Search found 339 matches
- Mon Mar 25, 2024 3:22 am
- Forum: Player's Lounge
- Topic: Funny quotes.
- Replies: 483
- Views: 368112
Re: Funny quotes.
yo a very decent chance I didn't narrate you were afk
- Mon Mar 11, 2024 4:07 am
- Forum: Player's Lounge
- Topic: Arbitrary Punishments
- Replies: 29
- Views: 2049
Re: Arbitrary Punishments
If imms are looking at changing unbalanced weaves can you please look at slow? its insane. sleep I'd just double the timer; with city squares mostly having !sleep coding I'm unsure if its an issue outside of that Definitely making it only land on mobs would be useful (the fact that I love the weave ...
- Wed Feb 28, 2024 10:29 pm
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 166
- Views: 190010
Re: QOL Changes on Existing Mobol
1) dead on / better presentation - although my thought was with respect to the occasional extreme lag on mob pulses that gets steadily worse when we have hundreds of mobs fighting each other. 2) yes. Although lots of ways and some weird freaking coding at times (see the gaidin rescue coding on boarh...
- Wed Feb 28, 2024 12:09 am
- Forum: Art of War
- Topic: Stab Thread
- Replies: 1957
- Views: 1540861
Re: Stab Thread
LotM
- Wed Feb 28, 2024 12:07 am
- Forum: Art of War
- Topic: Fail!
- Replies: 2959
- Views: 1979529
Re: Fail!
That's shitty.
Don't suppose they were stupid enough to leave tracks or Mush saw them?
Don't suppose they were stupid enough to leave tracks or Mush saw them?
- Sun Feb 25, 2024 10:41 pm
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 166
- Views: 190010
Re: QOL Changes on Existing Mobol
Just a thought; is it possible to limit numbers on replicating mobs? oh - or make it so ! weapon or ethereal mobs can automatically hit ethereal mobs I gather we haven't had a freeze around this in a while Is there any point (or way of) staggering when mob movements, checks etc. go off? I believe so...
- Thu Feb 22, 2024 4:01 am
- Forum: Art of War
- Topic: Ouch! Slow is OP
- Replies: 8
- Views: 724
Re: Ouch! Slow is OP
His original comments were that he was using it to show that it needs to be changed.
My original death was chortlesnorfling ridiculous.
Cider doesn't work, vials don't do anything at all.
My original death was chortlesnorfling ridiculous.
Cider doesn't work, vials don't do anything at all.
- Tue Aug 29, 2023 5:12 am
- Forum: Art of War
- Topic: A timely ressurection!
- Replies: 7
- Views: 2863
Re: A timely ressurection!
Not sure the incin did dmg to Gothmog here; you had a melee hit in also
- Tue Aug 29, 2023 5:10 am
- Forum: Art of War
- Topic: A timely ressurection!
- Replies: 7
- Views: 2863
Re: A timely ressurection!
When I've seen this in the past splash damage was significant - keen to know if its been changed for incin or only for over channel affects Splash damage doesn't kill you at tic; from memory incin backfire did not either, but over channel incin does. Out if interest; autoflee on the missed bash on E...
- Tue Aug 29, 2023 4:58 am
- Forum: Art of War
- Topic: Advice Please
- Replies: 10
- Views: 7065
Re: Advice Please
If you have a /good/ link and response time it's entirely possible to engage, short weave, and flee (and flee again if you fail the flee), before a bash lands
Also little things like having strength, a honed weapon etc. I think make drastic differences
Also little things like having strength, a honed weapon etc. I think make drastic differences