Search found 4 matches
- Sat Mar 12, 2016 9:34 am
- Forum: Player's Lounge
- Topic: double exp during week days
- Replies: 24
- Views: 15674
Re: double exp during week days
I understand the frustration (been an imm in another game), but as an immortal that is what you signed up for. Nobody is attacking you personally and it's a shame that people are trying to get you to do more and more thinking they have the Light-given right to it. However, it is a game that is on th...
- Sat Mar 12, 2016 8:07 am
- Forum: Player's Lounge
- Topic: double exp during week days
- Replies: 24
- Views: 15674
Re: double exp during week days
I agree with some sentiment about having some sort of normal standard of multipliers. The reasoning for not (it creates a lull in smobbing/pk/other avenues on the game or its too much work on an imm) seems weak. If you want to create smobbing and pk wouldn't getting xp out of the way create time for...
- Sun Mar 06, 2016 6:38 pm
- Forum: Art of War
- Topic: Six Stabbers???
- Replies: 5
- Views: 4308
Re: Six Stabbers???
A landed stab should be 25 hit points worth wimpy. If brave, 50 hps, and if berserk, 100 hps. Master dmg: double or multiply by 1.5. This would decrease the number of rogues playing and make pk fun for those that hate stabbers. People won't like it, but sometimes you have to change things for the be...
- Fri Mar 04, 2016 3:45 am
- Forum: Player's Lounge
- Topic: Bring in New and Old blood to MUD
- Replies: 105
- Views: 63159
Re: Bring in New and Old blood to MUD
One of the major turn offs is pk to older and newer players. I've heard the same complaints about it and I have even voiced my own similar over the years: Too many mobs for protection Too many paths to safety Too many rogues Too many masters and fades Too many channelers Rogues and Channelers are to...