Search found 296 matches

by Feneon
Tue Mar 19, 2024 3:40 pm
Forum: Player's Lounge
Topic: Suggestion for CTF Cities
Replies: 9
Views: 447

Re: Suggestion for CTF Cities

I think figuring out a reason that would motivate DS to do the CTFs is the more likely route. When they were randomized over reboot you'd have very large groups form to take them with the expectation that it would be the only opportunity to take the CTF, which seems counter to the point of the CTF F...
by Feneon
Mon Mar 18, 2024 12:43 pm
Forum: Bugs
Topic: FIXED: Southern CTF fort bugged for Illian Companions
Replies: 1
Views: 103

Re: Southern CTF fort bugged for Illian Companions

This should be fixed!
by Feneon
Wed Mar 13, 2024 11:03 am
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 35
Views: 2134

Re: Defender/attacker balance in clan rooms

We spent some time discussing this upstairs and are in favor of moving from HP checks to NO QUIT checks across the board. Often times the HP check just penalizes absers. If you have a clan / rank 8 room that have an HP check let us know. Preferably through discord so we can put together a list and t...
by Feneon
Sat Mar 09, 2024 1:05 pm
Forum: Player's Lounge
Topic: Arbitrary Punishments
Replies: 29
Views: 2050

Re: Arbitrary Punishments

Sleep wasn't removed, you need to be clanned in order to access the weave and it's restricted by rank.
by Feneon
Tue Mar 05, 2024 12:51 pm
Forum: Announcements
Topic: Weaves Update
Replies: 0
Views: 263

Weaves Update

Incinerate Usage of incinerate has no place in the game. It does not constitute mutual play and its usage relegates it to means we do not support. It is being restricted until it can be removed. Bypassing this will result in punishment of the player since its usage is from throwaway characters. Som...
by Feneon
Fri Mar 01, 2024 5:55 pm
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 35
Views: 2134

Re: Defender/attacker balance in clan rooms

One thing I'd note about the log is that it's 3 with a trolloc mob versus 1 and a human mob (that isn't always in the room because Roberto is fleeing). You've got Lamans. K-sword. And a heron. Against a dodger. K-sword user ends wounded/batt I dislike the log because of how predictable it is, the na...
by Feneon
Fri Mar 01, 2024 12:02 pm
Forum: Art of War
Topic: For Zarth
Replies: 3
Views: 283

Re: For Zarth

I dont know wtf the underlining of text came from Prior to that it was probably 1/20 bashes landed (even tead up) then trill joined and all my bashes brave or zerk seemed to land v odd But satisfying Nice log. I fixed the issue, if anyone runs into this in the future, go through your log and delete...
by Feneon
Wed Feb 28, 2024 9:12 pm
Forum: Announcements
Topic: Players and game violations
Replies: 16
Views: 12273

Re: Players and game violations

We are a smaller player base, and toxic in-game behavior is something we intend to have zero-tolerance around. This means, that while it isn't a specific rule, you should be aware that your actions can be judged by our Houseguest policy. Some actions merit recourse from authorities, some do not. In ...
by Feneon
Tue Feb 20, 2024 4:40 pm
Forum: Player's Lounge
Topic: QOL Changes on Existing Mobol
Replies: 166
Views: 190304

Re: QOL Changes on Existing Mobol

Let me know if that change is much better. I'll try to clean it up throughout this week to be more immersive than the current statements though.
by Feneon
Mon Feb 19, 2024 5:52 pm
Forum: Player's Lounge
Topic: QOL Changes on Existing Mobol
Replies: 166
Views: 190304

Re: QOL Changes on Existing Mobol

not mobol, but "ignore mob" command would be great for the mobs that now spam globals during pk or get a bargle to send tell to other bargles, to zone echo in multiple zones (gateguard in new ctf fortress can zone echo to southlands and ruined keep/tkd) Will adjust gateguard to be less spammy when ...