Search found 306 matches

by Feneon
Fri Apr 05, 2024 10:32 am
Forum: Bugs
Topic: ANSWERED: Baerlon and Baerlon's Gate
Replies: 1
Views: 3325

Re: Baerlon and Baerlon's Gate

Can Baerlon's "warning narrate" be earlier? I don't know if it is currently tied to the Head Watchman mob or to the Gatekeeper, but if it's the Gatekeeper then it's already too late once they do narrate. Since the next mob to kill is literally the Governor who's solo. Can a second patrol be added a...
by Feneon
Thu Apr 04, 2024 9:28 pm
Forum: Art of War
Topic: Weird 2.0
Replies: 2
Views: 3447

Re: Weird 2.0

Players who turned in scalps were warned, immediately reported it, and won't be keeping the qps.
by Feneon
Thu Apr 04, 2024 2:20 pm
Forum: Announcements
Topic: LS/SS rank 8 bonuses
Replies: 4
Views: 15522

Re: LS/SS rank 8 bonuses

Update to rank 8 weapons: We will no longer adjust stats on personal weapons that often leads to weapons that overperform. Instead, as a rank 8 you now can issue craftable rares. We have left the description incredibly plain and encourage you to use the retool feature at the master blacksmith to add...
by Feneon
Wed Apr 03, 2024 6:06 pm
Forum: Bugs
Topic: FIXED: DS: A grim storyteller
Replies: 11
Views: 2597

Re: FIXED: DS: A grim storyteller

Krun wrote:
Wed Apr 03, 2024 4:06 pm
Where's Jeremy's post? Pretty sure I read it earlier today and thought it wasn't bugged. His score showed he had 178? TPS so theoretically it shouldn't work for him since "Trust the Process" requires 250 tps?
I deleted it, fixed both. It removed his tps. He was on ta'veren.
by Feneon
Wed Apr 03, 2024 10:46 am
Forum: Bugs
Topic: FIXED: DS: A grim storyteller
Replies: 11
Views: 2597

Re: FIXED: DS: A grim storyteller

Nice. Gave you the qps--I'll look for you to reimburse the tokens. It works correctly now.
by Feneon
Tue Apr 02, 2024 7:42 pm
Forum: Bugs
Topic: FIXED: DS: A grim storyteller
Replies: 11
Views: 2597

Re: FIXED: DS: A grim storyteller

should kick correctly, will test again when I have more time. Thanks for posting!
by Feneon
Tue Apr 02, 2024 2:44 pm
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 53
Views: 7277

Re: Defender/attacker balance in clan rooms

We've been adding these no quit checks to clan rooms that don't have them. This includes some of the northern clans. If you have a clan room that doesn't have a no quit check, please let us know. Or if you see someone escaping into an area. DM or post here.
by Feneon
Fri Mar 29, 2024 5:53 pm
Forum: Announcements
Topic: Zone Updates
Replies: 9
Views: 5405

Re: Zone Updates

1 zone closed: Bandit Valley. We did not turn the zone off, so there is a chance you may randomly port or fade there. You should be able to exit. This should prevent fade tables from breaking. The boundaries now look: Among the Desolate Hills Some quality of the soil, perhaps the number of rocks in ...
by Feneon
Fri Mar 29, 2024 11:09 am
Forum: Player's Lounge
Topic: QOL Changes on Existing Mobol
Replies: 169
Views: 229656

Re: QOL Changes on Existing Mobol

added a remort flame 1n of Jerioz that can go back to keep and made that room mountable.
by Feneon
Thu Mar 28, 2024 6:34 pm
Forum: Player's Lounge
Topic: QOL Changes on Existing Mobol
Replies: 169
Views: 229656

Re: QOL Changes on Existing Mobol

Fortress is rideable/dism now, Jerioz has some innate protection from being indoors because weather minimally impacts weaves. Unsure if we want to make that change.

Doubt we'll rework the flames.