Search found 306 matches
- Fri Apr 05, 2024 10:32 am
- Forum: Bugs
- Topic: ANSWERED: Baerlon and Baerlon's Gate
- Replies: 1
- Views: 5261
Re: Baerlon and Baerlon's Gate
Can Baerlon's "warning narrate" be earlier? I don't know if it is currently tied to the Head Watchman mob or to the Gatekeeper, but if it's the Gatekeeper then it's already too late once they do narrate. Since the next mob to kill is literally the Governor who's solo. Can a second patrol be added a...
- Thu Apr 04, 2024 9:28 pm
- Forum: Art of War
- Topic: Weird 2.0
- Replies: 2
- Views: 5481
Re: Weird 2.0
Players who turned in scalps were warned, immediately reported it, and won't be keeping the qps.
- Thu Apr 04, 2024 2:20 pm
- Forum: Announcements
- Topic: LS/SS rank 8 bonuses
- Replies: 4
- Views: 17660
Re: LS/SS rank 8 bonuses
Update to rank 8 weapons: We will no longer adjust stats on personal weapons that often leads to weapons that overperform. Instead, as a rank 8 you now can issue craftable rares. We have left the description incredibly plain and encourage you to use the retool feature at the master blacksmith to add...
- Wed Apr 03, 2024 6:06 pm
- Forum: Bugs
- Topic: FIXED: DS: A grim storyteller
- Replies: 11
- Views: 4843
Re: FIXED: DS: A grim storyteller
I deleted it, fixed both. It removed his tps. He was on ta'veren.
- Wed Apr 03, 2024 10:46 am
- Forum: Bugs
- Topic: FIXED: DS: A grim storyteller
- Replies: 11
- Views: 4843
Re: FIXED: DS: A grim storyteller
Nice. Gave you the qps--I'll look for you to reimburse the tokens. It works correctly now.
- Tue Apr 02, 2024 7:42 pm
- Forum: Bugs
- Topic: FIXED: DS: A grim storyteller
- Replies: 11
- Views: 4843
Re: FIXED: DS: A grim storyteller
should kick correctly, will test again when I have more time. Thanks for posting!
- Tue Apr 02, 2024 2:44 pm
- Forum: Player's Lounge
- Topic: Defender/attacker balance in clan rooms
- Replies: 54
- Views: 17342
Re: Defender/attacker balance in clan rooms
We've been adding these no quit checks to clan rooms that don't have them. This includes some of the northern clans. If you have a clan room that doesn't have a no quit check, please let us know. Or if you see someone escaping into an area. DM or post here.
- Fri Mar 29, 2024 5:53 pm
- Forum: Announcements
- Topic: Zone Updates
- Replies: 9
- Views: 7254
Re: Zone Updates
1 zone closed: Bandit Valley. We did not turn the zone off, so there is a chance you may randomly port or fade there. You should be able to exit. This should prevent fade tables from breaking. The boundaries now look: Among the Desolate Hills Some quality of the soil, perhaps the number of rocks in ...
- Fri Mar 29, 2024 11:09 am
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 169
- Views: 265374
Re: QOL Changes on Existing Mobol
added a remort flame 1n of Jerioz that can go back to keep and made that room mountable.
- Thu Mar 28, 2024 6:34 pm
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 169
- Views: 265374
Re: QOL Changes on Existing Mobol
Fortress is rideable/dism now, Jerioz has some innate protection from being indoors because weather minimally impacts weaves. Unsure if we want to make that change.
Doubt we'll rework the flames.
Doubt we'll rework the flames.