A couple things I remember from the tutorial I wrote before but cannot find. Bear in mind, these are just my own suggestions and thoughts and they are directed towards new players. You do what you want. I've seen some pretty amazing RP here that at times goes against some of my tenants (though it's not frequent). So take it with a grain of salt.
1. Immersion - RP isn't necessarily about long embellished emotes and tea parties. Simply immerse yourself in the world and act as your character would act. Be present.
2. Also keeping in mind the meta of enjoyment of everyone else. If anyone's played table top rpgs this concept should be familiar. "That's what my character would do" is not a good enough reason to go murder hobo in those games, or go blue falcon, and likewise with wotmud. The player behind the character is still responsible for the character's actions. Other people don't have to like what you do, but there's no need to be disruptive or malicious for the lulz. You can totally be the bad guy ICly and a good player/person behind the keyboard.
3. Please don't RP for another character. This includes char descriptions. Example: "Soandso is so gorgeous / intimidating / awesome that you gasp and faint because of how awesome they are."
or "Emote flashes his dagger. You're super scared now and drop your weapon and run." (obviously exaggerated for effect)
Don't do that. Allow the other people you're playing with to make up their own reaction. Show, don't tell. It might not go your way. It might go in awesome surprising directions. There might be misunderstandings. Reacting as your char would perceive things is part of the fun.
4. Some RPGs are all about emoting thought process and internal dialogue while trusting the other players to not react ICly to things they wouldn't OOCly know... Such as Neverwinter Nights. This includes what you've read on forums. Example, your character would not know Jenda's life story, the name of her horse, etc.
Personally, I have observed that wotmud is quite different in that people emote only what others would see, avoiding the spoilers and allowing others to react as we would in the real world. Without access to inner thought dialogue. leaving room for misunderstandings, interpretation, etc.
Example: "Jenda is unsure what to make of the man, leaving her uncertain and nervous. She narrows her tilted eyes as she studies him."
vs " Jenda narrows her tilted eyes as she studies the man."
This allows for "the man" (any other player) to make their reactions more natural, unimpeded by meta and ooc bias. He may take offence, or choose to react differently somehow. Maybe even become nervous himself.
5. New players, please do not be afraid to show some vulnerability. Know the book cannon and the game. And know that in some cases in this game you will have to back up your words with action. In my DnD time, NVWN time, and wotmud time and more, I've run into a few players who want to be billy badass. Some village boy is not going to realistically say I'm the dragon reborn and step to a grizzled Sheinaran Lancer or Lion Warden with ages of experience. You can't come into the game expecting to immediately be blademaster gaidin wolfbrother. If you do? Take your beating icly
turn it into a plot. Work with it and learn. Pay your dues.
That's all I can remember for now.
A couple things I remember from the tutorial I wrote before but cannot find. Bear in mind, these are just my own suggestions and thoughts and they are directed towards new players. You do what you want. I've seen some pretty amazing RP here that at times goes against some of my tenants (though it's not frequent). So take it with a grain of salt.
1. Immersion - RP isn't necessarily about long embellished emotes and tea parties. Simply immerse yourself in the world and act as your character would act. Be present.
2. Also keeping in mind the meta of enjoyment of everyone else. If anyone's played table top rpgs this concept should be familiar. "That's what my character would do" is not a good enough reason to go murder hobo in those games, or go blue falcon, and likewise with wotmud. The player behind the character is still responsible for the character's actions. Other people don't have to like what you do, but there's no need to be disruptive or malicious for the lulz. You can totally be the bad guy ICly and a good player/person behind the keyboard.
3. Please don't RP for another character. This includes char descriptions. Example: "Soandso is so gorgeous / intimidating / awesome that you gasp and faint because of how awesome they are."
or "Emote flashes his dagger. You're super scared now and drop your weapon and run." (obviously exaggerated for effect)
Don't do that. Allow the other people you're playing with to make up their own reaction. Show, don't tell. It might not go your way. It might go in awesome surprising directions. There might be misunderstandings. Reacting as your char would perceive things is part of the fun.
4. Some RPGs are all about emoting thought process and internal dialogue while trusting the other players to not react ICly to things they wouldn't OOCly know... Such as Neverwinter Nights. This includes what you've read on forums. Example, your character would not know Jenda's life story, the name of her horse, etc.
Personally, I have observed that wotmud is quite different in that people emote only what others would see, avoiding the spoilers and allowing others to react as we would in the real world. Without access to inner thought dialogue. leaving room for misunderstandings, interpretation, etc.
Example: "Jenda is unsure what to make of the man, leaving her uncertain and nervous. She narrows her tilted eyes as she studies him."
vs " Jenda narrows her tilted eyes as she studies the man."
This allows for "the man" (any other player) to make their reactions more natural, unimpeded by meta and ooc bias. He may take offence, or choose to react differently somehow. Maybe even become nervous himself.
5. New players, please do not be afraid to show some vulnerability. Know the book cannon and the game. And know that in some cases in this game you will have to back up your words with action. In my DnD time, NVWN time, and wotmud time and more, I've run into a few players who want to be billy badass. Some village boy is not going to realistically say I'm the dragon reborn and step to a grizzled Sheinaran Lancer or Lion Warden with ages of experience. You can't come into the game expecting to immediately be blademaster gaidin wolfbrother. If you do? Take your beating icly :) turn it into a plot. Work with it and learn. Pay your dues.
That's all I can remember for now.