by Sarinda » Fri Jun 10, 2022 10:47 pm
I wanted to try the new mobol that Elysia announced to see how it works and how much it costs. I came into the room with 3 gold crowns on me. The rename function worked great, but it was free; is that intentional? I thought it was supposed to cost 1-3 crowns per the previous post.
I also am currently RP rank 1 according to the stooped woman mobol (currently 8 RP QPs). I could not get the mobol to work, and it spawned gleaming horseshoes instead.
------------------------------------------------------------------------------------
Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
Iron horseshoes have been discarded here.
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A young man grooms a fine horse here.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* R HP:Healthy SP:Bursting MV:Full >
say name warhorse Lightning
You say 'name warhorse Lightning'
* R HP:Healthy SP:Bursting MV:Fresh >
A groom bows before you.
A groom says 'As you wish.'
* HP:Healthy SP:Bursting MV:Fresh >
A warhorse starts following you.
A warhorse nickers softly and nuzzles sarinda.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
three gold crowns
* HP:Healthy SP:Bursting MV:Fresh >
lip
look in pack
backpack (used) :
a silver-winged basilard
a plate of yellow peppers and pork
a bubbling draught
a cup of thready brown tea
[4] a thin vial of yellow fluid
a lantern
* HP:Healthy SP:Bursting MV:Fresh >
l
Margery narrates 'both nc'
* HP:Healthy SP:Bursting MV:Fresh >
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
A high-cantled saddle crafted from durable, well-oiled leather lies here.
Iron horseshoes have been discarded here. [2]
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Fresh >
lkh
look warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A small sign on a chain around its neck says 'My name is lightning'.
A warhorse is in excellent condition.
* HP:Healthy SP:Bursting MV:Fresh >
horse lightning
Horse is set as: lightning.
lkh
look lightning
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A small sign on a chain around its neck says 'My name is lightning'.
A warhorse is in excellent condition.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
three gold crowns
* HP:Healthy SP:Bursting MV:Fresh >
get all
You get a high-cantled saddle.
You get iron horseshoes.
You get iron horseshoes.
You get a war saddle with stirrups.
You get a bridle made of leather.
a hanging lantern: You can't carry that much weight.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
a bridle made of leather
a war saddle with stirrups
[2] iron horseshoes
a high-cantled saddle
three gold crowns
* HP:Healthy SP:Bursting MV:Fresh >
put all pack
You put a bridle made of leather in a backpack.
You put a war saddle with stirrups in a backpack.
You put iron horseshoes in a backpack.
You put iron horseshoes in a backpack.
You put a high-cantled saddle in a backpack.
You put three crowns in a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
A worker leaves west. <<
* HP:Healthy SP:Bursting MV:Fresh >
get war pack
* HP:Healthy SP:Bursting MV:Fresh > You get a war saddle with stirrups from a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
say rpretool saddle a saddle emblazoned with a red teardrop
You say 'rpretool saddle a saddle emblazoned with a red teardrop'
* HP:Healthy SP:Bursting MV:Fresh >
A worker has arrived from the west.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
a war saddle with stirrups
* HP:Healthy SP:Bursting MV:Fresh >
A groom gives you gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
gleaming horseshoes
a war saddle with stirrups
* HP:Healthy SP:Bursting MV:Fresh >
hide gleaming
You hide gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Fresh >
pap
put all pack
You put a war saddle with stirrups in a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
get saddle pack
You get a war saddle with stirrups from a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
give saddle groom
You give a war saddle with stirrups to a groom.
* HP:Healthy SP:Bursting MV:Fresh >
say rpretool saddle a saddle emblazoned with a red teardrop
You say 'rpretool saddle a saddle emblazoned with a red teardrop'
* HP:Healthy SP:Bursting MV:Fresh >
A groom gives you gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Fresh >
in
A worker has arrived from the west.
You are carrying:
gleaming horseshoes
* HP:Healthy SP:Bursting MV:Fresh >
* HP:Healthy SP:Bursting MV:Fresh >
pray is an Imm on by any chance? Think there's a bug with the rpretool rank 1 command, this groom
keeps giving me gleaming horseshoes when I try it. Also, it didn't take any money to rename my
horse per the new command Elysia added.
You pray 'is an Imm on by any chance? Think there's a bug with the rpretool rank 1 command, this
groom keeps giving me gleaming horseshoes when I try it. Also, it didn't take any money to rename my
horse per the new command Elysia added.'
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
gleaming horseshoes
* HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Equine Emporium
* HP:Healthy SP:Bursting MV:Fresh >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Fresh >
not
l
You start paying increased attention to your surroundings.
* HP:Healthy SP:Bursting MV:Full > Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
You notice gleaming horseshoes is hidden here.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Full >
search gleaming
-=+**+=-
You found gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Full >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Full >
A Tower Guard has arrived from the west.
A Tower Guard leaves west. <<
* HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
[2] gleaming horseshoes
* HP:Healthy SP:Bursting MV:Full >
say drop all
You say 'drop all'
* HP:Healthy SP:Bursting MV:Full >
lip
look in pack
backpack (used) :
three gold crowns
a high-cantled saddle
[2] iron horseshoes
a bridle made of leather
a silver-winged basilard
a plate of yellow peppers and pork
a bubbling draught
a cup of thready brown tea
[4] a thin vial of yellow fluid
a lantern
* HP:Healthy SP:Bursting MV:Full >
A worker leaves east. >>
* HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Equine Emporium
* HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
[2] gleaming horseshoes
* HP:Healthy SP:Bursting MV:Full >
give all groom
You give gleaming horseshoes to a groom.
You give gleaming horseshoes to a groom.
* HP:Healthy SP:Bursting MV:Fresh >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A Tower Guard watches for signs of trouble.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Fresh >
I wanted to try the new mobol that Elysia announced to see how it works and how much it costs. I came into the room with 3 gold crowns on me. The rename function worked great, but it was free; is that intentional? I thought it was supposed to cost 1-3 crowns per the previous post.
I also am currently RP rank 1 according to the stooped woman mobol (currently 8 RP QPs). I could not get the mobol to work, and it spawned gleaming horseshoes instead.
------------------------------------------------------------------------------------
Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
Iron horseshoes have been discarded here.
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A young man grooms a fine horse here.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* R HP:Healthy SP:Bursting MV:Full >
say name warhorse Lightning
You say 'name warhorse Lightning'
* R HP:Healthy SP:Bursting MV:Fresh >
A groom bows before you.
A groom says 'As you wish.'
* HP:Healthy SP:Bursting MV:Fresh >
A warhorse starts following you.
A warhorse nickers softly and nuzzles sarinda.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
three gold crowns
* HP:Healthy SP:Bursting MV:Fresh >
lip
look in pack
backpack (used) :
a silver-winged basilard
a plate of yellow peppers and pork
a bubbling draught
a cup of thready brown tea
[4] a thin vial of yellow fluid
a lantern
* HP:Healthy SP:Bursting MV:Fresh >
l
Margery narrates 'both nc'
* HP:Healthy SP:Bursting MV:Fresh >
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
A high-cantled saddle crafted from durable, well-oiled leather lies here.
Iron horseshoes have been discarded here. [2]
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A worker busily earns a day's pay.
A man walks among the horses here feeding them and rubbing them down.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Fresh >
lkh
look warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
[b]A small sign on a chain around its neck says 'My name is lightning'.[/b]
A warhorse is in excellent condition.
* HP:Healthy SP:Bursting MV:Fresh >
horse lightning
Horse is set as: lightning.
lkh
look lightning
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A small sign on a chain around its neck says 'My name is lightning'.
A warhorse is in excellent condition.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
three gold crowns
* HP:Healthy SP:Bursting MV:Fresh >
get all
You get a high-cantled saddle.
You get iron horseshoes.
You get iron horseshoes.
You get a war saddle with stirrups.
You get a bridle made of leather.
a hanging lantern: You can't carry that much weight.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
a bridle made of leather
a war saddle with stirrups
[2] iron horseshoes
a high-cantled saddle
three gold crowns
* HP:Healthy SP:Bursting MV:Fresh >
put all pack
You put a bridle made of leather in a backpack.
You put a war saddle with stirrups in a backpack.
You put iron horseshoes in a backpack.
You put iron horseshoes in a backpack.
You put a high-cantled saddle in a backpack.
You put three crowns in a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
A worker leaves west. <<
* HP:Healthy SP:Bursting MV:Fresh >
get war pack
* HP:Healthy SP:Bursting MV:Fresh > You get a war saddle with stirrups from a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
say rpretool saddle a saddle emblazoned with a red teardrop
You say 'rpretool saddle a saddle emblazoned with a red teardrop'
* HP:Healthy SP:Bursting MV:Fresh >
A worker has arrived from the west.
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
a war saddle with stirrups
* HP:Healthy SP:Bursting MV:Fresh >
[b]A groom gives you gleaming horseshoes.[/b]
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
gleaming horseshoes
a war saddle with stirrups
* HP:Healthy SP:Bursting MV:Fresh >
hide gleaming
You hide gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Fresh >
pap
put all pack
You put a war saddle with stirrups in a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
get saddle pack
You get a war saddle with stirrups from a backpack.
* HP:Healthy SP:Bursting MV:Fresh >
give saddle groom
You give a war saddle with stirrups to a groom.
* HP:Healthy SP:Bursting MV:Fresh >
say rpretool saddle a saddle emblazoned with a red teardrop
You say 'rpretool saddle a saddle emblazoned with a red teardrop'
* HP:Healthy SP:Bursting MV:Fresh >
A groom gives you gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Fresh >
in
A worker has arrived from the west.
You are carrying:
gleaming horseshoes
* HP:Healthy SP:Bursting MV:Fresh >
* HP:Healthy SP:Bursting MV:Fresh >
pray is an Imm on by any chance? Think there's a bug with the rpretool rank 1 command, this groom
keeps giving me gleaming horseshoes when I try it. Also, it didn't take any money to rename my
horse per the new command Elysia added.
You pray 'is an Imm on by any chance? Think there's a bug with the rpretool rank 1 command, this
groom keeps giving me gleaming horseshoes when I try it. Also, it didn't take any money to rename my
horse per the new command Elysia added.'
* HP:Healthy SP:Bursting MV:Fresh >
in
You are carrying:
gleaming horseshoes
* HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Equine Emporium
* HP:Healthy SP:Bursting MV:Fresh >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Fresh >
not
l
You start paying increased attention to your surroundings.
* HP:Healthy SP:Bursting MV:Full > Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
You notice gleaming horseshoes is hidden here.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Full >
search gleaming
-=+**+=-
You found gleaming horseshoes.
* HP:Healthy SP:Bursting MV:Full >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A Tower Guard watches for signs of trouble.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Full >
A Tower Guard has arrived from the west.
A Tower Guard leaves west. <<
* HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
[2] gleaming horseshoes
* HP:Healthy SP:Bursting MV:Full >
say drop all
You say 'drop all'
* HP:Healthy SP:Bursting MV:Full >
lip
look in pack
backpack (used) :
three gold crowns
a high-cantled saddle
[2] iron horseshoes
a bridle made of leather
a silver-winged basilard
a plate of yellow peppers and pork
a bubbling draught
a cup of thready brown tea
[4] a thin vial of yellow fluid
a lantern
* HP:Healthy SP:Bursting MV:Full >
A worker leaves east. >>
* HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Equine Emporium
* HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
[2] gleaming horseshoes
* HP:Healthy SP:Bursting MV:Full >
give all groom
You give gleaming horseshoes to a groom.
You give gleaming horseshoes to a groom.
* HP:Healthy SP:Bursting MV:Fresh >
l
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A Tower Guard watches for signs of trouble.
A man walks among the horses here feeding them and rubbing them down.
A worker busily earns a day's pay.
A Tower Guard watches for signs of trouble.
A warhorse is here, stamping his feet impatiently.
A young man grooms a fine horse here.
A wild stallion bucks madly.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
* HP:Healthy SP:Bursting MV:Fresh >