Sarinda's sparring journal

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Expand view Topic review: Sarinda's sparring journal

Re: Sarinda's sparring journal

by Sarinda » Fri Mar 04, 2022 10:37 pm

Opponents: Adanell and Pandora
Conditions: First to Beaten (either me, or both of my opponents)
Notes: This was my first time trying a 2v1 spar. The fight was on the web client, so apologies for spacing issues in the copy/paste from the game buffer.

---------------------------------------------------------------------------------------------------------------------------------------------------------------

Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Fresh >
sco
You have 271(271) hit and 143(143) movement points.
You have scored 108785055 experience points and 164 quest points.
You need 1727034308 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Dense Woodland
Adanell - The Camp of the Charcoal Burners
Pandora - The Camp of the Charcoal Burners
* R HP:Healthy SP:Bursting MV:Fresh >
sco
You have 271(271) hit and 143(143) movement points.
You have scored 108785055 experience points and 164 quest points.
You need 1727034308 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are standing.
* R HP:Healthy SP:Bursting MV:Fresh >
yell Let me know when ready.
You bellow 'Let me know when ready.'
* R HP:Healthy SP:Bursting MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Dense Woodland
Adanell - The Camp of the Charcoal Burners
Pandora - The Camp of the Charcoal Burners
* R HP:Healthy SP:Bursting MV:Fresh >
Adanell bellows 'both ready'
* R HP:Healthy SP:Bursting MV:Fresh >
yell Ok, go!
You bellow 'Ok, go!'
* R HP:Healthy SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Fresh >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Bursting MV:Full >
w;p
# [channel 'ice spikes' h.pandora]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
* R HP:Healthy SP:Bursting MV:Full >
Adanell has arrived from the west.
Pandora has arrived from the west.
You begin to weave the appropriate flows...
-=+
You sense Pandora is channeling saidar.
**
Adanell leaves east.
+=--=
j
Adanell has arrived from the east.
Ok.
Spikes of solid ice form in your hands, which you launch at Pandora.

* R HP:Healthy SP:Full MV:Full - Pandora: Wounded >
# [channel 'flame strike' h.pandora]
The air around your eyes seems to catch fire, blinding you!



My plan was to pick one target at the time and weave on her preferentially. I chose to target Pandora first, and I was pleased to pull off the Ice Spikes, but was not expecting the PONR Blind. I almost surrendered right here because I had to drop Cure Blindness recently at my last reset and didn't want to waste a potion, but I was feeling stubborn so I used my draught instead. ;)




* R HP:Healthy SP:Full MV:Full - Pandora: Wounded >
You try to strike someone, but she dodges the attack.
Someone slashes your left arm hard.
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh - Pandora: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
You can't see a damned thing, you're blinded!
* R HP:Scratched SP:Strong MV:Full >
e
e
You can't see a damned thing, you're blinded!
* R HP:Scratched SP:Strong MV:Full >
emb
Alas, you cannot go that way...
* R HP:Scratched SP:Strong MV:Full >
You are already in touch with saidar, can't you feel it?
* R HP:Scratched SP:Strong MV:Full >
qd
# [get draught pouch ; quaff draught]
You get a bubbling draught from a soft leather pouch.
* R HP:Scratched SP:Strong MV:Full >
You quaff a bubbling draught which dissolves.
Your eyesight returns.
* R HP:Scratched SP:Strong MV:Full >
l
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Strong MV:Full >
w;j
# [channel 'flame strike' h.pandora]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Pandora the Wearied Novice is standing here.
Adanell the Journey Accepted is standing here.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
* R HP:Scratched SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
You sense Adanell is channeling saidar.
=+
You sense Pandora is channeling saidar.
**+=
You shiver from an icy cold force sent by Pandora.



I talked to her about it afterwards, but I did not even notice her landing Chill and it had no obvious bearing on me during this fight. The only time I would recommend bothering with Chill against a channeler opponent would be if you plan to use Bash, which is a niche setup but I think a viable strategy with the right stats. You still want to be careful because Chill can fail the Will/level check and you're wasting SPs and time to pull it off.




Ok.
Streaks of fire flow from your hands, burning Pandora.
* R HP:Scratched SP:Strong MV:Full - Pandora: Wounded >
f
Pandora appears to be able to see again.



Adanell told me after that in the spam of information, she didn't realize that I was the one who was blinded, so she had actually woven Cure Blindness on Pandora instead.




You panic and attempt to flee!
q
# [channel 'earthquake']
You flee head over heels.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+*
q
# [channel 'earthquake']
*
Cancelled.
You begin to weave the appropriate flows...
Adanell has arrived from the west.
Pandora has arrived from the west.
-=+ *
You sense Pandora is channeling saidar.
*+
Ok.
The earth trembles and shivers beneath your feet..!
Pandora vibrates and is knocked about.
Adanell panics, and attempts to flee!
Adanell vibrates and is knocked about.
* R HP:Scratched SP:Strong MV:Full - Pandora: Battered >
q
Adanell leaves west.
# [channel 'earthquake']
* R HP:Scratched SP:Strong MV:Full - Pandora: Battered >
You begin to weave the appropriate flows...
-=
You sense Pandora is channeling saidar.
+**+
Ok.
The earth trembles and shivers beneath your feet..!
Pandora vibrates and is knocked about.
* R HP:Scratched SP:Strong MV:Full - Pandora: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=+
You sense Pandora is channeling saidar.
**+
Ok.
The earth trembles and shivers beneath your feet..!
Pandora vibrates and is knocked about.
* R HP:Scratched SP:Strong MV:Full - Pandora: Beaten >



I successfully predicted that they would be more aggressive due to their superior numbers, so I tried to use Earthquake once Pandora was low to get her to Beaten, which I succesfully did here.




You try to strike Pandora, but she deflects the blow.
Pandora tries to slash you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Full - Pandora: Beaten >
f
You panic and attempt to flee!
Adanell has arrived from the west.
You flee head over heels.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.
* R HP:Scratched SP:Strong MV:Strong >
w
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
* R HP:Scratched SP:Strong MV:Strong >
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
ta adanell
# [#var target adanell]
# variable target set to adanell
Adanell has arrived from the east.
Pandora has arrived from the east.
* R HP:Scratched SP:Strong MV:Strong >
e;p
# [channel 'ice spikes' h.adanell]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
p
# [channel 'ice spikes' h.adanell]
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
p
# [channel 'ice spikes' h.adanell]
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
w;p
# [channel 'ice spikes' h.adanell]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
w
Alas, you cannot go that way...
* R HP:Scratched SP:Strong MV:Strong >
n;p
# [channel 'ice spikes' h.adanell]
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
n;p
# [channel 'ice spikes' h.adanell]
The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A portly charcoal burner stands here, tending the fires.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
n;p
# [channel 'ice spikes' h.adanell]
You can't ride in there.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Adanell - New Growth Among the Stumps
Pandora - Stacks of Felled Lumber
Sarinda - The Camp of the Charcoal Burners
* R HP:Scratched SP:Strong MV:Strong >
s
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Strong MV:Strong >
s
Adanell has arrived from the west.
Pandora has arrived from the west.
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
rel
Adanell has arrived from the north.
Pandora has arrived from the north.
Ok.
* R HP:Scratched SP:Strong MV:Strong >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
ta
# [#var target]
# removed variable target



This is a holdover error from my time on Mudlet; I sometimes type "ta" (my targeting alias) by itself to confirm who my current target is set to, but in the web client, it will clear the #var which means you have to enter it again. I was trying to triple check that I had Adanell set because Pandora was still following. We had previously agreed that anyone who became Beaten would leave the zone and run to the relative safety of Coulin, but I think she forgot. I didn't want to accidentally kill her by using Ice Spikes on her, so I was checking my targeting here. :?



Adanell has arrived from the west.
Pandora has arrived from the west.
* R HP:Scratched SP:Strong MV:Strong >
whe
You sense Pandora is channeling saidar.
Players in your Zone
--------------------
Pandora - The Wooded Ridge
Adanell - The Wooded Ridge
Sarinda - The Wooded Ridge
* R HP:Scratched SP:Strong MV:Strong >
e
Adanell tries to strike you, but you parry successfully.
No way! You're fighting for your life!
emb
* R HP:Scratched SP:Strong MV:Strong - Adanell: Scratched >
Pandora fails to pull together whatever flows she was trying to weave.
You sense Adanell is channeling saidar.
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Strong MV:Strong - Adanell: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
n
emb
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Strong MV:Strong >
You are already in touch with saidar, can't you feel it?
* R HP:Scratched SP:Strong MV:Strong >
s;p
# [channel 'ice spikes' h.@target]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Pandora the Wearied Novice is standing here.
Adanell the Journey Accepted is standing here.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
Pandora leans closer to Adanell, who now appears to be feeling better.
* R HP:Scratched SP:Strong MV:Strong >
s
Adanell leaves north.
Pandora leaves north.
* R HP:Scratched SP:Strong MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched SP:Strong MV:Strong >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
ta adanell
# [#var target adanell]
# variable target set to adanell
w;p
# [channel 'ice spikes' h.adanell]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Strong >
Adanell has arrived from the west.
Pandora has arrived from the west.
* R HP:Scratched SP:Strong MV:Strong >
w;p
# [channel 'ice spikes' h.adanell]
Your heartbeat calms down more as you feel less panicked.
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
Larnus narrates 'pk?'
* R HP:Scratched SP:Strong MV:Full >
s;p
# [channel 'ice spikes' h.adanell]
Alas, you cannot go that way...
* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Pandora the Wearied Novice is standing here.
Adanell the Journey Accepted is standing here.
* R HP:Scratched SP:Strong MV:Full >
You sense Adanell is channeling saidar.
* R HP:Scratched SP:Strong MV:Full >
p
Adanell tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Full - Adanell: Scratched >
# [channel 'ice spikes' h.adanell]
You sense Adanell is channeling saidar.
You begin to weave the appropriate flows...
w
-=
f
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Full - Adanell: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Strong >
n
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Strong MV:Strong >
emb
You are already in touch with saidar, can't you feel it?
* R HP:Scratched SP:Strong MV:Strong >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=+*
q
# [channel 'earthquake']
Cancelled.
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
+*
Cancelled.
You begin to weave the appropriate flows...
-=+*
q
# [channel 'earthquake']
*
Cancelled.
Adanell has arrived from the south.
Pandora has arrived from the south.
You begin to weave the appropriate flows...
Adanell tries to strike you, but you deflect the blow.
-=
You sense Adanell is channeling saidar.
+*
You sense Pandora is channeling saidar.
q
# [channel 'earthquake']
*
Cancelled.
You try to strike Adanell, but she parries successfully.
You begin to weave the appropriate flows...
-=+
You stumble beneath the crushing force of the air around you!
Ouch! You couldn't maintain the flows.



This was an error on my part for several reasons. Because Pandora was still following at this point, I assumed maybe she had ticked back up to Battered and hadn't realized that she was Beaten. My goal was to get her back to Beaten so she would leave. However, I should have just yelled to confirm and conserved SPs, as well as taking a more cautious approach to ensure I didn't fatally injure her. Adanell told me afterwards that Pandora was Critical after this part, which is why she was Healing Pandora in the next section. I also made the mistake of weaving Earthquake a second time just a fraction too fast, thus canceling myself and opening the door for Adanell to land a weave on me.




* R HP:Hurt SP:Strong MV:Strong - Adanell: Scratched >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=+
Adanell tries to strike you, but you deflect the blow.
**+
Ok.
The earth trembles and shivers beneath your feet..!
Pandora vibrates and is knocked about.
Adanell vibrates and is knocked about.
A stout young sapling vibrates and is knocked about.
* R HP:Hurt SP:Good MV:Strong - Adanell: Hurt >
q
# [channel 'earthquake']
You sense Adanell is channeling saidar.
* R HP:Hurt SP:Good MV:Strong - Adanell: Hurt >
You begin to weave the appropriate flows...
-=+
Pandora tries to slash you, but you deflect the blow.
**+
Ok.
The earth trembles and shivers beneath your feet..!
Pandora panics, and attempts to flee!
Pandora vibrates and is knocked about.
Adanell vibrates and is knocked about.
A stout young sapling vibrates and is knocked about.
* R HP:Hurt SP:Good MV:Strong - Adanell: Hurt >
Pandora leaves south.
* R HP:Hurt SP:Good MV:Strong - Adanell: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A portly charcoal burner stands here, tending the fires.
* R HP:Hurt SP:Good MV:Strong >
Adanell has arrived from the south.
* R HP:Hurt SP:Good MV:Strong >
s
s
You sense Adanell is channeling saidar.
* R HP:Hurt SP:Good MV:Strong >
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Good MV:Strong >
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Pandora the Wearied Novice is standing here.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Hurt SP:Good MV:Strong >
rel
Ok.
* R HP:Scratched SP:Good MV:Strong >
e
You sense Pandora is channeling saidar.
* R HP:Scratched SP:Good MV:Strong >
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Good MV:Strong >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Good MV:Strong >
yell I thought pandora was Beat?
n
You bellow 'I thought pandora was Beat?'



Finally checking and being responsible.




* R HP:Scratched SP:Good MV:Strong >
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched SP:Good MV:Strong >
rest
You sit down and rest your tired bones.
* R HP:Scratched SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Dense Woodland
Adanell - The Peak of the Ridge
Pandora - The Peak of the Ridge
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
sco
You have 244(271) hit and 121(143) movement points.
You have scored 108757945 experience points and 164 quest points.
You need 1727061418 exp to level and -14 qp to rank.
You have amassed 34 Turn points to date.
You have played 16 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are resting.
* R HP:Scratched SP:Good MV:Strong >
rel
You aren't in touch with saidar to release anything.
* R HP:Scratched SP:Good MV:Strong >
save
Saving Sarinda.
* R HP:Scratched SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Dense Woodland
Adanell - The Peak of the Ridge
Pandora - The Peak of the Ridge
* R HP:Scratched SP:Good MV:Strong >
Your heartbeat calms down more as you feel less panicked.
* R HP:Scratched SP:Good MV:Full >
sta
You stop resting, and stand up.
* R HP:Scratched SP:Good MV:Full >
emb
You feel the flows of saidar coursing through your body.



I was trying here to recoup some of my SPs. I forgot that I had fleelag and I would get a message on the tick, so I was wasting time checking score compulsively.




* R HP:Scratched SP:Good MV:Full >
s;p
# [channel 'ice spikes' h.adanell]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.
* R HP:Scratched SP:Good MV:Full >
w;p
# [channel 'ice spikes' h.adanell]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.
* R HP:Scratched SP:Good MV:Full >
w;p
# [channel 'ice spikes' h.adanell]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Adanell the Journey Accepted is standing here.
Pandora the Wearied Novice is standing here.
A green woodpecker is high up a tree, tapping away.
A wild boar runs through the forest.
* R HP:Scratched SP:Good MV:Full >
You begin to weave the appropriate flows...
-=+**+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at Adanell.
* R HP:Scratched SP:Good MV:Full - Adanell: Wounded >
p
# [channel 'ice spikes' h.adanell]
You try to strike Adanell, but she deflects the blow.
Adanell tries to strike you, but you parry successfully.
* R HP:Scratched SP:Good MV:Full - Adanell: Wounded >
You begin to weave the appropriate flows...
-=+*
Adanell says 'go to coulin :) if you can refresh me please :)'
*+=-
Adanell tries to strike you, but you parry successfully.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at Adanell.
* R HP:Scratched SP:Fading MV:Full - Adanell: Battered >
p
# [channel 'ice spikes' h.adanell]
You begin to weave the appropriate flows...
-=+
Adanell panics, and attempts to flee!
*
Adanell leaves north.
*+=--=
Your target is no longer here!
* R HP:Scratched SP:Fading MV:Full >
A green woodpecker leaves east.
* R HP:Scratched SP:Fading MV:Full >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
* R HP:Scratched SP:Fading MV:Full >
rel
Ok.
* R HP:Scratched SP:Fading MV:Full >
w
n
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Adanell the Journey Accepted is standing here.
Pandora the Wearied Novice is standing here.
A wild boar runs through the forest.
* R HP:Scratched SP:Fading MV:Full >
1
# [kill adanell]
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Fading MV:Full >
They aren't here.
* R HP:Scratched SP:Fading MV:Full >
s
1
# [kill adanell]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Adanell the Journey Accepted is standing here.
Pandora the Wearied Novice is standing here.
A wild boar runs through the forest.
* R HP:Scratched SP:Fading MV:Full >
You try to strike Adanell, but she dodges the attack.
* R HP:Scratched SP:Fading MV:Full - Adanell: Battered >
You sense Adanell is channeling saidar.
* R HP:Scratched SP:Fading MV:Full - Adanell: Battered >
You try to strike Adanell, but she parries successfully.
* R HP:Scratched SP:Fading MV:Full - Adanell: Battered >
You sense Adanell is channeling saidar.
* R HP:Scratched SP:Fading MV:Full - Adanell: Battered >
emb
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Fading MV:Full - Adanell: Battered >
j
# [channel 'flame strike' h.adanell]
A massive blast of air buffets you, knocking you off balance.
You begin to weave the appropriate flows...
Adanell tries to strike you, but you parry successfully.
You sense Adanell is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Adanell.
* R HP:Hurt SP:Fading MV:Full - Adanell: Battered >
j
# [channel 'flame strike' h.adanell]
You swiftly dodge Adanell's attempt to strike you.
* R HP:Hurt SP:Fading MV:Full - Adanell: Battered >
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Adanell.
* R HP:Hurt SP:Trickling MV:Full - Adanell: Beaten > :twisted:

Adanell tries to strike you, but you deflect the blow.
Adanell swiftly dodges your attempt to strike her.
* R HP:Hurt SP:Trickling MV:Full - Adanell: Beaten >
Adanell panics, and attempts to flee!
* R HP:Hurt SP:Trickling MV:Full - Adanell: Beaten >
rel
Adanell leaves north.
* R HP:Hurt SP:Trickling MV:Full >
Ok.
* R HP:Hurt SP:Trickling MV:Full >
rel
You aren't in touch with saidar to release anything.
* R HP:Hurt SP:Trickling MV:Full >
A forest boar leaves east.
* R HP:Hurt SP:Trickling MV:Full >
l
Adanell has arrived from the north.
* R HP:Hurt SP:Trickling MV:Full >
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Adanell the Journey Accepted is standing here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Pandora the Wearied Novice is standing here.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, I used Earthquake a few more times than I probably needed to, but I also successfully landed Ice Spikes multiple times. I have been working on landing some longer weaves during the fight and mixing up my approach so I can conserve SPs better, so this was great practice for that. I missed a few opportunities to rest and recover SPs, and I need to be more mindful of the tick to recover that. Otherwise, I thought this went really well.

Re: Sarinda's sparring journal

by Sarinda » Sun Feb 20, 2022 5:16 am

Opponent: Tolza
Terms: First to Beaten
Notes: I haven't posted a spar log recently, primarily because I have either been sparring with novices newer to channeler combat or traveling the world completing various quests. So when Tolza asked if anyone was interested in a spar, I jumped at the chance. I was on the web client again today, so I apologize for the condensed spacing in the log.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A portly charcoal burner stands here, tending the fires.
Tolza has arrived from the south.
* R HP:Healthy SP:Bursting MV:Full >
group all;ungroup
Tolza is now a member of your group.
* R HP:Healthy SP:Bursting MV:Full >
Tolza stops following you.
You have disbanded the group.
* R HP:Healthy SP:Bursting MV:Full >
nod
Smoke from a mound darkens as resin burns off the wood inside.
You sense Tolza connecting to the True Source.
* R HP:Healthy SP:Bursting MV:Full >
You nod in agreement.
* R HP:Healthy SP:Bursting MV:Full >
Tolza stops using a yew staff.
* R HP:Healthy SP:Bursting MV:Full >
You sense Tolza is channeling saidar.
* R HP:Healthy SP:Bursting MV:Full >
s
s
An iridescent blue staff forms in Tolza's hands.



I didn't actually notice this until after the fight while reviewing the log. This staff is from the Elemental Staff weave. I have never used it personally, so we had a great discussion after the spar about the pros/cons of this weave/weapon, which was very informative.




New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Bursting MV:Full >
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
e
e
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is here flying around.
* R HP:Healthy SP:Bursting MV:Full >
A R
in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
eq
You are using:
<worn on finger> a gold ring
<worn on finger> a great serpent ring
<worn on head> a fine linen riding hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a silver medallion
<worn on body> a satin blouse
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a soft leather pouch
<worn on legs> a divided riding skirt
<worn on feet> a set of soft velvet slippers
* R HP:Healthy SP:Bursting MV:Full >
tf Ready when you are.
Tolza bellows 'sorry'
* R HP:Healthy SP:Bursting MV:Full >
# [tell Tolza Ready when you are.]
weat
You tell Tolza 'Ready when you are.'
* R HP:Healthy SP:Bursting MV:Full >
The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the north.
* R HP:Healthy SP:Bursting MV:Full >
in
You are carrying:
Nothing.
* R HP:Healthy SP:Bursting MV:Full >
Tolza tells you 'go'
* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Full >
s;j
# [channel 'flame strike' h.tolza]
Alas, you cannot go that way...
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w;j
# [channel 'flame strike' h.tolza]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is here flying around.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w;j
# [channel 'flame strike' h.tolza]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w
1
# [kill tolza]
j
# [channel 'flame strike' h.tolza]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
n
1
# [kill tolza]
j
# [channel 'flame strike' h.tolza]
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Bursting MV:Full >
You try to strike Tolza, but she parries successfully.
* R HP:Healthy SP:Bursting MV:Full - Tolza: Healthy >
You begin to weave the appropriate flows...
-=
You sense Tolza is channeling saidar.
+**+=
You try to strike Tolza, but she dodges the attack.
Ok.
Ouch! You lose a level.
Tolza panics, and attempts to flee!
Streaks of fire flow from your hands, burning Tolza.
* R HP:Healthy SP:Full MV:Full - Tolza: Scratched >
j
# [channel 'flame strike' h.tolza]
Tolza leaves west.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
w
1
# [kill tolza]
j
# [channel 'flame strike' h.tolza]
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
A wild boar runs through the forest.
* R HP:Healthy SP:Full MV:Full >
You try to strike Tolza, but she deflects the blow.
* R HP:Healthy SP:Full MV:Full - Tolza: Scratched >
You begin to weave the appropriate flows...
-=
Tolza gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
You vibrate and are knocked about.
A forest boar vibrates and is knocked about.
Ouch! You couldn't maintain the flows.



This caught me by surprise, because not all channelers choose to study this weave. I had to immediately change my attack strategy in the moment now that I knew she could use a quick weave, and I wasn't sure how much she would use it or how aggressively she might fight. I decided here to try Flame Strike to see if she would use Earthquake several times, with the plan to flee and try something new if she did again.




* R HP:Hurt SP:Full MV:Full - Tolza: Scratched >
j
# [channel 'flame strike' h.tolza]
You begin to weave the appropriate flows...
-
A forest boar tries to hit Tolza, but she dodges the attack.
A bloodstock stallion tries to hit Tolza, but she parries successfully.
Tolza tries to strike you, but you deflect the blow.
=+**+=
j
Tolza panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning Tolza.
* R HP:Hurt SP:Strong MV:Full - Tolza: Hurt >
# [channel 'flame strike' h.tolza]
Tolza leaves north.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
Tolza has arrived from the north.
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.tolza]
You begin to weave the appropriate flows...
Tolza leaves south.
-=+**+=
j
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
# [channel 'flame strike' h.tolza]
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
s;p
Tolza has arrived from the south.
* R HP:Hurt SP:Strong MV:Full >
# [channel 'ice spikes' h.tolza]
The Forested Glade
The trees are sparse, the breaks in the canopy of tangled branches allowing
lush grass to spread across the loamy soil of the forest floor. The ground
is soft and loamy, the air heady with the rich scents of the wood. Swathes
of bluebells charge headlong across the grass, hurling themselves against
the green blades. From the east comes the rumble of running water. To the
west, the Shining Walls rear above the glade, their ancient masonry
seamless. An imposing barbican juts over the intricately carved gate.
[ obvious exits: N W ]
S - roots
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
n
n
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
* R HP:Hurt SP:Strong MV:Strong >
Among Charred Mounds
Broken mounds of charcoal lie scattered and shattered across the lush grass
that coats the forest floor. Three charred circles in the grass are
spattered with tiny blue flowers, new life pushing through the scorched
earth. Looming elms stretch their limbs to the sky, their broad boughs
soaring overhead. Tangled briars enmesh the trunks, preventing passage.
[ obvious exits: S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
* R HP:Hurt SP:Strong MV:Strong >
e
You sense Tolza is channeling saidar.
* R HP:Hurt SP:Strong MV:Strong >
Alas, you cannot go that way...
* R HP:Hurt SP:Strong MV:Strong >
s
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
* R HP:Hurt SP:Strong MV:Strong >
e
The earth trembles and shivers beneath your feet..!



This suggests that she is using it more aggressively than I normally would, so I might need to try Earthquake myself, or I would want to consider another way of interrupting her.




New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Strong MV:Strong >
w;1
# [kill tolza]
g
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
# [channel 'slice weaves' h.tolza]
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.
* R HP:Hurt SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
e
Tolza has arrived from the north.
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Strong MV:Full >
1
# [kill tolza]
g
# [channel 'slice weaves' h.tolza]
They aren't here.
* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
g
# [channel 'slice weaves' h.tolza]
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
w;1
# [kill tolza]
g
# [channel 'slice weaves' h.tolza]
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
You try to strike Tolza, but she parries successfully.
* R HP:Scratched SP:Strong MV:Full - Tolza: Hurt >
You begin to weave the appropriate flows...
-
Tolza tries to strike you, but you parry successfully.
You sense Tolza is channeling saidar.
=+*
Tolza panics, and attempts to flee!
*
Tolza leaves north.
Your target is no longer here!
* R HP:Scratched SP:Strong MV:Full >
j
# [channel 'flame strike' h.tolza]
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
n;g
# [channel 'slice weaves' h.tolza]
Tolza has arrived from the north.
Among Charred Mounds
Broken mounds of charcoal lie scattered and shattered across the lush grass
that coats the forest floor. Three charred circles in the grass are
spattered with tiny blue flowers, new life pushing through the scorched
earth. Looming elms stretch their limbs to the sky, their broad boughs
soaring overhead. Tangled briars enmesh the trunks, preventing passage.
[ obvious exits: S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
s;1
# [kill tolza]
g
# [channel 'slice weaves' h.tolza]
The earth trembles and shivers beneath your feet..!
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is here, fighting a forest boar.
A forest boar is here, fighting Tolza.
* R HP:Scratched SP:Strong MV:Full >
You try to strike Tolza, but she dodges the attack.
* R HP:Scratched SP:Strong MV:Full - a forest boar: Wounded - Tolza: Hurt >
You begin to weave the appropriate flows...
Tolza strikes a forest boar's body into bloody fragments!
Tolza swiftly dodges a forest boar's attempt to hit her.
-=+*
You sense Tolza is channeling saidar.
*
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Tolza's flows.
* R HP:Scratched SP:Strong MV:Full - a forest boar: Beaten - Tolza: Hurt >
j
# [channel 'flame strike' h.tolza]
You begin to weave the appropriate flows...
-=+
Tolza tries to strike a forest boar, but he deflects the blow.
A forest boar tries to hit Tolza, but she dodges the attack.
Tolza panics, and attempts to flee!
*
Tolza leaves north.
*+=
Your target is no longer here!



So I used Slice Weaves judiciously here to try and interrupt the weave that I assumed was Earthquake (or maybe a Flame Strike), to try and throw her timing off. Slice worked well, but she hasn't built up enough flee lag yet, so I wasn't able to land my weave. I decide to try another strategy for now.




* R HP:Scratched SP:Strong MV:Full >
Tolza has arrived from the north.
* R HP:Scratched SP:Strong MV:Full >
e
You sense Tolza is channeling saidar.
* R HP:Scratched SP:Strong MV:Full >
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
+*
Cancelled.
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
+*
Tolza has arrived from the west.
Cancelled.
You sense Tolza is channeling saidar.
You begin to weave the appropriate flows...
-=+**+
Tolza gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
You vibrate and are knocked about.
A stout young sapling vibrates and is knocked about.
Ok.
The earth trembles and shivers beneath your feet..!
Tolza vibrates and is knocked about.
A stout young sapling vibrates and is knocked about.
* R HP:Hurt SP:Strong MV:Full - a bloodstock stallion: Scratched - Tolza: Hurt >
p
# [channel 'ice spikes' h.tolza]
You begin to weave the appropriate flows...
-=+*
Tolza strikes a bloodstock stallion's body into bloody fragments!
A bloodstock stallion tries to hit Tolza, but she deflects the blow.
You sense Tolza is channeling saidar.
*+=--=
Ok.
Spikes of solid ice form in your hands, which you launch at Tolza.



This was a gamble on my part that paid off. I am guessing that her weave failed, or perhaps she was trying a longer weave as well? She might also have simply waited too long to start her weave, as I was 6 pulses in on Ice Spikes before she started. I forgot to ask her afterwards what happened here, but it worked out in my favor, although the damage seems to be on the lower end.




* R HP:Hurt SP:Strong MV:Full - a bloodstock stallion: Wounded - Tolza: Wounded >
j
# [channel 'flame strike' h.tolza]
You try to strike Tolza, but she deflects the blow.
Tolza strikes a bloodstock stallion's left leg into bloody fragments!
Tolza swiftly dodges a bloodstock stallion's attempt to hit her.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Tolza panics, and attempts to flee!
Streaks of fire flow from your hands, burning Tolza.
* R HP:Hurt SP:Strong MV:Full - a bloodstock stallion: Wounded - Tolza: Battered >
j
# [channel 'flame strike' h.tolza]
You try to strike Tolza, but she deflects the blow.
Tolza strikes a bloodstock stallion's body into bloody fragments!
A bloodstock stallion tries to hit Tolza, but she dodges the attack.
Tolza leaves north.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
s
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
n;j
# [channel 'flame strike' h.tolza]
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+
Tolza leaves north.
**+=
n
1
Tolza has arrived from the north.
Ok.
Tolza panics, and attempts to flee!
Streaks of fire flow from your hands, burning Tolza.



Here we see that she accidentally entered back into the room too quickly. She might have missed my channeling in the spam of moving. I was already planning to let my weave timer finish, and it worked out in my favor this time. I actually was just in the process of trying to move and engage before she came back, so you see my other aliases go through before I could weave again.




* R HP:Hurt SP:Strong MV:Full - Tolza: Battered >
# [kill tolza]
j
# [channel 'flame strike' h.tolza]
No way! You're fighting for your life!
# [channel 'flame strike' h.tolza]
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - Tolza: Battered >
You do the best you can!
* R HP:Hurt SP:Strong MV:Full - Tolza: Battered >
You begin to weave the appropriate flows...
-
Tolza leaves north.
=+**+=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.tolza]
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
n1
Tolza has arrived from the north.
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Strong MV:Full >
You sense Tolza is channeling saidar.
* R HP:Hurt SP:Strong MV:Full >
n
1
# [kill tolza]
The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A portly charcoal burner stands here, tending the fires.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
s;q
# [channel 'earthquake']
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
A young leatherleaf begins to thicken with age.
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
Tolza leaves north.
-=+**
Tolza has arrived from the north.
j
# [channel 'flame strike' h.tolza]
+
You sense Tolza is channeling saidar.
Ok.
The earth trembles and shivers beneath your feet..!
Tolza panics, and attempts to flee!
Tolza vibrates and is knocked about.
A stout young sapling vibrates and is knocked about.
* R HP:Hurt SP:Good MV:Full - Tolza: Beaten >
You begin to weave the appropriate flows...
-=+
f
Tolza leaves west.
*
Cancelled.
Stacks of Felled Lumber
Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn
from the surrounding forest and trimmed of their branches. Creeping moss
spreads sensuous fingers along the gnarled shafts, probing ever crevice
with its green tendrils. To the north, extinguished mounds of charcoal lie
uncollected, the forest gradually reclaiming the soil with new growth.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tolza the Tower Accepted is standing here.
A wild boar runs through the forest.
* R HP:Hurt SP:Good MV:Full >
cmw
# [change mood wimpy]
rel
Tolza nods in agreement.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I actually don't know if Tolza used Flame Strike in this fight. Without checking with her, it's possible that she isn't currently practicing it or a similar weave, which would have explained my advantage in weave timing and why she used Earthquake so frequently. It did make for a dynamic spar and I appreciated the chance to practice against someone with a different setup.

After our conversation, I have mixed feelings about Elemental Staff and ultimately would recommend against its use in combat, at least against another channeler. Unless the wiki is outdated (which is possible), it costs 25 SPs to weave, which is a significant investment. Tolza confirmed for me that it still functions such that it cannot be tied off, so the moment you release saidar, it will vanish. The staff has very good OB and exceptional damage for a staff; at 8d4 damage, it ranges between 8-32 per hit, for an average of 20 damage, which is higher than virtually every other staff. However, against channelers such as myself, who currently are almost all using dodge equipment, she was still unable to break my defense (my current kit and setup has me at about 317 total defense depending on how much I'm carrying). Elemental Staff might work better against a channeler who is in combo equipment, where there is a chance you could break their defense if you change your mood to Brave, at which point it could potentially add a very interesting dynamic to the fight. Otherwise, it is really only good against opponents who use abs equipment, and even then, you would have to re-weave it every 3 ticks. Elemental Staff's excellent damage means that it has a niche use in XPing or smobbing, but ultimately I would recommend using a bladed feather staff in those situations due to its slightly lower but comparable damage and being able to conserve your saidar for weaving.

Re: Sarinda's sparring journal

by Sarinda » Mon Feb 07, 2022 8:22 am

Opponent: Morella Sedai
Terms: First to Beaten
Notes: When I first petitioned the Red Ajah to become their apprentice, Morella Sedai was the first Red sister I approached, at which time she invited me to a spar to see my skills in action. Due to nerves and several poor mistakes on my part, she thoroughly trounced me then, although we had a very enlightening conversation and her constructive criticism helped me to identify some mistakes in my technique. I saw her awake yesterday and requested a rematch so that I could hopefully demonstrate how I have been working to improve over the past few weeks. Because I was using the web client again this afternoon, spacing is not showing up correctly so the text is a bit condensed again.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
tf I am ready when you are, Aes Sedai.
# [tell Morella I am ready when you are, Aes Sedai.]
You tell Morella 'I am ready when you are, Aes Sedai.'
Morella tells you 'we'll see if i win again'
* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Full >
Morella tells you 'ready!'
* R HP:Healthy SP:Bursting MV:Full >
tf Go!
# [tell Morella Go!]
You tell Morella 'Go!'
* R HP:Healthy SP:Bursting MV:Full >
w
1
# [kill morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.morella]
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
Morella has arrived from the west, riding a warhorse.
* R HP:Healthy SP:Bursting MV:Full >
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
-=
Morella leaves east riding a warhorse.
+**
e
1
# [kill morella]
+
j
# [channel 'flame strike' h.morella]
Cancelled.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
* R HP:Healthy SP:Bursting MV:Full >
You try to strike Morella, but she deflects the blow.
* R HP:Healthy SP:Bursting MV:Full - Morella: Healthy >
You begin to weave the appropriate flows...
-
You sense Morella is channeling saidar.
=+*
Morella panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Morella.
* R HP:Healthy SP:Full MV:Full - Morella: Hurt >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Morella.
You gasp in pain as streaks of fire from Morella burn your body!
* R HP:Hurt SP:Strong MV:Full - Morella: Wounded >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
-
You sense Morella is channeling saidar.
=+*
Morella panics, and attempts to flee!
*
Morella leaves west riding a warhorse.
+=
Your target is no longer here!



She was quick to land a PONR Flame Strike after I beat her in forming the flows of the first. At this point I was hoping to push a bit aggressively to see if I could outtime her and build up her flee lag.



* R HP:Scratched SP:Strong MV:Fresh >
p
# [channel 'ice spikes' h.morella]
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
w
1
# [kill morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
They aren't here.
* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
Morella has arrived from the west, riding a warhorse.
* R HP:Scratched SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
Morella leaves west riding a warhorse.
-=+**+=
Your target is no longer here!
* R HP:Scratched SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
Morella has arrived from the west, riding a warhorse.
* R HP:Scratched SP:Strong MV:Full >
w
A forest boar leaves west.
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
w
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
e;1
# [kill morella]
j
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
A wild boar runs through the forest.
You sense Morella is channeling saidar.
* R HP:Scratched SP:Strong MV:Full >
# [channel 'flame strike' h.morella]
You try to strike Morella, but she deflects the blow.
* R HP:Scratched SP:Strong MV:Full - Morella: Hurt >
You begin to weave the appropriate flows...
-=+*
Morella gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You vibrate and are knocked about.
A forest boar vibrates and is knocked about.
j
# [channel 'flame strike' h.morella]
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Full - Morella: Hurt >
Morella swiftly dodges a forest boar's attempt to hit her.
A warhorse tries to hit Morella, but she dodges the attack.
You swiftly dodge Morella's attempt to strike you.
You try to strike Morella, but she parries successfully.
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Morella.
You gasp in pain as streaks of fire from Morella burn your body!



I can already tell that she is highly skilled here and that I need to focus if I want a chance to win. Because I noticed that she was quick to engage and weave, I tried to move away an extra room each time I fled and then return into the room so I could be the first to start my flows. However, she threw off my timing and interrupted me with Earthquake, then immediately followed up with a quick Flame Strike. Thankfully I was able to react quickly and land one at the same time, but I will need superior timing if I want a chance to win.




* R HP:Wounded SP:Strong MV:Full - Morella: Wounded >
j
# [channel 'flame strike' h.morella]
A forest boar tries to hit Morella, but she dodges the attack.
A warhorse tries to hit Morella, but she dodges the attack.
Morella tries to strike you, but you dodge the attack.
You try to strike Morella, but she deflects the blow.
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**
j
# [channel 'flame strike' h.morella]
Cancelled.
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Morella burn your body!
-
Ouch! You couldn't maintain the flows.



I tried to start my next flows immediately as the last one ended, but I went a fraction of a second too fast and accidentally interrupted my weaving. Thankfully she was only using Flame Strike here, so it was not too costly of a mistake.




* R HP:Wounded SP:Strong MV:Full - Morella: Wounded >
j
Morella swiftly dodges a forest boar's attempt to hit her.
A warhorse tries to hit Morella, but she dodges the attack.
You swiftly dodge Morella's attempt to strike you.
You try to strike Morella, but she dodges the attack.
Morella panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Morella: Wounded >
# [channel 'flame strike' h.morella]
Morella leaves west riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
e
1j
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Wounded SP:Strong MV:Full >
e
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
Morella has arrived from the west, riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
You sense Morella is channeling saidar.
* R HP:Wounded SP:Strong MV:Full >
w
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Full >
e;1
# [kill morella]
g
# [channel 'slice weaves' morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
1
# [kill morella]
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
e
1
# [kill morella]
j
# [channel 'flame strike' h.morella]
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
Morella leaves west riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
w
1j
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
You sense Morella is channeling saidar.
* R HP:Wounded SP:Strong MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Wounded SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
w
-
Cancelled.
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Full >
w
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Full >
e;1
# [kill morella]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' morella]
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
1
# [kill morella]
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
w
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Strong >
e
1
# [kill morella]
j
# [channel 'flame strike' h.morella]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Strong >
You try to strike Morella, but she parries successfully.
* R HP:Wounded SP:Strong MV:Strong - Morella: Wounded >
You begin to weave the appropriate flows...
-
You sense Morella is channeling saidar.
=+*
Morella panics, and attempts to flee!
*+
Morella leaves east riding a warhorse.
j
# [channel 'flame strike' h.morella]
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Strong >
e
1
# [kill morella]
j
# [channel 'flame strike' h.morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
* R HP:Wounded SP:Strong MV:Strong >
You try to strike Morella, but she dodges the attack.
* R HP:Wounded SP:Strong MV:Strong - Morella: Wounded >
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**
j
# [channel 'flame strike' h.morella]
+=
Ok.
Streaks of fire flow from your hands, burning Morella.
* R HP:Wounded SP:Strong MV:Strong - Morella: Wounded >
You begin to weave the appropriate flows...
-=
You sense Morella is channeling saidar.
+*
Morella panics, and attempts to flee!
*+=
Ok.
Morella panics, and attempts to flee!
Morella leaves north riding a warhorse.
Streaks of fire flow from your hands, burning Morella.



This time I think I had a perfectly timed weave, and it started immediately as my last weave ended. She also had built up a little bit of flee lag, so I was able to hit her just before she fled. I was really pleased to see that my practice has been paying off here.




* R HP:Wounded SP:Strong MV:Strong >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Strong >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
g
# [channel 'slice weaves' morella]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Strong >
n
1g
g
# [channel 'slice weaves' morella]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
n
1
# [kill morella]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' morella]
You try to strike Morella, but she parries successfully.
* R HP:Wounded SP:Strong MV:Full - Morella: Battered >
You begin to weave the appropriate flows...
-=+
Morella panics, and attempts to flee!
**
Ok.
There were no weaves to slice.
Morella leaves north riding a warhorse.



This time I thought I would try to vary my strategy and Slice her weaves after engaging, and then try to turn the tables and hit her. However, she did not weave and I ended up wasting my energy.




* R HP:Wounded SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
n
1
# [kill morella]
g
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
# [channel 'slice weaves' morella]
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' morella]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' morella]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
n
1
# [kill morella]
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is here, fighting a shivering tree, riding a warhorse.
A wild boar runs through the forest.
A shivering tree is here, fighting Morella.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' morella]
You try to strike Morella, but she deflects the blow.
Morella leaves south riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
s
1
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
# [kill morella]
* R HP:Wounded SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
s
1
# [kill morella]
j
# [channel 'flame strike' h.morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
You try to strike Morella, but she deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Morella: Battered >
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**+=
Ok.
Morella panics, and attempts to flee!
Streaks of fire flow from your hands, burning Morella.
* R HP:Wounded SP:Strong MV:Full - Morella: Battered >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
Morella leaves west riding a warhorse.
-=+**+=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
s
Alas, you cannot go that way...
* R HP:Wounded SP:Strong MV:Full >
e
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
w;1
# [kill morella]
g
# [channel 'slice weaves' morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
Morella leaves east riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
e
1g
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
* R HP:Wounded SP:Strong MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' morella]
Morella gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You vibrate and are knocked about.
* R HP:Wounded SP:Strong MV:Full - a warhorse: Scratched - Morella: Battered >
You begin to weave the appropriate flows...
-=
You sense Morella is channeling saidar.
+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Morella's flows.

* R HP:Wounded SP:Strong MV:Full - a warhorse: Scratched - Morella: Battered >
Morella panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - a warhorse: Scratched - Morella: Battered >
j
# [channel 'flame strike' h.morella]
You try to strike Morella, but she parries successfully.
Morella swiftly dodges a warhorse's attempt to hit her.
You begin to weave the appropriate flows...
-=
Morella leaves west riding a warhorse.
+**+=
Your target is no longer here!



I did not know if she was still using Earthquake, and I did not want to goad her into an Earthquake battle. Because we were already engaged, I tried to quickly Slice her weaves and then hit with a fast Flame Strike before she left or landed her own weave. I successfully Sliced her but I did not start the Flame Strike quite quickly enough -- that, or she had recovered some of her flee lag.




* R HP:Wounded SP:Strong MV:Full >
Morella bellows 'ha'
* R HP:Wounded SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
* R HP:Wounded SP:Good MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
rel
-=
Cancelled.
Ok.
* R HP:Wounded SP:Good MV:Full >
emb
w
You feel the flows of saidar coursing through your body.
Morella has arrived from the west, riding a warhorse.
* R HP:Wounded SP:Good MV:Full >
1
# [kill morella]
You sense Morella is channeling saidar.
* R HP:Wounded SP:Good MV:Full >
g
# [channel 'slice weaves' morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Full >
They aren't here.
* R HP:Wounded SP:Good MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Good MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Good MV:Full >
e;1
# [kill morella]
g
# [channel 'slice weaves' morella]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Strong >
They aren't here.
* R HP:Wounded SP:Good MV:Strong >
Nobody here by that name.
* R HP:Wounded SP:Good MV:Strong >
g
# [channel 'slice weaves' morella]
Morella has arrived from the east, riding a warhorse.
* R HP:Wounded SP:Good MV:Strong >
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Morella's flows.
* R HP:Wounded SP:Good MV:Strong >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
-=+
Morella leaves west riding a warhorse.
**+=
Your target is no longer here!



My strategy here was to repeat what I had tried, knowing that she was Battered and that one more good weave or two might be enough to get her to Beaten. However, in the heat of the moment I did not realize she had not also engaged in combat, so even though I successfully Sliced, she simply walked out of the room once the lag from Slicing cleared. At this point, I realized I was down to Good energy in saidar so I had maybe just a few weaves left before I would be too tired to form the flows, so I decided to stop using Slice and trust my timing.




* R HP:Wounded SP:Good MV:Strong >
Morella has arrived from the west, riding a warhorse.
* R HP:Wounded SP:Good MV:Strong >
w
1
# [kill morella]
g
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
# [channel 'slice weaves' morella]
* R HP:Wounded SP:Good MV:Strong >
They aren't here.
* R HP:Wounded SP:Good MV:Strong >
Nobody here by that name.
* R HP:Wounded SP:Good MV:Strong >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
Morella has arrived from the east, riding a warhorse.
* R HP:Wounded SP:Good MV:Strong >
You sense Morella is channeling saidar.
* R HP:Wounded SP:Good MV:Strong >
j
# [channel 'flame strike' h.morella]
You begin to weave the appropriate flows...
-=+*
j
# [channel 'flame strike' h.morella]
*
You gasp in pain as streaks of fire from Morella burn your body!
Cancelled.
You begin to weave the appropriate flows...
-=+
Morella panics, and attempts to flee!
**
A forest boar leaves east.
+=
Ok.
Streaks of fire flow from your hands, burning Morella.
* R HP:Battered SP:Good MV:Fresh - Morella: Beaten > :twisted:

Morella leaves west riding a warhorse.
* R HP:Battered SP:Good MV:Fresh >
rel
cmw
Ok.
# [change mood wimpy]
* R HP:Battered SP:Good MV:Fresh >
rel
Mood changed to: Wimpy
* R HP:Battered SP:Good MV:Fresh >
You aren't in touch with saidar to release anything.
* R HP:Battered SP:Good MV:Fresh >
Morella has arrived from the west, riding a warhorse.
* R HP:Battered SP:Good MV:Fresh >
You sense Morella is channeling saidar.



When I saw her return and start weaving, my assumption was that she had either immediately ticked and gained health back to Battered, or missed that she was Beaten. She kept going, so I did as well.




* R HP:Battered SP:Good MV:Fresh >
w
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >
w
n
Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full >
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Battered SP:Good MV:Full >
emb
s;j
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Good MV:Full >
# [channel 'flame strike' h.morella]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
e;j
# [channel 'flame strike' h.morella]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Good MV:Full >
You begin to weave the appropriate flows...
You sense Morella is channeling saidar.
-=+**
Morella leaves west riding a warhorse.
+=
Your target is no longer here!
* R HP:Battered SP:Good MV:Full >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >
w
1
# [kill morella]
g
# [channel 'slice weaves' morella]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full >
j
# [channel 'flame strike' h.morella]
They aren't here.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
w
1j
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Battered SP:Good MV:Full >
j
# [channel 'flame strike' h.morella]
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
Morella has arrived from the north, riding a warhorse.
n
* R HP:Battered SP:Good MV:Full >
Morella leaves east riding a warhorse.
1
* R HP:Battered SP:Good MV:Full >
# [kill morella]
j
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Battered SP:Good MV:Full >
# [channel 'flame strike' h.morella]
They aren't here.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
s
1
# [kill morella]
j
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
A wild boar runs through the forest.
You sense Morella is channeling saidar.
* R HP:Battered SP:Good MV:Full >
# [channel 'flame strike' h.morella]
You try to strike Morella, but she deflects the blow.
* R HP:Battered SP:Good MV:Full - Morella: Beaten >
You begin to weave the appropriate flows...
-=
n
You sense Morella is channeling saidar.
+
Cancelled.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Morella: Beaten >
q
# [channel 'earthquake']
Morella panics, and attempts to flee!
* R HP:Battered SP:Good MV:Full - Morella: Beaten >
You begin to weave the appropriate flows...
-=+*
Morella panics, and attempts to flee!
*+
You try to strike Morella, but she parries successfully.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
Morella vibrates and is knocked about.
A forest boar vibrates and is knocked about.
* R HP:Battered SP:Fading MV:Full - Morella: Critical >
f
You panic and attempt to flee!
Morella leaves east riding a warhorse.
You flee head over heels.
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella the Elder Sister is standing here, riding a warhorse.
* R HP:Battered SP:Fading MV:Full >
rel
w
Ok.
* R HP:Battered SP:Fading MV:Full >
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Fading MV:Full >
A forest boar leaves east.
* R HP:Battered SP:Fading MV:Full >
l
Morella bellows 'well done!'

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This fight was very fast and exhilarating. Morella Sedai had excellent timing and forced me to think quickly on my feet. I was proud of my performance this time and excited to see that I could win against such a skilled opponent. However, I was down to Fading energy at this point and if this were a true match to the death, I likely would have run out of energy before it ended, which would have left me in a precarious situation. I also talked at length with her after the fight about my personal criticism of my skills regarding my hesitation and inexperience with landing longer weaves such as Ice Spikes in a spar. She gave me some suggestions and I am hoping to try that more in upcoming spars.

Re: Sarinda's sparring journal

by Sarinda » Sun Feb 06, 2022 4:33 pm

Opponent: Triss
Terms: First to Beaten
Notes: I noticed that Triss tended to weave without engaging, so I tried the same a bit to help speed up timing against her. I knew that she would also probably be more prepared this time now that she had reviewed her aliases, so I wanted to try and see if I could Slice + Ice Spikes to get some significant damage in. That didn't go as planned. :?

---------------------------------------------------------------------------------------------------------------------------------------------------------------

A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
Tic in 7 seconds!
whe
Players in your Zone
--------------------
Sarinda - A Ridge in the Forest
Triss - New Growth Among the Stumps

* R HP:Healthy SP:Full MV:Full >
tf Ready?
tell Triss Ready?
You tell Triss 'Ready?'

* R HP:Healthy SP:Full MV:Full >
Triss tells you 'go'

* R HP:Healthy SP:Full MV:Full >
tf go!
tell Triss go!
emb
You tell Triss 'go!'

* R HP:Healthy SP:Full MV:Full >
w
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Full >
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A green woodpecker is here flying around.

j
channel 'flame strike' triss
* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >

Triss has arrived from the west, riding a wild stallion.

w
* R HP:Healthy SP:Full MV:Full >
You sense Triss is channeling saidar.

* R HP:Healthy SP:Full MV:Full >
1
k triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Full > They aren't here.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
Triss has arrived from the east, riding a wild stallion.

* R HP:Healthy SP:Full MV:Full >

You sense Triss is channeling saidar.

* R HP:Healthy SP:Full MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A green woodpecker is here flying around.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Healthy SP:Full MV:Fresh >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Healthy SP:Full MV:Fresh >
j
channel 'flame strike' triss

Triss has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Fresh > You begin to weave the appropriate flows...
-=
Triss leaves east riding a wild stallion. >>



Trying to time my weaves perfectly for when she moves into the room, but then she can just walk out, and that drives me crazy so I went to chase instead.




+*
e*+
1
k triss
j
channel 'flame strike' triss
Cancelled.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

* R HP:Healthy SP:Full MV:Full >
You try to strike Triss, but she parries successfully.

* R HP:Healthy SP:Full MV:Full - Triss: Healthy >
You begin to weave the appropriate flows...
-
Triss tries to slash you, but you deflect the blow.
=
You sense Triss is channeling saidar.
+**+=
Triss panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning Triss.

* R HP:Healthy SP:Strong MV:Full - Triss: Hurt >
j
channel 'flame strike' triss

Triss leaves west riding a wild stallion. <<

* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
w
1
k triss
g
channel 'slice weaves' triss
Triss has arrived from the west, riding a wild stallion.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A green woodpecker is here flying around.

* R HP:Healthy SP:Strong MV:Full > They aren't here.

* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
g
channel 'slice weaves' triss
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
Triss has arrived from the east, riding a wild stallion.

* R HP:Healthy SP:Strong MV:Full >

You sense Triss is channeling saidar.

g
channel 'slice weaves' triss
* R HP:Healthy SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+**
You gasp in pain as streaks of fire from Triss burn your body!
Ok.
There were no weaves to slice.


Lost to PONR Flame Strike. Just a pulse too slow.



* R HP:Hurt SP:Strong MV:Full - Triss: Hurt >

Triss tries to slash you, but you dodge the attack.
A green woodpecker leaves north. ^^
You try to strike Triss, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Triss: Hurt >
p
channel 'ice spikes' triss
You begin to weave the appropriate flows...
-
You sense Triss is channeling saidar.
=+**+=-
You gasp in pain as streaks of fire from Triss burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Full - Triss: Hurt >
p
channel 'ice spikes' triss
You sense Triss is channeling saidar.
You begin to weave the appropriate flows...
-
f=+
Cancelled.
You panic and attempt to flee!


Not sure why I tried Ice Spikes here. Almost every time we've been in the room together, she has used Flame Strike too. I realized as much and fled out to recenter myself.



You try to strike Triss, but she parries successfully.
You flee head over heels.
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Triss has arrived from the east, riding a wild stallion.
You begin to weave the appropriate flows...

You sense Triss is channeling saidar.
-
j
channel 'flame strike' triss=
Cancelled.
You begin to weave the appropriate flows...

e -
Cancelled.


Hit it one too many times. Because she didn't engage, I just moved out instead. This is why I prefer to attack first when I'm the aggressor.




Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.

* R HP:Hurt SP:Strong MV:Full >

Triss has arrived from the west, riding a wild stallion.

* R HP:Hurt SP:Strong MV:Full >
You sense Triss is channeling saidar.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
You begin to weave the appropriate flows...
-=+**
You gasp in pain as streaks of fire from Triss burn your body!
Ok.
There were no weaves to slice.



Slice #2 that lost to PONR and could have been a Flame Strike.




* R HP:Wounded SP:Strong MV:Full - Triss: Scratched >
p
channel 'ice spikes' triss
You begin to weave the appropriate flows...

You sense Triss is channeling saidar.
-=+*
e*
Cancelled.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Full - Triss: Scratched >

You gasp in pain as streaks of fire from Triss burn your body!

* R HP:Wounded SP:Strong MV:Full - Triss: Scratched >
f
You sense Triss is channeling saidar.
You panic and attempt to flee!


You flee head over heels.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A green woodpecker is high up a tree, tapping away.

g
channel 'slice weaves' triss
* R HP:Wounded SP:Strong MV:Full >
You strike Triss's body.

* R HP:Wounded SP:Strong MV:Full - Triss: Hurt > You begin to weave the
appropriate flows...
-=
Triss tries to slash you, but you dodge the attack.

j
channel 'flame strike' triss+
You sense Triss is channeling saidar.

Cancelled.
You begin to weave the appropriate flows...
-
Triss panics, and attempts to flee!

f=
Cancelled.
Triss leaves west riding a wild stallion. <<
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

* R HP:Wounded SP:Strong MV:Full >
1
k triss
You try to strike Triss, but she parries successfully.

j
channel 'flame strike' triss
* R HP:Wounded SP:Strong MV:Full - Triss: Hurt >
You sense Triss is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Triss: Hurt >
You begin to weave the appropriate flows...
-
f
=Cancelled.
You panic and attempt to flee!


You gasp in pain as streaks of fire from Triss burn your body!
You flee head over heels.


I got too nervous here and fled. I think it could have been a PONR Flame Strike if I had stayed. Instead I gave her a bigger advantage. Not looking great for me by now.



The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Full >
Tic in 7 seconds!
n
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Strong MV:Full >
s
j
channel 'flame strike' triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Full > You begin to weave the appropriate flows...
-=+*

Triss leaves north riding a wild stallion. ^^
*+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Full >
s
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Full >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Full >

Triss has arrived from the west, riding a wild stallion.

w;p
channel 'ice spikes' triss
* R HP:Battered SP:Strong MV:Full >
You sense Triss is channeling saidar.
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Full >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
n
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Strong MV:Full >
s;p
channel 'ice spikes' triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Full > You begin to weave the appropriate flows...
-=+*
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.449 seconds.
Triss leaves north riding a wild stallion. ^^
*+=- -=
Your target is no longer here!


My hope was that she would walk out, and then come back too early since I wasn't engaging. But alas, she was too smart to make that error today.



* R HP:Wounded SP:Strong MV:Fresh >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
w;p
channel 'ice spikes' triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.

* R HP:Wounded SP:Strong MV:Full > You sense Triss is channeling saidar.
You begin to weave the appropriate flows...
-=+*
1
k triss*+
Cancelled.



No idea why I did this. :?




You gasp in pain as streaks of fire from Triss burn your body!
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Triss: Scratched >
f
You panic and attempt to flee!


You sense Triss is channeling saidar.
You flee head over heels.
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is visible flying high in the sky.
A green woodpecker is here flying around.

* R HP:Battered SP:Strong MV:Full >
w
1
k triss
g
channel 'slice weaves' triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

* R HP:Battered SP:Strong MV:Full > You try to strike Triss, but she parries successfully.

* R HP:Battered SP:Strong MV:Full - Triss: Scratched >
You begin to weave the appropriate flows...
-=+**
Triss panics, and attempts to flee!
Ok.
There were no weaves to slice.


Slice #3 that could have been Flame Strike.



* R HP:Battered SP:Strong MV:Full - Triss: Scratched >

Triss leaves west riding a wild stallion. <<

* R HP:Battered SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
w
1
k triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Full > You try to strike Triss, but she parries successfully.

* R HP:Battered SP:Strong MV:Full - Triss: Scratched >
p
channel 'ice spikes' triss

Triss tries to slash you, but you deflect the blow.
You try to strike Triss, but she parries successfully.

* R HP:Battered SP:Strong MV:Full - Triss: Scratched >

You sense Triss is channeling saidar.

* R HP:Battered SP:Strong MV:Full - Triss: Scratched > You begin to weave the
appropriate flows...

f-
Cancelled.
You panic and attempt to flee!


You flee head over heels.
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Strong MV:Full >
n
The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
Door north: hideflap
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A portly charcoal burner stands here, tending the fires.

* R HP:Battered SP:Strong MV:Full >
s;1
k triss
g
channel 'slice weaves' triss
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Strong MV:Full > They aren't here.

* R HP:Battered SP:Strong MV:Full >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
1
k triss
g
channel 'slice weaves' triss

Triss has arrived from the south, riding a wild stallion.

* R HP:Battered SP:Strong MV:Full >
You sense Triss is channeling saidar.
You try to strike Triss, but she deflects the blow.

* R HP:Battered SP:Strong MV:Full - Triss: Scratched >
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.

* R HP:Battered SP:Strong MV:Full - Triss: Scratched >

You gasp in pain as streaks of fire from Triss burn your body!


Here I was trying to be tricky and get Slice + Ice Spikes to catch up on the damage difference. However, she must have gotten PONR Flame Strike. The delay was noticeable so I swear it should have landed. This was Slice #4 that could/should have been Flame Strike, although I think this would have been a PONR Flame Strike for her anyway.



* R HP:Beaten SP:Strong MV:Full - Triss: Scratched >
j
channel 'flame strike' triss
You begin to weave the appropriate flows...

You sense Triss is channeling saidar.
-=+**
Triss panics, and attempts to flee!
+=
Triss leaves north riding a wild stallion. ^^
Your target is no longer here!

* R HP:Battered SP:Strong MV:Full >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Battered SP:Strong MV:Full > The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Full >
tf beat
tell Triss beat
You tell Triss 'beat'

rel
* R HP:Battered SP:Strong MV:Full >
Ok.

* R HP:Battered SP:Strong MV:Full >

Triss tells you 'i won!'

---------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, Triss did a great job with exploiting my weaknesses and using the tried and true Flame Strike approach instead of something fancy like Slice. I still really like Slice for a few reasons, but I overutilized it in this spar and things could have turned out differently if I had used another weave. I also ended at Strong SPs, which means I should have at least tried Earthquake followed up by Flame Strike if I wanted to try to trip her up.

I think one of the skills I am in need of refining is knowing when to try and sprinkle in a longer weave to trip someone up, and landing that in combat. If I use Flame Strike exclusively, I can win many of my spars due to my timing skills, but I often run out of energy right around the time they hit Beaten. In a real fight to the death, I would need to find a way to land 1-2 Ice Spikes or Call Lightning or I imagine I would end up fizzling out before the fight is over.

Great job Triss, and good to have you back!

Re: Sarinda's sparring journal

by Sarinda » Sun Feb 06, 2022 4:20 pm

Opponent: Triss
Terms: First to Beaten
Notes: I have not had the privilege of meeting with Triss or sparring her, so we agreed to a few spars to get to know each other better.

---------------------------------------------------------------------------------------------------------------------------------------------------------------

Triss tells you 'go'

* R HP:Healthy SP:Bursting MV:Full >
w;1
k triss
j
channel 'flame strike' triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.

* R HP:Healthy SP:Bursting MV:Full > They aren't here.

* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >

Triss has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Bursting MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the east, riding a wild stallion.

* R HP:Healthy SP:Bursting MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.

* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Tic in 7 seconds!
You begin to weave the appropriate flows...
-=+*

Triss leaves north riding a wild stallion. ^^
*+=
Your target is no longer here!

* R HP:Healthy SP:Bursting MV:Full >
n
1
k triss
j
channel 'flame strike' triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Bursting MV:Full > You try to strike Triss, but she deflects the blow.

* R HP:Healthy SP:Bursting MV:Full - Triss: Healthy >
Triss tries to slash you, but you parry successfully.
You strike Triss's body.
Triss panics, and attempts to flee!
Triss leaves south riding a wild stallion. vv
Triss has arrived from the south, riding a wild stallion.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Triss.

* R HP:Healthy SP:Full MV:Full - Triss: Hurt >
j
channel 'flame strike' triss
A green woodpecker has arrived from the south.
A brown deer has arrived from the south.
You strike Triss's head.
Triss tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...

You sense Triss is channeling saidar.
-=+**+
j
channel 'flame strike' triss=
Ok.
Streaks of fire flow from your hands, burning Triss.

* R HP:Healthy SP:Strong MV:Fresh - Triss: Wounded >
You gasp in pain as streaks of fire from Triss burn your body!
You begin to weave the appropriate flows...
-
Triss tries to slash you, but you parry successfully.
=
You sense Triss is channeling saidar.
+**+=
Ok.
Triss panics, and attempts to flee!
Streaks of fire flow from your hands, burning Triss.

* R HP:Hurt SP:Strong MV:Fresh - Triss: Wounded >
j
channel 'flame strike' triss

Triss leaves south riding a wild stallion. vv

* R HP:Hurt SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh >
s
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
e
1
k triss
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
channel 'slice weaves' triss



Thinking I would try this and see if I can trip her up.




* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
You try to strike Triss, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Triss: Wounded > You begin to weave the
appropriate flows...
-=+*
Triss panics, and attempts to flee!

j
channel 'flame strike' triss*
Triss leaves east riding a wild stallion. >>
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k triss
j
channel 'flame strike' triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.

* R HP:Hurt SP:Strong MV:Full >
You try to strike Triss, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Triss: Wounded > You begin to weave the
appropriate flows...

You sense Triss is channeling saidar.
-=+**
j
channel 'flame strike' triss+=
Ok.
Streaks of fire flow from your hands, burning Triss.

* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
You gasp in pain as streaks of fire from Triss burn your body!
You begin to weave the appropriate flows...


Got the PONR start of my timer, so I was pleased to see that I didn't go so fast as to cancel. Didn't matter here because she didn't have enough flee lag, but was pleased to see I'm getting better at my timing.



-=+
You sense Triss is channeling saidar.
*
Triss panics, and attempts to flee!
*+
Triss leaves east riding a wild stallion. >>
=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full >
e
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

g
channel 'slice weaves' triss
* R HP:Wounded SP:Strong MV:Full >
You sense Triss is channeling saidar.
You strike Triss's left leg.
Triss panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Triss: Battered >
You begin to weave the appropriate flows...
-=

Triss leaves north riding a wild stallion. ^^
+**
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full >
n
1
k triss
j
channel 'flame strike' triss
Triss has arrived from the north, riding a wild stallion.
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

* R HP:Wounded SP:Strong MV:Full >
1
k triss
g
channel 'slice weaves' triss
Triss leaves north riding a wild stallion. ^^
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
You try to strike Triss, but she parries successfully.

* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
Triss tries to slash you, but you deflect the blow.
You try to strike Triss, but she deflects the blow.
You begin to weave the appropriate flows...
-=+
Triss sighs loudly.
*
j
channel 'flame strike' triss*
Ok.
There were no weaves to slice.


Could have just used Flame Strike here. She told me after the fight that her aliases were messed up and didn't match her current practice setup, hence the sighing.




* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
Triss panics, and attempts to flee!
You begin to weave the appropriate flows...
-=+*
Triss leaves south riding a wild stallion. vv
*+=
Mhaliah narrates 'ss in caem'
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
s
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
Triss has arrived from the west, riding a wild stallion.
You begin to weave the appropriate flows...

e
Cancelled.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
1
k triss
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
g
channel 'slice weaves' triss
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

1
k triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

p
channel 'ice spikes' triss
* R HP:Hurt SP:Strong MV:Strong >
You strike Triss's left arm.
Triss panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Triss: Battered > You begin to weave the
appropriate flows...
-=+*
Triss leaves north riding a wild stallion. ^^
*
Tic in 7 seconds!+=
s-
Cancelled.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Strong >
You try to strike Triss, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Strong - Triss: Battered >
You begin to weave the appropriate flows...
-=
j
channel 'flame strike' triss+*
Triss tries to slash you, but you deflect the blow.

Cancelled.
You begin to weave the appropriate flows...
-=+
Triss panics, and attempts to flee!
**+=
Ok.
Streaks of fire flow from your hands, burning Triss.

* R HP:Hurt SP:Strong MV:Strong - Triss: Battered >
j
channel 'flame strike' triss
A green woodpecker leaves south. vv
Triss tries to slash you, but you parry successfully.
You strike Triss's right leg.
Triss panics, and attempts to flee!
Triss leaves south riding a wild stallion. vv
The golden sun breaches the horizon, burnished rays burning away the night.
Tic length updated to: 65.142 seconds.
You are hungry.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Hurt SP:Strong MV:Full >
gpp
get plate pack
eat plate
You get a plate of roast pheasant with green beans from a backpack.

* R HP:Hurt SP:Strong MV:Full > You eat the food.
You are full.

* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
g
channel 'slice weaves' triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
nm
1
k triss
g
channel 'slice weaves' triss
Arglebargle, glop-glyf!?!

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
g
channel 'slice weaves' triss
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
You swiftly dodge a shivering tree's attempt to hit you.
The Caemlyn city alarm sounds loudly in the distance.
No way! You're fighting for your life!

1
k triss
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy >
g
channel 'slice weaves' triss
They aren't here.

f
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy > Nobody here by that
name.

* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy >
You panic and attempt to flee!


You flee head over heels.
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
Door south: roots
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Grassy Clearing
Triss - A Ridge in the Forest

* R HP:Hurt SP:Strong MV:Full >
w
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* R HP:Hurt SP:Strong MV:Full >
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Full > Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

1
k triss
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

e
* R HP:Hurt SP:Strong MV:Full >
1
k triss
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.

* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
You sense Triss is channeling saidar.
You try to strike Triss, but she parries successfully.

* R HP:Hurt SP:Strong MV:Full - Triss: Battered > You begin to weave the
appropriate flows...
-=
Triss tries to slash you, but you parry successfully.
+**+
j
channel 'flame strike' triss=
Triss panics, and attempts to flee!
Ok.
Triss panics, and attempts to flee!
Streaks of fire flow from your hands, burning Triss.

* R HP:Hurt SP:Strong MV:Full - Triss: Beaten >
You begin to weave the appropriate flows...
-
Triss leaves west riding a wild stallion. <<
=
f+*
Cancelled.
PANIC! You couldn't escape!

* R HP:Hurt SP:Strong MV:Full >
rel
Ok.

l
* R HP:Hurt SP:Strong MV:Full >
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >

Triss tells you 'beat'

---------------------------------------------------------------------------------------------------------------------------------------------------------------

This was a good warm-up for Triss to get her aliases figured out, which threw off her rhythm and weaving. I was really pleased with my timing in a few places. I was also annoyed at myself for trying to use Slice when I was fairly consistently winning the timer war on Flame Strike. I prefer not to try Slice + Ice Spikes against someone at Battered in a friendly spar, so I should have switched over much earlier to just Flame Striking.

Re: Sarinda's sparring journal

by Sarinda » Fri Feb 04, 2022 9:55 am

Opponent: Diotima
Terms: First to Beaten
Notes: Using web client, so I apologize for spacing issues again with the log.

---------------------------------------------------------------------------------------------------------------------------------------------------------------

The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A portly charcoal burner stands here, tending the fires.
Diotima has arrived from the south.
* R HP:Healthy SP:Bursting MV:Full >
nod
You nod in agreement.
* R HP:Healthy SP:Bursting MV:Full >
A charcoal burner splits wood and tosses it to the side.
* R HP:Healthy SP:Bursting MV:Full >
Diotima nods in agreement.
* R HP:Healthy SP:Bursting MV:Full >
ungroup diotima
You sense Diotima connecting to the True Source.
Diotima is no longer a member of your group.
Diotima stops following you.
* R HP:Healthy SP:Bursting MV:Full >
You sense Diotima is channeling saidar.
* R HP:Healthy SP:Bursting MV:Full >
The room becomes brighter as Diotima creates a ball of light above her hand.
* R HP:Healthy SP:Bursting MV:Full >
weav
Diotima leaves south.
* R HP:Healthy SP:Bursting MV:Full >
The weaves you have maintained are:
1. Diotima tied STRENGTH
* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
as
* R HP:Healthy SP:Bursting MV:Full >
# [channel 'armor' sarinda]
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
* R HP:Healthy SP:Full MV:Full >
lb
# [channel 'light ball']
You begin to weave the appropriate flows...
-=+*
Ok.
The room becomes brighter as you create a sphere of light above your hand.
* R HP:Healthy SP:Full MV:Full >
rel
Ok.
* R HP:Healthy SP:Full MV:Full >
sps
# [embrace ; score ; release]
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Full >
You have 280(280) hit, 146(156) saidar and 136(139) movement points.
You have scored 107255954 experience points and 92 quest points.
You need 1244046 exp to level and 58 qp to rank.
You have amassed 14 Turn points to date.
You have played 11 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are standing.
* R HP:Healthy SP:Full MV:Full >
Ok.
* R HP:Healthy SP:Full MV:Full >
save
Saving Sarinda.
* R HP:Healthy SP:Full MV:Full >
tf Ready?
# [tell diotima Ready?]
You tell Diotima 'Ready?'
* R HP:Healthy SP:Full MV:Full >
Diotima tells you 'I'm ready when you are!'
* R HP:Healthy SP:Full MV:Full >
ta Diotima
# [#var target Diotima]
# variable target set to Diotima
tf go!
# [tell diotima go!]
You tell Diotima 'go!'
* R HP:Healthy SP:Full MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Full >
s
1
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Full MV:Full >
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
s
1
# [kill Diotima]
j
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
# [channel 'flame strike' h.Diotima]
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
e;1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
e
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Healthy SP:Full MV:Full >
You try to strike Diotima, but she parries successfully.
* R HP:Healthy SP:Full MV:Full - Diotima: Healthy >
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+*
Diotima panics, and attempts to flee!
j
Diotima leaves east.
# [channel 'flame strike' h.Diotima]
*
Cancelled.
Nobody here by that name.
* R HP:Healthy SP:Full MV:Fresh >
e
Diotima has arrived from the east.
* R HP:Healthy SP:Full MV:Fresh >
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Diotima panics, and attempts to flee!
Diotima leaves west.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
w
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
j
# [channel 'flame strike' h.Diotima]
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
j
# [channel 'flame strike' h.Diotima]
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
n
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
s
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
* R HP:Healthy SP:Full MV:Full - the ancient tree: Healthy >
No way! You're fighting for your life!



So this really threw me for a loop, but remember how in that last log that I used Earthquake in this room? The trees apparently were nursing a grudge and decided that they still wanted to aggro me. This caused some issues with this fight and made me think more about the importance of knowing your environment when you use a weave such as Earthquake.




* R HP:Healthy SP:Full MV:Full - the ancient tree: Healthy >
w
No way! You're fighting for your life!
f
* R HP:Healthy SP:Full MV:Full - the ancient tree: Healthy >
You panic and attempt to flee!
The ancient tree tries to hit you, but you parry successfully.
You barely strike the ancient tree's branch.
The ancient tree tries to hit you, but you deflect the blow.
You flee head over heels.
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Healthy SP:Full MV:Full >
e
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Full MV:Full >
w
s
s
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Healthy SP:Full MV:Full >
1
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
# [kill Diotima]
* R HP:Healthy SP:Full MV:Full >
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Healthy SP:Full MV:Full >
You try to strike Diotima, but she deflects the blow.
* R HP:Healthy SP:Full MV:Full - Diotima: Healthy >
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Strong MV:Full - Diotima: Hurt >
j
Diotima swiftly dodges your attempt to strike her.
# [channel 'flame strike' h.Diotima]
* R HP:Healthy SP:Strong MV:Full - Diotima: Hurt >
You sense Diotima is channeling saidar.
You begin to weave the appropriate flows...
-=+**+
j
# [channel 'flame strike' h.Diotima]
=
You gasp in pain as streaks of fire from Diotima burn your body!
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Hurt SP:Strong MV:Full - Diotima: Hurt >
Diotima tries to slash you, but you parry successfully.
You try to strike Diotima, but she parries successfully.
Diotima panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Full - Diotima: Hurt >
You begin to weave the appropriate flows...
-
Diotima leaves north.
=+**+=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
n
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
Diotima swiftly dodges your attempt to strike her.
* R HP:Hurt SP:Strong MV:Full - Diotima: Hurt >
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+*
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree hits your body hard.
The ancient tree tries to hit you, but you deflect the blow.
Ouch! You couldn't maintain the flows.



And here we can see why this was so costly. They split my parry too much and interrupted my weaving. Even though I would have won the timer, not only did I take this hit but it also opened me up for an attack. If Diotima had been weaving Ice Spikes here I could have been hurt even more.




* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from Diotima burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
f
You sense Diotima is channeling saidar.
You panic and attempt to flee!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
You try to strike Diotima, but she deflects the blow.
You flee head over heels.
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Hurt SP:Strong MV:Full >
e
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
w;1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
s
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
You sense Diotima is channeling saidar.
* R HP:Hurt SP:Strong MV:Full - the ancient tree: Scratched >
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - the ancient tree: Scratched >
f
You panic and attempt to flee!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you dodge the attack.
You gasp in pain as streaks of fire from Diotima burn your body!



Building up too much flee lag already. I was feeling more concerned at this point and was trying to think on my feet about how to respond.




You flee head over heels.
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded SP:Strong MV:Strong >
s
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Strong >
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
j
# [channel 'flame strike' h.Diotima]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Strong >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
rest
You sit down and rest your tired bones.



I was getting close to when I thought the start of the next tic was, so I thought I would sit here and bait her a bit and maybe recover some HP and SP at the same time. I was hoping to draw her out from the aggro room if possible.




* R HP:Wounded SP:Strong MV:Strong >
Diotima has arrived from the north.
* R HP:Wounded SP:Strong MV:Strong >
You sense Diotima is channeling saidar.
* R HP:Wounded SP:Strong MV:Strong >
sta
e
You stop resting, and stand up.
* R HP:Wounded SP:Strong MV:Strong >
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Strong >
emb
You are already in touch with saidar, can't you feel it?
* R HP:Wounded SP:Strong MV:Strong >
Diotima has arrived from the west.
* R HP:Wounded SP:Strong MV:Strong >
j
# [channel 'flame strike' h.Diotima]
You sense Diotima is channeling saidar.
* R HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+**
w
Cancelled.
You gasp in pain as streaks of fire from Diotima burn your body!



Kudos to Diotima here! We've talked about the benefits of stacking commands to gain the upper hand on timing. I was just a fraction too late and tried to move out of the room (since she hadn't engaged in combat), but I hesitated just a pulse too long.




No way! You're fighting for your life!
* R HP:Wounded SP:Strong MV:Strong - Diotima: Wounded >
f
Diotima tries to slash you, but you parry successfully.
Diotima swiftly dodges your attempt to strike her.
Your heartbeat calms down more as you feel less panicked.
You sense Diotima is channeling saidar.
You panic and attempt to flee!
You flee head over heels.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
e;1
# [kill Diotima]
g
# [channel 'slice weaves' Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Wounded SP:Strong MV:Full >
You sense Diotima is channeling saidar.
You try to strike Diotima, but she dodges the attack.
* R HP:Wounded SP:Strong MV:Full - Diotima: Hurt >
You try to strike Diotima, but she parries successfully.
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
* R HP:Wounded SP:Strong MV:Full - Diotima: Hurt >
You gasp in pain as streaks of fire from Diotima burn your body!



Because she has been beating me in timing at this point and I was still at Strong SPs, I thought I would change up my tactic and Slice to get the upper hand with timing. Unfortunately, because I engaged and she timed her weaving at the exact moment I entered the room, I ended up tying on the pulse, which means Slice failed and her weaves went through.




* R HP:Battered SP:Strong MV:Full - Diotima: Hurt >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
Diotima tries to slash you, but you parry successfully.
You sense Diotima is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Strong MV:Full - Diotima: Wounded >
You gasp in pain as streaks of fire from Diotima burn your body!
j
* R HP:Battered SP:Strong MV:Full - Diotima: Wounded >
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
Diotima tries to slash you, but you deflect the blow.
-=+
You sense Diotima is channeling saidar.
**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...


I think this was when I started getting aggressive and gambled with my timing and hit my alias with a hunch on when the previous weave would land. Thankfully I timed it correctly and I didn't cancel my weave, or I would have lost here.



-
Diotima tries to slash you, but you deflect the blow.
=+
You sense Diotima is channeling saidar.
**+=
Ok.
Diotima panics, and attempts to flee!
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Good MV:Full - Diotima: Battered >
j
# [channel 'flame strike' h.Diotima]
Diotima leaves east.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
e
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Diotima has arrived from the east.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >
They aren't here.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
w
1
# [kill Diotima]
g
# [channel 'slice weaves' Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Battered SP:Good MV:Full >
You try to strike Diotima, but she parries successfully.
* R HP:Battered SP:Good MV:Full - Diotima: Battered >
Diotima tries to slash you, but you deflect the blow.
You try to strike Diotima, but she dodges the attack.
You begin to weave the appropriate flows...
You sense Diotima is channeling saidar.
-=+**
You lost control of Saidar! :evil:
* R HP:Battered SP:Good MV:Full - Diotima: Battered >
j
# [channel 'flame strike' h.Diotima]
Diotima fails to pull together whatever flows she was trying to weave.



Phew that was close! :o Also would have lost here if this had landed, I think.




* R HP:Battered SP:Good MV:Full - Diotima: Battered >
You begin to weave the appropriate flows...
Diotima tries to slash you, but you parry successfully.
You sense Diotima is channeling saidar.
-=+**+=
Ok.
Diotima panics, and attempts to flee!
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Good MV:Full - Diotima: Beaten >
j
# [channel 'flame strike' h.Diotima]
Diotima leaves east.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
cmw
# [change mood wimpy]
f
Mood changed to: Wimpy
* R HP:Battered SP:Good MV:Full >
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Good MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Battered SP:Good MV:Full >
rel
Diotima tells you 'veat'
Ok.
* R HP:Battered SP:Good MV:Full >
e
Diotima tells you 'beat'
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >

--------------------------------------------------------------------------------------------------------------------------------------------------------------

This was one of the most dynamic spars I've had in a while, and I was really pleased with how both of us did. We talked at length afterwards about how we could improve our technique and how the fight could have easily gone either way in several different instances. Congrats to Diotima for a job well done!

Re: Sarinda's sparring journal

by Sarinda » Fri Feb 04, 2022 8:07 am

Opponent: Diotima
Terms: First to Beaten
Notes: Using web client, so I apologize for spacing issues again with the log. Diotima and I have had a few spars over the past week, and her timing and performance have been growing rapidly, as evidenced by the next two spars. :)

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
A portly charcoal burner stands here, tending the fires.
* R HP:Healthy SP:Bursting MV:Full >
save
Saving Sarinda.
* R HP:Healthy SP:Bursting MV:Full >
n
You can't ride in there.
* R HP:Healthy SP:Bursting MV:Full >
A charcoal burner lights a fire underneath a mound of turf-covered wood.
* R HP:Healthy SP:Bursting MV:Full >
cmw
# [change mood wimpy]
Mood changed to: Wimpy
* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
# [tell diotima Ready?]
You tell Diotima 'Ready?'
* R HP:Healthy SP:Bursting MV:Full >
whe
A brown deer leaves south.
Players in your Zone
--------------------
Diotima - A Grassy Clearing
Sarinda - The Camp of the Charcoal Burners
* R HP:Healthy SP:Bursting MV:Fresh >
Diotima tells you 'Go!'
* R HP:Healthy SP:Bursting MV:Fresh >
tf go!
# [tell diotima go!]
emb
You tell Diotima 'go!'
* R HP:Healthy SP:Bursting MV:Fresh >
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Fresh >
s
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Bursting MV:Full >
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
s;1
# [kill Diotima]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
e
1
# [kill Diotima]
j
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
# [channel 'flame strike' h.Diotima]
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
e
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
w
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
n
1
# [kill Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Diotima]
Diotima swiftly dodges your attempt to strike her.
* R HP:Healthy SP:Bursting MV:Full - Diotima: Healthy >
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Full MV:Full - Diotima: Hurt >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you deflect the blow.
You try to strike Diotima, but she parries successfully.
* R HP:Healthy SP:Full MV:Full - Diotima: Hurt >
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Strong MV:Full - Diotima: Hurt >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you deflect the blow.
Diotima swiftly dodges your attempt to strike her.
You begin to weave the appropriate flows...
-=+**+=
Diotima panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
Diotima leaves south.


We talked about it after the fight, and she noted that she could have left earlier when she realized she was losing the timing consistently. I personally have been fleeing when I'm running behind more than once so I can recenter and get into a better rhythm.


* R HP:Healthy SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Healthy SP:Strong MV:Full >
1
# [kill Diotima]
g
# [channel 'slice weaves' Diotima]
You try to strike Diotima, but she parries successfully.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
You sense Diotima is channeling saidar.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
You try to strike Diotima, but she deflects the blow.
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You gasp in pain as streaks of fire from Diotima burn your body!


Thought I would try something spicy, but I was just a pulse too late here, so PONR Flame Strike wins the round.


* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
You sense Diotima is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
j
You gasp in pain as streaks of fire from Diotima burn your body!
# [channel 'flame strike' h.Diotima]
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
You sense Diotima is channeling saidar.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from Diotima burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=+*
s
1
# [kill Diotima]
Cancelled.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' Diotima]
You sense Diotima is channeling saidar.
You try to strike Diotima, but she deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
-=+
You sense Diotima is channeling saidar.
**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Diotima's flows.



She told me afterwards that she accidentally wove too fast and canceled her weave, or else I would have taken another hit here.




* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you deflect the blow.
You try to strike Diotima, but she parries successfully.
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you parry successfully.
You try to strike Diotima, but she parries successfully.
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**
j
# [channel 'flame strike' h.Diotima]
Cancelled.


I returned the favor apparently and also canceled my own weave here. :roll:



Diotima panics, and attempts to flee!
You begin to weave the appropriate flows...
-
Diotima leaves north.
=+**+=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
p
# [channel 'ice spikes' h.Diotima]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
n
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
You try to strike Diotima, but she parries successfully.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+**+=
Ok.
Diotima panics, and attempts to flee!
Streaks of fire flow from your hands, burning Diotima.
* R HP:Wounded SP:Strong MV:Full - Diotima: Battered >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
-
Diotima leaves north.
=+**+=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Fresh >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
n
q
# [channel 'earthquake']
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
You sense Diotima is channeling saidar.
You begin to weave the appropriate flows...
-=+**+
You lost control of Saidar!
* R HP:Wounded SP:Good MV:Full >
You gasp in pain as streaks of fire from Diotima burn your body!
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
You sense Diotima is channeling saidar.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
Diotima panics, and attempts to flee!
Diotima vibrates and is knocked about.
A brown deer vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you dodge the attack.
You try to strike Diotima, but she parries successfully.
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
q
# [channel 'earthquake']
You sense Diotima is channeling saidar.
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from Diotima burn your body!
You lost control of Saidar!
* R HP:Wounded SP:Fading MV:Full - Diotima: Battered >
The ancient tree hits your right arm very hard.
The ancient tree tries to hit you, but you dodge the attack.
Diotima tries to slash you, but you parry successfully.
You try to strike Diotima, but she deflects the blow.
* R HP:Battered SP:Fading MV:Full - Diotima: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+**+
Ok.
The earth trembles and shivers beneath your feet..!
Diotima panics, and attempts to flee!
Diotima vibrates and is knocked about.
Blood never gets boring, does it?
The vibrations are so incredible, a brown deer is shaken into little pieces.
A brown deer is dead! R.I.P.
Your blood freezes as you hear a brown deer's death cry.
The ancient tree vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
* R HP:Battered SP:Trickling MV:Full - Diotima: Beaten >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
You try to strike Diotima, but she deflects the blow.
* R HP:Battered SP:Trickling MV:Full - Diotima: Beaten >
Diotima leaves south.
* R HP:Battered SP:Trickling MV:Full - the ancient tree: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Battered SP:Trickling MV:Full >
1
# [kill Diotima]
You try to strike Diotima, but she deflects the blow.
* R HP:Battered SP:Trickling MV:Full - Diotima: Beaten >
f
Diotima tells you 'beat'
You panic and attempt to flee!
You flee head over heels.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Trickling MV:Full >

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This one was really close and went quickly. I also had a few failed weaves, misstimed Slice, and used Earthquake a little more than usual, so I found myself very quickly at Trickling SPs. If one more weave had not hit, I would have been forced to flee or rest somewhere to get SPs back.

Re: Sarinda's sparring journal

by Sarinda » Wed Feb 02, 2022 7:23 pm

Opponent: Sauin
Terms: First to Beaten
Notes: Using the standard web client again, so apologies for the spacing issues.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
# [tell Sauin Ready?]
You tell Sauin 'Ready?'
* R HP:Healthy SP:Bursting MV:Full >
emb
weat
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Full >
The temperature is about 50 degrees.
The sky is cloudless, and a fair wind comes from the south.
* R HP:Healthy SP:Bursting MV:Full >
Sauin tells you 'Yep'
* R HP:Healthy SP:Bursting MV:Full >
tf Go!
# [tell Sauin Go!]
emb
You tell Sauin 'Go!'
* R HP:Healthy SP:Bursting MV:Full >
You are already in touch with saidar, can't you feel it?
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
s;1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
Sauin leaves west riding a draft horse.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w
1
# [kill Sauin]
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Sauin]
Someone speaks from the Light 'My token is hungry and has fed from Beau.'
* R HP:Healthy SP:Bursting MV:Full >
Sauin swiftly dodges your attempt to strike her.
* R HP:Healthy SP:Bursting MV:Full - Sauin: Healthy >
You begin to weave the appropriate flows...
-
Sauin tries to strike you, but you deflect the blow.
=+**+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
Sauin panics, and attempts to flee!
* R HP:Healthy SP:Full MV:Full - Sauin: Hurt >
j
# [channel 'flame strike' h.Sauin]
Sauin leaves east riding a draft horse.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
e
j
# [channel 'flame strike' h.Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...
You sense Sauin is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Sauin.


Guessing that she was using Ice Spikes or a longer weave here? I thought we were both about to get PONR weaves, so this surprised me.




* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
j
# [channel 'flame strike' h.Sauin]
You begin to weave the appropriate flows...
-=+
Sauin tries to strike you, but you dodge the attack.
*
Sauin panics, and attempts to flee!
*
Sauin leaves north riding a draft horse.
+=
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
p
# [channel 'ice spikes' h.Sauin]
You try to strike Sauin, but she parries successfully.
You sense Sauin is channeling saidar.
* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
You begin to weave the appropriate flows...
-=+
f
You sense Sauin is channeling saidar.
Cancelled.
You panic and attempt to flee!
You flee head over heels.
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A great vine of massive proportions crawls along the ground.
* R HP:Healthy SP:Strong MV:Full >
Sauin has arrived from the south, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
w
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
s
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A gray palfrey prances skittishly nearby, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Healthy SP:Strong MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
j
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
# [channel 'flame strike' h.Sauin]
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Great White Oak
Diotima - Outside the Osenrein Gate
Sauin - A Bed of Vines
* R HP:Healthy SP:Strong MV:Full >
Sauin has arrived from the north, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
n
You sense Sauin is channeling saidar.
* R HP:Healthy SP:Strong MV:Full >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
g
# [channel 'slice weaves' Sauin]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
g
# [channel 'slice weaves' Sauin]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
s;g
# [channel 'slice weaves' Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.
Sauin has arrived from the east, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
g
# [channel 'slice weaves' Sauin]
You begin to weave the appropriate flows...
Sauin tries to strike you, but you parry successfully.
You sense Sauin is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Sauin's flows.
* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
j
# [channel 'flame strike' h.Sauin]
You begin to weave the appropriate flows...
-
Sauin panics, and attempts to flee!
=+*
Sauin leaves south riding a draft horse.
*+=
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full >
s
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
You try to strike Sauin, but she parries successfully.
* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
You begin to weave the appropriate flows...
You sense Sauin connecting to the True Source.
-
Sauin tries to strike you, but you deflect the blow.
=+*
You sense Sauin is channeling saidar.
Sauin panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
Sauin leaves south riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
s
1
# [kill Sauin]
j
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
# [channel 'flame strike' h.Sauin]
* R HP:Healthy SP:Strong MV:Full >
You try to strike Sauin, but she deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
You begin to weave the appropriate flows...
-=+*
Sauin panics, and attempts to flee!
*+=
Sauin swiftly dodges your attempt to strike her.
You lost control of Saidar!



Another example that supports my plan to get Flame Strike to 99 next.




* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
Sauin leaves north riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
p
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
# [channel 'ice spikes' h.Sauin]
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
s
Sauin has arrived from the west, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
1
# [kill Sauin]
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
Sauin swiftly dodges your attempt to strike her.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
You begin to weave the appropriate flows...
-
Sauin tries to strike you, but you parry successfully.
=
You sense Sauin is channeling saidar.
+*
Sauin panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
Sauin leaves south riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
s
1
# [kill Sauin]
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
You try to strike Sauin, but she parries successfully.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
p
# [channel 'ice spikes' h.Sauin]
You begin to weave the appropriate flows...
-=+
Sauin panics, and attempts to flee!
**+=-
Sauin leaves east riding a draft horse.
-=
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full >
Sauin has arrived from the east, riding a draft horse.


This was really close to landing an Ice Spikes that probably would've won the match, although now that I think about it, I forget what the temperature cutoff is for melting spikes. That's on my list of things to refresh my memory on as I work on my research of weather patterns.




* R HP:Healthy SP:Strong MV:Full >
e
Sauin tries to strike you, but you dodge the attack.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
1
# [kill Sauin]
You sense Sauin is channeling saidar.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
No way! You're fighting for your life!
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
f
You panic and attempt to flee!
You gasp in pain as streaks of fire from Sauin burn your body!
You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Hurt SP:Strong MV:Full >
p
# [channel 'ice spikes' h.Sauin]
Sauin has arrived from the south, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
q
# [channel 'earthquake']
-
Cancelled.
You begin to weave the appropriate flows...
-
Sauin tries to strike you, but you deflect the blow.
=
Sauin tries to strike you, but you deflect the blow.
You sense Sauin is channeling saidar.
+
Sauin panics, and attempts to flee!
**+
Ok.
The earth trembles and shivers beneath your feet..!
A draft horse vibrates and is knocked about.
Sauin vibrates and is knocked about.
A wilted tree vibrates and is knocked about.
A wilted tree vibrates and is knocked about.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
s
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
f
Sauin leaves north riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
A wilted tree tries to hit you, but you parry successfully.
You swiftly dodge a wilted tree's attempt to hit you.
You panic and attempt to flee!
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Hurt SP:Strong MV:Full >
Sauin has arrived from the east, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
Sauin leaves east riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
Sauin has arrived from the east, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
Sauin tries to strike you, but you deflect the blow.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
You sense Sauin is channeling saidar.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
e
You try to strike Sauin, but she deflects the blow.
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
f
PANIC! You couldn't escape!
Sauin fails to pull together whatever flows she was trying to weave.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
Sauin panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
Sauin swiftly dodges your attempt to strike her.
Sauin tries to strike you, but you deflect the blow.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
f
You panic and attempt to flee!
q
# [channel 'earthquake']
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
Sauin has arrived from the west, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+**
Sauin panics, and attempts to flee!
Sauin leaves west riding a draft horse.
+
Ok.
The earth trembles and shivers beneath your feet..!
The ancient tree vibrates and is knocked about.


This ended up being annoying because I'm wasting SPs on a damage weave that's less efficient and also causes enemies to aggro me if I move back into the room, so I am working on being more cognizant of who is in the room when I move into it before I consider using Earthquake.



* R HP:Hurt SP:Good MV:Full - the ancient tree: Hurt >
You tickle the ancient tree's crown with your strike.
The ancient tree tries to hit you, but you deflect the blow.
rel
* R HP:Hurt SP:Good MV:Full - the ancient tree: Hurt >
Ok.
f
* R HP:Hurt SP:Good MV:Full - the ancient tree: Hurt >
You panic and attempt to flee!
j
# [channel 'flame strike' h.Sauin]
You flee head over heels.
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wild boar runs through the forest.
You aren't in touch with saidar to channel it.
* R HP:Hurt SP:Good MV:Full >
Sauin leaves east riding a draft horse.
* R HP:Hurt SP:Good MV:Full >
e
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
Sauin leaves west riding a draft horse.
* R HP:Hurt SP:Good MV:Full >
They aren't here.
* R HP:Hurt SP:Good MV:Full >
You aren't in touch with saidar to channel it.
* R HP:Hurt SP:Good MV:Full >
w
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
The ancient tree tries to hit you, but you parry successfully.
You strike the ancient tree's trunk.
The ancient tree tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
Sauin has arrived from the west, riding a draft horse.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
You do the best you can!
Sauin leaves east riding a draft horse.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
You aren't in touch with saidar to channel it.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
Sauin has arrived from the east, riding a draft horse.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
Sauin tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
Sauin tries to strike you, but you deflect the blow.
You strike the ancient tree's trunk.
The ancient tree tries to hit you, but you dodge the attack.
You sense Sauin is channeling saidar.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You aren't in touch with saidar to channel it.
* R HP:Scratched SP:Strong MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
+*
Cancelled.
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
Cancelled.
A wilted tree tries to hit you, but you parry successfully.
A wilted tree joins a wilted tree's fight!
You begin to weave the appropriate flows...
-=+*
w
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Full - a wilted tree: Hurt >
f
A wilted tree tries to hit you, but you parry successfully.
You strike a wilted tree's branch.
You swiftly dodge a wilted tree's attempt to hit you.
* R HP:Scratched SP:Strong MV:Full - a wilted tree: Hurt >
You panic and attempt to flee!
j
# [channel 'flame strike' h.Sauin]
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
Sauin has arrived from the north, riding a draft horse.
* R HP:Scratched SP:Strong MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-
Sauin has arrived from the east, riding a draft horse.
=
Sauin tries to strike you, but you deflect the blow.
+
You sense Sauin is channeling saidar.
**+
Sauin swiftly dodges your attempt to strike her.
Ok.
The earth trembles and shivers beneath your feet..!
A draft horse vibrates and is knocked about.
Sauin panics, and attempts to flee!
Sauin vibrates and is knocked about.
A forest boar vibrates and is knocked about.
* R HP:Scratched SP:Good MV:Full - Sauin: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
Sauin leaves east riding a draft horse.
-=+**+
A forest boar tries to hit you, but you deflect the blow.
Ok.
The earth trembles and shivers beneath your feet..!


I lagged here just a little and let this weave go too long. I didn't mean it to end here. Waste of SPs again.




A forest boar vibrates and is knocked about.
* R HP:Scratched SP:Good MV:Full - a forest boar: Wounded >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Scratched SP:Good MV:Full - a forest boar: Wounded >
f
j
You panic and attempt to flee!
# [channel 'flame strike' h.Sauin]
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
You begin to weave the appropriate flows...
Sauin leaves east riding a draft horse.
-=+**+=
e
Your target is no longer here!
* R HP:Scratched SP:Good MV:Full >
1j
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A gray palfrey prances skittishly nearby, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Scratched SP:Good MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Scratched SP:Good MV:Full >
Sauin has arrived from the south, riding a draft horse.
* R HP:Scratched SP:Good MV:Full >
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
You try to strike Sauin, but she parries successfully.
* R HP:Scratched SP:Good MV:Full - Sauin: Battered >
You begin to weave the appropriate flows...
-=+*
Sauin panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
* R HP:Scratched SP:Fading MV:Full - Sauin: Beaten > :twisted:

Sauin leaves west riding a draft horse.
* R HP:Scratched SP:Fading MV:Full >
rel
Ok.
* R HP:Scratched SP:Fading MV:Full >
rel
You aren't in touch with saidar to release anything.
* R HP:Scratched SP:Fading MV:Full >
Sauin tells you 'Beat'
* R HP:Scratched SP:Fading MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
* R HP:Scratched SP:Fading MV:Full >
nod
You nod in agreement.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I feel like I'm getting pretty good at timing against female channelers when using shorter weaves. In this fight I tried to experiment a bit more with a longer weave (Ice Spikes) because I haven't done that much, and I want to improve my ability to throw people off and not predict what I'm doing. I think Ice Spikes or Call Lightning are much more efficient with damage per SP spent, although I need to personally research this to remind myself, so I want to make sure I'm working on all of the various dynamics of channeler vs. channeler combat.

Thanks to everyone who has been sparring with me! It's been great for practice and for improving my skills.

Re: Sarinda's sparring journal

by Sarinda » Wed Feb 02, 2022 6:12 pm

Opponent: Joyce
Terms: First to Beaten
Notes: This was one of my first times fighting a fellow Red Ajah apprentice, so I knew this would be a tough match and a challenge for me. This was from a few days ago. She's a formidable opponent whom I hope to learn more from soon. I was playing on the WoTMUD web client, and the spacing was weird when I copy/pasted into forums, so apologies up front for the lack of spacing.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
# [tell Joyce Ready?]
Cynath narrates '2 winding'
* R HP:Healthy SP:Bursting MV:Full >
You tell Joyce 'Ready?'
* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
Joyce tells you 'I am.'
* R HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Joyce - Dwindling Woods
Sarinda - A Great White Oak
* R HP:Healthy SP:Bursting MV:Full >
tf Go!
# [tell Joyce Go!]
You tell Joyce 'Go!'
* R HP:Healthy SP:Bursting MV:Full >
emb
You are already in touch with saidar, can't you feel it?
* R HP:Healthy SP:Bursting MV:Full >
n;f
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Bursting MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Bursting MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Bursting MV:Full >
n
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A proud and burly bighorn sheep stands here prominently.
An elk cow nibbles on some greenery.
A great vine of massive proportions crawls along the ground.
* R HP:Healthy SP:Bursting MV:Full >
Cynath narrates 'hammer and myrdan'
* R HP:Healthy SP:Bursting MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Joyce - Among Thick Trunks
Sarinda - Twisted Branches
* R HP:Healthy SP:Bursting MV:Full >
e;j
# [channel 'flame strike' h.Joyce]
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
j
* R HP:Healthy SP:Bursting MV:Full >
# [channel 'flame strike' h.Joyce]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full >
You begin to weave the appropriate flows...
Joyce leaves south riding a warhorse.
-=+**
j
# [channel 'flame strike' h.Joyce]
+=
Your target is no longer here!
* R HP:Healthy SP:Full MV:Fresh >
j
# [channel 'flame strike' h.Joyce]
Nobody here by that name.
Joyce has arrived from the south, riding a warhorse.
* R HP:Healthy SP:Full MV:Fresh >
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+**+=
j
Ok.
Joyce panics, and attempts to flee!
Streaks of fire flow from your hands, burning Joyce.
Joyce leaves north riding a warhorse.
* R HP:Healthy SP:Full MV:Fresh >
# [channel 'flame strike' h.Joyce]
Nobody here by that name.
* R HP:Healthy SP:Full MV:Fresh >
n
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Full MV:Full >
1
# [kill Joyce]
j
# [channel 'flame strike' h.Joyce]
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
Joyce has arrived from the east, riding a warhorse.
* R HP:Healthy SP:Full MV:Full >
You sense Joyce is channeling saidar.
* R HP:Healthy SP:Full MV:Full >
Cynath narrates 'anyone fd?'
* R HP:Healthy SP:Full MV:Full >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Full MV:Full >
s
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A gray palfrey prances skittishly nearby, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Healthy SP:Full MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Full MV:Full >
g
# [channel 'slice weaves' Joyce]
Joyce tries to strike you, but you parry successfully.
* R HP:Healthy SP:Full MV:Full - Joyce: Hurt >
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+
g
# [channel 'slice weaves' Joyce]
*
Cancelled.
You begin to weave the appropriate flows...
-=
You gasp in pain as streaks of fire from Joyce burn your body!


My mistake here again. If I had let the weave finish, I could've interrupted her and then gotten the upper hand going into the next round of weaves. I have been working on improving this over the past few days by not utilizing Slice as much against opponents.



+
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You sense Joyce is channeling saidar.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You try to strike Joyce, but she deflects the blow.
g
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
# [channel 'slice weaves' Joyce]
You begin to weave the appropriate flows...
-=+*
j
# [channel 'flame strike' h.Joyce]
Cancelled.
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Joyce burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You sense Joyce is channeling saidar.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You try to strike Joyce, but she deflects the blow.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
j
# [channel 'flame strike' h.Joyce]
Cynath narrates 'on ctf'
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You begin to weave the appropriate flows...
-=+
f
Cancelled.
You panic and attempt to flee!
You flee head over heels.
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Full MV:Full >
n
Joyce has arrived from the south, riding a warhorse.
* R HP:Hurt SP:Full MV:Full >
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A proud and burly bighorn sheep stands here prominently.
An elk cow nibbles on some greenery.
A great vine of massive proportions crawls along the ground.
* R HP:Hurt SP:Full MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Full MV:Full >
Joyce leaves north riding a warhorse.
* R HP:Hurt SP:Full MV:Full >
gs
Joyce has arrived from the north, riding a warhorse.
* R HP:Hurt SP:Full MV:Full >
Joyce tries to strike you, but you deflect the blow.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
s
No way! You're fighting for your life!
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
g
# [channel 'slice weaves' Joyce]
The rabid bear has arrived from the east.
The rabid bear tries to hit Joyce, but she dodges the attack.
An elk leaves north.
Joyce swiftly dodges the rabid bear's attempt to hit her.
You try to strike Joyce, but she dodges the attack.
Joyce tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Joyce's flows.
* R HP:Hurt SP:Strong MV:Full - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
-
Joyce swiftly dodges the rabid bear's attempt to hit her.
Joyce tries to strike you, but you parry successfully.
=+*
Joyce panics, and attempts to flee!
*+
Joyce leaves east riding a warhorse.
=
Your target is no longer here!


Just a touch too slow here, probably haven't built up enough flee lag at this point.



* R HP:Hurt SP:Strong MV:Full >
e
1
# [kill Joyce]
j
# [channel 'flame strike' h.Joyce]
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Joyce leaves west riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
# [kill Joyce]
j
# [channel 'flame strike' h.Joyce]
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
A crippled bear is here, drooling rabidly.
Joyce leaves east riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
The rabid bear has arrived from the north.
The rabid bear tries to hit you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Full - the rabid bear: Scratched >
You strike the rabid bear's body.
The rabid bear tries to hit you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Full - the rabid bear: Scratched >
f;p
# [channel 'ice spikes' h.Joyce]
You panic and attempt to flee!
You flee head over heels.
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
A spotted jaguar opens its eyes lazily.
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
n
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
1
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
# [kill Joyce]
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.Joyce]
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Joyce leaves west riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
# [kill Joyce]
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
Joyce leaves east riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.Joyce]
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
Joyce has arrived from the east, riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
You sense Joyce is channeling saidar.
* R HP:Hurt SP:Strong MV:Full >
g
# [channel 'slice weaves' Joyce]
You begin to weave the appropriate flows...
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Joyce's flows.
* R HP:Hurt SP:Strong MV:Full >
hj
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.Joyce]
Cynath narrates 'on commie'
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
Joyce tries to strike you, but you deflect the blow.
=+
You sense Joyce is channeling saidar.
**+=
You lost control of Saidar!
* R HP:Hurt SP:Strong MV:Full - Joyce: Scratched >
You try to strike Joyce, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Full - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Joyce burn your body!
-
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Full - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+*
Your heartbeat calms down more as you feel less panicked.
*
j
# [channel 'flame strike' h.Joyce]
+=
You lost control of Saidar!


This is really rotten luck. Now that I am Rank 4, I plan to get Flame Strike to 99%; at this point I only have it at 93% or so. But failing twice in a row when I had the faster timing was definitely a let down.



* R HP:Wounded SP:Strong MV:Fresh - Joyce: Scratched >
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Joyce burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Fresh - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You sense Joyce is channeling saidar.
* R HP:Wounded SP:Strong MV:Fresh - Joyce: Scratched >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from Joyce burn your body!
=
Ok.
Streaks of fire flow from your hands, burning Joyce.
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
You sense Joyce is channeling saidar.
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
j
# [channel 'flame strike' h.Joyce]
You try to strike Joyce, but she parries successfully.
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
You begin to weave the appropriate flows...
g
-
# [channel 'slice weaves' Joyce]
=
Cancelled.
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from Joyce burn your body!
=
Ouch! You couldn't maintain the flows.


So I've been noticing that I am (mistakenly) and reflexively using Slice Weaves when I find myself behind the time, instead of just fleeing. The problem is that Slice is only 2 pulses faster than Flame Strike, so if I try to switch last minute, it's simply too slow to switch to. I need to remind myself to use Slice after engaging and use it when my opponent doesn't flee, and then try to land a Flame Strike or Ice Spikes right after it.



* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
You try to strike Joyce, but she deflects the blow.
Joyce tries to strike you, but you deflect the blow.
You sense Joyce is channeling saidar.
j
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
-
The rabid bear has arrived from the south.
The rabid bear tries to hit Joyce, but she deflects the blow.
=+**
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from Joyce burn your body!
+
Ouch! You couldn't maintain the flows.
* R HP:Beaten SP:Strong MV:Fresh - Joyce: Hurt >
j
# [channel 'flame strike' h.Joyce]
Joyce swiftly dodges the rabid bear's attempt to hit her.
You try to strike Joyce, but she deflects the blow.
Joyce tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...
cmw
# [change mood wimpy]
f
-=
Cancelled.
Mood changed to: Wimpy
* R HP:Beaten SP:Strong MV:Fresh - Joyce: Hurt >


Just simply outtimed here, plain and simple. She did a great job taking advantage of my hesitation and exploiting my mitakes.


You panic and attempt to flee!
You flee head over heels.
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A proud and burly bighorn sheep stands here prominently.
An elk cow nibbles on some greenery.
A great vine of massive proportions crawls along the ground.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, this shows me that I am still using Slice incorrectly at times. I am working on using it less frequently so it catches people off guard, especially once they have already built up some flee lag, which would increase the chance of landing Flame Strike or even Ice Spikes on the opponent.

Re: Sarinda's sparring journal

by Sarinda » Mon Jan 31, 2022 12:46 am

Opponent: Vianca
Terms: First to Beaten
Notes: This was my first time fighting Vianca, and I look forward to more matches in the future!

--------------------------------------------------------------------------------------------------------------------------------------------------------------

Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
tell Vianca Ready?
e
You tell Vianca 'Ready?'

* R HP:Healthy SP:Bursting MV:Full > Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca bellows 'ready?'

* R HP:Healthy SP:Bursting MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Healthy SP:Bursting MV:Full >
tf Go!
tell Vianca Go!

A spotted jaguar has arrived from the west.

* R HP:Healthy SP:Bursting MV:Full > You tell Vianca 'Go!'

* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
Vianca tells you 'oi'

* R HP:Healthy SP:Bursting MV:Full >
w;j
channel 'flame strike' vianca
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Healthy SP:Bursting MV:Full > Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
w
j
channel 'flame strike' vianca
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' vianca
whe
Nobody here by that name.

* R HP:Healthy SP:Full MV:Fresh > Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Twisted Branches

* R HP:Healthy SP:Full MV:Fresh >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
j
channel 'flame strike' vianca
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A crippled bear is here, drooling rabidly.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
e;j
channel 'flame strike' vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
whe
Players in your Zone
--------------------
Vianca - A Sandy Path
Sarinda - At the Fallen Trees

* R HP:Healthy SP:Full MV:Full >
s
j
channel 'flame strike' vianca
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s;1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Healthy SP:Full MV:Full > They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Thick Mud
Vianca - Before an Old Forest

* R HP:Healthy SP:Full MV:Full >
n
w
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Healthy SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
n
w1
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Full MV:Full >
Arglebargle, glop-glyf!?!

* R HP:Healthy SP:Full MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Among Thick Trunks
Vianca - The Road at the River Erinin

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
You begin to weave the appropriate flows...
-=+*
Vianca panics, and attempts to flee!
*
Vianca leaves south riding a bloodstock stallion. vv
+=

Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >

Vianca has arrived from the south, riding a bloodstock stallion.

e
* R HP:Healthy SP:Full MV:Full >
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Healthy SP:Full MV:Full >
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
1
k vianca
They aren't here.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Full >
n
1
k vianca
A Path Through the Circle of Stones
What may have once been a perfect circle of artisting pillars is now a
pattern of weather-worn tall rock, most of their surfaces worn smooth by
time. In the center of the circle is a square patch that is lined with
obsidian lengths of rock, about knee height. Vines climb what is left of
the pillars, and wild grasses grow up between the blackened rock.
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
They aren't here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Full > Vianca swiftly dodges your attempt to strike her.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
You swiftly dodge Vianca's attempt to strike you.
You try to strike Vianca, but she parries successfully.
You begin to weave the appropriate flows...
-
Vianca panics, and attempts to flee!
=+*
Vianca leaves east riding a bloodstock stallion. >>
*+
e=
Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full > Vianca swiftly dodges your attempt to strike her.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
Vianca tries to strike you, but you parry successfully.
You try to strike Vianca, but she parries successfully.
You begin to weave the appropriate flows...
-=+
Vianca panics, and attempts to flee!
**+
Vianca leaves east riding a bloodstock stallion. >>
=
Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
A spotted jaguar opens its eyes lazily.
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Healthy SP:Full MV:Full > They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
n
1
k vianca
j
channel 'flame strike' vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
You sense Vianca is channeling saidar.

* R HP:Healthy SP:Full MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-
s=+
Cancelled.
No way! You're fighting for your life!

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Full MV:Full >

Vianca has arrived from the north, riding a bloodstock stallion.

g
channel 'slice weaves' vianca
* R HP:Healthy SP:Full MV:Full >

You sense Vianca is channeling saidar.

* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...

j
channel 'flame strike' vianca-=
Cancelled.
You begin to weave the appropriate flows...
-=+
You gasp in pain as streaks of fire from Vianca burn your body!
*
Vianca tries to strike you, but you parry successfully.
Ouch! You couldn't maintain the flows.


I don't know why this is my muscle memory, but for some reason when I think it's too late to flee, I assume they are weaving Flame Strike and then try to start my next weave quickly using PONR. Instead, it keeps getting me hit in the face, usually an Ice Spikes. :roll:



* R HP:Scratched SP:Full MV:Full - Vianca: Healthy >
j
channel 'flame strike' vianca
You begin to weave the appropriate flows...
-
You sense Vianca is channeling saidar.
=+**
j
channel 'flame strike' vianca
Cancelled.
You begin to weave the appropriate flows...
-=
You sense Vianca is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.

* R HP:Scratched SP:Full MV:Fresh - Vianca: Hurt >
j
channel 'flame strike' vianca
You begin to weave the appropriate flows...
-
Vianca tries to strike you, but you deflect the blow.
Vianca panics, and attempts to flee!
=+
Vianca leaves south riding a bloodstock stallion. vv
**+=
Your target is no longer here!

* R HP:Scratched SP:Full MV:Fresh >
s

Vianca has arrived from the south, riding a bloodstock stallion.

1
k vianca
* R HP:Scratched SP:Full MV:Fresh >
j
channel 'flame strike' vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Scratched SP:Full MV:Fresh >
They aren't here.

* R HP:Scratched SP:Full MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
p
channel 'ice spikes' vianca
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

j
channel 'flame strike' vianca
* R HP:Scratched SP:Full MV:Fresh >
They aren't here.

* R HP:Scratched SP:Full MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
w
1j
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Full MV:Full > Arglebargle, glop-glyf!?!

* R HP:Scratched SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

* R HP:Scratched SP:Full MV:Full > Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
e
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Full MV:Full >
n
1
k vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Scratched SP:Full MV:Full >
They aren't here.

* R HP:Scratched SP:Full MV:Full > Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
whe
Players in your Zone
--------------------
Vianca - Dwindling Woods
Sarinda - A Great White Oak

* R HP:Scratched SP:Full MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
A brawny lumberjack rests his hands on his axe here.
Vianca tries to strike you, but you deflect the blow.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
You sense Vianca is channeling saidar.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
w

You sense Vianca is channeling saidar.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt > No way! You're fighting for your life!

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >

Vianca panics, and attempts to flee!

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
f

Vianca leaves south riding a bloodstock stallion. vv

* R HP:Scratched SP:Full MV:Full >
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Full MV:Full >
1
k vianca

Vianca leaves north riding a bloodstock stallion. ^^

j
channel 'flame strike' vianca
* R HP:Scratched SP:Full MV:Full > They aren't here.

* R HP:Scratched SP:Full MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
n
1
k vianca
j
channel 'flame strike' vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
Vianca has arrived from the north, riding a bloodstock stallion.

* R HP:Scratched SP:Full MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.
You gasp in pain as streaks of fire from Vianca burn your body!

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full - Vianca: Hurt >

Vianca tries to strike you, but you parry successfully.
You try to strike Vianca, but she parries successfully.

* R HP:Hurt SP:Strong MV:Full - Vianca: Hurt > You begin to weave the
appropriate flows...
-
You sense Vianca is channeling saidar.
=+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.


Got into a good rhythm here. I was able to move from a tie in weave timing, to being fast enough that I was able to beat her to the punch.



* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
j
channel 'flame strike' vianca
Vianca tries to strike you, but you parry successfully.
You try to strike Vianca, but she deflects the blow.
You begin to weave the appropriate flows...
-=
Vianca panics, and attempts to flee!
+**
Vianca leaves west riding a bloodstock stallion. <<

w+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
You try to strike Vianca, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
Vianca tries to strike you, but you dodge the attack.
Vianca swiftly dodges your attempt to strike her.
You begin to weave the appropriate flows...

g
channel 'slice weaves' vianca -=
Vianca panics, and attempts to flee!

Cancelled.
You begin to weave the appropriate flows...
-=
g
channel 'slice weaves' vianca+
Vianca leaves north riding a bloodstock stallion. ^^
Vianca has arrived from the north, riding a bloodstock stallion.
*
Vianca leaves south riding a bloodstock stallion. vv

Cancelled.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca

Vianca has arrived from the west, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Full > You try to strike Vianca, but she deflects the blow.
You sense Vianca is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >

You try to strike Vianca, but she parries successfully.

g
channel 'slice weaves' vianca
* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
You begin to weave the appropriate flows...
-=+
You gasp in pain as streaks of fire from Vianca burn your body!

j
channel 'flame strike' vianca*
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
You begin to weave the appropriate flows...

You sense Vianca is channeling saidar.
-=+
Tetsanaile has arrived from the west, riding a gray palfrey.
**+
j
channel 'flame strike' vianca=
Ok.
Streaks of fire flow from your hands, burning Vianca.


Here I had Slice going and I knew I was either going to beat her to the punch and interrupt her flows, or get a head start on the next timing. I took the damage but was able to beat her to the next weave, so I was pleased with that



* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
You begin to weave the appropriate flows...
-=
Vianca tries to strike you, but you deflect the blow.
Vianca panics, and attempts to flee!
+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.
Vianca leaves south riding a bloodstock stallion. vv

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
g
channel 'slice weaves' vianca
You begin to weave the appropriate flows...

Tetsanaile has arrived from the north, riding a gray palfrey.
-
Vianca panics, and attempts to flee!
=+*
g
channel 'slice weaves' vianca*
Ok.
There were no weaves to slice.
Vianca panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Hurt SP:Strong MV:Full >

Tetsanaile leaves east riding a gray palfrey. >>

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' vianca
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' vianca
1
k vianca
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
w
1
k vianca
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A crippled bear is here, drooling rabidly.

* R HP:Hurt SP:Strong MV:Full >
e
The rabid bear tries to hit you, but you parry successfully.
You try to strike the rabid bear, but it deflects the blow.
The rabid bear tries to hit you, but you parry successfully.
The burnished disk of the sun settles behind the spires of Tar Valon. Starting tic timer.
You are hungry.
You are thirsty.
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched > No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
f
PANIC! You couldn't escape!

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
gsp
get skin pack
drink skin
drink skin
put skin pack
You get a water skin from a backpack.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
You drink the water.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
You strike the rabid bear's left leg.
The rabid bear tries to hit you, but you parry successfully.
You drink the water.
You don't feel thirsty any more.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
You put a water skin in a backpack.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
gpp
get plate pack
eat plate
You get a plate of yellow peppers and pork from a backpack.

* R HP:Hurt SP:Strong MV:Full > You eat the food.
You are full.

* R HP:Hurt SP:Strong MV:Full >
emb
You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Strong MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

1
k vianca
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' vianca
They aren't here.

whe
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Full >
Players in your Zone
--------------------
Vianca - At the Fallen Trees
Sarinda - At the Fallen Trees
Tetsanaile - Nearing a Thin Forest
Vianca tries to strike you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >

You sense Vianca is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
n
No way! You're fighting for your life!

f
* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You panic and attempt to flee!


You flee head over heels.
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Strong MV:Full >

Vianca has arrived from the south, riding a bloodstock stallion.

g
channel 'slice weaves' vianca
* R HP:Hurt SP:Strong MV:Full >
Vianca tries to strike you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-=+*
j
channel 'flame strike' vianca*
Vianca swiftly dodges your attempt to strike her.
A giant spider tries to hit Vianca, but she dodges the attack.
A giant spider tries to bite Vianca, but she brushes it aside.
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Vianca's flows.
:twisted:


* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=

Vianca panics, and attempts to flee!
+*

Vianca leaves south riding a bloodstock stallion. vv
*+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
They aren't here.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' vianca
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-
q
channel 'earthquake'=+
w
Cancelled.
You begin to weave the appropriate flows...

1
k vianca
j
channel 'flame strike' vianca
Cancelled.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
You sense Vianca is channeling saidar.

* R HP:Hurt SP:Strong MV:Full >
You try to strike Vianca, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=
You sense Vianca is channeling saidar.
+*

Vianca panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Vianca.

* R HP:Hurt SP:Good MV:Full - Vianca: Battered >

Vianca leaves south riding a bloodstock stallion. vv

* R HP:Hurt SP:Good MV:Full >

Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Full >
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Hurt SP:Good MV:Full >
s
n
1
k vianca
An elk has arrived from the south.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full > A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

g
channel 'slice weaves' vianca
* R HP:Hurt SP:Good MV:Full >
They aren't here.

* R HP:Hurt SP:Good MV:Full > Nobody here by that name.

* R HP:Hurt SP:Good MV:Full >
n
q
channel 'earthquake'
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
-
q
channel 'earthquake'=+
Cancelled.
You begin to weave the appropriate flows...

n-=
Cancelled.
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is here, fighting a great vine, riding a bloodstock stallion.
A great vine is here, fighting Vianca.

* R HP:Hurt SP:Good MV:Full >

Vianca leaves south riding a bloodstock stallion. vv

s
* R HP:Hurt SP:Good MV:Full >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

1
k vianca
* R HP:Hurt SP:Good MV:Full >
They aren't here.

e
* R HP:Hurt SP:Good MV:Full >
1
k vianca
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
w
Alas, you cannot go that way...

* R HP:Hurt SP:Good MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

1
k vianca
* R HP:Hurt SP:Good MV:Full >
They aren't here.

* R HP:Hurt SP:Good MV:Full >
e
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full >
rel
Ok.

* R HP:Hurt SP:Good MV:Full >
s
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
dh
diagnose mare
A shaggy brown mare is in excellent condition.
A shaggy brown mare is weary.

* R HP:Hurt SP:Good MV:Full >
dh
diagnose mare
A shaggy brown mare is in excellent condition.
A shaggy brown mare is weary.

* R HP:Hurt SP:Good MV:Full >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Sandy Path
Vianca - An Opening in the Copse
Tetsanaile - Nearing a Thin Forest

* R HP:Hurt SP:Good MV:Full >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
n
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

Tic in 7 seconds!
n
* R HP:Hurt SP:Good MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Good MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
rest
The night has begun.
Tic length updated to: 66.123 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
The corpse of a spotted jaguar has decayed into a pile of dust. Starting tic timer.
You sit down and rest your tired bones.

* R HP:Hurt SP:Strong MV:Fresh >
sta
You stop resting, and stand up.

* R HP:Hurt SP:Strong MV:Fresh >
s
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
emb
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Full >
cdd
close hollow d
It's already closed!

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Between the Trees
Sarinda - Among Thick Trunks
Tetsanaile - Wet Sands

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k vianca
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Tetsanaile of Murandy is here, fighting a spotted jaguar, riding a gray palfrey.
A spotted jaguar is here, fighting Tetsanaile.
A wild boar runs through the forest.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >

Tetsanaile swiftly dodges a spotted jaguar's attempt to hit her.
Tetsanaile strikes a spotted jaguar's body very hard.

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Wet Sands
Tetsanaile - Wet Sands

* R HP:Hurt SP:Strong MV:Full >

A spotted jaguar tries to hit Tetsanaile, but she parries successfully.
Tetsanaile strikes a spotted jaguar's left foreleg very hard.

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
1
k vianca
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
A brawny lumberjack stops using a lantern.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

1
k vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
n
e
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

1
k vianca
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' vianca
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Before the Woods
Vianca - Thick Mud
Tetsanaile - Wet Sands

* R HP:Hurt SP:Strong MV:Full >
w
s
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

s
* R HP:Hurt SP:Strong MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Strong MV:Full >
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Tetsanaile of Murandy is here, fighting a spotted jaguar, riding a gray palfrey.
A spotted jaguar is here, fighting Tetsanaile.
A wild boar runs through the forest.

* R HP:Scratched SP:Strong MV:Full > They aren't here.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Full >

Vianca tries to strike you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Full - Vianca: Battered >

You sense Vianca is channeling saidar.

* R HP:Scratched SP:Strong MV:Full - Vianca: Battered >
g
channel 'slice weaves' vianca
You begin to weave the appropriate flows...
-
A spotted jaguar tries to hit Tetsanaile, but she deflects the blow.
Tetsanaile strikes a spotted jaguar's right foreleg extremely hard.
=
You gasp in pain as streaks of fire from Vianca burn your body!
+
Ouch! You couldn't maintain the flows.


Vianca has been very quick, and we have been similiarly matched at times. I noticed that she is quick to move into my room, engage, and weave. Since she is at Battered with some flee lag, I thought Slicing and then using Flame Strike might be enough to outtime here and narrowly win. However, I was just 1-2 pulses too short on the timer so it didn't work.



* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >

You sense Vianca is channeling saidar.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=+*

A spotted jaguar tries to hit Tetsanaile, but she deflects the blow.
Tetsanaile strikes a spotted jaguar's body very hard.

g
channel 'slice weaves' vianca*
You gasp in pain as streaks of fire from Vianca burn your body!
+
Ouch! You couldn't maintain the flows.


I swear that I had enough for at least a PONR Flame Strike here, but I guess not. Might've hit a tiny bit of lag maybe.



* R HP:Wounded SP:Strong MV:Full - Vianca: Battered > You begin to weave the
appropriate flows...
-=
You sense Vianca is channeling saidar.
+*

Vianca panics, and attempts to flee!
*
Ok.
There were no weaves to slice.

* R HP:Wounded SP:Strong MV:Full - Vianca: Battered >
j
channel 'flame strike' vianca

You try to strike Vianca, but she deflects the blow.
Vianca tries to strike you, but you parry successfully.
A spotted jaguar tries to hit Tetsanaile, but she parries successfully.
Tetsanaile strikes a spotted jaguar's right leg very hard.
Vianca leaves west riding a bloodstock stallion. <<

* R HP:Wounded SP:Strong MV:Full > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
Tetsanaile swiftly dodges a spotted jaguar's attempt to hit her.
Tetsanaile strikes a spotted jaguar's body extremely hard.
Your mount is too exhausted.


I was moving around so much trying to find her or chase her that this is one of the first times I've gotten my horse haggard during a spar.


* R HP:Wounded SP:Strong MV:Full > They aren't here.
Vianca has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Full >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.

You sense Vianca is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.

* R HP:Wounded SP:Good MV:Full - Vianca: Beaten >


Technically speaking, the spar was over but she immediately got half-tic regen, so we continued.



You try to strike Vianca, but she parries successfully.
Vianca tries to strike you, but you parry successfully.
A spotted jaguar tries to hit Tetsanaile, but she dodges the attack.
Tetsanaile strikes a spotted jaguar's head very hard.
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.

j
channel 'flame strike' vianca
* R HP:Wounded SP:Good MV:Full - Vianca: Beaten >
You begin to weave the appropriate flows...

Vianca panics, and attempts to flee!
-
cmw
change mood wimpy=
f
+Cancelled.
Mood changed to: Wimpy
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Good MV:Full >
Your mount is too exhausted.

* R HP:Wounded SP:Good MV:Full >
l
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Tetsanaile of Murandy is standing here, riding a gray palfrey.
A wild boar runs through the forest.

* R HP:Wounded SP:Good MV:Full >
rel
Ok.

dh
diagnose mare
* R HP:Wounded SP:Good MV:Full >

Tetsanaile leaves south riding a gray palfrey. vv

* R HP:Wounded SP:Good MV:Full >
A shaggy brown mare is in excellent condition.
A shaggy brown mare is haggard.

* R HP:Wounded SP:Good MV:Full >

Vianca tells you 'im good still'

* R HP:Wounded SP:Good MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Full >
Tic in 7 seconds!
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Full >

Tetsanaile has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Fresh >
Tetsanaile leaves north riding a gray palfrey. ^^

* R HP:Wounded SP:Strong MV:Fresh >
rep You mean keep going?
l
You reply to Vianca 'You mean keep going?'

* R HP:Wounded SP:Strong MV:Fresh > Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh >
n
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >

Vianca tells you 'battered yeah'

* R HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Tetsanaile - Beaten Ground
Sarinda - A Sandy Path
Vianca - A Sharp Turn

* R HP:Wounded SP:Strong MV:Fresh >
rep nod
You reply to Vianca 'nod'

* R HP:Wounded SP:Strong MV:Fresh >
rep go
You reply to Vianca 'go'

* R HP:Wounded SP:Strong MV:Fresh >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

j
channel 'flame strike' vianca
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
s
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Fresh >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

s
* R HP:Wounded SP:Strong MV:Fresh >
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

w
* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
1
k vianca
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
jwhe
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Nearing a Thin Forest
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Fresh >
w
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
s
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - In the Scattered Trees
Vianca - Wet Sands
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Fresh >

Vianca has arrived from the east, riding a bloodstock stallion.

e
* R HP:Wounded SP:Strong MV:Fresh >

Vianca tries to strike you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered > No way! You're fighting for your life!
You sense Vianca is channeling saidar.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >
f
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >

You gasp in pain as streaks of fire from Vianca burn your body!

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >

You try to strike Vianca, but she deflects the blow.
Vianca tries to strike you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >

You sense Vianca is channeling saidar.

q
channel 'earthquake'
* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >
You begin to weave the appropriate flows...
-=+*

You gasp in pain as streaks of fire from Vianca burn your body!

j
channel 'flame strike' vianca*
Ouch! You couldn't maintain the flows.


In hindsight, I should've dismounted and let my horse refresh up, given the low stakes of a spar and not having to worry about personal MVs this close to Tar Valon. Not being able to flee caused me a few mistakes because I missed it in the spam and then took a weave to the face when I had tried to flee.



* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >
You begin to weave the appropriate flows...
-
You sense Vianca is channeling saidar.
=+*
Vianca panics, and attempts to flee!
*+
Vianca tries to strike you, but you parry successfully.
Vianca leaves north riding a bloodstock stallion. ^^
=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
j
channel 'flame strike' vianca
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
dism
You stop riding her.

* HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

j
channel 'flame strike' vianca
* HP:Wounded SP:Strong MV:Full >
You try to strike Vianca, but she parries successfully.

* HP:Wounded SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=
You sense Vianca is channeling saidar.
+
Vianca panics, and attempts to flee!
**+
Vianca leaves north riding a bloodstock stallion. ^^
=
Your target is no longer here!

* HP:Wounded SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'
*Cancelled.
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...
-
n=
1
k vianca+
j
channel 'flame strike' vianca
Cancelled.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded SP:Strong MV:Full >
They aren't here.

* HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Full >
s
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow

whe
* HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Among Thick Trunks
Vianca - Into the Woods
Tetsanaile - Along the Water

* HP:Wounded SP:Strong MV:Full >
n
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.
An elk with massive antlers eyes you with curiosity.

Tic in 7 seconds!
n
* HP:Wounded SP:Strong MV:Full >
1
k vianca
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Vianca has arrived from the north, riding a bloodstock stallion.

* HP:Wounded SP:Strong MV:Strong >
j
channel 'flame strike' vianca

Vianca leaves south riding a bloodstock stallion. vv

* HP:Wounded SP:Strong MV:Strong >
They aren't here.

* HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
1
k vianca
j
channel 'flame strike' vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded SP:Strong MV:Strong > They aren't here.

* HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
1
k vianca
j
channel 'flame strike' vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow

* HP:Wounded SP:Strong MV:Strong > They aren't here.

* HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here.

* HP:Wounded SP:Strong MV:Full >
rh
ride mare
dh
diagnose mare
You start riding her.

* R HP:Wounded SP:Strong MV:Full >
A shaggy brown mare is in excellent condition.
A shaggy brown mare is weary.

* R HP:Wounded SP:Strong MV:Full >
e
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

whe
* R HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Nearing a Thin Forest
Vianca - Thick Mud
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Muddy Foothills
Sarinda - Thick Mud
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Along the Bank
The serene stream to the east flows south into the choppy waters of the
Erinin over a bed of shattered stone that provides precarious access to the
other bank. The ground underfoot is waterlogged, the mud sodden with the
silty water that flows around and beneath it. Wading birds pick their way
between reeds that twist and bend in the breeze that blows off the river.
[ obvious exits: W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
w
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Thick Mud
Tetsanaile - Along the Water

n
* R HP:Wounded SP:Strong MV:Full >
1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
n
1
k vianca
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Sandy Path
Vianca - Beaten Ground
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Full >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full >
n
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Full >
rel
Ok.

* R HP:Wounded SP:Strong MV:Full >
sco
whe
You have 156(280) hit and 135(138) movement points.
You have scored 108503428 experience points and 90 quest points.
You need 1727315935 exp to level and 60 qp to rank.
You have amassed 16 Turn points to date.
You have played 10 days and 17 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Tetsanaile - Along the Path
Vianca - Over the Water
Sarinda - Dwindling Woods

* R HP:Wounded SP:Strong MV:Full >
n
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Full >
dh
diagnose mare
A shaggy brown mare is in excellent condition.
A shaggy brown mare is haggard.

* R HP:Wounded SP:Strong MV:Full >
dism
n
You stop riding her.

n
* HP:Wounded SP:Strong MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A brawny lumberjack rests his hands on his axe here.

emb
* HP:Wounded SP:Strong MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

q
channel 'earthquake'
* HP:Wounded SP:Strong MV:Full >
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Full >
You begin to weave the appropriate flows...

e -
e
=Cancelled.
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.

* HP:Wounded SP:Strong MV:Full >
Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...

n
-Cancelled.
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...

e
1
k vianca-
j
channel 'flame strike' vianca
Cancelled.
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Strong MV:Full >
They aren't here.

* HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Full >
s
q
channel 'earthquake'
j
channel 'flame strike' vianca
Over the Water
Large stones clustered along the bank of the river Erinin come to a sharp
point jutting out over the huge expanse of water. The natural dock
interrupts the flow of the massive river and coils of whipped white water
twist into the eddies and current as it rushes south.
[ obvious exits: N ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Strong > You begin to weave the appropriate flows...

Cancelled.
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
n
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Redstone Rocks
Vianca - Boulders in the Mud
Tetsanaile - At a Narrow Joining

* HP:Wounded SP:Strong MV:Strong >
w
n
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

q
channel 'earthquake'
* HP:Wounded SP:Strong MV:Strong >
j
channel 'flame strike' vianca
Along the Water
Worn ground leads along the edge of the River Erinin's banks as it twists
south and west. The ground twisting to the west appears cornered by thick
trees and vanishes in the undergrowth that grows rampantly.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.

* HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...

Cancelled.
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Strong >
rel
Ok.

* HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Vianca - Along the Water
Sarinda - Beaten Ground
Tetsanaile - At a Narrow Joining

* HP:Wounded SP:Strong MV:Strong >

Vianca has arrived from the north, riding a bloodstock stallion.

* HP:Wounded SP:Strong MV:Strong >

Vianca tries to strike you, but you dodge the attack.

s
* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
You sense Vianca is channeling saidar.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
No way! You're fighting for your life!

emb
* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
You try to strike Vianca, but she deflects the blow.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
g
channel 'slice weaves' vianca
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered > You begin to weave the
appropriate flows...
-
f=
You gasp in pain as streaks of fire from Vianca burn your body!
+
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
You panic and attempt to flee!

Tic in 7 seconds!

You flee head over heels.
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Strong MV:Strong >
cmw
change mood wimpy
Mood changed to: Wimpy

q
channel 'earthquake'
* HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...

q
channel 'earthquake'
Cancelled.
You begin to weave the appropriate flows...
Vianca has arrived from the west, riding a bloodstock stallion.

You sense Vianca is channeling saidar.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
Vianca intercepts your attack on her mount.
Vianca vibrates and is knocked about.
An elk cow vibrates and is knocked about.

* HP:Wounded SP:Good MV:Full - Vianca: Battered >
j
channel 'flame strike' vianca
You begin to weave the appropriate flows...
Vianca panics, and attempts to flee!

Vianca intercepts your attack on her mount.
Vianca leaves south riding a bloodstock stallion. vv
-
An elk cow tries to hit you, but you deflect the blow.
=+**+
Vianca has arrived from the south, riding a bloodstock stallion.
=
Ok.
Ouch! You lose a level.
Streaks of fire flow from your hands, burning Vianca.


This time, it looks like Vianca walked into the weave, which ended up being a Flame Strike that ended the match.



* HP:Wounded SP:Good MV:Full - an elk cow: Hurt >

You sense Vianca is channeling saidar.

* HP:Wounded SP:Good MV:Full - an elk cow: Hurt >
f
You panic and attempt to flee!


You strike an elk cow's left leg hard.
An elk cow tries to hit you, but you dodge the attack.
You flee head over heels.
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Good MV:Full >
emb
j
channel 'flame strike' vianca
You are already in touch with saidar, can't you feel it?

* HP:Wounded SP:Good MV:Full > Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.
Vianca has arrived from the east, riding a bloodstock stallion.

* HP:Wounded SP:Good MV:Full >

Vianca tries to strike you, but you deflect the blow.

* HP:Wounded SP:Good MV:Full - Vianca: Beaten >
You sense Vianca is channeling saidar.

* HP:Wounded SP:Good MV:Full - Vianca: Beaten >

Vianca panics, and attempts to flee!

f
* HP:Wounded SP:Good MV:Full - Vianca: Beaten >
You panic and attempt to flee!
Vianca leaves south riding a bloodstock stallion. vv


You flee head over heels.
Along the Water
Worn ground leads along the edge of the River Erinin's banks as it twists
south and west. The ground twisting to the west appears cornered by thick
trees and vanishes in the undergrowth that grows rampantly.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.

* HP:Wounded SP:Good MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Good MV:Full > They aren't here.

* HP:Wounded SP:Good MV:Full >
Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

* HP:Wounded SP:Good MV:Full > Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
e
1
k vianca
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Good MV:Strong > They aren't here.

* HP:Wounded SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Redstone Rocks
Vianca - Into the Woods
Tetsanaile - In the Shadow of the Wall

* HP:Wounded SP:Good MV:Strong >
w
q
channel 'earthquake'
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Good MV:Strong > You begin to weave the appropriate flows...
Vianca tells you 'nod'
-=
rel+*
Cancelled.
Ok.


--------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, I still have to practice more to develop appropriate muscle memory with Slice Weaves to better know whether to use it, and when to use it. In this spar it felt like we were timing weaves at roughtly the same moment, so I thought Slice or Earthquake might throw off her rhythm. Vianca is skilled at this type of fighting and really pushed me to move quickly, so it felt like we both learned something from the process.

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