A peek behind the Red Ajah doors. --- &RPaward

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Expand view Topic review: A peek behind the Red Ajah doors. --- &RPaward

Re: A peek behind the Red Ajah doors.

by Firimei Lang » Tue May 01, 2018 11:38 am

Oh very well deserved! Welcome fellow Lady!

Re: A peek behind the Red Ajah doors.

by moryn » Mon Apr 30, 2018 1:02 pm

Enjoyed that very much. Thx for posting and congrats

Re: A peek behind the Red Ajah doors.

by Shimu » Wed Apr 25, 2018 3:29 pm

Synthia you are awful! But congrats, well earned.

Re: A peek behind the Red Ajah doors.

by jakd » Wed Apr 25, 2018 2:30 pm

Thanks for sharing. Cool read.

Re: A peek behind the Red Ajah doors.

by Palaemon » Wed Apr 25, 2018 2:10 pm

Meren wrote:This is really cool. Also enjoyed the prequelmeme reference.

I was fishing for a "this is so unfair!" that never came, sadly

Re: A peek behind the Red Ajah doors.

by Meren » Wed Apr 25, 2018 2:00 pm

This is really cool. Also enjoyed the prequelmeme reference.

A peek behind the Red Ajah doors. --- &RPaward

by Synthia » Wed Apr 25, 2018 10:17 am

Ely edit 20 Jul 2021.

1-6 qps, depending on length and quality.

Rplizer +1 qps : x
Extra meticulous edit +1 qps : o/x
Length bonus +1-2 qps : o/x

Summary: +1 qps : o/x

Total: 1 qps

****************************************************

A Private Apartment
Some very interesting items decorate the walls of this rather plain, yet
servicable room. A pair of metal shackles hand beside a painting of a man
kneeling in horror between a circle of thirteen Aes Sedai, all wearing
their red fringed shawls. A small desk with a chair and a table which must
share the chair with the desk round out the rooms decorations. A small
stone fireplace in the corner sits cold and dark, perhaps indicating that
the apartments resident is currently away.
[ obvious exits: N ]
Teslyn Baradon is standing here, arms crossed.

* HP:Healthy SP:Bursting MV:Strong > incl teslyn
You incline your head in greeting to Teslyn Baradon.

* HP:Healthy SP:Bursting MV:Strong > say Greetings Sitter.
You say 'Greetings Sitter.'

* HP:Healthy SP:Bursting MV:Strong > say I have heard tale of a tainted man roaming Tel'aran'rhoid, is this true?
You say 'I have heard tale of a tainted man roaming Tel'aran'rhoid, is this true?'

* HP:Healthy SP:Bursting MV:Full >
Teslyn Baradon nods her head slightly before beckoning you to come closer.

* HP:Healthy SP:Bursting MV:Full >
Teslyn Baradon says 'Sister. Our dreamers have encountered a man who can channel. In Tel'aran'rhiod.'

* HP:Healthy SP:Bursting MV:Full >
Teslyn Baradon says 'How this man has come to be able to touch the Dream World is unknown. He is powerful.'

* HP:Healthy SP:Bursting MV:Full >
Teslyn Baradon says 'You must find him. But we do not know where he is, in the waking world.'

* HP:Healthy SP:Bursting MV:Full >
Teslyn Baradon says 'And so you must find him in Tel'aran'rhiod. I have a ter'angreal that will help you reach the Dream World.'

* HP:Healthy SP:Bursting MV:Full >
Teslyn Baradon says 'But first, you may wish to take a moment to prepare. When you are ready, please say so.'

* HP:Healthy SP:Bursting MV:Full > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
[10] a package of dried rations
six gold crowns
three copper pennys
a sculpted statuette
a thin vial of yellow fluid

* HP:Healthy SP:Bursting MV:Full > exa skin
It looks like a drink container.
When you look inside, you see:
It's full of a clear liquid.

* HP:Healthy SP:Bursting MV:Fresh > stat
You are a 68 year old female human channeler.
Your height is 5 feet, 0 inches, and you weigh 110.0 lbs.
You are carrying 0.0 lbs and wearing 32.8 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14 Sum:85.
Offensive bonus: 118, Dodging bonus: 147, Parrying bonus: 149, Def: 296
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Amador Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- ARMOR
- LIGHT BALL

* HP:Healthy SP:Bursting MV:Fresh > say So.
You say 'So.'

* HP:Healthy SP:Bursting MV:Fresh > say Haahaha kidding!
You say 'Haahaha kidding!'

* HP:Healthy SP:Bursting MV:Fresh > say I am ready.
You say 'I am ready.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon nods her head in agreement

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon takes a twisted stone ring out of a soft leather pouch, and pauses for a moment before handing it to you.

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon gives you a twisted stone ring, flecked with red and green.

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'Very well. The ring allows you to enter the Dream World when you fall asleep.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'You must only fall asleep with the ring touching your body in order for it to work.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'You may do this here. I will watch over you as you dream.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'Remember, the Dream World is a dangerous and strange place.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'A few steps there may be leagues in the waking world. And the dangers there are real.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'If you die in the Dream, you will surely die in the waking world as well.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'Find clues as to where this man may be hiding. Carefully watch for the tell-tale signs of the tainted.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'Once you are convinced that you can find where he is in the waking world, you must leave the dream and return to us here.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'When you are ready to enter Tel'aran'rhiod, simply go to sleep here, in this bed.'

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon gestures to a small bed in the corner of the room

* HP:Healthy SP:Bursting MV:Fresh >
Teslyn Baradon says 'Don't forget to wear the ring, Sister. And good luck.'

* HP:Healthy SP:Bursting MV:Fresh > exa 3.ring
It is a twisted stone ring, flecked with red and green.
It is in pristine condition.

* HP:Healthy SP:Bursting MV:Fresh > i
You are carrying:
a twisted stone ring, flecked with red and green

* HP:Healthy SP:Bursting MV:Fresh > rem ring
You stop using a beautifully worked great serpent ring.

* HP:Healthy SP:Bursting MV:Fresh > wear 2.ring
You slide a twisted stone ring, flecked with red and green on to your right ring finger.

* HP:Healthy SP:Bursting MV:Fresh > put all pack
You put a beautifully worked great serpent ring in a backpack.

* HP:Healthy SP:Bursting MV:Fresh > eq
You are using:
<held> a chocolate chip cookie
<worn on finger> a twisted stone ring, flecked with red and green
<worn on finger> a beautifully worked great serpent ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a gown of exquisite design
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> the ancient greatsword, Justice
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a water skin
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Healthy SP:Bursting MV:Fresh > sleep
You go to sleep.

HP:Healthy SP:Bursting MV:Fresh >
Just as you drift off to sleep you open your eyes to find yourself in a different location.

HP:Healthy SP:Bursting MV:Fresh >
A Grassy Knoll
Atop a small grassy knoll, you can see far off in the distance. It is
strangely silent, the usual sounds of various fauna and even the wind are
absent. In the distance you can see a tall, black spire of a mountain, a
familiar sight next to the city you recognise as Tar Valon.

[ obvious exits: ]

* HP:Healthy SP:Bursting MV:Fresh >
You close your eyes for a moment, and concentrate on the task at hand.

* HP:Healthy SP:Bursting MV:Fresh >
You sense something pulling you southward. An itchy feeling between your shoulder blades compelling you forward.

* HP:Healthy SP:Bursting MV:Fresh > s
A Dark Forest
Tall mossy trees of the forest tower above you, blocking almost any light
from reaching the ground. There are no birds up in the braches, no rustling
of the leaves in the wind. A faint trail runs between some of the trees,
weeds gently trodden down into the mud.
[ obvious exits: ]

* HP:Healthy SP:Bursting MV:Full >
You have arrived in the middle of a dark forest. The eerie silence is striking.

* HP:Healthy SP:Bursting MV:Full >
A flicker of movement catches your eye.

* HP:Healthy SP:Bursting MV:Full >
You catch the corner of a dark cloak sweeping behind one of the trees in the distance.

* HP:Healthy SP:Bursting MV:Full >
You try to get a better view, but can find no trace of anyone.

* HP:Healthy SP:Bursting MV:Full >
You close your eyes again, concentrating on the brief glimpse of the cloak that you saw.

* HP:Healthy SP:Bursting MV:Full >
You feel something tugging at you to the west.

* HP:Healthy SP:Bursting MV:Fresh > w
A Snowy Ravine in the Mountains
Snow-peaked mountains surround you, though the cold does not seem to touch
your skin. Huge pine trees covered in fresh powdery snow are scattered
throughout the ravine around you. The snow crunches underfoot, but your
tracks oddly fade back to pristine freshly laden snow behind.
[ obvious exits: ]

* HP:Healthy SP:Bursting MV:Full >
You feel a strange sensation as you suddenly find yourself leagues away, in a snow covered ravine.

* HP:Healthy SP:Bursting MV:Full >
You hear the faint sound of a man laughing behind you.

* HP:Healthy SP:Bursting MV:Full >
You turn around at the sound but don't see anyone.

* HP:Healthy SP:Bursting MV:Full >
Once again you hear the sound of laughter, and turn just in time to see a copper-skinned man dart behind a tree.

* HP:Healthy SP:Bursting MV:Full >
You run to where you saw the man, but find nothing. Not even footprints in the snow.

* HP:Healthy SP:Bursting MV:Full >
You concentrate on the man's copper skin, and his deep voiced laughter.

* HP:Healthy SP:Bursting MV:Full >
You sense that he is further to the west.

* HP:Healthy SP:Bursting MV:Full > w
A Small Cottage
A small cottage with a thatched roof stands here in the middle of the
plains. It is simply built, with a small vegetable garden and a well near
the front door. A few bushy plants grow just next to the cottage. In the
distance to the west there is a large city built against the coastline.
[ obvious exits: E ]
A large stone well is here.

* HP:Healthy SP:Bursting MV:Full >
You sense that you have arrived at the home of your prey. You feel him inside the cottage.

* HP:Healthy SP:Bursting MV:Full >
You wonder whether you have enough information to find the man in the waking world...

* HP:Healthy SP:Bursting MV:Full >
You remember his coppery skin, but his face seems to escape you...better go in and get a look.

* HP:Healthy SP:Bursting MV:Fresh > exit
Obvious exits:
East - A closed 'door'

* HP:Healthy SP:Bursting MV:Fresh > open door
Ok.

* HP:Healthy SP:Bursting MV:Fresh > e
You lose all sense of the True Source here.
Inside a Small Cottage
The inside of the cottage is a simple construction of sun dried mud with a
thatched roof. The furniture is simple as well, a rickety table and a
chair, both made from rough wood with no consideration for comfort. The bed
is just a mattress in one end of the cottage. There is not even a chest to
store clothes or valuables in.
[ obvious exits: W ]
A copper-skinned man stands here dressed in a dark cloak.

* HP:Healthy SP:Bursting MV:Full >
The door slams shut and a mechanism locks with a click!

* HP:Healthy SP:Bursting MV:Full >
The sleeping man opens his eyes and turns his gaze to you!

* HP:Healthy SP:Bursting MV:Full >
A copper-skinned man says 'You will not get me, Aes Sedai!'

* HP:Healthy SP:Bursting MV:Full >
Fire leaps from the hands of the man.
You are surrounded by flames!
Ouch!

* HP:Wounded SP:Bursting MV:Full >
A copper-skinned man waves goodbye to you.

* HP:Wounded SP:Bursting MV:Full >
Suddenly the flames are gone, your surroundings changed.

HP:Wounded SP:Bursting MV:Full >
A Private Apartment
Some very interesting items decorate the walls of this rather plain, yet
servicable room. A pair of metal shackles hand beside a painting of a man
kneeling in horror between a circle of thirteen Aes Sedai, all wearing
their red fringed shawls. A small desk with a chair and a table which must
share the chair with the desk round out the rooms decorations. A small
stone fireplace in the corner sits cold and dark, perhaps indicating that
the apartments resident is currently away.
[ obvious exits: N ]
Teslyn Baradon is standing here, arms crossed.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Wounded SP:Bursting MV:Full >
You open your eyes to find yourself back in the Tower.

* HP:Wounded SP:Bursting MV:Full >
Teslyn Baradon says 'You have returned to us. I hope you have found what you were looking for.'

* HP:Wounded SP:Bursting MV:Full >
Teslyn Baradon says 'Return the twisted ring to me.'

* HP:Wounded SP:Bursting MV:Fresh > rem ring
You stop using a twisted stone ring, flecked with red and green.

* HP:Wounded SP:Bursting MV:Fresh > give ring teslyn
You give a twisted stone ring, flecked with red and green to Teslyn Baradon.

* HP:Wounded SP:Bursting MV:Fresh > get ring pack
You get a beautifully worked great serpent ring from a backpack.

* HP:Wounded SP:Bursting MV:Fresh > wear ring
You slide a beautifully worked great serpent ring on to your right ring finger.

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon puts the twisted stone ring in a pouch, nodding to herself slightly.

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon says 'Now, sister. You must find the man. I trust you have seen enough to track him down.'

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon says 'It is important that you bring him back to the Tower alive.'

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon says 'He is likely very strong in the Power, and I would not suggest trying to take him head on.'

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon says 'Find where his source of water is, and spike it with forkroot. This should allow you to capture him.'

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon says 'Once he has consumed the forkroot, demand that he submit himself for gentling.'

* HP:Wounded SP:Bursting MV:Fresh >
Teslyn Baradon says 'I will arrange for his transport to the Tower.'

* HP:Wounded SP:Bursting MV:Fresh > say I will do so.
You say 'I will do so.'

---------------- Traveled to Tear ----------------

* HP:Healthy SP:Strong MV:Full > A Small House
[ obvious exits: N ]
A large desk made of fine, thick wood stands across the room from here.
A simple man blends into the crowd of the city.
Mother Guenna is here, fussing over her herbs and tinctures.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bloodstock stallion has arrived from the north.

* HP:Healthy SP:Strong MV:Full > close backdoor
Ok.

* HP:Healthy SP:Strong MV:Full > list
You can buy:
A vial filled with a dark red liquid for 20 gold crowns.
A huge nugget for 12 gold crowns.
A pouch of black sleepwell root powder for 10 gold crowns and 18 coppers.
A few stalks of yellow broomweed for 9 gold crowns and 14 coppers.
A nugget of gold for 100 gold crowns.
A nugget of gold for 100 gold crowns.
A book on Andoran Law for 20 gold crowns.
A mixing flask for 20 gold crowns.
A vial filled with a vivid blue liquid for 20 gold crowns.
A bubbling draught for 30 gold crowns.

* HP:Healthy SP:Strong MV:Full > buy blue
Mother Guenna tells you 'A wise move!'
You now have a vial filled with a vivid blue liquid.
Mother Guenna puts some coins in a brown suede bag on a braided leather cord.


---------------- Searched for and found the Cottage ----------------


In Front of a Small Cottage
A small cottage with thatched roof has been built in the middle of the
plains. The cottage looks very simple, built only to serve as shelter from
rain and wind. There is however am small vegetable garden and a well near
the door to the east. A dirt path has been trampled in the grass, dividing
the garden in two halves. A few bushy plants grow just next to the cottage.
The plains continue north, south and west.
[ obvious exits: N E S W ]
A large stone well is here.
An elk with massive antlers eyes you with curiosity.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elk cow nibbles on some greenery.

* HP:Healthy SP:Strong MV:Fresh > get vial pack
You get a vial filled with a vivid blue liquid from a backpack.

* HP:Healthy SP:Strong MV:Fresh > pour vial well
Ok.

* HP:Healthy SP:Strong MV:Fresh >
You drop a vial filled with a vivid blue liquid.
You empty the contents of the vial into a well.

* HP:Healthy SP:Strong MV:Fresh >
After spiking the well with forkroot, you find a place to hide and watch.

* HP:Healthy SP:Strong MV:Fresh >
A copper-skinned man in a dark cloak comes out of the cottage and draws water from the well.

* HP:Healthy SP:Strong MV:Fresh >
Dipping a metal cup into the bucket, he takes a big gulp of the water before slowly walking back to the cottage.

* HP:Healthy SP:Strong MV:Fresh > e
Inside the Small Cottage
The inside of the cottage contains no surprises, a simple construction of
sun dried mud with a thatched roof. The furniture is simple as well, a
rickety table and a chair, both made from rough wood with no consideration
for comfort. The bed is just a mattress in one end of the cottage. There is
not even a chest to store clothes or valuables in. The only exit is west,
back through the door hanging askew.
[ obvious exits: W ]
A sturdy rake with tines of iron has been left lying here.
A copper-skinned man stands here dressed in a dark cloak.
A bloodstock stallion has arrived from the west.

* HP:Healthy SP:Strong MV:Full > say DIE!
You say 'DIE!'

* HP:Healthy SP:Strong MV:Full > say Oh
You say 'Oh'

* HP:Healthy SP:Strong MV:Fresh > say Come with me to the tower!
You say 'Come with me to the tower!'

* HP:Healthy SP:Strong MV:Fresh > con man
Well, it is taller than you, heavier than you, and in general less stocky than you.
Now where did that chicken go?

* HP:Healthy SP:Strong MV:Fresh > l man
Medium length dark brown hair frames the strong jawline of this coppery
skinned man. His arms look quite strong, almost like those of a farmer. He
exudes a quiet strength, and something about him makes you feel
uncomfortable.

A copper-skinned man has a few scratches. (Scratched)

a copper-skinned man is using:
<worn about body> a dark, hooded cloak
<wielded> an ivory-hilted stiletto
<worn on legs> a black pair of pants
<worn on feet> a black pair of silver-tooled boots

* HP:Healthy SP:Strong MV:Fresh > notice
l
You start paying increased attention to your surroundings.

* HP:Healthy SP:Strong MV:Fresh > Inside the Small Cottage
The inside of the cottage contains no surprises, a simple construction of
sun dried mud with a thatched roof. The furniture is simple as well, a
rickety table and a chair, both made from rough wood with no consideration
for comfort. The bed is just a mattress in one end of the cottage. There is
not even a chest to store clothes or valuables in. The only exit is west,
back through the door hanging askew.
[ obvious exits: W ]
A sturdy rake with tines of iron has been left lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A copper-skinned man stands here dressed in a dark cloak.

* HP:Healthy SP:Strong MV:Fresh > exit
Obvious exits:
West - In Front of a Small Cottage

* HP:Healthy SP:Strong MV:Fresh > search w
Its wide open. You could search for hours...

* HP:Healthy SP:Strong MV:Full > say I demand that you submit himself for gentling!
You say 'I demand that you submit himself for gentling!'

* HP:Healthy SP:Strong MV:Full >
A copper-skinned man looks up at you drowsily, a look of fear immediately crossing his face as he recognizes you.

* HP:Healthy SP:Strong MV:Full >
A copper-skinned man says 'You! You're that witch from my dream!'

* HP:Healthy SP:Strong MV:Full >
A copper-skinned man tries to stand up, but his strength fails him. He collapses in a heap.

* HP:Healthy SP:Strong MV:Fresh >
A Red sister steps into the room behind you.

* HP:Healthy SP:Strong MV:Fresh >
The Red sister says, 'Excellent job, Synthia! We shall handle it from here. I will let Galina Sedai know of your success.'

* HP:Healthy SP:Strong MV:Fresh >
A couple of strong men enter and carry the copper-skinned man out of the cottage, followed by the Aes Sedai.

* R HP:Healthy SP:Strong MV:Fresh >
Galina Casban tells you 'Come to our study, sister.'

---------------- Returned to Tar Valon ----------------

* HP:Healthy SP:Good MV:Strong > A Large Meeting Chamber
[ obvious exits: N ]
A chair made of red oak rests next to the table. [2]
Stout and dominating, Sathera Majahdin observes you calmly.
Galina Casban completely ignores you.

* HP:Healthy SP:Good MV:Strong > close doubledoors
Ok.

* HP:Healthy SP:Good MV:Strong > incl galina
You incline your head in greeting to Galina Casban.

* HP:Healthy SP:Good MV:Strong > say The copper-skinned man, have you seen him sister?
You say 'The copper-skinned man, have you seen him sister?'

* HP:Healthy SP:Good MV:Full > say Powerful arms, looks farmerish.
You say 'Powerful arms, looks farmerish.'

* HP:Healthy SP:Good MV:Full >
Galina Casban nods at you.

* HP:Healthy SP:Good MV:Full > nod galina
You nod at her.

* HP:Healthy SP:Good MV:Full >
Galina Casban says 'He will be dealt with, sister.'

* HP:Healthy SP:Good MV:Full > say The forkroot worked very nicely.
You say 'The forkroot worked very nicely.'

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban says 'Have a seat young Synthia.'

* HP:Healthy SP:Strong MV:Fresh > rest chair
You sit down and rest your tired bones on a stout oaken chair.

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban nods in agreement.

* HP:Healthy SP:Strong MV:Fresh > say Thank you Sister Galina
You say 'Thank you Sister Galina.'

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban says 'You have earned your seat in the Hall, but we do not yet grant you the rank of Master.'

* HP:Healthy SP:Strong MV:Fresh > say This is correct.
You say 'This is correct.'

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban says 'There is a larger task that must be completed for you to prove yourself.'

* HP:Healthy SP:Strong MV:Fresh > nod galina
You nod at her.

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban says 'I've received word that the tainted man Salan Mondoran has holed himself up in some ancient chamber on the Isle of Madmen.'

* HP:Healthy SP:Bursting MV:Fresh >
Galina Casban says 'It will be a dangerous task, but you must bring him down. You will need assistance.'

* HP:Healthy SP:Bursting MV:Fresh > say I know this man! He shal be brought to the Tower or perish if he resists.
You say 'I know this man! He shal be brought to the Tower or perish if he resists.'

* HP:Healthy SP:Bursting MV:Fresh >
Galina Casban nods at you.

* HP:Healthy SP:Bursting MV:Fresh >
Galina Casban says 'The man is quite mad. Too far gone. Bring me his head.'

* HP:Healthy SP:Bursting MV:Fresh > say Thank you Sister Galina, I shal.
You say 'Thank you Sister Galina, I shal.'

* HP:Healthy SP:Bursting MV:Fresh > say Please forgive me, I will head out immediately.
You say 'Please forgive me, I will head out immediately.'

* HP:Healthy SP:Bursting MV:Fresh > emote gives you a curt nod and turns around towards the door.
Ok.

---------------- Traveled to the Island of Mad Men ----------------

A mad woman is dead! R.I.P.
The sneering man is dead! R.I.P.
A tribal chief is dead! R.I.P.
An insane wilder is dead! R.I.P.
Salan Mondoran is dead! R.I.P.

(Thank you to the brave Gaidin, Gaidin Apprentices and fellow Sisters who made up the hunting party.)

---------------- Returned to Tar Valon ----------------

* HP:Healthy SP:Strong MV:Strong > A Large Meeting Chamber
The interior of this large meeting chamber is dominated by a massive table
sitting in the middle of the circular room. Surrounding the table on all
sides are a great number of chairs, remarkably all matched, considering the
furniture provided for each of the Sisters apartments. Large, leaded glass
windows offer an expansive view of the Tower grounds and the surrounding
city of Tar Valon.
[ obvious exits: N ]
A chair made of red oak rests next to the table. [2]
Liia Averon is standing here.
Stout and dominating, Sathera Majahdin observes you calmly.
Galina Casban completely ignores you.

* HP:Healthy SP:Strong MV:Full > incl galina
You incline your head in greeting to Galina Casban.

* HP:Healthy SP:Strong MV:Full > rem scalp
You stop using the death scalp of Salan Mondoran slain in Seandar.

* HP:Healthy SP:Strong MV:Full >
Liia inclines her head in greeting to Galina Casban.

* HP:Healthy SP:Strong MV:Full >
Liia sits down on a stout oaken chair.

* HP:Healthy SP:Strong MV:Full > emote places the head of Salan Mondoran on the table, blood spilling down the sides of the marble.
Ok.

* HP:Healthy SP:Strong MV:Full >
Liia smoothly glides her seat into the chair.

* HP:Healthy SP:Strong MV:Full > smile galina
You smile at her.

* HP:Healthy SP:Strong MV:Full >
Liia looks at Galina Casban.

* HP:Healthy SP:Strong MV:Full >
Galina Casban nods at you.

* HP:Healthy SP:Strong MV:Full > give scalp galina
You give the death scalp of Salan Mondoran slain in Seandar to Galina Casban.

* HP:Healthy SP:Strong MV:Full > say We were succesfull Sister Galina!
You say 'We were succesfull Sister Galina!'

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban says 'You've made a mess, sister.'

* HP:Healthy SP:Strong MV:Fresh > say Aishana was also, a great help, but don't tell her I said so.
You say 'Aishana was also, a great help, but don't tell her I said so.'

* HP:Healthy SP:Strong MV:Fresh >
Galina Casban says 'I'll keep it quiet.'

* HP:Healthy SP:Strong MV:Fresh > emote weaves water and air and the blood disappears from the table top.
Ok.

* HP:Healthy SP:Strong MV:Fresh > smile galina
You smile at her.

* HP:Healthy SP:Strong MV:Fresh >
Liia pulls out a journal from her purse and a quill pen, writing while pretending to not be paying attention.

* HP:Healthy SP:Full MV:Fresh > thank galina
You thank Galina Casban heartily.

* HP:Healthy SP:Full MV:Fresh >
Galina Casban says 'Excellent work dispatching that twisted man, sister.'

* HP:Healthy SP:Full MV:Fresh > say He was no match for the barage of fire that came his way.
You say 'He was no match for the barage of fire that came his way.'

* HP:Healthy SP:Full MV:Fresh >
Galina Casban narrates 'The White Tower gains in strength and hope as Synthia proves herself as a Master Red Ajah!!'


* HP:Healthy SP:Strong MV:Fresh > whois synthia
Lady Synthia is Ta'veren Sixth, a level 51 Red Ajah Sitter human.

Piercing cold eyes set in a scarred, ageless face meet your gaze from under
a blood-red hood. A small stone dagger hangs from her belt: a trophy
recovered from the charred remains of a brutal dreadlord.


Special Thank you to Palaemon for the hard work and putting together an amazingly immersive quest and experience through Tel'aran'rhiod!

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