by lynera » Mon Apr 11, 2022 4:45 pm
Ely edit 9 June 2022:
1-6 qps, depending on length and quality.
Potential +1 qp: if part of a series: x
Total: 2 qps
*****************************************
A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
A large commotion could be heard through the square, the Tower Guards were all gathering and moving to the eastern gates. Shadowspawn were inside Fal Dara and the guards were preparing for further advancements south. She was worried, there had been so few soldiers in the city when she left and was afraid there would not be enough to defend the city. Without thinking, she quickly made use of her newly learned ability and rushed to help out.
channel 'travel' ileastvxzqryast
You begin to weave the appropriate flows...
-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A ratter is here, hunting shadoweyes.
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A man is here.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
The corpse of a horse trader is lying here.
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A mangy cat scurries around trying not to get stepped on.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
Surrounded by leather and metal, a saddler works here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A man is here.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
Vianca the Tower Accepted is standing here.
The Fal Dara town crier stands here, spreading the news.
Vianca leaves west.
Seeing the Accepted immediately brought her relief but that quickly turned to panic. While Fal Dara would have aid in pushing back the shadowspawn, surely the accepted saw her and would report her to the Aes Sedai. Maybe the confusion and activity would hide her presence but the white dress would have stood out like a sore thumb. She quickly ran to a quiet corner of the keep and prepared to return to Tar Valon as quickly as possible.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Castle Turret
One of the two castle turrets of Fal Dara, this place is easily defended
should someone invade the town. Arrow slits line the walls so archers can
rain death upon invaders. Looking to the north you can make out Tarwin's
Gap and just beyond that the shimmering haze of the Blight.
[ obvious exits: D ]
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
You begin to weave the appropriate flows...
-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
The Sunrise Gate
The gateway is arched at the top and wide enough for fifteen men abreast.
The gates themselves are iron bound and the gilded rising suns high up in
the thick timber have been polished to shine with extraordinary luster.
Brackets set in the white wall support an enormous crossbar when it is not
in use. The Tower grounds lie to the west, while the square that surrounds
the Tower and its grounds on all sides lies to the east.
[ obvious exits: E W ]
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
Passing the Water Garden
The path enters a thicket and the foliage of the trees shade the path from
the sky. Just beyond the foliage lies a series of ponds and waterways.
Lilypads bob up and down on the waters and water irises add splashes of
yellow and purple to the scene. Arching bridge of white stone cross the
ponds, lined with lacy stone railings.
[ obvious exits: N W ]
A quiet servant awaits instructions from his master.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
In the Broad Hallway
Pale stonework the color of bleached bone reaches up from the brightly
colored floor tiles and arches fifteen feet overhead, forming one of the
White Tower's main hallways. Despite the walls having been decorated with
murals and wall hanging, archways leading deeper into the Tower break the
stark monotony of the endless stretch of walls.
[ obvious exits: N E S W U ]
Vaulted Corridor
The walls of this corridor are stark and undecorated save for a small
painting of a woman doing penance. The arched ceiling gives the corridor
the appearance of being taller than its fifteen feet. Both the walls and
ceiling are made of a pale white stone that seems to enhance the
illumination of the tall stand lamps, which are plain in this section of
the Tower. The floor consists of plain gray tiles, which are worn smooth.
[ obvious exits: N D ]
A quiet servant awaits instructions from his master.
Lower Corridor
This plain corridor lies on the ground floor of the Tower, near the
Kitchens. Although there is another kitchen and accompanying dining halls
on the second floor, they have not been in use in centuries. This kitchen is
conveniently placed on the ground floor, so supplies to feed the many
mouths in the Tower can easily be brought in.
[ obvious exits: E U ]
The Kitchens
The smells of food fills this large, high ceilinged room, the scent of
meats mingling with those of fruits and vegetables. A long stone fireplace
with spits lies in the center of the eastern wall, the roasting spits being
turned by spit dogs running in their wicker baskets. Iron stoves and ovens
have been placed along other walls. Three large pairs of doors flank the
kitchen and a glimpse reveals they are large dining halls. Gray tiles cover
the floor and a large sink occupies a corner of the room.
[ obvious exits: E W ]
You feel an odd disturbance in the Pattern here.
A giant sink sits here, filled with many dirty dishes.
A hunk of beef has been left here. [2]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A quiet servant awaits instructions from his master.
An Accepted stands here, ready to fulfill any Aes Sedai request.
Laras the Mistress of the Kitchens is here directing the kitchen workers.
You scrub the dishes.
She continued her chores like nothing had happened, Laras had been busy preparing the evening meal and had her back turned when she travelled out. She thought for a moment she might be safe, when suddenly she understood the resonance in the room. Her relief turned into panic again, how long would that linger and would they know it was her. She quickly fled the kitchens back to her chambers and locked herself in. She sat on her bed watching the door waiting for a knock as she contemplated her next steps.
The knock never came, she woke up the next day as the sun rose and set off on her daily tasks. Seemingly the Accepted did not notice her brief trip to Fal Dara and noone picked up on the resonance from her traveling. She was glad she was not caught, she had enough merits to advance to Accepted and soon she would be free to return to Fal Dara as she pleased. Now if only she could find an Aes Sedai to advance her.
Ely edit 9 June 2022:
1-6 qps, depending on length and quality.
Potential +1 qp: if part of a series: x
Total: 2 qps
*****************************************
A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
A large commotion could be heard through the square, the Tower Guards were all gathering and moving to the eastern gates. Shadowspawn were inside Fal Dara and the guards were preparing for further advancements south. She was worried, there had been so few soldiers in the city when she left and was afraid there would not be enough to defend the city. Without thinking, she quickly made use of her newly learned ability and rushed to help out.
channel 'travel' ileastvxzqryast
You begin to weave the appropriate flows...
-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A ratter is here, hunting shadoweyes.
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A man is here.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
The corpse of a horse trader is lying here.
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A mangy cat scurries around trying not to get stepped on.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
Surrounded by leather and metal, a saddler works here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A man is here.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
Vianca the Tower Accepted is standing here.
The Fal Dara town crier stands here, spreading the news.
Vianca leaves west.
Seeing the Accepted immediately brought her relief but that quickly turned to panic. While Fal Dara would have aid in pushing back the shadowspawn, surely the accepted saw her and would report her to the Aes Sedai. Maybe the confusion and activity would hide her presence but the white dress would have stood out like a sore thumb. She quickly ran to a quiet corner of the keep and prepared to return to Tar Valon as quickly as possible.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Castle Turret
One of the two castle turrets of Fal Dara, this place is easily defended
should someone invade the town. Arrow slits line the walls so archers can
rain death upon invaders. Looking to the north you can make out Tarwin's
Gap and just beyond that the shimmering haze of the Blight.
[ obvious exits: D ]
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
You begin to weave the appropriate flows...
-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
The Sunrise Gate
The gateway is arched at the top and wide enough for fifteen men abreast.
The gates themselves are iron bound and the gilded rising suns high up in
the thick timber have been polished to shine with extraordinary luster.
Brackets set in the white wall support an enormous crossbar when it is not
in use. The Tower grounds lie to the west, while the square that surrounds
the Tower and its grounds on all sides lies to the east.
[ obvious exits: E W ]
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
Passing the Water Garden
The path enters a thicket and the foliage of the trees shade the path from
the sky. Just beyond the foliage lies a series of ponds and waterways.
Lilypads bob up and down on the waters and water irises add splashes of
yellow and purple to the scene. Arching bridge of white stone cross the
ponds, lined with lacy stone railings.
[ obvious exits: N W ]
A quiet servant awaits instructions from his master.
Path Through the East Garden
White, translucent gravel blankets the wide path and sparkles in the light,
whether it be day or night. The parkland stretches forth between the Tower
and the Sunrise Gate, to the east. Roses and calma bushes flank the paths.
The White Tower and the two domed wings that contain the Novice quarters
lies to the west, bordered by short shrubs. A broad stairs with steps at
least a span in depth reaches up to the entrance on the second floor.
Bronze lamps shaped like women holding flames aloft flank the stairs
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
In the Broad Hallway
Pale stonework the color of bleached bone reaches up from the brightly
colored floor tiles and arches fifteen feet overhead, forming one of the
White Tower's main hallways. Despite the walls having been decorated with
murals and wall hanging, archways leading deeper into the Tower break the
stark monotony of the endless stretch of walls.
[ obvious exits: N E S W U ]
Vaulted Corridor
The walls of this corridor are stark and undecorated save for a small
painting of a woman doing penance. The arched ceiling gives the corridor
the appearance of being taller than its fifteen feet. Both the walls and
ceiling are made of a pale white stone that seems to enhance the
illumination of the tall stand lamps, which are plain in this section of
the Tower. The floor consists of plain gray tiles, which are worn smooth.
[ obvious exits: N D ]
A quiet servant awaits instructions from his master.
Lower Corridor
This plain corridor lies on the ground floor of the Tower, near the
Kitchens. Although there is another kitchen and accompanying dining halls
on the second floor, they have not been in use in centuries. This kitchen is
conveniently placed on the ground floor, so supplies to feed the many
mouths in the Tower can easily be brought in.
[ obvious exits: E U ]
The Kitchens
The smells of food fills this large, high ceilinged room, the scent of
meats mingling with those of fruits and vegetables. A long stone fireplace
with spits lies in the center of the eastern wall, the roasting spits being
turned by spit dogs running in their wicker baskets. Iron stoves and ovens
have been placed along other walls. Three large pairs of doors flank the
kitchen and a glimpse reveals they are large dining halls. Gray tiles cover
the floor and a large sink occupies a corner of the room.
[ obvious exits: E W ]
You feel an odd disturbance in the Pattern here.
A giant sink sits here, filled with many dirty dishes.
A hunk of beef has been left here. [2]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A quiet servant awaits instructions from his master.
An Accepted stands here, ready to fulfill any Aes Sedai request.
Laras the Mistress of the Kitchens is here directing the kitchen workers.
You scrub the dishes.
She continued her chores like nothing had happened, Laras had been busy preparing the evening meal and had her back turned when she travelled out. She thought for a moment she might be safe, when suddenly she understood the resonance in the room. Her relief turned into panic again, how long would that linger and would they know it was her. She quickly fled the kitchens back to her chambers and locked herself in. She sat on her bed watching the door waiting for a knock as she contemplated her next steps.
The knock never came, she woke up the next day as the sun rose and set off on her daily tasks. Seemingly the Accepted did not notice her brief trip to Fal Dara and noone picked up on the resonance from her traveling. She was glad she was not caught, she had enough merits to advance to Accepted and soon she would be free to return to Fal Dara as she pleased. Now if only she could find an Aes Sedai to advance her.