by Cil » Mon Aug 03, 2015 2:55 am
Or a "feature", if it is a feature, what's the justification behind it? This is up there with something like old incin/ambush/bash charge. It's just silly really, why should it be in game? And even if it is coding it should be a top priority I'd think for gameplay alone. This totally prevents a successful flee and causes a lot of death's.
Narrow Passage
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving >>east>>
There are some bloody traces of a seanchan leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
A draft horse is here, being ridden by you.
A Seanchan officer is here, fighting Dreanger.
*Dreanger* is here, fighting a Seanchan scout, riding a gray palfrey.
A wild stallion bucks madly.
A Seanchan scout is here, fighting Dreanger.
A Seanchan scout is here, fighting Dreanger.
A Seanchan scout is here, fighting Dreanger.
Alas, you cannot go that way...
* R HP:Critical MV:Weary > *Dreanger* leaves south riding a gray palfrey.
At the End of the Passage
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
A draft horse is here, being ridden by you.
*Dreanger* is standing here, riding a gray palfrey.
* R HP:Critical MV:Weary > It's already open!
* R HP:Critical MV:Weary > *Dreanger* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > f
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > You pierce *Dreanger*'s head.
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
You panic and attempt to flee!anger: Battered >
*Garett* has arrived from the north, riding a bloodstock stallion.
*Garett* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
n
e
*Garett* closes the wall.
n
w
u
PANIC! You couldn't escape!
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > w
No way! You're fighting for your life!
*Garett* opens the wall.
ary - Dreanger: Battered >
*Dreanger* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Garett* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Dreanger* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your right leg.
You're stunned, but will probably regain consciousness...
Or a "feature", if it is a feature, what's the justification behind it? This is up there with something like old incin/ambush/bash charge. It's just silly really, why should it be in game? And even if it is coding it should be a top priority I'd think for gameplay alone. This totally prevents a successful flee and causes a lot of death's.
Narrow Passage
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving >>east>>
There are some bloody traces of a seanchan leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
A draft horse is here, being ridden by you.
A Seanchan officer is here, fighting Dreanger.
*Dreanger* is here, fighting a Seanchan scout, riding a gray palfrey.
A wild stallion bucks madly.
A Seanchan scout is here, fighting Dreanger.
A Seanchan scout is here, fighting Dreanger.
A Seanchan scout is here, fighting Dreanger.
Alas, you cannot go that way...
* R HP:Critical MV:Weary > *Dreanger* leaves south riding a gray palfrey.
At the End of the Passage
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
A draft horse is here, being ridden by you.
*Dreanger* is standing here, riding a gray palfrey.
* R HP:Critical MV:Weary > It's already open!
* R HP:Critical MV:Weary > *Dreanger* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > f
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > You pierce *Dreanger*'s head.
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!
You panic and attempt to flee!anger: Battered >
*Garett* has arrived from the north, riding a bloodstock stallion.
*Garett* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
n
e
*Garett* closes the wall.
n
w
u
PANIC! You couldn't escape!
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Dreanger: Battered > w
No way! You're fighting for your life!
*Garett* opens the wall.
ary - Dreanger: Battered >
*Dreanger* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Garett* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Dreanger* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your right leg.
You're stunned, but will probably regain consciousness...