EXPLAINED: sandy claws

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Expand view Topic review: EXPLAINED: sandy claws

Re: sandy claws

by Feneon » Wed Dec 15, 2021 10:45 am

You typed climb ladder in a tell in the room where climb ladder was a mobol entry, so the game only registered it as an attempt to climb a ladder.

EXPLAINED: sandy claws

by corath » Wed Dec 15, 2021 10:36 am

this was fubared. think it crashed the mud.


* HP:Beaten MV:Fresh > The Manor House
The interior hardwood floor is polished and clean. Log walls, painted white
run the length of the room. A leatherleaf desk occupies the eastern end of
the hall. Torches around the perimeter cast shadows of their sconces toward
the gate. Several equipment and weapon racks sit equally spaced around on a
fireplace on the eastern stone wall. Split wood is stacked on the hearth.
[ obvious exits: E W ]
A large flask lies here.
A braided case of leather is on the ground.
A pair of thin but sturdy metal boots stands here.
A hide pack, fashioned to hang from a belt, collects dust here.
A plain weapons belt has been forgotten here.
A set of chainmail sleeves lie upon the ground.
A brown coat with a thick fur lining lies nearby.
A heavy gold signet ring has been left unattended here.
A thin sheet of paper lies crumpled on the ground.
A thin sheet of paper lies crumpled on the ground.
An iron sconce is embedded into the wall.
A large stone fireplace is set into the wall.
Lord Protus the Lieutenant is standing here.
Lord Draz the Gaidin Commander is standing here.
Jubilee Sedai is standing here.

* HP:Beaten MV:Full >
Jubilee leaves east.

* HP:Beaten MV:Full > wave
You wave.

* HP:Beaten MV:Full > w
cliWithin the Gated Walls
The large gated yard of the compound creates distance between the walls and
the stone manor in the northeast corner. High wooden gates to the manor are
reinforced with steel. A cobblestone path lies between the two gates.
Small, dug out holes litter the field and stumps are collected next to the
wall. Patchwork grass and turned dirt is the remainder of the lawn.
[ obvious exits: E W U ]
There are some bloody traces of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A pair of riveted chainmail coverings lay stretched on the ground.
A soft leather pouch has been discarded here.
A wide leather belt has been cast off here.
A silver ring on the ground catches your eye.
A pair of high leather riding boots shine with boot-grease.
A water skin has been left on the ground.
A revolting well bubbles with the blood of the sacrificed.
A campfire burns slowly, sending smoke into the sky.
Trang the Enforcer is standing here.
Corentin the Squire is standing here.

cli* HP:Beaten MV:Full > mb chain
Ok.

* HP:Beaten MV:Full >
You are already trying!

* HP:Beaten MV:Full >
Corentin jumps off the pile of stumps, grabs the chain, and climbs through the
murder hole.

* HP:Beaten MV:Full > l
Within the Gated Walls
The large gated yard of the compound creates distance between the walls and
the stone manor in the northeast corner. High wooden gates to the manor are
reinforced with steel. A cobblestone path lies between the two gates.
Small, dug out holes litter the field and stumps are collected next to the
wall. Patchwork grass and turned dirt is the remainder of the lawn.
[ obvious exits: E W U ]
There are some bloody traces of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A pair of riveted chainmail coverings lay stretched on the ground.
A soft leather pouch has been discarded here.
A wide leather belt has been cast off here.
A silver ring on the ground catches your eye.
A pair of high leather riding boots shine with boot-grease.
A water skin has been left on the ground.
A revolting well bubbles with the blood of the sacrificed.
A campfire burns slowly, sending smoke into the sky.
Trang the Enforcer is standing here.

* HP:Battered MV:Full > cli
Trang leaves east.

cli* HP:Battered MV:Full > m
Jubilee has arrived from the east.

climb* HP:Battered MV:Full > chain
Ok.

* HP:Battered MV:Full >
Vilac has arrived from the east.

* HP:Battered MV:Full >
You take a running start and jump from the pile of stumps to grab the chain.

* HP:Battered MV:Full >
Trang has arrived from the east.

* HP:Battered MV:Full >
Protus has arrived from the east.

* HP:Battered MV:Full >
You grab the chain tightly and begin climbing into the murder hole.

* HP:Battered MV:Full > climb ladder
Above the Murder Holes
The floor is built with symmetric holes, four feet in diameter, which
reveal both sides of the gate. A reel of chain on the eastern side of the
room dangles down one of the holes. In the southwestern corner a ladder
connects to the barricade. The roof is slated wood, but with no covered
walls the view is expansive. The only clear exit is the ladder.
[ obvious exits: D ]

climb ladder* HP:Battered MV:Full >
Ok.

* HP:Battered MV:Full >
You swing onto the ladder and begin sliding down.

* HP:Battered MV:Full > l
Above the Murder Holes
The floor is built with symmetric holes, four feet in diameter, which
reveal both sides of the gate. A reel of chain on the eastern side of the
room dangles down one of the holes. In the southwestern corner a ladder
connects to the barricade. The roof is slated wood, but with no covered
walls the view is expansive. The only clear exit is the ladder.
[ obvious exits: D ]

* HP:Battered MV:Full >
Trang tells you 'synatx'

* HP:Battered MV:Full > l
Before the Towering Gates
The walls extend far in the distance, both north and south. Two high towers
loom above an impressive looking oak gate to the east. A makeshift
barricade is made out of spaced, spiked logs dug into the ground in
spherical defense of the entrance. Tufts of grass grow in the ground
closest to the gate, but the majority of vegetation has been trampled down.
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
A densely woven shirt of thick mail is here.
A brown sack has been left here.
A torch is here on the ground.
Corentin the Squire is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Full > rep clim
Before the Towering Gates
The walls extend far in the distance, both north and south. Two high towers
loom above an impressive looking oak gate to the east. A makeshift
barricade is made out of spaced, spiked logs dug into the ground in
spherical defense of the entrance. Tufts of grass grow in the ground
closest to the gate, but the majority of vegetation has been trampled down.
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving south.
A densely woven shirt of thick mail is here.
A brown sack has been left here.
A torch is here on the ground.
Corentin the Squire is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

rep climb* HP:Battered MV:Full > chain
rep You reply to Trang 'climb chain'

rep * HP:Battered MV:Fresh > then climb ladder
Ok.

* HP:Battered MV:Fresh > s

Corentin calls for the barricade to be opened.

* HP:Battered MV:Fresh > South of the Gates
The road is cleared and leveled. Tall trees along the forest provide a
natural barrier to the west with no entrance. Three racks containing
sharpened and sturdy branches point south protecting the gates. A glint in
the racks draws the eye in stark contrast to the dusty aura of the road.
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Full > rh
You start riding him.

s
* R HP:Battered MV:Full > s
A Brush-Cluttered Road
The road opens up out of the forest clearing to the west and turns north to
parallel the white stone walls to the east. Brush has been cleared to the
forest side, but not removed, and creates a variety of hazards. Dust
settles on the leveled path that skirts alongside the garrison's perimeter.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iblis of Andor is standing here.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > w
Alongside the Creek
The game run opens up into a large clearing with sparse growth. A ravine
blocks the north where the sound of running water echoes from the creek
below, but it is inaccessible. A high stone wall looms above the treeline
to the east. Stones from an old ruined wall are covered by thick brush.
[ obvious exits: E S W ]
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a horse leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Full > w
You move behind the barricade and begin climbing a
ladder.
Cherry Tree Beside the Ruined Tower
An old stone structure and a broken wall block off the rest of the forest.
The roar of rapids echoes in the distance, but the trees to the north
obstruct any view. Berry bushes surround a cherry tree, which sits on the
outskirts of a pond. The stagnant surface of the water remains clear.
[ obvious exits: E ]
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving east.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.

* R HP:Battered MV:Full > e
s
Alongside the Creek
The game run opens up into a large clearing with sparse growth. A ravine
blocks the north where the sound of running water echoes from the creek
below, but it is inaccessible. A high stone wall looms above the treeline
to the east. Stones from an old ruined wall are covered by thick brush.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A gray palfrey prances skittishly nearby.

s
* R HP:Battered MV:Full > Overgrown Road Along the Forest
The ruts of an old road are overgrown with ferns. Vegetation build-up has
entirely blocked off the west. Old trails have been usurped into a game run
by animals local to the region. Brush has grown tall and grass grows
through the compressed tracks of an old, well-traveled road.
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A large slab of meat has been placed here. [5]
A soft leather pouch has been discarded here. [2]
A lantern has been left here.
A dusty pair of ordinary brown pants has been discarded here.
A plain brown belt has been dropped here.
A shortsword is lying here on the ground.
A cloak with several holes lies here.
A pile of copper pennies lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A brown cow is here, chewing thoughtfully.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A brown cow is here, chewing thoughtfully.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > e
Above the Murder Holes
The floor is built with symmetric holes, four feet in diameter, which
reveal both sides of the gate. A reel of chain on the eastern side of the
room dangles down one of the holes. In the southwestern corner a ladder
connects to the barricade. The roof is slated wood, but with no covered
walls the view is expansive. The only clear exit is the ladder.
[ obvious exits: D ]
Trang the Enforcer is standing here.
Lord Vilac Clayton, Heron Repo Man is standing here.

e* HP:Battered MV:Full >l
Above the Murder Holes
The floor is built with symmetric holes, four feet in diameter, which
reveal both sides of the gate. A reel of chain on the eastern side of the
room dangles down one of the holes. In the southwestern corner a ladder
connects to the barricade. The roof is slated wood, but with no covered
walls the view is expansive. The only clear exit is the ladder.
[ obvious exits: D ]
Trang the Enforcer is standing here.
Lord Vilac Clayton, Heron Repo Man is standing here.

* HP:Battered MV:Full >
Vilac grabs the chain and drops through the murder hole into the compound.

* HP:Battered MV:Full > climb ladder
Jubilee pulls their way into the murder hole from below.
A burly bandit guard barely pounds your left arm.
A burly bandit guard joins a burly bandit guard's fight!
A burly bandit guard joins a burly bandit guard's fight!
Ok.

* HP:Battered MV:Full - a burly bandit guard: Scratched >
A burly bandit guard tickles your right arm with his pound.
A burly bandit guard barely pounds your body.
You try to slash a burly bandit guard, but he parries successfully.
A burly bandit guard barely pounds your body.

l* HP:Battered MV:Full - a burly bandit guard: Scratched >
Above the Murder Holes
The floor is built with symmetric holes, four feet in diameter, which
reveal both sides of the gate. A reel of chain on the eastern side of the
room dangles down one of the holes. In the southwestern corner a ladder
connects to the barricade. The roof is slated wood, but with no covered
walls the view is expansive. The only clear exit is the ladder.
[ obvious exits: D ]
A burly bandit guard is here, fighting YOU!
A burly bandit guard is here, fighting YOU!
A burly bandit guard is here, fighting YOU!
Trang the Enforcer is standing here.

* HP:Battered MV:Full - a burly bandit guard: Scratched > y
Mood changed to: Wimpy

e* HP:Battered MV:Full - a burly bandit guard: Scratched > x
Obvious exits:
Down - Within the Gated Walls

* HP:Battered MV:Full - a burly bandit guard: Scratched >
A burly bandit guard barely pounds your body.
A burly bandit guard barely pounds your body.
You slash a burly bandit guard's body very hard.
A burly bandit guard barely pounds your body.

* HP:Beaten MV:Full - a burly bandit guard: Scratched >
Draz narrates 'repop'

f* HP:Beaten MV:Full - a burly bandit guard: Scratched >
You swing onto the
ladder and begin sliding down.
Ok.

* HP:Beaten MV:Full - a burly bandit guard: Scratched >
A burly bandit guard pounds your body.
A burly bandit guard barely pounds your left arm.
You try to slash a burly bandit guard, but he deflects the blow.
A burly bandit guard tickles your left foot with his pound.

* HP:Beaten MV:Full - a burly bandit guard: Scratched >
You remember the ladder and notice the chain and wonder if, maybe, you might
flee and remain alive by climbing.

* HP:Beaten MV:Full >
Before the Towering Gates
The walls extend far in the distance, both north and south. Two high towers
loom above an impressive looking oak gate to the east. A makeshift
barricade is made out of spaced, spiked logs dug into the ground in
spherical defense of the entrance. Tufts of grass grow in the ground
closest to the gate, but the majority of vegetation has been trampled down.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A densely woven shirt of thick mail is here.
A brown sack has been left here.
A torch is here on the ground.
A burly man stands here, looking ready to fight.
A burly man stands here, looking ready to fight.
A burly man stands here, looking ready to fight.
A burly man stands here, looking ready to fight.
A burly man stands here, looking ready to fight.
A tall bandit warlord stands here, eyes shining with hate.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A burly bandit tickles your left arm with his crush.
A burly bandit joins a burly bandit's fight!
A burly bandit joins a burly bandit's fight!
A burly bandit joins a burly bandit's fight!
A burly bandit joins a burly bandit's fight!
A bandit warlord joins a burly bandit's fight!
A bandit warlord smites your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A burly bandit crushes your body.
You wish that your wounds would stop BLEEDING so much!

A burly bandit crushes your left hand.
You wish that your wounds would stop BLEEDING so much!

A burly bandit crushes your left arm.
You wish that your wounds would stop BLEEDING so much!

A burly bandit barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash a burly bandit, but he parries successfully.
A burly bandit crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - a burly bandit: Scratched > na
s
Yes, narrate, fine, narrate
we must, but WHAT???

* HP:Critical MV:Full - a burly bandit: Scratched > No way! You're fighting for
your life!

* HP:Critical MV:Full - a burly bandit: Scratched >
A bandit warlord barely smites your right leg.
You wish that your wounds would stop BLEEDING so much!

A burly bandit tickles your right leg with his crush.
You wish that your wounds would stop BLEEDING so much!

A burly bandit crushes your right hand.
You wish that your wounds would stop BLEEDING so much!

A burly bandit barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

A burly bandit tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

You try to slash a burly bandit, but he parries successfully.
A burly bandit crushes your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - a burly bandit: Scratched > f
You panic and attempt to flee!


You flee head over heels.
North of the Gates
The ruts of the road are visible to the south, though vegetation grows
thicker further from the gates. A well-maintained walking path directly
skirts the wall. Trees and brush build-up heavily beside the detritus in
the distance where control over the forest's growth has been abandoned.
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.

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