Buggy max engage

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Re: Buggy max engage

by Draz » Thu May 02, 2019 4:17 am

Also if you land a berserk bash at the right time all the mobs will engage. Also usually at least one extra PC can.

Re: Buggy max engage

by Draz » Thu May 02, 2019 4:16 am

FYI if he misses a bash at the wrong time, or kills one of those mobs, all the others will get on him.

Re: Buggy max engage

by ecthus » Mon Apr 22, 2019 8:52 pm

Eol wrote:Let's take the complexity out of the room. For H'kkreth - Make the room no mob so that lower level ko'bal don't wander in. Then, maybe only the elite will assist. Even if you only got two to three to support you you'd be in better shape.
This should work.

Re: Buggy max engage

by Eol » Mon Apr 22, 2019 5:49 pm

Stupid idea, probably already considered.

What is it that the darkside player in the room wants? Ideally, all of the mobs to assist them. If not, the best mob support that they can get from the room to assist.

We have argued in the past about what are potential reasons leading to minimal assist. Is it the equipment of the dodger, the different types of in room mobs, the number of hands or the number of weapons involved, the room itself. In general, it seems like we don't know.

Let's take the complexity out of the room. For H'kkreth - Make the room no mob so that lower level ko'bal don't wander in. Then, maybe only the elite will assist. Even if you only got two to three to support you you'd be in better shape. Alternatively, set the highest level mob in the room to be the most aggro... Either through the order of the room or mobol something like this I believe is currently in place for Kajin. He is the direct aggressor rather than the assister.

Like I said, stupid idea. Just thought I'd throw it out there!

Re: Buggy max engage

by Sanguine » Sun Apr 21, 2019 9:06 pm

Seems odd coding would apply to some of these rooms and not others. What code is needed at these rooms that affect max engage? Delete and recreate that room without the coding? Idk, super counterintuitive.

Re: Buggy max engage

by Elysia » Sun Apr 21, 2019 5:16 pm

See: http://forums.wotmud.info/viewtopic.php?f=16&t=10150 because it's the same answer.

Re: Buggy max engage

by Iblis » Sun Apr 21, 2019 4:43 pm

Think its been answered a couple times before by imms, max engage is coding so they can't do much.

edit:
Different sides, different perks

Kind regards,

Re: Buggy max engage

by Razhak » Sun Apr 21, 2019 4:39 pm

Thats the main thing, I believe this is mainly room-related. There are also some odd-end rooms on dusty which are lower max engage then others

Re: Buggy max engage

by Rig » Sun Apr 21, 2019 4:36 pm

As long as you're in dodge you can do the same thing at Agelmar etc. Also depends on the room I believe. Would have to have an imm look into the engage coding and the rooms!

Re: Buggy max engage

by Razhak » Sun Apr 21, 2019 4:31 pm

The weird thing is, this is not working like this if you hit any LS large patty or cityhead I know off.

Also: normally mobs assist and dont get counted to max engage, thats why sometimes with max engage you can get entire camp engaged on you, while sometimes only 2-3 PCs

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