by poppy » Sat Oct 10, 2015 12:04 pm
Waited till after reboot to try again in case my messing up stop the mobel or something..
HP:Scratched MV:Tiring >
A strong smith says 'Ah good, good.'
* HP:Scratched MV:Tiring >
A strong smith says 'Go ahead, and start smithing.'
* HP:Scratched MV:Tiring > reheat iron
Ok.
* HP:Scratched MV:Tiring >
You drop a bar of iron.
You place the iron on the coals.
* HP:Scratched MV:Tiring >
A bar of iron starts glowing red.
* HP:Scratched MV:Tiring >
Using a pair of tongs you take a red hot bar of iron from the forge.
* HP:Scratched MV:Tiring >
You carefully place the hot iron on the anvil.
* HP:Scratched MV:Tiring >
You grab a hammer.
* HP:Scratched MV:Tiring >
Sparks fly as Poppy hammers the red hot iron.
* HP:Scratched MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Scratched MV:Tiring > scan
k
East: A small dog is here, barking furiously.
* HP:Scratched MV:Tiring > [kill dark]
They aren't here.
* HP:Scratched MV:Tiring > wh
A loud metallic sound rings through the area as metal meets metal.
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Scratched MV:Tiring > scan
East: A small dog is here, barking furiously.
* HP:Scratched MV:Tiring > scan
East: A small dog is here, barking furiously.
* HP:Scratched MV:Tiring >
You reheat a blade so it turns a glowing red.
* HP:Scratched MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Scratched MV:Tiring >
You can now make an indentation along the length of the blade.
* HP:Healthy MV:Tiring > made indentation
Arglebargle, glop-glyf!?!
* HP:Healthy MV:Tiring > make indentation
Ok.
* HP:Healthy MV:Tiring >
You carefully hammer along the length of the blade, making a rounded indentation.
* HP:Healthy MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Healthy MV:Tiring > scan
East: A peddler pawns his wares here.
* HP:Healthy MV:Tiring >
The sound of hammering rings in the air.
* HP:Healthy MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Healthy MV:Tiring > scan
East: A peddler pawns his wares here.
* HP:Healthy MV:Tiring >
You turn the blade and clop a curved indentation on the other side of the blade.
* HP:Healthy MV:Tiring >
A loud clanging reverberates through the smithy.
* HP:Healthy MV:Strong >
You place the hot blade in a barrel of water.
* HP:Healthy MV:Strong >
Steam billows up towards the ceiling.
* HP:Healthy MV:Strong >
You lift the blade and dry it, then place it into the fire again.
* HP:Healthy MV:Strong >
A man gets a bar of iron. <------------------------------------WTF ahahahah
* HP:Healthy MV:Strong >
You take the blade from the fire and start hammering at the edges.
* HP:Healthy MV:Strong > stare
You stare at the sky.
* HP:Healthy MV:Strong > lo man
A man wanders here minding his own business oblivious to your presence.
A man is in excellent condition.
a man is using:
<worn about body> a well-oiled leather coat
<wielded> a rusty dagger
<worn on feet> a pair of well-used worker's boots
* HP:Healthy MV:Strong >
You carefully hammer the edges on both sides of the blade.
* HP:Healthy MV:Strong > or man drop
A man has an indifferent look.
* HP:Healthy MV:Strong > or man drop
or man drop
or man drop
The blade is now symmetrical in shape.
A man has an indifferent look.
* HP:Healthy MV:Strong > A man has an indifferent look.
* HP:Healthy MV:Strong > A man has an indifferent look.
* HP:Healthy MV:Strong >
You place the blade into the barrel.
* HP:Healthy MV:Strong >
Steam billows up towards the ceiling.
* HP:Healthy MV:Strong >
You can now attach the hilt.
* HP:Healthy MV:Strong > attach hilt
Ok.
* HP:Healthy MV:Strong >
You drop a dull-gleaming hunk of rock.
* HP:Healthy MV:Full > lo
A Smokey Blacksmith
Although little more than a wooden shed, the large iron furnace that takes
up the majority of room here keeps this workshop choked with soot at all
times of the day. Various tools for smithing and leatherwork lie on small
tables around the shop intermixed with half-finished projects.
A smokestained paper is tacked to the wall.
[ obvious exits: E ]
Buried halfway into the ground here is an oddly shaped rock.
A stout wooden barrel stands nearby.
A black stallion prances about.
An olive-skinned Altaran woman walks by confidently.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A strong, bulky blacksmith works diligently here.
* HP:Healthy MV:Full > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Healthy MV:Full > get rock
You get a dull-gleaming hunk of rock.
....
Okay not sure if its still stopping on attach hilt like yesterday or if it stopped because a man stole the bar..
Waited till after reboot to try again in case my messing up stop the mobel or something..
HP:Scratched MV:Tiring >
A strong smith says 'Ah good, good.'
* HP:Scratched MV:Tiring >
A strong smith says 'Go ahead, and start smithing.'
* HP:Scratched MV:Tiring > reheat iron
Ok.
* HP:Scratched MV:Tiring >
You drop a bar of iron.
You place the iron on the coals.
* HP:Scratched MV:Tiring >
A bar of iron starts glowing red.
* HP:Scratched MV:Tiring >
Using a pair of tongs you take a red hot bar of iron from the forge.
* HP:Scratched MV:Tiring >
You carefully place the hot iron on the anvil.
* HP:Scratched MV:Tiring >
You grab a hammer.
* HP:Scratched MV:Tiring >
Sparks fly as Poppy hammers the red hot iron.
* HP:Scratched MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Scratched MV:Tiring > scan
k
East: A small dog is here, barking furiously.
* HP:Scratched MV:Tiring > [kill dark]
They aren't here.
* HP:Scratched MV:Tiring > wh
A loud metallic sound rings through the area as metal meets metal.
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Scratched MV:Tiring > scan
East: A small dog is here, barking furiously.
* HP:Scratched MV:Tiring > scan
East: A small dog is here, barking furiously.
* HP:Scratched MV:Tiring >
You reheat a blade so it turns a glowing red.
* HP:Scratched MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Scratched MV:Tiring >
You can now make an indentation along the length of the blade.
* HP:Healthy MV:Tiring > made indentation
Arglebargle, glop-glyf!?!
* HP:Healthy MV:Tiring > make indentation
Ok.
* HP:Healthy MV:Tiring >
You carefully hammer along the length of the blade, making a rounded indentation.
* HP:Healthy MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Healthy MV:Tiring > scan
East: A peddler pawns his wares here.
* HP:Healthy MV:Tiring >
The sound of hammering rings in the air.
* HP:Healthy MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Healthy MV:Tiring > scan
East: A peddler pawns his wares here.
* HP:Healthy MV:Tiring >
You turn the blade and clop a curved indentation on the other side of the blade.
* HP:Healthy MV:Tiring >
A loud clanging reverberates through the smithy.
* HP:Healthy MV:Strong >
You place the hot blade in a barrel of water.
* HP:Healthy MV:Strong >
Steam billows up towards the ceiling.
* HP:Healthy MV:Strong >
You lift the blade and dry it, then place it into the fire again.
* HP:Healthy MV:Strong >
A man gets a bar of iron. <------------------------------------WTF ahahahah
* HP:Healthy MV:Strong >
You take the blade from the fire and start hammering at the edges.
* HP:Healthy MV:Strong > stare
You stare at the sky.
* HP:Healthy MV:Strong > lo man
A man wanders here minding his own business oblivious to your presence.
A man is in excellent condition.
a man is using:
<worn about body> a well-oiled leather coat
<wielded> a rusty dagger
<worn on feet> a pair of well-used worker's boots
* HP:Healthy MV:Strong >
You carefully hammer the edges on both sides of the blade.
* HP:Healthy MV:Strong > or man drop
A man has an indifferent look.
* HP:Healthy MV:Strong > or man drop
or man drop
or man drop
The blade is now symmetrical in shape.
A man has an indifferent look.
* HP:Healthy MV:Strong > A man has an indifferent look.
* HP:Healthy MV:Strong > A man has an indifferent look.
* HP:Healthy MV:Strong >
You place the blade into the barrel.
* HP:Healthy MV:Strong >
Steam billows up towards the ceiling.
* HP:Healthy MV:Strong >
You can now attach the hilt.
* HP:Healthy MV:Strong > attach hilt
Ok.
* HP:Healthy MV:Strong >
You drop a dull-gleaming hunk of rock.
* HP:Healthy MV:Full > lo
A Smokey Blacksmith
Although little more than a wooden shed, the large iron furnace that takes
up the majority of room here keeps this workshop choked with soot at all
times of the day. Various tools for smithing and leatherwork lie on small
tables around the shop intermixed with half-finished projects.
A smokestained paper is tacked to the wall.
[ obvious exits: E ]
Buried halfway into the ground here is an oddly shaped rock.
A stout wooden barrel stands nearby.
A black stallion prances about.
An olive-skinned Altaran woman walks by confidently.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A strong, bulky blacksmith works diligently here.
* HP:Healthy MV:Full > wh
[where ]
Players in your Zone
--------------------
Poppy - A Smokey Blacksmith
* HP:Healthy MV:Full > get rock
You get a dull-gleaming hunk of rock.
....
Okay not sure if its still stopping on attach hilt like yesterday or if it stopped because a man stole the bar..