by Feneon » Fri Jan 06, 2023 11:31 am
This is what you'll notice when this happens to you.
* HP:Healthy MV:Fresh >
The coach slows down as it approaches Caemlyn.
* HP:Healthy MV:Fresh >
One of the coach's horses snorts loudly.
* HP:Healthy MV:Fresh >
The coach has arrived at Caemlyn.
You are helped out of the coach by the driver.
One of the coach's horses snorts loudly.
* HP:Healthy MV:Fresh >
The coach has arrived at Caemlyn.
You are helped out of the coach by the driver.
The way to speed up the coach was to make that happen when you were sent to the room, but the way we make sure no one is trapped in a coach is to have that occur at regular intervals. If you are in the coach when the coach, the moment that the interval occurs then you will be pulled back into the coach.
If you see the coach's horse snort loudly then you can either way and see if you are sent continuous messages or move forward, but be ware that it is the indicator you're looking for.
This is what you'll notice when this happens to you.
* HP:Healthy MV:Fresh >
The coach slows down as it approaches Caemlyn.
* HP:Healthy MV:Fresh > [b]
One of the coach's horses snorts loudly.[/b]
* HP:Healthy MV:Fresh >
The coach has arrived at Caemlyn.
You are helped out of the coach by the driver.
[b]One of the coach's horses snorts loudly.[/b]
* HP:Healthy MV:Fresh >
The coach has arrived at Caemlyn.
You are helped out of the coach by the driver.
The way to speed up the coach was to make that happen when you were sent to the room, but the way we make sure no one is trapped in a coach is to have that occur at regular intervals. If you are in the coach when the coach, the moment that the interval occurs then you will be pulled back into the coach.
If you see the coach's horse snort loudly then you can either way and see if you are sent continuous messages or move forward, but be ware that it is the indicator you're looking for.