by toshiro » Sat Mar 19, 2022 1:50 pm
This doesn't appear to be working for renegade cargomaster
Below the Deck
With no light, and the way out blocked, this area below the deck is
completely dark. Scratch marks can be seen on the wooden trapdoor leading
up, as if someone tried but failed to open it. Brackish water, which gets
deeper as it nears the captain's chambers, has ruined the wood of this
room. Strangely, the door ahead seems bolted tightly enough to hold the
water out.
[ obvious exits: N S ]
Zone: Southwest Tremalking
Door north: cabindoor
Door south: thickdoor
A pair of soft boots, laced to the knee, fade against the earth.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
A lovely delicate bracelet carved from an ivory tusk gleams here on the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A long tunic of shimmering green scales lies here.
A brightly-plumed captain's hat has been carefully set aside.
A one person canoe rests on the ground.
A scroll bearing the names of criminals lies here.
A mirrored lantern has been left here. [2]
A thick hunk of peppered beef has been left here.
* S HP:Hurt MV:Full >
'exit
You drawl 'exit'
* S HP:Hurt MV:Full >
Tic in 7 seconds!
l
Below the Deck
With no light, and the way out blocked, this area below the deck is
completely dark. Scratch marks can be seen on the wooden trapdoor leading
up, as if someone tried but failed to open it. Brackish water, which gets
deeper as it nears the captain's chambers, has ruined the wood of this
room. Strangely, the door ahead seems bolted tightly enough to hold the
water out.
[ obvious exits: N S ]
Zone: Southwest Tremalking
Door north: cabindoor
Door south: thickdoor
A pair of soft boots, laced to the knee, fade against the earth.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
A lovely delicate bracelet carved from an ivory tusk gleams here on the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A long tunic of shimmering green scales lies here.
A brightly-plumed captain's hat has been carefully set aside.
A one person canoe rests on the ground.
A scroll bearing the names of criminals lies here.
A mirrored lantern has been left here. [2]
A thick hunk of peppered beef has been left here.
* S HP:Hurt MV:Full >
open door up
I see no door there.
* S HP:Hurt MV:Full >
search u
You begin searching in that direction...
-
=+
*
*+
=-
-
=+
*
*+
=
-
-=
+*
*+
=-
-
=+
*
*+
=-
You didn't find anything.
The specific room is 1s of the smob, there is an up exit. It requires search to open from above, but it cannot be opened from below.
This doesn't appear to be working for renegade cargomaster
Below the Deck
With no light, and the way out blocked, this area below the deck is
completely dark. Scratch marks can be seen on the wooden trapdoor leading
up, as if someone tried but failed to open it. Brackish water, which gets
deeper as it nears the captain's chambers, has ruined the wood of this
room. Strangely, the door ahead seems bolted tightly enough to hold the
water out.
[ obvious exits: N S ]
Zone: Southwest Tremalking
Door north: cabindoor
Door south: thickdoor
A pair of soft boots, laced to the knee, fade against the earth.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
A lovely delicate bracelet carved from an ivory tusk gleams here on the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A long tunic of shimmering green scales lies here.
A brightly-plumed captain's hat has been carefully set aside.
A one person canoe rests on the ground.
A scroll bearing the names of criminals lies here.
A mirrored lantern has been left here. [2]
A thick hunk of peppered beef has been left here.
* S HP:Hurt MV:Full >
'exit
You drawl 'exit'
* S HP:Hurt MV:Full >
Tic in 7 seconds!
l
Below the Deck
With no light, and the way out blocked, this area below the deck is
completely dark. Scratch marks can be seen on the wooden trapdoor leading
up, as if someone tried but failed to open it. Brackish water, which gets
deeper as it nears the captain's chambers, has ruined the wood of this
room. Strangely, the door ahead seems bolted tightly enough to hold the
water out.
[ obvious exits: N S ]
Zone: Southwest Tremalking
Door north: cabindoor
Door south: thickdoor
A pair of soft boots, laced to the knee, fade against the earth.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
A lovely delicate bracelet carved from an ivory tusk gleams here on the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A long tunic of shimmering green scales lies here.
A brightly-plumed captain's hat has been carefully set aside.
A one person canoe rests on the ground.
A scroll bearing the names of criminals lies here.
A mirrored lantern has been left here. [2]
A thick hunk of peppered beef has been left here.
* S HP:Hurt MV:Full >
open door up
I see no door there.
* S HP:Hurt MV:Full >
search u
You begin searching in that direction...
-
=+
*
*+
=-
-
=+
*
*+
=
-
-=
+*
*+
=-
-
=+
*
*+
=-
You didn't find anything.
The specific room is 1s of the smob, there is an up exit. It requires search to open from above, but it cannot be opened from below.