R7 mobs now costing 2 qps when killed

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Expand view Topic review: R7 mobs now costing 2 qps when killed

Re: R7 mobs now costing 2 qps when killed

by Feneon » Tue Feb 15, 2022 11:27 am

We haven't figured out exactly why this is happening. I believe a solution to avoiding this qp loss is as follows: when you issue a mob do not ungroup it or make it stop following you. If it does stop following you through ungroup then go get a new mob. When you order the mob to follow you then unless you return it to its home zone you will lose QPs. This is as far as I can tell. If you're losing QPs then you should be checking score when you log on and checking it after you lose a mob so you can show the QP loss. We will refund trackable losses.

Re: R7 mobs now costing 2 qps when killed

by byrg » Mon Feb 14, 2022 11:22 pm

Same here... seems like this isn't just a one off or rarity...

Re: R7 mobs now costing 2 qps when killed

by Grabel » Mon Feb 14, 2022 10:05 pm

can confirm qp loss with issued r7 mob when it dies

R7 mobs now costing 2 qps when killed

by Shinji » Mon Feb 14, 2022 12:07 pm

Have been noticing qp loss but have finally gotten proof.


* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >
You scythe an arrogant bridgeguard's body.
An arrogant bridgeguard tries to slash you, but you deflect the blow.
An arrogant bridgeguard barely slashes a morat'torm recruit's body.
A morat'torm recruit pierces an arrogant bridgeguard's left leg.
An arrogant bridgeguard barely slashes a morat'torm recruit's right foot.
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >
A morat'torm recruit panics, and attempts to flee!
Ok.

Tic in 7 seconds!
* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >
p
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Scratched >
You panic and attempt to flee!

i

You scythe an arrogant bridgeguard's body hard.
An arrogant bridgeguard slashes a morat'torm recruit's left leg.
A morat'torm recruit pierces an arrogant bridgeguard's left foot.
An arrogant bridgeguard slashes a morat'torm recruit's body.
You flee head over heels.
The Tear Road
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Tiring >
w
You are carrying:
a plate of roast lamb with apple jelly

* R HP:Scratched MV:Tiring >
Knee Deep in the Muck
[ obvious exits: N E W ]
Zone: The Tear to Illian Road
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Tiring >
e
e
The Tear Road
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

ex
* R HP:Scratched MV:Tiring > The Western Foot of the Erinin Bridge
[ obvious exits: E W U ]
Zone: The Tear Road
Door up: cagedoor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A morat'torm recruit is here, fighting an arrogant bridgeguard.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.

* R HP:Scratched MV:Tiring >
i
An arrogant bridgeguard barely slashes a morat'torm recruit's body.
An arrogant bridgeguard barely slashes a morat'torm recruit's body.
A morat'torm recruit tries to pierce an arrogant bridgeguard, but he deflects the blow.
An arrogant bridgeguard slashes a morat'torm recruit's body.
Obvious exits:
East - The Erinin Bridge
West - The Tear Road
Up - A closed 'cagedoor'

* R HP:Scratched MV:Tiring >
You are carrying:
a plate of roast lamb with apple jelly

* R HP:Scratched MV:Tiring >

An arrogant bridgeguard slashes a morat'torm recruit's body.
An arrogant bridgeguard slashes a morat'torm recruit's left arm.
A morat'torm recruit pierces an arrogant bridgeguard's head.
An arrogant bridgeguard barely slashes a morat'torm recruit's body.

* R HP:Scratched MV:Tiring >
or drop all
order h.recruit drop all
A morat'torm recruit drops a pair of heavy metal gauntlets.
A morat'torm recruit drops a small canoe.
Ok.

* R HP:Scratched MV:Tiring >
or get all
order h.recruit get all
of
order h.recruit flee
A morat'torm recruit gets a small canoe.
A morat'torm recruit gets a pair of heavy metal gauntlets.
Ok.

of
order h.recruit flee
* R HP:Scratched MV:Tiring >
of
order h.recruit flee
of
order h.recruit flee
An arrogant bridgeguard tickles a morat'torm recruit's body with his slash.
An arrogant bridgeguard barely slashes a morat'torm recruit's body.
A morat'torm recruit pierces an arrogant bridgeguard's left arm.
An arrogant bridgeguard barely slashes a morat'torm recruit's body.
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
of
order h.recruit flee
A morat'torm recruit panics, and attempts to flee!
Ok.

of
order h.recruit flee
* R HP:Scratched MV:Tiring >
of
order h.recruit flee
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
of
order h.recruit flee
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
of
order h.recruit flee
A morat'torm recruit panics, and attempts to flee!
Ok.

of
order h.recruit flee
* R HP:Scratched MV:Tiring >
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
note
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring > A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
l
A morat'torm recruit panics, and attempts to flee!
Ok.

* R HP:Scratched MV:Tiring >
[notice ]
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Tiring >
The Western Foot of the Erinin Bridge
Just eastward, the Erinin flows under a large stone bridge, its waters rapidly
heading into the south, gently curving around the city of Tear before the
Fingers of the Dragon. While cracked and weathered, the stone bridge appears
quite sturdy, and is wide enough for two wagon teams to pass side-by-side.
[ obvious exits: E W U ]
Zone: The Tear Road
Door up: cagedoor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A morat'torm recruit is here, fighting an arrogant bridgeguard.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.

* R HP:Scratched MV:Tiring >

An arrogant bridgeguard slashes a morat'torm recruit's head.
An arrogant bridgeguard slashes a morat'torm recruit's body.
A morat'torm recruit tries to pierce an arrogant bridgeguard, but he deflects the blow.
An arrogant bridgeguard slashes a morat'torm recruit's right arm.
A morat'torm recruit tickles an arrogant bridgeguard's body with his pierce.

* R HP:Scratched MV:Tiring >
l
The Western Foot of the Erinin Bridge
Just eastward, the Erinin flows under a large stone bridge, its waters rapidly
heading into the south, gently curving around the city of Tear before the
Fingers of the Dragon. While cracked and weathered, the stone bridge appears
quite sturdy, and is wide enough for two wagon teams to pass side-by-side.
[ obvious exits: E W U ]
Zone: The Tear Road
Door up: cagedoor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A morat'torm recruit is here, fighting an arrogant bridgeguard.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.
An arrogant bridgeguard is here, fighting a morat'torm recruit, riding a black stallion.

* R HP:Scratched MV:Tiring >
w
The Tear Road
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Tiring >
l
The Tear Road
A large bridge appears to your east, crossing the massive Erinin before the
road enters Tear. Northwards, the road continues, winding its way among
rolling hills and green farmlands. A muggy swamp hugs the road on the
western side, blocing passage. A large hill looms to the north-east, with a
thin stream of smoke appearing over its crest.
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Tiring >
i
You are carrying:
a plate of roast lamb with apple jelly

* R HP:Scratched MV:Tiring >
exma pack
sc
Arglebargle, glop-glyf!?!

* R HP:Scratched MV:Tiring > You have 376(392) hit and 117(169) movement points.
You have scored 108500001 experience points and 2173 quest points.
You need 1727319362 exp to level and 827 qp to rank.
You have played 161 days and 13 hours (real time).
This ranks you as Shinji the Der'morat'torm [Morat'torm 7] (Level 51).
You are of the Low Blood.
You are standing.

* R HP:Scratched MV:Tiring >
eat plate

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.95 seconds.

You eat the food.
You are full.

drop plate
* R HP:Scratched MV:Strong >
l
You don't seem to have a plate.

e
* R HP:Scratched MV:Strong >
The Tear Road
A large bridge appears to your east, crossing the massive Erinin before the
road enters Tear. Northwards, the road continues, winding its way among
rolling hills and green farmlands. A muggy swamp hugs the road on the
western side, blocing passage. A large hill looms to the north-east, with a
thin stream of smoke appearing over its crest.
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Strong >
The Western Foot of the Erinin Bridge
[ obvious exits: E W U ]
Zone: The Tear Road
Door up: cagedoor
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a morat'torm recruit is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

ex
* R HP:Scratched MV:Strong >
Obvious exits:
East - The Erinin Bridge
West - The Tear Road
Up - A closed 'cagedoor'

e
* R HP:Scratched MV:Strong >
An arrogant bridgeguard tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - an arrogant bridgeguard: Scratched >

You scythe an arrogant bridgeguard's body.
An arrogant bridgeguard joins an arrogant bridgeguard's fight!
An arrogant bridgeguard joins an arrogant bridgeguard's fight!
An arrogant bridgeguard tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Strong - an arrogant bridgeguard: Scratched >
sc
p
HP:Scratched MP:Strong
You have scored 108500001 experience points and 2171 quest points.
You need 1727319362 exp to level and 829 qp to rank.
You have played 161 days and 13 hours (real time).
This ranks you as Shinji the Der'morat'torm [Morat'torm 7] (Level 51).
You are of the Low Blood.
You are fighting an arrogant bridgeguard.

Re: order mob fol

by Draz » Sun Feb 13, 2022 2:35 am

Think I've only lost abuot 6 qps to it but is frustrating

Re: order mob fol

by Draz » Sun Feb 13, 2022 2:35 am

I found leading anything (rat, raven, another mob) meant I couldn't order r8 mob fol
I also found renting with mob out of home zone i lost qps and mob went home (didnt happen with idle rent - though may have lost qps later)

I'd really really ask - can we have a way to clear rats/ravens following us please?

Re: order mob fol

by Adael » Sat Feb 12, 2022 7:30 pm

Not necessarily reproducing this, but if it helps at all, I just encountered an issue losing QPs with a r7 mob.

Logged on, started out in the barracks.

* HP:Healthy MV:Strong >
l
The Guards' Barracks
Rows of cots line the walls, each one neatly made and spread with a crimson
cover embroidered with the Lion of Andor upon it. In front of each cot is a
wooden chest, each securely locked. Long slit-like windows spike the
eastern wall, designed to let in light but little else. There is a sign
above a doorway to the south.
[ obvious exits: N S ]
Zone: Inner Caemlyn
Door north: oakdoor
Door south: archeddoor
A robust Queen's Guard soldier is here, serving the realm. Aha, a friend!
A white destrier stands here proudly, alert for battle.
Staring down her nose a scribe performs her duties here.
A treasurer stands here, managing the clan coffers.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
Dervid the Queen's Guard armorer works on a shield nearby.
Aldeban, the Queen's Guard's valet, stands ready to assist.
The barracks keeper is here, muttering.

* HP:Healthy MV:Strong >
say open door
st
You say 'open door'

* HP:Healthy MV:Strong >
You are already standing.

* HP:Healthy MV:Strong >
say rally
You say 'rally' Couldn't remember if that still worked or not

* HP:Healthy MV:Strong >
The barracks keeper unlocks and opens the oakdoor.
You are hungry.

* HP:Healthy MV:Strong >
setmob soldier
Mob is set as: soldier.
omf
order soldier follow Adael Cool, this works though
A strapping Queen's Guard soldier starts following you.
Ok.

* HP:Healthy MV:Strong >
group all
lh
lead white

* HP:Healthy MV:Strong >
n
A strapping Queen's Guard soldier is now a member of your group.

* HP:Healthy MV:Strong >
You start leading him.
A white destrier starts following you.

* HP:Healthy MV:Strong >
End of a Corridor
[ obvious exits: N S W ]
Zone: Inner Caemlyn
Door south: oakdoor
A palace servant is here, about his duties.
A palace servant is here, about his duties.
A white destrier has arrived from the south.
A strapping Queen's Guard soldier has arrived from the south.

* HP:Healthy MV:Strong >
ehh
eq white horseeq
You equip a white destrier with a war saddle with stirrups.

* HP:Healthy MV:Strong >
l soldier
This guard is one of the Queen's Guard, part of the Andoran Army that also
serves as the Queen's personal guards. He looks fierce and is certainly no
stranger to combat. He wears a short red cloak over his shining thin mail,
with a large depiction of the White Lion of Andor on the back. He eyes his
surroundings carefully, and appears to always be on guard.

A strapping Queen's Guard soldier is in excellent condition.
A strapping Queen's Guard soldier is healthy. Ah, you're naked, useless to me soldier! Get yourself together

* HP:Healthy MV:Strong >
The oakdoor closes quietly.
You hear a click as the oakdoor is locked shut.

* HP:Healthy MV:Strong >
kds
knock oakdoor s
Ok.

* HP:Healthy MV:Strong >
The jingling of keys can be heard from the south.

* HP:Healthy MV:Strong >
s;group all
The oakdoor opens quietly.
The oakdoor is opened from the other side.
The Guards' Barracks
[ obvious exits: N S ]
Zone: Inner Caemlyn
Door north: oakdoor
Door south: archeddoor
Staring down her nose a scribe performs her duties here.
A treasurer stands here, managing the clan coffers.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
Dervid the Queen's Guard armorer works on a shield nearby.
Aldeban, the Queen's Guard's valet, stands ready to assist.
The barracks keeper is here, muttering.
A white destrier has arrived from the north.
A strapping Queen's Guard soldier has arrived from the north.

* HP:Healthy MV:Strong >
A white destrier is now a member of your group.

* HP:Healthy MV:Strong >
ungroup
A white destrier stops following you.
A strapping Queen's Guard soldier stops following you. Alright, cool, he's not following me anymore
You have disbanded the group.

* HP:Healthy MV:Strong >
lh
lead white
n
You start leading him.
A white destrier starts following you.

* HP:Healthy MV:Strong >
End of a Corridor
[ obvious exits: N S W ]
Zone: Inner Caemlyn
Door south: oakdoor
A palace servant is here, about his duties.
A palace servant is here, about his duties.
A white destrier has arrived from the south.


Went about, did some things, came back to Caemlyn


* R HP:Healthy MV:Haggard >
setmob caemlyn
Mob is set as: caemlyn. I'll get me a proper mob
n
w
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Healthy MV:Haggard >
A Wide Boulevard
[ obvious exits: E S W ]
Zone: Outer Caemlyn
Door north: celldoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
A stout looking guard is here, walking the streets of Caemlyn.

* R HP:Healthy MV:Haggard >
omf
order caemlyn follow Adael
Your leadership status is not that high! Whelp, that's broken

* R HP:Healthy MV:Haggard >
stroke
You stroke your chin thoughtfully.

* R HP:Healthy MV:Haggard >
The Caemlyn cityguard leaves south. vv

* R HP:Healthy MV:Haggard >
s
omf
order caemlyn follow Adael
Winding Path Through the City
[ obvious exits: N S ]
Zone: Outer Caemlyn
A white destrier stands here proudly, alert for battle, being ridden by you.
A stout looking guard is here, walking the streets of Caemlyn.

* R HP:Healthy MV:Haggard >
Your leadership status is not that high! Yep, definitely broken


Rented, came back


* HP:Healthy MV:Haggard >
rh
ride white
A Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A white destrier stands here proudly, alert for battle.

* HP:Healthy MV:Haggard >
You start riding him.

* R HP:Healthy MV:Haggard >
omf
order caemlyn follow Adael
The Caemlyn cityguard starts following you. Cool, renting fixed this
Ok.

* R HP:Healthy MV:Haggard >
group all
The Caemlyn cityguard is now a member of your group.

* R HP:Healthy MV:Haggard >
ungroup
The Caemlyn cityguard stops following you.
You have disbanded the group.

* R HP:Healthy MV:Haggard >
sc
You have 415(415) hit and 19(168) movement points.
You have scored 104742567 experience points and 3595 quest points. Hmmm, this doesn't look right
You need 3757433 exp to level and 6405 qp to rank.
You have amassed 125 Turn points to date.
You have played 312 days and 16 hours (real time).
This ranks you as Adael the Captain [Queen's Guard 8] (Level 50).
You are standing.


My qps didn't look right. For reference, I went back to a log from when I was on Adael yesterday and found this:
* R HP:Healthy MV:Weary >
sc
You have 415(415) hit and 48(168) movement points.
You have scored 104625064 experience points and 3597 quest points.
You need 3874936 exp to level and 6403 qp to rank.
You have amassed 125 Turn points to date.
You have played 312 days and 11 hours (real time).
This ranks you as Adael the Captain [Queen's Guard 8] (Level 50).
You are standing.
Let's go check on the r7 mob I left in the barracks


* HP:Healthy MV:Haggard >
End of a Corridor
[ obvious exits: N S W ]
Zone: Inner Caemlyn
Door south: oakdoor
A palace servant is here, about his duties.

* HP:Healthy MV:Haggard >
kds
knock oakdoor s
Ok.

* HP:Healthy MV:Haggard >
The jingling of keys can be heard from the south.

* HP:Healthy MV:Haggard >
The oakdoor opens quietly.
The oakdoor is opened from the other side.

* HP:Healthy MV:Haggard >
s
The Guards' Barracks
[ obvious exits: N S ]
Zone: Inner Caemlyn
Door north: oakdoor
Door south: archeddoor
Staring down her nose a scribe performs her duties here.
A treasurer stands here, managing the clan coffers.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
Dervid the Queen's Guard armorer works on a shield nearby.
Aldeban, the Queen's Guard's valet, stands ready to assist.
The barracks keeper is here, muttering. Hmmm, not seeing the soldier mob in here

* HP:Healthy MV:Haggard >
setmob soldier
Mob is set as: soldier.
The oakdoor closes quietly.
The barracks keeper locks the oakdoor.


* HP:Healthy MV:Haggard >
scan s
A scribe works here, wearing the Queen's livery.
A tactician's clerk tallies fallen enemies here.
The treasurer for the Queen's Guard of Andor tallies figures.
The Queen's Guard quartermaster stands here, incredibly nondescript. And he didn't move 1s

* HP:Healthy MV:Haggard >
l
The Guards' Barracks
Rows of cots line the walls, each one neatly made and spread with a crimson
cover embroidered with the Lion of Andor upon it. In front of each cot is a
wooden chest, each securely locked. Long slit-like windows spike the
eastern wall, designed to let in light but little else. There is a sign
above a doorway to the south.
[ obvious exits: N S ]
Zone: Inner Caemlyn
Door north: oakdoor
Door south: archeddoor
Staring down her nose a scribe performs her duties here.
A treasurer stands here, managing the clan coffers.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
Dervid the Queen's Guard armorer works on a shield nearby.
Aldeban, the Queen's Guard's valet, stands ready to assist.
The barracks keeper is here, muttering.

* HP:Healthy MV:Haggard >
l soldier
You do not see that here. Yep, he's gone

* HP:Healthy MV:Haggard >
peer
You peer around into the shadows.

Re: order mob fol

by Aureus » Sat Feb 12, 2022 5:38 pm

If you can figure out how to reliably reproduce it let me know.

Re: order mob fol

by Adael » Sat Feb 12, 2022 5:26 pm

Could just be the usual bug where mob lead randomly breaks and you need to rent to fix it.

order mob fol

by Mhaliah » Sat Feb 12, 2022 3:48 pm

ordering mob to follow doesnt get him to follow, saying rally doesnt either. He will flee when ordered if he were following..

Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A robust Queen's Guard soldier is here, serving the realm.
Felurian of the Shadow Dappled Glade is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.
A figure stands here, ready to collect unwanted things.
A draft horse is here.
Lavana of Two Rivers is standing here.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* R HP:Healthy MV:Weary >
Lavana puts a pair of light leather boots in a wooden barrel.

* R HP:Healthy MV:Weary > ungroup
Felurian stops following you.
A strapping Queen's Guard soldier stops following you.
You have disbanded the group.

* R HP:Healthy MV:Weary >
Felurian says 'me?'

* R HP:Healthy MV:Weary > order strapping fol mhaliah
Your leadership status is not that high!

* R HP:Healthy MV:Weary >
Felurian says 'returning after 20 years beacause the damn show.'
Lavana sits down and rests on a bench.

* R HP:Healthy MV:Weary > sa rally
You say 'rally'

* R HP:Healthy MV:Weary > TICK IN 5 SECONDS.
l strapping
This guard is one of the Queen's Guard, part of the Andoran Army that also
serves as the Queen's personal guards. He looks fierce and is certainly no
stranger to combat. He wears a short red cloak over his shining thin mail,
with a large depiction of the White Lion of Andor on the back. He eyes his
surroundings carefully, and appears to always be on guard.

A strapping Queen's Guard soldier is in excellent condition.

a strapping Queen's Guard soldier is using:
<worn on head> a full metal helmet and visor
<worn about body> a cloak of the Caemlyn Guard
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a long-hafted axe with a gold-inlaid head
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Healthy MV:Winded > sa well this could really suck
You say 'well this could really suck'

* R HP:Healthy MV:Winded >
Felurian says 'what?'

* R HP:Healthy MV:Winded > sa he stopped following me
You say 'he stopped following me'

* R HP:Healthy MV:Winded > n
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking guard is here, walking the streets of Caemlyn.

* R HP:Healthy MV:Winded > s
Caemlyn Central Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robust Queen's Guard soldier is here, serving the realm.
Felurian of the Shadow Dappled Glade is standing here, riding a warhorse.
A villager woman performs her daily routine.
A figure stands here, ready to collect unwanted things.
A draft horse is here.
Lavana of Two Rivers is resting here on a bench.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* R HP:Healthy MV:Winded > sa rally
You say 'rally'

* R HP:Healthy MV:Winded >
Dariane has arrived from the north.

* R HP:Healthy MV:Winded >
Dariane leaves east.

* R HP:Healthy MV:Winded > order strapping fol mhaliah
Your leadership status is not that high!

* R HP:Healthy MV:Winded >
Dariane has arrived from the east.

* R HP:Healthy MV:Winded >
Dariane puts a lantern in a wooden barrel.

* R HP:Healthy MV:Winded >
Dariane puts a torch in a wooden barrel.

* R HP:Healthy MV:Winded > TICK IN 5 SECONDS.

Dariane leaves north.

* R HP:Healthy MV:Winded >
Felurian looks at a strapping Queen's Guard soldier.

* R HP:Healthy MV:Winded > order strapping fol
Your leadership status is not that high!

* R HP:Healthy MV:Winded > sigh
You sigh.

* R HP:Healthy MV:Winded > time
It is 4 o'clock am, on the 21st day of the month of Danu, year 1439.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome, new players!

(Server: Sat Feb 12 15:54:43 2022 EST, up for 10 hours, 31 minutes)

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