LOG: Trap reversal Quillian Joined: May 28, 2001 Posted: 2002-04-24 16:32 -------------------------------------------------------------------------------- Was a small group fight, we ran off a few. Mendoze was present, so we were trying to hunt the straglers before they could get re-organized.. Steiner finds Zork in the Monastary, so I go in after him. (edited out ALOT of door spam'n) Entering the Monestary [ obvious exits: N E S W ] *Zork* is standing here. * HP:Healthy MV:Tiring > t 0 c [k dark] You try to blast *Zork*, but he dodges the attack. * HP:Healthy MV:Tiring - Zork: Wounded > Rafiel narrates 'lvl!' [change mood brave] Mood changed to: Brave *Zork* pierces your right leg very hard. You try to blast *Zork*, but he deflects the blow. [bash ] =- *Zork* panics, and attempts to flee! ** *Zork* leaves north. -n t Cancelled. In the Sleepingchamber [ obvious exits: E S ] A hooded monk stands here, muttering a menacing prayer. A hooded monk stands here, muttering a menacing prayer. A hooded monk stands here, muttering a menacing prayer. A spirit of a monk wails in agony. A spirit of a monk wails in agony. A rat has arrived from the south. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > e t The rustydoor seems to be closed. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > s t t Entering the Monestary [ obvious exits: N E S W ] A rat has arrived from the north. * HP:Scratched MV:Tiring > t [k dark] They aren't here. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > not t t l You start paying increased attention to your surroundings. * HP:Scratched MV:Tiring > t [k dark] They aren't here. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > Fandango narrates 'who is resetting AGAIN? we gonna lose struggle agian b/c of these damned reset!' Entering the Monestary The reamins of a dead monk is spread all across the floor in the entrance of the monestary. The smell of death hangs in the air mixing with the smell of incense. Hooks stick out of the wall, for hanging your weapons on. Instead of weapons someone or something has placed the cracked skull of another monk on one of the hooks. To the west one can see some steps. To the east the monestary continues and to the north the monks' sleeping chambers are situated. [ obvious exits: N E S W ] A rat scurries around trying to get out of sight. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > k rat n t A rat stops following you. You blast a rat's head into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * HP:Scratched MV:Tiring > In the Sleepingchamber [ obvious exits: E S ] A hooded monk stands here, muttering a menacing prayer. A hooded monk stands here, muttering a menacing prayer. A hooded monk stands here, muttering a menacing prayer. A spirit of a monk wails in agony. A spirit of a monk wails in agony. * HP:Scratched MV:Tiring > s [k dark] They aren't here. * HP:Scratched MV:Tiring > Entering the Monestary [ obvious exits: N E S W ] The corpse of a rat is lying here. * HP:Scratched MV:Tiring > e t In the Monestary [ obvious exits: E W ] A spirit of a monk wails in agony. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > e t By the Altar [ obvious exits: W U ] A spirit of a monk wails in agony. A rat scurries around trying to get out of sight. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > u t Walking the Stairs [ obvious exits: U D ] A spirit of a monk wails in agony. A spirit of a monk wails in agony. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > t [k dark] They aren't here. u * HP:Scratched MV:Tiring > Saenek narrates 'Mendoze and 2 others by orc ent in blight guys' In the Tower Overlooking the Forest [ obvious exits: D ] A spirit of a monk wails in agony. * HP:Scratched MV:Tiring > d d Walking the Stairs [ obvious exits: U D ] A spirit of a monk wails in agony. A spirit of a monk wails in agony. * HP:Scratched MV:Tiring > k rat A spirit of a monk tries to hit you, but you parry successfully. A spirit of a monk joins a spirit of a monk's fight! No way! You're fighting for your life! * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > They aren't here. * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > - f A spirit of a monk tries to hit you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you parry successfully. * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!pirit of a monk: Healthy > Xaviar narrates 'nod' You flee head over heels. By the Altar [ obvious exits: W U ] A spirit of a monk wails in agony. A rat scurries around trying to get out of sight. * HP:Scratched MV:Tiring > k rat s You blast a rat's body extremely hard. A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * HP:Scratched MV:Tiring > sw Alas, you cannot go that way... * HP:Scratched MV:Tiring > Swim in what direction? * HP:Scratched MV:Tiring > not Steiner narrates 'nod' You stop paying increased attention to your surroundings. * HP:Scratched MV:Tiring > w t In the Monestary [ obvious exits: E W ] A spirit of a monk wails in agony. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > w Entering the Monestary [ obvious exits: N E S W ] The corpse of a rat is lying here. *Zork* is standing here. * HP:Scratched MV:Tiring > not t You start paying increased attention to your surroundings. c * HP:Scratched MV:Tiring > [k dark] You try to blast *Zork*, but he parries successfully. [bash ] ing - Zork: Wounded > - *Zork* tries to pierce you, but you parry successfully. =+ *Zork* panics, and attempts to flee! *+= *Zork* leaves east. = They're not here anymore! * HP:Scratched MV:Tiring > t t t [k dark] They aren't here. e * HP:Scratched MV:Tiring > t t t [k dark] You try to blast *Zork*, but he dodges the attack. t * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. You try to blast *Zork*, but he deflects the blow. No way! You're fighting for your life! * HP:Scratched MV:Tiring - Zork: Wounded > c [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > Jaysun chats 'My first ever lvl 30 char, my first ever char too tho , and first month ..*grin*' [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! [bash ] ing - Zork: Wounded > +- *Zork* leaves south. = They're not here anymore! * HP:Scratched MV:Tiring > t s t t [k dark] They aren't here. * HP:Scratched MV:Tiring > The Great Library [ obvious exits: N ] A bookshelf made from imported wood stands against the wall here. *Zork* is standing here. A rat scurries around trying to get out of sight. A spirit of a monk wails in agony. Kurel narrates 'Funny.. one of these days the seanchan are going to win that way ' * HP:Scratched MV:Tiring > [k dark] You try to blast *Zork*, but he dodges the attack. * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > c A rat starts following you. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* closes the oakdoor. [bash ] *+ A spirit of a monk tries to hit you, but you parry successfully. *Zork* pierces your body hard. =- *Zork* tries to pierce you, but you parry successfully. As *Zork* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Tiring - Zork: Wounded > You swiftly dodge a spirit of a monk's attempt to hit you. *Zork* tries to pierce you, but you deflect the blow. * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. * HP:Scratched MV:Tiring - Zork: Wounded > A spirit of a monk tries to hit you, but you dodge the attack. *Zork* tries to pierce you, but you deflect the blow. You try to blast *Zork*, but he deflects the blow. * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* opens the oakdoor. * HP:Scratched MV:Tiring - Zork: Wounded > nar On him in the Library. *Zork* panics, and attempts to flee! * HP:Scratched MV:Tiring - Zork: Wounded > You swiftly dodge a spirit of a monk's attempt to hit you. You try to blast *Zork*, but he parries successfully. You narrate 'On him in the Library.' * HP:Scratched MV:Tiring - Zork: Wounded > op oakdoor op oakdoor *Zork* leaves north. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* tries to pierce you, but you deflect the blow. It's already open! * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > *Zork* closes the oakdoor. Ok. Cacamatzin chats 'what kick good for yaLL?' * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > *Zork* closes the oakdoor. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* tries to pierce you, but you deflect the blow. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you parry successfully. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > -- At this point, I'm opening the door, he's closing it... I'm trying to get my bearing-- * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor It's already open! * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* closes the oakdoor. Ok. op oakdoor * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* tries to pierce you, but you parry successfully. *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* tries to pierce you, but you deflect the blow. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Scratched > op oakdoor *Zork* tries to pierce you, but you deflect the blow. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk hits your body. *Zork* tries to pierce you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. Khone chats 'nothing anymore' *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > *Zork* closes the oakdoor. Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > *Zork* closes the oakdoor. Wes chats 'hurting moves' Ok. * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > *Zork* closes the oakdoor. [change mood wimpy] Mood changed to: Wimpy * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you deflect the blow. clo oakdoor * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > It's already closed! clo oakdoor * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. It's already closed! * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > It's already closed! * HP:Scratched MV:Tiring - a spirit of a monk: Healthy > *Zork* pierces your right leg very hard. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Khone chats 'timer too longdebilitating' nar Get in here * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > You narrate 'Get in here ' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you dodge the attack. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > bash monk Your hands pass right through a spirit of a monk! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you dodge the attack. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Detritus narrates 'in oakdoor?' rol * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > You roll your eyes. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you deflect the blow. Wes chats 'they chaged it?' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > nar Nods. *Zork* tries to pierce you, but you deflect the blow. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > You narrate 'Nods.' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you parry successfully. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > nar In library. whe Khone chats 'it has a lag timer on it now' You narrate 'In library.' Cacamatzin chats 'so kikc is poopoo?' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Players in your Zone -------------------- Xaviar - Passing Some Tombstones Cean - In a Dying Orchard Detritus - Entering the Monestary Quillian - The Great Library Steiner - On the Stone Steps * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* tries to pierce you, but you deflect the blow. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you dodge the attack. Khone chats 'yes, it is' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* looks at you. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Detritus has arrived from the north. A warhorse has arrived from the north. --Muwahahaha, Now who's trapped! (at this point.. I was spamming that door closed, HARD)-- * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* closes the oakdoor. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Detritus tries to blast *Zork*, but he deflects the blow. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Detritus tries to blast *Zork*, but he deflects the blow. *Zork* tries to pierce you, but you deflect the blow. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you parry successfully. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor clo oakdoor *Zork* pierces your right leg very hard. It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. Ok. *Zork* panics, and attempts to flee! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > It's already closed! HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor *Zork* pierces your head extremely hard. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk hits your body very hard. It's already closed! Detritus sends *Zork* sprawling with a powerful bash! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor It's already closed! Detritus blasts *Zork*'s body into bloody fragments! A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you parry successfully. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor clo oakdoor It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > It's already closed! Detritus narrates 'close it' clo oakdoor * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Detritus blasts *Zork*'s right leg into bloody fragments! *Zork* panics, and attempts to flee! You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you deflect the blow. It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > nar Am *Zork* opens the oakdoor. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > You narrate 'Am' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you dodge the attack. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor clo oakdoor Ok. * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > Xaviar narrates 'ack' * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! *Zork* avoids being bashed by Detritus who loses his balance and falls! *Zork* panics, and attempts to flee! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor clo oakdoor It's already closed! * HP:Hurt MV:Tiring - a spirit of a monk: Healthy > clo oakdoor *Zork* tries to pierce you, but you parry successfully. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk hits your head hard. *Zork* tries to pierce you, but you parry successfully. It's already closed! *Zork* opens the oakdoor. Ok. clo oakdoor * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > clo oakdoor *Zork* panics, and attempts to flee! It's already closed! clo oakdoor * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > It's already closed! clo oakdoor * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus clambers to his feet. It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > clo oakdoor Detritus tries to blast *Zork*, but he dodges the attack. Xaviar narrates '3 1w orch ent' It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus tries to blast *Zork*, but he parries successfully. *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* opens the oakdoor. Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you dodge the attack. It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > alias a clo oakdoor It's already closed! Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a a a Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Ok. *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus sends *Zork* sprawling with a powerful bash! *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus blasts *Zork*'s left arm into bloody fragments! *Zork* panics, and attempts to flee! You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you parry successfully. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Detritus blasts *Zork*'s right arm into bloody fragments! *Zork* panics, and attempts to flee! A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you parry successfully. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! The oakdoor is opened from the other side. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. a *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you parry successfully. *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! Xaviar narrates 'Saernek, whered you go?' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! *Zork* avoids being bashed by Detritus who loses his balance and falls! *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you dodge the attack. You are thirsty. *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! dia zork * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Khone chats 'and if you miss, that's your only chance' *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Saenek narrates 'split, my horse has no mvs' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a a *Zork* panics, and attempts to flee! Zork looks pretty hurt. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! Detritus clambers to his feet. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. You swiftly dodge a spirit of a monk's attempt to hit you. *Zork* panics, and attempts to flee! Detritus tries to blast *Zork*, but he parries successfully. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Steiner narrates 'on outside manjion' *Zork* opens the oakdoor. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you dodge the attack. *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. Xaviar narrates 'nod' [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. *Zork* panics, and attempts to flee! *Zork* avoids being bashed by Detritus who loses his balance and falls! *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you deflect the blow. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! *Zork* tries to pierce you, but you parry successfully. [clo oakdoor] It's already closed! Veresiny narrates 'where trolls' * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* tries to pierce you, but you deflect the blow. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > [clo oakdoor] It's already closed! Barahir chats 'didnt say it worked well *snicker*' *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus sends *Zork* sprawling with a powerful bash! *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Xaviar narrates 'orchard' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Saenek narrates 'i come up in another tick' [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Detritus tries to blast *Zork*, but he deflects the blow. You fail to blast a spirit of a monk. A spirit of a monk tickles your right arm with its hit. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus blasts *Zork*'s body into bloody fragments! *Zork* panics, and attempts to flee! A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you dodge the attack. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > wave zork *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Steiner narrates 'i out' *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! You wave goodbye to *Zork*. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! Xaviar narrates 'focker' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* avoids being bashed by Detritus who loses his balance and falls! *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. You fail to blast a spirit of a monk. A spirit of a monk hits your head very hard. *Zork* tries to pierce you, but you deflect the blow. [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* stares at the sky. Xaviar narrates 'no food' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! Cean narrates 'on' a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Detritus tries to blast *Zork*, but he parries successfully. *Zork* pierces your body very hard. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* pierces your right leg very hard. *Zork* opens the oakdoor. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. --Finally Zork's re-inforcments show up.. Turns out I spam harder then them though -- * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a The oakdoor is opened from the other side. Wes chats 'yes' [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a a *Zork* tries to pierce you, but you parry successfully. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you parry successfully. The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. *Zork* avoids being bashed by Detritus who loses his balance and falls! *Zork* panics, and attempts to flee! [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. Xaviar narrates 'where?' [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Steiner narrates 'i gap atm call if needed' *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a a a a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* tries to pierce you, but you parry successfully. A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* tries to pierce you, but you deflect the blow. *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a a a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* tries to pierce you, but you parry successfully. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you parry successfully. *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. *Zork* avoids being bashed by Detritus who loses his balance and falls! *Zork* panics, and attempts to flee! [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* opens the oakdoor. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a The oakdoor is opened from the other side. Xaviar narrates 'where you on?' [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. a a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > l *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* pierces your body hard. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a a *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* pierces your left arm hard. *Zork* panics, and attempts to flee! The oakdoor is opened from the other side. Detritus narrates 'i zerk' The Great Library Books, books and more books. This is indeed a great library. The high ceiling makes it possible for fifteen-feet-high bookshelves to cover all walls, filled with books gathered from all around the world. Small desks and stools are place all over the library for the monks to use when they read. No one has been in here for a long time judging from the dust covering the whole room. The only obvious exit is through a door to the north. [ obvious exits: N ] A bookshelf made from imported wood stands against the wall here. A warhorse is here, stamping his feet impatiently. Detritus the Rock |Gaidin| is here, fighting Zork. *Zork* is here, fighting YOU! A rat scurries around trying to get out of sight. A spirit of a monk is here, fighting YOU! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > *Zork* panics, and attempts to flee! [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a You fail to blast a spirit of a monk. You swiftly dodge a spirit of a monk's attempt to hit you. The oakdoor is opened from the other side. [clo oakdoor] Ok. --Edited upwards of 16 inbetween round spams -- * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Detritus tries to blast *Zork*, but he parries successfully. You fail to blast a spirit of a monk. You swiftly dodge a spirit of a monk's attempt to hit you. The oakdoor is opened from the other side. *Zork* avoids being bashed by Detritus who loses his balance and falls! [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Steiner narrates 'where det?' The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a Detritus tries to blast *Zork*, but he parries successfully. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you parry successfully. The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus sends *Zork* sprawling with a powerful bash! [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus blasts *Zork*'s body into bloody fragments! *Zork* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Still better. Experience pays off. << You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Healthy >nar Zork RIP Detritus gets a thin vial of yellow fluid from the corpse of Zork. Detritus gets a pair of jumara-skin boots from the corpse of Zork. Detritus gets a pair of earthen colored breeches from the corpse of Zork. Detritus gets a belt pack from the corpse of Zork. Detritus gets a red trident badge from the corpse of Zork. Detritus gets a red cloth belt from the corpse of Zork. Detritus gets a silver sai from the corpse of Zork. Detritus gets a silver etched shield from the corpse of Zork. Detritus gets an ivy bracelet from the corpse of Zork. Detritus gets a jeweled wristcuff from the corpse of Zork. Detritus gets a pair of dark gloves from the corpse of Zork. Detritus gets a yellow shawl from the corpse of Zork. Detritus gets a black sheath embroidered with a White Hart from the corpse of Zork. Detritus gets a dark, hooded cloak from the corpse of Zork. Detritus gets a bearskin tunic from the corpse of Zork. Detritus gets a shimmering pendant of obsidian from the corpse of Zork. Detritus gets a shimmering pendant of obsidian from the corpse of Zork. Detritus gets a braided leather and silver headband from the corpse of Zork. Detritus gets a gold ring from the corpse of Zork. Detritus gets a gold ring from the corpse of Zork. Detritus gets a silver badge with a black fang from the corpse of Zork. [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Xaviar tells you 'foling Steiner now' [clo oakdoor] It's already closed! You strike at a spirit of a monk, but a heavy club passes through it. You swiftly dodge a spirit of a monk's attempt to hit you. The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. The oakdoor is opened from the other side. Detritus fails to blast a spirit of a monk. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. You cackle gleefully. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > a The oakdoor is opened from the other side. You narrate 'Zork RIP' a * HP:Wounded MV:Tiring - a spirit of a monk: Healthy > Detritus blasts a spirit of a monk's body very hard. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you parry successfully. The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Scratched > a The oakdoor is opened from the other side. [clo oakdoor] Ok. Saenek narrates 'woo!' [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Scratched > a The oakdoor is opened from the other side. Xaviar narrates 'woot' [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Scratched > [clo oakdoor] It's already closed! Cean narrates 'NICE' * HP:Wounded MV:Tiring - a spirit of a monk: Scratched > a Detritus blasts a spirit of a monk's left arm into bloody fragments! You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you parry successfully. Uryk narrates 'hehe nice' The oakdoor is opened from the other side. [clo oakdoor] Ok. --At this point, Mendoze's group still wants in.. but we've got to get this mob off of me before I can get out... well.. relatively easily that is-- Cacamatzin chats 'nice nice!' * HP:Wounded MV:Tiring - a spirit of a monk: Hurt > Jaysun narrates 'Woot nice' The oakdoor is opened from the other side. [clo oakdoor] Ok. a * HP:Wounded MV:Tiring - a spirit of a monk: Hurt > a Detritus fails to blast a spirit of a monk. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you deflect the blow. The oakdoor is opened from the other side. [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Hurt > a The oakdoor is opened from the other side. Fandango tells you 'NICE' [clo oakdoor] Ok. Kurel narrates 'Nice Quillpen ' * HP:Wounded MV:Tiring - a spirit of a monk: Hurt > The oakdoor is opened from the other side. [clo oakdoor] Ok. Shacakon narrates 'shweet!' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Hurt > a The oakdoor is opened from the other side. [clo oakdoor] Ok. Detritus blasts a spirit of a monk's right arm extremely hard. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you deflect the blow. The oakdoor is opened from the other side. Fandango tells you 'how?' [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Wounded > a The oakdoor is opened from the other side. Detritus narrates 'where you?' [clo oakdoor] Ok. * HP:Wounded MV:Tiring - a spirit of a monk: Wounded > a Detritus fails to blast a spirit of a monk. You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! a * HP:Wounded MV:Tiring - a spirit of a monk: Wounded > Detritus narrates 'others group' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Wounded > Detritus blasts a spirit of a monk's head into bloody fragments! You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you parry successfully. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Wounded > reply Spamable door. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Wounded > Detritus blasts a spirit of a monk's right leg into bloody fragments! A spirit of a monk swiftly dodges your attempt to blast it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Battered > Xaviar narrates 'Steiner and I on Xen' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Battered > Detritus blasts a spirit of a monk's right foot into bloody fragments! You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you parry successfully. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Battered > Steiner narrates 'on xen' [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Battered > Detritus blasts a spirit of a monk's right arm very hard. You strike at a spirit of a monk, but a heavy club passes through it. A spirit of a monk tries to hit you, but you deflect the blow. [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Beaten > whe You reply to Fandango 'Spamable door.' * HP:Wounded MV:Tiring - a spirit of a monk: Beaten > [clo oakdoor] It's already closed! * HP:Wounded MV:Tiring - a spirit of a monk: Beaten > The Great Library Books, books and more books. This is indeed a great library. The high ceiling makes it possible for fifteen-feet-high bookshelves to cover all walls, filled with books gathered from all around the world. Small desks and stools are place all over the library for the monks to use when they read. No one has been in here for a long time judging from the dust covering the whole room. The only obvious exit is through a door to the north. [ obvious exits: N ] The corpse of Zork is lying here. A bookshelf made from imported wood stands against the wall here. A warhorse is here, stamping his feet impatiently. Detritus the Rock |Gaidin| is here, fighting a spirit of a monk. A rat scurries around trying to get out of sight. A spirit of a monk is here, fighting YOU! * HP:Wounded MV:Tiring - a spirit of a monk: Beaten > Players in your Zone -------------------- Xaviar - On the Stone Steps Steiner - On the Stone Steps Detritus - The Great Library Quillian - The Great Library * HP:Wounded MV:Tiring - a spirit of a monk: Beaten > Noctem tells you 'grats ' Steiner narrates 'on entrance to that temple' Xaviar narrates 'fook, Mendoze here' * HP:Wounded MV:Tiring - a spirit of a monk: Beaten > Detritus blasts a spirit of a monk's left leg into bloody fragments! You fail to blast a spirit of a monk. A spirit of a monk tries to hit you, but you deflect the blow. * HP:Wounded MV:Tiring - a spirit of a monk: Critical > Fandango tells you 'insided monk?' * HP:Wounded MV:Tiring - a spirit of a monk: Critical > Cean narrates 'im in, beaten' * HP:Wounded MV:Tiring - a spirit of a monk: Critical > Detritus blasts a spirit of a monk's body into bloody fragments! A spirit of a monk is dead! R.I.P. You receive your share of experience... Three times is the charm! A spirit of a monk disappears into nothing. * HP:Wounded MV:Tiring > Jaysun narrates 'Anyone around Mirk want to group, exp sucks when im not grouped..and rufferto ain't here.' tell Fandango nods * HP:Wounded MV:Tiring > You tell Fandango 'nods' * HP:Wounded MV:Tiring > op oakdoor n Fandango tells you 'nice freaking kill bro' Ok. t * HP:Wounded MV:Tiring > *Grenk* has arrived from the north. Entering the Monestary [ obvious exits: N E S W ] The corpse of a rat is lying here. A rat has arrived from the south. Detritus has arrived from the south. A warhorse has arrived from the south. * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > Cean narrates 'just bash mendoze, hes a CAKE' * HP:Wounded MV:Tiring > t t [k dark] They aren't here. * HP:Wounded MV:Tiring > t [k dark] They aren't here. * HP:Wounded MV:Tiring > s t *Grenk* has arrived from the south. [k dark] You try to blast *Grenk*, but he deflects the blow. * HP:Wounded MV:Tiring - Grenk: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Grenk: Healthy > Fandango tells you 'you rule ' [k dark] You do the best you can! * HP:Wounded MV:Tiring - Grenk: Healthy > Detritus leaves west. A warhorse leaves west. * HP:Wounded MV:Tiring - Grenk: Healthy > *Grenk* tries to slice you, but you parry successfully. You try to blast *Grenk*, but he parries successfully. * HP:Wounded MV:Tiring - Grenk: Healthy > 0 [change mood brave] Mood changed to: Brave * HP:Wounded MV:Tiring - Grenk: Healthy > l *Grenk* slices your right arm into bloody fragments! You try to blast *Grenk*, but he deflects the blow. * HP:Battered MV:Tiring - Grenk: Healthy > Entering the Monestary The reamins of a dead monk is spread all across the floor in the entrance of the monestary. The smell of death hangs in the air mixing with the smell of incense. Hooks stick out of the wall, for hanging your weapons on. Instead of weapons someone or something has placed the cracked skull of another monk on one of the hooks. To the west one can see some steps. To the east the monestary continues and to the north the monks' sleeping chambers are situated. [ obvious exits: N E S W ] The corpse of a rat is lying here. *Grenk* is here, fighting YOU! A rat scurries around trying to get out of sight. * HP:Battered MV:Tiring - Grenk: Healthy > bash Steiner narrates 'i beat' Alta narrates 'group your horse' Xaviar narrates 'I'm out' =+HP:Battered MV:Tiring - Grenk: Healthy > Cean narrates 'and xen doesent do any dmg with his i&g' +* *Grenk* tries to slice you, but you deflect the blow. As *Grenk* avoids your bash, you topple over and fall to the ground! * HP:Battered MV:Tiring - Grenk: Healthy > - f n w *Grenk* tries to slice you, but you deflect the blow. * HP:Battered MV:Tiring - Grenk: Healthy > [change mood wimpy] Mood changed to: < -------------------------------------------------------------------------------- Quillian Joined: May 28, 2001 Posted: 2002-04-24 16:36 -------------------------------------------------------------------------------- You panic and attempt to flee!k: Healthy > You flee head over heels. The Great Library [ obvious exits: N ] The corpse of Zork is lying here. A bookshelf made from imported wood stands against the wall here. Entering the Monestary [ obvious exits: N E S W ] The corpse of a rat is lying here. *Grenk* is standing here. A rat scurries around trying to get out of sight. * HP:Battered MV:Tiring > On the Stone Steps [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving west. The corpse of a spotted horse is lying here. A warhorse is here, stamping his feet impatiently. *Xen* is standing here. A *trolloc* is standing here. *Sojin* is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A sickly, skinny deer stands here in a daze. A rat has arrived from the east. * HP:Battered MV:Tiring > w w A *trolloc* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! w * HP:Battered MV:Tiring - Vokun: Wounded > *Xen* slashes your left leg very hard. Wes narrates 'u can't ride it then alta' No way! You're fighting for your life! * HP:Battered MV:Tiring - Vokun: Wounded > No way! You're fighting for your life! * HP:Battered MV:Tiring - Vokun: Wounded > f w w You panic and attempt to flee! w You flee head over heels. Entering the Monestary [ obvious exits: N E S W ] The corpse of a rat is lying here. *Grenk* is standing here. On the Stone Steps [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving west. The corpse of a spotted horse is lying here. A rat scurries around trying to get out of sight. A warhorse is here, stamping his feet impatiently. *Xen* is standing here. A *trolloc* is standing here. *Sojin* is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A sickly, skinny deer stands here in a daze. w * HP:Battered MV:Tiring > The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A snake is crawling through the water here. A rat has arrived from the east. * HP:Battered MV:Tiring > w Path Before the Gate [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Detritus the Rock |Gaidin| is standing here. A rat has arrived from the east. * HP:Battered MV:Winded > Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. Detritus has arrived from the east. * HP:Battered MV:Winded > s Path to the Old Monastery [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A snake is crawling through the water here. A rat has arrived from the east. Detritus has arrived from the east. * HP:Battered MV:Winded > s Your heartbeat calms down more as you feel less panicked. Detritus leaves east. Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > w w s The Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A small grasshopper hops from place to place. A snake is crawling through the water here. A rat has arrived from the east. * HP:Battered MV:Winded > s A Stand of Trees [ obvious exits: N E ] * HP:Battered MV:Winded > nar Few. Steiner narrates 'zork ripped?' Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Detritus has arrived from the east. You narrate 'Few.' * HP:Battered MV:Winded > Xaviar narrates 'omfg' * HP:Battered MV:Winded > e s s The Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A small grasshopper hops from place to place. A snake is crawling through the water here. Detritus has arrived from the west. * HP:Battered MV:Winded > s A Narrow Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A rat has arrived from the north. Detritus has arrived from the north. e * HP:Battered MV:Winded > Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A mole is here. A squirrel is here, chittering. A sickly, skinny deer stands here in a daze. Detritus has arrived from the north. s * HP:Battered MV:Winded > es By the Large Stone [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A rat has arrived from the north. Detritus has arrived from the north. es * HP:Battered MV:Winded > es Alas, you cannot go that way... * HP:Battered MV:Winded > e The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A baby lizard scampers about. Detritus has arrived from the north. * HP:Battered MV:Winded > Fandango tells you 'must feel aweosome, enjoy the feeling bro ' Xaviar narrates 'lagging like a mofo' Arglebargle, glop-glyf!?! * HP:Battered MV:Winded > s Arglebargle, glop-glyf!?! s * HP:Battered MV:Winded > Arglebargle, glop-glyf!?! s * HP:Battered MV:Winded > Alas, you cannot go that way... e * HP:Battered MV:Winded > s Moldy Earth [ obvious exits: N S W ] Detritus has arrived from the north. * HP:Battered MV:Winded > Rotten Ground [ obvious exits: N S W ] A sickly, skinny deer stands here in a daze. A rat has arrived from the north. Detritus has arrived from the north. * HP:Battered MV:Winded > Sinister Forest [ obvious exits: N S W ] A sickly, skinny deer stands here in a daze. A rat has arrived from the north. Detritus has arrived from the north. * HP:Battered MV:Weary > e s s Alas, you cannot go that way... * HP:Battered MV:Weary > Withering Woods [ obvious exits: N E S W ] A rat has arrived from the north. Detritus has arrived from the north. * HP:Battered MV:Weary > Spoiled Trees [ obvious exits: E S W ] A rat has arrived from the west. Detritus has arrived from the west. s * HP:Battered MV:Weary > Decaying Forest [ obvious exits: N E S W ] A rat scurries around trying to get out of sight. A wild boar runs through the forest. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A rat has arrived from the north. Detritus has arrived from the north. w * HP:Battered MV:Weary > Dark Forest [ obvious exits: N E S W ] A panther stalks through the wilderness. A rat has arrived from the north. Detritus has arrived from the north. s * HP:Battered MV:Weary > Dark Forest [ obvious exits: N S W ] A rancid slab of decaying meat lies here, covered with maggots. A glob of muddy leaves sits here, oozing a foul liquid. A thick, stout plant with spiny foliage seems to quiver as you approach. Detritus has arrived from the north. w * HP:Battered MV:Weary > Dark Forest [ obvious exits: N E S W ] A glob of muddy leaves sits here, oozing a foul liquid. An elk with massive antlers eyes you with curiosity. A rat has arrived from the east. Detritus has arrived from the east. s * HP:Battered MV:Weary > w Dark Forest [ obvious exits: N E W ] There are some tracks of an animal leaving west. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. A rat has arrived from the north. Detritus has arrived from the north. * HP:Battered MV:Weary > s Creepy Forest [ obvious exits: N E ] There are some tracks of a humanoid leaving east. An elk with massive antlers eyes you with curiosity. A rat has arrived from the east. Detritus has arrived from the east. e * HP:Battered MV:Haggard > Alas, you cannot go that way... s * HP:Battered MV:Haggard > e Alas, you cannot go that way... s * HP:Battered MV:Haggard > Alas, you cannot go that way... es * HP:Battered MV:Haggard > es Dark Forest [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. A rat has arrived from the west. Detritus has arrived from the west. * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Dark Forest [ obvious exits: N E S W ] A wild boar runs through the forest. A rat has arrived from the west. Detritus has arrived from the west. * HP:Battered MV:Haggard > Dark Forest [ obvious exits: N E ] An elk with massive antlers eyes you with curiosity. A rat scurries around trying to get out of sight. An ancient, gnarled tree looms over you. A rat has arrived from the north. Detritus has arrived from the north. * HP:Battered MV:Haggard > Arglebargle, glop-glyf!?! * HP:Battered MV:Haggard > Detritus says 'got vial quil?' Arglebargle, glop-glyf!?! * HP:Battered MV:Haggard > Xaviar narrates 'flee didn't go through for 4 rounds =/' * HP:Battered MV:Haggard > k rat A rat stops following you. You blast a rat's head into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. not * HP:Battered MV:Haggard > You stop paying increased attention to your surroundings. * HP:Battered MV:Haggard > Steiner narrates 'did you guys get zork before we had to go though?' * HP:Battered MV:Haggard > Veresiny narrates 'YES he respondes' * HP:Battered MV:Haggard > get vial pouch You get a thin vial of yellow fluid from a soft leather pouch. * HP:Battered MV:Haggard > Detritus narrates 'yea' * HP:Battered MV:Haggard > Uryk narrates 'any newbies need the mine overlord's eq?' dia detritus * HP:Battered MV:Haggard > Detritus has some small wounds and bruises. * HP:Battered MV:Haggard > Steiner narrates 'nice detritus and quillian' Xaviar narrates 'orch ent clear?' * HP:Battered MV:Haggard > 'You scalp too? Detritus says '7 mv' You say 'You scalp too?' * HP:Battered MV:Haggard > Fandango narrates 'worth 300+ tps from struggle gratz quill ' * HP:Battered MV:Haggard > *Xen* slashes Detritus's left arm. * HP:Battered MV:Haggard > t t 0 c [k dark] You blast *Xen*'s right foot hard. * HP:Battered MV:Haggard - Detritus: Hurt - Xen: Wounded > [k dark] You do the best you can! * HP:Battered MV:Haggard - Detritus: Hurt - Xen: Wounded > You try to blast *Xen*, but he dodges the attack. The ancient tree barely hits Xen's left leg. Detritus tries to blast *Xen*, but he deflects the blow. *Xen* tickles Detritus's body with his slash. Steiner narrates 'sorry had to run i was beat' [change mood brave] Mood changed to: Brave [bash ] ard - Detritus: Hurt - Xen: Wounded > + The ancient tree tries to hit Xen, but he deflects the blow. *Xen* tickles Detritus's body with his slash. -= Your bash at *Xen* sends him sprawling! * HP:Battered MV:Haggard - Detritus: Hurt - Xen: Wounded > l Dark Forest In every direction there are trees, and more trees. They are so densely packed that it is difficult to move through them. It is impossible to walk in a straight line at all, and it would be quite easy to become discombobulated and lost very quickly. It is impossible to see the sky through the branches above. [ obvious exits: N E ] The corpse of a rat is lying here. *Xen* is sitting here. Detritus the Rock |Gaidin| is here, fighting Xen. An elk with massive antlers eyes you with curiosity. The ancient tree is here, fighting Xen. * HP:Battered MV:Haggard - Detritus: Hurt - Xen: Wounded > The ancient tree barely tickles Xen's body with its hit. You blast *Xen*'s right arm hard. Detritus blasts *Xen*'s right foot into bloody fragments! *Xen* panics, and attempts to flee! * HP:Battered MV:Haggard - Detritus: Hurt - Xen: Battered > *Xen* leaves north. * HP:Battered MV:Haggard > loo xen t t You do not see that here. t * HP:Battered MV:Haggard > [k dark] They aren't here. * HP:Battered MV:Haggard > [k dark] They aren't here. * HP:Battered MV:Haggard > [k dark] They aren't here. * HP:Battered MV:Haggard > t [k dark] They aren't here. * HP:Battered MV:Haggard > t t [k dark] They aren't here. * HP:Battered MV:Haggard > [k dark] They aren't here. l * HP:Battered MV:Haggard > t t Dark Forest In every direction there are trees, and more trees. They are so densely packed that it is difficult to move through them. It is impossible to walk in a straight line at all, and it would be quite easy to become discombobulated and lost very quickly. It is impossible to see the sky through the branches above. [ obvious exits: N E ] There are some tracks of a trolloc leaving north. The corpse of a rat is lying here. Detritus the Rock |Gaidin| is standing here. An elk with massive antlers eyes you with curiosity. An ancient, gnarled tree looms over you. * HP:Battered MV:Haggard > [k dark] They aren't here. * HP:Battered MV:Haggard > [k dark] They aren't here. * HP:Battered MV:Haggard > gig t Veresiny narrates 'nasty' * HP:Battered MV:Haggard > You giggle. * HP:Battered MV:Haggard > [k dark] They aren't here. * HP:Battered MV:Haggard > t t *Mendoze* has arrived from the north. [k dark] You try to blast *Mendoze*, but he parries successfully. * HP:Battered MV:Haggard - Mendoze: Hurt > t [k dark] You do the best you can! c * HP:Battered MV:Haggard - Mendoze: Hurt > [k dark] You do the best you can! [bash ]ttered MV:Haggard - Mendoze: Hurt > += Detritus blasts *Mendoze*'s body into bloody fragments! * *Grenk* has arrived from the north. *Xen* has arrived from the north. + *Mendoze* tries to slash you, but you dodge the attack. The ancient tree tries to hit Xen, but he deflects the blow. - Xaviar narrates 'stare, 6 hps' *Grenk* barely slices Detritus's body. As *Mendoze* avoids your bash, you topple over and fall to the ground! * HP:Battered MV:Haggard - Mendoze: Wounded > *Xen* panics, and attempts to flee! * HP:Battered MV:Haggard - Mendoze: Wounded > *Mendoze* avoids being bashed by Detritus who loses his balance and falls! * HP:Battered MV:Haggard - Mendoze: Wounded > *Grenk* slices Detritus's right arm very hard. An elk leaves north. *Xen* slashes the ancient tree's trunk extremely hard. The ancient tree tries to hit Xen, but he parries successfully. *Xen* leaves east. * HP:Battered MV:Haggard - Mendoze: Wounded > quaff vial You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Battered MV:Strong - Mendoze: Wounded > You dodge a bash from *Mendoze* who loses his balance and falls! * HP:Battered MV:Strong - Mendoze: Wounded > *Grenk* slices Detritus's body hard. Detritus tries to blast *Mendoze*, but he parries successfully. You try to blast *Mendoze*, but he parries successfully. Shacakon narrates 'run around xav, be safe...' Steiner narrates 'where we all meeting up?' bash Saenek narrates 'calling gate'oze: Wounded > +* Detritus puts a belt pack on his belt. * *Mendoze* swirls about with a gleaming black longsword, slicing across Detritus's body. Xaviar narrates 'any idea where trolls went?' -= *Grenk* slices Detritus's body. Detritus tries to blast *Mendoze*, but he deflects the blow. -= Your bash at *Mendoze* sends him sprawling! * HP:Battered MV:Strong - Mendoze: Wounded > l Dark Forest In every direction there are trees, and more trees. They are so densely packed that it is difficult to move through them. It is impossible to walk in a straight line at all, and it would be quite easy to become discombobulated and lost very quickly. It is impossible to see the sky through the branches above. [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving east. The corpse of a rat is lying here. *Grenk* is here, fighting Detritus. *Mendoze* is sitting here Detritus the Rock |Gaidin| is here, fighting Mendoze. An ancient, gnarled tree looms over you. * HP:Battered MV:Strong - Mendoze: Wounded > The ancient tree hits Grenk's body very hard. The ancient tree tries to hit Grenk, but he parries successfully. *Grenk* slices Detritus's body. *Grenk* slices the ancient tree's roots into bloody fragments! Detritus blasts *Mendoze*'s right leg into bloody fragments! You blast *Mendoze*'s right hand into bloody fragments! The sun sets. Detritus coughs and shivers. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. * HP:Battered MV:Strong - Mendoze: Wounded > Detritus gets a water skin from a backpack. * HP:Battered MV:Strong - Mendoze: Wounded > Detritus drinks water from a water skin. Xaviar narrates 'woot' * HP:Battered MV:Strong - Mendoze: Wounded > Detritus drinks water from a water skin. * HP:Battered MV:Strong - Mendoze: Wounded > Detritus puts a water skin in a backpack. * HP:Battered MV:Strong - Mendoze: Wounded > Detritus quaffs a thin vial of yellow fluid. Detritus looks more refreshed and ready to move than before. * HP:Battered MV:Strong - Mendoze: Wounded > Xaviar narrates 'blackberries are food' * HP:Battered MV:Strong - Mendoze: Wounded > The ancient tree tries to hit Grenk, but he deflects the blow. *Grenk* slices Detritus's left hand. *Grenk* slices the ancient tree's roots into bloody fragments! Detritus blasts *Mendoze*'s right leg into bloody fragments! You try to blast *Mendoze*, but he parries successfully. * HP:Battered MV:Strong - Mendoze: Battered > Shacakon narrates 'they prolly blocking...or tracking...' * HP:Battered MV:Strong - Mendoze: Battered > *Mendoze* gets a tinful of a black, foul liquid from a backpack. * HP:Battered MV:Strong - Mendoze: Battered > *Mendoze* quaffs a tinful of a black, foul liquid. A black aura surrounds *Mendoze*, who looks much better. * HP:Battered MV:Strong - Mendoze: Wounded > *Mendoze* panics, and attempts to flee! * HP:Battered MV:Strong - Mendoze: Wounded > *Mendoze* leaves east. * HP:Battered MV:Strong > bash Bash who? t * HP:Battered MV:Strong > t [k dark] You blast *Grenk*'s body extremely hard. * HP:Battered MV:Strong - Detritus: Wounded - Grenk: Hurt > [k dark] You do the best you can! c * HP:Battered MV:Strong - Detritus: Wounded - Grenk: Hurt > You blast *Grenk*'s body very hard. The ancient tree tries to hit Grenk, but he deflects the blow. *Grenk* slices Detritus's right leg. *Grenk* slices your right foot very hard. *Grenk* slices the ancient tree's trunk into bloody fragments! [bash ]ttered MV:Strong - Detritus: Wounded - Grenk: Hurt > += *Grenk* panics, and attempts to flee! * *Grenk* leaves east. =- They're not here anymore! * HP:Battered MV:Strong > e Dark Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a myrddraal leaving south. *Grenk* is standing here. An elk with massive antlers eyes you with curiosity. Detritus has arrived from the west. s * HP:Battered MV:Strong > Xaviar narrates 'run stedding?' Creepy Woods [ obvious exits: N E S ] There are some tracks of a myrddraal leaving south. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. Detritus has arrived from the north. * HP:Battered MV:Strong > n t Dark Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving south. *Grenk* is standing here. An elk with massive antlers eyes you with curiosity. Detritus has arrived from the south. * HP:Battered MV:Strong > c [k dark] You try to blast *Grenk*, but he parries successfully. * HP:Battered MV:Strong - Grenk: Hurt > *Grenk* tries to slice you, but you parry successfully. You try to blast *Grenk*, but he deflects the blow. [bash ] ng - Grenk: Hurt > - Detritus tries to blast *Grenk*, but he parries successfully. - *Grenk* tries to slice you, but you deflect the blow. *Grenk* slices Detritus's body. = Your bash at *Grenk* sends him sprawling! * HP:Battered MV:Strong - Grenk: Hurt > Steiner narrates 'i almost fd' * HP:Battered MV:Strong - Grenk: Hurt > Detritus blasts *Grenk*'s body into bloody fragments! You try to blast *Grenk*, but he parries successfully. * HP:Battered MV:Strong - Grenk: Wounded > Fandango tells you 'i miss that feeling, i am jealous, been a while on a good kill for me, got darg like 3 weeks ago thats it ;(' * HP:Battered MV:Strong - Grenk: Wounded > nar Mendoze out batt. You narrate 'Mendoze out batt.' * HP:Battered MV:Strong - Grenk: Wounded > Detritus blasts *Grenk*'s head into bloody fragments! You blast *Grenk*'s right arm very hard. * HP:Battered MV:Strong - Grenk: Wounded > *Grenk* sniffs sadly. * HP:Battered MV:Strong - Grenk: Wounded > *Grenk* panics, and attempts to flee! * HP:Battered MV:Strong - Grenk: Wounded > bash t - *Grenk* leaves south. *Grenk* has arrived from the south. t = *Grenk* leaves north. Cancelled. [k dark] They aren't here. * HP:Battered MV:Strong > t [k dark] They aren't here. * HP:Battered MV:Strong > [k dark] They aren't here. * HP:Battered MV:Strong > s Creepy Woods [ obvious exits: N E S ] There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. Ack, you lost Detritus! * HP:Battered MV:Strong > n Dark Forest [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving south. Detritus the Rock |Gaidin| is standing here. An elk with massive antlers eyes you with curiosity. * HP:Battered MV:Strong > Detritus leaves south. * HP:Battered MV:Strong > nar Grenk running. s Shacakon narrates 'they may be chasing steiner' * HP:Battered MV:Strong > You narrate 'Grenk running.' * HP:Battered MV:Strong > Creepy Woods [ obvious exits: N E S ] There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * HP:Battered MV:Strong > s You swiftly dodge the angry tree's attempt to hit you. The angry tree tries to hit you, but you parry successfully. A forest boar has arrived from the east. You swiftly dodge the angry tree's attempt to hit you. You blast the angry tree's branch into bloody fragments! The angry tree tries to hit you, but you parry successfully. *Mendoze* has arrived from the south. * HP:Battered MV:Strong - the angry tree: Hurt > w No way! You're fighting for your life! * HP:Battered MV:Strong - the angry tree: Hurt > No way! You're fighting for your life! * HP:Battered MV:Strong - the angry tree: Hurt > - f [change mood wimpy] Mood changed to: Wimpy Steiner narrates 'quillian and det you guys cool?' You panic and attempt to flee! You flee head over heels. Dark Forest [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving south. An elk with massive antlers eyes you with curiosity. * HP:Battered MV:Strong > s Creepy Woods [ obvious exits: N E S ] There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. *Mendoze* is standing here. A wild boar runs through the forest. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * HP:Battered MV:Strong > *Mendoze* leaves north. * HP:Battered MV:Strong > s Dense Forest [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a human leaving west. There are some tracks of a myrddraal leaving north. * HP:Battered MV:Tiring > n *Mendoze* has arrived from the north. Creepy Woods [ obvious exits: N E S ] There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. A wild boar runs through the forest. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * HP:Battered MV:Tiring > t t [k dark] They aren't here. * HP:Battered MV:Tiring > t t [k dark] They aren't here. * HP:Battered MV:Tiring > *Mendoze* has arrived from the south. [k dark] You try to blast *Mendoze*, but he parries successfully. * HP:Battered MV:Tiring - Mendoze: Wounded > t [k dark] You do the best you can! * HP:Battered MV:Tiring - Mendoze: Wounded > [k dark] You do the best you can! * HP:Battered MV:Tiring - Mendoze: Wounded > Detritus narrates 'heading in quil' * HP:Battered MV:Tiring - Mendoze: Wounded > 0 c [change mood brave] Mood changed to: Brave *Mendoze* tries to slash you, but you parry successfully. A forest boar tries to hit Mendoze, but he parries successfully. Mendoze swiftly dodges the angry tree's attempt to hit him. The angry tree tries to hit Mendoze, but he dodges the attack. *Mendoze* swiftly dodges your attempt to blast him. [bash ] *+ *Mendoze* panics, and attempts to flee! + *Mendoze* swirls about with a gleaming black longsword, slicing across your body! *Mendoze* leaves north. -s = They're not here anymore! * HP:Battered MV:Tiring > *Mendoze* has arrived from the north. Dense Forest [ obvious exits: N E W ] There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a human leaving west. There are some tracks of a myrddraal leaving north. * HP:Battered MV:Tiring > nar Nod s You narrate 'Nod' w * HP:Battered MV:Tiring > *Mendoze* has arrived from the north. Alas, you cannot go that way... * HP:Battered MV:Tiring > *Mendoze* tries to slash you, but you parry successfully. No way! You're fighting for your life! * HP:Battered MV:Tiring - Mendoze: Wounded > - You try to blast *Mendoze*, but he parries successfully. *Mendoze* tries to slash you, but you deflect the blow. * HP:Battered MV:Tiring - Mendoze: Wounded > f Malk chats 'hey all' [change mood wimpy] Mood changed to: Wimpy w You panic and attempt to flee!oze: Wounded > w You flee head over heels. Towering Trees [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a myrddraal leaving west. A glob of muddy leaves sits here, oozing a foul liquid. Dense Forest [ obvious exits: N E W ] There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a human leaving west. There are some tracks of a myrddraal leaving north. *Mendoze* is standing here. s * HP:Battered MV:Tiring > Thick Forest [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a myrddraal leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. An elk with massive antlers eyes you with curiosity. At this point I ran away Great bashing Detritus Zork, Excellent sportsmanship as always about the results. Cean, Xaviar, Steiner, good work guy's -Quillian al'Luscetto -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-04-24 16:55 -------------------------------------------------------------------------------- pity i didn't grab log from my end, showing his health, damn he was crit for ages, i went zerk bout half way thru, dismounted bash not so great, bashed him once crit, only got 1 frag, then missed like 3 or 4 in a row with him crit, me zerk and other darkies trying to come in, all the time thinking i bet if kill him i gonna get caught zerk by others. Was nice feeling, was really pumped after that, love kills when you get away with using berserk. Zork one of my favorite dark side players, real cool to catch one of the finer players in a situation i could actually win without enemy getting away heard afterwards that darkies went to wrong oakdoor when zork said had quill trapped inside oakdoor? hehe, i came across zone to outside oakdoor, thought library was there but wasnt sure of room name. one thought for Zork, use bash, you'll miss and change opponents, woulda been close to ripping me in abs from wounded in that time, at least me low enough that i wouldnt get out afterwards :/ -------------------------------------------------------------------------------- Xaviar Joined: Apr 13, 2001 From: Cleburne, Texas Posted: 2002-04-24 17:19 -------------------------------------------------------------------------------- I feel like an idiot narring like that But right before I narrates 'woot' and 'blackberries are food' I was weary sitting in orchard with 5 hps left, hungry. Things didn't look so bright, and I had no clue where anyone was (everyone quit narring for some reason...) Anyway, very fun, heart-racing PK. Nice little groups running around, and everyone knew what they were doing (for the most part...) Nice cooperation, and timing, even though it wasn't really planned, everything worked out a-ok. Xaviar -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-04-24 19:29 -------------------------------------------------------------------------------- Rocking time. Bet Fand wishes he was there. He's been after me for quite some time. I lured quill in there, fled and got him on the mob that he'd never get off of because i figured he wasn't warded since it was a heavy club. Had the plan perfectly played out in my mind. Just didn't expect Detritus' rockin bash to come in after me Well played out by those 2. Couldn't have hoped to die to 2 better opponents and friends. All i can say is, ROCKIN -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-04-24 22:56 -------------------------------------------------------------------------------- reactions like this to dying is why i still love some guys on this mud rock on Zork *ROAR* -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-04-24 23:00 -------------------------------------------------------------------------------- *ROAR* That's exactly it. It's a game as you so simply stated. Why anyone gets worked up over a game, I'll never understand. -------------------------------------------------------------------------------- Devourer Joined: Oct 28, 2000 Posted: 2002-04-25 00:40 -------------------------------------------------------------------------------- ROAR!! Nice -------------------------------------------------------------------------------- Carpe Joined: Mar 26, 1999 Posted: 2002-04-25 07:52 -------------------------------------------------------------------------------- ... and then they all walked off into the sunset, holding hands..... THE END