LOG: Zork's quest to entertain the newbies Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-14 10:50 -------------------------------------------------------------------------------- Also Entitled :Caem-Poop(A hip new pop song) The day has begun. * S HP:Healthy MV:Strong > say fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun You say 'fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun' * S HP:Healthy MV:Strong > j [where ] Players in your Zone -------------------- Zork - Outskirts of the Woods * S HP:Healthy MV:Strong > j Harak narrates 'omfg, sneak was gone..' * S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Zork - Outskirts of the Woods * S HP:Healthy MV:Strong > j [where ] Players in your Zone -------------------- Zork - Outskirts of the Woods * S HP:Healthy MV:Strong > say regening is so fun, lalalalalalalala j You say 'regening is so fun, lalalalalalalala' *After you heard my song, we can now go on to the real fun(oh, and more songs )* Players in your Zone -------------------- Zork - Braem Wood * S HP:Healthy MV:Strong > nar Caem-Poop is...the Poop that Caems You narrate 'Caem-Poop is...the Poop that Caems' j * S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Zork - Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Strong > nar dooodooodooodooodooodooodoo You narrate 'dooodooodooodooodooodooodoo ' * S HP:Healthy MV:Strong > say caem-poop, caem-poop, lalalalalala, caem-poop, caem-poop, POOP! duh duh duh duh duh! You say 'caem-poop, caem-poop, lalalalalala, caem-poop, caem-poop, POOP! duh duh duh duh duh!' * S HP:Healthy MV:Full > A *newbie male human* has arrived from the east. * S HP:Healthy MV:Full > A *newbie male human* slashes a rabbit's body. * S HP:Healthy MV:Full > A *newbie male human* tickles a rabbit's left foreleg with his slash. A rabbit is stunned, but will probably regain consciousness... * S HP:Healthy MV:Full > A *newbie male human* slashes a rabbit's left foreleg extremely hard. A rabbit is dead! R.I.P. Your blood freezes as you hear a rabbit's death cry. * S HP:Healthy MV:Full > A *newbie male human* slashes a badger's left foreleg. * S HP:Healthy MV:Full > A badger swiftly dodges A *newbie male human*'s attempt to slash it. * S HP:Healthy MV:Full > A *newbie male human* sighs loudly. * S HP:Healthy MV:Full > A *newbie male human* slashes a badger's right leg. * S HP:Healthy MV:Full > A *newbie male human* farts loudly. How rude! <--- Ahh, what it is to be a newbie * S HP:Healthy MV:Full > A *newbie male human* slashes a badger's body. A badger is dead! R.I.P. Your blood freezes as you hear a badger's death cry. * S HP:Healthy MV:Full > A *newbie male human* leaves north. * S HP:Healthy MV:Full > j [where ] Players in your Zone -------------------- Zork - Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Full > in You are carrying: a thin vial of yellow fluid [2] a bunch of fireworks * S HP:Healthy MV:Full > sc You have 347(347) hit and 241(246) movement points. You have scored 103600934 experience points and 1512 quest points. You need 4899066 exp to level and 1488 qp to rank. You have amassed 1365 Turn points to date. You have played 57 days and 10 hours (real time). This ranks you as Zork the Master Havoc [Ko'bal 7] (Level 50). You are standing. * S HP:Healthy MV:Full > j [where ] Players in your Zone -------------------- Zork - Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Full > Your blood freezes as you hear something's death cry. * S HP:Healthy MV:Fresh > alias , use fireworks j Ok. * S HP:Healthy MV:Fresh >t smasher here WE GO! You tell Smasher 'here WE GO!' * S HP:Healthy MV:Fresh > j [where ] Players in your Zone -------------------- Zork - Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Fresh > alias 1 pick gate Ok. * S HP:Healthy MV:Fresh > alias 2 open gate j Ok. * S HP:Healthy MV:Fresh > [where ] Players in your Zone -------------------- Zork - Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Fresh > s Braem Wood Outside Caemlyn Although the densely populated city of Caemlyn is just a stone's throw away, the smells, sights and sounds of the forest make it seem distant. The walls of the town, visible westwards, appear out of place amongst the oaks and the ash, which have claimed this area as their own. The back of a hill prevents travel east, so north and south into the wood are the only choices. [ obvious exits: N S ] * S HP:Healthy MV:Full > j [where ] Players in your Zone -------------------- Zork - Braem Wood Outside Caemlyn You catch a smell of horses nearby. * S HP:Healthy MV:Full > s Braem Wood off the Road The Braem Wood is thin here, as travellers often come off the Caemlyn road to the south and rest by the roadside, thus stunting new growth. This mainly consists of oak saplings, with a few maples and birch trees mixed in. Some city walls can be seen far to the west, but cannot be reached, unlike the Braem Wood which is north and east from here. [ obvious exits: N E S ] * S HP:Healthy MV:Full > j [where ] Players in your Zone -------------------- Zork - Braem Wood off the Road You catch a smell of horses nearby. * S HP:Healthy MV:Full > s Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. A torch is here on the ground. *Bronx* is standing here, riding a warhorse. *Brent* is standing here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Full > c [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Full > c [hide ] You attempt to hide yourself. * S HP:Healthy MV:Full > *Bronx* says '[ccT Wal SW wng cG'' * S HP:Healthy MV:Full > *Brent* claps *Bronx* on the back. * S HP:Healthy MV:Full > ba bronx You silently approach your victim... +* Grenk narrates 'roalf all s downer' =- *Brent* says 'hu`t ?gqN[j' *Bronx* makes a strange sound as you place Splatter, the Blood-Stained Blade of the Ko'bal in his back! * S HP:Healthy MV:Full > *Bronx* tries to slash you, but you parry successfully. * S HP:Healthy MV:Full - Bronx: Battered > fle You panic and attempt to flee! You flee head over heels. Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] West: * S HP:Healthy MV:Full > alias m ba bronx Ok. * S HP:Healthy MV:Full > w c Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. A torch is here on the ground. *Bronx* is standing here, riding a warhorse. *Brent* is standing here. A warhorse is here, stamping his feet impatiently. m * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. [ba bronx] l > You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. <--- WHINE! You try to pierce *Bronx*, but he parries successfully. * S HP:Healthy MV:Full - Bronx: Battered > fle *Bronx* tries to slash you, but you parry successfully. * S HP:Healthy MV:Full - Bronx: Battered > *Brent* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Full - Bronx: Battered > *Bronx* panics, and attempts to flee! You panic and attempt to flee!: Battered > *Brent* tries to pierce you, but you deflect the blow. *Bronx* tries to slash you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. *Bronx* panics, and attempts to flee! You flee head over heels. Outside the Eastern Gate of Caemlyn Standing firmly before you to the west, the massive gates of Caemlyn guard the capital of Andor from its enemies at night. During the day they are open, allowing the thronging masses to leave and enter the city at will, safe in the knowledge that the Queen's guards will keep the peace in the town. There are forested areas to the north and east of the town, part of the great Braem Wood that stretches for hundreds of leagues. To the south there are hills visible in the distance, and to the east the road continues far on its way, eventually reaching the rivertown of Aringill. [ obvious exits: E W ] East: An iron lantern hangs from the wall above the gate. * S HP:Healthy MV:Fresh > *Bronx* has arrived from the east, riding a warhorse. e * S HP:Healthy MV:Fresh > c *Bronx* leaves west riding a warhorse. Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. A torch is here on the ground. *Brent* is standing here. A warhorse is here, stamping his feet impatiently. m * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Full > [ba bronx] Backstab who? * S HP:Healthy MV:Full > o [ba human] You silently approach your victim... =- Grenk narrates 'andiun ripped' - Atvar narrates 'rofl winding by now' Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Brent*, but he parries successfully. * S HP:Healthy MV:Full - Brent: Wounded > fle *Brent* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Full - Brent: Wounded > Harak narrates 'still smel gap' *Brent* tries to pierce you, but you parry successfully. You try to pierce *Brent*, but he parries successfully. You panic and attempt to flee! You flee head over heels. Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] West: *Brent* is standing here. * S HP:Healthy MV:Full > e Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] w * S HP:Healthy MV:Full > Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] West: w * S HP:Healthy MV:Full > c o Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. A torch is here on the ground. *Arcanis* is standing here, riding a warhorse. *Brent* is standing here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Full > *Brent* tries to pierce you, but you parry successfully. *Arcanis* tries to strike you, but you deflect the blow. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Full - Brent: Wounded > [ba human] No way! You're fighting for your life! * S HP:Healthy MV:Full - Brent: Wounded > fle You panic and attempt to flee! You flee head over heels. Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] West: * S HP:Healthy MV:Full > c [hide ] You attempt to hide yourself. o *Arcanis* has arrived from the west, riding a warhorse. [ba human] You silently approach your victim... *Arcanis* tries to strike you, but you deflect the blow. +*fle Cancelled. You panic and attempt to flee! *Arcanis* tries to strike you, but you parry successfully. You flee head over heels. Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] West: * S HP:Healthy MV:Full > w c o Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] West: *Brent* is standing here. *Arcanis* is standing here, riding a warhorse. * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Full > *Arcanis* leaves east riding a warhorse. [ba human] Backstab who? * S HP:Healthy MV:Full > e *Brent* has arrived from the west. c * S HP:Healthy MV:Full > Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] West: *Brent* is standing here. *Arcanis* is standing here, riding a warhorse. o * S HP:Healthy MV:Full > *Arcanis* tries to strike you, but you parry successfully. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Full - Arcanis: Healthy > [ba human] No way! You're fighting for your life! * S HP:Healthy MV:Full - Arcanis: Healthy > fle You panic and attempt to flee! *Arcanis* tries to strike you, but you parry successfully. You flee head over heels. Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] East: West: A warhorse is here, stamping his feet impatiently. *Brent* is standing here. * S HP:Healthy MV:Full > c *Brent* leaves east. * S HP:Healthy MV:Full > o [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Full > [ba human] Backstab who? * S HP:Healthy MV:Full > c o *Arcanis* has arrived from the east, riding a warhorse. [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > *Arcanis* tries to strike you, but you deflect the blow. [ba human] No way! You're fighting for your life! * S HP:Healthy MV:Strong - Arcanis: Healthy > fle You panic and attempt to flee! *Arcanis* makes a nice balletstep which plants a foot a mile above your head. alias m ba brent *Brent* has arrived from the east. You flee head over heels. Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] West: *Brent* is standing here. Ok. * S HP:Healthy MV:Strong > c m [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Strong > [ba brent] Backstab who? c * S HP:Healthy MV:Strong > m *Arcanis* has arrived from the west, riding a warhorse. [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > *Arcanis* tries to strike you, but you parry successfully. [ba brent] No way! You're fighting for your life! * S HP:Healthy MV:Strong - Arcanis: Healthy > *Brent* has arrived from the west. * S HP:Healthy MV:Strong - Arcanis: Healthy > fle You panic and attempt to flee! *Arcanis* tries to strike you, but you parry successfully. *Brent* tries to pierce you, but you deflect the blow. You flee head over heels. Caemlyn Road Twisting and meandering its way between the hills to the south and the forest to the north, the Caemlyn Road makes a turn at this point. Ruts are one of the many signs that the traffic is heavy, fast and furious. The road bends to the north towards Caemlyn, and to the east in the direction of Aringill. [ obvious exits: N E ] North: *Brent* is standing here. * S HP:Healthy MV:Strong > n c Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] *Brent* is standing here. *Arcanis* is standing here, riding a warhorse. m * S HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. [ba brent] ong > You silently approach your victim... *Brent* tries to pierce you, but you parry successfully. *Arcanis* leaves south riding a warhorse. - *Brent* tries to pierce you, but you parry successfully. *fle + *Arcanis* has arrived from the south, riding a warhorse. Cancelled. You panic and attempt to flee! *Arcanis* tries to strike you, but you parry successfully. *Arcanis* tries to strike you, but you parry successfully. *Brent* tries to pierce you, but you parry successfully. You flee head over heels. Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] East: West: A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong > w Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. A torch is here on the ground. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong > c [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > w Outside the Eastern Gate of Caemlyn Standing firmly before you to the west, the massive gates of Caemlyn guard the capital of Andor from its enemies at night. During the day they are open, allowing the thronging masses to leave and enter the city at will, safe in the knowledge that the Queen's guards will keep the peace in the town. There are forested areas to the north and east of the town, part of the great Braem Wood that stretches for hundreds of leagues. To the south there are hills visible in the distance, and to the east the road continues far on its way, eventually reaching the rivertown of Aringill. [ obvious exits: E W ] East: A warhorse is here, stamping his feet impatiently. An iron lantern hangs from the wall above the gate. c * S HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > j [where ] Players in your Zone -------------------- Zork - Outside the Eastern Gate of Caemlyn You catch a smell of horses nearby. * S HP:Healthy MV:Strong > alias m ba bronx <--- Zork never leaves a puke battered [ This Mail was edited by: Groofin on 2002-05-14 10:54 ] -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-14 10:51 -------------------------------------------------------------------------------- * S HP:Healthy MV:Strong > Someone throws a volley of arrows at you! A stream of arrows is launched from above the Caemlyn city gate! * S HP:Healthy MV:Strong > alias , use fireworks A volley of arrows arcs through the air. * S HP:Healthy MV:Strong > Ok. * S HP:Healthy MV:Strong > You deflect a volley of arrows that was thrown at you. w * S HP:Healthy MV:Strong > w Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] South: A ragged looking man asks for spare coins. West: A torch is here on the ground. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. w * S HP:Healthy MV:Strong > Eastern End of a Wide Boulevard You are on the eastern end of a wide boulevard that stretches east and west across the entire city. A strip of grass cuts the extremely wide street in two, and trees and flowers are placed throughout the boulevard. A square, unpleasant looking building lies south. To the east is one on Caemlyn's four main gates. [ obvious exits: E W ] East: An elite Queen's guard stands at his post. West: A young woman walks by. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here, riding a wild stallion. A stout looking guard is here, walking the streets of Caemlyn. A shifty looking fellow patrols the streets picking up discarded belongings. w * S HP:Healthy MV:Strong > The Caemlyn cityguard tries to slash you, but you deflect the blow. A street sweeper joins the Caemlyn cityguard's fight! You swiftly dodge a street sweeper's attempt to pierce you. You try to pierce the Caemlyn cityguard, but he parries successfully. The Caemlyn cityguard tries to slash you, but you parry successfully. You swiftly dodge a street sweeper's attempt to pierce you. You pierce the Caemlyn cityguard's left leg very hard. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! * S HP:Healthy MV:Full - the Caemlyn cityguard: Healthy > No way! You're fighting for your life! * S HP:Healthy MV:Full - the Caemlyn cityguard: Healthy > fle cw You panic and attempt to flee! A *human* leaves west riding a wild stallion. A street sweeper tries to pierce you, but you dodge the attack. You try to pierce the Caemlyn cityguard, but he parries successfully. The Caemlyn cityguard tries to slash you, but you parry successfully. You flee head over heels. A Wide Boulevard This wide boulevard stretches east and west across Caemlyn. Not far off to the east you can see the East Gate of Caemlyn. The boulevard is bisected by a row of carefully groomed trees. A small store of cracked stone lies to the south. A sign hangs over the door. [ obvious exits: E S W ] East: A stout looking guard is here, walking the streets of Caemlyn. South: A ragged looking man asks for spare coins. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. *Bronx* is standing here, riding a warhorse. A young woman walks by. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 173 hit points. * S HP:Healthy MV:Full > w A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City. [ obvious exits: E W U ] East: A stout looking guard is here, walking the streets of Caemlyn. West: *Adrielle* is standing here. Up: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here, riding a wild stallion. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. * S HP:Healthy MV:Full > w The Caemlyn cityguard has arrived from the east. * S HP:Healthy MV:Full > Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A stout looking guard is here, walking the streets of Caemlyn. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A city lamplighter stands nearby, attending his duties. A *male human* is standing here. * S HP:Healthy MV:Strong > s Caemlyn Central Square You are in a large stone square, right in the middle of Caemlyn's outer city. You see a wide boulevard to the north, and the path to the inner city. There are a number of shops around you. The density of the population is really quite incredible. It's almost impossible to relax as you are being constantly bumped and jostled. From here you can really get a good view of the outer city, and this just makes you appreciate the older inner city all the more. A large banner hangs nearby, depicting a map of Caemlyn's outer city. [ obvious exits: N E S W ] North: A city lamplighter stands nearby, attending his duties. East: A man is here. South: A *newbie male human* is standing here. West: An old man hobbles slowly on his way. Some heavy leather shoes, covered in dust, stand here. An ordinary pair of plain pants has been idly left here. A wooden practice shield has been dropped here. A brown shirt has been crumpled in a heap here. A fountain is here, offering water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. A juicy looking apple has fallen to the ground. A small collection of dried fruit has been wrapped in oiled cloth. [2] A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2] A figure stands here, ready to collect unwanted things. A *male human* is standing here, riding a wild stallion. A *male human* is standing here. A *newbie male human* (Linkless) is standing here. * S HP:Healthy MV:Strong > , [use fireworks] You light the fuse on the fireworks and set them down. <-- Snicker, not as active a place at this time, but still funny. The fuse slowly burns... * S HP:Healthy MV:Strong > n The Caemlyn cityguard has arrived from the north. Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A *male human* is standing here. South: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * S HP:Healthy MV:Strong > c [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Healthy MV:Strong > e The Caemlyn cityguard has arrived from the south. * S HP:Healthy MV:Strong > A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City. [ obvious exits: E W U ] East: A stout looking guard is here, walking the streets of Caemlyn. West: A stout looking guard is here, walking the streets of Caemlyn. Up: An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here. *Bronx* is standing here, riding a warhorse. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. * S HP:Healthy MV:Strong > c m The White Lion guard joins the Caemlyn cityguard's fight! A woman has arrived from the east. The Caemlyn cityguard joins the Caemlyn cityguard's fight! [hide ] You attempt to hide yourself. [ba bronx] ong > You silently approach your victim... += Bronx bellows 'Kf OQ QOr mqKX' ** The Caemlyn cityguard tries to slash you, but you deflect the blow. The White Lion guard tries to slash you, but you parry successfully. The Caemlyn cityguard tries to slash you, but you parry successfully. += A *human* has arrived from the west, riding a dun mare. Smasher narrates 'wtf is naji' *Nemed* has arrived from the west. *Bronx* makes a strange sound as you place Splatter, the Blood-Stained Blade of the Ko'bal in his back! *Bronx* panics, and attempts to flee! <--- WORST STAB EVER! * S HP:Healthy MV:Strong - the Caemlyn cityguard: Healthy > A *human* leaves east riding a dun mare. *Nemed* leaves east. * S HP:Healthy MV:Strong - the Caemlyn cityguard: Healthy > fle *Bronx* slashes your body extremely hard. The Caemlyn cityguard slashes your body hard. The White Lion guard slashes your body hard. The Caemlyn cityguard tries to slash you, but you dodge the attack. * S HP:Hurt MV:Strong - the Caemlyn cityguard: Healthy > *KERBOOM* An explosion sounds in the distance. A *newbie male human* flies through the air and crashes into the room. * S HP:Hurt MV:Strong - the Caemlyn cityguard: Healthy > Smasher narrates 'she was crit' * S HP:Hurt MV:Strong - the Caemlyn cityguard: Healthy > A *human* has arrived from the east, riding a dun mare. * S HP:Hurt MV:Strong - the Caemlyn cityguard: Healthy > alias m k bronx You panic and attempt to flee! A *human* leaves west. *Bronx* panics, and attempts to flee! *Bronx* tries to slash you, but you parry successfully. You fumble your Splatter, the Blood-Stained Blade of the Ko'bal as you are struck. The Caemlyn cityguard barely slashes your head. The White Lion guard tries to slash you, but you parry successfully. The Caemlyn cityguard slashes your body hard. *Bronx* leaves west riding a warhorse. You flee head over heels. Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: A *male human* is standing here. East: *Nemed* is standing here. South: A figure stands here, ready to collect unwanted things. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. Ok. * S HP:Hurt MV:Strong > The Caemlyn cityguard has arrived from the east. The Caemlyn cityguard has arrived from the east. w * S HP:Hurt MV:Strong > m w The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! You swiftly dodge a city lamplighter's attempt to hit you. The Caemlyn cityguard joins the Caemlyn cityguard's fight! Atvar narrates 'port?' No way! You're fighting for your life! m * S HP:Hurt MV:Strong - a city lamplighter: Healthy > [k bronx] They aren't here. * S HP:Hurt MV:Strong - a city lamplighter: Healthy > No way! You're fighting for your life! * S HP:Hurt MV:Strong - a city lamplighter: Healthy > [k bronx] They aren't here. * S HP:Hurt MV:Strong - a city lamplighter: Healthy > fle The Caemlyn cityguard tries to slash you, but you parry successfully. You hit a city lamplighter's left arm. A city lamplighter tries to hit you, but you dodge the attack. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard barely slashes your right arm. A *human* has arrived from the east, riding a dun mare. You panic and attempt to flee! lamplighter: Hurt > Smasher narrates 'no' You swiftly dodge A *human*'s attempt to smite you. A *human* tries to smite you, but you parry successfully. The Caemlyn cityguard slashes your right arm. You hit a city lamplighter's body. You swiftly dodge a city lamplighter's attempt to hit you. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard slashes your body. The Caemlyn cityguard slashes your right arm hard. You flee head over heels. A Wide Boulevard This wide boulevard bisects Caemlyn and extends to both the east and west. The road is set with a median of grass and trees. This is one of the busiest areas in Caemlyn, and the street is usually crawling with people. A small winding road threads some buildings, and leads off to the south. [ obvious exits: E S W ] East: *Nemed* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Wounded MV:Strong > w A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door. [ obvious exits: N E S W ] North: The postmaster stands here, surrounded by a pile of letters. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: *Mythi* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. w * S HP:Wounded MV:Strong > Western End of a Wide Boulevard You are on the western end of a wide boulevard that stretchs across the city. The street is cut in two by a wide strip of grass with a row of trees that runs the length of the boulevard. Caemlyn's West Gate is just a few steps away, and you can see a small pet store to the south. [ obvious exits: E S W ] South: A worker busily earns a day's pay. West: A shifty looking fellow patrols the streets picking up discarded belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Mythi* is standing here. w * S HP:Wounded MV:Strong > Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] North: A small dog is here, barking furiously. East: *Mythi* is standing here. The corpse of Braids is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A shifty looking fellow patrols the streets picking up discarded belongings. A shifty looking fellow patrols the streets picking up discarded belongings. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Wounded MV:Strong > s s An Outer Road You are on a wide perimeter road which rings the Outer City. The road runs straight north and south here, and you can see some houses to the east. The massive walls of the city rise alongside the road to the west, and you can see the West Gate of the city to the north. [ obvious exits: N S ] North: A shifty looking fellow patrols the streets picking up discarded belongings. s * S HP:Wounded MV:Strong > An Outer Road The outer road runs north and south here, allowing the guard to easily move between points in the wall if needs be. The West Gate lies off to the north, and an immense tower stretches to the sky to the south. [ obvious exits: N S ] South: A small dog is here, barking furiously. * S HP:Wounded MV:Strong > An Outer Road You are on a perimeter road which circles the entire Outer City of Caemlyn. The road runs off towards the eastern gate to the north and towards a watch-tower to the south at a junction. [ obvious exits: N S ] South: A man gambles away his purse. A small dog is here, barking furiously. * S HP:Wounded MV:Strong > Smasher narrates 'mebbe' e * S HP:Wounded MV:Strong > Mythi bellows 'kYD C HfS mxva]' s * S HP:Wounded MV:Strong > Alas, you cannot go that way... e * S HP:Wounded MV:Strong > Bend in the Outer Road This road circles the entire city. To one side you see the outer parts of the city, and to the other you see the protective walls. The road continues both north and east. A large tower rises to your south. [ obvious exits: N E S ] North: A small dog is here, barking furiously. East: A ragged looking man asks for spare coins. A man gambles away his purse. A dun mare is here, snorting angrily. * S HP:Wounded MV:Strong > The Southern Road You are on the southern side of the outer road which rings the Outer City. The perimeter wall lies to the south, rising far above your head and to the east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north, and to the west a large tower rises above the city. [ obvious exits: N E W ] North: A ragged looking man asks for spare coins. West: A man gambles away his purse. A ragged looking man asks for spare coins. * S HP:Wounded MV:Strong > e e The Southern Road You are on the southern stretch of the outer road which circles the entire city. The city walls tower over you to the south, and you can see a small weapon store to the north. [ obvious exits: N E W ] North: An old man hobbles slowly on his way. East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A ragged looking man asks for spare coins. * S HP:Wounded MV:Strong > The Southern Road You are on the southern side of the outer road which circles the Outer City. You are just inside the perimeter wall of the city, and can see a gate just to the east. A small side street winds through the Outer City to the north. [ obvious exits: N E W ] North: An old man hobbles slowly on his way. East: *Adrielle* is standing here. A hunter from Illian is here, searching for the fabled Horn of Valere. w * S HP:Wounded MV:Strong > The Southern Road You are on the southern stretch of the outer road which circles the entire city. The city walls tower over you to the south, and you can see a small weapon store to the north. [ obvious exits: N E W ] North: An old man hobbles slowly on his way. East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A ragged looking man asks for spare coins. * S HP:Wounded MV:Strong > n The Rusty Blade Weapon Store This appears to be another second hand shop. Most of the more successful merchants run their businesses from the Inner City. However, if you're looking for some cheap buys you probably came to the right place. Eyeing the quality of the weapons on display though makes you wonder if you've made a mistake coming in here. A small sign hangs from the wall. [ obvious exits: S ] A shortsword is lying here on the ground. A gory tuft of flesh lies abandoned on the ground. A club lies here. [2] A wooden cudgel lies on the ground here. [2] An old man hobbles slowly on his way. A *newbie male human* is standing here. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A weaponsmith is prepared to sell his best equipment. * S HP:Wounded MV:Strong > n Alas, you cannot go that way... * S HP:Wounded MV:Strong > A *human* gets a shortsword. w * S HP:Wounded MV:Strong > Smasher narrates 'fled AND ported same round possibly' * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > s A *human* leaves south. * S HP:Wounded MV:Strong > The Southern Road You are on the southern stretch of the outer road which circles the entire city. The city walls tower over you to the south, and you can see a small weapon store to the north. [ obvious exits: N E W ] North: An old man hobbles slowly on his way. East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A ragged looking man asks for spare coins. A *newbie male human* is standing here. * S HP:Wounded MV:Strong > c [hide ] You attempt to hide yourself. o [ba human]nded MV:Tiring > You silently approach your victim... +* You need to wield a weapon to make it a success. * S HP:Wounded MV:Tiring > in You are carrying: Splatter, the Blood-Stained Blade of the Ko'bal a thin vial of yellow fluid a bunch of fireworks * S HP:Wounded MV:Tiring > wield splatter j You wield Splatter, the Blood-Stained Blade of the Ko'bal. * S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Zork - The Southern Road You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > blink You blink your eyes innocently. Kaidn bellows 'kf^T Fb Hg]tWFqrd^QB' * S HP:Wounded MV:Tiring > j [where ] Players in your Zone -------------------- Zork - The Southern Road You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > A *human* leaves north. * S HP:Wounded MV:Tiring > j The Caemlyn cityguard has arrived from the east. The Caemlyn cityguard has arrived from the east. [where ] Players in your Zone -------------------- Zork - The Southern Road You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > e The Caemlyn cityguard has arrived from the east. The Caemlyn cityguard has arrived from the east. The Caemlyn cityguard has arrived from the east. The Caemlyn cityguard has arrived from the east. The Southern Road You are on the southern side of the outer road which circles the Outer City. You are just inside the perimeter wall of the city, and can see a gate just to the east. A small side street winds through the Outer City to the north. [ obvious exits: N E W ] North: An old man hobbles slowly on his way. East: A villager woman performs her daily routine. West: A stout looking guard is here, walking the streets of Caemlyn. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Wounded MV:Tiring > n A hunter for the horn tries to slash you, but you parry successfully. The Caemlyn city alarm sounds loudly in the distance. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - a hunter for the horn: Healthy > n No way! You're fighting for your life! fle * S HP:Wounded MV:Tiring - a hunter for the horn: Healthy > You pierce a hunter for the horn's left leg very hard. A hunter for the horn tries to slash you, but you dodge the attack. You panic and attempt to flee!unter for the horn: Scratched > cw A *human* has arrived from the west. A *human* has arrived from the north. A *human* leaves west. A *human* has arrived from the north. You swiftly dodge a hunter for the horn's attempt to slash you. A *human* leaves west. You flee head over heels. Inside the Southern Gate of Caemlyn You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic sprawl of people and buildings. Caemlyn could probably swallow a smaller city entirely, and not look at all larger. You stare for a moment at the impossible number of buildings and people filling crowded Caemlyn. At the city's center you can make out the inner city and the royal palace. A southern road follows the perimeter of the city both east and west here. [ obvious exits: E S W ] West: A *newbie male human* is standing here. The corpse of a small dog is lying here. [2] A bullseye lantern has been set aside. A villager woman performs her daily routine. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-14 10:52 -------------------------------------------------------------------------------- The Southern Road You are on the southern side of the outer road which circles the Outer City. You are just inside the perimeter wall of the city, and can see a gate just to the east. A small side street winds through the Outer City to the north. [ obvious exits: N E W ] North: An old man hobbles slowly on his way. East: A villager woman performs her daily routine. West: A *newbie male human* is standing here. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Wounded MV:Tiring > n A *human* has arrived from the west. * S HP:Wounded MV:Tiring > Path Through the Outer City This short and extremely narrow side street squeezes between several buildings as it twists its way through the southern region of the Outer City. You can see the outer road to the south. [ obvious exits: N S ] North: A dun mare is here, snorting angrily. South: A *newbie male human* is standing here. An old man hobbles slowly on his way. A worker busily earns a day's pay. * S HP:Wounded MV:Tiring > Winding Path Through the City This short and extremely narrow side street squeezes between several buildings as it twists its way through the southern region of the Outer City. [ obvious exits: N S ] South: An old man hobbles slowly on his way. A dun mare is here, snorting angrily. * S HP:Wounded MV:Tiring > n A Wide Boulevard This wide boulevard bisects Caemlyn and extends to both the east and west. The road is set with a median of grass and trees. This is one of the busiest areas in Caemlyn, and the street is usually crawling with people. A small winding road threads some buildings, and leads off to the south. [ obvious exits: E S W ] East: South: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Wounded MV:Tiring > e Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A *newbie male human* (Linkless) is standing here. South: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here, riding a wild stallion. * S HP:Wounded MV:Tiring > c A *human* leaves west riding a wild stallion. * S HP:Wounded MV:Tiring > o [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Wounded MV:Tiring > e Your heartbeat calms down more as you feel less panicked. [ba human] Backstab who? * S HP:Hurt MV:Strong > A *human* has arrived from the west, riding a wild stallion. A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City. [ obvious exits: E W U ] East: A shifty looking fellow patrols the streets picking up discarded belongings. West: Up: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* (Linkless) is standing here. A young woman walks by. An elite Queen's guard stands at his post. * S HP:Hurt MV:Strong > c [hide ] You attempt to hide yourself. e * S HP:Hurt MV:Strong > A Wide Boulevard This wide boulevard stretches east and west across Caemlyn. Not far off to the east you can see the East Gate of Caemlyn. The boulevard is bisected by a row of carefully groomed trees. A small store of cracked stone lies to the south. A sign hangs over the door. [ obvious exits: E S W ] South: A ragged looking man asks for spare coins. West: A *newbie male human* (Linkless) is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A shifty looking fellow patrols the streets picking up discarded belongings. * S HP:Hurt MV:Strong > e Eastern End of a Wide Boulevard You are on the eastern end of a wide boulevard that stretches east and west across the entire city. A strip of grass cuts the extremely wide street in two, and trees and flowers are placed throughout the boulevard. A square, unpleasant looking building lies south. To the east is one on Caemlyn's four main gates. [ obvious exits: E W ] East: West: A shifty looking fellow patrols the streets picking up discarded belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Hurt MV:Strong > e Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] South: A ragged looking man asks for spare coins. A torch is here on the ground. A *male human* is standing here, riding a wild stallion. *Arcanis* is standing here, riding a warhorse. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. n * S HP:Hurt MV:Strong > An Outer Road You are standing on an outer road which runs around the entire city. Just to the south is the East Gate of Caemlyn, one of four entrances to the city. The city wall rises high to the east. [ obvious exits: N S ] South: * S HP:Hurt MV:Strong > n An Outer Road You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west. [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > w Caemlyn Park You have entered a small grassy park just off the outer road. Trees and flowers are abundant, and it's just a damn relaxing place to be. To the south the park continues, and you can see a small stone well. To the north you see a small cottage, presumably that of the park's caretaker. [ obvious exits: N E S ] North: *Mythi* is standing here. South: A gleeman is here, wearing a cloak of different colored patches. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. * S HP:Hurt MV:Tiring > c [hide ] You attempt to hide yourself. * S HP:Hurt MV:Tiring > scan n *Mythi* is standing here. Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. * S HP:Hurt MV:Tiring > n c ba mythi The Caretaker's Cottage This humble little cottage is the home of the park's caretaker, one Vatrin Al'Jarvis. He lives a life of little creature comfort, and there isn't much more than a bed here. A few personal items of no interest lie scattered about. [ obvious exits: S ] A fresh chunk of meat has been recently cut from a kill. [2] A greasy shank of roasted mutton has been dropped here. Some heavy leather shoes, covered in dust, stand here. An ordinary pair of plain pants has been idly left here. A wooden practice shield has been dropped here. A torch is here on the ground. [2] An embossed leather water flask lies forgotten here. A dagger has been left here. [2] A lantern has been left here. A torch is here on the ground. [2] A lantern has been left here. A brown shirt has been crumpled in a heap here. [2] *Mythi* is standing here. Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. You silently approach your victim... c Cancelled. [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Hurt MV:Tiring > o c *Mythi* leaves south. [ba human] Backstab who? o * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Hurt MV:Tiring > [ba human] Backstab who? * S HP:Hurt MV:Tiring > s c Caemlyn Park You have entered a small grassy park just off the outer road. Trees and flowers are abundant, and it's just a damn relaxing place to be. To the south the park continues, and you can see a small stone well. To the north you see a small cottage, presumably that of the park's caretaker. [ obvious exits: N E S ] North: Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. South: *Mythi* is standing here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. o * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Tiring > [ba human] Backstab who? * S HP:Hurt MV:Tiring > s c A Well in Caemlyn Park The park ends here, and the surrounding wall allows you only to go back to the north. There are several large trees here, providing shade. All in all, it's a rather ideal spot to take a breather from the hustle and bustle of crowded Caemlyn. You're surprised there aren't more people around. [ obvious exits: N ] Several blackberries grow on a nearby vine. [2] A large stone well is here. *Mythi* is standing here. A gleeman is here, wearing a cloak of different colored patches. A worker busily earns a day's pay. o * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. [ba human] > You silently approach your victim... ** *Mythi* leaves north. *+ Backstab who? * S HP:Hurt MV:Tiring > n c o Caemlyn Park You have entered a small grassy park just off the outer road. Trees and flowers are abundant, and it's just a damn relaxing place to be. To the south the park continues, and you can see a small stone well. To the north you see a small cottage, presumably that of the park's caretaker. [ obvious exits: N E S ] North: Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. South: A gleeman is here, wearing a cloak of different colored patches. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Tiring > [ba human] Backstab who? * S HP:Hurt MV:Tiring > scan n Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. * S HP:Hurt MV:Tiring > e A *newbie male human* has arrived from the east. An Outer Road You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west. [ obvious exits: N S W ] South: *Mythi* is standing here. West: A *newbie male human* is standing here. * S HP:Hurt MV:Tiring > s c An Outer Road You are standing on an outer road which runs around the entire city. Just to the south is the East Gate of Caemlyn, one of four entrances to the city. The city wall rises high to the east. [ obvious exits: N S ] South: *Nemed* is standing here. *Mythi* is standing here. * S HP:Hurt MV:Tiring > o [hide ] You attempt to hide yourself. [ba human] > You silently approach your victim... - Smasher narrates 'andiun have abs?' + *Mythi* leaves south. * *Nemed* leaves north. - A *human* has arrived from the north. = A *human* leaves north. +* Backstab who? * S HP:Hurt MV:Tiring > n c An Outer Road You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west. [ obvious exits: N S W ] West: A *newbie male human* is standing here. A *male human* is standing here. *Nemed* is standing here. o * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. The Caemlyn city alarm sounds loudly in the distance. A *human* leaves west. [ba human] You silently approach your victim... -= A *human* has arrived from the south. + Smasher narrates 'woot' * A *human* leaves west. Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Nemed*, but he parries successfully. * S HP:Hurt MV:Tiring - Nemed: Healthy > A *newbie male human* has arrived from the west. * S HP:Hurt MV:Tiring - Nemed: Healthy > fle *Nemed* tries to pierce you, but you deflect the blow. * S HP:Hurt MV:Tiring - Nemed: Healthy > A *newbie male human* leaves north. * S HP:Hurt MV:Tiring - Nemed: Healthy > Grenk narrates 'i got all except plate and help' * S HP:Hurt MV:Tiring - Nemed: Healthy > *Nemed* tries to pierce you, but you parry successfully. * S HP:Hurt MV:Tiring - Nemed: Healthy > *Nemed* tries to pierce you, but you deflect the blow. You panic and attempt to flee! Healthy > You flee head over heels. Caemlyn Park You have entered a small grassy park just off the outer road. Trees and flowers are abundant, and it's just a damn relaxing place to be. To the south the park continues, and you can see a small stone well. To the north you see a small cottage, presumably that of the park's caretaker. [ obvious exits: N E S ] North: A *newbie male human* is standing here. East: *Nemed* is standing here. South: A gleeman is here, wearing a cloak of different colored patches. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. A *male human* is standing here. * S HP:Hurt MV:Tiring > A *human* has arrived from the north. Mythi bellows 'YIH RaDB hn m_ rm `^h@dg Qm Rnor yq' * S HP:Hurt MV:Tiring > A *human* leaves east. * S HP:Hurt MV:Tiring > n c A *human* leaves east. The Caretaker's Cottage This humble little cottage is the home of the park's caretaker, one Vatrin Al'Jarvis. He lives a life of little creature comfort, and there isn't much more than a bed here. A few personal items of no interest lie scattered about. [ obvious exits: S ] A fresh chunk of meat has been recently cut from a kill. [2] A greasy shank of roasted mutton has been dropped here. Some heavy leather shoes, covered in dust, stand here. An ordinary pair of plain pants has been idly left here. A wooden practice shield has been dropped here. A torch is here on the ground. [2] An embossed leather water flask lies forgotten here. A dagger has been left here. [2] A lantern has been left here. A torch is here on the ground. [2] A lantern has been left here. A brown shirt has been crumpled in a heap here. [2] Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. o * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Hurt MV:Tiring > [ba human] Backstab who? * S HP:Hurt MV:Tiring > s e c Caemlyn Park You have entered a small grassy park just off the outer road. Trees and flowers are abundant, and it's just a damn relaxing place to be. To the south the park continues, and you can see a small stone well. To the north you see a small cottage, presumably that of the park's caretaker. [ obvious exits: N E S ] North: Vatrin Al'Jarvis, caretaker of Caemlyn Park, stands quietly by. East: *Laranon* is standing here. South: A gleeman is here, wearing a cloak of different colored patches. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. A *newbie male human* is standing here. A *male human* is standing here. * S HP:Hurt MV:Tiring > An Outer Road You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west. [ obvious exits: N S W ] North: A *newbie male human* is standing here. West: A *newbie male human* is standing here. *Laranon* is standing here. *Slaine* is standing here, riding a gray palfrey. *Nemed* is standing here. o * S HP:Hurt MV:Tiring > *Slaine* leaves west riding a gray palfrey. *Laranon* leaves west. [hide ] You attempt to hide yourself. [ba human]t MV:Tiring > You silently approach your victim... *+ A *human* has arrived from the west. + A *human* has arrived from the west. *Nemed* makes a strange sound as you place Splatter, the Blood-Stained Blade of the Ko'bal in his back! * S HP:Hurt MV:Tiring > fle A *human* skillfully wields a sleek, mahogany-shafted spear from a leather baldric. A *human* tries to strike you, but you parry successfully. * S HP:Hurt MV:Tiring - Bromax: Healthy > *Nemed* panics, and attempts to flee! You pierce A *human*'s body extremely hard. A *human* tries to strike you, but you parry successfully. *Nemed* tries to pierce you, but you parry successfully. *Nemed* leaves south. You panic and attempt to flee! A *newbie male human* has arrived from the north. A *human* tries to smite you, but you deflect the blow. You flee head over heels. An Outer Road You are standing on an outer road which runs around the entire city. Just to the south is the East Gate of Caemlyn, one of four entrances to the city. The city wall rises high to the east. [ obvious exits: N S ] North: A *newbie male human* is standing here. South: * S HP:Hurt MV:Tiring > s c Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] South: A ragged looking man asks for spare coins. West: A warhorse is here, stamping his feet impatiently. A torch is here on the ground. *Arcanis* is standing here, riding a warhorse. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-14 10:53 -------------------------------------------------------------------------------- * S HP:Hurt MV:Tiring > *Detritus* has arrived from the west, riding a warhorse. A warhorse has arrived from the west. *Arcanis* tries to strike you, but you deflect the blow. [ba human] No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Arcanis: Healthy > *Detritus* leaves north riding a warhorse. A warhorse leaves north. * S HP:Hurt MV:Tiring - Arcanis: Healthy > w fle No way! You're fighting for your life! You panic and attempt to flee!s: Healthy > A *human* has arrived from the north. *Arcanis* tries to strike you, but you deflect the blow. The White Lion guard joins Arcanis's fight! The White Lion guard joins the White Lion guard's fight! The White Lion guard joins the White Lion guard's fight! A *human* has arrived from the north. *Detritus* has arrived from the north, riding a warhorse. A warhorse has arrived from the north. *Nemed* has arrived from the south. *Detritus* blasts your right leg into bloody fragments! *Nemed* leaves west. You flee head over heels. Eastern End of a Wide Boulevard You are on the eastern end of a wide boulevard that stretches east and west across the entire city. A strip of grass cuts the extremely wide street in two, and trees and flowers are placed throughout the boulevard. A square, unpleasant looking building lies south. To the east is one on Caemlyn's four main gates. [ obvious exits: E W ] East: A warhorse is here, stamping his feet impatiently. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. *Mythi* is standing here. * S HP:Wounded MV:Tiring > The White Lion guard has arrived from the east. The White Lion guard has arrived from the east. * S HP:Wounded MV:Tiring > w A Wide Boulevard This wide boulevard stretches east and west across Caemlyn. Not far off to the east you can see the East Gate of Caemlyn. The boulevard is bisected by a row of carefully groomed trees. A small store of cracked stone lies to the south. A sign hangs over the door. [ obvious exits: E S W ] East: An elite Queen's guard stands at his post. South: A ragged looking man asks for spare coins. West: *Nemed* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here, riding a wild stallion. A shifty looking fellow patrols the streets picking up discarded belongings. w * S HP:Wounded MV:Tiring > w A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City. [ obvious exits: E W U ] East: West: A small dog is here, barking furiously. Up: A villager woman performs her daily routine. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Nemed* is standing here. A hunter from Illian is here, searching for the fabled Horn of Valere. A *newbie male human* (Linkless) is standing here. A young woman walks by. An elite Queen's guard stands at his post. * S HP:Wounded MV:Tiring > w w w A hunter for the horn tries to slash you, but you dodge the attack. The White Lion guard joins a hunter for the horn's fight! The White Lion guard tries to slash you, but you deflect the blow. You pierce a hunter for the horn's body very hard. A hunter for the horn tries to slash you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. *Nemed* leaves west. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - a hunter for the horn: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Tiring - a hunter for the horn: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Tiring - a hunter for the horn: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Tiring - a hunter for the horn: Scratched > fle You panic and attempt to flee! *Detritus* has arrived from the east, riding a warhorse. A warhorse has arrived from the east. alias m ba nemed A *human* has arrived from the east. A *human* has arrived from the east. *Detritus* blasts your body very hard. You flee head over heels. Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A *newbie male human* is standing here. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A small dog is here, barking furiously. Ok. * S HP:Wounded MV:Tiring > The White Lion guard has arrived from the east. * S HP:Wounded MV:Tiring > w w A Wide Boulevard This wide boulevard bisects Caemlyn and extends to both the east and west. The road is set with a median of grass and trees. This is one of the busiest areas in Caemlyn, and the street is usually crawling with people. A small winding road threads some buildings, and leads off to the south. [ obvious exits: E S W ] East: An elite Queen's guard stands at his post. South: A dun mare is here, snorting angrily. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Wounded MV:Tiring > A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door. [ obvious exits: N E S W ] North: The postmaster stands here, surrounded by a pile of letters. South: *Nemed* is standing here. West: A small dog is here, barking furiously. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here, riding a warhorse. A *human* drops nine gold crowns. * S HP:Wounded MV:Tiring > A *human* gets nine gold crowns. s * S HP:Wounded MV:Tiring > The Queen's Blessing You step into this respectable looking inn. The common room is busy, although not overcrowded. The bar patrons look well entertained by the combination of pleasant music and strong ale. There seems to be some room by the bar and you are tempted to sit for a few hours and enjoy some relaxing company. The inn is much larger than it appeared from the outside. You can see a door to the kitchen as well as a stairway to the guest rooms, and there are rooms to the east and west that have various bargames. A large SIGN hangs over the door to the west. [ obvious exits: N E S W U ] North: South: A cook busily prepares a savory dish in his kitchen. West: A gambler is here, ready to roll dice. Up: A black cat meanders to an unknown destination. A copper tap with free ale is here. A board showing the rules hangs here. *Nemed* is standing here. A shapely young woman skillfully weaves amongst the chaos, taking orders. A bartender serves customers with a greedy smile. * S HP:Wounded MV:Tiring > *Nemed* leaves up. * S HP:Wounded MV:Tiring > c [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. m * S HP:Wounded MV:Tiring > [ba nemed] Backstab who? * S HP:Wounded MV:Tiring > u *Nemed* has arrived from above. c * S HP:Wounded MV:Tiring > m Reception The upstairs of the Queen's Blessing is as charming as the common room. A thin rug leads through the entirety of the hallway, and a small window in the wall lets you look down on the bustling streets of Caemlyn. You appear to be fortunate in finding an empty room to rent, no easy feat in this crowded city! [ obvious exits: S D ] Down: *Nemed* is standing here. A torch is here on the ground. [2] A black cat meanders to an unknown destination. A bulky man with heavy-lidded eyes sits here, scratching a cat. The innkeeper Basel Gill is here, smiling broadly. * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Wounded MV:Tiring > [ba nemed] Backstab who? * S HP:Wounded MV:Tiring > d c The Queen's Blessing You step into this respectable looking inn. The common room is busy, although not overcrowded. The bar patrons look well entertained by the combination of pleasant music and strong ale. There seems to be some room by the bar and you are tempted to sit for a few hours and enjoy some relaxing company. The inn is much larger than it appeared from the outside. You can see a door to the kitchen as well as a stairway to the guest rooms, and there are rooms to the east and west that have various bargames. A large SIGN hangs over the door to the west. [ obvious exits: N E S W U ] North: A warhorse is here, stamping his feet impatiently. South: A cook busily prepares a savory dish in his kitchen. West: A gambler is here, ready to roll dice. Up: A black cat meanders to an unknown destination. A copper tap with free ale is here. A board showing the rules hangs here. An elite Queen's guard stands at his post. A shapely young woman skillfully weaves amongst the chaos, taking orders. A bartender serves customers with a greedy smile. m * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Wounded MV:Tiring > [ba nemed] Backstab who? * S HP:Wounded MV:Tiring > s The Kitchen A basic kitchen. A few stoves are in constant use, and cooking utensils lie strewn about. You can hear the sounds of merriment from the common room, and the cooking staff is generally running madly about to keep up with the incoming orders. [ obvious exits: N ] North: An elite Queen's guard stands at his post. A velvet pouch lies here, quite neglected. The News Board is mounted on the wall here. A cook busily prepares a savory dish in his kitchen. * S HP:Wounded MV:Tiring > n n The Queen's Blessing You step into this respectable looking inn. The common room is busy, although not overcrowded. The bar patrons look well entertained by the combination of pleasant music and strong ale. There seems to be some room by the bar and you are tempted to sit for a few hours and enjoy some relaxing company. The inn is much larger than it appeared from the outside. You can see a door to the kitchen as well as a stairway to the guest rooms, and there are rooms to the east and west that have various bargames. A large SIGN hangs over the door to the west. [ obvious exits: N E S W U ] North: A warhorse is here, stamping his feet impatiently. South: A cook busily prepares a savory dish in his kitchen. West: A gambler is here, ready to roll dice. Up: A black cat meanders to an unknown destination. A copper tap with free ale is here. A board showing the rules hangs here. An elite Queen's guard stands at his post. A shapely young woman skillfully weaves amongst the chaos, taking orders. A bartender serves customers with a greedy smile. * S HP:Wounded MV:Tiring > A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door. [ obvious exits: N E S W ] North: The postmaster stands here, surrounded by a pile of letters. East: A *newbie male human* is standing here. South: An elite Queen's guard stands at his post. West: A small dog is here, barking furiously. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently. *Detritus* is standing here, riding a warhorse. A *newbie male human* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > *Detritus* leaves west riding a warhorse. A warhorse leaves west. * S HP:Wounded MV:Tiring > w Western End of a Wide Boulevard You are on the western end of a wide boulevard that stretchs across the city. The street is cut in two by a wide strip of grass with a row of trees that runs the length of the boulevard. Caemlyn's West Gate is just a few steps away, and you can see a small pet store to the south. [ obvious exits: E S W ] East: South: A merchant guard, intent on keeping order, stands guard. West: An elite Queen's guard stands at his post. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently. *Detritus* is standing here, riding a warhorse. A small dog is here, barking furiously. A worker busily earns a day's pay. * S HP:Wounded MV:Tiring > c m [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > o *Detritus* leaves west riding a warhorse. A warhorse leaves west. [ba nemed] Backstab who? * S HP:Wounded MV:Tiring > [ba human] Backstab who? * S HP:Wounded MV:Tiring > *Detritus* has arrived from the west, riding a warhorse. A warhorse has arrived from the west. * S HP:Wounded MV:Tiring > *Detritus* tries to blast you, but you parry successfully. * S HP:Wounded MV:Tiring - Detritus: Battered > A *human* has arrived from the east. * S HP:Wounded MV:Tiring - Detritus: Battered > fle You panic and attempt to flee! *Detritus* blasts your left leg into bloody fragments! You swiftly dodge a worker's attempt to hit you. You flee head over heels. Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] North: A shifty looking fellow patrols the streets picking up discarded belongings. East: A *newbie male human* is standing here. South: A shifty looking fellow patrols the streets picking up discarded belongings. The corpse of Braids is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Wounded MV:Tiring > e Western End of a Wide Boulevard You are on the western end of a wide boulevard that stretchs across the city. The street is cut in two by a wide strip of grass with a row of trees that runs the length of the boulevard. Caemlyn's West Gate is just a few steps away, and you can see a small pet store to the south. [ obvious exits: E S W ] East: South: A merchant guard, intent on keeping order, stands guard. West: An elite Queen's guard stands at his post. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here. A warhorse is here, stamping his feet impatiently. *Detritus* is standing here, riding a warhorse. A small dog is here, barking furiously. A worker busily earns a day's pay. e * S HP:Wounded MV:Tiring > A *human* leaves west. *Detritus* blasts your right leg into bloody fragments! No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Detritus: Battered > fle You panic and attempt to flee! A worker tries to hit you, but you dodge the attack. You swiftly dodge a worker's attempt to hit you. You flee head over heels. A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door. [ obvious exits: N E S W ] North: The postmaster stands here, surrounded by a pile of letters. South: An elite Queen's guard stands at his post. West: A warhorse is here, stamping his feet impatiently. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > e e A Wide Boulevard This wide boulevard bisects Caemlyn and extends to both the east and west. The road is set with a median of grass and trees. This is one of the busiest areas in Caemlyn, and the street is usually crawling with people. A small winding road threads some buildings, and leads off to the south. [ obvious exits: E S W ] East: A small dog is here, barking furiously. South: A dun mare is here, snorting angrily. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A *human* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Tiring > Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: An elite Queen's guard stands at his post. South: A warhorse is here, stamping his feet impatiently. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A small dog is here, barking furiously. * S HP:Wounded MV:Tiring > e A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City. [ obvious exits: E W U ] East: West: A small dog is here, barking furiously. Up: A villager woman performs her daily routine. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. A hunter from Illian is here, searching for the fabled Horn of Valere. A *newbie male human* (Linkless) is standing here. A young woman walks by. * S HP:Wounded MV:Tiring > e A Wide Boulevard This wide boulevard stretches east and west across Caemlyn. Not far off to the east you can see the East Gate of Caemlyn. The boulevard is bisected by a row of carefully groomed trees. A small store of cracked stone lies to the south. A sign hangs over the door. [ obvious exits: E S W ] East: *Mythi* is standing here. South: A ragged looking man asks for spare coins. West: An elite Queen's guard stands at his post. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here, riding a wild stallion. A shifty looking fellow patrols the streets picking up discarded belongings. * S HP:Wounded MV:Tiring > e Eastern End of a Wide Boulevard You are on the eastern end of a wide boulevard that stretches east and west across the entire city. A strip of grass cuts the extremely wide street in two, and trees and flowers are placed throughout the boulevard. A square, unpleasant looking building lies south. To the east is one on Caemlyn's four main gates. [ obvious exits: E W ] East: West: An oil lamp, set in a steel cage, hangs from a high wooden pole. *Mythi* is standing here. * S HP:Wounded MV:Tiring > c o [hide ] You attempt to hide yourself. [ba human] ing > You silently approach your victim... *= *Mythi* leaves west. + The White Lion guard has arrived from the west. The White Lion guard has arrived from the west. -w c =o Cancelled. The White Lion guard tries to slash you, but you parry successfully. The White Lion guard draws a long, thin sword from a sword sheath with a flash of steel. The White Lion guard tries to slash you, but you deflect the blow. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - the White Lion guard: Healthy > [hide ] No way! You're fighting for your life! * S HP:Wounded MV:Tiring - the White Lion guard: Healthy > [ba human] No way! You're fighting for your life! * S HP:Wounded MV:Tiring - the White Lion guard: Healthy > fle PANIC! You couldn't escape! * S HP:Wounded MV:Tiring - the White Lion guard: Healthy > cw fle [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 173 hit points. You panic and attempt to flee! White Lion guard: Healthy > The White Lion guard tries to slash you, but you deflect the blow. The White Lion guard slashes your left leg very hard. You flee head over heels! *Detritus* has arrived from the east, riding a warhorse. A warhorse has arrived from the east. You flee head over heels. Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] South: A ragged looking man asks for spare coins. West: A warhorse is here, stamping his feet impatiently. A torch is here on the ground. *Arcanis* is standing here, riding a warhorse. An elite Queen's guard stands at his post. * S HP:Battered MV:Tiring > *Arcanis* tries to strike you, but you parry successfully. * S HP:Battered MV:Tiring - Arcanis: Healthy > change wimpy 0 You won't flee from any fight now. fle You try to pierce *Arcanis*, but he parries successfully. You panic and attempt to flee! *Detritus* has arrived from the west, riding a warhorse. A warhorse has arrived from the west. *Detritus* tries to blast you, but you parry successfully. *Detritus* tries to blast you, but you deflect the blow. The White Lion guard joins Detritus's fight! *Arcanis* tries to strike you, but you parry successfully. The Caemlyn city alarm sounds loudly in the distance. A loud grinding of stone on concrete resonates from above. You flee head over heels. An Outer Road You are just south of Caemlyn's East Gate. The outer road continues to the south, and a small shop lies to the west. The street is well worn from many travellers and city dwellers, and the noise of the crowded city can be heard at all times of the day. [ obvious exits: N S W ] North: A warhorse is here, stamping his feet impatiently. West: A stout looking guard is here, walking the streets of Caemlyn. A ragged looking man asks for spare coins. * S HP:Battered MV:Tiring > s s An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road runs north and south here, and there are some houses to the west. You can make out the East Gate to the north, and there is a narrow but extremely tall tower to the south. [ obvious exits: N S W ] North: A ragged looking man asks for spare coins. South: A young woman walks by. s * S HP:Battered MV:Tiring > An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road heads both north and south. You see some houses to your west and the perimeter wall to the east. There a tall tower rising off to the south. [ obvious exits: N S W ] A young woman walks by. A small dog is here, barking furiously. * S HP:Battered MV:Tiring > w Bend in the Outer Road A tall tower rises above the city to the south, dominating this intersection of the perimeter road. The street curves away to the north and west towards the main gates to the city. [ obvious exits: N S W ] North: A young woman walks by. West: A worker busily earns a day's pay. * S HP:Battered MV:Tiring > The Southern Road You are on the southern side of the perimeter road which circles Caemlyn's Outer City. The road stretches off to the west and bends out of sight to the east. A large tower can also be entered to the east. [ obvious exits: E W ] A worker busily earns a day's pay. * S HP:Battered MV:Tiring > w w The Southern Road You are on the southern side of the outside road which circles the Outer City. You are just inside the city's perimeter wall, and you can see the South Gate off to the west and a tower to the east. [ obvious exits: N E W ] North: East: A worker busily earns a day's pay. West: A villager woman performs her daily routine. * S HP:Battered MV:Tiring > The Southern Road You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north. [ obvious exits: N E W ] West: *Porkyn* is standing here. A villager woman performs her daily routine. * S HP:Battered MV:Tiring > w Inside the Southern Gate of Caemlyn You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic sprawl of people and buildings. Caemlyn could probably swallow a smaller city entirely, and not look at all larger. You stare for a moment at the impossible number of buildings and people filling crowded Caemlyn. At the city's center you can make out the inner city and the royal palace. A southern road follows the perimeter of the city both east and west here. [ obvious exits: E S W ] East: A villager woman performs her daily routine. West: A stout looking guard is here, walking the streets of Caemlyn. A bullseye lantern has been set aside. *Porkyn* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A *male human* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Battered MV:Tiring > w *Porkyn* tries to blast you, but you parry successfully. * S HP:Battered MV:Tiring - Porkyn: Healthy > You pierce *Porkyn*'s right arm. The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! *Porkyn* tries to blast you, but you parry successfully. No way! You're fighting for your life! * S HP:Battered MV:Tiring - Porkyn: Scratched > fle You panic and attempt to flee! The White Lion guard slashes your left arm very hard. The White Lion guard tries to slash you, but you parry successfully. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard slashes your head. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard tries to slash you, but you parry successfully. You swiftly dodge *Porkyn*'s attempt to blast you. You flee head over heels. The Southern Road You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north. [ obvious exits: N E W ] West: *Porkyn* is standing here. A villager woman performs her daily routine. * S HP:Battered MV:Winded > w w w Inside the Southern Gate of Caemlyn You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic sprawl of people and buildings. Caemlyn could probably swallow a smaller city entirely, and not look at all larger. You stare for a moment at the impossible number of buildings and people filling crowded Caemlyn. At the city's center you can make out the inner city and the royal palace. A southern road follows the perimeter of the city both east and west here. [ obvious exits: E S W ] East: A villager woman performs her daily routine. West: A stout looking guard is here, walking the streets of Caemlyn. A bullseye lantern has been set aside. *Porkyn* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A *male human* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. *Porkyn* tries to blast you, but you parry successfully. * S HP:Battered MV:Winded - Porkyn: Scratched > No way! You're fighting for your life! * S HP:Battered MV:Winded - Porkyn: Scratched > No way! You're fighting for your life! * S HP:Battered MV:Winded - Porkyn: Scratched > fle You pierce *Porkyn*'s body. The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! *Porkyn* blasts your right arm very hard. You panic and attempt to flee!rkyn: Scratched > The White Lion guard tries to slash you, but you parry successfully. You swiftly dodge the White Lion guard's attempt to slash you. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard tries to slash you, but you deflect the blow. The Caemlyn cityguard slashes your left arm. The Caemlyn cityguard tries to slash you, but you parry successfully. You swiftly dodge *Porkyn*'s attempt to blast you. You flee head over heels. The Southern Road You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north. [ obvious exits: N E W ] West: *Porkyn* is standing here. A villager woman performs her daily routine. * S HP:Battered MV:Winded > n The Junk Yard A large and messy junk yard apparently serves most of the outer city. You see discarded furniture, as well as sundry items of little use. Perhaps this would be a good spot to get rid of any of your unneeded items? [ obvious exits: S ] South: A villager woman performs her daily routine. A brown shirt has been crumpled in a heap here. [2] A one person canoe rests on the ground. A wooden cudgel lies on the ground here. A lantern has been left here. [3] A torch is here on the ground. [6] * S HP:Battered MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Battered MV:Winded > The grinding of stone on concrete from above becomes louder. Large rocks shower down from above! A large grey rock thrown from above cracks your ribs! Your heartbeat calms down more as you feel less panicked. * S HP:Beaten MV:Tiring > t smasher snicker You tell Smasher 'snicker' * S HP:Beaten MV:Tiring > s e The Southern Road You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north. [ obvious exits: N E W ] West: A *newbie male human* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A villager woman performs her daily routine. *Porkyn* has arrived from the west. * S HP:Beaten MV:Tiring > The Southern Road You are on the southern side of the outside road which circles the Outer City. You are just inside the city's perimeter wall, and you can see the South Gate off to the west and a tower to the east. [ obvious exits: N E W ] North: A man walks among the horses here feeding them and rubbing them down. East: A worker busily earns a day's pay. West: *Porkyn* is standing here. * S HP:Beaten MV:Tiring > c [hide ] You attempt to hide yourself. * S HP:Beaten MV:Tiring > o [ba human] Backstab who? * S HP:Beaten MV:Tiring > say porkyn porkyn porkyn porkyn porkyn! CACKLE *Detritus* has arrived from the east, riding a warhorse. A warhorse has arrived from the east. *Madin* has arrived from the east, riding a dun mare. *Tyglian* has arrived from the east, riding a warhorse. * S HP:Beaten MV:Tiring > You say 'porkyn porkyn porkyn porkyn porkyn! CACKLE' -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-14 10:54 -------------------------------------------------------------------------------- *Madin* leaves west riding a dun mare. *Tyglian* leaves west riding a warhorse. * S HP:Beaten MV:Tiring > A *human* has arrived from the north. * S HP:Beaten MV:Tiring > A *human* leaves west. o * S HP:Beaten MV:Tiring > e [ba human] You silently approach your victim... Cancelled. *Detritus* leaves north riding a warhorse. A warhorse leaves north. The Southern Road You are on the southern side of the perimeter road which circles Caemlyn's Outer City. The road stretches off to the west and bends out of sight to the east. A large tower can also be entered to the east. [ obvious exits: E W ] A worker busily earns a day's pay. * S HP:Beaten MV:Tiring > c [hide ] You attempt to hide yourself. * S HP:Beaten MV:Tiring > e n n Bend in the Outer Road A tall tower rises above the city to the south, dominating this intersection of the perimeter road. The street curves away to the north and west towards the main gates to the city. [ obvious exits: N S W ] North: A young woman walks by. West: A worker busily earns a day's pay. * S HP:Beaten MV:Tiring > An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road heads both north and south. You see some houses to your west and the perimeter wall to the east. There a tall tower rising off to the south. [ obvious exits: N S W ] North: A small dog is here, barking furiously. A young woman walks by. * S HP:Beaten MV:Tiring > An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road runs north and south here, and there are some houses to the west. You can make out the East Gate to the north, and there is a narrow but extremely tall tower to the south. [ obvious exits: N S W ] North: A ragged looking man asks for spare coins. South: A young woman walks by. A small dog is here, barking furiously. * S HP:Beaten MV:Tiring > n An Outer Road You are just south of Caemlyn's East Gate. The outer road continues to the south, and a small shop lies to the west. The street is well worn from many travellers and city dwellers, and the noise of the crowded city can be heard at all times of the day. [ obvious exits: N S W ] North: South: A small dog is here, barking furiously. West: A stout looking guard is here, walking the streets of Caemlyn. A ragged looking man asks for spare coins. * S HP:Beaten MV:Tiring > n Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] South: A ragged looking man asks for spare coins. West: A *newbie male human* is standing here. A torch is here on the ground. *Arcanis* is standing here, riding a warhorse. An elite Queen's guard stands at his post. * S HP:Beaten MV:Tiring > *Arcanis* tries to strike you, but you deflect the blow. w * S HP:Beaten MV:Tiring - Arcanis: Healthy > A *newbie male human* has arrived from the west. No way! You're fighting for your life! * S HP:Beaten MV:Tiring - Arcanis: Healthy > fle You panic and attempt to flee! *Arcanis* tries to strike you, but you parry successfully. The White Lion guard joins Arcanis's fight! You flee head over heels. An Outer Road You are standing on an outer road which runs around the entire city. Just to the south is the East Gate of Caemlyn, one of four entrances to the city. The city wall rises high to the east. [ obvious exits: N S ] South: A *newbie male human* is standing here. * S HP:Beaten MV:Winded > A *newbie male human* has arrived from the south. * S HP:Beaten MV:Winded > n An Outer Road You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west. [ obvious exits: N S W ] South: A *newbie male human* is standing here. n * S HP:Beaten MV:Winded > An Outer Road The outer road stretches off to the south here, and curves out of sight to the north. Also to the north, you can see a tall stone tower. [ obvious exits: N S ] * S HP:Beaten MV:Winded > n Bend in the Outer Road The road winds west to south here, curving around the city. A large watch-tower rises to the north allowing a view of the surrounding lands. [ obvious exits: N S W ] West: A man is here. * S HP:Beaten MV:Winded > w The Northern Road You are on the northern side of the road which circles the outer city. The road stretches off to the west, and curves out around a bend to the east. You can see a large tower set in the corner of Caemlyn's outer wall. An entrance is just to the east. [ obvious exits: E W ] A man is here. A worker busily earns a day's pay. * S HP:Beaten MV:Winded > w The Northern Road This road seems to circle the entire outer city. You can see the North Gate of Caemlyn off to the west, and to the east a tower rises above the walls. [ obvious exits: E W ] East: A man is here. West: A man is here. * S HP:Beaten MV:Winded > w The Northern Road You are on the northern side of the road which circles the outer city. The North Gate lies off the your west and the entrance to a skywalk running over the inner city begins here. [ obvious exits: E W U ] West: An elite Queen's guard stands at his post. A man is here. A man gambles away his purse. * S HP:Beaten MV:Winded > w Inside the Northern Gate of Caemlyn You are just inside the Northern Gate of Caemlyn. You stop for a moment to appreciate the vast and beautiful sprawl of Caemlyn. The city is swarming with people, there can't possibly be room here for all of them. Caemlyn is built on a series of hills, and you can see the spires of the inner city and the palace rising above the heights of the outer city. A northern road follows the perimeter of the city both east and west here. [ obvious exits: N E W ] East: A man is here. West: A small dog is here, barking furiously. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. n * S HP:Beaten MV:Winded > n The Northgate seems to be closed. * S HP:Beaten MV:Winded > The Northgate seems to be closed. * S HP:Beaten MV:Winded > w w The Northern Road The city walls rise to the north, bordering this road. The old street continues east and west, and you can see a number of houses to the south. Caemlyn's North Gate is just to the east. [ obvious exits: E W ] East: An elite Queen's guard stands at his post. West: A man is here. A small dog is here, barking furiously. An old man hobbles slowly on his way. j * S HP:Beaten MV:Winded > The Northern Road You are just within the main city walls along the northern section of Caemlyn's outer road. The street stretches off to the east and west, and a large stout- looking building lies to the south. A large banner hangs over the oak door. [ obvious exits: E S W ] East: A small dog is here, barking furiously. South: A young woman walks by. West: A villager woman performs her daily routine. A man is here. * S HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Zork - The Northern Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > w The Northern Road The outer road runs along the wall to the east, and to the west curves south along the western wall of the city. A large stone tower rises at the point of the wall. [ obvious exits: E W ] East: A man is here. West: A shifty looking fellow patrols the streets picking up discarded belongings. A villager woman performs her daily routine. A small dog is here, barking furiously. A young woman walks by. * S HP:Beaten MV:Winded > s Alas, you cannot go that way... * S HP:Beaten MV:Winded > w s Bend in the Outer Road This road circles the entire city, bordered on the outside by the protective walls. The road continues off to the south and east, and a tower rises at the corner of the wall to the north. [ obvious exits: N E S ] North: A small dog is here, barking furiously. East: A villager woman performs her daily routine. A shifty looking fellow patrols the streets picking up discarded belongings. A young woman walks by. * S HP:Beaten MV:Winded > An Outer Road This road follows the perimeter of the outer city, just inside the great walls of Caemlyn. The road continues both north and south, and to the east you can see a long stretch of warehouses. [ obvious exits: N S ] North: A shifty looking fellow patrols the streets picking up discarded belongings. South: A shifty looking fellow patrols the streets picking up discarded belongings. * S HP:Beaten MV:Winded > s An Outer Road The road passes along the western wall of Caemlyn here, passing along the side of a large gray stone building to the east. It looks as though the building could be entered to either the north or south. [ obvious exits: N S ] A shifty looking fellow patrols the streets picking up discarded belongings. A man is here. A stout looking guard is here, walking the streets of Caemlyn. * S HP:Beaten MV:Winded > s An Outer Road The outer road of the city has just started its circumference of the western half of Caemlyn here. A large gray stone building rises to the east, proclaimed to be a warehouse by a nearby sign. The road continues to the north, and to the south it passes by one of the main gates of the city. [ obvious exits: N E S ] North: A shifty looking fellow patrols the streets picking up discarded belongings. East: A skinny courier is standing here, waiting to be asked for assignments. South: A *newbie male human* is standing here. * S HP:Beaten MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Beaten MV:Winded > scan s The Caemlyn city alarm sounds loudly in the distance. A *newbie male human* has arrived from the south. A *newbie male human* is resting here. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Beaten MV:Winded > A *newbie male human* leaves north. * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > j [where ] Players in your Zone -------------------- Zork - An Outer Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > j [where ] Players in your Zone -------------------- Zork - An Outer Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > j [where ] Players in your Zone -------------------- Zork - An Outer Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > j A *newbie male human* has arrived from the south. [where ] Players in your Zone -------------------- Zork - An Outer Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > A *newbie male human* leaves north. * S HP:Beaten MV:Winded > j [where ] Players in your Zone -------------------- Zork - An Outer Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > l An Outer Road The outer road of the city has just started its circumference of the western half of Caemlyn here. A large gray stone building rises to the east, proclaimed to be a warehouse by a nearby sign. The road continues to the north, and to the south it passes by one of the main gates of the city. [ obvious exits: N E S ] North: A shifty looking fellow patrols the streets picking up discarded belongings. East: A skinny courier is standing here, waiting to be asked for assignments. South: A *newbie male human* is standing here. * S HP:Beaten MV:Winded > scan s *Laranon* is standing here. <-- hmmmm *Slaine* is standing here, riding a gray palfrey. A *newbie male human* is standing here. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Beaten MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > o Your heartbeat calms down more as you feel less panicked. [ba human] Backstab who? * S HP:Beaten MV:Winded > o [ba human] Backstab who? * S HP:Beaten MV:Winded > j [where ] Players in your Zone -------------------- Zork - An Outer Road You catch a smell of horses nearby. * S HP:Beaten MV:Winded > *Slaine* has arrived from the south, riding a gray palfrey. *Laranon* has arrived from the south. * S HP:Beaten MV:Winded > o [ba human] You silently approach your victim... -=+ *Slaine* tries to pierce you, but you deflect the blow. *+= *Slaine* tries to pierce you, but you parry successfully. * *Laranon* makes a strange sound but is suddenly very silent as you place Splatter, the Blood-Stained Blade of the Ko'bal in his back! *Laranon* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Laranon*'s death cry. * S HP:Beaten MV:Winded - Slaine: Scratched > *Slaine* tries to pierce you, but you parry successfully. * S HP:Beaten MV:Winded - Slaine: Scratched > get all corpse The Caemlyn city alarm sounds loudly in the distance. * S HP:Beaten MV:Winded - Slaine: Scratched > You get thirteen copper pennys from the corpse of Laranon. You get a pair of thick metal boots from the corpse of Laranon. You get a pair of ebony-steel plate greaves from the corpse of Laranon. You get a sword sheath from the corpse of Laranon. You get a water skin from the corpse of Laranon. You get a bronze belt of odd design from the corpse of Laranon. You get a great claymore from the corpse of Laranon. You get a pair of heavy metal gauntlets from the corpse of Laranon. You get a backpack from the corpse of Laranon. You get a dark, hooded cloak from the corpse of Laranon. a shining steel breastplate: You can't carry that much weight. You get a full metal helmet and visor from the corpse of Laranon. You get a lantern from the corpse of Laranon. * S HP:Beaten MV:Winded - Slaine: Scratched > A *human* has arrived from the south, riding a gray palfrey. A black cat has arrived from the south. cw * S HP:Beaten MV:Winded - Slaine: Scratched > [change mood wimpy] Mood changed to: Wimpy fle You pierce *Slaine*'s left leg into bloody fragments! *Slaine* tries to pierce you, but you parry successfully. You panic and attempt to flee! A *human* tries to pierce you, but you deflect the blow. You flee head over heels. Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] North: A black cat meanders to an unknown destination. East: A small dog is here, barking furiously. South: A shifty looking fellow patrols the streets picking up discarded belongings. The corpse of Braids is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. drop all * S HP:Beaten MV:Winded > get vial s You drop a lantern. You drop a full metal helmet and visor. You drop a dark, hooded cloak. You drop a backpack. You drop a pair of heavy metal gauntlets. You drop a great claymore. You drop a bronze belt of odd design. You drop a water skin. You drop a sword sheath. You drop a pair of ebony-steel plate greaves. You drop a pair of thick metal boots. You drop thirteen copper pennys. You drop a thin vial of yellow fluid. You drop a bunch of fireworks. * S HP:Beaten MV:Winded > *Slaine* has arrived from the north, riding a gray palfrey. A *human* has arrived from the north, riding a gray palfrey. A black cat has arrived from the north. You get a thin vial of yellow fluid. * S HP:Beaten MV:Winded > *Slaine* barely pierces your body. You wish that your wounds would stop BLEEDING so much! A *human* tries to pierce you, but you dodge the attack. No way! You're fighting for your life! * S HP:Beaten MV:Winded - Slaine: Hurt > A *human* tries to pierce you, but you dodge the attack. The White Lion guard joins Dor's fight! The White Lion guard joins the White Lion guard's fight! The White Lion guard joins the White Lion guard's fight! The White Lion guard joins the White Lion guard's fight! You pierce *Slaine*'s right arm hard. *Slaine* tries to pierce you, but you parry successfully. * S HP:Beaten MV:Winded - Slaine: Hurt > You pierce *Slaine*'s body very hard. fle You panic and attempt to flee!ne: Wounded > The Caemlyn cityguard has arrived from the north. alias m get fireworks The Caemlyn cityguard tries to slash you, but you dodge the attack. The White Lion guard barely slashes your right leg. You wish that your wounds would stop BLEEDING so much! The White Lion guard slashes your right leg. You wish that your wounds would stop BLEEDING so much! The White Lion guard slashes your body hard. You wish that your wounds would stop BLEEDING so much! The White Lion guard slashes your body. You wish that your wounds would stop BLEEDING so much! A *human* tries to pierce you, but you deflect the blow. You pierce *Slaine*'s left hand extremely hard. *Slaine* tries to pierce you, but you deflect the blow. You flee head over heels. An Outer Road The outer road of the city has just started its circumference of the western half of Caemlyn here. A large gray stone building rises to the east, proclaimed to be a warehouse by a nearby sign. The road continues to the north, and to the south it passes by one of the main gates of the city. [ obvious exits: N E S ] North: A shifty looking fellow patrols the streets picking up discarded belongings. East: A skinny courier is standing here, waiting to be asked for assignments. South: A stout looking guard is here, walking the streets of Caemlyn. The corpse of Laranon is lying here. * S HP:Critical MV:Winded > Ok. * S HP:Critical MV:Winded > *Slaine* has arrived from the south, riding a gray palfrey. * S HP:Critical MV:Winded > n The Caemlyn cityguard has arrived from the south. *Slaine* tries to pierce you, but you parry successfully. * S HP:Critical MV:Winded - Slaine: Wounded > m No way! You're fighting for your life! * S HP:Critical MV:Winded - Slaine: Wounded > fle A *human* has arrived from the south, riding a gray palfrey. A black cat has arrived from the south. [get fireworks] You don't see a fireworks here. A *human* tries to pierce you, but you dodge the attack. You panic and attempt to flee! A *human* tries to pierce you, but you parry successfully. *Slaine* pierces your body. You wish that your wounds would stop BLEEDING so much! The Caemlyn cityguard tries to slash you, but you deflect the blow. A *human* tries to pierce you, but you dodge the attack. You flee head over heels. An Outer Road The road passes along the western wall of Caemlyn here, passing along the side of a large gray stone building to the east. It looks as though the building could be entered to either the north or south. [ obvious exits: N S ] South: A black cat meanders to an unknown destination. A shifty looking fellow patrols the streets picking up discarded belongings. A man is here. * S HP:Critical MV:Winded > s s An Outer Road The outer road of the city has just started its circumference of the western half of Caemlyn here. A large gray stone building rises to the east, proclaimed to be a warehouse by a nearby sign. The road continues to the north, and to the south it passes by one of the main gates of the city. [ obvious exits: N E S ] North: A shifty looking fellow patrols the streets picking up discarded belongings. East: A skinny courier is standing here, waiting to be asked for assignments. South: A *newbie male human* is standing here. The corpse of Laranon is lying here. A black cat meanders to an unknown destination. A *male human* is standing here, riding a gray palfrey. A stout looking guard is here, walking the streets of Caemlyn. *Slaine* is standing here, riding a gray palfrey. m * S HP:Critical MV:Winded > Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] North: A black cat meanders to an unknown destination. East: A small dog is here, barking furiously. South: A shifty looking fellow patrols the streets picking up discarded belongings. A bunch of fireworks lies on the ground. A pile of copper pennies lies here. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A fine embroidered sword sheath lies nearby. A water skin has been left on the ground. A thick bronze belt lies to one side. A long, heavy sword lies on the ground here. A heavy pair of full metal gauntlets is here. A thick, leather backpack lies abandoned here. A dark cloak with a hood has been left here. A metal helmet with attached visor rests here. A lantern has been left here. The corpse of Braids is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here. A shifty looking fellow patrols the streets picking up discarded belongings. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Critical MV:Winded > [get fireworks] You get a bunch of fireworks. * S HP:Critical MV:Winded > e Western End of a Wide Boulevard You are on the western end of a wide boulevard that stretchs across the city. The street is cut in two by a wide strip of grass with a row of trees that runs the length of the boulevard. Caemlyn's West Gate is just a few steps away, and you can see a small pet store to the south. [ obvious exits: E S W ] East: A stout looking guard is here, walking the streets of Caemlyn. South: A worker busily earns a day's pay. West: A *newbie male human* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A small dog is here, barking furiously. * S HP:Critical MV:Winded > , The Caemlyn cityguard has arrived from the east. The Caemlyn cityguard has arrived from the east. * S HP:Critical MV:Winded > [use fireworks] You light the fuse on the fireworks and set them down. The fuse slowly burns... * S HP:Critical MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Critical MV:Winded > e A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door. [ obvious exits: N E S W ] North: The postmaster stands here, surrounded by a pile of letters. East: A small dog is here, barking furiously. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Critical MV:Winded > s The Queen's Blessing You step into this respectable looking inn. The common room is busy, although not overcrowded. The bar patrons look well entertained by the combination of pleasant music and strong ale. There seems to be some room by the bar and you are tempted to sit for a few hours and enjoy some relaxing company. The inn is much larger than it appeared from the outside. You can see a door to the kitchen as well as a stairway to the guest rooms, and there are rooms to the east and west that have various bargames. A large SIGN hangs over the door to the west. [ obvious exits: N E S W U ] South: A cook busily prepares a savory dish in his kitchen. West: A gambler is here, ready to roll dice. Up: A black cat meanders to an unknown destination. A copper tap with free ale is here. A board showing the rules hangs here. A shapely young woman skillfully weaves amongst the chaos, taking orders. A bartender serves customers with a greedy smile. * S HP:Critical MV:Winded > s The Kitchen A basic kitchen. A few stoves are in constant use, and cooking utensils lie strewn about. You can hear the sounds of merriment from the common room, and the cooking staff is generally running madly about to keep up with the incoming orders. [ obvious exits: N ] North: A shapely young woman skillfully weaves amongst the chaos, taking orders. A velvet pouch lies here, quite neglected. The News Board is mounted on the wall here. A cook busily prepares a savory dish in his kitchen. * S HP:Critical MV:Winded > c [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Critical MV:Winded > *KERBOOM* An explosion sounds in the distance. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - The Kitchen You catch a smell of horses nearby. * S HP:Critical MV:Winded > sc You have 24(347) hit and 103(246) movement points. <-- whoops You have scored 103617617 experience points and 1512 quest points. You need 4882383 exp to level and 1488 qp to rank. You have amassed 1370 Turn points to date. You have played 57 days and 10 hours (real time). This ranks you as Zork the Master Havoc [Ko'bal 7] (Level 50). You are standing. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - The Kitchen You catch a smell of horses nearby. * S HP:Critical MV:Winded > n n The Queen's Blessing You step into this respectable looking inn. The common room is busy, although not overcrowded. The bar patrons look well entertained by the combination of pleasant music and strong ale. There seems to be some room by the bar and you are tempted to sit for a few hours and enjoy some relaxing company. The inn is much larger than it appeared from the outside. You can see a door to the kitchen as well as a stairway to the guest rooms, and there are rooms to the east and west that have various bargames. A large SIGN hangs over the door to the west. [ obvious exits: N E S W U ] North: An elite Queen's guard stands at his post. South: A cook busily prepares a savory dish in his kitchen. West: A gambler is here, ready to roll dice. Up: A black cat meanders to an unknown destination. A copper tap with free ale is here. A board showing the rules hangs here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A shapely young woman skillfully weaves amongst the chaos, taking orders. A bartender serves customers with a greedy smile. e * S HP:Critical MV:Winded > n A bartender tries to hit you, but you deflect the blow. A bartender bellows 'QtjfNnouyh `CJG hk dABhNtBcK \Uv^ [JpTmT[' The Caemlyn cityguard joins a bartender's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! You pierce a bartender's left arm very hard. No way! You're fighting for your life! * S HP:Critical MV:Winded - a bartender: Scratched > No way! You're fighting for your life! * S HP:Critical MV:Winded - a bartender: Scratched > No way! You're fighting for your life! * S HP:Critical MV:Winded - a bartender: Scratched > fle You panic and attempt to flee! The Caemlyn cityguard tries to slash you, but you deflect the blow. A bartender bellows 'qdAMR[dCaC CaP_ \H aFBpUSuhW SJho qOeZQkn' The Caemlyn cityguard tries to slash you, but you deflect the blow. You swiftly dodge a bartender's attempt to hit you. You flee head over heels. A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door. [ obvious exits: N E S W ] North: The postmaster stands here, surrounded by a pile of letters. East: A small dog is here, barking furiously. South: A stout looking guard is here, walking the streets of Caemlyn. West: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here. An elite Queen's guard stands at his post. * S HP:Critical MV:Winded > e The Caemlyn cityguard has arrived from the south. The Caemlyn cityguard has arrived from the south. * S HP:Critical MV:Winded > n A Wide Boulevard This wide boulevard bisects Caemlyn and extends to both the east and west. The road is set with a median of grass and trees. This is one of the busiest areas in Caemlyn, and the street is usually crawling with people. A small winding road threads some buildings, and leads off to the south. [ obvious exits: E S W ] West: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. A small dog is here, barking furiously. * S HP:Critical MV:Winded > Alas, you cannot go that way... e * S HP:Critical MV:Winded > A *human* has arrived from the west. n * S HP:Critical MV:Winded > Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: A hunter from Illian is here, searching for the fabled Horn of Valere. East: A villager woman performs her daily routine. South: A black cat meanders to an unknown destination. West: A *newbie male human* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. n * S HP:Critical MV:Winded > n Road to the Inner City This paved road extends north from Caemlyn's main boulevard. The road extends through the wide marble arch of the Origan Gate and into the Inner City. You stand on the outskirts of the Inner City, and from here you can see the difference between the amazing feats of Ogier craftsmanship and the sprawling mess and chaos of the Outer City. [ obvious exits: N S ] North: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. A hunter from Illian is here, searching for the fabled Horn of Valere. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. n * S HP:Critical MV:Winded > Inside the Origan Gate The paved road runs to the north into the center of the Inner City. To the south the road runs through the wide marble arch of the Origan Gate and into the Outer City. There are a number of shops around, and you can make out the entrances to what appears to be the local armoury and the Inner City smithy. [ obvious exits: N E S W ] East: An elite Queen's guard stands at his post. South: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A stout looking guard is here, walking the streets of Caemlyn. A lantern has been left here. An old wooden trough stands here, half filled with water. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Critical MV:Winded > Road to the Palace This paved road leads north towards the royal palace of Andor, set in the center of the Inner City. To the south the road runs through a gate into the Outer City. There is a cluster of shops here, you can see entrances to an inn and a tavern on either side of you. A little further to the south you can make out some signs for what appears to be the local armoury and the inner city smithy. [ obvious exits: N E S W ] East: A master of the Blade unfolds into a cat-like stance here. South: A stout looking guard is here, walking the streets of Caemlyn. West: A *male human* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Critical MV:Winded > Road to the Palace You are on a paved road in the center of the inner city. You can see the palace gates a little ways down the road to the north. To the south the road leads down towards the outer city. Side streets take you east or west deeper into the inner city. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. n * S HP:Critical MV:Winded > n Oval Plaza Outside the Royal Palace This large oval plaza lies just south of the gates of the Royal Palace of Andor. The workmanship here is truly magnificent, and is perhaps the most stunning part of all Caemlyn. Built on a little hill in the Inner City's center, you have an amazing view that goes deep into the Outer City. Gazing up at the palace you marvel once again at the wonders of Ogier architecture. A large banner hangs nearby, depicting a map of Caemlyn's inner city. [ obvious exits: N E S W ] North: The palace guard is here, eyeing the corridors watchfully. East: A *newbie female human* is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Critical MV:Winded > Inside the Palace Gate You are just inside the main portcullis of the royal palace of Andor. People are usually streaming in and out under the watchful gaze of the palace guards. There are small alcoves both to the east and west. [ obvious exits: E S W ] The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-14 10:54 -------------------------------------------------------------------------------- * S HP:Critical MV:Winded > e Entrance to the Courtyard This small alcove lies just off the main gate of the palace. A stone archway leads north into the palace courtyard, and you can see a small guardtower to the east. [ obvious exits: N E W ] North: A quiet servant awaits instructions from his master. East: A palace servant is here, about his duties. West: The palace guard is here, eyeing the corridors watchfully. * S HP:Critical MV:Winded > n South-East Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. [ obvious exits: N S W ] North: An old and feeble palace servant wanders aimlessly about. West: A palace servant is here, about his duties. The waters of a marble fountain pour forth here. A quiet servant awaits instructions from his master. A quiet servant awaits instructions from his master. * S HP:Critical MV:Winded > n A servant bellows 'y Og_tas^ EI C[ ewx ]cgu b@ xXkOYR`wz@ mN`R?F J^ MLb ar^VTFBOaC' A servant panics, and attempts to flee! A servant leaves north. North-East Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. [ obvious exits: E S W ] South: A quiet servant awaits instructions from his master. West: An old and feeble palace servant wanders aimlessly about. The waters of a marble fountain pour forth here. A quiet servant awaits instructions from his master. An old and feeble palace servant wanders aimlessly about. * S HP:Critical MV:Winded > w North-West Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A quiet servant awaits instructions from his master. South: A quiet servant awaits instructions from his master. West: A palace servant is here, about his duties. The waters of a marble fountain pour forth here. An old and feeble palace servant wanders aimlessly about. * S HP:Critical MV:Winded > s j South-West Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. Above you, high on the southern wall, you can see a small balcony. [ obvious exits: N E S ] North: An old and feeble palace servant wanders aimlessly about. East: A quiet servant awaits instructions from his master. South: A palace servant is here, about his duties. The waters of a marble fountain pour forth here. A quiet servant awaits instructions from his master. * S HP:Critical MV:Winded > w w [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard * S HP:Critical MV:Winded > Alas, you cannot go that way... * S HP:Critical MV:Winded > Alas, you cannot go that way... * S HP:Critical MV:Winded > s w Entrance to the Courtyard You are in a small alcove just off the main gate. To the north a stone archway leads into the palace courtyard. Just to the west you can see a guard tower. [ obvious exits: N E W ] North: A quiet servant awaits instructions from his master. East: The palace guard is here, eyeing the corridors watchfully. West: A palace servant is here, about his duties. A palace servant is here, about his duties. * S HP:Critical MV:Winded > Western Guardtower This narrow guardtower has stairs which wind upwards along the wall allowing the guards to see people outside the palace gate. There are a number of peepholes and arrow slits along the southern wall, and these can be employed to an effective use against infiltration attempts. [ obvious exits: E ] East: A palace servant is here, about his duties. A palace servant is here, about his duties. The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. * S HP:Critical MV:Winded > e Entrance to the Courtyard You are in a small alcove just off the main gate. To the north a stone archway leads into the palace courtyard. Just to the west you can see a guard tower. [ obvious exits: N E W ] North: A quiet servant awaits instructions from his master. East: The palace guard is here, eyeing the corridors watchfully. West: A palace servant is here, about his duties. A palace servant is here, about his duties. * S HP:Critical MV:Winded > n South-West Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. Above you, high on the southern wall, you can see a small balcony. [ obvious exits: N E S ] North: An old and feeble palace servant wanders aimlessly about. East: A quiet servant awaits instructions from his master. South: A palace servant is here, about his duties. The waters of a marble fountain pour forth here. A quiet servant awaits instructions from his master. * S HP:Critical MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Critical MV:Weary > Your heartbeat calms down more as you feel less panicked. * S HP:Critical MV:Winded > *Bronx* has arrived from the north. A warhorse has arrived from the north. * S HP:Critical MV:Winded > *Bronx* leaves south. A warhorse leaves south. * S HP:Critical MV:Winded > scan s scan s A palace servant is here, about his duties. * S HP:Critical MV:Winded > A palace servant is here, about his duties. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard * S HP:Critical MV:Winded > scan s A palace servant is here, about his duties. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard * S HP:Critical MV:Winded > whois bronx Bronx of Arafel is a human. You see a youngman with green eyes and red hair, he has an easy smile and an air of adventure. Poppa always said "honor is a double edged sword that must always be wielded, no matter the personal cost" I will abide poppa * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard * S HP:Critical MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Critical MV:Winded > The Caemlyn city alarm sounds loudly in the distance. * S HP:Critical MV:Winded > The waters of the marble fountain spray high into the air. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Critical MV:Winded > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Critical MV:Winded > A *newbie male human* has arrived from the south. * S HP:Critical MV:Winded > A *newbie male human* leaves north. * S HP:Critical MV:Winded > sc You have 39(347) hit and 99(246) movement points. You have scored 103617847 experience points and 1512 quest points. You need 4882153 exp to level and 1488 qp to rank. You have amassed 1370 Turn points to date. You have played 57 days and 10 hours (real time). This ranks you as Zork the Master Havoc [Ko'bal 7] (Level 50). You are standing. * S HP:Critical MV:Winded > scan s A palace servant is here, about his duties. * S HP:Critical MV:Winded > c [hide ] You attempt to hide yourself. * S HP:Critical MV:Winded > t smasher but i crit You tell Smasher 'but i crit ' * S HP:Critical MV:Winded > t smasher what's the exit down in that house on east side of caem? j A servant leaves north. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... t smasher floortrap or something? Auto-save complete. You tell Smasher 'what's the exit down in that house on east side of caem?' * S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > You tell Smasher 'floortrap or something?' * S HP:Beaten MV:Tiring > j l [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > South-West Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. Above you, high on the southern wall, you can see a small balcony. [ obvious exits: N E S ] North: A quiet servant awaits instructions from his master. East: A quiet servant awaits instructions from his master. South: A palace servant is here, about his duties. The waters of a marble fountain pour forth here. * S HP:Beaten MV:Tiring > scan s A palace servant is here, about his duties. A palace servant is here, about his duties. * S HP:Beaten MV:Tiring > scan e A quiet servant awaits instructions from his master. * S HP:Beaten MV:Tiring > c A *newbie male human* has arrived from the north. * S HP:Beaten MV:Tiring > A *newbie male human* leaves south. [hide ] You attempt to hide yourself. * S HP:Beaten MV:Tiring > Atvar narrates 'hehe he had binnol too' * S HP:Beaten MV:Tiring > A *newbie male human* has arrived from the south. * S HP:Beaten MV:Tiring > A *newbie male human* leaves north. * S HP:Beaten MV:Tiring > The Caemlyn city alarm sounds loudly in the distance. A *newbie male human* has arrived from the north. * S HP:Beaten MV:Tiring > A *newbie male human* leaves east. * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > sc You have 55(347) hit and 126(246) movement points. You have scored 103617847 experience points and 1512 quest points. You need 4882153 exp to level and 1488 qp to rank. You have amassed 1370 Turn points to date. You have played 57 days and 10 hours (real time). This ranks you as Zork the Master Havoc [Ko'bal 7] (Level 50). You are standing. * S HP:Beaten MV:Tiring > Smasher narrates 'dunno zork' * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > A *newbie male human* has arrived from the north. * S HP:Beaten MV:Tiring > A *newbie male human* tries to pierce you, but you dodge the attack. * S HP:Beaten MV:Tiring - Mackk: Healthy > Mythi bellows 'Ca@Y CA d Gqc LwY w^ Bdik DZCe' * S HP:Beaten MV:Tiring - Mackk: Healthy > A *newbie male human* panics, and attempts to flee! * S HP:Beaten MV:Tiring - Mackk: Healthy > You pierce A *newbie human*'s body extremely hard. A *newbie male human* panics, and attempts to flee! A *newbie male human* leaves south. * S HP:Beaten MV:Tiring > nar what's the doorname down in that house on east side caem? c You narrate 'what's the doorname down in that house on east side caem?' * S HP:Beaten MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Beaten MV:Tiring > A *newbie male human* has arrived from the south. j * S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > o [ba human] Backstab who? * S HP:Beaten MV:Tiring > A *newbie male human* leaves north. * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > A *newbie male human* has arrived from the north. * S HP:Beaten MV:Tiring > Grenk narrates 'to tunnels?' * S HP:Beaten MV:Tiring > A *newbie male human* leaves south. * S HP:Beaten MV:Tiring > nar yeah You narrate 'yeah' * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > A *newbie male human* has arrived from the south. * S HP:Beaten MV:Tiring > You swiftly dodge A *newbie male human*'s attempt to pierce you. * S HP:Beaten MV:Tiring - Mackk: Beaten > You tickle A *newbie human*'s body with your pierce. A *newbie male human* is stunned, but will probably regain consciousness... <- I try to spare them.... * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > nar quicklike j You narrate 'quicklike ' * S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > j The sun slowly sets over the castle walls to the west. A *newbie male human* regains consciousness. Your heartbeat calms down more as you feel less panicked. [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > c [hide ] You attempt to hide yourself. * S HP:Beaten MV:Tiring > The waters of the marble fountain spray high into the air. Smasher narrates 'cellardoor?' * S HP:Beaten MV:Tiring > A *newbie male human* leaves north. * S HP:Beaten MV:Tiring > j [where ] Players in your Zone -------------------- Zork - South-West Corner of the Courtyard You catch a smell of horses nearby. * S HP:Beaten MV:Tiring > *Naji* arrives from a flash of bright white light. Smasher narrates 'floorboard(s)' * S HP:Beaten MV:Tiring > nar you know grenk? You narrate 'you know grenk?' * S HP:Beaten MV:Tiring > A *newbie male human* has arrived from the north. * S HP:Beaten MV:Tiring > *Naji* tries to strike you, but you dodge the attack. * S HP:Beaten MV:Tiring - Naji: Wounded > fle You swiftly dodge A *newbie male human*'s attempt to pierce you. You panic and attempt to flee! You flee head over heels. North-West Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. South: A *newbie male human* is standing here. West: A quiet servant awaits instructions from his master. The waters of a marble fountain pour forth here. A quiet servant awaits instructions from his master. * S HP:Beaten MV:Tiring > e A *newbie male human* has arrived from the south. North-East Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. [ obvious exits: E S W ] East: A quiet servant awaits instructions from his master. South: An old and feeble palace servant wanders aimlessly about. West: A *newbie male human* is standing here. The waters of a marble fountain pour forth here. * S HP:Beaten MV:Tiring > c [hide ] You attempt to hide yourself. * S HP:Beaten MV:Tiring > s s South-East Corner of the Courtyard You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall. [ obvious exits: N S W ] The waters of a marble fountain pour forth here. An old and feeble palace servant wanders aimlessly about. A quiet servant awaits instructions from his master. A quiet servant awaits instructions from his master. s * S HP:Beaten MV:Tiring > Entrance to the Courtyard This small alcove lies just off the main gate of the palace. A stone archway leads north into the palace courtyard, and you can see a small guardtower to the east. [ obvious exits: N E W ] North: An old and feeble palace servant wanders aimlessly about. East: A palace servant is here, about his duties. West: A palace servant is here, about his duties. A *newbie female human* is standing here. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > w s s Inside the Palace Gate You are just inside the main portcullis of the royal palace of Andor. People are usually streaming in and out under the watchful gaze of the palace guards. There are small alcoves both to the east and west. [ obvious exits: E S W ] East: A *newbie female human* is standing here. South: West: A palace servant is here, about his duties. A palace servant is here, about his duties. A palace servant is here, about his duties. The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. The palace guard is here, eyeing the corridors watchfully. s * S HP:Beaten MV:Tiring > Oval Plaza Outside the Royal Palace This large oval plaza lies just south of the gates of the Royal Palace of Andor. The workmanship here is truly magnificent, and is perhaps the most stunning part of all Caemlyn. Built on a little hill in the Inner City's center, you have an amazing view that goes deep into the Outer City. Gazing up at the palace you marvel once again at the wonders of Ogier architecture. A large banner hangs nearby, depicting a map of Caemlyn's inner city. [ obvious exits: N E S W ] North: A palace servant is here, about his duties. East: A rich-looking merchant counts his earnings. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Madin* is standing here, riding a dun mare. * S HP:Beaten MV:Tiring > Road to the Palace You are on a paved road in the center of the inner city. You can see the palace gates a little ways down the road to the north. To the south the road leads down towards the outer city. Side streets take you east or west deeper into the inner city. [ obvious exits: N E S W ] North: South: A ragged looking man asks for spare coins. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Beaten MV:Tiring > Smasher narrates 'trapdoor' Road to the Palace This paved road leads north towards the royal palace of Andor, set in the center of the Inner City. To the south the road runs through a gate into the Outer City. There is a cluster of shops here, you can see entrances to an inn and a tavern on either side of you. A little further to the south you can make out some signs for what appears to be the local armoury and the inner city smithy. [ obvious exits: N E S W ] East: A master of the Blade unfolds into a cat-like stance here. South: A stout looking guard is here, walking the streets of Caemlyn. West: A merchant guard, intent on keeping order, stands guard. An oil lamp, set in a steel cage, hangs from a high wooden pole. A ragged looking man asks for spare coins. * S HP:Beaten MV:Tiring > s s Inside the Origan Gate The paved road runs to the north into the center of the Inner City. To the south the road runs through the wide marble arch of the Origan Gate and into the Outer City. There are a number of shops around, and you can make out the entrances to what appears to be the local armoury and the Inner City smithy. [ obvious exits: N E S W ] North: A ragged looking man asks for spare coins. East: A dun mare is here, snorting angrily. South: *Porkyn* is standing here. West: A *newbie male human* is standing here. A lantern has been left here. An old wooden trough stands here, half filled with water. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Beaten MV:Tiring > e Road to the Inner City This paved road extends north from Caemlyn's main boulevard. The road extends through the wide marble arch of the Origan Gate and into the Inner City. You stand on the outskirts of the Inner City, and from here you can see the difference between the amazing feats of Ogier craftsmanship and the sprawling mess and chaos of the Outer City. [ obvious exits: N S ] North: A stout looking guard is here, walking the streets of Caemlyn. South: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Porkyn* is standing here. <--- Giggle, Porkyn Porkyn Porkyn Porkyn A hunter from Illian is here, searching for the fabled Horn of Valere. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. *Porkyn* tries to blast you, but you deflect the blow. e * S HP:Beaten MV:Tiring - Porkyn: Healthy > No way! You're fighting for your life! * S HP:Beaten MV:Tiring - Porkyn: Healthy > No way! You're fighting for your life! * S HP:Beaten MV:Tiring - Porkyn: Healthy > n Grenk narrates 'shake, cant remember' No way! You're fighting for your life! fle You panic and attempt to flee!yn: Healthy > Smasher narrates 'hatch' *Madin* has arrived from the north, riding a dun mare. *Madin* lances your right leg very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Inside the Origan Gate The paved road runs to the north into the center of the Inner City. To the south the road runs through the wide marble arch of the Origan Gate and into the Outer City. There are a number of shops around, and you can make out the entrances to what appears to be the local armoury and the Inner City smithy. [ obvious exits: N E S W ] North: A ragged looking man asks for spare coins. East: A *newbie male human* is standing here. South: West: A stout looking guard is here, walking the streets of Caemlyn. A lantern has been left here. An old wooden trough stands here, half filled with water. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Beaten MV:Tiring > e e e The Queen's Armory The window of this store displays a suit of plate-and-mail armor with the White Lion of Andor painted on a large shield. The store's owner seems to have a contract with the palace, and produces most of the guard's armor. The owner strides up and smiles a welcome when you enter. The store seems to sell all kinds of clothing, armor, and defensive equipment. A sign hangs over the edge of a counter. [ obvious exits: W ] West: A stout looking guard is here, walking the streets of Caemlyn. A thin-soled pair of light leather boots stand side by side. A straw hat lies on the ground. A *newbie male human* is standing here. A dun mare is here, snorting angrily. A *newbie male human* is standing here. An elite Queen's guard stands at his post. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. An armorer stands here, working hard. The burly blacksmith of the Lion Warden smokes his pipe here. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > w n The White Lion guard tries to slash you, but you parry successfully. A merchant guard joins the White Lion guard's fight! A merchant guard joins a merchant guard's fight! An armorer joins the White Lion guard's fight! An armorer bellows 'gFamJQgrDN SMxG nD WqZEQQFdn P]Ec GKGNnuQ' The Warden smith joins the White Lion guard's fight! A *human* leaves west. Smasher narrates 'try em all' No way! You're fighting for your life! * S HP:Beaten MV:Tiring - the White Lion guard: Healthy > No way! You're fighting for your life! * S HP:Beaten MV:Tiring - the White Lion guard: Healthy > fle The Warden smith hits your body very hard. You wish that your wounds would stop BLEEDING so much! An armorer bellows 'P^pPxzxvxk jCuy [J MmSNTXjQb lo]O u_XXTiM' An armorer strikes your right leg. You wish that your wounds would stop BLEEDING so much! A merchant guard tickles your left leg with his slash. You wish that your wounds would stop BLEEDING so much! A merchant guard slashes your body hard. You wish that your wounds would stop BLEEDING so much! You try to pierce the White Lion guard, but he parries successfully. The White Lion guard slashes your left leg. You wish that your wounds would stop BLEEDING so much! You barely pierce the White Lion guard's body. You panic and attempt to flee!e White Lion guard: Healthy > s e e You flee head over heels. Inside the Origan Gate The paved road runs to the north into the center of the Inner City. To the south the road runs through the wide marble arch of the Origan Gate and into the Outer City. There are a number of shops around, and you can make out the entrances to what appears to be the local armoury and the Inner City smithy. [ obvious exits: N E S W ] North: *Porkyn* is standing here. East: A dun mare is here, snorting angrily. South: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A stout looking guard is here, walking the streets of Caemlyn. A lantern has been left here. An old wooden trough stands here, half filled with water. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. Road to the Inner City This paved road extends north from Caemlyn's main boulevard. The road extends through the wide marble arch of the Origan Gate and into the Inner City. You stand on the outskirts of the Inner City, and from here you can see the difference between the amazing feats of Ogier craftsmanship and the sprawling mess and chaos of the Outer City. [ obvious exits: N S ] North: A *newbie male human* is standing here. South: An oil lamp, set in a steel cage, hangs from a high wooden pole. A hunter from Illian is here, searching for the fabled Horn of Valere. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Critical MV:Tiring > Alas, you cannot go that way... * S HP:Critical MV:Tiring > Alas, you cannot go that way... * S HP:Critical MV:Tiring > s *Stranger* has arrived from the south, riding a wild stallion. * S HP:Critical MV:Tiring > e Middle of a Wide Boulevard This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops. [ obvious exits: N E S W ] North: East: A stout looking guard is here, walking the streets of Caemlyn. South: A figure stands here, ready to collect unwanted things. West: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Critical MV:Tiring > A Wide Boulevard You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City. [ obvious exits: E W U ] Up: A young woman walks by. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A villager woman performs her daily routine. * S HP:Critical MV:Tiring > e e s A Wide Boulevard This wide boulevard stretches east and west across Caemlyn. Not far off to the east you can see the East Gate of Caemlyn. The boulevard is bisected by a row of carefully groomed trees. A small store of cracked stone lies to the south. A sign hangs over the door. [ obvious exits: E S W ] East: A ragged looking man asks for spare coins. South: A shifty looking fellow patrols the streets picking up discarded belongings. West: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. s * S HP:Critical MV:Tiring > Eastern End of a Wide Boulevard You are on the eastern end of a wide boulevard that stretches east and west across the entire city. A strip of grass cuts the extremely wide street in two, and trees and flowers are placed throughout the boulevard. A square, unpleasant looking building lies south. To the east is one on Caemlyn's four main gates. [ obvious exits: E W ] East: An oil lamp, set in a steel cage, hangs from a high wooden pole. A ragged looking man asks for spare coins. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. s * S HP:Critical MV:Winded > Alas, you cannot go that way... s * S HP:Critical MV:Winded > Alas, you cannot go that way... * S HP:Critical MV:Winded > Alas, you cannot go that way... * S HP:Critical MV:Winded > e Alas, you cannot go that way... s * S HP:Critical MV:Winded > s Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] North: *Legolas* is standing here. West: A ragged looking man asks for spare coins. A torch is here on the ground. A *male human* is standing here. *Arcanis* is standing here, riding a warhorse. An elite Queen's guard stands at his post. A *human* leaves north. * S HP:Critical MV:Winded > s *Legolas* has arrived from the north. An Outer Road You are just south of Caemlyn's East Gate. The outer road continues to the south, and a small shop lies to the west. The street is well worn from many travellers and city dwellers, and the noise of the crowded city can be heard at all times of the day. [ obvious exits: N S W ] North: *Legolas* is standing here. South: A young woman walks by. West: A *male human* is standing here. * S HP:Critical MV:Winded > *Legolas* has arrived from the north. An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road runs north and south here, and there are some houses to the west. You can make out the East Gate to the north, and there is a narrow but extremely tall tower to the south. [ obvious exits: N S W ] North: *Legolas* is standing here. South: A gray palfrey prances skittishly nearby. A young woman walks by. A ragged looking man asks for spare coins. A small dog is here, barking furiously. * S HP:Critical MV:Winded > An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road heads both north and south. You see some houses to your west and the perimeter wall to the east. There a tall tower rising off to the south. [ obvious exits: N S W ] North: A young woman walks by. South: An old man hobbles slowly on his way. A gray palfrey prances skittishly nearby. * S HP:Critical MV:Winded > w w The Caemlyn Auction House This simple, but sturdy home has been turned into a makeshift auction house where people can hawk their wares for big money. People file in and out, mostly just taking a glimpse at what item is being sold at the moment. The actual crowd sitting in the rows of benches is small. Looks like to auction something, you should post notice of your auction so people know to come. [ obvious exits: E ] East: A gray palfrey prances skittishly nearby. An old wooden chair, covered with scratches and nicks, stands here. * S HP:Critical MV:Winded > Alas, you cannot go that way... * S HP:Critical MV:Winded > open floorboars I see no floorboars here. * S HP:Critical MV:Winded > open floorboards I see no floorboards here. * S HP:Critical MV:Winded > e s An Outer Road You are on a perimeter road which circles the entire outer city of Caemlyn. The road heads both north and south. You see some houses to your west and the perimeter wall to the east. There a tall tower rising off to the south. [ obvious exits: N S W ] North: A young woman walks by. South: s * S HP:Critical MV:Winded > Bend in the Outer Road A tall tower rises above the city to the south, dominating this intersection of the perimeter road. The street curves away to the north and west towards the main gates to the city. [ obvious exits: N S W ] *Legolas* is standing here, riding a gray palfrey. An old man hobbles slowly on his way. * S HP:Critical MV:Winded > South-East Watchtower This narrow stone tower rises high above the rooftops of Caemlyn. It has to be at least five stories high. A stairway curves its way up along the tower base, and allows access to a small roof. You can see the outer road to your north. [ obvious exits: N U ] North: Up: An archer draws his bow with a steady hand and a sharp eye. * S HP:Critical MV:Winded > n w w Bend in the Outer Road A tall tower rises above the city to the south, dominating this intersection of the perimeter road. The street curves away to the north and west towards the main gates to the city. [ obvious exits: N S W ] *Legolas* is standing here, riding a gray palfrey. An old man hobbles slowly on his way. * S HP:Critical MV:Winded > w The Southern Road You are on the southern side of the perimeter road which circles Caemlyn's Outer City. The road stretches off to the west and bends out of sight to the east. A large tower can also be entered to the east. [ obvious exits: E W ] East: West: A stout looking guard is here, walking the streets of Caemlyn. * S HP:Critical MV:Winded > The Southern Road You are on the southern side of the outside road which circles the Outer City. You are just inside the city's perimeter wall, and you can see the South Gate off to the west and a tower to the east. [ obvious exits: N E W ] North: A man walks among the horses here feeding them and rubbing them down. A stout looking guard is here, walking the streets of Caemlyn. A worker busily earns a day's pay. * S HP:Critical MV:Winded > The Southern Road You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north. [ obvious exits: N E W ] East: A stout looking guard is here, walking the streets of Caemlyn. West: A stout looking guard is here, walking the streets of Caemlyn. * S HP:Critical MV:Winded > 1 [pick gate] You failed to pick the lock. * S HP:Critical MV:Winded > w 1 Inside the Southern Gate of Caemlyn You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic sprawl of people and buildings. Caemlyn could probably swallow a smaller city entirely, and not look at all larger. You stare for a moment at the impossible number of buildings and people filling crowded Caemlyn. At the city's center you can make out the inner city and the royal palace. A southern road follows the perimeter of the city both east and west here. [ obvious exits: E S W ] West: *Kalanor* is standing here. A bullseye lantern has been set aside. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A *male human* is standing here. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * S HP:Critical MV:Winded > 2 A *human* tries to strike you, but you parry successfully. [pick gate] No way! You're fighting for your life! s * S HP:Critical MV:Winded - Bromax: Healthy > *Legolas* has arrived from the east, riding a gray palfrey. [open gate] It's already open! * S HP:Critical MV:Winded - Bromax: Healthy > *Legolas* leaves west riding a gray palfrey. No way! You're fighting for your life! * S HP:Critical MV:Winded - Bromax: Healthy > fle You try to pierce A *human*, but he parries successfully. You panic and attempt to flee!omax: Healthy > A *human* tries to strike you, but you parry successfully. The Caemlyn cityguard joins Bromax's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! The White Lion guard joins the Caemlyn cityguard's fight! *Legolas* has arrived from the west, riding a gray palfrey. *Legolas* leaves east riding a gray palfrey. The Caemlyn gatekeeper closes the Southgate. The Caemlyn gatekeeper locks the Southgate. You flee head over heels. The Southern Road You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north. [ obvious exits: N E W ] East: West: A stout looking guard is here, walking the streets of Caemlyn. * S HP:Critical MV:Winded > The Caemlyn cityguard has arrived from the west. * S HP:Critical MV:Winded > *Legolas* has arrived from the east, riding a gray palfrey. * S HP:Critical MV:Winded > *Legolas* tries to smite you, but you parry successfully. * S HP:Critical MV:Winded - Legolas: Wounded > w s No way! You're fighting for your life! * S HP:Critical MV:Winded - Legolas: Wounded > No way! You're fighting for your life! * S HP:Critical MV:Winded - Legolas: Wounded > fle You pierce *Legolas*'s left leg hard. *Legolas* tries to smite you, but you parry successfully. The Caemlyn cityguard tries to slash you, but you deflect the blow. * S HP:Critical MV:Winded - Legolas: Wounded > PANIC! You couldn't escape! * S HP:Critical MV:Winded - Legolas: Wounded > cw fle [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!golas: Wounded > *Legolas* smites your left arm into bloody fragments! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Ouch! You lose a level. Circle of Darkness Deep beneath the world, the circle of darkness is the accursed ground of the friends of the dark. From here, a few major locations can be reached, as shown by a blood-colored sign. A permanently-flowing well in the center of the circle provides a soothing background to ponder mortal matters. - For complete beginners, please type HELP NEWBIE. For new characters, please type LOOK NAMES. Newcomers to this mud should LOOK NOTICE. New characters should TELL GUARDIAN KIT. If you're looking for something to do after dying, LOOK SLAIN. [ obvious exits: E W U D ] East: An enormous blight worm towers above you, making an eerie shrill scream. West: A young trolloc is here, growling with a deep bloodlust. Up: A huge darkhound is here, death in its eyes. Down: A beaked trolloc is here, scouting. A dagger has been left here. An evil-looking spiked club lies here on the ground. [2] A small metal shield glints brightly here. A revolting well bubbles with the blood of the sacrificed. The News Board is mounted on the wall here. A thick, brown sack has been discarded here. [2] A fresh chunk of meat has been recently cut from a kill. [2] A large slab of meat has been placed here. [50]