You actually think your gonna win? Next Topic >> Author Comment Zulazie420 Certified MUD addict Posts: 53 (1/31/02 12:05:59 pm) Reply You actually think your gonna win? -------------------------------------------------------------------------------- * R HP:Hurt MV:Tiring > Connected to host wotmud.org The Wheel Of Time MUD Mark IV Updated and Maintained by Flash, Ingtar, Mournblade, & Zun Based on the novels by Robert Jordan and published by Tor Books Running since Summer 1993 Original Code - CircleMUD [DikuMUD I Original Source] Original game idea, concept, and design: Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt Michael Seifert, and Sebastian Hammer By what name do you wish to be known? igmar Passphrase: You take over your own body, already in use! Zorth panics, and attempts to flee! * R HP:Hurt MV:Tiring > Zorth leaves west riding a wild stallion. * R HP:Hurt MV:Tiring > Niven narrates 'mirk' * R HP:Hurt MV:Tiring > Klig narrates 'on nivens mum' a a * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > look not a Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of Balrog is lying here. A warhorse is here, stamping his feet impatientlya , being ridden by you. * R HP:Hurt MV:Tiring > a You start paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > not n a You stop paying increased attention to your surroundings. a * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A bundle of chainmail lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of Balrog is lying here. A warhorse is here, stamping his feet impatientlyw , being ridden by you. * R HP:Hurt MV:Tiring > Niven narrates 'Karri is my mom' * R HP:Hurt MV:Tiring > a a A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > nar zorth? You narrate 'zorth?' * R HP:Hurt MV:Tiring > a a stat The day has begun. You are thirsty. [k dark] They aren't here. Niven narrates 'You implying something?' * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > You are a 29 year old male human ranger. Your height is 5 feet, 7 inches, and you weigh 154.0 lbs. You are carrying 0.0 lbs and wearing 28.2 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:10 Dex:19 Con:15. Offensive bonus: 152, Dodging bonus: 133, Parrying bonus: 155 Your mood is: Wimpy. You will flee below: 133 Hit Points You are wanted by: Wolves Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - ARMOR - NO QUIT * R HP:Hurt MV:Tiring > Pontara narrates 'he was just south of luggy a sec ago' * R HP:Hurt MV:Tiring > Zorth narrates 'bleh' * R HP:Hurt MV:Tiring > a a a [k dark] They aren't here. * R HP:Hurt MV:Tiring > Zorth narrates 'coming back' * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > a [k dark] They aren't here. Kiara narrates 'Klig you're not man enough for Niven's mom' * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > e *Clyde* has arrived from the east. * R HP:Hurt MV:Tiring > *Clyde* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Tiring - Clyde: Healthy > a You slash *Clyde*'s body hard. *Clyde* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Tiring - Clyde: Scratched > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Clyde: Scratched > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Clyde: Scratched > nar on clyde You slash *Clyde*'s left leg. * R HP:Hurt MV:Tiring - Clyde: Scratched > You narrate 'on clyde' * R HP:Hurt MV:Tiring - Clyde: Scratched > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Tiring - Clyde: Scratched > You slash *Clyde*'s body. * R HP:Hurt MV:Tiring - Clyde: Scratched > Klig narrates 'its true kiara you wore me out' * R HP:Hurt MV:Tiring - Clyde: Scratched > You slash *Clyde*'s body. * R HP:Hurt MV:Tiring - Clyde: Hurt > Klig narrates 'I AFK' * R HP:Hurt MV:Tiring - Clyde: Hurt > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Tiring - Clyde: Hurt > Kiara narrates 'where is Bonnie Igmar?' * R HP:Hurt MV:Tiring - Clyde: Hurt > You slash *Clyde*'s right arm hard. * R HP:Hurt MV:Tiring - Clyde: Hurt > Zorth has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Tiring - Clyde: Hurt > nar I beating clyde You narrate 'I beating clyde' Zorth leaves east riding a wild stallion. * R HP:Hurt MV:Tiring - Clyde: Hurt > You barely slash *Clyde*'s body. Zorth has arrived from the east, riding a wild stallion. * R HP:Hurt MV:Tiring - Clyde: Hurt > Zorth pierces *Clyde*'s left hand. * R HP:Hurt MV:Tiring - Clyde: Hurt > brave [change mood brave] Mood changed to: Brave Wimpy reset to: 80 hit points. * R HP:Hurt MV:Tiring - Clyde: Hurt > Zorth pierces *Clyde*'s body. You slash *Clyde*'s body. *Clyde* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Tiring - Clyde: Hurt > *Clyde* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Clyde: Hurt > *Clyde* leaves east. * R HP:Hurt MV:Tiring > Kirklen narrates 'where at' * R HP:Hurt MV:Tiring > e a a Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of Balrog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > n [k dark] They aren't here. * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A bundle of chainmail lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > e e e e In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Tiring > In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of Kism is lying he ere. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Tiring > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the west, riding a wild stallion. e e e * R HP:Hurt MV:Tiring > Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > n n Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > n n Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatientlyn , being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Ack, you lost Zorth! * R HP:Hurt MV:Tiring > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth The Night Stalker, {Gaidin Applicant} is standing here, riding a wild stallion. * R HP:Hurt MV:Tiring > Zorth narrates 'kism rip' track clyde * R HP:Hurt MV:Tiring > -= Some obvious fresh tracks of Clyde leaving south. Some obvious recent tracks of Clyde leaving north. Some obvious fairly recent tracks of Clyde leaving south. * R HP:Hurt MV:Tiring > Klig narrates 'damn' * R HP:Hurt MV:Tiring > Someone narrates 'howl' * R HP:Hurt MV:Tiring > Zorth says 'go on' * R HP:Hurt MV:Tiring > Someone narrates 'nice' * R HP:Hurt MV:Tiring > Klig narrates 'AFK' * R HP:Hurt MV:Tiring > Kiara narrates 'Again?' * R HP:Hurt MV:Tiring > 'he bligth You say 'he bligth' * R HP:Hurt MV:Tiring > Zorth narrates 'thats a bad thing' * R HP:Hurt MV:Tiring > where Zorth nods in agreement. * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Igmar - Road to Tarwin's Gap Zorth - Road to Tarwin's Gap * R HP:Hurt MV:Tiring > Niven narrates 'not really' * R HP:Hurt MV:Tiring > Zorth says 'lets go back for jagang' * R HP:Hurt MV:Tiring > 'he didn't land one bash with e-axe You say 'he didn't land one bash with e-axe' * R HP:Hurt MV:Tiring > s s Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Ack, you lost Zorth! * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > n Niven narrates 'i find it rather cool' n * R HP:Hurt MV:Tiring > slap zorth You are thirsty. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kiara narrates 'HE should stop doing that' * R HP:Hurt MV:Tiring > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth The Night Stalker, {Gaidin Applicant} is standing here, riding a wild stallion. * R HP:Hurt MV:Tiring > You slap Zorth. * R HP:Hurt MV:Tiring > Zorth says 'heh' * R HP:Hurt MV:Tiring > nar you still fighting jagang down there? You narrate 'you still fighting jagang down there?' sc * R HP:Hurt MV:Tiring > save You have 211(316) hit and 120(164) movement points. You have scored 31384079 experience points and 0 quest points. You need 2115921 exp to reach the next level. You have amassed 345 Turn points to date. You have played 5 days and 7 hours (real time). This ranks you as Igmar Eldin, Gaidin Aspirant (Level 33). You are standing. You are thirsty. * R HP:Hurt MV:Tiring > Saving Igmar. *Zantac* has arrived from the south. * R HP:Hurt MV:Tiring > a *Zantac* leaves north. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > n a a Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > n Zorth screams loudly! * R HP:Hurt MV:Tiring > n n Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zantac* is standing here. A raven is visible flying high in the sky. Zorth has arrived from the south, riding a wild stallion. a * R HP:Hurt MV:Tiring > Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. a [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > a [k dark] They aren't here. * R HP:Hurt MV:Tiring > s [k dark] They aren't here. * R HP:Hurt MV:Tiring > a Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble a comes tumbling down. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Zorth has arrived from the north, riding a wild stallion. * R HP:Hurt MV:Tiring > s a [k dark] They aren't here. * R HP:Hurt MV:Tiring > a [k dark] They aren't here. * R HP:Hurt MV:Tiring > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zantac* is standing here. A raven is visible flying high in the sky. Zorth has arrived from the north, riding a wild stallion. *Zantac* strikes Zorth's body extremely hard. * R HP:Hurt MV:Tiring > Zorth tries to pierce *Zantac*, but he deflects the blow. A raven now follows Zorth. *Zantac* tries to strike Zorth, but he parries successfully. [k dark] You try to slash *Zantac*, but he parries successfully. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Healthy > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Healthy > brave Zorth tries to pierce *Zantac*, but he deflects the blow. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 106 hit points. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Healthy > You try to slash *Zantac*, but he deflects the blow. Zorth pierces *Zantac*'s left arm very hard. *Zantac* tries to strike Zorth, but he parries successfully. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Scratched > Zorth looks at *Zantac*. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Scratched > You slash *Zantac*'s right hand extremely hard. Zorth tries to pierce *Zantac*, but he deflects the blow. *Zantac* tries to strike Zorth, but he parries successfully. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Scratched > *Clyde* has arrived from the south. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Scratched > *Clyde* tries to blast you, but you parry successfully. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Scratched > You slash *Zantac*'s right arm extremely hard. Zorth tries to pierce *Zantac*, but he deflects the blow. *Zantac* tries to strike Zorth, but he parries successfully. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > grin Zorth tries to pierce *Zantac*, but he deflects the blow. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > You grin evilly. *Jagang* has arrived from the south. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > You swiftly dodge *Jagang*'s attempt to strike you. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > *Jagang* tries to strike you, but you deflect the blow. You try to slash *Zantac*, but he parries successfully. Zorth pierces *Zantac*'s body hard. *Zantac* tries to strike Zorth, but he deflects the blow. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > nar on 3 Zorth tries to pierce *Zantac*, but he deflects the blow. * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > You narrate 'on 3' * R HP:Hurt MV:Tiring - Zorth: Scratched - Zantac: Hurt > wimpy You slash *Zantac*'s body hard. Zorth tries to pierce *Zantac*, but he parries successfully. *Zantac* strikes Zorth's head very hard. * R HP:Hurt MV:Tiring - Zorth: Hurt - Zantac: Hurt > dis [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 133 hit points. * R HP:Hurt MV:Tiring - Zorth: Hurt - Zantac: Hurt > You disengage from the fight. * R HP:Hurt MV:Tiring > Zorth narrates 'come gap' * R HP:Hurt MV:Tiring > Zorth tries to pierce *Zantac*, but he parries successfully. *Clyde* clambers to his feet. * R HP:Hurt MV:Tiring > *Clyde* tries to blast you, but you deflect the blow. You dodge a bash from *Jagang* who loses his balance and falls! * R HP:Hurt MV:Tiring - Clyde: Hurt > a Zorth tries to pierce *Zantac*, but he parries successfully. *Zantac* tries to strike Zorth, but he deflects the blow. * R HP:Hurt MV:Tiring - Clyde: Hurt > Zorth stares at the sky. * R HP:Hurt MV:Tiring - Clyde: Hurt > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Clyde: Hurt > *Jagang* now follows *Zantac*. * R HP:Hurt MV:Tiring - Clyde: Hurt > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Tiring - Clyde: Hurt > You barely slash *Clyde*'s left leg. *Jagang* tries to strike you, but you deflect the blow. Zorth tries to pierce *Zantac*, but he deflects the blow. *Zantac* tries to strike Zorth, but he deflects the blow. * R HP:Hurt MV:Tiring - Clyde: Hurt > *Jagang* is now a member of *Zantac*'s group. 'this is fun * R HP:Hurt MV:Tiring - Clyde: Hurt > A raven stops following Zorth. A raven doesn't want to be grouped with YOU! A raven now follows Zorth. You say 'this is fun' * R HP:Hurt MV:Tiring - Clyde: Hurt > You slash *Clyde*'s body hard. *Clyde* tries to blast you, but you deflect the blow. Zorth tries to pierce *Zantac*, but he parries successfully. *Zantac* tries to strike Zorth, but he parries successfully. *Dayre* has arrived from the north. * R HP:Hurt MV:Tiring - Clyde: Hurt > A rat looks at Igmar with head askance. Gohon chats 'anyone around who can do a warding for old man gohon?' * R HP:Hurt MV:Tiring - Clyde: Hurt > *Clyde* now follows *Zantac*. * R HP:Hurt MV:Tiring - Clyde: Hurt > Zorth shrugs helplessly. You dodge a bash from *Jagang* who loses his balance and falls! *Dayre* slashes Zorth's right leg extremely hard. * R HP:Hurt MV:Tiring - Clyde: Hurt > look Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Dayre* is here, fighting Zorth. *Jagang* is here, fighting YOU! *Clyde* is here, fighting YOU! Zorth The Night Stalker, {Gaidin Applicant} is here, fighting Zantac, riding a wild stallion. A rat scurries around trying to get out of sight. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zantac* is here, fighting Zorth. A raven is visible flying high in the sky. Zorth says 'out' * R HP:Hurt MV:Tiring - Clyde: Hurt > *Dayre* barely slashes Zorth's left leg. You slash *Clyde*'s body. Zorth tries to pierce *Zantac*, but he deflects the blow. *Zantac* tries to strike Zorth, but he deflects the blow. Zorth tries to pierce *Zantac*, but he deflects the blow. * R HP:Hurt MV:Tiring - Clyde: Hurt > Zorth panics, and attempts to flee! * R HP:Hurt MV:Tiring - Clyde: Hurt > *Clyde* is now a member of *Zantac*'s group. Zorth leaves west riding a wild stallion. * R HP:Hurt MV:Tiring - Clyde: Hurt > The bush closes quietly. nar on 4 * R HP:Hurt MV:Tiring - Clyde: Hurt > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Tiring - Clyde: Hurt > A raven doesn't want to be grouped with YOU! * R HP:Hurt MV:Tiring - Clyde: Hurt > You narrate 'on 4' * R HP:Hurt MV:Tiring - Clyde: Hurt > You slash *Clyde*'s left arm hard. *Jagang* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Clyde: Wounded > A raven leaves south. * R HP:Hurt MV:Tiring - Clyde: Wounded > You slash *Clyde*'s left arm. You swiftly dodge *Clyde*'s attempt to blast you. *Jagang* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Clyde: Wounded > Zorth narrates 'fuckl' * R HP:Hurt MV:Tiring - Clyde: Wounded > nar gap You narrate 'gap' * R HP:Hurt MV:Tiring - Clyde: Wounded > Verid chats 'old man gohon smells like fish' * R HP:Hurt MV:Tiring - Clyde: Wounded > You slash *Clyde*'s body. *Jagang* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Clyde: Wounded > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Tiring - Clyde: Wounded > You slash *Clyde*'s left arm. *Clyde* tries to blast you, but you parry successfully. *Jagang* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Clyde: Wounded > *Dayre* opens the bush. * R HP:Hurt MV:Tiring - Clyde: Wounded > The bush closes quietly. * R HP:Hurt MV:Tiring - Clyde: Wounded > nar we winning zorth You slash *Clyde*'s body. *Jagang* tries to strike you, but you parry successfully. You are thirsty. Gohon chats 'like beer!' * R HP:Hurt MV:Strong - Clyde: Wounded > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Strong - Clyde: Wounded > You narrate 'we winning zorth' * R HP:Hurt MV:Strong - Clyde: Wounded > Zorth narrates 'i in bush' * R HP:Hurt MV:Strong - Clyde: Wounded > You slash *Clyde*'s body. *Clyde* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Strong - Clyde: Wounded > *Clyde* opens the bush. The bush closes quietly. * R HP:Hurt MV:Strong - Clyde: Wounded > You dodge a bash from *Jagang* who loses his balance and falls! * R HP:Hurt MV:Strong - Clyde: Wounded > You slash *Clyde*'s left arm hard. Kirklen narrates 'coming' * R HP:Hurt MV:Strong - Clyde: Wounded > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Strong - Clyde: Wounded > *Dayre* leaves west. * R HP:Hurt MV:Strong - Clyde: Wounded > open bush * R HP:Hurt MV:Strong - Clyde: Wounded > You slash *Clyde*'s right arm. *Jagang* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Strong - Clyde: Wounded > *Clyde* tries to blast you, but you parry successfully. You slash *Clyde*'s body. *Jagang* tries to strike you, but you deflect the blow. Ok. * R HP:Hurt MV:Strong - Clyde: Wounded > You slash *Clyde*'s left leg hard. * R HP:Hurt MV:Strong - Clyde: Wounded > You dodge a bash from *Clyde* who loses his balance and falls! * R HP:Hurt MV:Strong - Clyde: Wounded > You slash *Clyde*'s right arm hard. * R HP:Hurt MV:Strong - Clyde: Battered > Kirklen narrates 'keep zorth alive' * R HP:Hurt MV:Strong - Clyde: Battered > Hurt MV:Strong - Clyde: Battered > You slash *Clyde*'s left arm into bloody fragments! * R HP:Hurt MV:Strong - Clyde: Battered > You dodge a bash from *Clyde* who loses his balance and falls! Kiara narrates 'Gohon smells like moss' * R HP:Hurt MV:Strong - Clyde: Battered > *Clyde* tries to blast you, but you deflect the blow. You slash *Clyde*'s right leg. Ciel narrates 'and where?' * R HP:Hurt MV:Strong - Clyde: Battered > nar flee @#%$ * R HP:Hurt MV:Strong - Clyde: Battered > Datauna chats 'wtf is this lag' * R HP:Hurt MV:Strong - Clyde: Battered > You narrate 'flee @#%$' * R HP:Hurt MV:Strong - Clyde: Battered > You slash *Clyde*'s left arm hard. * R HP:Hurt MV:Strong - Clyde: Battered > You dodge a bash from *Clyde* who loses his balance and falls! Zorth narrates '@#%$ im dead' * R HP:Hurt MV:Strong - Clyde: Battered > Zorth narrates 'spam it open' * R HP:Hurt MV:Strong - Clyde: Battered > *Clyde* tries to blast you, but you deflect the blow. You slash *Clyde*'s body. * R HP:Hurt MV:Strong - Clyde: Battered > *Hrin* tries to pierce you, but you deflect the blow. You slash *Clyde*'s body hard. * R HP:Hurt MV:Strong - Clyde: Battered > You dodge a bash from *Clyde* who loses his balance and falls! *R HP:Hurt MV:Strong - Clyde: Battered > *Hrin* tries to pierce you, but you parry successfully. You slash *Clyde*'s left leg hard. * R HP:Hurt MV:Strong - Clyde: Battered > *Clyde* panics, and attempts to flee! * R HP:Hurt MV:Strong - Clyde: Battered > *Clyde* leaves south. * R HP:Hurt MV:Strong - Hrin: Healthy > You try to slash *Hrin*, but he parries successfully. *Hrin* tries to pierce you, but you parry successfully. Kirklen has arrived from the south. * R HP:Hurt MV:Strong - Hrin: Healthy > [k dark] You do the best you can! Kirklen tries to pierce *Hrin*, but he deflects the blow. * R HP:Hurt MV:Strong - Hrin: Healthy > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Hrin: Healthy > Kirklen tries to pierce *Hrin*, but he parries successfully. *Hrin* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Strong - Hrin: Healthy > *Clyde* has arrived from the south. * R HP:Hurt MV:Strong - Hrin: Healthy > Kirklen tries to pierce *Hrin*, but he parries successfully. You slash *Hrin*'s left leg very hard. *Hrin* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Strong - Hrin: Scratched > *Clyde* tries to blast Kirklen, but he deflects the blow. * R HP:Hurt MV:Strong - Hrin: Scratched > Kirklen tries to pierce *Hrin*, but he parries successfully. *Hrin* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Strong - Hrin: Scratched > *Clyde* panics, and attempts to flee! * R HP:Hurt MV:Strong - Hrin: Scratched > Kirklen tries to pierce *Hrin*, but he parries successfully. You slash *Hrin*'s right leg very hard. *Hrin* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Strong - Hrin: Scratched > *Clyde* panics, and attempts to flee! * R HP:Hurt MV:Strong -Hrin: cratched > Gohon narrates 'anyone need a finely axe?' Kiara narrates 'stop narrating and run away I think that's how it works' * R HP:Hurt MV:Strong - Hrin: Scratched > *Clyde* tries to blast Kirklen, but he deflects the blow. Kirklen tries to pierce *Hrin*, but he deflects the blow. You try to slash *Hrin*, but he parries successfully. You swiftly dodge *Hrin*'s attempt to pierce you. [k dark] You do the best you can! * R HP:Hurt MV:Strong - Hrin: Scratched > *Clyde* panics, and attempts to flee! * R HP:Hurt MV:Strong - Hrin: Scratched > * R HP:Hurt MV:Strong - Hrin: Scratched > *Clyde* leaves north. Wander chats 'Gohon BEER does not smell like fish...Beer is offended' * R HP:Hurt MV:Strong - Hrin: Scratched > Kirklen tries to pierce *Hrin*, but he parries successfully. You try to slash *Hrin*, but he parries successfully. *Hrin* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Strong - Hrin: Scratched > Kirklen tries to pierce *Hrin*, but he deflects the blow. *Hrin* tries to pierce you, but you deflect the blow. Gohon narrates 'nm' * R HP:Hurt MV:Strong - Hrin: Scratched > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Hrin: Scratched > * R HP:Hurt MV:Strong - Hrin: Scratched > *Hrin* swiftly dodges Kirklen's attempt to pierce him. You slash *Hrin*'s body into bloody fragments! *Hrin* tries to pierce you, but you deflect the blow. Antheridian chats 'anything going on west 4k that i should be aware of?' * R HP:Hurt MV:Strong - Hrin: Hurt > open bush *Hrin* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Strong - Hrin: Hurt > * R HP:Hurt MV:Strong - Hrin: Hurt > * R HP:Hurt MV:Strong - Hrin: Hurt > Kirklen pierces *Hrin*'s right leg extremely hard. You slash *Hrin*'s body extremely hard. *Hrin* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Strong - Hrin: Wounded > *Hrin* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Strong - Hrin: Wounded > *Hrin* panics, and attempts to flee! * R HP:Hurt MV:Strong - Hrin: Wounded > Kirklen tries to pierce *Hrin*, but he parries successfully. You try to slash *Hrin*, but he deflects the blow. *Hrin* tries to pierce you, but you parry successfully. You are thirsty. [k dark] You do the best you can! *Hrin* leaves south. * R HP:Hurt MV:Strong - Hrin: Wounded Kirklen tries to pierce *Hrin*, but he deflects the blow. * R HP:Hurt MV:Strong > *Hrin* pierces Kirklen's right arm. * R HP:Hurt MV:Strong > [k dark] You slash *Hrin*'s body extremely hard. * R HP:Hurt MV:Strong - Kirklen: Scratched - Hrin: Wounded > [k dark] You do the best you can! *Hrin* panics, and attempts to flee! * R HP:Hurt MV:Strong - Kirklen: Scratched - Hrin: Wounded > * R HP:Hurt MV:Strong - Kirklen: Scratched - Hrin: Wounded > You try to slash *Hrin*, but he deflects the blow. *Hrin* swiftly dodges Kirklen's attempt to pierce him. * R HP:Hurt MV:Strong - Kirklen: Scratched - Hrin: Wounded > *Hrin* leaves north. * R HP:Hurt MV:Strong > *Jagang* has arrived from the west. Kirklen tries to pierce *Jagang*, but he deflects the blow. * R HP:Hurt MV:Strong > a Kirklen tries to pierce *Jagang*, but he parries successfully. *Dayre* has arrived from the west. * R HP:Hurt MV:Strong > *Jagang* tries to strike Kirklen, but he deflects the blow. Kirklen tries to pierce *Jagang*, but he parries successfully. It's already open! * R HP:Hurt MV:Strong > [k dark] You try to slash *Dayre*, but he parries successfully. * R HP:Hurt MV:Strong - Dayre: Healthy > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Dayre: Healthy > open bush a a It's already open! Zorth tells you 'rip' a * R HP:Hurt MV:Strong - Dayre: Healthy > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Dayre: Healthy > a [k dark] You do the best you can! * R HP:Hurt MV:Strong - Dayre: Healthy > *Dayre* tries to slash you, but you deflect the blow. You try to slash *Dayre*, but he parries successfully. *Jagang* tries to strike Kirklen, but he deflects the blow. Kirklen tries to pierce *Jagang*, but he deflects the blow. Kirklen tries to pierce *Jagang*, but he parries successfully. [k dark] You do the best you can! * R HP:Hurt MV:Strong - Dayre: Healthy > *Hrin* tries to pierce Kirklen, but he parries successfully. * R HP:Hurt MV:Strong - Dayre: Healthy > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Dayre: Healthy > *Dayre* closes the bush. * R HP:Hurt MV:Strong - Dayre: Healthy > nar zorth died a a You narrate 'zorth died' a * R HP:Hurt MV:Strong - Dayre: Healthy > [k dark] You do the best you can! The bush is opened from the other side. * R HP:Hurt MV:Strong - Dayre: Healthy > a [k dark] You do the best you can! *Zantac* has arrived from the west. * R HP:Hurt MV:Strong - Dayre: Healthy > [k dark] You do the best you can! *Clyde* has arrived from the north. * R HP:Hurt MV:Strong - Dayre: Healthy > a [k dark] You do the best you can! *Zantac* strikes Kirklen's body extremely hard. *Clyde* blasts Kirklen's left foot into bloody fragments! * R HP:Hurt MV:Strong - Dayre: Healthy > a *Clyde* blasts Kirklen's right arm into bloody fragments! *Zantac* strikes Kirklen's body very hard. *Hrin* pierces Kirklen's right leg extremely hard. *Dayre* tries to slash you, but you parry successfully. You try to slash *Dayre*, but he deflects the blow. *Jagang* tries to strike Kirklen, but he deflects the blow. Kirklen tries to pierce *Jagang*, but he deflects the blow. * R HP:Hurt MV:Strong - Dayre: Healthy > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Dayre: Healthy > *Hrin* pierces Kirklen's right arm hard. [k dark] You do the best you can! Desmoth chats 'quick i need a friend!' look * R HP:Hurt MV:Strong - Dayre: Healthy > Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong - Dayre: Healthy > Kirklen leaves west. * R HP:Hurt MV:Strong - Dayre: Healthy > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Clyde* is standing here. *Zantac* is standing here. *Hrin* is standing here. *Dayre* is here, fighting YOU! *Jagang* is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Jagang* nods in agreement. * R HP:Hurt MV:Strong - Dayre: Healthy > *Hrin* leaves west. * R HP:Hurt MV:Strong - Dayre: Healthy > flee s *Dayre* tries to slash you, but you dodge the attack. You try to slash *Dayre*, but he deflects the blow. The bush closes quietly. * R HP:Hurt MV:Strong - Dayre: Healthy > s s s You panic and attempt to flee! e You flee head over heels. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here,s stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > s Alas, you cannot go that way... * R HP:Hurt MV:Strong > s Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > w Alas, you cannot go that way... * R HP:Hurt MV:Strong > s s s s s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Clyde* is standing here. *Dayre* is standing here. *Clyde* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Strong - Clyde: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Clyde: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Clyde: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Clyde: Battered > flee No way! You're fighting for your life! * R HP:Hurt MV:Strong - Clyde: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Clyde: Battered > s The bush is opened from the other side. * R HP:Hurt MV:Strong - Clyde: Battered > s s s s You panic and attempt to flee! The bush closes quietly. The bush is opened from the other side. You flee head over heels. Dead End Near Tarwin's Gap A path leads east into a wide open area, where Tarwin's Gap opens out of the mountains. The charred remains of a campfire lie on the ground surrounded by a circle of stones. The grass is brown and trampled, and some sparse underbrush covers the ground. [ obvious exits: E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of Zorth is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Hrin* is here, fighting Kirklen. *Jagang* is here, fighting Kirklen. *Zantac* is here, fighting Kirklen. Kirklen of Kandor is here, fighting Zantac. A wild stallion bucks madly. Alas, you cannot go that way... *Zantac* closes the bush. Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong > e s Alas, you cannot go that way... Kirklen opens the bush. * R HP:Hurt MV:Strong > *Jagang* strikes Kirklen's body hard. Kirklen panics, and attempts to flee! *Hrin* pierces Kirklen's left foot extremely hard. *Zantac* strikes Kirklen's right leg very hard. Alas, you cannot go that way... *Zantac* closes the bush. s * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > s Alas, you cannot go that way... * R HP:Hurt MV:Strong > The bush seems to be closed. * R HP:Hurt MV:Strong > flee s Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... Kiara chats 'Niven will be your friend' Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong > PANIC! You couldn't escape! Kirklen opens the bush. * R HP:Hurt MV:Strong > *Hrin* pierces Kirklen's head. Kirklen panics, and attempts to flee! Alas, you cannot go that way... *Zantac* closes the bush. * R HP:Hurt MV:Strong > *Jagang* strikes Kirklen's body very hard. *Hrin* pierces Kirklen's body hard. *Zantac* strikes Kirklen's right leg extremely hard. * R HP:Hurt MV:Strong > flee Ok. *Zantac* closes the bush. * R HP:Hurt MV:Strong > s Ok. *Zantac* closes the bush. * R HP:Hurt MV:Strong > s PANIC! You couldn't escape! Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong > s PANIC! You couldn't escape! Kirklen opens the bush. * R HP:Hurt MV:Strong > s s *Zantac* closes the bush. Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong > s Alas, you cannot go that way... Kirklen opens the bush. * R HP:Hurt MV:Strong > Alas, you cannot go that way... *Zantac* closes the bush. Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong > Alas, you cannot go that way... Kirklen opens the bush. *Dayre* has arrived from the east. * R HP:Hurt MV:Strong > *Hrin* pierces Kirklen's left leg very hard. Kirklen panics, and attempts to flee! Alas, you cannot go that way... *Zantac* closes the bush. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > *Jagang* tries to strike Kirklen, but he deflects the blow. *Hrin* tries to pierce Kirklen, but he parries successfully. *Zantac* tries to strike Kirklen, but he parries successfully. Alas, you cannot go that way... * R HP:Hurt MV:Strong > open bush flee Ok. *Zantac* closes the bush. * R HP:Hurt MV:Strong > PANIC! You couldn't escape! *Dayre* tries to slash you, but you parry successfully. * R HP:Hurt MV:Strong - Dayre: Healthy > Kirklen panics, and attempts to flee! * R HP:Hurt MV:Strong - Dayre: Healthy > You try to slash *Dayre*, but he parries successfully. *Dayre* tries to slash you, but you parry successfully. *Jagang* strikes Kirklen's left arm extremely hard. Kirklen is dead! R.I.P. open bush Your blood freezes as you hear Kirklen's death cry. Kiara chats 'you just have to give him candy' * R HP:Hurt MV:Strong - Dayre: Healthy > open bush open bush open bush Ok. *Zantac* closes the bush. flee * R HP:Hurt MV:Strong - Dayre: Healthy > Ok. *Zantac* closes the bush. * R HP:Hurt MV:Strong - Dayre: Healthy > Ok. *Zantac* closes the bush. *Hrin* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Strong - Dayre: Healthy > Ok. *Zantac* closes the bush. * R HP:Hurt MV:Strong - Dayre: Healthy > s PANIC! You couldn't escape! *Hrin* gets a backpack from the corpse of Kirklen. *Hrin* gets a long pine javelin from the corpse of Kirklen. *Hrin* gets a brightly emblazoned shield from the corpse of Kirklen. * R HP:Hurt MV:Strong - Dayre: Healthy > s *Zantac* strikes your body extremely hard. * R HP:Wounded MV:Strong - Dayre: Healthy > s s No way! You're fighting for your life! * R HP:Wounded MV:Strong - Dayre: Healthy > s No way! You're fighting for your life! * R HP:Wounded MV:Strong - Dayre: Healthy > *Zantac* strikes your body very hard. *Hrin* pierces your left leg extremely hard. s You try to slash *Dayre*, but he parries successfully. *Dayre* tries to slash you, but you dodge the attack. No way! You're fighting for your life! s * R HP:Wounded MV:Strong - Dayre: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Dayre: Healthy > *Hrin* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * R HP:Wounded MV:Strong - Dayre: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Dayre: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Dayre: Healthy > open bush *Zantac* tries to strike you, but you parry successfully. *Hrin* pierces your left hand hard. You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Strong - Dayre: Healthy > Ok. *Zantac* closes the bush. * R HP:Wounded MV:Strong - Dayre: Healthy > flee *Hrin* tries to pierce you, but you parry successfully. * R HP:Wounded MV:Strong - Dayre: Healthy > PANIC! You couldn't escape! * R HP:Wounded MV:Strong - Dayre: Healthy > *Zantac* tries to strike you, but you parry successfully. *Hrin* tries to pierce you, but you parry successfully. You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you parry successfully. *Zantac* looks at you. * R HP:Wounded MV:Strong - Dayre: Healthy > *Hrin* tries to pierce you, but you deflect the blow. * R HP:Wounded MV:Strong - Dayre: Healthy > *Zantac* tries to strike you, but you deflect the blow. *Hrin* tries to pierce you, but you deflect the blow. You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you parry successfully. * R HP:Wounded MV:Strong - Dayre: Healthy > sniff You sniff sadly. *SNIFF* *Jagang* giggles. * R HP:Wounded MV:Strong - Dayre: Healthy > *Hrin* pierces your body extremely hard. You flee head over heels! PANIC! You couldn't escape! * R HP:Battered MV:Strong - Dayre: Healthy > *Zantac* tries to strike you, but you parry successfully. *Hrin* pierces your right leg extremely hard. You flee head over heels! PANIC! You couldn't escape! You try to slash *Dayre*, but he parries successfully. *Dayre* tries to slash you, but you deflect the blow. * R HP:Battered MV:Strong - Dayre: Healthy > *Zantac* snickers softly. * R HP:Battered MV:Strong - Dayre: Healthy > *Zantac* closes the bush. * R HP:Battered MV:Strong - Dayre: Healthy > *Zantac* strikes your body into bloody fragments! You flee head over heels! PANIC! You couldn't escape! *Hrin* pierces your right hand into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you deflect the blow. PANIC! You couldn't escape! * R HP:Beaten MV:Strong - Dayre: Healthy > Jeik narrates 'oh yeah Niven' * R HP:Beaten MV:Strong - Dayre: Healthy > *Zantac* tries to strike you, but you deflect the blow. *Hrin* tries to pierce you, but you deflect the blow. You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you deflect the blow. *Hrin* tries to pierce you, but you deflect the blow. * R HP:Beaten MV:Strong - Dayre: Healthy > nar i irp Desmoth chats 'im sure no one would spare me 9 crowns' * R HP:Beaten MV:Strong - Dayre: Healthy > You narrate 'i irp' * R HP:Beaten MV:Strong - Dayre: Healthy > Galeob narrates 'eek lotsa cloaks wb' * R HP:Beaten MV:Strong - Dayre: Healthy > nar in bush *Zantac* tries to strike you, but you parry successfully. *Hrin* tries to pierce you, but you parry successfully. You try to slash *Dayre*, but he parries successfully. *Dayre* tries to slash you, but you parry successfully. You narrate 'in bush' * R HP:Beaten MV:Strong - Dayre: Healthy > *Hrin* tries to pierce you, but you parry successfully. * R HP:Beaten MV:Strong - Dayre: Healthy > *Zantac* strikes your left leg extremely hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! *Hrin* tries to pierce you, but you parry successfully. You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you deflect the blow. * R HP:Critical MV:Strong - Dayre: Healthy > You swiftly dodge *Hrin*'s attempt to pierce you. * R HP:Critical MV:Strong - Dayre: Healthy > twiddle You patiently twiddle your thumbs. * R HP:Critical MV:Strong - Dayre: Healthy > open bush *Zantac* tries to strike you, but you parry successfully. *Hrin* tries to pierce you, but you deflect the blow. You try to slash *Dayre*, but he parries successfully. *Dayre* tries to slash you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You are thirsty. * R HP:Critical MV:Strong - Dayre: Healthy > *Hrin* yawns. * R HP:Critical MV:Strong - Dayre: Healthy > *Hrin* tries to pierce you, but you parry successfully. * R HP:Critical MV:Strong - Dayre: Healthy > *Zantac* closes the bush. * R HP:Critical MV:Strong - Dayre: Healthy > e You call for the bush to be opened. * R HP:Critical MV:Strong - Dayre: Healthy > call No way! You're fighting for your life! call * R HP:Critical MV:Strong - Dayre: Healthy > No way! You're fighting for your life! * R HP:Critical MV:Strong - Dayre: Healthy > *Zantac* strikes your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! *Hrin* tries to pierce you, but you parry successfully. You try to slash *Dayre*, but he parries successfully. *Dayre* tries to slash you, but you parry successfully. You call for the bush to be opened. * R HP:Critical MV:Strong - Dayre: Healthy > You call for the bush to be opened. * R HP:Critical MV:Strong - Dayre: Healthy > call You call for the bush to be opened. * R HP:Critical MV:Strong - Dayre: Healthy > *Hrin* tries to pierce you, but you deflect the blow. * R HP:Critical MV:Strong - Dayre: Healthy > snick *Zantac* tries to strike you, but you parry successfully. *Hrin* tries to pierce you, but you parry successfully. You try to slash *Dayre*, but he deflects the blow. *Dayre* tries to slash you, but you dodge the attack. You snicker softly. * R HP:Critical MV:Strong - Dayre: Healthy > *Jagang* looks at you. * R HP:Critical MV:Strong - Dayre: Healthy > *Jagang* throws back his head and cackles with insane glee! * R HP:Critical MV:Strong - Dayre: Healthy > open bush flee *Hrin* pierces your body hard. You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Ouch! You lose a level. Circle of Light High amidst the heavens, the Circle of Light is the hallowed ground of the friends of the Light. From here, some of the major destinations around the world can be reached, as shown by a large sign. A permanent fountain in the center of the Circle gives a soothing backdrop to ponder mortal matters. New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To find exit locations you should LOOK EXITS. It is strongly recommended that new players look at our website at wotmud.org, before starting out, for the rules, maps, and more. [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. A bizarre looking fruit is nestled nearby. [4] Gilead of Altara is standing here. Kirklen of Kandor is resting here. Reyl Taolan, Lord General of the Loon Army is standing here. Agradoldan of Arafel (Linkless) is standing here. Nhan the Woodland Caretaker is sleeping here. * HP:Critical MV:Haggard > The Guardian tells you 'Igmar, your wheel has fared poorly...' * HP:Critical MV:Haggard > Kirklen says 'so much for saving zorth eh' * HP:Critical MV:Haggard > snick Zulazie420 Certified MUD addict Posts: 54 (1/31/02 12:10:31 pm) Reply for your viewing pleasure -------------------------------------------------------------------------------- Almost all the spam has been edited out of this log....I WAS spamming it open for Zorth, just cut it out. Igmar Eldin