Yikes, run away! Trauma Joined: Sep 11, 2000 Posted: 2003-06-05 15:58 -------------------------------------------------------------------------------- started with us hitting some pukes df choke. i ran into zorth w n of choke, then some more came so i tried dlining but it wasnt happening, got some more crappy flees so i ran like a mofo [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. *Zorth* is standing here, riding a warhorse. A wild boar runs through the forest. * S HP:Hurt MV:Weary > Alas, you cannot go that way... * S HP:Hurt MV:Weary > [k human] You try to slash *Zorth*, but he parries successfully. * S HP:Hurt MV:Weary - Zorth: Hurt > a x *Zorth* pounds your body. A forest boar barely hits your left foot. You try to slash *Zorth*, but he deflects the blow. * S HP:Hurt MV:Weary - Zorth: Hurt > b [k human] You do the best you can! * S HP:Hurt MV:Weary - Zorth: Hurt > [ch mood brave] Mood changed to: Brave * S HP:Hurt MV:Weary - Zorth: Hurt > [bash ] - = + *Davor* has arrived from the west, riding a warhorse. * *Davor* crushes your right arm. * + *Davor* crushes your left foot. A forest boar barely tickles your body with his hit. z f *Zorth* sends you sprawling with a powerful bash! * S HP:Hurt MV:Weary - Zorth: Hurt > e e *Zorth* looks at you. * S HP:Hurt MV:Weary - Zorth: Hurt > A forest boar tickles your body with his hit. *Zorth* pounds your left arm very hard. * S HP:Wounded MV:Weary - Zorth: Hurt > Riurk narrates 'on 5' * S HP:Wounded MV:Weary - Zorth: Hurt > *Davor* crushes your left foot. A forest boar tries to hit you, but you parry successfully. *Zorth* pounds your body. * S HP:Wounded MV:Weary - Zorth: Hurt > [ch mood wimpy] Mood changed to: Wimpy * S HP:Wounded MV:Weary - Zorth: Hurt > PANIC! You couldn't escape! Beset narrates 'firin and mesa was choke.' * S HP:Wounded MV:Weary - Zorth: Hurt > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Zorth: Hurt > No way! You're fighting for your life! f e * S HP:Wounded MV:Weary - Zorth: Hurt > e You panic and attempt to flee! You flee head over heels. Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A gory tuft of flesh lies abandoned on the ground. A wild boar runs through the forest. Dark Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. *Davor* is standing here, riding a warhorse. *Zorth* is standing here, riding a warhorse. A wild boar runs through the forest. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > f *Zorth* sends you sprawling with a powerful bash! * S HP:Wounded MV:Weary - Zorth: Hurt > f e e *Davor* crushes your body. * S HP:Wounded MV:Weary - Zorth: Hurt > A forest boar barely tickles your body with his hit. A forest boar barely tickles your right leg with his hit. *Davor* crushes your left foot. *Zorth* barely pounds your right leg. Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Weary - Zorth: Scratched > Riurk narrates 'Get camp' * S HP:Wounded MV:Weary - Zorth: Scratched > Riurk has arrived from the south. Riurk leaves west. * S HP:Wounded MV:Weary - Zorth: Scratched > A forest boar tickles your left leg with his hit. *Davor* crushes your right leg hard. *Zorth* pounds your head. A brown deer has arrived from the south. * S HP:Wounded MV:Weary - Zorth: Scratched > You panic and attempt to flee! Zamiel has arrived from the south. Zamiel leaves south. You flee head over heels. Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. A gory tuft of flesh lies abandoned on the ground. A wild boar runs through the forest. Dark Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. A cute brown deer eyes you nervously. *Davor* is standing here, riding a warhorse. *Zorth* is standing here, riding a warhorse. A wild boar runs through the forest. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > s s s *Davor* barely crushes your body. No way! You're fighting for your life! * S HP:Wounded MV:Weary - Davor: Wounded > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Davor: Wounded > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Davor: Wounded > You slash *Davor*'s body very hard. A brown deer panics, and attempts to flee! A brown deer leaves west. A forest boar tries to hit you, but you parry successfully. * S HP:Wounded MV:Weary - Davor: Wounded > z f s s s *Zorth* sends you sprawling with a powerful bash! * S HP:Wounded MV:Weary - Davor: Wounded > *Zorth* pounds your head. A forest boar barely hits your right foot. *Davor* crushes your body. * S HP:Wounded MV:Weary - Davor: Wounded > *Zorth* pounds your body. A forest boar tickles your left hand with his hit. *Davor* crushes your body hard. * S HP:Battered MV:Weary - Davor: Wounded > [ch mood wimpy] Mood changed to: Wimpy * S HP:Battered MV:Weary - Davor: Wounded > You panic and attempt to flee! You flee head over heels. Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A gory tuft of flesh lies abandoned on the ground. A wild boar runs through the forest. Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. o S HP:Battered MV:Weary > e e Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. o S HP:Battered MV:Weary > Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A long, heavy sword lies on the ground. A lantern has been left here. An elk with massive antlers eyes you with curiosity. A young and strong buck is here, munching some grass. o S HP:Battered MV:Weary > Alas, you cannot go that way... o S HP:Battered MV:Weary > n Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Firin* is standing here, riding a warhorse. *Niel* is standing here, riding a gray palfrey. *Euler* is standing here, riding a warhorse. *Mesa* is standing here, riding a gray palfrey. * S HP:Battered MV:Weary > *Niel* tickles your left leg with his strike. * S HP:Battered MV:Weary - Niel: Wounded > n *Euler* barely scythes your body. * S HP:Battered MV:Weary - Niel: Wounded > z f No way! You're fighting for your life! * S HP:Battered MV:Weary - Niel: Wounded > *Mesa* pounds your body hard. [ch mood wimpy] Mood changed to: Wimpy * S HP:Battered MV:Weary - Niel: Wounded > You panic and attempt to flee! *Euler* barely scythes your left leg. *Niel* barely tickles your body with his strike. s You flee head over heels. Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A long, heavy sword lies on the ground. A lantern has been left here. An elk with massive antlers eyes you with curiosity. A young and strong buck is here, munching some grass. s s o S HP:Battered MV:Weary > A Twist in the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A sickly, skinny deer stands here in a daze. so S HP:Battered MV:Weary > Path through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. *Zorth* is standing here, riding a warhorse. *Davor* is standing here, riding a warhorse. A giant bee preys on small animals. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * S HP:Battered MV:Weary > A Path Through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A bullseye lantern has been set aside. A sickly, skinny deer stands here in a daze. A young and strong buck is here, munching some grass. o S HP:Battered MV:Weary > s s s *Davor* has arrived from the north, riding a warhorse. *Zorth* has arrived from the north, riding a warhorse. * S HP:Battered MV:Weary > *Zorth* pounds your right arm hard. *Davor* crushes your left leg. No way! You're fighting for your life! * S HP:Battered MV:Weary - Zorth: Scratched > No way! You're fighting for your life! * S HP:Battered MV:Weary - Zorth: Scratched > No way! You're fighting for your life! * S HP:Battered MV:Weary - Zorth: Scratched > z f *Mesa* has arrived from the north, riding a gray palfrey. *Euler* has arrived from the north, riding a warhorse. *Niel* has arrived from the north, riding a gray palfrey. *Firin* has arrived from the north, riding a warhorse. *Zeduis* has arrived from the north, riding a gray palfrey. A raven has arrived from the north. *Zeduis* hacks your head. * S HP:Battered MV:Weary - Zorth: Scratched > f s s *Mesa* leaves south riding a gray palfrey. *Euler* leaves south riding a warhorse. *Niel* leaves south riding a gray palfrey. *Firin* leaves south riding a warhorse. * S HP:Battered MV:Weary - Zorth: Scratched > s s s[ch mood wimpy] Mood changed to: Wimpy * S HP:Battered MV:Weary - Zorth: Scratched > s s s You panic and attempt to flee! s s *Zeduis* hacks your right arm hard. *Davor* crushes your right hand. A black cat has arrived from the west. *Mesa* has arrived from the south, riding a gray palfrey. *Euler* has arrived from the south, riding a warhorse. *Niel* has arrived from the south, riding a gray palfrey. *Firin* has arrived from the south, riding a warhorse. You flee head over heels. Path through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A giant bee preys on small animals. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A Path Through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A bullseye lantern has been set aside. *Firin* is standing here, riding a warhorse. *Niel* is standing here, riding a gray palfrey. *Euler* is standing here, riding a warhorse. *Mesa* is standing here, riding a gray palfrey. A black cat meanders to an unknown destination. A raven is here flying around. *Zeduis* is standing here, riding a gray palfrey. *Zorth* is standing here, riding a warhorse. *Davor* is standing here, riding a warhorse. A sickly, skinny deer stands here in a daze. A young and strong buck is here, munching some grass. *Firin* smites your left arm very hard. * S HP:Beaten MV:Weary - Firin: Scratched > *Euler* scythes your right arm hard. No way! You're fighting for your life! * S HP:Beaten MV:Weary - Firin: Scratched > f *Zorth* sends you sprawling with a powerful bash! * S HP:Beaten MV:Weary - Firin: Scratched > f s s s *Firin* looks at you. * S HP:Beaten MV:Weary - Firin: Scratched > A black cat leaves north. *Zorth* pounds your body. A blighted deer leaves west. *Euler* scythes your body. You wish that your wounds would stop BLEEDING so much! *Firin* smites your body. You wish that your wounds would stop BLEEDING so much! * S HP:Beaten MV:Weary - Firin: Scratched > *Zorth* pounds your head. You wish that your wounds would stop BLEEDING so much! *Euler* barely scythes your left leg. You wish that your wounds would stop BLEEDING so much! *Firin* smites your body hard. You wish that your wounds would stop BLEEDING so much! A black cat has arrived from the north. * S HP:Critical MV:Weary - Firin: Scratched > Zamiel narrates '6 mobs on a balcony' * S HP:Critical MV:Weary - Firin: Scratched > No way! You're fighting for your life! * S HP:Critical MV:Weary - Firin: Scratched > s s sNo way! You're fighting for your life! *Zeduis* leaves north riding a gray palfrey. * S HP:Critical MV:Weary - Firin: Scratched > s No way! You're fighting for your life! * S HP:Critical MV:Weary - Firin: Scratched > No way! You're fighting for your life! * S HP:Critical MV:Weary - Firin: Scratched > f s No way! You're fighting for your life! * S HP:Critical MV:Weary - Firin: Scratched > You panic and attempt to flee! s s A black cat tickles someone's left leg with its hit. A black cat sniffs the ground... *Zorth* pounds your body. You wish that your wounds would stop BLEEDING so much! *Euler* scythes your right arm. You wish that your wounds would stop BLEEDING so much! *Firin* smites your head. You wish that your wounds would stop BLEEDING so much! You flee head over heels. A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A sickly, skinny deer stands here in a daze. A cute brown deer eyes you nervously. Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. s o S HP:Critical MV:Weary > Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a horse leaving north. The corpse of a gray palfrey is lying here. A sickly, skinny deer stands here in a daze. A cute brown deer eyes you nervously. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. o S HP:Critical MV:Weary > s s s Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A rust-colored bobcat crouches low, ready to pounce. A young and strong buck is here, munching some grass. o S HP:Critical MV:Weary > Forested Borderlands [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A cute brown deer eyes you nervously. o S HP:Critical MV:Weary > s eForested Borderlands [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. e e eo S HP:Critical MV:Weary > Forested Borderlands [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. o S HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. o S HP:Critical MV:Haggard > e e eForested Borderlands [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. o S HP:Critical MV:Haggard > e A brown deer leaves north. Alas, you cannot go that way... o S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > Alas, you cannot go that way... Beset narrates 'you ok trauma?' o S HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a humanoid leaving east. A sickly, skinny deer stands here in a daze. A handsome stag stands here, ready to run. o S HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. A sickly, skinny deer stands here in a daze. o S HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. A panther stalks through the wilderness. o S HP:Critical MV:Haggard > s sForested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A handsome stag stands here, ready to run. o S HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A wild boar runs through the forest. o S HP:Critical MV:Haggard > s s eForested Borderlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. A small purse is here. A wild boar runs through the forest. A young and strong buck is here, munching some grass. e e eo S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > e Alas, you cannot go that way... o S HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A giant bee preys on small animals. o S HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A cute brown deer eyes you nervously. o S HP:Critical MV:Haggard > s s Alas, you cannot go that way... o S HP:Critical MV:Haggard > s eA Shady Valley [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A panther stalks through the wilderness. A black wolf growls loudly, poised to leap. The short gray wolf ***** is foraging for food here. A timber wolf is here, snarling hungrily. * S HP:Critical MV:Haggard > e e eLow Slope [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A spotted jaguar opens its eyes lazily. A wild hog snorts angrily, pawing at the ground. A young and strong buck is here, munching some grass. A gray palfrey prances skittishly nearby. o S HP:Critical MV:Haggard > e Medium Forested Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A wild hog snorts angrily, pawing at the ground. o S HP:Critical MV:Haggard > Forested Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A young and strong buck is here, munching some grass. o S HP:Critical MV:Haggard > A Clear Stream [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A spotted jaguar opens its eyes lazily. o S HP:Critical MV:Haggard > eA Fallow Field [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. o S HP:Critical MV:Haggard > e e e n Mushroom Field [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. geo S HP:Critical MV:Haggard > The Dusty Road [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. An owl is here flying around. o S HP:Critical MV:Haggard > Thick Forest [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. o S HP:Critical MV:Haggard > get viYou are too exhausted. o S HP:Critical MV:Haggard > get vial pack qvYou get a thin vial of yellow fluid from a backpack. qv n o S HP:Critical MV:Haggard > e e e[quaf vial] You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! o S HP:Critical MV:Strong > e e eThick Forest [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. *Davor* is standing here. * S HP:Critical MV:Tiring > e Alas, you cannot go that way... * S HP:Critical MV:Tiring > *Davor* leaves north. Alas, you cannot go that way... o S HP:Critical MV:Tiring > n Alas, you cannot go that way... o S HP:Critical MV:Tiring > Alas, you cannot go that way... o S HP:Critical MV:Tiring > e e Alas, you cannot go that way... o S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. *Davor* is standing here. A young and strong buck is here, munching some grass. A wild stallion bucks madly. * S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. o S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. o S HP:Critical MV:Tiring > e e e e e e *Davor* has arrived from the west, riding a wild stallion. The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. e s so S HP:Critical MV:Tiring > *Davor* has arrived from the west, riding a wild stallion. The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > s e e*Davor* has arrived from the west, riding a wild stallion. The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A raven is visible flying high in the sky. o S HP:Critical MV:Tiring > *Davor* has arrived from the west, riding a wild stallion. Burnt Wagons [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. An owl is here flying around. o S HP:Critical MV:Tiring > e e *Davor* has arrived from the west, riding a wild stallion. The Dusty Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving south. o S HP:Critical MV:Tiring > e e eAlas, you cannot go that way... o S HP:Critical MV:Tiring > Alas, you cannot go that way... o S HP:Critical MV:Tiring > e The Dusty Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. o S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. A raven is visible flying high in the sky. o S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a horse leaving west. * S HP:Critical MV:Tiring > Ahram narrates 'master you fade in camp?' The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving west. The corpse of a big brown bear is lying here. The short gray wolf ***** is foraging for food here. * S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A thin, stringy yellow and red root extends from the ground. o S HP:Critical MV:Tiring > n e e eThe Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > e e e eThe Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. o S HP:Critical MV:Tiring > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > e e eThorny Hedges [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. o S HP:Critical MV:Tiring > Thick Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. o S HP:Critical MV:Tiring > e e e A Pine Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. o S HP:Critical MV:Tiring > A Pine Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > e A Pine Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A Shienaran scout blends into the surroundings here. * S HP:Critical MV:Tiring > A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Tiring > n n A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. o S HP:Critical MV:Tiring > n n e e e n n n nYour heartbeat calms down more as you feel less panicked. A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. n n o S HP:Critical MV:Tiring > n w A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A timber wolf is here, snarling hungrily. o S HP:Critical MV:Tiring > A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > A Winding Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > w w wA Winding Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Tiring > w n A Winding Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A raven is visible flying high in the sky. o S HP:Critical MV:Tiring > A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Tiring > n n A Winding Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. o S HP:Critical MV:Tiring > Fork Before a Crumbling Tower [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A lantern has been left here. o S HP:Critical MV:Tiring > n e A Winding Road [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > n e eKhunark narrates 'Can't guys, I'll help when I can.' The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. o S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Tiring > e n eThe Dusty Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, leather backpack lies abandoned here. The corpse of Lurmen is lying here. o S HP:Critical MV:Tiring > The Dusty Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Tiring > e e e The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Tiring > Rugged Terrain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. o S HP:Critical MV:Tiring > e e A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Critical MV:Tiring > Beneath a Cliff's Ledge [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. o S HP:Critical MV:Tiring > A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. o S HP:Critical MV:Tiring > A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Critical MV:Tiring > n nA Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Critical MV:Tiring > A Road by the Ravine [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Tiring > n n n A Road by the Ravine [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Critical MV:Tiring > A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Winded > A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Winded > A Road by the Ravine [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Winded > A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A Shienaran scout blends into the surroundings here. * S HP:Critical MV:Winded > n n A Winding Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Winded > A Winding Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Critical MV:Winded > Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Critical MV:Winded > e n e eRoad to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A leather helmet has been dropped here. An embossed leather water flask lies forgotten here. A water skin has been left on the ground. A torch is here on the ground. A full wooden shield rests on the ground here. A large slab of meat has been placed here. [5] o S HP:Critical MV:Winded > In a Dark Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Winded > e In a Thick Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Critical MV:Winded > By the Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Dark black powder spills out of a small paper pouch. o S HP:Critical MV:Winded > s e Edge of the Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A giant eagle glares fiercely all around. o S HP:Critical MV:Winded > Alas, you cannot go that way... o S HP:Critical MV:Winded > e e eBend in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. [2] o S HP:Critical MV:Winded > Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Winded > e e Road to Tarwin's Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Winded > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. o S HP:Critical MV:Winded > Before the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Winded > Entering the Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Critical MV:Winded > East Path [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A bullseye lantern has been set aside. [5] A raven is visible flying high in the sky. o S HP:Critical MV:Winded > East Path [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. o S HP:Critical MV:Winded > East Path [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A raven is here, watching. o S HP:Critical MV:Winded > Alas, you cannot go that way... o S HP:Critical MV:Winded > s Eastern Path [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A raven is here flying around. o S HP:Critical MV:Winded > s s Path to Lockshear [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. o S HP:Critical MV:Winded > Along a Well-Travelled Path [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. A raven is here, watching. A raven is here flying around. o S HP:Critical MV:Winded > e [ This Mail was -------------------------------------------------------------------------------- Trauma Joined: Sep 11, 2000 Posted: 2003-06-05 16:06 -------------------------------------------------------------------------------- Past the Broken Tower [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. A trolloc is here, exhorting a group of trolloc raiders. A raven is visible flying high in the sky. A raven is here, watching. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > Beginning of the Broken Hills [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. A raven is here flying around. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A huge mishappen bear, with large tusks howls hungrily. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > The Broken Hills [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > s Before the Mountain Pass [ obvious exits: N E ] e s o S HP:Critical MV:Weary > s s Deception Pass [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. A trolloc is here, exhorting a group of trolloc raiders. e e e o S HP:Critical MV:Weary > Deception Pass [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A handsome stag stands here, ready to run. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > Deception Pass [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. o S HP:Critical MV:Weary > Deception Pass [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. o S HP:Critical MV:Weary > Deception Pass [ obvious exits: S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. A trolloc is here, exhorting a group of trolloc raiders. A raven is here flying around. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > Alas, you cannot go that way... o S HP:Critical MV:Haggard > s s Alas, you cannot go that way... o S HP:Critical MV:Haggard > Deception Pass [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > Deception Pass [ obvious exits: N E W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. A bearlike lump of rotten flesh lumbers around in here. o S HP:Critical MV:Haggard > e e e opDeception Pass [ obvious exits: E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. open clo S HP:Critical MV:Haggard > iffwDeception Pass [ obvious exits: E S W ] There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > Deception Pass [ obvious exits: E W ] There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. A plain weapons belt has been forgotten here. A light pair of leather coverings lies upon the ground. [2] The breastplate of a Lockshear militiaman lies here. A trolloc is here, exhorting a group of trolloc raiders. A handsome stag stands here, ready to run. o S HP:Critical MV:Haggard > open cliffwall Ok. no S HP:Critical MV:Haggard > w A Hidden Shelter [ obvious exits: S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > Hidden Entrance [ obvious exits: N E ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > n n n nMountain Fortress [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. n o S HP:Critical MV:Haggard > A Wide Corridor [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > A Wide Corridor [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Haggard > Training Hall [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Haggard > where Players in your Zone -------------------- Trauma - Training Hall * S HP:Critical MV:Haggard > nar i kk crit whYou narrate 'i kk crit' where * S HP:Critical MV:Haggard > Players in your Zone -------------------- Trauma - Training Hall * S HP:Critical MV:Haggard > nar hagg where You narrate 'hagg' * S HP:Critical MV:Haggard > Players in your Zone -------------------- Trauma - Training Hall * S HP:Critical MV:Haggard > sc x where * S HP:Critical MV:Haggard > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Haggard > Players in your Zone -------------------- Trauma - Training Hall * S HP:Critical MV:Haggard > l where Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Haggard > Players in your Zone -------------------- Trauma - Training Hall * S HP:Critical MV:Haggard > e where Mountain Armoury [ obvious exits: W ] The Ko'bal Quartermaster is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * S HP:Critical MV:Haggard > Players in your Zone -------------------- Trauma - Mountain Armoury Riurk narrates 'We're heading over Trauma' * S HP:Critical MV:Haggard > where sc x Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Haggard > * S HP:Critical MV:Haggard > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Haggard > rest Haznak narrates 'they might be tracking' * S HP:Critical MV:Haggard > rest;draw nar You sit down and rest your tired bones. You sheath a heron marked longsword into a heron engraved scabbard. nar * S HP:Critical MV:Haggard > You draw a heron marked longsword from a heron engraved scabbard with a flash of steel. You wield a heron marked longsword with both hands. * S HP:Critical MV:Haggard > where Mendoze narrates 'any north that can pk meet elbow' Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Haggard > where whois dPlayers in your Zone -------------------- Trauma - Mountain Armoury whois davo* S HP:Critical MV:Haggard > r Lord Davor Guaire, Protector of Mariel Sedai is a level 31 human Gaidin hunter. * S HP:Critical MV:Haggard > whois trauma Trauma the Darkling Master is a level 50 trolloc Dha'vol Master hunter. Damn it feels good to be a gangster... * S HP:Critical MV:Haggard > where sc xPlayers in your Zone -------------------- Trauma - Mountain Armoury x * S HP:Critical MV:Haggard > * S HP:Critical MV:Haggard > where [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Haggard > where Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > where sc Players in your Zone -------------------- Trauma - Mountain Armoury x w* S HP:Critical MV:Weary > here * S HP:Critical MV:Weary > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > Kalan shouts 'I`'Yynwk mpeJQ fQkMMhvi' * S HP:Critical MV:Weary > where sc x wPlayers in your Zone -------------------- Trauma - Mountain Armoury where * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > w s Nah... You feel too relaxed to do that.. * S HP:Critical MV:Weary > Nah... You feel too relaxed to do that.. * S HP:Critical MV:Weary > where Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > where sc xPlayers in your Zone -------------------- Trauma - Mountain Armoury x * S HP:Critical MV:Weary > where * S HP:Critical MV:Weary > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > whois davor wheLord Davor Guaire, Protector of Mariel Sedai is a level 31 human Gaidin hunter. where s* S HP:Critical MV:Weary > c x Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Critical MV:Weary > where nar s* S HP:Critical MV:Weary > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Critical MV:Weary > nar smell where You narrate 'smell' * S HP:Critical MV:Weary > wPlayers in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Critical MV:Weary > where sc x Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. where * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Critical MV:Weary > nar hurry where Mendoze narrates 'davor in lock' You narrate 'hurry ' sc x* S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > nar smell gone You narrate 'smell gone' * S HP:Critical MV:Weary > where sc x Players in your Zone -------------------- Trauma - Mountain Armoury where* S HP:Critical MV:Weary > * S HP:Critical MV:Weary > where [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > Mendoze narrates 'firin deception' * S HP:Critical MV:Weary > where Players in your Zone -------------------- Trauma - Mountain Armoury wh* S HP:Critical MV:Weary > Lukar shouts 'DSL IS MINE AT LAST FEAR ME!' * S HP:Critical MV:Weary > where sc x Players in your Zone -------------------- Trauma - Mountain Armoury wher* S HP:Critical MV:Weary > * S HP:Critical MV:Weary > where [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > where scan wPlayers in your Zone -------------------- Trauma - Mountain Armoury scan w * S HP:Critical MV:Weary > scan w * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > l sc x Mountain Armoury Stores of armour sit idly, some in racks ready for use and other in chests and on the floor heaped in piles waiting to be sized for valiant warriors. A huge bench covers the north wall and beside it stands a stury iron bound chest which is overflowing with bits and pieces of battle damaged helms and mail. A large banner hangs above the door and a small note is tacked to the doorway. [ obvious exits: W ] The Ko'bal Quartermaster is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > no[ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > no [notice ] You start paying increased attention to your surroundings. * S HP:Critical MV:Weary > where l h* S HP:Critical MV:Weary > umPlayers in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > where * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Critical MV:Weary > whois trauma Trauma the Darkling Master is a level 50 trolloc Dha'vol Master hunter. Damn it feels good to be a gangster... * S HP:Critical MV:Weary > l trauma <---i like to see what everyone else sees s Damn it feels good to be a gangster... Trauma is in awful condition. a backpack a horned helm of blackened steel a dark blue scarf a dark, hooded cloak a heron engraved scabbard a pair of blackened steel gauntlets a gator skin bracer a sungwood bracelet a heron marked longsword a pair of blackened steel greaves a pair of thin metal boots x * S HP:Critical MV:Weary > * S HP:Critical MV:Weary > where [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Weary > Players in your Zone -------------------- Trauma - Mountain Armoury wh* S HP:Critical MV:Weary > ere Players in your Zone -------------------- Trauma - Mountain Armoury wh* S HP:Critical MV:Weary > ere Players in your Zone -------------------- Trauma - Mountain Armoury w* S HP:Critical MV:Weary > here A Ko'bal trolloc leaves west. Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Trauma - Mountain Armoury * S HP:Beaten MV:Winded > sc x where * S HP:Beaten MV:Winded > [ch mood brave] Mood changed to: Brave * S HP:Beaten MV:Winded > wPlayers in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. where * S HP:Beaten MV:Winded > nar Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. nar smel* S HP:Beaten MV:Winded > l again hurry where You narrate 'smell again hurry ' * S HP:Beaten MV:Winded > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Beaten MV:Winded > where nar pPlayers in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. nar por* S HP:Beaten MV:Winded > t over where A blacksmith hustles about the room, getting ready for new business. You narrate 'port over' * S HP:Beaten MV:Winded > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Beaten MV:Winded > sc x where * S HP:Beaten MV:Winded > [ch mood brave] Mood changed to: Brave * S HP:Beaten MV:Winded > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. wh* S HP:Beaten MV:Winded > ere sc x Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. where * S HP:Beaten MV:Winded > * S HP:Beaten MV:Winded > [ch mood brave] Mood changed to: Brave * S HP:Beaten MV:Winded > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Beaten MV:Winded > scan w scan A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. scan w * S HP:Beaten MV:Winded > s Mendoze narrates 'euiler firin deception' * S HP:Beaten MV:Winded > A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > scan w A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > where scan Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. scan w * S HP:Beaten MV:Winded > where A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > narPlayers in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. nar the* S HP:Beaten MV:Winded > y g Haznak narrates 'we otw' * S HP:Beaten MV:Winded > nar they gonna come in You narrate 'they gonna come in' * S HP:Beaten MV:Winded > where Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Beaten MV:Winded > where scan wPlayers in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. scan w * S HP:Beaten MV:Winded > Mendoze narrates 'zedius deception' A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > x where [ch mood brave] Mood changed to: Brave scan* S HP:Beaten MV:Winded > w Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Beaten MV:Winded > A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > scan w sA trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. scan w* S HP:Beaten MV:Winded > l A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > Mountain Armoury Stores of armour sit idly, some in racks ready for use and other in chests and on the floor heaped in piles waiting to be sized for valiant warriors. A huge bench covers the north wall and beside it stands a stury iron bound chest which is overflowing with bits and pieces of battle damaged helms and mail. A large banner hangs above the door and a small note is tacked to the doorway. [ obvious exits: W ] You notice a sack is hidden here. The Ko'bal Quartermaster is standing here. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * S HP:Beaten MV:Winded > scan w where*Mesa* is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. where * S HP:Beaten MV:Winded > *Mesa* has arrived from the west. * S HP:Beaten MV:Winded > *Mesa* leaves west. * S HP:Beaten MV:Winded > zPlayers in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Beaten MV:Winded > z Mendoze narrates 'mesa hidden entrance' st * S HP:Beaten MV:Winded > *Mesa* has arrived from the west. * S HP:Beaten MV:Winded > z Mesa swiftly dodges a Ko'bal trolloc's attempt to crush him. The Ko'bal Quartermaster tries to hit Mesa, but he parries successfully. An Elite Ko'bal guard joins the Ko'bal Quartermaster's fight! An Elite Ko'bal guard joins an Elite Ko'bal guard's fight! You stop resting, and stand up. * S HP:Beaten MV:Winded > f w s Zamiel narrates 'the curse of the heron!' [ch mood wimpy] Mood changed to: Wimpy s * S HP:Beaten MV:Winded > Training Hall [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Winded > Mountain Weaponry [ obvious exits: E ] An evil-looking spiked club lies here on the ground. A weapon rack stands on the ground here, ready to store weapons. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * S HP:Beaten MV:Weary > Alas, you cannot go that way... * S HP:Beaten MV:Weary > e Alas, you cannot go that way... * S HP:Beaten MV:Weary > Training Hall [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. * S HP:Beaten MV:Weary > A Ko'bal trolloc leaves east. A Ko'bal trolloc leaves east. A Ko'bal trolloc leaves east. e * S HP:Beaten MV:Weary > *Mesa* has arrived from the east. * S HP:Beaten MV:Weary > x Mountain Armoury [ obvious exits: W ] You notice a sack is hidden here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. The Ko'bal Quartermaster is standing here. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * S HP:Beaten MV:Weary > a A Ko'bal trolloc leaves west. A Ko'bal trolloc leaves west. A Ko'bal trolloc leaves west. A Ko'bal trolloc leaves west. [ch mood brave] Mood changed to: Brave a* S HP:Beaten MV:Weary > [k human] They aren't here. * S HP:Beaten MV:Weary > a x *Mesa* has arrived from the west. * S HP:Beaten MV:Weary > x a *Mesa* strikes your head. You wish that your wounds would stop BLEEDING so much! [k human] You do the best you can! * S HP:Beaten MV:Weary - Mesa: Wounded > w A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. [ch mood brave] Mood changed to: Brave * S HP:Beaten MV:Weary - Mesa: Wounded > [k human] You do the best you can! * S HP:Beaten MV:Weary - Mesa: Wounded > z f No way! You're fighting for your life! * S HP:Beaten MV:Weary - Mesa: Wounded > [ch mood wimpy] Mood changed to: Wimpy s s * S HP:Beaten MV:Weary - Mesa: Wounded > You panic and attempt to flee! A Ko'bal trolloc tries to crush Mesa, but he deflects the blow. A Ko'bal trolloc tries to crush Mesa, but he deflects the blow. *Mesa* strikes your right arm very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Training Hall [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. A Wide Corridor [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > A Wide Corridor [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > e e The Watch [ obvious exits: W U ] A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Weary > Alas, you cannot go that way... * S HP:Critical MV:Weary > nar mesa in You narrate 'mesa in' scan* S HP:Critical MV:Weary > w A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Weary > w w Mendoze narrates 'let me know when you guys are in kk' A Wide Corridor [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o S HP:Critical MV:Weary > A Ladderwell [ obvious exits: E U ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Weary > e n e A Wide Corridor [ obvious exits: N E S W ] *Mesa* is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Weary > *Mesa* strikes your body. You wish that your wounds would stop BLEEDING so much! No way! You're fighting for your life! * S HP:Critical MV:Weary - Mesa: Wounded > No way! You're fighting for your life! * S HP:Critical MV:Weary - Mesa: Wounded > z f n A Ko'bal trolloc tries to pierce Mesa, but he deflects the blow. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc tries to slash Mesa, but he parries successfully. A Ko'bal trolloc tries to pierce Mesa, but he deflects the blow. You try to slash *Mesa*, but he deflects the blow. *Mesa* strikes your left foot. You wish that your wounds would stop BLEEDING so much! Your heartbeat calms down more as you feel less panicked. Mendoze narrates 'we'll come from behind' [ch mood wimpy] Mood changed to: Wimpy * S HP:Critical MV:Winded - Mesa: Wounded > You panic and attempt to flee! You flee head over heels. A Wide Corridor [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A rat scurries around trying to get out of sight. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Training Hall [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Critical MV:Winded > e Mountain Armoury [ obvious exits: W ] You notice a sack is hidden here. The Ko'bal Quartermaster is standing here. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. Riurk narrates 'I'd go hide with the Master mob in that spammable ' * S HP:Critical MV:Winded > Haznak narrates 'we low mvs df' * S HP:Critical MV:Winded > nar help wherYou narrate 'help ' where nar* S HP:Critical MV:Winded > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Critical MV:Winded > sc x a wher* S HP:Critical MV:Winded > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Winded > where s*Mesa* has arrived from the west. [k human] You try to slash *Mesa*, but he deflects the blow. * S HP:Critical MV:Winded - Mesa: Wounded > scan w *Mesa* strikes your body hard. You wish that your wounds would stop BLEEDING so much! The Ko'bal Quartermaster hits Mesa's left leg extremely hard. An Elite Ko'bal guard joins the Ko'bal Quartermaster's fight! You try to slash *Mesa*, but he deflects the blow. A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. * S HP:Critical MV:Winded - Mesa: Wounded > Players in your Zone -------------------- Trauma - Mountain Armoury You catch a smell of horses nearby. * S HP:Critical MV:Winded - Mesa: Wounded > z f n A Ko'bal trolloc says 'You Mesa!!! You will die before your time!! ' A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. n * S HP:Critical MV:Winded - Mesa: Wounded > [ch mood wimpy] Mood changed to: Wimpy * S HP:Critical MV:Winded - Mesa: Wounded > PANIC! You couldn't escape! * S HP:Critical MV:Winded - Mesa: Wounded > No way! You're fighting for your life! * S HP:Critical MV:Winded - Mesa: Wounded > No way! You're fighting for your life! * S HP:Critical MV:Winded - Mesa: Wounded > f n n *Mesa* closes the oakdoor. n * S HP:Critical MV:Winded - Mesa: Wounded > An Elite Ko'bal guard cleaves Mesa's body. The Ko'bal Quartermaster hits Mesa's left foot hard. *Mesa* strikes your left leg. You wish that your wounds would stop BLEEDING so much! You try to slash *Mesa*, but he parries successfully. * S HP:Critical MV:Winded - Mesa: Wounded > PANIC! You couldn't escape! * S HP:Critical MV:Winded - Mesa: Wounded > No way! You're fighting for your life! * S HP:Critical MV:Winded - Mesa: Wounded > No way! You're fighting for your life! * S HP:Critical MV:Winded - Mesa: Wounded > The oakdoor is opened from the other side. A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc has arrived from the west. *Mesa* closes the oakdoor. x b * S HP:Critical MV:Winded - Mesa: Wounded > [ch mood brave] Mood changed to: Brave * S HP:Critical MV:Winded - Mesa: Wounded > [bash ] c - An Elite Ko'bal guard cleaves Mesa's right leg hard. The Ko'bal Quartermaster hits Mesa's body hard. *Mesa* panics, and attempts to flee! *Mesa* strikes your body. You wish that your wounds would stop BLEEDING so much! cb b = + * Cancelled. [ch mood berserk] Mood changed to: Berserk * S HP:Critical MV:Winded - Mesa: Battered > [bash ] - = + * * An Elite Ko'bal guard tries to cleave Mesa, but he deflects the blow. The Ko'bal Quartermaster hits Mesa's right arm extremely hard. *Mesa* panics, and attempts to flee! *Mesa* strikes your right arm very hard. You wish that your wounds would stop BLEEDING so much! + = - Riurk narrates 'My group is low mvs Trauma, coming asap though' - = Your bash at *Mesa* sends him sprawling! *Mesa* panics, and attempts to flee! * S HP:Critical MV:Winded - Mesa: Battered > A Ko'bal trolloc joins the Ko'bal Quartermaster's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! * S HP:Critical MV:Winded - Mesa: Battered > A Ko'bal trolloc pierces Mesa's head hard. *Mesa* panics, and attempts to flee! A Ko'bal trolloc crushes Mesa's body extremely hard. *Mesa* panics, and attempts to flee! An Elite Ko'bal guard cleaves Mesa's right leg very hard. *Mesa* panics, and attempts to flee! The Ko'bal Quartermaster hits Mesa's left leg extremely hard. *Mesa* panics, and attempts to flee! You slash *Mesa*'s body into bloody fragments! *Mesa* panics, and attempts to flee! * S HP:Critical MV:Winded - Mesa: Critical > nar mesa rip A Ko'bal trolloc pierces Mesa's left arm. *Mesa* panics, and attempts to flee! A Ko'bal trolloc crushes Mesa's body very hard. *Mesa* panics, and attempts to flee! An Elite Ko'bal guard cleaves Mesa's head. *Mesa* panics, and attempts to flee! The Ko'bal Quartermaster hits Mesa's left leg into bloody fragments! *Mesa* is dead! R.I.P. Your blood freezes as you hear *Mesa*'s death cry. * S HP:Critical MV:Winded > You narrate 'mesa rip' ripped *Niel* soon after. took out all the scores cause i was hitting sc about every 5 secs and its spammy enough [ This Mail was edited by: Trauma on 2003-06-05 16:13 ] -------------------------------------------------------------------------------- Firin Joined: Mar 20, 2002 From: A deep,dark place called home... Posted: 2003-06-05 16:12 -------------------------------------------------------------------------------- That was a simply beautiful run . You got out crit, made it in, then got like 4 of us when Mendoze's group got us choked. I call it 'heron dizease'. -------------------------------------------------------------------------------- Argayle Joined: Jun 03, 2002 From: Groningen, the Netherlands Posted: 2003-06-05 16:13 -------------------------------------------------------------------------------- greed is a beautifull thing -------------------------------------------------------------------------------- Jason Joined: May 31, 2002 Posted: 2003-06-05 16:21 -------------------------------------------------------------------------------- im gonna assume thats a triggerish thing to take you to kk? -------------------------------------------------------------------------------- Havok Joined: May 17, 2000 From: michigan Posted: 2003-06-05 17:00 -------------------------------------------------------------------------------- omfg...wow, thats intense, nice hauling ass thru winding! lmao at firin's, "heron disease" thats classic -------------------------------------------------------------------------------- Sissy Joined: Aug 09, 2001 Posted: 2003-06-05 17:30 -------------------------------------------------------------------------------- Poor mesa was so close. I'm surprised more didn't come in after you big T. -------------------------------------------------------------------------------- Davor Joined: Aug 10, 2000 Posted: 2003-06-05 17:36 -------------------------------------------------------------------------------- I came in but trauma was spmaming door shut and i was abs so i couldnt buff the 10 mobs outisde Got out with 13hps anyways and sparked a LS pk/massacre, got out of that with 20 hps, was moderately fun. -------------------------------------------------------------------------------- Vyaschlofisc Joined: May 25, 2001 From: a dark hole near Chachin Posted: 2003-06-05 18:14 -------------------------------------------------------------------------------- Why would you even say that, Jason? You can clearly see a few "Alas, you can't go that way" messages. If it was a speedwalk, you wouldn't get them as long as you set the starting room correctly. Heckuva good run, Trauma, and props on landing that bash of DOOM. -------------------------------------------------------------------------------- Creation Joined: May 09, 2002 Posted: 2003-06-05 18:19 -------------------------------------------------------------------------------- Frigging awesome log. How many hps you have at the end? -------------------------------------------------------------------------------- Trauma Joined: Sep 11, 2000 Posted: 2003-06-05 18:25 -------------------------------------------------------------------------------- had 35hp exact when i hit armory. ticked once on the way though. and that was my plan davor. figured mobs would hit so you couldnt just spam in whitedoor [ This Mail was edited by: Trauma on 2003-06-05 18:36 ] -------------------------------------------------------------------------------- Hayato Joined: Nov 09, 2001 From: N.J Posted: 2003-06-05 18:51 -------------------------------------------------------------------------------- LOL..I didnt even know he had a heron..They said crit troll in kk with like two hps! i ran in after him..got beat up left...few minutes pass and a few were stuck in lockshear so I went and got creamed up and down the city..=P was fun though.. nice job trauma. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: Just West of 'the Bog' Posted: 2003-06-05 20:17 -------------------------------------------------------------------------------- I'd hate to see the Ko'bal Quartermaster in action if he actually had a weapon. Nice run You musta thought it was all over when you ate that bash beat near choke. Kept it together well. -------------------------------------------------------------------------------- Mangler Joined: Jun 08, 2000 Posted: 2003-06-05 21:08 -------------------------------------------------------------------------------- haha that was firetruckign awesome trauma -------------------------------------------------------------------------------- Dariec Joined: Feb 03, 2002 Posted: 2003-06-05 21:40 -------------------------------------------------------------------------------- awesome log. you kept your head the whole time. I love to see logs like this. -------------------------------------------------------------------------------- Kazi Joined: Oct 02, 2002 Posted: 2003-06-05 21:45 -------------------------------------------------------------------------------- great log -------------------------------------------------------------------------------- Zorth Joined: Nov 11, 2001 Posted: 2003-06-05 23:20 -------------------------------------------------------------------------------- Then soon after we all hit KK, I blocked, and Mendoze smashed us . We go to save those in LS, Zeduis and Mesa and more die, and only a couple of us escape. Soooo clooose! Oh yeah, I know you loved my bashes!! -------------------------------------------------------------------------------- Langois Joined: Jan 11, 2002 From: Peterborough Ontario Posted: 2003-06-05 23:23 -------------------------------------------------------------------------------- so you bashed an abser. call up martha stewart to bake some hero cookies just riding you, nothing but love -------------------------------------------------------------------------------- Ahram Joined: Apr 29, 2003 Posted: 2003-06-06 00:27 -------------------------------------------------------------------------------- Yeah, we slaughterd you guys LS. Don't know what made ya think you could come LS after you all had just lost so bad in the previous PK. Mesa must have come running from the CoL to make it in time for his second rip. Not many days you witness Mesa ripping twice. Awesome log. -------------------------------------------------------------------------------- Jul Joined: Apr 27, 2001 Posted: 2003-06-06 00:30 -------------------------------------------------------------------------------- awesome log Trauma. -------------------------------------------------------------------------------- Drakov Joined: Jul 09, 2000 Posted: 2003-06-06 00:31 -------------------------------------------------------------------------------- nearly killing an abser with a group of 7 isnt much of an accomplishment good job trauma, you kick ass -------------------------------------------------------------------------------- Bharq Joined: Aug 21, 2000 From: Québec City, Canada Posted: 2003-06-06 08:10 -------------------------------------------------------------------------------- Awesome log. THat proves only 1 thing. Stay of kk area you pukes Bharq -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston/College Station Posted: 2003-06-06 12:36 -------------------------------------------------------------------------------- I'm entertained. I didn't know you were a master hehe And I was trying to figure out what you were slashing with at the beginning. Made much more sense that it was a heron hehe. -------------------------------------------------------------------------------- Wilkerson Joined: Jan 03, 2001 Posted: 2003-06-06 13:08 -------------------------------------------------------------------------------- Nice kill Trauma. Cool escape and ballsy! Someone closing a door and killing themself always makes me laugh! -------------------------------------------------------------------------------- Geisha Joined: Feb 09, 2001 Posted: 2003-06-09 07:51 -------------------------------------------------------------------------------- Very cool.