What Mistakes Do (Long) Gwyndaran Joined: Jan 04, 2001 Posted: 2003-03-18 02:01 -------------------------------------------------------------------------------- * R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Strong > They aren't here. where * R HP:Wounded MV:Strong > Players in your Zone -------------------- Detritus - Near the Edge of the Blighted Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > Kroth narrates 'Tai'shar Manetheren!!' * R HP:Wounded MV:Strong > look They aren't here. * R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] * R HP:Wounded MV:Strong > k dark Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > *Malus* has arrived from the south. *Saladin* has arrived from the south. * R HP:Wounded MV:Strong > You scythe *Saladin*'s head. * R HP:Wounded MV:Strong - Saladin: Scratched > k dark Ashanti barely tickles *Malus*'s body with her strike. * R HP:Wounded MV:Strong - Saladin: Scratched > k dark Ok. Detritus blasts *Malus*'s left leg. * R HP:Wounded MV:Strong - Saladin: Scratched > Ok. Rychek tickles *Saladin*'s body with his pierce. * R HP:Wounded MV:Strong - Saladin: Scratched > k dark *Malus* panics, and attempts to flee! * R HP:Wounded MV:Strong - Saladin: Scratched > Ok. k dark * R HP:Wounded MV:Strong - Saladin: Scratched > k dark Ok. * R HP:Wounded MV:Strong - Saladin: Scratched > Ok. * R HP:Wounded MV:Strong - Saladin: Scratched > k dark *Malus* panics, and attempts to flee! * R HP:Wounded MV:Strong - Saladin: Scratched > k dark Ok. * R HP:Wounded MV:Strong - Saladin: Scratched > Rychek barely pierces *Saladin*'s body. *Malus* tries to smite Ashanti, but she parries successfully. *Saladin* blasts your left leg hard. You scythe *Saladin*'s head. Ok. k dark * R HP:Battered MV:Strong - Saladin: Hurt > Ok. *Saladin* panics, and attempts to flee! k dark * R HP:Battered MV:Strong - Saladin: Hurt > *Saladin* leaves north. Rychek pierces *Malus*'s left leg. * R HP:Battered MV:Strong > k dark You barely scythe *Malus*'s body. * R HP:Battered MV:Strong - Ashanti: Hurt - Malus: Hurt > Ok. k dark * R HP:Battered MV:Strong - Ashanti: Hurt - Malus: Hurt > Ok. *Malus* panics, and attempts to flee! k dark * R HP:Battered MV:Strong - Ashanti: Hurt - Malus: Hurt > *Malus* avoids being bashed by Detritus who loses his balance and falls! * R HP:Battered MV:Strong - Ashanti: Hurt - Malus: Hurt > k dark Rychek tickles *Malus*'s body with his pierce. Ok. * R HP:Battered MV:Strong - Ashanti: Hurt - Malus: Hurt > Ashanti unleashes a flurry of melting icy spikes at *Malus*, who is stabbed repeatedly. Ok. *Malus* leaves east. k dark * R HP:Battered MV:Strong > They aren't here. *Malus* has arrived from the east. look * R HP:Battered MV:Strong > You scythe *Malus*'s body. * R HP:Battered MV:Strong - Malus: Wounded > k dark k dark Ashanti tickles *Malus*'s body with her strike. Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Malus* is here, fighting YOU! Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is here, fighting Malus, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong - Malus: Wounded > Ok. * R HP:Battered MV:Strong - Malus: Wounded > k dark Ok. Rychek barely pierces *Malus*'s body. * R HP:Battered MV:Strong - Malus: Wounded > Ok. *Malus* panics, and attempts to flee! * R HP:Battered MV:Strong - Malus: Wounded > k dark Detritus blasts *Malus*'s right foot hard. * R HP:Battered MV:Strong - Malus: Wounded > k dark Ok. *Saladin* has arrived from the north. * R HP:Battered MV:Strong - Malus: Wounded > Ok. *Saladin* leaves east. * R HP:Battered MV:Strong - Malus: Wounded > k dark *Malus* leaves east. k dark * R HP:Battered MV:Strong > They aren't here. Abel narrates 'Tai'Shar Manetheren!' * R HP:Battered MV:Strong > k dark They aren't here. *Malus* has arrived from the east. *Saladin* has arrived from the east. * R HP:Battered MV:Strong > k dark Ashanti barely tickles *Saladin*'s body with her strike. You barely scythe *Malus*'s body. * R HP:Battered MV:Strong - Malus: Wounded > k dark Ok. Detritus blasts *Malus*'s body. Rychek barely pierces *Saladin*'s left leg. * R HP:Battered MV:Strong - Malus: Wounded > k dark Ok. * R HP:Battered MV:Strong - Malus: Wounded > k dark Ok. * R HP:Battered MV:Strong - Malus: Wounded > Ok. *Malus* panics, and attempts to flee! k dark * R HP:Battered MV:Strong - Malus: Wounded > Ok. * R HP:Battered MV:Strong - Malus: Wounded > k dark Ok. * R HP:Battered MV:Strong - Malus: Wounded > k dark k dark Rychek tickles *Saladin*'s right leg with his pierce. You scythe *Malus*'s left leg. *Saladin* tries to blast Ashanti, but she parries successfully. Ashanti tickles *Saladin*'s body with her strike. Rychek pierces *Saladin*'s left leg. Ok. * R HP:Wounded MV:Full - Malus: Wounded > Ok. *Saladin* panics, and attempts to flee! * R HP:Wounded MV:Full - Malus: Wounded > k dark Ok. *Saladin* leaves north. * R HP:Wounded MV:Full - Malus: Wounded > Ok. *Malus* leaves west. k dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > w They aren't here. k dark * R HP:Wounded MV:Full > w They aren't here. *Saladin* has arrived from the north. Rychek barely pierces *Saladin*'s body. k dark * R HP:Wounded MV:Full > Blighted Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Malus* is standing here. A bearlike lump of rotten flesh lumbers around in here. A vulture is here, sitting by a carcass. Ashanti has arrived from the east, riding a gray palfrey. Ack, you lost Detritus! * R HP:Wounded MV:Full > e You scythe *Malus*'s body. * R HP:Wounded MV:Full - Malus: Wounded > No way! You're fighting for your life! k dark * R HP:Wounded MV:Full - Malus: Wounded > *Malus* tries to smite you, but you deflect the blow. The rotting bear tries to hit Ashanti, but she parries successfully. You scythe *Malus*'s right arm. Ok. * R HP:Wounded MV:Full - Malus: Wounded > No way! You're fighting for your life! * R HP:Wounded MV:Full - Malus: Wounded > Ok. *Malus* panics, and attempts to flee! * R HP:Wounded MV:Full - Malus: Wounded > e *Saladin* has arrived from the east. k dark * R HP:Wounded MV:Full - Malus: Wounded > No way! You're fighting for your life! * R HP:Wounded MV:Full - Malus: Wounded > Ok. *Malus* leaves west. * R HP:Wounded MV:Full > e Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. w * R HP:Wounded MV:Full > k dark w Blighted Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. Ashanti of Illian is here, fighting the rotting bear, riding a gray palfrey. The rotting bear is here, fighting Ashanti. A vulture is here, sitting by a carcass. Rychek has arrived from the east, riding a wild stallion. Ack, you lost Detritus! Detritus has arrived from the east, riding a gray palfrey. Rychek barely pierces *Saladin*'s body. * R HP:Wounded MV:Full > k dark You scythe *Saladin*'s left arm. Detritus blasts *Saladin*'s body. * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > No way! You're fighting for your life! * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > Ok. * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > k dark Rychek pierces *Saladin*'s left leg. * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > Ok. * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > k dark Ok. *Saladin* panics, and attempts to flee! k dark * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > k dark Ok. * R HP:Wounded MV:Full - Rychek: Healthy - Saladin: Wounded > Ashanti panics, and attempts to flee! Ok. *Saladin* leaves east. k dark * R HP:Wounded MV:Full > Ashanti leaves east riding a gray palfrey. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > e k dark e Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Ashanti of Illian is here, fighting Saladin, riding a gray palfrey. *Saladin* is here, fighting Ashanti. Rychek has arrived from the west, riding a wild stallion. Ack, you lost Detritus! k dark * R HP:Wounded MV:Full > You tickle *Saladin*'s body with your scythe. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > No way! You're fighting for your life! Rychek pierces *Saladin*'s right arm. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > k dark Rychek tickles *Saladin*'s left leg with his pierce. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > k dark Ok. k dark * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > Rychek barely pierces *Saladin*'s body. You scythe *Saladin*'s left hand. *Saladin* tries to blast Ashanti, but she deflects the blow. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Wounded > Ashanti unleashes a flurry of melting icy spikes at *Saladin*, who is stabbed repeatedly. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > k dark Rychek tickles *Saladin*'s body with his pierce. *Saladin* panics, and attempts to flee! * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > Rychek pierces *Saladin*'s left arm very hard. *Saladin* panics, and attempts to flee! *Saladin* leaves east. They aren't here. * R HP:Wounded MV:Full > k dark *Saladin* has arrived from the east. * R HP:Wounded MV:Full > k dark k dark Ashanti barely strikes *Saladin*'s right arm. *Saladin* panics, and attempts to flee! You scythe *Saladin*'s body. Rychek pierces *Saladin*'s left leg. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > k dark k dark Ok. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > Ok. Detritus has arrived from the west, riding a gray palfrey. * R HP:Wounded MV:Full - Ashanti: Scratched - Saladin: Battered > k dark *Saladin* leaves west. * R HP:Wounded MV:Full > They aren't here. k dark * R HP:Wounded MV:Full > w They aren't here. k dark * R HP:Wounded MV:Full > w Blighted Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A bearlike lump of rotten flesh lumbers around in here. A vulture is here, sitting by a carcass. Ack, you lost Ashanti! Rychek has arrived from the east, riding a wild stallion. Detritus has arrived from the east, riding a gray palfrey. k dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Blighted Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. A rat scurries around trying to get out of sight. Rychek has arrived from the east, riding a wild stallion. Detritus has arrived from the east, riding a gray palfrey. *Saladin* leaves south. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > k dark They aren't here. s * R HP:Wounded MV:Full > k dark A rat now follows Detritus. A Pass in the Blighted Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the north, riding a wild stallion. Detritus has arrived from the north, riding a gray palfrey. A rat has arrived from the north. w * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > On the Slope of a Mountain [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A raven is here flying around. A raven is here flying around. Rychek has arrived from the east, riding a wild stallion. Detritus has arrived from the east, riding a gray palfrey. A rat has arrived from the east. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > e s A Pass in the Blighted Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the west, riding a wild stallion. Detritus has arrived from the west, riding a gray palfrey. k dark * R HP:Wounded MV:Strong > s k dark Around the Mountain [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the north, riding a wild stallion. Detritus has arrived from the north, riding a gray palfrey. A rat has arrived from the north. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > track trolloc +- Some obvious fresh tracks of Malus leaving west. Some obvious fresh tracks of Saladin leaving east. Some obvious recent tracks of Daesan leaving north. * R HP:Wounded MV:Strong > e e The Blighted Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A baby lizard scampers about. Rychek has arrived from the west, riding a wild stallion. Detritus has arrived from the west, riding a gray palfrey. A rat has arrived from the west. * R HP:Wounded MV:Strong > Among the Blighted Trees [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. A baby lizard scampers about. Rychek has arrived from the west, riding a wild stallion. Detritus has arrived from the west, riding a gray palfrey. A rat has arrived from the west. * R HP:Wounded MV:Strong > Rychek pierces *Saladin*'s right arm. *Saladin* panics, and attempts to flee! * R HP:Wounded MV:Strong > k dark k dark You tickle *Saladin*'s body with your scythe. Detritus blasts *Saladin*'s body. k dark * R HP:Wounded MV:Strong - Rychek: Healthy - Saladin: Battered > k dark Ok. * R HP:Wounded MV:Strong - Rychek: Healthy - Saladin: Battered > Detritus barely blasts *Saladin*'s body. You barely scythe *Saladin*'s body. Rychek pierces *Saladin*'s right hand. Ok. * R HP:Wounded MV:Strong - Rychek: Healthy - Saladin: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Rychek: Healthy - Saladin: Beaten > Ok. k dark * R HP:Wounded MV:Strong - Rychek: Healthy - Saladin: Beaten > Rychek pierces *Saladin*'s right hand. Ok. * R HP:Wounded MV:Strong - Rychek: Healthy - Saladin: Beaten > k dark k dark Ok. *Saladin* leaves north. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > n k dark They aren't here. n * R HP:Wounded MV:Strong > You can't ride in there. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > You can't ride in there. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > look k dark Among the Blighted Trees Among these trees one can hear examples the noises of the blighted forest. There are many bizarre growls, squeaks and snarls cried out by the twisted creatures that live here. To the south is a large, empty area, to the north a large tree sticks out from the rest and west the forest captures the view. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A rat scurries around trying to get out of sight. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. A baby lizard scampers about. * R HP:Wounded MV:Strong > w They aren't here. n * R HP:Wounded MV:Strong > The Blighted Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A baby lizard scampers about. Rychek has arrived from the east, riding a wild stallion. A rat has arrived from the east. Ack, you lost Detritus! * R HP:Wounded MV:Strong > n Alas, you cannot go that way... * R HP:Wounded MV:Strong > w Alas, you cannot go that way... * R HP:Wounded MV:Strong > n Around the Mountain [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the east, riding a wild stallion. * R HP:Wounded MV:Strong > n Ashanti has arrived from the north, riding a gray palfrey. A raven has arrived from the north. A Pass in the Blighted Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Ashanti has arrived from the south, riding a gray palfrey. Rychek has arrived from the south, riding a wild stallion. * R HP:Wounded MV:Strong > Blighted Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Ashanti has arrived from the south, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. Rychek has arrived from the south, riding a wild stallion. * R HP:Wounded MV:Strong > e e k dark Blighted Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A bearlike lump of rotten flesh lumbers around in here. A vulture is here, sitting by a carcass. Ashanti has arrived from the west, riding a gray palfrey. A raven has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. Rychek has arrived from the west, riding a wild stallion. * R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Ashanti has arrived from the west, riding a gray palfrey. A raven has arrived from the west. Rychek has arrived from the west, riding a wild stallion. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where k dark Players in your Zone -------------------- Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest Detritus - Among the Blighted Trees You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. look * R HP:Wounded MV:Strong > change mood brave Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Rychek . is standing here, riding a wild stallion. A raven is here flying around. A raven is here flying around. A raven is here flying around. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k dark Mood changed to: Brave * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > track trolloc Tiran narrates 'Firin on in any form?' + R HP:Wounded MV:Strong > Some obvious fresh tracks of Malus leaving west. Some obvious fresh tracks of Saladin leaving west. Some obvious fresh tracks of Saladin leaving west. Some obvious fresh tracks of Saladin leaving east. Some obvious fresh tracks of Malus leaving east. Some obvious fresh tracks of Saladin leaving east. Some obvious recent tracks of Daesan leaving north. * R HP:Wounded MV:Strong > Ashanti says 'damn ravens' * R HP:Wounded MV:Strong > k dark They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. look * R HP:Wounded MV:Strong > k dark Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Rychek . is standing here, riding a wild stallion. A raven is here flying around. A raven is here flying around. A raven is here flying around. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > look Players in your Zone -------------------- Detritus - Among the Blighted Trees Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Wounded MV:Strong > k dark Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Rychek . is standing here, riding a wild stallion. A raven is here flying around. A raven is here flying around. A raven is here flying around. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > e Decaying Forest [ obvious exits: W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. Ashanti has arrived from the west, riding a gray palfrey. A raven has arrived from the west. Rychek has arrived from the west, riding a wild stallion. * R HP:Wounded MV:Strong > flee Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k dark They aren't here. look * R HP:Wounded MV:Strong > k dark Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus narrates '4 all in patty' * R HP:Wounded MV:Strong > where They aren't here. * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Near the Edge of the Blighted Forest Rychek - Decaying Forest Ashanti - Decaying Forest Detritus - Among the Blighted Trees You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > look Rychek has arrived from the east, riding a wild stallion. * R HP:Wounded MV:Strong > k dark Ashanti has arrived from the east, riding a gray palfrey. Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Ashanti of Illian is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark * R HP:Wounded MV:Strong > They aren't here. look * R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Ashanti of Illian is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > look k dark Ashanti says 'i low sps' Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Ashanti of Illian is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. Detritus has arrived from the west, riding a gray palfrey. A rat has arrived from the west. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Detritus - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Rychek - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. look * R HP:Wounded MV:Strong > k dark Rychek narrates 'saladin is low' * R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A rat scurries around trying to get out of sight. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Ashanti of Illian is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k rat You scythe a rat's left leg extremely hard. A rat is stunned, but will probably regain consciousness... * R HP:Wounded MV:Strong - a rat: Critical > sc HP:Wounded MP:Strong You have scored 49268658 experience points and 786 quest points. You need 4231342 exp to level and 214 qp to rank. You have amassed 1232 Turn points to date. You have played 20 days and 14 hours (real time). This ranks you as Gwyndaran the Senior Guard [Gaidin 6] (Level 39). You are fighting a rat. * R HP:Wounded MV:Strong - a rat: Critical > where Players in your Zone -------------------- Detritus - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Rychek - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. look * R HP:Wounded MV:Strong - a rat: Critical > k dark You scythe a rat's right paw into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. You feel like you have lost something. Your blood freezes as you hear a rat's death cry. Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a rat is lying here. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Ashanti of Illian is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. They aren't here. * R HP:Wounded MV:Strong > say could try a stab.. hm You say 'could try a stab.. hm' * R HP:Wounded MV:Strong > Ashanti looks at Rychek. * R HP:Wounded MV:Strong > get lantern pack hold light You get a mirrored lantern from a backpack. Rychek leaves west riding a wild stallion. * R HP:Wounded MV:Strong > You hold a mirrored lantern above your head. * R HP:Wounded MV:Strong > look Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Strong > They aren't here. change mood brave * R HP:Wounded MV:Strong > k dark Mood changed to: Brave * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > notice k dark * R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings. * R HP:Wounded MV:Strong > They aren't here. Rychek has arrived from the west, riding a wild stallion. * R HP:Wounded MV:Strong > notice You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Rychek - Near the Edge of the Blighted Forest Detritus - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Rychek - Near the Edge of the Blighted Forest Detritus - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Full > Detritus says 'if they chase in deadroots we can destroy in there' * R HP:Wounded MV:Full > say wanna check stedding det? You say 'wanna check stedding det?' * R HP:Wounded MV:Full > where k dark Players in your Zone -------------------- Rychek - Near the Edge of the Blighted Forest Detritus - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Detritus leaves north riding a gray palfrey. * R HP:Wounded MV:Full > k dark * R HP:Wounded MV:Full > k dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Detritus has arrived from the north, riding a gray palfrey. * R HP:Wounded MV:Full > k dark They aren't here. * R HP:Wounded MV:Full > look Detritus says 'nada' k dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > nod You nod in agreement. k dark * R HP:Wounded MV:Full > look They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > look Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > k dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > k dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > say well You say 'well' * R HP:Wounded MV:Full > say we can hit... You say 'we can hit...' where * R HP:Wounded MV:Full > k dark Players in your Zone -------------------- Detritus - Near the Edge of the Blighted Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Detritus leaves east riding a gray palfrey. * R HP:Wounded MV:Full > Detritus has arrived from the east. * R HP:Wounded MV:Full > say can go back blight You say 'can go back blight' * R HP:Wounded MV:Full > Detritus leaves south. * R HP:Wounded MV:Full > k dark k dark They aren't here. * R HP:Wounded MV:Full > They aren't here. where * R HP:Wounded MV:Full > look * R HP:Wounded MV:Full > change mood brave They aren't here. * R HP:Wounded MV:Full > k dark Mood changed to: Brave * R HP:Wounded MV:Full > where They aren't here. * R HP:Wounded MV:Full > Players in your Zone -------------------- Detritus - The Blighted Woods Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. k dark * R HP:Wounded MV:Full > They aren't here. k dark * R HP:Wounded MV:Full > The air rings with the battlecry of a warrior trolloc! They aren't here. * R HP:Hurt MV:Fresh > They aren't here. k dark * R HP:Hurt MV:Fresh > look They aren't here. * R HP:Hurt MV:Fresh > k dark where They aren't here. * R HP:Hurt MV:Fresh > k dark Ashanti says 'now i got some sps' They aren't here. * R HP:Hurt MV:Fresh > k dark k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark where They aren't here. * R HP:Hurt MV:Fresh > k dark Players in your Zone -------------------- Detritus - The Blighted Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Detritus - The Blighted Woods Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. k dark * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark * R HP:Hurt MV:Fresh > k dark * R HP:Hurt MV:Fresh > Players in your Zone -------------------- Detritus - The Blighted Woods Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > k dark look They aren't here. * R HP:Hurt MV:Fresh > The air rings with the battlecry of a warrior trolloc! They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. where * R HP:Hurt MV:Fresh > k dark Players in your Zone -------------------- Detritus - Among the Blighted Trees Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > look k dark They aren't here. * R HP:Hurt MV:Fresh > Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > where They aren't here. * R HP:Hurt MV:Fresh > Players in your Zone -------------------- Detritus - Among the Blighted Trees Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > * R HP:Hurt MV:Fresh > k dark They aren't here. Detritus narrates 'ouch' * R HP:Hurt MV:Fresh > where They aren't here. * R HP:Hurt MV:Fresh > Players in your Zone -------------------- Detritus - Blighted Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > k dark where They aren't here. Detritus has arrived from the west. * R HP:Hurt MV:Fresh > k dark Players in your Zone -------------------- Detritus - Near the Edge of the Blighted Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. Detritus leaves east. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > look * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > Detritus narrates 'i beat' * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > where k dark Players in your Zone -------------------- Detritus - Decaying Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > look They aren't here. k dark * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. *Havok* has arrived from the west. *Nak* has arrived from the west. * R HP:Hurt MV:Fresh > k dark k dark You scythe *Nak*'s body extremely hard. Rychek pierces *Nak*'s right leg extremely hard. *Havok* tries to blast Ashanti, but she deflects the blow. k dark * R HP:Hurt MV:Fresh - Nak: Hurt > Ok. * R HP:Hurt MV:Fresh - Nak: Hurt > k dark Ok. * R HP:Hurt MV:Fresh - Nak: Hurt > Ok. * R HP:Hurt MV:Fresh - Nak: Hurt > nar on Detritus narrates 'tell me if on' * R HP:Hurt MV:Fresh - Nak: Hurt > change mood brave You narrate 'on' * R HP:Hurt MV:Fresh - Nak: Hurt > *Havok* tries to blast Ashanti, but she deflects the blow. Rychek pierces *Nak*'s body into bloody fragments! *Nak* tries to hit you, but you dodge the attack. You scythe *Nak*'s body into bloody fragments! Mood changed to: Brave * R HP:Hurt MV:Fresh - Nak: Wounded > *Havok* says 'sCZ_' * R HP:Hurt MV:Fresh - Nak: Wounded > bash *Havok* panics, and attempts to flee! - *Havok* leaves west. + Detritus has arrived from the east, riding a gray palfrey. k dark * *Nak* says 'c`' Detritus blasts *Nak*'s left foot into bloody fragments! Cancelled. *Nak* panics, and attempts to flee! Ok. * R HP:Hurt MV:Fresh - Nak: Wounded > *Nak* leaves north. They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > look k dark Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a gray palfrey. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > n n Edge of the Blighted Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Nak* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Ashanti has arrived from the south, riding a gray palfrey. Rychek has arrived from the south, riding a wild stallion. Detritus has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Full > Remote Corner of the Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A raven is here flying around. A huge mishappen bear, with large tusks howls hungrily. You smell something remniscent of death as you enter this place. Ashanti has arrived from the south, riding a gray palfrey. Rychek has arrived from the south, riding a wild stallion. Detritus has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Full > s k dark Edge of the Blighted Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Nak* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... Ashanti has arrived from the north, riding a gray palfrey. Rychek has arrived from the north, riding a wild stallion. Detritus has arrived from the north, riding a gray palfrey. Detritus blasts *Nak*'s left hand into bloody fragments! * R HP:Hurt MV:Full > bash Ashanti strikes *Nak*'s body. *Nak* panics, and attempts to flee! You scythe *Nak*'s body hard. R HP:Hurt MV:Full - Detritus: Beaten - Nak: Battered > *Nak* leaves south. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-03-18 02:01 -------------------------------------------------------------------------------- +s k dark *k dark Cancelled. Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Ashanti has arrived from the north, riding a gray palfrey. Rychek has arrived from the north, riding a wild stallion. Ack, you lost Detritus! * R HP:Hurt MV:Full > They aren't here. Detritus has arrived from the north, riding a gray palfrey. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark Detritus leaves east riding a gray palfrey. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > track trolloc =+ Some obvious fresh tracks of Nak leaving north. Some obvious fresh tracks of Nak leaving south. Some obvious fairly recent tracks of Malus leaving west. Some obvious fairly recent tracks of Saladin leaving west. Some obvious fairly recent tracks of Saladin leaving west. Some obvious fairly recent tracks of Saladin leaving east. Some obvious fairly recent tracks of Malus leaving east. * R HP:Hurt MV:Full > k dark They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. s * R HP:Hurt MV:Full > k dark You can't ride in there. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > where Players in your Zone -------------------- Detritus - Decaying Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Full > nar nak beat Ashanti narrates 'nak batt' * R HP:Hurt MV:Full > sc You narrate 'nak beat' * R HP:Hurt MV:Full > You have 319(371) hit and 209(215) movement points. You have scored 49269797 experience points and 786 quest points. You need 4230203 exp to level and 214 qp to rank. You have amassed 1232 Turn points to date. You have played 20 days and 14 hours (real time). This ranks you as Gwyndaran the Senior Guard [Gaidin 6] (Level 39). You are standing. * R HP:Hurt MV:Full > change mood brave where Mood changed to: Brave k dark * R HP:Hurt MV:Full > Players in your Zone -------------------- Detritus - Decaying Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look k dark Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > change mood brave They aren't here. * R HP:Hurt MV:Full > Mood changed to: Brave k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > Ashanti narrates 'err beat;)' They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > where Players in your Zone -------------------- Detritus - Decaying Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > look They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > look Players in your Zone -------------------- Detritus - Decaying Forest Rychek - Near the Edge of the Blighted Forest Ashanti - Near the Edge of the Blighted Forest Gwyndaran - Near the Edge of the Blighted Forest You sense shadowspawn nearby. * R HP:Hurt MV:Full > k dark Cidrae narrates 'where?' Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. The corpse of a rat is lying here. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > look Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away . Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. Rychek . is standing here, riding a wild stallion. Ashanti of Illian is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. *Malus* has arrived from the south. *Cooter* has arrived from the south. *Havok* has arrived from the south. *Saladin* has arrived from the south. *Havok* tries to blast Rychek, but he parries successfully. * R HP:Scratched MV:Fresh > *Malus* tries to smite you, but you deflect the blow. * R HP:Scratched MV:Fresh - Malus: Hurt > k dark Ashanti tickles *Saladin*'s body with her strike. * R HP:Scratched MV:Fresh - Malus: Hurt > Ok. * R HP:Scratched MV:Fresh - Malus: Hurt > *Saladin* blasts Ashanti's body very hard. Ashanti tickles *Saladin*'s right leg with her strike. You barely scythe *Malus*'s body. Rychek pierces *Havok*'s body. * R HP:Scratched MV:Fresh - Malus: Hurt > *Serrated* has arrived from the south. * R HP:Scratched MV:Fresh - Malus: Hurt > *Nak* has arrived from the south. * R HP:Scratched MV:Fresh - Malus: Hurt > Rychek pierces *Havok*'s body. * R HP:Scratched MV:Fresh - Malus: Hurt > *Serrated* blasts your body hard. * R HP:Scratched MV:Fresh - Malus: Hurt > nar run det You dodge a bash from *Malus* who loses his balance and falls! * R HP:Scratched MV:Fresh - Malus: Hurt > You narrate 'run det' * R HP:Scratched MV:Fresh - Malus: Hurt > *Serrated* tries to blast you, but you deflect the blow. *Saladin* blasts Ashanti's left leg extremely hard. You scythe *Malus*'s left hand hard. You barely scythe *Serrated*'s right hand. Rychek barely pierces *Havok*'s body. *Havok* tries to blast Rychek, but he parries successfully. *Nak* tries to hit Ashanti, but she deflects the blow. Rychek avoids being bashed by *Havok* who loses his balance and falls! * R HP:Scratched MV:Fresh - Malus: Wounded > *Cooter* tries to blast Rychek, but he deflects the blow. nar now * R HP:Scratched MV:Fresh - Malus: Wounded > You narrate 'now' * R HP:Scratched MV:Fresh - Malus: Wounded > Rychek barely pierces *Havok*'s body. * R HP:Scratched MV:Fresh - Malus: Wounded > *Grumble* pierces your body hard. * R HP:Hurt MV:Fresh - Malus: Wounded > nar while you can *Grumble* pierces your body. *Nak* tries to hit Ashanti, but she dodges the attack. *Saladin* tries to blast Ashanti, but she deflects the blow. You scythe *Malus*'s left foot very hard. You try to scythe *Grumble*, but he deflects the blow. Rychek barely pierces *Havok*'s head. *Havok* tries to blast Rychek, but he parries successfully. You narrate 'while you can' Detritus narrates 'fled back into several bashes ' * R HP:Hurt MV:Fresh - Malus: Wounded > Detritus has arrived from the east, riding a gray palfrey. * R HP:Hurt MV:Fresh - Malus: Wounded > Detritus leaves north riding a gray palfrey. * R HP:Hurt MV:Fresh - Malus: Wounded > Rychek holds a mirrored lantern above his head. * R HP:Hurt MV:Fresh - Malus: Wounded > change mood wimpy Ashanti unleashes a flurry of melting icy spikes at *Saladin*, who is stabbed repeatedly. Mood changed to: Wimpy * R HP:Hurt MV:Fresh - Malus: Wounded > Rychek avoids being bashed by *Cooter* who loses his balance and falls! *Serrated* blasts a wild stallion's head into bloody fragments! - Malus: Wounded > Rychek pierces *Havok*'s left arm. *Malus* sends you sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Malus: Wounded > A wild stallion tickles Serrated's body with his hit. *Serrated* blasts a wild stallion's body into bloody fragments! *Grumble* pierces your head. *Nak* tries to hit Ashanti, but she deflects the blow. Ashanti tickles *Saladin*'s body with her strike. *Malus* smites your left leg. Rychek pierces *Havok*'s body. * R HP:Hurt MV:Fresh - Malus: Wounded > Rychek avoids being bashed by *Havok* who loses his balance and falls! * R HP:Hurt MV:Fresh - Malus: Wounded > nar flee *Saladin* sends Ashanti sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Malus: Wounded > *Cooter* clambers to his feet. * R HP:Hurt MV:Fresh - Malus: Wounded > A wild stallion barely tickles Serrated's head with his hit. *Serrated* blasts a wild stallion's body into bloody fragments! *Grumble* pierces your right hand hard. *Nak* barely hits Ashanti's right leg. *Saladin* blasts Ashanti's right hand extremely hard. *Malus* smites your left foot hard. Rychek pierces *Havok*'s left arm. Rychek tickles *Havok*'s body with his pierce. * R HP:Wounded MV:Fresh - Malus: Wounded > nar ashanti change mood wimpy *Cooter* tries to blast Rychek, but he deflects the blow. * R HP:Wounded MV:Fresh - Malus: Wounded > You narrate 'flee' * R HP:Wounded MV:Fresh - Malus: Wounded > *Cooter* tries to blast Rychek, but he parries successfully. A wild stallion tickles Serrated's body with his hit. *Grumble* pierces your right leg. *Nak* barely hits Ashanti's body. *Saladin* blasts Ashanti's body into bloody fragments! Ashanti panics, and attempts to flee! Ashanti tickles *Saladin*'s left leg with her strike. You scythe *Malus*'s body. You try to scythe *Grumble*, but he parries successfully. *Malus* smites your body. Rychek barely pierces *Havok*'s head. Ashanti leaves east riding a gray palfrey. You narrate 'ashanti' * R HP:Wounded MV:Fresh - Malus: Wounded > *Serrated* sends a wild stallion sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Malus: Wounded > *Grumble* tries to pierce you, but you parry successfully. Rychek pierces *Havok*'s right arm. Rychek avoids being bashed by *Havok* who loses his balance and falls! * R HP:Wounded MV:Fresh - Malus: Wounded > Mood changed to: Wimpy Rychek panics, and attempts to flee! Rychek tries to flee, but is too exhausted! * R HP:Wounded MV:Fresh - Malus: Wounded > flee Ashanti has arrived from the east, riding a gray palfrey. You panic and attempt to flee! *Nak* tries to hit Ashanti, but she deflects the blow. You flee head over heels. Edge of the Blighted Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Full > n e Remote Corner of the Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A raven is here flying around. A huge mishappen bear, with large tusks howls hungrily. You smell something remniscent of death as you enter this place. * R HP:Wounded MV:Full > Curve in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A huge mishappen bear, with large tusks howls hungrily. A raven is here flying around. * R HP:Wounded MV:Full > n The Forgotten Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Full > n e where Trail Before the Cave [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Players in your Zone -------------------- Gwyndaran - Trail Before the Cave You sense shadowspawn nearby. * R HP:Wounded MV:Full > n e Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A thin wispy fog drifts slowly across your path. A thin wispy fog drifts slowly across your path. * R HP:Wounded MV:Full > Within the Dark Grove [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e * R HP:Wounded MV:Full > The Blackened Glade [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Wounded MV:Full > The Blackened Glade [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Wounded MV:Full > s e The Blackened Glade [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. s * R HP:Wounded MV:Full > e The Blighted Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Above the Valley [ obvious exits: N E D ] There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus narrates 'out out' * R HP:Wounded MV:Full > e Overlooking the Dismal Valley [ obvious exits: N W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > d s e In the Dismal Valley [ obvious exits: E S W U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Deep in the Valley [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Deep in the Valley [ obvious exits: N W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > u s The Blight [ obvious exits: N S D ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. A shirt of thin linked mail lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... s * R HP:Wounded MV:Full > The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. A large slab of meat has been placed here. A water skin has been left on the ground. A thin-soled pair of light leather boots stand side by side. Crumpled up here is a fragment of parchment. [2] A torch is here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s s The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small stick is lying on the ground here. s * R HP:Wounded MV:Full > The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. A heavy pair of full metal gauntlets is here. A set of chainmail leggings lay upon the ground. A pair of sturdy metal half-gauntlets has been set here. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Wounded MV:Full > The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. Some thick-soled, heavy leather boots stand stiffly together. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A set of thin metal leggings is here. A war axe has been left on the ground here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > e s The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Strong > s Near the Foothills [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Strong > Edge of the Foothills [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Strong > Alas, you cannot go that way... s * R HP:Wounded MV:Strong > s Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Strong > s Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Entering the Gap [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > In the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > dia [dia horse] A warhorse is in excellent condition. A warhorse is winded. * R HP:Wounded MV:Strong > s Tarwin's Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. where * R HP:Wounded MV:Strong > s Players in your Zone -------------------- Gwyndaran - Tarwin's Gap * R HP:Wounded MV:Strong > Inside the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Aedwin narrates 'newbie troll rip near wb ' * R HP:Wounded MV:Strong > Detritus narrates 'i out' * R HP:Wounded MV:Strong > s where The night has begun. Saving all threads of this weave of the Wheel. This will take a few moments... e t rychek w w all s, e to blighted forest, s to df e Auto-save complete. Entering the Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A set of thin metal leggings is here. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - Entering the Gap * R HP:Hurt MV:Full > Someone narrates 'nice aedwin' East Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > You tell Rychek 'w w all s, e to blighted forest, s to df' * R HP:Hurt MV:Full > Alas, you cannot go that way... * R HP:Hurt MV:Full > n e East Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s East Path [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Detritus narrates '7 of em' s * R HP:Hurt MV:Full > Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Hurt MV:Strong > w Deserted Field [ obvious exits: E S ] There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A fly is buzzing around here somewhere. A hound of the shadow smells blood in the air. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Strong > s Withering Plains [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > re where You sit down and rest your tired bones. -- RESTING -- * R HP:Hurt MV:Strong > t ashanti go w, then s, then e to blighted forest, then s to df You tell Ashanti 'go w, then s, then e to blighted forest, then s to df' Ashanti tells you 'i crit winding' * R HP:Hurt MV:Strong > Ashanti tells you 'gonna hag dusty' * R HP:Hurt MV:Strong > reply you got moves? You reply to Ashanti 'you got moves?' * R HP:Hurt MV:Strong > nar get a horse dusty det You narrate 'get a horse dusty det' * R HP:Hurt MV:Strong > nar ashanti needs Rychek narrates 'i pine' * R HP:Hurt MV:Strong > You narrate 'ashanti needs' * R HP:Hurt MV:Full > Detritus narrates 'none winding' * R HP:Hurt MV:Full > Ashanti narrates 'i safe' Rychek narrates 'hagg 2n' Detritus narrates 'spawn dust' * R HP:Hurt MV:Full > where Players in your Zone -------------------- Gwyndaran - Withering Plains * R HP:Hurt MV:Full > nar doubt many of them sc You narrate 'doubt many of them' Ashanti narrates 'rychek is in, get in' * R HP:Hurt MV:Full > nar i coming back now You narrate 'i coming back now' Detritus narrates 'gwyn need horse?' Ashanti narrates 'i in crit hagg;)' * R HP:Hurt MV:Full > nar shake You narrate 'shake' * R HP:Hurt MV:Full > nar i resting spine You narrate 'i resting spine' * R HP:Scratched MV:Fresh > n e Deserted Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A fly is buzzing around here somewhere. A hound of the shadow smells blood in the air. n * R HP:Scratched MV:Fresh > where Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Scratched MV:Fresh > Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Gwyndaran - Eastern Path * R HP:Scratched MV:Fresh > n w East Path [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > East Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > East Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A set of thin metal leggings is here. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. s * R HP:Scratched MV:Full > where Before the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Players in your Zone -------------------- Gwyndaran - Before the Gap * R HP:Scratched MV:Full > s s Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > s Road to Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > Road to Tarwin's Gap [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Bend in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Edge of the Forest [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w w By the Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Full > In a Thick Forest [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Full > where In a Dark Forest [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A fine embroidered sword sheath lies nearby. A heavy pile of chainmail lies in a bundle. A set of chainmail leggings lay upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap You sense shadowspawn nearby. * R HP:Scratched MV:Full > s s Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > e A Winding Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s e A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > A Winding Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Full > s A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A thin pair of leather gloves has been set here. A lantern has been left here. A soft leather pouch has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A torch is here on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > e Before a Cliff's Wall [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > s A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s A Landslide [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > A Road by a Hill [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > A Road by a Hill [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > A Winding Road [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > w s s A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s Before a Split in the Road [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Full > A Winding Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > w s s The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s The Dusty Road [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A dark cloak with a hood has been left here. A set of chainmail sleeves lie upon the ground. A water skin made from dried human flesh lies here. A pair of thick metal boots stand inflexibly upright. A set of thin metal leggings is here. The corpse of Cletic is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cooter* is standing here. * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > n k dark The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A dark cloak with a hood has been left here. A set of chainmail sleeves lie upon the ground. A water skin made from dried human flesh lies here. A pair of thick metal boots stand inflexibly upright. A set of thin metal leggings is here. The corpse of Cletic is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cooter* is standing here. *Cooter* blasts your body hard. k dark * R HP:Hurt MV:Full - Cooter: Healthy > k dark Ok. * R HP:Hurt MV:Full - Cooter: Healthy > Ok. * R HP:Hurt MV:Full - Cooter: Healthy > Ok. * R HP:Hurt MV:Full - Cooter: Healthy > You scythe *Cooter*'s right arm. * R HP:Hurt MV:Full - Cooter: Scratched > flee You panic and attempt to flee! You flee head over heels. Shadowing a Road [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s w The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s Shadowing a Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > k dark where They aren't here. k dark * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - Shadowing a Road You sense shadowspawn nearby. look * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > change mood wimpy Mood changed to: Wimpy *Cooter* has arrived from the north. * R HP:Hurt MV:Full > where k dark Players in your Zone -------------------- Gwyndaran - Shadowing a Road You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > You tickle *Cooter*'s head with your scythe. k dark * R HP:Hurt MV:Full - Cooter: Scratched > Ok. * R HP:Hurt MV:Full - Cooter: Scratched > Ok. * R HP:Hurt MV:Full - Cooter: Scratched > You scythe *Cooter*'s body hard. flee You panic and attempt to flee!Scratched > You flee head over heels. A Winding Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > w Alas, you cannot go that way... * R HP:Hurt MV:Full > n Fork Before a Crumbling Tower [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > w They aren't here. * R HP:Hurt MV:Full > A Winding Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > w s A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > k dark A Winding Road Beside a Watch Tower [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > dism lead horse You stop riding him. lead horse * HP:Hurt MV:Full > You start leading him. A warhorse starts following you. * HP:Hurt MV:Full > You're already leading it! * HP:Hurt MV:Full > scan s * HP:Hurt MV:Full > scan s * HP:Hurt MV:Full > s k dark In the Remains of a Crumbling Tower [ obvious exits: N E S U ] A light pair of leather coverings lies upon the ground. A warhorse has arrived from the north. where * HP:Hurt MV:Full > They aren't here. * HP:Hurt MV:Full > k dark Players in your Zone -------------------- Gwyndaran - In the Remains of a Crumbling Tower You sense shadowspawn nearby. * HP:Hurt MV:Full > nar what scouts saying? You narrate 'what scouts saying?' * HP:Hurt MV:Full > nar how many? You narrate 'how many?' * HP:Hurt MV:Full > where where Players in your Zone -------------------- Gwyndaran - In the Remains of a Crumbling Tower You sense shadowspawn nearby. * HP:Scratched MV:Fresh > nar cooter was winding You narrate 'cooter was winding' r Amongst the Rubble [ obvious exits: N S W ] A warhorse has arrived from the north. * HP:Scratched MV:Full > [ride horse] A warhorse stops following you. You start riding him. * R HP:Scratched MV:Full > w w w A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Full > A Fork Before a Crumbling Tower [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Full > A Winding Road [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > * R HP:Scratched MV:Full > Players in your Zone -------------------- Gwyndaran - A Winding Road You sense shadowspawn nearby. * R HP:Scratched MV:Full > s A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion bucks madly. * R HP:Scratched MV:Full > w A Winding Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w w The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving east. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s w w A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Edge of Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. * R HP:Scratched MV:Full > Thick Forest [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > where Tulsor narrates 'i ran into anakha in yandar, but treesinger and his minions drove her away' * R HP:Scratched MV:Full > Players in your Zone -------------------- Gwyndaran - Thick Forest You sense shadowspawn nearby. * R HP:Scratched MV:Full > Detritus narrates 'spawn dusty still' * R HP:Scratched MV:Full > e n Edge of Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. * R HP:Scratched MV:Full > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Ashanti tells you 'no reason i should've made it out of there alive' * R HP:Scratched MV:Full > scan w * R HP:Scratched MV:Full > scan w * R HP:Scratched MV:Full > w w Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. *Grumble* is standing here. *Saladin* blasts your body very hard. * R HP:Scratched MV:Full - Saladin: Wounded > *Grumble* pierces your left hand. No way! You're fighting for your life! * R HP:Hurt MV:Full - Saladin: Wounded > flee You panic and attempt to flee! You flee head over heels. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > w Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. *Saladin* leaves west. w * R HP:Hurt MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Grumble* is standing here. * R HP:Hurt MV:Full > *Grumble* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Full - Grumble: Healthy > w No way! You're fighting for your life! * R HP:Hurt MV:Full - Grumble: Healthy > flee You panic and attempt to flee! w w *Grumble* tries to pierce you, but you deflect the blow. w You flee head over heels. The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. * R HP:Hurt MV:Full > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A small purse is here. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > w The Dusty Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s k dark Little Trail [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - Little Trail You sense shadowspawn nearby. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > change mood brave Mood changed to: Brave * R HP:Hurt MV:Full > n k dark The Dusty Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP: -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-03-18 02:02 -------------------------------------------------------------------------------- w * R HP:Hurt MV:Fresh > w The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Cidrae Sengir is standing here, riding a gray palfrey. Detritus has arrived from the east, riding a wild stallion. k dark * R HP:Hurt MV:Fresh > Cidrae leaves east riding a gray palfrey. The Dusty Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the east, riding a wild stallion. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > e e e e The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Fresh > e The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A small purse is here. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. e * R HP:Hurt MV:Fresh > e The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. e * R HP:Hurt MV:Fresh > e The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Fresh > The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. n * R HP:Hurt MV:Fresh > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek . is here, fighting Cooter. *Cooter* is here, fighting Rychek. Detritus has arrived from the west, riding a wild stallion. Detritus blasts *Cooter*'s body. e * R HP:Hurt MV:Fresh > e Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > e The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. * R HP:Hurt MV:Fresh > e The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Grumble* is standing here. * R HP:Hurt MV:Fresh > A Pine Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Fresh > e A Pine Forest [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. The corpse of a wild stallion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Full > A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Winding Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Winding Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Alas, you cannot go that way... * R HP:Hurt MV:Full > n n A Winding Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > n A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Winding Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Full > k dark Shadowing a Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > n k dark A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > change mood brave They aren't here. * R HP:Hurt MV:Full > k dark Mood changed to: Brave * R HP:Hurt MV:Full > where They aren't here. k dark * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - A Winding Road You sense shadowspawn nearby. look * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. look * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - A Winding Road You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > k dark They aren't here. Perrot narrates 'seanchan old road' * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. where * R HP:Hurt MV:Full > They aren't here. *Havok* has arrived from the west. * R HP:Hurt MV:Full > k dark You scythe *Havok*'s left leg. * R HP:Hurt MV:Full - Havok: Wounded > k dark Players in your Zone -------------------- Gwyndaran - A Winding Road You sense shadowspawn nearby. * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark *Havok* tries to blast you, but you parry successfully. You scythe *Havok*'s left arm hard. * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark k dark k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > Ok. *Havok* panics, and attempts to flee! * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. *Havok* leaves west. *Havok* has arrived from the west. * R HP:Hurt MV:Full > You scythe *Havok*'s right leg. * R HP:Hurt MV:Full - Havok: Wounded > k dark k dark Ok. Kuznets narrates 'many of em' k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > *Havok* tries to blast you, but you parry successfully. You barely scythe *Havok*'s body. *Havok* panics, and attempts to flee! * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark k dark Ok. *Havok* leaves west. *Havok* has arrived from the west. * R HP:Hurt MV:Full > You scythe *Havok*'s body. k dark * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark k dark Ok. *Havok* panics, and attempts to flee! * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark You tickle *Havok*'s body with your scythe. Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. *Havok* leaves west. k dark * R HP:Hurt MV:Full > You scythe *Havok*'s body. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > *Havok* panics, and attempts to flee! * R HP:Hurt MV:Full - Havok: Wounded > nar on k dark k dark *Havok* tries to blast you, but you parry successfully. You scythe *Havok*'s body. You narrate 'on' Perrot narrates 'kuz you ok' *Havok* leaves west. k dark * R HP:Hurt MV:Full > You scythe *Havok*'s body. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > look Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. *Havok* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. *Havok* panics, and attempts to flee! * R HP:Hurt MV:Full - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Full - Havok: Wounded > Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Full - Havok: Wounded > *Havok* tries to blast you, but you parry successfully. You scythe *Havok*'s body. Ok. *Havok* leaves east. k dark * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > e They aren't here. * R HP:Hurt MV:Full > k dark The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > n e They aren't here. k dark * R HP:Hurt MV:Full > Shadowing a Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A dark cloak with a hood has been left here. A set of chainmail sleeves lie upon the ground. A water skin made from dried human flesh lies here. A pair of thick metal boots stand inflexibly upright. A set of thin metal leggings is here. The corpse of Cletic is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark k dark They aren't here. * R HP:Hurt MV:Full > s They aren't here. * R HP:Hurt MV:Full > w The Dusty Road [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > k dark Players in your Zone -------------------- Gwyndaran - A Winding Road Detritus - A Pine Forest You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. Kuznets narrates 'i worked em kinda crit tho ' * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. look * R HP:Hurt MV:Full > k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. Detritus narrates 'i on grumble pine' * R HP:Hurt MV:Full > where k dark Players in your Zone -------------------- Gwyndaran - A Winding Road Detritus - A Pine Forest You sense shadowspawn nearby. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > look k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. where * R HP:Hurt MV:Full > k dark Players in your Zone -------------------- Detritus - A Pine Forest Gwyndaran - A Winding Road You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look They aren't here. k dark * R HP:Hurt MV:Full > k dark change mood brave k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > Mood changed to: Brave * R HP:Hurt MV:Full > k dark nar block 4e * R HP:Hurt MV:Full > You narrate 'block 4e' change mood brave * R HP:Hurt MV:Full > k dark Mood changed to: Brave * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > look Players in your Zone -------------------- Detritus - A Pine Forest Gwyndaran - A Winding Road You sense shadowspawn nearby. Perrot narrates 'nod i logger with patty' * R HP:Hurt MV:Full > k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark k dark look They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Grumble* is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > k dark You try to scythe *Grumble*, but he parries successfully. * R HP:Hurt MV:Full - Grumble: Hurt > Ok. * R HP:Hurt MV:Full - Grumble: Hurt > *Grumble* pierces your left arm. You try to scythe *Grumble*, but he deflects the blow. Ok. * R HP:Hurt MV:Full - Grumble: Hurt > k dark k dark Ok. k dark * R HP:Hurt MV:Full - Grumble: Hurt > Ok. k dark * R HP:Hurt MV:Full - Grumble: Hurt > Ok. k dark * R HP:Hurt MV:Full - Grumble: Hurt > Ok. * R HP:Hurt MV:Full - Grumble: Hurt > k dark *Grumble* panics, and attempts to flee! *Grumble* tries to flee, but is too exhausted! Ok. * R HP:Hurt MV:Full - Grumble: Hurt > Ok. * R HP:Hurt MV:Full - Grumble: Hurt > nar on change mood brave *Grumble* tries to pierce you, but you deflect the blow. You try to scythe *Grumble*, but he deflects the blow. You narrate 'on' * R HP:Hurt MV:Full - Grumble: Hurt > Mood changed to: Brave * R HP:Hurt MV:Full - Grumble: Hurt > bash - Detritus has arrived from the west, riding a wild stallion. = Detritus tries to blast *Grumble*, but he parries successfully. +** Detritus blasts *Grumble*'s body into bloody fragments! *Grumble* tries to pierce you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. A mirrored lantern is definitely fading. As *Grumble* avoids your bash, you topple over and fall to the ground! stand * R HP:Scratched MV:Fresh - Grumble: Wounded > change mood brave *Grumble* tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - Grumble: Wounded > Detritus sends *Grumble* sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Grumble: Wounded > nar he hagg Do you not consider fighting as standing? * R HP:Scratched MV:Fresh - Grumble: Wounded > change mood brave Mood changed to: Brave * R HP:Scratched MV:Fresh - Grumble: Wounded > You narrate 'he hagg' *Saladin* has arrived from the west. Kroth narrates 'how many seanchan?' * R HP:Scratched MV:Fresh - Grumble: Wounded > Mood changed to: Brave * R HP:Scratched MV:Fresh - Grumble: Wounded > k dark Ok. * R HP:Scratched MV:Fresh - Grumble: Wounded > Detritus blasts *Grumble*'s body into bloody fragments! You scythe *Grumble*'s left foot extremely hard. * R HP:Scratched MV:Fresh - Grumble: Wounded > k dark *Saladin* leaves east. * R HP:Scratched MV:Fresh - Grumble: Wounded > Ok. * R HP:Scratched MV:Fresh - Grumble: Wounded > take all There doesn't seem to be anything here. * R HP:Scratched MV:Fresh - Grumble: Wounded > take all Detritus blasts *Grumble*'s left arm into bloody fragments! You scythe *Grumble*'s body into bloody fragments! There doesn't seem to be anything here. * R HP:Scratched MV:Fresh - Grumble: Battered > take all take all There doesn't seem to be anything here. * R HP:Scratched MV:Fresh - Grumble: Battered > k dark take all There doesn't seem to be anything here. * R HP:Scratched MV:Fresh - Grumble: Battered > k dark Ok. * R HP:Scratched MV:Fresh - Grumble: Battered > There doesn't seem to be anything here. take all * R HP:Scratched MV:Fresh - Grumble: Battered > Ok. * R HP:Scratched MV:Fresh - Grumble: Battered > There doesn't seem to be anything here. * R HP:Scratched MV:Fresh - Grumble: Battered > take all k dark There doesn't seem to be anything here. * R HP:Scratched MV:Fresh - Grumble: Battered > *Grumble* tries to pierce you, but you deflect the blow. You try to scythe *Grumble*, but he parries successfully. *Grumble* pierces your left foot. Ok. * R HP:Hurt MV:Fresh - Grumble: Battered > take all k dark There doesn't seem to be anything here. * R HP:Hurt MV:Fresh - Grumble: Battered > Ok. * R HP:Hurt MV:Fresh - Grumble: Battered > *Grumble* avoids being bashed by Detritus who loses his balance and falls! k dark * R HP:Hurt MV:Fresh - Grumble: Battered > Ok. * R HP:Hurt MV:Fresh - Grumble: Battered > take all There doesn't seem to be anything here. * R HP:Hurt MV:Fresh - Grumble: Battered > bash *Grumble* tries to pierce you, but you deflect the blow. * Detritus clambers to his feet. Detritus tries to blast *Grumble*, but he deflects the blow. * *Grumble* gets a package of iron rations from a backpack. *Grumble* eats a package of iron rations. = *Grumble* tries to pierce you, but you deflect the blow. You try to scythe *Grumble*, but he deflects the blow. Your bash at *Grumble* sends him sprawling! * R HP:Hurt MV:Fresh - Grumble: Battered > smile Detritus blasts *Grumble*'s body into bloody fragments! You scythe *Grumble*'s right arm into bloody fragments! * R HP:Hurt MV:Fresh - Grumble: Beaten > You smile happily. * R HP:Hurt MV:Fresh - Grumble: Beaten > look Kuznets narrates '4' k dark * R HP:Hurt MV:Fresh - Grumble: Beaten > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. Detritus the Rock of the Hand |Gaidin Warder| is here, fighting Grumble, riding a wild stallion. *Grumble* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh - Grumble: Beaten > Ok. * R HP:Hurt MV:Fresh - Grumble: Beaten > k dark Detritus blasts *Grumble*'s body extremely hard. You scythe *Grumble*'s head into bloody fragments! *Grumble* panics, and attempts to flee! Ok. k dark * R HP:Hurt MV:Fresh - Grumble: Critical > Ok. k dark * R HP:Hurt MV:Fresh - Grumble: Critical > *Grumble* leaves south. *Grumble* has arrived from the south. * R HP:Hurt MV:Fresh > *Grumble* panics, and attempts to flee! *Grumble* leaves south. They aren't here. * R HP:Hurt MV:Fresh > k dark k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark Detritus tries to blast *Grumble*, but he deflects the blow. * R HP:Hurt MV:Fresh > You scythe *Grumble*'s body extremely hard. *Grumble* is incapacitated and will slowly die, if not aided. * R HP:Hurt MV:Fresh - Grumble: Critical > k dark k dark You scythe *Grumble*'s body into bloody fragments! *Grumble* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Still better. Experience pays off. You feel like you have lost something. Your blood freezes as you hear *Grumble*'s death cry. They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > nar grumble rip You narrate 'grumble rip' * R HP:Hurt MV:Fresh > exa corpse Detritus gets a skin of human flesh from the corpse of Grumble. Detritus gets a pair of animal-fur boots from the corpse of Grumble. Detritus gets a pair of earthen colored breeches from the corpse of Grumble. Detritus gets a gold ringed belt with a hawk shaped cuendillar buckle from the corpse of Grumble. Detritus gets a jeweled dagger from the corpse of Grumble. Detritus gets a dull black shield from the corpse of Grumble. Detritus gets an ivy bracelet from the corpse of Grumble. Detritus gets a scrimshaw bracelet of delicate beauty from the corpse of Grumble. Detritus gets a pair of dark gloves from the corpse of Grumble. Detritus gets a set of cloth sleeves from the corpse of Grumble. Detritus gets a backpack from the corpse of Grumble. Detritus gets a green coat embroidered with nine golden bees from the corpse of Grumble. Detritus gets a bearskin tunic from the corpse of Grumble. Detritus gets a Kandori snowflake necklace from the corpse of Grumble. Detritus gets a thin, black chain from the corpse of Grumble. Detritus gets a shoufa with a black veil from the corpse of Grumble. Detritus gets a jade signet ring from the corpse of Grumble. Detritus gets a jade signet ring from the corpse of Grumble. * R HP:Hurt MV:Fresh > Drafen narrates 'nice' It is the corpse of Grumble. When you look inside, you see: corpse (here) : Nothing. Kuznets narrates 'anakha, rogu okil, male seanchan' Detritus stops using an enormous double-bladed battleaxe. Kroth narrates '4 seanchan?' * R HP:Hurt MV:Fresh > Cidrae narrates 'woot' Detritus gets a dagger from a backpack. Rychek narrates 'nice' * R HP:Hurt MV:Fresh > Detritus wields a dagger. * R HP:Hurt MV:Fresh > Detritus leans over and severs the head from the corpse of Grumble. * R HP:Hurt MV:Fresh > Detritus stops using a dagger. * R HP:Hurt MV:Fresh > Detritus wields an enormous double-bladed battleaxe in a two-handed grip. * R HP:Hurt MV:Fresh > Detritus puts a dagger in a backpack. * R HP:Hurt MV:Fresh > Detritus says 'go get sal?' * R HP:Hurt MV:Fresh > nar teach him to chase e n e You narrate 'teach him to chase' Someone narrates 'Nice' n * R HP:Hurt MV:Fresh > Drafen narrates 'nod kuz' The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. n * R HP:Hurt MV:Fresh > Shadowing a Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. n * R HP:Hurt MV:Fresh > The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A dark cloak with a hood has been left here. A set of chainmail sleeves lie upon the ground. A water skin made from dried human flesh lies here. A pair of thick metal boots stand inflexibly upright. A set of thin metal leggings is here. The corpse of Cletic is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Fresh > The Dusty Road [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Fresh > The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Fresh > Rugged Terrain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Fresh > w n w Shadowing a Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the east, riding a wild stallion. n * R HP:Hurt MV:Fresh > A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. w * R HP:Hurt MV:Fresh > n n An Oasis [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A shallow pool of water has collected on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the east, riding a wild stallion. w * R HP:Hurt MV:Fresh > A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Fresh > n A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Havok* is resting here. Detritus has arrived from the east, riding a wild stallion. Detritus blasts *Havok*'s body. * R HP:Hurt MV:Fresh > Before a Cliff's Wall [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Before a Cliff's Wall [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > s A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Hurt MV:Fresh > A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Fresh > A Road by the Ravine [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > e They aren't here. * R HP:Hurt MV:Fresh > k dark Before a Cliff's Wall [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > s k dark k dark A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is here, fighting Havok, riding a wild stallion. *Havok* is here, fighting Detritus. * R HP:Hurt MV:Fresh > You scythe *Havok*'s body. * R HP:Hurt MV:Fresh - Detritus: Wounded - Havok: Wounded > k dark Ok. *Havok* leaves south. *Havok* has arrived from the south. k dark * R HP:Hurt MV:Fresh > You barely scythe *Havok*'s head. * R HP:Hurt MV:Fresh - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Fresh - Havok: Wounded > Ok. * R HP:Hurt MV:Fresh - Havok: Wounded > k dark *Havok* tries to blast you, but you parry successfully. You scythe *Havok*'s head. * R HP:Hurt MV:Fresh - Havok: Wounded > Detritus sends *Havok* sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Havok: Wounded > k dark Ok. * R HP:Hurt MV:Fresh - Havok: Wounded > Ok. * R HP:Hurt MV:Fresh - Havok: Wounded > k dark look Ok. * R HP:Hurt MV:Fresh - Havok: Wounded > k dark A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. *Havok* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is here, fighting Havok, riding a wild stallion. Kuznets narrates 'perrot rip *sigh*' * R HP:Hurt MV:Fresh - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Fresh - Havok: Wounded > Ok. k dark * R HP:Hurt MV:Fresh - Havok: Wounded > Detritus barely blasts *Havok*'s right foot. You scythe *Havok*'s body hard. Ok. k dark * R HP:Hurt MV:Fresh - Havok: Battered > Ok. * R HP:Hurt MV:Fresh - Havok: Battered > k dark Ok. * R HP:Hurt MV:Fresh - Havok: Battered > Drafen narrates 'ffs' * R HP:Hurt MV:Fresh - Havok: Battered > Detritus blasts *Havok*'s left arm extremely hard. You scythe *Havok*'s left leg. * R HP:Hurt MV:Fresh - Havok: Battered > *Havok* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Havok: Battered > k dark Ok. * R HP:Hurt MV:Fresh - Havok: Battered > k dark Ok. * R HP:Hurt MV:Fresh - Havok: Battered > k dark *Havok* leaves north. * R HP:Hurt MV:Fresh > Cidrae narrates 'where u at det?' They aren't here. * R HP:Hurt MV:Fresh > n w n Before a Cliff's Wall [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the south, riding a wild stallion. n * R HP:Hurt MV:Fresh > A Road by the Ravine [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus has arrived from the east, riding a wild stallion. * R HP:Hurt MV:Fresh > n A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Havok* is standing here. Detritus has arrived from the south, riding a wild stallion. Detritus blasts *Havok*'s left leg hard. * R HP:Hurt MV:Fresh > A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Fresh > A Road by the Ravine [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Hurt MV:Fresh > A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > k dark k dark look They aren't here. k dark * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. look * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. k dark * R HP:Hurt MV:Fresh > A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Fresh > They aren't here. k dark * R HP:Hurt MV:Fresh > They aren't here. k dark * R HP:Hurt MV:Fresh > Drafen narrates 'What's latest location?' They aren't here. k dark * R HP:Hurt MV:Fresh > k dark k dark k dark A mirrored lantern is about to go out! They aren't here. * R HP:Scratched MV:Fresh > A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > look They aren't here. k dark * R HP:Scratched MV:Fresh > k dark k dark A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. look * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark Players in your Zone -------------------- Detritus - A Road by the Ravine Gwyndaran - A Winding Road You sense shadowspawn nearby. k dark * R HP:Scratched MV:Fresh > Drafen narrates 'nod' They aren't here. * R HP:Scratched MV:Fresh > where They aren't here. * R HP:Scratched MV:Fresh > A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > k dark They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Detritus - A Road by the Ravine Gwyndaran - A Winding Road You sense shadowspawn nearby. k dark * R HP:Scratched MV:Fresh > k dark k dark They aren't here. Detritus narrates 'on 2w s w split' * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. s * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. k dark * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > n They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark A Winding Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > Ashanti narrates 'for how long grumble's been around, he's kind of a putz' k dark * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > s They aren't here. * R HP:Scratched MV:Fresh > k dark k dark A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. *Saladin* has arrived from the west. * R HP:Scratched MV:Fresh > You scythe *Saladin*'s right arm. *Saladin* panics, and attempts to flee! k dark * R HP:Scratched MV:Fresh - Saladin: Battered > *Saladin* leaves north. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Detritus narrates 'he stayin' * R HP:Scratched MV:Fresh > n e e A Winding Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* is standing here. * R HP:Scratched MV:Fresh > k dark A Winding Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saladin* has arrived from the west. k dark * R HP:Scratched MV:Fresh > Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. *Saladin* has arrived from the west. * R HP:Scratched MV:Fresh > k dark You barely scythe *Saladin*'s body. *Saladin* panics, and attempts to flee! k dark * R HP:Scratched MV:Fresh - Saladin: Battered > You scythe *Saladin*'s left leg. Ok. k dark * R HP:Scratched MV:Fresh - Saladin: Battered > Ok. *Saladin* leaves west. *Saladin* has arrived from the west. * R HP:Scratched MV:Fresh > You barely scythe *Saladin*'s body. *Saladin* panics, and attempts to flee! *Saladin* tries to flee, but is too exhausted! * R HP:Scratched MV:Fresh - Saladin: Battered > k dark Ok. k dark * R HP:Scratched MV:Fresh - Saladin: Battered > Ok. Detritus narrates 'sal too' * R HP:Scratched MV:Fresh - Saladin: Battered > k dark Ok. * R HP:Scratched MV:Fresh - Saladin: Battered > k dark k dark Ok. * R HP:Scratched MV:Fresh - Saladin: Battered > Ok. * R HP:Scratched MV:Fresh - Saladin: Battered > Ok. * R HP:Scratched MV:Fresh - Saladin: Battered > Ok. * R HP:Scratched MV:Fresh - Saladin: Battered > *Saladin* blasts your body hard. You scythe *Saladin*'s right leg hard. *Saladin* panics, and attempts to flee! *Saladin* tries to flee, but is too exhausted! * R HP:Scratched MV:Fresh - Saladin: Beaten > nar split You narrate 'split' * R HP:Scratched MV:Fresh - Saladin: Beaten > nar he hagg You narrate 'he hagg' * R HP:Scratched MV:Fresh - Saladin: Beaten > nar come change mood wimpy *Saladin* tries to blast you, but you deflect the blow. You scythe *Saladin*'s right leg. *Saladin* panics, and attempts to flee! *Saladin* tries to flee, but is too exhausted! You narrate 'come' k dark * R HP:Scratched MV:Fresh - Saladin: Beaten > Mood changed to: Wimpy * R HP:Scratched MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Scratched MV:Fresh - Saladin: Beaten > look Ok. * R HP:Scratched MV:Fresh - Saladin: Beaten > k dark Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. *Saladin* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Scratched MV:Fresh - Saladin: Beaten > Detritus narrates 'he beat, hagg prob' k dark * R HP:Scratched MV:Fresh - Saladin: Beaten > Ok. * R HP:Scratched MV:Fresh - Saladin: Beaten > Ok. * R HP:Scratched MV:Fresh - Saladin: Beaten > k dark k dark You barely scythe *Saladin*'s body. *Saladin* panics, and attempts to flee! Ok. Ok. resh - Saladin: Beaten > *Saladin* sends you sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Saladin: Beaten > k dark k dark st Fraed narrates 'afk a sec' k dark * R HP:Scratched MV:Fresh - Saladin: Beaten > *Saladin* barely blasts your right leg. * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark k dark k dark k dark k dark *Saladin* blasts your body extremely hard. * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Do you not consider fighting as standing? * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. smile * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. Detritus narrates 'am in havok atm' * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > You scythe *Saladin*'s left leg hard. *Saladin* panics, and attempts to flee! You smile happily. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ashanti narrates 'you dont need me to come batt to finish him off' * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > *Saladin* sends you sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark *Saladin* blasts your left arm very hard. * R HP:Hurt MV:Fresh - Saladin: Beaten > *Saladin* blasts your right arm very hard. * R HP:Wounded MV:Fresh - Saladin: Beaten > look k dark Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. *Saladin* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > You barely scythe *Saladin*'s body. *Saladin* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark k dark Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark You dodge a bash from *Saladin* who loses his balance and falls! * R HP:Wounded MV:Fresh - Saladin: Beaten > You tickle *Saladin*'s head with your scythe. *Saladin* panics, and attempts to flee! Ok. * R HP:Wounded MV:Fres -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-03-18 02:03 -------------------------------------------------------------------------------- Fresh - Saladin: Beaten > You tickle *Saladin*'s head with your scythe. *Saladin* panics, and attempts to flee! Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark Ok. k dark * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark You tickle *Saladin*'s left foot with your scythe. *Saladin* panics, and attempts to flee! *Saladin* tries to flee, but is too exhausted! Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Wounded MV:Fresh - Saladin: Beaten > Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > k dark Ok. * R HP:Wounded MV:Fresh - Saladin: Beaten > *Saladin* tries to blast you, but you parry successfully. You scythe *Saladin*'s body. *Saladin* panics, and attempts to flee! *Saladin* tries to flee, but is too exhausted! * R HP:Wounded MV:Fresh - Saladin: Critical > k dark k dark Ok. * R HP:Wounded MV:Fresh - Saladin: Critical > Ok. * R HP:Wounded MV:Fresh - Saladin: Critical > k dark Ok. k dark * R HP:Wounded MV:Fresh - Saladin: Critical > Ok. * R HP:Wounded MV:Fresh - Saladin: Critical > k dark k dark *Saladin* tries to blast you, but you deflect the blow. You scythe *Saladin*'s left leg. A mirrored lantern has gone out! Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark Ok. *Havok* has arrived from the west. * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark Ok. *Havok* leaves north. k dark * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. k dark * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > Ok. * R HP:Hurt MV:Fresh - Saladin: Beaten > k dark You scythe *Saladin*'s right leg. Detritus has arrived from the west, riding a wild stallion. * R HP:Hurt MV:Fresh - Saladin: Critical > You dodge a bash from *Saladin* who loses his balance and falls! Detritus blasts *Saladin*'s body. * R HP:Hurt MV:Fresh - Saladin: Critical > Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > k dark Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > k dark Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > k dark Ok. k dark * R HP:Hurt MV:Fresh - Saladin: Critical > Detritus blasts *Saladin*'s left leg. You scythe *Saladin*'s head. Ok. k dark * R HP:Hurt MV:Fresh - Saladin: Critical > k dark Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > k dark Ok. k dark * R HP:Hurt MV:Fresh - Saladin: Critical > Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > k dark Ok. k dark * R HP:Hurt MV:Fresh - Saladin: Critical > Detritus blasts *Saladin*'s left foot. You scythe *Saladin*'s head hard. Ok. * R HP:Hurt MV:Fresh - Saladin: Critical > *Saladin* sends you sprawling with a powerful bash! Rychek narrates 'havok crit' * R HP:Hurt MV:Fresh - Saladin: Critical > k dark st Detritus blasts *Saladin*'s right hand. *Saladin* is incapacitated and will slowly die, if not aided. * R HP:Hurt MV:Fresh - Saladin: Critical > Rychek has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh - Saladin: Critical > Rychek pierces *Saladin*'s body. *Saladin* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? You feel like you have lost something. Your blood freezes as you hear *Saladin*'s death cry. * R HP:Hurt MV:Fresh > Detritus leaves north riding a wild stallion. * R HP:Hurt MV:Fresh > n e e e e n n n n n They aren't here. * R HP:Hurt MV:Fresh > You are already standing. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a wild stallion. Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > It is pitch black... Rychek has arrived from the south, riding a gray palfrey. Detritus has arrived from the south, riding a wild stallion. * R HP:Hurt MV:Fresh > get light pack You get a mirrored lantern from a backpack. * R HP:Hurt MV:Fresh > rl Detritus narrates 'havok low crit' * R HP:Hurt MV:Fresh > [rem light] You stop using a mirrored lantern. * R HP:Hurt MV:Fresh > drop lantern hold light You drop a mirrored lantern. * R HP:Hurt MV:Fresh > You hold a mirrored lantern above your head. You could not light a mirrored lantern. * R HP:Hurt MV:Fresh > rl [rem light] You stop using a mirrored lantern. * R HP:Hurt MV:Fresh > Detritus leaves north riding a wild stallion. * R HP:Hurt MV:Fresh > drop lantern You drop a mirrored lantern. * R HP:Hurt MV:Fresh > get lantern pack hold light You get a mirrored lantern from a backpack. * R HP:Hurt MV:Fresh > You hold a mirrored lantern above your head. * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Detritus - Tarwin's Gap Rychek - Before the Gap Gwyndaran - Before the Gap Yamuin - Entering the Gap You sense shadowspawn nearby. * R HP:Hurt MV:Fresh > nar he hagg? You narrate 'he hagg?' * R HP:Hurt MV:Fresh > n n n Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. A set of thin metal leggings is here. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Yamuin of Shienar is standing here. A raven is visible flying high in the sky. Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > Inside the Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > n n Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is here, fighting Havok, riding a wild stallion. *Havok* is sitting here. Rychek has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Fresh > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rychek has arrived from the south, riding a gray palfrey. Detritus narrates 'keeling' * R HP:Hurt MV:Fresh > s k dark k dark k dark Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is here, fighting Havok, riding a wild stallion. *Havok* is sitting here. Rychek has arrived from the north, riding a gray palfrey. Rychek pierces *Havok*'s body. *Havok* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! You feel like you have lost something. Your blood freezes as you hear *Havok*'s death cry. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > lick exa corpse nar haha You lick your mouth and smile. Detritus stops using an enormous double-bladed battleaxe. Rychek narrates 'rip' * R HP:Hurt MV:Fresh > It is the corpse of Havok. When you look inside, you see: corpse (here) : a skin of human flesh a pair of thick metal boots a pair of ebony-steel plate greaves a plain weapons belt a bone-crushing mattock a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a backpack a shadowed cloak adorned with red serpentine scales a shining steel breastplate a full metal helmet and visor a heavy gold signet ring a ring of silver Detritus gets a dagger from a backpack. Rychek leans over and severs the head from the corpse of Havok. * R HP:Hurt MV:Fresh > You narrate 'haha' Detritus wields a dagger. * R HP:Hurt MV:Fresh > *Nak* has arrived from the north. Detritus stops using a dagger. * R HP:Hurt MV:Fresh > Detritus wields an enormous double-bladed battleaxe in a two-handed grip. * R HP:Hurt MV:Fresh > Detritus puts a dagger in a backpack. * R HP:Hurt MV:Fresh > k dark k dark look k dark change mood brave k dark Detritus gets a skin of human flesh from the corpse of Havok. Detritus gets a pair of thick metal boots from the corpse of Havok. Detritus gets a pair of ebony-steel plate greaves from the corpse of Havok. Detritus gets a plain weapons belt from the corpse of Havok. Detritus gets a bone-crushing mattock from the corpse of Havok. Detritus gets a pair of heavy metal gauntlets from the corpse of Havok. Detritus gets a pair of ebony-steel plate vambraces from the corpse of Havok. Detritus gets a backpack from the corpse of Havok. Detritus gets a shadowed cloak adorned with red serpentine scales from the corpse of Havok. Detritus gets a full metal helmet and visor from the corpse of Havok. Detritus gets a heavy gold signet ring from the corpse of Havok. Rychek pierces *Nak*'s head very hard. *Nak* panics, and attempts to flee! * R HP:Hurt MV:Fresh > *Nak* leaves south. They aren't here. * R HP:Hurt MV:Fresh > k dark *Nak* has arrived from the south. You scythe *Nak*'s body extremely hard. *Nak* panics, and attempts to flee! Detritus blasts *Nak*'s left hand into bloody fragments! * R HP:Hurt MV:Fresh - Nak: Beaten > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Havok is lying here. *Nak* is here, fighting YOU! Rychek . is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is here, fighting Nak, riding a wild stallion. k dark * R HP:Hurt MV:Fresh - Nak: Beaten > Ok. * R HP:Hurt MV:Fresh - Nak: Beaten > k dark *Nak* leaves south. *Nak* has arrived from the south. Mood changed to: Brave Rychek pierces *Nak*'s body very hard. *Nak* panics, and attempts to flee! * R HP:Hurt MV:Fresh > k dark k dark You scythe *Nak*'s left leg into bloody fragments! Detritus blasts *Nak*'s left foot into bloody fragments! *Nak* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? You feel like you have lost something. Your blood freezes as you hear *Nak*'s death cry. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > look They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. The corpse of Nak is lying here. The corpse of Havok is lying here. Rychek . is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Detritus the Rock of the Hand |Gaidin Warder| is standing here, riding a wild stallion. * R HP:Hurt MV:Fresh > nar nak rip You narrate 'nak rip' Rychek narrates 'nak rip'