pk fun in the waste Melyssan Joined: Aug 04, 2003 Posted: 2004-02-15 01:58 -------------------------------------------------------------------------------- log picks up after we chase batters group around cair for a bit * R HP:Hurt SP:Bursting MV:Winded > Cidwes leaves south riding a warhorse. You follow Cidwes. The Foot of Kinslayer's Dagger The mountain rises up here, its sharp peak piercing the clouds. There is a trail leading up the mountain wedged between two sheer cliffs. Rock fragments cover the ungentle terrain, making climbing somewhat difficult. To the south, a mountain pass opens up through the Spine of the World. [ obvious exits: N S W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. Reshad has arrived from the north, riding a warhorse. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. k dark * R HP:Hurt SP:Bursting MV:Winded > They aren't here. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. * R HP:Hurt SP:Bursting MV:Winded > Otoan has arrived from the north, riding a warhorse. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. * R HP:Hurt SP:Bursting MV:Winded > k dark They aren't here. * R HP:Hurt SP:Bursting MV:Winded > Cidwes says 'hmm' * R HP:Hurt SP:Bursting MV:Winded > Otoan now follows Cidwes. * R HP:Hurt SP:Bursting MV:Winded > Otoan rolls his eyes...sheesh!.. * R HP:Hurt SP:Bursting MV:Winded > Reshad chuckles politely. Otoan is now a member of Cidwes's group. * R HP:Hurt SP:Bursting MV:Winded > sa locing TICK IN 5 SECONDS. Reshad looks at Otoan. Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. Before a Barren Pass Here, at the foot of the pass, the Dragonwall pierces the sky. Its snowcapped peaks rise higher than any other mountains, the tallest reaching up into the clouds. The clouds mock the barren, dry earth, bringing hope of a rain that will never come. The pass heads east through the mountains, into the Waste. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the north, riding a warhorse. You say 'locing' * R HP:Hurt SP:Bursting MV:Winded > emb You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Winded > channel 'locate life' batter You begin to weave the appropriate flows... -=+**+=- -=+* Ok. Batter - [YWhncyA1IDExMDMzNjA5MzUgNzE=] - somewhere east of here. * R HP:Hurt SP:Full MV:Winded > sa e You say 'e' * R HP:Hurt SP:Full MV:Winded > Reshad says 'won't get a charge off here eh oto' * R HP:Hurt SP:Full MV:Winded > rel Ok. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Barren Pass The pass cuts through the Spine of the World, allowing passage into the Aiel Waste to the east. To the northwest, Kinslayer's Dagger cuts into the sky, throwing its shadow across the pass itself. The air is hot and oppressive, and the rocky ground looks devoid of moisture. The pass continues to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. Kielan tells you 'you on em?' * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Barren Pass On one side of the pass a sheer cliff rises up. It has been smoothed and carved into some sort of monument. To the other side of the pass, high up on the mountainside, there is something even stranger. Just below the snow line, are what appear to be remnants of buildings. The gray stone of the structures makes them stand out against the dark mountains. There even appears to be some sort of dock, slanting down the mountainside. The pass continues to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > reply not yet Reshad draws a heron marked longsword from a crossed pair of leather scabbards with a flash of steel. * R HP:Hurt SP:Full MV:Winded > You reply to Kielan 'not yet' * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Barren Pass The pass opens out into the Aiel Waste east of here. The desolate barren land spread out before you, devoid of moisture. The heat presses down around you, and the air is extremely dry. To either side, the Spine of the World stretches out of sight. The pass itself continues to the west. [ obvious exits: E W ] A water skin made from dried human flesh lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > Otoan says 'probably not ' * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. On a Barren Pass South of Kinslayer's Dagger This pass of rock leads through the Spine of the World towards the waste. To the north, rocky hills rise. The pass continues west back towards Cairhien, and eastward toward the even larger chain of mountains extending north and south known as the Spine of the World. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark Gandi has arrived from the east, riding a black stallion. * R HP:Hurt SP:Full MV:Winded > Gandi leaves west riding a black stallion. * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Through the Rocky Mountain Pass Fields and grass drop away to either side of the pass, which is now bordered by rocky soil. The landscape is utterly silent, indicating the lack of life, and foreboding the difficulty of the journey eastward. Only occasional breezes stir the air about you, which otherwise remains thick and oppressing. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > k dark Vaine narrates 'in with 11 hp' Reshad snickers softly. * R HP:Hurt SP:Full MV:Winded > Otoan says 'i get charges ok on the plains though ' They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > Otoan narrates 'gandi see batter?' Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Clearing Within the Pass The terrain here is flat and sandy, like a beach, but devoid of water. Sparse crabgrass seems to carpet some areas and skirt around others, indicating where underground reservoirs of water may and may not be located. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. k dark * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Pass Through the Spine The sand gradually becomes harder and harder packed as you travel farther eastward, until it appears as a dry, reddish clay, with small cracks which make a network across the ground. Further to the east, you can make out a small break in the Spine of the World leading to more massive slopes. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark Reshad nods in agreement. * R HP:Hurt SP:Full MV:Winded > k dark k dark Vaine narrates 'grekli and darqal.' Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Barren Clearing The terrain is completely featureless here, consisting of only a flat red clay continuing in every direction. The only marks to tell the road apart are a pair of borders made of large rocks embedded into the ground on either side. To the east and west jagged, rocky hills border the pass. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. They aren't here. Kielan narrates '!' * R HP:Hurt SP:Bursting MV:Winded > They aren't here. * R HP:Hurt SP:Bursting MV:Winded > They aren't here. * R HP:Hurt SP:Bursting MV:Winded > k dark k dark Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Start of a Narrow Pathway There is a small break in the massive chain of mountains known as the Spine of the World here, where it seems possible for an experienced traveler to traverse the interminable mountain range. Huge rock spires tower to either side, looming over the pass like immense sentinels to this small entryway to the Aiel Waste. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Hurt SP:Bursting MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Rocky Trail The trail widens here, expanding into a pathway deeper into the Spine of the World. The rock has been improbably weathered into a fairly smooth stairway, zigzagging up the side of the mountains while leaning inward. The hard rock and tight-packed sand are held together by crisscrossing entanglements of weeds. [ obvious exits: W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A falcon is here flying around. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Winded > They aren't here. * R HP:Hurt SP:Bursting MV:Winded > Gandi narrates 'shake' k dark * R HP:Hurt SP:Bursting MV:Winded > They aren't here. k dark * R HP:Hurt SP:Bursting MV:Winded > They aren't here. k dark * R HP:Hurt SP:Bursting MV:Winded > They aren't here. k dark * R HP:Hurt SP:Bursting MV:Winded > They aren't here. k dark * R HP:Hurt SP:Bursting MV:Winded > They aren't here. * R HP:Hurt SP:Bursting MV:Winded > Kielan tells you 'I haven't seen any fades, who you think in patty?' k dark * R HP:Hurt SP:Bursting MV:Winded > Cidwes says 'loc?' * R HP:Hurt SP:Bursting MV:Winded > Otoan says 'thats how i kill the lizards' They aren't here. * R HP:Hurt SP:Bursting MV:Winded > Vaine narrates 'Strange.' * R HP:Hurt SP:Bursting MV:Winded > reply they still waste now emb Vaine narrates 'I have a remove greaves alias.' You reply to Kielan 'they still waste now' * R HP:Hurt SP:Bursting MV:Winded > You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Winded > sa locing Cidwes says 'he must still be waste..' * R HP:Hurt SP:Bursting MV:Winded > You say 'locing' * R HP:Hurt SP:Bursting MV:Winded > channel 'locate life' batter You begin to weave the appropriate flows... -=+**+=- Reshad narrates 'why...?' -=+* Ok. Batter - [WWZlcSAzIDExMDMzNjA5MzUgOTc=] - somewhere around here. * R HP:Hurt SP:Full MV:Winded > sa zone You say 'zone' * R HP:Hurt SP:Full MV:Winded > rel Ok. l * R HP:Hurt SP:Full MV:Winded > k dark A Rocky Trail The trail widens here, expanding into a pathway deeper into the Spine of the World. The rock has been improbably weathered into a fairly smooth stairway, zigzagging up the side of the mountains while leaning inward. The hard rock and tight-packed sand are held together by crisscrossing entanglements of weeds. [ obvious exits: W U ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A falcon is here flying around. k dark * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > TICK IN 5 SECONDS. They aren't here. * R HP:Hurt SP:Full MV:Winded > Cidwes nods in agreement. Kielan tells you 'oh they not behind spammable?' * R HP:Hurt SP:Full MV:Winded > k dark Cidwes leaves up riding a warhorse. Otoan leaves up riding a warhorse. You follow Cidwes. A Steep Climb The already tough trail now begins to slope upward, making it all the more difficult to follow. Loose rocks and sand slide down the slope in small rivulets from above, and the hard-baked sand gives easily, making the climb even more slippery. [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from below, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Vaine narrates 'Apparently I like dropping my pants.' Cidwes leaves up riding a warhorse. Otoan leaves up riding a warhorse. You follow Cidwes. A Rough Overhang The steep climb bends outward into a rocky overhang here, and to continue onward you are forced to cling to rocky formations and move hand over hand. The slightest mistake could leave you a corpse at the bottom of the Dragonwall, and a warning to all other climbers who would try these enormous mountains. [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from below, riding a warhorse. They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark Reshad says 'spamming k batter. ' * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. k dark * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves up riding a warhorse. Otoan leaves up riding a warhorse. You follow Cidwes. A Rocky Platform Above the overhang is a small platform jutting out from the mountainside. At this height you are able to see far out into the wetlands, creating a magnificent sense of freedom and vision. Behind you, the trail trail continues deeper eastward into the thick mountain range. [ obvious exits: E D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A tall and dark man stares flatly at you. A tall and dark man stares flatly at you. A black-veiled warrior glares angrily at you. Reshad has arrived from below, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Reshad says 'don't spam k dark otoa' Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Bend in the Trail Here the trails bends northward to skirt around a small rocky crag in the mountains. It seems somewhat dangerous to continue, as the western side of the trail is an open fall thousands of spans to the ground. You can see the large city of Cairhien in that direction, the last visible city of the wetlands before entering the route into the Waste. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wild hog snorts angrily, pawing at the ground. A falcon is here flying around. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. A Large Step Your way forward is blocked by a huge rocky formation. Large cracks filled with brown creepers in the weathered rock make climbable handholds, however, and it seems possible for an average traveler to climb over. To the northwest, you can see the smaller mountain range known as Kinslayer's Dagger. [ obvious exits: S U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the south, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves up riding a warhorse. Otoan leaves up riding a warhorse. You follow Cidwes. A Twist in the Climb The trail climbing up the side of the mountain reverses here, and continues southward. Further south, it finally appears to start turning eastward again, to bring travelers deeper into the heart of the Spine of the World. To the north is a long drop to a valley below you, with what looks like a small river snaking its way through the mountain range. [ obvious exits: S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from below, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Cidwes says 'good' * R HP:Hurt SP:Full MV:Winded > k dark k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark k dark k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. k dark * R HP:Hurt SP:Full MV:Winded > Cidwes says 'don't use k dark' They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > k dark They aren't here. k dark * R HP:Hurt SP:Full MV:Winded > They aren't here. * R HP:Hurt SP:Full MV:Winded > Otoan says 'ok' l * R HP:Hurt SP:Full MV:Winded > A Twist in the Climb The trail climbing up the side of the mountain reverses here, and continues southward. Further south, it finally appears to start turning eastward again, to bring travelers deeper into the heart of the Spine of the World. To the north is a long drop to a valley below you, with what looks like a small river snaking its way through the mountain range. [ obvious exits: S D ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. A Sharp Turn Here the trail finally starts bending inward deeper into the Spine of the World again. At this point, the air seems to get a bit thinner, you are so high up that the clouds seem almost within reach. Small gouts of hot dry air blow from deeper within the mountain, creating a sharp contrast to the frigid mountain airs coming from the west. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A falcon is here flying around. Reshad has arrived from the north, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Rising Slope The trail slopes upward slowly here, then angles sharply upward ahead. Although the trail bends northward somewhat up ahead, a small mountain seems to make an impasse, difficult to circumnavigate, and impossible to climb. The pathway is bordered on either side by smooth cliff walls, preventing you from detouring. [ obvious exits: W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > Cidwes leaves up riding a warhorse. Otoan leaves up riding a warhorse. You follow Cidwes. A Narrow Overhang The trail continues northward here, but the path is incredibly thin, and barely clings around the edge of a small mountain, with a hundred league drop to a huge canyon on the bottom. Up north, you can make out a small opening in the side of the mountain. The views are extraordinary, and much can be learned by watching from here. [ obvious exits: N D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A falcon with long, brown feathers circles in a slow hunting pattern. A biteme is hovering here, looking for blood. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. Reshad has arrived from below, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > A warhorse lays its ears flat against its neck. Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz! Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. Outside of a Dark Cave The path ends in front of a large dark cave opening here. The mouth of the cave is two spans high and a pace wide. Entwined creepers trace around the sides of the opening, and hang down from the top like a brown-green curtain. To the north, you get another glimpse at the strange valley below, but from here you can tell that the river has run dry and is full of different-colored stones. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A biteme is hovering here, looking for blood. Reshad has arrived from the south, riding a warhorse. * R HP:Hurt SP:Full MV:Winded > kt kt kt kt Drubo narrates 'boom boom' * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > kt kt kt Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz! Cidwes stops riding a warhorse. [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > kt [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. kt * R HP:Hurt SP:Full MV:Winded > Cidwes starts leading a warhorse. A warhorse now follows Cidwes. * R HP:Hurt SP:Full MV:Winded > [kil trolloc] They aren't here. * R HP:Hurt SP:Full MV:Winded > dism Reshad stops riding a warhorse. You stop riding him. * HP:Hurt SP:Full MV:Winded > Reshad starts leading a warhorse. A warhorse now follows Reshad. * HP:Hurt SP:Full MV:Winded > Reshad starts leading a warhorse. A warhorse now follows Reshad. * HP:Hurt SP:Full MV:Winded > Otoan stops riding a warhorse. * HP:Hurt SP:Full MV:Winded > trolloc is now set as your target. sa lead mine You say 'lead mine' * HP:Hurt SP:Full MV:Winded > Otoan starts leading a warhorse. A warhorse now follows Otoan. * HP:Hurt SP:Full MV:Winded > k trolloc They aren't here. k trolloc * HP:Hurt SP:Full MV:Winded > Keruk narrates '*wink Vaine*' They aren't here. * HP:Hurt SP:Full MV:Winded > Reshad says 'am' * HP:Hurt SP:Full MV:Winded > k trolloc They aren't here. * HP:Hurt SP:Full MV:Winded > k trolloc They aren't here. * HP:Hurt SP:Full MV:Winded > l Outside of a Dark Cave The path ends in front of a large dark cave opening here. The mouth of the cave is two spans high and a pace wide. Entwined creepers trace around the sides of the opening, and hang down from the top like a brown-green curtain. To the north, you get another glimpse at the strange valley below, but from here you can tell that the river has run dry and is full of different-colored stones. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A biteme is hovering here, looking for blood. * HP:Hurt SP:Full MV:Winded > Cidwes leaves east. A warhorse leaves east. Otoan leaves east. A warhorse leaves east. You follow Cidwes. A Dusty Cavern This dark cavern resides inside one of the mountains of the Spine of the World. It is far enough toward the waste, that hot, dry air can be detected drifting from the east, however a large chasm separates you from the far end. A draft of cool air blows from down below in the chasm, as if another opening to the outside were down in the bottom of this mountain. [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A biteme is hovering here, looking for blood. Reshad has arrived from the west. A warhorse has arrived from the west. A warhorse has arrived from the west. * HP:Hurt SP:Full MV:Winded > k trolloc k trolloc Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz! They aren't here. k trolloc * HP:Hurt SP:Full MV:Winded > They aren't here. * HP:Hurt SP:Full MV:Winded > Cidwes leaves down. A warhorse leaves down. Otoan leaves down. A warhorse leaves down. You follow Cidwes. A Short Drop You are on the side of a wide chasm. Jagged formations of rock jutting out from the ragged edges of this immense split in the earth make the only usable handholds and footrests. The walls are hard and dry, making this inhospitable cavern an unlikely location for the multitudes of green creepers growing in the thousands of small crevices. Cool air continues to blow from the bottom. [ obvious exits: U D ] A mushroom grows here. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad has arrived from above. A warhorse has arrived from above. A warhorse has arrived from above. They aren't here. * HP:Hurt SP:Full MV:Winded > k trolloc They aren't here. * HP:Hurt SP:Full MV:Winded > k trolloc Cidwes leaves down. A warhorse leaves down. Otoan leaves down. A warhorse leaves down. You follow Cidwes. The Bottom of a Dark Shaft You are at the bottom of a huge chasm inside of a mountain. To the north, you can see an opening into a cool, wide valley. Gouts of wild, cool air blow from the opening, blowing up large clouds of dust in the chasm, and making it again. difficult to breathe. To the east, the opposite wall of the chasm continues upward into the darkness above. [ obvious exits: N E U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A wild hog snorts angrily, pawing at the ground. Reshad has arrived from above. A warhorse has arrived from above. A warhorse has arrived from above. * HP:Hurt SP:Full MV:Weary > They aren't here. * HP:Hurt SP:Full MV:Weary > k trolloc They aren't here. k trolloc * HP:Hurt SP:Full MV:Weary > k trolloc Cidwes leaves east. A warhorse leaves east. Otoan leaves east. A warhorse leaves east. You follow Cidwes. An Upward Curve The ground curves slowly upward before resolving into a near vertical climb to the other side of the chasm here. Instead of hard rock like on the other side of the chasm, the wall is composed mainly of hard-packed sand and loose pebbles, which break loose sometimes when disturbed, making it hard to climb. [ obvious exits: W U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A flame-haired aiel warrior watches you with hard eyes. A flame-haired aiel warrior watches you with hard eyes. A biteme is hovering here, looking for blood. Reshad has arrived from the west. A warhorse has arrived from the west. A warhorse has arrived from the west. They aren't here. * HP:Hurt SP:Full MV:Weary > They aren't here. * HP:Hurt SP:Full MV:Weary > k trolloc k trolloc They aren't here. * HP:Hurt SP:Full MV:Weary > k trolloc They aren't here. k trolloc * HP:Hurt SP:Full MV:Weary > They aren't here. * HP:Hurt SP:Full MV:Weary > k trolloc Cidwes leaves up. A warhorse leaves up. Otoan leaves up. A warhorse leaves up. You follow Cidwes. A Hard Climb You are on the side of a huge, dark chasm inside of the mountain. The continually crumbling sandy sides of this sheer cliff wall make it difficult and dangerous to scale. Loose sand sliding down the wall form small rivulets, branching off and reforming all over. [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A dun snake is here, hissing sharply. A biteme is hovering here, looking for blood. Reshad has arrived from below. A warhorse has arrived from below. A warhorse has arrived from below. They aren't here. * HP:Hurt SP:Full MV:Weary > They aren't here. * HP:Hurt SP:Full MV:Weary > k trolloc k trolloc Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz! Reshad swiftly dodges a dun snake's attempt to hit him. Reshad slashes a dun snake's body into bloody fragments! A dun snake tries to hit Reshad, but he dodges the attack. The lightning stops. Cidwes leaves down. A warhorse leaves down. Otoan leaves down. A warhorse leaves down. You follow Cidwes. An Upward Curve The ground curves slowly upward before resolving into a near vertical climb to the other side of the chasm here. Instead of hard rock like on the other side of the chasm, the wall is composed mainly of hard-packed sand and loose pebbles, which break loose sometimes when disturbed, making it hard to climb. [ obvious exits: W U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A flame-haired aiel warrior watches you with hard eyes. A flame-haired aiel warrior watches you with hard eyes. A biteme is hovering here, looking for blood. They aren't here. * HP:Hurt SP:Bursting MV:Winded > Cidwes leaves west. A warhorse leaves west. Otoan leaves west. A warhorse leaves west. You follow Cidwes. The Bottom of a Dark Shaft You are at the bottom of a huge chasm inside of a mountain. To the north, you can see an opening into a cool, wide valley. Gouts of wild, cool air blow from the opening, blowing up large clouds of dust in the chasm, and making it again. difficult to breathe. To the east, the opposite wall of the chasm continues upward into the darkness above. [ obvious exits: N E U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A wild hog snorts angrily, pawing at the ground. They aren't here. * HP:Hurt SP:Bursting MV:Weary > Cidwes leaves north. A warhorse leaves north. Otoan leaves north. A warhorse leaves north. You follow Cidwes. Overlooking the Stones River You are standing on a narrow ledge outside of a dark cave. Just below you spans a large valley with a dried out river full of colored stones. The river snakes to the east and west, trailing through the Spine of the World. The air around this area is much cooler than in the dusty caves behind you. [ obvious exits: S D ] A mushroom grows here. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. * HP:Hurt SP:Bursting MV:Weary > Cidwes leaves down. A warhorse leaves down. Otoan leaves down. A warhorse leaves down. You follow Cidwes. The Stones River You are standing in a dry river, going east and west. The river is full of multicolored stones, some sparkling and some dull, in an eye-wrenching pattern. Above you is a platform of rock, extending outward from a cave opening in the side of the mountains, which span along both sides of the river. [ obvious exits: E W U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A black beetle is here flying around. A black beetle is visible flying high in the sky. * HP:Hurt SP:Bursting MV:Weary > Cidwes leaves up. A warhorse leaves up. Otoan leaves up. A warhorse leaves up. You follow Cidwes. Overlooking the Stones River You are standing on a narrow ledge outside of a dark cave. Just below you spans a large valley with a dried out river full of colored stones. The river snakes to the east and west, trailing through the Spine of the World. The air around this area is much cooler than in the dusty caves behind you. [ obvious exits: S D ] A mushroom grows here. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. * HP:Hurt SP:Bursting MV:Weary > k trolloc Otoan says 'reshad' They aren't here. * HP:Hurt SP:Bursting MV:Weary > k trolloc Cidwes leaves south. A warhorse leaves south. Otoan leaves south. A warhorse leaves south. You follow Cidwes. The Bottom of a Dark Shaft You are at the bottom of a huge chasm inside of a mountain. To the north, you can see an opening into a cool, wide valley. Gouts of wild, cool air blow from the opening, blowing up large clouds of dust in the chasm, and making it again. difficult to breathe. To the east, the opposite wall of the chasm continues upward into the darkness above. [ obvious exits: N E U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. A wild hog snorts angrily, pawing at the ground. They aren't here. * HP:Hurt SP:Bursting MV:Weary > k trolloc They aren't here. * HP:Hurt SP:Bursting MV:Weary > The hog tries to hit you, but you dodge the attack. * HP:Hurt SP:Bursting MV:Weary - the hog: Scratched > Cidwes leaves north. A warhorse leaves north. Otoan leaves north. A warhorse leaves north. Reshad leaves north. A warhorse leaves north. A warhorse leaves north. * HP:Hurt SP:Bursting MV:Weary - the hog: Scratched > Cidwes has arrived from the north. A warhorse has arrived from the north. Otoan has arrived from the north. A warhorse has arrived from the north. Reshad has arrived from the north. A warhorse has arrived from the north. A warhorse has arrived from the north. * HP:Hurt SP:Bursting MV:Weary - the hog: Scratched > You strike the hog's head into bloody fragments! The hog tries to hit you, but you parry successfully. Merlyn narrates 'rogg beaten in GF' Otoan rolls his eyes...sheesh!.. Cidwes smites the hog's body into bloody fragments! * HP:Hurt SP:Bursting MV:Weary - the hog: Beaten > Otoan strikes the hog's left leg into bloody fragments! The hog is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear the hog's death cry. * HP:Hurt SP:Bursting MV:Weary > TICK IN 5 SECONDS. Cidwes says 'fecking..' * HP:Hurt SP:Bursting MV:Weary > Lorienne shouts 'Hiya, Wisdom :-)' * HP:Hurt SP:Bursting MV:Weary > Cidwes leaves north. A warhorse leaves north. Otoan leaves north. A warhorse leaves north. You follow Cidwes. Overlooking the Stones River You are standing on a narrow ledge outside of a dark cave. Just below you spans a large valley with a dried out river full of colored stones. The river snakes to the east and west, trailing through the Spine of the World. The air around this area is much cooler than in the dusty caves behind you. [ obvious exits: S D ] A mushroom grows here. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad has arrived from the south. A warhorse has arrived from the south. A warhorse has arrived from the south. * HP:Hurt SP:Bursting MV:Weary > k trolloc Cidwes leaves down. A warhorse leaves down. Otoan leaves down. A warhorse leaves down. You follow Cidwes. The Stones River You are standing in a dry river, going east and west. The river is full of multicolored stones, some sparkling and some dull, in an eye-wrenching pattern. Above you is a platform of rock, extending outward from a cave opening in the side of the mountains, which span along both sides of the river. [ obvious exits: E W U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A black beetle is here flying around. A black beetle is visible flying high in the sky. Reshad has arrived from above. A warhorse has arrived from above. A warhorse has arrived from above. * HP:Hurt SP:Bursting MV:Haggard > They aren't here. * HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * HP:Hurt SP:Bursting MV:Haggard > sa hag You say 'hag' * HP:Hurt SP:Bursting MV:Haggard > Reshad says 'would love to ride again..' * HP:Hurt SP:Bursting MV:Haggard > sc You have 262(297) hit and 19(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * HP:Hurt SP:Bursting MV:Haggard > A warhorse stops following Cidwes. Cidwes starts riding a warhorse. * HP:Hurt SP:Bursting MV:Haggard > Majian chats 'lookin for some abs to buy, anybody got some abs for sale?' Reshad says 'i'm hagg as well' Cidwes says 'ride' * HP:Hurt SP:Bursting MV:Haggard > ride 2.warhorse A warhorse stops following Reshad. Reshad starts riding a warhorse. * HP:Hurt SP:Bursting MV:Haggard > A warhorse stops following Reshad. You start riding him. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc k trolloc k trolloc A warhorse stops following Otoan. Otoan starts riding a warhorse. They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc k trolloc k trolloc k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > Lorienne shouts ':-)' They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc Otoan looks at a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Stones River The river of colored stones continues eastward and westward. Further to the east, you can make out a small bend in the river, where the stones seem to change color slightly. Back to the west, you can see a rock platform extending out of the souther mountain chain. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A black beetle is here flying around. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Stones River The river bends northward briefly here, before continuing eastward once again. The stones seem slightly darker now, consisting mainly of a mix of grey, blue, and black rocks. To the east, you can see the river thinning as the mountains to north and south close in. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A black beetle is here flying around. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Stones River You are standing in a curve in the river. The stones continue south, where the river once again continues westward, and east, where you can see a large mountain blocking it off. It seems odd that a valley which was once a flowing river could stop so suddenly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A black beetle is here flying around. A black beetle is here flying around. Reshad has arrived from the south, riding a warhorse. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The End of the Stones River The Stones River ends here, blocked off by a large mountain. You can see several small holes in the bottom of the mountain, worn with time, which once must have fed the river. Unfortunately, they are far too small to continue on through, making an effective dead-end. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc k trolloc They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Heavy Climb You are at the bottom of a large, dry valley. The rocky trails have disappeared, to be replaced by hot, black sands, inhospitable to any form of life, even the sparse weeds which populated the mountain range. [ obvious exits: E W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A black beetle is here flying around. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc k trolloc They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes closes the smalltunnel. They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Deep Valley The valley continues onward, getting increasingly hotter and drier as the land is more exposed to the hot, hammer-like sun. The heat and incredibly dry air make judging distances difficult, but you think the end of the valley is a fairly short way to the east. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Deep Valley The valley continues far to the east and west. Here, the sand changes color to a dark brown, which continues all the way to the break in the mountains to the east, where endless plains and hills of sand stretch out in every direction make a desolate, seemingly lifeless desert. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Deep Valley The wide valley parts toward the east, to reveal the endless sands of the desert known as the Aiel Waste to wetlanders, or the Three-Fold Land to Aiel. Only a race like the Aiel could inhabit such an inhospitably hot and dry land, home to some of the most poisonous and dangerous creatures known to man. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A tall and dark man stares flatly at you. A tall and dark man stares flatly at you. A black-veiled warrior glares angrily at you. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. k trolloc * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. An Opening in the Spine of the World Ahead, you finally see an end to this long path through the Spine of the World. Sheer cliffs on either side part to reveal the dry and desolate Aiel Waste, and tremendous heat and arid air buffets you from ahead. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A brown sandsnake is lying on the ground, looking for prey. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > sc You have 262(297) hit and 9(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * R HP:Hurt SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Hurt SP:Bursting MV:Haggard > Cidwes says 'hes d' * R HP:Hurt SP:Bursting MV:Haggard > Reshad says 'how fresh' * R HP:Hurt SP:Bursting MV:Haggard > l The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Hurt SP:Bursting MV:Haggard > l d * R HP:Hurt SP:Bursting MV:Haggard > sc You have 262(297) hit and 9(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * R HP:Hurt SP:Bursting MV:Haggard > sa 9 moves lol Cidwes says 'someone stay here and spam with notice' You say '9 moves lol' * R HP:Scratched SP:Bursting MV:Weary > TICK IN 5 SECONDS. Cidwes says 'rest dism' * R HP:Scratched SP:Bursting MV:Weary > dism A warhorse cocks its head up sharply. Cidwes stops riding a warhorse. * R HP:Scratched SP:Bursting MV:Weary > Reshad says '29 moves' * R HP:Scratched SP:Bursting MV:Weary > You stop riding him. * HP:Scratched SP:Bursting MV:Weary > l Reshad stops riding a warhorse. The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. A warhorse is here, stamping his feet im -------------------------------------------------------------------------------- Melyssan Joined: Aug 04, 2003 Posted: 2004-02-15 02:00 -------------------------------------------------------------------------------- * R HP:Scratched SP:Bursting MV:Weary > TICK IN 5 SECONDS. Cidwes says 'rest dism' * R HP:Scratched SP:Bursting MV:Weary > dism A warhorse cocks its head up sharply. Cidwes stops riding a warhorse. * R HP:Scratched SP:Bursting MV:Weary > Reshad says '29 moves' * R HP:Scratched SP:Bursting MV:Weary > You stop riding him. * HP:Scratched SP:Bursting MV:Weary > l Reshad stops riding a warhorse. The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. * HP:Scratched SP:Bursting MV:Weary > k trolloc Cidwes says 'reshad stay mounted and spam' * HP:Scratched SP:Bursting MV:Weary > k trolloc k trolloc k trolloc They aren't here. * HP:Scratched SP:Bursting MV:Weary > k trolloc Otoan gets a water skin from a sack. They aren't here. * HP:Scratched SP:Bursting MV:Weary > They aren't here. * HP:Scratched SP:Bursting MV:Weary > emb Otoan drinks water from a water skin. They aren't here. * HP:Scratched SP:Bursting MV:Weary > Cidwes says 'ok otoan spam' They aren't here. * HP:Scratched SP:Bursting MV:Weary > Otoan puts a water skin in a sack. You feel the flows of saidar coursing through your body. * HP:Scratched SP:Bursting MV:Weary > channel 'ice spikes' trolloc Otoan gets a hunk of beef from a sack. Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > Otoan eats a hunk of beef. * HP:Scratched SP:Bursting MV:Weary > channel 'fireball' trolloc Otoan gets a hunk of beef from a sack. * HP:Scratched SP:Bursting MV:Weary > Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > channel 'fireball' trolloc Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > channel 'fireball' trolloc channel 'fireball' trolloc Otoan nods in agreement. Cidwes says 'spam buddy ' Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > channel 'fireball' trolloc Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > Cidwes leaves down. You follow Cidwes. A Deep and Slippery Pit It is impossible to keep your footing here, as loose sand runs down the sides of a sheer pit wall. You have slid into a viper's den, where small runnels appear in the sand, apparently the tracks of snakes. Climbing out looks a lot harder than falling in. [ obvious exits: U ] Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad has arrived from above. channel 'fireball' trolloc * HP:Scratched SP:Bursting MV:Weary > Nobody here by that name. * HP:Scratched SP:Bursting MV:Weary > Cidwes says 'eh.' * HP:Scratched SP:Bursting MV:Weary > not You start paying increased attention to your surroundings. * HP:Scratched SP:Bursting MV:Weary > l A Deep and Slippery Pit It is impossible to keep your footing here, as loose sand runs down the sides of a sheer pit wall. You have slid into a viper's den, where small runnels appear in the sand, apparently the tracks of snakes. Climbing out looks a lot harder than falling in. [ obvious exits: U ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. * HP:Scratched SP:Bursting MV:Weary > not You stop paying increased attention to your surroundings. * HP:Scratched SP:Bursting MV:Weary > l u l e * HP:Scratched SP:Bursting MV:Weary > * HP:Scratched SP:Bursting MV:Weary > l s * HP:Scratched SP:Bursting MV:Weary > l d * HP:Scratched SP:Bursting MV:Weary > l w Cidwes leaves up. You follow Cidwes. The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. Reshad has arrived from below. * HP:Scratched SP:Bursting MV:Haggard > * HP:Scratched SP:Bursting MV:Haggard > Reshad starts riding a warhorse. ride 3.warhorse * HP:Scratched SP:Bursting MV:Haggard > Trohen chats 'anybody want to exp with a level 8?' Otoan has beaten you to it. * HP:Scratched SP:Bursting MV:Haggard > Adaire narrates 'loc pack: 2 far east, 1 fasr NE from TV' * HP:Scratched SP:Bursting MV:Haggard > Cidwes starts riding a warhorse. * HP:Scratched SP:Bursting MV:Haggard > ride 2.warhorse Reshad says 'what's down there' Cidwes says 'or not..' * HP:Scratched SP:Bursting MV:Haggard > You start riding him. * R HP:Scratched SP:Bursting MV:Haggard > Otoan ponders life, the universe, and everything. * R HP:Scratched SP:Bursting MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Bursting MV:Haggard > k trolloc Cidwes says 'nothing..' They aren't here. * R HP:Scratched SP:Bursting MV:Haggard > Otoan says 'what...?' sa locing * R HP:Scratched SP:Bursting MV:Haggard > You say 'locing' * R HP:Scratched SP:Bursting MV:Haggard > emb Cidwes says 'loc batter?' * R HP:Scratched SP:Bursting MV:Haggard > You are already in touch with saidar, can't you feel it? * R HP:Scratched SP:Bursting MV:Haggard > channel 'locate life' batter You begin to weave the appropriate flows... -=+**+=- -=+ Cidwes says 'one room exit' * You lost control of Saidar! * R HP:Scratched SP:Full MV:Haggard > channel 'locate life' batter You begin to weave the appropriate flows... -TICK IN 5 SECONDS. =+ A warhorse pricks its ears forward and looks alert. Reshad says 'obv fresh larsiny' **+=- -=+ Reshad says 'down and north' * Ok. Batter - [VmNmbSAxIGE2YWFmY2MwZWEgOQ==] - somewhere east of here. * R HP:Scratched SP:Strong MV:Haggard > Otoan says 'larsiny too' * R HP:Scratched SP:Strong MV:Haggard > sa e You say 'e' * R HP:Scratched SP:Strong MV:Haggard > Angelina chats 'What if you have alot of the same thing in ur inv is it put all.cake pack?' * R HP:Scratched SP:Strong MV:Haggard > rel Reshad says 'the bloodies were fairly recent' Ok. * R HP:Scratched SP:Strong MV:Haggard > Cidwes nods in agreement. * R HP:Scratched SP:Strong MV:Haggard > k trolloc k trolloc They aren't here. * R HP:Scratched SP:Strong MV:Haggard > They aren't here. * R HP:Scratched SP:Strong MV:Haggard > Cidwes says 'they like imhre then' k trolloc * R HP:Scratched SP:Strong MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Strong MV:Haggard > They aren't here. * R HP:Scratched SP:Strong MV:Haggard > k trolloc They aren't here. k trolloc * R HP:Scratched SP:Strong MV:Haggard > They aren't here. * R HP:Scratched SP:Strong MV:Haggard > not not You start paying increased attention to your surroundings. * R HP:Scratched SP:Strong MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Scratched SP:Strong MV:Haggard > l The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. * R HP:Scratched SP:Strong MV:Haggard > Reshad says 'am still haggard.' * R HP:Scratched SP:Strong MV:Haggard > Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Middle of Nowhere After only a short way into the Waste, all distinguishable guiding objects have vanished from sight. A wetlander without a guide could easily become lost in the vast emptiness of this unfamiliar landscape. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A battle-hardened aiel veteran leads a band of Taardad. Reshad has arrived from the south, riding a warhorse. * R HP:Scratched SP:Strong MV:Haggard > Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. It is difficult to believe anything could live in such an inhospitable land, even the sparse shrubs and poisonous lizards which dot the landscape. The hard sun bakes the sand in some places to a sharp black, which fades into different shades of gray and brown around them. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings Reshad has arrived from the south, riding a warhorse. * R HP:Scratched SP:Strong MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction except south. To the distance in the south, you can make out some unusually large sand dunes, with a speck of greenery on the top. It is difficult to be sure, but farther out to the east, you think you see a peddler's train. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings Reshad has arrived from the west, riding a warhorse. * R HP:Scratched SP:Strong MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. Out in the Waste, wetlanders can only stagger onward as the relentluss sun hammers down at them, and the dry air dries their throats, until finally they collapse from thirst or exhaustion. To the east, you see a worn-looking train of wagons in various states of disrepair. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Scratched SP:Strong MV:Haggard > k trolloc k trolloc k trolloc Penny narrates 'batter still ne' Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Wreckage of an Old Caravan It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east. [ obvious exits: E S W ] The corpse of a gara lizard is lying here. Gutted by flame, a covered wagon has been reduced to a char-blackened mess. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Watering Hole A small depression in the rocky ground here holds warm, flat water for the many goats that graze in these pastures. Gai'shain come infrequently to refill the hole with buckets drawn from the reservoir held within Imre Stand. From here, you can see the fields to the north of Imre Stand, where several unrecognizable crops are tended to. [ obvious exits: N E S W ] A small puddle is rapidly drying up on the cracked ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. *Larsiny* is standing here. *Scrat* is standing here. *Batter* is standing here. Reshad has arrived from the west, riding a warhorse. You strike *Larsiny*'s right leg hard. * R HP:Scratched SP:Full MV:Weary - Larsiny: Scratched > k trolloc k trolloc You do the best you can! * R HP:Scratched SP:Full MV:Weary - Larsiny: Scratched > Reshad says 'd' * R HP:Scratched SP:Full MV:Weary - Larsiny: Scratched > emb Reshad slashes *Batter*'s body. You do the best you can! channel 'flame strike' trolloc * R HP:Scratched SP:Full MV:Weary - Larsiny: Scratched > You feel the flows of saidar coursing through your body. *Batter* says 'B@hhzCx nEY ZAtS XOZG nTPL xsULMPaNv ]G dJz`?fg' * R HP:Scratched SP:Full MV:Weary - Larsiny: Scratched > Cidwes barely smites *Scrat*'s body. You begin to weave the appropriate flows... Otoan strikes *Larsiny*'s right arm hard. - *Larsiny* panics, and attempts to flee! = Otoan strikes *Larsiny*'s body. *Scrat* smites Cidwes's left leg. Cidwes smites *Scrat*'s body. *Batter* tries to blast Reshad, but he parries successfully. *Larsiny* tries to blast you, but you parry successfully. *Scrat* panics, and attempts to flee! *Larsiny* leaves east. *Batter* panics, and attempts to flee! + Otoan strikes *Scrat*'s right hand. *Scrat* leaves north. *Batter* leaves east. ** Your target is no longer here! * R HP:Scratched SP:Full MV:Weary > Merlyn narrates 'ROGG RIPP' * R HP:Scratched SP:Full MV:Weary > k trolloc *Scrat* has arrived from the north. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc k trolloc *Scrat* leaves west. They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > l k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Wreckage of an Old Caravan It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east. [ obvious exits: E S W ] The corpse of a gara lizard is lying here. Gutted by flame, a covered wagon has been reduced to a char-blackened mess. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the east, riding a warhorse. k trolloc * R HP:Scratched SP:Full MV:Weary > The Wreckage of an Old Caravan It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east. [ obvious exits: E S W ] The corpse of a gara lizard is lying here. Gutted by flame, a covered wagon has been reduced to a char-blackened mess. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. Out in the Waste, wetlanders can only stagger onward as the relentluss sun hammers down at them, and the dry air dries their throats, until finally they collapse from thirst or exhaustion. To the east, you see a worn-looking train of wagons in various states of disrepair. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the east, riding a warhorse. k trolloc * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc k trolloc k trolloc k trolloc k trolloc k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction except south. To the distance in the south, you can make out some unusually large sand dunes, with a speck of greenery on the top. It is difficult to be sure, but farther out to the east, you think you see a peddler's train. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings Reshad has arrived from the east, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > Taig narrates 'nice' Vaine narrates 'Nice Merlyn' Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. It is difficult to believe anything could live in such an inhospitable land, even the sparse shrubs and poisonous lizards which dot the landscape. The hard sun bakes the sand in some places to a sharp black, which fades into different shades of gray and brown around them. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings Reshad has arrived from the east, riding a warhorse. Keruk narrates 'jesus' Drubo chats 'yes angelina' They aren't here. * R HP:Scratched SP:Full MV:Weary > Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. The Middle of Nowhere After only a short way into the Waste, all distinguishable guiding objects have vanished from sight. A wetlander without a guide could easily become lost in the vast emptiness of this unfamiliar landscape. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A battle-hardened aiel veteran leads a band of Taardad. Reshad has arrived from the north, riding a warhorse. Keruk narrates 'Merlyn that's mean.' They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the north, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc Vaine narrates 'And company ' They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > Angel narrates 'well darn' They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > Angelina chats 'Thanks.' They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc l They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc Reshad says 'k trolloc' The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Scratched SP:Full MV:Weary > k trolloc Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Middle of Nowhere After only a short way into the Waste, all distinguishable guiding objects have vanished from sight. A wetlander without a guide could easily become lost in the vast emptiness of this unfamiliar landscape. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A battle-hardened aiel veteran leads a band of Taardad. Reshad has arrived from the south, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > Orethni narrates 'mean merlyn' They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc Quefoi narrates 'hot diggity damn' They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc k trolloc k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Atop a Small Hill The sand dunes here are much higher than in the surrounding areas. The added height gives you even more visibility than in the rest of the desert. The only other feature of interest is a small clump of shrubbery at the top of one of the hills. It doesn't look like the kind of brush that could survive the dry and arid lands of the Waste. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. Towards the west, however, you see a cluster of sand dunes and an outgrowth of bushes at the top. Strange, since there isn't much water in the Waste, certainly not enough to support greenery like that. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A battle-hardened aiel veteran leads a band of Taardad. Reshad has arrived from the west, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction, except to the east where a dusty hill of clay ascends. In the distance to the west, you can see a small rise with a bit of greenery on the top. Closer, to the north, you can make out a charred black wreckage, surrounded by bloated corpses. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. *Scrat* is standing here. Reshad has arrived from the west, riding a warhorse. You strike *Scrat*'s body hard. * R HP:Scratched SP:Full MV:Weary - Scrat: Wounded > You strike *Scrat*'s left arm hard. Reshad slashes *Scrat*'s body hard. Otoan barely strikes *Scrat*'s body. You do the best you can! * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > You do the best you can! * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > You do the best you can! k trolloc * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > You do the best you can! * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > You do the best you can! * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > *Scrat* panics, and attempts to flee! emb * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > channel 'flame strike' trolloc You are already in touch with saidar, can't you feel it? * R HP:Scratched SP:Full MV:Weary - Scrat: Battered > *Scrat* leaves north. Nobody here by that name. * R HP:Scratched SP:Full MV:Weary > Orethni narrates 'mean mean mean but not as mean as keruk' * R HP:Scratched SP:Full MV:Weary > channel 'flame strike' trolloc k trolloc k trolloc Nobody here by that name. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Wreckage of an Old Caravan It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east. [ obvious exits: E S W ] The corpse of a gara lizard is lying here. Gutted by flame, a covered wagon has been reduced to a char-blackened mess. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc k trolloc k trolloc They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Watering Hole A small depression in the rocky ground here holds warm, flat water for the many goats that graze in these pastures. Gai'shain come infrequently to refill the hole with buckets drawn from the reservoir held within Imre Stand. From here, you can see the fields to the north of Imre Stand, where several unrecognizable crops are tended to. [ obvious exits: N E S W ] A small puddle is rapidly drying up on the cracked ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > Keruk narrates 'Keruk is not mean!' They aren't here. * R HP:Scratched SP:Full MV:Weary > They aren't here. * R HP:Scratched SP:Full MV:Weary > TICK IN 5 SECONDS. ff k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Wreckage of an Old Caravan It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east. [ obvious exits: E S W ] The corpse of a gara lizard is lying here. Gutted by flame, a covered wagon has been reduced to a char-blackened mess. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. They aren't here. k trolloc * R HP:Scratched SP:Full MV:Weary > k trolloc [fil flask water] There doesn't seem to be any 'water' here. * R HP:Scratched SP:Full MV:Weary > k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. Out in the Waste, wetlanders can only stagger onward as the relentluss sun hammers down at them, and the dry air dries their throats, until finally they collapse from thirst or exhaustion. To the east, you see a worn-looking train of wagons in various states of disrepair. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction except south. To the distance in the south, you can make out some unusually large sand dunes, with a speck of greenery on the top. It is difficult to be sure, but farther out to the east, you think you see a peddler's train. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Weary > k trolloc Cidwes leaves west riding a warhorse. Otoan leaves west riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. It is difficult to believe anything could live in such an inhospitable land, even the sparse shrubs and poisonous lizards which dot the landscape. The hard sun bakes the sand in some places to a sharp black, which fades into different shades of gray and brown around them. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings A wicked-looking woman blends into her surroundings They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. k trolloc * R HP:Scratched SP:Full MV:Haggard > Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. The Middle of Nowhere After only a short way into the Waste, all distinguishable guiding objects have vanished from sight. A wetlander without a guide could easily become lost in the vast emptiness of this unfamiliar landscape. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A battle-hardened aiel veteran leads a band of Taardad. They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. The Beginnings of a Vast Desert This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land. [ obvious exits: N W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. They aren't here. k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Middle of Nowhere After only a short way into the Waste, all distinguishable guiding objects have vanished from sight. A wetlander without a guide could easily become lost in the vast emptiness of this unfamiliar landscape. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A battle-hardened aiel veteran leads a band of Taardad. They aren't here. * R HP:Scratched SP:Full MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Atop a Small Hill The sand dunes here are much higher than in the surrounding areas. The added height gives you even more visibility than in the rest of the desert. The only other feature of interest is a small clump of shrubbery at the top of one of the hills. It doesn't look like the kind of brush that could survive the dry and arid lands of the Waste. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Scratched SP:Full MV:Haggard > k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction. Towards the west, however, you see a cluster of sand dunes and an outgrowth of bushes at the top. Strange, since there isn't much water in the Waste, certainly not enough to support greenery like that. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A scaly brown and yellow lizard sits here, fading into the clay around it. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A Taardad warrior stands guard here. A battle-hardened aiel veteran leads a band of Taardad. * R HP:Scratched SP:Full MV:Haggard > k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Middle of Nowhere Endless flat sands stretch out in every direction, except to the east where a dusty hill of clay ascends. In the distance to the west, you can see a small rise with a bit of greenery on the top. Closer, to the north, you can make out a charred black wreckage, surrounded by bloated corpses. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Wreckage of an Old Caravan It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east. [ obvious exits: E S W ] The corpse of a gara lizard is lying here. Gutted by flame, a covered wagon has been reduced to a char-blackened mess. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. * R HP:Scratched SP:Full MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. A Watering Hole A small depression in the rocky ground here holds warm, flat water for the many goats that graze in these pastures. Gai'shain come infrequently to refill the hole with buckets drawn from the reservoir held within Imre Stand. From here, you can see the fields to the north of Imre Stand, where several unrecognizable crops are tended to. [ obvious exits: N E S W ] A small puddle is rapidly drying up on the cracked ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Scratched SP:Full MV:Haggard > k trolloc k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > sc Vaine narrates 'Keruk's a blt on rye bread in Autumn.' * R HP:Scratched SP:Full MV:Haggard > You have 286(297) hit, 142(149) saidar and 14(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * R HP:Scratched SP:Full MV:Haggard > Orethni narrates 'Keruk, come see me, I have this .....tea for you to drink.' k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > rel Ok. k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. l * R HP:Scratched SP:Full MV:Haggard > A Watering Hole A small depression in the rocky ground here holds warm, flat water for the many goats that graze in these pastures. Gai'shain come infrequently to refill the hole with buckets drawn from the reservoir held within Imre Stand. From here, you can see the fields to the north of Imre Stand, where several unrecognizable crops are tended to. [ obvious exits: N E S W ] A small puddle is rapidly drying up on the cracked ground. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. k trolloc * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > Reshad gets a leather water flask from a soft leather pouch. Cidwes closes the hill. * R HP:Scratched SP:Full MV:Haggard > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. In the Heart of the Pastures There is more green life here than in any other area in sight, though that does not say much. The sparse vegetation barely sustains the numerous hordes of goat being herded about by gai'shain and other workers in this field. To the south, and to the northeast, the field is fenced of by ropes. You can watch much of the countryside from here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A big, old bull is standing here, reminiscing. Reshad has arrived from the west, riding a warhorse. * R HP:Scratched SP:Full MV:Haggard > ff k trolloc k trolloc Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. Outside a Narrow Opening A narrow slit in the large, stone mountain to the east marks an entrance to the fortress that is Imre Stand. It is narrow enough that a single man could hold it against incalculable odds, and the many arrow slits to the right and left make an assault an even more deadly proposition. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A big, old bull is standing here, reminiscing. A big, old bull is standing here, reminiscing. Reshad has arrived from the west, riding a warhorse. [fil flask water] There doesn't seem to be any 'water' here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > Reshad puts a leather water flask in a soft leather pouch. Reshad puts some coins in a soft leather pouch. k trolloc * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. * R HP:Scratched SP:Full MV:Haggard > k trolloc They aren't here. k trolloc * R HP:Scratched SP:Full MV:Haggard > k trolloc k trolloc Angel chats 'so did rogg actually die?' They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > They aren't here. * R HP:Scratched SP:Full MV:Haggard > l Outside a Narrow Opening A narrow slit in the large, stone mountain to the east marks an entrance to the fortress that is Imre Stand. It is narrow enough that a single man could hold it against incalculable odds, and the many arrow slits to the right and left make an assault an even more deadly proposition. [ obvious exits: N E S W ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A big, old bull is standing here, reminiscing. A big, old bull is standing here, reminiscing. * R HP:Scratched SP:Full MV:Haggard > sc You have 286(297) hit and 14(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * R HP:Scratched SP:Full MV:Haggard > l Cidwes says 'hmm they in imhjre' * R HP:Scratched SP:Full MV:Haggard > Outside a Narrow Opening A narrow slit in the large, stone mountain to the east marks an entrance to the fortress that is Imre Stand. It is narrow enough that a single man could hold it against incalculable odds, and the many arrow slits to the right and left make an assault an even more deadly proposition. [ obvious exits: N E S W ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A big, old bull is standing here, reminiscing. A big, old bull is standing here, reminiscing. * R HP:Scratched SP:Full MV:Haggard > Merlyn narrates 'yar' * R HP:Scratched SP:Full MV:Haggard > l w * R HP:Scratched SP:Full MV:Haggard > Wynoa chats 'a pair of lavish suede breeches with platinum studs ...what clan is that?' Cidwes says 'go?' * R HP:Scratched SP:Full MV:Haggard > Reshad arches an eyebrow. * R HP:Scratched SP:Full MV:Haggard > nod Jennifer narrates 'Keruk is busy at the moment. Please take a raincheck.' * R HP:Scratched SP:Full MV:Haggard > Otoan says 'don't aiel whoop their arse there?' You nod in agreement. * R HP:Scratched SP:Full MV:Haggard > Cidwes stops riding a warhorse. * R HP:Scratched SP:Full MV:Haggard > Reshad says 'going to waygate?' * R HP:Scratched SP:Full MV:Haggard > Cidwes starts leading a warhorse. A warhorse now follows Cidwes. * R HP:Scratched SP:Full MV:Haggard > dism sc You stop riding him. * HP:Healthy SP:Bursting MV:Weary > Cidwes says 'naw' * HP:Healthy SP:Bursting MV:Weary > You have 297(297) hit and 32(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * HP:Healthy SP:Bursting MV:Weary > Reshad stops riding a warhorse. Cidwes says 'thats w' * HP:Healthy SP:Bursting MV:Weary > Reshad starts leading a warhorse. A warhorse now follows Reshad. * HP:Healthy SP:Bursting MV:Weary > Otoan stops riding a warhorse. * HP:Healthy SP:Bursting MV:Weary > Cidwes says 'past the hill' * HP:Healthy SP:Bursting MV:Weary > Reshad says 'ooh, east.' * HP:Healthy SP:Bursting MV:Weary > Otoan starts leading a warhorse. A warhorse now follows Otoan. * HP:Healthy SP:Bursting MV:Weary > sa get mine You say 'get mine' * HP:Healthy SP:Bursting MV:Weary > Reshad says 'low weary' Cidwes leaves east. A warhorse leaves east. Otoan leaves east. A warhorse leaves east. You follow Cidwes. A Narrow Corridor Arrow slits appear at regular intervals on the walls and at the corners of the ceiling on this long, narrow passageway connecting Imre Stand to the outside world. It is lit by flickering torches affixed to iron sconces on the walls. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad has arrived from the west. A warhorse has arrived from the west. * HP:Healthy SP:Bursting MV:Weary > sc You have 297(297) hit and 31(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * HP:Healthy SP:Bursting MV:Weary > Cidwes leaves west. A warhorse leaves west. Otoan leaves west. A warhorse leaves west. You follow Cidwes. Outside a Narrow Opening A narrow slit in the large, stone mountain to the east marks an entrance to the fortress that is Imre Stand. It is narrow enough that a single man could hold it against incalculable odds, and the many arrow slits to the right and left make an assault an even more deadly proposition. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A warhorse is here, stamping his feet impatiently. A big, old bull is standing here, reminiscing. A big, old bull is standing here, reminiscing. Reshad has arrived from the east. A warhorse has arrived from the east. * HP:Healthy SP:Bursting MV:Weary > Cidwes starts leading a warhorse. A warhorse now follows Cidwes. * HP:Healthy SP:Bursting MV:Weary > Cidwes leaves east. A warhorse leaves east. A warhorse leaves east. Otoan leaves east. A warhorse leaves east. You follow Cidwes. A Narrow Corridor Arrow slits appear at regular intervals on the walls and at the corners of the ceiling on this long, narrow passageway connecting Imre Stand to the outside world. It is lit by flickering torches affixed to iron sconces on the walls. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad has arrived from the west. A warhorse has arrived from the west. * HP:Healthy SP:Bursting MV:Weary > Cidwes leaves east. A warhorse leaves east. A warhorse leaves east. Otoan leaves east. A warhorse leaves east. You follow Cidwes. A Circular Hallway The hallway curves gently eastward to the north and south of here. Westward runs a long, narrow corridor lined by arrow slits providing an entryway to the stony fortress. To the south is a large hole in the ground with an iron ladder leading to deeper subterranean levels. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A white-robed aiel with a meek expression walks by. A black-veiled warrior glares angrily at you. A black-veiled warrior glares angrily at you. Reshad has arrived from the west. A warhorse has arrived from the west. * HP:Healthy SP:Bursting MV:Weary > Keruk narrates ':P' * HP:Healthy SP:Bursting MV:Weary > Cidwes leaves north. A warhorse leaves north. A warhorse leaves north. Otoan leaves north. A warhorse leaves north. You follow Cidwes. A Circular Hallway The hallway continues to curve south and east from here, lit at intervals by bright torches in iron sconces on the walls. Far to the south is a hole in the ground leading to deeper levels, and to the east is another hole in the ceiling leading upward. Narrow corridors run outward from the circle in some areas, exiting the mountain. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A white-robed aiel with a meek expression walks by. A wicked-looking woman blends into her surroundings Reshad has arrived from the south. A warhorse has arrived from the south. * HP:Healthy SP:Bursting MV:Weary > Cidwes leaves east. A warhorse leaves east. A warhorse leaves east. Otoan leaves east. A warhorse leaves east. You follow Cidwes. A Circular Hallway This is the northernmost section of a large, circular hallway. Branching off is a long, narrow corridor leading to open fields to the north of the Stand. An iron ladder descends from a hole in the ceiling leading to the upper levels of Imre Stand. [ obvious exits: N E W U ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad has -------------------------------------------------------------------------------- Melyssan Joined: Aug 04, 2003 Posted: 2004-02-15 02:05 -------------------------------------------------------------------------------- The Barren Waste The sun shines down on this sand-covered waste, blinding you with its brillance and causing every pores in your body to break out in sweat from the strong heat. Sand and rocks cover the surface of the waste, while gullies and deep gorges appear every now and then. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A gleaming crimson bloodsnake rears to its full height here. Reshad has arrived from the north, riding a warhorse. * R HP:Healthy SP:Strong MV:Winded > Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. Gnarled Trees Gnarled and ancient trees grow here, shivered up by the hot sun of the Aiel Waste but still standing firm and steady. It is a surprise to find trees in the hot waste, a pleasant sight after the brown sands of the waste. The leaves of the trees here are a light green in color, with just the hint of browness at the edges, and the spreading branches of the trees provide shelter from the hot afternoon sun. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Reshad has arrived from the north, riding a warhorse. Tzurani narrates 'need help creek' * R HP:Healthy SP:Strong MV:Winded > wher Players in your Zone -------------------- Reshad - Gnarled Trees Melyssan - Gnarled Trees Otoan - Gnarled Trees Cidwes - Gnarled Trees * R HP:Healthy SP:Strong MV:Winded > Cidwes says 'this is fallback spot' * R HP:Healthy SP:Strong MV:Winded > Otoan says 'hehehe nice place to spam for darkies' * R HP:Healthy SP:Strong MV:Winded > nod You nod in agreement. * R HP:Healthy SP:Strong MV:Winded > Cidwes leaves north riding a warhorse. Otoan leaves north riding a warhorse. You follow Cidwes. The Barren Waste The sun shines down on this sand-covered waste, blinding you with its brillance and causing every pores in your body to break out in sweat from the strong heat. Sand and rocks cover the surface of the waste, while gullies and deep gorges appear every now and then. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. A gleaming crimson bloodsnake rears to its full height here. Reshad has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Winded > Reshad nods in agreement. * R HP:Healthy SP:Strong MV:Winded > Cidwes leaves east riding a warhorse. Otoan leaves east riding a warhorse. You follow Cidwes. The Barren Waste All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Winded > Cidwes leaves south riding a warhorse. Otoan leaves south riding a warhorse. You follow Cidwes. Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. Reshad has arrived from the north, riding a warhorse. * R HP:Healthy SP:Strong MV:Winded > Cidwes says 'they are in fade..' * R HP:Healthy SP:Strong MV:Winded > l e Cidwes says 'there is no door' * R HP:Healthy SP:Strong MV:Winded > Otoan rolls his eyes...sheesh!.. * R HP:Healthy SP:Strong MV:Winded > l s * R HP:Healthy SP:Strong MV:Winded > sa it eas? Reshad says 'fades everywhere.' Otoan says 'i don't think we should hit fade...' You say 'it eas?' * R HP:Healthy SP:Full MV:Tiring > Reshad says 'how many mobs.' * R HP:Healthy SP:Full MV:Tiring > Cidwes says 'not sure' * R HP:Healthy SP:Full MV:Tiring > Cidwes says 'enough' * R HP:Healthy SP:Full MV:Tiring > Cidwes ponders life, the universe, and everything. * R HP:Healthy SP:Full MV:Tiring > sa what about wvd? You say 'what about wvd?' * R HP:Healthy SP:Full MV:Tiring > TICK IN 5 SECONDS. Reshad says 'larsiny scrat batter.' * R HP:Healthy SP:Full MV:Tiring > Knaar narrates 'i ef but horrse low' * R HP:Healthy SP:Full MV:Tiring > Cidwes says 'that could owrk... ward absers we go in first' * R HP:Healthy SP:Full MV:Tiring > Otoan says 'and a fade...' * R HP:Healthy SP:Full MV:Tiring > l Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] The corpse of a dun snake is lying here. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Healthy SP:Full MV:Tiring > Cidwes says 'flamestrike trolls' * R HP:Healthy SP:Full MV:Tiring > nod You nod in agreement. * R HP:Healthy SP:Full MV:Tiring > Otoan nods in agreement. * R HP:Healthy SP:Full MV:Tiring > Cidwes looks at Otoan. sa would only be able to wvd 2 at most * R HP:Healthy SP:Full MV:Tiring > You say 'would only be able to wvd 2 at most' * R HP:Healthy SP:Full MV:Tiring > Cidwes looks at Reshad. * R HP:Healthy SP:Full MV:Tiring > Otoan says 'i get on them can't fs ' * R HP:Healthy SP:Full MV:Tiring > sa so i can fstrike Otoan says 'i not abs' Cidwes says 'me and reshard then?' You say 'so i can fstrike' * R HP:Healthy SP:Full MV:Tiring > Reshad says 'cidwes and myself can go in first?' * R HP:Healthy SP:Full MV:Tiring > sa wvding emb You say 'wvding' * R HP:Healthy SP:Full MV:Tiring > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Full MV:Tiring > *Batter* has arrived from the east. * R HP:Healthy SP:Full MV:Tiring > k trolloc k trolloc You strike *Batter*'s right arm hard. * R HP:Healthy SP:Full MV:Tiring - Batter: Scratched > *Batter* tries to blast you, but you deflect the blow. You strike *Batter*'s body hard. Reshad slashes *Batter*'s left arm. You do the best you can! * R HP:Healthy SP:Full MV:Tiring - Batter: Hurt > Cidwes smites *Batter*'s left arm very hard. * R HP:Healthy SP:Full MV:Tiring - Batter: Hurt > *Batter* panics, and attempts to flee! channel 'warding vs damage' emb * R HP:Healthy SP:Full MV:Tiring - Batter: Hurt > channel 'flame strike' trolloc Impossible! You can't concentrate enough! *Batter* leaves east. * R HP:Healthy SP:Full MV:Tiring > Nobody here by that name. * R HP:Healthy SP:Full MV:Tiring > k trolloc They aren't here. * R HP:Healthy SP:Full MV:Tiring > l Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] The corpse of a dun snake is lying here. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Healthy SP:Full MV:Tiring > emb Cidwes says 'well there goes surprise' * R HP:Healthy SP:Full MV:Tiring > You are already in touch with saidar, can't you feel it? * R HP:Healthy SP:Full MV:Tiring > Otoan sighs loudly. * R HP:Healthy SP:Full MV:Tiring > Otoan nods in agreement. * R HP:Healthy SP:Full MV:Tiring > channel 'warding vs damage' reshad Bukoel narrates 'Valok and Kulgan all over N Amador gate... lol' * R HP:Healthy SP:Full MV:Tiring > You begin to weave the appropriate flows... TICK IN 5 SECONDS. -=+**+=- -=+**+=- -=+ Reshad says 'so what's the dilly, yo?' * Ok. You protect him in carefully woven flows of Earth, Air, and Water. * R HP:Healthy SP:Strong MV:Tiring > Bukoel narrates 'OUCH!' * R HP:Healthy SP:Strong MV:Tiring > l Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] The corpse of a dun snake is lying here. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here, riding a warhorse. Reshad is surrounded by a shimmering white aura! A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here, riding a warhorse. * R HP:Healthy SP:Strong MV:Tiring > channel 'warding vs damage' cidwes You begin to weave the appropriate flows... -=+* Cidwes stops riding a warhorse. *+=- -= Cidwes starts leading a warhorse. A warhorse now follows Cidwes. +**+=- -=+* Ok. You protect him in carefully woven flows of Earth, Air, and Water. * R HP:Healthy SP:Strong MV:Tiring > rel Reshad stops riding a warhorse. * R HP:Healthy SP:Strong MV:Tiring > Ok. * R HP:Healthy SP:Strong MV:Tiring > sa ok Hectyr chats 'ok, Majian seems to be confused. whats the best non-rare axe in the game people?' Reshad starts leading a warhorse. A warhorse now follows Reshad. * R HP:Healthy SP:Strong MV:Tiring > You say 'ok' * R HP:Healthy SP:Strong MV:Tiring > l Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. Reshad is surrounded by a shimmering white aura! A warhorse is here, stamping his feet impatiently, being ridden by you. Otoan Skye is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Cidwes is surrounded by a shimmering white aura! * R HP:Healthy SP:Strong MV:Tiring > Cidwes says 'going' * R HP:Healthy SP:Strong MV:Tiring > Cidwes leaves east. A warhorse leaves east. You follow Cidwes. You can't ride in there. Reshad leaves east. A warhorse leaves east. * R HP:Healthy SP:Strong MV:Tiring > nod You nod in agreement. * R HP:Healthy SP:Strong MV:Tiring > dism Otoan stops riding a warhorse. You stop riding him. * HP:Healthy SP:Strong MV:Tiring > l Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. * HP:Healthy SP:Strong MV:Tiring > Cidwes narrates 'on' * HP:Healthy SP:Strong MV:Tiring > emb e You feel the flows of saidar coursing through your body. * HP:Healthy SP:Strong MV:Tiring > In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] *Larsiny* is here, fighting Cidwes. *Scrat* is standing here. *Batter* is here, fighting Reshad. A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is here, fighting Batter. Reshad is surrounded by a shimmering white aura! A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is here, fighting Larsiny. Cidwes is surrounded by a shimmering white aura! * HP:Healthy SP:Strong MV:Tiring > emb *Batter* avoids being bashed by Reshad who loses his balance and falls! * HP:Healthy SP:Strong MV:Tiring > Rhiannon chats 'grim or eaxer' Cidwes avoids being bashed by *Larsiny* who loses his balance and falls! You are already in touch with saidar, can't you feel it? * HP:Healthy SP:Strong MV:Tiring > Otoan has arrived from the west. A warhorse has arrived from the west. *Batter* sends Reshad sprawling with a powerful bash! * HP:Healthy SP:Strong MV:Tiring > *Batter* barely tickles Reshad's body with his blast. * HP:Healthy SP:Strong MV:Tiring > channel 'fireball' trolloc *Scrat* leaves south. * HP:Healthy SP:Strong MV:Tiring > You begin to weave the appropriate flows... Cidwes sends *Larsiny* sprawling with a powerful bash! -= Otoan strikes *Batter*'s right leg. +* Arran narrates 'kulgan s amador' *Batter* panics, and attempts to flee! * *Batter* leaves west. + *Batter* has arrived from the west. = *Batter* leaves south. - Cidwes smites *Larsiny*'s body hard. Jadek chats 'eaxe' - Reshad slashes *Larsiny*'s right leg very hard. = Ok. Fire coalesces into a ball at your hands, which you launch at *Larsiny*. The fighting is too thick and heavy for you to enter the fray! * HP:Healthy SP:Strong MV:Tiring > *Larsiny* panics, and attempts to flee! * HP:Healthy SP:Strong MV:Tiring > *Larsiny* leaves west. * HP:Healthy SP:Strong MV:Tiring > channel 'fireball' trolloc Nobody here by that name. * HP:Healthy SP:Strong MV:Tiring > channel 'fireball' trolloc *Larsiny* has arrived from the west. * HP:Healthy SP:Strong MV:Tiring > Otoan strikes *Larsiny*'s left leg hard. You begin to weave the appropriate flows... Ivoan chats 'e-axe is' -= *Larsiny* avoids being bashed by Cidwes who loses his balance and falls! *Larsiny* panics, and attempts to flee! +* Reshad sends *Larsiny* sprawling with a powerful bash! *+=- Reshad slashes *Larsiny*'s right leg very hard. Otoan strikes *Larsiny*'s left arm very hard. -= Ok. Fire coalesces into a ball at your hands, which you launch at *Larsiny*. The fighting is too thick and heavy for you to enter the fray! * HP:Healthy SP:Good MV:Tiring > channel 'fireball' trolloc You begin to weave the appropriate flows... *Larsiny* leaves south. -=+** Keruk chats 'eaxe is a pos' +=- - Knaar narrates 'in amador?' = Your target is no longer here! * HP:Healthy SP:Good MV:Tiring > l In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. Reshad is surrounded by a shimmering white aura! A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Cidwes is surrounded by a shimmering white aura! * HP:Healthy SP:Good MV:Tiring > rel Cidwes says 't larsiny' * HP:Healthy SP:Good MV:Tiring > Ok. * HP:Healthy SP:Good MV:Tiring > Yaris chats 'bronze or eaxe.. some people like grim too' * HP:Healthy SP:Good MV:Tiring > nod You nod in agreement. * HP:Healthy SP:Good MV:Tiring > Cidwes says 'going' * HP:Healthy SP:Good MV:Tiring > Cidwes leaves south. A warhorse leaves south. Otoan leaves south. A warhorse leaves south. You follow Cidwes. A Dark Chamber Dark and gloomy inside the chamber, the interior of the chamber appears to be made up of large slabs of stone. The scent of water is strong in the air, mingled with the smell of fresh blood. Pieces of raw meat lay on the floor, with blood still flowing out from them. The only way out of this chamber is through the opening in the north wall. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Cidwes is surrounded by a shimmering white aura! *Larsiny* is standing here. *Batter* is standing here. *Scrat* is standing here. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A young trolloc is here, growling with a deep bloodlust. A tall, ramshorned trolloc is here, commanding. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. Reshad has arrived from the north. A warhorse has arrived from the north. *Scrat* tries to smite Reshad, but he deflects the blow. *Larsiny* tries to blast you, but you deflect the blow. *Batter* barely tickles Cidwes's body with his blast. * HP:Healthy SP:Good MV:Tiring - Larsiny: Battered > larsiny is now set as your target. Otoan strikes *Batter*'s left arm. * HP:Healthy SP:Good MV:Tiring - Larsiny: Battered > emb You feel the flows of saidar coursing through your body. * HP:Healthy SP:Good MV:Tiring - Larsiny: Battered > channel 'flame strike' larsiny Otoan strikes *Batter*'s left leg. A fade joins Batter's fight! A Ghar'ghael trolloc joins a fade's fight! A ramshorned trolloc joins Batter's fight! A Dhai'mon trolloc joins a fade's fight! A Ko'bal trolloc joins a fade's fight! A Dha'vol trolloc joins Batter's fight! Cidwes smites *Batter*'s body. You strike *Larsiny*'s body hard. *Larsiny* tries to blast you, but you parry successfully. *Scrat* barely smites Reshad's right arm. You begin to weave the appropriate flows... -=+** Muntson chats 'bronze is rare' Ok. Streaks of fire flow from your hands, burning *Larsiny*. * HP:Healthy SP:Good MV:Tiring - Larsiny: Beaten > Cidwes avoids being bashed by *Batter* who loses his balance and falls! channel 'flame strike' larsiny * HP:Healthy SP:Good MV:Tiring - Larsiny: Beaten > *Scrat* avoids being bashed by Reshad who loses his balance and falls! * HP:Healthy SP:Good MV:Tiring - Larsiny: Beaten > TICK IN 5 SECONDS. A fade tries to slash Otoan, but he parries successfully. A Dha'vol trolloc tries to cleave Reshad, but he deflects the blow. A Ko'bal trolloc barely tickles Otoan's body with his pierce. A Dhai'mon trolloc tries to crush you, but you dodge the attack. A ramshorned trolloc tickles Reshad's left hand with his slash. A Ghar'ghael trolloc barely tickles Cidwes's left leg with his crush. You strike *Larsiny*'s body. You suddenly feel less protected.<-----feh hate this when this happens The flows holding the light ball have dissipated.<--and this Timer now at 60 secs. Muntson chats 'so e-axe is best' *Larsiny* panics, and attempts to flee! You begin to weave the appropriate flows... Rhiannon chats 'bronze is rarish' - *Batter* avoids being bashed by Cidwes who loses his balance and falls! *Larsiny* leaves north. = Arran narrates 'yeah, on kulgan, I hate seanchan' + Jadek chats 'bronze are rare' * Otoan sends *Batter* sprawling with a powerful bash! * *Larsiny* has arrived from the north. Ok. Streaks of fire flow from your hands, burning *Larsiny*. * HP:Healthy SP:Good MV:Strong - a Dhai'mon trolloc: Healthy > channel 'flame strike' larsiny You begin to weave the appropriate flows... - A fade barely slashes Otoan's right leg. Reshad slashes a Dha'vol trolloc's head very hard. A Dha'vol trolloc barely tickles Reshad's body with his cleave. A Ko'bal trolloc pierces Otoan's right foot. A Dhai'mon trolloc tries to crush you, but you parry successfully. A ramshorned trolloc tries to slash Reshad, but he parries successfully. A Ghar'ghael trolloc barely tickles Cidwes's body with his crush. Otoan strikes *Batter*'s body. *Scrat* tickles Reshad's body with his smite. Reshad avoids being bashed by *Scrat* who loses his balance and falls! =+** Ok. Streaks of fire flow from your hands, burning *Larsiny*. * HP:Healthy SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > channel 'flame strike' larsiny You begin to weave the appropriate flows... -= A fade slashes Otoan's body. *Larsiny* blasts your left hand extremely hard. Reshad slashes a Dha'vol trolloc's body hard. A Dha'vol trolloc tickles Reshad's left arm with his cleave. A Ko'bal trolloc tries to pierce Otoan, but he deflects the blow. A Dhai'mon trolloc tries to crush you, but you deflect the blow. A ramshorned trolloc barely tickles Reshad's body with his slash. A Ghar'ghael trolloc tickles Cidwes's right arm with his crush. Otoan strikes *Batter*'s head hard. *Scrat* tries to smite Reshad, but he parries successfully. *Larsiny* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * HP:Scratched SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > *Scrat* panics, and attempts to flee! * HP:Scratched SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > channel 'flame strike' larsiny A Ko'bal trolloc tries to pierce Otoan, but he parries successfully. *Scrat* leaves north. * HP:Scratched SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > *Scrat* has arrived from the north. Cidwes avoids being bashed by *Batter* who loses his balance and falls! * HP:Scratched SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > *Batter* avoids being bashed by Cidwes who loses his balance and falls! *Scrat* tickles Cidwes's right leg with his smite. * HP:Scratched SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > *Scrat* barely smites Cidwes's left arm. A fade tries to slash Otoan, but he parries successfully. *Larsiny* blasts your body into bloody fragments! Reshad tries to slash a Dha'vol trolloc, but he deflects the blow. A Dha'vol trolloc tries to cleave Reshad, but he parries successfully. A Ko'bal trolloc barely pierces Otoan's head. A Dhai'mon trolloc tries to crush you, but you deflect the blow. A ramshorned trolloc tries to slash Reshad, but he deflects the blow. A Ghar'ghael trolloc barely tickles Cidwes's left foot with his crush. Otoan strikes *Batter*'s body hard. * HP:Hurt SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > A Ko'bal trolloc tries to pierce Otoan, but he deflects the blow. * HP:Hurt SP:Fading MV:Strong - a Dhai'mon trolloc: Healthy > A fade slashes Otoan's left leg. *Larsiny* blasts your head into bloody fragments! You barely strike a Dhai'mon trolloc's body. Reshad slashes a Dha'vol trolloc's left arm extremely hard. A Dha'vol trolloc barely tickles Reshad's body with his cleave. A Ko'bal trolloc tries to pierce Otoan, but he parries successfully. A Dhai'mon trolloc crushes your right arm very hard. A ramshorned trolloc tries to slash Reshad, but he parries successfully. A Ghar'ghael trolloc barely tickles Cidwes's right leg with his crush. You begin to weave the appropriate flows... - Reshad looks at *Scrat*. =+* Reshad panics, and attempts to flee! *Batter* avoids being bashed by Otoan who loses his balance and falls! *Scrat* sends Cidwes sprawling with a powerful bash! Vaaleri narrates 'I ran him off.' * Ok. Streaks of fire flow from your hands, burning *Larsiny*. * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > channel 'flame strike' larsiny You begin to weave the appropriate flows... A fade slashes Otoan's left foot. *Scrat* tickles Cidwes's body with his smite. Reshad slashes a Dha'vol trolloc's body hard. A Dha'vol trolloc tries to cleave Reshad, but he parries successfully. A Ko'bal trolloc tickles Otoan's body with his pierce. You swiftly dodge a Dhai'mon trolloc's attempt to crush you. A ramshorned trolloc tries to slash Reshad, but he deflects the blow. A Ghar'ghael trolloc tickles Cidwes's body with his crush. *Batter* barely blasts Cidwes's body. -= *Larsiny* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Reshad panics, and attempts to flee! * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Otoan tries to strike a fade, but he dodges the attack. A fade slashes Otoan's body. *Scrat* barely smites Cidwes's body. *Larsiny* blasts your right foot hard. Reshad tries to slash a Dha'vol trolloc, but he deflects the blow. A Dha'vol trolloc tries to cleave Reshad, but he deflects the blow. A Ko'bal trolloc tries to pierce Otoan, but he parries successfully. A Dhai'mon trolloc crushes your right arm very hard. A ramshorned trolloc tries to slash Reshad, but he parries successfully. A Ghar'ghael trolloc barely tickles Cidwes's right leg with his crush. *Batter* barely blasts Cidwes's body. * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Otoan panics, and attempts to flee! * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Reshad panics, and attempts to flee! Otoan leaves north. Otoan has arrived from the north. * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Otoan strikes *Batter*'s right hand. * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > A fade joins a Ghar'ghael trolloc's fight! A Ko'bal trolloc joins a fade's fight! channel 'flame strike' larsiny * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Reshad panics, and attempts to flee! * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > A Ko'bal trolloc tickles Otoan's body with his pierce. * HP:Wounded SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > A Ko'bal trolloc tries to pierce Otoan, but he parries successfully. A fade tries to slash Otoan, but he parries successfully. *Larsiny* blasts your body into bloody fragments! Reshad slashes a Dha'vol trolloc's head into bloody fragments! A Dha'vol trolloc tries to cleave Reshad, but he deflects the blow. A Dhai'mon trolloc tries to crush you, but you parry successfully. A ramshorned trolloc barely tickles Reshad's body with his slash. A Ghar'ghael trolloc barely tickles Cidwes's right hand with his crush. * HP:Battered SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > Reshad panics, and attempts to flee! * HP:Battered SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > You begin to weave the appropriate flows... *Batter* panics, and attempts to flee! Yaris chats 'a heron is rare.. bronze aren't that rare, are they?' - *Batter* leaves north. *Batter* has arrived from the north. = Cidwes avoids being bashed by *Scrat* who loses his balance and falls! *Scrat* avoids being bashed by Cidwes who loses his balance and falls! + Reshad leaves north. Reshad has arrived from the north. *Batter* tries to blast Reshad, but he deflects the blow. * *Batter* avoids being bashed by Otoan who loses his balance and falls! * You lost control of Saidar! * HP:Battered SP:Trickling MV:Strong - a Dhai'mon trolloc: Scratched > f Reshad slashes *Batter*'s body. A fade swirls about with a black sword, slicing across Otoan's body. A ramshorned trolloc joins Batter's fight! A Dha'vol trolloc joins Batter's fight! A fade slashes Otoan's left arm. A Ko'bal trolloc tries to pierce Otoan, but he parries successfully. *Scrat* tickles Cidwes's head with his smite. You strike a Dhai'mon trolloc's body hard. A Dhai'mon trolloc crushes your right foot hard. A Ghar'ghael trolloc tickles Cidwes's right leg with his crush. * HP:Battered SP:Trickling MV:Strong - a Dhai'mon trolloc: Scratched > You panic and attempt to flee! You flee head over heels. It is pitch black... o HP:Battered SP:Trickling MV:Strong > n n Alas, you cannot go that way... o HP:Battered SP:Trickling MV:Strong > Alas, you cannot go that way... o HP:Battered SP:Trickling MV:Strong > w It is pitch black... n o HP:Battered SP:Trickling MV:Strong > It is pitch black... o HP:Battered SP:Trickling MV:Tiring > Someone narrates 'help please.' Someone narrates 'get on larsiny' w o HP:Battered SP:Trickling MV:Tiring > w It is pitch black... o HP:Battered SP:Trickling MV:Tiring > Someone chats 'yah they are dude ' Alas, you cannot go that way... o HP:Battered SP:Trickling MV:Tiring > e Someone tries to hit you, but you parry successfully. You try to strike someone, but he deflects the blow. Someone tries to hit you, but you deflect the blow. No way! You're fighting for your life! s o HP:Battered SP:Trickling MV:Tiring - a bloodsnake: Scratched > s No way! You're fighting for your life! o HP:Battered SP:Trickling MV:Tiring - a bloodsnake: Scratched > f No way! You're fighting for your life! o HP:Battered SP:Trickling MV:Tiring - a bloodsnake: Scratched > e e Someone chats 'they are rarish' You panic and attempt to flee! You flee head over heels. It is pitch black... Alas, you cannot go that way... o HP:Battered SP:Trickling MV:Tiring > Alas, you cannot go that way... o HP:Battered SP:Trickling MV:Tiring > emb channel 'light ball' Someone chats 'Tell me where bronze loads Yaris ' You are already in touch with saidar, can't you feel it? o HP:Battered SP:Trickling MV:Tiring > You begin to weave the appropriate flows... -=+* Ok. The room becomes brighter as you create a sphere of light above your hand. * HP:Battered SP:Trickling MV:Tiring > Yaris chats 'geez ' * HP:Battered SP:Trickling MV:Tiring > l The Barren Waste All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen. [ obvious exits: N S W ] A gleaming crimson bloodsnake rears to its full height here. A scaly brown and yellow lizard sits here, fading into the clay around it. A dun snake is here, hissing sharply. * HP:Battered SP:Trickling MV:Tiring > rel Ok. * HP:Battered SP:Trickling MV:Tiring > n n One End of the Gorge Small rounded stones fill this deep gorge, remnants of a river that had flowed through here long ago, perhaps as long as during the Breaking of the World, when the mountains trembled and rivers changing courses. Sand now fill this gorge instead of water, water that is no longer found easily in the Aiel Waste. [ obvious exits: N E S ] * HP:Battered SP:Trickling MV:Tiring > The Hot Waste Thornbushes dot the landscape occasionally, dots of pale green in the red Waste. The heat from the sun burn up all other kinds of vegetation here, and for creatures, the same. The only kinds of creatures that live here are the lizards, spiders, and of course the snakes. Towards the south is an opening that leads to a deep gorge. [ obvious exits: S W ] A dun snake is here, hissing sharply. A spider is building its web here. * HP:Battered SP:Trickling MV:Tiring > Lucore chats 'anyone wanna buy finely axe?' * HP:Battered SP:Trickling MV:Tiring > w The Hot Waste Rocks and sand make up most of this place. Little vegetaton is found here, in fact, only one kind of vegetation is can survive here, the tough and hardy thornbushes. Creatures too, cant survive long in this burning furnace, with the exception of lizards, spiders and snakes. [ obvious exits: E W ] A spider is building its web here. * HP:Battered SP:Trickling MV:Tiring > w w The Aiel Waste Hot red dust stirred up by the occasional wind settles all over you, coating your clothes in redness and irritating your throat. The hot sun during noon and the absence of clouds during the night caused this place to have an extremely hot day and an extremely freezing night. [ obvious exits: N E S ] A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. * HP:Battered SP:Trickling MV:Tiring > Alas, you cannot go that way... * HP:Battered SP:Trickling MV:Tiring > Otoan narrates 'larsiny crit' * HP:Battered SP:Trickling MV:Tiring > s nar i over fled A dun snake tries to hit you, but you dodge the attack. You swiftly dodge a dun snake's attempt to hit you. No way! You're fighting for your life! * HP:Battered SP:Trickling MV:Tiring - a dun snake: Scratched > You narrate 'i over fled' * HP:Battered SP:Trickling MV:Tiring - a dun snake: Scratched > A dun snake tries to hit you, but you dodge the attack. You strike a dun snake's body extremely hard. A dun snake tries to hit you, but you dodge the attack. * HP:Battered SP:Trickling MV:Tiring - a dun snake: Battered > Vaine narrates 'Where Otoan?' * HP:Battered SP:Trickling MV:Tiring - a dun snake: Battered > TICK IN 5 SECONDS. nar nfc where i am You swiftly dodge a dun snake's attempt to hit you. You strike a dun snake's body extremely hard. You swiftly dodge a dun snake's attempt to hit you. * HP:Battered SP:Trickling MV:Tiring - a dun snake: Critical > You narrate 'nfc where i am' * HP:Battered SP:Trickling MV:Tiring - a dun snake: Critical > l The Aiel Waste Hot red dust stirred up by the occasional wind settles all over you, coating your clothes in redness and irritating your throat. The hot sun during noon and the absence of clouds during the night caused this place to have an extremely hot day and an extremely freezing night. [ obvious exits: N E S ] A dun snake is here, fighting YOU! A dun snake is here, fighting YOU! * HP:Battered SP:Trickling MV:Tiring - a dun snake: Critical > You swiftly dodge a dun snake's attempt to hit you. You strike a dun snake's head very hard. A dun snake is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a dun snake's death cry. A bloodsnake has arrived from the east. * HP:Battered SP:Trickling MV:Tiring > e The Hot Waste Rocks and sand make up most of this place. Little vegetaton is found here, in fact, only one kind of vegetation is can survive here, the tough and hardy thornbushes. Creatures too, cant survive long in this burning furnace, with the exception of lizards, spiders and snakes. [ obvious exits: E W ] A spider is building its web here. * HP:Battered SP:Trickling MV:Tiring > e The Hot Waste Thornbushes dot the landscape occasionally, dots of pale green in the red Waste. The heat from the sun burn up all other kinds of vegetation here, and for creatures, the same. The only kinds of creatures that live here are the lizards, spiders, and of course the snakes. Towards the south is an opening that leads to a deep gorge. [ obvious exits: S W ] A dun snake is here, hissing sharply. A spider is building its web here. * HP:Battered SP:Trickling MV:Tiring > s One End of the Gorge Small rounded stones fill this deep gorge, remnants of a river that had flowed through here long ago, perhaps as long as during the Breaking of the World, when the mountains trembled and rivers changing courses. Sand now fill this gorge instead of water, water that is no longer found easily in the Aiel Waste. [ obvious exits: N E S ] * HP:Battered SP:Trickling MV:Tiring > Bukoel narrates 'on valok e amador gate' * HP:Battered SP:Trickling MV:Tiring > wher Players in your Zone -------------------- Melyssan - One End of the Gorge Reshad - A Dark Chamber Cidwes - A Dark Chamber Otoan - A Dark Chamber * HP:Battered SP:Trickling MV:Tiring > A bloodsnake has arrived from the north. * HP:Battered SP:Trickling MV:Tiring > A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Trickling MV:Tiring - a bloodsnake: Scratched > s No way! You're fighting for your life! * HP:Battered SP:Trickling MV:Tiring - a bloodsnake: Scratched > A bloodsnake swiftly dodges your attempt to strike him. A bloodsnake tries to hit you, but you parry successfully. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Healthy > l One End of the Gorge Small rounded stones fill this deep gorge, remnants of a river that had flowed through here long ago, perhaps as long as during the Breaking of the World, when the mountains trembled and rivers changing courses. Sand now fill this gorge instead of water, water that is no longer found easily in the Aiel Waste. [ obvious exits: N E S ] A bloodsnake is here, fighting YOU! * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Healthy > You try to strike a bloodsnake, but he dodges the attack. A bloodsnake tries to hit you, but you parry successfully. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Healthy > Ivoan chats 'anyone else lagging ?' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Healthy > A bloodsnake swiftly dodges your attempt to strike him. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Healthy > Cidwes narrates 'spam 1n' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Healthy > You strike a bloodsnake's body extremely hard. A bloodsnake tries to hit you, but you parry successfully. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Scratched > You strike a bloodsnake's head very hard. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Arran narrates 'well that was exciting' nar cid how do i get to you? * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > You narrate 'cid how do i get to you?' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > l You try to strike a bloodsnake, but he dodges the attack. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > One End of the Gorge Small rounded stones fill this deep gorge, remnants of a river that had flowed through here long ago, perhaps as long as during the Breaking of the World, when the mountains trembled and rivers changing courses. Sand now fill this gorge instead of water, water that is no longer found easily in the Aiel Waste. [ obvious exits: N E S ] A bloodsnake is here, fighting YOU! * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Otoan narrates 'get outta patty?' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > You try to strike a bloodsnake, but he parries successfully. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Angelina chats 'Woooooh long way to tear by foot.' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Cidwes narrates 'I patty still' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > You try to strike a bloodsnake, but he deflects the blow. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Bukoel narrates 'yeouch!' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Zarene narrates 'where pk?' wher * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Players in your Zone -------------------- Cidwes - In a Dark Passage Kielan - In a Dark Passage Reshad - A Dark Chamber Otoan - In a Dark Passage Melyssan - One End of the Gorge * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > You strike a bloodsnake's body very hard. A bloodsnake tries to hit you, but you parry successfully. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > You strike a bloodsnake's head extremely hard. A bloodsnake tries to hit you, but you parry successfully. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > l One End of the Gorge Small rounded stones fill this deep gorge, remnants of a river that had flowed through here long ago, perhaps as long as during the Breaking of the World, when the mountains trembled and rivers changing courses. Sand now fill this gorge instead of water, water that is no longer found easily in the Aiel Waste. [ obvious exits: N E S ] A bloodsnake is here, fighting YOU! * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > stat You try to strike a bloodsnake, but he dodges the attack. A bloodsnake tries to hit you, but you deflect the blow. Arran narrates 'he's on a warhorse with a bashing weapon' You are a 36 year old female human channeler. Your height is 5 feet, 4 inches, and you weigh 120.0 lbs. You are carrying 21.7 lbs and wearing 20.9 lbs, very light. Your base abilities are: Str:14 Int:17 Wil:17 Dex:15 Con:12. Offensive bonus: 112, Dodging bonus: 101, Parrying bonus: 163 Your mood is: Wimpy. You will flee below: 25 Hit Points Your posture is: Defensive. You are wanted by: Children of Light Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - LIGHT BALL - NO QUIT * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > Miranda chats 'selling animal fur boots' * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > You try to strike a bloodsnake, but he parries successfully. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > TICK IN 5 SECONDS. You try to strike a bloodsnake, but he parries successfully. A bloodsnake tries to hit you, but you deflect the blow. * HP:Battered SP:Fading MV:Tiring - a bloodsnake: Hurt > f You panic and attempt to flee! You flee head over heels. The Barren Waste All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen. [ obvious exits: N S W ] A scaly brown and yellow lizard sits here, fading into the clay around it. * HP:Battered SP:Fading MV:Tiring > s A bloodsnake has arrived from the north. Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently. * HP:Battered SP:Fading MV:Tiring > Cidwes narrates 'get batter' * HP:Battered SP:Fading MV:Tiring > n e The Barren Waste All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen. [ obvious exits: N S W ] A gleaming crimson bloodsnake rears to its full height here. A scaly brown and yellow lizard sits here, fading into the clay around it. * HP:Battered SP:Fading MV:Tiring > Alas, you cannot go that way... * HP:Battered SP:Fading MV:Tiring > s e Taroth chats 'who is sommeone?' Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] Otoan Skye is standing here. A warhorse is here, stamping his feet impatiently. * HP:Battered SP:Fading MV:Tiring > In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] Kielan of Illian is standing here. * HP:Battered SP:Fading MV:Tiring > Otoan has arrived from the west. Kielan leaves south. * HP:Battered SP:Fading MV:Tiring > Reshad narrates 'or scrat' * HP:Battered SP:Fading MV:Tiring > Miranda chats 'me' * HP:Battered SP:Fading MV:Tiring > emb You feel the flows of saidar coursing through your body. * HP:Battered SP:Fading MV:Tiring > Reshad narrates 'scrat is batt' channel 'armor' melyssan * HP:Battered SP:Fading MV:Tiring > You begin to weave the appropriate flows... - Cidwes has arrived from the south. =+ Otoan leaves south. Cidwes narrates 'rok get out soon' * *Cheddar* has arrived from the south. *Unyr* has arrived from the south. Ok. You weave flows of Spirit around yourself, and you feel protected. Kielan has arrived from the south. * HP:Battered SP:Trickling MV:Tiring > *Cheddar* smites Kielan's left leg. * HP:Battered SP:Trickling MV:Tiring > k larsiny k larsiny k larsiny Kielan barely slashes *Cheddar*'s body. *Cheddar* smites Kielan's body hard. They aren't here. k larsiny * HP:Battered SP:Trickling MV:Tiring > k larsiny Otoan has arrived from the south. A warhorse has arrived from the south. They aren't here. * HP:Battered SP:Trickling MV:Tiring > Cidwes smites *Unyr*'s right hand. They aren't here. *Batter* has arrived from the south. * HP:Battered SP:Trickling MV:Tiring > k larsiny They aren't here. *Batter* tries to blast Otoan, but he parries successfully. k larsiny * HP:Battered SP:Trickling MV:Tiring > *Cheddar* panics, and attempts to flee! They aren't here. * HP:Battered SP:Trickling MV:Tiring > k larsiny They aren't here. You sense Kielan is channeling saidar. * HP:Battered SP:Trickling MV:Tiring > k larsiny *Cheddar* panics, and attempts to flee! They aren't here. * HP:Battered SP:Trickling MV:Tiring > channel 'flame strike' larsiny They aren't here. *Batter* panics, and attempts to flee! * HP:Battered SP:Trickling MV:Tiring > *Cheddar* leaves west. They aren't here. * HP:Battered SP:Trickling MV:Tiring > Nobody here by that name. * HP:Battered SP:Trickling MV:Tiring > *Unyr* tickles Cidwes's body with his smite. Cidwes panics, and attempts to flee! *Scrat* has arrived from the south. *Scrat* leaves south. * HP:Battered SP:Trickling MV:Tiring > Miranda chats '40 current offer' *Cheddar* has arrived from the west. *Batter* leaves south. Kielan slashes *Cheddar*'s right leg. * HP:Battered SP:Trickling MV:Tiring > dark is now set as your target. channel 'flame strike' dark Cidwes leaves south. Cidwes narrates 'get trees if this goes bad' You begin to weave the appropriate flows... - You sense Kielan is channeling saidar. =+ *Cheddar* panics, and attempts to flee! * *Cheddar* tries to smite Kielan, but she deflects the blow. Otoan strikes *Unyr*'s right arm hard. * Ok. Streaks of fire flow from your hands, burning *Cheddar*. * HP:Battered SP:Trickling MV:Tiring - Otoan: Battered - Unyr: Scratched > channel 'flame strike' dark *Cheddar* panics, and attempts to flee! * HP:Battered SP:Trickling MV:Tiring - Otoan: Battered - Unyr: Scratched > You begin to weave the appropriate flows... -= Cidwes has arrived from the south. + *Cheddar* leaves west. * Cidwes leaves west. * You strike *Unyr*'s body. *Unyr* tries to smite Otoan, but he deflects the blow. Otoan strikes *Unyr*'s body. Otoan coughs and shivers. Knaar narrates '4 seanchan still amadicia' Your target is no longer here! Kielan slashes *Unyr*'s body. * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > *Batter* has arrived from the south. *Batter* leaves south. * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > rel Vaine narrates '3' * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > Arran narrates 'which set?' * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > Ok. * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > nar on l You narrate 'on' * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently. Otoan Skye is here, fighting Unyr. Kielan of Illian is here, fighting Unyr. *Unyr* is here, fighting Otoan. * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Scratched > Kielan barely slashes *Unyr*'s left arm. You strike *Unyr*'s body. *Unyr* tries to smite Otoan, but he deflects the blow. Otoan strikes *Unyr*'s body. * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Hurt > Reshad has arrived from the south. Otoan panics, and attempts to flee! * HP:Battered SP:Trickling MV:Strong - Otoan: Battered - Unyr: Hurt > k dark k dark Otoan leaves west. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Scratched - Unyr: Hurt > k dark Reshad slashes *Unyr*'s right arm very hard. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Scratched - Unyr: Hurt > k dark You do the best you can! You sense Kielan connecting to the True Source. * HP:Battered SP:Trickling MV:Strong - Kielan: Scratched - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Scratched - Unyr: Hurt > You do the best you can! You sense Kielan is channeling saidar. * HP:Battered SP:Trickling MV:Strong - Kielan: Scratched - Unyr: Hurt > k dark Reshad barely slashes *Unyr*'s left leg. *Unyr* smites Kielan's left hand. You tickle *Unyr*'s body with your strike. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > Sindor narrates 'Hmm' * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark Reshad barely slashes *Unyr*'s left leg. *Unyr* tries to smite Kielan, but she deflects the blow. Kielan barely slashes *Unyr*'s body. You strike *Unyr*'s left arm hard. k dark * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark Sindor narrates 'Which Seanchan?' * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Hurt > Reshad slashes *Unyr*'s right foot. *Unyr* tries to smite Kielan, but she deflects the blow. Kielan slashes *Unyr*'s right arm hard. You strike *Unyr*'s body. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark k dark k dark k dark Miranda chats '55 for boots is current offer' You do the best you can! You sense Kielan is channeling saidar. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark *Unyr* tries to smite Kielan, but she parries successfully. Kielan tickles *Unyr*'s body with her slash. You strike *Unyr*'s right foot. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! *Batter* has arrived from the south. *Scrat* has arrived from the south. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > *Unyr* avoids being bashed by Reshad who loses his balance and falls! You do the best you can! *Batter* tries to blast Reshad, but he deflects the blow. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark Arran tells you 'where?' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > l Knaar narrates 'kulgan tzo and 2 more' *Scrat* tries to smite you, but you deflect the blow. In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious e -------------------------------------------------------------------------------- Melyssan Joined: Aug 04, 2003 Posted: 2004-02-15 02:08 -------------------------------------------------------------------------------- * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > l Knaar narrates 'kulgan tzo and 2 more' *Scrat* tries to smite you, but you deflect the blow. In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] *Scrat* is here, fighting YOU! *Batter* is here, fighting Reshad. Reshad Paay'nar, Apprentice to Argayle Gaidin is here, fighting Batter. A warhorse is here, stamping his feet impatiently. Kielan of Illian is here, fighting Unyr. *Unyr* is here, fighting Kielan. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > *Scrat* tries to smite you, but you deflect the blow. *Unyr* tries to smite Kielan, but she deflects the blow. Kielan barely slashes *Unyr*'s body. You barely strike *Unyr*'s body. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > nar come You narrate 'come' * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > cmw Knaar narrates 'mal' [change mood wimpy] Mood changed to: Wimpy Reshad avoids being bashed by *Batter* who loses his balance and falls! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > Reshad slashes *Batter*'s body very hard. *Unyr* tries to smite Kielan, but she parries successfully. Kielan slashes *Unyr*'s body. You barely strike *Unyr*'s body. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > Kielan tells you 'what weather like' * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You sense Kielan connecting to the True Source. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You dodge a bash from *Scrat* who loses his balance and falls! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You sense Kielan is channeling saidar. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > Knaar narrates '5 of them total' * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > *Unyr* smites Kielan's right hand hard. You strike *Unyr*'s right leg. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > reply fball You reply to Kielan 'fball' * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark k dark *Batter* avoids being bashed by Reshad who loses his balance and falls! You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! You sense Kielan is channeling saidar. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > *Batter* pokes *Unyr* in the ribs. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark Otoan narrates 'wtf am i' You do the best you can! *Batter* pokes *Unyr* in the ribs. * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > *Batter* pokes *Unyr* in the ribs. k dark * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark *Batter* tickles Reshad's body with his blast. *Scrat* tries to smite you, but you deflect the blow. *Unyr* tries to smite Kielan, but she deflects the blow. You barely strike *Unyr*'s body. Majian chats 'who had that grim?' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > You do the best you can! Kielan panics, and attempts to flee! * HP:Battered SP:Trickling MV:Strong - Kielan: Hurt - Unyr: Wounded > k dark Kielan leaves south. * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > *Batter* stares at the sky. Kielan has arrived from the south. * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > TICK IN 5 SECONDS. k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > l You do the best you can! *Batter* panics, and attempts to flee! * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > Kielan leaves west. * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > k dark *Unyr* tries to smite you, but you parry successfully. You strike *Unyr*'s right leg. Otoan narrates 'i'm at trees' In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] *Scrat* is here, fighting YOU! *Batter* is here, fighting Reshad. Reshad Paay'nar, Apprentice to Argayle Gaidin is here, fighting Batter. A warhorse is here, stamping his feet impatiently. *Unyr* is here, fighting YOU! * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > You dodge a bash from *Scrat* who loses his balance and falls! You do the best you can! *Batter* leaves south. * HP:Battered SP:Trickling MV:Strong - Unyr: Wounded > f You panic and attempt to flee! You flee head over heels. A Dark Chamber Dark and gloomy inside the chamber, the interior of the chamber appears to be made up of large slabs of stone. The scent of water is strong in the air, mingled with the smell of fresh blood. Pieces of raw meat lay on the floor, with blood still flowing out from them. The only way out of this chamber is through the opening in the north wall. [ obvious exits: N ] The corpse of Larsiny is lying here. *Batter* is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A young trolloc is here, growling with a deep bloodlust. A tall, ramshorned trolloc is here, commanding. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. * HP:Battered SP:Trickling MV:Strong > *Batter* tries to blast you, but you deflect the blow. n * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > No way! You're fighting for your life! * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > You strike *Batter*'s right leg hard. A fade joins Batter's fight! A Ghar'ghael trolloc joins a fade's fight! A ramshorned trolloc joins Batter's fight! A Dhai'mon trolloc joins a fade's fight! *Batter* tries to blast you, but you deflect the blow. f * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > PANIC! You couldn't escape! * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > f PANIC! You couldn't escape! * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > f PANIC! You couldn't escape! * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > f cmw A Dhai'mon trolloc tries to crush you, but you deflect the blow. A ramshorned trolloc tickles your body with his slash. A Ghar'ghael trolloc tries to crush you, but you parry successfully. A fade slashes your right arm hard. You strike *Batter*'s body. You panic and attempt to flee! f Cidwes narrates 'get trees' *Scrat* has arrived from the north. You flee head over heels. In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. A warhorse is here, stamping his feet impatiently. *Unyr* is standing here. [change mood wimpy] Mood changed to: Wimpy * HP:Battered SP:Trickling MV:Strong > Reshad slashes *Unyr*'s body. A Dark Chamber Dark and gloomy inside the chamber, the interior of the chamber appears to be made up of large slabs of stone. The scent of water is strong in the air, mingled with the smell of fresh blood. Pieces of raw meat lay on the floor, with blood still flowing out from them. The only way out of this chamber is through the opening in the north wall. [ obvious exits: N ] The corpse of Larsiny is lying here. *Scrat* is standing here. *Batter* is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A young trolloc is here, growling with a deep bloodlust. A tall, ramshorned trolloc is here, commanding. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. * HP:Battered SP:Trickling MV:Strong > *Scrat* tries to smite you, but you parry successfully. * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > *Batter* tries to blast you, but you deflect the blow. * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > n f No way! You're fighting for your life! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > *Batter* tries to blast you, but you deflect the blow. You barely strike *Scrat*'s body. *Scrat* tries to smite you, but you parry successfully. You panic and attempt to flee! Miranda chats 'tell murtson how it goes?' You flee head over heels. In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] Reshad Paay'nar, Apprentice to Argayle Gaidin is here, fighting Unyr. A warhorse is here, stamping his feet impatiently. *Unyr* is here, fighting Reshad. * HP:Battered SP:Trickling MV:Tiring > k dark k dark You barely strike *Unyr*'s body. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Wounded > k dark You strike *Unyr*'s left arm hard. *Unyr* tries to smite Reshad, but he deflects the blow. Reshad slashes *Unyr*'s right arm very hard. You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You strike *Unyr*'s right arm. *Unyr* tries to smite Reshad, but he parries successfully. Reshad slashes *Unyr*'s body. You do the best you can! k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark Bukoel narrates 'kulgan tzao valok d** (forgot).' You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark k dark You strike *Unyr*'s body. *Unyr* tries to smite Reshad, but he deflects the blow. You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark Reshad sends *Unyr* sprawling with a powerful bash! You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark Otoan narrates 'i batt cidwes beat' You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > *Cheddar* has arrived from the west. You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > *Cheddar* leaves south. *Batter* has arrived from the south. *Scrat* has arrived from the south. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You strike *Unyr*'s body. Reshad slashes *Unyr*'s right arm very hard. Cidwes narrates 'get trees whole group' *Batter* tries to blast you, but you dodge the attack. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > Miranda chats 'oops' nar come * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > l You narrate 'come' * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark k dark k dark In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] *Scrat* is standing here. *Batter* is here, fighting YOU! Reshad Paay'nar, Apprentice to Argayle Gaidin is here, fighting Unyr. A warhorse is here, stamping his feet impatiently. *Unyr* is sitting here. k dark * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark Hectyr narrates 'Drak' You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > k dark You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Battered > You strike *Unyr*'s left leg. Reshad slashes *Unyr*'s body very hard. You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > You do the best you can! *Batter* sends you sprawling with a powerful bash! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > k dark cmw Bukoel narrates 'anyone down here but me and statters?' *Scrat* smites Reshad's right leg. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > Otoan narrates 'reshad mely' * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > *Scrat* tries to smite Reshad, but he deflects the blow. *Batter* tries to blast you, but you parry successfully. *Unyr* smites Reshad's body. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > *Cheddar* has arrived from the south. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > *Cheddar* leaves south. * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > k dark Arran narrates 'which set of trees in amador? ' * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > k dark *Unyr* avoids being bashed by Reshad who loses his balance and falls! * HP:Battered SP:Trickling MV:Tiring - Reshad: Wounded - Unyr: Beaten > k dark k dark k dark k dark *Batter* tries to blast you, but you parry successfully. *Unyr* tries to smite Reshad, but he parries successfully. Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. *Cheddar* has arrived from the south. * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > *Cheddar* smites Reshad's body. * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark *Scrat* smites your head extremely hard. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > [change mood wimpy] Mood changed to: Wimpy * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark k dark k dark Hectyr narrates 'is the 4th bug in amadicia' Otoan narrates 'not amador' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > *Scrat* tries to smite you, but you parry successfully. Reshad barely slashes *Unyr*'s left leg. You strike *Unyr*'s left arm hard. *Unyr* tries to smite Reshad, but he deflects the blow. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > Reshad narrates 'need you here now fellahs' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark Reshad avoids being bashed by *Cheddar* who loses his balance and falls! You do the best you can! You dodge a bash from *Batter* who loses his balance and falls! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark *Scrat* tries to smite you, but you parry successfully. Reshad slashes *Unyr*'s right arm hard. You strike *Unyr*'s left leg. *Unyr* tries to smite Reshad, but he parries successfully. * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark You do the best you can! *Batter* clambers to his feet. * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > You do the best you can! *Batter* blasts Reshad's head hard. * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Beaten > k dark *Scrat* tries to smite you, but you deflect the blow. Reshad slashes *Unyr*'s body. You strike *Unyr*'s left foot. *Unyr* tries to smite Reshad, but he deflects the blow. You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > Reshad narrates 'unyr beat' * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > k dark Knaar narrates 'i dont think they are at a set' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > k dark Reshad narrates 'unyr crit' You do the best you can! Reshad avoids being bashed by *Batter* who loses his balance and falls! k dark * HP:Battered SP:Trickling MV:Strong - Reshad: Wounded - Unyr: Critical > *Scrat* tries to smite you, but you deflect the blow. Reshad slashes *Unyr*'s body. You strike *Unyr*'s left leg. *Unyr* panics, and attempts to flee! *Unyr* tries to smite Reshad, but he deflects the blow. *Unyr* leaves west. *Cheddar* clambers to his feet. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark *Cheddar* barely smites Reshad's body. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark k dark k dark k dark Cidwes narrates 'I at trees, out low beat' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > *Batter* says 'RJOs' * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark k dark Reshad slashes *Batter*'s left leg hard. You strike *Scrat*'s left foot. *Batter* barely blasts Reshad's body. Vaine narrates 'go w xaggy' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark *Cheddar* sends Reshad sprawling with a powerful bash! You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark You dodge a bash from *Scrat* who loses his balance and falls! You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Battered > *Cheddar* smites Reshad's body. You strike *Scrat*'s left leg. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark Vaine narrates 'nvm' * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark Xaggy narrates 'i stabbed out' * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark *Cheddar* smites Reshad's body hard. You barely strike *Scrat*'s right foot. *Batter* tries to blast Reshad, but he parries successfully. *Scrat* tries to smite you, but you parry successfully. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > Reshad slashes *Batter*'s right leg hard. You strike *Scrat*'s right leg. *Scrat* tries to smite you, but you parry successfully. * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark *Cheddar* sends Reshad sprawling with a powerful bash! Reshad panics, and attempts to flee! You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark *Cheddar* smites Reshad's body. You barely strike *Scrat*'s body. *Batter* barely blasts Reshad's left leg. *Scrat* tries to smite you, but you parry successfully. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > *Scrat* panics, and attempts to flee! You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > Reshad leaves west. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark *Cheddar* leaves south. *Scrat* leaves south. * HP:Battered SP:Trickling MV:Strong > k dark Vaine narrates 'get in' You strike *Batter*'s body. * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > k dark k dark Vaine narrates 'im beat' You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Beaten > k dark *Batter* tries to blast you, but you parry successfully. You strike *Batter*'s head hard. Reshad has arrived from the west. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > You do the best you can! *Batter* panics, and attempts to flee! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > *Scrat* has arrived from the south. k dark * HP:Battered SP:Trickling MV:Strong - Batter: Critical > *Scrat* tries to smite Reshad, but he parries successfully. * HP:Battered SP:Trickling MV:Strong - Batter: Critical > *Cheddar* has arrived from the south. You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Batter: Critical > *Cheddar* leaves west. *Batter* leaves south. * HP:Battered SP:Trickling MV:Strong > k dark *Cheddar* has arrived from the west. You strike *Cheddar*'s right leg hard. k dark * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark k dark Reshad panics, and attempts to flee! You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark *Cheddar* tries to smite you, but you deflect the blow. You strike *Cheddar*'s body. *Scrat* tries to smite Reshad, but he deflects the blow. You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > *Cheddar* panics, and attempts to flee! You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! *Batter* has arrived from the south. * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > *Batter* tries to blast you, but you parry successfully. * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > Reshad leaves west. * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark k dark *Cheddar* leaves south. *Cheddar* has arrived from the south. You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Batter: Critical > *Cheddar* leaves south. *Scrat* panics, and attempts to flee! *Scrat* leaves south. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Batter: Critical > You strike *Batter*'s body hard. *Batter* panics, and attempts to flee! You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Batter: Critical > k dark You do the best you can! *Batter* leaves west. k dark * HP:Battered SP:Trickling MV:Strong > They aren't here. * HP:Battered SP:Trickling MV:Strong > k dark They aren't here. k dark * HP:Battered SP:Trickling MV:Strong > k dark They aren't here. * HP:Battered SP:Trickling MV:Strong > k dark Reshad narrates 'out melly' They aren't here. * HP:Battered SP:Trickling MV:Strong > k dark *Scrat* has arrived from the south. You strike *Scrat*'s right arm very hard. *Batter* has arrived from the west. * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! *Batter* leaves south. * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > *Scrat* tries to smite you, but you deflect the blow. You strike *Scrat*'s head. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > Miranda chats 'brass hilted generals sword, pale steal long sword, and dull black shield all for sell ' *Scrat* panics, and attempts to flee! nar winning * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark k dark You narrate 'winning' k dark * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark You strike *Scrat*'s head. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Scrat: Beaten > k dark k dark k dark *Cheddar* has arrived from the south. *Scrat* leaves south. You barely strike *Cheddar*'s body. * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! k dark * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > TICK IN 5 SECONDS. k dark You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark Reshad narrates 'omw in' You do the best you can! *Batter* has arrived from the south. *Scrat* has arrived from the south. k dark * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You barely strike *Cheddar*'s head. Miranda chats 'offer through tells' You do the best you can! *Batter* tries to blast you, but you dodge the attack. k dark * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > Reshad has arrived from the west. You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > Reshad slashes *Scrat*'s body. * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > l k dark *Cheddar* sends you sprawling with a powerful bash! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > k dark *Scrat* panics, and attempts to flee! * HP:Battered SP:Trickling MV:Strong - Cheddar: Wounded > Reshad slashes *Scrat*'s left arm hard. *Cheddar* smites your right arm into bloody fragments! * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > Rentris narrates 'wait til 8am, i'l be down LO' * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > cmw *Scrat* leaves west. *Scrat* has arrived from the west. * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > f *Scrat* tries to smite Reshad, but he deflects the blow. * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > Rentris narrates ':P' Arran tells you 'where at?' * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > *Scrat* tries to smite Reshad, but he parries successfully. *Batter* blasts your body extremely hard. You wish that your wounds would stop BLEEDING so much! *Cheddar* tries to smite you, but you parry successfully. * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > n *Scrat* panics, and attempts to flee! w * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > Reshad sends *Scrat* sprawling with a powerful bash! * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] *Scrat* is sitting here. Reshad Paay'nar, Apprentice to Argayle Gaidin is here, fighting Scrat. *Batter* is here, fighting YOU! *Cheddar* is here, fighting YOU! A warhorse is here, stamping his feet impatiently. * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > w You do the best you can! * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > You do the best you can! * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > Reshad looks at *Scrat*. [change mood wimpy] Mood changed to: Wimpy * HP:Beaten SP:Trickling MV:Strong - Cheddar: Wounded > You panic and attempt to flee! f You flee head over heels. Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently. The Barren Waste All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen. [ obvious exits: N S W ] Kielan of Illian is here, fighting a gara lizard. A gara lizard is here, fighting Kielan. Kielan panics, and attempts to flee! w * HP:Beaten SP:Trickling MV:Strong > Kielan slashes a gara lizard's right foreleg very hard. Kielan swiftly dodges a gara lizard's attempt to hit her. Knaar narrates 'kulgan wounded' The Barren Waste The sun shines down on this sand-covered waste, blinding you with its brillance and causing every pores in your body to break out in sweat from the strong heat. Sand and rocks cover the surface of the waste, while gullies and deep gorges appear every now and then. [ obvious exits: N E S ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. A scaly brown and yellow lizard sits here, fading into the clay around it. Kielan has arrived from the east. * HP:Beaten SP:Trickling MV:Strong > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Strong > Gnarled Trees Gnarled and ancient trees grow here, shivered up by the hot sun of the Aiel Waste but still standing firm and steady. It is a surprise to find trees in the hot waste, a pleasant sight after the brown sands of the waste. The leaves of the trees here are a light green in color, with just the hint of browness at the edges, and the spreading branches of the trees provide shelter from the hot afternoon sun. [ obvious exits: N ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * HP:Beaten SP:Trickling MV:Strong > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Strong > Cidwes has arrived from the north. Otoan has arrived from the north. * HP:Beaten SP:Trickling MV:Strong > nar i fall back k dark You narrate 'i fall back' k dark * HP:Beaten SP:Trickling MV:Strong > They aren't here. k dark * HP:Beaten SP:Trickling MV:Strong > They aren't here. * HP:Beaten SP:Trickling MV:Strong > k dark They aren't here. Kielan has arrived from the north. k dark * HP:Beaten SP:Trickling MV:Strong > They aren't here. * HP:Beaten SP:Trickling MV:Strong > Cidwes nods in agreement. They aren't here. k dark * HP:Beaten SP:Trickling MV:Strong > k dark k dark k dark The blazing sun rises over the eastern horizon. You are thirsty. Timer now at 60 secs. drink flask drink flask Cidwes says 'we scalp him?' They aren't here. Kielan leaves north. * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > You drink the water. * HP:Beaten SP:Fading MV:Strong > You drink the water. You don't feel thirsty any more. * HP:Beaten SP:Fading MV:Strong > Arran tells you 'where?' * HP:Beaten SP:Fading MV:Strong > k dark k dark l They aren't here. * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > Gnarled Trees Gnarled and ancient trees grow here, shivered up by the hot sun of the Aiel Waste but still standing firm and steady. It is a surprise to find trees in the hot waste, a pleasant sight after the brown sands of the waste. The leaves of the trees here are a light green in color, with just the hint of browness at the edges, and the spreading branches of the trees provide shelter from the hot afternoon sun. [ obvious exits: N ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * HP:Beaten SP:Fading MV:Strong > k dark They aren't here. k dark * HP:Beaten SP:Fading MV:Strong > They aren't here. sc * HP:Beaten SP:Fading MV:Strong > You have 60(297) hit and 130(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * HP:Beaten SP:Fading MV:Strong > channel 'call lightning' dark You aren't in touch with saidar to channel it. * HP:Beaten SP:Fading MV:Strong > nar gah they beat and crit l Cidwes says 'I think its time for a withdraw ' You narrate 'gah they beat and crit' * HP:Beaten SP:Fading MV:Strong > Gnarled Trees Gnarled and ancient trees grow here, shivered up by the hot sun of the Aiel Waste but still standing firm and steady. It is a surprise to find trees in the hot waste, a pleasant sight after the brown sands of the waste. The leaves of the trees here are a light green in color, with just the hint of browness at the edges, and the spreading branches of the trees provide shelter from the hot afternoon sun. [ obvious exits: N ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * HP:Beaten SP:Fading MV:Strong > sc Otoan nods in agreement. You have 60(297) hit and 130(145) movement points. You have scored 108500001 experience points and 1961 quest points. You need 1727319362 exp to level and 1039 qp to rank. You have amassed 1120 Turn points to date. You have played 34 days and 7 hours (real time). This ranks you as Melyssan the Honored Sister [Green Ajah 7] (Level 51). You are standing. * HP:Beaten SP:Fading MV:Strong > Cidwes says 'who crit?' * HP:Beaten SP:Fading MV:Strong > Reshad narrates 'both crit' * HP:Beaten SP:Fading MV:Strong > sa most You say 'most' * HP:Beaten SP:Fading MV:Strong > Knaar narrates 'kulgan batt' * HP:Beaten SP:Fading MV:Strong > sa scrat batter You say 'scrat batter' * HP:Beaten SP:Fading MV:Strong > Cidwes narrates 'gimme crit names' * HP:Beaten SP:Fading MV:Strong > Knaar narrates 'n of amadicia' * HP:Beaten SP:Fading MV:Strong > l Xaggy narrates 'was rynaek btw' * HP:Beaten SP:Fading MV:Strong > Gnarled Trees Gnarled and ancient trees grow here, shivered up by the hot sun of the Aiel Waste but still standing firm and steady. It is a surprise to find trees in the hot waste, a pleasant sight after the brown sands of the waste. The leaves of the trees here are a light green in color, with just the hint of browness at the edges, and the spreading branches of the trees provide shelter from the hot afternoon sun. [ obvious exits: N ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * HP:Beaten SP:Fading MV:Strong > Otoan narrates 'only two left?' * HP:Beaten SP:Fading MV:Strong > Reshad narrates 'batter rip' * HP:Beaten SP:Fading MV:Strong > Cidwes says 'lets go if you can' * HP:Beaten SP:Fading MV:Strong > Cidwes narrates 'nice' * HP:Beaten SP:Fading MV:Strong > Otoan nods in agreement. * HP:Beaten SP:Fading MV:Strong > nod Cidwes leaves north. Otoan leaves north. You follow Cidwes. The Barren Waste The sun shines down on this sand-covered waste, blinding you with its brillance and causing every pores in your body to break out in sweat from the strong heat. Sand and rocks cover the surface of the waste, while gullies and deep gorges appear every now and then. [ obvious exits: N E S ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A scaly brown and yellow lizard sits here, fading into the clay around it. A dun snake is here, hissing sharply. A scaly brown and yellow lizard sits here, fading into the clay around it. * HP:Beaten SP:Fading MV:Strong > You nod in agreement. * HP:Beaten SP:Fading MV:Strong > k dark k dark Cidwes leaves east. Otoan leaves east. You follow Cidwes. The Barren Waste All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen. [ obvious exits: N S W ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. They aren't here. * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > k dark Cidwes leaves south. Otoan leaves south. You follow Cidwes. Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A warhorse is here, stamping his feet impatiently. They aren't here. * HP:Beaten SP:Fading MV:Strong > k dark They aren't here. k dark * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > Reshad narrates 'scrat rip' k dark * HP:Beaten SP:Fading MV:Strong > They aren't here. * HP:Beaten SP:Fading MV:Strong > k dark They aren't here. * HP:Beaten SP:Fading MV:Strong > nar nice You narrate 'nice' * HP:Beaten SP:Fading MV:Strong > Cidwes leaves east. Otoan leaves east. You follow Cidwes. In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. Reshad Paay'nar, Apprentice to Argayle Gaidin is standing here. Kielan of Illian is standing here. A warhorse is here, stamping his feet impatiently. * HP:Beaten SP:Fading MV:Strong > Vaine narrates 'on 2n' * HP:Beaten SP:Fading MV:Strong > Reshad narrates 'cheddar wounded patty' Cidwes leaves south. Otoan leaves south. You follow Cidwes. A Dark Chamber Dark and gloomy inside the chamber, the interior of the chamber appears to be made up of large slabs of stone. The scent of water is strong in the air, mingled with the smell of fresh blood. Pieces of raw meat lay on the floor, with blood still flowing out from them. The only way out of this chamber is through the opening in the north wall. [ obvious exits: N ] The corpse of Scrat is lying here. The corpse of Batter is lying here. A pair of thin but sturdy metal boots stands here. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. A bloodstained club of deadly proportions lies here. A heavy pair of full metal gauntlets is here. A set of chainmail sleeves lie upon the ground. A thick, leather backpack lies abandoned here. A dark cloak with a hood has been left here. A highly polished breastplate gleams in even the dimmest light. A shiny metal helmet lies to one side. The corpse of Larsiny is lying here. Otoan Skye is standing here. Cidwes di'Natael Barocam, Recruitment Officer and Lamans Avenger is standing here. A warhorse is here, stamping his feet impatiently. *Cheddar* is standing here. A warhorse is here, stamping his feet impatiently. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A young trolloc is here, growling with a deep bloodlust. A tall, ramshorned trolloc is here, commanding. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. Reshad has arrived from the north. Kielan has arrived from the north. A warhorse has arrived from the north. * HP:Beaten SP:Fading MV:Strong > You sense Kielan is channeling saidar. * HP:Beaten SP:Fading MV:Strong > k dark k dark You strike *Cheddar*'s left arm hard. * HP:Beaten SP:Fading MV:Strong - Cheddar: Battered > You do the best you can! * HP:Beaten SP:Fading MV:Strong - Cheddar: Battered > emb Reshad barely slashes *Cheddar*'s body. Otoan barely strikes *Cheddar*'s left leg. You feel the flows of saidar coursing through your body. channel 'flame strike' dark * HP:Beaten SP:Fading MV:Strong - Cheddar: Battered > Reshad slashes *Cheddar*'s right arm very hard. A Ghar'ghael trolloc joins a fade's fight! A ramshorned trolloc joins Cheddar's fight! A Dhai'mon trolloc joins a fade's fight! A Ko'bal trolloc joins a fade's fight! A Dha'vol trolloc joins a fade's fight! *Cheddar* tries to smite you, but you deflect the blow. You strike *Cheddar*'s body. A fade tries to slash Kielan, but she deflects the blow. A fade swirls about with a black sword, slicing across Kielan's body. *Cheddar* panics, and attempts to flee! You begin to weave the appropriate flows... -=+ Kielan unleashes a flurry of icy spikes at *Cheddar*, who is stabbed repeatedly. ** *Cheddar* leaves north. Your target is no longer here! * HP:Beaten SP:Fading MV:Strong > channel 'flame strike' dark TICK IN 5 SECONDS. You begin to weave the appropriate flows... f Cancelled. Cidwes tries to smite a ramshorned trolloc, but he parries successfully. A fade swirls about with a black sword, slicing across Kielan's body. A fade tickles Reshad's body with his slash. Kielan slashes a fade's body very hard. A Dha'vol trolloc tries to cleave Kielan, but she deflects the blow. A Ko'bal trolloc tries to pierce Kielan, but she parries successfully. A Dhai'mon trolloc tries to crush Kielan, but she deflects the blow. A ramshorned trolloc tickles Cidwes's body with his slash. A Ghar'ghael trolloc tickles Kielan's right leg with his crush. PANIC! You couldn't escape! You sense Kielan is channeling saidar. * HP:Beaten SP:Fading MV:Strong > Griphon chats 'anyone in FD able to help me with a reset?' * HP:Beaten SP:Fading MV:Strong > Otoan strikes a Ghar'ghael trolloc's body hard. * HP:Beaten SP:Fading MV:Strong > Cidwes panics, and attempts to flee! * HP:Beaten SP:Fading MV:Strong > f In a Dark Passage Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it. [ obvious exits: S W ] * HP:Beaten SP:Fading MV:Strong > k dark w They aren't here. k dark * HP:Beaten SP:Fading MV:Strong > k dark Overhanging Rocks The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently. and zoon cheddar is zooms home. was a great fight peeps -------------------------------------------------------------------------------- Cidwes Joined: Apr 11, 2003 From: Cairhien Posted: 2004-02-15 03:34 -------------------------------------------------------------------------------- That really was fun pk. I don't get to pk in the waste often, so I was a bit rusty. I would like to know why you guys didn't even try to use the ways though. I was just waiting for you to zoom there, and tracks just never went that way! Anyways, was very enjoyable. Haven't pk'd at that patty before, glad I knew those trees were there though. Just the amount of aggro's there was unbelievable.. so many oppurtinities to get to the ways just cause of that. Anyways was fun! -------------------------------------------------------------------------------- Otoan Joined: Jun 23, 2003 Posted: 2004-02-15 03:50 -------------------------------------------------------------------------------- good job leading cidwes! agroed helped me once though when i was trying to get to trees and cheddar was following me. [ This Mail was edited by: Otoan on 2004-02-15 03:51 ] -------------------------------------------------------------------------------- Larsiny Joined: Sep 09, 2000 From: California Lovin Posted: 2004-02-15 05:14 -------------------------------------------------------------------------------- We stuck around because we wanted pk. To see if you actually had the huevos to hit us with a channie and heron user. 2 things cost us the fight: 1) Batter was a bit impatient and walked us into the humans just as they were about to hit. That took a lot of my hps, from healthy to batt. 200+ hps gone in a very bad move. With the hps, I could've continued buffing the channie and bashing her, keeping her out of the fight, which I thought I was doing fairly okay with anyways. We also could've fled off and let mobs buff sooner. 2) Unyr's link problems. That image of unyr in the log pking isn't because he's an idiot and gonna sit there against a heron user and channie. He was having link problems all night, also delayed him and cheddar getting to us. The combination of those two things cost us the fight. If one or both had gone differently, we'd be walking out of there with a heron and lots of heads. Enjoy this victory for now, we'll get you next time. [ This Mail was edited by: Larsiny on 2004-02-15 05:17 ] -------------------------------------------------------------------------------- Merlyn Joined: Sep 15, 2001 From: NJ Posted: 2004-02-15 06:24 -------------------------------------------------------------------------------- ahh when i was a young lad i ate 12 dozen huevos every day! -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: In your base, killing your dudes :) Posted: 2004-02-15 12:51 -------------------------------------------------------------------------------- I thought everyone played with Brief on... -------------------------------------------------------------------------------- Bin Joined: Jan 11, 2003 Posted: 2004-02-15 13:56 -------------------------------------------------------------------------------- I'm glad someone like Reshad has a heron. He doesn't pk safely with it, he goes for the kills. Glad to see you with a heron Reshad. -------------------------------------------------------------------------------- Otoan Joined: Jun 23, 2003 Posted: 2004-02-15 15:56 -------------------------------------------------------------------------------- yea reshad was great there didn't get out when he was low and regroup at them trees. he got the kills. cidwes did the leading. melyssan did the wvd. i just went because i didn't know the way back.... -------------------------------------------------------------------------------- Unyr Joined: Mar 28, 2001 Posted: 2004-02-15 18:40 -------------------------------------------------------------------------------- I lost link again just as we came into the zone. Sucks mostly cause those guys were trying to save. Sorry guys -------------------------------------------------------------------------------- Partisan Joined: Jul 21, 2001 From: New Jersey, beeeeeeeeeeeeeeeeeeeeeeyotch Posted: 2004-02-15 20:26 -------------------------------------------------------------------------------- Holy wow, what kind of budget client do you use? That log is like 8 pages of spaces. -------------------------------------------------------------------------------- Otoan Joined: Jun 23, 2003 Posted: 2004-02-15 22:25 -------------------------------------------------------------------------------- i had the same log on word it was 50 pages long but that was unedited so probably had alot of spamming, who, where, stat, score, looking at eq, looking in pack, in sack, etc. etc. i just can't stop typing. and i have brief mode on too [ This Mail was edited by: Otoan on 2004-02-15 22:25 ] -------------------------------------------------------------------------------- Edaeton Joined: Oct 21, 2003 Posted: 2004-02-16 17:50 -------------------------------------------------------------------------------- thought i'd throw on my little bit, pk fun in the waste(lands) was a great day for pk, especially the first part in the morning, and although a nice regroup 30 minutes or so later of a fleeing human bunch was able to smash most of the trollocs that showed up it was very even this was firin and me hearing that a Braul was located wastelands, and we thought we'd give him a happy fading present Path Beside a Cave The hard-packed dusty path leads north and south here, past a large hill to the east. A gaping cave entrance opens up right into the side of the hill. Nothing can be seen through the darkness shrouding the cave, but from the looks of the entry-way something lives inside it. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is standing here, riding a warhorse. A raven is here, watching. * R HP:Healthy MV:Strong > Misaine chats 'Anyone on that knows BE zone well ?' * R HP:Healthy MV:Strong > k raven A raven starts following you. A raven stops following you. You strike a raven's body very hard. Yahiko narrates 'e is winding...' Firin leaves north riding a warhorse. * R HP:Healthy MV:Strong - a raven: Beaten > n You strike a raven's left wing into bloody fragments! A raven is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a raven's death cry. n * R HP:Healthy MV:Strong > Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Braul, riding a warhorse. *Troika* is here, fighting a lion. *Braul* is here, fighting a lion, riding a shadow stallion. A lion is here, fighting Braul. A lion is sitting here. * R HP:Healthy MV:Strong > g b [kill dark] You strike *Troika*'s body hard. * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Scratched > *Braul* panics, and attempts to flee! - *Braul* leaves east riding a shadow stallion. = + *Troika* pounds a lion's body into bloody fragments! A lion joins a lion's fight! Troika swiftly dodges a lion's attempt to hit him. * * Firin says 'hi!' + Firin hacks *Troika*'s head very hard. = - - *Troika* panics, and attempts to flee! *Braul* has arrived from the east, riding a shadow stallion. = Your bash at *Troika* sends him sprawling! *Braul* smites Firin's left leg. * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Scratched > *Braul* tickles Firin's body with his smite. A lion barely hits Troika's right foot. You barely strike *Troika*'s right leg. A lion hits Troika's left arm. * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Hurt > l troika Im going to eat your face off... Troika has some small wounds and bruises. *Troika* is using: a rimmed round helmet a thin, black chain a thin, black chain a dust-covered cloak of the whirlwind a backpack a pair of leather half-gauntlets a sungwood bracelet a sungwood bracelet a silver etched shield a bone club (scratched) a set of riveted chainmail leggings a pair of animal-fur boots (used) na* R HP:Healthy MV:Strong - a lion: Wounded - Troika: Hurt > r on wastes Firin hacks *Troika*'s body very hard. A lion tickles Troika's body with his hit. You strike *Troika*'s body hard. A lion tickles Troika's body with his hit. l * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Wounded > You narrate 'on wastes' *Braul* sends Firin sprawling with a powerful bash! * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Wounded > 'Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. *Braul* is here, fighting Firin, riding a shadow stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is sitting here, riding a warhorse. *Troika* is sitting here. A lion is here, fighting Troika. A lion is here, fighting Troika. * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Wounded > 'whats up cb b You say 'whats up' * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Wounded > Mood changed to: Brave Wimpy reset to: 104 hit points. * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Wounded > They already seem to be stunned. * R HP:Healthy MV:Strong - a lion: Wounded - Troika: Wounded > *Troika* leaves east. * R HP:Healthy MV:Strong > *Braul* looks at Firin. b * R HP:Healthy MV:Strong > *Braul* smites Firin's body. A lion tickles Braul's left foot with his hit. A lion joins a lion's fight! Bash who? g * R HP:Healthy MV:Tiring > *Troika* has arrived from the east. b* R HP:Healthy MV:Tiring > [kill dark] You try to strike *Troika*, but he parries successfully. * R HP:Healthy MV:Tiring - Troika: Wounded > b Firin says 'hi matey' - Firin says 'grats on fading ' *Braul* hisses 'nadda' = + * *Braul* snickers softly. * + A lion tickles Braul's body with his hit. A lion barely hits Braul's right arm. *Braul* smites Firin's left arm. = - - = Ruy narrates 'no...n of fd is winding/dusty' Your bash at *Troika* sends him sprawling! * R HP:Healthy MV:Tiring - Troika: Wounded > *Braul* hisses 'thanks ' * R HP:Healthy MV:Tiring - Troika: Wounded > Firin sends *Braul* sprawling with a powerful bash! * R HP:Healthy MV:Tiring - Troika: Wounded > l You strike *Troika*'s body hard. A lion barely tickles Braul's right leg with his hit. A lion tickles Braul's left arm with his hit. Firin hacks *Braul*'s left leg very hard. The day has begun. * R HP:Healthy MV:Strong - Troika: Wounded > Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *Troika* is sitting here *Braul* is sitting here, riding a shadow stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Braul, riding a warhorse. A lion is here, fighting Braul. A lion is here, fighting Braul. * R HP:Healthy MV:Strong - Troika: Wounded > b They already seem to be stunned. * R HP:Healthy MV:Strong - Troika: Wounded > b Frieda narrates 'from FD 3 e with fade 2 vfn 1 fn' They already seem to be stunned. * R HP:Healthy MV:Strong - Troika: Wounded > You strike *Troika*'s body hard. A lion hits Braul's head hard. A lion hits Braul's head hard. Firin hacks *Braul*'s left leg hard. b* R HP:Healthy MV:Strong - Troika: Wounded > Ruy narrates 'east is wastelands' They already seem to be stunned. * R HP:Healthy MV:Strong - Troika: Wounded > b - = + *Braul* panics, and attempts to flee! * *Braul* leaves east riding a shadow stallion. A lion leaves east. * + = - Firin tries to hack *Troika*, but he parries successfully. - = As *Troika* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong - Troika: Wounded > *Troika* sends you sprawling with a powerful bash! * R HP:Scratched MV:Strong - Troika: Wounded > *Troika* pounds your body. A lion tries to hit Troika, but he parries successfully. * R HP:Scratched MV:Strong - Troika: Wounded > *Troika* panics, and attempts to flee! wh* R HP:Scratched MV:Strong - Troika: Wounded > in whine *Troika* leaves east. * R HP:Scratched MV:Strong > whine g Your blood freezes as you hear something's death cry. You whine pitifully. g * R HP:Scratched MV:Strong > Firin leaves east riding a warhorse. You follow Firin. In the Foothills These are the beginnings of the foothills which lead up to the mountains in the distance. They are rocky and rugged, covered in dust and difficult to travel through. A meandering path can be seen, winding its way through the hills and heading mostly north and south. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of a lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is standing here, riding a warhorse. *Troika* is standing here. *Braul* is standing here, riding a shadow stallion. * R HP:Scratched MV:Strong > A lion has arrived from the west. [kill dark] You try to strike *Troika*, but he parries successfully. Firin hacks *Braul*'s left arm very hard. * R HP:Scratched MV:Strong - Troika: Wounded > [kill dark] You do the best you can! * R HP:Scratched MV:Strong - Troika: Wounded > b Yahiko narrates 'oh...' - = + * * + = - *Braul* avoids being bashed by Firin who loses his balance and falls! *Braul* sends Firin sprawling with a powerful bash! - = Your bash at *Troika* sends him sprawling! *Troika* sends you sprawling with a powerful bash! Your bash at *Troika* sends him sprawling! *Troika* sends you sprawling with a powerful bash! Your bash at *Troika* sends him sprawling! *Troika* sends you sprawling with a powerful bash! As *Troika* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Strong > na *Braul* smites Firin's body hard. A lion tries to hit you, but you deflect the blow. * R HP:Scratched MV:Strong - a lion: Wounded > sta Do you not consider fighting as standing? * R HP:Scratched MV:Strong - a lion: Wounded > cmw f Mood changed to: Wimpy Wimpy reset to: 173 hit points. * R HP:Scratched MV:Strong - a lion: Wounded > You panic and attempt to flee! You flee head over heels. Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e In the Foothills These are the beginnings of the foothills which lead up to the mountains in the distance. They are rocky and rugged, covered in dust and difficult to travel through. A meandering path can be seen, winding its way through the hills and heading mostly north and south. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of a lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Braul, riding a warhorse. *Troika* is standing here. *Braul* is here, fighting Firin, riding a shadow stallion. q * R HP:Scratched MV:Strong > *Troika* tries to pound you, but you deflect the blow. * R HP:Scratched MV:Strong - Troika: Wounded > [charge dark] No way! You're fighting for your life! * R HP:Scratched MV:Strong - Troika: Wounded > Firin sends *Braul* sprawling with a powerful bash! * R HP:Scratched MV:Strong - Troika: Wounded > b Ruy narrates 'they prolly smobbing for jinx' * R HP:Scratched MV:Strong - Troika: Wounded > - = Firin hacks *Braul*'s left leg hard. A lion barely tickles Firin's left arm with his hit. + * * + = - - You dodge a bash from *Troika* who loses his balance and falls! = As *Troika* avoids your bash, you topple over and fall to the ground! Firin narrates 'shrug' * R HP:Scratched MV:Strong - Troika: Wounded > A lion tickles Firin's body with his hit. Firin hacks *Braul*'s left arm hard. * R HP:Scratched MV:Strong - Troika: Wounded > nar we're on around wastes b A lion tickles Firin's body with his hit. You try to strike *Troika*, but he parries successfully. You narrate 'we're on around wastes' * R HP:Scratched MV:Strong - Troika: Wounded > - = + *Braul* sends Firin sprawling with a powerful bash! Firin sends *Braul* sprawling with a powerful bash! *Braul* sends Firin sprawling with a powerful bash! *Braul* avoids being bashed by Firin who loses his balance and falls! * * + *Braul* smites Firin's body. *Troika* sends you sprawling with a powerful bash! * R HP:Scratched MV:Strong - Troika: Wounded > *Troika* pounds your body. A lion barely tickles Firin's left hand with his hit. *Braul* smites Firin's right leg. * R HP:Scratched MV:Strong - Troika: Wounded > b *Troika* pounds your body. A lion tickles Firin's right arm with his hit. *Braul* smites Firin's body. *Braul* smites Firin's left leg. * R HP:Hurt MV:Strong - Troika: Wounded > Firin narrates 'could use 1 wastelands I guess' * R HP:Hurt MV:Strong - Troika: Wounded > *Troika* tries to pound you, but you deflect the blow. A lion barely hits Firin's head. - = Ruy narrates 'jinx got no chest as he aint clanned' + * * + = - Firin sends *Braul* sprawling with a powerful bash! - = A lion barely tickles Firin's head with his hit. You strike *Troika*'s body. Firin hacks *Braul*'s right leg hard. As *Troika* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Strong - Troika: Wounded > si You dodge a bash from *Troika* who loses his balance and falls! sigh* R HP:Hurt MV:Strong - Troika: Wounded > cb b A lion tries to hit Firin, but he dodges the attack. You try to strike *Troika*, but he deflects the blow. Firin hacks *Braul*'s right leg. You sigh. * R HP:Hurt MV:Strong - Troika: Wounded > Mood changed to: Brave Wimpy reset to: 104 hit points. * R HP:Hurt MV:Strong - Troika: Wounded > - = + * * + = - A lion barely tickles Firin's left foot with his hit. Firin hacks *Braul*'s left leg. - = Your bash at *Troika* sends him sprawling! * R HP:Hurt MV:Strong - Troika: Wounded > Firin panics, and attempts to flee! * R HP:Hurt MV:Strong - Troika: Wounded > Firin leaves east riding a warhorse. * R HP:Hurt MV:Strong - Troika: Wounded > You strike *Troika*'s body. * R HP:Hurt MV:Strong - Troika: Wounded > *Braul* smites your body. * R HP:Hurt MV:Strong - Troika: Wocmw Echelon narrates 'Scumstab was 4x' cmw * R HP:Hurt MV:Strong - Troika: Wounded > f Mood changed to: Wimpy Wimpy reset to: 173 hit points. Firin has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong - Troika: Wounded > You strike *Troika*'s left hand very hard. A lion tickles Firin's left arm with his hit. PANIC! You couldn't escape! * R HP:Hurt MV:Strong - Troika: Wounded > f You panic and attempt to flee! You dodge a bash from *Braul* who loses his balance and falls! You flee head over heels. Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > e qIn the Foothills These are the beginnings of the foothills which lead up to the mountains in the distance. They are rocky and rugged, covered in dust and difficult to travel through. A meandering path can be seen, winding its way through the hills and heading mostly north and south. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is here, fighting a lion, riding a warhorse. A lion is here, fighting Firin. *Troika* is here, fighting Firin. *Braul* is sitting here, riding a shadow stallion. q * R HP:Hurt MV:Strong > A lion tickles Firin's left leg with his hit. * R HP:Hurt MV:Strong > [charge dark] You struggle to line up your charge... Firin screams loudly! - = + * Firin panics, and attempts to flee! *Braul* clambers to his feet. *Braul* smites your right leg. * Ouch! It appears someone beat you to an attack. Firin leaves east riding a warhorse. * R HP:Hurt MV:Strong - Braul: Wounded > cmw f A lion tries to hit you, but you dodge the attack. You swiftly dodge a lion's attempt to hit you. You tickle *Braul*'s left foot with your strike. *Braul* tries to smite you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Ruy narrates '4x?' Mood changed to: Wimpy Wimpy reset to: 173 hit points. *Troika* pounds your right leg. Agor chats 'anyone want to exp?' * R HP:Hurt MV:Full - Braul: Wounded > Elrad narrates 'he still around, not out east btw.' You panic and attempt to flee! You flee head over heels. Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > cb *Braul* has arrived from the east, riding a shadow stallion. * R HP:Hurt MV:Full > Mood changed to: Brave Wimpy reset to: 104 hit points. * R HP:Hurt MV:Full > g b [kill dark] You strike *Braul*'s left arm hard. * R HP:Hurt MV:Full - Braul: Wounded > *Braul* tries to smite you, but you deflect the blow. Firin has arrived from the east, riding a warhorse. - = + * * A lion has arrived from the east. A lion has arrived from the east. Firin barely hacks *Braul*'s body. + = - - = A lion barely tickles Firin's left foot with his hit. A lion barely tickles Firin's body with his hit. You strike *Braul*'s head very hard. Your bash at *Braul* sends him sprawling! * R HP:Hurt MV:Full - Braul: Battered > Echelon narrates 'crossroads' * R HP:Hurt MV:Full - Braul: Battered > Firin hacks *Braul*'s right arm extremely hard. A lion tickles Firin's body with his hit. A lion barely tickles Firin's left foot with his hit. You strike *Braul*'s body hard. * R HP:Hurt MV:Full - Braul: Battered > l braul Firin narrates 'braul batt' l braul * R HP:Hurt MV:Full - Braul: Battered > Braul has some big nasty wounds and scratches. *Braul* is using: a leather helmet an inky black cloak a backpack a pair of heavy metal gauntlets a great claymore a pair of ebony-steel plate greaves a pair of thick metal boots * R HP:Hurt MV:Full - Braul: Battered > cb Firin barely hacks *Braul*'s left foot. A lion barely hits Firin's left leg. A lion tickles Firin's left leg with his hit. *Braul* tries to smite you, but you parry successfully. You strike *Braul*'s body. cb * R HP:Hurt MV:Full - Braul: Battered > b *Braul* panics, and attempts to flee! * R HP:Hurt MV:Full - Braul: Battered > Mood changed to: Brave Wimpy reset to: 104 hit points. *Braul* leaves north riding a shadow stallion. * R HP:Hurt MV:Full > Bash who? * R HP:Hurt MV:Full > n g *Troika* has arrived from the east. * R HP:Hurt MV:Full > Twist in the Path The path twists to the south and east here, making its way around the rocky foothills. A cold mountain wind blows in from the southeast, tickling the grass and dancing with the dust. Rocks are scattered about the sides of the path, but the path itself is clear and makes for smooth traveling. [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here, riding a shadow stallion. *Braul* leaves south riding a shadow stallion. * R HP:Hurt MV:Full > [kill dark] They aren't here. * R HP:Hurt MV:Full > g g Firin has arrived from the south, riding a warhorse. s * R HP:Hurt MV:Full > g A lion has arrived from the south. A lion has arrived from the south. [kill dark] They aren't here. * R HP:Hurt MV:Full > [kill dark] They aren't here. b * R HP:Hurt MV:Full > Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A lion is here, fighting Troika. *Braul* is standing here, riding a shadow stallion. *Troika* is standing here. * R HP:Hurt MV:Full > [kill dark] You strike *Braul*'s head very hard. *Braul* panics, and attempts to flee! * R HP:Hurt MV:Full - Braul: Battered > *Braul* leaves east riding a shadow stallion. Echelon narrates 'he went patty' - Firin has arrived from the north, riding a warhorse. = Firin leaves south riding a warhorse. You follow Firin. + *e e Firin has arrived from the south, riding a warhorse. g * Firin hacks *Troika*'s body hard. b Cancelled. Firin tries to hack *Troika*, but he parries successfully. A lion tickles Troika's right arm with his hit. A lion has arrived from the north. A lion has arrived from the north. In the Foothills These are the beginnings of the foothills which lead up to the mountains in the distance. They are rocky and rugged, covered in dust and difficult to travel through. A meandering path can be seen, winding its way through the hills and heading mostly north and south. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > [kill dark] They aren't here. * R HP:Hurt MV:Full > Bash who? * R HP:Hurt MV:Full > w g Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A lion is here, fighting Firin. A black maned lion is here, tail twitching. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Troika, riding a warhorse. A lion is here, fighting Troika. *Troika* is here, fighting a lion. b * R HP:Hurt MV:Full > [kill dark] You strike *Troika*'s body hard. * R HP:Hurt MV:Full - a lion: Wounded - Troika: Battered > A lion joins a lion's fight! - *Troika* panics, and attempts to flee! = *Braul* has arrived from the north, riding a shadow stallion. + *Braul* barely smites Firin's body. * *Braul* tickles Firin's body with his smite. A lion tries to hit you, but you deflect the blow. A lion hits Firin's right leg. A lion tries to hit Troika, but he parries successfully. *Troika* avoids being bashed by Firin who loses his balance and falls! *Troika* panics, and attempts to flee! *Troika* leaves east. * *Braul* tickles Firin's left hand with his smite. + =g -b Cancelled. A lion leaves east. [kill dark] You do the best you can! * R HP:Hurt MV:Full - a lion: Healthy > -c =cmw +f Cancelled. A lion tries to hit you, but you parry successfully. A lion barely hits Firin's body. Mood changed to: Wimpy Wimpy reset to: 173 hit points. * R HP:Hurt MV:Full - a lion: Healthy > You panic and attempt to flee! *Braul* sends Firin sprawling with a powerful bash! *Braul* smites Firin's left leg. You flee head over heels. Path Beside a Cave The hard-packed dusty path leads north and south here, past a large hill to the east. A gaping cave entrance opens up right into the side of the hill. Nothing can be seen through the darkness shrouding the cave, but from the looks of the entry-way something lives inside it. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a raven is lying here. The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. c* R HP:Hurt MV:Full > b e Mood changed to: Brave Wimpy reset to: 104 hit points. * R HP:Hurt MV:Full > You can't ride in there. * R HP:Hurt MV:Full > w Alas, you cannot go that way... * R HP:Hurt MV:Full > s nTwist in the Path The dusty path twists around to avoid the larger hills, heading north and east from here. A large rocky hill can be seen rising up to the south. There are also larger, more impenetrable hills beyond the path to the east. A slight breeze blows through, rustling the dry grass and disturbing the dust. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Full > n g Path Beside a Cave The hard-packed dusty path leads north and south here, past a large hill to the east. A gaping cave entrance opens up right into the side of the hill. Nothing can be seen through the darkness shrouding the cave, but from the looks of the entry-way something lives inside it. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a raven is lying here. The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is here, fighting Firin, riding a shadow stallion. A lion is here, fighting Firin. A black maned lion is here, tail twitching. Firin Covalei, Apprentice to Stark Gaidin is sitting here, riding a warhorse. * R HP:Hurt MV:Full > b [kill dark] You strike *Braul*'s right arm very hard. *Braul* panics, and attempts to flee! * R HP:Hurt MV:Full - Firin: Battered - Braul: Beaten > *Braul* leaves south riding a shadow stallion. - A lion joins a lion's fight! You swiftly dodge a lion's attempt to hit you. Firin hacks a lion's body into bloody fragments! A lion barely tickles Firin's head with his hit. = + * Elrad narrates 'meh flocks liking me today' * + = - Firin narrates 'braul beat' Firin panics, and attempts to flee! - *Braul* has arrived from the south, riding a shadow stallion. = Your bash at *Braul* sends him sprawling! * R HP:Hurt MV:Full - a lion: Scratched > You strike a lion's body very hard. A lion tries to hit you, but you deflect the blow. A lion tickles Firin's body with his hit. A lion has arrived from the east. * R HP:Hurt MV:Full - a lion: Hurt > Firin leaves south riding a warhorse. * R HP:Hurt MV:Full - a lion: Hurt > A lion leaves south. A lion leaves east. * R HP:Hurt MV:Full - a lion: Hurt > Firin has arrived from the south, riding a warhorse. * R HP:Hurt MV:Full - a lion: Hurt > Firin hacks *Braul*'s body. * R HP:Hurt MV:Full - a lion: Hurt > *Braul* smites Firin's right arm. Firin hacks *Braul*'s right leg. You strike a lion's head into bloody fragments! A lion tries to hit you, but you deflect the blow. A lion has arrived from the south. A lion has arrived from the east. * R HP:Hurt MV:Full - a lion: Wounded > 'lol A lion leaves north. cm* R HP:Hurt MV:Full - a lion: Wounded > w You say 'lol' *Braul* panics, and attempts to flee! * R HP:Hurt MV:Full - a lion: Wounded > f Mood changed to: Wimpy Wimpy reset to: 173 hit points. cb* R HP:Hurt MV:Full - a lion: Wounded > You panic and attempt to flee! *Braul* leaves north riding a shadow stallion. n A lion tries to hit you, but you parry successfully. You swiftly dodge a lion's attempt to hit you. n nYou flee head over heels. Path Beside a Cave The hard-packed dusty path leads north and south here, past a large hill to the east. A gaping cave entrance opens up right into the side of the hill. Nothing can be seen through the darkness shrouding the cave, but from the looks of the entry-way something lives inside it. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a raven is lying here. The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Mood changed to: Brave Wimpy reset to: 104 hit points. n * R HP:Hurt MV:Full > n Ruy narrates 'uh...where?' Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Firin Covalei, Apprentice to Stark Gaidin is standing here, riding a warhorse. A black maned lion is here, tail twitching. * R HP:Hurt MV:Full > n A lion tries to hit you, but you parry successfully. A lion joins a lion's fight! No way! You're fighting for your life! Firin leaves north riding a warhorse. * R HP:Hurt MV:Full - a lion: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Full - a lion: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Full - a lion: Wounded > No way! You're fighting for your life! cm* R HP:Hurt MV:Full - a lion: Wounded > w f nMood changed to: Wimpy Wimpy reset to: 173 hit points. nar * R HP:Hurt MV:Full - a lion: Wounded > ru You panic and attempt to flee! nar runn A lion tries to hit you, but you parry successfully. A lion joins a lion's fight! nar runnin n n n Yahiko narrates 'yall on orch?' You flee head over heels. Twist in the Path The path twists to the south and east here, making its way around the rocky foothills. A cold mountain wind blows in from the southeast, tickling the grass and dancing with the dust. Rocks are scattered about the sides of the path, but the path itself is clear and makes for smooth traveling. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Zork, riding a warhorse. *Zork* is here, fighting Firin. You narrate 'runnin n' * R HP:Hurt MV:Full > Rugged Hilltop From atop this hill you can see far into the surrounding countryside. There are rugged hills rising up all around, becoming steadily higher and more rugged the further east they go. Even further east the tops of the mountains can be seen, shadowing the land in a long line as they form the Spine of the World. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Rocky Ground This small dip between two hills is composed of dust-covered rocky ground. It looks as though rain visits this area rarely, if ever, but somehow some dry patches of coarse grass manage to maintain their grip on the barren soil. Hills can be seen rising up all around as they head towards the mountains in the distance. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s s g Rugged Hilltop From atop this hill you can see far into the surrounding countryside. There are rugged hills rising up all around, becoming steadily higher and more rugged the further east they go. Even further east the tops of the mountains can be seen, shadowing the land in a long line as they form the Spine of the World. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Twist in the Path The path twists to the south and east here, making its way around the rocky foothills. A cold mountain wind blows in from the southeast, tickling the grass and dancing with the dust. Rocks are scattered about the sides of the path, but the path itself is clear and makes for smooth traveling. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A lion is here, fighting Firin. A lion is here, fighting Firin. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Zork, riding a warhorse. *Zork* is here, fighting Firin. * R HP:Hurt MV:Full > [kill dark] You try to strike *Zork*, but he parries successfully. * R HP:Hurt MV:Full - Firin: Battered - Zork: Healthy > You try to strike *Zork*, but he parries successfully. Firin swiftly dodges a lion's attempt to hit him. A lion tickles Firin's body with his hit. *Zork* pierces Firin's right arm hard. * R HP:Hurt MV:Full - Firin: Battered - Zork: Healthy > c Firin sends *Zork* sprawling with a powerful bash! * R HP:Hurt MV:Full - Firin: Battered - Zork: Scratched > sc *Braul* has arrived from the north, riding a shadow stallion. *Troika* has arrived from the north. scream* R HP:Hurt MV:Full - Firin: Battered - Zork: Scratched > Firin narrates 'nuts zork here' *Braul* tries to smite you, but you parry successfully. * R HP:Hurt MV:Full - Firin: Battered - Zork: Scratched > scream ARRRRRRRRRRGH!!!!! l* R HP:Hurt MV:Full - Firin: Battered - Zork: Scratched > Twist in the Path The path twists to the south and east here, making its way around the rocky foothills. A cold mountain wind blows in from the southeast, tickling the grass and dancing with the dust. Rocks are scattered about the sides of the path, but the path itself is clear and makes for smooth traveling. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Troika* is standing here. *Braul* is here, fighting YOU!, riding a shadow stallion A warhorse is here, stamping his feet impatiently, being ridden by you. A lion is here, fighting Firin. A lion is here, fighting Firin. Firin Covalei, Apprentice to Stark Gaidin is here, fighting Zork, riding a warhorse. *Zork* is sitting here. * R HP:Hurt MV:Full - Firin: Battered - Zork: Scratched > ' You strike *Zork*'s right arm into bloody fragments! A lion tickles Firin's body with his hit. A lion tickles Firin's body with his hit. Firin hacks *Zork*'s body into bloody fragments! A lion has arrived from the north. Firin narrates 'flee' *Troika* barely pounds your body. * R HP:Hurt MV:Full - Firin: Battered - Zork: Hurt > 'you brought Firin narrates 'go n' 'you brought ano* R HP:Hurt MV:Full - Firin: Battered - Zork: Hurt > ther A lion joins a lion's fight! 'you brought another!* R HP:Hurt MV:Full - Firin: Battered - Zork: Hurt > Firin panics, and attempts to flee! *Braul* sends you sprawling with a powerful bash! * R HP:Hurt MV:Full - Firin: Battered - Zork: Hurt > 'you brought another! cmw A lion barely hits your left leg. *Braul* smites your body. A lion barely tickles Firin's body with his hit. A lion barely tickles Firin's left arm with his hit. f* R HP:Hurt MV:Full - Firin: Battered - Zork: Hurt > Elrad narrates 'we blocking gap' * R HP:Hurt MV:Full - Firin: Battered - Zork: Hurt > f n n Firin leaves east riding a warhorse. * R HP:Hurt MV:Full - Zork: Hurt > *Zork* pierces your body hard. *Braul* smites your body. * R HP:Wounded MV:Full - Zork: Hurt > *Zork* pierces your body. A lion tries to hit Braul, but he dodges the attack. A lion tries to hit Troika, but he deflects the blow. A lion barely hits your left arm. *Troika* pounds your body hard. *Braul* smites your body hard. * R HP:Wounded MV:Full - Zork: Hurt > Zork assumes an offensive striking posture. * R HP:Wounded MV:Full - Zork: Hurt > *Zork* looks at you. * R HP:Wounded MV:Full - Zork: Hurt > You say 'you brought another!' Firin narrates 'come wastes' * R HP:Wounded MV:Full - Zork: Hurt > Mood changed to: Wimpy Wimpy reset to: 173 hit points. * R HP:Wounded MV:Full - Zork: Hurt > A lion tries to hit Troika, but he deflects the blow. A lion barely tickles Braul's right arm with his hit. *Zork* tries to pierce you, but you parry successfully. You swiftly dodge a lion's attempt to hit you. *Troika* tries to pound you, but you deflect the blow. *Braul* smites your right hand extremely hard. You try to strike *Zork*, but he parries successfully. You panic and attempt to flee! n n n You flee head over heels. Dusty Path The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Twist in the Path The path twists to the south and east here, making its way around the rocky foothills. A cold mountain wind blows in from the southeast, tickling the grass and dancing with the dust. Rocks are scattered about the sides of the path, but the path itself is clear and makes for smooth traveling. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. *Troika* is here, fighting a lion. *Braul* is here, fighting a lion, riding a shadow stallion. A lion is here, fighting Braul. A lion is here, fighting Troika. *Zork* is standing here. * R HP:Wounded MV:Full > *Zork* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * R HP:Wounded MV:Full - Zork: Hurt > nNo way! You're fighting for your life! * R HP:Wounded MV:Full - Zork: Hurt > n No way! You're fighting for your life! * R HP:Wounded MV:Full - Zork: Hurt > fNo way! You're fighting for your life! f * R HP:Wounded MV:Full - Zork: Hurt > n n A lion joins a lion's fight! A lion barely hits Troika's left leg. You try to strike *Zork*, but he parries successfully. *Zork* tries to pierce you, but you parry successfully. A lion tries to hit Troika, but he parries successfully. A lion tickles Braul's body with his hit. *Zork* tries to pierce you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You are hungry. No way! You're fighting for your life! Vane chats 'anyone selling clay send tells' * R HP:Wounded MV:Fresh - Zork: Hurt > You panic and attempt to flee! *Braul* sends you sprawling with a powerful bash! Elrad narrates 'dont know wastes ' Firin narrates 'come wastes now elrad' *Troika* sends a lion sprawling with a powerful bash! *Braul* panics, and attempts to flee! Troika swiftly dodges a lion's attempt to hit him. *Zork* pierces your right leg. *Troika* pounds a lion's left leg into bloody fragments! A lion tickles Braul's body with his hit. *Braul* leaves south riding a shadow stallion. *Zork* pierces your body hard. You flee head over heels. Rugged Hilltop From atop this hill you can see far into the surrounding countryside. There are rugged hills rising up all around, becoming steadily higher and more rugged the further east they go. Even further east the tops of the mountains can be seen, shadowing the land in a long line as they form the Spine of the World. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rocky Ground This small dip between two hills is composed of dust-covered rocky ground. It looks as though rain visits this area rarely, if ever, but somehow some dry patches of coarse grass manage to maintain their grip on the barren soil. Hills can be seen rising up all around as they head towards the mountains in the distance. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Fresh > Bend In the Path You stand on the edge of the wastelands. The ground is dry and mostly barren but there is more greenery here than deeper in the wastelands. The path bends to the north and east. [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. Foamy spittle hangs from the muzzle of a snarling wolf. * R HP:Wounded MV:Fresh > n n n The Path You are near the southern edge of these desolate wastelands, which offer no real obstacles for the sight and therefore offer great range of vision. The path leads to the south toward the end of the wastelands and to the north to the inner parts of the wastelands. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you and basically we pked around tunneldoor and desolate plains for a good while with zork, zarth, me, firin, and ruy all rather low trying to finish a kill, me bricking a charge on zork and him bricking a stab on me, then a few more from each side came and humans killed 6 or so good times -------------------------------------------------------------------------------- Firin Joined: Mar 20, 2002 From: A deep,dark place called home... Posted: 2004-02-16 18:19 -------------------------------------------------------------------------------- That was more good times, was one of the most fun 2v2 fights I've had in a long time (and that zone just rocks so much for pk, making it even better). If it hadn't been for Zork and traitor lions, who knows how it'd have gone . I was worried for a bit when I saw zork, because I was already floating back and forth between beat/batt, but then I bashed him a nasty one a bit further north. I think all in all 3 more humans and 2 more trollies showed up, and I think me Ruy Zork and Zarth were all crit for about 5 minutes. Pretty good timeses.