LOG: Warder lost in Wastelands? Gwyndaran Joined: Jan 04, 2001 Posted: 2003-08-02 03:50 -------------------------------------------------------------------------------- where * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field * R HP:Hurt MV:Tiring > where * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field * R HP:Hurt MV:Tiring > Reshad narrates 'he weighted down, looted' * R HP:Hurt MV:Tiring > t reshad think they'd chase you wastelands? You tell Reshad 'think they'd chase you wastelands?' * R HP:Hurt MV:Tiring > where k dark Players in your Zone -------------------- Gwyndaran - Before Burned Field where * R HP:Hurt MV:Tiring > Nah... You feel too relaxed to do that.. * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field * R HP:Hurt MV:Tiring > where * R HP:Hurt MV:Tiring > Reshad tells you 'perhaps' where * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > st You stop resting, and stand up. where * R HP:Hurt MV:Tiring > k dark k dark Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > notice They aren't here. * R HP:Hurt MV:Tiring > They aren't here. k dark * R HP:Hurt MV:Tiring > You start paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. k dark * R HP:Hurt MV:Tiring > look They aren't here. * R HP:Hurt MV:Tiring > Nizan narrates 'hehe' k dark * R HP:Hurt MV:Tiring > Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad narrates 'on rad' k dark * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > sc k dark You have 280(371) hit and 157(215) movement points. You have scored 42536059 experience points and 997 quest points. You need 1963941 exp to level and 2003 qp to rank. You have amassed 1017 Turn points to date. You have played 23 days and 14 hours (real time). This ranks you as Gwyndaran the Master Guard [Gaidin 7] (Level 37). You are standing. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark where They aren't here. k dark * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > *Mastacalus* has arrived from the east. You barely strike *Mastacalus*'s body. * R HP:Hurt MV:Tiring - Mastacalus: Wounded > k dark k dark k dark Ok. * R HP:Hurt MV:Tiring - Mastacalus: Wounded > Ok. * R HP:Hurt MV:Tiring - Mastacalus: Wounded > Ok. * R HP:Hurt MV:Tiring - Mastacalus: Wounded > look *Mastacalus* tries to smite you, but you parry successfully. You barely strike *Mastacalus*'s right foot. Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring - Mastacalus: Battered > rem staff wield club You stop using a walking staff. * R HP:Hurt MV:Tiring - Mastacalus: Battered > You wield a bone club. * R HP:Hurt MV:Tiring - Mastacalus: Battered > look Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring - Mastacalus: Battered > k dark k dark You pound *Mastacalus*'s body hard. Saving all threads of this weave of the Wheel. This will take a few moments... k dark Auto-save complete. Ok. Reshad narrates 'south gap' * R HP:Hurt MV:Strong - Mastacalus: Wounded > Ok. k darktacalus: Wounded > *Mastacalus* sends you sprawling with a powerful bash! * R HP:Hurt MV:Strong - Mastacalus: Wounded > k dark notice notice *Mastacalus* stares at the sky. k dark * R HP:Hurt MV:Strong - Mastacalus: Wounded > k dark *Mastacalus* smites your right leg. * R HP:Hurt MV:Strong - Mastacalus: Wounded > nar on masta *Mastacalus* smites your body hard. * R HP:Hurt MV:Strong - Mastacalus: Wounded > Ok. * R HP:Hurt MV:Strong - Mastacalus: Wounded > look Ok. * R HP:Hurt MV:Strong - Mastacalus: Wounded > k dark Ok. * R HP:Hurt MV:Strong - Mastacalus: Wounded > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Strong - Mastacalus: Wounded > k dark You start paying increased attention to your surroundings. * R HP:Hurt MV:Strong - Mastacalus: Wounded > Ok. * R HP:Hurt MV:Strong - Mastacalus: Wounded > Ok. * R HP:Hurt MV:Strong - Mastacalus: Wounded > You narrate 'on masta' * R HP:Hurt MV:Strong - Mastacalus: Wounded > look Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - Mastacalus: Wounded > Ok. * R HP:Hurt MV:Strong - Mastacalus: Wounded > You pound *Mastacalus*'s left leg hard. Ok. * R HP:Hurt MV:Strong - Mastacalus: Battered > Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - Mastacalus: Battered > *Mastacalus* sends you sprawling with a powerful bash! Reshad narrates 'skarn too' * R HP:Hurt MV:Strong - Mastacalus: Battered > *Mastacalus* smites your body. * R HP:Hurt MV:Strong - Mastacalus: Battered > look bash *Mastacalus* panics, and attempts to flee! * R HP:Hurt MV:Strong - Mastacalus: Battered > *Mastacalus* barely smites your left leg. *Mastacalus* leaves north. * R HP:Wounded MV:Strong > k dark k dark k dark look Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k dark Bash who? * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where k dark They aren't here. * R HP:Wounded MV:Strong > Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > n They aren't here. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > Burned Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > n k dark Before Burned Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > w k dark The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > n Curve In the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. k dark * R HP:Wounded MV:Strong > They aren't here. n * R HP:Wounded MV:Strong > k dark Desolate Plains [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > n k dark Edge of the Hill [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > n k dark Desolate Hill [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where Reshad narrates 'dammit eizzil too' * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Desolate Hill * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark k dark They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > A raven has arrived from the east. A raven starts following you. * R HP:Wounded MV:Strong > t reshad come wastealdns * R HP:Wounded MV:Strong > You tell Reshad 'come wastealdns' * R HP:Wounded MV:Strong > k dark where They aren't here. * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Desolate Hill * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > Hachan narrates 'nice!' * R HP:Wounded MV:Strong > reply 1w brokendoor You reply to Reshad '1w brokendoor' * R HP:Wounded MV:Strong > k raven You try.. but your arms are shorter than your dreams... * R HP:Wounded MV:Strong > where look Players in your Zone -------------------- Gwyndaran - Desolate Hill Reshad tells you 'if i can' k dark * R HP:Wounded MV:Strong > Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - Desolate Hill k dark * R HP:Wounded MV:Strong > where k dark They aren't here. k dark * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Hill * R HP:Wounded MV:Strong > sc They aren't here. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > You have 274(371) hit and 168(215) movement points. You have scored 42536865 experience points and 997 quest points. You need 1963135 exp to level and 2003 qp to rank. You have amassed 1017 Turn points to date. You have played 23 days and 14 hours (real time). This ranks you as Gwyndaran the Master Guard [Gaidin 7] (Level 37). You are standing. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark where They aren't here. * R HP:Wounded MV:Strong > k dark where k dark Players in your Zone -------------------- Gwyndaran - Desolate Hill * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > where They aren't here. * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Desolate Hill notice * R HP:Wounded MV:Strong > They aren't here. notice * R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings. where * R HP:Wounded MV:Strong > You start paying increased attention to your surroundings. Reshad tells you 'don't know spams as well as i'd like ,been 3 years' * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Hill * R HP:Wounded MV:Strong > where They aren't here. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. k dark * R HP:Hurt MV:Strong > reply just 1s 1w of e path You reply to Reshad 'just 1s 1w of e path' * R HP:Hurt MV:Strong > k dark where They aren't here. * R HP:Hurt MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong > They aren't here. k dark * R HP:Hurt MV:Strong > They aren't here. k dark * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > k dark They aren't here. k dark * R HP:Hurt MV:Strong > They aren't here. where * R HP:Hurt MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong > notice They aren't here. * R HP:Hurt MV:Strong > notice You stop paying increased attention to your surroundings. k dark * R HP:Hurt MV:Strong > You start paying increased attention to your surroundings. * R HP:Hurt MV:Strong > They aren't here. where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. k dark * R HP:Hurt MV:Strong > k dark They aren't here. where * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > look Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong > Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad narrates 'on eizzil bush' * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong > where k dark Someone bellows 'T iwk[ eOR' Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. k dark * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > e They aren't here. k dark * R HP:Hurt MV:Strong > On the Desolate Hill [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w k dark Desolate Hill [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong > Reshad narrates 'skarn missed bush' * R HP:Hurt MV:Strong > k dark A hound of the shadow tries to hit you, but you parry successfully. You pound a hound of the shadow's left leg into bloody fragments! A hound of the shadow tries to hit you, but you parry successfully. They aren't here. * R HP:Hurt MV:Strong - a hound of the shadow: Hurt > s No way! You're fighting for your life! * R HP:Hurt MV:Strong - a hound of the shadow: Hurt > look Grei narrates 'they have like 5 south gap' where * R HP:Hurt MV:Strong - a hound of the shadow: Hurt > Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A hound of the shadow is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - a hound of the shadow: Hurt > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Hurt > where Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Hurt > where You pound a hound of the shadow's body into bloody fragments! A hound of the shadow tries to hit you, but you parry successfully. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > where where Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > where where Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > where You try to pound a hound of the shadow, but she parries successfully. A hound of the shadow tries to hit you, but you parry successfully. Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. where * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > look Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. where * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A hound of the shadow is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > where Players in your Zone -------------------- Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > Someone bellows 'fNbA hsKw' * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > look Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A hound of the shadow is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > You pound a hound of the shadow's right foreleg into bloody fragments! A hound of the shadow tries to hit you, but you parry successfully. * R HP:Hurt MV:Strong - a hound of the shadow: Wounded > You pound a hound of the shadow's body into bloody fragments! A hound of the shadow tries to hit you, but you deflect the blow. * R HP:Hurt MV:Strong - a hound of the shadow: Battered > You pound a hound of the shadow's body very hard. A hound of the shadow tries to hit you, but you parry successfully. * R HP:Hurt MV:Strong - a hound of the shadow: Battered > Someone bellows 'QkX n rlvQKj`' * R HP:Hurt MV:Strong - a hound of the shadow: Battered > Reshad tells you 'where' * R HP:Hurt MV:Strong - a hound of the shadow: Battered > You pound a hound of the shadow's left foreleg into bloody fragments! A hound of the shadow tries to hit you, but you deflect the blow. k dark * R HP:Hurt MV:Strong - a hound of the shadow: Critical > They aren't here. * R HP:Hurt MV:Strong - a hound of the shadow: Critical > look Desolate Hill The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A hound of the shadow is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - a hound of the shadow: Critical > where Players in your Zone -------------------- Reshad - Desolate Field In the Wastelands Gwyndaran - Desolate Hill You sense shadowspawn nearby. * R HP:Hurt MV:Strong - a hound of the shadow: Critical > Reshad tells you 'am zone' * R HP:Hurt MV:Strong - a hound of the shadow: Critical > You pound a hound of the shadow's body into bloody fragments! A hound of the shadow is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? You feel like you have lost something. Your blood freezes as you hear a hound of the shadow's death cry. * R HP:Hurt MV:Strong > n Alas, you cannot go that way... * R HP:Hurt MV:Strong > k dark They aren't here. where * R HP:Hurt MV:Strong > k dark Players in your Zone -------------------- Reshad - Off the Path Gwyndaran - Desolate Hill You sense shadowspawn nearby. Reshad tells you '3 chasing' * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > k dark k dark k dark They aren't here. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > reply i find s You reply to Reshad 'i find' s * R HP:Hurt MV:Strong > s Edge of the Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Hurt MV:Strong > Desolate Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Hurt MV:Strong > Curve In the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. A raven has arrived from the north. * R HP:Hurt MV:Strong > e s Alas, you cannot go that way... e * R HP:Hurt MV:Strong > The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Hurt MV:Strong > Before Burned Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Hurt MV:Strong > e where A raven starts following you. Burned Field [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. A raven has arrived from the west. * R HP:Hurt MV:Strong > Players in your Zone -------------------- Reshad - Twist In the Path Gwyndaran - Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > s Burned Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. A raven has arrived from the north. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Reshad - Curve in the Path Gwyndaran - Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > w Burned Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Reshad - Desolate Plains Gwyndaran - Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > s Before Burned Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Reshad - Outside a Small Cottage Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Reshad - Outside a Small Cottage Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > reply 1w where You reply to Reshad '1w' * R HP:Hurt MV:Strong > k dark Players in your Zone -------------------- Reshad - Outside a Small Cottage Gwyndaran - Before Burned Field You sense shadowspawn nearby. k dark * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > where k dark Players in your Zone -------------------- Reshad - Outside a Small Cottage Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > k dark where They aren't here. where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Reshad - Deserted Field Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > Players in your Zone -------------------- Reshad - Deserted Field Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > reply all s You reply to Reshad 'all s' * R HP:Hurt MV:Strong > where w Players in your Zone -------------------- Reshad - Withering Plains Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Hurt MV:Strong > The Path [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > where k dark Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - The Path You sense shadowspawn nearby. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - The Path You sense shadowspawn nearby. where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - The Path You sense shadowspawn nearby. * R HP:Hurt MV:Strong > where where Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - The Path You sense shadowspawn nearby. * R HP:Hurt MV:Strong > Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - The Path You sense shadowspawn nearby. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - The Path You sense shadowspawn nearby. * R HP:Hurt MV:Strong > n The Path Through the Wastes [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A raven has arrived from the south. A raven has arrived from the south. * R HP:Hurt MV:Strong > w Below a Hill [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > w where Before A Desolate Hill [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Before A Desolate Hill Reshad - Barren Plains You sense shadowspawn nearby. * R HP:Hurt MV:Strong > e Below a Hill [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A raven has arrived from the west. A raven has arrived from the west. where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Below a Hill Reshad - Barren Plains You sense shadowspawn nearby. n * R HP:Hurt MV:Strong > where Field Beside the Path [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the south. A raven has arrived from the south. * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Field Beside the Path Reshad - Barren Plains You sense shadowspawn nearby. Reshad tells you 'right...' * R HP:Hurt MV:Strong > ex Obvious exits: North - Too dark to tell East - Too dark to tell South - Too dark to tell * R HP:Hurt MV:Strong > where n Players in your Zone -------------------- Gwyndaran - Field Beside the Path Reshad - Barren Plains You sense shadowspawn nearby. n * R HP:Hurt MV:Strong > The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. A raven has arrived from the south. * R HP:Hurt MV:Strong > Desolate Plains [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. A raven has arrived from the south. A raven has arrived from the south. * R HP:Hurt MV:Strong > ex Obvious exits: North - Too dark to tell East - Too dark to tell South - Too dark to tell * R HP:Hurt MV:Strong > n Desolate Plains [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the south. A raven has arrived from the south. * R HP:Hurt MV:Strong > n Bend in the Path [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A trolloc is here, exhorting a group of trolloc raiders. A raven has arrived from the south. A raven has arrived from the south. * R HP:Hurt MV:Strong > w Curve in the Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > s w The Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A raven has arrived from the north. w * R HP:Hurt MV:Strong > Off the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > Barren Plains [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. A raven has arrived from the east. * R HP:Hurt MV:Strong > s s Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Gwyndaran - Barren Plains Reshad - Desolate Plains You sense shadowspawn nearby. * R HP:Hurt MV:Strong > w k dark Desolate Plains [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Skarn mending a weapon, riding a warhorse. *Skarn* is here, fighting Reshad. *Mastacalus* is here, fighting Reshad. A Ko'bal trolloc is here, fighting Reshad. A Ko'bal trolloc is here, fighting Reshad. A hooved trolloc is here, fighting Reshad. A fade is here, fighting Reshad. A fly is buzzing around here somewhere. A raven has arrived from the east. A raven has arrived from the east. Reshad leaves east riding a warhorse. * R HP:Hurt MV:Strong > A hooved trolloc tries to crush you, but you parry successfully. A Ko'bal trolloc joins a hooved trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A fade joins a Ko'bal trolloc's fight! Ok. * R HP:Hurt MV:Strong - a hooved trolloc: Scratched > *Skarn* tries to stab you, but you parry successfully. * R HP:Hurt MV:Strong - a hooved trolloc: Scratched > flee *Mastacalus* smites your head. You panic and attempt to flee! You flee head over heels. Barren Plains [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Reshad has arrived from the north, riding a warhorse. * R HP:Hurt MV:Strong > k dark They aren't here. Reshad leaves west riding a warhorse. k dark * R HP:Hurt MV:Strong > They aren't here. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Hurt MV:Strong > k dark k dark They aren't here. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > beck You beckon everyone to follow you. * R HP:Hurt MV:Strong > group all Someone is now a member of your group. Someone is now a member of your group. Reshad snickers softly. * R HP:Hurt MV:Strong > where Players in your Zone -------------------- Reshad - Barren Plains Gwyndaran - Barren Plains You sense shadowspawn nearby. * R HP:Hurt MV:Strong > e Off the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Hurt MV:Strong > look Off the Path The plains are mostly dry but there are a few spots where even green plants can be seen offering little color to this otherwise dull landscape. The path can be seen to the east and a small cottage lies north from here, which is the only building in sight. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > s Desolate Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Hurt MV:Strong > A giant scorpion leaves east. A shivering tree tries to hit Reshad, but he dodges the attack. A shivering tree joins a shivering tree's fight! * R HP:Hurt MV:Strong > Reshad says 'already rouped' * R HP:Hurt MV:Strong > A shivering tree tries to hit you, but you deflect the blow. Reshad strikes a shivering tree's crown into bloody fragments! A shivering tree tries to hit Reshad, but he parries successfully. * R HP:Hurt MV:Strong - a shivering tree: Scratched > k tree Ok. * R HP:Hurt MV:Strong - a shivering tree: Scratched > You pound a shivering tree's trunk extremely hard. A shivering tree tries to hit you, but you deflect the blow. Reshad strikes a shivering tree's trunk into bloody fragments! A shivering tree tries to hit Reshad, but he parries successfully. * R HP:Hurt MV:Strong - a shivering tree: Hurt > Reshad looks at you. * R HP:Hurt MV:Strong - a shivering tree: Hurt > You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's trunk into bloody fragments! A shivering tree tries to hit Reshad, but he deflects the blow. * R HP:Hurt MV:Strong - a shivering tree: Hurt > Reshad says 'war tiring' * R HP:Hurt MV:Strong - a shivering tree: Hurt > You pound a shivering tree's roots extremely hard. A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's roots into bloody fragments! A shivering tree tries to hit Reshad, but he parries successfully. * R HP:Scratched MV:Strong - a shivering tree: Hurt > where Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. k dark * R HP:Scratched MV:Strong - a shivering tree: Hurt > look They aren't here. k dark * R HP:Scratched MV:Strong - a shivering tree: Hurt > Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Hurt > where They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Hurt > Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. k dark * R HP:Scratched MV:Strong - a shivering tree: Hurt > look k dark They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Hurt > Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Hurt > notice You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you deflect the blow. Reshad strikes a shivering tree's roots into bloody fragments! A shivering tree tries to hit Reshad, but he deflects the blow. They aren't here. notice * R HP:Scratched MV:Strong - a shivering tree: Wounded > You stop paying increased attention to your surroundings. k dark * R HP:Scratched MV:Strong - a shivering tree: Wounded > You start paying increased attention to your surroundings. * R HP:Scratched MV:Strong - a shivering tree: Wounded > They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Wounded > where Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. look * R HP:Scratched MV:Strong - a shivering tree: Wounded > k dark Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Wounded > They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Wounded > where Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a shivering tree: Wounded > You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's roots into bloody fragments! A shivering tree tries to hit Reshad, but he deflects the blow. * R HP:Scratched MV:Strong - a shivering tree: Wounded > k dark look They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Wounded > Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Wounded > k dark They aren't here. where * R HP:Scratched MV:Strong - a shivering tree: Wounded > Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a shivering tree: Wounded > k dark look They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Wounded > k dark Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Wounded > You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's branch into bloody fragments! A shivering tree tries to hit Reshad, but he deflects the blow. They aren't here. where * R HP:Scratched MV:Strong - a shivering tree: Battered > k dark Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a shivering tree: Battered > They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Battered > look k dark Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Battered > They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Battered > k tree Ok. k tree * R HP:Scratched MV:Strong - a shivering tree: Battered > You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's trunk into bloody fragments! A shivering tree tries to hit Reshad, but he parries successfully. * R HP:Scratched MV:Strong - a shivering tree: Beaten > where Ok. * R HP:Scratched MV:Strong - a shivering tree: Beaten > Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a shivering tree: Beaten > look k tree Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! * R HP:Scratched MV:Strong - a shivering tree: Beaten > k dark Ok. * R HP:Scratched MV:Strong - a shivering tree: Beaten > They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Beaten > k tree k tree Ok. * R HP:Scratched MV:Strong - a shivering tree: Beaten > You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's trunk into bloody fragments! A shivering tree tries to hit Reshad, but he deflects the blow. Ok. * R HP:Scratched MV:Strong - a shivering tree: Beaten > k tree Ok. * R HP:Scratched MV:Strong - a shivering tree: Beaten > look k tree Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting Reshad. A shivering tree is here, fighting YOU! k dark * R HP:Scratched MV:Strong - a shivering tree: Beaten > Ok. * R HP:Scratched MV:Strong - a shivering tree: Beaten > They aren't here. * R HP:Scratched MV:Strong - a shivering tree: Beaten > k tree [ This Mail was edited by: Skarn on 2003-09-04 17:06 ] -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-08-02 03:50 -------------------------------------------------------------------------------- Ok. k dark * R HP:Scratched MV:Strong - a shivering tree: Beaten > k tree You pound a shivering tree's trunk into bloody fragments! A shivering tree tries to hit you, but you parry successfully. Reshad strikes a shivering tree's trunk into bloody fragments! A shivering tree is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? You feel like you have lost something. Your blood freezes as you hear a shivering tree's death cry. They aren't here. Reshad says 'nrad's around too' * R HP:Scratched MV:Strong - a shivering tree: Critical > k dark Ok. * R HP:Scratched MV:Strong - a shivering tree: Critical > They aren't here. look * R HP:Scratched MV:Strong - a shivering tree: Critical > Desolate Field The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. The corpse of a shivering tree is lying here. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shivering tree is here, fighting YOU! k dark * R HP:Scratched MV:Strong - a shivering tree: Critical > k tree They aren't here. Reshad strikes a shivering tree's trunk into bloody fragments! A shivering tree is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? You feel like you have lost something. Your blood freezes as you hear a shivering tree's death cry. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k tree They aren't here. k dark * R HP:Scratched MV:Strong > They aren't here. Reshad says 'eastpath i mean' where * R HP:Scratched MV:Strong > Players in your Zone -------------------- Reshad - Desolate Field Gwyndaran - Desolate Field You sense shadowspawn nearby. k dark * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k tree They aren't here. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > e The Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > e Alas, you cannot go that way... s * R HP:Scratched MV:Strong > Twist In the Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. e * R HP:Scratched MV:Strong > The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > e Curve In the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. Reshad has arrived from the west, riding a warhorse. * R HP:Scratched MV:Strong > s e The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Scratched MV:Strong > Before Burned Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. * R HP:Scratched MV:Strong > e Burned Field [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > where Players in your Zone -------------------- Reshad - Burned Field Gwyndaran - Burned Field You sense shadowspawn nearby. * R HP:Scratched MV:Strong > s e Burned Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Scratched MV:Strong > Alas, you cannot go that way... * R HP:Scratched MV:Strong > w s Burned Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Scratched MV:Strong > Before Burned Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. * R HP:Scratched MV:Strong > e Desolate Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > e Desolate Field [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > s Before Sandy Field [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Scratched MV:Strong > e Sandy Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. * R HP:Scratched MV:Strong > e Grassy Plain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > e Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > s Grassy Plain [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Scratched MV:Strong > e At a Willow Tree in the Plains [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A piece of newly cut white willow bark lies on the ground. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > s Grassy Path [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Scratched MV:Strong > s Grassy Plain [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. e * R HP:Scratched MV:Strong > Alas, you cannot go that way... * R HP:Scratched MV:Strong > n e Grassy Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Scratched MV:Strong > Grassy Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > e Bend in Grassy Path [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > n A Rutted Path [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Scratched MV:Strong > n Grassy Track [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A wild dog with matted fur snarls at you. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Scratched MV:Strong > take canoe take canoe You get a small canoe. * R HP:Scratched MV:Strong > You get a small canoe. * R HP:Scratched MV:Strong > say don't kill dogs or boars You say 'don't kill dogs or boars' * R HP:Scratched MV:Strong > where Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Scratched MV:Strong > e e Grassy Track [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A black hawk is here flying around. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > Grassy Track [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. The lone wolf is slinking about in the shadows. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Scratched MV:Strong > n Light Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A black hawk is here flying around. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. A wild dog with matted fur snarls at you. A handsome stag stands here, ready to run. Reshad has arrived from the south, riding a warhorse. * R HP:Scratched MV:Tiring > n Light Forest [ obvious exits: S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Scratched MV:Tiring > i You are carrying: [2] a small canoe a walking staff a leather water flask * R HP:Scratched MV:Tiring > Volo tells you 'sup man?' drop canoe * R HP:Scratched MV:Tiring > drop canoe You drop a small canoe. * R HP:Scratched MV:Tiring > You drop a small canoe. * R HP:Scratched MV:Tiring > where The sun rises. Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > Reshad ponders life, the universe, and everything. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > say here's the run down You say 'here's the run down' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > say 2 trees You say '2 trees' * R HP:Healthy MV:Strong > s Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. A handsome stag stands here, ready to run. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > say water room 1w You say 'water room 1w' * R HP:Healthy MV:Strong > w Light Forest [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog with matted fur snarls at you. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Healthy MV:Strong > w You need a boat to go there. * R HP:Healthy MV:Strong > say see You say 'see' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest Reshad nods in agreement. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest e * R HP:Healthy MV:Strong > Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. A handsome stag stands here, ready to run. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Healthy MV:Strong > say e and s is a square You say 'e and s is a square' * R HP:Healthy MV:Strong > e s Light Forest [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog with matted fur snarls at you. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Healthy MV:Strong > Light Forest [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. Reshad has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > w Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A black hawk with white markings scans for prey. A black hawk is visible flying high in the sky. The lone wolf is slinking about in the shadows. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Healthy MV:Strong > say this is the choke leading back w You say 'this is the choke leading back w' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > w w Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A black hawk is visible flying high in the sky. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Healthy MV:Strong > Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A wild dog with matted fur snarls at you. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Healthy MV:Strong > say n is water You say 'n is water' * R HP:Healthy MV:Strong > where n Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track Reshad says 'a'ight.' * R HP:Healthy MV:Strong > You need a boat to go there. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > say so we wait trees/choke You say 'so we wait trees/choke' where * R HP:Healthy MV:Strong > e Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. A black hawk is visible flying high in the sky. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Healthy MV:Strong > e where Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A black hawk with white markings scans for prey. The lone wolf is slinking about in the shadows. Reshad has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > where where Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track Reshad ponders life, the universe, and everything. * R HP:Healthy MV:Strong > look A handsome stag has arrived from the north. A handsome stag has arrived from the west. A black hawk leaves north. Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > where Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > look where Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > ung Reshad stops following you. You have disbanded the group. * R HP:Healthy MV:Strong > * R HP:Healthy MV:Strong > Reshad says 'hehe a'ight.' * R HP:Healthy MV:Strong > say i got get them You say 'i got get them' where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > dia [dia horse] A warhorse is in excellent condition. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > look where look where The lone wolf leaves west. The day has begun. Lightning starts to show in the sky. Iome narrates 'outside fd ' Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track * R HP:Healthy MV:Strong > Reshad says 'ok' * R HP:Healthy MV:Strong > w w where dia Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A black hawk is visible flying high in the sky. A black hawk is visible flying high in the sky. * R HP:Healthy MV:Strong > Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A wild dog with matted fur snarls at you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - Grassy Track Reshad - Grassy Track * R HP:Healthy MV:Strong > [dia horse] A warhorse is in excellent condition. A warhorse is full. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Gwyndaran - Grassy Track Reshad - Grassy Track * R HP:Healthy MV:Strong > s s A Rutted Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Bend in Grassy Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w w w Grassy Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. w * R HP:Healthy MV:Strong > Grassy Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Grassy Plain [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. * R HP:Healthy MV:Strong > Grassy Plain [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Healthy MV:Strong > where n Players in your Zone -------------------- Gwyndaran - Grassy Plain Reshad - Grassy Track n * R HP:Healthy MV:Strong > Grassy Plain [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. w * R HP:Healthy MV:Strong > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Grassy Plain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w where Sandy Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - Sandy Field * R HP:Healthy MV:Strong > w Before Sandy Field [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Healthy MV:Strong > Desolate Field [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n where Desolate Plains [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - Desolate Plains * R HP:Healthy MV:Strong > s w Desolate Field [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w Desolate Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Healthy MV:Strong > Before Burned Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Healthy MV:Strong > where Burned Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - Burned Field * R HP:Healthy MV:Strong > n where Lieper narrates 'i outside 1n looking for number we are fighting ect' Before Burned Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - Before Burned Field * R HP:Healthy MV:Strong > w The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - The Path * R HP:Healthy MV:Strong > w n Field Beside the Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > n where Desolate Plains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Healthy MV:Tiring > Players in your Zone -------------------- Gwyndaran - Desolate Plains * R HP:Healthy MV:Tiring > n Desolate Plains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Desolate Plains * R HP:Healthy MV:Tiring > n where Bend in the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Healthy MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Path * R HP:Healthy MV:Tiring > w where A Ko'bal trolloc tries to cleave you, but you deflect the blow. A giant scorpion barely hits your body. A rat starts following you. No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Scratched > Players in your Zone -------------------- Gwyndaran - Bend in the Path * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Scratched > flee n A giant scorpion tries to hit you, but you parry successfully. You try to pound a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to cleave you, but you deflect the blow. You panic and attempt to flee! n You flee head over heels. Curve in the Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Desolate Plains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Scratched MV:Tiring > Barren Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A hooved trolloc anxiously stamps its feet. * R HP:Scratched MV:Tiring > e n n Path Leading Through the Wastelands [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Scratched MV:Tiring > Along a Well-Travelled Path [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. where * R HP:Scratched MV:Tiring > k dark notice notice Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > You stop paying increased attention to your surroundings. * R HP:Scratched MV:Tiring > You start paying increased attention to your surroundings. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > look k dark Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > rem club wield staff k dark You stop using a bone club. * R HP:Scratched MV:Tiring > where You wield a walking staff. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > look Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > where k dark k dark They aren't here. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > look They aren't here. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > notice Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > They aren't here. notice * R HP:Scratched MV:Tiring > You stop paying increased attention to your surroundings. k dark * R HP:Scratched MV:Tiring > You start paying increased attention to your surroundings. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > where look Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. where * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > They aren't here. k dark * R HP:Scratched MV:Tiring > look They aren't here. k dark * R HP:Scratched MV:Tiring > Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k dark k dark They aren't here. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k dark k dark They aren't here. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > ex k dark Obvious exits: East - Along a Well-Travelled Path South - Path Leading Through the Wastelands West - Path to Lockshear * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > e Along a Well-Travelled Path [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a horse leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > w k dark Along a Well-Travelled Path [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > where They aren't here. k dark * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. where * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Along a Well-Travelled Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > w k dark Path to Lockshear [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Path to Lockshear You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. ex * R HP:Scratched MV:Tiring > k dark Obvious exits: East - Along a Well-Travelled Path South - Barren Field West - Eastern Path * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Path to Lockshear You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark k dark They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Path to Lockshear You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark k dark They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Path to Lockshear You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k dark w They aren't here. * R HP:Scratched MV:Tiring > k dark Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > e k dark Path to Lockshear [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Path to Lockshear You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > k dark w They aren't here. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. where * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark where They aren't here. * R HP:Scratched MV:Tiring > They aren't here. k dark * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > look They aren't here. * R HP:Scratched MV:Tiring > k dark Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > They aren't here. where * R HP:Scratched MV:Tiring > k dark k dark k dark Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > where They aren't here. * R HP:Healthy MV:Strong > They aren't here. k dark * R HP:Healthy MV:Strong > Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Healthy MV:Strong > k dark k dark where They aren't here. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Eastern Path You sense shadowspawn nearby. * R HP:Healthy MV:Strong > They aren't here. k dark * R HP:Healthy MV:Strong > notice They aren't here. notice * R HP:Healthy MV:Strong > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > k dark You start paying increased attention to your surroundings. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > look k dark Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-08-02 03:51 -------------------------------------------------------------------------------- * R HP:Healthy MV:Strong > k dark They aren't here. * R HP:Healthy MV:Strong > k dark They aren't here. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > k dark k dark They aren't here. *Eizzil* has arrived from the north. * R HP:Healthy MV:Strong > k dark You tickle *Eizzil*'s right hand with your strike. * R HP:Healthy MV:Strong - Eizzil: Scratched > Ok. * R HP:Healthy MV:Strong - Eizzil: Scratched > look k dark Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > Ok. look * R HP:Healthy MV:Strong - Eizzil: Scratched > Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look *Eizzil* tries to blast you, but you parry successfully. You strike *Eizzil*'s right arm. * R HP:Healthy MV:Strong - Eizzil: Scratched > Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look You barely strike *Eizzil*'s head. * R HP:Healthy MV:Strong - Eizzil: Scratched > Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Reshad tells you 'sick place' * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > You dodge a bash from *Eizzil* who loses his balance and falls! * R HP:Healthy MV:Strong - Eizzil: Scratched > look You barely strike *Eizzil*'s right leg. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Scratched > look *Eizzil* tries to blast you, but you parry successfully. You strike *Eizzil*'s left arm very hard. * R HP:Healthy MV:Strong - Eizzil: Hurt > Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look *Eizzil* tries to blast you, but you deflect the blow. You barely strike *Eizzil*'s head. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Skarn* is standing here. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. You sense a hidden life form in the area... *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong - Eizzil: Hurt > flee You panic and attempt to flee! You strike *Eizzil*'s head. You flee head over heels. Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here, exhorting a group of trolloc raiders. A fly is buzzing around here somewhere. * R HP:Healthy MV:Strong > *Eizzil* has arrived from the north. w * R HP:Healthy MV:Strong > *Eizzil* tries to blast you, but you parry successfully. * R HP:Healthy MV:Strong - Eizzil: Hurt > No way! You're fighting for your life! * R HP:Healthy MV:Strong - Eizzil: Hurt > look Outside a Small Cottage To the south lies a small cottage and beside it stands the only tree in sight, though something so pitiful and small can hardly even be called a tree. A small path has been cleared to lead to the cottage and near the cottage there are small pieces of pavement on the ground, though they are all badly cracked. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. *Skarn* is standing here. *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here, exhorting a group of trolloc raiders. A fly is buzzing around here somewhere. * R HP:Healthy MV:Strong - Eizzil: Hurt > A Ko'bal trolloc joins Eizzil's fight! A giant scorpion barely tickles Eizzil's body with his hit. A giant scorpion tickles Eizzil's right leg with his hit. A Ko'bal trolloc tries to cleave you, but you deflect the blow. You tickle *Eizzil*'s left hand with your strike. *Eizzil* tries to blast you, but you parry successfully. * R HP:Healthy MV:Strong - Eizzil: Hurt > flee You panic and attempt to flee! You flee head over heels. Barren Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > k dark k dark They aren't here. * R HP:Healthy MV:Tiring > They aren't here. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Barren Field You sense shadowspawn nearby. k dark * R HP:Healthy MV:Tiring > k dark They aren't here. look * R HP:Healthy MV:Tiring > k dark They aren't here. * R HP:Healthy MV:Tiring > Barren Field This field seems to have been plowed in the past but now the land is barren. The dry ground is fissured and some insects have made their home in these fissures. There is an old cracked sign lying on the ground partly covered with dirt. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > k dark They aren't here. * R HP:Healthy MV:Tiring > They aren't here. *Eizzil* has arrived from the west. * R HP:Healthy MV:Tiring > where k dark Players in your Zone -------------------- Gwyndaran - Barren Field You sense shadowspawn nearby. k dark * R HP:Healthy MV:Tiring > You try to strike *Skarn*, but he parries successfully. * R HP:Healthy MV:Tiring - Skarn: Scratched > Ok. *Eizzil* tries to blast you, but you parry successfully. * R HP:Healthy MV:Tiring - Skarn: Scratched > look *Eizzil* tries to blast you, but you deflect the blow. *Skarn* tries to stab you, but you deflect the blow. You try to strike *Skarn*, but he deflects the blow. A Ko'bal trolloc has arrived from the west. A giant scorpion has arrived from the west. Barren Field This field seems to have been plowed in the past but now the land is barren. The dry ground is fissured and some insects have made their home in these fissures. There is an old cracked sign lying on the ground partly covered with dirt. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! *Skarn* is here, fighting YOU! *Eizzil* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. flee You panic and attempt to flee!rn: Scratched > You flee head over heels. Path to Lockshear [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w s Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Tiring > Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here, exhorting a group of trolloc raiders. A fly is buzzing around here somewhere. * R HP:Healthy MV:Tiring > e s A Ko'bal trolloc tries to cleave you, but you deflect the blow. A giant scorpion tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Healthy MV:Tiring - a Ko'bal trolloc: Healthy > No way! You're fighting for your life! * R HP:Healthy MV:Tiring - a Ko'bal trolloc: Healthy > flee s You panic and attempt to flee! A giant scorpion barely hits your right arm. A Ko'bal trolloc tries to cleave you, but you deflect the blow. You flee head over heels. Deserted Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > s The Wastelands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A hooved trolloc anxiously stamps its feet. A fade is stalking in the darkness. * R HP:Scratched MV:Tiring > s Barren Plains [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Tiring > where k dark Players in your Zone -------------------- Gwyndaran - Barren Plains You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Barren Plains You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > A Ko'bal trolloc has arrived from the north. A giant scorpion has arrived from the north. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Barren Plains You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark You strike a Ko'bal trolloc's right hand hard. e * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy > flee e You panic and attempt to flee! A giant scorpion tries to hit you, but you deflect the blow. A rabbit leaves north. A Ko'bal trolloc barely tickles your left leg with his cleave. You flee head over heels. The Wastelands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A hooved trolloc anxiously stamps its feet. A fade is stalking in the darkness. Backyard of the Small Cottage [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Backyard of the Small Cottage You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > s Off the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > s Desolate Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a shivering tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Desolate Field You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > e The Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - The Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > s Twist In the Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > where * R HP:Healthy MV:Strong > A Ko'bal trolloc has arrived from the north. A giant scorpion has arrived from the north. You strike a Ko'bal trolloc's body. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Scratched > where You strike a Ko'bal trolloc's head hard. A giant scorpion tries to hit you, but you parry successfully. A Ko'bal trolloc tries to cleave you, but you parry successfully. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. k dark * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > look Ok. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > Twist In the Path The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > Ok. look * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > Twist In the Path The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > Ok. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > You strike a Ko'bal trolloc's body. A giant scorpion tries to hit you, but you parry successfully. A Ko'bal trolloc tries to cleave you, but you deflect the blow. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > where Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > look k dark Twist In the Path The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > Ok. * R HP:Healthy MV:Strong - a Ko'bal trolloc: Hurt > k dark You strike a Ko'bal trolloc's left leg hard. A giant scorpion tries to hit you, but you deflect the blow. A Ko'bal trolloc barely cleaves your right leg. Ok. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > where k dark Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Ok. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > where Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Ok. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > where You try to strike a Ko'bal trolloc, but he parries successfully. A giant scorpion tries to hit you, but you deflect the blow. A Ko'bal trolloc tries to cleave you, but you parry successfully. Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > look Twist In the Path The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > where Ok. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > k dark Ok. where * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > k dark You try to strike a Ko'bal trolloc, but he parries successfully. A giant scorpion tries to hit you, but you parry successfully. A Ko'bal trolloc tries to cleave you, but you deflect the blow. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Ok. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > where Players in your Zone -------------------- Gwyndaran - Twist In the Path You sense shadowspawn nearby. k dark * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > *Mastacalus* leaves south. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Ok. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > look Twist In the Path The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > look *Mastacalus* smites your left arm. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > *Mastacalus* smites your right leg. You try to strike a Ko'bal trolloc, but he deflects the blow. A giant scorpion tries to hit you, but you parry successfully. A Ko'bal trolloc tries to cleave you, but you parry successfully. Twist In the Path The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Mastacalus* is here, fighting YOU! A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > flee You panic and attempt to flee! You flee head over heels. The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > s A Ko'bal trolloc has arrived from the west. A giant scorpion has arrived from the west. Field Beside the Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. e * R HP:Scratched MV:Tiring > The Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > s e The Path Through the Wastes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - The Path Through the Wastes You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - The Path Through the Wastes You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark where They aren't here. * R HP:Scratched MV:Tiring > k dark A Ko'bal trolloc has arrived from the west. A giant scorpion has arrived from the west. Players in your Zone -------------------- Gwyndaran - The Path Through the Wastes You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > You strike a Ko'bal trolloc's left leg hard. * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Wounded > s flee No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Wounded > s A giant scorpion has arrived from the south. A giant scorpion tries to hit you, but you parry successfully. A giant scorpion tries to hit you, but you deflect the blow. You strike a Ko'bal trolloc's body. A giant scorpion tries to hit you, but you parry successfully. A Ko'bal trolloc tries to cleave you, but you deflect the blow. You panic and attempt to flee! You flee head over heels. Below a Hill [ obvious exits: N E W ] There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Scratched MV:Tiring > e The Path Through the Wastes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Scratched MV:Tiring > s e The Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Before Burned Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > k dark They aren't here. where * R HP:Scratched MV:Tiring > A giant scorpion has arrived from the west. k dark * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Gwyndaran - Before Burned Field You sense shadowspawn nearby. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > look A Ko'bal trolloc has arrived from the west. A giant scorpion has arrived from the west. Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A giant scorpion is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Scratched MV:Tiring > k dark You try to strike a Ko'bal trolloc, but he parries successfully. Reshad narrates 'on gwyn' * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Wounded > Ok. * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Wounded > You strike a Ko'bal trolloc's body hard. A giant scorpion tries to hit you, but you parry successfully. You swiftly dodge a Ko'bal trolloc's attempt to cleave you. A giant scorpion tries to hit you, but you deflect the blow. look * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Wounded > flee Before Burned Field The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A giant scorpion is here, fighting YOU! A Ko'bal trolloc is here, fighting YOU! A giant scorpion is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Tiring - a Ko'bal trolloc: Wounded > e You panic and attempt to flee! e You flee head over heels. Burned Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Burned Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > Reshad narrates 'weaver too' * R HP:Scratched MV:Tiring > n e Burned Field [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > w s s Before Burned Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Burned Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here, exhorting a group of trolloc raiders. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Scratched MV:Tiring > Before Burned Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > A giant scorpion has arrived from the north. A Ko'bal trolloc has arrived from the north. A giant scorpion has arrived from the north. * R HP:Scratched MV:Tiring > e e Desolate Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Scratched MV:Tiring > Desolate Field [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > s s s Before Sandy Field [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > e e e Sandy Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Grassy Plain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. * R HP:Scratched MV:Tiring > e e Grassy Plain [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. An elk doe nibbles on some greenery. Nizan narrates 'I heard he was way cool' * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > nar coming s You narrate 'coming' * R HP:Scratched MV:Tiring > Grassy Plain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > change mood brave change posture offensive Mood changed to: Brave * R HP:Scratched MV:Tiring > Posture changed to: Offensive * R HP:Scratched MV:Tiring > rem staff wield club You stop using a walking staff. * R HP:Scratched MV:Tiring > e You wield a bone club. * R HP:Scratched MV:Tiring > e Grassy Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. * R HP:Scratched MV:Tiring > Grassy Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > e Bend in Grassy Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n n A Rutted Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad narrates 'bleh' * R HP:Scratched MV:Tiring > Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Weaver* is standing here. The lone wolf is slinking about in the shadows. A wild dog with matted fur snarls at you. *Braul* blasts your head very hard. * R HP:Hurt MV:Tiring - Braul: Scratched > flee PANIC! You couldn't escape! * R HP:Hurt MV:Tiring - Braul: Scratched > flee The lone wolf tries to hit Weaver, but he parries successfully. Weaver swiftly dodges a wild dog's attempt to hit him. A wild dog tries to hit Weaver, but he dodges the attack. *Weaver* tries to slash the lone wolf, but he deflects the blow. The lone wolf tries to hit Weaver, but he deflects the blow. You pound *Braul*'s body hard. Your heartbeat calms down more as you feel less panicked. PANIC! You couldn't escape! -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-08-02 03:52 -------------------------------------------------------------------------------- * R HP:Scratched MV:Tiring - Braul: Scratched > change mood wimpy change posture defensive Mood changed to: Wimpy * R HP:Scratched MV:Tiring - Braul: Scratched > flee *Weaver* slashes the lone wolf's body into bloody fragments! Posture changed to: Defensive You panic and attempt to flee!raul: Scratched > *Braul* sends you sprawling with a powerful bash! A wild dog tries to hit Weaver, but he dodges the attack. *Weaver* slashes the lone wolf's body into bloody fragments! The lone wolf tries to hit Weaver, but he deflects the blow. *Braul* tries to blast you, but you deflect the blow. *Braul* gets a raw side of meat from a backpack. *Braul* gets a raw side of meat from a backpack. *Braul* eats a raw side of meat. *Braul* eats a raw side of meat. *Weaver* slashes the lone wolf's body into bloody fragments! Weaver swiftly dodges a wild dog's attempt to hit him. *Weaver* slashes the lone wolf's left foreleg into bloody fragments! The lone wolf tries to hit Weaver, but he parries successfully. You pound *Braul*'s left leg. *Braul* tries to blast you, but you deflect the blow. You flee head over heels. A Rutted Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n e Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Weaver* is here, fighting the lone wolf. The lone wolf is here, fighting Weaver. A wild dog is here, fighting Weaver. *Braul* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Tiring - Braul: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - Braul: Hurt > flee You panic and attempt to flee! Weaver swiftly dodges a wild dog's attempt to hit him. *Weaver* tries to slash the lone wolf, but he parries successfully. The lone wolf tries to hit Weaver, but he parries successfully. *Weaver* slashes the lone wolf's body into bloody fragments! You flee head over heels. A Rutted Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n e Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. *Braul* is standing here. *Weaver* is here, fighting the lone wolf. The lone wolf is here, fighting Weaver. A wild dog is here, fighting Weaver. * R HP:Scratched MV:Tiring > Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. * R HP:Scratched MV:Tiring > e Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Scratched MV:Tiring > where Players in your Zone -------------------- Gwyndaran - Grassy Track Reshad - Light Forest You sense shadowspawn nearby. * R HP:Scratched MV:Tiring > n Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. *Carnage* is here, fighting a wild dog. A wild dog is here, fighting Carnage. A wild dog is here, fighting Carnage. A cute brown deer eyes you nervously. A black hawk is here flying around. A handsome stag stands here, ready to run. n * R HP:Scratched MV:Tiring > Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Scratched MV:Tiring > s k dark k dark k dark Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. *Carnage* is here, fighting a wild dog. A wild dog is here, fighting Carnage. A wild dog is here, fighting Carnage. A cute brown deer eyes you nervously. A black hawk is here flying around. A handsome stag stands here, ready to run. Reshad barely strikes *Carnage*'s left foot. * R HP:Scratched MV:Tiring > k dark You pound *Carnage*'s body very hard. * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > k dark k dark Ok. * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Wounded - Carnage: Hurt > You pound *Carnage*'s body hard. A black hawk leaves east. Reshad strikes *Carnage*'s body. A wild dog tickles Carnage's body with his hit. *Carnage* hacks a wild dog's body into bloody fragments! A wild dog tickles Carnage's body with his hit. Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > k dark Ok. * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > Ok. * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > k dark Ok. * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > s Reshad starts following you. * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > No way! You're fighting for your life! k dark * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Beaten - Carnage: Hurt > k dark You barely pound *Carnage*'s right foot. Reshad strikes *Carnage*'s left arm hard. A wild dog hits Carnage's body. *Carnage* hacks a wild dog's right foreleg into bloody fragments! A wild dog is mortally wounded, and will die soon, if not aided. Ok. k dark * R HP:Scratched MV:Tiring - a wild dog: Incapacitated - Carnage: Wounded > Ok. * R HP:Scratched MV:Tiring - a wild dog: Incapacitated - Carnage: Wounded > Ok. * R HP:Scratched MV:Tiring - a wild dog: Incapacitated - Carnage: Wounded > k dark k dark Ok. * R HP:Scratched MV:Tiring - a wild dog: Incapacitated - Carnage: Wounded > Ok. * R HP:Scratched MV:Tiring - a wild dog: Incapacitated - Carnage: Wounded > group all Reshad is now a member of your group. A rat is now a member of your group. A raven is now a member of your group. A raven is now a member of your group. k dark * R HP:Scratched MV:Tiring - a wild dog: Incapacitated - Carnage: Wounded > You pound *Carnage*'s body very hard. Reshad strikes *Carnage*'s left leg. A wild dog tickles Carnage's body with his hit. *Carnage* hacks a wild dog's right foreleg into bloody fragments! A wild dog is dead! R.I.P. Your blood freezes as you hear a wild dog's death cry. * R HP:Scratched MV:Tiring - Carnage: Wounded > s Ok. k dark * R HP:Scratched MV:Tiring - Carnage: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - Carnage: Wounded > s Ok. *Carnage* looks at you. * R HP:Scratched MV:Tiring - Carnage: Wounded > k dark No way! You're fighting for your life! s * R HP:Scratched MV:Tiring - Carnage: Wounded > Ok. *Carnage* tries to hack you, but you deflect the blow. k dark * R HP:Scratched MV:Tiring - Carnage: Wounded > No way! You're fighting for your life! s * R HP:Scratched MV:Tiring - Carnage: Wounded > Ok. k dark * R HP:Scratched MV:Tiring - Carnage: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - Carnage: Wounded > s Ok. * R HP:Scratched MV:Tiring - Carnage: Wounded > No way! You're fighting for your life! k dark * R HP:Scratched MV:Tiring - Carnage: Wounded > s You pound *Carnage*'s body very hard. A brown deer leaves north. Reshad strikes *Carnage*'s body. A wild dog tickles Carnage's right foot with his hit. Ok. k dark * R HP:Scratched MV:Tiring - Carnage: Wounded > No way! You're fighting for your life! *Braul* has arrived from the east. * R HP:Scratched MV:Tiring - Carnage: Wounded > Ok. *Braul* tries to blast Reshad, but he parries successfully. *Weaver* tries to slash Reshad, but he deflects the blow. * R HP:Scratched MV:Tiring - Carnage: Wounded > look k dark Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. *Braul* is here, fighting Reshad. *Weaver* is here, fighting Reshad. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Carnage mending a weapon, riding a warhorse. *Carnage* is here, fighting YOU! A wild dog is here, fighting Carnage. A handsome stag stands here, ready to run. * R HP:Scratched MV:Tiring - Carnage: Wounded > Ok. flee You panic and attempt to flee!arnage: Wounded > *Carnage* sends you sprawling with a powerful bash! A handsome stag leaves east. *Weaver* tries to slash Reshad, but he parries successfully. *Carnage* hacks your right foot into bloody fragments! Reshad barely strikes *Carnage*'s head. A wild dog tickles Carnage's body with his hit. *Weaver* tries to slash Reshad, but he deflects the blow. Reshad avoids being bashed by *Braul* who loses his balance and falls! You flee head over heels. Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A black hawk is here flying around. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Hurt MV:Tiring > k dark k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > s k dark Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. k dark * R HP:Hurt MV:Tiring > where They aren't here. k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Light Forest You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > w They aren't here. * R HP:Hurt MV:Tiring > Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A handsome stag stands here, ready to run. k dark * R HP:Hurt MV:Tiring > *Braul* has arrived from the north. * R HP:Hurt MV:Tiring > You pound *Braul*'s head hard. *Weaver* tries to slash Reshad, but he deflects the blow. * R HP:Hurt MV:Tiring - Braul: Hurt > e *Weaver* tries to slash Reshad, but he parries successfully. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Braul: Hurt > Reshad panics, and attempts to flee! * R HP:Hurt MV:Tiring - Braul: Hurt > look Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. *Braul* is here, fighting YOU! *Weaver* is here, fighting Reshad. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. A handsome stag stands here, ready to run. * R HP:Hurt MV:Tiring - Braul: Hurt > change mood wimpy change posture defensive Reshad leaves east riding a warhorse. * R HP:Hurt MV:Tiring - Braul: Hurt > You pound *Braul*'s head hard. Mood changed to: Wimpy *Weaver* tries to slash you, but you parry successfully. * R HP:Hurt MV:Tiring - Braul: Hurt > flee Posture changed to: Defensive * R HP:Hurt MV:Tiring - Braul: Hurt > n You panic and attempt to flee! Reshad has arrived from the east, riding a warhorse. Reshad tries to strike *Weaver*, but he parries successfully. *Weaver* tries to slash you, but you deflect the blow. You dodge a bash from *Braul* who loses his balance and falls! You flee head over heels. Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. *Carnage* is here, fighting a wild dog. A wild dog is here, fighting Carnage. Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Hurt MV:Tiring > k dark k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > nar come trees where You narrate 'come trees' k dark * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Grassy Track You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > s k dark k dark Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A raven is here flying around. *Carnage* is here, fighting a wild dog. A wild dog is here, fighting Carnage. * R HP:Hurt MV:Tiring > k dark You pound *Carnage*'s head. * R HP:Hurt MV:Tiring - a wild dog: Critical - Carnage: Battered > Ok. * R HP:Hurt MV:Tiring - a wild dog: Critical - Carnage: Battered > Ok. * R HP:Hurt MV:Tiring - a wild dog: Critical - Carnage: Battered > k dark Ok. k dark * R HP:Hurt MV:Tiring - a wild dog: Critical - Carnage: Battered > Reshad strikes *Carnage*'s right leg. * R HP:Hurt MV:Tiring - a wild dog: Critical - Carnage: Battered > k dark Reshad strikes *Carnage*'s body. You pound *Carnage*'s right arm. *Carnage* hacks a wild dog's head into bloody fragments! A wild dog is dead! R.I.P. Your blood freezes as you hear a wild dog's death cry. Ok. * R HP:Hurt MV:Tiring - Carnage: Battered > Ok. k dark * R HP:Hurt MV:Tiring - Carnage: Battered > Ok. k dark * R HP:Hurt MV:Tiring - Carnage: Battered > *Carnage* tries to hack you, but you deflect the blow. * R HP:Hurt MV:Tiring - Carnage: Battered > look Ok. * R HP:Hurt MV:Tiring - Carnage: Battered > k dark Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad Paay'nar, Descendant of Haplo is here, fighting Carnage mending a weapon, riding a warhorse. A raven is here flying around. *Carnage* is here, fighting YOU! * R HP:Hurt MV:Tiring - Carnage: Battered > Ok. k dark * R HP:Hurt MV:Tiring - Carnage: Battered > k dark Ok. * R HP:Hurt MV:Tiring - Carnage: Battered > Ok. *Braul* has arrived from the south. * R HP:Hurt MV:Tiring - Carnage: Battered > k dark Reshad strikes *Carnage*'s left arm hard. You pound *Carnage*'s left leg. *Braul* tries to blast Reshad, but he parries successfully. *Weaver* tries to slash Reshad, but he parries successfully. * R HP:Hurt MV:Tiring - Carnage: Battered > Ok. * R HP:Hurt MV:Tiring - Carnage: Battered > look Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. [2] *Braul* is here, fighting Reshad. *Weaver* is here, fighting Reshad. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad Paay'nar, Descendant of Haplo is here, fighting Carnage mending a weapon, riding a warhorse. A raven is here flying around. *Carnage* is here, fighting YOU! * R HP:Hurt MV:Tiring - Carnage: Battered > *Carnage* sends you sprawling with a powerful bash! * R HP:Hurt MV:Tiring - Carnage: Battered > flee *Weaver* tries to slash Reshad, but he parries successfully. *Carnage* hacks your body hard. Reshad strikes *Carnage*'s body. * R HP:Hurt MV:Tiring - Carnage: Battered > *Weaver* tries to slash Reshad, but he deflects the blow. * R HP:Hurt MV:Tiring - Carnage: Battered > Reshad narrates 'ferared' * R HP:Hurt MV:Tiring - Carnage: Battered > *Weaver* tries to slash Reshad, but he deflects the blow. *Carnage* hacks your head very hard. Reshad strikes *Carnage*'s right foot. * R HP:Hurt MV:Tiring - Carnage: Battered > Reshad avoids being bashed by *Braul* who loses his balance and falls! You panic and attempt to flee!e: Battered > *Carnage* panics, and attempts to flee! Reshad swiftly dodges *Weaver*'s attempt to slash him. Reshad strikes *Carnage*'s body. Your heartbeat calms down more as you feel less panicked. Reshad coughs and shivers. *Weaver* stops using a gleaming blacksword. *Weaver* draws a silver sai from a black pair of silver-tooled boots with a flash of steel. *Carnage* leaves west. *Weaver* panics, and attempts to flee! *Weaver* leaves north. You flee head over heels. Light Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Carnage* is standing here. The lone wolf is slinking about in the shadows. * R HP:Hurt MV:Tiring > *Carnage* tries to hack you, but you deflect the blow. * R HP:Hurt MV:Tiring - Carnage: Battered > You pound *Carnage*'s body very hard. The lone wolf barely tickles Carnage's right leg with his hit. *Carnage* tries to hack you, but you deflect the blow. * R HP:Hurt MV:Tiring - Carnage: Beaten > look *Carnage* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Carnage: Beaten > k dark Light Forest Clumps of dead pine needles lie scattered all over the forest floor here. You can make out a small stream through the trees to the west, the swift water babbling over the rocks that run its course. To the east the forest continues on, alive and thriving. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Carnage* is here, fighting YOU! The lone wolf is here, fighting Carnage. * R HP:Hurt MV:Tiring - Carnage: Beaten > k dark Ok. *Carnage* leaves east. k dark * R HP:Hurt MV:Tiring > k dark k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > e n Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. A raven is here flying around. k dark * R HP:Hurt MV:Tiring > Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark k dark They aren't here. * R HP:Hurt MV:Tiring > where They aren't here. * R HP:Hurt MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Light Forest You sense shadowspawn nearby. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark They aren't here. where * R HP:Hurt MV:Tiring > They aren't here. k dark * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Light Forest You sense shadowspawn nearby. k dark * R HP:Hurt MV:Tiring > look They aren't here. k dark * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > change mood brave change posture offensive They aren't here. k dark * R HP:Hurt MV:Tiring > Mood changed to: Brave Reshad has arrived from the south, riding a warhorse. * R HP:Hurt MV:Tiring > where k dark Posture changed to: Offensive * R HP:Hurt MV:Tiring > k dark They aren't here. * R HP:Hurt MV:Tiring > look Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest You sense shadowspawn nearby. k dark * R HP:Hurt MV:Tiring > They aren't here. Reshad stops riding a warhorse. k dark * R HP:Hurt MV:Tiring > They aren't here. *Braul* has arrived from the south. * R HP:Hurt MV:Tiring > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Carnage* is standing here. *Braul* is standing here. *Weaver* is standing here. A warhorse is here, stamping his feet impatiently. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. *Braul* tries to blast Reshad, but he deflects the blow. *Weaver* tries to slash you, but you parry successfully. * R HP:Hurt MV:Tiring - Weaver: Healthy > Ok. * R HP:Hurt MV:Tiring - Weaver: Healthy > bash Ok. *Carnage* hacks your body hard. * R HP:Hurt MV:Tiring - Weaver: Healthy > Ok. - Carnage: Beaten > *Carnage* tries to hack you, but you deflect the blow. The ancient tree tickles Carnage's body with its hit. The ancient tree joins the ancient tree's fight! The ancient tree joins the ancient tree's fight! *Weaver* tries to slash you, but you parry successfully. Reshad tickles *Braul*'s body with his strike. *Braul* tries to blast Reshad, but he parries successfully. Reshad panics, and attempts to flee! - *Weaver* panics, and attempts to flee! = *Weaver* slashes your body hard. * *Carnage* panics, and attempts to flee! = Reshad leaves south. - *Weaver* panics, and attempts to flee! - *Carnage* panics, and attempts to flee! The ancient tree tries to hit Weaver, but he deflects the blow. The ancient tree tries to hit Weaver, but he dodges the attack. The ancient tree barely tickles Carnage's right hand with its hit. You pound *Carnage*'s body hard. *Weaver* gazes deeply at the ancient tree... The ancient tree looks very strange, glaring about with a sense of panic. *Weaver* tries to slash you, but you parry successfully. Your bash at *Carnage* sends him sprawling! As *Weaver* avoids your bash, you topple over and fall to the ground! stand * R HP:Hurt MV:Tiring - Carnage: Beaten > look *Weaver* panics, and attempts to flee! k dark * R HP:Hurt MV:Tiring - Carnage: Beaten > *Weaver* tries to slash you, but you deflect the blow. k dark * R HP:Hurt MV:Tiring - Carnage: Beaten > k dark k dark k dark Weaver assumes a defensive striking posture. * R HP:Hurt MV:Tiring - Carnage: Beaten > k dark *Weaver* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Carnage: Beaten > k dark The ancient tree tries to hit Weaver, but he deflects the blow. The ancient tree mounts an attack against Weaver, but weak nerves get the better of it. The ancient tree hits Carnage's body. *Carnage* tries to hack you, but you parry successfully. You pound *Carnage*'s body. Do you not consider fighting as standing? *Carnage* leaves south. * R HP:Hurt MV:Tiring - Weaver: Healthy > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Weaver* is here, fighting YOU! A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. The ancient tree is here, fighting Weaver. The ancient tree is here, fighting Weaver. * R HP:Hurt MV:Tiring - Weaver: Healthy > Ok. * R HP:Hurt MV:Tiring - Weaver: Healthy > bash Ok. * R HP:Hurt MV:Tiring - Weaver: Healthy > Ok. *Weaver* leaves south. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > s They aren't here. k dark * R HP:Hurt MV:Tiring > Bash who? bash * R HP:Hurt MV:Tiring > Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Weaver* is standing here. *Carnage* is standing here. *Braul* is standing here. *Braul* blasts your body very hard. *Carnage* hacks your body hard. *Weaver* slashes your body hard. * R HP:Wounded MV:Tiring - Braul: Hurt > Ok. *Weaver* slashes your body very hard.althy > *Carnage* tries to hack you, but you parry successfully. You try to pound *Weaver*, but he parries successfully. *Braul* tries to blast you, but you deflect the blow. Reshad tells you 'beat on stream, carnage beat' =change mood wimpy change posture defensive Cancelled. Mood changed to: Wimpy *Weaver* swirls about with a gleaming blacksword, slicing across your body! * R HP:Wounded MV:Tiring - Weaver: Healthy > flee Posture changed to: Defensive You panic and attempt to flee!ver: Healthy > *Mastacalus* has arrived from the east. *Weaver* tries to slash you, but you parry successfully. You flee head over heels. Light Forest [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring > k dark k dark They aren't here. look * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring > *Mastacalus* has arrived from the south. You pound *Mastacalus*'s left arm. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > look A brown deer panics, and attempts to flee! The ancient tree hits Mastacalus's right arm. The ancient tree joins the ancient tree's fight! The ancient tree joins the ancient tree's fight! The ancient tree barely tickles Mastacalus's right hand with its hit. A brown deer panics, and attempts to flee! A brown deer leaves south. The ancient tree barely tickles Mastacalus's body with its hit. The ancient tree tickles Mastacalus's body with its hit. You pound *Mastacalus*'s right arm hard. Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > look Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. k dark * R HP:Wounded MV:Tiring - Mastacalus: Hurt > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > look k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > k dark You dodge a bash from *Mastacalus* who loses his balance and falls! Ok. * R HP:Wounded MV:Tiring - Mastacalus: Hurt > look The ancient tree barely tickles Mastacalus's left leg with its hit. The ancient tree barely tickles Mastacalus's head with its hit. The ancient tree tickles Mastacalus's left leg with its hit. You pound *Mastacalus*'s body hard. Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark look Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > look Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > *Mastacalus* panics, and attempts to flee! Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Wounded > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > The ancient tree barely tickles Mastacalus's body with its hit. The ancient tree barely tickles Mastacalus's right leg with its hit. The ancient tree tickles Mastacalus's left leg with its hit. *Mastacalus* tries to smite you, but you deflect the blow. You pound *Mastacalus*'s body. *Mastacalus* panics, and attempts to flee! Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > look k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. k dark * R HP:Wounded MV:Tiring - Mastacalus: Wounded > Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Wounded > Ok. look * R HP:Wounded MV:Tiring - Mastacalus: Wounded > *Mastacalus* panics, and attempts to flee! Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. look * R HP:Wounded MV:Tiring - Mastacalus: Wounded > *Mastacalus* panics, and attempts to flee! Ok. *Braul* has arrived from the south. k dark * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark Ok. *Braul* tries to blast you, but you parry successfully. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Braul* is here, fighting YOU! *Mastacalus* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. The ancient tree is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > *Mastacalus* panics, and attempts to flee! Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > *Braul* tries to blast you, but you parry successfully. The ancient tree barely hits Mastacalus's right arm. The ancient tree tickles Mastacalus's left leg with its hit. The ancient tree barely tickles Mastacalus's left hand with its hit. You pound *Braul*'s left leg. Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > *Braul* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Braul: Hurt > k dark k dark Ok. *Braul* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Braul: Hurt > k dark *Mastacalus* leaves south. Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > look Ok. k dark * R HP:Wounded MV:Tiring - Braul: Hurt > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Braul* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Wounded MV:Tiring - Braul: Hurt > k dark Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > k dark Ok. *Braul* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Braul: Hurt > k dark Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > look Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > k dark *Braul* tries to blast you, but you parry successfully. You pound *Braul*'s right leg. Ok. k dark * R HP:Wounded MV:Tiring - Braul: Hurt > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Braul* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring - Braul: Hurt > Ok. k dark * R HP:Wounded MV:Tiring - Braul: Hurt > Ok. look * R HP:Wounded MV:Tiring - Braul: Hurt > Ok. *Braul* panics, and attempts to flee! k dark * R HP:Wounded MV:Tiring - Braul: Hurt > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. *Braul* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Wounded MV:Tiring - Braul: Hurt > Ok. k dark * R HP:Wounded MV:Tiring - Braul: Hurt > Ok. * R HP:Wounded MV:Tiring - Braul: Hurt > k dark Ok. *Braul* leaves south. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > look k dark notice They aren't here. * R HP:Wounded MV:Tiring > notice Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > k dark You stop paying increased attention to your surroundings. * R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings. * R HP:Wounded MV:Tiring > where They aren't here. * R HP:Wounded MV:Tiring > They aren't here. look * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Stream's End You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > where They aren't here. k dark * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Stream's End You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring > They aren't here. where * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Stream's End You sense shadowspawn nearby. * R HP:Wounded MV:Tiring > look k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring > where They aren't here. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Stream's End You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring > They aren't here. k dark * R HP:Wounded MV:Tiring > where They aren't here. * R HP:Wounded MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Light Forest Reshad - Stream's End You sense shadowspawn nearby. * R HP:Wounded MV:Tiring > They aren't here. k dark * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > where They aren't here. * R HP:Wounded MV:Tiring > look They aren't here. k dark * R HP:Wounded MV:Tiring > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > k dark Reshad has arrived from the south. Reshad panics, and attempts to flee! Reshad leaves south. where * R HP:Wounded MV:Tiring > k dark look They aren't here. Reshad narrates 'carnage crit' k dark * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Light Forest You sense shadowspawn nearby. Reshad has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > s k carnage s k carnage Your heartbeat calms down more as you feel less panicked. You cough and shiver. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-08-02 03:52 -------------------------------------------------------------------------------- Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is standing here. A cute brown deer eyes you nervously. *Weaver* is standing here. *Carnage* is standing here. Reshad has arrived from the north. A raven has arrived from the north. *Carnage* stares at the sky. * R HP:Wounded MV:Tiring > *Mastacalus* tries to smite Reshad, but he parries successfully. You pound *Carnage*'s right leg hard. * R HP:Wounded MV:Tiring - Carnage: Critical > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Carnage: Critical > Ok. *Carnage* says 'ZXLs' * R HP:Wounded MV:Tiring - Carnage: Critical > *Weaver* tries to slash you, but you parry successfully. look * R HP:Wounded MV:Tiring - Carnage: Critical > Reshad panics, and attempts to flee! * R HP:Wounded MV:Tiring - Carnage: Critical > Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Mastacalus mending a weapon. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is here, fighting Reshad. A cute brown deer eyes you nervously. *Weaver* is here, fighting YOU! *Carnage* is here, fighting YOU! * R HP:Wounded MV:Tiring - Carnage: Critical > *Carnage* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Carnage: Critical > *Weaver* slashes your right leg. You pound *Carnage*'s body hard. Reshad barely strikes *Mastacalus*'s body. Reshad leaves south. *Carnage* leaves east. *Weaver* swirls about with a gleaming blacksword, slicing across your body! * R HP:Wounded MV:Tiring - Weaver: Healthy > flee *Weaver* swirls about with a gleaming blacksword, slicing across your body! You panic and attempt to flee!ver: Healthy > *Braul* leaves south. *Weaver* tries to slash you, but you deflect the blow. *Mastacalus* tries to smite you, but you parry successfully. *Carnage* has arrived from the east. s You flee head over heels. Light Forest [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A black hawk is here flying around. A handsome stag stands here, ready to run. s * R HP:Wounded MV:Tiring > Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring > w Alas, you cannot go that way... * R HP:Wounded MV:Tiring > w Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is here, fighting Reshad. Reshad Paay'nar, Descendant of Haplo is here, fighting Braul mending a weapon. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring > *Braul* tries to blast Reshad, but he parries successfully. Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. * R HP:Wounded MV:Tiring > k carnage k dark They aren't here. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > where k dark Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Grassy Track You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > where Players in your Zone -------------------- Reshad - Light Forest Gwyndaran - Grassy Track You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > e n k carnage Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is here, fighting Reshad. Reshad Paay'nar, Descendant of Haplo is here, fighting Mastacalus mending a weapon. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring > Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A cute brown deer eyes you nervously. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > w k carnage Lindur narrates 'later all' * R HP:Wounded MV:Tiring > Light Forest [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. e * R HP:Wounded MV:Tiring > e They aren't here. k carnage * R HP:Wounded MV:Tiring > s Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A cute brown deer eyes you nervously. * R HP:Wounded MV:Tiring > k carnage Light Forest [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A black hawk is here flying around. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Lieper narrates 'go go go reshad go go go ' Light Forest [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > w Grassy Track [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Mastacalus* is standing here. A handsome stag stands here, ready to run. k carnage * R HP:Wounded MV:Tiring > k dark They aren't here. *Weaver* slashes your body. k dark * R HP:Wounded MV:Tiring - Weaver: Healthy > Hachan narrates 'can someone get a prac reset by drowning...?' *Mastacalus* leaves west. Ok. * R HP:Wounded MV:Tiring - Weaver: Healthy > k dark Ok. look * R HP:Wounded MV:Tiring - Weaver: Healthy > Ok. k dark * R HP:Wounded MV:Tiring - Weaver: Healthy > change mood brave change posture offensive bash Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. *Weaver* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring - Weaver: Healthy > Ok. * R HP:Wounded MV:Tiring - Weaver: Healthy > You try to pound *Weaver*, but he deflects the blow. *Weaver* tries to slash you, but you deflect the blow. Mood changed to: Brave * R HP:Wounded MV:Tiring - Weaver: Healthy > Posture changed to: Offensive *Weaver* swirls about with a gleaming blacksword, slicing across your body! *Weaver* tries to slash you, but you deflect the blow. =* *Weaver* swirls about with a gleaming blacksword, slicing across your body! - *Weaver* tries to slash you, but you parry successfully. Kerpal narrates 'no' - *Weaver* swirls about with a gleaming blacksword, slicing across your body! = Your bash at *Weaver* sends him sprawling! * R HP:Wounded MV:Tiring - Weaver: Scratched > look Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. *Weaver* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring - Weaver: Scratched > You pound *Weaver*'s left leg extremely hard. * R HP:Wounded MV:Tiring - Weaver: Scratched > Wabbafet narrates 'take to chats please' * R HP:Wounded MV:Tiring - Weaver: Scratched > You pound *Weaver*'s body into bloody fragments! * R HP:Wounded MV:Tiring - Weaver: Hurt > *Weaver* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Tiring - Weaver: Hurt > Reshad narrates 'entrance gwyn' *Weaver* ponders life, the universe, and everything. * R HP:Wounded MV:Tiring - Weaver: Hurt > *Weaver* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Weaver: Hurt > bash You try to pound *Weaver*, but he parries successfully. *Weaver* leaves east. = *Weaver* tries to slash you, but you deflect the blow. n k dark +n Cancelled. No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Weaver: Hurt > k dark Ok. * R HP:Wounded MV:Tiring - Weaver: Hurt > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Weaver: Hurt > Ok. *Weaver* panics, and attempts to flee! bash Reshad narrates 'carnage brual masta are there' - *Weaver* gazes deeply into your soul.. very chilling. The gaze of *Weaver* fails to affect you. *Weaver* slashes your body hard. *Weaver* leaves east. =n n + *Weaver* leaves west. Cancelled. Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. The lone wolf is slinking about in the shadows. A raven is here flying around. A cute brown deer eyes you nervously. * R HP:Wounded MV:Tiring > Light Forest [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. A black hawk is visible flying high in the sky. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > s w Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. The lone wolf is slinking about in the shadows. A raven is here flying around. A cute brown deer eyes you nervously. k dark * R HP:Wounded MV:Tiring > Light Forest [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > e s Light Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. The corpse of a wild dog is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. The lone wolf is slinking about in the shadows. A raven is here flying around. A cute brown deer eyes you nervously. w * R HP:Wounded MV:Tiring > Grassy Track [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A large intricately designed helm of metal lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Tiring > Grassy Track [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. * R HP:Wounded MV:Tiring > w w k dark Grassy Track [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. The corpse of the lone wolf is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is standing here. A wild dog with matted fur snarls at you. Reshad narrates 'carnage crit still' * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > You pound *Mastacalus*'s right leg hard. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > bash *Mastacalus* tries to smite you, but you parry successfully. A wild dog barely tickles Mastacalus's body with his hit. You pound *Mastacalus*'s left leg. =+ Reshad narrates 'can't hit cause of fear. ' - A wild dog tries to hit Mastacalus, but he dodges the attack. *Mastacalus* tries to smite you, but you parry successfully. = Your bash at *Mastacalus* sends him sprawling! * R HP:Wounded MV:Tiring - Mastacalus: Wounded > look Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. The corpse of the lone wolf is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is sitting here A wild dog is here, fighting Mastacalus. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > k dark Mastacalus swiftly dodges a wild dog's attempt to hit him. You pound *Mastacalus*'s body. Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > nar where? You narrate 'where?' * R HP:Wounded MV:Tiring - Mastacalus: Wounded > A wild dog tries to hit Mastacalus, but he dodges the attack. You pound *Mastacalus*'s body. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > look k dark Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. The corpse of the lone wolf is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is here, fighting YOU! A wild dog is here, fighting Mastacalus. k dark * R HP:Wounded MV:Tiring - Mastacalus: Wounded > Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Wounded > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Wounded > bash Ok. + R HP:Wounded MV:Tiring - Mastacalus: Wounded > A wild dog tries to hit Mastacalus, but he dodges the attack. =- Your bash at *Mastacalus* sends him sprawling! * R HP:Wounded MV:Tiring - Mastacalus: Wounded > look A wild dog barely tickles Mastacalus's body with his hit. You pound *Mastacalus*'s body hard. Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. The corpse of the lone wolf is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is sitting here A wild dog is here, fighting Mastacalus. notice * R HP:Wounded MV:Tiring - Mastacalus: Battered > notice You stop paying increased attention to your surroundings. * R HP:Wounded MV:Tiring - Mastacalus: Battered > You start paying increased attention to your surroundings. * R HP:Wounded MV:Tiring - Mastacalus: Battered > look where Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. The corpse of the lone wolf is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is sitting here A wild dog is here, fighting Mastacalus. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > Players in your Zone -------------------- Reshad - Grassy Track Gwyndaran - Grassy Track You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > look Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. The corpse of the lone wolf is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is sitting here A wild dog is here, fighting Mastacalus. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > A wild dog barely tickles Mastacalus's body with his hit. You pound *Mastacalus*'s right arm very hard. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark k dark A black hawk has arrived from the south. Mastacalus swiftly dodges a wild dog's attempt to hit him. *Mastacalus* tries to smite you, but you deflect the blow. You pound *Mastacalus*'s right leg. Your heartbeat calms down more as you feel less panicked. You cough and shiver. Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. Reshad starts barreling down on *Mastacalus*, a black-tasseled spear aimed at his chest. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark Ok. Reshad barely strikes *Mastacalus*'s body. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > Reshad strikes *Mastacalus*'s body. A wild dog barely tickles Mastacalus's body with his hit. You pound *Mastacalus*'s body hard. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark *Mastacalus* sends you sprawling with a powerful bash! * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark k dark Reshad strikes *Mastacalus*'s body. A wild dog hits Mastacalus's right arm. *Mastacalus* smites your right hand very hard. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark k dark Reshad says 'fear gone' k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Reshad strikes *Mastacalus*'s right leg. Mastacalus swiftly dodges a wild dog's attempt to hit him. *Mastacalus* tries to smite you, but you deflect the blow. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark *Mastacalus* panics, and attempts to flee! Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Battered > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Battered > *Mastacalus* leaves south. They aren't here. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > A Rutted Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Wounded MV:Tiring > Bend in Grassy Path [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > w w w w Grassy Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Wounded MV:Tiring > w Grassy Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is standing here. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Wounded MV:Tiring > k dark Grassy Plain [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Wounded MV:Tiring > Grassy Plain [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. * R HP:Wounded MV:Tiring > e Alas, you cannot go that way... * R HP:Wounded MV:Tiring > They aren't here. k dark * R HP:Wounded MV:Tiring > e Grassy Plain [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Reshad has arrived from the west, riding a warhorse. A raven has arrived from the west. k dark * R HP:Wounded MV:Tiring > *Mastacalus* has arrived from the east. You pound *Mastacalus*'s right arm hard. * R HP:Wounded MV:Tiring - Mastacalus: Battered > No way! You're fighting for your life! Reshad strikes *Mastacalus*'s body. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > k dark k dark The lightning stops. *Mastacalus* panics, and attempts to flee! Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Beaten > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > Reshad tickles *Mastacalus*'s body with his strike. A lion hits Mastacalus's right foot. *Mastacalus* tries to smite you, but you parry successfully. You pound *Mastacalus*'s body hard. Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > k dark Ok. k dark * R HP:Wounded MV:Tiring - Mastacalus: Beaten > *Mastacalus* panics, and attempts to flee! k dark * R HP:Wounded MV:Tiring - Mastacalus: Beaten > Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > k dark k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > k dark k dark Ok. * R HP:Wounded MV:Tiring - Mastacalus: Beaten > *Mastacalus* leaves south. They aren't here. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > s k dark Before the Plains [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. Reshad has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > w n Grassy Plain [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. A large plains bear smells the air for prey. Reshad has arrived from the east, riding a warhorse. A raven has arrived from the east. n * R HP:Wounded MV:Tiring > Grassy Plain [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the south, riding a warhorse. * R HP:Wounded MV:Tiring > n Grassy Plain [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. A large plains bear smells the air for prey. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Wounded MV:Tiring > Grasslands [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. A black maned lion is here, tail twitching. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Wounded MV:Tiring > n n n Edge of the Grasslands [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Wounded MV:Tiring > Brush Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Reshad has arrived from the south, riding a warhorse. * R HP:Wounded MV:Tiring > Brush Path [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Carnage* is standing here. *Weaver* is here, fighting a vernarsh. A shaggy wolfish creature darts through the shadows. A vernarsh is here, fighting Weaver. Reshad has arrived from the south, riding a warhorse. A raven has arrived from the south. Reshad strikes *Carnage*'s right arm. * R HP:Wounded MV:Tiring > k dark k dark k dark You try to pound *Weaver*, but he parries successfully. * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > k dark Ok. * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > Ok. Jarson narrates 'bye all' * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > You try to pound *Weaver*, but he parries successfully. A vernarsh leaves east. *Carnage* hacks Reshad's body into bloody fragments! Reshad strikes *Carnage*'s right leg. *Carnage* panics, and attempts to flee! *Weaver* gazes deeply into your soul.. very chilling. You feel very paranoid about your surroundings. *Weaver* tries to slash a vernarsh, but it parries successfully. A vernarsh tries to hit Weaver, but he parries successfully. Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > *Mastacalus* has arrived from the north. *Carnage* panics, and attempts to flee! * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > change mood brave change posture offensive *Mastacalus* tries to smite you, but you parry successfully. * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > Mood changed to: Brave bash * R HP:Wounded MV:Tiring - a vernarsh: Hurt - Weaver: Scratched > Posture changed to: Offensive *Weaver* slashes a vernarsh's right paw into bloody fragments!d > *Carnage* leaves east. -=k dark k dark Cancelled. Fight!? Are you crazy?? You can barely hold yourself together. *Carnage* has arrived from the east. * R HP:Wounded MV:Tiring - a vernarsh: Wounded - Weaver: Scratched > k dark look k dark *Weaver* swirls about with a gleaming blacksword, slicing across your body! *Weaver* slashes a vernarsh's body extremely hard. A vernarsh tries to hit Weaver, but he parries successfully. Fight!? Are you crazy?? You can barely hold yourself together. bash * R HP:Wounded MV:Tiring - a vernarsh: Wounded - Weaver: Scratched > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Wounded MV:Tiring - a vernarsh: Wounded - Weaver: Scratched > Brush Path You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. *Carnage* is standing here. *Mastacalus* is here, fighting YOU! A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is standing here mending a weapon, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Weaver* is here, fighting a vernarsh. A vernarsh is here, fighting Weaver. Reshad strikes *Carnage*'s body. *Carnage* panics, and attempts to flee! * R HP:Wounded MV:Tiring - a vernarsh: Wounded - Weaver: Scratched > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Wounded MV:Tiring - a vernarsh: Wounded - Weaver: Scratched > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Wounded MV:Tiring - a vernarsh: Wounded - Weaver: Scratched > *Weaver* slashes a vernarsh's body into bloody fragments! * R HP:Wounded MV:Tiring - a vernarsh: Battered - Weaver: Scratched > *Carnage* leaves east. * R HP:Wounded MV:Tiring - a vernarsh: Battered - Weaver: Scratched > change mood wimpy change posture defensive *Mastacalus* sends you sprawling with a powerful bash! * R HP:Wounded MV:Tiring - a vernarsh: Battered - Weaver: Scratched > *Mastacalus* smites your body hard. *Weaver* slashes a vernarsh's body into bloody fragments! Weaver swiftly dodges a vernarsh's attempt to hit him. flee * R HP:Battered MV:Tiring - a vernarsh: Critical - Weaver: Scratched > *Mastacalus* nods in agreement. *Carnage* has arrived from the east. * R HP:Battered MV:Tiring - a vernarsh: Critical - Weaver: Scratched > Reshad strikes *Carnage*'s body. *Carnage* panics, and attempts to flee! * R HP:Battered MV:Tiring - a vernarsh: Critical - Weaver: Scratched > k carnage Reshad strikes *Carnage*'s body. *Mastacalus* smites your head hard. *Weaver* slashes a vernarsh's left leg into bloody fragments! A vernarsh is dead! R.I.P. Your blood freezes as you hear a vernarsh's death cry. *Weaver* slashes your left leg hard. * R HP:Battered MV:Tiring - Weaver: Scratched > *Carnage* leaves north. *Carnage* has arrived from the north. * R HP:Battered MV:Tiring - Weaver: Scratched > Reshad tickles *Carnage*'s head with his strike. *Carnage* panics, and attempts to flee! * R HP:Battered MV:Tiring - Weaver: Scratched > Mood changed to: Wimpy * R HP:Battered MV:Tiring - Weaver: Scratched > Posture changed to: Defensive Reshad strikes *Carnage*'s body.er: Scratched > *Carnage* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! You feel like you have lost something. Your blood freezes as you hear *Carnage*'s death cry. *Weaver* tries to slash you, but you deflect the blow. You try to pound *Weaver*, but he parries successfully. *Weaver* tries to slash you, but you parry successfully. You panic and attempt to flee! You flee head over heels. Brush Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. They aren't here. * R HP:Battered MV:Tiring > n Brush Path [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of Carnage is lying here. The corpse of a vernarsh is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is standing here. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. *Weaver* is here, fighting Reshad. * R HP:Battered MV:Tiring > tac *Weaver* swirls about with a gleaming blacksword, slicing across Reshad's body. * R HP:Battered MV:Tiring > *Weaver* gets a skin of human flesh from the corpse of Carnage. *Weaver* gets a skin of human flesh from the corpse of Carnage. *Weaver* gets a pair of thin metal boots from the corpse of Carnage. *Weaver* gets a pair of ebony-steel plate greaves from the corpse of Carnage. *Weaver* gets a bronze belt of odd design from the corpse of Carnage. *Weaver* gets a gargantuan gilded bastard sword from the corpse of Carnage. *Weaver* gets a sungwood bracelet from the corpse of Carnage. *Weaver* gets a gator skin bracer from the corpse of Carnage. *Weaver* gets a pair of heavy metal gauntlets from the corpse of Carnage. *Weaver* gets a pair of ebony-steel plate vambraces from the corpse of Carnage. *Weaver* gets a dark, hooded cloak from the corpse of Carnage. *Weaver* gets a radiant breastplate from the corpse of Carnage. *Weaver* gets a ring of silver from the corpse of Carnage. * R HP:Battered MV:Tiring > Reshad tries to strike *Weaver*, but he deflects the blow. *Weaver* tries to slash Reshad, but he parries successfully. You dodge a bash from *Mastacalus* who loses his balance and falls! [take all corpse] You get a backpack from the corpse of Carnage. You get a thin, black chain from the corpse of Carnage. You get a thin, black chain from the corpse of Carnage. You get a full metal helmet and visor from the corpse of Carnage. You get a ring of silver from the corpse of Carnage. * R HP:Battered MV:Tiring - Mastacalus: Beaten > *Weaver* tries to slash Reshad, but he deflects the blow. * R HP:Battered MV:Tiring - Mastacalus: Beaten > k dark look Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Beaten > k dark Brush Path You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of Carnage is lying here. The corpse of a vernarsh is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is sitting here. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. *Weaver* is here, fighting Reshad. * R HP:Battered MV:Tiring - Mastacalus: Beaten > k dark Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Beaten > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Beaten > look Brush Path You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of Carnage is lying here. The corpse of a vernarsh is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is sitting here. A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. *Weaver* is here, fighting Reshad. * R HP:Battered MV:Tiring - Mastacalus: Beaten > You pound *Mastacalus*'s left arm very hard. Reshad strikes *Weaver*'s right leg extremely hard. *Weaver* tries to slash Reshad, but he parries successfully. * R HP:Battered MV:Tiring - Mastacalus: Beaten > k dark k dark Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Beaten > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Beaten > *Weaver* tries to slash Reshad, but he deflects the blow. * R HP:Battered MV:Tiring - Mastacalus: Beaten > 1nar stay nar i winning Arglebargle, glop-glyf!?! * R HP:Battered MV:Tiring - Mastacalus: Beaten > You narrate 'i winning' Reshad looks at *Weaver*. * R HP:Battered MV:Tiring - Mastacalus: Beaten > You pound *Mastacalus*'s body. Reshad tries to strike *Weaver*, but he deflects the blow. *Weaver* tries to slash Reshad, but he parries successfully. * R HP:Battered MV:Tiring - Mastacalus: Critical > nar stay You narrate 'stay' * R HP:Battered MV:Tiring - Mastacalus: Critical > look Brush Path You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of Carnage is lying here. The corpse of a vernarsh is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is here, fighting YOU! A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. *Weaver* is here, fighting Reshad. * R HP:Battered MV:Tiring - Mastacalus: Critical > You dodge a bash from *Mastacalus* who loses his balance and falls! * R HP:Battered MV:Tiring - Mastacalus: Critical > You pound *Mastacalus*'s body hard. Reshad tries to strike *Weaver*, but he deflects the blow. *Weaver* tries to slash Reshad, but he deflects the blow. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus Fight!? Are you crazy?? You can barely hold yourself together. Reshad narrates 'am' * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus k mastacalus Fight!? Are you crazy?? You can barely hold yourself together. *Weaver* swirls about with a gleaming blacksword, slicing across Reshad's body. look * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus *Weaver* tries to slash Reshad, but he dodges the attack. Brush Path You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of Carnage is lying here. The corpse of a vernarsh is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is here, fighting YOU! A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. *Weaver* is here, fighting Reshad. * R HP:Battered MV:Tiring - Mastacalus: Critical > *Mastacalus* panics, and attempts to flee! k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus *Mastacalus* panics, and attempts to flee! Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus *Mastacalus* smites your left arm. You pound *Mastacalus*'s left foot hard. Reshad tries to strike *Weaver*, but he parries successfully. *Weaver* gazes deeply at Reshad... Reshad looks very strange, glaring about with a sense of panic. *Weaver* tries to slash Reshad, but he deflects the blow. Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus look k mastacalus k mastacalus *Mastacalus* panics, and attempts to flee! Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > Brush Path You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of Carnage is lying here. The corpse of a vernarsh is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Mastacalus* is here, fighting YOU! A raven is here flying around. Reshad Paay'nar, Descendant of Haplo is here, fighting Weaver mending a weapon, riding a warhorse. *Weaver* is here, fighting Reshad. * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > *Mastacalus* panics, and attempts to flee! Fight!? Are you crazy?? You can barely hold yourself together. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > *Weaver* tries to slash Reshad, but he dodges the attack. Fight!? Are you crazy?? You can barely hold yourself together. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus *Mastacalus* tries to smite you, but you parry successfully. You pound *Mastacalus*'s body. Reshad mounts an attack against *Weaver*, but weak nerves get the better of him. *Weaver* tries to slash Reshad, but he deflects the blow. Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > *Mastacalus* panics, and attempts to flee! Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus Reshad narrates 'feared/ grumble' * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus k mastacalus Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus *Weaver* panics, and attempts to flee! * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus Fight!? Are you crazy?? You can barely hold yourself together. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus k mastacalus k mastacalus You pound *Mastacalus*'s body hard. Reshad tries to strike *Weaver*, but he parries successfully. *Weaver* tries to slash Reshad, but he deflects the blow. Your heartbeat calms down more as you feel less panicked. You cough and shiver. Reshad coughs and shivers. Fight!? Are you crazy?? You can barely hold yourself together. *Weaver* leaves north. * R HP:Battered MV:Tiring - Mastacalus: Critical > *Mastacalus* leaves east. They aren't here. * R HP:Battered MV:Tiring > k mastacalus They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k mastacalus They aren't here. * R HP:Battered MV:Tiring > k mastacalus You pound *Mastacalus*'s head. * R HP:Battered MV:Tiring - Mastacalus: Critical > Ok. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus k mastacalus k mastacalus *Mastacalus* panics, and attempts to flee! Ok. * R HP:Battered MV:Tiring - Mastacalus: Critical > k mastacalus Ok. Reshad strikes *Mastacalus*'s left leg. * R HP:Battered MV:Tiring - Mastacalus: Critical > Reshad strikes *Mastacalus*'s body. You pound *Mastacalus*'s head. *Mastacalus* is mortally wounded, and will die soon, if not aided. Ok. k mastacalus * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > Ok. * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > k mastacalus Ok. * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > k mastacalus Ok. * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > k mastacalus k mastacalus Ok. * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > Ok. * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > Ok. * R HP:Battered MV:Tiring - Mastacalus: Incapacitated > nar 2 rip Reshad strikes *Mastacalus*'s head very hard. *Mastacalus* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. You feel like you have lost something. Your blood freezes as you hear *Mastacalus*'s death cry. You narrate '2 rip' * R HP:Battered MV:Tiring > *Braul* has arrived from the north. * R HP:Battered MV:Tiring > nar rip carnage and mastacalus Reshad gets a pair of thick metal boots from the corpse of Mastacalus. Reshad gets a pair of ebony-steel plate greaves from the corpse of Mastacalus. Reshad gets a wide leather belt from the corpse of Mastacalus. Reshad gets a great claymore from the corpse of Mastacalus. Reshad gets a wide leather wristband from the corpse of Mastacalus. Reshad gets a sungwood bracelet from the corpse of Mastacalus. Reshad gets a pair of heavy metal gauntlets from the corpse of Mastacalus. Reshad gets a pair of riveted chainmail sleeves from the corpse of Mastacalus. Reshad gets a backpack from the corpse of Mastacalus. Reshad gets a dark, hooded cloak from the corpse of Mastacalus. Reshad gets a shining steel breastplate from the corpse of Mastacalus. Reshad gets a serpent medallion from the corpse of Mastacalus. Reshad gets a heavy gold signet ring from the corpse of Mastacalus. Reshad gets a ring of silver from the corpse of Mastacalus. Reshad gets an oilstone from the corpse of Mastacalus. k dark * R HP:Battered MV:Tiring > Grei narrates 'gratz' You narrate 'rip carnage and mastacalus' -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-08-02 03:53 -------------------------------------------------------------------------------- Before this log, Reshad and I lost to a lot of trolls at MT. He stuck winding pulling off some charges while I regened Wastelands and started to scheme. -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: UK Posted: 2003-08-02 06:02 -------------------------------------------------------------------------------- Sweet -------------------------------------------------------------------------------- Bharq Joined: Aug 21, 2000 From: Québec City, Canada Posted: 2003-08-02 09:21 -------------------------------------------------------------------------------- Damn... i know trollocs with less moves than you. Other than that...nice fight. B. -------------------------------------------------------------------------------- Ritaker Joined: Feb 09, 2000 Posted: 2003-08-02 10:25 -------------------------------------------------------------------------------- if you look closely, its the small things you can appretiate. -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 Posted: 2003-08-02 10:53 -------------------------------------------------------------------------------- like Gwyndaran thinking he was 1s 1w of east path when he was really 2e 2s 2e s w of east path! -------------------------------------------------------------------------------- Carnage Master Joined: Sep 25, 1999 Posted: 2003-08-02 11:25 -------------------------------------------------------------------------------- Awesome fight man. I should never have buffed you guys alone like I did. But damn nice job! -------------------------------------------------------------------------------- Trauma Joined: Sep 11, 2000 Posted: 2003-08-02 11:45 -------------------------------------------------------------------------------- Reshad Paay'nar, Descendant of Haplo is here, fighting Carnage mending a weapon, riding a warhorse. dont see that everyday -------------------------------------------------------------------------------- Jeria Joined: Feb 04, 2003 Posted: 2003-08-02 12:12 -------------------------------------------------------------------------------- You feel like you have lost something. Uh? Other than that...nice fight. -------------------------------------------------------------------------------- Zalaq Joined: Dec 23, 2002 Posted: 2003-08-02 12:34 -------------------------------------------------------------------------------- Nice. -------------------------------------------------------------------------------- Stark Joined: Feb 28, 2002 From: Tex-Ass Posted: 2003-08-02 13:37 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2003-08-02 12:12, Jeria wrote: You feel like you have lost something. Uh? Other than that...nice fight. -------------------------------------------------------------------------------- Warders when they're not grouped with their Aes Sedai don't get exp for kills at all. That's what that message means. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston/College Station Posted: 2003-08-02 13:40 -------------------------------------------------------------------------------- So level 31+ and warders are denied their GOD GIVEN RIGHT TO EXP! -------------------------------------------------------------------------------- Stark Joined: Feb 28, 2002 From: Tex-Ass Posted: 2003-08-02 13:42 -------------------------------------------------------------------------------- Uhhh no... level 31+ can still exp if they're grouped with anyone or anything else. Warders can only be grouped with the Aes Sedai they're bonded to -------------------------------------------------------------------------------- Herold Joined: Sep 17, 2001 Posted: 2003-08-02 15:11 -------------------------------------------------------------------------------- Not only that, the Aes Sedai has to be in the same room too..! -------------------------------------------------------------------------------- Ritaker Joined: Feb 09, 2000 Posted: 2003-08-03 01:51 -------------------------------------------------------------------------------- which makes sense since if you think about it, exp splits are only calculated by group members in...the same room. -------------------------------------------------------------------------------- Pilana Joined: May 02, 2003 Posted: 2003-08-03 14:25 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2003-08-02 11:45, Trauma wrote: Reshad Paay'nar, Descendant of Haplo is here, fighting Carnage mending a weapon, riding a warhorse. dont see that everyday -------------------------------------------------------------------------------- hehe Talk about multitasking. -------------------------------------------------------------------------------- Hameron Joined: Jun 23, 2002 Posted: 2003-08-04 09:34 -------------------------------------------------------------------------------- Once Lunda had to mend a weapon in BE (before Sword and Hand was imp'd), and a thug or something aggro'd him... a tic later, the thug still hadn't hit him, so he finished mending his weapon uninterrupted and just killed 'im Well, you had to be there I guess *shrug* -------------------------------------------------------------------------------- Mydrylle Joined: Jan 08, 2003 From: Canyon, Tx Posted: 2003-09-04 00:00 -------------------------------------------------------------------------------- [quote] On 2003-08-02 03:50, Gwyndaran wrote: Reshad Paay'nar, Descendant of Haplo is here, fighting a shivering tree mending a weapon, riding a warhorse. -------------------------------------------- A little too much here huh? Also what's the deal with You feel like you lose something message after killing that darkhound? -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2003-09-04 02:20 -------------------------------------------------------------------------------- Take the time to read the rest of the posts here before asking questions that are already answered Mydrylle. [ This Mail was edited by: Interceptor on 2003-09-04 02:30 ] -------------------------------------------------------------------------------- Mythras Joined: Apr 29, 2001 From: Austin, TX via NYC Posted: 2003-09-04 09:05 -------------------------------------------------------------------------------- He gets that message if he kills anything while ungrouped with his Sedai. It means 'Loser. You get no xp.' -------------------------------------------------------------------------------- Argayle Joined: Jun 03, 2002 From: Groningen, the Netherlands Posted: 2003-09-04 09:06 -------------------------------------------------------------------------------- HEY! erm.. yah.. basically it means that