When two worlds meet (Xtremely Long) Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:21 -------------------------------------------------------------------------------- One fine morning, a couple of people from up North decided to take a stroll down never never land… ********************************************* * S HP:Healthy DP:Bursting MV:Weary > A dazzling light suffuses your consciousness and leaves you feeling disoriented. * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* has arrived from the west, riding a wild stallion. <-- so much for a surprise attack * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* leaves west riding a wild stallion. * S HP:Healthy DP:Bursting MV:Winded > bog Pyzcal ponders life, the universe, and everything. * S HP:Healthy DP:Bursting MV:Winded > You boggle at that. * S HP:Healthy DP:Bursting MV:Winded > Garuth thinks hard. * S HP:Healthy DP:Bursting MV:Winded > Kenny says 'GOD DAMN we're seen' <-- He’s smart! * S HP:Healthy DP:Bursting MV:Winded > Pyzcal says 'seanchan' <-- No comment... * S HP:Healthy DP:Bursting MV:Winded > Errtu leaves west. * S HP:Healthy DP:Bursting MV:Winded > Track hisses 'oh ***** we're here?' time * S HP:Healthy DP:Bursting MV:Winded > It is 2 o'clock am, on the 26th day of the month of Aine, year 487. According to legend and prophecy, this is the First Turn of the Wheel. The world quivers as the Queen of the Dark stalks her territory once more... (Server: Sun Feb 23 14:58:23 2003 EST, last rebooted 3 hours, 56 minutes ago) * S HP:Healthy DP:Bursting MV:Winded > Pyzcal says 'er' <-- Pretty much sums up the s**t we’re in ********************************************* We ran about for abit and killed some stuff then moved off to wipe out some fishing community. There we met some resistance... ********************************************* * S HP:Healthy DP:Bursting MV:Winded > Wahil bellows 'You Kenny! You shall die before your time!' <-- Uh huh * S HP:Healthy DP:Bursting MV:Winded > whois wahil Wahil o'Saros, Imperial Conscript is a level 31 seanchan hunter. * S HP:Healthy DP:Bursting MV:Winded > Kenny chuckles politely. * S HP:Healthy DP:Bursting MV:Winded > say here they come.. You hiss 'here they come..' ********************************************* And they sure did. Wave after wave after wave… ********************************************* * S HP:Healthy DP:Bursting MV:Winded > Kenny says 'Wahil bellows 'You Kenny! You shall die before your time!'' * S HP:Healthy DP:Bursting MV:Winded > hide backstab seanchan You attempt to hide yourself. * S HP:Healthy DP:Bursting MV:Winded > Backstab who? * S HP:Healthy DP:Bursting MV:Winded > Backstab human <-- I really need to get with the programme Kenny stops resting, and clambers on his feet. Backstab who? * S HP:Healthy DP:Bursting MV:Tiring > Kenny says 'let's go meet them ?' <--CHEEEEEARRRRRRGE! ********************************************* We charged like we said we would but did not find anyone to kill until… ********************************************* * S HP:Healthy DP:Bursting MV:Winded > A *seanchan* has arrived from the north, riding a warhorse. * S HP:Healthy DP:Bursting MV:Winded > A *seanchan* leaves west riding a warhorse. * S HP:Healthy DP:Bursting MV:Winded > Kenny leaves west. You follow Kenny. Near the Break in the Road Seagulls fly overhead attacking those that come too close to their nests in the rocks to the north. To the east you can make out a split in the road. Sounds of seamen and wagons being pulled across the boardwalk can be heard to the east along with the sound of crashing waves on the beach. To the west the city of Seandar can be seen far in the distance. The road continues east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Winded > Kenny leaves west. You follow Kenny. Along the Seandar Road Bushes line the road to the north and south making passage either way impossible. Sounds of commerce can be heard to the east and to the west. To the east lies the docks and the sea and to the west the grand city of Seandar can be seen in the distance. The road continues east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a morat'torm is lying here. Kenny the Dreadlord is standing here. A gull soars overhead, fish hanging out its beak. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Winded > Kenny leaves west. You follow Kenny. The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. A *newbie male seanchan* is standing here, riding a warhorse. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. Track slashes A *seanchan*'s body hard. Errtu blasts A *seanchan*'s right arm into bloody fragments! * S HP:Healthy DP:Bursting MV:Weary > Errtu blasts A *seanchan*'s right leg extremely hard. A *seanchan* blasts Track's right leg. Track slashes A *seanchan*'s body very hard. A *seanchan* panics, and attempts to flee! Kenny leaves west. You follow Kenny. The Seandar Road There are footprints and wagon rutts throughout the road. Since the docks to the east are the fastest way to travel to anywhere in the world, this road is traveled hard. Seagulls travel far overhead diving at those that come too close to thier nests. The path continues to the east towards the docks and to the west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. *Zalcaco* is standing here, riding a warhorse. *Siras* is standing here, riding a warhorse. *Wahil* is standing here, riding a warhorse. *Alkazar* is standing here, riding a warhorse. A gull is here flying around. Garuth has arrived from the east. A *seanchan* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > *Wahil* tries to strike Garuth, but he deflects the blow. *Alkazar* leaves east riding a warhorse. *Siras* leaves east riding a warhorse. *Zalcaco* leaves east riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. ß Woops You follow Kenny. The Seandar Road The path grows a little crowded here at different times of the day. Large pot-holes fill the middle of the road as a sign of heavy traffic. Seagulls fly overhead threatening to little the things below them. The path continues to the east towards the docks and west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A gull soars overhead, fish hanging out its beak. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. <-- HOI! You follow Kenny. Along the Seandar Road The sounds of wagons rolling and people buzzing can be heard in the distance to the east and the west. You can make out the docks to the east and the grand city of Seandar to the west. A cool saltly breeze blows in from the east as you ponder where to go next. The path continues to the east and to the west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. You follow Kenny. Split in the Road Here the road splits in three directions. To the north the road heads through the grasslands. To the east the road heads towards the eastern docks of Seanchan. To the west the road heads towards the city of Seandar. At the southern end of the split a sign hangs on a stump of a tree. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. You follow Kenny. Near the Split From here, sounds of carts and people walking on stone can be heard to the west. Looking to the west you can see the grand city of Seandar in the distance. To the east you can see seagulls overhead. To the east the road splits as it heads north towards the grasslands and east towards the eastern docks. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Split in the Road Here the road splits in three directions. To the north the road heads through the grasslands. To the east the road heads towards the eastern docks of Seanchan. To the west the road heads towards the city of Seandar. At the southern end of the split a sign hangs on a stump of a tree. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A *seanchan* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > Kenny barely strikes A *seanchan*'s body. A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary > Kenny strikes A *seanchan*'s right arm hard. * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* leaves east riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Along the Seandar Road The sounds of wagons rolling and people buzzing can be heard in the distance to the east and the west. You can make out the docks to the east and the grand city of Seandar to the west. A cool saltly breeze blows in from the east as you ponder where to go next. The path continues to the east and to the west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. say i'm freezing * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. [ This Mail was edited by: Weaver on 2003-02-24 22:04 ] -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:26 -------------------------------------------------------------------------------- The Seandar Road The path grows a little crowded here at different times of the day. Large pot-holes fill the middle of the road as a sign of heavy traffic. Seagulls fly overhead threatening to little the things below them. The path continues to the east towards the docks and west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A gull is here flying around. You hiss 'i'm freezing ' * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. The Seandar Road There are footprints and wagon rutts throughout the road. Since the docks to the east are the fastest way to travel to anywhere in the world, this road is traveled hard. Seagulls travel far overhead diving at those that come too close to thier nests. The path continues to the east towards the docks and to the west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. Garuth Pohjoisen Paskakuski is here, fighting Wahil. *Wahil* is sitting here, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > Kenny strikes *Wahil*'s head hard. Wonker narrates 'he was eating it' * S HP:Healthy DP:Bursting MV:Weary > nar freezing hide backstab seanchan You narrate 'freezing' * S HP:Healthy DP:Bursting MV:Weary > You attempt to hide yourself. *Wahil* panics, and attempts to flee! You silently approach your victim... *Wahil* swiftly dodges Kenny's attempt to strike him. *Wahil* tries to strike Garuth, but he parries successfully. *Wahil* leaves west riding a warhorse. * *Wahil* has arrived from the west, riding a warhorse. * *Wahil* leaves east riding a warhorse. + Garuth leaves east. -Backstab seanchan A *seanchan* has arrived from the west, riding a warhorse. Cancelled. You silently approach your victim... - Kenny tries to strike A *seanchan*, but he deflects the blow. + A *seanchan* tries to pierce Kenny, but he parries successfully. * A *seanchan* panics, and attempts to flee! * A *seanchan* leaves west riding a warhorse. = Kenny leaves west. You follow Kenny. +* Backstab who? * S HP:Healthy DP:Bursting MV:Weary > West A *seanchan* has arrived from the west, riding a warhorse. A *seanchan* leaves east riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > The Seandar Road The path grows a little crowded here at different times of the day. Large pot-holes fill the middle of the road as a sign of heavy traffic. Seagulls fly overhead threatening to little the things below them. The path continues to the east towards the docks and west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A gull is here flying around. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. You follow Kenny. Along the Seandar Road The sounds of wagons rolling and people buzzing can be heard in the distance to the east and the west. You can make out the docks to the east and the grand city of Seandar to the west. A cool saltly breeze blows in from the east as you ponder where to go next. The path continues to the east and to the west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. You follow Kenny. Split in the Road Here the road splits in three directions. To the north the road heads through the grasslands. To the east the road heads towards the eastern docks of Seanchan. To the west the road heads towards the city of Seandar. At the southern end of the split a sign hangs on a stump of a tree. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Along the Seandar Road The sounds of wagons rolling and people buzzing can be heard in the distance to the east and the west. You can make out the docks to the east and the grand city of Seandar to the west. A cool saltly breeze blows in from the east as you ponder where to go next. The path continues to the east and to the west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. The Seandar Road The path grows a little crowded here at different times of the day. Large pot-holes fill the middle of the road as a sign of heavy traffic. Seagulls fly overhead threatening to little the things below them. The path continues to the east towards the docks and west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A gull is here flying around. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. The Seandar Road There are footprints and wagon rutts throughout the road. Since the docks to the east are the fastest way to travel to anywhere in the world, this road is traveled hard. Seagulls travel far overhead diving at those that come too close to thier nests. The path continues to the east towards the docks and to the west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A *male seanchan* is here, fighting Track, riding a warhorse. *Wahil* is here, fighting Garuth, riding a warhorse. Garuth Pohjoisen Paskakuski is here, fighting Siras. A gull is here flying around. *Zalcaco* is here, fighting Errtu, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is here, fighting Track, riding a warhorse. Track the Myrddraal is sitting here, riding a shadow stallion. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Along the Seandar Road Bushes line the road to the north and south making passage either way impossible. Sounds of commerce can be heard to the east and to the west. To the east lies the docks and the sea and to the west the grand city of Seandar can be seen in the distance. The road continues east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a morat'torm is lying here. Kenny the Dreadlord is standing here. A gull soars overhead, fish hanging out its beak. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Near the Break in the Road Seagulls fly overhead attacking those that come too close to their nests in the rocks to the north. To the east you can make out a split in the road. Sounds of seamen and wagons being pulled across the boardwalk can be heard to the east along with the sound of crashing waves on the beach. To the west the city of Seandar can be seen far in the distance. The road continues east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Break in the Seandar Road Here the road splits into three parts. To the west lies the city of Seandar off in the distance. To the north the road continues over the large hill. To the south lies the docks and beach. The sounds of waves crashing against rocks and beach can be heard over the sounds of the commerce of the docks from here. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. You follow Kenny. Near the Break in the Road Seagulls fly overhead attacking those that come too close to their nests in the rocks to the north. To the east you can make out a split in the road. Sounds of seamen and wagons being pulled across the boardwalk can be heard to the east along with the sound of crashing waves on the beach. To the west the city of Seandar can be seen far in the distance. The road continues east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. Kenny the Dreadlord is standing here. * S HP:Healthy DP:Bursting MV:Haggard > Saving all threads of this weave of the Wheel. This will take a few moments... Kenny leaves west. You follow Kenny. Along the Seandar Road Bushes line the road to the north and south making passage either way impossible. Sounds of commerce can be heard to the east and to the west. To the east lies the docks and the sea and to the west the grand city of Seandar can be seen in the distance. The road continues east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a morat'torm is lying here. Kenny the Dreadlord is standing here. A gull soars overhead, fish hanging out its beak. Kenny leaves west. You follow Kenny. The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A *male seanchan* is here, fighting Track, riding a warhorse. *Wahil* is here, fighting Garuth, riding a warhorse. Garuth Pohjoisen Paskakuski is here, fighting Siras. A gull is visible flying high in the sky. *Zalcaco* is here, fighting Errtu, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is here, fighting Track, riding a warhorse. Track the Myrddraal is sitting here, riding a shadow stallion. Errtu the Darkling is here, fighting Zalcaco. Garuth eats a package of iron rations. * S HP:Healthy DP:Bursting MV:Weary > Kenny tries to strike A *seanchan*, but he deflects the blow. *Zalcaco* avoids being bashed by Errtu who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Weary > Kenny narrates 'meet fade tower people ?' * S HP:Healthy DP:Bursting MV:Weary > Kenny strikes A *seanchan*'s body very hard. A *seanchan* tickles Track's body with his pierce. Garuth pounds *Siras*'s right leg. *Zalcaco* tickles Errtu's head with his smite. * S HP:Healthy DP:Bursting MV:Weary > hide backstab horse ß Stinkers! Errtu avoids being bashed by *Siras* who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Weary > You attempt to hide yourself. A *seanchan* panics, and attempts to flee! *Alkazar* avoids being bashed by Track who loses his balance and falls! You silently approach your victim... - A *seanchan* leaves west riding a warhorse. *Alkazar* sends Track sprawling with a powerful bash! +* *Wahil* starts barreling down on Kenny, a large steel spear aimed at his chest. * Kenny tries to strike *Wahil*, but he deflects the blow. + Kenny tries to strike *Wahil*, but he parries successfully. Garuth pounds *Siras*'s left leg. *Alkazar* blasts Track's head. *Zalcaco* smites Errtu's left arm. = A *seanchan* has arrived from the west, riding a warhorse. - Garuth narrates 'come here and fight ffs...' A *seanchan* tries to pierce Garuth, but he parries successfully. - Errtu sends *Zalcaco* sprawling with a powerful bash! Oops. Your clumsy execution broadcasts your intentions. ß SCREAM! You pierce a warhorse's body extremely hard. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > Track panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > Track leaves east riding a shadow stallion. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > A warhorse tries to hit you, but you parry successfully. A gull is flying much lower now... A *seanchan* tries to pierce Garuth, but he deflects the blow. *Wahil* tries to strike Kenny, but he dodges the attack. Kenny tries to strike *Wahil*, but he deflects the blow. *Siras* smites Errtu's body. Errtu blasts *Zalcaco*'s body. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > Change mood brave l *Siras* avoids being bashed by Garuth who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > l A warhorse tries to hit you, but you parry successfully. A *seanchan* tickles Garuth's right hand with his pierce. *Wahil* tries to strike Kenny, but he deflects the blow. Kenny tries to strike *Wahil*, but he parries successfully. *Siras* smites Errtu's body. Errtu blasts *Zalcaco*'s right leg hard. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > *Wahil* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > *Wahil* leaves west riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > A *seanchan* has arrived from the west. Mood changed to: Brave A *seanchan* leaves east. Garuth narrates 'we can win this' The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male seanchan* is here, fighting Garuth, riding a warhorse. Kenny the Dreadlord is standing here. Garuth Pohjoisen Paskakuski is here, fighting Yueng. A gull is here flying around. *Zalcaco* is here, fighting Errtu, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is standing here, riding a warhorse. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male seanchan* is here, fighting Garuth, riding a warhorse. Kenny the Dreadlord is standing here. Garuth Pohjoisen Paskakuski is here, fighting Yueng. A gull is here flying around. *Zalcaco* is here, fighting Errtu, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is standing here, riding a warhorse. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > *Wahil* has arrived from the west, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Scratched > You swiftly dodge a warhorse's attempt to hit you. You pierce a warhorse's body hard. A *seanchan* tries to pierce Garuth, but he deflects the blow. *Zalcaco* smites Errtu's body. *Wahil* starts barreling down on Kenny, a large steel spear aimed at his chest. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > Errtu avoids being bashed by *Siras* who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > *Alkazar* tries to blast Kenny, but he parries successfully. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > Track narrates 'tower?' * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > A *seanchan* tries to pierce Garuth, but he parries successfully. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > A *seanchan* has arrived from the east. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > Garuth sends A *seanchan* sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > Kenny barely strikes *Alkazar*'s left leg. Garuth pounds A *seanchan*'s body extremely hard. A warhorse tries to hit you, but you parry successfully. You pierce a warhorse's body very hard. Errtu blasts *Zalcaco*'s right leg. *Zalcaco* barely smites Errtu's right leg. *Wahil* tries to strike Kenny, but he parries successfully. Errtu sends *Zalcaco* sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > *Yaldair* tries to pierce Garuth, but he parries successfully. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > You swiftly dodge A *seanchan*'s attempt to hit you. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > nar eat them Kenny avoids being bashed by *Alkazar* who loses his balance and falls! l * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > You narrate 'eat them' *Silvi* tries to pierce Kenny, but he parries successfully. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. *Silvi* is here, fighting Kenny. *Yaldair* is here, fighting Garuth. A *male seanchan* is here, fighting YOU! *Wahil* is here, fighting Kenny, riding a warhorse. A *male seanchan* is sitting here, riding a warhorse. Kenny the Dreadlord is here, fighting Alkazar. Garuth Pohjoisen Paskakuski is here, fighting Yueng. A gull is here flying around. *Zalcaco* is sitting here, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is sitting here, riding a warhorse. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > *Yaldair* tries to pierce Garuth, but he parries successfully. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Hurt > *Silvi* tries to pierce Kenny, but he parries successfully. A gull flaps her wings and flies high into the sky. You swiftly dodge A *seanchan*'s attempt to hit you. *Yaldair* tries to pierce Garuth, but he deflects the blow. *Wahil* tries to strike Kenny, but he deflects the blow. Kenny barely strikes *Alkazar*'s body. Garuth pounds A *seanchan*'s body very hard. A warhorse tries to hit you, but you parry successfully. You pierce a warhorse's left foot into bloody fragments! *Siras* smites Errtu's body. Errtu blasts *Zalcaco*'s right arm extremely hard. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > A *seanchan* has arrived from the west, riding a warhorse. l * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *newbie male seanchan* is standing here, riding a warhorse. *Silvi* is here, fighting Kenny. *Yaldair* is here, fighting Garuth. A *male seanchan* is here, fighting YOU! *Wahil* is here, fighting Kenny, riding a warhorse. A *male seanchan* is sitting here, riding a warhorse. Kenny the Dreadlord is here, fighting Alkazar. Garuth Pohjoisen Paskakuski is here, fighting Yueng. A gull is visible flying high in the sky. *Zalcaco* is sitting here, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is here, fighting Kenny, riding a warhorse. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > A *seanchan* drawls 'Fear my nakedness!' * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > Kenny releases streaks of Fire at *Alkazar*, who screams in pain. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > *Silvi* tries to pierce Kenny, but he parries successfully. You swiftly dodge A *seanchan*'s attempt to hit you. *Yaldair* tries to pierce Garuth, but he parries successfully. *Wahil* tries to strike Kenny, but he deflects the blow. Kenny barely strikes *Alkazar*'s left leg. A warhorse tries to hit you, but you parry successfully. You pierce a warhorse's right arm very hard. A *seanchan* barely pierces Garuth's left arm. *Siras* barely smites Errtu's head. Errtu blasts *Zalcaco*'s left arm very hard. *Yaldair* pierces Garuth's body. You try to pierce a warhorse, but he parries successfully. ß punk horse! A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > A *seanchan* tries to blast Garuth, but he parries successfully. * S HP:Healthy DP:Bursting MV:Weary - a warhorse: Wounded > A *seanchan* leaves east riding a warhorse. l * S HP:Healthy DP:Bursting MV:Weary > Kenny panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary > Kenny leaves west. Kenny has arrived from the west. * S HP:Healthy DP:Bursting MV:Weary - Suave: Healthy > Kenny leaves east. The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A *newbie male seanchan* is here, fighting Garuth, riding a warhorse. *Silvi* is standing here. *Yaldair* is standing here. A *male seanchan* is here, fighting YOU! *Wahil* is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is here, fighting Zuran. A gull is visible flying high in the sky. *Zalcaco* is here, fighting Errtu, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is standing here, riding a warhorse. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary - Suave: Healthy > *Wahil* tickles Garuth's right leg with his strike. A *seanchan* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - Suave: Healthy > *Wahil* tries to strike Garuth, but he parries successfully. A gull leaves west. You pierce A *seanchan*'s left foot hard. Garuth pounds A *seanchan*'s head. A *seanchan* panics, and attempts to flee! You swiftly dodge A *seanchan*'s attempt to hit you. *Siras* barely smites Errtu's body. *Zalcaco* tickles Errtu's left leg with his smite. A *seanchan* avoids being bashed by Garuth who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Weary - Suave: Scratched > A *seanchan* leaves west riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - Suave: Scratched > Change mood wimpy You pierce A *seanchan*'s body hard. *Alkazar* blasts Garuth's body hard. Mood changed to: Wimpy l * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > *Zalcaco* avoids being bashed by Errtu who loses his balance and falls! The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male seanchan* is here, fighting YOU!, riding a warhorse *Silvi* is standing here. *Yaldair* is standing here. A *male seanchan* is here, fighting YOU! *Wahil* is here, fighting Garuth, riding a warhorse. Garuth Pohjoisen Paskakuski is here, fighting Wahil. *Zalcaco* is here, fighting Errtu, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is here, fighting Garuth, riding a warhorse. Errtu the Darkling is here, fighting Zalcaco. * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > Kenny narrates 'all e all n' A *seanchan* leaves east riding a warhorse. A *seanchan* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > A *seanchan* leaves west riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > Garuth tries to pound *Wahil*, but he parries successfully. *Wahil* strikes Garuth's body. You pierce A *seanchan*'s body very hard. A *seanchan* tries to hit you, but you deflect the blow. *Siras* smites Errtu's body. *Zalcaco* barely smites Errtu's body. * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > flee You panic and attempt to flee! *Alkazar* sends Garuth sprawling with a powerful bash! You flee head over heels. The Seandar Road There are footprints and wagon rutts throughout the road. Since the docks to the east are the fastest way to travel to anywhere in the world, this road is traveled hard. Seagulls travel far overhead diving at those that come too close to thier nests. The path continues to the east towards the docks and to the west towards Seandar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gull is visible flying high in the sky. A gull is here flying around. * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* has arrived from the west, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > A *seanchan* leaves east riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > East Errtu has arrived from the east. * S HP:Healthy DP:Bursting MV:Weary > East The Seandar Road Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *newbie male seanchan* is standing here, riding a warhorse. *Silvi* is standing here. A *male seanchan* is standing here. *Wahil* is here, fighting Garuth, riding a warhorse. Garuth Pohjoisen Paskakuski is sitting here. *Zalcaco* is standing here, riding a warhorse. *Siras* is standing here, riding a warhorse. *Alkazar* is here, fighting Garuth, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary > East Along the Seandar Road Bushes line the road to the north and south making passage either way impossible. Sounds of commerce can be heard to the east and to the west. To the east lies the docks and the sea and to the west the grand city of Seandar can be seen in the distance. The road continues east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of a morat'torm is lying here. Errtu the Darkling is standing here. A gull soars overhead, fish hanging out its beak. * S HP:Healthy DP:Bursting MV:Weary > Near the Break in the Road Seagulls fly overhead attacking those that come too close to their nests in the rocks to the north. To the east you can make out a split in the road. Sounds of seamen and wagons being pulled across the boardwalk can be heard to the east along with the sound of crashing waves on the beach. To the west the city of Seandar can be seen far in the distance. The road continues east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. * S HP:Healthy DP:Bursting MV:Weary > East Errtu leaves east. * S HP:Healthy DP:Bursting MV:Weary > East Break in the Seandar Road Here the road splits into three parts. To the west lies the city of Seandar off in the distance. To the north the road continues over the large hill. To the south lies the docks and beach. The sounds of waves crashing against rocks and beach can be heard over the sounds of the commerce of the docks from here. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Errtu the Darkling is standing here. * S HP:Healthy DP:Bursting MV:Weary > East East Alas, you cannot go that way... East * S HP:Healthy DP:Bursting MV:Weary > Alas, you cannot go that way... * S HP:Healthy DP:Bursting MV:Weary > North Alas, you cannot go that way... North North * S HP:Healthy DP:Bursting MV:Weary > Errtu leaves north. Alas, you cannot go that way... * S HP:Healthy DP:Bursting MV:Weary > North Near the Break in the Road To the east and west large bushes block any passage in either direction. Here the road curves around a large boulder protruding from the ground. To the southwest the city of Seandar can be seen in the distance. To the southeast the docks can be seen and sounds of waves crashing against rocks can be heard. The road continues to the north and south from here. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. North * S HP:Healthy DP:Bursting MV:Weary > On the Seandar Road To the northwest the road continues over a large hill. To the southwest you can see the city of Seandar in the far distance. To the south you can see the masts of the larger ships sailing out of the harbor to the land across the sea. The road continues to the north and south from here. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a dreadlord leaving north. A massive three-eyed reptile gazes at you. A young Morat'torm carries out the orders of his superiors. A young Morat'torm carries out the orders of his superiors. A morat'torm is never far from his massive beast. * S HP:Healthy DP:Bursting MV:Haggard > Kenny narrates 'then all w' Near the Bend From here you can see a large hill to the north west. To the southwest you can barely make out the spires atop the tallest towers in the grand city of Seandar. To the southeast you can make out the docks. The road continues to the north and south from here. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. * S HP:Healthy DP:Bursting MV:Haggard > A Bend in the Road Here the road turns to the west and south depending on which way you are looking. To the west you can see a large hill in the distance while you can see the docks and hear the sounds of the sea off to the south and east. The road continues west and south. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a dreadlord leaving west. There are some tracks of a dreadlord leaving south. Errtu the Darkling is standing here. * S HP:Healthy DP:Bursting MV:Haggard > Alas, you cannot go that way... * S HP:Healthy DP:Bursting MV:Haggard > West Near the Bend A slight salty breeze blows from the east here. Just to the west you can see a large hill with several seagulls flying overhead. A little to the east you can see that the road turns south towards the docks. To the north and east you can hear waves crashing against rocks and the sounds of a dock. The road continues east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a dreadlord leaving west. There are some tracks of a dreadlord leaving east. * S HP:Healthy DP:Bursting MV:Haggard > West Near the Base of the Hill To the north and south passage is blocked by some large boulders left there some time in the ancient past. To the west the road leads to a large hill, while the road continues to the east towards the dock. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a dreadlord leaving west. There are some tracks of a dreadlord leaving east. A gull is here flying around. A gull soars overhead, fish hanging out its beak. A gull soars overhead, fish hanging out its beak. * S HP:Healthy DP:Bursting MV:Haggard > West At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a dreadlord leaving east. There are some tracks of a myrddraal leaving east. Errtu the Darkling is standing here. Kenny the Dreadlord is standing here. A gull is here flying around. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:31 -------------------------------------------------------------------------------- * S HP:Healthy DP:Bursting MV:Haggard > Errtu nods in agreement. * S HP:Healthy DP:Bursting MV:Haggard > Kenny nods in agreement. * S HP:Healthy DP:Bursting MV:Haggard > Errtu narrates 'i here' * S HP:Healthy DP:Bursting MV:Haggard > Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Haggard > A *seanchan* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Haggard > Kenny says 'all u n w n is safe' Garuth leaves up. * S HP:Healthy DP:Bursting MV:Haggard > *Wahil* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Haggard > *Wahil* tries to strike you, but you parry successfully. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Hurt > k seanchan Cleetus narrates 'naz where we goin?' * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Hurt > Kenny tries to strike *Wahil*, but he deflects the blow. You do the best you can! * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Hurt > A *seanchan* blasts Errtu's right leg. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Hurt > Garuth has arrived from above. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Hurt > Garuth pounds *Wahil*'s body extremely hard. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Hurt > Garuth pounds *Wahil*'s body very hard. A *seanchan* blasts Errtu's body. Kenny tries to strike *Wahil*, but he parries successfully. You try to pierce *Wahil*, but he deflects the blow. *Wahil* tries to strike you, but you parry successfully. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > You pierce *Wahil*'s right leg into bloody fragments! * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > get vial pouch *Wahil* panics, and attempts to flee! Skwrl narrates 'on camp ent' * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > l You get a thin vial of yellow fluid from a soft leather pouch. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > A *seanchan* barely blasts Errtu's left leg. Kenny strikes *Wahil*'s body very hard. You try to pierce *Wahil*, but he parries successfully. *Wahil* tries to strike you, but you deflect the blow. A *seanchan* leaves up riding a warhorse. At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving east. Garuth Pohjoisen Paskakuski is here, fighting Wahil. *Wahil* is here, fighting YOU!, riding a warhorse Errtu the Darkling is standing here. Kenny the Dreadlord is here, fighting Wahil. A gull is here flying around. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > l *Wahil* panics, and attempts to flee! At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving east. Garuth Pohjoisen Paskakuski is here, fighting Wahil. *Wahil* is here, fighting YOU!, riding a warhorse Errtu the Darkling is standing here. Kenny the Dreadlord is here, fighting Wahil. A gull is here flying around. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > *Wahil* avoids being bashed by Garuth who loses his balance and falls! Track narrates 'I tower keeny' * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > You try to pierce *Wahil*, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > A *seanchan* has arrived from above, riding a warhorse. * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > Errtu sends A *seanchan* sprawling with a powerful bash! A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Haggard - Wahil: Wounded > *Wahil* leaves east riding a warhorse. * S HP:Healthy DP:Bursting MV:Haggard > Errtu blasts A *seanchan*'s right arm into bloody fragments! A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Haggard > Kenny strikes A *seanchan*'s body hard. A *seanchan* is mortally wounded, and will die soon, if not aided. k seanchan * S HP:Healthy DP:Bursting MV:Haggard > You pierce A *seanchan*'s body into bloody fragments! A *seanchan* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *seanchan*'s death cry. * S HP:Healthy DP:Bursting MV:Haggard > Garuth clambers to his feet. * S HP:Healthy DP:Bursting MV:Haggard > *Wahil* has arrived from the east, riding a warhorse. Garuth tries to pound *Wahil*, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Haggard > Kenny strikes *Wahil*'s left arm very hard. * S HP:Healthy DP:Bursting MV:Haggard > Errtu blasts *Wahil*'s right arm into bloody fragments! * S HP:Healthy DP:Bursting MV:Haggard > l k seanchan Change mood brave Kenny tries to strike *Wahil*, but he parries successfully. *Wahil* tries to strike Garuth, but he parries successfully. Garuth pounds *Wahil*'s right arm very hard. *Wahil* panics, and attempts to flee! *Alkazar* has arrived from the east, riding a warhorse. *Siras* has arrived from the east, riding a warhorse. *Zalcaco* has arrived from the east, riding a warhorse. A *seanchan* has arrived from the east. At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving up. The corpse of Zuran is lying here. A *male seanchan* is standing here. *Zalcaco* is standing here, riding a warhorse. *Siras* is standing here, riding a warhorse. *Alkazar* is standing here, riding a warhorse. *Wahil* is here, fighting Garuth, riding a warhorse. A warhorse is here, stamping his feet impatiently. Garuth Pohjoisen Paskakuski is here, fighting Wahil. Errtu the Darkling is here, fighting Wahil. Kenny the Dreadlord is here, fighting Wahil. A gull is here flying around. * S HP:Healthy DP:Bursting MV:Weary > *Alkazar* tries to blast Kenny, but he parries successfully. You pierce A *seanchan*'s left foot into bloody fragments! * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > Mood changed to: Brave * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > *Wahil* leaves east riding a warhorse. *Wahil* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > *Zalcaco* smites Garuth's left foot hard. * S HP:Healthy DP:Bursting MV:Weary - Suave: Hurt > You pierce A *seanchan*'s right arm very hard. *Wahil* leaves east riding a warhorse. * S HP:Healthy DP:Bursting MV:Weary - Suave: Wounded > *Zalcaco* tries to smite Garuth, but he deflects the blow. Kenny tickles *Alkazar*'s body with his strike. You swiftly dodge A *seanchan*'s attempt to hit you. You gaze deeply into the soul of A *seanchan*. A *seanchan* looks very strange, glaring about with a sense of panic. You pierce A *seanchan*'s left arm very hard. * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > *Siras* tickles Errtu's body with his smite. * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > Kenny avoids being bashed by *Alkazar* who loses his balance and falls! * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > *Wahil* has arrived from the east, riding a warhorse. At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. The corpse of Zuran is lying here. *Wahil* is standing here, riding a warhorse. A *male seanchan* is here, fighting YOU! *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is here, fighting Kenny, riding a warhorse. A warhorse is here, stamping his feet impatiently. Garuth Pohjoisen Paskakuski is here, fighting Zalcaco. Errtu the Darkling is here, fighting Siras. Kenny the Dreadlord is here, fighting Alkazar. A gull is here flying around. * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > *Wahil* tries to strike Kenny, but he parries successfully. * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > *Wahil* tries to strike Kenny, but he parries successfully. *Siras* smites Errtu's right leg. Kenny tries to strike *Alkazar*, but he dodges the attack. A *seanchan* tries to hit you, but you dodge the attack. You pierce A *seanchan*'s head hard. You pierce A *seanchan*'s right arm hard. * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > A *seanchan* howls triumphantly. * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > *Zalcaco* sends Garuth sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > Errtu sends *Siras* sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > Kenny panics, and attempts to flee! * S HP:Healthy DP:Full MV:Weary - Suave: Wounded > *Wahil* tries to strike Kenny, but he deflects the blow. Errtu blasts *Siras*'s body. *Zalcaco* smites Garuth's body. Kenny barely strikes *Alkazar*'s right leg. A *seanchan* tries to hit you, but you deflect the blow. You pierce A *seanchan*'s body hard. * S HP:Healthy DP:Full MV:Weary - Suave: Battered > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Weary - Suave: Battered > A *seanchan* leaves east. * S HP:Healthy DP:Full MV:Weary > A gull has arrived from above. * S HP:Healthy DP:Full MV:Weary > Kenny panics, and attempts to flee! * S HP:Healthy DP:Full MV:Weary > *Alkazar* sends Kenny sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Weary > Errtu narrates 'out?' *Yaldair* tries to pierce you, but you deflect the blow. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > You try to pierce *Yaldair*, but he deflects the blow. A gull leaves up. *Yaldair* tries to pierce you, but you deflect the blow. *Wahil* strikes Kenny's body into bloody fragments! Errtu blasts *Siras*'s right foot. *Zalcaco* smites Garuth's left leg. *Alkazar* blasts Kenny's right hand into bloody fragments! * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > *Wahil* nods in agreement. A *seanchan* has arrived from the east. *Silvi* pierces Garuth's body. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > You swiftly dodge *Yaldair*'s attempt to pierce you. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > *Silvi* barely pierces Garuth's right leg. You try to pierce *Yaldair*, but he deflects the blow. *Yaldair* tries to pierce you, but you deflect the blow. *Wahil* strikes Kenny's left arm into bloody fragments! Errtu blasts *Siras*'s body. *Siras* smites Errtu's right arm. *Zalcaco* smites Garuth's body. *Alkazar* blasts Kenny's left foot extremely hard. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > A *seanchan* has arrived from the east, riding a warhorse. l At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. The corpse of Zuran is lying here. A *male seanchan* is standing here, riding a warhorse. A *male seanchan* is standing here. *Silvi* is here, fighting Garuth. *Yaldair* is here, fighting YOU! *Wahil* is here, fighting Kenny, riding a warhorse. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting Errtu, riding a warhorse. *Alkazar* is here, fighting Kenny, riding a warhorse. A warhorse is here, stamping his feet impatiently. Garuth Pohjoisen Paskakuski is here, fighting Zalcaco. Errtu the Darkling is here, fighting Siras. Kenny the Dreadlord is sitting here. A gull is here flying around. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > You try to pierce *Yaldair*, but he deflects the blow. *Yaldair* tries to pierce you, but you parry successfully. A *seanchan* barely pierces Errtu's body. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > Change mood wimpy Garuth sends *Zalcaco* sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > Kenny leaves east. Mood changed to: Wimpy * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > A *seanchan* tickles Errtu's body with his pierce. *Silvi* tries to pierce Garuth, but he parries successfully. You try to pierce *Yaldair*, but he parries successfully. You swiftly dodge *Yaldair*'s attempt to pierce you. Garuth pounds *Zalcaco*'s right arm hard. * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > *Siras* avoids being bashed by Errtu who loses his balance and falls! * S HP:Healthy DP:Full MV:Weary - Yaldair: Healthy > *Wahil* strikes your body very hard. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Kenny has arrived from the east. *Alkazar* tries to blast Kenny, but he parries successfully. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Errtu avoids being bashed by *Siras* who loses his balance and falls! l * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > You try to pierce *Yaldair*, but he parries successfully. *Yaldair* tries to pierce you, but you deflect the blow. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. The corpse of Zuran is lying here. Kenny the Dreadlord is here, fighting Alkazar. A *male seanchan* is here, fighting Errtu, riding a warhorse. A *male seanchan* is standing here. *Silvi* is here, fighting Garuth. *Yaldair* is here, fighting YOU! *Wahil* is here, fighting YOU!, riding a warhorse *Zalcaco* is sitting here, riding a warhorse. *Siras* is sitting here, riding a warhorse. *Alkazar* is here, fighting Kenny, riding a warhorse. A warhorse is here, stamping his feet impatiently. Garuth Pohjoisen Paskakuski is here, fighting Zalcaco. Errtu the Darkling is here, fighting Siras. A gull is here flying around. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Kenny tickles *Alkazar*'s body with his strike. *Wahil* tries to strike you, but you parry successfully. A *seanchan* tickles Errtu's head with his pierce. *Silvi* tries to pierce Garuth, but he deflects the blow. You try to pierce *Yaldair*, but he parries successfully. *Yaldair* tries to pierce you, but you parry successfully. Garuth barely pounds *Zalcaco*'s body. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Kenny panics, and attempts to flee! * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Kenny leaves east. Kenny has arrived from the east. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Track narrates 'where you guys?' * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Kenny leaves up. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Kenny narrates 'uh' * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > You try to pierce *Yaldair*, but he parries successfully. You swiftly dodge *Yaldair*'s attempt to pierce you. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > *Siras* smites Errtu's body. A *seanchan* pierces Errtu's left arm. *Silvi* tries to pierce Garuth, but he deflects the blow. You try to pierce *Yaldair*, but he deflects the blow. *Yaldair* tries to pierce you, but you parry successfully. Garuth pounds *Zalcaco*'s body. *Zalcaco* tickles Garuth's left leg with his smite. nar we on * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > *Wahil* tries to strike you, but you parry successfully. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > l *Alkazar* blasts Errtu's body. You narrate 'we on' * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Errtu sends *Siras* sprawling with a powerful bash! At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. The corpse of Zuran is lying here. A *male seanchan* is here, fighting Errtu, riding a warhorse. A *male seanchan* is standing here. *Silvi* is here, fighting Garuth. *Yaldair* is here, fighting YOU! *Wahil* is here, fighting YOU!, riding a warhorse *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is sitting here, riding a warhorse. *Alkazar* is here, fighting Errtu, riding a warhorse. A warhorse is here, stamping his feet impatiently. Garuth Pohjoisen Paskakuski is here, fighting Zalcaco. Errtu the Darkling is here, fighting Siras. A gull is here flying around. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > A *seanchan* drawls 'Fear my lack of eq!' * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > *Wahil* tries to strike you, but you parry successfully. Errtu blasts *Siras*'s left leg hard. A *seanchan* pierces Errtu's body. *Silvi* tries to pierce Garuth, but he deflects the blow. You try to pierce *Yaldair*, but he parries successfully. *Yaldair* tries to pierce you, but you deflect the blow. You try to pierce *Yaldair*, but he parries successfully. *Yaldair* tries to pierce you, but you deflect the blow. * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > Errtu narrates 'to mobs?' * S HP:Scratched DP:Full MV:Weary - Yaldair: Healthy > flee West Up You panic and attempt to flee! You flee head over heels. Near the Base of the Hill To the north and south passage is blocked by some large boulders left there some time in the ancient past. To the west the road leads to a large hill, while the road continues to the east towards the dock. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gull is here flying around. A gull soars overhead, fish hanging out its beak. A gull soars overhead, fish hanging out its beak. * S HP:Scratched DP:Full MV:Weary > At the Base of the Hill The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. The corpse of Zuran is lying here. A *male seanchan* is here, fighting Errtu, riding a warhorse. A *male seanchan* is standing here. *Silvi* is here, fighting Garuth. *Yaldair* is standing here. *Wahil* is standing here, riding a warhorse. *Zalcaco* is sitting here, riding a warhorse. *Siras* is sitting here, riding a warhorse. *Alkazar* is here, fighting Errtu, riding a warhorse. A warhorse is here, stamping his feet impatiently. Garuth Pohjoisen Paskakuski is here, fighting Zalcaco. Errtu the Darkling is sitting here. A gull is here flying around. * S HP:Scratched DP:Full MV:Weary > On the Side of the Hill Seagulls have made their homes in the rocks here. Attacking anyone who comes too close they guard thier young with intensity. A salty wind blows from the east making it a little cooler here than the rest of the road. The road continues up and down the hill. [ obvious exits: U D ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. A gull is here flying around. A gull is here flying around. * S HP:Scratched DP:Full MV:Weary > North North Alas, you cannot go that way... Up * S HP:Scratched DP:Full MV:Weary > Suave bellows 'WHOOSH!' Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Weary > Up Up The Road on the Hill The road is littered with waste from the seagulls that make thier nests in the large rocks nearby. From here a whistling sound can be heard whenever the wind blows. Below and to the east the waves crash against large rocks, detering any ships from comming into the docks directly from the north. The road continues up and down the hill. [ obvious exits: U D ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a dreadlord leaving up. A gull soars overhead, fish hanging out its beak. A gull is here flying around. * S HP:Scratched DP:Full MV:Haggard > Kenny narrates 'get fade ?' The Top of the Hill To the west and south several large rocks block passage in those directions. To the east you can hear the sound of waves crashing against rocks and the bustle of sailors and merchants can be heard when the wind calms for a second. The road continues to the north and down the hill. [ obvious exits: N D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. Up Up * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > North North North North North North Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > East of the Lighthouse Larges rocks jut out from every place not covered by road here. Several seagulls have made thier homes on top of the highest rocks. To the west there is a large lighthouse. To the west and south the road continues. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A well-camouflaged woman is concealed here, looking for tracks. * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > West Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > West Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a dreadlord leaving north. There are some tracks of a dreadlord leaving east. * S HP:Scratched DP:Full MV:Haggard > West of the Lighthouse Large rocks protrude from the ground in all places not covered by the road. Seagulls flap thier wings overhead and nearby you hear the sounds of baby seagulls in thier nests. The lighthouse is just to the east. The road continues east and south from here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a dreadlord leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving east. A gull soars overhead, fish hanging out its beak. A gull is here flying around. A gull is visible flying high in the sky. A gull is here flying around. * S HP:Scratched DP:Full MV:Haggard > Kenny narrates 'all u all n w n' * S HP:Scratched DP:Full MV:Haggard > East North North North Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a dreadlord leaving north. There are some tracks of a dreadlord leaving east. North * S HP:Scratched DP:Full MV:Haggard > Garuth has arrived from the east. Inside the Lighthouse From this place the comming and going of ships can be seen, along with traffic along the road to Seandar from the marsh and grasslands, and the road from the docks. At night the light here is lit to show incomming ships where the dock is and where the rocks far below are. There is one exit to the south. [ obvious exits: S ] Kenny the Dreadlord is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A silent, black-robed figure watches you from afar. * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Alas, you cannot go that way... * S HP:Scratched DP:Full MV:Haggard > Kenny gets a thin vial of yellow fluid from a soft leather pouch. * S HP:Scratched DP:Full MV:Haggard > Kenny nods in agreement. ********************************************* We were outnumbered and did a strategic retreat to the patrol. There, we pondered on the matters at hand. ********************************************* * S HP:Scratched DP:Full MV:Haggard > Kenny says 'LOTS' * S HP:Scratched DP:Full MV:Haggard > Garuth has arrived from the south. * S HP:Scratched DP:Full MV:Haggard > Kenny says 'we trapped ehre badly' * S HP:Scratched DP:Full MV:Haggard > Where Players in your Zone -------------------- Errtu - West of the Lighthouse Garuth - Inside the Lighthouse Weaver - Inside the Lighthouse Pyzcal - Break in the Seandar Road Kenny - Inside the Lighthouse Track - Inside the Lighthouse * S HP:Scratched DP:Full MV:Haggard > The door closes quietly. * S HP:Scratched DP:Full MV:Haggard > Kenny sighs loudly. * S HP:Scratched DP:Full MV:Haggard > say ohoh Kenny says 'we in trouble' Track hisses 'there's a door?' <-- HAHAHA * S HP:Scratched DP:Full MV:Haggard > l You hiss 'ohoh' * S HP:Scratched DP:Full MV:Haggard > Inside the Lighthouse From this place the comming and going of ships can be seen, along with traffic along the road to Seandar from the marsh and grasslands, and the road from the docks. At night the light here is lit to show incomming ships where the dock is and where the rocks far below are. There is one exit to the south. [ obvious exits: S ] Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A silent, black-robed figure watches you from afar. * S HP:Scratched DP:Full MV:Haggard > gig The clouds disappear. You giggle. * S HP:Scratched DP:Bursting MV:Weary > Errtu narrates 'gonan die' ß * S HP:Scratched DP:Bursting MV:Weary > Kenny says 'we get outta this place at least' * S HP:Scratched DP:Bursting MV:Weary > Track hisses 'we could fade out, butnot keeny' * S HP:Scratched DP:Bursting MV:Weary > Garuth says 'door' * S HP:Scratched DP:Bursting MV:Weary > say kenny..your light..its disturbing You hiss 'kenny..your light..its disturbing ' * S HP:Scratched DP:Bursting MV:Weary > Garuth opens the door. * S HP:Scratched DP:Bursting MV:Weary > The door closes quietly. * S HP:Scratched DP:Bursting MV:Weary > Kenny opens the door. * S HP:Scratched DP:Bursting MV:Weary > The door closes quietly. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:35 -------------------------------------------------------------------------------- ********************************************* They just dont get it do they? We dont want to be disturb! Time to have a word with whoever is opening the door... ********************************************* * S HP:Scratched DP:Bursting MV:Weary > Garuth opens the door. * S HP:Scratched DP:Bursting MV:Weary > Kenny leaves south. You follow Kenny. Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. *Silvi* is standing here. *Wahil* is standing here, riding a warhorse. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. scan s * S HP:Scratched DP:Bursting MV:Weary > Kenny leaves west. You follow Kenny. West of the Lighthouse Large rocks protrude from the ground in all places not covered by the road. Seagulls flap thier wings overhead and nearby you hear the sounds of baby seagulls in thier nests. The lighthouse is just to the east. The road continues east and south from here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here. A gull is visible flying high in the sky. A gull soars overhead, fish hanging out its beak. A gull is visible flying high in the sky. A gull is here flying around. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Scratched DP:Bursting MV:Weary > A gull is here flying around. * S HP:Scratched DP:Bursting MV:Weary > Kenny leaves east. You follow Kenny. Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. *Silvi* is standing here. Track has arrived from the west, riding a shadow stallion. Garuth has arrived from the west. * S HP:Scratched DP:Bursting MV:Haggard > Kenny tries to strike *Silvi*, but she deflects the blow. * S HP:Scratched DP:Bursting MV:Haggard > Garuth tries to pound *someone*, but he parries successfully. Track tries to slash *someone*, but he deflects the blow. * S HP:Scratched DP:Bursting MV:Haggard > k seanchan *Silvi* tries to pierce Kenny, but he deflects the blow. *Silvi* swiftly dodges Kenny's attempt to strike her. A *seanchan* has arrived from the west. * S HP:Scratched DP:Bursting MV:Haggard > You pierce A *seanchan*'s body hard. * S HP:Scratched DP:Bursting MV:Haggard - Suave: Battered > Garuth sends *someone* sprawling with a powerful bash! * S HP:Scratched DP:Bursting MV:Haggard - Suave: Battered > l Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A *male seanchan* is here, fighting YOU! Garuth Pohjoisen Paskakuski is here, fighting someone. Track the Myrddraal is here, fighting someone, riding a shadow stallion. Kenny the Dreadlord is here, fighting Silvi. *Silvi* is here, fighting Kenny. * S HP:Scratched DP:Bursting MV:Haggard - Suave: Battered > You swiftly dodge A *seanchan*'s attempt to hit you. You pierce A *seanchan*'s body hard. Track slashes *someone*'s body into bloody fragments! Garuth pounds *someone*'s left leg very hard. *Silvi* tries to pierce Kenny, but he parries successfully. Kenny tries to strike *Silvi*, but she deflects the blow. You pierce A *seanchan*'s body into bloody fragments! A *seanchan* panics, and attempts to flee! Track slashes *someone*'s body into bloody fragments! A *seanchan* leaves west. * S HP:Scratched DP:Bursting MV:Haggard > not k seanchan * S HP:Scratched DP:Bursting MV:Haggard > You start paying increased attention to your surroundings. * S HP:Scratched DP:Bursting MV:Haggard > You try to pierce *Silvi*, but she parries successfully. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > *Wahil* has arrived from the east, riding a warhorse. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > *Wahil* leaves west riding a warhorse. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > l You try to pierce *Silvi*, but she parries successfully. Track slashes *Yaldair*'s body into bloody fragments! Garuth pounds *Yaldair*'s body extremely hard. *Silvi* tries to pierce Kenny, but he parries successfully. Kenny tries to strike *Silvi*, but she deflects the blow. save * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving west. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. You notice a lantern is hidden here. Garuth Pohjoisen Paskakuski is here, fighting Yaldair. Track the Myrddraal is here, fighting Yaldair, riding a shadow stallion. Kenny the Dreadlord is here, fighting Silvi. *Silvi* is here, fighting Kenny. You sense a hidden life form in the area... * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > Saving Weaver. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > A *seanchan* has arrived from the west. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > *Yaldair* panics, and attempts to flee! * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > *Yaldair* leaves east. *Yaldair* has arrived from the east. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > k seanchan A *seanchan* tries to hit Garuth, but he deflects the blow. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > You do the best you can! * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > Garuth swiftly dodges A *seanchan*'s attempt to hit him. You try to pierce *Silvi*, but she parries successfully. *Silvi* tries to pierce Kenny, but he deflects the blow. Kenny tries to strike *Silvi*, but she parries successfully. Track tries to slash *Yaldair*, but he deflects the blow. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > nar stabber You narrate 'stabber' * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > You try to pierce *Silvi*, but she parries successfully. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > *Yaldair* panics, and attempts to flee! l * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > A *seanchan* panics, and attempts to flee! * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > A *seanchan* leaves east. Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving west. There are some bloody traces of a seanchan leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. You notice a lantern is hidden here. *Yaldair* is here, fighting Track. Garuth Pohjoisen Paskakuski is standing here. Track the Myrddraal is here, fighting Yaldair, riding a shadow stallion. Kenny the Dreadlord is here, fighting Silvi. *Silvi* is here, fighting Kenny. *Yaldair* leaves north. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > quaf vial You try to pierce *Silvi*, but she deflects the blow. *Silvi* tries to pierce Kenny, but he deflects the blow. Kenny tries to strike *Silvi*, but she deflects the blow. * S HP:Scratched DP:Bursting MV:Haggard - Kenny: Wounded - Silvi: Healthy > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! ß O yeah! CHEEEEEARGE! * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Healthy > Garuth tries to pound *Silvi*, but she parries successfully. * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Healthy > A *seanchan* has arrived from the east. * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Healthy > Track slashes A *seanchan*'s body into bloody fragments! A *seanchan* panics, and attempts to flee! * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Healthy > l Change mood brave A *seanchan* leaves east. Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving east. There are some bloody traces of a seanchan leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. You notice a lantern is hidden here. Garuth Pohjoisen Paskakuski is here, fighting Silvi. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is here, fighting Silvi. *Silvi* is here, fighting Kenny. * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Healthy > *Silvi* swiftly dodges your attempt to pierce her. Kenny swiftly dodges *Silvi*'s attempt to pierce him. Kenny tries to strike *Silvi*, but she deflects the blow. Track tries to slash *Silvi*, but she parries successfully. Mood changed to: Brave * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Healthy > Garuth sends *Silvi* sprawling with a powerful bash! * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Scratched > Garuth pounds *Silvi*'s head into bloody fragments! You pierce *Silvi*'s body very hard. Kenny strikes *Silvi*'s body very hard. Pyzcal narrates 'which way do i go from split?' * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Hurt > Track slashes *Silvi*'s right arm into bloody fragments! * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Wounded > Track slashes *Silvi*'s body into bloody fragments! Garuth pounds *Silvi*'s body into bloody fragments! You pierce *Silvi*'s body extremely hard. * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Battered > Where Kenny releases streaks of Fire at *Silvi*, who screams in pain. Players in your Zone -------------------- Pyzcal - Along the Seandar Road Garuth - Outside the Lighthouse Track - Outside the Lighthouse Weaver - Outside the Lighthouse Kenny - Outside the Lighthouse *Silvi* panics, and attempts to flee! * S HP:Scratched DP:Bursting MV:Fresh - Kenny: Wounded - Silvi: Beaten > *Silvi* leaves north. * S HP:Scratched DP:Bursting MV:Fresh > k seanchan k seanchan k seanchan Track leaves north riding a shadow stallion. They aren't here. * S HP:Scratched DP:Bursting MV:Fresh > They aren't here. * S HP:Scratched DP:Bursting MV:Fresh > k seanchan Your blood freezes as you hear someone's death cry. Kenny leaves north. You follow Kenny. Inside the Lighthouse From this place the comming and going of ships can be seen, along with traffic along the road to Seandar from the marsh and grasslands, and the road from the docks. At night the light here is lit to show incomming ships where the dock is and where the rocks far below are. There is one exit to the south. [ obvious exits: S ] The corpse of Silvi is lying here. Kenny the Dreadlord is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A silent, black-robed figure watches you from afar. Garuth has arrived from the south. They aren't here. * S HP:Scratched DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Scratched DP:Bursting MV:Full > They aren't here. * S HP:Scratched DP:Bursting MV:Full > Where Kenny closes the door. Players in your Zone -------------------- Pyzcal - Break in the Seandar Road Garuth - Inside the Lighthouse Weaver - Inside the Lighthouse Kenny - Inside the Lighthouse Track - Inside the Lighthouse * S HP:Scratched DP:Bursting MV:Full > Track narrates 'silvi rip' l in corpse * S HP:Scratched DP:Bursting MV:Full > Kenny says 'loot ' * S HP:Scratched DP:Bursting MV:Full > corpse (here) : a black pair of silver-tooled boots a light pair of black leather breeches a small purse a water skin a bronze belt of odd design a sharp, red stone dagger a dull black shield [2] a scrimshaw bracelet of delicate beauty a pair of black suede gloves with silver stitching a set of black suede coverings a backpack a silver-lined black velvet duster a black satin shirt with silver embroidery a thin, black chain a silver-lined black hood [2] a cheap brass ring * S HP:Scratched DP:Bursting MV:Full > Kenny says 'or something' * S HP:Healthy DP:Bursting MV:Fresh > Kenny opens the door. Track stops using a gleaming black greatsword. * S HP:Healthy DP:Bursting MV:Fresh > Track gets a dagger from a backpack. * S HP:Healthy DP:Bursting MV:Fresh > Track wields a dagger. * S HP:Healthy DP:Bursting MV:Fresh > Track leans over and cuts the bloody scalp from the corpse of Silvi. * S HP:Healthy DP:Bursting MV:Fresh > Track stops using a dagger. * S HP:Healthy DP:Bursting MV:Fresh > Track puts a dagger in a backpack. * S HP:Healthy DP:Bursting MV:Fresh > get pack corpse l in pack Garuth gets a black pair of silver-tooled boots from the corpse of Silvi. Garuth gets a light pair of black leather breeches from the corpse of Silvi. Garuth gets a small purse from the corpse of Silvi. Garuth gets a water skin from the corpse of Silvi. Garuth gets a bronze belt of odd design from the corpse of Silvi. Garuth gets a sharp, red stone dagger from the corpse of Silvi. Garuth gets a dull black shield from the corpse of Silvi. Garuth gets a scrimshaw bracelet of delicate beauty from the corpse of Silvi. Garuth gets a scrimshaw bracelet of delicate beauty from the corpse of Silvi. Garuth gets a pair of black suede gloves with silver stitching from the corpse of Silvi. Garuth gets a set of black suede coverings from the corpse of Silvi. Garuth gets a backpack from the corpse of Silvi. Garuth gets a silver-lined black velvet duster from the corpse of Silvi. Garuth gets a black satin shirt with silver embroidery from the corpse of Silvi. Garuth gets a thin, black chain from the corpse of Silvi. Garuth gets a silver-lined black hood from the corpse of Silvi. Garuth gets a cheap brass ring from the corpse of Silvi. Garuth gets a cheap brass ring from the corpse of Silvi. Track wields a gleaming black greatsword in a two-handed grip. * S HP:Healthy DP:Bursting MV:Fresh > There doesn't seem to be a pack in the corpse of Silvi. * S HP:Healthy DP:Bursting MV:Fresh > You do not see that item here. * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'we need to get out' * S HP:Healthy DP:Bursting MV:Fresh > Track narrates 'Pyzer? you ok?' * S HP:Healthy DP:Bursting MV:Fresh > Change mood wimpy Mood changed to: Wimpy ********************************************* Decision time. Do we run or do we fight? ********************************************* group * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'we in trouble here mates' * S HP:Healthy DP:Bursting MV:Fresh > Your group consists of: Kenny (Head of group) Weaver Track Garuth Pyzcal <-- Errtu not here anymore * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'they are many..' * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'I can channel few to death thou' ß Lies * S HP:Healthy DP:Bursting MV:Fresh > shake You shake your head. * S HP:Healthy DP:Bursting MV:Fresh > Pyzcal narrates 'rip yaldair' <-- HOI! * S HP:Healthy DP:Bursting MV:Fresh > Garuth narrates 'cackle' * S HP:Healthy DP:Bursting MV:Fresh > Garuth says 'they might be split up' <-- Nod, EAT THEM! * S HP:Healthy DP:Bursting MV:Fresh > Track hisses 'they going to get TONS guys' <-- More lies * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'they dont have tons. let's hit the ungrouped guys and buy some time? ' Pyzcal narrates 'rip suave' <-- Grrr… * S HP:Healthy DP:Bursting MV:Fresh > say dont know zone :b Garuth says 'yeah kee' * S HP:Healthy DP:Bursting MV:Fresh > Kenny gestures briefly at Kenny, who now appears more impressive somehow. You hiss 'dont know zone :b' * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'we need to hit' * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'ok we go ?' Garuth drops a small purse. * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'we hit now' *********************************************************************** CHEEEEEEEEEEEEEAAAAAAAAARRRRRRRRRRGGGGGGGGGGGEEEEEEEEEEE! *********************************************************************** * S HP:Healthy DP:Bursting MV:Fresh > Kenny leaves south. You follow Kenny. Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving east. There are some bloody traces of a seanchan leaving east. There are some bloody traces of a seanchan leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. Kenny the Dreadlord is standing here. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. Inside the Lighthouse From this place the comming and going of ships can be seen, along with traffic along the road to Seandar from the marsh and grasslands, and the road from the docks. At night the light here is lit to show incomming ships where the dock is and where the rocks far below are. There is one exit to the south. [ obvious exits: S ] A small purse is here. A thick, leather backpack lies abandoned here. The corpse of Silvi is lying here. Kenny the Dreadlord is standing here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A silent, black-robed figure watches you from afar. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > Garuth nods in agreement. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves south. You follow Kenny. Outside the Lighthouse The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving east. There are some bloody traces of a seanchan leaving east. There are some bloody traces of a seanchan leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. Kenny the Dreadlord is standing here. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Kenny grins evilly. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. West of the Lighthouse Large rocks protrude from the ground in all places not covered by the road. Seagulls flap thier wings overhead and nearby you hear the sounds of baby seagulls in thier nests. The lighthouse is just to the east. The road continues east and south from here. [ obvious exits: E S ] There are some bloody traces of a seanchan leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A gull is visible flying high in the sky. A gull soars overhead, fish hanging out its beak. A gull is visible flying high in the sky. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves south. You follow Kenny. The Top of the Hill To the east the large rocks make a suitable home for several seagulls, yet makes passage not an option. You can see Seandar and the grasslands far below to the west while there is a lighthouse to the north. Judging by the whistling of wind on the rocks and the saltly taste of the air, the sea is close to the east. The road continues down the hill and to the north. [ obvious exits: N D ] There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Kenny the Dreadlord is standing here. A gull is here flying around. A gull soars overhead, fish hanging out its beak. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Track narrates 'pyzcal you ok?' * S HP:Healthy DP:Bursting MV:Full > Kenny leaves down. You follow Kenny. Near the Top of the Hill Large rocks jut out of the sides of the hill to the north and west. Seagulls nests litter the rocks everywhere. Just below the road continues down the steep decent. From here you can see the grasslands and marsh to the west and north. To the east you can make out a large lighthouse. The road continues up and down the hill. [ obvious exits: U D ] There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. Kenny the Dreadlord is standing here. A gull is visible flying high in the sky. Track has arrived from above, riding a shadow stallion. Garuth has arrived from above. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves down. You follow Kenny. Climbing the Hill The cobblestone road passes up through the hill here. It climbs the western side of the hill towards a large watch tower of some sort. From here you can make out the city of Seandar to the near west with its tall buildings and busy streets. To the east you can see ships pulling into the harbor. The road continues up and down the hill. [ obvious exits: U D ] There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. Kenny the Dreadlord is standing here. A gull is visible flying high in the sky. A gull is here flying around. Track has arrived from above, riding a shadow stallion. Garuth has arrived from above. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves down. You follow Kenny. A Sharp Turn Sea gulls are everywhere bombarding those that come close to thier nests in the face of the hill to the east. Travel over the hill is made possible by a cobblestone road that runs over it. The trail continues to the north and west from here. [ obvious exits: N W U ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. Kenny the Dreadlord is standing here. A gull is here flying around. Track has arrived from above, riding a shadow stallion. Garuth has arrived from above. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:37 -------------------------------------------------------------------------------- * S HP:Healthy DP:Bursting MV:Full > Pyzcal narrates 'yea but im lost' * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. On the Boulder Run Large boulders from the hill to the east have rolled to the western side of this road making passage difficult in places where they didn't quite make it all the way accross the road. To the south you can hear the sounds of commerse towards the city of Seandar. To the east the road continues. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. Off the Run Large boulders protrude from the ground in several areas here blocking passage west and north. To the east and south the rocks are spaced out enough to allow passage in either direction. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > Pyzcal narrates 'brt' * S HP:Healthy DP:Bursting MV:Fresh > lick Track hisses 'we all n now pyz' <-- Dumb! You lick your mouth and smile. * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'where pyzcal cant see where' * S HP:Healthy DP:Bursting MV:Fresh > Track narrates 'we all n now pyz' <-- See what I mean? * S HP:Healthy DP:Bursting MV:Fresh > Pyzcal nods in agreement. * S HP:Healthy DP:Bursting MV:Fresh > Pyzcal gives some coins to Track. Pyzcal gives some coins to Track. Pyzcal gives an emerald ring to Track. Pyzcal gives an emerald ring to Track. Pyzcal gives a shoufa with a black veil to Track. Pyzcal gives a pendant of crimson-flecked quartz to Track. Pyzcal gives a pendant of crimson-flecked quartz to Track. Pyzcal gives a bearskin tunic to Track. Pyzcal gives a dark, hooded cloak to Track. Pyzcal gives a set of cloth sleeves to Track. Pyzcal gives a pair of dark gloves to Track. Pyzcal gives a golden bracelet to Track. Pyzcal gives a golden bracelet to Track. Pyzcal gives a dull black shield to Track. Pyzcal gives a dagger of green jade to Track. Pyzcal gives a bronze belt of odd design to Track. Pyzcal gives a pair of earthen colored breeches to Track. Pyzcal gives a black pair of silver-tooled boots to Track. Pyzcal gives a sharpened metal disk to Track. * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'we fight still or port the hell out ?' * S HP:Healthy DP:Bursting MV:Fresh > Garuth says 'get out imo' * S HP:Healthy DP:Bursting MV:Fresh > Track hisses 'lets get out of dodge' * S HP:Healthy DP:Bursting MV:Fresh > Kenny nods in agreement. * S HP:Healthy DP:Bursting MV:Fresh > Kenny leaves south. You follow Kenny. On the Boulder Run Large boulders from the hill to the east have rolled to the western side of this road making passage difficult in places where they didn't quite make it all the way accross the road. To the south you can hear the sounds of commerse towards the city of Seandar. To the east the road continues. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Kenny the Dreadlord is standing here. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > The sky starts to get cloudy. Kenny leaves south. You follow Kenny. On the Boulder Run With boulders everywhere moving anywhere requires going around several boulders in the middle of the road. Travel is blocked to the east by the hill and also to the west due to a line of boulders there. The road continues to the north and south. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here. A well-camouflaged woman is concealed here, looking for tracks. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. Treacherous Trail Jagged rocks blanket the narrow path, and boulders stand on either side. The way is clear to the east and west, but the boulders prevent travel to the north and south. [ obvious exits: E W ] Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. On Jagged Rocks The rocky path ascends to the north, and appears to reach its apex there. To the east, the rocky path continues. The salty air blows freely along the trail and the Aryth Ocean can be seen far to the east from this vantage point. [ obvious exits: N E ] There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a dreadlord leaving east. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. Above a Small Tunnel There is a small gap in the rocks, creating a narrow access to the tunnel beneath. A small trickle of water runs along the rocky ground and seeps through the cracks in the rocks. A small path leads south. [ obvious exits: S D ] There are some tracks of a horse leaving down. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving down. Kenny the Dreadlord is standing here. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves down. You follow Kenny. A Sloping Tunnel The tunnel slopes dramatically low here, and is submerged in a foot of water. A slow trickle runs down the southern wall, coming from a dark space above. The tunnel continues off in a northerly direction and to the west, the ground rises into darkness. [ obvious exits: N W U ] Kenny the Dreadlord is standing here. Garuth has arrived from above. Pyzcal has arrived from above. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves up. You follow Kenny. Above a Small Tunnel There is a small gap in the rocks, creating a narrow access to the tunnel beneath. A small trickle of water runs along the rocky ground and seeps through the cracks in the rocks. A small path leads south. [ obvious exits: S D ] There are some tracks of a trolloc leaving down. There are some tracks of a myrddraal leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a horse leaving down. There are some tracks of a horse leaving south. Kenny the Dreadlord is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Garuth has arrived from below. Pyzcal has arrived from below. * S HP:Healthy DP:Bursting MV:Full > Garuth says 'don't wanna die just cause i can't run...' * S HP:Healthy DP:Bursting MV:Full > Kenny says 'dism' Garuth snickers softly. * S HP:Healthy DP:Bursting MV:Full > Track stops riding a shadow stallion. * S HP:Healthy DP:Bursting MV:Full > Track tries to lead a shadow stallion. A shadow stallion has an indifferent look. * S HP:Healthy DP:Bursting MV:Full > Track starts leading a shadow stallion. A shadow stallion now follows Track. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves down. You follow Kenny. A Sloping Tunnel The tunnel slopes dramatically low here, and is submerged in a foot of water. A slow trickle runs down the southern wall, coming from a dark space above. The tunnel continues off in a northerly direction and to the west, the ground rises into darkness. [ obvious exits: N W U ] Kenny the Dreadlord is standing here. Track has arrived from above. A shadow stallion has arrived from above. Garuth has arrived from above. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. In a Shallow Cave This cave is very low to the ground and wet. Indeed, shallow puddles lie throughout and the sound of dripping can be heard, echoing in the shadows. A faint smell of decay is present, though there are no visible signs of anything rotting. The tunnel continues to the east. [ obvious exits: E U ] Kenny the Dreadlord is standing here. Track has arrived from the east. A shadow stallion has arrived from the east. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves up. You follow Kenny. A Break in the Rock The hills continue onward towards the east and mountains loom in that direction. A cold wind sweeps in from that direction, flowing downward towards the western plains. Far to the west, a meandering river is visible. There is a small break in the rocky ground here creating an opening large enough to squeeze through. [ obvious exits: N W D ] There are some tracks of a fowl leaving north. There are some tracks of a horse leaving down. There are some tracks of a horse leaving down. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here. A brown and white-speckled duck is quacking happily here. A brown and white-speckled duck is quacking happily here. Track has arrived from below. A shadow stallion has arrived from below. Garuth has arrived from below. * S HP:Healthy DP:Bursting MV:Full > l Kenny leaves north. You follow Kenny. Mound of Rubble The rock wall is a dusty, brown color rather than the usual deep gray like to the north and south and there is a mound of rubble on the ground, making a small landslide evident. The gravel strewn ground continues in all directions. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a fowl leaving south. There are some tracks of a fowl leaving north. There are some tracks of a fowl leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here. A brown and white-speckled duck is quacking happily here. Track has arrived from the south. A shadow stallion has arrived from the south. Garuth has arrived from the south. Mound of Rubble The rock wall is a dusty, brown color rather than the usual deep gray like to the north and south and there is a mound of rubble on the ground, making a small landslide evident. The gravel strewn ground continues in all directions. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a fowl leaving south. There are some tracks of a fowl leaving north. There are some tracks of a fowl leaving south. There are some tracks of a ridden mount leaving south. Pyzcal the Veteran Havoc is standing here. Garuth Pohjoisen Paskakuski is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Track the Myrddraal is standing here. Kenny the Dreadlord is standing here. A brown and white-speckled duck is quacking happily here. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. High Atop the Grassy Plains The view of the surrounding area is spectacular here. The grasslands to the west are magnificent and a cold wind sweeps down across them from the east. It makes a low howling noise, which echoes among the large boulders strewn about the area with chilling resonance. To the south, a mound of rocks is visible. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kenny the Dreadlord is standing here. A brown and white-speckled duck is quacking happily here. Track has arrived from the south. A shadow stallion has arrived from the south. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > A shadow stallion stops following Track. Track starts riding a shadow stallion. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. Above the Falls The ground slopes downward towards the west, and upward to the east. A small trickle of water flows over some rocks to the west, creating a quaint waterfall which feeds a stream below. The hills continue to the east and there is a small hole in the rocky ground here. Some of the water flows into this opening, and a the faint echos of splashing can clearly be heard of the slight sound of winds across the grass. [ obvious exits: N S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kenny the Dreadlord is standing here. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. Cliff's Path A path coming from the east, abruptly turns southward as the hill becomes too steep to traverse to the west. The air is clear, and offers a startling view of the lands around. To the west, a river can be seen winding lazily north through the grassy wilds. Far to the southwest, Seandar is visible, the spires of it's towers peeking just over the rolling hills. Directly south, a flow of water seems to flow from higher ground to the east, and the sound of splashing water is obvious. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kenny the Dreadlord is standing here. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves east. You follow Kenny. Steep Trail A small foot-trail winds its way around a small uprising hill to the south. It arrives from the west, and continues off to the north, becoming steep as it descends a to a valley below. The wind whistles among the peaks above, and there is almost no vegetation visible except for the grasslands, which lie to the north and northwest and seem to extend forever. [ obvious exits: N W ] Kenny the Dreadlord is standing here. Track has arrived from the west, riding a shadow stallion. Garuth has arrived from the west. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves north. You follow Kenny. Bottom of a Dusty Trail Dust-choked wind arrives from the south where a steep rocky trail rises out of sight to the low mountainous terrain above. Small tufts of grass grow at the trails edge, becoming far more prevalent to the north, where the ground levels and the plains begin their slow blanketing of the earth. To the west, the hills continue around a cliff wall. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Full > shake Kenny leaves west. You follow Kenny. Beneath a Tall Cliff The air is cold and damp here, the ground somewhat dusty, though with scattered patches of grass. To the south, is a tall craggy, gray rock face. It stretches at least one hundred feet into the air, and looks like it would offer a wonderful view of the surrounding land. North and west, there are seemingly endless fields of grass and a path lies to the east. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. You shake your head. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. Hilly Stand The cold wind sweeps across the plains from the north and west and meet here, creating a violent flow of air which whips the grass into a frenzy. A loud whistle fills the air, changing in pitch as the wind changes directions. A large rock cliff face strikes a corner here, but can be followed directly to the south and east where the ground rises. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Strong > say save sps for contagion Kenny leaves west. You follow Kenny. Burned Field There is scattered debris all around, and a spot of the earth is bare of grass and darkened as though scorched by some fierce inferno. The debris is obviously stone, but it too has been burned and seemingly melted. The burns are cold and ancient, but the scent of a fire still hangs dimly in the air. The grasslands extend in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. Pyzcal has arrived from the east. * S HP:Healthy DP:Bursting MV:Strong > say we buff.. Kenny leaves north. You follow Kenny. Grass Covered Tundra Large boulders lie scattered among the grass. Upon closer inspection, they look to be unnatural, as though part of a crumbled stone building or statue. Whatever they once were, has been lost to time and the elements as no structure is visible. The plains abound in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. Kenny the Dreadlord is standing here. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Strong > You hiss 'we buff..' * S HP:Healthy DP:Bursting MV:Strong > Kenny leaves east. You follow Kenny. Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. Kenny the Dreadlord is standing here. Track has arrived from the west, riding a shadow stallion. Garuth has arrived from the west. * S HP:Healthy DP:Bursting MV:Strong > Pyzcal says 'kenny's a weird channie ' * S HP:Healthy DP:Bursting MV:Strong > Kenny says 'afk a sec' <-- No comment * S HP:Healthy DP:Bursting MV:Strong > think Track hisses 'ta zone' You think really hard. * S HP:Healthy DP:Bursting MV:Strong > Track hisses 'sei zone rather' * S HP:Healthy DP:Bursting MV:Strong > Where Pyzcal says 'sei zone' Players in your Zone -------------------- Pyzcal - Fields of Tall Grass Garuth - Fields of Tall Grass Track - Fields of Tall Grass Weaver - Fields of Tall Grass Kenny - Fields of Tall Grass * S HP:Healthy DP:Bursting MV:Strong > Pyzcal nods in agreement. * S HP:Healthy DP:Bursting MV:Strong > Pyzcal says 'i gettin bursts of lag' * S HP:Healthy DP:Bursting MV:Strong > Track bonks Kenny on the head in frustration. * S HP:Healthy DP:Bursting MV:Strong > Pyzcal sniffs sadly. * S HP:Healthy DP:Bursting MV:Strong > say freezing bad here * S HP:Healthy DP:Bursting MV:Strong > You hiss 'freezing bad here' * S HP:Healthy DP:Bursting MV:Strong > Kenny leaves north. You follow Kenny. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a horse leaving east. There are some tracks of a horse leaving east. Kenny the Dreadlord is standing here. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. Garuth gets a water skin from a backpack. * S HP:Healthy DP:Bursting MV:Full > Kenny shivers uncomfortably. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west. You follow Kenny. Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Garuth drinks blood from a water skin. * S HP:Healthy DP:Bursting MV:Full > Kenny puts a leather water flask in a soft leather pouch. Garuth puts a water skin in a backpack. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves south. You follow Kenny. Grass Covered Tundra Large boulders lie scattered among the grass. Upon closer inspection, they look to be unnatural, as though part of a crumbled stone building or statue. Whatever they once were, has been lost to time and the elements as no structure is visible. The plains abound in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves east. You follow Kenny. Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a dreadlord leaving north. There are some tracks of a myrddraal leaving north. Kenny the Dreadlord is standing here. *Zalcaco* is standing here, riding a warhorse. ß BLOOD… *Siras* is standing here. *Karza* is standing here, riding a warhorse. A *male seanchan* is standing here, riding a prancing palomino mare. A *male seanchan* is standing here, riding a wild stallion. *Alkazar* is standing here, riding a gray palfrey. Track has arrived from the west, riding a shadow stallion. Garuth has arrived from the west. Pyzcal has arrived from the west. * S HP:Healthy DP:Bursting MV:Full > A *seanchan* tries to scythe Pyzcal, but he deflects the blow. *Zalcaco* tries to smite Kenny, but he parries successfully. * S HP:Healthy DP:Bursting MV:Full > Garuth barely pounds *Alkazar*'s body. *Siras* smites Track's right arm. * S HP:Healthy DP:Bursting MV:Full > A *seanchan* draws an ivory-hilted stiletto from a thin, decorative belt with a flash of steel. A *seanchan* tries to pierce you, but you parry successfully. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Healthy > You pierce A *seanchan*'s body. A *seanchan* tries to pierce you, but you parry successfully. *Siras* barely smites Track's right leg. *Alkazar* tries to blast Garuth, but he parries successfully. Kenny barely strikes *Zalcaco*'s right leg. *Zalcaco* tries to smite Kenny, but he deflects the blow. Pyzcal pierces A *seanchan*'s right leg. Pyzcal swiftly dodges A *seanchan*'s attempt to scythe him. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > *Karza* tries to strike Kenny, but he deflects the blow. l * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > Kenny panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > Kenny leaves south. Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a dreadlord leaving north. There are some tracks of a dreadlord leaving south. Pyzcal the Veteran Havoc is here, fighting Veldrin. Garuth Pohjoisen Paskakuski is here, fighting Alkazar. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. *Zalcaco* is standing here, riding a warhorse. *Siras* is here, fighting Track. *Karza* is standing here, riding a warhorse. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. A *male seanchan* is here, fighting YOU!, riding a wild stallion *Alkazar* is here, fighting Garuth, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > *Zalcaco* smites Garuth's body. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > You try to pierce A *seanchan*, but he deflects the blow. A *seanchan* tries to pierce you, but you parry successfully. Pyzcal pierces A *seanchan*'s body. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > *Alkazar* avoids being bashed by Garuth who loses his balance and falls! *Siras* avoids being bashed by Track who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Scratched > *Zalcaco* smites Garuth's left arm. You pierce A *seanchan*'s left leg hard. A *seanchan* tries to pierce you, but you parry successfully. *Siras* barely smites Track's body. Pyzcal pierces A *seanchan*'s right arm hard. Pyzcal swiftly dodges A *seanchan*'s attempt to scythe him. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Hurt > *Alkazar* sends Garuth sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Hurt > Change mood brave l *Karza* barely strikes Track's body. Mood changed to: Brave * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Hurt > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a dreadlord leaving north. There are some tracks of a dreadlord leaving south. Pyzcal the Veteran Havoc is here, fighting Veldrin. Garuth Pohjoisen Paskakuski is sitting here. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting Track. *Karza* is here, fighting Track, riding a warhorse. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. A *male seanchan* is here, fighting YOU!, riding a wild stallion *Alkazar* is here, fighting Garuth, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Hurt > Kenny has arrived from the south. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Hurt > *Karza* tickles Track's left leg with his strike. *Zalcaco* smites Garuth's left arm. You pierce A *seanchan*'s right arm. A *seanchan* tries to pierce you, but you deflect the blow. Track slashes *Siras*'s body. *Siras* smites Track's left arm. *Alkazar* blasts Garuth's body very hard. Pyzcal pierces A *seanchan*'s right arm hard. A *seanchan* tries to scythe Pyzcal, but he dodges the attack. You pierce A *seanchan*'s right leg very hard. Track slashes *Siras*'s body. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Wounded > l *Karza* barely strikes Track's body. You pierce A *seanchan*'s left foot hard. A *seanchan* tries to pierce you, but you deflect the blow. *Siras* smites Track's left leg. *Alkazar* blasts Garuth's body. Pyzcal barely pierces A *seanchan*'s body. A *seanchan* tries to scythe Pyzcal, but he parries successfully. Nazgul narrates 'nod' * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Wounded > You pierce A *seanchan*'s body hard. A *seanchan* tries to pierce you, but you deflect the blow. Pyzcal pierces A *seanchan*'s body. *Siras* avoids being bashed by Track who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Wounded > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a dreadlord leaving north. There are some tracks of a dreadlord leaving south. Kenny the Dreadlord is standing here. Pyzcal the Veteran Havoc is here, fighting Veldrin. Garuth Pohjoisen Paskakuski is here, fighting Alkazar. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting Track. *Karza* is here, fighting Track, riding a warhorse. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. A *male seanchan* is here, fighting YOU!, riding a wild stallion *Alkazar* is here, fighting Garuth, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Wounded > *Zalcaco* sends Garuth sprawling with a powerful bash! Garuth sends *Alkazar* sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Full - Zuhnian: Wounded > *Karza* barely strikes Track's body. *Zalcaco* smites Garuth's body. You gaze deeply into the soul of A *seanchan*. A *seanchan* looks very strange, glaring about with a sense of panic. You pierce A *seanchan*'s body very hard. A *seanchan* tries to pierce you, but you parry successfully. *Siras* smites Track's right leg. Pyzcal pierces A *seanchan*'s body. A *seanchan* tries to scythe Pyzcal, but he deflects the blow. * S HP:Healthy DP:Full MV:Full - Zuhnian: Battered > Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Healthy DP:Full MV:Full - Zuhnian: Battered > You pierce A *seanchan*'s body very hard. Track tickles *Siras*'s body with his slash. Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Healthy DP:Full MV:Full - Zuhnian: Battered > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full - Zuhnian: Battered > *Karza* barely strikes Track's head. *Zalcaco* smites Garuth's body. You pierce A *seanchan*'s body very hard. A *seanchan* panics, and attempts to flee! A *seanchan* tries to pierce you, but you dodge the attack. Pyzcal tickles A *seanchan*'s body with his pierce. A *seanchan* tries to scythe Pyzcal, but he parries successfully. A *seanchan* panics, and attempts to flee! The air around *Zalcaco*'s eyes seems to catch fire, blinding him. A *seanchan* leaves south riding a wild stallion. * S HP:Healthy DP:Full MV:Full > A *seanchan* leaves north riding a prancing palomino mare. * S HP:Healthy DP:Full MV:Full > Pyzcal pierces *Karza*'s right leg extremely hard. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:39 -------------------------------------------------------------------------------- * S HP:Healthy DP:Full MV:Full > nar zuhnian going down k seanchan Track avoids being bashed by *Siras* who loses his balance and falls! *Siras* avoids being bashed by Track who loses his balance and falls! * S HP:Healthy DP:Full MV:Full > You narrate 'zuhnian going down' * S HP:Healthy DP:Full MV:Full > You tickle *Siras*'s right foot with your pierce. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Scratched > You pierce *Siras*'s right arm. Pyzcal tries to pierce *Karza*, but he deflects the blow. *Karza* barely strikes Track's body. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Scratched > The air around *Siras*'s eyes seems to catch fire, blinding him. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Scratched > Track slashes *Karza*'s left leg extremely hard. *Alkazar* sends Garuth sprawling with a powerful bash! Garuth sends *Alkazar* sprawling with a powerful bash! *Alkazar* sends Garuth sprawling with a powerful bash! Garuth sends *Alkazar* sprawling with a powerful bash! *Alkazar* sends Garuth sprawling with a powerful bash! Garuth sends *Alkazar* sprawling with a powerful bash! Garuth avoids being bashed by *Alkazar* who loses his balance and falls! * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Scratched > Kenny narrates 'zalaco blind' * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Scratched > You pierce *Siras*'s body. Pyzcal pierces *Karza*'s body very hard. *Karza* strikes Track's right arm. *Zalcaco* tickles Garuth's left leg with his smite. *Siras* barely smites Track's right leg. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > *Alkazar* clambers to his feet. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Track sends *Karza* sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > You pierce *Siras*'s left arm. The air around *Karza*'s eyes seems to catch fire, blinding him. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. Track slashes *Karza*'s left leg into bloody fragments! You tickle *Siras*'s right leg with your pierce. Pyzcal pierces *Karza*'s left hand hard. *Zalcaco* smites Garuth's body hard. *Siras* tickles Track's left leg with his smite. *Alkazar* tries to blast Kenny, but he parries successfully. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Kenny narrates 'siras blind' * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > *Siras* gets a bubbling draught from a backpack. * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Kenny tickles *Alkazar*'s body with his strike. Track slashes *Karza*'s left arm into bloody fragments! You pierce *Siras*'s body. Pyzcal pierces *Karza*'s body hard. *Zalcaco* tries to smite Garuth, but he deflects the blow. *Siras* tries to smite Track, but he dodges the attack. Track slashes *Karza*'s body into bloody fragments! *Karza* panics, and attempts to flee! You barely pierce *Siras*'s left leg. Pyzcal pierces *Karza*'s body into bloody fragments! *Karza* panics, and attempts to flee! *Karza* leaves east riding a warhorse. Kenny narrates 'karza blind' * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Kenny avoids being bashed by *Alkazar* who loses his balance and falls! * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Pyzcal leaves east. Garuth sends *Alkazar* sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Full - Track: Hurt - Siras: Hurt > Your blood freezes as you hear someone's death cry. Kenny strikes *Alkazar*'s body. You pierce *Siras*'s right leg. *Zalcaco* tries to smite Garuth, but he deflects the blow. *Siras* barely smites Track's body. Garuth barely pounds *Alkazar*'s right hand. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Hurt > *Siras* quaffs a bubbling draught. *Siras* appears to be able to see again. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Hurt > Track sends *Siras* sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Hurt > Track slashes *Siras*'s head hard. Kenny barely strikes *Alkazar*'s body. Kenny swiftly dodges *Alkazar*'s attempt to blast him. You barely pierce *Siras*'s body. *Zalcaco* tries to smite Garuth, but he deflects the blow. Garuth pounds *Alkazar*'s body. Pyzcal narrates 'rip karza' Pyzcal pierces *Zalcaco*'s left arm. l * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > A *seanchan* has arrived from the north, riding a prancing palomino mare. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male seanchan* is standing here, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Zalcaco. Kenny the Dreadlord is here, fighting Alkazar. Garuth Pohjoisen Paskakuski is here, fighting Alkazar. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is sitting here. *Alkazar* is here, fighting Kenny, riding a gray palfrey. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > Pyzcal pierces *Zalcaco*'s left leg. Track slashes *Siras*'s head. Kenny barely strikes *Alkazar*'s head. You barely pierce *Siras*'s body. *Zalcaco* tries to smite Garuth, but he deflects the blow. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > Pyzcal swiftly dodges A *seanchan*'s attempt to scythe him. Kenny avoids being bashed by *Alkazar* who loses his balance and falls! Garuth sends *Alkazar* sprawling with a powerful bash! * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > *Zalcaco* gets a bubbling draught from a backpack. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > Track slashes *Siras*'s left leg hard. You pierce *Siras*'s body. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Healthy DP:Full MV:Full - Track: Wounded - Siras: Wounded > l Pyzcal swiftly dodges A *seanchan*'s attempt to scythe him. Pyzcal pierces *Zalcaco*'s body. Track slashes *Siras*'s body. Kenny strikes *Alkazar*'s body hard. You barely pierce *Siras*'s left leg. Garuth swiftly dodges *Zalcaco*'s attempt to smite him. Garuth tickles *Alkazar*'s right hand with his pound. *Siras* coughs and shivers. Kenny releases streaks of Fire at *Alkazar*, who screams in pain. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Zalcaco. Kenny the Dreadlord is here, fighting Alkazar. Garuth Pohjoisen Paskakuski is here, fighting Alkazar. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting Track. *Alkazar* is here, fighting Kenny, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > *Zalcaco* quaffs a bubbling draught. *Zalcaco* appears to be able to see again. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Pyzcal barely pierces *Zalcaco*'s right leg. Track slashes *Siras*'s right leg. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > *Siras* sends Track sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > A *seanchan* tries to scythe Pyzcal, but he parries successfully. Pyzcal pierces *Zalcaco*'s body. You tickle *Siras*'s left hand with your pierce. *Zalcaco* tries to smite Garuth, but he parries successfully. *Siras* barely smites Track's body. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Kenny releases streaks of Fire at *Alkazar*, who screams in pain. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Kenny avoids being bashed by *Alkazar* who loses his balance and falls! * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Pyzcal tickles *Zalcaco*'s body with his pierce. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Garuth sends *Alkazar* sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > A *seanchan* tries to scythe Pyzcal, but he dodges the attack. Pyzcal barely pierces *Zalcaco*'s right foot. You tickle *Siras*'s body with your pierce. *Zalcaco* barely smites Garuth's left leg. *Siras* smites Track's head. Garuth pounds *Alkazar*'s body hard. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > tell track flee off i can buff Kenny releases streaks of Fire at *Alkazar*, who screams in pain. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > l You tell Track 'flee off i can buff' * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Zalcaco. Kenny the Dreadlord is here, fighting Alkazar. Garuth Pohjoisen Paskakuski is here, fighting Alkazar. Track the Myrddraal is sitting here, riding a shadow stallion. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting Track. *Alkazar* is sitting here, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > *Alkazar* blasts Garuth's body. A *seanchan* tries to scythe Pyzcal, but he deflects the blow. Pyzcal pierces *Zalcaco*'s right arm. You tickle *Siras*'s body with your pierce. *Zalcaco* tries to smite Garuth, but he deflects the blow. Garuth pounds *Alkazar*'s body. Pyzcal pierces *Zalcaco*'s body. You pierce *Siras*'s body. * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Kenny releases streaks of Fire at *Alkazar*, who screams in pain. Track panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > Track panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > *Alkazar* panics, and attempts to flee! *Siras* sends Track sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Full - Track: Hurt - Siras: Wounded > A *seanchan* tries to scythe Pyzcal, but he dodges the attack. Pyzcal barely pierces *Zalcaco*'s body. *Alkazar* swiftly dodges Kenny's attempt to strike him. You pierce *Siras*'s left arm. *Siras* smites Track's body. *Alkazar* leaves north riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Track: Wounded - Siras: Wounded > Pyzcal pierces *Zalcaco*'s right leg. You pierce *Siras*'s right arm. * S HP:Healthy DP:Bursting MV:Full - Track: Wounded - Siras: Battered > Kenny barely strikes A *seanchan*'s body. * S HP:Healthy DP:Bursting MV:Full - Track: Wounded - Siras: Battered > Track leaves south riding a shadow stallion. * S HP:Healthy DP:Bursting MV:Full - Siras: Battered > *Siras* tries to smite you, but you deflect the blow. Kenny tickles A *seanchan*'s right leg with his strike. A *seanchan* tries to scythe Pyzcal, but he deflects the blow. A *seanchan* tries to scythe Kenny, but he dodges the attack. Pyzcal barely pierces *Zalcaco*'s body. You barely pierce *Siras*'s body. *Zalcaco* tries to smite Garuth, but he deflects the blow. *Zalcaco* sends Garuth sprawling with a powerful bash! * S HP:Healthy DP:Bursting MV:Full - Siras: Battered > Pyzcal barely pierces *Zalcaco*'s body. You pierce *Siras*'s body. * S HP:Healthy DP:Bursting MV:Full - Siras: Battered > tell track n *Alkazar* has arrived from the north, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full - Siras: Battered > *Alkazar* leaves north riding a gray palfrey. You tell Track 'n' * S HP:Healthy DP:Bursting MV:Full - Siras: Battered > Track has arrived from the south, riding a shadow stallion. * S HP:Healthy DP:Bursting MV:Full - Siras: Battered > *Siras* tries to smite you, but you parry successfully. Kenny strikes A *seanchan*'s body. A *seanchan* tries to scythe Pyzcal, but he parries successfully. A *seanchan* tries to scythe Kenny, but he dodges the attack. Pyzcal tickles *Zalcaco*'s body with his pierce. You gaze deeply into the soul of *Siras*. *Siras* looks very strange, glaring about with a sense of panic. You tickle *Siras*'s body with your pierce. *Zalcaco* smites Garuth's body. Track slashes *Siras*'s right leg. l * S HP:Healthy DP:Full MV:Full - Siras: Battered > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Zalcaco. Kenny the Dreadlord is here, fighting Veldrin. Garuth Pohjoisen Paskakuski is sitting here. *Zalcaco* is here, fighting Garuth, riding a warhorse. *Siras* is here, fighting YOU! * S HP:Healthy DP:Full MV:Full - Siras: Battered > Change mood brave You pierce *Siras*'s right arm. * S HP:Healthy DP:Full MV:Full - Siras: Battered > *Siras* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full - Siras: Battered > *Siras* leaves east. Mood changed to: Brave * S HP:Healthy DP:Full MV:Full > k seanchan Garuth pounds *Zalcaco*'s right leg. A *seanchan* tries to scythe Pyzcal, but he parries successfully. A *seanchan* tries to scythe Kenny, but he parries successfully. Pyzcal pierces *Zalcaco*'s right arm. *Zalcaco* tickles Garuth's right leg with his smite. Track leaves east riding a shadow stallion. You pierce A *seanchan*'s right arm. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > Kenny weaves his hands, creating a hearty meal in the process. *Siras* has arrived from the east. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > *Zalcaco* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > *Zalcaco* leaves west riding a warhorse. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > Track has arrived from the east, riding a shadow stallion. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > Track slashes *Siras*'s left arm very hard. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > Track slashes *Siras*'s right leg. You barely pierce A *seanchan*'s left foot. Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > Kenny eats a strange fruit. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Wounded > *Siras* tickles Track's right hand with his smite. Pyzcal barely pierces A *seanchan*'s body. You barely pierce A *seanchan*'s body. Kenny barely strikes A *seanchan*'s left leg. A *seanchan* tries to scythe Pyzcal, but he deflects the blow. A *seanchan* tries to scythe Kenny, but he parries successfully. A *seanchan* tries to scythe you, but you deflect the blow. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Battered > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Battered > Garuth barely pounds *Siras*'s head. * S HP:Healthy DP:Full MV:Full - Pyzcal: Healthy - Veldrin: Battered > A *seanchan* leaves south riding a prancing palomino mare. A *seanchan* has arrived from the south, riding a prancing palomino mare. *Siras* avoids being bashed by Track who loses his balance and falls! * S HP:Healthy DP:Full MV:Full > A *seanchan* leaves east riding a prancing palomino mare. Kenny barely strikes *Siras*'s left leg. *Siras* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full > k seanchan Kenny tickles *Siras*'s left foot with his strike. Track swiftly dodges *Siras*'s attempt to smite him. *Siras* leaves north. * S HP:Healthy DP:Full MV:Full > They aren't here. * S HP:Healthy DP:Full MV:Full > k seanchan k seanchan Kenny leaves north. You follow Kenny. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here. A *male seanchan* is standing here, riding a prancing palomino mare. *Siras* is standing here. *Alkazar* is standing here, riding a gray palfrey. A young Morat'torm carries out the orders of his superiors. A young Morat'torm carries out the orders of his superiors. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is never far from his massive beast. Pyzcal pierces A *seanchan*'s body. You pierce *Alkazar*'s body. * S HP:Healthy DP:Full MV:Full - Alkazar: Battered > Kenny tickles *Siras*'s body with his strike. You do the best you can! * S HP:Healthy DP:Full MV:Full - Alkazar: Battered > Balrog narrates 'nothin sward' Track has arrived from the south, riding a shadow stallion. l * S HP:Healthy DP:Full MV:Full - Alkazar: Battered > Change mood wimpy A young Morat'torm joins Alkazar's fight! A young Morat'torm joins a young Morat'torm's fight! A morat'torm joins a young Morat'torm's fight! A morat'torm barely tickles Track's right leg with his strike. A young Morat'torm barely slashes Track's right arm. A young Morat'torm barely slashes Track's body. *Siras* tries to smite Kenny, but he deflects the blow. Kenny strikes *Siras*'s right leg. You tickle *Alkazar*'s body with your pierce. Pyzcal swiftly dodges A *seanchan*'s attempt to scythe him. Pyzcal tickles A *seanchan*'s right foot with his pierce. You barely pierce *Alkazar*'s head. Pyzcal barely pierces A *seanchan*'s body. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Track the Myrddraal is here, fighting a morat'torm, riding a shadow stallion. Pyzcal the Veteran Havoc is here, fighting Veldrin. Kenny the Dreadlord is here, fighting Siras. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. *Siras* is here, fighting Kenny. *Alkazar* is here, fighting YOU!, riding a gray palfrey A young Morat'torm is here, fighting Track. A young Morat'torm is here, fighting Track. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is here, fighting Track. * S HP:Healthy DP:Full MV:Full - Alkazar: Battered > A *seanchan* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full - Alkazar: Battered > *Alkazar* panics, and attempts to flee! Mood changed to: Wimpy * S HP:Healthy DP:Full MV:Full - Alkazar: Battered > *Alkazar* leaves south riding a gray palfrey. * S HP:Healthy DP:Full MV:Full > A *seanchan* leaves west riding a prancing palomino mare. * S HP:Healthy DP:Full MV:Full > l Pyzcal tickles *Siras*'s body with his pierce. * S HP:Healthy DP:Full MV:Full > Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Track the Myrddraal is here, fighting a morat'torm, riding a shadow stallion. Pyzcal the Veteran Havoc is here, fighting Siras. Kenny the Dreadlord is here, fighting Siras. *Siras* is here, fighting Kenny. A young Morat'torm is here, fighting Track. A young Morat'torm is here, fighting Track. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is here, fighting Track. * S HP:Healthy DP:Full MV:Full > West A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! Track panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full > A *seanchan* has arrived from the west, riding a prancing palomino mare. * S HP:Healthy DP:Full MV:Full > Pyzcal tickles *Siras*'s body with his pierce. A morat'torm barely tickles Track's body with his strike. A young Morat'torm slashes Track's left leg. A young Morat'torm tickles Track's right leg with his slash. *Siras* tries to smite Kenny, but he deflects the blow. Kenny barely strikes *Siras*'s body. A *seanchan* leaves east riding a prancing palomino mare. Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o S HP:Healthy DP:Full MV:Full > East hide backstab seanchan Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Pyzcal the Veteran Havoc is here, fighting Siras. Kenny the Dreadlord is here, fighting Siras. *Siras* is here, fighting Kenny. A young Morat'torm carries out the orders of his superiors. A young Morat'torm carries out the orders of his superiors. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is never far from his massive beast. * S HP:Healthy DP:Full MV:Full > You attempt to hide yourself. You silently approach your victim... Balrog narrates 'Cerl rip?' *Siras* panics, and attempts to flee! * Pyzcal barely pierces *Siras*'s body. *Siras* tries to smite Kenny, but he deflects the blow. Kenny strikes *Siras*'s right arm. + *Alkazar* has arrived from the south, riding a gray palfrey. = Pyzcal barely tickles *Siras*'s right foot with his pierce. A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! A torm is overcome with lust for battle, and slashes Kenny with sharp claws! +* You can't backstab a fighting person, too alert! * S HP:Healthy DP:Full MV:Full > Cleetus narrates 'shake' *Siras* panics, and attempts to flee! * S HP:Healthy DP:Full MV:Full > Pyzcal barely pierces *Siras*'s body. Kenny barely strikes *Siras*'s body. * S HP:Healthy DP:Full MV:Full > A morat'torm tries to strike you, but you parry successfully. *Siras* leaves east. k seanchan * S HP:Healthy DP:Full MV:Full - a morat'torm: Healthy > You try to pierce a morat'torm, but he deflects the blow. *Alkazar* tries to blast Pyzcal, but he deflects the blow. * S HP:Healthy DP:Full MV:Full - a morat'torm: Healthy > You do the best you can! * S HP:Healthy DP:Full MV:Full - a morat'torm: Healthy > Kenny panics, and attempts to flee! Kenny leaves south. * S HP:Healthy DP:Full MV:Full - a morat'torm: Healthy > flee Garuth has arrived from the south. Garuth tickles *Alkazar*'s body with his pound.Healthy > You panic and attempt to flee! Garuth tickles *Alkazar*'s right leg with his pound. A young Morat'torm joins a morat'torm's fight! A young Morat'torm joins a morat'torm's fight! Pyzcal pierces *Alkazar*'s right arm. *Alkazar* panics, and attempts to flee! You try to pierce a morat'torm, but he deflects the blow. A morat'torm tries to strike you, but you parry successfully. You flee head over heels. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. o S HP:Healthy DP:Full MV:Full > Kenny has arrived from the south. Track has arrived from the south, riding a shadow stallion. * S HP:Healthy DP:Full MV:Full > South hide backstab seanchan Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of Karza is lying here. A warhorse is here, stamping his feet impatiently. o S HP:Healthy DP:Full MV:Full > You attempt to hide yourself. o S HP:Healthy DP:Full MV:Full > North Backstab who? o S HP:Healthy DP:Full MV:Full > Kenny has arrived from the north. Track has arrived from the north, riding a shadow stallion. * S HP:Healthy DP:Full MV:Full > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Healthy DP:Full MV:Full > South Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of Karza is lying here. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Healthy DP:Full MV:Full > Kenny leaves south riding a warhorse. You follow Kenny. Beneath a Tall Cliff The air is cold and damp here, the ground somewhat dusty, though with scattered patches of grass. To the south, is a tall craggy, gray rock face. It stretches at least one hundred feet into the air, and looks like it would offer a wonderful view of the surrounding land. North and west, there are seemingly endless fields of grass and a path lies to the east. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from the north, riding a shadow stallion. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:46 -------------------------------------------------------------------------------- ********************************************* Chasing, regrouping, freezing up… ********************************************* o S HP:Healthy DP:Bursting MV:Strong > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Garuth Pohjoisen Paskakuski is standing here. Pyzcal the Veteran Havoc is standing here. o S HP:Healthy DP:Bursting MV:Strong > Where k seanchan k seanchan Players in your Zone -------------------- Pyzcal - Rolling Fields Kenny - Grassy Plains Before a Fortified Gate Track - Fields of Tall Grass Garuth - An Odd Tree Weaver - An Odd Tree o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > *Wahil* has arrived from the west, riding a warhorse. * S HP:Healthy DP:Bursting MV:Strong > k seanchan k seanchan Snap narrates 'yeah wonker is abs' * S HP:Healthy DP:Bursting MV:Strong > Kenny narrates 'unknown in fact' You try to pierce *Wahil*, but he parries successfully. * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > You do the best you can! * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > Garuth tries to pound *Wahil*, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > *Wahil* tries to strike you, but you deflect the blow. You try to pierce *Wahil*, but he parries successfully. You pierce *Wahil*'s left arm very hard. * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > k seanchan *Wahil* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > *Wahil* leaves up riding a warhorse. o S HP:Healthy DP:Bursting MV:Strong > k seanchan They aren't here. o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > k seanchan k seanchan k seanchan They aren't here. o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > k seanchan k seanchan Where k seanchan They aren't here. o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > Players in your Zone -------------------- Track - Fields of Tall Grass Pyzcal - Fields of Tall Grass Kenny - Grassy Plains Before a Fortified Gate Garuth - An Odd Tree Weaver - An Odd Tree o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > l *Wahil* has arrived from above, riding a warhorse. Where k seanchan * S HP:Healthy DP:Bursting MV:Strong > k seanchan *Wahil* starts barreling down on Garuth, a large steel spear aimed at his chest. Kenny narrates 'it's there northeast corner' An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. *Wahil* is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. * S HP:Healthy DP:Bursting MV:Strong > Players in your Zone -------------------- Pyzcal - Fields of Tall Grass Track - Fields of Tall Grass Kenny - Grassy Plains Before a Fortified Gate Garuth - An Odd Tree Weaver - An Odd Tree * S HP:Healthy DP:Bursting MV:Strong > You try to pierce *Wahil*, but he parries successfully. * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > Garuth pounds *Wahil*'s left leg very hard. You do the best you can! * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > You try to pierce *Wahil*, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > *Wahil* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Strong - Wahil: Hurt > k seanchan *Wahil* leaves south riding a warhorse. They aren't here. o S HP:Healthy DP:Bursting MV:Strong > nar get his horse You narrate 'get his horse' Change mood brave o S HP:Healthy DP:Bursting MV:Strong > k seanchan k seanchan Mood changed to: Brave o S HP:Healthy DP:Bursting MV:Strong > They aren't here. o S HP:Healthy DP:Bursting MV:Strong > They aren't here. Kenny narrates 'on nadil 1n gate' o S HP:Healthy DP:Bursting MV:Strong > Track narrates 'wahil patty' o S HP:Healthy DP:Bursting MV:Strong > Garuth narrates 'wtf is that?' o S HP:Healthy DP:Bursting MV:Strong > A *seanchan* has arrived from above. A prancing palomino mare has arrived from above. * S HP:Healthy DP:Bursting MV:Strong > A *seanchan* leaves west. A prancing palomino mare leaves west. o S HP:Healthy DP:Bursting MV:Strong > k seanchan They aren't here. Change mood wimpy o S HP:Healthy DP:Bursting MV:Strong > l Kenny narrates 'u' o S HP:Healthy DP:Bursting MV:Strong > Mood changed to: Wimpy o S HP:Healthy DP:Bursting MV:Strong > save An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. Garuth Pohjoisen Paskakuski is standing here. o S HP:Healthy DP:Bursting MV:Strong > Saving Weaver. o S HP:Healthy DP:Bursting MV:Strong > Up Among the Branches The branches are thick and close together, making climbing easy. About thirty feet from the ground, this tree presents an excellent vantage point. The northern view is blocked by a tight forest, but Seandar is easily visible far to the south. To the west, the River T'San flows from the south, winding lazily northward. There is an odd fruit among the branches which looks tasty and easy to pick. [ obvious exits: D ] hide backstab seanchan o S HP:Healthy DP:Bursting MV:Strong > Garuth has arrived from below. o S HP:Healthy DP:Bursting MV:Strong > You attempt to hide yourself. o S HP:Healthy DP:Bursting MV:Strong > Backstab who? o S HP:Healthy DP:Bursting MV:Strong > Down An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. Track the Myrddraal is standing here, riding a shadow stallion. o S HP:Healthy DP:Bursting MV:Strong > Garuth has arrived from above. o S HP:Healthy DP:Bursting MV:Strong > Track leaves up riding a shadow stallion. o S HP:Healthy DP:Bursting MV:Strong > Kenny has arrived from the west, riding a warhorse. Track has arrived from above, riding a shadow stallion. think * S HP:Healthy DP:Bursting MV:Strong > You think really hard. * S HP:Healthy DP:Bursting MV:Strong > Kenny nods in agreement. nar theres no up :b * S HP:Healthy DP:Bursting MV:Strong > l You narrate 'theres no up :b' * S HP:Healthy DP:Bursting MV:Strong > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. Track the Myrddraal is standing here, riding a shadow stallion. Pyzcal the Veteran Havoc is standing here. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. * S HP:Healthy DP:Bursting MV:Strong > say stay You hiss 'stay' * S HP:Healthy DP:Bursting MV:Strong > Change mood brave Mood changed to: Brave * S HP:Healthy DP:Bursting MV:Strong > Pyzcal says 'clear the patty' * S HP:Healthy DP:Bursting MV:Strong > Kenny nods in agreement. * S HP:Healthy DP:Bursting MV:Strong > say buff time! Pyzcal says '?' * S HP:Healthy DP:Bursting MV:Strong > You hiss 'buff time!' * S HP:Healthy DP:Bursting MV:Strong > *Wahil* has arrived from the south, riding a warhorse. A *seanchan* has arrived from the south, riding a wild stallion. * S HP:Healthy DP:Bursting MV:Strong > k seanchan *Wahil* leaves west riding a warhorse. A *seanchan* leaves west riding a wild stallion. * S HP:Healthy DP:Bursting MV:Strong > They aren't here. * S HP:Healthy DP:Bursting MV:Strong > rol You roll your eyes. * S HP:Healthy DP:Bursting MV:Strong > Track gets a tinful of a black, foul liquid from a backpack. * S HP:Healthy DP:Bursting MV:Strong > Kenny says 'I need sp' * S HP:Healthy DP:Bursting MV:Strong > nod You nod in agreement. * S HP:Healthy DP:Bursting MV:Full > Balrog narrates 'nope' *Alkazar* has arrived from the south, riding a gray palfrey. Track tickles *Alkazar*'s body with his slash. * S HP:Healthy DP:Bursting MV:Full > Noxious narrates 'blah i mean ogier' * S HP:Healthy DP:Bursting MV:Full > Garuth tickles *Alkazar*'s left leg with his pound. * S HP:Healthy DP:Bursting MV:Full > Garuth pounds *Alkazar*'s body. *Alkazar* blasts Track's head. Track slashes *Alkazar*'s body. *Alkazar* panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Full > k seanchan *Alkazar* leaves up riding a gray palfrey. k seanchan * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > Wynde narrates 'trollocs leave trolloc tracks' They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan *Alkazar* has arrived from above, riding a gray palfrey. * S HP:Healthy DP:Bursting MV:Full > k seanchan *Alkazar* leaves west riding a gray palfrey. They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > pond You ponder life, the universe, and everything. l * S HP:Healthy DP:Bursting MV:Full > Pyzcal says 'they 1w' * S HP:Healthy DP:Bursting MV:Full > Track hisses 'spam damnit' An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. Pyzcal the Veteran Havoc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. * S HP:Healthy DP:Bursting MV:Full > Garuth says 'right thru spma' * S HP:Healthy DP:Bursting MV:Full > Pyzcal says 'with patty' * S HP:Healthy DP:Bursting MV:Full > *Nadil* has arrived from the south. Garuth tries to pound *Nadil*, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Full > Kenny strikes *Nadil*'s left arm hard. *Nadil* panics, and attempts to flee! Pyzcal tries to pierce *Nadil*, but he parries successfully. * S HP:Healthy DP:Bursting MV:Full > Pyzcal tries to pierce *Nadil*, but he parries successfully. *Nadil* leaves up. * S HP:Healthy DP:Bursting MV:Full > Noxious narrates 'in the stedding to tehy leave humanoids?' hide backstab horse * S HP:Healthy DP:Bursting MV:Full > You attempt to hide yourself. You silently approach your victim... Nazgul narrates 'Jarvon, still need 2n blocked?' +l * *Nadil* has arrived from above. Kenny tries to strike *Nadil*, but he parries successfully. Pyzcal tries to pierce *Nadil*, but he deflects the blow. Garuth pounds *Nadil*'s left leg very hard. Track slashes *Nadil*'s right leg extremely hard. Cancelled. Track slashes *Nadil*'s body extremely hard. *Nadil* panics, and attempts to flee! Garuth tries to pound *Nadil*, but he deflects the blow. Pyzcal tries to pierce *Nadil*, but he deflects the blow. Kenny strikes *Nadil*'s body very hard. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. *Nadil* is here, fighting Kenny. Pyzcal the Veteran Havoc is here, fighting Nadil. Track the Myrddraal is here, fighting Nadil, riding a shadow stallion. Kenny the Dreadlord is here, fighting Nadil, riding a warhorse. Garuth Pohjoisen Paskakuski is here, fighting Nadil. * S HP:Healthy DP:Bursting MV:Full > *Nadil* leaves south. * S HP:Healthy DP:Bursting MV:Full > Pyzcal leaves south. k nadil * S HP:Healthy DP:Bursting MV:Full > They aren't here. k nadil * S HP:Healthy DP:Bursting MV:Full > k nadil k nadil They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. k seanchan * S HP:Healthy DP:Bursting MV:Full > Kenny says 'hmm' * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > Where k seanchan Players in your Zone -------------------- Pyzcal - Rolling Fields Track - An Odd Tree Kenny - An Odd Tree Garuth - An Odd Tree Weaver - An Odd Tree k seanchan * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > *Wahil* has arrived from the west, riding a warhorse. Kenny says 'scout 1w garuth ?' Garuth tries to pound *Wahil*, but he parries successfully. Where k seanchan * S HP:Healthy DP:Bursting MV:Full > k seanchan Players in your Zone -------------------- Pyzcal - Beneath a Tall Cliff Track - An Odd Tree Kenny - An Odd Tree Garuth - An Odd Tree Weaver - An Odd Tree * S HP:Healthy DP:Bursting MV:Full > *Wahil* strikes Garuth's left leg. Garuth tries to pound *Wahil*, but he deflects the blow. You pierce *Wahil*'s body hard. * S HP:Healthy DP:Bursting MV:Full - Garuth: Wounded - Wahil: Hurt > You do the best you can! * S HP:Healthy DP:Bursting MV:Full - Garuth: Wounded - Wahil: Hurt > *Wahil* panics, and attempts to flee! Kenny strikes *Wahil*'s left arm very hard. Track slashes *Wahil*'s left arm into bloody fragments! * S HP:Healthy DP:Bursting MV:Full - Garuth: Wounded - Wahil: Wounded > *Wahil* leaves up riding a warhorse. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan k seanchan k seanchan k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan They aren't here. k seanchan * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > Track leaves up riding a shadow stallion. They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan k seanchan *Wahil* has arrived from above, riding a warhorse. *Wahil* leaves west riding a warhorse. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan They aren't here. * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > k seanchan Xaia narrates 'on.' * S HP:Healthy DP:Bursting MV:Full > They aren't here. * S HP:Healthy DP:Bursting MV:Full > gig l Pyzcal narrates 'bah stabbed nadil' Track has arrived from above, riding a shadow stallion. * S HP:Healthy DP:Bursting MV:Full > You giggle. * S HP:Healthy DP:Bursting MV:Full > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. Pyzcal the Veteran Havoc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. * S HP:Healthy DP:Bursting MV:Full > Kenny narrates 'doubler line' * S HP:Healthy DP:Bursting MV:Full > say dline Pyzcal narrates 'hes like crit' You hiss 'dline' gig * S HP:Healthy DP:Bursting MV:Full > You giggle. * S HP:Healthy DP:Bursting MV:Full > Change mood wimpy Cleetus narrates 'where?' Mood changed to: Wimpy k seanchan k seanchan * S HP:Healthy DP:Bursting MV:Fresh > They aren't here. * S HP:Healthy DP:Bursting MV:Fresh > Where k seanchan Track hisses 'wher eis stone at?' They aren't here. * S HP:Healthy DP:Bursting MV:Fresh > k seanchan Players in your Zone -------------------- Pyzcal - An Odd Tree Track - An Odd Tree Kenny - An Odd Tree Garuth - An Odd Tree Weaver - An Odd Tree * S HP:Healthy DP:Bursting MV:Fresh > Kenny says 'patty still 1w ?' They aren't here. * S HP:Healthy DP:Bursting MV:Fresh > They aren't here. * S HP:Healthy DP:Bursting MV:Fresh > Pyzcal says 'stone is like 3s 3w of here' * S HP:Healthy DP:Bursting MV:Fresh > Kenny leaves south riding a warhorse. You follow Kenny. Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of Karza is lying here. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves south riding a warhorse. You follow Kenny. Beneath a Tall Cliff The air is cold and damp here, the ground somewhat dusty, though with scattered patches of grass. To the south, is a tall craggy, gray rock face. It stretches at least one hundred feet into the air, and looks like it would offer a wonderful view of the surrounding land. North and west, there are seemingly endless fields of grass and a path lies to the east. [ obvious exits: N E W ] There are some bloody traces of a seanchan leaving west. There are some bloody traces of a seanchan leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here, riding a warhorse. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. Track has arrived from the north, riding a shadow stallion. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west riding a warhorse. You follow Kenny. Hilly Stand The cold wind sweeps across the plains from the north and west and meet here, creating a violent flow of air which whips the grass into a frenzy. A loud whistle fills the air, changing in pitch as the wind changes directions. A large rock cliff face strikes a corner here, but can be followed directly to the south and east where the ground rises. [ obvious exits: N E S W ] There are some bloody traces of a seanchan leaving west. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. * S HP:Healthy DP:Bursting MV:Full > Kenny leaves west riding a warhorse. You follow Kenny. Burned Field There is scattered debris all around, and a spot of the earth is bare of grass and darkened as though scorched by some fierce inferno. The debris is obviously stone, but it too has been burned and seemingly melted. The burns are cold and ancient, but the scent of a fire still hangs dimly in the air. The grasslands extend in all directions. [ obvious exits: N E S W ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from the east, riding a shadow stallion. Garuth has arrived from the east. Alkazar bellows 'who killed kenny?' <-- Just you wait Track bellows 'You bastard!' Track hisses 'lets gtf out' You hiss 'zone...' * S HP:Healthy DP:Bursting MV:Strong > Pyzcal says 'i still wanna kill seanchan actually' * S HP:Healthy DP:Bursting MV:Strong > Pyzcal snickers softly. * S HP:Healthy DP:Bursting MV:Strong > Kenny says 'me too ' * S HP:Healthy DP:Bursting MV:Strong > Track hisses 'Well the hard part is kenny is our way out' * S HP:Healthy DP:Bursting MV:Strong > Garuth says 'hate not knowing zone' * S HP:Healthy DP:Bursting MV:Strong > Track hisses 'if kenny dies we kerfucked' * S HP:Healthy DP:Bursting MV:Strong > Kenny says 'dont let em stab me ' * S HP:Healthy DP:Bursting MV:Strong > *Wahil* has arrived from the south, riding a warhorse. Garuth tries to pound *Wahil*, but he deflects the blow. Track slashes *Wahil*'s left arm into bloody fragments! * S HP:Healthy DP:Bursting MV:Strong > *Wahil* panics, and attempts to flee! Pyzcal pierces *Wahil*'s right leg very hard. * S HP:Healthy DP:Bursting MV:Strong > *Wahil* leaves south riding a warhorse. * S HP:Healthy DP:Bursting MV:Strong > South hide backstab seanchan Wynde narrates 'nod' Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. o S HP:Healthy DP:Bursting MV:Strong > You attempt to hide yourself. o S HP:Healthy DP:Bursting MV:Strong > Backstab who? o S HP:Healthy DP:Bursting MV:Strong > *Wahil* has arrived from the east, riding a warhorse. * S HP:Healthy DP:Bursting MV:Strong > *Wahil* leaves west riding a warhorse. o S HP:Healthy DP:Bursting MV:Strong > Backstab human Backstab who? o S HP:Healthy DP:Bursting MV:Strong > Hasadt narrates 'ked on' *Wahil* has arrived from the west, riding a warhorse. Backstab seanchan You silently approach your victim... > *Wahil* leaves north riding a warhorse. - *Wahil* has arrived from the east, riding a warhorse. - *Wahil* leaves north riding a warhorse. +* Backstab who? *Alkazar* has arrived from the east, riding a gray palfrey. A *seanchan* has arrived from the east, riding a wild stallion. A *seanchan* has arrived from the east, riding a prancing palomino mare. * S HP:Healthy DP:Bursting MV:Strong > *Alkazar* leaves north riding a gray palfrey. A *seanchan* leaves north riding a wild stallion. A *seanchan* leaves north riding a prancing palomino mare. Backstab who? o S HP:Healthy DP:Bursting MV:Strong > Backstab seanchan Backstab who? o S HP:Healthy DP:Bursting MV:Strong > Backstab seanchan A Seanchan officer has arrived from the east. ß *Roll* A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan officer tries to slash you, but you deflect the blow. No way! You're fighting for your life! * S HP:Healthy DP:Bursting MV:Strong - a Seanchan officer: Scratched > You try to pierce a Seanchan officer, but he parries successfully. Kenny has arrived from the west, riding a warhorse. * S HP:Healthy DP:Bursting MV:Strong - a Seanchan officer: Scratched > You pierce a Seanchan officer's right arm very hard. A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter stops using a lantern. A Seanchan fighter joins a Seanchan officer's fight! A Seanchan officer slashes your body hard. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan officer: Scratched > Kenny leaves north riding a warhorse. o S HP:Scratched DP:Bursting MV:Strong - a Seanchan officer: Scratched > flee hide backstab seanchan You panic and attempt to flee! You flee head over heels. Grass Covered Tundra Large boulders lie scattered among the grass. Upon closer inspection, they look to be unnatural, as though part of a crumbled stone building or statue. Whatever they once were, has been lost to time and the elements as no structure is visible. The plains abound in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a lion is lying here. o S HP:Scratched DP:Bursting MV:Strong > You attempt to hide yourself. o S HP:Scratched DP:Bursting MV:Strong > Backstab who? o S HP:Scratched DP:Bursting MV:Strong > Garuth narrates 'nfc hwere i am' o S HP:Scratched DP:Bursting MV:Strong > A Seanchan officer has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. o S HP:Scratched DP:Bursting MV:Strong > East Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some bloody traces of a seanchan leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A young Morat'torm carries out the orders of his superiors. A young Morat'torm carries out the orders of his superiors. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A young Morat'torm carries out the orders of his superiors. A morat'torm is never far from his massive beast. o S HP:Scratched DP:Bursting MV:Strong > West West A Seanchan officer has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. o S HP:Scratched DP:Bursting MV:Strong > Garuth has arrived from the south. Grass Covered Tundra Large boulders lie scattered among the grass. Upon closer inspection, they look to be unnatural, as though part of a crumbled stone building or statue. Whatever they once were, has been lost to time and the elements as no structure is visible. The plains abound in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a lion is lying here. o S HP:Scratched DP:Bursting MV:Strong > Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. o S HP:Scratched DP:Bursting MV:Strong > North Skwrl narrates 'she fledw ' hide backstab seanchan o S HP:Scratched DP:Bursting MV:Strong > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Wahil* is standing here, riding a warhorse. Kenny the Dreadlord is standing here, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Veldrin. Track the Myrddraal is here, fighting Yueng, riding a shadow stallion. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. A *male seanchan* is here, fighting Track, riding a wild stallion. *Alkazar* is here, fighting Pyzcal, riding a gray palfrey. A young and strong buck is here, munching some grass. * S HP:Scratched DP:Bursting MV:Strong > *Wahil* starts barreling down on Kenny, a large steel spear aimed at his chest. You attempt to hide yourself. You silently approach your victim... - Pyzcal avoids being bashed by *Alkazar* who loses his balance and falls! * *Wahil* clumsily charges Kenny, who deftly steps aside. *Wahil* tries to strike Kenny, but he parries successfully. Pyzcal narrates 'stay here kenny' + A *seanchan* tickles Track's body with his pierce. Pyzcal pierces A *seanchan*'s body. A *seanchan* tries to scythe Pyzcal, but he deflects the blow. The Caemlyn city alarm sounds loudly in the distance. - Garuth has arrived from the east. Track sends A *seanchan* sprawling with a powerful bash! = + The air around *Wahil*'s eyes seems to catch fire, blinding him. *Alkazar* clambers to his feet. * *Alkazar* barely blasts Garuth's right leg. You can't backstab a fighting person, too alert! * S HP:Scratched DP:Bursting MV:Strong > Garuth tickles *Alkazar*'s body with his pound. *Alkazar* panics, and attempts to flee! *Alkazar* tries to blast Garuth, but he deflects the blow. Kenny strikes *Wahil*'s left arm very hard. *Wahil* panics, and attempts to flee! Track slashes A *seanchan*'s left foot into bloody fragments! Pyzcal pierces A *seanchan*'s right arm hard. A *seanchan* tries to scythe Pyzcal, but he parries successfully. A Seanchan officer has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. *Alkazar* leaves south riding a gray palfrey. Garuth leaves south. l * S HP:Scratched DP:Bursting MV:Strong > Garuth has arrived from the south. Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Garuth Pohjoisen Paskakuski is standing here. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. *Wahil* is here, fighting Kenny, riding a warhorse. Kenny the Dreadlord is here, fighting Wahil, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Veldrin. Track the Myrddraal is here, fighting Yueng, riding a shadow stallion. A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. A *male seanchan* is sitting here, riding a wild stallion. A young and strong buck is here, munching some grass. * S HP:Scratched DP:Bursting MV:Strong > Pyzcal pierces A *seanchan*'s right leg. Garuth pounds a Seanchan fighter's right arm very hard. South * S HP:Scratched DP:Bursting MV:Strong > Skwrl narrates 'e' Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. *Alkazar* is standing here, riding a gray palfrey. * S HP:Scratched DP:Bursting MV:Strong > *Wahil* has arrived from the north, riding a warhorse. *Wahil* panics, and attempts to flee! *Wahil* leaves south riding a warhorse. * S HP:Scratched DP:Bursting MV:Strong > Pyzcal narrates 'bah out' * S HP:Scratched DP:Bursting MV:Strong > hide backstab seanchan Kenny has arrived from the north, riding a warhorse. *Alkazar* leaves south riding a gray palfrey. Cleetus narrates 'hi ele' Garuth has arrived from the north. * S HP:Scratched DP:Bursting MV:Strong > Jarvon narrates 'block 2n' * S HP:Scratched DP:Bursting MV:Strong > Garuth leaves east. You attempt to hide yourself. *Alkazar* has arrived from the south, riding a gray palfrey. Track has arrived from the north, riding a shadow stallion. You silently approach your victim... A *seanchan* has arrived from the north, riding a wild stallion. Track tries to slash A *seanchan*, but he parries successfully. - A *seanchan* barely pierces Track's head. Track tries to slash A *seanchan*, but he deflects the blow. *Alkazar* leaves north riding a gray palfrey. k seanchan k seanchan + Kenny tries to strike A *seanchan*, but he deflects the blow. Garuth has arrived from the east. Cancelled. You pierce A *seanchan*'s left foot. * S HP:Scratched DP:Bursting MV:Strong - Track: Scratched - Yueng: Wounded > You pierce A *seanchan*'s body extremely hard. Kenny tries to strike A *seanchan*, but he parries successfully. A *seanchan* tickles Track's left leg with his pierce. You do the best you can! * S HP:Scratched DP:Bursting MV:Strong - Track: Scratched - Yueng: Wounded > Wynde narrates 'moan' A *seanchan* panics, and attempts to flee! * S HP:Scratched DP:Bursting MV:Strong - Track: Scratched - Yueng: Wounded > A *seanchan* leaves east riding a wild stallion. * S HP:Scratched DP:Bursting MV:Strong > Change mood brave k seanchan Mood changed to: Brave * S HP:Scratched DP:Bursting MV:Strong > They aren't here. * S HP:Scratched DP:Bursting MV:Strong > Jarvon narrates 'out of what?' Kenny leaves east riding a warhorse. You follow Kenny. Grass Covered Tundra Large boulders lie scattered among the grass. Upon closer inspection, they look to be unnatural, as though part of a crumbled stone building or statue. Whatever they once were, has been lost to time and the elements as no structure is visible. The plains abound in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a lion is lying here. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from the west, riding a shadow stallion. Garuth has arrived from the west. ********************************************* Did some sight seeing while regenerating. ********************************************* Kenny leaves north riding a warhorse. You follow Kenny. Wild Plateau An odd barrier of strange trees lies to the west, making travel in that direction impossible, but the flora within the copse looks breathtaking. These wild grasslands seem to stretch off to the east and to the north, seemingly without end. To the southeast, a range of mountains is visible, while directly south, lies the Capital City of Seandar. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here, riding a warhorse. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Track has arrived from the south, riding a shadow stallion. Garuth has arrived from the south. A Seanchan officer has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan officer says 'You Weaver!!! You will die before your time!! ' A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Wounded > l A Seanchan officer tries to slash Kenny, but he parries successfully. A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! You pierce the ancient tree's branch extremely hard. Kenny strikes the ancient tree's branch. Track slashes the ancient tree's trunk into bloody fragments! Garuth pounds the ancient tree's branch into bloody fragments! The ancient tree hits Garuth's left arm. Wild Plateau An odd barrier of strange trees lies to the west, making travel in that direction impossible, but the flora within the copse looks breathtaking. These wild grasslands seem to stretch off to the east and to the north, seemingly without end. To the southeast, a range of mountains is visible, while directly south, lies the Capital City of Seandar. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. The corpse of the ancient tree is lying here. A Seanchan fighter is here, fighting Track. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting Track. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting the ancient tree. Track the Myrddraal is here, fighting the ancient tree, riding a shadow stallion. Kenny the Dreadlord is here, fighting the ancient tree, riding a warhorse. The ancient tree is here, fighting Garuth. * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > You pierce the ancient tree's trunk into bloody fragments! * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > *Alkazar* has arrived from the east, riding a gray palfrey. A *seanchan* has arrived from the east, riding a wild stallion. A *seanchan* has arrived from the east, riding a prancing palomino mare. * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > Kenny swiftly dodges A *seanchan*'s attempt to pierce him. *Alkazar* tries to blast Kenny, but he parries successfully. * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > A *seanchan* tickles Track's left foot with his scythe. Cleetus narrates 'fuck' Track panics, and attempts to flee! * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > Wynde narrates 'shayd zmell' l * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > Nazgul narrates 'smells dusty again' * S HP:Healthy DP:Bursting MV:Tiring - Garuth: Wounded - the ancient tree: Beaten > A *seanchan* tickles Track's right leg with his scythe. A *seanchan* tries to pierce Kenny, but he parries successfully. A Seanchan fighter strikes your left leg hard. A Seanchan fighter barely tickles Track's left foot with his strike. A Seanchan fighter strikes Garuth's body. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter barely tickles Track's body with his strike. A Seanchan officer slashes Kenny's body. You barely pierce the ancient tree's trunk. Kenny strikes the ancient tree's roots hard. Track slashes the ancient tree's trunk into bloody fragments! The ancient tree is mortally wounded, and will die soon, if not aided. Garuth pounds the ancient tree's branch into bloody fragments! The ancient tree is dead! R.I.P. You receive your share of experience... Practice makes perfect. Keep going. Your blood freezes as you hear the ancient tree's death cry. Kenny panics, and attempts to flee! Kenny leaves south riding a warhorse. Track leaves north riding a shadow stallion. Wild Plateau An odd barrier of strange trees lies to the west, making travel in that direction impossible, but the flora within the copse looks breathtaking. These wild grasslands seem to stretch off to the east and to the north, seemingly without end. To the southeast, a range of mountains is visible, while directly south, lies the Capital City of Seandar. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of the ancient tree is lying here. [2] A *male seanchan* is standing here, riding a prancing palomino mare. A *male seanchan* is standing here, riding a wild stallion. *Alkazar* is standing here, riding a gray palfrey. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter is here, fighting YOU! A Seanchan invasion commander evaluates his soldier's readiness. Garuth Pohjoisen Paskakuski is standing here. * S HP:Scratched DP:Bursting MV:Tiring > Kenny has arrived from the south, riding a warhorse. * S HP:Scratched DP:Bursting MV:Tiring > Kenny leaves north riding a warhorse. You follow Kenny. Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. Kenny the Dreadlord is standing here, riding a warhorse. Track the Myrddraal is standing here, riding a shadow stallion. You sense a hidden life form in the area... Garuth has arrived from the south. * S HP:Scratched DP:Bursting MV:Tiring > Track panics, and attempts to flee! Track leaves south riding a shadow stallion. * S HP:Scratched DP:Bursting MV:Tiring > Kenny narrates 'all n' Garuth panics, and attempts to flee! Garuth leaves north. * S HP:Scratched DP:Bursting MV:Tiring > A Seanchan officer has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. * S HP:Scratched DP:Bursting MV:Tiring > Kenny leaves north riding a warhorse. You follow Kenny. Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. A young and strong buck is here, munching some grass. Garuth leaves east. * S HP:Scratched DP:Bursting MV:Tiring > A Seanchan officer has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. * S HP:Scratched DP:Bursting MV:Tiring > Garuth has arrived from the east. * S HP:Scratched DP:Bursting MV:Tiring > Kenny leaves east riding a warhorse. You follow Kenny. Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a lion is lying here. [3] Kenny the Dreadlord is standing here, riding a warhorse. Garuth has arrived from the west. * S HP:Scratched DP:Bursting MV:Tiring > A Seanchan officer has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. * S HP:Scratched DP:Bursting MV:Tiring > Kenny leaves east riding a warhorse. You follow Kenny. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some bloody traces of a seanchan leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. Kenny the Dreadlord is standing here, riding a warhorse. A young Morat'torm carries out the orders of his superiors. A young Morat'torm carries out the orders of his superiors. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A young Morat'torm carries out the orders of his superiors. A morat'torm is never far from his massive beast. Garuth has arrived from the west. * S HP:Scratched DP:Bursting MV:Tiring > Garuth leaves east. * S HP:Scratched DP:Bursting MV:Tiring > Kenny leaves east riding a warhorse. You follow Kenny. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. * S HP:Scratched DP:Bursting MV:Tiring > l The day has begun. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. * S HP:Healthy DP:Bursting MV:Tiring > Cleetus narrates 'they have bunch' * S HP:Healthy DP:Bursting MV:Tiring > A Seanchan officer has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. * S HP:Healthy DP:Bursting MV:Tiring > nar man this patty is ***** Kenny leaves south riding a warhorse. You follow Kenny. Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of Karza is lying here. Kenny the Dreadlord is standing here, riding a warhorse. Garuth has arrived from the north. * S HP:Healthy DP:Bursting MV:Tiring > l A Seanchan officer has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. * S HP:Healthy DP:Bursting MV:Tiring > You narrate 'man this patty is *****' * S HP:Healthy DP:Bursting MV:Tiring > Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of Karza is lying here. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:49 -------------------------------------------------------------------------------- ********************************************* I suck at making logs. Anyway, more chasing and running. More editing of log :b ********************************************* A Seanchan officer has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. A Seanchan fighter has arrived from the north. * S HP:Healthy DP:Bursting MV:Tiring > You narrate 'man this patty is *****' * S HP:Healthy DP:Bursting MV:Tiring > Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of Karza is lying here. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Healthy DP:Bursting MV:Tiring > Kenny leaves north riding a warhorse. You follow Kenny. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here, riding a warhorse. Garuth has arrived from the south. * S HP:Healthy DP:Bursting MV:Tiring > Whacker narrates 'lots' * S HP:Healthy DP:Bursting MV:Tiring > A Seanchan officer has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. A Seanchan fighter has arrived from the south. * S HP:Healthy DP:Bursting MV:Tiring > Kenny strikes a Seanchan fighter's right leg. * S HP:Healthy DP:Bursting MV:Tiring > A Seanchan fighter tries to strike Kenny, but he deflects the blow. A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! A Seanchan fighter joins a Seanchan officer's fight! Kenny tries to strike a Seanchan fighter, but he parries successfully. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Healthy DP:Bursting MV:Tiring > l Garuth tries to pound a Seanchan fighter, but he deflects the blow. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Seanchan fighter is here, fighting Kenny. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Healthy DP:Bursting MV:Tiring > Wynde narrates 'get camp?' * S HP:Healthy DP:Bursting MV:Tiring > l Kenny says 'we kill' * S HP:Healthy DP:Bursting MV:Tiring > A Seanchan fighter barely strikes your right arm. A Seanchan fighter barely strikes Garuth's right arm. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter barely strikes Garuth's left arm. A Seanchan fighter tries to strike Kenny, but he deflects the blow. Kenny strikes a Seanchan fighter's left leg. A Seanchan officer tries to slash Kenny, but he parries successfully. You barely pierce a Seanchan fighter's body. * S HP:Scratched DP:Bursting MV:Tiring - a Seanchan fighter: Healthy > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Seanchan fighter is here, fighting Kenny. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Scratched DP:Bursting MV:Tiring - a Seanchan fighter: Healthy > Garuth sends a Seanchan fighter sprawling with a powerful bash! * S HP:Scratched DP:Bursting MV:Tiring - a Seanchan fighter: Healthy > You gaze deeply into the soul of a Seanchan fighter. A Seanchan fighter looks very strange, glaring about with a sense of panic. You gaze deeply into the soul of a Seanchan fighter. Your gaze failed to paralyze your victim. You try to pierce a Seanchan fighter, but he parries successfully. Garuth pounds a Seanchan fighter's right leg very hard. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter tickles Garuth's left leg with his strike. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter barely strikes Garuth's body. Kenny strikes a Seanchan fighter's left arm very hard. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Healthy > You pierce a Seanchan fighter's left leg very hard. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > l An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Seanchan fighter is sitting here. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > Change mood wimpy l Mood changed to: Wimpy * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > You gaze deeply into the soul of a Seanchan fighter. A Seanchan fighter looks very strange, glaring about with a sense of panic. You pierce a Seanchan fighter's body hard. Garuth pounds a Seanchan fighter's body very hard. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tries to strike Garuth, but he deflects the blow. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tickles Garuth's body with his strike. Kenny strikes a Seanchan fighter's body very hard. A Seanchan officer tries to slash Kenny, but he parries successfully. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Seanchan fighter is sitting here. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > Kenny narrates 'northeast corner ppl' * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > You pierce a Seanchan fighter's right leg very hard. Garuth pounds a Seanchan fighter's body. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tickles Garuth's right leg with his strike. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter barely strikes Garuth's body. A Seanchan fighter barely strikes Kenny's right foot. Kenny strikes a Seanchan fighter's left leg hard. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > You pierce a Seanchan fighter's body hard. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter barely strikes Garuth's left foot. A Seanchan fighter strikes your body. A Seanchan fighter tries to strike Garuth, but he deflects the blow. A Seanchan fighter barely strikes Kenny's body. Kenny strikes a Seanchan fighter's left leg hard. A Seanchan officer slashes Kenny's body. A Seanchan fighter avoids being bashed by Garuth who loses his balance and falls! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Scratched > You pierce a Seanchan fighter's right leg. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > You try to pierce a Seanchan fighter, but he deflects the blow. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter tickles Garuth's left arm with his strike. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike Kenny, but he dodges the attack. Kenny strikes a Seanchan fighter's right leg hard. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Garuth says 'can't buff 2' * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > You pierce a Seanchan fighter's left leg hard. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Seanchan fighter is here, fighting Kenny. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Track has arrived from the west, riding a shadow stallion. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > You try to pierce a Seanchan fighter, but he parries successfully. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike Kenny, but he deflects the blow. Kenny strikes a Seanchan fighter's right leg very hard. A Seanchan officer slashes Kenny's right leg hard. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Garuth sends a Seanchan fighter sprawling with a powerful bash! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > You pierce a Seanchan fighter's body. Garuth pounds a Seanchan fighter's left foot extremely hard. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter tries to strike Garuth, but he deflects the blow. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter tickles Garuth's right arm with his strike. Kenny strikes a Seanchan fighter's right arm very hard. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Kenny says 'uh I taking damage' Track slashes a Seanchan fighter's body very hard. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > l Track slashes a Seanchan fighter's body very hard. You pierce a Seanchan fighter's body. Garuth pounds a Seanchan fighter's body hard. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tries to strike Garuth, but he deflects the blow. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tries to strike Garuth, but he parries successfully. Kenny barely strikes a Seanchan fighter's body. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Track slashes a Seanchan fighter's body extremely hard. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is sitting here. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Track slashes a Seanchan fighter's body extremely hard. You pierce a Seanchan fighter's right foot very hard. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter barely strikes Garuth's body. A Seanchan fighter tries to strike Kenny, but he deflects the blow. Kenny tries to strike a Seanchan fighter, but he parries successfully. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > You barely pierce a Seanchan fighter's body. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Garuth sends a Seanchan fighter sprawling with a powerful bash! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Hurt > Track slashes a Seanchan fighter's right arm into bloody fragments! You barely pierce a Seanchan fighter's body. Garuth pounds a Seanchan fighter's body very hard. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan fighter tickles Garuth's right hand with his strike. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tickles Garuth's right leg with his strike. Kenny strikes a Seanchan fighter's right leg very hard. A Seanchan officer slashes Kenny's body. l * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is sitting here. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan fighter, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Track slashes a Seanchan fighter's body hard. You pierce a Seanchan fighter's left arm very hard. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Pyzcal nods in agreement. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Track slashes a Seanchan fighter's body hard. You pierce a Seanchan fighter's right arm very hard. Garuth pounds a Seanchan fighter's body. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tickles Garuth's head with his strike. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter barely tickles Garuth's head with his strike. Kenny strikes a Seanchan fighter's body. A Seanchan fighter is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a Seanchan fighter's death cry. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Track tries to slash a Seanchan fighter, but he parries successfully. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Garuth says 'i'm batt' * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Kenny strikes a Seanchan officer's head. You pierce a Seanchan fighter's body. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tries to strike Garuth, but he parries successfully. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan officer tries to slash Kenny, but he deflects the blow. Pyzcal pierces a Seanchan fighter's body hard. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > gig pyzcal You giggle at his silly antics. l * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > A Seanchan fighter avoids being bashed by Track who loses his balance and falls! An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. Pyzcal the Veteran Havoc is here, fighting a Seanchan fighter. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Pyzcal pierces a Seanchan fighter's left leg very hard. You barely pierce a Seanchan fighter's left leg. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Pyzcal pierces a Seanchan fighter's right hand very hard. Kenny tries to strike a Seanchan officer, but he parries successfully. You pierce a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter barely tickles Garuth's body with his strike. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Garuth sends a Seanchan fighter sprawling with a powerful bash! say flee off..we buff * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > You hiss 'flee off..we buff' * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Track panics, and attempts to flee! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Pyzcal tries to pierce a Seanchan fighter, but he deflects the blow. Garuth pounds a Seanchan fighter's head hard. Kenny tries to strike a Seanchan officer, but he deflects the blow. You pierce a Seanchan fighter's body. A Seanchan fighter tickles your right leg with his strike. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tries to strike Garuth, but he deflects the blow. A Seanchan officer tries to slash Kenny, but he deflects the blow. Garuth panics, and attempts to flee! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Garuth leaves south. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Kenny says 'I fine now' tell garuth n * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Garuth has arrived from the south. You tell Garuth 'n' * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > A Seanchan fighter tries to strike Pyzcal, but he parries successfully. Pyzcal pierces a Seanchan fighter's body hard. Track slashes a Seanchan fighter's left leg very hard. Kenny tries to strike a Seanchan officer, but he parries successfully. You pierce a Seanchan fighter's left arm into bloody fragments! A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > l An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. Garuth Pohjoisen Paskakuski is standing here. Pyzcal the Veteran Havoc is here, fighting a Seanchan fighter. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is here, fighting Pyzcal. A Seanchan fighter is here, fighting YOU! A Seanchan fighter glares from behind dark eyes. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > Garuth pounds a Seanchan fighter's left arm extremely hard. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Wounded > A Seanchan fighter tries to strike Pyzcal, but he deflects the blow. A Seanchan fighter joins a Seanchan officer's fight! Pyzcal pierces a Seanchan fighter's body. Kenny strikes a Seanchan officer's body. You pierce a Seanchan fighter's right leg hard. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Battered > A Seanchan fighter avoids being bashed by Track who loses his balance and falls! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Battered > A Seanchan fighter avoids being bashed by Garuth who loses his balance and falls! * S HP:Scratched DP:Full MV:Tiring - a Seanchan fighter: Battered > l A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike Pyzcal, but he parries successfully. Pyzcal pierces a Seanchan fighter's body hard. Kenny tries to strike a Seanchan officer, but he parries successfully. You pierce a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan officer tries to slash Kenny, but he deflects the blow. Pyzcal says 'this is more fun than i've had in a long time ' * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Pyzcal the Veteran Havoc is here, fighting a Seanchan fighter. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is here, fighting Pyzcal. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Pyzcal pierces a Seanchan fighter's left arm hard. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > A Seanchan fighter barely strikes Garuth's right arm. Garuth pounds a Seanchan fighter's head hard. A Seanchan fighter tries to strike Pyzcal, but he parries successfully. Pyzcal pierces a Seanchan fighter's right arm hard. Track slashes a Seanchan fighter's left leg very hard. Kenny strikes a Seanchan officer's right arm into bloody fragments! You pierce a Seanchan fighter's body. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Kenny nods in agreement. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > A Seanchan fighter tickles Garuth's head with his strike. A Seanchan fighter tries to strike Pyzcal, but he parries successfully. Pyzcal pierces a Seanchan fighter's left arm very hard. Kenny tries to strike a Seanchan officer, but he parries successfully. You try to pierce a Seanchan fighter, but he deflects the blow. A Seanchan fighter strikes your body hard. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Garuth sends a Seanchan fighter sprawling with a powerful bash! * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Pyzcal stops using a leather water flask. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Pyzcal drinks human blood from a leather water flask. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Pyzcal puts a leather water flask on his belt. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > Pyzcal pierces a Seanchan fighter's body hard. You try to pierce a Seanchan fighter, but he deflects the blow. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > A Seanchan fighter tickles Garuth's body with his strike. Pyzcal pierces a Seanchan fighter's body hard. Track slashes a Seanchan fighter's body very hard. Kenny strikes a Seanchan officer's left arm extremely hard. You try to pierce a Seanchan fighter, but he parries successfully. A Seanchan fighter barely strikes your body. A Seanchan fighter tickles your right leg with his strike. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Wounded > say i think when 2 worlds meet we lag alot A Seanchan fighter barely strikes Garuth's left arm. Pyzcal pierces a Seanchan fighter's body. Track slashes a Seanchan fighter's body very hard. Kenny barely strikes a Seanchan officer's body. You pierce a Seanchan fighter's body. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan officer tries to slash Kenny, but he parries successfully. Pyzcal pierces a Seanchan fighter's body. Track slashes a Seanchan fighter's body hard. You pierce a Seanchan fighter's body hard. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > You hiss 'i think when 2 worlds meet we lag alot' * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > Garuth tries to pound a Seanchan fighter, but he parries successfully. A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike Pyzcal, but he deflects the blow. Pyzcal pierces a Seanchan fighter's left arm very hard. Track slashes a Seanchan fighter's body hard. Kenny tries to strike a Seanchan officer, but he parries successfully. You try to pierce a Seanchan fighter, but he parries successfully. A Seanchan fighter barely strikes your right leg. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan officer tries to slash Kenny, but he deflects the blow. Garuth sends a Seanchan fighter sprawling with a powerful bash! * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > l Pyzcal pierces a Seanchan fighter's body hard. Track tries to slash a Seanchan fighter, but he deflects the blow. You pierce a Seanchan fighter's body. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Pyzcal the Veteran Havoc is here, fighting a Seanchan fighter. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is here, fighting Pyzcal. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is sitting here. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > Change mood wimpy Garuth pounds a Seanchan fighter's body very hard. A Seanchan fighter tries to strike Pyzcal, but he deflects the blow. Pyzcal pierces a Seanchan fighter's body hard. Track slashes a Seanchan fighter's body very hard. Kenny tries to strike a Seanchan officer, but he deflects the blow. You barely pierce a Seanchan fighter's body. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter strikes your body. A Seanchan officer tries to slash Kenny, but he deflects the blow. Kenny sniffs sadly. Mood changed to: Wimpy * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > l Pyzcal pierces a Seanchan fighter's body. You pierce a Seanchan fighter's body. save * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Pyzcal the Veteran Havoc is here, fighting a Seanchan fighter. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is here, fighting Pyzcal. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is sitting here. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > Saving Weaver. * S HP:Scratched DP:Bursting MV:Strong - a Seanchan fighter: Battered > Garuth pounds a Seanchan fighter's body hard. A Seanchan fighter tries to strike Garuth, but he parries successfully. A Seanchan fighter tries to strike Pyzcal, but he deflects the blow. Pyzcal pierces a Seanchan fighter's left hand very hard. Track slashes a Seanchan fighter's body very hard. Kenny strikes a Seanchan officer's body hard. You try to pierce a Seanchan fighter, but he parries successfully. A Seanchan fighter strikes your body. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan officer tries to slash Kenny, but he deflects the blow. Jarvon narrates 'guys run winding or what?' Garuth looks at a Seanchan fighter. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > Track slashes a Seanchan fighter's body. You pierce a Seanchan fighter's right leg very hard. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > A Seanchan fighter tickles Garuth's body with his strike. A Seanchan fighter tries to strike Pyzcal, but he parries successfully. Pyzcal pierces a Seanchan fighter's right leg very hard. Track tries to slash a Seanchan fighter, but he parries successfully. Kenny tries to strike a Seanchan officer, but he deflects the blow. You pierce a Seanchan fighter's head hard. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan officer tries to slash Kenny, but he parries successfully. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > A Seanchan fighter avoids being bashed by Garuth who loses his balance and falls! * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > l Kenny says 'your mobs dying soon ? ' * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > Pyzcal pierces a Seanchan fighter's body very hard. A Seanchan fighter is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a Seanchan fighter's death cry. You pierce a Seanchan fighter's head. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. [2] Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Pyzcal the Veteran Havoc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > Pyzcal puts a leather water flask on his belt. Track slashes a Seanchan fighter's body hard. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > Nazgul narrates 'peeps, they got LOTS winding, group up' * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > Track slashes a Seanchan fighter's body very hard. A Seanchan fighter barely strikes Garuth's body. Kenny tries to strike a Seanchan officer, but he deflects the blow. You try to pierce a Seanchan fighter, but he parries successfully. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter tries to strike you, but you parry successfully. A Seanchan officer tries to slash Kenny, but he deflects the blow. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > Pyzcal pierces a Seanchan fighter's body. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Battered > say fighter bat You pierce a Seanchan fighter's head hard. You hiss 'fighter bat' l * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Beaten > Pyzcal pierces a Seanchan fighter's left arm into bloody fragments! A Seanchan fighter tickles Garuth's body with his strike. Kenny tries to strike a Seanchan officer, but he deflects the blow. You try to pierce a Seanchan fighter, but he deflects the blow. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan fighter mounts an attack against you, but weak nerves get the better of him. A Seanchan officer tries to slash Kenny, but he deflects the blow. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. [2] Garuth Pohjoisen Paskakuski is here, fighting a Seanchan fighter. Pyzcal the Veteran Havoc is here, fighting a Seanchan fighter. Track the Myrddraal is here, fighting a Seanchan fighter, riding a shadow stallion. A Seanchan fighter is here, fighting YOU! A Seanchan fighter is here, fighting Garuth. A Seanchan fighter is here, fighting YOU! A Seanchan officer is here, fighting Kenny. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Beaten > A Seanchan fighter avoids being bashed by Track who loses his balance and falls! * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Beaten > Garuth sends a Seanchan fighter sprawling with a powerful bash! * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Beaten > Wynde narrates 'actualy not afk, gonna rejen and run up df to rent' * S HP:Hurt DP:Bursting MV:Strong - a Seanchan fighter: Beaten > Pyzcal pierces a Seanchan fighter's head hard. Garuth pounds a Seanchan fighter's head very hard. Kenny strikes a Seanchan officer's right foot hard. You pierce a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you deflect the blow. A Seanchan fighter mounts an attack against you, but weak nerves get the bette [ This Mail was edited by: Weaver on 2003-02-24 22:27 ] -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:53 -------------------------------------------------------------------------------- * S HP:Hurt DP:Bursting MV:Strong > Garuth pounds a Seanchan officer's body hard. k seanchan * S HP:Hurt DP:Bursting MV:Strong > Pyzcal pierces a Seanchan officer's body. * S HP:Hurt DP:Bursting MV:Strong > You try to pierce a Seanchan officer, but he deflects the blow. * S HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Hurt > l Kenny nods in agreement. * S HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Hurt > You try to pierce a Seanchan officer, but he parries successfully. Pyzcal pierces a Seanchan officer's right leg hard. Kenny strikes a Seanchan officer's body. A Seanchan officer tries to slash Kenny, but he parries successfully. Pyzcal pierces a Seanchan officer's body. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan fighter is lying here. [5] Garuth Pohjoisen Paskakuski is here, fighting a Seanchan officer. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting a Seanchan officer. A Seanchan officer is here, fighting Kenny. * S HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Hurt > A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... * S HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Hurt > Kenny says 'ah finaly' * S HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Hurt > A Seanchan officer avoids being bashed by Garuth who loses his balance and falls! * S HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Hurt > You pierce a Seanchan officer's left leg hard. Pyzcal pierces a Seanchan officer's right hand hard. Kenny strikes a Seanchan officer's body. * HP:Hurt DP:Bursting MV:Strong - Kenny: Scratched - a Seanchan officer: Hurt > You pierce a Seanchan officer's right leg. * HP:Hurt DP:Bursting MV:Strong - Kenny: Scratched - a Seanchan officer: Hurt > Garuth says 'i'm beaten =(' * HP:Hurt DP:Bursting MV:Strong - Kenny: Scratched - a Seanchan officer: Hurt > A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... A Seanchan officer makes a nice balletstep which plants a foot a mile above Kenny's head. Pyzcal looks at a Seanchan officer. * HP:Hurt DP:Bursting MV:Strong - Kenny: Scratched - a Seanchan officer: Hurt > You pierce a Seanchan officer's left arm very hard. Pyzcal pierces a Seanchan officer's body hard. Garuth pounds a Seanchan officer's body hard. A Seanchan officer swiftly dodges Kenny's attempt to strike him. * HP:Hurt DP:Bursting MV:Strong - Kenny: Scratched - a Seanchan officer: Wounded > You pierce a Seanchan officer's body hard. Pyzcal pierces a Seanchan officer's left leg hard. * HP:Hurt DP:Bursting MV:Strong - Kenny: Scratched - a Seanchan officer: Wounded > l A Seanchan officer wipes his boots in the face of Kenny! A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... Kenny says 'scratched here' An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan fighter is lying here. [5] Garuth Pohjoisen Paskakuski is here, fighting a Seanchan officer. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting a Seanchan officer. A Seanchan officer is here, fighting Kenny. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > You pierce a Seanchan officer's body. Pyzcal pierces a Seanchan officer's body hard. Kenny tries to strike a Seanchan officer, but he parries successfully. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > Track has arrived from the south, riding a shadow stallion. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > A Seanchan officer kicks Kenny in solar plexus, Kenny is rendered breathless! You pierce a Seanchan officer's left leg hard. Pyzcal narrates 'track, dun get separated' * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > A Seanchan officer avoids being bashed by Garuth who loses his balance and falls! * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > You try to pierce a Seanchan officer, but he deflects the blow. Pyzcal pierces a Seanchan officer's right arm very hard. Kenny strikes a Seanchan officer's right leg. Kenny says 'officer is a beefcake' * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > Track leaves south riding a shadow stallion. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > Where A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > Players in your Zone -------------------- Track - Rolling Fields Garuth - An Odd Tree Kenny - An Odd Tree Pyzcal - An Odd Tree Weaver - An Odd Tree * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Wounded > Your blood freezes as you hear someone's death cry. You pierce a Seanchan officer's right arm very hard. Pyzcal pierces a Seanchan officer's left leg hard. Track has arrived from the south, riding a shadow stallion. l * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > Garuth clambers to his feet. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > Garuth pounds a Seanchan officer's body hard. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan fighter is lying here. [5] Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan officer. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting a Seanchan officer. A Seanchan officer is here, fighting Kenny. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > Garuth pounds a Seanchan officer's right leg hard. You try to pierce a Seanchan officer, but he deflects the blow. Pyzcal pierces a Seanchan officer's head very hard. Kenny tries to strike a Seanchan officer, but he deflects the blow. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > A Seanchan officer makes a nice balletstep which plants a foot a mile above Kenny's head. A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... A Seanchan officer misses a kick at Kenny's groin, much to Kenny's relief... Track leaves south riding a shadow stallion. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > save l *Alkazar* has arrived from the south, riding a gray palfrey. Saving Weaver. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan fighter is lying here. [5] *Alkazar* is standing here, riding a gray palfrey. Garuth Pohjoisen Paskakuski is here, fighting a Seanchan officer. Kenny the Dreadlord is here, fighting a Seanchan officer, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting a Seanchan officer. A Seanchan officer is here, fighting Kenny. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > You pierce a Seanchan officer's right arm extremely hard. Pyzcal pierces a Seanchan officer's head hard. *Alkazar* gets a lantern from the corpse of a Seanchan fighter. *Alkazar* gets a pair of thin metal leggings from the corpse of a Seanchan fighter. *Alkazar* gets a small purse from the corpse of a Seanchan fighter. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Battered > A Seanchan officer makes a nice balletstep which plants a foot a mile above Kenny's head. You pierce a Seanchan officer's right arm very hard. Pyzcal pierces a Seanchan officer's left leg. Kenny strikes a Seanchan officer's head very hard. *Alkazar* leaves south riding a gray palfrey. Track has arrived from the south, riding a shadow stallion. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Beaten > Track slashes a Seanchan officer's body hard. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Beaten > A Seanchan officer avoids being bashed by Garuth who loses his balance and falls! * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Beaten > A Seanchan officer makes a nice balletstep which plants a foot a mile above Kenny's head. A Seanchan officer wipes his boots in the face of Kenny! Track narrates 'Wahil rip' * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Beaten > You try to pierce a Seanchan officer, but he parries successfully. Pyzcal pierces a Seanchan officer's body very hard. Kenny strikes a Seanchan officer's body hard. Track slashes a Seanchan officer's body hard. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Critical > A Seanchan officer kicks Kenny in solar plexus, Kenny is rendered breathless! * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Critical > Track slashes a Seanchan officer's left foot into bloody fragments! Garuth pounds a Seanchan officer's left foot very hard. You pierce a Seanchan officer's body. Pyzcal tries to pierce a Seanchan officer, but he parries successfully. Kenny strikes a Seanchan officer's left foot hard. * HP:Hurt DP:Bursting MV:Strong - Kenny: Hurt - a Seanchan officer: Critical > Track slashes a Seanchan officer's body very hard. A Seanchan officer is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a Seanchan officer's death cry. Kenny narrates 'nice track! ' Pyzcal narrates 'nice ' Track tries to slash a torm, but he parries successfully. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > *Alkazar* has arrived from the west, riding a gray palfrey. A *seanchan* has arrived from the west, riding a prancing palomino mare. A *seanchan* has arrived from the west, riding a wild stallion. A *seanchan* has arrived from the west, riding a prancing palomino mare. *Siras* has arrived from the west, riding a warhorse. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Kenny barely tickles *Siras*'s right foot with his strike. A *seanchan* tries to pierce Pyzcal, but he parries successfully. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Pyzcal puts a torn bit of Karza of Seanchan's head in a sack. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Pyzcal tries to pierce A *seanchan*, but he deflects the blow. Garuth swiftly dodges A *seanchan*'s attempt to scythe him. Cleetus narrates 'chsir' * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Track panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > A *seanchan* draws an ivory-hilted stiletto from a thin, decorative belt with a flash of steel. A *seanchan* tries to pierce Kenny, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Track leaves west riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Kenny swiftly dodges A *seanchan*'s attempt to pierce him. Garuth pounds A *seanchan*'s body. A *seanchan* tries to scythe Garuth, but he deflects the blow. Pyzcal tries to pierce A *seanchan*, but he parries successfully. A *seanchan* tries to pierce Pyzcal, but he deflects the blow. *Siras* tries to smite Kenny, but he parries successfully. Kenny tickles *Siras*'s body with his strike. You try to pierce a morat'torm, but he parries successfully. A morat'torm tries to strike you, but you deflect the blow. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > *Alkazar* blasts Pyzcal's body extremely hard. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Track has arrived from the west, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > A *seanchan* tries to pierce Kenny, but he parries successfully. You pierce a morat'torm's head very hard. Track slashes *Alkazar*'s left leg. *Alkazar* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Kenny releases streaks of Fire at *Siras*, who screams in pain. *Alkazar* leaves north riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > A *seanchan* tries to pierce Kenny, but he deflects the blow. A *seanchan* tries to scythe Garuth, but he deflects the blow. Pyzcal tries to pierce A *seanchan*, but he parries successfully. Pyzcal swiftly dodges A *seanchan*'s attempt to pierce him. Kenny strikes *Siras*'s right leg. You pierce a morat'torm's right arm hard. A morat'torm tries to strike you, but you deflect the blow. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > l Pyzcal panics, and attempts to flee! Kenny avoids being bashed by *Siras* who loses his balance and falls! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of a young Morat'torm is lying here. [3] The corpse of Wahil is lying here. The corpse of Karza is lying here. Track the Myrddraal is standing here, riding a shadow stallion. *Siras* is sitting here, riding a warhorse. A *male seanchan* is here, fighting Garuth, riding a prancing palomino mare. A *male seanchan* is here, fighting Pyzcal, riding a wild stallion. A *male seanchan* is here, fighting Kenny, riding a prancing palomino mare. Garuth Pohjoisen Paskakuski is here, fighting Veldrin. Pyzcal the Veteran Havoc is here, fighting Yueng. Kenny the Dreadlord is here, fighting Siras, riding a warhorse. A warhorse is here, stamping his feet impatiently. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is here, fighting YOU! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Pyzcal leaves north. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > A torm is overcome with lust for battle, and slashes Track with sharp claws! A torm is overcome with lust for battle, and slashes Weaver with sharp claws! Ouch! *Alkazar* has arrived from the north, riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Garuth sends A *seanchan* sprawling with a powerful bash! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Track leaves north riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > A *seanchan* tries to pierce Kenny, but he dodges the attack. Kenny releases streaks of Fire at *Siras*, who screams in pain. A *seanchan* tries to pierce you, but you deflect the blow. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > flee You swiftly dodge A *seanchan*'s attempt to pierce you. A *seanchan* tries to pierce Kenny, but he parries successfully. Garuth pounds A *seanchan*'s left foot. Kenny strikes *Siras*'s right leg. You pierce a morat'torm's left leg hard. A morat'torm tries to strike you, but you deflect the blow. Track has arrived from the north, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > Track slashes *Alkazar*'s right leg. *Alkazar* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > A torm is overcome with lust for battle, and slashes Garuth with sharp claws! A torm is overcome with lust for battle, and slashes Kenny with sharp claws! * S HP:Wounded DP:Bursting MV:Full - a morat'torm: Hurt > *Alkazar* leaves south riding a gray palfrey. You panic and attempt to flee!Full - a morat'torm: Hurt > You flee head over heels. Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some bloody traces of a seanchan leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Nadil* is standing here. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * S HP:Wounded DP:Bursting MV:Strong > hide backstab seanchan You attempt to hide yourself. * S HP:Wounded DP:Bursting MV:Strong > *Nadil* leaves south. Backstab who? * S HP:Wounded DP:Bursting MV:Strong > South hide backstab seanchan Kenny has arrived from the east, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > Hilly Stand The cold wind sweeps across the plains from the north and west and meet here, creating a violent flow of air which whips the grass into a frenzy. A loud whistle fills the air, changing in pitch as the wind changes directions. A large rock cliff face strikes a corner here, but can be followed directly to the south and east where the ground rises. [ obvious exits: N E S W ] There are some bloody traces of a seanchan leaving west. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Nadil* is standing here. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Wounded DP:Bursting MV:Strong > You attempt to hide yourself. * S HP:Wounded DP:Bursting MV:Strong > *Nadil* leaves north. Backstab who? * S HP:Wounded DP:Bursting MV:Strong > Garuth narrates 'i'm crit' * S HP:Wounded DP:Bursting MV:Strong > *Siras* has arrived from the east, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > North hide backstab seanchan *Siras* leaves south riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > Fields of Tall Grass The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west. [ obvious exits: N E S W ] There are some bloody traces of a seanchan leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Nadil* is standing here. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * S HP:Wounded DP:Bursting MV:Strong > You attempt to hide yourself. You silently approach your victim... > - - *Nadil* leaves east. * Backstab who? * S HP:Wounded DP:Bursting MV:Strong > Kenny has arrived from the east, riding a warhorse. Kenny leaves north riding a warhorse. You follow Kenny. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a seanchan leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > Kenny leaves west riding a warhorse. You follow Kenny. Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > think You think really hard. * S HP:Wounded DP:Bursting MV:Strong > Kenny leaves east riding a warhorse. You follow Kenny. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a seanchan leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > Kenny leaves east riding a warhorse. You follow Kenny. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving south. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [5] Kenny the Dreadlord is standing here, riding a warhorse. A *male seanchan* is sitting here, riding a prancing palomino mare. Track the Myrddraal is here, fighting Veldrin, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Strong > Track barely slashes A *seanchan*'s body. * S HP:Wounded DP:Bursting MV:Strong > *Nadil* has arrived from the south. * S HP:Wounded DP:Bursting MV:Strong > Kenny tries to strike *Nadil*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Strong > k seanchan You try to pierce *Nadil*, but he parries successfully. * S HP:Wounded DP:Bursting MV:Strong - Kenny: Wounded - Nadil: Wounded > You try to pierce *Nadil*, but he parries successfully. *Nadil* tries to pierce Kenny, but he parries successfully. Track swirls about with a gleaming black greatsword, slicing across A *seanchan*'s body. * S HP:Wounded DP:Bursting MV:Strong - Kenny: Wounded - Nadil: Wounded > You try to pierce *Nadil*, but he parries successfully. *Nadil* tries to pierce Kenny, but he deflects the blow. Kenny strikes *Nadil*'s body extremely hard. *Nadil* panics, and attempts to flee! Track gazes deeply at A *seanchan*... A *seanchan* looks very strange, glaring about with a sense of panic. Track slashes A *seanchan*'s head. * S HP:Wounded DP:Bursting MV:Strong - Kenny: Wounded - Nadil: Battered > *Nadil* leaves up. *Nadil* has arrived from above. * S HP:Wounded DP:Bursting MV:Strong > k seanchan A *seanchan* panics, and attempts to flee! k seanchan * S HP:Wounded DP:Bursting MV:Strong > *Nadil* leaves south. You pierce A *seanchan*'s right leg. * S HP:Wounded DP:Bursting MV:Strong - Track: Battered - Veldrin: Battered > You do the best you can! * S HP:Wounded DP:Bursting MV:Strong - Track: Battered - Veldrin: Battered > A *seanchan* leaves south riding a prancing palomino mare. * S HP:Wounded DP:Bursting MV:Strong > Garuth has arrived from above. * S HP:Wounded DP:Bursting MV:Strong > k seanchan k seanchan They aren't here. k seanchan * S HP:Wounded DP:Bursting MV:Strong > k seanchan get tinful pouch l The corpse of a Seanchan fighter has decayed into a pile of dust. Track leaves up riding a shadow stallion. They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > You get a tinful of a black, foul liquid from a soft leather pouch. * S HP:Wounded DP:Bursting MV:Strong > k seanchan An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [4] Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > k seanchan They aren't here. * S HP:Wounded DP:Bursting MV:Strong > Where k seanchan Track has arrived from above, riding a shadow stallion. They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan Players in your Zone -------------------- Pyzcal - Northern Grasslands Track - An Odd Tree Garuth - An Odd Tree Weaver - An Odd Tree Kenny - An Odd Tree * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan They aren't here. k seanchan * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan k seanchan k seanchan Track hisses 'i batt' They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan k seanchan They aren't here. * S HP:Wounded DP:Bursting MV:Strong > Kenny nods in agreement. They aren't here. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:56 -------------------------------------------------------------------------------- * S HP:Wounded DP:Bursting MV:Strong > Pyzcal says 'i spamming' say wounded * S HP:Wounded DP:Bursting MV:Strong > You hiss 'wounded' * S HP:Wounded DP:Bursting MV:Strong > l An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [4] Pyzcal the Veteran Havoc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [4] Pyzcal the Veteran Havoc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. * S HP:Wounded DP:Bursting MV:Strong > Kenny nods in agreement. Garuth sits down and rests. * S HP:Wounded DP:Bursting MV:Strong > *Alkazar* has arrived from the south, riding a gray palfrey. A *seanchan* has arrived from the south, riding a prancing palomino mare. A *seanchan* has arrived from the south, riding a wild stallion. A *seanchan* has arrived from the south, riding a prancing palomino mare. Pyzcal tickles A *seanchan*'s right leg with his pierce. * S HP:Wounded DP:Bursting MV:Strong > Pyzcal pierces A *seanchan*'s right arm. Kenny barely strikes *Alkazar*'s left arm. *Alkazar* panics, and attempts to flee! A *seanchan* barely tickles Track's body with his pierce. * S HP:Wounded DP:Bursting MV:Strong > Track slashes A *seanchan*'s left leg into bloody fragments! A *seanchan* pierces Track's left arm. *Alkazar* tries to blast Kenny, but he parries successfully. Kenny strikes *Alkazar*'s right leg. *Alkazar* panics, and attempts to flee! A *seanchan* tries to scythe Pyzcal, but he dodges the attack. Pyzcal pierces A *seanchan*'s right arm. * S HP:Wounded DP:Bursting MV:Strong > k seanchan A *seanchan* panics, and attempts to flee! *Alkazar* leaves south riding a gray palfrey. Garuth stops resting, and clambers on his feet. You try to pierce A *seanchan*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Healthy > A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Healthy > Kenny tries to strike A *seanchan*, but he deflects the blow. Garuth pounds A *seanchan*'s right leg into bloody fragments! * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Hurt > A *seanchan* leaves south riding a prancing palomino mare. Pyzcal pierces A *seanchan*'s body hard. * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Wounded > A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Wounded > Pyzcal pierces A *seanchan*'s body extremely hard. Kenny tries to strike A *seanchan*, but he deflects the blow. A *seanchan* tries to pierce you, but you parry successfully. You pierce A *seanchan*'s body hard. A *seanchan* pierces Track's right arm. A *seanchan* leaves south riding a wild stallion. * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Wounded > l Kenny strikes A *seanchan*'s body very hard. * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving up. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [4] A *male seanchan* is here, fighting YOU!, riding a prancing palomino mare Pyzcal the Veteran Havoc is here, fighting Zuhnian. Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is here, fighting Zuhnian. Kenny the Dreadlord is here, fighting Zuhnian, riding a warhorse. k seanchan * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Battered > You do the best you can! * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Battered > k seanchan Garuth sends A *seanchan* sprawling with a powerful bash! You do the best you can! * S HP:Wounded DP:Bursting MV:Strong - Zuhnian: Battered > Kenny strikes A *seanchan*'s body very hard. Pyzcal pierces A *seanchan*'s right arm into bloody fragments! A *seanchan* panics, and attempts to flee! Garuth pounds A *seanchan*'s body extremely hard. A *seanchan* panics, and attempts to flee! A *seanchan* leaves up riding a prancing palomino mare. * S HP:Wounded DP:Bursting MV:Strong > k seanchan They aren't here. k seanchan * S HP:Wounded DP:Bursting MV:Strong > k seanchan k seanchan A *seanchan* has arrived from above, riding a prancing palomino mare. Pyzcal pierces A *seanchan*'s body hard. A *seanchan* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *seanchan*'s death cry. They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > k seanchan * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > gig You giggle. * S HP:Wounded DP:Bursting MV:Strong > Pyzcal leans over and cuts the bloody scalp from the corpse of Zuhnian. Change mood wimpy * S HP:Wounded DP:Bursting MV:Strong > Mood changed to: Wimpy save * S HP:Wounded DP:Bursting MV:Strong > Saving Weaver. * S HP:Wounded DP:Bursting MV:Strong > l in corpse Pyzcal strips a chunk of flesh off the corpse of Zuhnian! * S HP:Wounded DP:Bursting MV:Strong > corpse (here) : [2] a leather water flask a lantern nineteen copper pennys a pair of heavy leather boots a black pair of pants a thin, decorative belt an ivory-hilted stiletto a black-lacquered shield a set of cloth sleeves a bright white cloak a thick leather vest a sack * S HP:Wounded DP:Bursting MV:Strong > They aren't here. * S HP:Wounded DP:Bursting MV:Strong > Kenny leaves up riding a warhorse. Garuth leaves up. You follow Kenny. Among the Branches The branches are thick and close together, making climbing easy. About thirty feet from the ground, this tree presents an excellent vantage point. The northern view is blocked by a tight forest, but Seandar is easily visible far to the south. To the west, the River T'San flows from the south, winding lazily northward. There is an odd fruit among the branches which looks tasty and easy to pick. [ obvious exits: D ] Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from below, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Strong > Pyzcal leaves down. * S HP:Wounded DP:Bursting MV:Full > Kenny says 'full sp' * S HP:Wounded DP:Bursting MV:Full > Alkazar bellows 'ooo babby I love your way' ß You’re so gonna get it! ********************************************* That’s it! DIE!!! ********************************************* * S HP:Wounded DP:Bursting MV:Full > Garuth says 'let's get out then' Kenny leaves down riding a warhorse. Garuth leaves down. You follow Kenny. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [2] Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. Track has arrived from above, riding a shadow stallion. Pyzcal has arrived from above. * S HP:Wounded DP:Bursting MV:Full > Pyzcal nods at Track. * S HP:Wounded DP:Bursting MV:Full > Alkazar bellows 'I want to be with you night and day' * S HP:Wounded DP:Bursting MV:Full > Kenny says 'we kill 1s' * S HP:Wounded DP:Bursting MV:Full > Track nods in agreement. * S HP:Wounded DP:Bursting MV:Full > Garuth says 'just get out...' * S HP:Wounded DP:Bursting MV:Full > Kenny says 'alk was crit/beaten' Garuth shrugs helplessly. * S HP:Wounded DP:Bursting MV:Full > A rat squeaks 'Dheth, Nargus, Siras are at Oceans of Grass Gate' ß Eh? More? Kenny leaves south riding a warhorse. Garuth leaves south. You follow Kenny. Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a young Morat'torm is lying here. [3] The corpse of Wahil is lying here. The corpse of Karza is lying here. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. *Nadil* is standing here. A *male seanchan* is standing here, riding a wild stallion. A *male seanchan* is resting here, riding a prancing palomino mare. *Alkazar* is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is never far from his massive beast. Track has arrived from the north, riding a shadow stallion. *Nadil* is now a member of *Alkazar*'s group. Pyzcal tries to pierce *Nadil*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full > *Nadil* tries to pierce Pyzcal, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full > Kenny strikes *Alkazar*'s body. *Alkazar* panics, and attempts to flee! Track slashes A *seanchan*'s body. * S HP:Wounded DP:Bursting MV:Full > A *seanchan* drawls 'against us' Skwrl narrates 'on 2e 2n' * S HP:Wounded DP:Bursting MV:Full > A *seanchan* tries to pierce you, but you dodge the attack. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A torm is overcome with lust for battle, and slashes Track with sharp claws! A *seanchan* panics, and attempts to flee! Garuth tickles *Alkazar*'s body with his pound. *Alkazar* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > Garuth barely pounds *Alkazar*'s left leg. A morat'torm joins Alkazar's fight! You try to pierce A *seanchan*, but he deflects the blow. A *seanchan* tries to pierce you, but you parry successfully. A *seanchan* mounts an attack against Track, but weak nerves get the better of him. Kenny strikes *Alkazar*'s right arm. *Nadil* tries to pierce Pyzcal, but he parries successfully. Pyzcal tries to pierce *Nadil*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > *Alkazar* leaves west riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > You try to pierce A *seanchan*, but he parries successfully. A *seanchan* tries to pierce you, but you deflect the blow. *Nadil* tries to pierce Pyzcal, but he deflects the blow. Pyzcal tries to pierce *Nadil*, but he deflects the blow. A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > l A *seanchan* avoids being bashed by Track who loses his balance and falls! * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A *seanchan* leaves south riding a prancing palomino mare. Kenny leaves west riding a warhorse. Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. The corpse of a young Morat'torm is lying here. [3] The corpse of Wahil is lying here. The corpse of Karza is lying here. Pyzcal the Veteran Havoc is here, fighting Nadil. Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is here, fighting a morat'torm. *Nadil* is here, fighting Pyzcal. A *male seanchan* is here, fighting YOU!, riding a wild stallion A warhorse is here, stamping his feet impatiently. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is here, fighting Garuth. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A torm is overcome with lust for battle, and slashes Kenny with sharp claws! A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > Kenny has arrived from the west, riding a warhorse. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > Kenny tries to strike A *seanchan*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > Kenny tries to strike A *seanchan*, but he parries successfully. A morat'torm barely tickles Garuth's body with his strike. You pierce A *seanchan*'s body hard. A *seanchan* tries to pierce you, but you parry successfully. *Nadil* tries to pierce Pyzcal, but he parries successfully. Pyzcal tries to pierce *Nadil*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A torm is overcome with lust for battle, and slashes Weaver with sharp claws! Ouch! A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! You try to pierce A *seanchan*, but he parries successfully. A *seanchan* tries to pierce you, but you parry successfully. *Nadil* tries to pierce Pyzcal, but he parries successfully. Pyzcal tries to pierce *Nadil*, but he parries successfully. Crawler narrates 'anyone else lagging?' Skwrl narrates 'off' l * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A *seanchan* panics, and attempts to flee! Track leaves west riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Yueng: Hurt > A *seanchan* leaves south riding a wild stallion. Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a seanchan leaving south. There are some bloody traces of a seanchan leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. The corpse of a young Morat'torm is lying here. [3] The corpse of Wahil is lying here. The corpse of Karza is lying here. Kenny the Dreadlord is standing here, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Nadil. Garuth Pohjoisen Paskakuski is here, fighting a morat'torm. *Nadil* is here, fighting Pyzcal. A warhorse is here, stamping his feet impatiently. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is here, fighting Garuth. * S HP:Wounded DP:Bursting MV:Full > Garuth panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full > Garuth tries to pound a morat'torm, but he deflects the blow. A morat'torm tickles Garuth's left hand with his strike. *Nadil* tries to pierce Pyzcal, but he parries successfully. Pyzcal tries to pierce *Nadil*, but he parries successfully. Kenny tries to strike *Nadil*, but he parries successfully. Garuth leaves north. * S HP:Wounded DP:Bursting MV:Full > k seanchan k seanchan A morat'torm leaves north. A torm leaves north. A torm leaves north. *Alkazar* has arrived from the south, riding a gray palfrey. A *seanchan* has arrived from the south, riding a prancing palomino mare. You pierce A *seanchan*'s body. * S HP:Wounded DP:Bursting MV:Full - Veldrin: Beaten > *Alkazar* tries to blast Kenny, but he parries successfully. You do the best you can! * S HP:Wounded DP:Bursting MV:Full - Veldrin: Beaten > You barely pierce A *seanchan*'s left foot. *Nadil* tries to pierce Pyzcal, but he parries successfully. * S HP:Wounded DP:Bursting MV:Full - Veldrin: Beaten > Kenny releases streaks of Fire at *Nadil*, who screams in pain. Track has arrived from the south, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Veldrin: Beaten > *Alkazar* tries to blast Kenny, but he deflects the blow. A *seanchan* tries to scythe you, but you deflect the blow. You barely tickle A *seanchan*'s body with your pierce. Kenny tries to strike *Nadil*, but he parries successfully. *Nadil* tries to pierce Pyzcal, but he parries successfully. Pyzcal tries to pierce *Nadil*, but he deflects the blow. A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Veldrin: Beaten > Track slashes *Alkazar*'s body. *Alkazar* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Veldrin: Beaten > *Nadil* panics, and attempts to flee! A *seanchan* leaves north riding a prancing palomino mare. * S HP:Wounded DP:Bursting MV:Full > *Nadil* leaves south. k nadil * S HP:Wounded DP:Bursting MV:Full > *Alkazar* leaves west riding a gray palfrey. They aren't here. k nadil * S HP:Wounded DP:Bursting MV:Full > Garuth has arrived from the north. * S HP:Wounded DP:Bursting MV:Full > k seanchan A *seanchan* has arrived from the north, riding a prancing palomino mare. Garuth leaves west. Track leaves west riding a shadow stallion. They aren't here. * S HP:Wounded DP:Bursting MV:Full > A *seanchan* tries to scythe Kenny, but he parries successfully. You tickle A *seanchan*'s left hand with your pierce. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Veldrin: Beaten > Garuth has arrived from the west. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Veldrin: Beaten > A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Veldrin: Beaten > Pyzcal barely pierces A *seanchan*'s right leg. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Veldrin: Beaten > Garuth pounds A *seanchan*'s right arm. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Veldrin: Critical > A *seanchan* leaves north riding a prancing palomino mare. Track has arrived from the south, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full > k seanchan Pyzcal leaves north. * S HP:Wounded DP:Bursting MV:Full > Kenny leaves north riding a warhorse. Garuth leaves north. You follow Kenny. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. The corpse of a Seanchan officer is lying here. The corpse of a Seanchan fighter is lying here. [2] Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here, riding a warhorse. Pyzcal the Veteran Havoc is standing here. A *male seanchan* is standing here, riding a prancing palomino mare. A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is never far from his massive beast. Track has arrived from the south, riding a shadow stallion. Pyzcal pierces A *seanchan*'s left leg. You pierce A *seanchan*'s left leg. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Wounded - Veldrin: Critical > Kenny barely strikes A *seanchan*'s body. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Wounded - Veldrin: Critical > A morat'torm says 'You Track!!! You will die before your time!! ' A morat'torm barely tickles Track's right leg with his strike. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Wounded - Veldrin: Critical > A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Wounded - Veldrin: Critical > Track tries to slash a morat'torm, but he deflects the blow. A morat'torm barely tickles Track's body with his strike. Kenny barely strikes A *seanchan*'s body. A *seanchan* is incapacitated and will slowly die, if not aided. You pierce A *seanchan*'s right arm extremely hard. A *seanchan* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *seanchan*'s death cry. -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 21:59 -------------------------------------------------------------------------------- Pyzcal gets an oilstone from the corpse of Veldrin. Pyzcal gets a pair of thick metal boots from the corpse of Veldrin. Pyzcal gets a pair of ebony-steel plate greaves from the corpse of Veldrin. Pyzcal gets a bronze chain scourge from the corpse of Veldrin. Pyzcal gets a pair of heavy metal gauntlets from the corpse of Veldrin. Pyzcal gets a pair of ebony-steel plate vambraces from the corpse of Veldrin. Pyzcal gets a dark, hooded cloak from the corpse of Veldrin. Pyzcal gets a shining steel breastplate from the corpse of Veldrin. Pyzcal gets a full metal helmet and visor from the corpse of Veldrin. Pyzcal gets a ring of silver from the corpse of Veldrin. Pyzcal gets a ring of silver from the corpse of Veldrin. Pyzcal gets a mirrored lantern from the corpse of Veldrin. Pyzcal gets a mirrored lantern from the corpse of Veldrin. Pyzcal gets a mirrored lantern from the corpse of Veldrin. Pyzcal gets a mirrored lantern from the corpse of Veldrin. Pyzcal gets a mirrored lantern from the corpse of Veldrin. * S HP:Wounded DP:Bursting MV:Full > Garuth says 'i got 90 hps' Garuth sends a morat'torm sprawling with a powerful bash! * S HP:Wounded DP:Bursting MV:Full > You barely pierce a morat'torm's body. * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Battered > Track slashes a morat'torm's body. * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Battered > You pierce a morat'torm's body. Garuth pounds a morat'torm's body hard. Kenny strikes a morat'torm's head very hard. Track slashes a morat'torm's left leg into bloody fragments! * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Battered > Pyzcal drops an oilstone. shake * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Battered > Pyzcal pierces a morat'torm's right leg. You shake your head. * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Beaten > Pyzcal barely pierces a morat'torm's body. You barely pierce a morat'torm's body. Garuth pounds a morat'torm's body very hard. Kenny strikes a morat'torm's right leg extremely hard. Track slashes a morat'torm's body very hard. You pierce a morat'torm's body. Track slashes a morat'torm's body hard. * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Critical > say no..save sp You hiss 'no..save sp' l * S HP:Wounded DP:Bursting MV:Full - Track: Battered - a morat'torm: Critical > Pyzcal barely pierces a morat'torm's left foot. You pierce a morat'torm's body hard. Garuth pounds a morat'torm's right foot. Kenny strikes a morat'torm's left leg hard. A morat'torm is incapacitated and will slowly die, if not aided. Track slashes a morat'torm's left leg into bloody fragments! A morat'torm is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a morat'torm's death cry. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. The corpse of a Seanchan officer is lying here. Garuth Pohjoisen Paskakuski is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is standing here, riding a warhorse. Pyzcal the Veteran Havoc is standing here. Prancing about on dainty feet, a palomino mare stands here. * S HP:Wounded DP:Bursting MV:Full > Garuth says 'we should just get out...' * S HP:Wounded DP:Bursting MV:Full > Kenny says 'garuth dies so easil' * S HP:Wounded DP:Bursting MV:Full > say wounded here. i can ubff l Pyzcal gives a ring of silver to Garuth. Pyzcal gives a ring of silver to Garuth. Pyzcal gives a full metal helmet and visor to Garuth. Pyzcal gives a shining steel breastplate to Garuth. Pyzcal gives a dark, hooded cloak to Garuth. Pyzcal gives a pair of ebony-steel plate vambraces to Garuth. Pyzcal gives a pair of heavy metal gauntlets to Garuth. Pyzcal gives a bronze chain scourge to Garuth. Pyzcal gives a pair of ebony-steel plate greaves to Garuth. Pyzcal gives a pair of thick metal boots to Garuth. Pyzcal gives a torn bit of Zuhnian of Seanchan's head to Garuth. * S HP:Wounded DP:Bursting MV:Full > You hiss 'wounded here. i can ubff' * S HP:Wounded DP:Bursting MV:Full > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. The corpse of a Seanchan officer is lying here. Garuth Pohjoisen Paskakuski is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is standing here, riding a warhorse. Pyzcal the Veteran Havoc is standing here. Prancing about on dainty feet, a palomino mare stands here. * S HP:Wounded DP:Bursting MV:Full > Where Garuth drops a torn bit of Zuhnian of Seanchan's head. Garuth drops a pair of thick metal boots. Garuth drops a pair of ebony-steel plate greaves. Garuth drops a bronze chain scourge. Garuth drops a pair of heavy metal gauntlets. Garuth drops a pair of ebony-steel plate vambraces. Garuth drops a dark, hooded cloak. Garuth drops a shining steel breastplate. Garuth drops a full metal helmet and visor. Garuth drops a ring of silver. Garuth drops a ring of silver. * S HP:Wounded DP:Bursting MV:Full > Track hisses '110 hps' * S HP:Wounded DP:Bursting MV:Full > Change mood wimpy Mood changed to: Wimpy * S HP:Wounded DP:Bursting MV:Full > *Nargus* has arrived from the west, riding a torm. *Siras* has arrived from the west, riding a warhorse. *Nadil* has arrived from the west. A *seanchan* has arrived from the west, riding a wild stallion. *Alkazar* has arrived from the west, riding a gray palfrey. *Dheth* has arrived from the west, riding a prancing palomino mare. *Nadil* tries to pierce Kenny, but he deflects the blow. A *seanchan* barely pierces Garuth's body. Pyzcal pierces *Dheth*'s body extremely hard. *Dheth* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full > *Dheth* leaves west riding a prancing palomino mare. Pyzcal barely pierces *Alkazar*'s body. *Alkazar* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full > Pyzcal pierces *Alkazar*'s left arm. *Nadil* tries to pierce Kenny, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full > A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! * S HP:Wounded DP:Bursting MV:Full > *Alkazar* leaves west riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Full > *Nargus* tries to blast Pyzcal, but he parries successfully. Track panics, and attempts to flee! Track leaves up riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full > *Dheth* has arrived from the west, riding a prancing palomino mare. * S HP:Wounded DP:Bursting MV:Full > Kenny says 'loot shininl' * S HP:Wounded DP:Bursting MV:Full > *Siras* tries to smite you, but you deflect the blow. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > You pierce *Siras*'s left leg. *Siras* tries to smite you, but you parry successfully. Pyzcal pierces *Nargus*'s body. A *seanchan* tries to pierce Garuth, but he deflects the blow. Kenny tries to strike *Nadil*, but he deflects the blow. *Nadil* tries to pierce Kenny, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > Track has arrived from above, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > Track leaves west riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > You barely pierce *Siras*'s right foot. A *seanchan* tries to pierce Garuth, but he parries successfully. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > Garuth panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > *Dheth* tries to strike Kenny, but he parries successfully. *Alkazar* has arrived from the west, riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > l Garuth leaves up. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > Pyzcal avoids being bashed by *Nargus* who loses his balance and falls! *Alkazar* tries to blast Pyzcal, but he deflects the blow. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. The corpse of a Seanchan officer is lying here. *Alkazar* is here, fighting Pyzcal, riding a gray palfrey. *Dheth* is here, fighting Kenny, riding a prancing palomino mare. A *male seanchan* is standing here, riding a wild stallion. *Nadil* is here, fighting Kenny. *Siras* is here, fighting YOU!, riding a warhorse *Nargus* is here, fighting Pyzcal, riding a torm. Kenny the Dreadlord is here, fighting Nadil, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Nargus. Prancing about on dainty feet, a palomino mare stands here. * S HP:Wounded DP:Bursting MV:Full - Siras: Battered > A torm is overcome with lust for battle, and slashes Weaver with sharp claws! Ouch! A rat squeaks 'a human, Silvi are at Charity Square' Pyzcal swiftly dodges *Alkazar*'s attempt to blast him. *Dheth* strikes Kenny's body very hard. You barely pierce *Siras*'s body. Pyzcal pierces *Nargus*'s head. Kenny tries to strike *Nadil*, but he deflects the blow. *Nadil* tries to pierce Kenny, but he parries successfully. A mirrored lantern held by *Dheth* is definitely fading. The corpse of a Seanchan officer has decayed into a pile of dust. You swiftly dodge A *seanchan*'s attempt to pierce you. Nazgul narrates 'she was earlier Skwrl...to block for group' Garuth has arrived from above. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > Garuth leaves west. Track has arrived from the west, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > Track tries to slash *Dheth*, but he parries successfully. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > nar ugh You narrate 'ugh' * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > You swiftly dodge A *seanchan*'s attempt to pierce you. Pyzcal pierces *Nargus*'s body. *Nadil* tries to pierce Kenny, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > l *Alkazar* panics, and attempts to flee! Kenny releases streaks of Fire at *Alkazar*, who screams in pain. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Track the Myrddraal is here, fighting Dheth, riding a shadow stallion. *Alkazar* is here, fighting Pyzcal, riding a gray palfrey. *Dheth* is here, fighting Kenny, riding a prancing palomino mare. A *male seanchan* is here, fighting YOU!, riding a wild stallion *Nadil* is here, fighting Kenny. *Siras* is here, fighting YOU!, riding a warhorse *Nargus* is here, fighting Pyzcal, riding a torm. Kenny the Dreadlord is here, fighting Nadil, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Nargus. Prancing about on dainty feet, a palomino mare stands here. sting MV:Fresh - Siras: Battered > *Siras* sends you sprawling with a powerful bash! * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > *Nargus* drawls 'DIE' * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > A *seanchan* pierces your right arm hard. *Dheth* strikes Kenny's body very hard. *Siras* smites your body into bloody fragments! Pyzcal pierces *Nargus*'s right arm. *Nargus* tries to blast Pyzcal, but he parries successfully. *Nadil* tries to pierce Kenny, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > nar no blind Track sends *Dheth* sprawling with a powerful bash! l * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > *Alkazar* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > A gray palfrey cocks its head up sharply. Track slashes *Dheth*'s left arm extremely hard. Pyzcal tickles *Nargus*'s body with his pierce. Kenny panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > Kenny leaves south riding a warhorse. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > quaf tinful *Alkazar* leaves west riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > Track tries to slash *Dheth*, but he parries successfully. A *seanchan* pierces your body extremely hard. *Siras* smites your left leg into bloody fragments! Pyzcal barely pierces *Nargus*'s body. *Nargus* tries to blast Pyzcal, but he deflects the blow. * S HP:Battered DP:Bursting MV:Fresh - Siras: Battered > Garuth narrates 'i'm portal' * S HP:Battered DP:Bursting MV:Fresh - Siras: Battered > l Nazgul narrates 'If you blight, follow Havok to form group' * S HP:Battered DP:Bursting MV:Fresh - Siras: Battered > Kenny has arrived from the south, riding a warhorse. flee * S HP:Battered DP:Bursting MV:Fresh - Siras: Battered > North Track tries to slash *Dheth*, but he deflects the blow. Pyzcal barely pierces *Nargus*'s body. You narrate 'no blind' * S HP:Battered DP:Bursting MV:Fresh - Siras: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. The corpse of a prancing palomino mare is lying here. An embossed hide backstab seanchan leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Kenny the Dreadlord is standing here, riding a warhorse. Track the Myrddraal is here, fighting Dheth, riding a shadow stallion. *Dheth* is here, fighting Track, riding a prancing palomino mare. A *male seanchan* is here, fighting YOU!, riding a wild stallion *Nadil* is standing here. *Siras* is here, fighting YOU!, riding a warhorse *Nargus* is here, fighting Pyzcal, riding a torm. Pyzcal the Veteran Havoc is here, fighting Nargus. Prancing about on dainty feet, a palomino mare stands here. * S HP:Battered DP:Bursting MV:Fresh - Siras: Battered > Track tries to slash *Dheth*, but he deflects the blow. A *seanchan* tries to pierce you, but you parry successfully. You pierce *Siras*'s head. Pyzcal tickles *Nargus*'s body with his pierce. Pyzcal looks at *Nargus*. You quaff a tinful of a black, foul liquid which dissolves. Hmmmmmmmmm.. That was quite good actually. * S HP:Wounded DP:Bursting MV:Fresh - Siras: Battered > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. The corpse of a prancing palomino mare is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Kenny the Dreadlord is standing here, riding a warhorse. Track the Myrddraal is here, fighting Dheth, riding a shadow stallion. *Dheth* is here, fighting Track, riding a prancing palomino mare. A *male seanchan* is here, fighting YOU!, riding a wild stallion *Nadil* is standing here. *Siras* is here, fighting YOU!, riding a warhorse *Nargus* is here, fighting Pyzcal, riding a torm. Pyzcal the Veteran Havoc is here, fighting Nargus. Prancing about on dainty feet, a palomino mare stands here. You panic and attempt to flee!Fresh - Siras: Battered > Kenny tries to strike A *seanchan*, but he deflects the blow. You flee head over heels. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. Alas, you cannot go that way... * S HP:Wounded DP:Bursting MV:Full > You attempt to hide yourself. * S HP:Wounded DP:Bursting MV:Full > Cleetus narrates 'if we need to fall back, fall back all u n tower' Backstab who? * S HP:Wounded DP:Bursting MV:Full > Track has arrived from the east, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full > Track leaves west riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full > West Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * S HP:Wounded DP:Bursting MV:Full > West Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Wounded DP:Bursting MV:Full > South Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is standing here. nod * S HP:Wounded DP:Bursting MV:Full > You nod in agreement. * S HP:Wounded DP:Bursting MV:Full > Garuth says 'we gonna die' * S HP:Wounded DP:Bursting MV:Full > nar we stone A rat squeaks 'a human is at Charity Square' Garuth sighs loudly. Track gets a tinful of a black, foul liquid from a backpack. * S HP:Wounded DP:Bursting MV:Full > l You narrate 'we stone' * S HP:Wounded DP:Bursting MV:Full > Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. Track the Myrddraal is standing here, riding a shadow stallion. Garuth Pohjoisen Paskakuski is standing here. Where * S HP:Wounded DP:Bursting MV:Full > Kenny narrates '1n portla' * S HP:Wounded DP:Bursting MV:Full > Players in your Zone -------------------- Kenny - Yellow Plains Pyzcal - Grasslands Weaver - Golden Wilds Track - Golden Wilds Garuth - Golden Wilds * S HP:Wounded DP:Bursting MV:Full > Track leaves north riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full > Havok narrates 'nobody blight atm' * S HP:Wounded DP:Bursting MV:Full > Garuth leaves north. * S HP:Wounded DP:Bursting MV:Full > North hide backstab seanchan Pyzcal nods in agreement. Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Garuth Pohjoisen Paskakuski is here, fighting Nadil. *Dheth* is here, fighting Kenny, riding a prancing palomino mare. *Nadil* is here, fighting Garuth. *Siras* is here, fighting Track, riding a warhorse. *Nargus* is here, fighting Kenny, riding a torm. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. Kenny the Dreadlord is here, fighting Dheth, riding a warhorse. * S HP:Wounded DP:Bursting MV:Full > You attempt to hide yourself. You silently approach your victim... - *Nadil* pierces Garuth's left foot. * *Nadil* tries to pierce Garuth, but he deflects the blow. *Siras* barely smites Track's left foot. *Dheth* tries to strike Kenny, but he parries successfully. - Garuth sends *Nadil* sprawling with a powerful bash! Track sends *Siras* sprawling with a powerful bash! * Pyzcal barely pierces *Nargus*'s right leg. You can't backstab a fighting person, too alert! * S HP:Wounded DP:Bursting MV:Full > Track slashes *Siras*'s head. Kenny avoids being bashed by *Nargus* who loses his balance and falls! * S HP:Wounded DP:Bursting MV:Full > Cleetus narrates 'they camp' * S HP:Wounded DP:Bursting MV:Full > A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! A torm is overcome with lust for battle, and slashes Kenny with sharp claws! Pyzcal tickles *Nargus*'s body with his pierce. Garuth pounds *Nadil*'s body extremely hard. Track slashes *Siras*'s right leg very hard. *Dheth* tries to strike Kenny, but he deflects the blow. Kenny strikes *Dheth*'s head very hard. * S HP:Wounded DP:Bursting MV:Full > A *seanchan* has arrived from the east, riding a warhorse. * S HP:Wounded DP:Bursting MV:Full > Garuth looks at *Nadil*. * S HP:Wounded DP:Bursting MV:Full > A *seanchan* tries to pierce Pyzcal, but he parries successfully. * S HP:Wounded DP:Bursting MV:Full > A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! * S HP:Wounded DP:Bursting MV:Full > A *seanchan* tries to pierce Pyzcal, but he deflects the blow. Pyzcal barely pierces *Nargus*'s body. Garuth pounds *Nadil*'s body into bloody fragments! *Nadil* panics, and attempts to flee! *Nadil* tries to pierce Garuth, but he deflects the blow. Track slashes *Siras*'s body. *Dheth* tries to strike Kenny, but he deflects the blow. Kenny tries to strike *Dheth*, but he deflects the blow. A *seanchan* tries to pierce Pyzcal, but he deflects the blow. Pyzcal pierces *Nargus*'s head. *Nadil* leaves east. *Nadil* has arrived from the east. * S HP:Wounded DP:Bursting MV:Full > *Nadil* leaves south. * S HP:Wounded DP:Bursting MV:Full > k seanchan A torm is overcome with lust for battle, and slashes Garuth with sharp claws! Garuth pounds A *seanchan*'s head extremely hard. You barely pierce *Nargus*'s body. * S HP:Wounded DP:Bursting MV:Full - Kenny: Battered - Nargus: Hurt > Track swirls about with a gleaming black greatsword, slicing across *Siras*'s body. * S HP:Wounded DP:Bursting MV:Full - Kenny: Battered - Nargus: Hurt > You pierce *Nargus*'s left arm. Pyzcal swiftly dodges A *seanchan*'s attempt to pierce him. Pyzcal pierces *Nargus*'s right leg. *Nargus* tries to blast Kenny, but he parries successfully. Track gazes deeply at *Siras*... *Siras* looks very strange, glaring about with a sense of panic. Track slashes *Siras*'s body. *Dheth* tries to strike Kenny, but he deflects the blow. Kenny tries to strike *Dheth*, but he parries successfully. Kenny avoids being bashed by *Nargus* who loses his balance and falls! Kenny panics, and attempts to flee! nar ffs lag * S HP:Wounded DP:Bursting MV:Full - Kenny: Battered - Nargus: Wounded > You barely pierce *Nargus*'s body. Pyzcal tickles *Nargus*'s right leg with his pierce. l * S HP:Wounded DP:Bursting MV:Full - Kenny: Battered - Nargus: Wounded > Havok narrates 'nods, i meant trolls to follow' Kenny leaves east riding a warhorse. You narrate 'ffs lag' * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A *male seanchan* is here, fighting Pyzcal, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Nargus. Garuth Pohjoisen Paskakuski is here, fighting Yueng. *Dheth* is standing here, riding a prancing palomino mare. *Siras* is here, fighting Track, riding a warhorse. *Nargus* is here, fighting Pyzcal, riding a torm. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > A torm is overcome with lust for battle, and slashes Weaver with sharp claws! Ouch! *Dheth* strikes your right arm extremely hard. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > Kenny has arrived from the east, riding a warhorse. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > Kenny tries to strike *Dheth*, but he parries successfully. *Siras* sends Track sprawling with a powerful bash! * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > Garuth sends A *seanchan* sprawling with a powerful bash! * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > Kenny tries to strike *Dheth*, but he deflects the blow. *Dheth* tries to strike you, but you parry successfully. Pyzcal swiftly dodges *Nargus*'s attempt to blast him. You tickle *Nargus*'s right foot with your pierce. Garuth pounds A *seanchan*'s body very hard. Pyzcal barely pierces *Nargus*'s body. *Siras* barely smites Track's body. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > A torm is overcome with lust for battle, and slashes Kenny with sharp claws! A torm is overcome with lust for battle, and slashes Garuth with sharp claws! A rat squeaks 'a *newbie* is at Cal Elis Road' You tickle *Nargus*'s body with your pierce. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > l Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is here, fighting Dheth, riding a warhorse. A *male seanchan* is sitting here, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Nargus. Garuth Pohjoisen Paskakuski is here, fighting Yueng. *Dheth* is here, fighting YOU!, riding a prancing palomino mare *Siras* is here, fighting Track, riding a warhorse. *Nargus* is here, fighting Pyzcal, riding a torm. Track the Myrddraal is sitting here, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Nargus: Wounded > Kenny tries to strike *Dheth*, but he deflects the blow. *Dheth* tries to strike you, but you parry successfully. *Nargus* tries to blast Pyzcal, but he deflects the blow. You gaze deeply into the soul of *Dheth*. *Dheth* looks very strange, glaring about with a sense of panic. You barely pierce *Nargus*'s body. Garuth pounds A *seanchan*'s right leg extremely hard. Pyzcal tickles *Nargus*'s body with his pierce. *Siras* smites Track's right leg. Kenny panics, and attempts to flee! * S HP:Wounded DP:Full MV:Full - Pyzcal: Battered - Nargus: Wounded > Garuth panics, and attempts to flee! * S HP:Wounded DP:Full MV:Full - Pyzcal: Battered - Nargus: Wounded > A torm is overcome with lust for battle, and slashes Weaver with sharp claws! Ouch! A torm is overcome with lust for battle, and slashes Pyzcal with sharp claws! * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > Garuth leaves south. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > Kenny leaves east riding a warhorse. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > You barely pierce *Nargus*'s left foot. Pyzcal barely pierces *Nargus*'s body. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > l Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A *male seanchan* is sitting here, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Nargus. *Dheth* is here, fighting YOU!, riding a prancing palomino mare *Siras* is here, fighting Track, riding a warhorse. *Nargus* is here, fighting Pyzcal, riding a torm. Track the Myrddraal is sitting here, riding a shadow stallion. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > Track gets a tinful of a black, foul liquid from a backpack. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > Track quaffs a tinful of a black, foul liquid. A black aura surrounds Track, who looks much better. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > *Dheth* tries to strike you, but you deflect the blow. *Nargus* tries to blast Pyzcal, but he parries successfully. You barely pierce *Nargus*'s body. Pyzcal swiftly dodges A *seanchan*'s attempt to pierce him. Pyzcal pierces *Nargus*'s body. Track slashes *Siras*'s left arm hard. *Siras* smites Track's left leg. *Dheth* panics, and attempts to flee! * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > *Dheth* leaves east riding a prancing palomino mare. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > Garuth has arrived from the south. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > Garuth pounds A *seanchan*'s right leg extremely hard. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > nar farking torm Kenny has arrived from the east, riding a warhorse. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > l *Nargus* panics, and attempts to flee! You narrate 'farking torm' * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Nargus: Wounded > You tickle *Nargus*'s right leg with your pierce. A *seanchan* tries to pierce Pyzcal, but he parries successfully. *Nargus* leaves east riding a torm. * S HP:Wounded DP:Full MV:Full > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is here, fighting Yueng. A *male seanchan* is here, fighting Pyzcal, riding a warhorse. Pyzcal the Veteran Havoc is here, fighting Yueng. *Siras* is here, fighting Track, riding a warhorse. Track the Myrddraal is here, fighting Siras, riding a shadow stallion. * S HP:Wounded DP:Full MV:Full > k seanchan k seanchan Pyzcal pierces A *seanchan*'s body extremely hard. A *seanchan* tries to pierce Pyzcal, but he parries successfully. *Siras* mounts an attack against Track, but weak nerves get the better of him. *Siras* panics, and attempts to flee! [ This Mail was edited by: Weaver on 2003-02-24 22:31 ] -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 22:03 -------------------------------------------------------------------------------- nar they running * S HP:Wounded DP:Full MV:Full > *Siras* leaves south riding a warhorse. You pierce A *seanchan*'s body very hard. * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Yueng: Beaten > You do the best you can! * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Yueng: Beaten > Change mood brave The air around A *seanchan*'s eyes seems to catch fire, blinding him. A *seanchan* panics, and attempts to flee! * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Yueng: Beaten > Garuth sends A *seanchan* sprawling with a powerful bash! * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Yueng: Beaten > A rat squeaks 'a *newbie* is at Cal Elis Road' Track slashes A *seanchan*'s body into bloody fragments! * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Yueng: Critical > You narrate 'they running' * S HP:Wounded DP:Full MV:Full - Pyzcal: Beaten - Yueng: Critical > Track slashes A *seanchan*'s body into bloody fragments! A *seanchan* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *seanchan*'s death cry. Phreak narrates 'sup' * S HP:Wounded DP:Full MV:Full > Mood changed to: Brave * S HP:Wounded DP:Full MV:Full > Pyzcal leans over and cuts the bloody scalp from the corpse of Yueng. Track leaves south riding a shadow stallion. * S HP:Wounded DP:Full MV:Full > Pyzcal stops using a leather water flask. * S HP:Wounded DP:Full MV:Full > Pyzcal puts a leather water flask on his belt. * S HP:Wounded DP:Full MV:Full > Pyzcal strips a chunk of flesh off the corpse of Yueng! * S HP:Wounded DP:Full MV:Full > k seanchan k seanchan They aren't here. * S HP:Wounded DP:Full MV:Full > They aren't here. * S HP:Wounded DP:Full MV:Full > Kenny says 'more die' Track has arrived from the south, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Fresh > l Track hisses 'we gotta get out' Saving Weaver. * S HP:Wounded DP:Bursting MV:Fresh > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Track the Myrddraal is standing here, riding a shadow stallion. Kenny the Dreadlord is standing here, riding a warhorse. Garuth Pohjoisen Paskakuski is standing here. A warhorse is here, stamping his feet impatiently. Pyzcal the Veteran Havoc is standing here. ********************************************* Must rest... ********************************************* Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Track the Myrddraal is standing here, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. Kenny the Dreadlord is resting here. Garuth Pohjoisen Paskakuski is standing here. A warhorse is here, stamping his feet impatiently. Pyzcal the Veteran Havoc is standing here. * S HP:Wounded DP:Bursting MV:Fresh > Pyzcal says 'i got 2 already' * S HP:Wounded DP:Bursting MV:Fresh > Xaia narrates 'get backup camp now, while we have mobs' * S HP:Wounded DP:Bursting MV:Fresh > Pyzcal drops a bubbling draught. * S HP:Wounded DP:Bursting MV:Fresh > *Nargus* has arrived from the south, riding a torm. Track slashes *Nargus*'s left leg. * S HP:Wounded DP:Bursting MV:Fresh > k seanchan *Nargus* lights the fuse on the fireworks and sets them on the ground. The fuse slowly burns... * S HP:Wounded DP:Bursting MV:Fresh > *Nargus* panics, and attempts to flee! Pyzcal barely pierces *Nargus*'s body. Garuth pounds *Nargus*'s right hand. * S HP:Wounded DP:Bursting MV:Fresh > Pyzcal barely pierces *Nargus*'s body. Track slashes *Nargus*'s left leg. *Nargus* leaves south riding a torm. They aren't here. * S HP:Wounded DP:Bursting MV:Fresh > Kenny stops resting, and clambers on his feet. South * S HP:Wounded DP:Bursting MV:Fresh > *KERBOOM* An explosion sounds in the distance. The explosion flings *Nargus* through the air. The explosion flings Track through the air. The explosion flings Kenny through the air. The explosion flings Garuth through the air. The explosion flings Pyzcal through the air. On the Bridge The bridge spans the entire width of the river and stretches out some fifty feet above the rushing water. The bridge itself is made up of bundles of segmented trees that are so abundant in this area. To the north, the river seems to split, one branch heading to the east, the larger continuing to flow northwards. On the eastern side of this span, a copse of trees like those used for the bridge, stands and blocks any view further eastward. A path meets the western end of the bridge and heads northward, cutting into a rather dark and dense forest. [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *KERBOOM* The explosion rips you from the ground and tosses you through the air. Alas, you cannot go that way... * S HP:Wounded DP:Bursting MV:Fresh > Jianyo chats 'Hey' * S HP:Wounded DP:Bursting MV:Fresh > Skwrl narrates 'i blight' * S HP:Wounded DP:Bursting MV:Fresh > Track has arrived from the west, riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Fresh > l Track leaves east riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Fresh > East On the Bridge The bridge spans the entire width of the river and stretches out some fifty feet above the rushing water. The bridge itself is made up of bundles of segmented trees that are so abundant in this area. To the north, the river seems to split, one branch heading to the east, the larger continuing to flow northwards. On the eastern side of this span, a copse of trees like those used for the bridge, stands and blocks any view further eastward. A path meets the western end of the bridge and heads northward, cutting into a rather dark and dense forest. [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. * S HP:Wounded DP:Bursting MV:Fresh > Cleetus narrates 'they have ibeit cerl iliana valthor jason endor sidney gordie' * S HP:Wounded DP:Bursting MV:Fresh > Before a Bridge A small path arrives from the south and seems to end at a bridge made of these odd, segmented trees, all roped together. Spanning the width of the river to the west, it is easily two spans wide, and sturdy enough for horses. On the western side of the span, a path looks to begin. To the north, there is a large clearing, ideal for a campsite. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Wounded DP:Bursting MV:Full > East hide backstab seanchan Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A column of stone stands here covered in odd carvings. * S HP:Wounded DP:Bursting MV:Full > You attempt to hide yourself. * S HP:Wounded DP:Bursting MV:Full > Backstab who? North * S HP:Wounded DP:Bursting MV:Full > hide backstab seanchan Kenny narrates 'meet n e corner again' Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A draught of a strange bubbling liquid has been left here. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Track the Myrddraal is standing here, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Full > You attempt to hide yourself. * S HP:Wounded DP:Bursting MV:Full > Backstab who? * S HP:Wounded DP:Bursting MV:Full > nod You nod in agreement. * S HP:Wounded DP:Bursting MV:Full > nar we 1n portal l You narrate 'we 1n portal' * S HP:Wounded DP:Bursting MV:Fresh > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A draught of a strange bubbling liquid has been left here. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Track the Myrddraal is standing here, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Fresh > *Alkazar* has arrived from the south, riding a gray palfrey. *Silvi* has arrived from the south, riding a prancing palomino mare. *Nadil* has arrived from the south. A *seanchan* has arrived from the south, riding a prancing palomino mare. *Karza* has arrived from the south. You try to pierce *Karza*, but he parries successfully. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > k seanchan k seanchan Kenny has arrived from the south. You do the best you can! * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > You do the best you can! * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > *Nadil* tries to pierce Kenny, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > l Kenny tries to strike *Nadil*, but he deflects the blow. *Nadil* tries to pierce Kenny, but he deflects the blow. *Karza* tries to strike you, but you parry successfully. You try to pierce *Karza*, but he parries successfully. Pyzcal swiftly dodges *Alkazar*'s attempt to blast him. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Kenny the Dreadlord is here, fighting Nadil. *Karza* is here, fighting YOU! A *male seanchan* is standing here, riding a prancing palomino mare. *Nadil* is here, fighting Kenny. *Silvi* is standing here, riding a prancing palomino mare. *Alkazar* is here, fighting Pyzcal, riding a gray palfrey. Pyzcal the Veteran Havoc is here, fighting Alkazar. Track the Myrddraal is standing here, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. *Silvi* joins *Alkazar*'s fight! * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > nar on them again Pyzcal barely pierces *Alkazar*'s right foot. *Alkazar* panics, and attempts to flee! *Nadil* tries to pierce Kenny, but he deflects the blow. A *seanchan* tries to pierce Pyzcal, but he parries successfully. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > *Alkazar* leaves east riding a gray palfrey. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > l You narrate 'on them again' * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Kenny the Dreadlord is here, fighting Nadil. *Karza* is here, fighting YOU! A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. *Nadil* is here, fighting Kenny. *Silvi* is here, fighting Track, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Suave. Track the Myrddraal is here, fighting Silvi, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > Track slashes *Silvi*'s right arm into bloody fragments! Pyzcal pierces A *seanchan*'s right arm into bloody fragments! A *seanchan* tries to pierce Pyzcal, but he dodges the attack. *Silvi* barely pierces Track's right arm. Kenny tries to strike *Nadil*, but he parries successfully. *Nadil* tries to pierce Kenny, but he deflects the blow. *Karza* tries to strike you, but you parry successfully. You try to pierce *Karza*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > *Alkazar* has arrived from the east, riding a gray palfrey. l * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > *Dheth* has arrived from the south, riding a prancing palomino mare. Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. *Dheth* is standing here, riding a prancing palomino mare. *Alkazar* is standing here, riding a gray palfrey. Kenny the Dreadlord is here, fighting Nadil. *Karza* is here, fighting YOU! A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. *Nadil* is here, fighting Kenny. *Silvi* is here, fighting Track, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Suave. Track the Myrddraal is here, fighting Silvi, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > *Alkazar* tries to blast Pyzcal, but he parries successfully. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Healthy > Track slashes *Silvi*'s right leg very hard. Pyzcal pierces A *seanchan*'s body. *Silvi* barely tickles Track's left foot with her pierce. *Nadil* tries to pierce Kenny, but he parries successfully. You pierce *Karza*'s right leg very hard. *Dheth* barely strikes Track's head. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > *Dheth* strikes Track's body. Track slashes *Silvi*'s body into bloody fragments! Pyzcal pierces A *seanchan*'s body. A *seanchan* tries to pierce Pyzcal, but he parries successfully. *Silvi* barely tickles Track's left leg with her pierce. *Nadil* tries to pierce Kenny, but he deflects the blow. *Karza* tries to strike you, but you deflect the blow. You try to pierce *Karza*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > *Alkazar* panics, and attempts to flee! Kenny releases streaks of Fire at *Alkazar*, who screams in pain. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Track panics, and attempts to flee! l * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > *Nadil* looks at Kenny. *Alkazar* leaves south riding a gray palfrey. Track leaves south riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Cleetus narrates 'zorth too' Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. *Dheth* is standing here, riding a prancing palomino mare. Kenny the Dreadlord is here, fighting Nadil. *Karza* is here, fighting YOU! A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. *Nadil* is here, fighting Kenny. *Silvi* is standing here, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Suave. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Havok narrates 'smells near xroads' * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > *Nadil* tries to pierce Kenny, but he parries successfully. You try to pierce *Karza*, but he parries successfully. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Jianyo tells you 'where abouts?' * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Pyzcal pierces A *seanchan*'s left leg. Pyzcal swiftly dodges A *seanchan*'s attempt to pierce him. Kenny tries to strike *Nadil*, but he parries successfully. *Nadil* tries to pierce Kenny, but he deflects the blow. *Karza* tries to strike you, but you dodge the attack. You try to pierce *Karza*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > l Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. *Dheth* is standing here, riding a prancing palomino mare. Kenny the Dreadlord is here, fighting Nadil. *Karza* is here, fighting YOU! A *male seanchan* is here, fighting Pyzcal, riding a prancing palomino mare. *Nadil* is here, fighting Kenny. *Silvi* is standing here, riding a prancing palomino mare. Pyzcal the Veteran Havoc is here, fighting Suave. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Pyzcal barely tickles A *seanchan*'s body with his pierce. A *seanchan* tries to pierce Pyzcal, but he dodges the attack. Kenny tries to strike *Nadil*, but he deflects the blow. *Nadil* tries to pierce Kenny, but he deflects the blow. *Karza* tries to strike you, but you parry successfully. You try to pierce *Karza*, but he parries successfully. Pyzcal pierces A *seanchan*'s body. *Nadil* tries to pierce Kenny, but he deflects the blow. You try to pierce *Karza*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Pyzcal panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > l *Dheth* growls menacingly. Pyzcal leaves east. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. *Dheth* is standing here, riding a prancing palomino mare. Kenny the Dreadlord is here, fighting Nadil. *Karza* is here, fighting YOU! A *male seanchan* is standing here, riding a prancing palomino mare. *Nadil* is here, fighting Kenny. *Silvi* is standing here, riding a prancing palomino mare. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > A rat squeaks 'Alkazar is at Cal Elis Road' * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > *Dheth* starts barreling down on Kenny, a black-tasseled spear aimed at his chest. * S HP:Wounded DP:Bursting MV:Fresh - Karza: Scratched > *Nadil* tries to pierce Kenny, but he deflects the blow. You swiftly dodge *Karza*'s attempt to strike you. You gaze deeply into the soul of *Karza*. *Karza* looks very strange, glaring about with a sense of panic. You try to pierce *Karza*, but he parries successfully. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > You try to pierce *Karza*, but he parries successfully. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > A *seanchan* growls menacingly. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > l *Nadil* panics, and attempts to flee! Kenny releases streaks of Fire at *Nadil*, who screams in pain. *Silvi* tries to pierce you, but you deflect the blow. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > *Nadil* leaves east. Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. *Dheth* is standing here, riding a prancing palomino mare. Kenny the Dreadlord is standing here. *Karza* is here, fighting YOU! A *male seanchan* is standing here, riding a prancing palomino mare. *Silvi* is here, fighting YOU!, riding a prancing palomino mare A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > *Dheth* starts barreling down on Kenny, a black-tasseled spear aimed at his chest. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > *Silvi* tries to pierce you, but you deflect the blow. *Karza* tries to strike you, but you dodge the attack. You try to pierce *Karza*, but he deflects the blow. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > Kenny tries to strike *Dheth*, but he parries successfully. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > A *seanchan* tries to pierce Kenny, but he dodges the attack. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > You try to pierce *Karza*, but he deflects the blow. * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > Havok narrates 'nobody to group in blight' Cleetus narrates 'fark' * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > A *seanchan* tries to pierce Kenny, but he parries successfully. *Dheth* tries to strike Kenny, but he deflects the blow. Kenny tries to strike *Dheth*, but he deflects the blow. *Silvi* tries to pierce you, but you parry successfully. *Karza* mounts an attack against you, but weak nerves get the better of him. You try to pierce *Karza*, but he deflects the blow. flee * S HP:Wounded DP:Full MV:Fresh - Karza: Scratched > hide backstab seanchan You try to pierce *Karza*, but he parries successfully. You panic and attempt to flee! You flee head over heels. Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Nadil* is standing here. * S HP:Wounded DP:Full MV:Full > You attempt to hide yourself. You silently approach your victim... Jarvon narrates 'sup phreak' +* Cleetus narrates 'we been scouted' Garuth narrates 'me lost as hell' - Kenny has arrived from the west. Kenny leaves east. You follow Kenny. Oops. Your clumsy execution broadcasts your intentions. ß Mutter You try to pierce *Nadil*, but he parries successfully. * S HP:Wounded DP:Full MV:Full - Nadil: Battered > *Silvi* has arrived from the west, riding a prancing palomino mare. * S HP:Wounded DP:Full MV:Full - Nadil: Battered > flee East *Dheth* has arrived from the west, riding a prancing palomino mare. hide backstab seanchan * S HP:Wounded DP:Full MV:Full - Nadil: Battered > *Nadil* tries to pierce you, but you parry successfully. *Silvi* leaves east riding a prancing palomino mare. * S HP:Wounded DP:Full MV:Full - Nadil: Battered > *Nadil* tries to pierce you, but you parry successfully. * S HP:Wounded DP:Full MV:Full - Nadil: Battered > Kenny narrates 'n e corner' * S HP:Wounded DP:Full MV:Full - Nadil: Battered > Phreak narrates 'how many here dudes?' *Nadil* panics, and attempts to flee! Skwrl narrates 'patty all n downer' * S HP:Wounded DP:Full MV:Full - Nadil: Battered > *Silvi* has arrived from the east, riding a prancing palomino mare. * S HP:Wounded DP:Full MV:Full - Nadil: Battered > *Nadil* leaves west. * S HP:Wounded DP:Full MV:Full > East East Kenny narrates 'all group' Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A young and strong buck is here, munching some grass. * S HP:Wounded DP:Full MV:Full > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Kenny the Dreadlord is standing here. Prancing about on dainty feet, a palomino mare stands here. * S HP:Wounded DP:Full MV:Full > You attempt to hide yourself. * S HP:Wounded DP:Full MV:Full > Backstab who? * S HP:Wounded DP:Full MV:Full > Alas, you cannot go that way... * S HP:Wounded DP:Full MV:Full > Alas, you cannot go that way... * S HP:Wounded DP:Full MV:Full > *Dheth* has arrived from the west, riding a prancing palomino mare. * S HP:Wounded DP:Full MV:Full > k seanchan You try to pierce *Dheth*, but he parries successfully. *Silvi* has arrived from the west, riding a prancing palomino mare. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Kenny tries to strike *Silvi*, but she deflects the blow. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > *Silvi* tries to pierce Kenny, but he parries successfully. Kenny strikes *Silvi*'s right leg hard. *Dheth* tries to strike you, but you parry successfully. You try to pierce *Dheth*, but he deflects the blow. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Garuth has arrived from the south. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Change mood wimpy *Silvi* tries to pierce Kenny, but he deflects the blow. *Dheth* tries to strike you, but you parry successfully. You try to pierce *Dheth*, but he deflects the blow. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Mood changed to: Wimpy * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Kenny releases streaks of Fire at *Silvi*, who screams in pain. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > You try to pierce *Dheth*, but he parries successfully. Garuth pounds *Silvi*'s body into bloody fragments! * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Kenny swiftly dodges *Silvi*'s attempt to pierce him. *Dheth* mounts an attack against you, but weak nerves get the better of him. You try to pierce *Dheth*, but he deflects the blow. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Kenny releases streaks of Fire at *Silvi*, who screams in pain. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > nar spikage Garuth sends *Silvi* sprawling with a powerful bash! -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-02-24 22:10 -------------------------------------------------------------------------------- * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Garuth pounds *Silvi*'s body into bloody fragments! Kenny strikes *Silvi*'s body very hard. *Dheth* tries to strike you, but you deflect the blow. You try to pierce *Dheth*, but he parries successfully. You narrate 'spikage' * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > You try to pierce *Dheth*, but he parries successfully. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Garuth pounds *Silvi*'s body into bloody fragments! *Silvi* panics, and attempts to flee! *Silvi* tries to pierce Kenny, but he deflects the blow. Kenny strikes *Silvi*'s left arm very hard. *Silvi* panics, and attempts to flee! *Silvi* leaves west riding a prancing palomino mare. *Dheth* mounts an attack against you, but weak nerves get the better of him. You try to pierce *Dheth*, but he deflects the blow. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Change mood wimpy save l Kenny leaves south. Garuth leaves south. Mood changed to: Wimpy * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > You have already saved during this tic. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Kenny has arrived from the south. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Kenny the Dreadlord is standing here. *Dheth* is here, fighting YOU!, riding a prancing palomino mare Prancing about on dainty feet, a palomino mare stands here. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > Kenny tries to strike *Dheth*, but he deflects the blow. * S HP:Wounded DP:Full MV:Full - Dheth: Hurt > k seanchan l Kenny tries to strike *Dheth*, but he parries successfully. *Dheth* tries to strike you, but you parry successfully. You try to pierce *Dheth*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Fresh - Dheth: Scratched > *Dheth* panics, and attempts to flee! You do the best you can! * S HP:Wounded DP:Bursting MV:Fresh - Dheth: Scratched > *Dheth* leaves south riding a prancing palomino mare. Garuth has arrived from the south. * S HP:Wounded DP:Bursting MV:Fresh > An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving up. There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. The corpse of a morat'torm is lying here. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of a torm is lying here. [2] The corpse of Veldrin is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. Prancing about on dainty feet, a palomino mare stands here. * S HP:Wounded DP:Bursting MV:Fresh > k seanchan k seanchan Kenny leaves south. Garuth leaves south. You follow Kenny. Rolling Fields Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is, what looks like a city. The wilds continue to the east and north. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of Wahil is lying here. The corpse of Karza is lying here. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. A wild stallion bucks madly. * S HP:Wounded DP:Bursting MV:Full > Kenny leaves north. Garuth leaves north. You follow Kenny. * S HP:Wounded DP:Bursting MV:Full > Kenny sits down and rests. * S HP:Wounded DP:Bursting MV:Full > Kenny says 'ffs' * S HP:Wounded DP:Bursting MV:Full > Track hisses 'damnit' * S HP:Wounded DP:Bursting MV:Full > *Dheth* has arrived from the west, riding a prancing palomino mare. * S HP:Wounded DP:Bursting MV:Full > *Dheth* starts barreling down on Pyzcal, a black-tasseled spear aimed at his chest. * S HP:Wounded DP:Bursting MV:Full > Pyzcal tries to pierce *Dheth*, but he deflects the blow. Garuth pounds *Dheth*'s body into bloody fragments! * S HP:Wounded DP:Bursting MV:Full > k seanchan k seanchan You try to pierce *Dheth*, but he deflects the blow. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Dheth: Hurt > Track slashes *Dheth*'s body into bloody fragments! You do the best you can! * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Dheth: Wounded > Kenny stops resting, and clambers on his feet. * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Dheth: Wounded > *Dheth* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Dheth: Wounded > * S HP:Wounded DP:Bursting MV:Full - Pyzcal: Battered - Dheth: Wounded > k seanchan *Dheth* leaves up riding a prancing palomino mare. * S HP:Wounded DP:Bursting MV:Full > They aren't here. * S HP:Wounded DP:Bursting MV:Full > k seanchan k seanchan They aren't here. k seanchan * S HP:Wounded DP:Bursting MV:Full > k seanchan They aren't here. k seanchan * S HP:Wounded DP:Bursting MV:Full > They aren't here. * S HP:Wounded DP:Bursting MV:Full > They aren't here. * S HP:Wounded DP:Bursting MV:Full > *Dheth* has arrived from above, riding a prancing palomino mare. Kenny tries to strike *Dheth*, but he deflects the blow. Pyzcal tries to pierce *Dheth*, but he parries successfully. You try to pierce *Dheth*, but he parries successfully. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Wounded > Track leaves up riding a shadow stallion. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Wounded > Garuth pounds *Dheth*'s left foot very hard. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Wounded > Garuth pounds *Dheth*'s right arm very hard. You try to pierce *Dheth*, but he parries successfully. Pyzcal pierces *Dheth*'s body very hard. *Dheth* tries to strike Kenny, but he deflects the blow. Kenny strikes *Dheth*'s right foot hard. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Wounded > *Dheth* panics, and attempts to flee! * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Wounded > You pierce *Dheth*'s body hard. * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Battered > k seanchan k seanchan k seanchan * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Battered > You do the best you can! * S HP:Wounded DP:Bursting MV:Full - Kenny: Wounded - Dheth: Battered > *Dheth* leaves south riding a prancing palomino mare. They aren't here. ********************************************* We expected them to hit again but I guess the Seanchans were hurting badly. We promptly decided to get out while we still can. ********************************************* Change mood wimpy * S HP:Hurt DP:Bursting MV:Fresh > Kenny leaves down. Garuth leaves down. You follow Kenny. An Odd Tree There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon. [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A silver ring on the ground catches your eye. [2] A metal helmet with attached visor rests here. A shining steel breastplate lies here gleaming in the light. A dark cloak with a hood has been left here. A pair of black vambraces lies here, gleaming brightly A heavy pair of full metal gauntlets is here. A wicked bronze colored scourge made of chain lies by the wayside. A pair of black armor greaves lies here, highly polished. A pair of thick metal boots stand inflexibly upright. A fine-grained oilstone lies upon the ground. A bullseye lantern has been set aside. [5] The corpse of Veldrin is lying here. An embossed leather water flask lies forgotten here. [2] A lantern has been left here. A pile of copper pennies lies here. Some thick-soled, heavy leather boots stand stiffly together. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A slim blade with a white hilt lies here on the floor. A black-lacquered shield, featureless but well crafted, is lying on the ground. A bundle of cloth was discarded here. A bright white cloak of the Children of the Light lies here. A thick leather vest is here. A thick, brown sack has been discarded here. The dismembered corpse of Zuhnian is lying here. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. Prancing about on dainty feet, a palomino mare stands here. Track has arrived from above, riding a shadow stallion. * S HP:Hurt DP:Bursting MV:Full > Kenny leaves west. Garuth leaves west. You follow Kenny. Grasslands The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. Track has arrived from the east, riding a shadow stallion. Mood changed to: Wimpy * S HP:Hurt DP:Bursting MV:Full > Kenny leaves west. Garuth leaves west. You follow Kenny. Northern Grasslands There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Suave is lying here. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. Prancing about on dainty feet, a palomino mare stands here. Track has arrived from the east, riding a shadow stallion. * S HP:Hurt DP:Bursting MV:Full > Kenny leaves west. Garuth leaves west. You follow Kenny. Yellow Plains Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. Boots made from the fur of various animals have been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] The dismembered corpse of Yueng is lying here. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. Track has arrived from the east, riding a shadow stallion. * S HP:Hurt DP:Bursting MV:Full > Track hisses 'gimme meat' * S HP:Hurt DP:Bursting MV:Full > Kenny says 'now' * S HP:Hurt DP:Bursting MV:Full > Kenny says 'giong' * S HP:Hurt DP:Bursting MV:Full > Garuth gets a package of iron rations from a backpack. * S HP:Hurt DP:Bursting MV:Full > Kenny leaves south. Garuth leaves south. You follow Kenny. Golden Wilds To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A column of stone stands here covered in odd carvings. Garuth Pohjoisen Paskakuski is standing here. Kenny the Dreadlord is standing here. A cute brown deer eyes you nervously. Track has arrived from the north, riding a shadow stallion. Pyzcal has arrived from the north. * S HP:Hurt DP:Bursting MV:Full > Garuth gives a package of iron rations to Track. * S HP:Hurt DP:Bursting MV:Full > A dazzling light suffuses your consciousness and leaves you feeling disoriented. ********************************************* And that’s the end. Was fun but for the fact that I lagged every time a seanchan came in. Both sides enjoyed it. Log abit long though and could use some more editing. -------------------------------------------------------------------------------- Anor Joined: Jul 24, 2002 From: A little place I call home Posted: 2003-02-24 22:12 -------------------------------------------------------------------------------- Nice, very nice. I bet they wern't expecting that -------------------------------------------------------------------------------- Hrotti Joined: Oct 04, 2001 Posted: 2003-02-25 00:15 -------------------------------------------------------------------------------- that is one of the best logs ive ever read very nice. -------------------------------------------------------------------------------- Ashai Joined: Jan 28, 2003 Posted: 2003-02-25 00:27 -------------------------------------------------------------------------------- Always expect the unexpected! In service to the Empress, may She live forever, and the Ever Victorious Army! Ashai Tai'Shaiel [ This Mail was edited by: Ashai on 2003-02-25 00:28 ] -------------------------------------------------------------------------------- Zalcaco Joined: Jan 20, 2003 Posted: 2003-02-25 02:16 -------------------------------------------------------------------------------- Yeah i had great fun till I got stationed guard duty , and then yall left before i was replaced. Oh well come back again and bring some extra abs and trinks with ya next time . -Zalcaco the Imperial Conscript- -------------------------------------------------------------------------------- Suave Joined: Feb 11, 2003 Posted: 2003-02-25 11:27 -------------------------------------------------------------------------------- Where was I in that...?