Hmm..2 humans in insane MC...kill horses and wait... o R S HP:Healthy DP:Full MV:Fresh > Someone squeaks 'Maiel, Pallux are at Northwest Corner of a Ruined Citadel' Someone squeaks 'Maiel, Pallux are at Northwest Corner of a Ruined Citadel' DarkSide: Feer - 'damn' o R S HP:Healthy DP:Full MV:Fresh > kill horse You slash a warhorse's left leg into bloody fragments! o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Hurt > You slash a warhorse's body into bloody fragments! o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Wounded > kill maiel They aren't here. DarkSide: Feer - 'need backup' o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Wounded > kill maiel DarkSide: Feer - 'stomp where we group' o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Wounded > kill maiel They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Wounded > You slash a warhorse's body into bloody fragments! They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Battered > kill maiel They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Battered > kill maiel They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Battered > kill maiel kill maiel They aren't here. DarkSide: Stomp - 'um dunno' o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Battered > They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Battered > You slash a warhorse's left leg into bloody fragments! o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Critical > kill maiel They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Critical > kill maiel They aren't here. o R S HP:Healthy DP:Full MV:Fresh - a warhorse: Critical > kill maiel Someone squeaks 'Maiel, Pallux are at Northwest Corner of a Ruined Citadel' They aren't here. **** Bunch of waiting and spamming for maiel **** They aren't here. * R S HP:Healthy DP:Bursting MV:Full > kill maiel The greatdoor is opened from the other side. * R S HP:Healthy DP:Bursting MV:Full > *Pallux* has arrived from the north. <---- DOH! Scouter! * R S HP:Healthy DP:Bursting MV:Full > They aren't here. * R S HP:Healthy DP:Bursting MV:Full > bash kill maiel Bash who? * R S HP:Healthy DP:Bursting MV:Full > They aren't here. kt * R S HP:Healthy DP:Bursting MV:Full > bash [kill human] You barely slash *Pallux*'s head. * R S HP:Healthy DP:Bursting MV:Full - Pallux: Battered > -= *Pallux* barely blasts your body. DarkSide: Eodark - 'shacakon died' + *Pallux* panics, and attempts to flee! **+= DarkSide: Coeld - 'Shac did, ' - - *Pallux* leaves north. = They're not here anymore! * R S HP:Scratched DP:Bursting MV:Full > dism You stop riding it. NORTH * S HP:Scratched DP:Bursting MV:Full > kt Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] DarkSide: Stomp - 'he load nice?' o S HP:Scratched DP:Bursting MV:Full > [kill human] They aren't here. o S HP:Scratched DP:Bursting MV:Full > WEST kt Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] The corpse of a rat is lying here. [4] *Pallux* is standing here. *Maiel* is resting here. * S HP:Scratched DP:Bursting MV:Full > [kill human] You slash *Pallux*'s body. *Pallux* says 'track here' <--------- DUH! * S HP:Scratched DP:Bursting MV:Full - Pallux: Battered > bash DarkSide: Coeld - 'Madin was crit, ' * S HP:Scratched DP:Bursting MV:Full - Pallux: Battered > -=+* *Pallux* blasts your body. *+=- -= As *Pallux* avoids your bash, you topple over and fall to the ground! stand * S HP:Healthy DP:Bursting MV:Fresh - Pallux: Battered > cb bash *Maiel* stops resting, and clambers on her feet. * S HP:Healthy DP:Bursting MV:Fresh - Pallux: Battered > *Maiel* joins *Pallux*'s fight! * S HP:Healthy DP:Bursting MV:Fresh - Pallux: Battered > *Maiel* tickles your body with her strike. * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > *Pallux* sends you sprawling with a powerful bash! * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > DarkSide: Jinx - 'Skarn been on?' * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > *Pallux* blasts your left leg. DarkSide: Coeld - 'Shac abs, was gonna give to Zarth' * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > Do you not consider fighting as standing? * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > You swirl about with a gleaming black greatsword, slicing across *Pallux*'s body. - DarkSide: Stomp - 'who scalped teso btw?' DarkSide: Eodark - 'howd he run from you coeld he quaffed and then came back CoL' =+**+ *Maiel* strikes your body. *Pallux* blasts your body. =- - *Maiel* says 'flee?' = Your bash at *Pallux* sends him sprawling! * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > 'fuck I waited forever. DarkSide: Stomp - 'nod give zarth' * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > You hiss 'fuck I waited forever.' <--- I did! * S HP:Scratched DP:Bursting MV:Fresh - Pallux: Battered > You gaze deeply into the soul of *Maiel*. *Maiel* looks very strange, glaring about with a sense of panic. You slash *Pallux*'s right arm very hard. * S HP:Scratched DP:Full MV:Fresh - Pallux: Battered > You barely slash *Pallux*'s head. * S HP:Scratched DP:Full MV:Fresh - Pallux: Battered > You slash *Pallux*'s body. * S HP:Scratched DP:Full MV:Fresh - Pallux: Battered > bash They already seem to be stunned. * S HP:Scratched DP:Full MV:Fresh - Pallux: Battered > bash You slash *Pallux*'s body. -=+ *Maiel* barely strikes your body. **+=- You dodge a bash from *Pallux* who loses his balance and falls! -= As *Pallux* avoids your bash, you topple over and fall to the ground! stand * S HP:Scratched DP:Full MV:Fresh - Pallux: Beaten > *Maiel* barely strikes your head. bash * S HP:Hurt DP:Full MV:Fresh - Pallux: Beaten > *Pallux* says 'damnit track, I hate you' * S HP:Hurt DP:Full MV:Fresh - Pallux: Beaten > Do you not consider fighting as standing? *Pallux* says 'flee maiel, port out' * S HP:Hurt DP:Full MV:Fresh - Pallux: Beaten > - *Pallux* blasts your body. *Maiel* tickles your body with her strike. =+**+ *Maiel* says 'i cant' =- *Maiel* panics, and attempts to flee! *Pallux* panics, and attempts to flee! *Maiel* leaves east. - DarkSide: Jinx - 'no skjarn?' = As *Pallux* avoids your bash, you topple over and fall to the ground! stand * S HP:Hurt DP:Full MV:Fresh > *Pallux* blasts your body. *Pallux* leaves west. o S HP:Hurt DP:Full MV:Fresh > EAST kt *Pallux* has arrived from the west. * S HP:Hurt DP:Full MV:Fresh > *Pallux* leaves east. o S HP:Hurt DP:Full MV:Fresh > kt EAST kt SOUTH kt You are already standing. o S HP:Hurt DP:Full MV:Fresh > Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] o S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. o S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. o S HP:Hurt DP:Full MV:Full > Southeast Corner of a Ruined Citadel Shattered stone lies about here, fallen from the roof and the walls. Several gargoyle statues appear to have been destroyed. A gaping hole in the ceiling lets light into the grand hall. To the north a giant door is visible. A light mist covers the chipped tile floor. It is silent in the chamber. [ obvious exits: N W ] o S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. o S HP:Hurt DP:Full MV:Full > Alas, you cannot go that way... o S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. o S HP:Hurt DP:Full MV:Full > ride shadow WEST They're not here to be ridden. o S HP:Hurt DP:Full MV:Full > Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] o S HP:Hurt DP:Full MV:Full > WEST Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] The corpse of a rat is lying here. [4] o S HP:Hurt DP:Full MV:Full > EAST Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] DarkSide: Kronk - 'Who needs dull black shield?' o S HP:Hurt DP:Full MV:Full > s s At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving west. There are some tracks of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * S HP:Hurt DP:Full MV:Full > Alas, you cannot go that way... * S HP:Hurt DP:Full MV:Full > ride shadow WEST You start riding it. SOUTH * R S HP:Hurt DP:Strong MV:Full > SOUTH SOUTH EAST At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. EAST * R S HP:Hurt DP:Strong MV:Full > On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Strong MV:Full > NORTH At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Strong MV:Full > Alas, you cannot go that way... * R S HP:Hurt DP:Strong MV:Full > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Strong MV:Full > On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Maiel* is standing here. A raven is here, watching. EAST * R S HP:Hurt DP:Strong MV:Full > EAST At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Strong MV:Full > kt On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Strong MV:Full > WEST kt A raven caws 'Maiel is at On an Worn Path' On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. WEST kt * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Strong MV:Full > WEST kt [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > Alas, you cannot go that way... * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > SOUTH kt WEST kt WEST On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. kt * R S HP:Hurt DP:Strong MV:Full > WEST [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Strong MV:Full > kt [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > NORTH At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. * R S HP:Hurt DP:Strong MV:Full > kt [kill human] You slash *Pallux*'s body. * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > No way! You're fighting for your life! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > [kill human] You do the best you can! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > No way! You're fighting for your life! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > [kill human] You do the best you can! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > cb kt *Pallux* blasts your body. You slash *Pallux*'s left arm hard. You slash *Pallux*'s body. * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. *Pallux* panics, and attempts to flee! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > [kill human] You do the best you can! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > kt [kill human] You do the best you can! *Pallux* leaves north. kt * R S HP:Hurt DP:Strong MV:Full > NORTH [kill human] They aren't here. kt * R S HP:Hurt DP:Strong MV:Full > NORTH kt On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. *Pallux* leaves north. * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. A cute brown deer eyes you nervously. DarkSide: Feer - 'dl well' * R S HP:Hurt DP:Strong MV:Full > [kill human] You slash *Pallux*'s left leg hard. *Maiel* has arrived from the east. A raven has arrived from the east. * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > You slash *Pallux*'s left arm. * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > *Maiel* leaves south. A raven leaves south. * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > kt [kill human] You swirl about with a gleaming black greatsword, slicing across *Pallux*'s body. You do the best you can! kt * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > SOUTH [kill human] You do the best you can! *Pallux* panics, and attempts to flee! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > kt No way! You're fighting for your life! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > [kill human] You do the best you can! * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > You slash *Pallux*'s left leg. * R S HP:Hurt DP:Strong MV:Full - Pallux: Beaten > kt *Pallux* leaves south. kt * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > SOUTH kt [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > SOUTH kt On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. A raven is here, watching. *Maiel* is standing here. *Pallux* leaves east. *Maiel* leaves east. EAST kt * R S HP:Hurt DP:Strong MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. EAST kt * R S HP:Hurt DP:Strong MV:Full > NORTH [kill human] They aren't here. * R S HP:Hurt DP:Strong MV:Full > On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A raven is here, watching. *Maiel* is standing here. *Pallux* is standing here. kt * R S HP:Hurt DP:Strong MV:Full > EAST kt [kill human] You try to slash *Maiel*, but she parries successfully. * R S HP:Hurt DP:Strong MV:Full - Maiel: Scratched > No way! You're fighting for your life! * R S HP:Hurt DP:Strong MV:Full - Maiel: Scratched > bash [kill human] You do the best you can! * R S HP:Hurt DP:Strong MV:Full - Maiel: Scratched > No way! You're fighting for your life! * R S HP:Hurt DP:Strong MV:Full - Maiel: Scratched > You try to slash *Maiel*, but she deflects the blow. [kill human] You do the best you can! *Pallux* leaves north. * R S HP:Hurt DP:Strong MV:Full - Maiel: Scratched > -=+* *Maiel* mounts an attack against you, but weak nerves get the better of her. *+=- -= Your bash at *Maiel* sends her sprawling! * R S HP:Hurt DP:Strong MV:Full - Maiel: Hurt > A brown deer has arrived from the north. You slash *Maiel*'s head into bloody fragments! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > DarkSide: Eodark - 'one damn copper please' * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > *Pallux* has arrived from the north. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > *Pallux* gallantly rescues *Maiel*! * R S HP:Hurt DP:Full MV:Fresh - Pallux: Beaten > You barely slash *Pallux*'s body. A raven caws 'Pallux, Maiel are at On an Worn Path' *Pallux* blasts your left foot. * R S HP:Hurt DP:Full MV:Fresh - Pallux: Critical > kt [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Fresh - Pallux: Critical > kt *Pallux* panics, and attempts to flee! * R S HP:Hurt DP:Full MV:Fresh - Pallux: Critical > kt [kill human] You do the best you can! kt * R S HP:Hurt DP:Full MV:Fresh - Pallux: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Fresh - Pallux: Critical > *Pallux* leaves west. * R S HP:Hurt DP:Full MV:Fresh > [kill human] You try to slash *Maiel*, but she deflects the blow. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > kt You try to slash *Maiel*, but she deflects the blow. A raven caws 'Maiel is at On an Worn Path' You try to slash *Maiel*, but she deflects the blow. bash * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > They already seem to be stunned. *Pallux* has arrived from the west. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > *Pallux* leaves north. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > *Maiel* mounts an attack against you, but weak nerves get the better of her. You try to slash *Maiel*, but she parries successfully. *Maiel* panics, and attempts to flee! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > *Maiel* leaves north. * R S HP:Hurt DP:Full MV:Fresh > kt NORTH kt [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. *Pallux* leaves south. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > DarkSide: Enter - 'lol stomp interesting log' *Maiel* has arrived from the east. * R S HP:Hurt DP:Full MV:Fresh > SOUTH *Pallux* has arrived from the south. * R S HP:Hurt DP:Full MV:Fresh > kt On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A raven is here, watching. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > NORTH kt *Maiel* has arrived from the north. <----- I think someone's lost... EAST kt * R S HP:Hurt DP:Full MV:Fresh > At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > WEST kt DarkSide: Kronk - 'dropping dull black shield pit' SOUTH * R S HP:Hurt DP:Full MV:Fresh > kt At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Fresh > WEST kt WEST kt [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Fresh > NORTH [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > kt On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. NORTH * R S HP:Hurt DP:Full MV:Fresh > kt [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A raven is here, watching. *Maiel* is standing here. A cute brown deer eyes you nervously. EAST kt * R S HP:Hurt DP:Full MV:Fresh > [kill human] You try to slash *Maiel*, but she deflects the blow. DarkSide: Blister - 'any spears out there...kinda got whooped on that first round of pk' * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > bash No way! You're fighting for your life! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > *Maiel* strikes your body. A raven caws 'Maiel is at At a Bend in the Worn Path' You try to slash *Maiel*, but she deflects the blow. - *Maiel* panics, and attempts to flee! =+* DarkSide: Stomp - 'wrong freakin alias' *Maiel* leaves east. *EAST kt bash Cancelled. At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Maiel* is standing here. * R S HP:Hurt DP:Full MV:Fresh > [kill human] You try to slash *Maiel*, but she parries successfully. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > - *Maiel* barely strikes your head. =+**+ *Maiel* panics, and attempts to flee! =- - Pallux bellows 'DAYNE get HERE' = Your bash at *Maiel* sends her sprawling! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > You try to slash *Maiel*, but she parries successfully. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > close greatdoor Ok. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > DarkSide: Jinx - 'im heading back to warcraft later peeps' * R S HP:Hurt DP:Full MV:Fresh - Maiel: Wounded > cb You swirl about with a gleaming black greatsword, slicing across *Maiel*'s body. You slash *Maiel*'s right leg into bloody fragments! * R S HP:Hurt DP:Full MV:Fresh - Maiel: Battered > [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * R S HP:Hurt DP:Full MV:Fresh - Maiel: Battered > *Maiel* leaves west. *Maiel* has arrived from the west. A raven has arrived from the west. * R S HP:Hurt DP:Full MV:Fresh > WEST kt EAST kt At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Fresh > bash [kill human] They aren't here. *Maiel* has arrived from the east. * R S HP:Hurt DP:Full MV:Fresh > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A raven is here, watching. * R S HP:Hurt DP:Full MV:Fresh > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Fresh > WEST Bash who? * R S HP:Hurt DP:Full MV:Full > WEST kt At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Maiel* is standing here. A cute brown deer eyes you nervously. *Maiel* panics, and attempts to flee! *Maiel* leaves east. SOUTH * R S HP:Hurt DP:Full MV:Full > kt Alas, you cannot go that way... DarkSide: Wyerd - 'Lata' * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > NORTH On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Pallux* is standing here. * R S HP:Hurt DP:Full MV:Full > kt [kill human] You slash *Pallux*'s left arm very hard. * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > No way! You're fighting for your life! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > You slash *Pallux*'s left leg. kt * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > *Pallux* panics, and attempts to flee! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > kt [kill human] You do the best you can! kt * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > *Pallux* leaves north. *Pallux* has arrived from the north. kt * R S HP:Hurt DP:Full MV:Full > [kill human] You slash *Pallux*'s right arm very hard. * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > *Pallux* blasts your body. You slash *Pallux*'s right leg hard. *Pallux* panics, and attempts to flee! NORTH * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > kt No way! You're fighting for your life! DarkSide: Kronk - 'cya Jinx' * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > kt [kill human] You swirl about with a gleaming black greatsword, slicing across *Pallux*'s body. You do the best you can! *Pallux* panics, and attempts to flee! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > kt You slash *Pallux*'s body. *Pallux* is incapacitated and will slowly die, if not aided. [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > kt [kill human] You do the best you can! kt * R S HP:Hurt DP:Full MV:Full - Pallux: Critical > kt kt You slash *Pallux*'s body hard. *Pallux* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. <---- BOOYA! Oh, much better the second time around. Your blood freezes as you hear *Pallux*'s death cry. [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > NORTH [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > kt EAST At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. kt * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. bash * R S HP:Hurt DP:Full MV:Full > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A raven is here, watching. *Maiel* is standing here. * R S HP:Hurt DP:Full MV:Full > [kill human] You try to slash *Maiel*, but she deflects the blow. * R S HP:Hurt DP:Full MV:Full - Maiel: Battered > You try to slash *Maiel*, but she deflects the blow. -=+ *Maiel* barely strikes your left leg. A raven caws 'Maiel is at At the Entrance to the Ruins' **+=- - *Maiel* panics, and attempts to flee! = Your bash at *Maiel* sends her sprawling! * R S HP:Hurt DP:Full MV:Full - Maiel: Battered > You slash *Maiel*'s body into bloody fragments! * R S HP:Hurt DP:Full MV:Full - Maiel: Beaten > You swirl about with a gleaming black greatsword, slicing across *Maiel*'s body. You slash *Maiel*'s left hand into bloody fragments! * R S HP:Hurt DP:Full MV:Full - Maiel: Critical > *Maiel* leaves west. * R S HP:Hurt DP:Full MV:Full > WEST kt *Maiel* has arrived from the west. * R S HP:Hurt DP:Full MV:Full > bash At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. EAST kt * R S HP:Hurt DP:Full MV:Full > Bash who? * R S HP:Hurt DP:Full MV:Full > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Maiel* is standing here. A raven is here, watching. *Maiel* panics, and attempts to flee! *Maiel* leaves west. * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > WEST kt SOUTH At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Maiel* is standing here. A cute brown deer eyes you nervously. kt * R S HP:Hurt DP:Full MV:Full > SOUTH [kill human] You try to slash *Maiel*, but she parries successfully. * R S HP:Hurt DP:Full MV:Full - Maiel: Critical > kt bash No way! You're fighting for your life! * R S HP:Hurt DP:Full MV:Full - Maiel: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Maiel: Critical > No way! You're fighting for your life! * R S HP:Hurt DP:Full MV:Full - Maiel: Critical > [kill human] You do the best you can! * R S HP:Hurt DP:Full MV:Full - Maiel: Critical > *Maiel* strikes your body. You try to slash *Maiel*, but she parries successfully. *Maiel* panics, and attempts to flee! -=+**+=- *Maiel* leaves south. -= They're not here anymore! * R S HP:Hurt DP:Full MV:Full > SOUTH kt bash EAST kt On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. The corpse of Pallux is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > Bash who? * R S HP:Hurt DP:Full MV:Full > EAST kt Alas, you cannot go that way... * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. NORTH * R S HP:Hurt DP:Full MV:Full > Alas, you cannot go that way... * R S HP:Hurt DP:Full MV:Full > kt [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Full > SOUTH [kill human] They aren't here. kt * R S HP:Hurt DP:Full MV:Full > On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. The corpse of Pallux is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Full > [kill human] They aren't here. * R S HP:Hurt DP:Full MV:Full > SOUTH EAST EAST At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Full MV:Full > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Full > On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. NORTH * R S HP:Hurt DP:Full MV:Full > EAST EAST At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Hurt DP:Full MV:Full > EAST On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Bursting MV:Fresh > On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Bursting MV:Fresh > On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Hurt DP:Bursting MV:Fresh > EAST EAST EAST kt At a Large Pond A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Maiel* is standing here. A northern ranger sneaks around here, hiding in the shadows. * R S HP:Hurt DP:Bursting MV:Fresh > Alas, you cannot go that way... * R S HP:Hurt DP:Bursting MV:Fresh > bash Alas, you cannot go that way... * R S HP:Hurt DP:Bursting MV:Fresh > [kill human] You try to slash *Maiel*, but she deflects the blow. * R S HP:Hurt DP:Bursting MV:Fresh - Maiel: Critical > *Maiel* tickles your body with her strike. A ranger joins Maiel's fight! You try to slash *Maiel*, but she deflects the blow. -=+**+=- - A ranger barely tickles your body with his slash. *Maiel* strikes your body. = Your bash at *Maiel* sends her sprawling! *Maiel* panics, and attempts to flee! *Maiel* tries to flee, but is too exhausted! * R S HP:Hurt DP:Bursting MV:Fresh - Maiel: Critical > A ranger tickles your left hand with his slash. You slash *Maiel*'s right foot into bloody fragments! *Maiel* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. <----- Booya #2 Your first time! Was it good for you too? Your blood freezes as you hear *Maiel*'s death cry. * R S HP:Hurt DP:Bursting MV:Fresh > nar maiel rip You narrate 'maiel rip' * R S HP:Hurt DP:Bursting MV:Fresh > A ranger tickles your head with his slash. * R S HP:Wounded DP:Bursting MV:Fresh - a ranger: Scratched > nar pallux rip You narrate 'pallux rip' * R S HP:Wounded DP:Bursting MV:Fresh - a ranger: Scratched > flee You panic and attempt to flee! You flee head over heels. On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Heclif* has arrived from the south, riding a gray palfrey. * R S HP:Wounded DP:Bursting MV:Fresh > DarkSide: Feer - 'nice' * R S HP:Wounded DP:Bursting MV:Fresh > kt bash A ranger has arrived from the east. [kill human] You slash a ranger's body into bloody fragments! *Heclif* leaves north riding a gray palfrey. * R S HP:Wounded DP:Bursting MV:Fresh - a ranger: Scratched > - DarkSide: Stomp - 'nice!' =flee + DarkSide: Zarth - 'niece track' *Cancelled. You panic and attempt to flee! DarkSide: Hermes - 'NICE!' You flee head over heels. At a Large Pond A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. The corpse of Maiel is lying here. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > A ranger has arrived from the west. * R S HP:Wounded DP:Bursting MV:Fresh > remove sword get dagger backpack wield dagger scalp 1.corpse remove dagger put dagger backpack wield sword You stop using a gleaming black greatsword. * R S HP:Wounded DP:Bursting MV:Fresh > You get a dagger from a backpack. * R S HP:Wounded DP:Bursting MV:Fresh > You wield a dagger. * R S HP:Wounded DP:Bursting MV:Fresh > You lean over and cut the bloody scalp from the corpse of Maiel. * R S HP:Wounded DP:Bursting MV:Fresh > You stop using a dagger. * R S HP:Wounded DP:Bursting MV:Fresh > WEST You put a dagger in a backpack. DarkSide: Feer - 'pallux' * R S HP:Wounded DP:Bursting MV:Fresh > You wield a gleaming black greatsword with both hands. * R S HP:Wounded DP:Bursting MV:Fresh > On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > EAST A ranger has arrived from the east. At a Large Pond A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of Maiel is lying here. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > put all pack gc A ranger has arrived from the west. You put the war scalp of Maiel of Shienar in a backpack. You put a splintered crimson skull in a backpack. You put 25 coppers in a backpack. You put 137 crowns in a backpack. You put a thin vial of yellow fluid in a backpack. * R S HP:Wounded DP:Bursting MV:Fresh > Valris shouts 'I think I'm stuck. Imms? :(' [get all corpse] You get a water skin from the corpse of Maiel. You get a pair of animal-fur boots from the corpse of Maiel. You get a divided riding skirt from the corpse of Maiel. You get a bronze belt of odd design from the corpse of Maiel. You get a yew staff from the corpse of Maiel. You get a silver etched shield from the corpse of Maiel. You get a wide leather wristband from the corpse of Maiel. You get a golden bracelet from the corpse of Maiel. You get a pair of slim riding gloves from the corpse of Maiel. You get a set of cloth sleeves from the corpse of Maiel. You get a backpack from the corpse of Maiel. You get a dark grey travelling cloak with silver lining from the corpse of Maiel. You get a sheer, satin slip from the corpse of Maiel. You get a dark blue scarf from the corpse of Maiel. You get a fine linen riding hood from the corpse of Maiel. You get a cheap brass ring from the corpse of Maiel. You get a garnet adorned ring from the corpse of Maiel. You get a well read book from the corpse of Maiel. DarkSide: Feer - 'wtf are you track?' * R S HP:Wounded DP:Bursting MV:Fresh > DarkSide: Hermes - 'GO TRACKSTAR!' * R S HP:Wounded DP:Bursting MV:Fresh > WEST WEST On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > A ranger has arrived from the east. On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > WEST On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > look On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > WEST A ranger has arrived from the east. SOUTH WEST * R S HP:Wounded DP:Bursting MV:Fresh > At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Fresh > WEST On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Fresh > At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Heclif* is standing here, riding a gray palfrey. * R S HP:Wounded DP:Bursting MV:Fresh > *Heclif* leaves north riding a gray palfrey. * R S HP:Wounded DP:Bursting MV:Fresh > kt NORTH kt [kill human] They aren't here. DarkSide: Wyerd - 'Nice Track.' NORTH * R S HP:Wounded DP:Bursting MV:Fresh > kt On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. The corpse of Pallux is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Fresh > bash At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Fresh > [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Fresh > Bash who? * R S HP:Wounded DP:Bursting MV:Full > EAST kt bash At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Heclif* is standing here, riding a gray palfrey. A raven is here, watching. *Heclif* tickles your right leg with his strike. * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > [kill human] You do the best you can! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > Hermes tells you '*lick*' -=+**+=- -= As *Heclif* avoids your bash, you topple over and fall to the ground! stand * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > *Heclif* strikes your right arm. A raven now follows Heclif. A raven caws 'Heclif is at At the Entrance to the Ruins' *Heclif* sends you sprawling with a powerful bash! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > DarkSide: Cenae - 'no more weaves, im gonna be afk a good while' * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > *Heclif* strikes your head. * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > Do you not consider fighting as standing? * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > bash A raven caws 'Heclif is at At the Entrance to the Ruins' You swirl about with a gleaming black greatsword, slicing across *Heclif*'s body. -=+**+=- -= As *Heclif* avoids your bash, you topple over and fall to the ground! stand * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > *Heclif* sends you sprawling with a powerful bash! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > *Heclif* panics, and attempts to flee! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > *Heclif* strikes your body. * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > Do you not consider fighting as standing? Enter tells you 'lol where u ripping these guys?' * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > drop all bash A raven caws 'Heclif is at At the Entrance to the Ruins' You drop a well read book. You drop a garnet adorned ring. You drop a cheap brass ring. You drop a fine linen riding hood. You drop a dark blue scarf. You drop a sheer, satin slip. You drop a dark grey travelling cloak with silver lining. You drop a backpack. You drop a set of cloth sleeves. You drop a pair of slim riding gloves. You drop a golden bracelet. You drop a wide leather wristband. You drop a silver etched shield. You drop a yew staff. You drop a bronze belt of odd design. You drop a divided riding skirt. You drop a pair of animal-fur boots. You drop a water skin. * R S HP:Wounded DP:Bursting MV:Full - Heclif: Healthy > -=+**+ You dodge a bash from *Heclif* who loses his balance and falls! =- -= Your bash at *Heclif* sends him sprawling! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Scratched > You gaze deeply into the soul of *Heclif*. *Heclif* looks very strange, glaring about with a sense of panic. You slash *Heclif*'s head into bloody fragments! * R S HP:Wounded DP:Full MV:Full - Heclif: Scratched > *Heclif* mounts an attack against you, but weak nerves get the better of him. You try to slash *Heclif*, but he parries successfully. * R S HP:Wounded DP:Full MV:Full - Heclif: Scratched > You try to slash *Heclif*, but he deflects the blow. bash * R S HP:Wounded DP:Full MV:Full - Heclif: Scratched > -=+* A rat squeaks 'Dayne is at Wandering through the Plains' *Heclif* mounts an attack against you, but weak nerves get the better of him. Timer now at 65 secs. Timer now at 65 secs. *Heclif* coughs and shivers. *+=- -= Your bash at *Heclif* sends him sprawling! * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Hurt > You slash *Heclif*'s body into bloody fragments! * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Hurt > l heclif OOC: I'm almost ALWAYS in character Despite his unkempt hair and the scar which runs across his left cheekbone, formal clothing makes this man look like a lord. He suspiciously watches everything, silently snarling with contempt. Heclif has some small wounds and bruises. *Heclif* is using: a crystal lightstick a camouflaged hood a pendant of crimson-flecked quartz a necklace of dark ivy a dark grey travelling cloak with silver lining a backpack a pair of slim riding gloves a wide leather wristband a black-tasseled spear a pair of earthen colored breeches a pair of animal-fur boots You attempt to peek at the inventory: You can't see anything. * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Hurt > You try to slash *Heclif*, but he deflects the blow. * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Hurt > *Heclif* says 'damn fear is crap' * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Hurt > You slash *Heclif*'s head hard. * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Wounded > 'nice pary *Heclif* barely strikes your left leg. You try to slash *Heclif*, but he deflects the blow. * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Wounded > You hiss 'nice pary' * R S HP:Wounded DP:Bursting MV:Fresh - Heclif: Wounded > bash *Heclif* panics, and attempts to flee! *Heclif* leaves west riding a gray palfrey. -=+WEST kt *SOUTH Cancelled. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > kt SOUTH [kill human] They aren't here. kt * R S HP:Wounded DP:Bursting MV:Fresh > On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. The corpse of Pallux is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH kt bash [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Fresh > At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Fresh > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Fresh > EAST EAST Bash who? NORTH * R S HP:Wounded DP:Bursting MV:Full > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. EAST EAST * R S HP:Wounded DP:Bursting MV:Full > EAST On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > kt At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A northern ranger sneaks around here, hiding in the shadows. A cute brown deer eyes you nervously. bash * R S HP:Wounded DP:Bursting MV:Full > On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Full > Bash who? * R S HP:Wounded DP:Bursting MV:Full > EAST kt *Heclif* has arrived from the north, riding a gray palfrey. * R S HP:Wounded DP:Bursting MV:Full > *Heclif* leaves south riding a gray palfrey. * R S HP:Wounded DP:Bursting MV:Full > At a Large Pond A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of Maiel is lying here. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. NORTH * R S HP:Wounded DP:Bursting MV:Full > [kill human] They aren't here. * R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Full > NORTH Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Full > WEST WEST WEST WEST WEST On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > WEST On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Full > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Full > SOUTH WEST WEST On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A northern ranger sneaks around here, hiding in the shadows. * R S HP:Wounded DP:Bursting MV:Full > On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Full > At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > n On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. The corpse of Pallux is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Full > l in corpse corpse (here) : a large number of gold crowns (27) nineteen copper pennys [11] a hunk of beef a mirrored lantern the war scalp of Tinuviel of Illian a pair of thick metal boots a pair of ebony-steel plate greaves [2] a water skin a bronze belt of odd design an enormous double-bladed battleaxe [2] a sungwood bracelet a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a backpack a dark, hooded cloak a shining steel breastplate a dark blue scarf a strange, insectoid helm [2] a ring of silver a lantern * R S HP:Wounded DP:Bursting MV:Full > remove sword get dagger backpack wield dagger scalp 1.corpse remove dagger put dagger backpack wield sword You stop using a gleaming black greatsword. * R S HP:Wounded DP:Bursting MV:Full > You get a dagger from a backpack. * R S HP:Wounded DP:Bursting MV:Full > You wield a dagger. * R S HP:Wounded DP:Bursting MV:Full > You lean over and sever the bloody head from the corpse of Pallux. * R S HP:Wounded DP:Bursting MV:Full > You stop using a dagger. * R S HP:Wounded DP:Bursting MV:Full > You put a dagger in a backpack. * R S HP:Wounded DP:Bursting MV:Full > You wield a gleaming black greatsword with both hands. * R S HP:Wounded DP:Bursting MV:Full > i You are carrying: the severed head of Pallux of Shienar * R S HP:Wounded DP:Bursting MV:Full > put all pack You put the severed head of Pallux of Shienar in a backpack. * R S HP:Wounded DP:Bursting MV:Full > get all.coins pack You get a wealth of gold crowns from a backpack. You get a large number of copper pennies from a backpack. * R S HP:Wounded DP:Bursting MV:Full > get scalp corpse You get the war scalp of Tinuviel of Illian from the corpse of Pallux. * R S HP:Wounded DP:Bursting MV:Full > Heclif bellows 'haggard...that sucks :P' * R S HP:Wounded DP:Bursting MV:Full > l in corpse corpse (here) : a large number of gold crowns (27) nineteen copper pennys [11] a hunk of beef a mirrored lantern a pair of thick metal boots a pair of ebony-steel plate greaves [2] a water skin a bronze belt of odd design an enormous double-bladed battleaxe [2] a sungwood bracelet a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a backpack a dark, hooded cloak a shining steel breastplate a dark blue scarf a strange, insectoid helm [2] a ring of silver a lantern * R S HP:Wounded DP:Bursting MV:Full > Heclif bellows 'I don't like your fuckin' fear :P' * R S HP:Wounded DP:Bursting MV:Full > get all.coins corpse You get a large number of gold crowns from the corpse of Pallux. You get nineteen copper pennys from the corpse of Pallux. * R S HP:Wounded DP:Bursting MV:Full > put all in pack You put 44 coppers in a backpack. You put 164 crowns in a backpack. You put the war scalp of Tinuviel of Illian in a backpack. * R S HP:Wounded DP:Bursting MV:Full > get all corpse drop all get pack hold pack You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a hunk of beef from the corpse of Pallux. You get a mirrored lantern from the corpse of Pallux. You get a pair of thick metal boots from the corpse of Pallux. You get a pair of ebony-steel plate greaves from the corpse of Pallux. You get a water skin from the corpse of Pallux. You get a water skin from the corpse of Pallux. You get a bronze belt of odd design from the corpse of Pallux. You get an enormous double-bladed battleaxe from the corpse of Pallux. You get a sungwood bracelet from the corpse of Pallux. You get a sungwood bracelet from the corpse of Pallux. You get a pair of heavy metal gauntlets from the corpse of Pallux. You get a pair of ebony-steel plate vambraces from the corpse of Pallux. You get a backpack from the corpse of Pallux. You get a dark, hooded cloak from the corpse of Pallux. a shining steel breastplate: You can't carry that much weight. You get a dark blue scarf from the corpse of Pallux. You get a strange, insectoid helm from the corpse of Pallux. You get a ring of silver from the corpse of Pallux. You get a ring of silver from the corpse of Pallux. You get a lantern from the corpse of Pallux. * R S HP:Wounded DP:Bursting MV:Full > l in pack You drop a lantern. You drop a ring of silver. You drop a ring of silver. You drop a strange, insectoid helm. You drop a dark blue scarf. You drop a dark, hooded cloak. You drop a backpack. You drop a pair of ebony-steel plate vambraces. You drop a pair of heavy metal gauntlets. You drop a sungwood bracelet. You drop a sungwood bracelet. You drop an enormous double-bladed battleaxe. You drop a bronze belt of odd design. You drop a water skin. You drop a water skin. You drop a pair of ebony-steel plate greaves. You drop a pair of thick metal boots. You drop a mirrored lantern. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. You drop a hunk of beef. * R S HP:Wounded DP:Bursting MV:Full > You get a backpack. DarkSide: Stomp - 'rofl too funny' * R S HP:Wounded DP:Bursting MV:Full > You grab a backpack. * R S HP:Wounded DP:Bursting MV:Full > backpack (used) : [3] a lantern [2] a bubbling draught a thin vial of yellow fluid [2] a mirrored lantern a crystal lightstick * R S HP:Wounded DP:Bursting MV:Full > get vial pack You get a thin vial of yellow fluid from a backpack. * R S HP:Wounded DP:Bursting MV:Full > remove pack You stop using a backpack. drop pack * R S HP:Wounded DP:Bursting MV:Full > l You drop a backpack. * R S HP:Wounded DP:Bursting MV:Full > On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. A thick, leather backpack lies abandoned here. A hunk of wrapped beef lies here. [11] A bullseye lantern has been set aside. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A water skin has been left on the ground. [2] A thick bronze belt lies to one side. An enormous, doublebladed battleaxe lies nearby, radiating death. A small bracelet formed delicately of sungwood has been dropped here. [2] A heavy pair of full metal gauntlets is here. A pair of black vambraces lies here, gleaming brightly A dark cloak with a hood has been left here. A dark beautiful dark blue scarf has been cast off here. A dull black helm, shaped as the head of an insect, lies on the ground. A silver ring on the ground catches your eye. [2] A lantern has been left here. The corpse of Pallux is lying gc here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Full > [get all corpse] You get a shining steel breastplate from the corpse of Pallux. drop all * R S HP:Wounded DP:Bursting MV:Full > SOUTH You drop a shining steel breastplate. You drop a thin vial of yellow fluid. * R S HP:Wounded DP:Bursting MV:Full > At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > EAST NORTH EAST EAST EAST Timer now at 65 secs. Timer now at 65 secs. On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Fresh > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A northern ranger sneaks around here, hiding in the shadows. * R S HP:Wounded DP:Bursting MV:Fresh > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > NORTH EAST EAST EAST EAST At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Fresh > On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. An egg is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > EAST On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. SOUTH * R S HP:Wounded DP:Bursting MV:Fresh > At a Large Pond A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of Maiel is lying here. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH At the Base of a Cliff The forest ends abruptly to the east as a steep cliff of gray rock rises nearly twenty spans. A pond can be seen through the trees to the north, and the sound of rushing water is loud here. To the south the cliff continues, not dropping in height. A cold wind stirs the leaves of the trees. [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > At a Small Shrub A small shrub is here, pressed up against the granite cliff to the east. It is dark green, and appears quite healthy. Forest continues in all other directions and the sound of rushing water is fairly loud. Far in the west a giant tree can be barely seen, and the cliff continues to the north and south. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. SOUTH * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH Near a Granite Cliff The Woodlands continue to the west unabated, but a steep granite cliff rises to the east, preventing further movement. The gray cliff is about twenty spans high and more forest can be seen above it. A cool wind whips around here, and the sound of rushing water can be faintly heard. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > In the Light Forest This area is mostly covered by bushes and various plants barely reaching to your waist. Though a few trees grow scattered around you. To you south you see the forest become somewhat more dense. Far to the east you can make out some sort of road. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > look In the Light Forest This area is mostly covered by bushes and various plants barely reaching to your waist. Though a few trees grow scattered around you. To you south you see the forest become somewhat more dense. Far to the east you can make out some sort of road. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH WEST Among the Scattered Trees Trees of various height and width stand all around you. Light still peers through the foliage which is nowhere near thick enough to block it out. A small path arrives her from the west and bends to the south. Most of the bushes already overgrow the path again indicating that it is not used often. A road seems to be what the path is leading to in the western direction. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A spotted jaguar opens its eyes lazily. An ancient, gnarled tree looms over you. * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH SOUTH SOUTH The ancient tree barely hits your body. A spotted jaguar barely tickles your left foot with his hit. No way! You're fighting for your life! * R S HP:Wounded DP:Bursting MV:Fresh - the ancient tree: Healthy > No way! You're fighting for your life! * R S HP:Wounded DP:Bursting MV:Fresh - the ancient tree: Healthy > flee No way! You're fighting for your life! * R S HP:Wounded DP:Bursting MV:Fresh - the ancient tree: Healthy > No way! You're fighting for your life! * R S HP:Wounded DP:Bursting MV:Fresh - the ancient tree: Healthy > SOUTH You panic and attempt to flee! You flee head over heels. In the Dense Forest Old, large trees grow all around you. Most of the light is being blocked out by the foliage. Most of the vegetation has perished due to the lack of daylight. Only the trees and a few hardy plants manage to survive here. To your east the forest becomes thicker even. In all other directions the trees give way for other plantlife. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. In the Medium Forest Several trees grow scattered around the area. To your east the trees appear to be growing much closer together, while to your west the trees become more sparse. Most of what hinders your travel now are bushes that grow knee-high all around you. A road can be seen far to the west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. The lone wolf is slinking about in the shadows. * R S HP:Wounded DP:Bursting MV:Fresh > SOUTH Alas, you cannot go that way... * R S HP:Wounded DP:Bursting MV:Fresh > WEST In the Light Forest The forest is growing more dense the further east you look. The area around you is mostly covered with thickets of bushes and dead wood scattered around. Trees grow far apart from eachother. To your west you see the vegetation diminish and turn into a green plains. A road is winding through the country to your northwest. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A fox is here, hunting for rabbits. * R S HP:Wounded DP:Bursting MV:Fresh > tr Someone squeaks 'a human is at A Minor Animal Trail' -=+ Some obvious fairly recent tracks of a warhorse (ridden) leaving east. Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east. Some obvious fairly recent tracks of a wild stallion leaving east. Some clear almost day-old tracks of a gray palfrey (ridden) leaving east. Some clear almost day-old tracks of a gray palfrey (ridden) leaving west. * R S HP:Wounded DP:Bursting MV:Full > WEST Among the Thorny Bushes These plains are overgrown with bushes and other vegetation. Only a few trees grow scattered around. To your east you see the beginning of a forest. You see the bend of a road to your north. To your west you see more plains, allthough the vegetation seems to be diminishing in that direction. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > NORTH Bend in the Dirt Road The dusty road takes a bend to the west and the north here. To your east you see a small forest that seems to increases in density the further you look to the east. The path continues to the west where it bends again in the distance. Bordering the road are all kinds of plants and bushes. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Full > tr -=+ Some obvious fresh tracks of a warhorse (ridden) leaving north. Some obvious fresh tracks of a wild stallion (ridden) leaving north. Some obvious recent tracks of a gray palfrey (ridden) leaving north. Some obvious fairly recent tracks of a warhorse (ridden) leaving west. Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north. * R S HP:Wounded DP:Bursting MV:Full > look Bend in the Dirt Road The dusty road takes a bend to the west and the north here. To your east you see a small forest that seems to increases in density the further you look to the east. The path continues to the west where it bends again in the distance. Bordering the road are all kinds of plants and bushes. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. * R S HP:Wounded DP:Bursting MV:Full > NORTH NORTH On the Dirt Road The dusty road continues to the north and the south. On the east side of the road you see a small forest. A small trail leading in that direction disappears into the vegetation. You hear the faint chitter of small animals coming from the forest. To your south you see the road starting to bend. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A fox is here, hunting for rabbits. * R S HP:Wounded DP:Bursting MV:Full > On the Dirt Road A dusty path is winding its way through the overgrown area as far as you can see to your south. Bordering the road are the beginnings of a forested area. The dirtroad continues to the south. The road doesn't appear to be used very much since grass is already beginning to grow on the edges of the road. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A fox is here, hunting for rabbits. * R S HP:Wounded DP:Bursting MV:Full > NORTH Light Woodlands There are few trees here, although heavy forest continues to the west, and a lighter woodlands to the east. Directly north is a large tree, and its branches reach over to the trees in the area. Some flowers grow here in a rotted log, and thick green grass covers the ground. Bird calls can be heard. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Kang* is standing here, riding a warhorse. A *female human* is standing here, riding a wild stallion. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. NORTH * R S HP:Wounded DP:Bursting MV:Full > Under a Giant Tree An ancient, weatherbeaten tree stands here, its branches reaching over the younger trees in the area. Rustling sounds are coming from up in the trees branches, although it is so green and lush that nothing can be seen. Several young saplings are growing at the base of the ancient tree. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Wounded DP:Bursting MV:Full > yell haha You bellow 'haha' * R S HP:Wounded DP:Bursting MV:Full > EAST Light Woods The forest stretches out in all directions from here, and a large tree's branches extend this way from the west. The sound of rushing water is fairly loud here, and seems to be coming from the north. Animal tracks can cleary be seen on the ground. The hills are directly west, and continue north. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A gray palfrey prances skittishly nearby. * R S HP:Wounded DP:Bursting MV:Full > kill horse You slash a gray palfrey's body into bloody fragments! * R S HP:Wounded DP:Bursting MV:Full - a gray palfrey: Wounded > Heclif bellows '*lick*' * R S HP:Wounded DP:Bursting MV:Full - a gray palfrey: Wounded > You slash a gray palfrey's right arm into bloody fragments! * R S HP:Wounded DP:Bursting MV:Full - a gray palfrey: Battered > You slash a gray palfrey's body into bloody fragments! * R S HP:Wounded DP:Bursting MV:Full - a gray palfrey: Critical > Sahya bellows 'doh' * R S HP:Wounded DP:Bursting MV:Full - a gray palfrey: Critical > You slash a gray palfrey's right leg into bloody fragments! A gray palfrey is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a gray palfrey's death cry. * R S HP:Wounded DP:Bursting MV:Full > tr human DarkSide: Zarth - 'gooo echoing green' -=+ Some obvious fresh tracks of Heclif leaving south. * R S HP:Wounded DP:Bursting MV:Full > SOUTH Light Woodlands Trees are fairly abundant here, and the smell of pine fills the air. The chirping of birds can be heard. To the north, the forest gets thicker, and tangles of roots block some areas. Hills are visible to the east, and the sound of rushing water comes from that direction as well. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Heclif* is resting here. SOUTH * R S HP:Wounded DP:Bursting MV:Full > Overgrown Plains Bordering the Road This area has not seen many humans passing through. Nature has gone its own way here. Due to the presence of thick, thorny clumps of bushes all intertwined with eachother it becomes increasingly hard to push through. To your east the forest appears to become denser. To the west you see a path cutting through the area. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A spotted jaguar opens its eyes lazily. The brown mother bear is looking for her wayward cub. The lone wolf is slinking about in the shadows. NORTH * R S HP:Wounded DP:Bursting MV:Full > kt bash Light Woodlands Trees are fairly abundant here, and the smell of pine fills the air. The chirping of birds can be heard. To the north, the forest gets thicker, and tangles of roots block some areas. Hills are visible to the east, and the sound of rushing water comes from that direction as well. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Heclif* is resting here. * R S HP:Wounded DP:Bursting MV:Full > [kill human] You slash *Heclif*'s body into bloody fragments! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Wounded > *Heclif* barely strikes your body. -=+**+=- -= *Heclif* mounts an attack against you, but weak nerves get the better of him. You try to slash *Heclif*, but he parries successfully. Your bash at *Heclif* sends him sprawling! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Wounded > You slash *Heclif*'s head into bloody fragments! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Battered > You slash *Heclif*'s left leg into bloody fragments! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Battered > You slash *Heclif*'s body into bloody fragments! *Heclif* panics, and attempts to flee! *Heclif* tries to flee, but is too exhausted! *Heclif* says 'fucking fear...can't do shit' * R S HP:Wounded DP:Bursting MV:Full - Heclif: Beaten > *Heclif* mounts an attack against you, but weak nerves get the better of him. You slash *Heclif*'s body into bloody fragments! *Heclif* panics, and attempts to flee! *Heclif* tries to flee, but is too exhausted! * R S HP:Wounded DP:Bursting MV:Full - Heclif: Beaten > 'sorry man :( You hiss 'sorry man :(' * R S HP:Wounded DP:Bursting MV:Full - Heclif: Beaten > *Heclif* mounts an attack against you, but weak nerves get the better of him. You slash *Heclif*'s body into bloody fragments! *Heclif* panics, and attempts to flee! *Heclif* shrugs helplessly. * R S HP:Wounded DP:Bursting MV:Full - Heclif: Critical > 'I leave stuff You hiss 'I leave stuff' * R S HP:Wounded DP:Bursting MV:Full - Heclif: Critical > *Heclif* mounts an attack against you, but weak nerves get the better of him. You swirl about with a gleaming black greatsword, slicing across *Heclif*'s body. You slash *Heclif*'s right foot extremely hard. *Heclif* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Still better. Experience pays off. Your blood freezes as you hear *Heclif*'s death cry.