LOG: To Jafar! Sertaris Joined: Jul 13, 2003 Posted: 2004-06-21 00:14 -------------------------------------------------------------------------------- * HP:Healthy MV:Fresh > Players in your Zone -------------------- Rambit - The Dark Road Kryyg - The Dark Road Jestin - The Dark Road Ghren - The Dark Road Amino - The Dark Road Lots - The Dark Road Taralsa - The Dark Road Bryan - The Dark Road Zarth - The Dark Road Hyngor - The Dark Road Burninator - The Dark Road Sertaris - The Dark Road Zork - The Dark Road Main Street Fountain [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Bryan the Dreadlord is standing here, riding a shadow stallion. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here, riding a shadow stallion. An unhappy looking villager trods about. Burninator has arrived from the south. * HP:Healthy MV:Strong > [k human] They aren't here. Zork leaves west riding a shadow stallion. Hyngor leaves west. Bryan leaves west riding a shadow stallion. Lots leaves west. You follow Zork. Western Edge of Main Street [ obvious exits: N E W ] A small purse is here. [3] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Bryan the Dreadlord is standing here, riding a shadow stallion. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here, riding a shadow stallion. An unhappy looking villager trods about. Burninator has arrived from the east. * HP:Healthy MV:Strong > [k human] They aren't here. Zork stops riding a shadow stallion. * HP:Healthy MV:Strong > Your blood freezes as you hear something's death cry. Zork leaves west. Hyngor leaves west. Bryan leaves west riding a shadow stallion. Lots leaves west. You follow Zork. Before the Manor [ obvious exits: E W ] A small purse is here. The corpse of a deathwatch ogier is lying here. The corpse of the deathwatch guard is lying here. [2] The corpse of a grolm is lying here. [6] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Bryan the Dreadlord is standing here, riding a shadow stallion. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. A grolm is here, fighting Edaeton. A grolm is here, fighting a Tower guard. A deathwatch ogier is here, fighting Lofor. The deathwatch guard is here, fighting Lofor. The deathwatch guard is here, fighting Lofor. *Firin* is standing here. A Tower guard is here, fighting a grolm, riding a wild stallion. *Melyssan* is standing here. *Jedran* is here, fighting the deathwatch guard. *Caufield* is here, fighting a deathwatch ogier. *Edaeton* is here, fighting a grolm. A tall dust-colored gelding prances in a circle here. *Lofor* is here, fighting the deathwatch guard. *Omri* is standing here. *Aiyhlo* is here, fighting the deathwatch guard. *Darien* is here, fighting a deathwatch ogier. Burninator has arrived from the east. *Melyssan* slashes a deathwatch ogier's body hard. * HP:Healthy MV:Strong > Zork leaves west. Hyngor leaves west. Taralsa leaves west. Lots leaves west. You follow Zork. Manor Foyer [ obvious exits: N E W U ] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A member of the Imperial Deathwatch Guard glares at you with hatred. A member of the Imperial Deathwatch Guard glares at you with hatred. Burninator has arrived from the east. * HP:Healthy MV:Strong > scan west Zork leaves west. Hyngor leaves west. Lots leaves west. You follow Zork. Reception Room [ obvious exits: N E S W ] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. A member of the Imperial Deathwatch Guard glares at you with hatred. A tall man with a shaved head looks about with mild contempt. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A so'jhin passively kneels, awaiting her master's command. A so'jhin passively kneels, awaiting her master's command. Burninator has arrived from the east. * HP:Healthy MV:Strong > Zork leaves west. Hyngor leaves west. Taralsa leaves west. Lots leaves west. You follow Zork. Master Bedroom [ obvious exits: E ] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. Burninator has arrived from the east. * HP:Healthy MV:Strong > Zork leaves east. Hyngor leaves east. Taralsa leaves east. Lots leaves east. You follow Zork. Reception Room [ obvious exits: N E S W ] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. A member of the Imperial Deathwatch Guard glares at you with hatred. A tall man with a shaved head looks about with mild contempt. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A so'jhin passively kneels, awaiting her master's command. A so'jhin passively kneels, awaiting her master's command. Burninator has arrived from the west. * HP:Healthy MV:Strong > Zork leaves east. Hyngor leaves east. Taralsa leaves east. Lots leaves east. You follow Zork. Manor Foyer [ obvious exits: N E W U ] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A member of the Imperial Deathwatch Guard glares at you with hatred. A member of the Imperial Deathwatch Guard glares at you with hatred. Burninator has arrived from the west. * HP:Healthy MV:Strong > Zork leaves east. Hyngor leaves east. Lots leaves east. You follow Zork. Before the Manor [ obvious exits: E W ] A small purse is here. The corpse of a deathwatch ogier is lying here. The corpse of the deathwatch guard is lying here. [2] The corpse of a grolm is lying here. [6] Lots the Infected Squirm is standing here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. Bryan the Dreadlord is here, fighting Firin, riding a shadow stallion. A grolm is here, fighting Edaeton. A grolm is here, fighting a Tower guard. A deathwatch ogier is here, fighting Lofor. The deathwatch guard is here, fighting Lofor. The deathwatch guard is here, fighting Lofor. *Firin* is here, fighting Bryan. A Tower guard is here, fighting a grolm, riding a wild stallion. *Melyssan* is here, fighting a deathwatch ogier. *Jedran* is here, fighting the deathwatch guard. *Caufield* is here, fighting a deathwatch ogier. *Edaeton* is here, fighting a grolm. A tall dust-colored gelding prances in a circle here. *Lofor* is here, fighting the deathwatch guard. *Omri* is standing here. *Aiyhlo* is here, fighting the deathwatch guard. *Darien* is here, fighting a deathwatch ogier. Burninator has arrived from the west. * HP:Healthy MV:Strong > Zork slashes *Omri*'s left leg. * HP:Healthy MV:Strong > 5 [k human] You try to blast *Melyssan*, but she parries successfully. b You try to blast *Melyssan*, but she parries successfully.an: Scratched > *Omri* tries to blast Zork, but he deflects the blow. Zork slashes *Omri*'s body hard. *Firin* tries to crush Bryan, but he deflects the blow. *Melyssan* tries to slash a deathwatch ogier, but he deflects the blow. A Tower guard smites a grolm's body into bloody fragments! *Aiyhlo* smites the deathwatch guard's left leg into bloody fragments! *Darien* tries to strike a deathwatch ogier, but he parries successfully. *Jedran* tries to smite the deathwatch guard, but he deflects the blow. *Caufield* tries to pierce a deathwatch ogier, but he parries successfully. *Edaeton* lances a grolm's body hard. *Lofor* tries to slash the deathwatch guard, but he deflects the blow. The deathwatch guard strikes Lofor's left leg hard. The deathwatch guard strikes Lofor's head. A deathwatch ogier stings Lofor's right arm hard. A deathwatch ogier tries to sting Melyssan, but she deflects the blow. A deathwatch ogier stings Caufield's body. A deathwatch ogier tickles Darien's body with his sting. A grolm tries to hit a Tower guard, but he deflects the blow. A grolm tries to hit Edaeton, but he dodges the attack. [bash ] *Aiyhlo* says 'IPqv' = *Aiyhlo* says 'wtf!' Lots blasts *Aiyhlo*'s body. - *Omri* says 'dZIJ hCsh' = *Omri* says 'holy dung' = Burninator blasts *Darien*'s body. + A warhorse lays its ears flat against its neck. * Hyngor tries to cleave *Melyssan*, but she parries successfully. *Aiyhlo* panics, and attempts to flee! = *Darien* says 'Rw ahV _Ln\KF' = *Darien* says 'we are firetrucked' Zork narrates 'ON THEM' - Zork slashes *Omri*'s right arm hard. *Caufield* pierces a deathwatch ogier's body. *Melyssan* releases streaks of Fire at Bryan, who screams in pain. Taralsa tries to pierce *Edaeton*, but he parries successfully. - Taralsa tries to pierce *Edaeton*, but he parries successfully. Hyngor tries to cleave *Melyssan*, but she deflects the blow. Burninator blasts *Darien*'s left arm very hard. *Omri* tries to blast Zork, but he deflects the blow. Zork tickles *Omri*'s right hand with his slash. *Firin* tries to crush Bryan, but he deflects the blow. Bryan barely strikes *Firin*'s body. *Melyssan* tries to slash a deathwatch ogier, but he parries successfully. A Tower guard smites a grolm's body extremely hard. *Aiyhlo* tries to smite the deathwatch guard, but he parries successfully. *Darien* tries to strike a deathwatch ogier, but he deflects the blow. *Jedran* smites the deathwatch guard's left arm into bloody fragments! *Caufield* tries to pierce a deathwatch ogier, but he deflects the blow. *Edaeton* lances a grolm's right foreleg hard. *Lofor* tries to slash the deathwatch guard, but he parries successfully. The deathwatch guard barely strikes Lofor's right hand. The deathwatch guard tries to strike Lofor, but he deflects the blow. A deathwatch ogier stings Lofor's body hard. A deathwatch ogier stings Melyssan's head. A deathwatch ogier tries to sting Caufield, but he deflects the blow. A deathwatch ogier barely stings Darien's body. A grolm tries to hit a Tower guard, but he deflects the blow. A grolm tries to hit Edaeton, but he parries successfully. *Firin* panics, and attempts to flee! *Aiyhlo* panics, and attempts to flee! As *Melyssan* avoids your bash, you topple over and fall to the ground! *Firin* leaves east. *Edaeton* panics, and attempts to flee! * HP:Healthy MV:Strong - a deathwatch ogier: Hurt - Melyssan: Hurt > change mo brave *Edaeton* leaves west. *Edaeton* has arrived from the west. *Lofor* panics, and attempts to flee! * HP:Healthy MV:Strong - a deathwatch ogier: Hurt - Melyssan: Hurt > cbb *Caufield* panics, and attempts to flee! *Lofor* leaves west. * HP:Healthy MV:Strong - a deathwatch ogier: Hurt - Melyssan: Hurt > *Caufield* leaves west. *Aiyhlo* panics, and attempts to flee! *Melyssan* panics, and attempts to flee! *Lofor* has arrived from the west. * HP:Healthy MV:Strong - a deathwatch ogier: Hurt - Melyssan: Hurt > Lots sends *Aiyhlo* sprawling with a powerful bash! *Melyssan* leaves west. *Melyssan* has arrived from the west. *Lofor* leaves east. * HP:Healthy MV:Strong > *Melyssan* leaves east. *Edaeton* leaves east. * HP:Healthy MV:Strong > e e *Caufield* has arrived from the west. e * HP:Healthy MV:Strong > e Taralsa leaves east. *Caufield* leaves east. * HP:Healthy MV:Strong > *Darien* panics, and attempts to flee! * HP:Healthy MV:Strong > e Zarth has arrived from the east. * HP:Healthy MV:Strong > A grolm joins a deathwatch ogier's fight! The deathwatch guard joins a deathwatch ogier's fight! The deathwatch guard barely tickles Omri's body with his strike. A grolm tickles a Tower guard's left arm with his hit. A deathwatch ogier tickles Darien's head with his sting. The deathwatch guard barely strikes Jedran's left arm. Burninator blasts *Darien*'s left leg. Lots blasts *Aiyhlo*'s left leg extremely hard. *Omri* tries to blast Zork, but he parries successfully. A Tower guard smites a grolm's body extremely hard. *Darien* tries to strike a deathwatch ogier, but he parries successfully. *Jedran* tries to smite the deathwatch guard, but he parries successfully. A grolm hits a Tower guard's left leg. Rambit narrates 'going' Zarth leaves west. *Omri* panics, and attempts to flee! Bryan leaves east riding a shadow stallion. * HP:Healthy MV:Strong > Mood changed to: Brave *Omri* leaves east. * HP:Healthy MV:Strong > Arglebargle, glop-glyf!?! * HP:Healthy MV:Strong > *Darien* panics, and attempts to flee! Western Edge of Main Street [ obvious exits: N E W ] A small purse is here. [3] Bryan the Dreadlord is standing here, riding a shadow stallion. *Caufield* is here, fighting Taralsa. Taralsa the Trolloc is here, fighting Caufield. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. An unhappy looking villager trods about. * HP:Healthy MV:Strong > Main Street Fountain [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. *Omri* is standing here. Kryyg the Myrddraal is standing here, riding a shadow stallion. Jestin the Dreadlord is standing here, riding a shadow stallion. An unhappy looking villager trods about. * HP:Healthy MV:Strong > 5 Jestin leaves west riding a shadow stallion. Kryyg leaves west riding a shadow stallion. Rambit narrates 'block waygate?' Main Street [ obvious exits: N E S W ] A lantern has been left here. * HP:Healthy MV:Strong > 5 Main Street [ obvious exits: E W ] * HP:Healthy MV:Strong > 5 5 5 Eastern Edge of Main Street [ obvious exits: E W ] A large slab of meat has been placed here. [2] 5 * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. * HP:Healthy MV:Strong > 5 5 5 5 5 5 [k human] They aren't here. Zork narrates 'they running' * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. 5 * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. 5 * HP:Healthy MV:Strong > 5 [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. 5 * HP:Healthy MV:Strong > 5 [k human] They aren't here. * HP:Healthy MV:Strong > 5 5 5 5 [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > w 5 Rambit narrates 'im waygate' [k human] They aren't here. 5 * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. 5 * HP:Healthy MV:Strong > 5 5 [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > Main Street [ obvious exits: E W ] * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. 5 * HP:Healthy MV:Strong > 5 [k human] They aren't here. * HP:Healthy MV:Strong > w [k human] They aren't here. * HP:Healthy MV:Strong > 5 5 5 [k human] They aren't here. 5 * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > 5 [k human] They aren't here. * HP:Healthy MV:Strong > Main Street [ obvious exits: N E S W ] A lantern has been left here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > 5 [k human] They aren't here. 5 * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > 5 5 5 5 5 [k human] They aren't here. 5 * HP:Healthy MV:Tiring > 5 [k human] They aren't here. * HP:Healthy MV:Tiring > 5 [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > scan west [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > 5 5 [k human] They aren't here. * HP:Healthy MV:Tiring > 5 [k human] They aren't here. 5 * HP:Healthy MV:Tiring > 5 *Darien* is standing here. *Omri* is here, fighting Amino. Amino the Myrddraal is here, fighting Omri, riding a shadow stallion. Jestin the Dreadlord is standing here, riding a shadow stallion. An unhappy looking villager trods about. * HP:Healthy MV:Tiring > 5 [k human] They aren't here. * HP:Healthy MV:Tiring > 5 [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. *Omri* has arrived from the west. * HP:Healthy MV:Tiring > 5 [k human] You blast *Omri*'s body. * HP:Healthy MV:Tiring - Omri: Wounded > 5 [k human] You do the best you can! 5 * HP:Healthy MV:Tiring - Omri: Wounded > Amino has arrived from the west, riding a shadow stallion. Zarth narrates 'ROAR' [k human] You do the best you can! * HP:Healthy MV:Tiring - Omri: Wounded > Amino leaves east riding a shadow stallion. [k human] You do the best you can! * HP:Healthy MV:Tiring - Omri: Wounded > [k human] You do the best you can! * HP:Healthy MV:Tiring - Omri: Wounded > 5 [k human] You do the best you can! 5 * HP:Healthy MV:Tiring - Omri: Wounded > Rambit narrates 'dont let deedlit gate' [k human] You do the best you can! * HP:Healthy MV:Tiring - Omri: Wounded > 5 [k human] You do the best you can! 5 * HP:Healthy MV:Tiring - Omri: Wounded > 5 5 5 5 *Omri* blasts your body hard. You barely blast *Omri*'s right leg. [k human] You do the best you can! *Omri* panics, and attempts to flee! * HP:Scratched MV:Tiring - Omri: Wounded > [k human] You do the best you can! * HP:Scratched MV:Tiring - Omri: Wounded > [k human] You do the best you can! * HP:Scratched MV:Tiring - Omri: Wounded > [k human] You do the best you can! *Omri* leaves south. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. 5 * HP:Scratched MV:Tiring > 5 [k human] They aren't here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. * HP:Scratched MV:Tiring > 5 Zarth narrates 'SSLAUGHTER' [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > s [k human] They aren't here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. * HP:Scratched MV:Tiring > b Village House [ obvious exits: N ] The News Board is mounted on the wall here. *Omri* is here, fighting a slant-eyed innkeep. A slant-eyed innkeep is here, fighting Omri. * HP:Scratched MV:Tiring > [k human] You barely blast *Omri*'s body. [bash ] ing - a slant-eyed innkeep: Scratched - Omri: Wounded > - Taralsa narrates 'rip caufield' A slant-eyed innkeep farts loudly. How rude! *Omri* panics, and attempts to flee! + Zork narrates 'caufield rip' * *Omri* leaves north. *n +5 =5 5 Cancelled. Main Street [ obvious exits: N E S W ] A lantern has been left here. |HORSE| A WILD stallion bucks madly. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. * HP:Scratched MV:Tiring > Tallow narrates 'nice' [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Amino narrates 'on alle NOW' * HP:Scratched MV:Tiring > w 5 5 Main Street Fountain [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A damane is here, eyes downcast. The sul'dam is here, fighting Ghren. Ghren the Cheshire Trolloc is here, fighting the sul'dam. Taralsa the Trolloc is standing here. Bryan the Dreadlord is standing here, riding a shadow stallion. Jestin the Dreadlord is standing here, riding a shadow stallion. An unhappy looking villager trods about. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > *Darien* has arrived from the west. [k human] You blast *Darien*'s right leg. *Darien* panics, and attempts to flee! Bryan leaves north riding a shadow stallion. * HP:Scratched MV:Tiring - Darien: Battered > Taralsa barely pierces *Darien*'s left hand. * HP:Scratched MV:Tiring - Darien: Battered > Taralsa barely pierces *Darien*'s body. The sul'dam joins the sul'dam's fight! A damane doubles over in pain as the sul'dam sends her will through the silver leash. A damane releases streaks of Fire at Ghren, who screams in pain. A damane doubles over in pain as the sul'dam sends her will through the silver leash. You barely blast *Darien*'s right leg. The sul'dam swiftly dodges Ghren's attempt to blast her. The sul'dam lances Ghren's head hard. 5 * HP:Scratched MV:Tiring - Darien: Battered > 5 5 A damane joins the sul'dam's fight! Amino narrates 'NOW' [k human] You do the best you can! 5 * HP:Scratched MV:Tiring - Darien: Battered > [k human] You do the best you can! * HP:Scratched MV:Tiring - Darien: Battered > 5 [k human] You do the best you can! 5 * HP:Scratched MV:Tiring - Darien: Battered > 5 [k human] You do the best you can! * HP:Scratched MV:Tiring - Darien: Battered > 5 *Darien* leaves south. [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. Ghren panics, and attempts to flee! * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Zarth has arrived from the west. [k human] They aren't here. Kryyg has arrived from the west, riding a shadow stallion. * HP:Scratched MV:Tiring > Zarth leaves east. Ghren leaves south. * HP:Scratched MV:Tiring > e e e e The sul'dam barely tickles Kryyg's body with her lance. A damane doubles over in pain as the sul'dam sends her will through the silver leash. A damane unleashes a flurry of melting icy spikes at Kryyg, who is stabbed repeatedly. The sul'dam joins a damane's fight! A damane doubles over in pain as the sul'dam sends her will through the silver leash. The sul'dam tries to lance Jestin, but he deflects the blow. A damane doubles over in pain as the sul'dam sends her will through the silver leash. A damane doubles over in pain as the sul'dam sends her will through the silver leash. A damane unleashes a flurry of melting icy spikes at Jestin, who is stabbed repeatedly. A damane tries to hit Jestin, but he parries successfully. Kryyg tries to slash the sul'dam, but she parries successfully. The sul'dam tries to lance Kryyg, but he deflects the blow. Main Street [ obvious exits: N E S W ] A lantern has been left here. Kryyg narrates 'where ' e * HP:Healthy MV:Strong > Main Street [ obvious exits: E W ] * HP:Healthy MV:Strong > e Eastern Edge of Main Street [ obvious exits: E W ] A large slab of meat has been placed here. [2] 5 * HP:Healthy MV:Strong > Eastern Edge of the Village [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. * HP:Healthy MV:Strong > 5 Slope in the Mountain Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west Zarth crushes *Lofor*'s head into bloody fragments! *Lofor* panics, and attempts to flee! Alas, you cannot go that way... * HP:Healthy MV:Strong > Amino narrates 'they running n' [k human] You try to blast *Lofor*, but he deflects the blow. * HP:Healthy MV:Strong - Amino: Scratched - Lofor: Beaten > [k human] You do the best you can! * HP:Healthy MV:Strong - Amino: Scratched - Lofor: Beaten > 5 [k human] You do the best you can! *Lofor* panics, and attempts to flee! * HP:Healthy MV:Strong - Amino: Scratched - Lofor: Beaten > *Dovim* has arrived from the north, riding a gray palfrey. *Dovim* leaves north riding a gray palfrey. * HP:Healthy MV:Strong - Amino: Scratched - Lofor: Beaten > 5 5 5 5 5 [k human] You do the best you can! *Lofor* leaves west. *Lofor* has arrived from the west. * HP:Healthy MV:Strong > Amino panics, and attempts to flee! Amino leaves west riding a shadow stallion. [k human] You try to blast *Lofor*, but he parries successfully. * HP:Healthy MV:Strong - Lofor: Beaten > *Lofor* slashes your left arm. You try to blast *Lofor*, but he deflects the blow. Amino has arrived from the west, riding a shadow stallion. [k human] You do the best you can! * HP:Scratched MV:Strong - Lofor: Beaten > Amino leaves north riding a shadow stallion. [k human] You do the best you can! 5 * HP:Scratched MV:Strong - Lofor: Beaten > 5 [k human] You do the best you can! * HP:Scratched MV:Strong - Lofor: Beaten > [k human] You do the best you can! * HP:Scratched MV:Strong - Lofor: Beaten > [k human] You do the best you can! * HP:Scratched MV:Strong - Lofor: Beaten > 5 Rambit narrates 'waygate' [k human] You do the best you can! 5 * HP:Scratched MV:Strong - Lofor: Beaten > [k human] You do the best you can! * HP:Scratched MV:Strong - Lofor: Beaten > 5 Zarth sends *Lofor* sprawling with a powerful bash! *Lofor* panics, and attempts to flee! [k human] You do the best you can! Kryyg has arrived from the west, riding a shadow stallion. 5 * HP:Scratched MV:Strong - Lofor: Beaten > 5 5 [k human] You do the best you can! 5 * HP:Scratched MV:Strong - Lofor: Beaten > [k human] You do the best you can! * HP:Scratched MV:Strong - Lofor: Beaten > [k human] You do the best you can! Kryyg slashes *Lofor*'s right leg into bloody fragments! *Lofor* is incapacitated and will slowly die, if not aided. Bryan has arrived from the west, riding a shadow stallion. * HP:Scratched MV:Strong - Lofor: Critical > [k human] You do the best you can! Bryan strikes *Lofor*'s body into bloody fragments! *Lofor* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Lofor*'s death cry. * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > look lofor You do not see that here. * HP:Scratched MV:Strong > Zarth leaves west. * HP:Scratched MV:Strong > Kryyg narrates 'lofor rip' Bryan narrates 'lofor rip' * HP:Scratched MV:Strong > Kryyg leaves west riding a shadow stallion. Bryan leaves north riding a shadow stallion. * HP:Scratched MV:Strong > Jestin narrates 'doh lost link' Rambit narrates 'not here yet' * HP:Scratched MV:Strong > Ghren narrates 'blinded' * HP:Scratched MV:Strong > Grief narrates 'woohoo' w * HP:Scratched MV:Strong > Amino narrates 'going e zone COME' * HP:Scratched MV:Strong > 5 Eastern Edge of the Village [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > e 5 5 5 Slope in the Mountain Trail [ obvious exits: N W ] There are some bloody traces of a human leaving west [k human] They aren't here. * HP:Scratched MV:Strong > [k human] They aren't here. n * HP:Scratched MV:Strong > Tallow narrates 'wow...' [k human] They aren't here. Bryan has arrived from the north, riding a shadow stallion. * HP:Scratched MV:Strong > Mountain Trail Over the Forest [ obvious exits: S U ] There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south vSOUTHv. A snow white leopard crouches here purring softly. * HP:Scratched MV:Strong > u Jestin has arrived from the south, riding a shadow stallion. Zarth narrates 'got gate' Winding Path Above the Rain Forest [ obvious exits: N E D ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. * HP:Scratched MV:Strong > Jestin has arrived from below, riding a shadow stallion. * HP:Scratched MV:Strong > Jestin leaves east riding a shadow stallion. Tallow narrates 'where you guys at?' * HP:Scratched MV:Strong > Burninator narrates 'i blind' * HP:Scratched MV:Strong > look Winding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. * HP:Scratched MV:Strong > *Jedran* has arrived from below. * HP:Scratched MV:Strong > Taralsa narrates 'ugh blind' Bryan has arrived from below, riding a shadow stallion. * HP:Scratched MV:Strong > 5 [k human] You blast *Jedran*'s body. *Jedran* panics, and attempts to flee! Bryan tickles *Jedran*'s body with his strike. * HP:Scratched MV:Strong - Jedran: Critical > Burninator narrates 'on imperial guard, blind' * HP:Scratched MV:Strong - Jedran: Critical > 5 You tickle *Jedran*'s right foot with your blast. * HP:Scratched MV:Strong - Jedran: Critical > 5 5 [k human] You do the best you can! Zork narrates 'aiyhlo rip' 5 * HP:Scratched MV:Strong - Jedran: Critical > 5 [k human] You do the best you can! * HP:Scratched MV:Strong - Jedran: Critical > 5 5 [k human] You do the best you can! You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Bryan throws streaks of Fire at *Jedran*, whose freshly charred corpse crumples to the ground. *Jedran* is dead! R.I.P. Your blood freezes as you hear *Jedran*'s death cry. 5 * HP:Scratched MV:Strong > 5 [k human] They aren't here. * HP:Scratched MV:Strong > nar rip exa corpse Zarth narrates 'where are the rest of theM' [k human] They aren't here. Burninator narrates 'on like 6 guys' * HP:Scratched MV:Strong > [k human] They aren't here. Bryan narrates 'jerdran rip' * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > put all.skin hide put all pack [k human] They aren't here. * HP:Scratched MV:Strong > You narrate 'rip' * HP:Scratched MV:Strong > You put a skin of human flesh in a belt pack. You put a skin of human flesh in a belt pack. You put a skin of human flesh in a belt pack. * HP:Scratched MV:Strong > You get a skin of human flesh from a belt pack. Bryan leaves down riding a shadow stallion. * HP:Scratched MV:Strong > Jestin narrates 'mely ne of jafar village' Taralsa narrates 'we regroup?' You drain some blood from the corpse of Jedran into a skin of human flesh. Hyngor narrates 'lag' * HP:Scratched MV:Strong > The corpse of Jedran seems to have been drained dry. * HP:Scratched MV:Strong > s Tallow narrates 'how ' Mountain Trail Over the Forest [ obvious exits: S U ] There are some bloody traces of a human leaving up. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A snow white leopard crouches here purring softly. * HP:Scratched MV:Strong > Taralsa narrates 'omg lag' Kryyg narrates 'im so lagged' * HP:Scratched MV:Strong > Rambit narrates 'smells gone' Slope in the Mountain Trail [ obvious exits: N W ] There are some bloody traces of a human leaving west Rambit narrates 'all inside?' * HP:Scratched MV:Tiring > Zarth narrates 'jesus lag' * HP:Scratched MV:Tiring > fill skin corpse You drain some blood from the corpse of Lofor into a skin of human flesh. exa skin * HP:Scratched MV:Tiring > It looks like a drink container. When you look inside, you see: It's full of a red liquid. * HP:Scratched MV:Tiring > get skin hide You get a skin of human flesh from a belt pack. * HP:Scratched MV:Tiring > Taralsa narrates 'so many horses heh' g * HP:Scratched MV:Tiring > fill skin corpse Get what? Kryyg narrates 'darien rip' * HP:Scratched MV:Tiring > Amino narrates 'on em' There is no room for more. * HP:Scratched MV:Tiring > Zork narrates 'rip darien' * HP:Scratched MV:Tiring > Grief narrates 'group up your blind folks' * HP:Scratched MV:Tiring > fill skin 2.corpse There doesn't seem to be any '2.corpse' here. * HP:Scratched MV:Tiring > Amino narrates 'come e zone' * HP:Scratched MV:Tiring > Bryan narrates 'you're upper floor burn' * HP:Scratched MV:Tiring > fill 2.skin hide There doesn't seem to be any 'hide' here. * HP:Scratched MV:Tiring > Amino narrates 'NOW' Zork has arrived from the west. Lots has arrived from the west. * HP:Scratched MV:Tiring > fill 2.skin corpse inv You drain some blood from the corpse of Lofor into a skin of human flesh. * HP:Scratched MV:Tiring > You are carrying: [2] a skin of human flesh Zork leaves north. Lots leaves north. You follow Zork. Mountain Trail Over the Forest [ obvious exits: S U ] There are some bloody traces of a human leaving up. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. A snow white leopard crouches here purring softly. * HP:Scratched MV:Tiring > Zarth narrates 'E ZONE' * HP:Scratched MV:Tiring > put skin hide Amino narrates 'GET HERE NOW' You put a skin of human flesh in a belt pack. put skin hide * HP:Scratched MV:Tiring > Zork leaves up. Lots leaves up. You follow Zork. Winding Path Above the Rain Forest [ obvious exits: N E D ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. A bullseye lantern has been set aside. A water skin has been left on the ground. A dagger has been left here. A lantern has been left here. A pair of thick metal boots stand inflexibly upright. A set of chainmail leggings lay upon the ground. A fine embroidered sword sheath lies nearby. A soft leather pouch has been discarded here. A wide leather belt has been cast off here. A long, heavy sword lies on the ground here. A pair of sturdy metal half-gauntlets has been set here. A set of chainmail sleeves lie upon the ground. A thick, leather backpack lies abandoned here. A cloak of thick wool lies on the ground. A metal helmet with attached visor rests here. The corpse of Jedran is lying here. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. u * HP:Scratched MV:Tiring > e You put a skin of human flesh in a belt pack. Zork leaves east. Lots leaves east. You follow Zork. Trail Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west Rambit narrates 'otw amino' Alas, you cannot go that way... * HP:Scratched MV:Tiring > e Mountain Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west Plateau on the Cliff [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west e Plateau on the Cliffside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. * HP:Scratched MV:Tiring > e e Path Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west e Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west Rope Bridge Between the Twin Cliffs [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west On the Rope Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west On the Ropebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west e On the Ropebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west e On the Ropebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west e The Old Ropebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west e Amino narrates 'they going to gate out' Rambit narrates 'noone has waygate' Tallow narrates '...' Path to the Ropebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a human leaving east >EAST>. A fierce wolverine is here, hissing. A tiny spider drops silently from above. * HP:Scratched MV:Tiring > On the Chasm Path [ obvious exits: E W ] There are some bloody traces of a human leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west EAST>. *Edaeton* is standing here. *Firin* is standing here. *Omri* is standing here. *Melyssan* is standing here. *Edaeton* leaves west. * HP:Scratched MV:Tiring > Fork in the Path [ obvious exits: E S W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west w Jestin leaves west riding a shadow stallion. On the Chasm Path [ obvious exits: E W ] There are some bloody traces of a human leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west EAST>. Jestin the Dreadlord is standing here, riding a shadow stallion. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. *Firin* is standing here. *Omri* is standing here. *Melyssan* is standing here. 5 * HP:Scratched MV:Tiring > Jestin tries to slash *Melyssan*, but she deflects the blow. *Edaeton* has arrived from the west. * HP:Scratched MV:Tiring > [k human] You try to blast *Edaeton*, but he deflects the blow. Zork slashes *Firin*'s head. * HP:Scratched MV:Tiring - Edaeton: Healthy > b Lots blasts *Omri*'s right arm. [bash ] *Firin* panics, and attempts to flee! *Melyssan* is enveloped by a flash of bright white light, and disappears. - Burninator narrates 'well i guess im fine until i can see ' + *Omri* blasts Lots's right leg hard. Lots blasts *Omri*'s left arm very hard. *Firin* tries to crush Zork, but he parries successfully. *Edaeton* barely lances your body. *Firin* leaves east. *Firin* has arrived from the east. * *Firin* leaves west. *Dovim* has arrived from the east, riding a gray palfrey. A gray palfrey seems too exhausted to obey *Dovim*'s commands. * A gray palfrey seems too exhausted to obey *Dovim*'s commands. = Amino has arrived from the east, riding a shadow stallion. *Edaeton* panics, and attempts to flee! - A gray palfrey seems too exhausted to obey *Dovim*'s commands. - *Dovim* stops riding a gray palfrey. = Zarth narrates 'get here NOW' Your bash at *Edaeton* sends him sprawling! *Dovim* leaves west. * HP:Scratched MV:Tiring - Edaeton: Scratched > nar emly ported You try to blast *Edaeton*, but he deflects the blow. You narrate 'emly ported' * HP:Scratched MV:Tiring - Edaeton: Scratched > Amino smites *Edaeton*'s left arm very hard. * HP:Scratched MV:Tiring - Edaeton: Scratched > *Omri* avoids being bashed by Lots who loses his balance and falls! Zork slashes *Omri*'s body hard. * HP:Scratched MV:Tiring - Edaeton: Scratched > change mo brave Lots avoids being bashed by *Omri* who loses his balance and falls! * HP:Scratched MV:Tiring - Edaeton: Scratched > Mood changed to: Brave * HP:Scratched MV:Tiring - Edaeton: Scratched > Amino smites *Edaeton*'s left leg hard. You blast *Edaeton*'s left arm very hard. * HP:Scratched MV:Tiring - Edaeton: Hurt > Jestin unleashes a flurry of melting icy spikes at *Edaeton*, who is stabbed repeatedly. * HP:Scratched MV:Tiring - Edaeton: Hurt > b [bash ] They already seem to be stunned. * HP:Scratched MV:Tiring - Edaeton: Hurt > b [bash ] They already seem to be stunned. *Omri* clambers to his feet. *Omri* avoids being bashed by Zork who loses his balance and falls! * HP:Scratched MV:Tiring - Edaeton: Hurt > b Taralsa narrates 'i got wg bushing here' Zarth narrates 'block waygate' * HP:Scratched MV:Tiring - Edaeton: Hurt > *Edaeton* leaves east. *Edaeton* has arrived from the east. * HP:Scratched MV:Tiring > *Edaeton* leaves west. * HP:Scratched MV:Tiring > Rambit narrates 'wht part east zone' * HP:Scratched MV:Tiring > 5 5 w 5 *Omri* tries to blast Zork, but he deflects the blow. [bash ] Bash who? b * HP:Healthy MV:Tiring > [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Healthy MV:Tiring > Rambit narrates 'on firin' [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Healthy MV:Tiring > Path to the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. *Edaeton* is here, fighting a wolverine. A wolverine is here, fighting Edaeton. The black widow is here, fighting Edaeton. Kryyg narrates 'block wg' * HP:Healthy MV:Tiring > [k human] You try to blast *Edaeton*, but he deflects the blow. Burninator narrates 'bah guard on me ' [bash ] g - a wolverine: Healthy - Edaeton: Hurt > *Edaeton* panics, and attempts to flee! Amino has arrived from the east, riding a shadow stallion. = *Edaeton* leaves east. *Edaeton* has arrived from the east. + *Edaeton* leaves west. * Amino leaves west riding a shadow stallion. Zork narrates 'get edaeton' w w Cancelled. The Old Ropebridge [ obvious exits: N E S W ] There are some bloody traces of a human leaving south vSOUTHv. There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. Amino the Myrddraal is standing here, riding a shadow stallion. A snow white leopard crouches here purring softly. * HP:Healthy MV:Tiring > 5 On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west 5 [k human] You try to blast *Edaeton*, but he deflects the blow. * HP:Healthy MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! * HP:Healthy MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! * HP:Healthy MV:Tiring - Edaeton: Hurt > 5 Rambit narrates 'kryyg down' * HP:Healthy MV:Tiring - Edaeton: Hurt > 5 5 Rambit narrates 'come' *Edaeton* panics, and attempts to flee! 5 * HP:Healthy MV:Tiring - Edaeton: Hurt > 5 The rope bridge sways under your weight. The rope bridge sways under your weight. Amino has arrived from the east, riding a shadow stallion. [k human] You do the best you can! * HP:Healthy MV:Tiring - Edaeton: Hurt > Jestin has arrived from the east, riding a shadow stallion. [k human] You do the best you can! * HP:Healthy MV:Tiring - Edaeton: Hurt > Jestin leaves west riding a shadow stallion. [k human] You do the best you can! * HP:Healthy MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! * HP:Healthy MV:Tiring - Edaeton: Hurt > 5 5 *Edaeton* tickles your body with his lance. You try to blast *Edaeton*, but he parries successfully. [k human] You do the best you can! *Edaeton* leaves east. *Edaeton* has arrived from the east. 5 * HP:Scratched MV:Tiring > [k human] You try to blast *Edaeton*, but he deflects the blow. * HP:Scratched MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! * HP:Scratched MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! 5 * HP:Scratched MV:Tiring - Edaeton: Hurt > Zork has arrived from the east. Lots has arrived from the east. * HP:Scratched MV:Tiring - Edaeton: Hurt > 5 5 5 5 5 The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. Jestin has arrived from the west, riding a shadow stallion. Lots tries to blast *Edaeton*, but he parries successfully. [k human] You do the best you can! *Edaeton* panics, and attempts to flee! Zork leaves west. * HP:Scratched MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! * HP:Scratched MV:Tiring - Edaeton: Hurt > [k human] You do the best you can! * HP:Scratched MV:Tiring - Edaeton: Hurt > 5 [k human] You do the best you can! * HP:Scratched MV:Tiring - Edaeton: Hurt > 5 [k human] You do the best you can! * HP:Scratched MV:Tiring - Edaeton: Hurt > 5 [k human] You do the best you can! * HP:Scratched MV:Tiring - Edaeton: Hurt > 5 *Edaeton* swiftly dodges Lots's attempt to blast him. *Edaeton* barely tickles your head with his lance. You try to blast *Edaeton*, but he deflects the blow. [k human] You do the best you can! *Edaeton* leaves west. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Zork has arrived from the west. * HP:Scratched MV:Tiring > w [k human] They aren't here. * HP:Scratched MV:Tiring > 5 w 5 The rope bridge sways under your weight. The rope bridge sways under your weight. Jestin leaves west riding a shadow stallion. Amino has arrived from the west, riding a shadow stallion. Rambit narrates 'fled up' [k human] They aren't here. Burninator narrates 'someone wanna help?' * HP:Scratched MV:Tiring > Zarth narrates 'block the fooking gate' [k human] They aren't here. Zork leaves east. Lots leaves east. You follow Zork. The Old Ropebridge [ obvious exits: N E S W ] There are some bloody traces of a human leaving south vSOUTHv. There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving west On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west [k human] They aren't here. Zork has arrived from the east. Lots has arrived from the east. * HP:Scratched MV:Tiring > w On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Zarth is not a Player {Team Quagmire} is here, fighting a skeletal horse. A skeletal horse is here, fighting Zarth. Zork has arrived from the east. Lots has arrived from the east. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. Amino the Myrddraal is standing here, riding a shadow stallion. * HP:Scratched MV:Tiring > Amino leaves west riding a shadow stallion. On the Rope Bridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There ar -------------------------------------------------------------------------------- Sertaris Joined: Jul 13, 2003 Posted: 2004-06-21 00:17 -------------------------------------------------------------------------------- On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. Amino the Myrddraal is standing here, riding a shadow stallion. * HP:Scratched MV:Tiring > Amino leaves west riding a shadow stallion. On the Rope Bridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Amino the Myrddraal is standing here, riding a shadow stallion. Zork has arrived from the east. Lots has arrived from the east. * HP:Scratched MV:Tiring > [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. Rope Bridge Between the Twin Cliffs [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > 5 Zork leaves west. Lots leaves west. You follow Zork. Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west 5 Zork leaves west. Lots leaves west. You follow Zork. Path Through the Cliffside [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. Jestin the Dreadlord is standing here, riding a shadow stallion. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. |HORSE| A WILD stallion bucks madly. * HP:Scratched MV:Tiring > 5 5 5 5 5 5 Jestin leaves east riding a shadow stallion. [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. Plateau on the Cliffside [ obvious exits: N E S W ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > Taralsa narrates 'stare' [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. Plateau on the Cliff [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. Mountain Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. Small pink flowers on a tall plant spread color through the area. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. Trail Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Zork leaves west. Lots leaves west. You follow Zork. Winding Path Above the Rain Forest [ obvious exits: N E D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving east >EAST>. A bullseye lantern has been set aside. A water skin has been left on the ground. A dagger has been left here. A lantern has been left here. A pair of thick metal boots stand inflexibly upright. A set of chainmail leggings lay upon the ground. A fine embroidered sword sheath lies nearby. A soft leather pouch has been discarded here. A wide leather belt has been cast off here. A long, heavy sword lies on the ground here. A pair of sturdy metal half-gauntlets has been set here. A set of chainmail sleeves lie upon the ground. A thick, leather backpack lies abandoned here. A cloak of thick wool lies on the ground. A metal helmet with attached visor rests here. The corpse of Jedran is lying here. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Hyngor {Ahf'frait Minion} is standing here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Dovim bellows 'firin waygate' 5 * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Hyngor leaves north. Kryyg narrates 'block it rambit ffs' 5 * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Kryyg has arrived from the north, riding a shadow stallion. Rambit has arrived from the north. * HP:Scratched MV:Tiring > [k human] They aren't here. 5 * HP:Scratched MV:Tiring > Taralsa narrates 'on firin' [k human] They aren't here. * HP:Scratched MV:Tiring > 5 5 5 5 5 5 5 Rambit says 'group me' Taralsa narrates 'wg' [k human] They aren't here. Dovim bellows 'edaeton' 5 * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Trail Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Jestin has arrived from the east, riding a shadow stallion. [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Mountain Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Small pink flowers on a tall plant spread color through the area. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Plateau on the Cliff [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > 5 [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Plateau on the Cliffside [ obvious exits: N E S W ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving west [k human] They aren't here. 5 5 * HP:Scratched MV:Tiring > [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Path Through the Cliffside [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. |HORSE| A WILD stallion bucks madly. * HP:Scratched MV:Winded > 5 5 [k human] They aren't here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. A snow white leopard crouches here purring softly. 5 * HP:Scratched MV:Winded > 5 5 [k human] They aren't here. 5 * HP:Scratched MV:Winded > [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. Rope Bridge Between the Twin Cliffs [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west 5 [k human] They aren't here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. * HP:Scratched MV:Winded > Lots puts a gold ring in a backpack. Lots puts a wide leather wristband in a backpack. Lots puts a pair of ebony-steel plate greaves in a backpack. Lots puts a pair of animal-fur boots in a backpack. Lots puts a full metal helmet and visor in a backpack. Lots puts a dark, hooded cloak in a backpack. Lots puts a pair of oiled chainmail sleeves in a backpack. Lots puts a pair of heavy metal gauntlets in a backpack. Lots puts a wide leather belt in a backpack. Lots puts a leather water flask in a backpack. Lots puts a pair of thick metal boots in a backpack. [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. On the Rope Bridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Taralsa narrates 'GDIT' [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > 5 5 5 The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. [k human] They aren't here. 5 * HP:Scratched MV:Winded > [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. 5 * HP:Scratched MV:Winded > 5 [k human] They aren't here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. 5 * HP:Scratched MV:Winded > [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Lots the Infected Squirm is standing here. Bryan the Dreadlord is standing here, riding a wild stallion. Zork the Myrddraal is standing here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west get skin hide The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. [k human] They aren't here. Kiml narrates 'what spams to wg' * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > dri skin [k human] They aren't here. Zork narrates 'where ed' * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > 5 [k human] They aren't here. * HP:Scratched MV:Winded > 5 5 [k human] They aren't here. 5 * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > You get a skin of human flesh from a belt pack. 5 * HP:Scratched MV:Winded > Taralsa narrates 'firin wg' You drink the human blood. Aaaah, that hit the spot... you feel refreshed. * HP:Scratched MV:Winded > 5 [k human] They aren't here. Zork leaves east. Bryan leaves east riding a wild stallion. Lots leaves east. You follow Zork. The Old Ropebridge [ obvious exits: N E S W ] There are some bloody traces of a human leaving south vSOUTHv. There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving west l [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. Grief narrates 'get together' * HP:Scratched MV:Winded > [k human] They aren't here. Zork leaves south. Lots leaves south. You follow Zork. An Outpost [ obvious exits: N ] Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. A snow white leopard crouches here purring softly. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Scratched MV:Winded > 5 An Outpost A small hut, built out of straw and mortar lies concealed under the large trees surrounding it. The walls are surprisingly solid, and two cots line every wall, with a window facing the bridge. [ obvious exits: N ] Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. A snow white leopard crouches here purring softly. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Scratched MV:Winded > [k human] They aren't here. Burninator narrates 'guys im gonna rip' * HP:Scratched MV:Winded > 5 Zork leaves north. Lots leaves north. You follow Zork. The Old Ropebridge [ obvious exits: N E S W ] There are some bloody traces of a human leaving south vSOUTHv. There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving west 5 5 [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > w On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west w The rope bridge sways under your weight. On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. Zork narrates 'where's edaeton' w * HP:Scratched MV:Winded > Taralsa narrates 'man thats dung' * HP:Scratched MV:Winded > On the Ropebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. * HP:Scratched MV:Winded > w On the Rope Bridge [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. * HP:Scratched MV:Winded > w w Rope Bridge Between the Twin Cliffs [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. A snow white leopard crouches here purring softly. * HP:Scratched MV:Winded > w w Officer Elricain Tavolin bellows 'U@b AFuYlDT^T' Path Through the Cliffside [ obvious exits: E W ] There are some bloody traces of a human leaving west EAST>. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. |HORSE| A WILD stallion bucks madly. * HP:Scratched MV:Winded > Plateau on the Cliffside [ obvious exits: N E S W ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving west Kryyg narrates 'e' n * HP:Scratched MV:Winded > Dovim bellows 'firin on beach' * HP:Scratched MV:Winded > Taralsa narrates 'ed wh' Rocky Path [ obvious exits: N S ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a trolloc leaving north ^NORTH^. There are some tracks of a trolloc leaving south vSOUTHv. * HP:Scratched MV:Winded > n Rocky Path [ obvious exits: S W ] There are some bloody traces of a human leaving west w Taralsa narrates 'ewg' Path by the Cave [ obvious exits: E D ] There are some bloody traces of a human leaving east >EAST>. There are some bloody traces of a human leaving down. There are some tracks of a human leaving down. There are some tracks of a human leaving east >EAST>. A mushroom grows here. *Dovim* is standing here. * HP:Scratched MV:Winded > *Dovim* weaves his hands, creating a hearty meal in the process. * HP:Scratched MV:Winded > 5 [k human] You try to blast *Dovim*, but he deflects the blow. * HP:Scratched MV:Winded - Dovim: Critical > change mo wimpy fl *Dovim* slashes your body. You try to blast *Dovim*, but he parries successfully. Mood changed to: Wimpy You panic and attempt to flee!im: Critical > You flee head over heels. Rocky Path [ obvious exits: S W ] There are some bloody traces of a human leaving west change mo brave Mood changed to: Brave * HP:Scratched MV:Winded > s w Rocky Path [ obvious exits: N S ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a trolloc leaving north ^NORTH^. There are some tracks of a trolloc leaving south vSOUTHv. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > Grief narrates 'you killed lots, save ur comrades' * HP:Scratched MV:Winded > n w Rocky Path [ obvious exits: S W ] There are some bloody traces of a human leaving west Path by the Cave [ obvious exits: E D ] There are some bloody traces of a human leaving east >EAST>. There are some bloody traces of a human leaving down. There are some tracks of a trolloc leaving east >EAST>. There are some tracks of a human leaving down. There are some tracks of a human leaving east >EAST>. A mushroom grows here. *Dovim* is standing here. * HP:Scratched MV:Winded > e s Rocky Path [ obvious exits: S W ] There are some bloody traces of a human leaving west Rocky Path [ obvious exits: N S ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a trolloc leaving south vSOUTHv. There are some tracks of a trolloc leaving north ^NORTH^. * HP:Scratched MV:Weary > s w Plateau on the Cliffside [ obvious exits: N E S W ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving west Plateau on the Cliff [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving west w w w Mountain Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving west Trail Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving west Winding Path Above the Rain Forest [ obvious exits: N E D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. A bullseye lantern has been set aside. A water skin has been left on the ground. A dagger has been left here. A lantern has been left here. A pair of thick metal boots stand inflexibly upright. A set of chainmail leggings lay upon the ground. A fine embroidered sword sheath lies nearby. A soft leather pouch has been discarded here. A wide leather belt has been cast off here. A long, heavy sword lies on the ground here. A pair of sturdy metal half-gauntlets has been set here. A set of chainmail sleeves lie upon the ground. A thick, leather backpack lies abandoned here. A cloak of thick wool lies on the ground. A metal helmet with attached visor rests here. The corpse of Jedran is lying here. * HP:Scratched MV:Weary > Alas, you cannot go that way... * HP:Scratched MV:Weary > n Winding Path Near the Tropical Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving west n w Alas, you cannot go that way... * HP:Scratched MV:Weary > Trail around the Rain Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. * HP:Scratched MV:Weary > n w Trail Near the Beach [ obvious exits: S W ] There are some tracks of a ridden mount leaving west Trail to the Beach [ obvious exits: N E ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. * HP:Scratched MV:Weary > Rambit narrates 'officer of cairhien is here' Zork narrates 'where edaeton' * HP:Scratched MV:Weary > n w Near the Pier [ obvious exits: S W ] There are some tracks of a ridden mount leaving west e On the Shore of Isle Jafar [ obvious exits: N E S W ] There are some tracks of a human leaving west s 5 Near the Pier [ obvious exits: S W ] There are some tracks of a ridden mount leaving west 5 Trail to the Beach [ obvious exits: N E ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > e 5 [k human] They aren't here. * HP:Scratched MV:Weary > Rambit narrates 'on damane' [k human] They aren't here. Dovim bellows 'two wading ocean' * HP:Scratched MV:Weary > Trail Near the Beach [ obvious exits: S W ] There are some tracks of a ridden mount leaving west [k human] They aren't here. * HP:Scratched MV:Weary > s e Trail around the Rain Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. *Edaeton* is standing here. *Edaeton* leaves north. * HP:Scratched MV:Weary > Taralsa narrates 'stupid fugging lag' Winding Path Near the Tropical Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving west w n 5 Trail around the Rain Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. 5 * HP:Scratched MV:Weary > 5 Trail Near the Beach [ obvious exits: S W ] There are some tracks of a ridden mount leaving west 5 [k human] They aren't here. * HP:Scratched MV:Haggard > [k human] They aren't here. * HP:Scratched MV:Haggard > n 5 5 5 5 A dark-eyed grocer bellows 'wJ`YPKxA]R MSZo?d aV YfFyTCl@P IgTZ d`svqwk' A dark-eyed grocer bellows 'MDXU_PYYah nlDDJe DB sGWP\kQBC F]Bw k?ME_^`' Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. [k human] They aren't here. * HP:Healthy MV:Weary > Zarth narrates 'i haggy waygate' [k human] They aren't here. * HP:Healthy MV:Weary > Alas, you cannot go that way... Zork narrates 'keep blocking wg, whatever you do' * HP:Healthy MV:Weary > Taralsa narrates 'firin dead' [k human] They aren't here. Zork bellows 'wehre edaeton at' * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > [k human] They aren't here. Ghren narrates 'finally unblind' * HP:Healthy MV:Weary > Ghren narrates 'Jesus lag.' * HP:Healthy MV:Weary > l Trail Near the Beach This sandy trail slopes away from the beach which lies westwards. The trail winds off to the south here, reaching higher ground as it progresses further south. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west w 5 Trail to the Beach [ obvious exits: N E ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > 5 n [k human] They aren't here. 5 * HP:Healthy MV:Weary > 5 Near the Pier [ obvious exits: S W ] There are some tracks of a ridden mount leaving west [k human] They aren't here. * HP:Healthy MV:Weary > 5 n 5 [k human] They aren't here. * HP:Healthy MV:Weary > w [k human] They aren't here. * HP:Healthy MV:Weary > 5 5 Alas, you cannot go that way... Dovim bellows 'on the shore of isle jafar' 5 * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > On the Shore of Isle Jafar [ obvious exits: N E S W ] There are some tracks of a human leaving west [k human] They aren't here. * HP:Healthy MV:Weary > Amino narrates 'dovim is critical ' Tallow narrates 'lag is bad' [k human] They aren't here. * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > 5 w 5 [k human] They aren't here. * HP:Healthy MV:Weary > 5 5 Zarth narrates 'on' On the Shore of Isle Jafar [ obvious exits: N E S W ] There are some tracks of a human leaving west Amino has arrived from the south, riding a shadow stallion. [k human] They aren't here. n * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > 5 [k human] They aren't here. 5 * HP:Healthy MV:Weary > Wading in the Ocean [ obvious exits: S W ] There are some tracks of a trolloc leaving west 5 [k human] They aren't here. * HP:Healthy MV:Weary > [k human] They aren't here. * HP:Healthy MV:Weary > w Amino has arrived from the south, riding a shadow stallion. [k human] They aren't here. * HP:Healthy MV:Weary > 5 Wading in the Ocean [ obvious exits: E S W ] There are some tracks of a trolloc leaving west It is the corpse of Firin. When you look inside, you see: corpse (here) : Nothing. * HP:Scratched MV:Weary - a sea urchin: Battered > fill skin corpse change mo wimpy fl Ok. * HP:Scratched MV:Weary - a sea urchin: Battered > You swiftly dodge a sea urchin's attempt to hit you. You blast a sea urchin's body into bloody fragments! A sea urchin is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a sea urchin's death cry. Mood changed to: Wimpy * HP:Scratched MV:Weary > Wading in the Ocean [ obvious exits: S W ] There are some tracks of a trolloc leaving west w You don't seem to have a jar. Amino panics, and attempts to flee! Wading in the Ocean [ obvious exits: E S W ] There are some tracks of a trolloc leaving west EAST>. The corpse of a sea urchin is lying here. The corpse of Firin is lying here. A poisonous sea urchin floats towards you. * HP:Scratched MV:Weary > Rambit narrates 'otw' * HP:Scratched MV:Weary > Zarth narrates 'e of wg' * HP:Scratched MV:Weary > Taralsa narrates 'jestin ld' fill skin 2.corpse * HP:Scratched MV:Weary > w Ok. * HP:Scratched MV:Weary > Wrong time! Fill what? Wading in the Ocean [ obvious exits: E S ] There are some bloody traces of a human leaving east >EAST>. There are some tracks of a trolloc leaving east >EAST>. There are some tracks of a trolloc leaving south vSOUTHv. There are some tracks of a trolloc leaving south vSOUTHv. Rambit the Wretched Predator is standing here. * HP:Scratched MV:Weary > Rambit leaves south. * HP:Scratched MV:Weary > s On the Shore of Isle Jafar [ obvious exits: N E S ] There are some bloody traces of a human leaving north ^NORTH^. There are some tracks of a dreadlord leaving east >EAST>. There are some tracks of a human leaving east >EAST>. There are some tracks of a trolloc leaving east >EAST>. There are some tracks of a trolloc leaving east >EAST>. The corpse of a black speckled pigeon is lying here. Taralsa the Trolloc is standing here. Hyngor {Ahf'frait Minion} is standing here. Zork the Myrddraal is standing here. Kryyg the Myrddraal is standing here, riding a shadow stallion. Amino the Myrddraal is standing here, riding a shadow stallion. Zarth is not a Player {Team Quagmire} is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Scratched MV:Weary > Zarth narrates 'track him' * HP:Scratched MV:Weary > s On the Beach [ obvious exits: N E ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a trolloc leaving east >EAST>. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A large crab makes ominous clicking sounds with its claws. * HP:Scratched MV:Weary > e On the Beach [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. A thin man with a shaved head scouts the horizon. A large crab makes ominous clicking sounds with its claws. * HP:Scratched MV:Haggard > A Seanchan officer has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A conscript has arrived from the west. A conscript has arrived from the west. n * HP:Scratched MV:Haggard > Burninator narrates 'i crit' * HP:Scratched MV:Haggard > 5 A Seanchan scout tickles your right leg with his pierce. A crab tickles your left arm with its hit. A Seanchan fighter joins a Seanchan scout's fight! A Seanchan officer joins a Seanchan fighter's fight! A conscript joins a Seanchan scout's fight! A conscript joins a conscript's fight! A Seanchan scout joins a Seanchan scout's fight! No way! You're fighting for your life! * HP:Scratched MV:Haggard - a Seanchan scout: Scratched > [k human] They aren't here. * HP:Scratched MV:Haggard - a Seanchan scout: Scratched > change mo wimpy fl A Seanchan scout tickles your body with his pierce. A Seanchan fighter joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan fighter's fight! A conscript tickles your body with his slash. A conscript barely tickles your right arm with his slash. A Seanchan officer barely slashes your body. A Seanchan fighter tickles your body with his strike. A crab tries to hit you, but you dodge the attack. You blast a Seanchan scout's right leg into bloody fragments! A Seanchan scout tickles your right arm with his pierce. Mood changed to: Wimpy You panic and attempt to flee!Seanchan scout: Scratched > change mo brave A Seanchan scout tickles your right arm with his pierce. You flee head over heels. On the Beach [ obvious exits: N E ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a trolloc leaving east >EAST>. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A large crab makes ominous clicking sounds with its claws. Mood changed to: Brave * HP:Scratched MV:Haggard > e On the Beach [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A large crab makes ominous clicking sounds with its claws. * HP:Scratched MV:Haggard > e Beach of Isle Jafar [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving south vSOUTHv. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A large crab makes ominous clicking sounds with its claws. A large crab makes ominous clicking sounds with its claws. A large crab makes ominous clicking sounds with its claws. An enormous lobster crawls towards you with pinchers extended. * HP:Scratched MV:Haggard > n Dovim bellows 'omri in east mansion' * HP:Scratched MV:Haggard > On the Shore of Isle Jafar [ obvious exits: N E S W ] There are some tracks of a human leaving west EAST>. * HP:Scratched MV:Haggard > Taralsa narrates 'damn i contagioned...' * HP:Scratched MV:Haggard > Dovim bellows 'spam for edaeton and omri' look * HP:Scratched MV:Haggard > Bryan bellows 'where firin?' * HP:Scratched MV:Haggard > On the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] There are some tracks of a human leaving west EAST>. * HP:Scratched MV:Haggard > Dovim bellows 'not human' * HP:Scratched MV:Haggard > inv You are carrying: a skin of human flesh * HP:Scratched MV:Haggard > score You have 327(361) hit and 27(239) movement points. You have scored 33658043 experience points and 20 quest points. You need 2841957 exp to reach the next level. You have amassed 150 Turn points to date. You have played 9 days and 21 hours (real time). This ranks you as Sertaris val'al Moridin {Ahf'frait Minion} (Level 35). You are standing. * HP:Scratched MV:Haggard > Amino has arrived from the west, riding a shadow stallion. dri skin * HP:Scratched MV:Haggard > Zork bellows 'wehre edaeton' * HP:Scratched MV:Haggard > You drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. * HP:Scratched MV:Weary > Amino leaves east riding a shadow stallion. * HP:Scratched MV:Weary > Dovim bellows 'think dead not seeing him' * HP:Scratched MV:Weary > Zarth bellows 'firin cod' * HP:Scratched MV:Weary > s s Beach of Isle Jafar [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving east >EAST>. There are some tracks of a ridden mount leaving west EAST>. There are some tracks of a ridden mount leaving south vSOUTHv. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A large crab makes ominous clicking sounds with its claws. A large crab makes ominous clicking sounds with its claws. A large crab makes ominous clicking sounds with its claws. An enormous lobster crawls towards you with pinchers extended. Bryan bellows 'er, yea' s * HP:Scratched MV:Weary > End of the Beach [ obvious exits: N S ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a horse leaving south vSOUTHv. A large crab makes ominous clicking sounds with its claws. * HP:Scratched MV:Weary > s Edge of the Rain Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west Deep in the Tropical Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. A biteme is hovering here, looking for blood. * HP:Scratched MV:Weary > s s Deep in the Rain Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. A biteme is hovering here, looking for blood. * HP:Scratched MV:Weary > Dovim bellows 'edaeton western edge of main' * HP:Scratched MV:Weary > Outskirts of the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. A jaguar, chewing on its prey, looks at you. * HP:Scratched MV:Weary > s Northern Edge of Village [ obvious exits: N S ] There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving north ^NORTH^. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. There are some tracks of a ridden mount leaving south vSOUTHv. The dismembered corpse of a hunter for the horn is lying here. A lantern has been left here. A Seanchan soldier sweats in practice here. * HP:Scratched MV:Weary > s Side Street [ obvious exits: N S ] A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. An unhappy looking villager trods about. * HP:Scratched MV:Weary > s Main Street Fountain [ obvious exits: N E S W ] The corpse of Burninator is lying here. A fountain is here, offering clear blue water to all. A watchguard surveys the city streets here. A watchguard surveys the city streets here. A watchguard surveys the city streets here. Officer Elricain Tavolin barks orders here. * HP:Scratched MV:Weary > A Cairhien watchguard joins a Cairhien watchguard's fight! Officer Elricain Tavolin joins a Cairhien watchguard's fight! * HP:Scratched MV:Weary > Rambit narrates 'nod' * HP:Scratched MV:Weary > e Main Street [ obvious exits: N E S W ] The corpse of a damane is lying here. The corpse of a Cairhien watchguard is lying here. The corpse of a wild stallion is lying here. A lantern has been left here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Scratched MV:Haggard > Bryan has arrived from the east. * HP:Scratched MV:H -------------------------------------------------------------------------------- Sertaris Joined: Jul 13, 2003 Posted: 2004-06-21 00:18 -------------------------------------------------------------------------------- * HP:Scratched MV:Weary > A Cairhien watchguard joins a Cairhien watchguard's fight! Officer Elricain Tavolin joins a Cairhien watchguard's fight! * HP:Scratched MV:Weary > Rambit narrates 'nod' * HP:Scratched MV:Weary > e Main Street [ obvious exits: N E S W ] The corpse of a damane is lying here. The corpse of a Cairhien watchguard is lying here. The corpse of a wild stallion is lying here. A lantern has been left here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Scratched MV:Haggard > Bryan has arrived from the east. * HP:Scratched MV:Haggard > Rambit narrates 'thats main street' Bryan leaves west. * HP:Scratched MV:Haggard > e Main Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Scratched MV:Haggard > Rambit narrates 'hes with his mobs' Zork has arrived from the east. Lots has arrived from the east. * HP:Scratched MV:Haggard > Zork leaves west. Lots leaves west. You follow Zork. Main Street [ obvious exits: N E S W ] The corpse of a damane is lying here. The corpse of a Cairhien watchguard is lying here. The corpse of a wild stallion is lying here. A lantern has been left here. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Scratched MV:Haggard > Zork leaves west. Lots leaves west. You follow Zork. Main Street Fountain [ obvious exits: N E S W ] The corpse of Burninator is lying here. A fountain is here, offering clear blue water to all. Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. A watchguard surveys the city streets here. A watchguard surveys the city streets here. A watchguard surveys the city streets here. Officer Elricain Tavolin barks orders here. * HP:Scratched MV:Haggard > Rambit narrates 'his clan mobs' * HP:Scratched MV:Haggard > Zork leaves west. Lots leaves west. You follow Zork. Western Edge of Main Street [ obvious exits: N E W ] A small purse is here. [3] Lots the Infected Squirm is standing here. Zork the Myrddraal is standing here. Bryan the Dreadlord is here, fighting Edaeton. *Edaeton* is here, fighting Bryan. * HP:Scratched MV:Haggard > 5 Zork tries to slash *Edaeton*, but he deflects the blow. b * HP:Scratched MV:Haggard > *Edaeton* swiftly dodges Lots's attempt to blast him. [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Scratched MV:Haggard > Rambit narrates 'burninator rip' [bash ] Bash who? * HP:Scratched MV:Haggard > *Edaeton* says '^soO \TS cQ\vf@ dS HHAI' * HP:Scratched MV:Haggard > 5 5 5 Lots tries to blast *Edaeton*, but he dodges the attack. *Edaeton* tries to lance Bryan, but he deflects the blow. Bryan strikes *Edaeton*'s body. [k human] The fighting is too thick and heavy for you to enter the fray! Bryan releases streaks of Fire at *Edaeton*, who screams in pain. * HP:Scratched MV:Haggard > [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Scratched MV:Haggard > [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Scratched MV:Haggard > k edaeton The fighting is too thick and heavy for you to enter the fray! * HP:Scratched MV:Haggard > Zork sends *Edaeton* sprawling with a powerful bash! * HP:Scratched MV:Haggard > Bryan releases streaks of Fire at *Edaeton*, who screams in pain. * HP:Scratched MV:Haggard > Lots blasts *Edaeton*'s body hard. Zork slashes *Edaeton*'s body hard. Bryan strikes *Edaeton*'s right leg. * HP:Scratched MV:Haggard > Kryyg has arrived from the east. * HP:Scratched MV:Haggard > 5 5 5 5 Jestin narrates 'hate this firetrucking link' [k human] The fighting is too thick and heavy for you to enter the fray! Kryyg leaves east. Bryan releases streaks of Fire at *Edaeton*, who screams in pain. *Edaeton* is mortally wounded, and will die soon, if not aided. 5 * HP:Scratched MV:Haggard > 5 [k human] You blast *Edaeton*'s right leg extremely hard. *Edaeton* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Edaeton*'s death cry. -------------------------------------------------------------------------------- Edaeton Joined: Oct 21, 2003 From: Somewhere sunny with a few big ROCKS Posted: 2004-06-21 00:35 -------------------------------------------------------------------------------- So, out of idle curiosity, how'd you guys figure out we were there? I was pretty sure we were as quiet as could be about it , nice trap I guess. Not really a memorable log, but then, a log in which you die isn't ever really cool -------------------------------------------------------------------------------- Omri Joined: Apr 27, 2003 From: Arizona Posted: 2004-06-21 00:37 -------------------------------------------------------------------------------- Before the Manor This large house was surely the house of some noble or wealthy merchant who made his home on the island. The house is twice the size of any other in the village, and is in excellent repair. Strange sigils hang from the second story window. A few short steps lead west into the manor. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. Aiyhlo Lium, Commander {Cairhien Charging Boars} is standing here, riding a gray palfrey. Darien the Streetguard is standing here, riding a warhorse. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here, riding a warhorse. A brute of a creature guards the area, ready to rip into strangers. A brute of a creature guards the area, ready to rip into strangers. A gray palfrey prances skittishly nearby. A brute of a creature guards the area, ready to rip into strangers. A brute of a creature guards the area, ready to rip into strangers. A deathwatch ogier curls his lip in contempt. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. Lofor has arrived from the east, riding a dust-colored gelding. Firin has arrived from the east, riding a warhorse. A Tower guard has arrived from the east. Edaeton has arrived from the east, riding a wild stallion. * R HP:Healthy MV:Fresh > Edaeton says 'easy mobs.' k damane * R HP:Healthy MV:Fresh > Firin crushes the deathwatch guard's left leg into bloody fragments! Caufield has arrived from the east, riding a gray palfrey. Jedran has arrived from the east, riding a gray palfrey. Melyssan tries to pierce a deathwatch ogier, but he deflects the blow. * R HP:Healthy MV:Fresh > [kill ] They aren't here. * R HP:Healthy MV:Fresh > A deathwatch ogier barely stings Melyssan's left foot. A Tower guard joins Melyssan's fight! A grolm joins a deathwatch ogier's fight! A grolm joins a deathwatch ogier's fight! A grolm joins a deathwatch ogier's fight! A grolm joins a deathwatch ogier's fight! The deathwatch guard joins a deathwatch ogier's fight! Melyssan tries to pierce a deathwatch ogier, but he deflects the blow. The deathwatch guard barely tickles Firin's body with his strike. * R HP:Healthy MV:Fresh > Edaeton lances a grolm's body into bloody fragments! Melyssan gives a Tower guard an order. * R HP:Healthy MV:Fresh > 1 Darien joins Melyssan's fight! * R HP:Healthy MV:Fresh > 2 3 Melyssan gives a Tower guard an order. A Tower guard leaves east. * R HP:Healthy MV:Fresh > [assist melyssan] You assist Melyssan! Aiyhlo smites the deathwatch guard's left foot. * R HP:Healthy MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Scratched > [assist firin] You're already fighting! * R HP:Healthy MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Scratched > [assist edaeton] You're already fighting! * R HP:Healthy MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Scratched > A trumpeteer announces the call of the Tower! ] * R HP:Healthy MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Scratched > The deathwatch guard avoids being bashed by Firin who loses his balance and falls! * R HP:Healthy MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Scratched > Aiyhlo tries to smite the deathwatch guard, but he deflects the blow. A grolm joins a deathwatch ogier's fight! You blast a deathwatch ogier's body. Darien strikes a deathwatch ogier's body. Edaeton lances a grolm's body very hard. The deathwatch guard strikes Aiyhlo's body. You swiftly dodge a grolm's attempt to hit you. A grolm tries to hit Lofor, but he deflects the blow. A grolm tries to hit Edaeton, but he parries successfully. A deathwatch ogier tries to sting Melyssan, but she parries successfully. A deathwatch ogier barely tickles your left foot with his sting. A deathwatch ogier tickles Darien's body with his sting. A deathwatch ogier swiftly dodges Melyssan's attempt to pierce him. The deathwatch guard barely strikes Firin's body. [change mood brave] Mood changed to: Brave Wimpy reset to: 113 hit points. Caufield pierces the deathwatch guard's left arm very hard. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Scratched > b [bash ] -=+** Caufield pierces the deathwatch guard's body hard. += Caufield pierces the deathwatch guard's right leg hard. Firin crushes the deathwatch guard's body very hard. A grolm swiftly dodges Lofor's attempt to slash him. A grolm barely hits Darien's right foot. Darien strikes a deathwatch ogier's left leg very hard. Edaeton lances a grolm's head extremely hard. The deathwatch guard barely strikes Aiyhlo's head. A grolm barely hits your right arm. A grolm tries to hit Lofor, but he parries successfully. A grolm tries to hit Edaeton, but he dodges the attack. A deathwatch ogier stings Melyssan's left hand. A deathwatch ogier tickles your body with his sting. A deathwatch ogier tickles Darien's head with his sting. Melyssan tries to pierce a deathwatch ogier, but he deflects the blow. The deathwatch guard tickles Firin's body with his strike. Jedran smites a deathwatch ogier's head very hard. - The deathwatch guard avoids being bashed by Aiyhlo who loses his balance and falls! -= As a deathwatch ogier avoids your bash, you topple over and fall to the ground! Melyssan says 'DO NOT TYPE K GUARD' * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Edaeton says 'whatever you do' * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Jedran smites a deathwatch ogier's right arm into bloody fragments! Caufield pierces the deathwatch guard's right foot. Firin crushes the deathwatch guard's body extremely hard. Lofor slashes a grolm's body hard. A grolm barely tickles Darien's body with his hit. Darien tries to strike a deathwatch ogier, but he deflects the blow. Edaeton lances a grolm's body into bloody fragments! The deathwatch guard strikes Aiyhlo's left arm hard. A grolm barely tickles your body with his hit. A grolm tries to hit Lofor, but he dodges the attack. A grolm tries to hit Edaeton, but he parries successfully. A deathwatch ogier stings Melyssan's body. A deathwatch ogier barely stings Jedran's left leg. A deathwatch ogier barely tickles your body with his sting. A deathwatch ogier tickles Darien's body with his sting. Melyssan tries to pierce a deathwatch ogier, but he deflects the blow. The deathwatch guard barely strikes Firin's left foot. Caufield pierces the deathwatch guard's left arm extremely hard. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Edaeton says 'doubleline e' * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Darien nods in agreement. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Edaeton says 'if you have to flee' * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Melyssan says 'TYPE K OGIER OR DEATHWATCH' * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > Aiyhlo tries to smite the deathwatch guard, but he deflects the blow. Jedran smites a deathwatch ogier's body very hard. Caufield pierces the deathwatch guard's head hard. Firin crushes the deathwatch guard's body extremely hard. Lofor slashes a grolm's body very hard. A grolm hits Darien's body. You blast a deathwatch ogier's body hard. Darien barely strikes a deathwatch ogier's body. Edaeton lances a grolm's body very hard. The deathwatch guard strikes Aiyhlo's left leg. A grolm tickles your body with his hit. Lofor swiftly dodges a grolm's attempt to hit him. A grolm tries to hit Edaeton, but he parries successfully. A deathwatch ogier stings Melyssan's left foot. A deathwatch ogier barely stings Jedran's body. A deathwatch ogier tickles your body with his sting. A deathwatch ogier tickles Darien's body with his sting. Melyssan tries to pierce a deathwatch ogier, but he deflects the blow. The deathwatch guard barely strikes Firin's left arm. Darien looks at a deathwatch ogier. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > A wild stallion lays its ears flat against its neck. A dust-colored gelding cocks its head up sharply. Caufield tries to pierce the deathwatch guard, but he deflects the blow. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > rem axe dra binnol You stop using an enormous double-bladed battleaxe. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > You loosen a two-handed binnol from a belt hook and uncoil it. You wield a two-handed binnol with both hands. * R HP:Scratched MV:Fresh - Melyssan: Scratched - a deathwatch ogier: Hurt > pap Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Jedran tries to smite a deathwatch ogier, but he parries successfully. Caufield pierces the deathwatch guard's right arm very hard. Firin tries to crush the deathwatch guard, but he deflects the blow. Lofor slashes a grolm's body very hard. A grolm tickles Darien's body with his hit. You crush a deathwatch ogier's body. You crush a grolm's head very hard. Darien barely strikes a deathwatch ogier's body. Edaeton lances a grolm's body into bloody fragments! The deathwatch guard tickles Aiyhlo's body with his strike. A grolm tries to hit you, but you dodge the attack. A grolm tries to hit Lofor, but he parries successfully. A grolm tries to hit Edaeton, but he deflects the blow. A deathwatch ogier barely stings Melyssan's left arm. A deathwatch ogier tickles Jedran's body with his sting. A deathwatch ogier tickles your body with his sting. A deathwatch ogier barely tickles Darien's body with his sting. A deathwatch ogier swiftly dodges Melyssan's attempt to pierce him. The deathwatch guard barely strikes Firin's body. The Seandar alarm horn sounds loudly in the distance. Firin looks at a deathwatch ogier. * R HP:Scratched MV:Fresh - Melyssan: Hurt - a deathwatch ogier: Wounded > [put all pack] You put an enormous double-bladed battleaxe in a backpack. * R HP:Scratched MV:Fresh - Melyssan: Hurt - a deathwatch ogier: Wounded > Melyssan panics, and attempts to flee! * R HP:Scratched MV:Fresh - Melyssan: Hurt - a deathwatch ogier: Wounded > Melyssan leaves east riding a warhorse. * R HP:Scratched MV:Fresh - Jedran: Scratched - a deathwatch ogier: Hurt > Firin snickers softly. Melyssan has arrived from the east, riding a warhorse. A Tower guard has arrived from the east. * R HP:Scratched MV:Fresh - Jedran: Scratched - a deathwatch ogier: Hurt > A deathwatch ogier barely tickles Jedran's body with his sting. A deathwatch ogier tickles your right leg with his sting. A deathwatch ogier barely tickles Darien's left leg with his sting. A Tower guard joins Firin's fight! Aiyhlo smites the deathwatch guard's body very hard. Jedran smites a deathwatch ogier's body. Caufield tries to pierce the deathwatch guard, but he parries successfully. Firin crushes the deathwatch guard's body very hard. Lofor slashes a grolm's body extremely hard. A grolm barely tickles Darien's left leg with his hit. You crush a deathwatch ogier's body. You crush a grolm's right foreleg into bloody fragments! Darien strikes a deathwatch ogier's right leg hard. Edaeton lances a grolm's right foreleg. A grolm is incapacitated and will slowly die, if not aided. The deathwatch guard tickles Aiyhlo's body with his strike. A grolm barely tickles your right arm with his hit. Lofor swiftly dodges a grolm's attempt to hit him. The deathwatch guard barely strikes Firin's body. * R HP:Scratched MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Caufield pierces the deathwatch guard's right leg very hard. Melyssan tries to pierce a deathwatch ogier, but he parries successfully. * R HP:Scratched MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Melyssan barely pierces a deathwatch ogier's body. A Tower guard tries to smite the deathwatch guard, but he deflects the blow. A deathwatch ogier tickles Jedran's body with his sting. A deathwatch ogier stings Melyssan's left leg hard. A deathwatch ogier stings your right arm. A deathwatch ogier barely stings Darien's right foot. Aiyhlo smites the deathwatch guard's body very hard. Jedran smites a deathwatch ogier's head extremely hard. Caufield pierces the deathwatch guard's body very hard. Firin crushes the deathwatch guard's right arm into bloody fragments! Lofor tries to slash a grolm, but he deflects the blow. A grolm barely tickles Darien's body with his hit. You try to crush a deathwatch ogier, but he parries successfully. You crush a grolm's head into bloody fragments! Darien strikes a deathwatch ogier's head hard. Edaeton lances a grolm's left foreleg into bloody fragments! A grolm is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a grolm's death cry. The deathwatch guard tickles Aiyhlo's body with his strike. A grolm barely tickles your body with his hit. A grolm tries to hit Lofor, but he deflects the blow. The deathwatch guard barely strikes Firin's body. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Melyssan sheathes a jeweled dagger into a wide leather wristband. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Melyssan wields a bladed feather staff in a two-handed grip. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Edaeton lances a grolm's right paw extremely hard. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > The deathwatch guard wipes his boots in the face of Aiyhlo! * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Caufield pierces the deathwatch guard's left hand very hard. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Edaeton lances a grolm's right leg into bloody fragments! Melyssan slashes a deathwatch ogier's body hard. A Tower guard tickles the deathwatch guard's right foot with his smite. A deathwatch ogier tickles Jedran's body with his sting. A deathwatch ogier stings Melyssan's left leg. A deathwatch ogier tickles your right leg with his sting. A deathwatch ogier barely tickles Darien's left leg with his sting. Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Jedran tries to smite a deathwatch ogier, but he deflects the blow. Caufield pierces the deathwatch guard's body very hard. Firin crushes the deathwatch guard's left leg extremely hard. The deathwatch guard is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear the deathwatch guard's death cry. Lofor tries to slash a grolm, but he parries successfully. A grolm tickles Darien's body with his hit. You try to crush a deathwatch ogier, but he deflects the blow. You crush a grolm's body hard. Darien barely strikes a deathwatch ogier's body. A grolm barely tickles your right hand with his hit. A grolm tries to hit Lofor, but he parries successfully. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Edaeton stops using a silver etched shield. Edaeton grips a partisan bearing the arms of Ghealdan with both hands. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > A Tower guard joins Melyssan's fight! * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Darien looks at a grolm. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Firin gets a sleek, mahogany-shafted spear from the corpse of the deathwatch guard. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > A Tower guard smites a deathwatch ogier's left arm very hard. Edaeton lances a grolm's body into bloody fragments! Melyssan tries to slash a deathwatch ogier, but he parries successfully. A deathwatch ogier tickles Jedran's body with his sting. A deathwatch ogier tickles a Tower guard's body with his sting. A deathwatch ogier tries to sting Melyssan, but she parries successfully. A deathwatch ogier barely stings your left arm. A deathwatch ogier barely stings Darien's left arm. Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Jedran smites a deathwatch ogier's body hard. Lofor slashes a grolm's head extremely hard. A grolm tickles Darien's right leg with his hit. You crush a deathwatch ogier's left leg. You crush a grolm's left leg very hard. Darien tries to strike a deathwatch ogier, but he deflects the blow. The deathwatch guard barely tickles Aiyhlo's body with his strike. A grolm barely tickles your body with his hit. A grolm tries to hit Lofor, but he deflects the blow. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Caufield pierces a grolm's head very hard. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Firin crushes the deathwatch guard's right leg extremely hard. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Wounded > Firin crushes the deathwatch guard's body extremely hard. Caufield pierces a grolm's body very hard. A Tower guard smites a deathwatch ogier's body. Edaeton lances a grolm's body into bloody fragments! Melyssan slashes a deathwatch ogier's left foot very hard. A deathwatch ogier tickles Jedran's right foot with his sting. A deathwatch ogier tickles a Tower guard's body with his sting. A deathwatch ogier tries to sting Melyssan, but she parries successfully. A deathwatch ogier barely stings your body. A deathwatch ogier tickles Darien's left leg with his sting. Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Jedran smites a deathwatch ogier's right hand into bloody fragments! Lofor slashes a grolm's body hard. A grolm barely tickles Darien's body with his hit. You barely crush a deathwatch ogier's body. You crush a grolm's right leg very hard. Darien barely strikes a deathwatch ogier's body. The deathwatch guard barely strikes Aiyhlo's left arm. A grolm tickles your left foot with his hit. A grolm tries to hit Lofor, but he dodges the attack. Caufield pierces a grolm's body very hard. A grolm is dead! R.I.P. Your blood freezes as you hear a grolm's death cry. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Battered > Caufield pierces a grolm's right leg very hard. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Battered > The deathwatch guard wipes his boots in the face of Aiyhlo! * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Battered > Caufield pierces a grolm's right paw extremely hard. A Tower guard smites a deathwatch ogier's left arm very hard. Melyssan slashes a deathwatch ogier's body. A deathwatch ogier tickles Jedran's body with his sting. A deathwatch ogier barely stings a Tower guard's body. A deathwatch ogier barely stings Melyssan's body. A deathwatch ogier barely tickles your body with his sting. A deathwatch ogier tickles Darien's right leg with his sting. Aiyhlo tries to smite the deathwatch guard, but he deflects the blow. Jedran smites a deathwatch ogier's right leg into bloody fragments! Lofor tries to slash a grolm, but he parries successfully. You crush a deathwatch ogier's right arm very hard. You crush a grolm's body into bloody fragments! Darien barely strikes a deathwatch ogier's body. A grolm tickles your body with his hit. A grolm tries to hit Lofor, but he parries successfully. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Beaten > Edaeton looks at a deathwatch ogier. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Beaten > The Illian alarm horn sounds loudly in the distance. * R HP:Hurt MV:Fresh - Jedran: Scratched - a deathwatch ogier: Beaten > Caufield pierces a grolm's left leg very hard. Firin crushes the deathwatch guard's right hand into bloody fragments! A Tower guard smites a deathwatch ogier's right leg into bloody fragments! Melyssan slashes a deathwatch ogier's body hard. A deathwatch ogier barely stings Jedran's head. A deathwatch ogier stings a Tower guard's body. A deathwatch ogier stings Melyssan's body. A deathwatch ogier tickles your right arm with his sting. A deathwatch ogier tickles Darien's body with his sting. Aiyhlo smites the deathwatch guard's right foot. Jedran smites a deathwatch ogier's body hard. Lofor slashes a grolm's right leg very hard. You barely crush a deathwatch ogier's body. You crush a grolm's left foreleg. Darien barely strikes a deathwatch ogier's body. The deathwatch guard strikes Aiyhlo's left arm. A grolm tickles your body with his hit. A grolm tries to hit Lofor, but he deflects the blow. Firin sends the deathwatch guard sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Jedran: Hurt - a deathwatch ogier: Critical > sa well dung they like me The deathwatch guard clambers to his feet. You say 'well dung they like me' Edaeton says 'wtf they usin' * R HP:Hurt MV:Fresh - Jedran: Hurt - a deathwatch ogier: Critical > Caufield pierces a grolm's left foreleg very hard. Firin tries to crush the deathwatch guard, but he parries successfully. A Tower guard tries to smite a deathwatch ogier, but he parries successfully. Melyssan tries to slash a deathwatch ogier, but he parries successfully. A deathwatch ogier barely stings Jedran's right leg. A deathwatch ogier tickles a Tower guard's head with his sting. A deathwatch ogier tries to sting Melyssan, but she parries successfully. A deathwatch ogier tickles your body with his sting. A deathwatch ogier barely stings Darien's left leg. Aiyhlo smites the deathwatch guard's left foot. Jedran smites a deathwatch ogier's body. Lofor tries to slash a grolm, but he parries successfully. You crush a deathwatch ogier's left leg extremely hard. You crush a grolm's body into bloody fragments! A grolm is incapacitated and will slowly die, if not aided. Darien strikes a deathwatch ogier's left leg hard. A grolm tries to hit Lofor, but he deflects the blow. * R HP:Hurt MV:Fresh - Jedran: Hurt - a deathwatch ogier: Critical > exa corpse It is the corpse of the deathwatch guard. When you look inside, you see: corpse (here) : a mirrored lantern a pair of thin metal boots a full wooden shield a chainmail tunic a metal helmet * R HP:Hurt MV:Fresh - Jedran: Hurt - a deathwatch ogier: Critical > Edaeton tries to lance the deathwatch guard, but he parries successfully. * R HP:Hurt MV:Fresh - Jedran: Hurt - a deathwatch ogier: Critical > Edaeton lances the deathwatch guard's left leg extremely hard. Caufield pierces a grolm's right foreleg. Firin crushes the deathwatch guard's left arm into bloody fragments! A Tower guard tries to smite a deathwatch ogier, but he deflects the blow. Melyssan slashes a deathwatch ogier's body hard. A deathwatch ogier is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a deathwatch ogier's death cry. Aiyhlo smites the deathwatch guard's left leg extremely hard. Lofor slashes a grolm's right foreleg very hard. A grolm is dead! R.I.P. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear a grolm's death cry. The deathwatch guard tickles Aiyhlo's body with his strike. * R HP:Hurt MV:Fresh > l ogier You do not see that here. * R HP:Hurt MV:Fresh > Jedran smites the deathwatch guard's right leg extremely hard. * R HP:Hurt MV:Fresh > 1 Jedran smites the deathwatch guard's right leg very hard. Edaeton lances the deathwatch guard's head extremely hard. Aiyhlo smites the deathwatch guard's body very hard. The deathwatch guard strikes Aiyhlo's right arm. A grolm lies immobile on the ground, suffering... A grolm is mortally wounded, and will die soon, if not aided. Darien strikes a grolm's left foreleg into bloody fragments! A grolm is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear a grolm's death cry. 2 * R HP:Hurt MV:Fresh > The deathwatch guard avoids being bashed by Firin who loses his balance and falls! * R HP:Hurt MV:Fresh > 3 [assist melyssan] But nobody is fighting her! * R HP:Hurt MV:Fresh > [assist firin] But nobody is fighting him! * R HP:Hurt MV:Fresh > [assist edaeton] You assist Edaeton! * R HP:Hurt MV:Fresh - Aiyhlo: Hurt - the deathwatch guard: Beaten > The deathwatch guard wipes his boots in the face of Aiyhlo! * R HP:Hurt MV:Fresh - Aiyhlo: Hurt - the deathwatch guard: Beaten > You crush the deathwatch guard's body. Jedran smites the deathwatch guard's right leg very hard. Edaeton lances the deathwatch guard's body hard. Aiyhlo smites the deathwatch guard's right arm into bloody fragments! * R HP:Hurt MV:Fresh - Aiyhlo: Hurt - the deathwatch guard: Critical > Firin clambers to his feet. * R HP:Hurt MV:Fresh - Aiyhlo: Hurt - the deathwatch guard: Critical > The deathwatch guard wipes his boots in the face of Aiyhlo! * R HP:Hurt MV:Fresh - Aiyhlo: Hurt - the deathwatch guard: Critical > eq You crush the deathwatch guard's body very hard. The deathwatch guard is dead! R.I.P. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear the deathwatch guard's death cry. You are using: a ring of silver a ring of silver a full metal helmet and visor an opal choker of fiery blue and pink beauty an opal choker of fiery blue and pink beauty a shining steel breastplate a dark, hooded cloak a backpack a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a gator skin bracer a two-handed binnol a bronze belt of odd design a water skin a belt hook a pair of ebony-steel plate greaves a pair of thick metal boots * R HP:Hurt MV:Fresh > Firin gets a sleek, mahogany-shafted spear from the corpse of the deathwatch guard. * R HP:Hurt MV:Fresh > Lofor says 'roar!' she ta axe pack wield axe * R HP:Hurt MV:Fresh > You sheath a two-handed binnol into a belt hook. Melyssan says 'hps?' * R HP:Hurt MV:Fresh > You get an enormous double-bladed battleaxe from a backpack. * R HP:Hurt MV:Fresh > You wield an enormous double-bladed battleaxe with both hands. * R HP:Hurt MV:Fresh > Firin says 'I'll do looty stuff' * R HP:Hurt MV:Fresh > l Before the Manor This large house was surely the house of some noble or wealthy merchant who made his home on the island. The house is twice the size of any other in the village, and is in excellent repair. Strange sigils hang from the second story window. A few short steps lead west into the manor. [ obvious exits: E W ] The corpse of a deathwatch ogier is lying here. The corpse of the deathwatch guard is lying here. [2] The corpse of a grolm is lying here. [4] A Tower guard is here protecting the peace. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here, riding a warhorse. Jedran Nachan, Officer {Cairhien Charging Boars} is standing here, riding a gray palfrey. Caufield Sanguinis is standing here, riding a gray palfrey. Edaeton the Sun Lieutenant is standing here, riding a wild stallion. Firin Covalei is standing here, riding a warhorse. Lofor the Sun Corporal is standing here, riding a dust-colored gelding. A wild stallion bucks madly, being ridden by you. Aiyhlo Lium, Commander {Cairhien Charging Boars} is standing here, riding a gray palfrey. Darien the Streetguard is standing here, riding a warhorse. A gray palfrey prances skittishly nearby. * R HP:Hurt MV:Fresh > A warhorse lays its ears flat against its neck. Edaeton gets a small purse from the corpse of a deathwatch ogier. * R HP:Hurt MV:Fresh > Darien says 'hurt' Jedran says 'scrat' * R HP:Hurt MV:Fresh > Edaeton gets two gold crowns from a small purse. * R HP:Hurt MV:Fresh > Caufield says 'full' * R HP:Hurt MV:Fresh > exa corpse It is the corpse of a deathwatch ogier. When you look inside, you see: corpse (here) : a pair of high leather riding boots a thin, decorative belt a steel-thorned whip a black-lacquered shield a thin pair of soft boarskin gloves a light pair of leather coverings a thick mail shirt a plain hood Firin says '1w is easy.' * R HP:Hurt MV:Fresh > Edaeton drops a small purse. * R HP:Hurt MV:Fresh > A warhorse pricks its ears forward and looks alert. A warhorse swishes the flies off its back with its tail. Edaeton shifts a partisan bearing the arms of Ghealdan to one hand. Edaeton binds a silver etched shield to his arm. * R HP:Hurt MV:Fresh > Edaeton puts some coins in a backpack. Edaeton puts a bubbling draught in a backpack. * R HP:Hurt MV:Fresh > Lofor says 'full' * R HP:Hurt MV:Fresh > Aiyhlo says 'hurt' Melyssan says 'dism' * R HP:Hurt MV:Fresh > Melyssan stops riding a warhorse. * R HP:Hurt MV:Fresh > Firin says 'MEL I SCOUTING' * R HP:Hurt MV:Fresh > Edaeton says 'hit 1w, kill damane' * R HP:Hurt MV:Fresh > Firin stops riding a warhorse. Lofor stops riding a dust-colored gelding. * R HP:Hurt MV:Fresh > Edaeton stops riding a wild stallion. * R HP:Hurt MV:Fresh > dism Aiyhlo stops riding a gray palfrey. * R HP:Hurt MV:Fresh > You stop riding him. * HP:Hurt MV:Fresh > Darien says 'dism?' * HP:Hurt MV:Fresh > Jedran stops riding a gray palfrey. * HP:Hurt MV:Fresh > Darien stops riding a warhorse. * HP:Hurt MV:Fresh > Firin leaves west. * HP:Hurt MV:Fresh > Darien says 'lead?' Firin has arrived from the west. * HP:Hurt MV:Fresh > Jedran starts leading a gray palfrey. A gray palfrey now follows Jedran. Caufield stops riding a gray palfrey. * HP:Hurt MV:Fresh > Melyssan says 'DISM NO LEAD' * HP:Hurt MV:Fresh > A gray palfrey stops following Jedran. Aiyhlo starts riding a gray palfrey. * HP:Hurt MV:Fresh > A gray palfrey flickers its ears. * HP:Hurt MV:Fresh > Darien nods in agreement. * HP:Hurt MV:Fresh > Edaeton says 'DAMANE 1w' * HP:Hurt MV:Fresh > Aiyhlo stops riding a gray palfrey. Melyssan says 'LEADING IS BAD' * HP:Hurt MV:Fresh > Edaeton says 'will CALL MOB' * HP:Hurt MV:Fresh > Jedran gives a warhorse an order. A warhorse has an indifferent look. * HP:Hurt MV:Fresh > A gray palfrey cocks its head up sharply. Edaeton says 'so more damane will come' * HP:Hurt MV:Fresh > The Illian alarm horn sounds loudly in the distance. Lofor says 'eww damane.' * HP:Hurt MV:Fresh > Melyssan says 'TARGET THE DAM DAMANE' * HP:Hurt MV:Fresh > Jedran gives a gray palfrey an order. A gray palfrey has an indifferent look. Edaeton says 'use order foll foll' * HP:Hurt MV:Fresh > Aiyhlo nods in agreement. * HP:Hurt MV:Fresh > Darien nods in agreement. Jedran gives a gray palfrey an order. A gray palfrey has an indifferent look. * HP:Hurt MV:Fresh > Melyssan gives a Tower guard an order. A Tower guard starts riding a wild stallion. * HP:Hurt MV:Fresh > Firin says 'zuret has ZERO damane with him' Edaeton says 'to get rid of followers' * HP:Hurt MV:Fresh > Edaeton says 'hit zuret' * HP:Hurt MV:Fresh > Edaeton says 'right off the start' * HP:Hurt MV:Fresh > Jedran issues the order 'fol'. * HP:Hurt MV:Fresh > A warhorse lays its ears flat against its neck. Edaeton says 'just go 2w' Melyssan says 'COUNTING DOWN' * HP:Hurt MV:Fresh > Jedran nods in agreement. * HP:Hurt MV:Fresh > Edaeton says 'trust me it works' * HP:Hurt MV:Fresh > Edaeton says 'DONT SPAM' * HP:Hurt MV:Fresh > Edaeton says 'just go 2w' * HP:Hurt MV:Fresh > Melyssan says 'does it?' * HP:Hurt MV:Fresh > A gray palfrey flickers its ears. A deathwatch ogier now follows the deathwatch guard. A grolm now follows a deathwatch ogier. A grolm now follows a deathwatch ogier. A grolm now follows a deathwatch ogier. A grolm now follows a deathwatch ogier. A grolm tickles Firin's right leg with his hit. A grolm joins a grolm's fight! A grolm joins a grolm's fight! A grolm joins a grolm's fight! A deathwatch ogier joins a grolm's fight! The deathwatch guard stops using a mirrored lantern. The deathwatch guard joins a deathwatch ogier's fight! The deathwatch guard stops using a mirrored lantern. The deathwatch guard joins a deathwatch ogier's fight! A Tower guard joins Firin's fight! A Tower guard smites a grolm's body very hard. The deathwatch guard tries to strike Lofor, but he deflects the blow. The deathwatch guard strikes Lofor's body hard. A deathwatch ogier tries to sting Lofor, but he deflects the blow. A grolm tries to hit a Tower guard, but he parries successfully. Edaeton swiftly dodges a grolm's attempt to hit him. Melyssan swiftly dodges a grolm's attempt to hit her. Firin crushes a grolm's body into bloody fragments! A grolm barely hits Firin's left leg. Firin says 'spam KILL ZURET' Edaeton says 'kill zuret' * HP:Hurt MV:Fresh > Edaeton says 'yes' * HP:Hurt MV:Fresh > Edaeton says 'target zuret' * HP:Hurt MV:Fresh > Edaeton says 'ah repop' Melyssan stares at the sky. * HP:Hurt MV:Fresh > Melyssan stares at the sky. * HP:Hurt MV:Fresh > Melyssan tries to slash a grolm, but he parries successfully. Edaeton tries to lance a grolm, but he parries successfully. Lofor tries to slash the deathwatch guard, but he deflects the blow. A Tower guard smites a grolm's body extremely hard. The deathwatch guard tries to strike Lofor, but he deflects the blow. The deathwatch guard tries to strike Lofor, but he deflects the blow. A deathwatch ogier tries to sting Lofor, but he deflects the blow. A grolm tries to hit a Tower guard, but he parries successfully. A grolm tries to hit Edaeton, but he deflects the blow. A grolm tries to hit Melyssan, but she deflects the blow. A grolm barely tickles Firin's right leg with his hit. * HP:Hurt MV:Fresh > k damane Caufield tries to pierce a deathwatch ogier, but he deflects the blow. * HP:Hurt MV:Fresh > [kill ] They aren't here. * HP:Hurt MV:Fresh > 1 2 3 Caufield tries to pierce a deathwatch ogier, but he deflects the blow. [assist melyssan] You assist Melyssan! Edaeton says 'we kill is np' * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Healthy > [assist firin] You're already fighting! Firin sends a grolm sprawling with a powerful bash! * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Healthy > You blast a grolm's body into bloody fragments! Caufield pierces a deathwatch ogier's body. Melyssan slashes a grolm's body very hard. Edaeton tries to lance a grolm, but he parries successfully. Lofor tries to slash the deathwatch guard, but he deflects the blow. A Tower guard smites a grolm's right leg extremely hard. The deathwatch guard tries to strike Lofor, but he deflects the blow. The deathwatch guard strikes Lofor's body. A deathwatch ogier stings Lofor's body hard. A deathwatch ogier stings Caufield's body. A grolm tries to hit a Tower guard, but he deflects the blow. A grolm tries to hit Edaeton, but he parries successfully. Melyssan swiftly dodges a grolm's attempt to hit her. Firin crushes a grolm's body into bloody fragments! [assist edaeton] You're already fighting! * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Wounded > b [bash ] -= Jedran tries to smite the deathwatch guard, but he parries successfully. +* Aiyhlo arches an eyebrow. *+ Jedran tries to smite the deathwatch guard, but he deflects the blow. Caufield tries to pierce a deathwatch ogier, but he parries successfully. Melyssan slashes a grolm's head into bloody fragments! Edaeton tries to lance a grolm, but he parries successfully. Lofor tries to slash the deathwatch guard, but he parries successfully. A Tower guard smites a grolm's right foreleg into bloody fragments! The deathwatch guard tries to strike Lofor, but he deflects the blow. The deathwatch guard tries to strike Lofor, but he parries successfully. A deathwatch ogier barely stings Lofor's body. A deathwatch ogier stings Caufield's right arm hard. A grolm barely tickles a Tower guard's body with his hit. A grolm tries to hit Edaeton, but he parries successfully. A grolm tries to hit Melyssan, but she deflects the blow. Firin crushes a grolm's body into bloody fragments! A grolm is stunned, but will probably regain consciousness... Caufield tries to pierce a deathwatch ogier, but he deflects the blow. Melyssan smirks. = Darien tries to strike a deathwatch ogier, but he parries successfully. - - Aiyhlo smites the deathwatch guard's body very hard. = As a grolm avoids your bash, you topple over and fall to the ground! Melyssan says 'roll' * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Wounded > sa jesus christ Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Darien barely tickles a deathwatch ogier's body with his strike. Jedran smites the deathwatch guard's left leg extremely hard. Caufield pierces a deathwatch ogier's body. Melyssan slashes a grolm's body very hard. Edaeton lances a grolm's right leg very hard. Lofor slashes the deathwatch guard's body hard. A Tower guard smites a grolm's body into bloody fragments! A grolm is dead! R.I.P. Your blood freezes as you hear a grolm's death cry. The deathwatch guard tries to strike Lofor, but he deflects the blow. The deathwatch guard barely tickles Lofor's right hand with his strike. A deathwatch ogier stings Lofor's body. A deathwatch ogier stings Caufield's body. A deathwatch ogier tickles Darien's left arm with his sting. A grolm tries to hit a Tower guard, but he deflects the blow. A grolm tries to hit Edaeton, but he dodges the attack. A grolm tries to hit Melyssan, but she parries successfully. Firin tries to crush a grolm, but he dodges the attack. * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Wounded > The deathwatch guard makes a nice balletstep which plants a foot a mile above Lofor's head. * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Wounded > You say 'jesus christ' * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Wounded > Darien says 'repop?' b * HP:Hurt MV:Fresh - Melyssan: Scratched - a grolm: Wounded > Firin tries to crush a grolm, but he parries successfully. A Tower guard smites a grolm's right foreleg very hard. Aiyhlo smites the deathwatch guard's body very hard. Darien tries to strike a deathwatch ogier, but he parries successfully. Jedran smites the deathwatch guard's left hand extremely hard. You blast a grolm's body into bloody fragments! Caufield tries to pierce a deathwatch ogier, but he deflects the blow. Melyssan slashes a grolm's body into bloody fragments! Edaeton barely lances a grolm's body. Lofor tries to slash the deathwatch guard, but he parries successfully. The deathwatch guard strikes Lofor's right leg into bloody fragments! A deathwatch ogier stings Lofor's left leg hard. A deathwatch ogier tries to sting Caufield, but he deflects the blow. A deathwatch ogier barely tickles Darien's right leg with his sting. A grolm tries to hit a Tower guard, but he deflects the blow. Edaeton swiftly dodges a grolm's attempt to hit him. Melyssan swiftly dodges a grolm's attempt to hit her. [bash ] Aiyhlo says 'so zuret is alone?' - Caufield says 'better now than 2 tics from now' = Firin says 'good to have it now not later' + Caufield pierces a deathwatch ogier's right leg very hard. **+=- The deathwatch guard wipes his boots in the face of Lofor! Lofor says 'this firetrucken hurts' - Firin crushes a grolm's left leg into bloody fragments! A Tower guard tries to smite a grolm, but he parries successfully. Aiyhlo smites the deathwatch guard's body very hard. Darien tries to strike a deathwatch ogier, but he deflects the blow. Jedran smites the deathwatch guard's body very hard. Caufield pierces a deathwatch ogier's body hard. A grolm swiftly dodges Melyssan's attempt to slash him. Edaeton lances a grolm's right leg. Lofor tries to slash the deathwatch guard, but he deflects the blow. The deathwatch guard tries to strike Lofor, but he parries successfully. A deathwatch ogier stings Lofor's body hard. A deathwatch ogier barely stings Caufield's body. A deathwatch ogier tickles Darien's body with his sting. A grolm barely hits a Tower guard's body. A grolm tries to hit Edaeton, but he deflects the blow. A grolm tries to hit Melyssan, but she parries successfully. = Your bash at a grolm sends him sprawling! A grolm is mortally wounded, and will die soon, if not aided. Melyssan says 'pop' * HP:Hurt MV:Fresh - a grolm: Incapacitated > Caufield tries to pierce a deathwatch ogier, but he parries successfully. * HP:Hurt MV:Fresh - a grolm: Incapacitated > Edaeton says 'if ZURET is ALONE' Jothel narrates 'he went out via df' * HP:Hurt MV:Fresh - a grolm: Incapacitated > Firin crushes a grolm's body into bloody fragments! A grolm is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a grolm's death cry. A Tower guard smites a grolm's right foreleg into bloody fragments! Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Darien strikes a deathwatch ogier's head. Jedran smites the deathwatch guard's left foot. Caufield tries to pierce a deathwatch ogier, but he deflects the blow. Edaeton barely lances a grolm's body. Lofor tries to slash the deathwatch guard, but he deflects the blow. The deathwatch guard tries to strike Lofor, but he parries successfully. The deathwatch guard strikes Lofor's head very hard. A deathwatch ogier tries to sting Lofor, but he deflects the blow. A deathwatch ogier tries to sting Caufield, but he parries successfully. A deathwatch ogier tickles Darien's right leg with his sting. A grolm barely hits a Tower guard's body. A grolm tries to hit Edaeton, but he deflects the blow. *Zork* has arrived from the east. *Hyngor* has arrived from the east. *Bryan* has arrived from the east, riding a shadow stallion. *Taralsa* has arrived from the east. *Lots* has arrived from the east. *Sertaris* has arrived from the east. *Burninator* has arrived from the east. Melyssan slashes a deathwatch ogier's body hard. * HP:Hurt MV:Fresh > *Zork* leaves west. *Hyngor* leaves west. *Taralsa* leaves west. *Lots* leaves west. *Sertaris* leaves west. *Burninator* leaves west. * HP:Hurt MV:Fresh > Darien looks at a deathwatch ogier. * HP:Hurt MV:Fresh > Darien says 'ahh hell' Edaeton says 'ah, firetruck' *Bryan* barely strikes Firin's right hand. Melyssan stares at the sky. * HP:Hurt MV:Fresh > Caufield stares at the sky. Melyssan stares at the sky. * HP:Hurt MV:Fresh > Caufield pierces a deathwatch ogier's left leg very hard. *Zork* has arrived from the west. *Hyngor* has arrived from the west. *Taralsa* has arrived from the west. *Lots* has arrived from the west. *Sertaris* has arrived from the west. *Burninator* has arrived from the west. * HP:Hurt MV:Fresh > *Zork* slashes your left leg. * HP:Hurt MV:Fresh - Zork: Healthy > *Sertaris* tries to blast Melyssan, but she parries successfully. sa holy dung * HP:Hurt MV:Fresh - Zork: Healthy > *Sertaris* tries to blast Melyssan, but she parries successfully. You try to blast *Zork*, but he deflects the blow. *Zork* slashes your body hard. Firin tries to crush *Bryan*, but he deflects the blow. Melyssan tries to slash a deathwatch ogier, but he deflects the blow. A Tower guard smites a grolm's body into bloody fragments! Aiyhlo smites the deathwatch guard's left leg into bloody fragments! Darien tries to strike a deathwatch ogier, but he parries successfully. Jedran tries to smite the deathwatch guard, but he deflects the blow. Caufield tries to pierce a deathwatch ogier, but he parries successfully. Edaeton lances a grolm's body hard. Lofor tries to slash the deathwatch guard, but he deflects the blow. The deathwatch guard strikes Lofor's left leg hard. The deathwatch guard strikes Lofor's head. A deathwatch ogier stings Lofor's right arm hard. A deathwatch ogier tries to sting Melyssan, but she deflects the blow. A deathwatch ogier stings Caufield's body. A deathwatch ogier tickles Darien's body with his sting. A grolm tries to hit a Tower guard, but he deflects the blow. A grolm tries to hit Edaeton, but he dodges the attack. Aiyhlo says 'wtf!' * HP:Hurt MV:Fresh - Zork: Healthy > *Lots* blasts Aiyhlo's body. * HP:Hurt MV:Fresh - Zork: Healthy > You say 'holy dung' * HP:Hurt MV:Fresh - Zork: Healthy > Firin narrates 'lolololol' *Burninator* blasts Darien's body. * HP:Hurt MV:Fresh - Zork: Healthy > A warhorse lays its ears flat against its neck. Vasillios narrates 'boo' * HP:Hurt MV:Fresh - Zork: Healthy > *Hyngor* tries to cleave Melyssan, but she parries successfully. Aiyhlo panics, and attempts to flee! * HP:Hurt MV:Fresh - Zork: Healthy > Darien says 'we are firetrucked' * HP:Hurt MV:Fresh - Zork: Healthy > *Zork* slashes your right arm hard. Caufield pierces a deathwatch ogier's body. Melyssan releases streaks of Fire at *Bryan*, who screams in pain. * HP:Hurt MV:Fresh - Zork: Healthy > *Taralsa* tries to pierce Edaeton, but he parries successfully. Edaeton narrates 'DOUBLINE e' * HP:Hurt MV:Fresh - Zork: Healthy > *Taralsa* tries to pierce Edaeton, but he parries successfully. *Hyngor* tries to cleave Melyssan, but she deflects the blow. *Burninator* blasts Darien's left arm very hard. You try to blast *Zork*, but he deflects the blow. *Zork* tickles your right hand with his slash. Firin tries to crush *Bryan*, but he deflects the blow. *Bryan* barely strikes Firin's body. Melyssan tries to slash a deathwatch ogier, but he parries successfully. A Tower guard smites a grolm's body extremely hard. Aiyhlo tries to smite the deathwatch guard, but he parries successfully. Darien tries to strike a deathwatch ogier, but he deflects the blow. Jedran smites the deathwatch guard's left arm into bloody fragments! Caufield tries to pierce a deathwatch ogier, but he deflects the blow. Edaeton lances a grolm's right foreleg hard. Lofor tries to slash the deathwatch guard, but he parries successfully. The deathwatch guard barely strikes Lofor's right hand. The deathwatch guard tries to strike Lofor, but he deflects the blow. A deathwatch ogier stings Lofor's body hard. A deathwatch ogier stings Melyssan's head. A deathwatch ogier tries to sting Caufield, but he deflects the blow. A deathwatch ogier barely stings Darien's body. A grolm tries to hit a Tower guard, but he deflects the blow. A grolm tries to hit Edaeton, but he parries successfully. Firin panics, and attempts to flee! Aiyhlo panics, and attempts to flee! * HP:Hurt MV:Fresh - Zork: Healthy > Melyssan avoids being bashed by *Sertaris* who loses his balance and falls! Firin leaves east. Edaeton panics, and attempts to flee! * HP:Hurt MV:Fresh - Zork: Healthy > Edaeton leaves west. Edaeton has arrived from the west. Lofor panics, and attempts to flee! * HP:Hurt MV:Fresh - Zork: Healthy > Caufield panics, and attempts to flee! Lofor leaves west. * HP:Hurt MV:Fresh - Zork: Healthy > Caufield leaves west. Aiyhlo panics, and attempts to flee! Melyssan panics, and attempts to flee! Lofor has arrived from the west. * HP:Hurt MV:Fresh - Zork: Healthy > *Lots* sends Aiyhlo sprawling with a powerful bash! Melyssan leaves west. Melyssan has arrived from the west. Lofor leaves east. * HP:Hurt MV:Fresh - Zork: Healthy > Melyssan leaves east. Edaeton leaves east. * HP:Hurt MV:Fresh - Zork: Healthy > Caufield has arrived from the west. * HP:Hurt MV:Fresh - Zork: Healthy > *Taralsa* leaves east. Caufield leaves east. * HP:Hurt MV:Fresh - Zork: Healthy > [ Darien panics, and attempts to flee! f * HP:Hurt MV:Fresh - Zork: Healthy > e *Zarth* has arrived from the east. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 189 hit points. * HP:Hurt MV:Fresh - Zork: Healthy > A grolm joins a deathwatch ogier's fight! The deathwatch guard joins a deathwatch ogier's fight! The deathwatch guard barely tickles your body with his strike. A grolm tickles a Tower guard's left arm with his hit. A deathwatch ogier tickles Darien's head with his sting. The deathwatch guard barely strikes Jedran's left arm. *Burninator* blasts Darien's left leg. *Lots* blasts Aiyhlo's left leg extremely hard. You try to blast *Zork*, but he parries successfully. A Tower guard smites a grolm's body extremely hard. Darien tries to strike a deathwatch ogier, but he parries successfully. Jedran tries to smite the deathwatch guard, but he parries successfully. A grolm hits a Tower guard's left leg. *Zarth* leaves west. You panic and attempt to flee! *Bryan* leaves east riding a shadow stallion. You flee head over heels. Western Edge of Main Street The main street here comes to an end. To the east the fountain square can be seen, and some small houses flank the street. To the west a large manor, easily twice the size of any of the others, looms. [ obvious exits: N E W ] A small purse is here. [3] *Bryan* is standing here, riding a shadow stallion. Caufield Sanguinis is here, fighting Taralsa. *Taralsa* is here, fighting Caufield. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. An unhappy looking villager trods about. Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. *Kryyg* is standing here, riding a shadow stallion. *Jestin* is standing here, riding a shadow stallion. An unhappy looking villager trods about. * HP:Hurt MV:Full > *Sertaris* has arrived from the west. s * HP:Hurt MV:Full > *Jestin* leaves west riding a shadow stallion. *Kryyg* leaves west riding a shadow stallion. *Sertaris* leaves east. * HP:Hurt MV:Full > Dusty Street This small side street leads north to the village's central square, which contains the fountain. A small shop lies off the street to the south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A lantern has been left here. An unhappy looking villager trods about. An unhappy looking villager trods about. * HP:Hurt MV:Full > s End of the Dusty Street This small dusty street ends here, and leads off to the north and the heart of the village. To the west an old and small boat store lies. To the east is a shipyard. [ obvious exits: N E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Hurt MV:Full > Edaeton narrates 'flee get all e' * HP:Hurt MV:Full > Jothel narrates 'what happened?' s * HP:Hurt MV:Full > Alas, you cannot go that way... * HP:Hurt MV:Full > w Boat Store This old dilapidated shack serves as the boat store. The shipyard lies across the street, and appears empty and deserted. This small store is all but abandoned given the lack of interst in new boats. [ obvious exits: E ] A shipbuilder is here, muscling around heavy piles of lumber. Edaeton narrates 'EVERYONE' * HP:Hurt MV:Full > Edaeton narrates 'flee spam e' e * HP:Hurt MV:Full > End of the Dusty Street This small dusty street ends here, and leads off to the north and the heart of the village. To the west an old and small boat store lies. To the east is a shipyard. [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. n * HP:Hurt MV:Full > Dusty Street This small side street leads north to the village's central square, which contains the fountain. A small shop lies off the street to the south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A lantern has been left here. An unhappy looking villager trods about. An unhappy looking villager trods about. e * HP:Hurt MV:Full > e e Alas, you cannot go that way... * HP:Hurt MV:Full > Alas, you cannot go that way... * HP:Hurt MV:Full > n e e Alas, you cannot go that way... e * HP:Hurt MV:Full > Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. *Amino* is standing here, riding a shadow stallion. *Kryyg* is standing here, riding a shadow stallion. *Jestin* is standing here, riding a shadow stallion. An unhappy looking villager trods about. * HP:Hurt MV:Full > *Amino* smites your left leg. No way! You're fighting for your life! * HP:Hurt MV:Full - Amino: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - Amino: Healthy > No way! You're fighting for your life! *Kryyg* leaves west riding a shadow stallion. * HP:Hurt MV:Full - Amino: Healthy > f e e Darien has arrived from the west. * HP:Hurt MV:Full - Amino: Healthy > You blast *Amino*'s left arm hard. *Amino* barely smites your body. Darien leaves west. You panic and attempt to flee! *Kryyg* has arrived from the west, riding a shadow stallion. *Kryyg* slashes your body. You flee head over heels. Western Edge of Main Street The main street here comes to an end. To the east the fountain square can be seen, and some small houses flank the street. To the west a large manor, easily twice the size of any of the others, looms. [ obvious exits: N E W ] A small purse is here. [3] Darien the Streetguard is standing here. *Bryan* is standing here, riding a shadow stallion. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. *Kryyg* is standing here, riding a shadow stallion. *Amino* is standing here, riding a shadow stallion. *Jestin* is standing here, riding a shadow stallion. An unhappy looking villager trods about. * HP:Wounded MV:Strong > Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A lantern has been left here. *Sertaris* is standing here. A wild stallion bucks madly. * HP:Wounded MV:Strong > e *Sertaris* blasts your body. e * HP:Wounded MV:Strong - Sertaris: Healthy > e No way! You're fighting for your life! * HP:Wounded MV:Strong - Sertaris: Healthy > *Amino* has arrived from the west, riding a shadow stallion. No way! You're fighting for your life! * HP:Wounded MV:Strong - Sertaris: Healthy > *Amino* leaves east riding a shadow stallion. No way! You're fighting for your life! * HP:Wounded MV:Strong - Sertaris: Healthy > f e e e e e You blast *Sertaris*'s body hard. *Sertaris* barely blasts your right leg. You panic and attempt to flee! Vasillios narrates 'goin in to rest mvs' You flee head over heels. Village House This quaint village house is cozy and well-kept. A small table and chairs in a corner comprise the living room, and a small bed lies in in far corner. [ obvious exits: N ] The News Board is mounted on the wall here. A thin man with wispy hair scowls at something unseen. Alas, you cannot go that way... * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > A slant-eyed innkeep tickles your body with his hit. * HP:Wounded MV:Strong - a slant-eyed innkeep: Scratched > n You try to blast a slant-eyed innkeep, but he parries successfully. A slant-eyed innkeep barely hits your body. *Sertaris* has arrived from the north. No way! You're fighting for your life! e * HP:Wounded MV:Strong - a slant-eyed innkeep: Scratched > *Sertaris* barely blasts your body. * HP:Wounded MV:Strong - a slant-eyed innkeep: Scratched > No way! You're fighting for your life! f * HP:Wounded MV:Strong - a slant-eyed innkeep: Scratched > e e A slant-eyed innkeep farts loudly. How rude! You panic and attempt to flee! You flee head over heels. Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A lantern has been left here. < -------------------------------------------------------------------------------- Omri Joined: Apr 27, 2003 From: Arizona Posted: 2004-06-21 00:40 -------------------------------------------------------------------------------- A wild stallion bucks madly. Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] * HP:Wounded MV:Strong > Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A large slab of meat has been placed here. [2] * HP:Wounded MV:Strong > e e Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. Dovim Sha`din, A Clockwork Orange is standing here, riding a gray palfrey. Melyssan has arrived from the east. Dovim tries to slash Melyssan, but she parries successfully. e * HP:Wounded MV:Strong > Slope in the Mountain Trail The trail comes out of the mountains to the north, and gradually reaches the level of the surrounding island here. The trail bends here to the west, and approaches a small village. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Amino* is here, fighting Lofor, riding a shadow stallion. Edaeton the Sun Lieutenant is standing here. Firin Covalei is standing here. Lofor the Sun Corporal is here, fighting Amino. * HP:Wounded MV:Strong > Alas, you cannot go that way... Lofor looks at *Amino*. * HP:Wounded MV:Strong > *Amino* tries to smite Lofor, but he deflects the blow. Lofor barely slashes *Amino*'s body. * HP:Wounded MV:Strong > Melyssan has arrived from the west. * HP:Wounded MV:Strong > Melyssan leaves north. You follow Melyssan. Mountain Trail Over the Forest This winding mountain trail descends here to the south, and appears to be winding its way towards a small village which can be seen at the southern edge of a tropical forest. [ obvious exits: S U ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A snow white leopard crouches here purring softly. Firin has arrived from the south. Edaeton has arrived from the south. * HP:Wounded MV:Strong > Melyssan leaves up. You follow Melyssan. Winding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from below. Edaeton has arrived from below. * HP:Wounded MV:Strong > Edaeton says 'icq spy or what' Melyssan leaves east. You follow Melyssan. Trail Through the Cliffside The trail continues to rise here to the east, climbing the cliff that comprises the eastern portion of Isle Jafar. To the west, looking down upon the sloping terrain, a small rain forest is visible at the base of the cliff. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Your heartbeat calms down more as you feel less panicked. Firin says 'run ' Edaeton shifts a partisan bearing the arms of Ghealdan to one hand. Edaeton binds a silver etched shield to his arm. Melyssan leaves east. You follow Melyssan. Mountain Trail The trail continues to rise here, as it winds its way up the cliff that comprises the eastern side of the Isle Jafar. To the west the perspective of the heights offers a view of a small rain forest set at the base of the cliffside. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Small pink flowers on a tall plant spread color through the area. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Strong > Melyssan leaves east. You follow Melyssan. Plateau on the Cliff The western trail ends here and opens onto a large plateau on top of the cliffside. The flat ground stretches out to the south and east. Far off to the east, you can see a second cliff across a short expanse of the ocean. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Strong > Melyssan leaves east. You follow Melyssan. Plateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Strong > Melyssan leaves east. You follow Melyssan. Path Through the Cliffside A narrow and rocky trail winds its way across this cliff on the eastern edge of Isle Jafar. To the west the rock formations die out, and the ground becomes more level. To the east the cliff comes to a gradual end, and a rope bridge can be seen crossing the span to another island cliff. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A wild stallion bucks madly. A wild stallion bucks madly. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Strong > Melyssan leaves east. You follow Melyssan. Western Peak of the Twin Cliffs The eastern edge of this cliff. Here the cliff ends in a jagged edge, which opens onto a drop all the way down to the ocean floor below. Across a short gap of ocean to the east, a second cliff can be seen on a separate island. A rope bridge is strung up between the two cliffs, hanging improbably in the breeze. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A snow white leopard crouches here purring softly. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. Rope Bridge Between the Twin Cliffs This frail rope bridge sways in the slightest breeze, and yet somehow manages not to crumble and send you toppling to the waters below. The bridge extends to the east and west, strung between the two cliffs. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. On the Rope Bridge This precarious bridge sways underfoot, and lurches back and forth as you gently trod upon it. Twin cliffs of stone loom on either side of you, and the ocean is a terrifying distance below. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. On the Ropebridge The middle of the rope bridge sags, but still holds strong. Equally distant are the sides of the massive chasm, neither side looks inviting, and, neither looks too harmful either. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. On the Ropebridge Thick twines of rope weaved into a platform and rails connects the mountainous eastern isle with Isle Jafar. Below the rope's sturdy base, is a drop that would only bring a quick death. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A skeleton of a horse gallops silently into the night. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > nar no horse.... Edaeton says 'flee and make gate' Melyssan leaves east. You follow Melyssan. On the Ropebridge Swaying ever-so-slightly in the wind, the bridge is actually sturdier than it looks. It appears that time has taken away its appearence, but not its strength. To the east, it meets the eastern side of the chasm, and to the west, Isle Jafar. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. The rope bridge sways under your weight. You narrate 'no horse....' Melyssan leaves east. You follow Melyssan. The Old Ropebridge Two massive stakes are pounded into the ground, holding a large rope bridge to this side of the chasm. The bridge spans out to the west, leading over the deep cleft and onto a small islet in the vast blue sea. To the east, a small path heads up to a three fold junction. To the north and south, small huts sit enclosed in small stands of trees, hidden from view. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A tiny spider drops silently from above. A man is here. A snow white leopard crouches here purring softly. A man is here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. Path to the Ropebridge The path begins tapering off here, where it meets the edge of the chasm, and the rope bridge. Two smaller paths run north and south from the point right before the chasm, it seems they lead right into a barrier of trees, identical on both sides of the path. [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A tiny spider drops silently from above. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. On the Chasm Path A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction. [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of a human leaving west. There are some tracks of an animal leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. A fierce wolverine is here, hissing. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Melyssan leaves east. You follow Melyssan. Fork in the Path The chasm path forks here, running east, west, and south. To the east, the small path runs its course towards a large mountain in the north. To the south, a cluttered path heads down to what looks like massive mounds of earth. To the west, the path draws ever closer to the large chasm, inviting the unwary traveler to a quick death. [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a human leaving west. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the west. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > Firin says 'make the gate' * HP:Wounded MV:Tiring > Firin says 'qickly' * HP:Wounded MV:Tiring > Dovim has arrived from the west, riding a gray palfrey. Zelarius narrates 'shadow stallion bright clearing' * HP:Wounded MV:Tiring > Firin tries to crush Dovim, but he deflects the blow. Edaeton tries to lance Dovim, but he parries successfully. * HP:Wounded MV:Tiring > Edaeton tries to lance Dovim, but he parries successfully. * HP:Wounded MV:Tiring > *Amino* has arrived from the west, riding a shadow stallion. * HP:Wounded MV:Tiring > *Amino* leaves east riding a shadow stallion. * HP:Wounded MV:Tiring > Dovim releases streaks of Fire at Melyssan, who screams in pain. * HP:Wounded MV:Tiring > Dovim panics, and attempts to flee! * HP:Wounded MV:Tiring > Dovim avoids being bashed by Firin who loses his balance and falls! * HP:Wounded MV:Tiring > Melyssan tries to slash Dovim, but he deflects the blow. Edaeton tries to lance Dovim, but he parries successfully. Dovim barely slashes Firin's body. Melyssan says 'cant' Dovim panics, and attempts to flee! * HP:Wounded MV:Tiring > Dovim leaves east riding a gray palfrey. * HP:Wounded MV:Tiring > Dovim has arrived from the east, riding a gray palfrey. Dovim tries to slash Melyssan, but she parries successfully. * HP:Wounded MV:Tiring > Firin tries to crush Dovim, but he deflects the blow. * HP:Wounded MV:Tiring > k dovim b [kill ] You blast Dovim's left leg into bloody fragments! Edaeton says 'make gate' * HP:Wounded MV:Tiring - Melyssan: Battered - Dovim: Wounded > [bash ] -= Melyssan tries to slash Dovim, but he dodges the attack. Dovim tries to slash Melyssan, but she parries successfully. + Dovim panics, and attempts to flee! **+= Dovim leaves west riding a gray palfrey. Zelarius narrates 'w of wb' - -= They're not here anymore! * HP:Wounded MV:Tiring > Dovim has arrived from the west, riding a gray palfrey. * HP:Wounded MV:Tiring > Edaeton tries to lance Dovim, but he deflects the blow. * HP:Wounded MV:Tiring > 1 2 3 b *Amino* has arrived from the east, riding a shadow stallion. [assist melyssan] But nobody is fighting her! Firin says 'just keep trying' * HP:Wounded MV:Tiring > *Amino* smites Dovim's right leg into bloody fragments! [assist firin] But nobody is fighting him! Firin crushes Dovim's left hand very hard. * HP:Wounded MV:Tiring > [assist edaeton] You assist Edaeton! The fighting is too thick and heavy for you to enter the fray! * HP:Wounded MV:Tiring > [bash ] Bash who? * HP:Wounded MV:Tiring > Dovim panics, and attempts to flee! * HP:Wounded MV:Tiring > *Amino* smites Dovim's body extremely hard. * HP:Wounded MV:Tiring > 1 2 3 *Amino* smites Dovim's right leg into bloody fragments! Edaeton tries to lance Dovim, but he parries successfully. * HP:Wounded MV:Tiring > Dovim leaves east riding a gray palfrey. * HP:Wounded MV:Tiring > [assist melyssan] But nobody is fighting her! * HP:Wounded MV:Tiring > [assist firin] But nobody is fighting him! * HP:Wounded MV:Tiring > [assist edaeton] But nobody is fighting him! * HP:Wounded MV:Tiring > *Amino* tries to smite Edaeton, but he deflects the blow. * HP:Wounded MV:Tiring > Dovim has arrived from the east, riding a gray palfrey. * HP:Wounded MV:Tiring > 1 2 Edaeton barely lances *Amino*'s left hand. *Amino* tries to smite Edaeton, but he deflects the blow. [assist melyssan] But nobody is fighting her! Firin tries to crush Dovim, but he deflects the blow. Edaeton says 'good work amino' 3 * HP:Wounded MV:Tiring > [assist firin] You assist Firin! * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Beaten > [assist edaeton] You're already fighting! * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Beaten > b [bash ] Dovim releases streaks of Fire at Melyssan, who screams in pain. - *Jestin* has arrived from the west, riding a shadow stallion. =+* Dovim panics, and attempts to flee! Melyssan stares at the sky. * Melyssan tries to slash Dovim, but he deflects the blow. *Amino* tries to smite Edaeton, but he deflects the blow. *Amino* tries to smite Edaeton, but he deflects the blow. Melyssan panics, and attempts to flee! += Fructos chats 'an embroidered, cotton shoulder bag for trade want a backpack also need a oilstone' *Amino* avoids being bashed by Edaeton who loses his balance and falls! Melyssan leaves west. Melyssan has arrived from the west. - Melyssan leaves east. Firin sends Dovim sprawling with a powerful bash! -= They already seem to be stunned. * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Beaten > Herron chats 'lag?' * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Beaten > *Jestin* leaves east riding a shadow stallion. * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Beaten > You blast Dovim's body into bloody fragments! Firin crushes Dovim's left leg into bloody fragments! *Amino* tries to smite Edaeton, but he parries successfully. * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Critical > Firin looks at Dovim. * HP:Wounded MV:Tiring - Firin: Scratched - Dovim: Critical > Dovim leaves east riding a gray palfrey. Dovim has arrived from the east, riding a gray palfrey. * HP:Wounded MV:Tiring > Dovim leaves east riding a gray palfrey. * HP:Wounded MV:Tiring > Firin leaves east. * HP:Wounded MV:Tiring > Edaeton lances *Amino*'s left leg. *Amino* tries to smite Edaeton, but he deflects the blow. * HP:Wounded MV:Tiring > *Amino* tries to smite Edaeton, but he deflects the blow. * HP:Wounded MV:Tiring > k dovim k dovim Edaeton barely lances *Amino*'s body. *Amino* tries to smite Edaeton, but he parries successfully. [kill ] They aren't here. * HP:Wounded MV:Tiring > [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim k dovim k dovim [kill ] They aren't here. * HP:Wounded MV:Tiring > [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim *Amino* tries to smite Edaeton, but he parries successfully. [kill ] They aren't here. k dovim * HP:Wounded MV:Tiring > [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim [kill ] They aren't here. Melyssan has arrived from the east. Firin has arrived from the east. * HP:Wounded MV:Tiring > k dovim Edaeton barely lances *Amino*'s right leg. *Amino* tries to smite Edaeton, but he parries successfully. [kill ] They aren't here. Melyssan leaves west. You follow Melyssan. On the Chasm Path A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Lady Melyssan Bledthorn,Green Ajah Smash & Blast Specialist is standing here. Firin has arrived from the east. k dovim * HP:Wounded MV:Tiring > [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim [kill ] They aren't here. * HP:Wounded MV:Tiring > k dovim [kill ] They aren't here. * HP:Wounded MV:Tiring > [kill ] They aren't here. * HP:Wounded MV:Tiring > Edaeton has arrived from the east. * HP:Wounded MV:Tiring > *Sertaris* has arrived from the west. Edaeton leaves west. * HP:Wounded MV:Tiring > *Sertaris* leaves east. * HP:Wounded MV:Tiring > *Zork* has arrived from the west. *Lots* has arrived from the west. * HP:Wounded MV:Tiring > *Jestin* has arrived from the east, riding a shadow stallion. *Sertaris* has arrived from the east. * HP:Wounded MV:Tiring > *Jestin* tries to slash Melyssan, but she deflects the blow. Edaeton has arrived from the west. * HP:Wounded MV:Tiring > *Sertaris* tries to blast Edaeton, but he deflects the blow. *Zork* slashes Firin's head. * HP:Wounded MV:Tiring > *Lots* blasts your right arm. * HP:Wounded MV:Tiring - Lots: Scratched > Firin panics, and attempts to flee! Melyssan is enveloped by a flash of bright white light, and disappears. * HP:Wounded MV:Tiring - Lots: Scratched > You blast *Lots*'s right leg hard. *Lots* blasts your left arm very hard. Firin tries to crush *Zork*, but he parries successfully. Edaeton barely lances *Sertaris*'s body. Firin leaves east. Firin has arrived from the east. * HP:Wounded MV:Tiring - Lots: Scratched > Firin leaves west. * HP:Wounded MV:Tiring - Lots: Scratched > Dovim has arrived from the east, riding a gray palfrey. A gray palfrey seems too exhausted to obey Dovim's commands. * HP:Wounded MV:Tiring - Lots: Scratched > A gray palfrey seems too exhausted to obey Dovim's commands. * HP:Wounded MV:Tiring - Lots: Scratched > b *Amino* has arrived from the east, riding a shadow stallion. Edaeton panics, and attempts to flee! * HP:Wounded MV:Tiring - Lots: Scratched > [bash ] A gray palfrey seems too exhausted to obey Dovim's commands. - Dovim stops riding a gray palfrey. = *Sertaris* sends Edaeton sprawling with a powerful bash! Dovim leaves west. +* *Sertaris* tries to blast Edaeton, but he deflects the blow. *+= *Amino* smites Edaeton's left arm very hard. - You dodge a bash from *Lots* who loses his balance and falls! *Zork* slashes your body hard. *Sertaris* looks at Edaeton. -= As *Lots* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Tiring > *Amino* smites Edaeton's left leg hard. *Sertaris* blasts Edaeton's left arm very hard. * HP:Wounded MV:Tiring > *Jestin* unleashes a flurry of melting icy spikes at Edaeton, who is stabbed repeatedly. * HP:Wounded MV:Tiring > st You stand up. You dodge a bash from *Zork* who loses his balance and falls! * HP:Wounded MV:Tiring - Zork: Scratched > Edaeton leaves east. Edaeton has arrived from the east. * HP:Wounded MV:Tiring - Zork: Scratched > Edaeton leaves west. * HP:Wounded MV:Tiring - Zork: Scratched > k dovim You try to blast *Zork*, but he deflects the blow. Your heartbeat calms down more as you feel less panicked. You are thirsty. * HP:Wounded MV:Tiring - Zork: Scratched > [kill ] They aren't here. * HP:Wounded MV:Tiring - Zork: Scratched > *Sertaris* leaves west. * HP:Wounded MV:Tiring - Zork: Scratched > Melyssan narrates 'tons of trolls jafer' * HP:Wounded MV:Tiring - Zork: Scratched > *Lots* sends you sprawling with a powerful bash! * HP:Wounded MV:Tiring - Zork: Scratched > Edaeton has arrived from the west. Edaeton leaves west. * HP:Wounded MV:Tiring - Zork: Scratched > f *Jestin* panics, and attempts to flee! * HP:Wounded MV:Tiring - Zork: Scratched > *Jestin* leaves east riding a shadow stallion. * HP:Wounded MV:Tiring - Zork: Scratched > *Zork* slashes your head. You swiftly dodge *Lots*'s attempt to blast you. *Jestin* has arrived from the east, riding a shadow stallion. * HP:Wounded MV:Tiring - Zork: Scratched > *Jestin* leaves west riding a shadow stallion. * HP:Wounded MV:Tiring - Zork: Scratched > e e e You panic and attempt to flee! You flee head over heels. Path to the Ropebridge The path begins tapering off here, where it meets the edge of the chasm, and the rope bridge. Two smaller paths run north and south from the point right before the chasm, it seems they lead right into a barrier of trees, identical on both sides of the path. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A fierce wolverine is here, hissing. A tiny spider drops silently from above. On the Chasm Path A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby. *Lots* is standing here. *Zork* is standing here. * HP:Wounded MV:Tiring > Fork in the Path The chasm path forks here, running east, west, and south. To the east, the small path runs its course towards a large mountain in the north. To the south, a cluttered path heads down to what looks like massive mounds of earth. To the west, the path draws ever closer to the large chasm, inviting the unwary traveler to a quick death. [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Tiring > On the Chasm Path This ragged path runs east and west. In the west, it tapers off right in front of an old rope bridge. The bridge spans the width of a massive chasm, one which would not be kind to those who fell from its height. To the east, it curves northward, trekking up to a massive mountain. [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A snow white leopard crouches here purring softly. e * HP:Wounded MV:Tiring > A Gentle Curve The small path curves west and north from here. To the north, it begins its approach towards a large mountain, crowned with clouds and its base surrounded by water. Moving to the west, the path meets a large chasm and the ancient rope bridge that spans its gaping width. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A skeleton of a horse gallops silently into the night. A man is here. * HP:Wounded MV:Tiring > e Alas, you cannot go that way... * HP:Wounded MV:Tiring > n On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A tiny spider drops silently from above. A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Wounded MV:Tiring > e Alas, you cannot go that way... n * HP:Wounded MV:Tiring > Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > e Bend in the Path The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > e Alas, you cannot go that way... * HP:Wounded MV:Tiring > n Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > n Between Two Broken Walls The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle. [ obvious exits: N S ] * HP:Wounded MV:Tiring > n A Rundown Courtyard The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > e A Caved in Watchtower This area is in complete chaos. Apparently something toppled one of the massive watchtowers, and it landed behind the wall here. All of the fallen rock and metal block the way north, while the wall blocks off the rest of the mountain to the east and south. The only open area is back to the courtyard in the west. [ obvious exits: W ] A skeleton of a horse gallops silently into the night. * HP:Wounded MV:Tiring > -------------------------------------------------------------------------------- Omri Joined: Apr 27, 2003 From: Arizona Posted: 2004-06-21 00:41 -------------------------------------------------------------------------------- e Alas, you cannot go that way... * HP:Wounded MV:Tiring > w n A Rundown Courtyard The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] * HP:Wounded MV:Tiring > n It is pitch black... o HP:Wounded MV:Tiring > s Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] * HP:Wounded MV:Winded > whe Players in your Zone -------------------- Omri - Before the Entryway * HP:Wounded MV:Winded > nar ok im lost You narrate 'ok im lost' * HP:Wounded MV:Winded > Darien tells you 'roomname' * HP:Wounded MV:Winded > Darien tells you 'I give spams to waygate' * HP:Wounded MV:Winded > repl before the enrtyway You reply to Darien 'before the enrtyway' * HP:Wounded MV:Winded > not You start paying increased attention to your surroundings. * HP:Wounded MV:Winded > l Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] * HP:Wounded MV:Winded > sc Herron narrates 'Trollocs are storming the beaches of Jafar? I thought they hated water! And the Ways!?' You have 235(378) hit and 73(147) movement points. You have scored 17039470 experience points and 0 quest points. You need 460530 exp to reach the next level. You have amassed 14 Turn points to date. You have played 17 days and 13 hours (real time). This ranks you as Omri al'Toreth, Rewoven for Revenge (Level 30). You are standing. You are thirsty. * HP:Wounded MV:Winded > rs drs [rem skin] You stop using a water skin. * HP:Wounded MV:Winded > [dri skin] You drink the water. * HP:Wounded MV:Winded > drs [dri skin] You drink the water. You don't feel thirsty any more. * HP:Wounded MV:Winded > ws [wear skin] You put a water skin on your belt. * HP:Wounded MV:Winded > r Darien tells you 'hell man' * HP:Wounded MV:Winded > You sit down and rest your tired bones. * HP:Wounded MV:Winded > l Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] * HP:Wounded MV:Winded > Jason narrates 'im sure someone tipped em off about something.' * HP:Wounded MV:Winded > repl i know... You reply to Darien 'i know...' * HP:Wounded MV:Winded > nar this sucks.... Darien tells you 'you are all the way at the east most place' You narrate 'this sucks....' * HP:Wounded MV:Winded > Darien tells you 'you are as far ne as there is on jafar' Doal narrates 'is it lagging for anyone else' * HP:Wounded MV:Winded > A skeletal horse has arrived from the west. A skeletal horse barely tickles your body with his hit. You blast a skeletal horse's head into bloody fragments! A skeletal horse tickles your body with his hit. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... [ f Auto-save complete. Darien tells you 'wait a bit' Fructos chats 'did a herron load or something?' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 189 hit points. Aiyhlo tells you 'run run run!' Zelarius narrates 'nod' * HP:Wounded MV:Tiring - a skeletal horse: Hurt > Darien tells you 'no way in hell you would make ti to gate' You panic and attempt to flee! Darien tells you 'best bet is to lie low' You flee head over heels. It is pitch black... o HP:Wounded MV:Tiring > tlp hl [ta light pack] You get a lantern from a backpack. o HP:Wounded MV:Tiring > [hold light] You hold a lantern above your head. * HP:Wounded MV:Tiring > l At the Doubledoors The remains of two massive doubledoors lie scattered about. A massive entryway stands open forever now, a gaping gash that reveals a dark hallway to the north. To the south, a small stone walkway begins and leads into the old courtyard. The hallway ahead is completely black, allowing no speculation as to what lies ahead. [ obvious exits: N S ] A man is here. * HP:Wounded MV:Tiring > s Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] A skeleton of a horse gallops silently into the night. * HP:Wounded MV:Tiring > s Herron chats 'yeah i loaded ' A Rundown Courtyard The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > Darien tells you 'although I will give you spams' * HP:Wounded MV:Tiring > Fallstaff narrates 'Yeah, horrible lag.' * HP:Wounded MV:Tiring > n n Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] A skeleton of a horse gallops silently into the night. n * HP:Wounded MV:Tiring > At the Doubledoors The remains of two massive doubledoors lie scattered about. A massive entryway stands open forever now, a gaping gash that reveals a dark hallway to the north. To the south, a small stone walkway begins and leads into the old courtyard. The hallway ahead is completely black, allowing no speculation as to what lies ahead. [ obvious exits: N S ] A man is here. * HP:Wounded MV:Tiring > The Inner Hallway A large stone hallway expands for yards in every direction. The vaulted ceiling is many hundred spans above floor. The hallway extends to the north, its length hidden by the overbearing darkness. A small room is off to the east, while another hallway opens up to the west. To the south are the ruined doubledoors and beyond them, an old and unused courtyard. [ obvious exits: N E S W ] A man is here. * HP:Wounded MV:Tiring > n Annex of Hallways Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination. [ obvious exits: N E S W ] A tiny spider drops silently from above. * HP:Wounded MV:Tiring > e Herron chats 'Herron the Great One is standing here, mocking the world.' The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Wounded MV:Tiring > w Annex of Hallways Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination. [ obvious exits: N E S W ] A tiny spider drops silently from above. * HP:Wounded MV:Tiring > w The Western Hallway This hallway branches off from the main annex to the east. Heading towards the west, the hallway branches into two seperate rooms, each as unlit as all of the hallways. The hallway gradually joins the annex to the east, where a group of four hallways meet. [ obvious exits: E W ] * HP:Wounded MV:Tiring > Herron chats ':P' * HP:Wounded MV:Tiring > r You sit down and rest your tired bones. * HP:Wounded MV:Tiring > Fructos chats 'er heron i ment the sword not the stupid moron' * HP:Wounded MV:Tiring > repl ya im chillin You reply to Darien 'ya im chillin' * HP:Wounded MV:Tiring > sc You have 249(378) hit and 79(147) movement points. You have scored 17039692 experience points and 0 quest points. You need 460308 exp to reach the next level. You have amassed 14 Turn points to date. You have played 17 days and 13 hours (real time). This ranks you as Omri al'Toreth, Rewoven for Revenge (Level 30). You are resting. * HP:Wounded MV:Tiring > l Herron chats 'cackle' The Western Hallway This hallway branches off from the main annex to the east. Heading towards the west, the hallway branches into two seperate rooms, each as unlit as all of the hallways. The hallway gradually joins the annex to the east, where a group of four hallways meet. [ obvious exits: E W ] * HP:Wounded MV:Tiring > stat You are a 59 year old male human hunter. Your height is 6 feet, 1 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 98.1 lbs, fairly light. Your base abilities are: Str:17 Int:12 Wil:11 Dex:19 Con:19. Offensive bonus: 123, Dodging bonus: 4, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 189 Hit Points Your armor absorbs about 77% on average. You are subjected to the following effects: - NO QUIT * HP:Wounded MV:Tiring > not Darien tells you 'ok spams to waygate are...' * HP:Wounded MV:Tiring > You start paying increased attention to your surroundings. * HP:Wounded MV:Tiring > l The Western Hallway This hallway branches off from the main annex to the east. Heading towards the west, the hallway branches into two seperate rooms, each as unlit as all of the hallways. The hallway gradually joins the annex to the east, where a group of four hallways meet. [ obvious exits: E W ] * HP:Wounded MV:Tiring > sc You have 249(378) hit and 79(147) movement points. You have scored 17039692 experience points and 0 quest points. You need 460308 exp to reach the next level. You have amassed 14 Turn points to date. You have played 17 days and 13 hours (real time). This ranks you as Omri al'Toreth, Rewoven for Revenge (Level 30). You are resting. * HP:Wounded MV:Tiring > stat You are a 59 year old male human hunter. Your height is 6 feet, 1 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 98.1 lbs, fairly light. Your base abilities are: Str:17 Int:12 Wil:11 Dex:19 Con:19. Offensive bonus: 123, Dodging bonus: 4, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 189 Hit Points Your armor absorbs about 77% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Wounded MV:Tiring > Darien tells you 'all s 1w all s all w 1n 1w 1n all w' * HP:Wounded MV:Tiring > Darien tells you 'that room has gate' * HP:Wounded MV:Tiring > Your heartbeat calms down more as you feel less panicked. Darien tells you 'no clue once you in waygate' * HP:Wounded MV:Tiring > repl lol You reply to Darien 'lol' * HP:Wounded MV:Tiring > repl thats no good then You reply to Darien 'thats no good then' * HP:Wounded MV:Tiring > l The Western Hallway This hallway branches off from the main annex to the east. Heading towards the west, the hallway branches into two seperate rooms, each as unlit as all of the hallways. The hallway gradually joins the annex to the east, where a group of four hallways meet. [ obvious exits: E W ] * HP:Wounded MV:Tiring > stat You are a 59 year old male human hunter. Your height is 6 feet, 1 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 98.1 lbs, fairly light. Your base abilities are: Str:17 Int:12 Wil:11 Dex:19 Con:19. Offensive bonus: 123, Dodging bonus: 4, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 189 Hit Points Your armor absorbs about 77% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Wounded MV:Tiring > wh Players ------- Alyn the Cavalryman [Saldaean Cavalry] Vyldav Paay'nar Edmont the Footman [Shienaran Lancer] Fallstaff ki'Rathi Loving husband of Kyla Marduk of Saldaea Boh the Squad Leader [Defender of the Stone] Elc of Andor Bethany of Tear Utcha of Two Rivers (Idle) Jerilan al'Roan, Sun Sergeant [Rising Sun] Divina Souvraya, Mistress of the Catalogue [Brown Ajah] Serenade of Saldaea (Linkless) Plavin of Shienar Kyal of the Borderlands Reltar of Saldaea (Linkless) (Idle) Thrur of Two Rivers Kiel the Recruit [Saldaean Cavalry] Kyla of Kandor Brutil of Arafel Herron the Under-lieutenant [Illian Companion Council] * Press to continue, q to quit *> l * HP:Wounded MV:Tiring > t herron iw as so close to ripping dovim lol You tell Herron 'iw as so close to ripping dovim lol' * HP:Wounded MV:Tiring > t herron now im trapped on jafar alone Herron tells you ':P' * HP:Wounded MV:Tiring > You tell Herron 'now im trapped on jafar alone' * HP:Wounded MV:Tiring > Herron tells you 'ooouch' * HP:Wounded MV:Tiring > repl no dung You reply to Herron 'no dung' * HP:Wounded MV:Tiring > Vyldav chats 'any bearskin tunics, cloth sleeves, emerald/gold rings, ivies/sungwoods, obsidians/thin blacks for trade?' * HP:Wounded MV:Tiring > repl gunna stay here for a bit You reply to Herron 'gunna stay here for a bit' * HP:Wounded MV:Tiring > *Zork* has arrived from the east. * HP:Wounded MV:Tiring > *Zork* slashes your left leg hard. * HP:Wounded MV:Tiring - Zork: Healthy > You try to blast *Zork*, but he deflects the blow. * HP:Wounded MV:Tiring - Zork: Healthy > stare You stare at the sky. * HP:Wounded MV:Tiring - Zork: Healthy > Aiyhlo tells you 'i hope you got out man' * HP:Wounded MV:Tiring - Zork: Healthy > [ f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 189 hit points. *Zork* sends you sprawling with a powerful bash! * HP:Wounded MV:Tiring - Zork: Healthy > e *Zork* slashes your left leg. * HP:Wounded MV:Tiring - Zork: Healthy > *Zork* stops using a heron mark blade. * HP:Wounded MV:Tiring - Zork: Healthy > *Zork* gets a gleaming blacksword from a belt pack. * HP:Wounded MV:Tiring - Zork: Healthy > *Zork* wields a gleaming blacksword. * HP:Wounded MV:Tiring - Zork: Healthy > *Zork* puts a heron mark blade in a belt pack. * HP:Wounded MV:Tiring - Zork: Healthy > f e e *Zork* slashes your right arm very hard. * HP:Wounded MV:Tiring - Zork: Healthy > *Zork* slashes your body. s s s * HP:Wounded MV:Tiring - Zork: Healthy > *Zork* swirls about with a gleaming blacksword, slicing across your body! * HP:Wounded MV:Tiring - Zork: Healthy > *Amino* has arrived from the east. * HP:Wounded MV:Tiring - Zork: Healthy > *Amino* smites your right leg hard. * HP:Wounded MV:Tiring - Zork: Healthy > *Amino* smites your left leg hard. *Zork* slashes your body. You are interrupted and stop what you are doing. You panic and attempt to flee! You flee head over heels. Annex of Hallways Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination. [ obvious exits: N E S W ] The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Battered MV:Tiring > Before the Library The eastern section of the hallway ends here. To the north, a large arc of stone opens into a room, but the room's contents are totally concealed by the solid mass of darkness that resides in the premisis of the hallway and the room itself. [ obvious exits: N W ] A skeleton of a horse gallops silently into the night. s * HP:Battered MV:Tiring > The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Battered MV:Tiring > s Before the Library The eastern section of the hallway ends here. To the north, a large arc of stone opens into a room, but the room's contents are totally concealed by the solid mass of darkness that resides in the premisis of the hallway and the room itself. [ obvious exits: N W ] A skeleton of a horse gallops silently into the night. s * HP:Battered MV:Tiring > s Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > w Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > s Alas, you cannot go that way... s * HP:Battered MV:Tiring > s Alas, you cannot go that way... * HP:Battered MV:Tiring > s The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Battered MV:Tiring > s Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > not w The black widow leaves east. A snow leopard leaves east. Your heartbeat calms down more as you feel less panicked. You cough and shiver. You feel parched from the hot weather. Alas, you cannot go that way... s * HP:Battered MV:Tiring > Alas, you cannot go that way... Dovim bellows 'before library' * HP:Battered MV:Tiring > *Amino* has arrived from the west. Alas, you cannot go that way... * HP:Battered MV:Tiring > *Amino* smites your left arm very hard. You panic and attempt to flee! Darien tells you 'waygate blocked' You flee head over heels. Before the Library The eastern section of the hallway ends here. To the north, a large arc of stone opens into a room, but the room's contents are totally concealed by the solid mass of darkness that resides in the premisis of the hallway and the room itself. [ obvious exits: N W ] A snow white leopard crouches here purring softly. A tiny spider drops silently from above. A skeleton of a horse gallops silently into the night. You stop paying increased attention to your surroundings. * HP:Battered MV:Tiring > The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] *Amino* is standing here. * HP:Battered MV:Tiring > f Alas, you cannot go that way... * HP:Battered MV:Tiring > Annex of Hallways Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination. [ obvious exits: N E S W ] *Zork* is standing here. * HP:Battered MV:Tiring > *Zork* leaves east. Dovim bellows 'he's an avid reader' * HP:Battered MV:Tiring > e The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] *Zork* is standing here. *Amino* is standing here. *Zork* leaves west. s s * HP:Battered MV:Tiring > e Dovim bellows 'kill him.' * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > *Amino* barely smites your left leg. PANIC! You couldn't escape! * HP:Battered MV:Tiring - Amino: Wounded > s No way! You're fighting for your life! * HP:Battered MV:Tiring - Amino: Wounded > No way! You're fighting for your life! *Zork* has arrived from the west. * HP:Battered MV:Tiring - Amino: Wounded > No way! You're fighting for your life! *Zork* slashes your head. You panic and attempt to flee! f e s s *Zork* barely slashes your left leg. You flee head over heels. Before the Library The eastern section of the hallway ends here. To the north, a large arc of stone opens into a room, but the room's contents are totally concealed by the solid mass of darkness that resides in the premisis of the hallway and the room itself. [ obvious exits: N W ] A snow white leopard crouches here purring softly. A tiny spider drops silently from above. A skeleton of a horse gallops silently into the night. The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] *Zork* is standing here. *Amino* is standing here. *Zork* slashes your body hard. You panic and attempt to flee! *Amino* smites your body. *Zork* barely slashes your head. t herron i rip s You flee head over heels. Annex of Hallways Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination. [ obvious exits: N E S W ] The Eastern Hallway This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls. [ obvious exits: E W ] *Zork* is standing here. *Amino* is standing here. *Zork* tickles your left foot with his slash. You panic and attempt to flee! f *Amino* barely smites your left foot. *Amino* smites your body. *Zork* slashes your left arm hard. e e s s *Amino* smites your left arm. *Zork* slashes your right leg. *Zork* nods in agreement. You flee head over heels. Annex of Hallways Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination. [ obvious exits: N E S W ] The Inner Hallway A large stone hallway expands for yards in every direction. The vaulted ceiling is many hundred spans above floor. The hallway extends to the north, its length hidden by the overbearing darkness. A small room is off to the east, while another hallway opens up to the west. To the south are the ruined doubledoors and beyond them, an old and unused courtyard. [ obvious exits: N E S W ] Dovim Sha`din, A Clockwork Orange is here, fighting a skeletal horse. A skeletal horse is here, fighting Dovim. * HP:Beaten MV:Tiring > At the Doubledoors The remains of two massive doubledoors lie scattered about. A massive entryway stands open forever now, a gaping gash that reveals a dark hallway to the north. To the south, a small stone walkway begins and leads into the old courtyard. The hallway ahead is completely black, allowing no speculation as to what lies ahead. [ obvious exits: N S ] * HP:Beaten MV:Tiring > You tell Herron 'i rip' * HP:Beaten MV:Tiring > Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] A man is here. A gray palfrey prances skittishly nearby. * HP:Beaten MV:Tiring > s s s A Rundown Courtyard The courtyard runs back to the south and a small stone walkway begins to the east. The crumbling and haggard looking wall still stands to the west, blocking off any travel in that direction from this point. A massive watchtower is built above the courtyard to the south, barely held in place by the unsteady stones and mortar beneath it. [ obvious exits: E S ] A skeleton of a horse gallops silently into the night. A snow white leopard crouches here purring softly. s * HP:Beaten MV:Winded > Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] A man is here. A gray palfrey prances skittishly nearby. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > A Rundown Courtyard The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors. [ obvious exits: N E S W ] * HP:Beaten MV:Winded > Between Two Broken Walls The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle. [ obvious exits: N S ] * HP:Beaten MV:Winded > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > Bend in the Path The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > n n Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > rh Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Winded > s Between Two Broken Walls The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle. [ obvious exits: N S ] * HP:Beaten MV:Winded > [ride horse] They're not here to be ridden. s * HP:Beaten MV:Winded > s Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > s s s Bend in the Path The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > s Alas, you cannot go that way... s * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > w Alas, you cannot go that way... * HP:Beaten MV:Winded > s s Alas, you cannot go that way... s * HP:Beaten MV:Winded > Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A man is here. A tiny spider drops silently from above. * HP:Beaten MV:Winded > s On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A skeleton of a horse gallops silently into the night. A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Beaten MV:Winded > s A Gentle Curve The small path curves west and north from here. To the north, it begins its approach towards a large mountain, crowned with clouds and its base surrounded by water. Moving to the west, the path meets a large chasm and the ancient rope bridge that spans its gaping width. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A snow white leopard crouches here purring softly. * HP:Beaten MV:Winded > s Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > n A snow leopard tickles your body with his hit. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! w A snow leopard barely tickles your body with his hit. You wish that your wounds would stop BLEEDING so much! n Herron narrates 'Omri fell to the dark forces on Jafar...' w f n w Herron narrates ':(' n You flee head over heels. On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Dovim Sha`din, A Clockwork Orange is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A skeleton of a horse gallops silently into the night. A snow white leopard crouches here purring softly. A tiny spider drops silently from above. Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A man is here. A tiny spider drops silently from above. * HP:Beaten MV:Winded > w *Amino* has arrived from the east. Alas, you cannot go that way... * HP:Beaten MV:Winded > w Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. Dovim Sha`din, A Clockwork Orange is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A skeleton of a horse gallops silently into the night. A snow white leopard crouches here purring softly. A tiny spider drops silently from above. * HP:Beaten MV:Winded > Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. *Amino* is standing here. A man is here. A tiny spider drops silently from above. Zork bellows 'where he dovim' * HP:Beaten MV:Winded > Alas, you cannot go that way... w * HP:Beaten MV:Winded > *Amino* leaves south. Alas, you cannot go that way... * HP:Beaten MV:Winded > w w Alas, you cannot go that way... Dovim has arrived from the south, riding a gray palfrey. * HP:Beaten MV:Winded > Alas, you cannot go that way... Dovim barely slashes your body. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! Melyssan narrates 'we lost tons there' Vyldav narrates 'nuts' Dovim slashes your left arm. You wish that your wounds would stop BLEEDING so much! Dovim swiftly dodges the black widow's attempt to hit him. The black widow tries to bite Dovim, but he brushes it aside. s w Vyldav narrates 'rhow many' *Zork* has arrived from the east. *Zork* leaves south. *Amino* has arrived from the south. *Amino* smites your body. You wish that your wounds would stop BLEEDING so much! The black widow tries to bite Dovim, but he brushes it aside. *Amino* smites your left leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Bend in the Path The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. *Amino* is standing here. Dovim Sha`din, A Clockwork Orange is here, fighting the black widow, riding a gray palfrey. A man is here. The black widow is here, fighting Dovim. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > w On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. *Zork* is here, fighting a snow leopard. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A skeletal horse is here, fighting Zork. A snow leopard is here, fighting Zork. The black widow is here, fighting Zork. * HP:Critical MV:Weary > *Zork* slashes a snow leopard's body into bloody fragments! A snow leopard is dead! R.I.P. Your blood freezes as you hear a snow leopard's death cry. Alas, you cannot go that way... * HP:Critical MV:Weary > Alas, you cannot go that way... *Zork* panics, and attempts to flee! *Zork* leaves north. * HP:Critical MV:Weary > s s Darien tells you '?' * HP:Critical MV:Weary > A Gentle Curve The small path curves west and north from here. To the north, it begins its approach towards a large mountain, crowned with clouds and its base surrounded by water. Moving to the west, the path meets a large chasm and the ancient rope bridge that spans its gaping width. [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A snow white leopard crouches here purring softly. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > *Amino* has arrived from the north. w * HP:Critical MV:Weary > w *Amino* smites your left foot. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! w f w w *Amino* smites your left leg. You wish that your wounds would stop BLEEDING so much! *Zork* has arrived from the north. Dovim has arrived from the north, riding a gray palfrey. *Zork* leaves west. *Amino* smites your body hard. You wish that your wounds would stop BLEEDING so much! A snow leopard tries to hit Dovim, but he dodges the attack. *Zork* has arrived from the west. *Lots* has arrived from the west. *Zork* slashes your right leg. You wish that your wounds would stop BLEEDING so much! *Zarth* has arrived from the west. *Lots* tries to blast Dovim, but he parries successfully. *Zarth* crushes your body. You are dead! Sorry... You feel the Weave of the Wheel loosen from you. You stop following Melyssan. Moral of the story? Someone actually said my name in PK so I felt good about dieing . Enjoy the loot while you still can. Oh and sadly, if I would had rip Dovim at the middle or if no-where was still around i'd still be alive...well maybe a little longer. Not flaming btw :-) TIME FOR SMART ASSIN’ * HP:Beaten MV:Winded > t dovim i do like to read actually You tell Dovim 'i do like to read actually ' * HP:Beaten MV:Winded > -------------------------------------------------------------------------------- Omri Joined: Apr 27, 2003 From: Arizona Posted: 2004-06-21 00:41 -------------------------------------------------------------------------------- Melyssan chats 'so its 2 qps there' * HP:Beaten MV:Winded > Dovim tells you 'I know I was like shiggity ' * HP:Beaten MV:Winded > Taylor has entered the game. * HP:Beaten MV:Winded > repl i thought i was gunna rip you but stayed for mely you sow, how'd you find me anywho? You reply to Dovim 'i thought i was gunna rip you but stayed for mely you sow, how'd you find me anywho?' * HP:Beaten MV:Winded > Darien says 'I knew I was dead' * HP:Beaten MV:Winded > Darien says 'no way off that island' * HP:Beaten MV:Winded > Jedran nods in agreement. * HP:Beaten MV:Winded > sa i thought i had em beat You say 'i thought i had em beat' * HP:Beaten MV:Winded > Deistraft chats 'im going to die out here :'(' * HP:Beaten MV:Winded > Dovim tells you 'I have where' * HP:Beaten MV:Winded > Melyssan chats 'i'm just gonna blame viv' * HP:Beaten MV:Winded > Doal narrates 'will someone stat me im almost level 4' * HP:Beaten MV:Winded > Boh chats 'hmmm 17 19 16 ranger....in need of a change from spears....what does the knew croud say since I haven't been around for a while....' * HP:Beaten MV:Winded > Caufield says 'only way was if we all regrouped, and then still, we were all low plus they had bryan dovim and zork with a heron' * HP:Beaten MV:Winded > Serenade disappears into the void. Your heartbeat calms down more as you feel less panicked. * HP:Beaten MV:Tiring > repl *stare* You reply to Dovim '*stare*' Caufield says 'not good' * HP:Beaten MV:Tiring > Jedran nods at Caufield. Lofor says 'kryyg was there as well i think.' * HP:Beaten MV:Tiring > Elrad chats 'what level ya?' * HP:Beaten MV:Tiring > Elrad chats 'go stabby?' * HP:Beaten MV:Tiring > Dovim tells you 'grin.' * HP:Beaten MV:Tiring > Caufield snickers softly. * HP:Beaten MV:Tiring > repl i wish i never retired You reply to Dovim 'i wish i never retired' * HP:Beaten MV:Tiring > repl i hate you You reply to Dovim 'i hate you ' * HP:Beaten MV:Tiring > Elrad chats 'meh need more levels for that' * HP:Beaten MV:Tiring > Dovim tells you 'Me too, I liked being a veteran police officer.' * HP:Beaten MV:Tiring > sc Taylor has left the game. * HP:Beaten MV:Tiring > You have 83(378) hit and 87(146) movement points. You have scored 16409521 experience points and 0 quest points. You need 1090479 exp to reach the next level. You have amassed X Turn points to date. You have played 17 days and 13 hours (real time). This ranks you as Omri al'Toreth, Rewoven for Revenge (Level 30). You are sitting. * HP:Beaten MV:Tiring > repl haha you dick You reply to Dovim 'haha you dick ' * HP:Beaten MV:Tiring > Rhaem chats 'I'll take your spear off ya ' * HP:Beaten MV:Tiring > l Circle of Light High amidst the heavens, the Circle of Light is the hallowed ground of the friends of the Light. From here, some of the major destinations around the world can be reached, as shown by a large sign. A permanent fountain in the center of the Circle gives a soothing backdrop to ponder mortal matters. New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To find exit locations you should LOOK EXITS. It is strongly recommended that new players look at our website at wotmud.org, before starting out, for the rules, maps, and more. [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a blue-veined marble fountain pour forth here. A bizarre looking fruit is nestled nearby. [7] Darien the Streetguard is sitting here. Jedran Nachan, Officer {Cairhien Charging Boars} is resting here. Lofor the Sun Corporal is resting here. Caufield the Sun Lieutenant is sitting here. A kind-faced figure stands here. * HP:Beaten MV:Tiring > Boh chats 'yeah stabby's just a little out of my reach in pracs' * HP:Beaten MV:Tiring > sa love having chats with dovim You say 'love having chats with dovim' * HP:Beaten MV:Tiring > snicker You snicker softly. * HP:Beaten MV:Tiring > A shimmering pillar of light appears, and Vivienne steps in. * HP:Beaten MV:Tiring > sa vivi!!! Caufield snickers softly. * HP:Beaten MV:Tiring > You say 'vivi!!!' * HP:Beaten MV:Tiring > Darien says 'lo vivi' * HP:Beaten MV:Tiring > Ulv has entered the game. * HP:Beaten MV:Tiring > sa wanna give me a name change? You say 'wanna give me a name change?' * HP:Beaten MV:Tiring > gi You giggle. * HP:Beaten MV:Tiring > Vivienne says 'Now you know... That was an epic battle.' Lofor looks at Vivienne. * HP:Beaten MV:Tiring > Caufield says 'Hiya viv ' * HP:Beaten MV:Tiring > Darien says 'how are the immorta of pimpness' * HP:Beaten MV:Tiring > The Guardian grants Ulv a kit. Darien says 'naw' * HP:Beaten MV:Tiring > Ulv binds a wooden practice shield to his arm. Ulv puts plain brown pants on his legs. Ulv wears a plain brown shirt on his body. Ulv wears a pair of heavy leather shoes on his feet. Ulv wields a dagger. Darien says 'we got df'd' * HP:Beaten MV:Tiring > Caufield says 'Epically short?' * HP:Beaten MV:Tiring > sa you see me vivi? Ulv leaves north. * HP:Beaten MV:Tiring > Darien shrugs helplessly. * HP:Beaten MV:Tiring > You say 'you see me vivi?' * HP:Beaten MV:Tiring > Darien says 'was a slaughter' * HP:Beaten MV:Tiring > Jedran chuckles politely. * HP:Beaten MV:Tiring > sa i almost won it for us You say 'i almost won it for us ' * HP:Beaten MV:Tiring > Boh chats 'combo or dodgey lblades used to be fun but everyone now massacres dodgers so dunno about that either' * HP:Beaten MV:Tiring > Vivienne says 'I saw. Then Edaeton spammed past the patrol I loaded for you.' * HP:Beaten MV:Tiring > Melyssan chats 'reboots in 6 fyi' * HP:Beaten MV:Tiring > Caufield snickers softly. * HP:Beaten MV:Tiring > Jedran sighs loudly. Caufield says 'thanks for that ' * HP:Beaten MV:Tiring > ** This weave of the Wheel ends in 5 minutes... * HP:Beaten MV:Tiring > Vivienne says 'Could NOT believe it.' * HP:Beaten MV:Tiring > Jedran says 'looking for something to charge, i bet' * HP:Beaten MV:Tiring > Jothel narrates 'ladies and gentlemen the Lancers have much reason to celebrate, upon deliberation after bringin in the head of hk'kreth we have decided edmont is in need of a promotion, welcome to the ranks of Soldier' * HP:Beaten MV:Tiring > si You sigh. * HP:Beaten MV:Tiring > sa i hate life You say 'i hate life' * HP:Beaten MV:Tiring > Colethrintr has entered the game. * HP:Beaten MV:Tiring > Deistraft chats 'if im not rented by reboot, i lose everything, correct?' * HP:Beaten MV:Tiring > Edmont narrates 'heh' * HP:Beaten MV:Tiring > Vivienne says 'But you did very well.' * HP:Beaten MV:Tiring > sa vivi can i have a huge AND a name change? You say 'vivi can i have a huge AND a name change?' * HP:Beaten MV:Tiring > Caufield says 'Who would expect a Cairhien patrol on Jafar? heh. too busy running from 8 darkies' * HP:Beaten MV:Tiring > Elrad narrates 'Los Cab'drin! grats edmont!' * HP:Beaten MV:Tiring > sa hug* Vivienne hugs you. You say 'hug*' * HP:Beaten MV:Tiring > Karmen narrates 'Congratulations Edmont' * HP:Beaten MV:Tiring > sa thanks love You say 'thanks love' * HP:Beaten MV:Tiring > Jedran chuckles politely. Caufield grins at Vivienne. * HP:Beaten MV:Tiring > Edmont narrates 'thx ' * HP:Beaten MV:Tiring > Elrad narrates 'and good night, signing out.' * HP:Beaten MV:Tiring > Doal narrates 'con grats' * HP:Beaten MV:Tiring > Vayus narrates 'gratz edmont ' * HP:Beaten MV:Tiring > Lofor sighs loudly. * HP:Beaten MV:Tiring > Vayus narrates 'later Elrad bro' * HP:Beaten MV:Tiring > The Guardian grants Colethrintr a kit. * HP:Beaten MV:Tiring > sa 16 year olds need lovin too Jedran smiles happily. * HP:Beaten MV:Tiring > You say '16 year olds need lovin too' Lofor says 'i never saw the patty ' * HP:Beaten MV:Tiring > Karmen narrates 'Good night Sir' * HP:Beaten MV:Tiring > t dovim gaaahhhhhhhhh You tell Dovim 'gaaahhhhhhhhh' Jedran says 'me neither' * HP:Battered MV:Strong > Lofor says 'i kinda died hhehe.' * HP:Battered MV:Strong > t dovim i got a hug from vivi and you didnt! You tell Dovim 'i got a hug from vivi and you didnt!' * HP:Battered MV:Strong > Vivienne says 'So be happy, and to paraphrase a recent thread in general -- get back out there, re-eq, and do better or I delete your ass.' * HP:Battered MV:Strong > Jedran says 'i saw lofor's corpse;)' * HP:Battered MV:Strong > ** This weave of the Wheel ends in 4 minutes... * HP:Battered MV:Strong > Herron narrates 'The might of Illian grows stronger!!! Fructos now holds the position of Companion!' * HP:Battered MV:Strong > Darien nods in agreement. * HP:Battered MV:Strong > Herron narrates 'For the Bees!!!' Darien throws back his head and cackles with insane glee! Vivienne thinks hard. Rhaem narrates 'don't think you lose anything if you get back on when the server is done rebooting' Jedran chuckles politely. * HP:Battered MV:Strong > Edmont narrates 'gratz ' Lofor nods in agreement. * HP:Battered MV:Strong > Darien grins at Vivienne. Vivienne says 'Well, no, but...' * HP:Battered MV:Strong > Darien says 'will do' Vivienne grins evilly. * HP:Battered MV:Strong > Fallstaff narrates 'Niiice.' Fructos narrates 'For the Bees.' * HP:Battered MV:Strong > Risca chats 'sungwood bracelt for trade...guess it'll be after reboot' * HP:Battered MV:Strong > Fructos narrates ':)' * HP:Battered MV:Strong > Belin narrates 'Gratz fructos' * HP:Battered MV:Strong > Vivienne says 'Okay, love you all, see you after boot.' * HP:Battered MV:Strong > Vivienne waves. * HP:Battered MV:Strong > si Boh narrates 'blah blah bees smees....die' You sigh. * HP:Battered MV:Strong > wav Vivienne disappears in a puff of smoke. You wave. I did get something you all didn't!!! A HUG! -------------------------------------------------------------------------------- Divina Joined: Jan 09, 2002 From: a town called alice Posted: 2004-06-21 06:45 -------------------------------------------------------------------------------- Wow that sucked ass, im glad i decided not to come along with you guys. I had done zuret about 3-4 hours earlier for Reshands ranking quest and it was a badly organised group to say the least. -------------------------------------------------------------------------------- Cravan Joined: Jan 07, 2001 From: Norway Posted: 2004-06-21 07:36 -------------------------------------------------------------------------------- One thing is being spotted by Seanchan Jafar, but why would that group of spawn show up? -------------------------------------------------------------------------------- Tejend Joined: Jan 01, 2004 Posted: 2004-06-21 08:10 -------------------------------------------------------------------------------- Obviously they had our interests at heart. Tejend the Seanchan.