Timing & chaos are a raider's best weapons Wendigo Joined: Oct 18, 1999 Posted: 2003-05-01 04:18 -------------------------------------------------------------------------------- I had been monitoring these two since they rode into Maradon. At first I thought they were coming after me so I fell back a couple zones, yet after a few mins without them hitting I knew they had no idea about my presence and started shadowing them while they exped. Choosing the right time to hit when you do not have a 1-hit-wonder attack & are outclassed by your preys is always tricky. Events were thus very slow paced until this point when I decided my time had come. ------------------------------------------------------------------------------------------ * S HP:Healthy MV:Tiring > get inky pack remo hooded wear inky put hooded pack You get an inky black cloak from a backpack. * S HP:Healthy MV:Tiring > You don't seem to be using a hooded. * S HP:Healthy MV:Tiring > You wear an inky black cloak around your body. * S HP:Healthy MV:Tiring > n You aren't carrying a hooded. * S HP:Healthy MV:Tiring > Northern Bank [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Wendigo - Northern Bank You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > n kill human Twisted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A deformed stag stares about wearily. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Healthy MV:Tiring > They aren't here. where o S HP:Healthy MV:Tiring > Players in your Zone -------------------- Wendigo - Twisted Forest You catch a smell of horses nearby. o S HP:Healthy MV:Tiring > n Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. *Relesa* is here, fighting the blighted tree, riding a gray palfrey. *Virel* is here, fighting the blighted tree, riding a gray palfrey. The blighted tree is here, fighting Virel. The blighted tree is here, fighting Virel. *Relesa* releases streaks of Fire at the blighted tree, who screams in pain. * S HP:Healthy MV:Tiring > kill human The blighted tree hits Virel's body. *Virel* pierces the blighted tree's trunk very hard. The blighted tree tries to hit Virel, but he parries successfully. You blast *Relesa*'s right arm into bloody fragments! * S HP:Healthy MV:Tiring - the blighted tree: Battered - Relesa: Beaten > change mood brave bash Mood changed to: Brave - ing - the blighted tree: Battered - Relesa: Beaten > *Relesa* strikes the blighted tree's crown very hard. The blighted tree tries to hit Virel, but he parries successfully. *Virel* pierces the blighted tree's trunk hard. The blighted tree hits Virel's right leg very hard. *Relesa* panics, and attempts to flee! = *Relesa* leaves south riding a gray palfrey. * *Virel* panics, and attempts to flee! + *Virel* leaves west riding a gray palfrey. -kill human -kill human = They're not here anymore! o S HP:Healthy MV:Tiring > They aren't here. o S HP:Healthy MV:Tiring > w They aren't here. o S HP:Healthy MV:Tiring > kill human Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. o S HP:Healthy MV:Tiring > They aren't here. o S HP:Healthy MV:Tiring > s s A twisted tree barely tickles your left leg with its hit. A twisted tree joins a twisted tree's fight! o S HP:Scratched MV:Tiring - a twisted tree: Scratched > No way! You're fighting for your life! o S HP:Scratched MV:Tiring - a twisted tree: Scratched > No way! You're fighting for your life! o S HP:Scratched MV:Tiring - a twisted tree: Scratched > change mood wimpy flee A twisted tree barely hits your body. You blast a twisted tree's trunk into bloody fragments! A twisted tree barely tickles your right leg with its hit. o S HP:Scratched MV:Tiring - a twisted tree: Hurt > s s Mood changed to: Wimpy You panic and attempt to flee! twisted tree: Hurt > You flee head over heels. Banks of a Dark Swamp [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A deformed stag stares about wearily. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. Alongside a Dark Swamp [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A sickly, skinny deer stands here in a daze. A deformed stag stares about wearily. * S HP:Scratched MV:Tiring > s s Field Before a Turn in the Swamp [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A sickly, skinny deer stands here in a daze. * S HP:Scratched MV:Tiring > e Alas, you cannot go that way... * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Small Dark Forest [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Scratched MV:Tiring > s s Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e Alas, you cannot go that way... s s o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > Northern Bank [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > At a Ford in the Swamp [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > Blighted Valley [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > s s w Foothills Above a Valley [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Scratched MV:Tiring > Near a Twisted Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. A glob of muddy leaves sits here, oozing a foul liquid. A raven is here flying around. A scrawny puppy sniffs the ground for food here. * S HP:Scratched MV:Tiring > Near a Twisted Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A nimble gazelle hops around here, nibbling at the grass * S HP:Scratched MV:Tiring > kill human w They aren't here. w * S HP:Scratched MV:Tiring > w Near a Twisted Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wearied woman, dressed in fine clothes, wanders here. A glob of muddy leaves sits here, oozing a foul liquid. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A tree is here, swinging a branch at your head. * S HP:Scratched MV:Tiring > A trader looks at you. In the Scorched Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of the writhing grass is lying here. A glob of muddy leaves sits here, oozing a foul liquid. * S HP:Scratched MV:Tiring > w w w w w In the Scorched Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of the ancient tree is lying here. [2] A muddy pond is here, dark waters broken by an occasional bubble. w w * S HP:Scratched MV:Tiring > In the Scorched Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > w w In the Scorched Hills [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > w In the Scorched Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a scorched tree is lying here. [2] * S HP:Scratched MV:Tiring > w w w In the Scorched Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large slab of meat has been placed here. [3] * S HP:Scratched MV:Tiring > In the Barren Hills [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > w w In the Barren Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * S HP:Scratched MV:Tiring > w In the Barren Hills [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass * S HP:Scratched MV:Tiring > In the Barren Hills [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Winded > In the Barren Hills [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. * S HP:Scratched MV:Winded > where In the Twisted Hills of Kandor [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A lantern has been left here. *Virel* is standing here, riding a gray palfrey. * S HP:Scratched MV:Winded > Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Winded > At a Large Crack in the Earth [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > Among the Barren Hills of Kandor [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * S HP:Scratched MV:Winded > Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > Dust-choked Streambed [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * S HP:Scratched MV:Winded > kill human Players in your Zone -------------------- Wendigo - Dust-choked Streambed * S HP:Scratched MV:Winded > kill human They aren't here. * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > e kill human Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > e They aren't here. * S HP:Scratched MV:Winded > kill human Among the Barren Hills of Kandor [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. * S HP:Scratched MV:Winded > They aren't here. e * S HP:Scratched MV:Winded > kill human Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > e kill human At a Large Crack in the Earth [ obvious exits: N E W ] There are some tracks of a human leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > where n Players in your Zone -------------------- Wendigo - At a Large Crack in the Earth * S HP:Scratched MV:Winded > The Twisted Hills of Kandor [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. You sense a hidden life form in the area... * S HP:Scratched MV:Winded > kill human You try to blast *Virel*, but he deflects the blow. kill human * S HP:Scratched MV:Winded - Virel: Wounded > You do the best you can! change mood brave bash * S HP:Scratched MV:Winded - Virel: Wounded > Mood changed to: Brave inded - Virel: Wounded > *Virel* barely pierces your left leg. = *Virel* barely pierces your right hand. As *Virel* avoids your bash, you topple over and fall to the ground! Stand * S HP:Scratched MV:Winded - Virel: Wounded > *Virel* pierces your head. *Virel* tickles your body with his pierce. * S HP:Scratched MV:Winded - Virel: Wounded > *Virel* looks at you. change mood brave bash * S HP:Scratched MV:Winded - Virel: Wounded > Do you not consider fighting as standing? * S HP:Scratched MV:Winded - Virel: Wounded > Mood changed to: Brave *Virel* barely pierces your body.l: Wounded > You try to blast *Virel*, but he parries successfully. - *Virel* tickles your body with his pierce. The sky starts to get cloudy. Saving all threads of this weave of the Wheel. This will take a few moments... -Auto-save complete. = Your bash at *Virel* sends him sprawling! * S HP:Scratched MV:Winded - Virel: Wounded > change mood brave bash change mood brave bash Mood changed to: Brave change mood brave bash * S HP:Scratched MV:Winded - Virel: Wounded > They already seem to be stunned. * S HP:Scratched MV:Winded - Virel: Wounded > change mood brave bash You try to blast *Virel*, but he parries successfully. Mood changed to: Brave * S HP:Scratched MV:Winded - Virel: Wounded > change mood brave bash They already seem to be stunned. * S HP:Scratched MV:Winded - Virel: Wounded > Mood changed to: Brave * S HP:Scratched MV:Winded - Virel: Wounded > They already seem to be stunned. * S HP:Scratched MV:Winded - Virel: Wounded > Mood changed to: Brave * S HP:Scratched MV:Winded - Virel: Wounded > They already seem to be stunned. * S HP:Scratched MV:Winded - Virel: Wounded > Mood changed to: Brave * S HP:Scratched MV:Winded - Virel: Wounded > They already seem to be stunned. * S HP:Scratched MV:Winded - Virel: Wounded > You blast *Virel*'s body into bloody fragments! * S HP:Scratched MV:Winded - Virel: Battered > *Virel* panics, and attempts to flee! * S HP:Scratched MV:Winded - Virel: Battered > *Virel* leaves south. * S HP:Scratched MV:Winded >s k human * S HP:Scratched MV:Winded > stare At a Large Crack in the Earth [ obvious exits: N E W ] There are some tracks of a human leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. *Virel* is standing here. kill human * S HP:Scratched MV:Winded > You try to blast *Virel*, but he parries successfully. * S HP:Scratched MV:Winded - Virel: Battered > *Virel* barely pierces your body. You stare at the sky. * S HP:Scratched MV:Winded - Virel: Battered > You do the best you can! * S HP:Scratched MV:Winded - Virel: Battered > change mood brave bash *Virel* tickles your body with his pierce. You try to blast *Virel*, but he deflects the blow. * S HP:Scratched MV:Winded - Virel: Battered > *Virel* panics, and attempts to flee! * S HP:Scratched MV:Winded - Virel: Battered > Mood changed to: Brave * S HP:Scratched MV:Winded - Virel: Battered > *Virel* leaves east. *Virel* has arrived from the east. Bash who? * S HP:Scratched MV:Winded > *Virel* leaves west. kill human * S HP:Scratched MV:Winded > w They aren't here. * S HP:Scratched MV:Winded > Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. * S HP:Scratched MV:Winded > kill human kill human Among the Barren Hills of Kandor [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * S HP:Scratched MV:Winded > They aren't here. w * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > w Along a Steep Cliff [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. kill human kill human * S HP:Scratched MV:Winded > Dust-choked Streambed [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > s s Dusty Streambed [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a human leaving south. There are some tracks of an animal leaving south. w w * S HP:Scratched MV:Winded > Twist in a Dry Streambed [ obvious exits: N W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * S HP:Scratched MV:Winded > w Top of a Dry Streambed [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. n * S HP:Scratched MV:Winded > Next to a Dry Hill [ obvious exits: N E ] There are some tracks of a human leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > w w w Circling a Dry Hill [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. * S HP:Scratched MV:Winded > s w Along a Dry Hill [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a human leaving west. There are some tracks of an animal leaving east. A raven is visible flying high in the sky. * S HP:Scratched MV:Winded > w w Around a Dry Hill [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A young and strong buck is here, munching some grass. * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > w Base of a Dry Hill [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * S HP:Scratched MV:Winded > Middle of the Dry Hills [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. * S HP:Scratched MV:Winded > w w Hills near the Track [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A young and strong buck is here, munching some grass. * S HP:Scratched MV:Winded > Curving Track [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a human leaving west. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Scratched MV:Winded > Twisted Track [ obvious exits: N E ] *Virel* is standing here. * S HP:Scratched MV:Winded > k human *Virel* leaves north. * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... n k human * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > Faint Southward Track [ obvious exits: N S W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving west. * S HP:Scratched MV:Winded > They aren't here. * S HP:Scratched MV:Winded > w w w w w Dusty Grasslands [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving west. w w * S HP:Scratched MV:Winded > Dusty Plains [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Scratched MV:Winded > Dry Plains [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. A jet-black wolf ***** is here, growling dangerously. * S HP:Scratched MV:Weary > Muddy Watering Hole on the Plains [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a human leaving west. A muddy pond is here, dark waters broken by an occasional bubble. * S HP:Scratched MV:Weary > Along the Plains [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Scratched MV:Weary > kill human kill human kill human Windswept Plains [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A bison is here, eating grass. A bison is here, eating grass. * S HP:Scratched MV:Weary > Plains Near the Savannah [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. *Virel* is standing here. An antelope blends into the scenery. A bison is here, eating grass. * S HP:Scratched MV:Weary > Flack narrates 'on' * S HP:Scratched MV:Weary > You try to blast *Virel*, but he parries successfully. * S HP:Scratched MV:Weary - Virel: Battered > You do the best you can! * S HP:Scratched MV:Weary - Virel: Battered > You do the best you can! * S HP:Scratched MV:Weary - Virel: Battered > change mood brave bash *Virel* tickles your body with his pierce. You try to blast *Virel*, but he deflects the blow. * S HP:Scratched MV:Weary - Virel: Battered > Flack narrates 'ibner' * S HP:Scratched MV:Weary - Virel: Battered > Mood changed to: Brave eary - Virel: Battered > *Virel* panics, and attempts to flee! + *Virel* leaves south. * s K human An antelope panics, and attempts to flee! An antelope leaves north. Cancelled. Near the Savannah [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A raven is here, watching. An antelope blends into the scenery. An antelope blends into the scenery. A large plains lion stalks the grasslands looking for prey. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. * S HP:Scratched MV:Weary > get cup pouch quaff cup They aren't here. * S HP:Scratched MV:Weary > w w You get a cup of thready brown tea from a soft leather pouch. w * S HP:Scratched MV:Weary > You quaff a cup of thready brown tea which dissolves. Ok. A surge of adrenaline works into your muscles, enhancing your strength. * S HP:Scratched MV:Weary > Edge of the Savannah [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Scratched MV:Weary > On the Savannah [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. An antelope blends into the scenery. w * S HP:Scratched MV:Weary > On the Savannah [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A bison is here, eating grass. A hungry looking lioness is here, eyes gleaming with a blood lust. A bison is here, eating grass. * S HP:Scratched MV:Weary > w Near a Small Hill [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving west. A raven is here flying around. * S HP:Scratched MV:Weary > w Krait narrates 'bah...just spammed keep' * S HP:Scratched MV:Weary > w On a Sandy Hill [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving west. * S HP:Scratched MV:Weary > On a Gentle Slope [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving north. *Virel* is standing here. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Scratched MV:Weary > k human Near the Huge Tree [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * S HP:Scratched MV:Weary > They aren't here. * S HP:Scratched MV:Weary > e kill human On a Gentle Slope [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. *Virel* is standing here. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Scratched MV:Weary > You try to blast *Virel*, but he deflects the blow. * S HP:Scratched MV:Weary - Virel: Battered > *Virel* barely pierces your body. A lioness tickles your body with her hit. You try to blast *Virel*, but he deflects the blow. * S HP:Hurt MV:Weary - Virel: Battered > A lioness tickles your body with her hit. *Virel* tickles your body with his pierce. You try to blast *Virel*, but he parries successfully. * S HP:Hurt MV:Weary - Virel: Battered > *Virel* tickles your body with his pierce. * S HP:Hurt MV:Weary - Virel: Battered > change mood brave bash A lioness barely tickles your body with her hit. *Virel* pierces your body. You try to blast *Virel*, but he deflects the blow. Mood changed to: Brave - Virel: Battered > A lioness tickles your head with her hit. *Virel* tickles your body with his pierce. *Virel* gets a large slab of meat from a backpack. As *Virel* avoids your bash, you topple over and fall to the ground! Stand * S HP:Hurt MV:Weary > *Virel* eats a large slab of meat. * S HP:Hurt MV:Weary > *Virel* pierces your body. change mood wimpy flee * S HP:Hurt MV:Weary - Virel: Battered > A lioness barely tickles your body with her hit. *Virel* tickles your body with his pierce. * S HP:Hurt MV:Weary - Virel: Battered > Do you not consider fighting as standing? * S HP:Hurt MV:Weary - Virel: Battered > *Virel* gets a water skin from a backpack. Mood changed to: Wimpy You panic and attempt to flee!Battered > You flee head over heels. On a Sandy Hill [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. * S HP:Hurt MV:Weary > A lioness has arrived from the west. * S HP:Hurt MV:Weary > w w A lioness tickles your head with her hit. No way! You're fighting for your life! * S HP:Hurt MV:Weary - a lioness: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Weary - a lioness: Scratched > change mood wimpy flee w w Mood changed to: Wimpy w You panic and attempt to flee!ss: Scratched > You flee head over heels. Near a Small Hill [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. A raven is here flying around. On a Sandy Hill [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Hurt MV:Weary > On a Gentle Slope [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. *Virel* is standing here. * S HP:Hurt MV:Weary > Near the Huge Tree [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Weary > e kill human On a Gentle Slope [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. *Virel* is standing here. * S HP:Hurt MV:Haggard > Your heartbeat calms down more as you feel less panicked. *Virel* barely pierces your body. You do the best you can! * S HP:Hurt MV:Weary - Virel: Battered > *Virel* tickles your right leg with his pierce. *Virel* panics, and attempts to flee! * S HP:Hurt MV:Weary - Virel: Battered > *Virel* leaves north. * S HP:Hurt MV:Weary > get vial pouch quaff vial n You get a thin vial of yellow fluid from a soft leather pouch. kill human * S HP:Hurt MV:Weary > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * S HP:Hurt MV:Strong > A lioness has arrived from the east. Wandering on the Dusty Savannah [ obvious exits: N S W ] There are some tracks of a human leaving west. There are some tracks of a human leaving north. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > w Nearing the Dry Savannah [ obvious exits: N E S W ] There are some tracks of a human leaving west. * S HP:Hurt MV:Tiring > w On the Dusty Plains [ obvious exits: E S W ] A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Hurt MV:Tiring > kill human They aren't here. n * S HP:Hurt MV:Tiring > Alas, you cannot go that way... kill human * S HP:Hurt MV:Tiring > w They aren't here. *Relesa* has arrived from the east, riding a gray palfrey. * S HP:Hurt MV:Tiring > On the Arid Plains [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a human leaving west. *Relesa* has arrived from the east, riding a gray palfrey. * S HP:Hurt MV:Tiring > *Relesa* leaves west riding a gray palfrey. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > w w Overlooking the Withered Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving west. There are some tracks of an animal leaving east. kill human * S HP:Hurt MV:Tiring > On the Green Savannah [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. *Virel* is standing here. * S HP:Hurt MV:Tiring > You try to blast *Virel*, but he parries successfully. * S HP:Hurt MV:Tiring - Virel: Battered > *Virel* barely pierces your body. * S HP:Hurt MV:Tiring - Virel: Battered > change mood brave bash *Virel* barely pierces your body. You try to blast *Virel*, but he parries successfully. * S HP:Hurt MV:Tiring - Virel: Battered > Mood changed to: Brave + - Virel: Battered > *Virel* tickles your body with his pierce. As *Virel* avoids your bash, you topple over and fall to the ground! Stand * S HP:Hurt MV:Tiring - Virel: Battered > *Virel* tickles your head with his pierce. * S HP:Hurt MV:Tiring - Virel: Battered > *Virel* pierces your left leg. * S HP:Wounded MV:Tiring - Virel: Battered > Do you not consider fighting as standing? * S HP:Wounded MV:Tiring - Virel: Battered > change mood brave bash *Virel* pierces your left arm. You try to blast *Virel*, but he deflects the blow. Mood changed to: Brave = ing - Virel: Battered > *Virel* pierces your body. *Virel* barely pierces your body. -= Your bash at *Virel* sends him sprawling! * S HP:Wounded MV:Tiring - Virel: Battered > You blast *Virel*'s right foot into bloody fragments! * S HP:Wounded MV:Tiring - Virel: Battered > change mood brave bash change mood brave bash change mood brave bash change mood brave bash Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Battered > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Battered > Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Battered > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Battered > Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Battered > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Battered > Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Battered > You blast *Virel*'s right leg into bloody fragments! They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Beaten > change mood brave bash Mood changed to: Brave *Virel* tickles your body with his pierce. - *Virel* tickles your right hand with his pierce. As *Virel* avoids your bash, you topple over and fall to the ground! Stand * S HP:Wounded MV:Tiring > *Virel* tickles your right leg with his pierce. * S HP:Wounded MV:Tiring - Virel: Beaten > change mood brave bash Murksik narrates 'pk?' * S HP:Wounded MV:Tiring - Virel: Beaten > Do you not consider fighting as standing? * S HP:Wounded MV:Tiring - Virel: Beaten > You try to blast *Virel*, but he parries successfully. *Virel* pierces your right arm hard. Mood changed to: Brave * ing - Virel: Beaten > *Virel* panics, and attempts to flee! *Virel* tries to flee, but is too exhausted! *Virel* barely pierces your body. As *Virel* avoids your bash, you topple over and fall to the ground! Stand * S HP:Wounded MV:Tiring - Virel: Beaten > *Virel* tickles your left leg with his pierce. * S HP:Wounded MV:Tiring - Virel: Beaten > change mood brave bash *Virel* barely pierces your body. * S HP:Wounded MV:Tiring - Virel: Beaten > Do you not consider fighting as standing? * S HP:Wounded MV:Tiring - Virel: Beaten > Mood changed to: Brave - ing - Virel: Beaten > *Virel* pierces your body. * Krait narrates 'ibner beat' + *Virel* barely pierces your left leg. = Your bash at *Virel* sends him sprawling! * S HP:Wounded MV:Tiring - Virel: Beaten > You blast *Virel*'s head into bloody fragments! * S HP:Wounded MV:Tiring - Virel: Critical > change mood brave bash change mood brave bash change mood brave bash Krait narrates '3 more blight' Mood changed to: Brave change mood brave bash change mood brave bash * S HP:Wounded MV:Tiring - Virel: Critical > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Critical > Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Critical > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Critical > Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Critical > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Critical > Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Critical > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Critical > You blast *Virel*'s body into bloody fragments! Mood changed to: Brave * S HP:Wounded MV:Tiring - Virel: Critical > They already seem to be stunned. * S HP:Wounded MV:Tiring - Virel: Critical > change mood brave bash Mood changed to: Brave *Relesa* has arrived from the south.itical > *Virel* barely pierces your head. *Virel* barely pierces your body. Your heartbeat calms down more as you feel less panicked. - You gasp in pain as streaks of fire from *Relesa* burn your body! = *Relesa* barely strikes your body. You try to blast *Virel*, but he deflects the blow. *Virel* tickles your body with his pierce. Your bash at *Virel* sends him sprawling! * S HP:Battered MV:Strong - Virel: Critical > Murksik narrates 'group up?' * S HP:Battered MV:Strong - Virel: Critical > You blast *Virel*'s body into bloody fragments! *Virel* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Virel*'s death cry. -------------------------------------------------------------------------------- Relesa Joined: Oct 27, 2001 Posted: 2003-05-01 05:33 -------------------------------------------------------------------------------- Ah yes, that day. You could not have picked a better moment... And Virel couldn't have gone haggard in a more ambiguously named room. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: New Zealand Posted: 2003-05-01 06:16 -------------------------------------------------------------------------------- Whats with the change mood brave bash spam? Looks messy to me heh.. prolly lose in bash wars doing that all the time. And i just noticed.. best not let the chosen catch you wearing their equipment. [ This Mail was edited by: Atvar on 2003-05-01 06:17 ] -------------------------------------------------------------------------------- Wendigo Joined: Oct 18, 1999 Posted: 2003-05-01 06:31 -------------------------------------------------------------------------------- Not really, it's easy to use a different alias for static warfare vs another basher. During chases & mobile fighting around agro mobs I prefer to save keystrokes however. Besides, link is the most decisive factor on anything timing related anyway. Chosen eq? Pls point me to the related link if it ever exists. Got a chip on your shoulder Atvar? -------------------------------------------------------------------------------- Riurk Joined: Dec 15, 1999 Posted: 2003-05-01 06:34 -------------------------------------------------------------------------------- I believe Atvar is referring to the inky black cloak. Incorrectly of course. While it is illegal to kill Myrddraal to obtain an inky black cloak, there is no rule anywhere that states it is illegal to wear one. -------------------------------------------------------------------------------- Drum Joined: Feb 27, 2002 From: Perth Posted: 2003-05-01 07:00 -------------------------------------------------------------------------------- looks messy to me in that I thought putting a bash command in..even if theres no argument and their already bashed..takes 2 moves? -------------------------------------------------------------------------------- Gurth Joined: Mar 22, 2002 Posted: 2003-05-01 07:22 -------------------------------------------------------------------------------- The mvs cost from bashing comes from the time when bash was instant. They wanted some way to prevent people from spamming it so the implemented a mvs cost for it. I believe the mvs cost only comes into effect when you are not engaged however, although in all likely hood i'm wrong. Gurth Alatoran