Rugged Ground The ground is becoming rough to the east as it heads into the foothills along the Spine of the World. A fair distance to the north, a road extends into the foothills and through the mountains themselves where it meets a barren pass. Even further beyond that, the River Gaelin rushes through the countryside. [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R HP:Wounded DP:Fading MV:Weary > NORTH Sloping Grassland The grassy terrain is slightly sloping here. To the east, the ground becomes even more steep as it approaches the mountains of the Spine of the World. To the northeast the peak of Kinslayer's Dagger is plainly visible, reaching high into the sky. A short distance to the north a road runs east and west. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A stealthy cougar gracefully makes its way through the terrain. o R HP:Wounded DP:Fading MV:Weary > NORTH A cougar tickles your right arm with his hit. A brown deer leaves north. No way! You're fighting for your life! o R HP:Wounded DP:Fading MV:Weary - a cougar: Scratched > You slash a cougar's body into bloody fragments! A brown deer leaves east. A cougar tickles your right arm with his hit. where o R HP:Wounded DP:Fading MV:Weary - a cougar: Wounded > Players in your Zone -------------------- Track - Sloping Grassland o R HP:Wounded DP:Fading MV:Weary - a cougar: Wounded > You slash a cougar's left leg into bloody fragments! A cougar tickles your left leg with his hit. o R HP:Wounded DP:Fading MV:Weary - a cougar: Battered > You slash a cougar's right leg into bloody fragments! A cougar tickles your left hand with his hit. score o R HP:Wounded DP:Fading MV:Weary - a cougar: Critical > HP:Wounded DP:Trickling MP:Weary You have scored 83773696 experience points and 254 quest points. You need 4726304 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are fighting a cougar. o R HP:Wounded DP:Fading MV:Weary - a cougar: Critical > You slash a cougar's head into bloody fragments! A cougar is dead! R.I.P. save Time to find a new victim to bully? Your blood freezes as you hear a cougar's death cry. o R HP:Wounded DP:Fading MV:Weary > Saving Track. o R HP:Wounded DP:Fading MV:Weary > *Javin* has arrived from the north, riding a black stallion. nar dude had 2 e-axes on him * R HP:Wounded DP:Fading MV:Weary > *Javin* blasts your body. * R HP:Wounded DP:Fading MV:Weary - Javin: Hurt > You narrate 'dude had 2 e-axes on him' * R HP:Wounded DP:Fading MV:Weary - Javin: Hurt > kt bash cw [kill human] You do the best you can! flee * R HP:Wounded DP:Fading MV:Weary - Javin: Hurt > WEST NORTH NORTH Cancelled. [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded DP:Fading MV:Weary - Javin: Hurt > You panic and attempt to flee! You flee head over heels. A Rocky Trail Before Kinslayer's Dagger This worn road leads west towards Cairhein and east towards Kinslayer's Dagger. The mountains forming the Spine of the World stretch out far to east, separating this land from the Aiel Waste. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A Rutted Road This rutted road runs east and west in a straight line towards the Spine of the World. Kinslayer's Dagger is visible looming to the northeast, its shadow thrown across the pass. To the north and south trees grow sparsely, surrounded by fertile green grass. The sounds of birds chirping and animals scurrying hither and thither can be heard all around. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A rust-colored bobcat crouches low, ready to pounce. o R HP:Wounded DP:Fading MV:Weary > Off the Road This green patch of grass runs along side the road. The road lies to the south, heading east into the mountains. To the north is a thick stand of leatherleaf, providing shade and a nice spot to have a quiet picnic. The sounds of birds twittering and leaves rustling in the breeze can be heard coming from that direction. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. o R HP:Wounded DP:Fading MV:Weary > Stand of Leatherleaf The trees grow tall here, providing a comfortable spot of shade beneath their sheltering branches. The grass is green and healthy. Bird chirp merrily high atop the trees, flying between their nests. To the east, through the trees, it is possible to see the Spine of the World cutting across the countryside. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. o R HP:Wounded DP:Fading MV:Weary > EAST EAST EAST EAST Rugged Foothills To the southeast, Kinslayer's Dagger rises high above these foothills, its jagged peak stabbing into the clouds. To the north can be heard the sounds of rushing water as the River Gaelin flows out of the mountains from the east. A short ways to the south is the road leading into Jangai Pass. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. An exquisitely delicate woman is here, waiting for something. A squirrel is here, chittering. * R HP:Wounded DP:Fading MV:Weary > Foothills before Kinslayer's Dagger These rugged foothills lead up to the base of Kinslayer's Dagger to the south. The hills mete out as they run west and east, becoming flatter the further they go. The ground is rocky and rough, making for rough traveling conditions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. A green woodpecker is high up a tree, tapping away. o R HP:Wounded DP:Fading MV:Weary > Foothills at the Edge of the Plains To the northeast some large plains stretches out and someone with a keen eye might see the first rugged hills that take over north of it. It doesn't take skill however to see the mighty Spine of the World tower up in the east like black spearheads piercing the sky. To the east the plains continue. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A brown sandsnake is lying on the ground, looking for prey. A cute brown deer eyes you nervously. o R HP:Wounded DP:Fading MV:Weary > The Plains The grass growing here is slightly greener than the grass further north on the plains. This part must have some acess to water somewhere. Perhaps it's underground but it is likely that you'll find a pond somewhere or a spring running down the Spine of the World to the east. A path is leading east towards the mountains while some plains are north and west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. o R HP:Wounded DP:Fading MV:Weary > NORTH NORTH The Plains Dust covers the ground for miles to see and few things are up and about. Some antelopes can be spotted some distance to the south, watching you. They look ready to run. No water is in sight but then again these are dry plains with little growth. The plains continues south, north and east. [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. WEST * R HP:Wounded DP:Fading MV:Weary > WEST The Plains There are no roads in the plains but one can easily find ones way anyway. Just head in one direction and you'll see where you are. If you go north you sooner or later end up among some rugged hills, west a forest, south more plains and far east the Spine of the World. One can go west, east and south. [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R HP:Wounded DP:Fading MV:Weary > Foothills Beside the Small Plains A small stretch of plains spread out beyond the hills to the east before rising into more rugged foothills. The Spine of the World stretches its stony spires skyward, clearly visible from this distance. Towards the south-west a solitary mountain looms. [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. o R HP:Wounded DP:Fading MV:Weary > Grassy Riverbank A steep hill rises up to the east, leading into the rugged foothills of the Spine of the World. The swift waters of the River Gaelin rush past to the north, blocking the way. The waters could be braved, although the current is swift and the churning river ice cold. To the south are foothills leading up to Kinslayer's Dagger. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A plump pheasant pecks at the ground. An elk doe nibbles on some greenery. A cute brown deer eyes you nervously. A spotted jaguar opens its eyes lazily. o R HP:Wounded DP:Fading MV:Weary > time score It is 8 o'clock pm, on the 8th day of the month of Taisham, year 466. According to legend and prophecy, this is the First Turn of the Wheel. Time spins the Threads, the Pattern spins your destiny. (Server: Sat Sep 14 13:35:31 2002 EST, up for 12 hours, 36 minutes) o R HP:Wounded DP:Fading MV:Weary > WEST You have 220(384) hit, 25(93) dark power and 66(260) movement points. You have scored 83772669 experience points and 254 quest points. You need 4727331 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are standing. SOUTH o R HP:Wounded DP:Fading MV:Weary > nar javin Beside the Rushing River Gaelin The grassy bank of the river Gaelin leads gently into the rapidly flowing water to the north. To the east, the land becomes more rough and rugged as it heads towards the Spine of the World. Further south and west the terrain is more flat and covered with thickets of tall trees. [ obvious exits: N E S W ] There are some tracks of a fowl leaving east. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. DarkSide: Dah - 'Who?' o R HP:Wounded DP:Fading MV:Weary > WEST Grassy Mound The land slopes gently here as it gets closer to the foothills along the Spine of the World and Kinslayer's Dagger. To the north, the sounds of rushing water can be heard as the River Gaelin flows past out of the mountains and across the countryside. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A wild boar runs through the forest. DarkSide: Pudge - 'haha' o R HP:Wounded DP:Fading MV:Weary > You narrate 'javin' o R HP:Wounded DP:Fading MV:Weary > Atop a Grassy Knoll This grassy hillside rises gently up from the riverbanks west and north of here. To the south the countryside rolls along, dotted with thickets of trees here and there. Not far off to the east, the Spine of the World runs across the land to the north and south, blocking passage except through Jangai Pass. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. o R HP:Wounded DP:Fading MV:Weary > lf [fade pogxerqartramad] You haven't the Dark Power to leave! o R HP:Wounded DP:Fading MV:Weary > SOUTH Stand of Leatherleaf The trees grow tall here, providing a comfortable spot of shade beneath their sheltering branches. The grass is green and healthy. Bird chirp merrily high atop the trees, flying between their nests. To the east, through the trees, it is possible to see the Spine of the World cutting across the countryside. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. o R HP:Wounded DP:Fading MV:Weary > score You have 220(384) hit, 25(93) dark power and 62(260) movement points. You have scored 83772669 experience points and 254 quest points. You need 4727331 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are standing. o R HP:Wounded DP:Fading MV:Weary > WEST DarkSide: Dah - 'snicker...' o R HP:Wounded DP:Fading MV:Weary > Entering a Small Grove The branches of these tall leatherleaf trees reach high into the sky above this small grove. There are a few oak trees mixed in as well, their large leaves whispering in the wind. To the north can be heard the sound of running water from the rushing River Gaelin. In the east, the Dragonwall throws its shadow across the land. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. DarkSide: Hermes - 'lol you kille dhim?' o R HP:Wounded DP:Fading MV:Weary > WEST At the River's Edge Directly north of this grassy riverbank, the River Gaelin goes rushing by. To the south is a small opening in some trees, and further beyond that lies the road to Jangai Pass. Not far off to the east is the Spine of the World, towering high above this grassy valley and rapidly flowing river. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R HP:Wounded DP:Fading MV:Weary > where Players in your Zone -------------------- Track - At the River's Edge DarkSide: Pudge - 'javin ripped?' o R HP:Wounded DP:Fading MV:Weary > DarkSide: Grief - 'did you rip him?' o R HP:Wounded DP:Fading MV:Weary > nar javin east of cairhein You narrate 'javin east of cairhein' o R HP:Wounded DP:Fading MV:Weary > where Players in your Zone -------------------- Track - At the River's Edge o R HP:Wounded DP:Fading MV:Weary > score You have 220(384) hit, 25(93) dark power and 60(260) movement points. You have scored 83772669 experience points and 254 quest points. You need 4727331 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are standing. o R HP:Wounded DP:Fading MV:Weary > where score Players in your Zone -------------------- Track - At the River's Edge o R HP:Wounded DP:Fading MV:Weary > You have 220(384) hit, 25(93) dark power and 60(260) movement points. You have scored 83772669 experience points and 254 quest points. You need 4727331 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are standing. o R HP:Wounded DP:Fading MV:Weary > score You have 220(384) hit, 25(93) dark power and 60(260) movement points. You have scored 83772669 experience points and 254 quest points. You need 4727331 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are standing. o R HP:Wounded DP:Fading MV:Weary > SOUTH A spotted jaguar has arrived from the west. A spotted jaguar tickles your body with his hit. You slash a spotted jaguar's body into bloody fragments! A spotted jaguar tries to hit you, but you deflect the blow. o R HP:Wounded DP:Good MV:Weary - a spotted jaguar: Scratched > No way! You're fighting for your life! flee o R HP:Wounded DP:Good MV:Weary - a spotted jaguar: Scratched > SOUTH You panic and attempt to flee! You flee head over heels. Entering a Small Grove The branches of these tall leatherleaf trees reach high into the sky above this small grove. There are a few oak trees mixed in as well, their large leaves whispering in the wind. To the north can be heard the sound of running water from the rushing River Gaelin. In the east, the Dragonwall throws its shadow across the land. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A wild boar runs through the forest. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. o R HP:Wounded DP:Good MV:Weary > Thicket of Oak Here the oak trees grow close together, their branches intermingling with one another and providing ample shade. The healthy grass forms a soft green carpet among the tree trunks. Birds and squirrels chatter at each other from the tree branches, and other small creatures scurry between the trunks of the towering oaks. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. o R HP:Wounded DP:Good MV:Weary > SOUTH A Rutted Road Thickets of towering oak and leatherleaf line the road to either side. The River Gaelin lies not far to the north, and the sound of the rushing water is barely audible from here. The road runs east and west, heading from Cairhien to the Spine of the World . [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. A peddler pawns his wares here. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. * R HP:Wounded DP:Good MV:Weary > SOUTH Alongside the Road A small ditch lines the road on this side. It would be easy to climb up onto the road from here. To the east, the road runs right into the mountains as it enters the Spine of the World. Small thickets of tall trees can be seen all around, growing sparser to the east and towards the foothills. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. o R HP:Wounded DP:Good MV:Weary > look Alongside the Road A small ditch lines the road on this side. It would be easy to climb up onto the road from here. To the east, the road runs right into the mountains as it enters the Spine of the World. Small thickets of tall trees can be seen all around, growing sparser to the east and towards the foothills. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. o R HP:Wounded DP:Good MV:Weary > SOUTH Beside a Small Pond There is a small, clear pond resting quietly to the south. The water looks cool and refreshing. Tracks from various animals lead to and away from the pond, leaving the grass slightly trampled all around it. To the east are some small foothills leading up to the Dragonwall. A short way to the north is a road. [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R HP:Wounded DP:Good MV:Weary > EAST Rocky Foothills These small rocky hills lead up to the Dragonwall further east of here. To the north, the ground is slightly smoother as it borders the road leading up to a barren pass. A short distance to the northeast, Kinslayer's Dagger stabs into the clouds, cutting the sky with its jagged peak. [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. An elk with massive antlers eyes you with curiosity. A wild dog with matted fur snarls at you. A green woodpecker is high up a tree, tapping away. o R HP:Wounded DP:Good MV:Weary > EAST Rugged Ground The ground is becoming rough to the east as it heads into the foothills along the Spine of the World. A fair distance to the north, a road extends into the foothills and through the mountains themselves where it meets a barren pass. Even further beyond that, the River Gaelin rushes through the countryside. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. where o R HP:Wounded DP:Good MV:Weary > Players in your Zone -------------------- Track - Rugged Ground o R HP:Wounded DP:Good MV:Weary > lf [fade pogxerqartramad] -=+**+=- -=+**+=- -=+* The shadows reach out, and suddenly engulf you. Inside a Hollow in the Cliff The cliff face is hollowed out here but it doesn't seem to be a natural feature of the rock. Some scratches can be seen near the ground but they appear very old. This area seems colder somehow and a faint smell can barely be noticed. You can't make it out but it reminds you of something old. [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R HP:Wounded DP:Trickling MV:Weary > rest You sit down and rest your tired bones. notice o R HP:Wounded DP:Trickling MV:Weary > score You start paying increased attention to your surroundings. o R HP:Wounded DP:Trickling MV:Weary > You have 244(384) hit, 11(93) dark power and 73(260) movement points. You have scored 83772957 experience points and 254 quest points. You need 4727043 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are resting. o R HP:Wounded DP:Trickling MV:Weary > where Players in your Zone -------------------- Track - Inside a Hollow in the Cliff o R HP:Wounded DP:Trickling MV:Weary > score You have 244(384) hit, 11(93) dark power and 73(260) movement points. You have scored 83772957 experience points and 254 quest points. You need 4727043 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are resting. o R HP:Wounded DP:Trickling MV:Weary > score You have 244(384) hit, 11(93) dark power and 73(260) movement points. You have scored 83772957 experience points and 254 quest points. You need 4727043 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are resting. o R HP:Wounded DP:Trickling MV:Weary > i You are carrying: an enormous double-bladed battleaxe o R HP:Wounded DP:Trickling MV:Weary > l in pack DarkSide: Mangler - 'anyone need boner' backpack (used) : an enormous double-bladed battleaxe a pair of ebony-steel plate vambraces a large number of gold crowns (23) nine copper pennys a splintered crimson skull a tinful of a black, foul liquid a cheap brass ring the war scalp of Dagam of Kandor a dagger a skin of human flesh a package of iron rations a bubbling draught [2] a thin vial of yellow fluid [2] a large slab of meat o R HP:Wounded DP:Trickling MV:Weary > Timer now at 65 secs. Timer now at 65 secs. o R HP:Wounded DP:Fading MV:Winded > score You have 265(384) hit, 25(93) dark power and 91(260) movement points. You have scored 83772957 experience points and 254 quest points. You need 4727043 exp to level and 346 qp to rank. You have amassed 947 Turn points to date. You have played 86 days and 0 hours (real time). This ranks you as Track the Shaidar [Chosen 3] (Level 46). You are resting. o R HP:Wounded DP:Fading MV:Winded > DarkSide: Broketooth - 'anyone need a mattock?' o R HP:Wounded DP:Fading MV:Winded > stand You stop resting, and stand up. keep o R HP:Wounded DP:Fading MV:Winded > [fade lunxyzpsayelfle] You haven't the Dark Power to leave! o R HP:Wounded DP:Fading MV:Winded > rest You sit down and rest your tired bones. notice o R HP:Wounded DP:Fading MV:Winded > You start paying increased attention to your surroundings. o R HP:Wounded DP:Fading MV:Winded > *Avrin* has arrived from the west, riding a warhorse. *Ferona* has arrived from the west, riding a warhorse. * R HP:Wounded DP:Fading MV:Winded > *Avrin* slices your left arm hard. * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > *Ferona* smites your body. * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > cw flee [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > *Ferona* smites your body. You try to slash *Avrin*, but he deflects the blow. *Avrin* slices your body. You can't ride in there. * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > WEST SOUTH SOUTH No way! You're fighting for your life! * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > No way! You're fighting for your life! * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > No way! You're fighting for your life! * R HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > dism flee You stop riding it. * HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > WEST SOUTH You gasp in pain as streaks of fire from *Ferona* burn your body! SOUTH * HP:Wounded DP:Fading MV:Winded - Avrin: Healthy > *Ferona* smites your head hard. * HP:Battered DP:Fading MV:Winded - Avrin: Healthy > *Avrin* sends you sprawling with a powerful bash! * HP:Battered DP:Fading MV:Winded - Avrin: Healthy > You gasp in pain as streaks of fire from *Ferona* burn your body! * HP:Battered DP:Fading MV:Winded - Avrin: Healthy > *Avrin* slices your right leg hard. * HP:Battered DP:Fading MV:Winded - Avrin: Healthy > You gasp in pain as streaks of fire from *Ferona* burn your body! get tinful pack * HP:Battered DP:Fading MV:Winded - Avrin: Healthy > flee WEST SOUTH SOUTH *Avrin* slices your body. * HP:Beaten DP:Fading MV:Winded - Avrin: Healthy > You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from *Ferona* burn your body! * HP:Beaten DP:Fading MV:Winded - Avrin: Healthy > You panic and attempt to flee! You flee head over heels. Inside a Dark Cavern You are inside a dark, dank cavern. Slime covers the walls and pale insects can be seen crawling through the slime and moss. There is a dripping sound echoing off the walls but you can't tell from which direction it originates. The cavern extends into the mountain to the east. [ obvious exits: E W ] A rat scurries around trying to get out of sight. A huge grizzly bear is here standing on its haunches. Inside a Hollow in the Cliff The cliff face is hollowed out here but it doesn't seem to be a natural feature of the rock. Some scratches can be seen near the ground but they appear very old. This area seems colder somehow and a faint smell can barely be noticed. You can't make it out but it reminds you of something old. [ obvious exits: E W ] *Ferona* is standing here, riding a warhorse. *Avrin* is standing here, riding a warhorse. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Beaten DP:Fading MV:Winded > Alas, you cannot go that way... * HP:Beaten DP:Fading MV:Winded > Alas, you cannot go that way... *Avrin* leaves west riding a warhorse. SOUTH * HP:Beaten DP:Fading MV:Winded > You get a tinful of a black, foul liquid from a backpack. * HP:Beaten DP:Fading MV:Winded > Inside a Dark Cavern You are inside a dark, dank cavern. Slime covers the walls and pale insects can be seen crawling through the slime and moss. There is a dripping sound echoing off the walls but you can't tell from which direction it originates. The cavern extends into the mountain to the east. [ obvious exits: E W ] A rat scurries around trying to get out of sight. A huge grizzly bear is here standing on its haunches. o HP:Beaten DP:Fading MV:Winded > at Inside a Hollow in the Cliff The cliff face is hollowed out here but it doesn't seem to be a natural feature of the rock. Some scratches can be seen near the ground but they appear very old. This area seems colder somehow and a faint smell can barely be noticed. You can't make it out but it reminds you of something old. [ obvious exits: E W ] *Ferona* is standing here, riding a warhorse. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Beaten DP:Fading MV:Winded > Alas, you cannot go that way... *Avrin* has arrived from the west, riding a warhorse. SOUTH * HP:Beaten DP:Fading MV:Winded > Alas, you cannot go that way... *Ferona* smites your left leg very hard. You wish that your wounds would stop BLEEDING so much! *Avrin* slices your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! down WEST You flee head over heels. Inside a Dark Cavern You are inside a dark, dank cavern. Slime covers the walls and pale insects can be seen crawling through the slime and moss. There is a dripping sound echoing off the walls but you can't tell from which direction it originates. The cavern extends into the mountain to the east. [ obvious exits: E W ] A rat scurries around trying to get out of sight. A huge grizzly bear is here standing on its haunches. Alas, you cannot go that way... o HP:Critical DP:Fading MV:Winded > Arglebargle, glop-glyf!?! o HP:Critical DP:Fading MV:Winded > Alas, you cannot go that way... o HP:Critical DP:Fading MV:Winded > WEST Alas, you cannot go that way... o HP:Critical DP:Fading MV:Winded > SOUTH Inside a Hollow in the Cliff The cliff face is hollowed out here but it doesn't seem to be a natural feature of the rock. Some scratches can be seen near the ground but they appear very old. This area seems colder somehow and a faint smell can barely be noticed. You can't make it out but it reminds you of something old. [ obvious exits: E W ] *Avrin* is standing here, riding a warhorse. *Ferona* is standing here, riding a warhorse. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. SOUTH * HP:Critical DP:Fading MV:Winded > End of a Stony Ledge The ledge runs south from here along the face of this cliff. Below you can see a round rock-strewn valley. A depression in the cliff face is to your east but you cannot make out what may be in it because of the shadows. There are smaller holes farther up in the cliffs that appear to be the homes of animals. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Critical DP:Fading MV:Weary > Along a Stony Ledge The ledge continues here to the north and the south. Footing here is treacherous and a misstep could spell quick disaster. Brambles and fallen rocks litter the ledge. There are some pieces of what looks like splintered bones scattered among the rocks. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Critical DP:Fading MV:Weary > On a Stony Ledge A wall of brush rises up here from you preventing you from going down the hillside. The ledge continues to the north over fallen rock, brambles and dead brush, making the way treacherous. Below to the west a wide valley forms circled by jagged broken hills. [ obvious exits: N D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Critical DP:Fading MV:Weary > SOUTH down Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > NORTH A Broadening Ravine Here the ravine is quite wide with dusty hills on either side. To the east on the hill you can see a huge pile of brush that is almost solid it's so dense. Farther north you see the ravine opening more. The ground here is packed from game traveling the area. [ obvious exits: N S W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. o HP:Critical DP:Fading MV:Weary > NORTH NORTH NORTH In the Rocky Valley The valley is quite wide here and is unusually deep for this area. It almost seems unnatural. The jagged hills surrounding this valley give the impression of a giant crater. To the north the valley opens further. To the east a rock ledge can barely be seen on the hillside. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. NORTH NORTH o HP:Critical DP:Fading MV:Weary > NORTH Top of a Rocky Valley The valley floor rises here towards the rim. Farther to the south is the bottom of this area that looks like a crater. The walls funnel you towards the north and this appears to be the only exit from this valley heading north. Off to your east you can hear small stones tumbling down the cliff side. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Critical DP:Fading MV:Weary > Above a Valley To the south a valley opens, mostly round in shape. This small gully continues on to the north. This seems to be a common path for animals and others whose tracks you do not recognize. The walls here are rather steep and north or south are the only directions possible. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Critical DP:Fading MV:Weary > NORTH NORTH NORTH Around a Large Hill To the south this faint path enters a narrow gully. There is a large hill north of you and the path curves around it to the east. The trees here are short and somewhat stunted and low branches make following this path difficult. It seems very quiet here and the woods are devoid of life. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. o HP:Critical DP:Fading MV:Weary > Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > A rat squeaks 'Elaesa is at Road Through the Village' Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > Alas, you cannot go that way... o HP:Critical DP:Fading MV:Weary > look Around a Large Hill To the south this faint path enters a narrow gully. There is a large hill north of you and the path curves around it to the east. The trees here are short and somewhat stunted and low branches make following this path difficult. It seems very quiet here and the woods are devoid of life. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. o HP:Critical DP:Fading MV:Weary > EAST NORTH NORTH Javin bellows 'didnt know they were here' o HP:Critical DP:Fading MV:Weary > NORTH NORTH NORTH Timer now at 65 secs. Timer now at 65 secs. Twist in a Narrow Path This narrow path curves around a large hill and continues to the north and the west. The stunted trees give way to scrub oak and bushes climbing the hill. Chattering animals can be heard among the rocks lining the path and you can just catch sight of the small critters out of the corner of your eye. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. o HP:Beaten DP:Good MV:Weary > Path along a Hill This small indistinct game trail runs directly north and south. Straight off to the west rises a large hill. Its bulk dominates the area and forces travel around it. Some rocks and dirt can be heard sliding down the hill, likely dislodged by the hillside's smaller inhabitants. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Beaten DP:Good MV:Weary > Bend in a Faint Path The path twists off to the south and west here. To the southwest is a large hill and it's size forces all travel around it. The path is bordered by scrub oak and thick grass and any travel off the path seems to be impossible. To the east can be seen the Spine of the World. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Beaten DP:Good MV:Weary > North of a Path The dust from the area appears to have all collected here. The foliage is covered with a thick layer and the grass if there is any has been completely immersed. It doesn't seem the faint path to the south would generate enough traffic to make all this dust. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A hungry looking lioness is here, eyes gleaming with a blood lust. A large plains lion stalks the grasslands looking for prey. A black wolf growls loudly, poised to leap. o HP:Beaten DP:Good MV:Weary > Center of the Brush It's quiet here, hardly a sound can be heard from any of the animal life if there is any in this area. It's slightly dusty here and not very well traveled. The foliage on the trees is sparse and the branches twisted and gnarled. This area could do with a good rain. [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. o HP:Beaten DP:Good MV:Weary > Near a Small Rise The ground rises slightly here towards the west after passing through a gully. Passage to the east looks impossible from he twisted brambles, thorn bushes and dead vines. South of you is a small group of bushes with a small trail leading through it. A bit to the east you can see a small hill rising up. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. o HP:Beaten DP:Good MV:Weary > get vial pack You get a thin vial of yellow fluid from a backpack. o HP:Beaten DP:Good MV:Weary > quaff vial You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! o HP:Beaten DP:Good MV:Strong > EAST Alas, you cannot go that way... SOUTH o HP:Beaten DP:Good MV:Strong > EAST NORTH Center of the Brush It's quiet here, hardly a sound can be heard from any of the animal life if there is any in this area. It's slightly dusty here and not very well traveled. The foliage on the trees is sparse and the branches twisted and gnarled. This area could do with a good rain. [ obvious exits: N E S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. NORTH o HP:Beaten DP:Good MV:Strong > NORTH Edge of the Brush You are standing outside a group of bushes Some animal droppings are scattered around here. If two legged creatures do not travel this place often it is certainly well traveled by furry critters. Passage is possible north along a small hill and west back into the brush. [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A black wolf growls loudly, poised to leap. o HP:Beaten DP:Good MV:Strong > NORTH NORTH Next to a Small Hill To the east rises a small hill surrounded by impassable brush. Over the hill to the east you can see the shapes of the Spine of the World rising, truly a massive sight. The only way to go is south through the bushes or north through a shallow depression. The vegetation dried and stunted as it is, blocks passage in all other directions. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A rat scurries around trying to get out of sight. o HP:Beaten DP:Good MV:Strong > NORTH Hollow in the Hills In a small depression here, the hills and ridges rise round you. These form an almost perfect bowl here sheltering you from the weather. At one time there must have been water indicated by the dry cracked ground at the bottom of this depression but that was a long time past. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o HP:Beaten DP:Good MV:Strong > NORTH Between the Tall Hills Hills rise up on both sides both hiding you and obstructing any hope of a view. The passage between the hills is narrow here. There is no apparent way to climb the hills on either side so it's either north or south to get through this dry and fairly desolate area. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. o HP:Beaten DP:Good MV:Tiring > Along the Hills To your west there stretch hills barring your way as far as you can see. To the southeast is a particularly large hill that forces travel around it. The ground here is quite dry and a bit dusty. The vegetation that does grow here is stunted and twisted in shape. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A black wolf growls loudly, poised to leap. o HP:Beaten DP:Good MV:Tiring > Off the Path North of you there is a faint path heading to the east and west. The weeds are trampled here as if many people have rested in this area, some recently. There are animal bones and some that are definitely not animal bones scattered aroud on the ground. Someone had a feast. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A black wolf growls loudly, poised to leap. o HP:Beaten DP:Good MV:Tiring > Overlooking a Gully A steep incline here to the north drops down into a gully that seems to have eaten right through the hills. You cannot go down into the gully here because of how steep it is. Off to the west you can see what looks like the beginning of a low wall, perhaps two spans high. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. o HP:Beaten DP:Good MV:Tiring > EAST Alas, you cannot go that way... down o HP:Beaten DP:Good MV:Tiring > Twist in the Faint Path This faint path turns down to the north and snakes west. North you can see it drops down into a steep gully. West it parallels the south side of this treacherous incline. Some tracks of wagons can be seen here but upon closer examination they seem almost carved into the rock. [ obvious exits: S W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving down. A bullseye lantern has been set aside. A cute brown deer eyes you nervously. o HP:Beaten DP:Good MV:Tiring > Into the Gully A path from the south drops down into the gully and the only way out is back up the path or north along the bottom. Dead, twisted trees have toppled into the gully making it tough going without cracking your head. The bottom is littered with twigs, rocks and dead leaves making noise with every step. [ obvious exits: N U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of an animal leaving up. A hungry looking lioness is here, eyes gleaming with a blood lust. o HP:Beaten DP:Good MV:Tiring > NORTH NORTH NORTH Deep Within the Gully Dead trees, rocks, leaves, twigs, even some bones litter the bottom here. Travel is tough and noisy. It looks like the junkyard of the hills except it doesn't seem like a well-traveled area. Travel is only possible to the north and south through the gully as the walls seem unscalable. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. WEST o HP:Beaten DP:Good MV:Tiring > In a Clogged Gully Debris is piled so high here in the gully that passage farther north seems impossible. You can go up the side to the east or south through the debris. There is a smell of decaying flesh here, like something crawled under a rock or log to die not too long ago. [ obvious exits: N S U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. o HP:Beaten DP:Good MV:Tiring > In the Clogged Ravine Twisted brush and brambles fill the ravine here. It all seems to have been deposited by some long past flood. Logs lay across the path making travel treacherous. There is a smell in the area coming form under the logs like something died there not too long ago. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A hungry looking lioness is here, eyes gleaming with a blood lust. o HP:Beaten DP:Good MV:Tiring > Above the Clogged Ravine You stand above what could loosely be described as a huge mess. The ravine below you to the east is almost completely filled with all sorts of debris. You are standing on the edge of this ravine and to the west you may travel along this well hidden track. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * HP:Beaten DP:Good MV:Tiring > NORTH NORTH NORTH Atop a Hill The land slopes gently down from all sides of this small hilltop. A path is visible winding its way through the hills and valleys, generally making its way northeast. It is possible to see far into the surrounding plains and rugged hills from this vantage point. The edge of a ravine can be seen to the south. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. An elk with massive antlers eyes you with curiosity. A vulture is here, sitting by a carcass. o HP:Beaten DP:Good MV:Tiring > Dusty Path The well-traveled path continues to the west and north, avoiding the rugged hills between. Dust is swirled around with every gust of wind, sometimes making it hard to see long distances. Parched brown grass strains to stay alive in the arid, droughtlike conditions of the land. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. o HP:Beaten DP:Good MV:Tiring > keep A rat squeaks 'Javin is at Bend in the Path' Dusty Path The small dusty path makes its way to the north and south. A dusty hill can be seen to the west. Dust-covered rocks poke up through the ground to the sides of the path, sometimes surrounded by a clump of brownish grass. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. o HP:Beaten DP:Good MV:Tiring > [fade lunxyzpsayelfle] -=+**+=- -=+**+= A rat squeaks 'Javin is at Rocky Ground' - -=+* The shadows reach out, and suddenly engulf you. The Entrance to the Northern Twin Keep This is the entrance to the northern keep. The door to the keep is still intact but seems to be rusted open. Old runes have been carved into the wall surrounding the opening giving a sense of the tranquility this place once had. The vines hanging from the outer walls have all but covered the opening. The Grand Hall lies to the east and the courtyard expands to the west. [ obvious exits: E W ] A hooved trolloc anxiously stamps its feet. o HP:Beaten DP:Trickling MV:Tiring > nar FUCKING A You narrate 'FUCKING A' o HP:Beaten DP:Trickling MV:Tiring > nar Avrin and Ferona found where I had faded too You narrate 'Avrin and Ferona found where I had faded too' o HP:Beaten DP:Trickling MV:Tiring > DarkSide: Cannibal - 'wtf' o HP:Beaten DP:Trickling MV:Tiring > shout PHbbbt! You shout 'PHbbbt!' o HP:Critical DP:Trickling MV:Tiring > DarkSide: Mangler - 'yeh they did that to me' o HP:Critical DP:Trickling MV:Tiring > Blister has arrived from the east. o HP:Critical DP:Trickling MV:Tiring > Blister leaves west. DarkSide: Grief - 'humans coming from gap' o HP:Critical DP:Trickling MV:Tiring > DarkSide: Mangler - 'i had a group of though' o HP:Critical DP:Trickling MV:Tiring > DarkSide: Mangler - 'o yeh we all died' o HP:Critical DP:Trickling MV:Tiring > Anchar has arrived from the west. o HP:Critical DP:Trickling MV:Tiring > The raven master bellows 'Javin was spotted in Path to TarwinsGap' The raven master bellows 'Javin was spotted in Tarwins Gap' Anchar leaves east. DarkSide: Hermes - 'they cheat!' o HP:Critical DP:Trickling MV:Tiring > Ferona shouts 'lucky! :P' o HP:Critical DP:Trickling MV:Tiring > DarkSide: Grief - 'javin gap' o HP:Critical DP:Trickling MV:Tiring > shout slow You shout 'slow' o HP:Critical DP:Trickling MV:Tiring > Timer now at 65 secs. Timer now at 65 secs. o HP:Critical DP:Fading MV:Tiring > Ferona shouts 'I'm slow but you're crit :P' o HP:Critical DP:Fading MV:Tiring > i You are carrying: a tinful of a black, foul liquid an enormous double-bladed battleaxe o HP:Critical DP:Fading MV:Tiring > DarkSide: Mangler - 'lets stack ferona and avrin in a spammable door then stack our who list, and see how long it takes them to kill us all' o HP:Critical DP:Fading MV:Tiring > Anchar has arrived from the east. o HP:Critical DP:Fading MV:Tiring > Anchar leaves west. o HP:Critical DP:Fading MV:Tiring > The raven master bellows 'Javin was spotted in In the Gap' The raven master bellows 'Javin was spotted in Path to TarwinsGap' o HP:Critical DP:Fading MV:Tiring > DarkSide: Mangler - 'we could run bets on it' o HP:Critical DP:Fading MV:Tiring > DarkSide: Hermes - '3 seconds flat!' o HP:Critical DP:Fading MV:Tiring > A wolfish trolloc has arrived from the west. o HP:Critical DP:Fading MV:Tiring > A raven caws 'Javin is at West of the Palisade - Along a Well Travelled Path' o HP:Critical DP:Fading MV:Tiring > shout Crit healthy does it matter? You shout 'Crit healthy does it matter?