Tar Valon << Prev Topic | Next Topic >> Author Comment Dozentrio Sparus Certified MUD addict Posts: 321 (2/1/02 7:31:30 am) Reply Tar Valon -------------------------------------------------------------------------------- I thought i'd go see if the warder mobs in TV were still fighting each other... HP:Healthy SP:Trickling MV:Strong > You are a 45 year old male human channeler. Your height is 5 feet, 7 inches, and you weigh 148.0 lbs. You are carrying 4.5 lbs and wearing 16.5 lbs, peanuts. Your base abilities are: Str:19 Int:17 Wil:18 Dex:17 Con:16. Offensive bonus: 129, Dodging bonus: 132, Parrying bonus: 181 Your mood is: Wimpy. You will flee below: 70 Hit Points You are wanted by: Everywhere Your armor absorbs about 10% on average. You are subjected to the following effects: - NOTICE * HP:Healthy SP:Trickling MV:Strong > Susana narrates 'wtf narred come 2n then ran?' Reyl narrates 'orien?' Aliar chats 'where do thin blacks load?' * HP:Healthy SP:Trickling MV:Strong > where Players in your Zone -------------------- Dozentrio - Bridge Across the Erinin * HP:Healthy SP:Trickling MV:Strong > Mesa narrates 'come fence' * HP:Healthy SP:Trickling MV:Strong > w scan w Bridge Across the Erinin The bridge arches one hundred feet above the surface of the River Erinin. It is made of a white stone that looks as slick as glass, yet feels as hard as tempered steel. The lacy forms of the railings and supports make the bridge look like it would collapse under its own weight, let alone the weight of riders and wagons. To the west is the Daghain Gate to the famed city of Tar Valon. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. * HP:Healthy SP:Trickling MV:Strong > Your eyesight is not so keen. * HP:Healthy SP:Trickling MV:Strong > The bridgegate closes quietly. * HP:Healthy SP:Trickling MV:Strong > cal scan w You call for the bridgegate to be opened. The bridgegate is opened from the other side. * HP:Healthy SP:Trickling MV:Strong > Your eyesight is not so keen. Trevlon narrates 'how many is lots?' * HP:Healthy SP:Trickling MV:Strong > Joinde chats 'tt?' w * HP:Healthy SP:Trickling MV:Strong > n Gate to Daghain You are standing before the bronze-clad gates guarding the bridge to Daghain. To the north and south and along the inside of the white walls is the Osendrelle Way. To the west is Eastside Avenue, leading directly to the White Tower. To the east, the bridge spans the Erinin and leads to Fal Dara's Tar Valon Road. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A worker busily earns a day's pay. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * HP:Healthy SP:Trickling MV:Tiring > Osendrelle Way The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the north, while to the south, it spills out in front of the Daghain Gate. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A worker busily earns a day's pay. * HP:Healthy SP:Trickling MV:Tiring > where Players in your Zone -------------------- Dozentrio - Osendrelle Way * HP:Healthy SP:Trickling MV:Tiring > Orien narrates 'I was only on 1 at the time.' * HP:Healthy SP:Trickling MV:Tiring > ex Obvious exits: North - Osendrelle Way South - Gate to Daghain scan n * HP:Healthy SP:Trickling MV:Tiring > An old woman smiles kindly. A man gambles away his purse. * HP:Healthy SP:Trickling MV:Tiring > n Osendrelle Way Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. To the north, the street opens up in front of the Gate to Luagde. It also continues south, shifting slightly eastward along the gleaming white walls. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An old woman smiles kindly. A man gambles away his purse. scan n * HP:Healthy SP:Trickling MV:Tiring > A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. A guardsman watches the streets for signs of trouble. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * HP:Healthy SP:Trickling MV:Tiring > s Osendrelle Way The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the north, while to the south, it spills out in front of the Daghain Gate. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A worker busily earns a day's pay. * HP:Healthy SP:Trickling MV:Tiring > scan s A worker busily earns a day's pay. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. where * HP:Healthy SP:Trickling MV:Tiring > Players in your Zone -------------------- Dozentrio - Osendrelle Way * HP:Healthy SP:Trickling MV:Tiring > Reyl narrates 'that's when u narrate dont come ' * HP:Healthy SP:Trickling MV:Tiring > Mesa narrates 'how is that lots' * HP:Healthy SP:Trickling MV:Tiring > s s * HP:Healthy SP:Trickling MV:Tiring > Gate to Daghain You are standing before the bronze-clad gates guarding the bridge to Daghain. To the north and south and along the inside of the white walls is the Osendrelle Way. To the west is Eastside Avenue, leading directly to the White Tower. To the east, the bridge spans the Erinin and leads to Fal Dara's Tar Valon Road. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A worker busily earns a day's pay. A guard stands watch over the Tar Valon gate. A guscan ard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. Reyl narrates 'it's easy, type nar don't come' * HP:Healthy SP:Trickling MV:Tiring > s North: A worker busily earns a day's pay. South: A large man eyes the surroundings warily, every movement fluid. West: A man is here. * HP:Healthy SP:Trickling MV:Tiring > Osendrelle Way The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the south, while to the north, it spills out in front of the Daghain Gate. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A large man eyes the surroundings warily, every movement fluid. Reyl narrates 'see?' * HP:Healthy SP:Trickling MV:Tiring > s Osendrelle Way Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. To the south, the street opens up in front of the Gate to Osenrein. It also continues north, shifting slightly eastwards along the gleaming white walls. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gleeman is here, wearing a cloak of different colored patches. * HP:Healthy SP:Trickling MV:Tiring > Reyl narrates ':P' * HP:Healthy SP:Trickling MV:Tiring > s n Gate to Osenrein You are standing before the bronze-clad gates guarding the bridge to Osenrein. To the north and south along the inside of the white walls is the Osendrelle Way. To the west is Fire Avenue which leads directly to the White Tower. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A striking woman stands here, seemingly ageless. A ragged looking man asks for spare coins. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * HP:Healthy SP:Trickling MV:Tiring > A Tar Valon bridgeguard tries to slash you, but you parry successfully. A Tar Valon bridgeguard bellows 'The Male Channeler, Dozentrio, has been spotted!' A Tar Valon bridgeguard tries to slash you, but you parry successfully. A Tar Valon bridgeguard bellows 'The Male Channeler, Dozentrio, has been spotted!' An Aes Sedai joins a Tar Valon bridgeguard's fight! An Aes Sedai's hands begin weaving crystals of water and air... Ouch! That Really did HURT! Your body is pierced by razor sharp ice spikes sent by an Aes Sedai! No way! You're fighting for your life! * HP:Wounded SP:Trickling MV:Tiring - a Tar Valon bridgeguard: Healthy > f An Aes Sedai tries to hit you, but you parry successfully. An Aes Sedai's hands begin weaving fire into the air... The air around your eyes seems to catch fire, blinding you! Someone tries to slash you, but you deflect the blow. You try to strike someone, but he deflects the blow. Someone slashes your right leg. e * HP:Wounded SP:Trickling MV:Tiring - a Tar Valon bridgeguard: Healthy > PANIC! You couldn't escape! * HP:Wounded SP:Trickling MV:Tiring - a Tar Valon bridgeguard: Healthy > n e n f No way! You're fighting for your life! e n * HP:Wounded SP:Trickling MV:Tiring - a Tar Valon bridgeguard: Healthy > No way! You're fighting for your life! * HP:Wounded SP:Trickling MV:Tiring - a Tar Valon bridgeguard: Healthy > e n No way! You're fighting for your life! * HP:Wounded SP:Trickling MV:Tiring - a Tar Valon bridgeguard: Healthy > No way! You're fighting for your life! You panic and attempt to flee!iring - a Tar Valon bridgeguard: Healthy > You flee head over heels. You can't see a damned thing, you're blinded! You can't see a damned thing, you're blinded! * HP:Wounded SP:Trickling MV:Tiring > You can't see a damned thing, you're blinded! * HP:Wounded SP:Trickling MV:Tiring > Alas, you cannot go that way... * HP:Wounded SP:Trickling MV:Tiring > n You can't see a damned thing, you're blinded! * HP:Wounded SP:Trickling MV:Tiring > e n You can't see a damned thing, you're blinded! e n * HP:Wounded SP:Trickling MV:Winded > The bridgegate seems to be closed. * HP:Wounded SP:Trickling MV:Winded > You can't see a damned thing, you're blinded! * HP:Wounded SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Wounded SP:Trickling MV:Winded > seize You can't see a damned thing, you're blinded! * HP:Wounded SP:Trickling MV:Winded > Someone narrates 'how manywere there orien ?' You feel the flows of saidin coursing through your body. * HP:Wounded SP:Strong MV:Winded > df [channel 'travel' sralastorernjuc] You begin to weave the appropriate flows... * a calm woman shouts 'The Tower must put down the false dragon, Dozentrio!' Someone joins someone's fight! Someone smites your body extremely hard. Someone grins before dropping you with one strategic strike. Ouch! A staff of sungwood is thrown from your hands on your way down. a calm woman shouts 'The Tower must put down the false dragon, Dozentrio!' Someone hits your right hand very hard. Someone joins someone's fight! a calm woman shouts 'The Tower must put down the false dragon, Dozentrio!' Ouch! Yf ou couldn't maintain the flows. * HP:Battered SP:Strong MV:Tiring - a calm woman: Healthy > n e n e n You panic and attempt to flee! df You flee head over heels. You can't see a damned thing, you're blinded! You can't see a damned thing, you're blinded! * HP:Battered SP:Good MV:Tiring > Alas, you cannot go that way... * HP:Battered SP:Good MV:Tiring > You can't see a damned thing, you're blinded! * HP:Battered SP:Strong MV:Tiring > Alas, you cannot go that way... * HP:Battered SP:Strong MV:Tiring > You can't see a damned thing, you're blinded! [channel 'travel' sralastorernjuc] You begin to weave the appropriate flows... Someone narrates 'LOL' - Someone narrates 'hehe' * Someone narrates 'heh' - Ok. A flash of bright white light appears, and suddenly envelopes you. You can't see a damned thing, you're blinded! * HP:Battered SP:Good MV:Tiring > rel where Ok. * HP:Battered SP:None MV:Tiring > Players in your Zone -------------------- Dozentrio - Communal Kitchen * HP:Battered SP:None MV:Tiring > Someone narrates 'Doz u silly dood' * HP:Battered SP:None MV:Tiring > nar eek You narrate 'eek' * HP:Battered SP:None MV:Tiring > Someone chats 'lol' * HP:Battered SP:None MV:Tiring > Someone narrates 'yazir is reaver now' Someone narrates 'run, doz run!' * HP:Battered SP:None MV:Tiring > nar well.. they're not fighting anymore Someone narrates 'snicker' * HP:Battered SP:None MV:Tiring > You narrate 'well.. they're not fighting anymore' * HP:Battered SP:None MV:Tiring > resrt Arglebargle, glop-glyf!?! rest * HP:Battered SP:None MV:Tiring > You sit down and rest your tired bones. * HP:Battered SP:None MV:Tiring > where Players in your Zone -------------------- Dozentrio - Communal Kitchen Ceron Certified MUD addict Posts: 265 (2/1/02 9:07:18 am) Reply jesus friggin christ! -------------------------------------------------------------------------------- is that made up stats or your real stats?!! @#%$ ! and u werent even strengthened Ranilin Overpowered Treehugger Forrester of Justice Posts: 996 (2/1/02 9:55:09 am) Reply Re: jesus friggin christ! -------------------------------------------------------------------------------- Read his 'wanted' list on his stats, and you can see it's called EDITING. Ranilin Langois The Student Certified MUD addict Posts: 35 (2/3/02 7:02:39 am) Reply Re: jesus friggin christ! -------------------------------------------------------------------------------- Your height is 5 feet, 7 inches, and you weigh 148.0 lbs. You are carrying 4.5 lbs and wearing 16.5 lbs, peanuts. Your base abilities are: Str:19 Int:17 Wil:18 Dex:17 Con:16. Offensive bonus: 129, Dodging bonus: 132, Parrying bonus: 181 Your mood is: Wimpy. You will flee below: 70 Hit Points You are wanted by: Everywhere Your armor absorbs about 10% on average. You are subjected to the following effects: - NOTICE 132 dodge with no armor and 17 dex = lie. 19 str, no atr, probably a lie. why does everyone lie about there def now? Is it like the online version of your manhood? Dozentrio Sparus Certified MUD addict Posts: 322 (2/3/02 10:12:50 am) Reply Re: jesus friggin christ! -------------------------------------------------------------------------------- I lied to see who would fall for it... and cuz the people who DO fall for it will be that much more afraid of me.. hehe, my real dex/stats wouldnt be that impressive Cenae Sedai Certified MUD addict Posts: 98 (2/4/02 7:38:06 pm) Reply Re: jesus frigging christ! -------------------------------------------------------------------------------- I've had 129 db with my 14 dex. It's not impossible if you have the right gear.