dr fountain, look... what the?!? Sindor Joined: Aug 03, 2002 Posted: 2003-12-20 06:21 -------------------------------------------------------------------------------- * R HP:Healthy MV:Fresh > 0 [WHERE ] Players in your Zone -------------------- Inigar - Tower Square Sindor - Tower Square Darion - Tower Square Raiden - Tower Square Quefoi - Tower Square * R HP:Healthy MV:Fresh > l quefoi l Quefoi has quite a few wounds. Quefoi is using: an oilstone a full metal helmet and visor a dark, hooded cloak a backpack a pair of steel-backed gauntlets a great claymore a pair of thick, gold-plated greaves a pair of thick metal boots You attempt to peek at the inventory: a large number of copper pennies (50) fifteen copper pennys a large number of gold crowns (31) a jeweled dagger a pair of dark gloves a hunk of beef a lantern a water skin * R HP:Healthy MV:Fresh > Quefoi tries to smite you, but you deflect the blow. <--- Damn, forgot they can attack wanteds in TV.. 0 * R HP:Healthy MV:Fresh - Quefoi: Wounded > [WHERE ] Players in your Zone -------------------- Inigar - Tower Square Sindor - Tower Square Darion - Tower Square Raiden - Tower Square Quefoi - Tower Square * R HP:Healthy MV:Fresh - Quefoi: Wounded > You barely pierce Quefoi's head. Quefoi tries to smite you, but you parry successfully. * R HP:Healthy MV:Fresh - Quefoi: Wounded > p 2 [CHANGE MOOD WIMPY] Mood changed to: WIMPY * R HP:Healthy MV:Fresh - Quefoi: Wounded > You barely pierce Quefoi's body. * R HP:Healthy MV:Fresh - Quefoi: Wounded > chat err You barely pierce Quefoi's head. Quefoi tries to smite you, but you parry successfully. * R HP:Healthy MV:Fresh - Quefoi: Wounded > You chat 'err' * R HP:Healthy MV:Fresh - Quefoi: Wounded > Inigar eats a soft honeycake. * R HP:Healthy MV:Fresh - Quefoi: Wounded > 0 Quefoi says 'sorry' * R HP:Healthy MV:Fresh - Quefoi: Wounded > You pierce Quefoi's right arm. Quefoi tries to smite you, but you deflect the blow. [WHERE ] Players in your Zone -------------------- Inigar - Tower Square Sindor - Tower Square Darion - Tower Square Raiden - Tower Square Quefoi - Tower Square * R HP:Healthy MV:Fresh - Quefoi: Battered > Inigar sits down and rests. * R HP:Healthy MV:Fresh - Quefoi: Battered > You pierce Quefoi's body. Quefoi tries to smite you, but you parry successfully. quefoi is now set as your target. * R HP:Healthy MV:Fresh - Quefoi: Battered > o You pierce Quefoi's left hand. * R HP:Healthy MV:Fresh - Quefoi: Battered > [CHANGE MOOD BRAVE] Mood changed to: BRAVE p * R HP:Healthy MV:Fresh - Quefoi: Battered > 2 [CHANGE MOOD WIMPY] Mood changed to: WIMPY * R HP:Healthy MV:Fresh - Quefoi: Battered > You barely pierce Quefoi's right leg. * R HP:Healthy MV:Fresh - Quefoi: Battered > You pierce Quefoi's head. * R HP:Healthy MV:Fresh - Quefoi: Battered > You dodge a bash from Quefoi who loses his balance and falls! * R HP:Healthy MV:Fresh - Quefoi: Battered > o You barely pierce Quefoi's body. * R HP:Healthy MV:Fresh - Quefoi: Battered > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Healthy MV:Fresh - Quefoi: Battered > Inigar looks at Quefoi. * R HP:Healthy MV:Fresh - Quefoi: Battered > You pierce Quefoi's left hand. * R HP:Healthy MV:Fresh - Quefoi: Battered > You tickle Quefoi's body with your pierce. Quefoi tries to smite you, but you parry successfully. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Quefoi says 'didnt mean to damn' <--- Too late Rincewind chats 'tuckers daughter ?' * R HP:Healthy MV:Fresh - Quefoi: Battered > You pierce Quefoi's body. o * R HP:Healthy MV:Fresh - Quefoi: Battered > TICK IN 5 SECONDS. [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Healthy MV:Fresh - Quefoi: Battered > 0 You barely pierce Quefoi's body. Quefoi tries to smite you, but you parry successfully. * R HP:Healthy MV:Fresh - Quefoi: Battered > [WHERE ] Players in your Zone -------------------- Inigar - Tower Square Sindor - Tower Square Darion - Tower Square Raiden - Tower Square Quefoi - Tower Square * R HP:Healthy MV:Fresh - Quefoi: Battered > o l You barely pierce Quefoi's left foot. [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Healthy MV:Fresh - Quefoi: Battered > You pierce Quefoi's left arm hard. Quefoi tries to smite you, but you parry successfully. Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. West: A guardsman watches the streets for signs of trouble. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elaborately sculpted marble fountain splashes merrily. Inigar of Shienar is resting here, riding a wild stallion. A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is here, fighting YOU!, riding a gray palfrey A dun mare is here, snorting angrily. * R HP:Healthy MV:Fresh - Quefoi: Battered > o You pierce Quefoi's right arm. Quefoi tries to smite you, but you deflect the blow. You barely tickle Quefoi's head with your pierce. * R HP:Healthy MV:Fresh - Quefoi: Beaten > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Healthy MV:Fresh - Quefoi: Beaten > You tickle Quefoi's body with your pierce. * R HP:Healthy MV:Fresh - Quefoi: Beaten > You pierce Quefoi's body. * R HP:Healthy MV:Fresh - Quefoi: Beaten > You dodge a bash from Quefoi who loses his balance and falls! * R HP:Healthy MV:Fresh - Quefoi: Beaten > You pierce Quefoi's body. * R HP:Healthy MV:Fresh - Quefoi: Beaten > o Quefoi tells you 'tv square ' <--- Yeah, that's where I am. Must be ratting on me to Wuken [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Healthy MV:Fresh - Quefoi: Beaten > You barely pierce Quefoi's right leg. Quefoi tries to smite you, but you parry successfully. * R HP:Healthy MV:Fresh - Quefoi: Beaten > Quefoi panics, and attempts to flee! * R HP:Healthy MV:Fresh - Quefoi: Beaten > Quefoi leaves west riding a gray palfrey. * R HP:Healthy MV:Fresh > say Think he's zerk o w You say 'Think he's zerk' kill quefoi * R HP:Healthy MV:Fresh > kill quefoi kill quefoi The mysterious lady has arrived from the east. [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Healthy MV:Fresh > Tower Square [ obvious exits: N E S ] East: A woman of self-possessed arrogance stares beyond you with cold indifference. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. A guardsman watches the streets for signs of trouble. * R HP:Healthy MV:Fresh > ex You pierce Quefoi's body. * R HP:Healthy MV:Fresh - Quefoi: Beaten > o You do the best you can! * R HP:Healthy MV:Fresh - Quefoi: Beaten > Quefoi smites your head extremely hard. You tickle Quefoi's right foot with your pierce. You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Beaten > Obvious exits: North - Tower Square East - Tower Square South - Air Avenue * R HP:Scratched MV:Fresh - Quefoi: Beaten > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh - Quefoi: Beaten > o kill quefoi You pierce Quefoi's body. [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh - Quefoi: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Beaten > Quefoi tries to smite you, but you deflect the blow. You pierce Quefoi's right leg. Quefoi panics, and attempts to flee! * R HP:Scratched MV:Fresh - Quefoi: Critical > Quefoi leaves north riding a gray palfrey. * R HP:Scratched MV:Fresh > n kill quefoi n kill quefoi Tower Square [ obvious exits: N E S W ] South: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. * R HP:Scratched MV:Fresh > You barely pierce Quefoi's body. Quefoi panics, and attempts to flee! * R HP:Scratched MV:Fresh - Quefoi: Critical > ex No way! You're fighting for your life! * R HP:Scratched MV:Fresh - Quefoi: Critical > You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > o You barely pierce Quefoi's body. Quefoi panics, and attempts to flee! Obvious exits: North - Tower Square East - Too dark to tell South - Tower Square West - Westside Avenue * R HP:Scratched MV:Fresh - Quefoi: Critical > kill quefoi You barely pierce Quefoi's body. kill quefoi * R HP:Scratched MV:Fresh - Quefoi: Critical > Quefoi leaves east riding a gray palfrey. [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh > kill quefoi They aren't here. * R HP:Scratched MV:Fresh > kill quefoi They aren't here. * R HP:Scratched MV:Fresh > They aren't here. e * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > kill quefoi e kill quefoi It is pitch black... o R HP:Scratched MV:Fresh > They aren't here. o R HP:Scratched MV:Fresh > ex 0 Someone leaves east riding a gray palfrey. It is pitch black... o R HP:Scratched MV:Fresh > They aren't here. o R HP:Scratched MV:Fresh > la Obvious exits: North - The Warders Practice Yard East - An Entrance Hall South - Too dark to tell West - Too dark to tell o R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - A Graveled Path o R HP:Scratched MV:Fresh > e Someone leaves south riding a gray palfrey. o R HP:Scratched MV:Fresh > kill quefoi [hold light] You hold a crystal lightstick above your head. * R HP:Scratched MV:Fresh > o You can't ride in there. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > e w [CHANGE MOOD BRAVE] Mood changed to: BRAVE s * R HP:Scratched MV:Fresh > You can't ride in there. * R HP:Scratched MV:Fresh > The West Gate [ obvious exits: E S W ] South: A warder stands nearby, calm yet poised to leap into battle. A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. A warder stands nearby, calm yet poised to leap into battle. A middle-aged officer is here controlling his subordinates. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * R HP:Scratched MV:Fresh > You can't ride in there. * R HP:Scratched MV:Fresh > kill quefoi s kill quefoi They aren't here. 0 * R HP:Scratched MV:Fresh > ex You can't ride in there. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - The West Gate Quefoi - Bend in the Path * R HP:Scratched MV:Fresh > Obvious exits: East - Too dark to tell South - A Guardhouse West - Tower Square * R HP:Scratched MV:Fresh > e kill quefoi A Graveled Path [ obvious exits: N E S W ] North: A warder's student stands here catching his breath. East: A warder stands here, ready for combat. South: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > 0 e e [WHERE ] Players in your Zone -------------------- Sindor - A Graveled Path Quefoi - Bend in the Path * R HP:Scratched MV:Fresh > 0 You can't ride in there. * R HP:Scratched MV:Fresh > You can't ride in there. * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Quefoi - A Small Path Sindor - A Graveled Path n * R HP:Scratched MV:Fresh > n A calm woman has arrived from the south. The Warders Practice Yard [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A weapon rack stands on the ground here, ready to store weapons. Some elaborate figurines spew fresh water into a broad basin here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warder's student stands here catching his breath. A warder's student stands here catching his breath. A warder's student stands here catching his breath. A warder's student stands here catching his breath. Coulin the Master of Arms is here teaching his students. kill quefoi * R HP:Scratched MV:Fresh > A Bend in the Path [ obvious exits: E S ] South: A warder's student stands here catching his breath. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > 0 They aren't here. * R HP:Scratched MV:Fresh > e [WHERE ] Players in your Zone -------------------- Sindor - A Bend in the Path * R HP:Scratched MV:Fresh > e 0 A Graveled Path [ obvious exits: N E S W ] South: A Tower guard is here protecting the peace. A warhorse is here, stamping his feet impatiently, being ridden by you. A warder stands here, ready for combat. 2 * R HP:Scratched MV:Fresh > Bend in the Graveled Path [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > e e [WHERE ] Players in your Zone -------------------- Sindor - Bend in the Graveled Path * R HP:Scratched MV:Fresh > s Alas, you cannot go that way... e 0 * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > sc A Path Leading to the Tower [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. * R HP:Scratched MV:Fresh > The Eastern Gate [ obvious exits: E S W ] South: A Tower guard is here protecting the peace. A warhorse is here, stamping his feet impatiently, being ridden by you. A middle-aged officer is here controlling his subordinates. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - The Eastern Gate * R HP:Scratched MV:Fresh > e 0 Tower Square [ obvious exits: N E S W ] North: A warder stands nearby, calm yet poised to leap into battle. East: A large man eyes the surroundings warily, every movement fluid. South: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Tower Square Quefoi - Merchant Square Wuken - Tower Square <-- How did he get here so fast?!?!? Inigar - Tower Square * R HP:Scratched MV:Fresh > e e 0 Eastside Avenue [ obvious exits: E W ] East: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. ex * R HP:Scratched MV:Fresh > Eastside Avenue [ obvious exits: E S W ] South: A master blacksmith is here, hard at work. West: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Eastside Avenue Quefoi - Merchant Square Wuken - Tower Square Inigar - Tower Square * R HP:Scratched MV:Fresh > Obvious exits: East - Eastside Intersection South - The Master Blacksmith's West - Eastside Avenue * R HP:Scratched MV:Fresh > Jeia chats 'if i was looking for 16 17 17 16 14 fc what homeland should i stat from?' ex * R HP:Scratched MV:Fresh > Obvious exits: East - Eastside Intersection South - The Master Blacksmith's West - Eastside Avenue * R HP:Scratched MV:Fresh > w 0 Eastside Avenue [ obvious exits: E W ] East: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. ex * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Eastside Avenue Quefoi - Merchant Square Wuken - Tower Square Inigar - Tower Square * R HP:Scratched MV:Fresh > Obvious exits: East - Eastside Avenue West - Tower Square e * R HP:Scratched MV:Fresh > e Eastside Avenue [ obvious exits: E S W ] East: A sailor is here. South: A master blacksmith is here, hard at work. West: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. ex * R HP:Scratched MV:Fresh > Eastside Intersection [ obvious exits: N E S W ] East: A guard stands watch over the Tar Valon gate. West: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. * R HP:Scratched MV:Fresh > Obvious exits: North - Too dark to tell East - Gate to Daghain South - Too dark to tell West - Eastside Avenue * R HP:Scratched MV:Fresh > s s w Merchant Street [ obvious exits: N S W ] North: A sailor is here. South: A warder stands nearby, calm yet poised to leap into battle. West: A merchant guard, intent on keeping order, stands guard. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Fire Avenue [ obvious exits: N E S W ] East: A striking woman stands here, seemingly ageless. West: A sailor is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. * R HP:Scratched MV:Fresh > w Fire Avenue [ obvious exits: N E ] North: A guardsman watches the streets for signs of trouble. East: A warder stands nearby, calm yet poised to leap into battle. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > n w w w Tower Square [ obvious exits: N S W ] South: A sailor is here. West: A woman of self-possessed arrogance stares beyond you with cold indifference. A glowing portal hovers here forming a gateway to another place. <--- Hmm.. Wuken take gate here, I guess. Might be useful An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > ex Tower Square [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. West: A guardsman watches the streets for signs of trouble. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elaborately sculpted marble fountain splashes merrily. A warhorse is here, stamping his feet impatiently, being ridden by you. A woman of self-possessed arrogance stares beyond you with cold indifference. Inigar of Shienar is resting here, riding a wild stallion. * R HP:Scratched MV:Fresh > Tower Square [ obvious exits: N E S ] East: A woman of self-possessed arrogance stares beyond you with cold indifference. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > 0 Alas, you cannot go that way... * R HP:Scratched MV:Fresh > Obvious exits: North - Tower Square East - Tower Square South - Air Avenue * R HP:Scratched MV:Fresh > o s [WHERE ] Players in your Zone -------------------- Sindor - Tower Square Wuken - Gate to Daghain Quefoi - Southharbor Boulevard Inigar - Tower Square * R HP:Scratched MV:Fresh > w w [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh > w kill quefoi sc Air Avenue [ obvious exits: N W ] North: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. o * R HP:Scratched MV:Fresh > Air Avenue [ obvious exits: N E S W ] North: An old woman smiles kindly. South: West: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > 0 Air Avenue [ obvious exits: E W ] West: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > Gate to Alindaer [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Kyrrak chats 'borderlands maybe??' [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh > [WHERE ] Players in your Zone -------------------- Wuken - Tower Square Sindor - Gate to Alindaer Quefoi - Merchant Street Inigar - Tower Square * R HP:Scratched MV:Fresh > 0 e [WHERE ] Players in your Zone -------------------- Quefoi - Air Avenue Wuken - Tower Square Sindor - Gate to Alindaer Inigar - Tower Square e * R HP:Scratched MV:Fresh > Air Avenue [ obvious exits: E W ] West: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > ex Air Avenue [ obvious exits: N E S W ] North: An old woman smiles kindly. East: West: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Obvious exits: North - Merchant Street East - Air Avenue South - Too dark to tell West - Air Avenue * R HP:Scratched MV:Fresh > Wuken has arrived from the east, riding a dun mare. * R HP:Scratched MV:Fresh > 0 Wuken leaves west riding a dun mare. * R HP:Scratched MV:Fresh > kill quefoi [WHERE ] Players in your Zone -------------------- Wuken - Gate to Alindaer Sindor - Air Avenue Quefoi - Air Avenue Inigar - Tower Square * R HP:Scratched MV:Fresh > e n TICK IN 5 SECONDS. Taleris chats 'shinar' They aren't here. ex * R HP:Scratched MV:Fresh > sc Air Avenue [ obvious exits: N W ] North: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. * R HP:Scratched MV:Fresh > Tower Square [ obvious exits: N E S ] East: A woman of self-possessed arrogance stares beyond you with cold indifference. South: An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > Obvious exits: North - Tower Square East - Tower Square South - Air Avenue * R HP:Scratched MV:Fresh > s * R HP:Scratched MV:Fresh > kill quefoi Air Avenue [ obvious exits: N W ] North: A guardsman watches the streets for signs of trouble. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. sc * R HP:Scratched MV:Fresh > You tickle Quefoi's body with your pierce. Quefoi panics, and attempts to flee! * R HP:Scratched MV:Fresh - Quefoi: Critical > o Wuken has arrived from the west, riding a dun mare. * R HP:Scratched MV:Fresh - Quefoi: Critical > kill quefoi Wuken pierces your left foot into bloody fragments! <-- Damn master ob HP:Scratched MP:Fresh * R HP:Scratched MV:Fresh - Quefoi: Critical > kill quefoi [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh - Quefoi: Critical > You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > p You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > 2 [CHANGE MOOD WIMPY] Mood changed to: WIMPY * R HP:Scratched MV:Fresh - Quefoi: Critical > Deinvar chats 'andor' * R HP:Scratched MV:Fresh - Quefoi: Critical > Wuken tries to pierce you, but you deflect the blow. Quefoi tries to smite you, but you deflect the blow. You pierce Quefoi's right arm hard. Quefoi panics, and attempts to flee! Wuken tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - Quefoi: Critical > Quefoi leaves north riding a gray palfrey. * R HP:Scratched MV:Fresh - Wuken: Healthy > f e n You panic and attempt to flee! You flee head over heels. Tower Square [ obvious exits: N E S ] North: East: A woman of self-possessed arrogance stares beyond you with cold indifference. South: An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > kill quefoi Tower Square [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. West: A guardsman watches the streets for signs of trouble. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elaborately sculpted marble fountain splashes merrily. A warhorse is here, stamping his feet impatiently, being ridden by you. A woman of self-possessed arrogance stares beyond you with cold indifference. Inigar of Shienar is resting here, riding a wild stallion. * R HP:Scratched MV:Fresh > o Tarlomen's Gate [ obvious exits: N E S ] East: A large man eyes the surroundings warily, every movement fluid. South: A woman of self-possessed arrogance stares beyond you with cold indifference. A warhorse is here, stamping his feet impatiently, being ridden by you. A middle-aged officer is here controlling his subordinates. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. A guard stands here monitoring the people entering the Tower grounds. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh > s w w kill quefoi Tower Square [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. West: A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elaborately sculpted marble fountain splashes merrily. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Wuken the High Captain is standing here, riding a dun mare. A woman of self-possessed arrogance stares beyond you with cold indifference. Inigar of Shienar is resting here, riding a wild stallion. sc * R HP:Scratched MV:Fresh > Tower Square [ obvious exits: N E S ] East: An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. A guardsman watches the streets for signs of trouble. * R HP:Scratched MV:Fresh > o Alas, you cannot go that way... kill quefoi * R HP:Scratched MV:Fresh > You tickle Quefoi's left foot with your pierce. Quefoi panics, and attempts to flee! * R HP:Scratched MV:Fresh - Quefoi: Critical > kill quefoi Quefoi tries to smite you, but you deflect the blow. You pierce Quefoi's body. Quefoi panics, and attempts to flee! HP:Scratched MP:Fresh * R HP:Scratched MV:Fresh - Quefoi: Critical > kill quefoi Zaria chats 'tarabon' [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Scratched MV:Fresh - Quefoi: Critical > You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > You pierce Quefoi's body. Quefoi panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > Wuken has arrived from the east, riding a dun mare. kill quefoi kill quefoi * R HP:Scratched MV:Fresh - Quefoi: Critical > Wuken tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - Quefoi: Critical > Avislyn chats 'u will never get 16 str from illian' * R HP:Scratched MV:Fresh - Quefoi: Critical > Quefoi panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > You do the best you can! * R HP:Scratched MV:Fresh - Quefoi: Critical > ' Wuken pierces your body extremely hard. You barely pierce Quefoi's body. * R HP:Hurt MV:Fresh - Quefoi: Critical > ' [get all corpse] You don't have a corpse. * R HP:Hurt MV:Fresh - Quefoi: Critical > p [get all corpse] You don't have a corpse. * R HP:Hurt MV:Fresh - Quefoi: Critical > You barely pierce Quefoi's body. Quefoi panics, and attempts to flee! Quefoi leaves south riding a gray palfrey. * R HP:Hurt MV:Fresh - Wuken: Healthy > ' [CHANGE MOOD WIMPY] Mood changed to: WIMPY ' f * R HP:Hurt MV:Fresh - Wuken: Healthy > w [get all corpse] You don't have a corpse. * R HP:Hurt MV:Fresh - Wuken: Healthy > [get all corpse] You don't have a corpse. * R HP:Hurt MV:Fresh - Wuken: Healthy > s s You try to pierce Wuken, but he deflects the blow. Wuken tries to pierce you, but you deflect the blow. You panic and attempt to flee! kill quefoi You flee head over heels. Tower Square [ obvious exits: N E S W ] North: A sailor is here. South: An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Westside Avenue [ obvious exits: E W ] West: A woman of self-possessed arrogance stares beyond you with cold indifference. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. sc * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Alas, you cannot go that way... w * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > s Westside Avenue [ obvious exits: E S W ] South: A large man eyes the surroundings warily, every movement fluid. West: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A woman of self-possessed arrogance stares beyond you with cold indifference. A black cat meanders to an unknown destination. * R HP:Hurt MV:Fresh > kill quefoi You can't ride in there. 0 * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Wuken - Air Avenue Sindor - Westside Avenue Quefoi - Gate to Alindaer <-- AAARGH, he getting awaaaay Inigar - Tower Square * R HP:Hurt MV:Fresh > n 0 Alas, you cannot go that way... w w * R HP:Hurt MV:Fresh > w w [WHERE ] Players in your Zone -------------------- Wuken - Gate to Alindaer <-- Hmm, uh oh Sindor - Westside Avenue Inigar - Tower Square sc * R HP:Hurt MV:Fresh > Westside Intersection [ obvious exits: N E S W ] East: A woman of self-possessed arrogance stares beyond you with cold indifference. South: An old woman smiles kindly. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Hurt MV:Fresh > Gate to Darein [ obvious exits: N E S ] North: A sailor is here. East: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. A striking woman stands here, seemingly ageless. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > s s call Alindrelle Way [ obvious exits: N S ] North: A man is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. w w * R HP:Hurt MV:Fresh > Alindrelle Way [ obvious exits: N S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. A black cat meanders to an unknown destination. * R HP:Hurt MV:Fresh > w Gate to Alindaer [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Wuken the High Captain is standing here, riding a dun mare. A worker busily earns a day's pay. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Hurt MV:Fresh > ex sc You call for the bridgegate to be opened. A Tar Valon bridgeguard unlocks the bridgegate. A Tar Valon bridgeguard opens the bridgegate. * R HP:Hurt MV:Fresh > Wuken tries to pierce you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > f No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > Obvious exits: North - Too dark to tell East - Air Avenue South - Too dark to tell West - Bridge Over the Alindrelle * R HP:Hurt MV:Fresh - Wuken: Healthy > w 0 You panic and attempt to flee! 2 You flee head over heels. Alindrelle Way [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Alindrelle Way Wuken - Gate to Alindaer Inigar - Tower Square * R HP:Hurt MV:Fresh > n call w w Gate to Alindaer [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Wuken the High Captain is standing here, riding a dun mare. A worker busily earns a day's pay. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Hurt MV:Fresh > Inigar chats 'i got a 17str fc from illian once' Wuken tries to pierce you, but you deflect the blow. You don't see a closed gate. * R HP:Hurt MV:Fresh - Wuken: Healthy > ex No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > sc No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > f Obvious exits: North - Too dark to tell East - Air Avenue South - Too dark to tell West - Bridge Over the Alindrelle * R HP:Hurt MV:Fresh - Wuken: Healthy > w 0 You try to pierce Wuken, but he parries successfully. Wuken tries to pierce you, but you deflect the blow. Wuken closes the bridgegate. You panic and attempt to flee! w A worker leaves north. Wuken pierces your body into bloody fragments! Kyrrak chats 'i've got 15 from illian before, is 16 a must?' You flee head over heels. Alindrelle Way [ obvious exits: N S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. A black cat meanders to an unknown destination. Alas, you cannot go that way... * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Alindrelle Way Wuken - Gate to Alindaer Inigar - Tower Square [ This Mail was edited by: Sindor on 2003-12-20 06:24 ] -------------------------------------------------------------------------------- Sindor Joined: Aug 03, 2002 Posted: 2003-12-20 06:21 -------------------------------------------------------------------------------- * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > scan n s * R HP:Hurt MV:Fresh > 0 Gate to Alindaer [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Wuken the High Captain is standing here, riding a dun mare. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Hurt MV:Fresh > s Wuken tries to pierce you, but you parry successfully. * R HP:Hurt MV:Fresh - Wuken: Healthy > [WHERE ] Players in your Zone -------------------- Sindor - Gate to Alindaer Wuken - Gate to Alindaer Inigar - Tower Square * R HP:Hurt MV:Fresh - Wuken: Healthy > w No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Fresh - Wuken: Healthy > call f You try to pierce Wuken, but he parries successfully. Wuken tries to pierce you, but you parry successfully. * R HP:Hurt MV:Fresh - Wuken: Healthy > w You call for the bridgegate to be opened. A Tar Valon bridgeguard opens the bridgegate. p Wuken closes the bridgegate.: Healthy > You panic and attempt to flee! Avislyn chats '!' 2 Wuken tries to pierce you, but you deflect the blow. Cuanda chats 'Really Inigar??' You flee head over heels. Alindrelle Way [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Fresh > [CHANGE MOOD WIMPY] Mood changed to: WIMPY * R HP:Hurt MV:Fresh > s s 0 Alindrelle Way [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Southern Wharf [ obvious exits: N E S ] South: A sailor is here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Southern Wharf Wuken - Gate to Alindaer Inigar - Tower Square * R HP:Hurt MV:Fresh > yell Doh 0 You bellow 'Doh' 2 * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Southern Wharf Wuken - Gate to Alindaer Inigar - Tower Square * R HP:Hurt MV:Fresh > l e e e n Southern Wharf Ships line the wood and stone length of the harbor, homes for their sailors, often seen scurrying around loading and unloading treasures from their travels. While this dock would be considered clean by the standards of most ports, it is obviously considered seedy by the citizens of Tar Valon, and at night is less than well lit. [ obvious exits: N E S ] South: A sailor is here. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Fresh > Southharbor [ obvious exits: N E W ] East: A man is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. * R HP:Hurt MV:Fresh > Southern Wharf [ obvious exits: N S W ] South: A warder stands nearby, calm yet poised to leap into battle. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. A man gambles away his purse. * R HP:Hurt MV:Fresh > ex Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Osendrelle Way [ obvious exits: N S ] South: A man is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. * R HP:Hurt MV:Fresh > Osendrelle Way [ obvious exits: N S ] North: A Tar Valon bridgeguard peers at strangers suspiciously. A warhorse is here, stamping his feet impatiently, being ridden by you. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. * R HP:Hurt MV:Fresh > Wuken bellows 'your not getting him' <--- Bleh, damn gates. Wait. Gates?!?!? Obvious exits: North - Gate to Osenrein South - Too dark to tell * R HP:Hurt MV:Fresh > n e 0 Gate to Osenrein [ obvious exits: N S W ] West: A striking woman stands here, seemingly ageless. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * R HP:Hurt MV:Fresh > ex Alas, you cannot go that way... n * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Gate to Osenrein Wuken - Gate to Alindaer Inigar - Tower Square * R HP:Hurt MV:Fresh > e Obvious exits: North - Osendrelle Way South - Too dark to tell West - Fire Avenue * R HP:Hurt MV:Fresh > Osendrelle Way [ obvious exits: N S ] North: A large man eyes the surroundings warily, every movement fluid. South: A Tar Valon bridgeguard peers at strangers suspiciously. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > ex Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Obvious exits: North - Osendrelle Way South - Gate to Osenrein n * R HP:Hurt MV:Fresh > e ex Osendrelle Way [ obvious exits: N S ] North: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. A man is here. An old woman smiles kindly. A ragged looking man asks for spare coins. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Obvious exits: North - Gate to Daghain South - Osendrelle Way * R HP:Hurt MV:Fresh > Jeia chats 'hmm nah.. im not that greedy, id settle for 15 str ' * R HP:Hurt MV:Fresh > n e ex w A man stops using a lantern. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Gate to Daghain [ obvious exits: N E S W ] South: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A city lamplighter stands nearby, attending his duties. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Hurt MV:Fresh > The bridgegate seems to be closed. * R HP:Hurt MV:Fresh > Obvious exits: North - Osendrelle Way East - A closed 'bridgegate' South - Osendrelle Way West - Eastside Intersection * R HP:Hurt MV:Fresh > w Eastside Intersection [ obvious exits: N E S W ] East: A city lamplighter stands nearby, attending his duties. West: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > s Eastside Avenue [ obvious exits: E S W ] South: A master blacksmith is here, hard at work. West: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. sc * R HP:Hurt MV:Fresh > You can't ride in there. * R HP:Hurt MV:Fresh > w s Mishrvir chats 'stat from tarabon. imo.' ex * R HP:Hurt MV:Fresh > Eastside Avenue [ obvious exits: E W ] East: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > l Obvious exits: East - Eastside Avenue West - Tower Square w * R HP:Hurt MV:Fresh > s Eastside Avenue Here, the avenue is just east of the great Tower Square. The tower walls rise up only to be surpassed by the White Tower, itself. Looking east, the avenue runs forth, eventually meeting Serpent Street and Merchant Street in the distance. The Gate of Daghain can be seen in the horizon, indicating the eastern border of Tar Valon. [ obvious exits: E W ] East: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. * R HP:Hurt MV:Fresh > ex Tower Square [ obvious exits: N E S W ] North: A warder stands nearby, calm yet poised to leap into battle. East: A large man eyes the surroundings warily, every movement fluid. South: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > 0 Tower Square [ obvious exits: N S W ] South: A sailor is here. West: A woman of self-possessed arrogance stares beyond you with cold indifference. A glowing portal hovers here forming a gateway to another place. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Hurt MV:Fresh > Obvious exits: North - Tower Square South - Fire Avenue West - Tower Square * R HP:Hurt MV:Fresh > [WHERE ] Players in your Zone -------------------- Sindor - Tower Square Wuken - Gate to Alindaer Inigar - Tower Square * R HP:Hurt MV:Fresh > exam portal You can barely make out Skywalk Over The Inner City. <--- JACKPOT! * R HP:Hurt MV:Fresh > enter portal <--- Please don't collapse on me... ex You ride into the gateway. Skywalk Over The Inner City <--- YES! You are on the middle of a marble skywalk which runs the breadth of the Inner City. You are afforded a marvelous view of the entirety of Caemlyn from here. The throngs of people below you are staggering in their sheer noise and volume. The walkway continues to the north and south. [ obvious exits: N S ] North: A stout looking guard is here, walking the streets of Caemlyn. A glowing portal hovers here forming a gateway to another place. A warhorse is here, stamping his feet impatiently, being ridden by you. 0 * R HP:Hurt MV:Fresh > Obvious exits: North - Skywalk over The Inner City South - Too dark to tell * R HP:Hurt MV:Fresh > n [WHERE ] Players in your Zone -------------------- Sindor - Skywalk Over The Inner City Dario - Inside the Northern Gate of Caemlyn Mandelbrot - Caemlyn Stables Camus - A Traveller's Shop Trojert - Inside the Western Gate of Caemlyn Cyaer - Caemlyn Central Square Cear - Caemlyn Central Square Huvrento - Caemlyn Central Square Jeia - Caemlyn Central Square Ethorilon - Caemlyn Central Square Not here yet. Good. Let's go catch him! * R HP:Hurt MV:Fresh > n d Skywalk over The Inner City [ obvious exits: S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. A man is here. n * R HP:Hurt MV:Fresh > Cyaer chats 'Anyone want to xp?' Alas, you cannot go that way... * R HP:Hurt MV:Fresh > call The Caemlyn cityguard stops using a lantern. The Northern Road [ obvious exits: E W U ] West: Rufferto yaps happily nearby. A warhorse is here, stamping his feet impatiently, being ridden by you. An old man hobbles slowly on his way. A ratter is here, hunting shadoweyes. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > w You don't see a closed gate. n * R HP:Hurt MV:Fresh > Kyrrak chats 'yeah give tarabon a shot' Inside the Northern Gate of Caemlyn [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Rufferto yaps happily nearby. Dario of Shienar is standing here, riding a gray palfrey. A shifty looking fellow patrols the streets picking up discarded belongings. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. * R HP:Hurt MV:Fresh > n n The Northgate seems to be closed. * R HP:Hurt MV:Fresh > n The Northgate seems to be closed. e * R HP:Hurt MV:Fresh > e The Northgate seems to be closed. * R HP:Hurt MV:Fresh > e e The Northgate seems to be closed. * R HP:Hurt MV:Fresh > e The Northern Road [ obvious exits: E W U ] West: Rufferto yaps happily nearby. A warhorse is here, stamping his feet impatiently, being ridden by you. An old man hobbles slowly on his way. A ratter is here, hunting shadoweyes. * R HP:Hurt MV:Fresh > The Northern Road [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > dm The Northern Road [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A stout looking Caemlyn guard is posted here. * R HP:Hurt MV:Fresh > lh Bend in the Outer Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > lh Alas, you cannot go that way... * R HP:Hurt MV:Fresh > lh lh [DISMOUNT ] You stop riding him. * HP:Hurt MV:Fresh > [LEAD HORSE] A warhorse has an indifferent look. * HP:Hurt MV:Fresh > u [LEAD HORSE] A warhorse has an indifferent look. * HP:Hurt MV:Fresh > n u [LEAD HORSE] You start leading him. A warhorse starts following you. * HP:Hurt MV:Fresh > ex [LEAD HORSE] You're already leading it! * HP:Hurt MV:Fresh > Alas, you cannot go that way... * HP:Hurt MV:Fresh > sc North-East Watchtower [ obvious exits: S U ] Up: An archer draws his bow with a steady hand and a sharp eye. A warhorse has arrived from the south. * HP:Hurt MV:Full > On the Tower [ obvious exits: E D ] Down: A warhorse is here, stamping his feet impatiently. An archer draws his bow with a steady hand and a sharp eye. A warhorse has arrived from below. * HP:Hurt MV:Full > Obvious exits: East - Too dark to tell Down - North-East Watchtower * HP:Hurt MV:Full > e re Dario chats 'i need to exp.' n n * HP:Hurt MV:Full > Braem Wood Outside Caemlyn [ obvious exits: N S ] The corpse of Manni is lying here. A cute, long-eared rabbit is munching at a leaf here. A warhorse has suddenly arrived. * HP:Hurt MV:Full > w n [ride horse] A warhorse stops following you. You start riding him. * R HP:Hurt MV:Full > ex Braem Wood [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A man of the woods strides by quietly. A badger is rummaging about, looking for stuff to eat. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Full > Braem Wood near Caemlyn [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > sc Braem Wood near Caemlyn [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. A cute, long-eared rabbit is munching at a leaf here. * R HP:Hurt MV:Full > 0 Alas, you cannot go that way... * R HP:Hurt MV:Full > w Obvious exits: East - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Full > w * R HP:Hurt MV:Full > w [WHERE ] Players in your Zone -------------------- Belin - Under Aringill Carie - Under Aringill Kotorim - Under Aringill Sindor - Braem Wood near Caemlyn * R HP:Hurt MV:Full > n Braem Wood Around Caemlyn [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Hurt MV:Full > w w Braem Wood Outside Caemlyn [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. * R HP:Hurt MV:Full > w Alas, you cannot go that way... * R HP:Hurt MV:Full > sc Braem Wood [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A badger is rummaging about, looking for stuff to eat. A mole is here. * R HP:Hurt MV:Full > 0 Braem Wood off the Road [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Road through Outer Caemlyn [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > w Alas, you cannot go that way... * R HP:Hurt MV:Full > n * R HP:Hurt MV:Full > [WHERE ] Players in your Zone -------------------- Sindor - Road through Outer Caemlyn Quefoi - Turn in the Road <-- Just in time! Conovar - Bend in the Road * R HP:Hurt MV:Full > n Alas, you cannot go that way... * R HP:Hurt MV:Full > kill quefoi kill quefoi kill quefoi Road through Outer Caemlyn [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Someone chats 'rogues?' kill quefoi * R HP:Hurt MV:Full > The Tar Valon Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > kill quefoi They aren't here. * R HP:Hurt MV:Full > o They aren't here. * R HP:Hurt MV:Full > kill quefoi They aren't here. * R HP:Hurt MV:Full > n They aren't here. * R HP:Hurt MV:Full > kill quefoi They aren't here. * R HP:Hurt MV:Full > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > The Tar Valon Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > ex They aren't here. n kill quefoi * R HP:Hurt MV:Full > n Obvious exits: North - Too dark to tell South - Too dark to tell * R HP:Hurt MV:Full > kill quefoi The Tar Valon Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Full > ex They aren't here. * R HP:Hurt MV:Full > o The Tar Valon Road [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > Obvious exits: North - Bend in the Road South - Too dark to tell * R HP:Hurt MV:Full > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Hurt MV:Full > n kill quefoi w Bend in the Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Conovar of the Borderlands is standing here, riding a draft horse. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. kill quefoi * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > sc Bend in the Road [ obvious exits: N E ] East: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill quefoi n * R HP:Hurt MV:Full > n n They aren't here. kill quefoi * R HP:Hurt MV:Full > The Tar Valon Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > n kill quefoi Road through the Hills [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. * R HP:Hurt MV:Full > n Quefoi leaves south riding a gray palfrey. Road through the Hills [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > kill quefoi They aren't here. * R HP:Hurt MV:Full > Twist in the Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s s They aren't here. * R HP:Hurt MV:Full > s s Wild Hills [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s s They aren't here. * R HP:Hurt MV:Full > s Twist in the Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e Road through the Hills [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s Road through the Hills [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s s The Tar Valon Road [ obvious exits: N S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > c Bend in the Road [ obvious exits: N E ] East: A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. * R HP:Hurt MV:Full > kill quefoi Alas, you cannot go that way... * R HP:Hurt MV:Full > kill quefoi Alas, you cannot go that way... * R HP:Hurt MV:Full > Bend in the Road [ obvious exits: N S W ] West: A warhorse is here, stamping his feet impatiently, being ridden by you. Conovar of the Borderlands is standing here, riding a draft horse. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * R HP:Hurt MV:Full > o The Tar Valon Road [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > The Tar Valon Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Full > The Tar Valon Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > [close gate] I see no gate here. * R HP:Hurt MV:Full > n They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > n [CHANGE MOOD BRAVE] Mood changed to: BRAVE Argayle chats 'An Illian gate guard says 'This be a bit late in the night to be out traveling - no? Find an inn Argayle!'' * R HP:Hurt MV:Full > kill quefoi The Tar Valon Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Full > sc o The Tar Valon Road [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill quefoi * R HP:Hurt MV:Full > n [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Hurt MV:Full > kill quefoi Jeia chats 'tarabon seems the best choice?' They aren't here. * R HP:Hurt MV:Full > Bend in the Road [ obvious exits: N S W ] West: A warhorse is here, stamping his feet impatiently, being ridden by you. Conovar of the Borderlands is standing here, riding a draft horse. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. ex * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > Obvious exits: North - Too dark to tell South - Too dark to tell West - Bend in the Road w kill quefoi * R HP:Hurt MV:Full > o Bend in the Road [ obvious exits: N E ] East: A warhorse is here, stamping his feet impatiently, being ridden by you. Quefoi the Bannerman is standing here, riding a gray palfrey. sc * R HP:Hurt MV:Full > You barely pierce Quefoi's body. Quefoi panics, and attempts to flee! * R HP:Hurt MV:Full - Quefoi: Critical > kill quefoi kill quefoi [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Hurt MV:Full - Quefoi: Critical > HP:Hurt MP:Full * R HP:Hurt MV:Full - Quefoi: Critical > kill quefoi You do the best you can! * R HP:Hurt MV:Full - Quefoi: Critical > o You do the best you can! * R HP:Hurt MV:Full - Quefoi: Critical > You do the best you can! * R HP:Hurt MV:Full - Quefoi: Critical > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Hurt MV:Full - Quefoi: Critical > o Argayle chats 'cheeky bastiges' * R HP:Hurt MV:Full - Quefoi: Critical > kill quefoi Quefoi tries to smite you, but you deflect the blow. You barely pierce Quefoi's body. Quefoi panics, and attempts to flee! * R HP:Hurt MV:Full - Quefoi: Critical > [CHANGE MOOD BRAVE] Mood changed to: BRAVE * R HP:Hurt MV:Full - Quefoi: Critical > kill quefoi You do the best you can! * R HP:Hurt MV:Full - Quefoi: Critical > You pierce Quefoi's body. Quefoi panics, and attempts to flee! You do the best you can! e kill quefoi * R HP:Hurt MV:Full - Quefoi: Critical > No way! You're fighting for your life! kill quefoi * R HP:Hurt MV:Full - Quefoi: Critical > You do the best you can! * R HP:Hurt MV:Full - Quefoi: Critical > kill quefoi You do the best you can! * R HP:Hurt MV:Full - Quefoi: Critical > kill quefoi Quefoi tries to smite you, but you deflect the blow. You pierce Quefoi's body. Quefoi is mortally wounded, and will die soon, if not aided. You do the best you can! * R HP:Hurt MV:Full - Quefoi: Incapacitated > You do the best you can! * R HP:Hurt MV:Full - Quefoi: Incapacitated > You pierce Quefoi's body. Quefoi is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear Quefoi's death cry. * R HP:Hurt MV:Full > Kyrrak chats 'indeed' * R HP:Hurt MV:Full > narr Quefoi rip You narrate 'Quefoi rip' * R HP:Hurt MV:Full > tell wuken Or am I? You tell Wuken 'Or am I?' [ This Mail was edited by: Sindor on 2003-12-20 06:28 ] -------------------------------------------------------------------------------- Argayle Joined: Jun 03, 2002 From: Groningen, the Netherlands AKA Tar Valon Posted: 2003-12-20 06:26 -------------------------------------------------------------------------------- hahaha thats one of the coolest kills i seen on this board in a long time A+ for style! [ This Mail was edited by: Argayle on 2003-12-20 06:28 ] -------------------------------------------------------------------------------- Revescaal Joined: Mar 08, 2003 Posted: 2003-12-20 06:32 -------------------------------------------------------------------------------- Ahahah. Nice thinking. -------------------------------------------------------------------------------- Langois Joined: Jan 11, 2002 From: Peterborough Ontario Posted: 2003-12-20 09:58 -------------------------------------------------------------------------------- Nice nice. If Sindor was a troll, he'd be smartsy. [ This Mail was edited by: Langois on 2003-12-20 09:58 ] -------------------------------------------------------------------------------- Kaaitar Joined: Jul 10, 2002 Posted: 2003-12-20 10:25 -------------------------------------------------------------------------------- sindor rules -------------------------------------------------------------------------------- Sandobi Joined: Nov 09, 2002 Posted: 2003-12-20 11:29 -------------------------------------------------------------------------------- Tough break for Quefoi I suppose, but Sindor's one of them smart like guys. A++ for style, even made me laugh out loud at the gates remark. -------------------------------------------------------------------------------- Inusha Joined: Jun 10, 2003 Posted: 2003-12-20 13:13 -------------------------------------------------------------------------------- hahaha funny shiz -------------------------------------------------------------------------------- Fallen Joined: May 17, 2000 Posted: 2003-12-20 13:54 -------------------------------------------------------------------------------- maybe the best same side pk log iv ever seen. huge props to sindor. pure skill. -------------------------------------------------------------------------------- Thale Joined: Jun 24, 2003 Posted: 2003-12-20 16:37 -------------------------------------------------------------------------------- Awesome, silky smooth. -------------------------------------------------------------------------------- Solarius Joined: Oct 28, 2001 Posted: 2003-12-20 16:44 -------------------------------------------------------------------------------- I second that Kaaitar! Sindor is the man. Prolly the best new school rogue around. -------------------------------------------------------------------------------- Track Joined: Nov 29, 2000 From: Boise, Idaho Posted: 2003-12-20 17:21 -------------------------------------------------------------------------------- Nice. Gotta ask though, why would were you so determined to be on mood brave while fighting an abser? -------------------------------------------------------------------------------- Mythras Joined: Apr 29, 2001 From: Austin, TX via NYC Posted: 2003-12-20 18:33 -------------------------------------------------------------------------------- From my experience, brave shoots off that extra round of attack more often than wimpy does. If he had stayed wimpy, he might not have gotten his extra round often enough. -------------------------------------------------------------------------------- Havok Joined: May 17, 2000 From: the bloodied sandbox Posted: 2003-12-20 20:10 -------------------------------------------------------------------------------- wow, im speechless. that was firetrucking amazing. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: Just West of 'the Bog' Posted: 2003-12-20 21:51 -------------------------------------------------------------------------------- Top class stuff, loved reading that one -------------------------------------------------------------------------------- Vyaschlofisc Joined: May 25, 2001 From: a dark hole near Chachin Posted: 2003-12-21 01:03 -------------------------------------------------------------------------------- Hall of fame log. Nice work, Sindor. -------------------------------------------------------------------------------- Yahiko Joined: May 03, 2003 From: Everything is Bigger in Texas! Posted: 2003-12-21 01:52 -------------------------------------------------------------------------------- Such an awesome log -------------------------------------------------------------------------------- Wuken Joined: Jun 30, 2001 Posted: 2003-12-21 07:46 -------------------------------------------------------------------------------- I told sindor many times, that wasnt my gate, i ran up from caemlyn to tv. No idea whos damn gate that was, guy has the best gd luck on earth. -------------------------------------------------------------------------------- Argayle Joined: Jun 03, 2002 From: Groningen, the Netherlands AKA Tar Valon Posted: 2003-12-21 08:26 -------------------------------------------------------------------------------- ahh.. but the story is so much sweeter if it had been your gate Wuken -------------------------------------------------------------------------------- Razzor Joined: Sep 05, 2001 From: New Joisy, US Posted: 2003-12-21 14:53 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- * HP:Hurt MV:Full > Braem Wood Outside Caemlyn [ obvious exits: N S ] The corpse of Manni is lying here. A cute, long-eared rabbit is munching at a leaf here. A warhorse has suddenly arrived. -------------------------------------------------------------------------------- Best part of the log . Nah but seriously, good damn thinking Sindor . -------------------------------------------------------------------------------- Aedwin Joined: Sep 17, 2002 Posted: 2003-12-21 19:08 -------------------------------------------------------------------------------- Genius, Sindor. Pure genius Great thinking man. -------------------------------------------------------------------------------- Manni Joined: Mar 06, 2000 Posted: 2003-12-21 22:00 -------------------------------------------------------------------------------- Damned overpowered rabbits. With big, sharp, pointy teeth! -------------------------------------------------------------------------------- Connaht Joined: Mar 04, 2003 Posted: 2003-12-22 09:31 -------------------------------------------------------------------------------- Oooh, this one was really lovely. Damn it, if that had been Wuken's gate it'd be hilarious, but it's nice anyway. And it's not that hard to spam from Cammy to TV with an eq-ed horse, it's like 20+ seconds.