Miss-Gate made of Crap Exanthus Joined: Apr 15, 2002 Posted: 2002-09-29 16:28 -------------------------------------------------------------------------------- Miss-gates suck, I missed the first of the fight on my log...but well here is how it ended. * HP:Healthy MV:Fresh > Players in your Zone -------------------- Nysis - By the Fountain * HP:Healthy MV:Fresh > stat [kill dark] They aren't here. * HP:Healthy MV:Fresh > kh You are a 18 year old male human rogue. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.1 lbs and wearing 25.5 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:19 Con:16. Offensive bonus: 152, Dodging bonus: 131, Parrying bonus: 141 Your mood is: Wimpy. You will flee below: 50 Hit Points Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT - STRENGTH - ARMOR * HP:Healthy MV:Fresh > [kill dark] They aren't here. * HP:Healthy MV:Fresh > kh *Edor* has arrived from the east. [kill dark] You pierce *Edor*'s left arm hard. * HP:Healthy MV:Fresh - Edor: Wounded > [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Edor: Wounded > kh [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Edor: Wounded > *Edor* tries to pierce you, but you parry successfully. You try to pierce *Edor*, but he deflects the blow. * HP:Healthy MV:Fresh - Edor: Wounded > *Edor* panics, and attempts to flee! * HP:Healthy MV:Fresh - Edor: Wounded > You swiftly dodge *Edor*'s attempt to pierce you. * HP:Healthy MV:Fresh - Edor: Wounded > kh *Edor* panics, and attempts to flee! kh * HP:Healthy MV:Fresh - Edor: Wounded > [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Edor: Wounded > [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Edor: Wounded > *Edor* leaves east. * HP:Healthy MV:Fresh > kh kh * HP:Healthy MV:Fresh > kh Tinuviel has reconnected. [kill dark] They aren't here. *Grief* has arrived from the east. *Raxtor* has arrived from the east. kh * HP:Healthy MV:Fresh > [kill dark] You pierce *Raxtor*'s body. * HP:Healthy MV:Fresh - Raxtor: Battered > kh [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Raxtor: Battered > [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Raxtor: Battered > [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Raxtor: Battered > *Edor* says '@N w_ Q z_]L' * HP:Healthy MV:Fresh - Raxtor: Battered > *Edor* tries to pierce Tinuviel, but she deflects the blow. * HP:Healthy MV:Fresh - Raxtor: Battered > Tinuviel tries to slash *Edor*, but he deflects the blow. *Edor* tries to pierce Tinuviel, but she deflects the blow. *Raxtor* tries to hack you, but you parry successfully. You barely tickle *Raxtor*'s left foot with your pierce. * HP:Healthy MV:Fresh - Raxtor: Battered > Risia chats 'Heelo, all.' *Slugspit* has arrived from the east. Ragnar chats 'I didn't get any hp rolls for the last 2 lvls ' *Grief* tries to blast Tinuviel, but she dodges the attack. * HP:Healthy MV:Fresh - Raxtor: Battered > *Raxtor* panics, and attempts to flee! * HP:Healthy MV:Fresh - Raxtor: Battered > *Raxtor* leaves east. * HP:Healthy MV:Fresh > *Slugspit* tries to scythe you, but you parry successfully. * HP:Healthy MV:Fresh - Slugspit: Scratched > kh *Raxtor* has arrived from the east. kh * HP:Healthy MV:Fresh - Slugspit: Scratched > kh [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Slugspit: Scratched > Tinuviel has lost her link. [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Slugspit: Scratched > You tickle *Slugspit*'s body with your pierce. *Grief* tries to blast Tinuviel, but she parries successfully. Tinuviel tries to slash *Edor*, but he parries successfully. Tinuviel swiftly dodges *Edor*'s attempt to pierce her. You pierce *Slugspit*'s right arm. *Edor* tries to pierce Tinuviel, but she parries successfully. [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Slugspit: Scratched > *Nerik* has arrived from the east. *Raxtor* tries to hack you, but you deflect the blow. * HP:Healthy MV:Fresh - Slugspit: Scratched > *Nerik* slashes Tinuviel's right leg very hard. Tinuviel panics, and attempts to flee! * HP:Healthy MV:Fresh - Slugspit: Scratched > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Healthy MV:Fresh - Slugspit: Scratched > *Nerik* tries to slash Tinuviel, but she parries successfully. You barely pierce *Slugspit*'s body. *Grief* tries to blast Tinuviel, but she deflects the blow. Tinuviel slashes *Edor*'s body hard. *Edor* pierces Tinuviel's body hard. Tinuviel panics, and attempts to flee! * HP:Healthy MV:Fresh - Slugspit: Scratched > sigh You tickle *Slugspit*'s body with your pierce. * HP:Healthy MV:Fresh - Slugspit: Scratched > You sigh. * HP:Healthy MV:Fresh - Slugspit: Scratched > Dozentrio chats 'ZOMBIES! .. what are zombies?' You dodge a bash from *Raxtor* who loses his balance and falls! * HP:Healthy MV:Fresh - Slugspit: Scratched > *Nerik* panics, and attempts to flee! * HP:Healthy MV:Fresh - Slugspit: Scratched > *Nerik* leaves east. * HP:Healthy MV:Fresh - Slugspit: Scratched > *Guttural* tries to pierce Tinuviel, but she parries successfully. * HP:Healthy MV:Fresh - Slugspit: Scratched > Kyoranu chats 'gah i get tired of these shopkeepers never having enough money' * HP:Healthy MV:Fresh - Slugspit: Scratched > Tinuviel swiftly dodges *Guttural*'s attempt to pierce her. *Slugspit* tries to scythe you, but you deflect the blow. You tickle *Slugspit*'s body with your pierce. *Grief* tries to blast Tinuviel, but she parries successfully. Tinuviel tries to slash *Edor*, but he deflects the blow. *Edor* tries to pierce Tinuviel, but she parries successfully. * HP:Healthy MV:Fresh - Slugspit: Scratched > kh kh [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Slugspit: Scratched > *Guttural* tries to pierce Tinuviel, but she deflects the blow. You pierce *Slugspit*'s left arm. [kill dark] You do the best you can! *Raxtor* screams loudly! * HP:Healthy MV:Fresh - Slugspit: Hurt > *Nerik* has arrived from the east. Thalya narrates 'Maybe there's a ter'angreal straped to your arse, and when you log on, it activates releasing a horrible smell that only shadowspawn can pick up.' * HP:Healthy MV:Fresh - Slugspit: Hurt > *Raxtor* looks at Tinuviel. * HP:Healthy MV:Fresh - Slugspit: Hurt > *Guttural* tries to pierce Tinuviel, but she parries successfully. *Raxtor* tries to hack you, but you deflect the blow. You barely pierce *Slugspit*'s head. *Grief* tries to blast Tinuviel, but she deflects the blow. Tinuviel tries to slash *Edor*, but he deflects the blow. *Edor* tries to pierce Tinuviel, but she deflects the blow. * HP:Healthy MV:Fresh - Slugspit: Hurt > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Healthy MV:Fresh - Slugspit: Hurt > *Edor* panics, and attempts to flee! * HP:Healthy MV:Fresh - Slugspit: Hurt > kh [kill dark] You do the best you can! * HP:Healthy MV:Fresh - Slugspit: Hurt > Tinuviel swiftly dodges *Guttural*'s attempt to pierce her. *Edor* leaves east. * HP:Healthy MV:Fresh - Slugspit: Hurt > Tinuviel tries to slash *Guttural*, but he deflects the blow. *Guttural* tries to pierce Tinuviel, but she deflects the blow. *Raxtor* hacks your body into bloody fragments! You barely pierce *Slugspit*'s body. *Grief* tries to blast Tinuviel, but she deflects the blow. * HP:Scratched MV:Fresh - Slugspit: Hurt > *Edor* has arrived from the east. * HP:Scratched MV:Fresh - Slugspit: Hurt > You pierce *Slugspit*'s left foot. * HP:Scratched MV:Fresh - Slugspit: Hurt > 2 Tinuviel tries to slash *Guttural*, but he parries successfully. *Guttural* tries to pierce Tinuviel, but she deflects the blow. *Raxtor* tries to hack you, but you parry successfully. You pierce *Slugspit*'s left arm. *Grief* tries to blast Tinuviel, but she deflects the blow. You feel parched from the hot weather. *Nerik* tries to slash Tinuviel, but she parries successfully. Laranon chats 'lvl 2 ward halberd for sale send tells if interested' [change mood wimpy] Mood changed to: Wimpy * HP:Scratched MV:Fresh - Slugspit: Hurt > *Guttural* looks at you. * HP:Scratched MV:Fresh - Slugspit: Hurt > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Scratched MV:Fresh - Slugspit: Hurt > *Guttural* tries to pierce Tinuviel, but she parries successfully. * HP:Scratched MV:Fresh - Slugspit: Hurt > *Nerik* tries to slash Tinuviel, but she parries successfully. Tinuviel tries to slash *Guttural*, but he deflects the blow. *Guttural* tries to pierce Tinuviel, but she deflects the blow. You barely pierce *Slugspit*'s body. *Grief* tries to blast Tinuviel, but she parries successfully. * HP:Scratched MV:Fresh - Slugspit: Hurt > Kurel chats 'You do know there is zombie mobs on this mud right Dozen? ' * HP:Scratched MV:Fresh - Slugspit: Hurt > You dodge a bash from *Raxtor* who loses his balance and falls! * HP:Scratched MV:Fresh - Slugspit: Hurt > l *Nerik* tries to slash Tinuviel, but she parries successfully. Tinuviel tries to slash *Guttural*, but he deflects the blow. *Guttural* tries to pierce Tinuviel, but she parries successfully. You tickle *Slugspit*'s body with your pierce. *Grief* tries to blast Tinuviel, but she parries successfully. By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. You sense a hidden life form in the area... *Nerik* is here, fighting Tinuviel. *Guttural* is here, fighting Tinuviel. *Raxtor* is here, fighting YOU! *Slugspit* is here, fighting YOU! *Grief* is here, fighting Tinuviel. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. Tinuviel Aladorn, Wearied Novice (Linkless) is here, fighting Guttural. * HP:Scratched MV:Fresh - Slugspit: Hurt > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Scratched MV:Fresh - Slugspit: Hurt > *Guttural* looks at Tinuviel. * HP:Scratched MV:Fresh - Slugspit: Hurt > Tinuviel tries to slash *Guttural*, but he deflects the blow. *Guttural* tries to pierce Tinuviel, but she parries successfully. You pierce *Slugspit*'s right arm. *Grief* blasts Tinuviel's left arm into bloody fragments! Tinuviel panics, and attempts to flee! * HP:Scratched MV:Fresh - Slugspit: Hurt > You pierce *Slugspit*'s left arm. * HP:Scratched MV:Fresh - Slugspit: Hurt > Sapphira chats 'Well Dozen......I can explain it to you? meet me in CCS ' A *newbie male trolloc* has arrived from the east. Brior chats 'LOL Tuyn' *Slugspit* looks at you. * HP:Scratched MV:Fresh - Slugspit: Hurt > Tinuviel avoids being bashed by *Nerik* who loses his balance and falls! Tinuviel panics, and attempts to flee! Tinuviel leaves east. * HP:Scratched MV:Fresh - Slugspit: Hurt > You dodge a bash from *Raxtor* who loses his balance and falls! * HP:Scratched MV:Fresh - Slugspit: Hurt > You tickle *Slugspit*'s head with your pierce. * HP:Scratched MV:Fresh - Slugspit: Hurt > *Grief* tries to blast you, but you deflect the blow. * HP:Scratched MV:Fresh - Slugspit: Hurt > You barely pierce *Slugspit*'s left leg. * HP:Scratched MV:Fresh - Slugspit: Hurt > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Scratched MV:Fresh - Slugspit: Hurt > *Guttural* leaves east. * HP:Scratched MV:Fresh - Slugspit: Hurt > *Raxtor* clambers to his feet. * HP:Scratched MV:Fresh - Slugspit: Hurt > *Grief* tries to blast you, but you deflect the blow. You tickle *Slugspit*'s body with your pierce. * HP:Scratched MV:Fresh - Slugspit: Hurt > You barely pierce *Slugspit*'s body. * HP:Scratched MV:Fresh - Slugspit: Wounded > *Grief* tries to blast you, but you deflect the blow. You tickle *Slugspit*'s body with your pierce. * HP:Scratched MV:Fresh - Slugspit: Wounded > *Edor* leaves east. * HP:Scratched MV:Fresh - Slugspit: Wounded > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Scratched MV:Fresh - Slugspit: Wounded > You barely pierce *Slugspit*'s body. *Guttural* panics, and attempts to flee! *Guttural* leaves east. Lugh chats 'Wretches Doz?' *Raxtor* leaves east. * HP:Scratched MV:Fresh - Slugspit: Wounded > *Raxtor* has arrived from the east. * HP:Scratched MV:Fresh - Slugspit: Wounded > Dozentrio chats 'CCS it is' * HP:Scratched MV:Fresh - Slugspit: Wounded > *Grief* tries to blast you, but you parry successfully. You pierce *Slugspit*'s right arm. l * HP:Scratched MV:Fresh - Slugspit: Wounded > By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. *Raxtor* is standing here. A *newbie male trolloc* is standing here. *Nerik* is standing here. *Slugspit* is here, fighting YOU! *Grief* is here, fighting YOU! A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. * HP:Scratched MV:Fresh - Slugspit: Wounded > You barely pierce *Slugspit*'s body. * HP:Scratched MV:Fresh - Slugspit: Wounded > *Grief* tries to blast you, but you parry successfully. You barely pierce *Slugspit*'s right leg. f You panic and attempt to flee!spit: Wounded > You flee head over heels. On a Path The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water. [ obvious exits: S W ] *Edor* is standing here. Tinuviel Aladorn, Wearied Novice (Linkless) is standing here. <--that sucks * HP:Scratched MV:Full > w rw By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. *Edor* is standing here. *Guttural* is standing here. *Raxtor* is standing here. A *newbie male trolloc* is sitting here. *Nerik* is standing here. *Slugspit* is standing here. *Grief* is standing here. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. * HP:Scratched MV:Full > You dodge a bash from *Slugspit* who loses his balance and falls! * HP:Scratched MV:Full - Slugspit: Wounded > e [ride warhorse] No way! You're fighting for your life! * HP:Scratched MV:Full - Slugspit: Wounded > No way! You're fighting for your life! * HP:Scratched MV:Full - Slugspit: Wounded > You tickle *Slugspit*'s body with your pierce. You tickle *Slugspit*'s body with your pierce. *Guttural* leaves east. *Nerik* misses a kick at your groin, you breathe lighter now... * HP:Scratched MV:Full - Slugspit: Wounded > f You panic and attempt to flee! You flee head over heels. On a Path The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water. [ obvious exits: S W ] *Guttural* is standing here. You sense a hidden life form in the area... Tinuviel Aladorn, Wearied Novice (Linkless) is standing here. w * HP:Scratched MV:Strong > By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. *Raxtor* is standing here. A *newbie male trolloc* is sitting here. *Nerik* is standing here. *Slugspit* is standing here. *Grief* is standing here. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. *Raxtor* tries to hack you, but you deflect the blow. * HP:Scratched MV:Strong - Raxtor: Battered > rr *Slugspit* leaves east. * HP:Scratched MV:Strong - Raxtor: Battered > rw Arglebargle, glop-glyf!?! * HP:Scratched MV:Strong - Raxtor: Battered > f w rw [ride warhorse] No way! You're fighting for your life! * HP:Scratched MV:Strong - Raxtor: Battered > f w You pierce *Raxtor*'s right arm. You panic and attempt to flee! *Grief* tries to blast you, but you parry successfully. rw You flee head over heels. On a Path The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water. [ obvious exits: S W ] *Slugspit* is here, fighting Tinuviel. *Guttural* is here, fighting Tinuviel. You sense a hidden life form in the area... Tinuviel Aladorn, Wearied Novice (Linkless) is here, fighting Guttural. <--common guys By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. *Raxtor* is standing here. A *newbie male trolloc* is sitting here. *Nerik* is standing here. *Grief* is standing here. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. * HP:Scratched MV:Strong > *Nerik* misses a kick at your groin, you breathe lighter now... [ride warhorse] No way! You're fighting for your life! You panic and attempt to flee!ik: Hurt > You flee head over heels. On a Path The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water. [ obvious exits: S W ] *Slugspit* is here, fighting Tinuviel. *Guttural* is here, fighting Tinuviel. *Edor* is standing here. Tinuviel Aladorn, Wearied Novice (Linkless) is here, fighting Guttural. By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. *Raxtor* is standing here. A *newbie male trolloc* is sitting here. *Nerik* is standing here. *Grief* is standing here. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. * HP:Scratched MV:Tiring > *Guttural* has arrived from the east. *Edor* has arrived from the east. [ride warhorse] You start riding him. * R HP:Scratched MV:Tiring > You dodge a bash from *Raxtor* who loses his balance and falls! * R HP:Scratched MV:Tiring - Raxtor: Battered > *Grief* blasts your body into bloody fragments! * R HP:Hurt MV:Tiring - Raxtor: Battered > You pierce *Raxtor*'s body. * R HP:Hurt MV:Tiring - Raxtor: Battered > *Guttural* leaves east. f You panic and attempt to flee!: Battered > w rw *Grief* tries to blast you, but you parry successfully. *Raxtor* tries to hack you, but you deflect the blow. *Raxtor* screams loudly! A *newbie male trolloc* clambers to his feet. You flee head over heels. On a Path The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Guttural* is standing here. *Slugspit* is here, fighting Tinuviel. Tinuviel Aladorn, Wearied Novice (Linkless) is here, fighting Slugspit. By the Fountain Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult. [ obvious exits: E ] The waters of a marble fountain pour forth here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Edor* is standing here. *Raxtor* is standing here. A *newbie male trolloc* is standing here. *Nerik* is standing here. *Grief* is standing here. A gray palfrey prances skittishly nearby. * R HP:Hurt MV:Tiring > [ride warhorse] You're already riding it! * R HP:Hurt MV:Tiring > *Nerik* tries to slash you, but you parry successfully. e * R HP:Hurt MV:Tiring - Nerik: Hurt > You pierce *Nerik*'s body. A *newbie male trolloc* tries to strike you, but you dodge the attack. No way! You're fighting for your life! Krull chats 'need a volunteer to help with luggy fade please' * R HP:Hurt MV:Tiring - Nerik: Hurt > f *Grief* tries to blast you, but you parry successfully. You panic and attempt to flee! Hurt > e e *Grief* tries to blast you, but you parry successfully. You swiftly dodge A *newbie male trolloc*'s attempt to strike you. Flavious narrates 'need a bunch of people fd to make some pk ' You flee head over heels. On a Path The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Edor* is standing here. *Guttural* is standing here. *Slugspit* is here, fighting Tinuviel. Tinuviel Aladorn, Wearied Novice (Linkless) is here, fighting Slugspit. Alas, you cannot go that way... * R HP:Hurt MV:Tiring > *Guttural* tries to pierce you, but you parry successfully. *Edor* tries to pierce Tinuviel, but she parries successfully. No way! You're fighting for your life! e * R HP:Hurt MV:Tiring - Guttural: Healthy > *Guttural* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > f s *Edor* tries to pierce Tinuviel, but she deflects the blow. You try to pierce *Guttural*, but he deflects the blow. *Guttural* tries to pierce you, but you parry successfully. Tinuviel barely slashes *Slugspit*'s body. *Slugspit* tries to scythe Tinuviel, but she deflects the blow. A *newbie male trolloc* has arrived from the west. PANIC! You couldn't escape! s * R HP:Hurt MV:Tiring - Guttural: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > 2 *Raxtor* has arrived from the west. * R HP:Hurt MV:Tiring - Guttural: Healthy > f *Edor* tries to pierce Tinuviel, but she parries successfully. *Guttural* tries to pierce you, but you parry successfully. [change mood wimpy] Mood changed to: Wimpy * R HP:Hurt MV:Tiring - Guttural: Healthy > s You panic and attempt to flee! *Raxtor* tries to hack you, but you parry successfully. *Grief* blasts Tinuviel's body extremely hard. Tinuviel panics, and attempts to flee! Tinuviel swiftly dodges *Grief*'s attempt to blast her. *Raxtor* tries to hack you, but you deflect the blow. *Edor* tries to pierce Tinuviel, but she deflects the blow. *Guttural* tries to pierce you, but you deflect the blow. Tinuviel slashes *Slugspit*'s left arm. *Slugspit* tries to scythe Tinuviel, but she parries successfully. *Slugspit* panics, and attempts to flee! *Nerik* has arrived from the west. *Slugspit* panics, and attempts to flee! You flee head over heels. On a Path The slender trunks of the birch trees that line the path are overgrown with different kinds of creepers and rambling roses struggling to reach some sunlit spot high above. The tangle of stems and leaves form natural walls preventing any movement to the west and east. Just south of here a paricularly large tree can be seen, while to the north the path seems to disappear into a dense grove of trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. On a Path Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > s s The Secret Garden Tall drooping birch trees form a natural corridor stretching north from this point. The flagstone paving is mostly hidden under tangle of grass, flowers and moss. The air is thick with an intoxicating scent of wild flowers and roses, but underneath that, there is the familiar sweet stench of decay. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > You can't ride in there. * R HP:Hurt MV:Tiring > s s You can't ride in there. * R HP:Hurt MV:Tiring > You can't ride in there. * R HP:Hurt MV:Tiring > n Shazz chats 'Zeduis says 'this whore's your boss punk' * R HP:Hurt MV:Tiring > *Guttural* leaves north. On a Path Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Guttural* is standing here. *Raxtor* is standing here. *Edor* is standing here. A small bird is singing beautifully here. *Raxtor* tries to hack you, but you parry successfully. * R HP:Hurt MV:Tiring - Raxtor: Battered > w You swiftly dodge *Edor*'s attempt to pierce you. * R HP:Hurt MV:Tiring - Raxtor: Battered > *Edor* tries to pierce you, but you deflect the blow. You pierce *Raxtor*'s left leg. *Raxtor* tries to hack you, but you parry successfully. No way! You're fighting for your life! f *Edor* tries to pierce you, but you deflect the blow. *Guttural* has arrived from the north. You panic and attempt to flee! *Slugspit* has arrived from the north. w *Guttural* leaves south. You swiftly dodge *Slugspit*'s attempt to scythe you. w *Slugspit* tries to scythe you, but you parry successfully. *Edor* tries to pierce you, but you deflect the blow. You barely pierce *Raxtor*'s body. You flee head over heels. On a Path The slender trunks of the birch trees that line the path are overgrown with different kinds of creepers and rambling roses struggling to reach some sunlit spot high above. The tangle of stems and leaves form natural walls preventing any movement to the west and east. Just south of here a paricularly large tree can be seen, while to the north the path seems to disappear into a dense grove of trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s s On a Path Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Slugspit* is standing here. *Raxtor* is standing here. *Edor* is standing here. A small bird is singing beautifully here. *Raxtor* leaves north. * R HP:Hurt MV:Tiring > The Secret Garden Tall drooping birch trees form a natural corridor stretching north from this point. The flagstone paving is mostly hidden under tangle of grass, flowers and moss. The air is thick with an intoxicating scent of wild flowers and roses, but underneath that, there is the familiar sweet stench of decay. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Guttural* is standing here. * R HP:Hurt MV:Tiring > n w On a Path Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Edor* is standing here. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > *Edor* leaves south. On a Path The path winds west into a dense grove of trees, and east towards a crossing of paths where a very large tree can be seen. The solid brick walls to the north and south are overgrown with creepers and climbers. Tall green grass borders the path on both sides. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w w Among the Trees Pine and birch trees have been planted here, seemingly a very long time ago. Brown leaves and needles cover the ground that lies in deep shadow. Nothing much seems to be able to grow here. East of here a narrow path can barely be made out. The grove of trees stretches on to the south and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w w Among the Trees A tall hedge borders this part of the grove to the north and west. Leading off into darkness to the east and south, this section of the garden seems well lit in comparison. A few pale blue flowers are stretching towards the sunlit spots. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s s s Among the Trees Partly in shade, the ground is littered by dry twigs and leaves, some of them obviously from the tall hedge that blocks your way to the west. The familiar smell of stinkweed makes the air uncomfortable to breathe. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... s * R HP:Hurt MV:Tiring > Laranon chats 'rofl' Alas, you cannot go that way... e * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. Among the Trees This must be the darkest part of the garden. Once regularly pruned, the trees may have let in some light, but now the lifeless ground is completely shielded from the sun. Trees block your way to the east and south, while to the west and north the pine trees are placed a bit further apart, making movement possible. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Pilana chats 'Anyone seen the weary merchant lately?' * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > no Taig chats 'ill be coming back fd gonna go find a thief prac' * R HP:Hurt MV:Tiring > Among the Trees Pine and birch trees have been planted here, seemingly a very long time ago. Brown leaves and needles cover the ground that lies in deep shadow. Nothing much seems to be able to grow here. East of here a narrow path can barely be made out. The grove of trees stretches on to the south and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w not s Among the Trees A tall hedge borders this part of the grove to the north and west. Leading off into darkness to the east and south, this section of the garden seems well lit in comparison. A few pale blue flowers are stretching towards the sunlit spots. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > Among the Trees Partly in shade, the ground is littered by dry twigs and leaves, some of them obviously from the tall hedge that blocks your way to the west. The familiar smell of stinkweed makes the air uncomfortable to breathe. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e s Among the Trees This must be the darkest part of the garden. Once regularly pruned, the trees may have let in some light, but now the lifeless ground is completely shielded from the sun. Trees block your way to the east and south, while to the west and north the pine trees are placed a bit further apart, making movement possible. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > w Alas, you cannot go that way... * R HP:Hurt MV:Tiring > w Among the Trees Partly in shade, the ground is littered by dry twigs and leaves, some of them obviously from the tall hedge that blocks your way to the west. The familiar smell of stinkweed makes the air uncomfortable to breathe. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... n * R HP:Hurt MV:Tiring > w Among the Trees A tall hedge borders this part of the grove to the north and west. Leading off into darkness to the east and south, this section of the garden seems well lit in comparison. A few pale blue flowers are stretching towards the sunlit spots. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > e e *Edor* has arrived from the east. Among the Trees Pine and birch trees have been planted here, seemingly a very long time ago. Brown leaves and needles cover the ground that lies in deep shadow. Nothing much seems to be able to grow here. East of here a narrow path can barely be made out. The grove of trees stretches on to the south and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A *newbie male trolloc* is standing here. * R HP:Hurt MV:Tiring > On a Path The path winds west into a dense grove of trees, and east towards a crossing of paths where a very large tree can be seen. The solid brick walls to the north and south are overgrown with creepers and climbers. Tall green grass borders the path on both sides. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e e e On a Path Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Guttural* is standing here. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > *Guttural* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > s f s s No way! You're fighting for your life! You panic and attempt to flee!al: Healthy > You flee head over heels. On an Overgrown Path The path is completely hidden by a thick layer of old, dry twigs and thorny stems from the rose-bushes close by. Thousands of deep red rose petals have fallen from the bushes, and now they decorate the ground on either side of the path. Once, these bushes were probably pruned regularly, but now they have grown into a massive tangle of twigs and thorns, blocking your way to the north and south. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > e s s Among the Flowers A myriad of flowers of all colors and shapes completely covers the ground here. Still, the buzzing sound of thousands of tiny insects and the over- whelming sweet scent of the flowers cannot block out the presence of a pure, evil force that seems to be radiating from the iron gate to the north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > n e The irongate seems to be closed. e * R HP:Hurt MV:Tiring > *Guttural* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Guttural: Healthy > You try to pierce *Guttural*, but he parries successfully. *Guttural* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Tiring - Guttural: Healthy > You try to pierce *Guttural*, but he deflects the blow. *Guttural* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Tiring - Guttural: Healthy > open irongate <--woot spammabe door, I have no farking clue where i am...might as well take some out with me. *Insert Evil Laughter here* Ok. f * R HP:Hurt MV:Tiring - Guttural: Healthy > n n *Guttural* looks at you. You panic and attempt to flee! *Guttural* tries to pierce you, but you parry successfully. *Edor* has arrived from the west. You flee head over heels. On an Overgrown Path The path is completely hidden by a thick layer of old, dry twigs and thorny stems from the rose-bushes close by. Thousands of deep red rose petals have fallen from the bushes, and now they decorate the ground on either side of the path. Once, these bushes were probably pruned regularly, but now they have grown into a massive tangle of twigs and thorns, blocking your way to the north and south. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > w A pretty bird has arrived from the west. On a Path Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A *newbie male trolloc* is standing here. * R HP:Hurt MV:Tiring > A *newbie male trolloc* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Ghargamel: Beaten > You barely pierce A *newbie trolloc*'s left foot. A *newbie male trolloc* tries to strike you, but you dodge the attack. *Edor* has arrived from the east. * R HP:Hurt MV:Tiring - Ghargamel: Critical > *Edor* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Tiring - Ghargamel: Critical > *Guttural* has arrived from the east. * R HP:Hurt MV:Tiring - Ghargamel: Critical > *Guttural* pierces your body very hard. * R HP:Hurt MV:Tiring - Ghargamel: Critical > e No way! You're fighting for your life! f * R HP:Hurt MV:Tiring - Ghargamel: Critical > e You panic and attempt to flee! *Guttural* tries to pierce you, but you deflect the blow. *Edor* tries to pierce you, but you parry successfully. A *newbie male trolloc* tries to strike you, but you dodge the attack. e You flee head over heels. On an Overgrown Path The path is completely hidden by a thick layer of old, dry twigs and thorny stems from the rose-bushes close by. Thousands of deep red rose petals have fallen from the bushes, and now they decorate the ground on either side of the path. Once, these bushes were probably pruned regularly, but now they have grown into a massive tangle of twigs and thorns, blocking your way to the north and south. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. Among the Flowers A myriad of flowers of all colors and shapes completely covers the ground here. Still, the buzzing sound of thousands of tiny insects and the over- whelming sweet scent of the flowers cannot block out the presence of a pure, evil force that seems to be radiating from the iron gate to the north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... n * R HP:Hurt MV:Tiring > e In a Small Graveyard Ancient tombstones are scattered across the ground here, only a handful of them are left standing. The inscriptions have mostly been worn off, but here and there a few symbols can be made out. Tall brick walls completely surround this graveyard, and the only exit seems to be back south. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An armor clad ghost stands straight-backed and alert. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s Among the Flowers A myriad of flowers of all colors and shapes completely covers the ground here. Still, the buzzing sound of thousands of tiny insects and the over- whelming sweet scent of the flowers cannot block out the presence of a pure, evil force that seems to be radiating from the iron gate to the north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Tiring > On an Overgrown Path The path is completely hidden by a thick layer of old, dry twigs and thorny stems from the rose-bushes close by. Thousands of deep red rose petals have fallen from the bushes, and now they decorate the ground on either side of the path. Once, these bushes were probably pruned regularly, but now they have grown into a massive tangle of twigs and thorns, blocking your way to the north and south. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > e n Lugh chats 'You'd bettew stay away from ccs now Doz... Lugh is here! Muahaha!' Among the Flowers A myriad of flowers of all colors and shapes completely covers the ground here. Still, the buzzing sound of thousands of tiny insects and the over- whelming sweet scent of the flowers cannot block out the presence of a pure, evil force that seems to be radiating from the iron gate to the north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > In a Small Graveyard Ancient tombstones are scattered across the ground here, only a handful of them are left standing. The inscriptions have mostly been worn off, but here and there a few symbols can be made out. Tall brick walls completely surround this graveyard, and the only exit seems to be back south. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An armor clad ghost stands straight-backed and alert. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > s Among the Flowers A myriad of flowers of all colors and shapes completely covers the ground here. Still, the buzzing sound of thousands of tiny insects and the over- whelming sweet scent of the flowers cannot block out the presence of a pure, evil force that seems to be radiating from the iron gate to the north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > *Edor* has arrived from the west. * R HP:Hurt MV:Tiring > n *Edor* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Edor: Wounded > You try to pierce *Edor*, but he parries successfully. *Edor* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Tiring - Edor: Wounded > f You try to pierce *Edor*, but he parries successfully. You panic and attempt to flee!Wounded > *Edor* tries to pierce you, but you parry successfully. You flee head over heels. In a Small Graveyard Ancient tombstones are scattered across the ground here, only a handful of them are left standing. The inscriptions have mostly been worn off, but here and there a few symbols can be made out. Tall brick walls completely surround this graveyard, and the only exit seems to be back south. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An armor clad ghost stands straight-backed and alert. A small bird is singing beautifully here. * R HP:Hurt MV:Tiring > kh kh [kill dark] They aren't here. * R HP:Hurt MV:Tiring > kh [kill dark] You try to pierce *Edor*, but he parries successfully. * R HP:Hurt MV:Tiring - Edor: Wounded > kh [kill dark] You do the best you can! * R HP:Hurt MV:Tiring - Edor: Wounded > [kill dark] You do the best you can! * R HP:Hurt MV:Tiring - Edor: Wounded > Vaylor narrates 'dozen logger camp bat ' * R HP:Hurt MV:Tiring - Edor: Wounded > *Edor* tries to pierce you, but you deflect the blow. A ghost hits Edor's body hard. You try to pierce *Edor*, but he parries successfully. * R HP:Hurt MV:Tiring - Edor: Wounded > *Edor* tries to pierce you, but you deflect the blow. You pierce *Edor*'s body very hard. * R HP:Hurt MV:Tiring - Edor: Wounded > close irongate <--it begins *Guttural* leaves south. * R HP:Hurt MV:Tiring - Edor: Wounded > Ok. * R HP:Hurt MV:Tiring - Edor: Wounded > close irongate A ghost tries to hit Edor, but he parries successfully. *Edor* tries to pierce you, but you deflect the blow. You try to pierce *Edor*, but he deflects the blow. It's already closed! * R HP:Hurt MV:Tiring - Edor: Wounded > A ghost tries to hit Edor, but he deflects the blow. *Edor* tries to pierce you, but you parry successfully. You try to pierce *Edor*, but he parries successfully. It's already closed! A ghost tries to hit Edor, but he deflects the blow. *Edor* tries to pierce you, but you parry successfully. You pierce *Edor*'s left arm. *Edor* opens the irongate. Ok. close irongate * R HP:Hurt MV:Tiring - Edor: Wounded > *Edor* panics, and attempts to flee! close irongate * R HP:Hurt MV:Tiring - Edor: Wounded > close irongate A ghost tries to hit Edor, but he parries successfully. *Edor* tries to pierce you, but you parry successfully. You try to pierce *Edor*, but he deflects the blow. You swiftly dodge *Edor*'s attempt to pierce you. *Edor* opens the irongate. Ok. close irongate * R HP:Hurt MV:Tiring - Edor: Wounded > A ghost tries to hit Edor, but he dodges the attack. *Edor* tries to pierce you, but you deflect the blow. You try to pierce *Edor*, but he parries successfully. It's already closed! * R HP:Hurt MV:Tiring - Edor: Wounded > A ghost tries to hit Edor, but he deflects the blow. *Edor* tries to pierce you, but you parry successfully. You pierce *Edor*'s head very hard. Nerik calls for the irongate to be opened. It's already closed! * R HP:Hurt MV:Tiring - Edor: Battered > close irongate *Edor* tries to pierce you, but you parry successfully. You pierce *Edor*'s left arm hard. It's already closed! A ghost tries to hit Edor, but he deflects the blow. *Edor* tries to pierce you, but you deflect the blow. You try to pierce *Edor*, but he deflects the blow. Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. The irongate is opened from the other side. *Nerik* tries to slash you, but you dodge the attack. The irongate closes quietly. *Edor* panics, and attempts to flee! It's already closed! * R HP:Hurt MV:Tiring - Nerik: Scratched > close irongate *Guttural* pierces your right arm hard. A ghost tries to hit Guttural, but he parries successfully. You pierce *Nerik*'s body. *Nerik* slashes your right arm very hard. A ghost tries to hit Guttural, but he parries successfully. *Guttural* tries to pierce you, but you deflect the blow. You barely pierce *Nerik*'s body. *Nerik* tries to slash you, but you parry successfully. Ok. The irongate is opened from the other side. *Guttural* says 'ch[' Ok. The irongate is opened from the other side. * R HP:Hurt MV:Tiring - Nerik: Hurt > *Guttural* tries to pierce you, but you deflect the blow. You pierce *Nerik*'s right leg hard. Ok. The irongate is opened from the other side. * R HP:Hurt MV:Tiring - Nerik: Hurt > close irongate close irongate close irongate Ok. The irongate is opened from the other side. * R HP:Hurt MV:Tiring - Nerik: Hurt > close irongate close irongate close irongate A ghost tries to hit Guttural, but he parries successfully. *Guttural* tries to pierce you, but you parry successfully. You barely pierce *Nerik*'s body. *Nerik* tries to slash you, but you parry successfully. Ok. The irongate is opened from the other side. * R HP:Hurt MV:Tiring - Nerik: Hurt > close irongate close irongate A ghost tries to hit Guttural, but he dodges the attack. *Guttural* tries to pierce you, but you deflect the blow. You pierce *Nerik*'s body. *Nerik* tries to slash you, but you parry successfully. *Guttural* tries to pierce you, but you parry successfully. You pierce *Nerik*'s body hard. Ok. The irongate is opened from the other side. * R HP:Hurt MV:Tiring - Nerik: Wounded > close irongate A ghost tries to hit Guttural, but he parries successfully. *Guttural* pierces your body. You pierce *Nerik*'s left arm very hard. Ok. The irongate is opened from the other side. close irongate * R HP:Wounded MV:Tiring - Nerik: Wounded > You dodge a bash from *Nerik* who loses his balance and falls! Ok. * R HP:Wounded MV:Tiring - Nerik: Wounded > close irongate A ghost tries to hit Guttural, but he dodges the attack. *Guttural* pierces your right leg hard. You pierce *Nerik*'s left foot hard. Ok. The irongate is opened from the other side. close irongate A ghost tries to hit Guttural, but he dodges the attack. *Guttural* tries to pierce you, but you parry successfully. You pierce *Nerik*'s left leg. Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Wounded > close irongate A ghost tries to hit Guttural, but he deflects the blow. *Guttural* tries to pierce you, but you parry successfully. You pierce *Nerik*'s right leg. *Guttural* tries to pierce you, but you deflect the blow. Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Wounded > A ghost tries to hit Guttural, but he deflects the blow. *Guttural* barely pierces your left foot. You pierce *Nerik*'s head. *Nerik* tries to slash you, but you deflect the blow. You dodge a bash from *Nerik* who loses his balance and falls! Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Wounded > close irongate You tickle *Nerik*'s head with your pierce. Ok. The irongate is opened from the other side. close irongate * R HP:Wounded MV:Tiring - Nerik: Wounded > close irongate close irongate close irongate *Nerik* tries to slash you, but you deflect the blow. A ghost tries to hit Guttural, but he parries successfully. *Guttural* tries to pierce you, but you deflect the blow. You pierce *Nerik*'s left foot extremely hard. Ok. * R HP:Wounded MV:Tiring - Nerik: Battered > close irongate *Nerik* tries to slash you, but you deflect the blow. Guttural swiftly dodges a ghost's attempt to hit him. *Guttural* tries to pierce you, but you deflect the blow. You barely pierce *Nerik*'s left leg. *Guttural* tries to pierce you, but you parry successfully. You pierce *Nerik*'s left arm. *Guttural* says 'wHfMkJ` ppr Ub ?XMA' Ok. * R HP:Wounded MV:Tiring - Nerik: Battered > *Nerik* tries to slash you, but you deflect the blow. A ghost tries to hit Guttural, but he dodges the attack. *Guttural* tries to pierce you, but you parry successfully. You pierce *Nerik*'s right leg hard. Whutalar chats 'well it isnt like you have alife, vaylor' Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Battered > close irongate *Guttural* panics, and attempts to flee! Ok. The irongate is opened from the other side. already closed! * R HP:Wounded MV:Tiring - Nerik: Battered > close irongate close irongate *Nerik* tries to slash you, but you parry successfully. A ghost tries to hit Guttural, but he parries successfully. You pierce *Nerik*'s right arm hard. *Nerik* opens the irongate. Ok. * R HP:Wounded MV:Tiring - Nerik: Beaten > close irongate close irongate *Guttural* strikes at a ghost, but a jeweled dagger passes through it. *Nerik* tries to slash you, but you parry successfully. A ghost tries to hit Guttural, but he deflects the blow. You pierce *Nerik*'s right arm hard. Ok. *Nerik* tries to slash you, but you parry successfully. A ghost tries to hit Guttural, but he deflects the blow. You pierce *Nerik*'s left foot very hard. *Nerik* panics, and attempts to flee! Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Beaten > close irongate You pierce *Nerik*'s left leg. *Nerik* panics, and attempts to flee! Ok. The irongate is opened from the other side. close irongate * R HP:Wounded MV:Tiring - Nerik: Critical > *Guttural* has arrived from the south. Ok. * R HP:Wounded MV:Tiring - Nerik: Critical > close irongate *Guttural* has arrived from the south. Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Critical > close irongate *Nerik* tries to slash you, but you deflect the blow. You pierce *Nerik*'s body. *Nerik* panics, and attempts to flee! *Guttural* leaves south. Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Critical > *Nerik* panics, and attempts to flee! Ok. The irongate is opened from the other side. *Nerik* panics, and attempts to flee! Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Critical > close irongate Ok. The irongate is opened from the other side. close irongate * R HP:Wounded MV:Tiring - Nerik: Critical > close irongate You pierce *Nerik*'s right leg hard. *Nerik* panics, and attempts to flee! Ok. The irongate is opened from the other side. close irongate * R HP:Wounded MV:Tiring - Nerik: Critical > Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Critical > close irongate A ghost barely hits Nerik's body. *Nerik* panics, and attempts to flee! *Nerik* tries to slash you, but you deflect the blow. You pierce *Nerik*'s body hard. *Nerik* is mortally wounded, and will die soon, if not aided. Ok. The irongate is opened from the other side. close irongate * R HP:Wounded MV:Tiring - Nerik: Incapacitated > Ok. The irongate is opened from the other side. Whutalar chats 'good, burn' *Edor* has arrived from the south. Ok. The irongate is opened from the other side. kh * R HP:Wounded MV:Tiring - Nerik: Incapacitated > Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Incapacitated > Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Incapacitated > Ok. The irongate is opened from the other side. kh * R HP:Wounded MV:Tiring - Nerik: Incapacitated > Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Incapacitated > Ok. The irongate is opened from the other side. * R HP:Wounded MV:Tiring - Nerik: Incapacitated > A ghost hits Nerik's right leg. *SCREAM* and a ghost stills my kill *Nerik* is dead! R.I.P. Your blood freezes as you hear *Nerik*'s death cry. Ok. The irongate is opened from the other side. Suddenly Edor pla -------------------------------------------------------------------------------- Exanthus Joined: Apr 15, 2002 Posted: 2002-09-29 16:32 -------------------------------------------------------------------------------- Suddenly Edor places a sharp, red stone dagger in your back! <---**** forgot to turn notice on...oh well Ouch! That Really did HURT! It's already closed! * R HP:Beaten MV:Tiring - Edor: Battered > kh It's already closed! * R HP:Beaten MV:Tiring - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - Edor: Battered > kh A ghost tries to hit Edor, but he deflects the blow. Edor swiftly dodges a ghost's attempt to hit him. You pierce *Edor*'s body into bloody fragments! Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. You are thirsty. It's already closed! Vaylor chats 'i most probably will' * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > You pierce *Edor*'s body extremely hard. It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > The irongate is opened from the other side. Ok. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > kh It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate close irongate close irongate The irongate is opened from the other side. Ok. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate *Edor* panics, and attempts to flee! It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > *Edor* fails to pierce a ghost. A ghost hits Edor's body hard. You try to pierce *Edor*, but he deflects the blow. It's already closed! close irongate * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > *Edor* panics, and attempts to flee! It's already closed! close irongate * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! close irongate * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate *Edor* panics, and attempts to flee! It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate It's already closed! close irongate * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > *Edor* panics, and attempts to flee! It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate It's already closed! close irongate * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > Rico chats 'Lol..' *Edor* panics, and attempts to flee! It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > 1 *Edor* panics, and attempts to flee! It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > *Edor* strikes at a ghost, but a sharp, red stone dagger passes through it. A ghost tries to hit Edor, but he deflects the blow. <--*lick* good boy You try to pierce *Edor*, but he parries successfully. It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > open irongate It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > You try to pierce *Edor*, but he parries successfully. *Edor* panics, and attempts to flee! It's already closed! The irongate is opened from the other side. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > *Edor* panics, and attempts to flee! Laranon chats 'wait a sec.. ur electronic character means more then ur life?' Ok. The irongate is opened from the other side. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > Ok. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > It's already closed! The irongate is opened from the other side. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > A ghost tries to hit Edor, but he dodges the attack. You try to pierce *Edor*, but he parries successfully. * R HP:Beaten MV:Tiring - a ghost: Healthy - Edor: Battered > close irongate *Edor* leaves south. *Edor* has arrived from the south. Ok. The irongate is opened from the other side. close irongate * R HP:Beaten MV:Tiring > *Edor* panics, and attempts to flee! *Edor* leaves south. <--mutter Ok. The irongate is opened from the other side. A ghost tries to hit you, but you parry successfully. <--and I thought we where friends *sniff* It's already closed! Vaylor chats 'pah a little fire never hurt anyone' * R HP:Beaten MV:Tiring - a ghost: Scratched > You pierce a ghost's body very hard. You swiftly dodge a ghost's attempt to hit you. It's already closed! *Edor* has arrived from the south. Ok. The irongate is opened from the other side. *Edor* panics, and attempts to flee! <--*think* *Edor* leaves south. Ok. They aren't here. *Raxtor* has arrived from the south. * R HP:Beaten MV:Tiring - a ghost: Beaten > *Guttural* tries to pierce you, but you deflect the blow. [kill dark] You do the best you can! * R HP:Beaten MV:Tiring - a ghost: Critical > Lara chats 'hahahaha' Ok. *Raxtor* tries to hack you, but you deflect the blow. R HP:Beaten MV:Tiring - a ghost: Critical > *Raxtor* tries to hack you, but you parry successfully. *Guttural* pierces your head hard. You pierce a ghost's right leg. A ghost tries to hit you, but you deflect the blow. It's already closed! *Raxtor* opens the irongate. * R HP:Beaten MV:Tiring - a ghost: Critical > Ok. *Raxtor* opens the irongate. * R HP:Beaten MV:Tiring - a ghost: Critical > Ok. *Raxtor* opens the irongate. Anor chats 'you didt channel on us dozen?? wtf!' * R HP:Beaten MV:Tiring - a ghost: Critical > Ok. *Raxtor* opens the irongate. * R HP:Beaten MV:Tiring - a ghost: Critical > *Guttural* barely pierces your right foot. You pierce a ghost's left leg hard. Ok. The irongate is opened from the other side. * R HP:Beaten MV:Tiring - a ghost: Critical > Ok. * R HP:Beaten MV:Tiring - a ghost: Critical > [change mood brave] Mood changed to: Brave The irongate is opened from the other side. * R HP:Beaten MV:Tiring - a ghost: Critical > It's already open! * R HP:Beaten MV:Tiring - a ghost: Critical > *Raxtor* hacks your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! *Guttural* tries to pierce you, but you deflect the blow. You pierce a ghost's body very hard. A ghost is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. A ghost disappears into nothing. Ok. The irongate is opened from the other side. * R HP:Critical MV:Tiring > Ok. The irongate is opened from the other side. * R HP:Critical MV:Tiring > Laranon chats 'lol Exactly' Ok. The irongate is opened from the other side. * R HP:Critical MV:Tiring > *Guttural* tries to pierce you, but you deflect the blow. Ok. The irongate is opened from the other side. close irongate * R HP:Critical MV:Tiring - Guttural: Healthy > Ok. The irongate is opened from the other side. * R HP:Critical MV:Tiring - Guttural: Healthy > close irongate You try to pierce *Guttural*, but he parries successfully. *Raxtor* hacks your body into bloody fragments! You're stunned, but will probably regain consciousness... You are dead! Sorry... You feel the Weave of the Wheel loosen from you. You stop following Tinuviel. Circle of Light High amidst the heavens, the Circle of Light is the hallowed ground of the friends of the Light. From here, some of the major destinations around the world can be reached, as shown by a large sign. A permanent fountain in the center of the Circle gives a soothing backdrop to ponder mortal matters. *sigh* Wtf was that??? I still don't know for sure. -------------------------------------------------------------------------------- Mangler Joined: Jun 08, 2000 Posted: 2002-09-29 16:33 -------------------------------------------------------------------------------- More importantly wtf were there trollocs in there randomly. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 Posted: 2002-09-29 16:38 -------------------------------------------------------------------------------- You ported into an area that's kept secret. Most people have no idea it exits. I'm not even sure if I want to hint at it. Never the less, once they saw smells they knew exactly where you were. The only way you were getting out was if you knew the names of like ... 3 doors and you'd still be in deepshit once you got by them. I think I showed Grief that area... hmm [ This Mail was edited by: Eol on 2002-09-29 16:41 ] -------------------------------------------------------------------------------- Exanthus Joined: Apr 15, 2002 Posted: 2002-09-29 16:38 -------------------------------------------------------------------------------- And this is what I WAS wearing if you where curious. * R HP:Healthy MV:Full > You are using: an Gold ring an emerald ring a camouflaged hood a shimmering pendant of obsidian a thin, black chain a bearskin tunic a bright red robe a set of cloth sleeves a pair of dark gloves a wide leather wristband a sungwood bracelet a silver etched shield a silver sai a bronze belt of odd design a soft leather pouch a leather water flask a pair of earthen colored breeches a pair of animal-fur boots -------------------------------------------------------------------------------- Mangler Joined: Jun 08, 2000 Posted: 2002-09-29 16:50 -------------------------------------------------------------------------------- Ahhh yeh of course forgot about horses, theres 6 doors in that area all require big search you should have just dismounted and rested and ported out. -------------------------------------------------------------------------------- Exanthus Joined: Apr 15, 2002 Posted: 2002-09-29 17:07 -------------------------------------------------------------------------------- We didn't know we where in trolloc zones untill one of them bellowed something...then we dismounted..but she didn't have sps to gate and then lost link. *shurg* all that stuff comes and goes, that was my first obsidian ever too *sniff* only had it for maybe two hours...well im gonna be pking now so ill hope to put daggers in your backs soon. -------------------------------------------------------------------------------- Zarth Joined: Nov 15, 2000 Posted: 2002-09-29 17:24 -------------------------------------------------------------------------------- If you were crafty like the Zarth fox escaped easily you would have. Is many hidden doors there that few know. Z -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 Posted: 2002-09-29 18:03 -------------------------------------------------------------------------------- 50 search will open all of them. Open 2 hidden doors, 1 non hidden door, and 1 more hidden door to enter the garden. The garden area contains 3 more hidden doors that lead to a dead end. -------------------------------------------------------------------------------- Ragnar Joined: Jan 16, 2002 Posted: 2002-09-30 03:11 -------------------------------------------------------------------------------- Very secret area I believe Zarth showed me the way in there.. I've been there 2 or 3 times now -------------------------------------------------------------------------------- Exanthus Joined: Apr 15, 2002 Posted: 2002-09-30 03:28 -------------------------------------------------------------------------------- *peer* well I hate your \"Area 51\" where ever it is. *spit* -------------------------------------------------------------------------------- Naji Joined: Apr 03, 2000 Posted: 2002-09-30 03:38 -------------------------------------------------------------------------------- read every single room desc in that log and still have no clue where it is, beyond being somewhere north. Not knowing stuff after being here so long annoys me I'm willing to sleep with people for info -------------------------------------------------------------------------------- Xinth Joined: Oct 17, 2001 From: Adelaide, South Australia Posted: 2002-09-30 07:14 -------------------------------------------------------------------------------- LOL Naji