Stomp dies to two because of steal << Prev Topic | Next Topic >> Author Comment Ranilin Overpowered Treehugger Forrester of Justice Posts: 829 (1/9/02 12:08:42 pm) Reply Stomp dies to two because of steal -------------------------------------------------------------------------------- Stomp had some vials, but someone stole them because he kept them in his inventory instead of a container.. where They aren't here. * R HP:Healthy MV:Full > Players in your Zone -------------------- Nylfein - Bend in the Trail Lunda - Bend in the Trail Naeric - Crossroads Agradoldan - Crossroads Zorth - Crossroads Trandael - End of the Path Vanlear - End of the Path Jayke - On the Path * R HP:Healthy MV:Full > Dilbert narrates 'afk' * R HP:Healthy MV:Full > emote speaks softly 'he probably gone now' Ok. * R HP:Healthy MV:Full > e k dark Around a Bend [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n k dark At a Bend [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Nylfein nods in agreement. * R HP:Healthy MV:Full > tr shadow -=+ You could find no tracks at all. * R HP:Healthy MV:Full > k dark They aren't here. * R HP:Healthy MV:Full > tr stomp -=+ You could find no tracks at all. * R HP:Healthy MV:Strong > e On the Path [ obvious exits: E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A man of the woods strides by quietly. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > e Xaer chats 'anyone capable of Warding available?' Around a Bend [ obvious exits: N S W ] There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > n In a Dense Forest [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > kill tree bash You slash the angry tree's branch into bloody fragments! * R HP:Healthy MV:Strong - the angry tree: Wounded > - The angry tree tries to hit you, but you deflect the blow. The angry tree tries to hit Nylfein, but he dodges the attack. =+**+=- -= As the angry tree avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong - the angry tree: Wounded > Nylfein slashes the angry tree's branch extremely hard. The angry tree tries to hit Nylfein, but he dodges the attack. The angry tree tries to hit you, but you deflect the blow. * R HP:Healthy MV:Strong - the angry tree: Wounded > where look bash Players in your Zone -------------------- Galen - Forest Near the Foothills Swift - Forest Near the Foothills Nylfein - In a Dense Forest Lunda - In a Dense Forest * R HP:Healthy MV:Strong - the angry tree: Wounded > In a Dense Forest Fallen trees lie scattered on the ground here, probably cut by the lightning that is very common in the area. The forest is thick, and the forest canopy prevents much light from reaching the forest floor. Travel is nonetheless difficult as the plant life here thrives in the darkened dampness and humidity of Haddon Mirk. A break in the trees reveals a small path to the south. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. Nylfein of Tarabon is here, fighting the angry tree, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. The angry tree is here, fighting YOU! The angry tree is here, fighting Nylfein. * R HP:Healthy MV:Strong - the angry tree: Wounded > Nylfein slashes the angry tree's trunk into bloody fragments! Nylfein swiftly dodges the angry tree's attempt to hit him. The angry tree tries to hit you, but you deflect the blow. You slash the angry tree's branch into bloody fragments! -=+**+=- - Nylfein slashes the angry tree's trunk into bloody fragments! The angry tree tries to hit Nylfein, but he dodges the attack. The angry tree tries to hit you, but you parry successfully. = Your bash at the angry tree sends it sprawling! * R HP:Healthy MV:Strong - the angry tree: Battered > where look Players in your Zone -------------------- Galen - Forest Near the Foothills Swift - Forest Near the Foothills Nylfein - In a Dense Forest Lunda - In a Dense Forest save * R HP:Healthy MV:Strong - the angry tree: Battered > In a Dense Forest Fallen trees lie scattered on the ground here, probably cut by the lightning that is very common in the area. The forest is thick, and the forest canopy prevents much light from reaching the forest floor. Travel is nonetheless difficult as the plant life here thrives in the darkened dampness and humidity of Haddon Mirk. A break in the trees reveals a small path to the south. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. Nylfein of Tarabon is here, fighting the angry tree, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. The angry tree is sitting here The angry tree is here, fighting Nylfein. * R HP:Healthy MV:Strong - the angry tree: Battered > Saving Lunda. * R HP:Healthy MV:Strong - the angry tree: Battered > Nylfein slashes the angry tree's trunk into bloody fragments! The angry tree tries to hit Nylfein, but he deflects the blow. You slash the angry tree's trunk into bloody fragments! * R HP:Healthy MV:Strong - the angry tree: Critical > Nylfein slashes the angry tree's roots into bloody fragments! The angry tree is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear the angry tree's death cry. The angry tree tries to hit you, but you dodge the attack. You slash the angry tree's trunk extremely hard. The angry tree is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear the angry tree's death cry. * R HP:Healthy MV:Full > Mythras chats 'bryan'll do it for ya, but his payment is the weapon he wards *grin*' * R HP:Healthy MV:Full > tell swift Seen him again, or did he run? You tell Swift 'Seen him again, or did he run?' * R HP:Healthy MV:Full > stats You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Full > k dark They aren't here. stats * R HP:Healthy MV:Full > where look You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Full > Players in your Zone -------------------- Galen - Forest Near the Foothills Swift - Forest Near the Foothills Nylfein - In a Dense Forest Lunda - In a Dense Forest * R HP:Healthy MV:Full > In a Dense Forest Fallen trees lie scattered on the ground here, probably cut by the lightning that is very common in the area. The forest is thick, and the forest canopy prevents much light from reaching the forest floor. Travel is nonetheless difficult as the plant life here thrives in the darkened dampness and humidity of Haddon Mirk. A break in the trees reveals a small path to the south. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. The corpse of the angry tree is lying here. [2] Nylfein of Tarabon is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > e Swift tells you 'you seen stomp at all' * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n In the Dense Forest [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Full > e e Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n Among the Ancient Trees [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A skinny wolf is standing here, he seems to be favoring his left forepaw. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Full > tr stomp -=+ Some clear fairly recent tracks of Stomp leaving east. Some clear fairly recent tracks of Stomp leaving east. Swift tells you 'think he ran' * R HP:Healthy MV:Full > emote speaks softly 'tracks of him' Ok. e * R HP:Healthy MV:Full > Forest Bordering the Foothills [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Full > n West of a Mountain Pass [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. Nylfein has arrived from the south, riding a warhorse. k dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > tr stomp -=+ Some clear fairly recent tracks of Stomp leaving east. Some clear fairly recent tracks of Stomp leaving east. * R HP:Healthy MV:Full > e k dark Inside the Mountain Pass [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > e tr stomp A Crack in the Mountain [ obvious exits: W U D ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Full > Soran narrates 'really he told me it was my scalp =:-P' -=+ Some clear fairly recent tracks of Stomp leaving down. Some fairly recent tracks of Stomp leaving down. * R HP:Healthy MV:Full > d k dark Before an Ascending Path [ obvious exits: N U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from above, riding a warhorse. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n k dark Atop the Summit [ obvious exits: S W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a huge mountain lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > tr stomp - Soran narrates 'plus the weapon' =+ Some clear fairly recent tracks of Stomp leaving west. Some clear fairly recent tracks of Stomp leaving down. * R HP:Healthy MV:Strong > d Climbing the Summit [ obvious exits: U D ] There are some tracks of an animal leaving up. There are some tracks of a myrddraal leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from above, riding a warhorse. * R HP:Healthy MV:Strong > d Krell chats 'bryan doesnt have ward weap any more' * R HP:Healthy MV:Strong > The Foot of a Summit [ obvious exits: W U ] There are some tracks of an animal leaving up. There are some tracks of a myrddraal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from above, riding a warhorse. * R HP:Healthy MV:Strong > w Along the Mountains [ obvious exits: N E ] There are some tracks of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the east, riding a warhorse. * R HP:Healthy MV:Strong > n The Foot of a Mountain [ obvious exits: S U ] There are some tracks of a myrddraal leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > tr stomp -=+ Some clear fairly recent tracks of Stomp leaving up. * R HP:Healthy MV:Strong > u A Long Slope [ obvious exits: U D ] There are some tracks of a myrddraal leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from below, riding a warhorse. * R HP:Healthy MV:Strong > u k dark A Fall in the Spine [ obvious exits: E D ] There are some tracks of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from below, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. e * R HP:Healthy MV:Strong > k dark The Curve in the Path [ obvious exits: S W ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > s where A Turn in the Path [ obvious exits: N E ] There are some tracks of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Nylfein - A Turn in the Path Lunda - A Turn in the Path * R HP:Healthy MV:Strong > e A Rough Path in the Spine [ obvious exits: E W ] There are some tracks of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > e A Three-Way Junction [ obvious exits: E S W ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > s A Widening Pathway [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > s Along the Wide Path [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > Splinthe chats 'what does bryan wield nowadays?' * R HP:Healthy MV:Strong > tr stomp s tr stomp Cancelled. A Wide Path [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > -=+ Some clear recent tracks of Stomp leaving south. * R HP:Healthy MV:Strong > s On the Path [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > s Your mount is too exhausted. * R HP:Healthy MV:Strong > sigh Nylfein chats 'gleamer ' You sigh. k dark * R HP:Healthy MV:Strong > They aren't here. Soran chats 'gleaming ' look * R HP:Healthy MV:Strong > stats save On the Path Extending north and south for some distance, this path is wide and makes for an easy journey between the mountains which tower to the east and west of here. Here and there, scrub-like foliage peeks between cracks in the rocky faces of the mountains. [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. Nylfein of Tarabon is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Healthy MV:Strong > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Strong > Saving Lunda. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Nylfein - On the Path Lunda - On the Path * R HP:Healthy MV:Strong > k dark They aren't here. k dark * R HP:Healthy MV:Strong > They aren't here. not * R HP:Healthy MV:Strong > Kroth chats 'I have a finely tunic for trade' look * R HP:Healthy MV:Strong > You start paying increased attention to your surroundings. * R HP:Healthy MV:Strong > k dark k dark On the Path Extending north and south for some distance, this path is wide and makes for an easy journey between the mountains which tower to the east and west of here. Here and there, scrub-like foliage peeks between cracks in the rocky faces of the mountains. [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. Nylfein of Tarabon is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > where They aren't here. * R HP:Healthy MV:Strong > look Players in your Zone -------------------- Nylfein - On the Path Lunda - On the Path * R HP:Healthy MV:Strong > k dark On the Path Extending north and south for some distance, this path is wide and makes for an easy journey between the mountains which tower to the east and west of here. Here and there, scrub-like foliage peeks between cracks in the rocky faces of the mountains. [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. Nylfein of Tarabon is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > time They aren't here. * R HP:Healthy MV:Strong > Mythras chats '*shrug* i was too blind to look at the weapon *grin*' It is 9 o'clock am, on the 7th day of the month of Aine, year 434. According to legend and prophecy, this is the First Turn of the Wheel. The world trembles as the armies of the dark plunder and loot Fal Dara. (Server: Tue Jan 8 19:57:36 2002 EST, up for 2 hours, 18 minutes) s * R HP:Healthy MV:Strong > Your mount is too exhausted. not * R HP:Healthy MV:Strong > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > s Your mount is too exhausted. * R HP:Healthy MV:Strong > k dark They aren't here. s * R HP:Healthy MV:Strong > A Twist in the Mountain Path [ obvious exits: N E ] There are some tracks of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > Ravhaiel chats 'hehe' * R HP:Healthy MV:Strong > e The Spine of the World [ obvious exits: E W ] There are some tracks of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > e Nylfein stops using a water skin. * R HP:Healthy MV:Strong > A Twisting Mountain Trail [ obvious exits: N W ] There are some tracks of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > n k dark A Sloping Crater [ obvious exits: S U ] There are some tracks of a myrddraal leaving up. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > Nylfein drinks water from a water skin. They aren't here. * R HP:Healthy MV:Strong > Nylfein drinks water from a water skin. * R HP:Healthy MV:Strong > u n A Sprawling Plateau [ obvious exits: N D ] There are some tracks of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from below, riding a warhorse. * R HP:Healthy MV:Strong > n Upon a Plateau [ obvious exits: S D ] There are some tracks of a myrddraal leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > d Before an Ascending Path [ obvious exits: S U ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from above, riding a warhorse. * R HP:Healthy MV:Strong > s s Following the Mountain Range [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > Below the Peak [ obvious exits: N U ] There are some tracks of a myrddraal leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > u Mythras chats 'that's right, i remember the whole spinning and slicing thing' * R HP:Healthy MV:Strong > A Jagged Mountain Peak [ obvious exits: W D ] There are some tracks of a myrddraal leaving west. The corpse of a huge mountain lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from below, riding a warhorse. * R HP:Healthy MV:Strong > w On Jagged Mountains [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the east, riding a warhorse. * R HP:Healthy MV:Strong > tr stomp -tr stomp Cancelled. -=+ Some clear fresh tracks of Stomp leaving south. * R HP:Healthy MV:Strong > emote speaks softly 'he on foot' Ok. * R HP:Healthy MV:Strong > emote speaks softly '1 tick ago' Ok. * R HP:Healthy MV:Strong > n k dark Nylfein nods in agreement. * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > w Along a Mountain [ obvious exits: E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the east, riding a warhorse. * R HP:Healthy MV:Strong > e s On Jagged Mountains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. k dark * R HP:Healthy MV:Strong > On the Spine [ obvious exits: N W ] There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is resting here. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > You try to slash *Stomp*, but he deflects the blow. * R HP:Healthy MV:Strong - Stomp: Healthy > bash - Nylfein says 'prolly gonna fade soon then' =+**+ *Stomp* tries to pierce you, but you parry successfully. Nylfein tries to slash *Stomp*, but he deflects the blow. =- *Stomp* hisses 'ah fuckers' -= As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong - Stomp: Healthy > l stomp *Stomp* tries to pierce you, but you deflect the blow. * R HP:Healthy MV:Strong - Stomp: Healthy > Stomp is in excellent condition. *Stomp* is using: a camouflaged hood an inky black cloak (worn) a pair of dark gloves an ivy bracelet an ivy bracelet a silver etched shield a silver sai silk stockings a black pair of silver-tooled boots * R HP:Healthy MV:Strong - Stomp: Healthy > *Stomp* avoids being bashed by Nylfein who loses his balance and falls! * R HP:Healthy MV:Strong - Stomp: Healthy > na on stomp, swift You narrate 'on stomp, swift' * R HP:Healthy MV:Strong - Stomp: Healthy > *Stomp* tries to pierce you, but you parry successfully. You slash *Stomp*'s right leg into bloody fragments! * R HP:Healthy MV:Strong - Stomp: Scratched > stats You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Strong - Stomp: Scratched > k dark *Stomp* looks at you. look * R HP:Healthy MV:Strong - Stomp: Scratched > You do the best you can! * R HP:Healthy MV:Strong - Stomp: Scratched > On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Healthy MV:Strong - Stomp: Scratched > k dark bash *Stomp* pierces your body very hard. You try to slash *Stomp*, but he parries successfully. You do the best you can! * R HP:Scratched MV:Strong - Stomp: Scratched > -=+* *Stomp* avoids being bashed by Nylfein who loses his balance and falls! * Zorth narrates 'where?' +=- *Stomp* tries to pierce you, but you deflect the blow. -= As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Strong - Stomp: Scratched > na in spine *Stomp* looks at you. * R HP:Scratched MV:Strong - Stomp: Scratched > Nylfein tries to slash *Stomp*, but he parries successfully. *Stomp* tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Strong - Stomp: Scratched > You narrate 'in spine' * R HP:Scratched MV:Strong - Stomp: Scratched > sigh You sigh. * R HP:Scratched MV:Strong - Stomp: Scratched > Nylfein looks at *Stomp*. k dark * R HP:Scratched MV:Strong - Stomp: Scratched > You do the best you can! stats * R HP:Scratched MV:Strong - Stomp: Scratched > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT k dark * R HP:Scratched MV:Strong - Stomp: Scratched > Nylfein tries to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce you, but you parry successfully. You slash *Stomp*'s body extremely hard. You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark look You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark Nylfein tries to slash *Stomp*, but he parries successfully. *Stomp* tries to pierce you, but you deflect the blow. You slash *Stomp*'s right leg very hard. Zorth narrates 'where in the spine?' You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark k dark You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > *Stomp* tries to pierce you, but you parry successfully. You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Strong - Stomp: Hurt > *Stomp* avoids being bashed by Nylfein who loses his balance and falls! na by tt * R HP:Scratched MV:Strong - Stomp: Hurt > You narrate 'by tt' k dark * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > *Stomp* tries to pierce you, but you parry successfully. You try to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Strong - Stomp: Hurt > tell nylfein just attack You tell Nylfein 'just attack' * R HP:Scratched MV:Strong - Stomp: Hurt > Nylfein tries to slash *Stomp*, but he parries successfully. *Stomp* tries to pierce you, but you deflect the blow. You slash *Stomp*'s right leg very hard. * R HP:Scratched MV:Strong - Stomp: Hurt > tell nylfein too dodgy You tell Nylfein 'too dodgy' * R HP:Scratched MV:Strong - Stomp: Hurt > k dark You do the best you can! look * R HP:Scratched MV:Strong - Stomp: Hurt > where On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Hurt > Players in your Zone -------------------- Nylfein - On the Spine Lunda - On the Spine * R HP:Scratched MV:Strong - Stomp: Hurt > k dark Nylfein tries to slash *Stomp*, but he deflects the blow. You swiftly dodge *Stomp*'s attempt to pierce you. You try to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Strong - Stomp: Hurt > Zorth narrates 'who is winning?' You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > Davor narrates 'damn' Dilbert narrates 'lag' * R HP:Scratched MV:Strong - Stomp: Hurt > k dark Nylfein tells you 'nod.' You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark where You do the best you can! look * R HP:Scratched MV:Strong - Stomp: Hurt > Nylfein tries to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce you, but you deflect the blow. You try to slash *Stomp*, but he parries successfully. Zorth narrates 'agradoldan on his way' Players in your Zone -------------------- Nylfein - On the Spine Lunda - On the Spine * R HP:Scratched MV:Strong - Stomp: Hurt > On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > stats where You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Scratched MV:Strong - Stomp: Hurt > Nylfein tries to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce you, but you parry successfully. You slash *Stomp*'s left leg extremely hard. * R HP:Scratched MV:Strong - Stomp: Hurt > k dark Players in your Zone -------------------- Galen - Atop the Summit Swift - Atop the Summit Nylfein - On the Spine Lunda - On the Spine * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > look k dark On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > k dark Nylfein tries to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce you, but you deflect the blow. You try to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > look k dark On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Hurt > where Nylfein slashes *Stomp*'s body extremely hard. *Stomp* tries to pierce you, but you deflect the blow. You try to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Strong - Stomp: Wounded > k dark Players in your Zone -------------------- Nylfein - On the Spine Lunda - On the Spine * R HP:Scratched MV:Strong - Stomp: Wounded > *Stomp* looks at Nylfein. You do the best you can! * R HP:Scratched MV:Strong - Stomp: Wounded > l w Agradoldan narrates 'no i am heading up tear road :P' * R HP:Scratched MV:Strong - Stomp: Wounded > * R HP:Scratched MV:Strong - Stomp: Wounded > ex Nylfein tries to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce you, but you deflect the blow. You slash *Stomp*'s body very hard. * R HP:Scratched MV:Strong - Stomp: Wounded > Obvious exits: North - On Jagged Mountains West - Crossing the Spine * R HP:Scratched MV:Strong - Stomp: Wounded > k dark You do the best you can! where * R HP:Scratched MV:Strong - Stomp: Wounded > look Players in your Zone -------------------- Nylfein - On the Spine Lunda - On the Spine * R HP:Scratched MV:Strong - Stomp: Wounded > On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Wounded > k dark Nylfein slashes *Stomp*'s head extremely hard. *Stomp* tries to pierce you, but you parry successfully. You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Strong - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Wounded > Westriva chats 'ph-epee for trade' k dark * R HP:Scratched MV:Strong - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Wounded > Zorth narrates 'wha?' k dark * R HP:Scratched MV:Strong - Stomp: Wounded > You do the best you can! where * R HP:Scratched MV:Strong - Stomp: Wounded > look Players in your Zone -------------------- Galen - A Crack in the Mountain Swift - A Crack in the Mountain Nylfein - On the Spine Lunda - On the Spine * R HP:Scratched MV:Strong - Stomp: Wounded > k dark Nylfein tries to slash *Stomp*, but he parries successfully. *Stomp* tries to pierce you, but you parry successfully. You slash *Stomp*'s body very hard. On the Spine A looming mountain to the east, seemingly unscalable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through. [ obvious exits: N W ] There are some tracks of an animal leaving north. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting YOU! * R HP:Scratched MV:Strong - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Wounded > k dark Agradoldan narrates 'that aint spine :P' * R HP:Scratched MV:Strong - Stomp: Wounded > *Stomp* panics, and attempts to flee! You do the best you can! * R HP:Scratched MV:Strong - Stomp: Wounded > k dark *Stomp* leaves west. * R HP:Scratched MV:Strong > You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Strong - Stomp: Wounded > w k dark No way! You're fighting for your life! * R HP:Scratched MV:Strong - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Strong - Stomp: Wounded > Nylfein tries to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Strong - Stomp: Wounded > stats *Stomp* panics, and attempts to flee! * R HP:Scratched MV:Strong - Stomp: Wounded > Nylfein tries to slash *Stomp*, but he parries successfully. You slash *Stomp*'s head into bloody fragments! * R HP:Scratched MV:Strong - Stomp: Battered > *Stomp* leaves north. You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 36.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 173, Dodging bonus: 115, Parrying bonus: 121 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Scratched MV:Strong > k dark They aren't here. n * R HP:Scratched MV:Strong > k dark On Jagged Mountains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > w k dark Along a Mountain [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the east, riding a warhorse. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > Zorth narrates 'thought you was heading for stomp?' * R HP:Scratched MV:Strong > not look You start paying increased attention to your surroundings. k dark * R HP:Scratched MV:Strong > Along a Mountain The rock-laden trail seems to reach a dead-end here before a towering wall of rock to the west. High on the rock wall, just barely within reach, a strange foliage covers what appears to be a narrow opening in the mountain. The trail leads east from here. [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Nylfein of Tarabon is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k dark e k dark On Jagged Mountains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. e k dark * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > A Jagged Mountain Peak [ obvious exits: W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a huge mountain lion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the west, riding a warhorse. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > Zorth narrates 'err guess not' Alas, you cannot go that way... * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > d Below the Peak [ obvious exits: N U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from above, riding a warhorse. * R HP:Scratched MV:Strong > na he fled You narrate 'he fled' * R HP:Scratched MV:Strong > n u Following the Mountain Range [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Scratched MV:Strong > Alas, you cannot go that way... n * R HP:Scratched MV:Strong > u k dark Before an Ascending Path [ obvious exits: S U ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Scratched MV:Strong > Upon a Plateau [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here. Nylfein has arrived from below, riding a warhorse. * R HP:Scratched MV:Strong > Nylfein tries to slash *Stomp*, but he deflects the blow. You try to slash *Stomp*, but he parries successfully. Agradoldan narrates 'i said back north ' * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > You try to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce Nylfein, but he parries successfully. Nylfein slashes *Stomp*'s body very hard. *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > k dark You do the best you can! k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > k dark You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > k dark *Stomp* stares at the sky. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > You do the best you can! k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > You try to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce Nylfein, but he parries successfully. Nylfein tries to slash *Stomp*, but he parries successfully. You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > Zorth narrates 'he is a @#%$' * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > look Galen narrates 'nod' where * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > Upon a Plateau From here, a wide path running through the mountain range can be spied a good distance to the west, though a clear path from here to there is not evident. The plateau extends to the south, and a path leads downwards to the east. [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting Nylfein. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > Players in your Zone -------------------- Nylfein - Upon a Plateau Lunda - Upon a Plateau Galen - The Top of the Spine Swift - The Top of the Spine * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > You slash *Stomp*'s body extremely hard. *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! *Stomp* tries to pierce Nylfein, but he deflects the blow. Nylfein tries to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > change mood berserk Mood changed to: Berserk k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > Zorth narrates 'stomp i mean' You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Battered > You slash *Stomp*'s head extremely hard. *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! *Stomp* tries to pierce Nylfein, but he parries successfully. Nylfein tries to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > tell nylfein berserk You tell Nylfein 'berserk' k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > *Stomp* hisses 'fuckin 5 moves a tic I love it' * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > look You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > Upon a Plateau From here, a wide path running through the mountain range can be spied a good distance to the west, though a clear path from here to there is not evident. The plateau extends to the south, and a path leads downwards to the east. [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting Nylfein. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > k dark You slash *Stomp*'s body into bloody fragments! *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! *Stomp* tries to pierce Nylfein, but he deflects the blow. Nylfein tries to slash *Stomp*, but he deflects the blow. You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > comf stomp You comfort him. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > You try to slash *Stomp*, but he parries successfully. *Stomp* tries to pierce Nylfein, but he parries successfully. Nylfein tries to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > emote speaks softly 'get vials man' Ok. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > k dark You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > You try to slash *Stomp*, but he parries successfully. *Stomp* tries to pierce Nylfein, but he deflects the blow. Nylfein tries to slash *Stomp*, but he parries successfully. k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > Dilbert narrates 'i hate my link' where * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > look Players in your Zone -------------------- Nylfein - Upon a Plateau Lunda - Upon a Plateau Galen - The Top of the Spine Swift - The Top of the Spine * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > Upon a Plateau From here, a wide path running through the mountain range can be spied a good distance to the west, though a clear path from here to there is not evident. The plateau extends to the south, and a path leads downwards to the east. [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. Nylfein of Tarabon is here, fighting Stomp, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is here, fighting Nylfein. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > k dark You slash *Stomp*'s body into bloody fragments! *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! *Stomp* tries to pierce Nylfein, but he parries successfully. Nylfein tries to slash *Stomp*, but he parries successfully. You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > *Stomp* hisses 'had 3' * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > k dark You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Beaten > You slash *Stomp*'s body into bloody fragments! *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! *Stomp* tries to pierce Nylfein, but he deflects the blow. Nylfein tries to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Critical > emote speaks softly 'ouch' *Stomp* hisses 'some @#%$ stole em' Ok. k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Critical > You do the best you can! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Critical > k dark You do the best you can! k dark * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Critical > *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! * R HP:Scratched MV:Strong - Nylfein: Healthy - Stomp: Critical > k dark k dark You try to slash *Stomp*, but he deflects the blow. *Stomp* tries to pierce Nylfein, but he parries successfully. Nylfein tries to slash *Stomp*, but he parries successfully. You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > k dark You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > k dark You do the best you can! k dark * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > k dark *Stomp* panics, and attempts to flee! You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > k dark You slash *Stomp*'s head extremely hard. Nylfein tries to slash *Stomp*, but he deflects the blow. You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > s k dark You do the best you can! * R HP:Healthy MV:Full - Nylfein: Healthy - Stomp: Critical > *Stomp* leaves down. A Sprawling Plateau [ obvious exits: N D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. s * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > k dark Alas, you cannot go that way... n * R HP:Healthy MV:Strong > n They aren't here. d * R HP:Healthy MV:Strong > Upon a Plateau [ obvious exits: S D ] There are some bloody traces of a myrddraal leaving down. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > k dark Alas, you cannot go that way... k dark * R HP:Healthy MV:Strong > Before an Ascending Path [ obvious exits: S U ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from above, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > s k dark w k dark Following the Mountain Range [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > s k dark w k dark Below the Peak [ obvious exits: N U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here. Nylfein has arrived from the north, riding a warhorse. * R HP:Healthy MV:Strong > Nylfein tries to slash *Stomp*, but he parries successfully. You slash *Stomp*'s left leg very hard. *Stomp* panics, and attempts to flee! *Stomp* tries to flee, but is too exhausted! * R HP:Healthy MV:Strong - Nylfein: Healthy - Stomp: Critical > No way! You're fighting for your life! * R HP:Healthy MV:Strong - Nylfein: Healthy - Stomp: Critical > You do the best you can! * R HP:Healthy MV:Strong - Nylfein: Healthy - Stomp: Critical > You slash *Stomp*'s body very hard. *Stomp* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear *Stomp*'s death cry. * R HP:Healthy MV:Strong > rem sword draw scalp You stop using a brass hilted general's sword. * R HP:Healthy MV:Strong > You try to quietly draw a dagger from a jeweled wristcuff. * R HP:Healthy MV:Strong > sheath wield sword You lean over and cut the bloody scalp from the corpse of Stomp. * R HP:Healthy MV:Strong > You sheath a dagger into a jeweled wristcuff. * R HP:Healthy MV:Strong > exam corpse You wield a brass hilted general's sword. * R HP:Healthy MV:Strong > It is the corpse of Stomp. When you look inside, you see: corpse (here) : [3] a large slab of meat a skin of human flesh a black pair of silver-tooled boots silk stockings a soft leather pouch a bronze belt of odd design a silver sai a silver etched shield [2] an ivy bracelet a pair of dark gloves a set of cloth sleeves an inky black cloak (worn) a bearskin tunic a camouflaged hood a garnet adorned ring a jade signet ring * R HP:Healthy MV:Strong > g sai corpse You get a silver sai from the corpse of Stomp. * R HP:Healthy MV:Strong > na Stomp rip You narrate 'Stomp rip' * R HP:Healthy MV:Strong > save Saving Lunda. Ranilin zsijn Certified MUD addict Posts: 604 (1/9/02 12:19:24 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- ah that was annoyin as hell i shoulda been long gone but failed a fade then sun came out *KERBOOM* Stomp the Pyrotechnic Master Ranilin Overpowered Treehugger Forrester of Justice Posts: 830 (1/9/02 12:28:11 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- nod - That regen during the day thing sucks, but glad to see a stabbing fade again myself. Takes a little work, but you'll get used to it. Ranilin zsijn Certified MUD addict Posts: 605 (1/9/02 12:30:45 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- heh nah i dont like stab...anyone with 10 notice sees thru my 99 sneak and camo *KERBOOM* Stomp the Pyrotechnic Master Ranilin Overpowered Treehugger Forrester of Justice Posts: 831 (1/9/02 12:32:47 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- I suppose it's not as effective anymore as Gruarth was at it because of the amount of humans, but fading into cities, attempt a stab or two, then fade out. Hide is not seen through nearly as easy as camo, and plus you can use surprise. Just sucks that damn near everything in Caemy is no-hide. Ranilin zsijn Certified MUD addict Posts: 606 (1/9/02 12:36:34 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- nah i have hide too fadin into cities is a dt cause then humans just run to the dark rooms and wait *KERBOOM* Stomp the Pyrotechnic Master zsijn Certified MUD addict Posts: 607 (1/9/02 1:33:23 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- its annoying i have no clue how to prac *KERBOOM* Stomp the Pyrotechnic Master Ranilin Overpowered Treehugger Forrester of Justice Posts: 832 (1/9/02 1:43:18 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- Only takes 3 practices in pick (well, as a human) to pick the gates. And you can always blick Fandango for the key to ALL the gates. Ranilin Ranilin Overpowered Treehugger Forrester of Justice Posts: 833 (1/9/02 1:43:55 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- Why not ask someone for help? I'd be glad to help you make the most of your character. Ranilin zsijn Certified MUD addict Posts: 610 (1/9/02 4:10:16 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- eh im gonna level up some then figure out what todo *KERBOOM* Stomp the Pyrotechnic Master Ranilin Overpowered Treehugger Forrester of Justice Posts: 840 (1/9/02 4:32:11 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- nod That's a good idea. You'd do better at a higher lvl, since you get 3 pracs per lvl over lvl 30, (right?) and still only cost 1 prac for skills.. Ranilin zsijn Certified MUD addict Posts: 611 (1/9/02 4:49:17 pm) Reply Re: Stomp dies to two because of steal -------------------------------------------------------------------------------- nope only 2 after 30 *KERBOOM* Stomp the Pyrotechnic Master Ceron Certified MUD addict Posts: 165 (1/9/02 8:41:55 pm) Reply .. -------------------------------------------------------------------------------- Nod that 2 prac per lvl really sucks compared to the whole 3! u got before Seriusly a troll gotta get those last lvls cos the pracs needed, and the change from 3 to 2 isnt that a big jump. smasher Certified MUD addict Posts: 141 (1/9/02 11:08:01 pm) Reply bah -------------------------------------------------------------------------------- I keep putting in trinkets,sais,shields, and Stomp keeps giving them back.... Firey Certified MUD addict Posts: 582 (1/9/02 11:17:43 pm) Reply Re: Smasher -------------------------------------------------------------------------------- Thats what the chest is there for no? Or did you just want it to look pretty? J.