sc You have 361(361) hit and 248(248) movement points. You have scored 14764625 experience points and 160 quest points. You need 2735375 exp to level and -10 qp to rank. You have amassed 33 Turn points to date. You have played 14 days and 4 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 30). You are standing. You are hungry. o S HP:Healthy MV:Fresh > i You are carrying: a large number of copper pennies (40) an ivory-hilted stiletto o S HP:Healthy MV:Fresh > Stomp is engulfed into the murky depths of the shadows. The shadows reach out, and suddenly engulf you. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] Stomp the Myrddraal is standing here, riding a shadow stallion. Pinky steps from the murky depths of the shadows. Whirlwind steps from the murky depths of the shadows. o S HP:Healthy MV:Fresh > l in pack backpack (used) : fourteen gold crowns eighteen copper pennys a leather water flask o S HP:Healthy MV:Fresh > Stomp opens a way up. o S HP:Healthy MV:Fresh > l Stomp hisses 'wait here' o S HP:Healthy MV:Fresh > Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky the trolloc Hunter is standing here. Stomp the Myrddraal is standing here, riding a shadow stallion. o S HP:Healthy MV:Fresh > Pinky grins evilly. o S HP:Healthy MV:Fresh > Stomp stops riding a shadow stallion. o S HP:Healthy MV:Fresh > Pinky sits down and rests. o S HP:Healthy MV:Fresh > Stomp leaves up. You follow Stomp. At the Base of the Large Tree This huge tree erupts from the ground like a mountain volcano. The bark is gray and rough, almost like the scales on a reptile. Moss grows on and between the large snakelike roots. Mealy-bugs burrow happily into the flesh of the tree. There are many large branches on this tree, and not a few of them protrude close to the ground. [ obvious exits: E W U D ] A chopped pile of knobby root graces the ground. [2] Stomp the Myrddraal is standing here. Whirlwind has arrived from below. * S HP:Healthy MV:Full > Stomp leaves down. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] Stomp the Myrddraal is standing here. Pinky the trolloc Hunter is resting here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Whirlwind has arrived from above. o S HP:Healthy MV:Full > rest l in pack You are hungry. Whirlwind sits down and rests. You sit down and rest your tired bones. You sheath a wickedly scythed longsword into a jewel-encrusted scabbard. Stomp hisses 'all rest' o S HP:Healthy MV:Fresh > backpack (used) : fourteen gold crowns eighteen copper pennys a leather water flask o S HP:Healthy MV:Fresh > The Wheel of Time turns... o S HP:Healthy MV:Fresh > Pinky nods in agreement. eq o S HP:Healthy MV:Fresh > You are using: a ring of silver a ring of silver a strange, insectoid helm an ivory necklace a dark blue scarf a shining steel breastplate a bright white cloak embroidered with a golden sunburst a backpack a pair of ebony-steel plate vambraces a pair of crimson and gold feather-etched gauntlets a strange red headband a metal bracer a bronze belt of odd design a jewel-encrusted scabbard a water skin a pair of ebony-steel plate greaves (used) a pair of animal-fur boots Stomp starts leading a shadow stallion. A shadow stallion now follows Stomp. o S HP:Healthy MV:Fresh > Stomp leaves up. A shadow stallion leaves up. o S HP:Healthy MV:Fresh > st Whirlwind stops resting, and clambers on his feet. o S HP:Healthy MV:Fresh > You stop resting, and stand up. o S HP:Healthy MV:Fresh > n Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] o S HP:Healthy MV:Full > s Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky the trolloc Hunter is standing here. o S HP:Healthy MV:Full > u The Wheel of Time turns... o S HP:Healthy MV:Full > At the Base of the Large Tree This huge tree erupts from the ground like a mountain volcano. The bark is gray and rough, almost like the scales on a reptile. Moss grows on and between the large snakelike roots. Mealy-bugs burrow happily into the flesh of the tree. There are many large branches on this tree, and not a few of them protrude close to the ground. [ obvious exits: E W U D ] There are some tracks of a horse leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving down. There are some tracks of a myrddraal leaving down. A chopped pile of knobby root graces the ground. [2] * S HP:Healthy MV:Full > w On a Path The tangled dirt path winds gently around a huge bramble bush. The long, thin, prickly branches wind around each other creating a knot of living plant. Barely discernable are the dim sounds of creatures scurring away as you approach, quickly dashing into their hideaways. [ obvious exits: N E ] There are some tracks of an animal leaving north. * S HP:Healthy MV:Full > n On a Path The path seems to level out here a bit. The trees are more scarce, and much greener than previously. Grass also has begun to grow in abundance. Small rocks lie scattered about the path, as do twigs and needles. They crunch under your feet with every step. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. The corpse of an opossum is lying here. * S HP:Healthy MV:Full > n Small Clearing The green grass spreads out all around you. Trees line the edges of this clearing. Small pink flowers are scattered about the grass, giving off a sweet scent. The clearing is relatively flat except for a depression in the center. [ obvious exits: S ] * S HP:Healthy MV:Full > s e On a Path The path seems to level out here a bit. The trees are more scarce, and much greener than previously. Grass also has begun to grow in abundance. Small rocks lie scattered about the path, as do twigs and needles. They crunch under your feet with every step. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. The corpse of an opossum is lying here. d * S HP:Healthy MV:Full > Alas, you cannot go that way... * S HP:Healthy MV:Full > Alas, you cannot go that way... * S HP:Healthy MV:Full > s e d On a Path The tangled dirt path winds gently around a huge bramble bush. The long, thin, prickly branches wind around each other creating a knot of living plant. Barely discernable are the dim sounds of creatures scurring away as you approach, quickly dashing into their hideaways. [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. * S HP:Healthy MV:Full > At the Base of the Large Tree This huge tree erupts from the ground like a mountain volcano. The bark is gray and rough, almost like the scales on a reptile. Moss grows on and between the large snakelike roots. Mealy-bugs burrow happily into the flesh of the tree. There are many large branches on this tree, and not a few of them protrude close to the ground. [ obvious exits: E W U D ] There are some tracks of a horse leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving down. There are some tracks of a myrddraal leaving down. A chopped pile of knobby root graces the ground. [2] * S HP:Healthy MV:Full > Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky the trolloc Hunter is standing here. o S HP:Healthy MV:Full > say Anyone got meat? sigh You say 'Anyone got meat?' o S HP:Healthy MV:Full > where You sigh. o S HP:Healthy MV:Full > Players in your Zone -------------------- Myrmidon - Under a Large Tree Stomp - On a Path Whirlwind - Under a Large Tree Pinky - Under a Large Tree You catch a smell of horses nearby. o S HP:Healthy MV:Full > tell stomp Smells. You tell Stomp 'Smells.' o S HP:Healthy MV:Full > Pinky gives you a shattered arm. o S HP:Healthy MV:Full > eat arm sigh You eat the arm. You are full. o S HP:Healthy MV:Full > You sigh. o S HP:Healthy MV:Full > eq You are using: a ring of silver a ring of silver a strange, insectoid helm an ivory necklace a dark blue scarf a shining steel breastplate a bright white cloak embroidered with a golden sunburst a backpack a pair of ebony-steel plate vambraces a pair of crimson and gold feather-etched gauntlets a strange red headband a metal bracer a bronze belt of odd design a jewel-encrusted scabbard a water skin a pair of ebony-steel plate greaves (used) a pair of animal-fur boots save o S HP:Healthy MV:Full > Saving Myrmidon. o S HP:Healthy MV:Full > say thanks stat You say 'thanks' o S HP:Healthy MV:Full > You are a 101 year old male trolloc hunter. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 2.4 lbs and wearing 76.7 lbs, light. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 75, Dodging bonus: 24, Parrying bonus: 1 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 75% on average. You are subjected to the following effects: - SNEAK o S HP:Healthy MV:Full > Stomp tells you 'i know' o S HP:Healthy MV:Full > sc where You have 361(361) hit and 230(248) movement points. You have scored 14764625 experience points and 160 quest points. You need 2735375 exp to level and -10 qp to rank. You have amassed 33 Turn points to date. You have played 14 days and 4 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 30). You are standing. o S HP:Healthy MV:Full > Players in your Zone -------------------- Myrmidon - Under a Large Tree Stomp - On a Path Whirlwind - Under a Large Tree Pinky - Under a Large Tree You catch a smell of horses nearby. o S HP:Healthy MV:Full > Pinky nods in agreement. o S HP:Healthy MV:Full > Pinky says 'np' o S HP:Healthy MV:Full > sc You have 361(361) hit and 230(248) movement points. You have scored 14764625 experience points and 160 quest points. You need 2735375 exp to level and -10 qp to rank. You have amassed 33 Turn points to date. You have played 14 days and 4 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 30). You are standing. where o S HP:Healthy MV:Full > Dracmus narrates 'sup' o S HP:Healthy MV:Full > Players in your Zone -------------------- Myrmidon - Under a Large Tree Stomp - On a Path Whirlwind - Under a Large Tree Pinky - Under a Large Tree You catch a smell of horses nearby. o S HP:Healthy MV:Full > whois dracmus Dracmus the Darkling Master is a level 28 trolloc Dha'vol Master hunter. This massive trolloc grins toothily and has a glazed look in her eye. A line of drool runs down her chin. There is definitely something wrong with this one. Now that's one SEXY bitch! Stomp narrates 'dracmus!' Jockstrap narrates 'lo dracmus :)' o S HP:Healthy MV:Fresh > say I want to kill the little pukes. cackle You say 'I want to kill the little pukes.' o S HP:Healthy MV:Fresh > You cackle gleefully. o S HP:Healthy MV:Fresh > Dracmus narrates 'new pics up finally' say Anyways. o S HP:Healthy MV:Fresh > You say 'Anyways.' o S HP:Healthy MV:Fresh > Dracmus narrates 'stomp!' o S HP:Healthy MV:Fresh > Pinky grins evilly. o S HP:Healthy MV:Fresh > Whirlwind purrs' hee hee. i kissed one.' o S HP:Healthy MV:Fresh > Stomp narrates 'stomp' Jockstrap narrates 'including my new one, Drac?' o S HP:Healthy MV:Fresh > Dracmus narrates 'dracmus' o S HP:Healthy MV:Fresh > Pinky narrates 'poit!' o S HP:Healthy MV:Fresh > Dracmus narrates 'um, who did you enter as?' o S HP:Healthy MV:Fresh > Stomp narrates 'openr oots now!' o S HP:Healthy MV:Fresh > Whirlwind opens a way up. o S HP:Healthy MV:Fresh > l Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky the trolloc Hunter is standing here. scan up o S HP:Healthy MV:Fresh > *Rajin* is here, fighting Stomp. Stomp the Myrddraal is here, fighting Rajin. o S HP:Healthy MV:Fresh > Stomp has arrived from above. o S HP:Healthy MV:Fresh > Pinky nods in agreement. o S HP:Healthy MV:Fresh > Stomp tries to slash *Aislyn*, but she deflects the blow. * S HP:Healthy MV:Fresh > Stomp swirls about with a gleaming blacksword, slicing across *Aislyn*'s body. * S HP:Healthy MV:Fresh > close roots Ok. * S HP:Healthy MV:Fresh > Whirlwind tries to scythe *Aislyn*, but she deflects the blow. * S HP:Healthy MV:Fresh > *Aislyn* tries to pierce Stomp, but he parries successfully. Stomp tries to slash *Aislyn*, but she parries successfully. * S HP:Healthy MV:Fresh > close roots close roots It's already closed! * S HP:Healthy MV:Fresh > close roots close roots close roots close roots Whirlwind tries to scythe *Aislyn*, but she deflects the blow. *Aislyn* tries to pierce Stomp, but he parries successfully. Stomp slashes *Aislyn*'s body extremely hard. *Aislyn* coughs and shivers. It's already closed! *Aislyn* panics, and attempts to flee! close roots * S HP:Healthy MV:Fresh > It's already closed! * S HP:Healthy MV:Fresh > It's already closed! close roots close roots * S HP:Healthy MV:Fresh > close roots It's already closed! * S HP:Healthy MV:Fresh > It's already closed! * S HP:Healthy MV:Fresh > close roots It's already closed! * S HP:Healthy MV:Fresh > close roots close roots It's already closed! * S HP:Healthy MV:Fresh > close roots It's already closed! close roots *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Fresh > close roots close roots close roots close roots close roots It's already closed! close roots * S HP:Healthy MV:Fresh > It's already closed! *Aislyn* leaves north. o S HP:Healthy MV:Fresh > close roots close roots close roots It's already closed! close roots close roots o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! close roots o S HP:Healthy MV:Fresh > It's already closed! * S HP:Healthy MV:Fresh > close roots It's already closed! * S HP:Healthy MV:Fresh > It's already closed! * S HP:Healthy MV:Fresh > close roots It's already closed! * S HP:Healthy MV:Fresh > It's already closed! Stomp narrates 'chase her ' * S HP:Healthy MV:Fresh > close roots It's already closed! *Aislyn* leaves north. o S HP:Healthy MV:Fresh > It's already closed! close roots o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! close roots o S HP:Healthy MV:Fresh > It's already closed! close roots o S HP:Healthy MV:Fresh > close roots close roots close roots It's already closed! close roots o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! o S HP:Healthy MV:Fresh > close roots It's already closed! close roots close roots close roots close roots o S HP:Healthy MV:Fresh > It's already closed! o S HP:Healthy MV:Fresh > close roots close roots close roots close roots It's already closed! close roots close roots o S HP:Healthy MV:Fresh > close roots close roots close roots It's already closed! o S HP:Healthy MV:Fresh > close roots close roots close roots It's already closed! o S HP:Healthy MV:Fresh > close roots close roots close roots close roots It's already closed! o S HP:Healthy MV:Fresh > close roots close roots close roots close roots Whirlwind leaves north. It's already closed! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. close roots [ obvious exits: S ] Stomp the Myrddraal is standing here. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky has arrived from the south. close roots close roots * S HP:Healthy MV:Full > close roots close roots I see no roots here. Stomp tries to slash *someone*, but she parries successfully. * S HP:Healthy MV:Full > close roots close roots close roots close roots close roots I see no roots here. close roots close roots * S HP:Healthy MV:Full > close roots close roots close roots close roots close roots I see no roots here. * S HP:Healthy MV:Full > close roots close roots close roots I see no roots here. * S HP:Healthy MV:Full > close roots close roots I see no roots here. close roots * S HP:Healthy MV:Full > close roots close roots close roots I see no roots here. *Aislyn* panics, and attempts to flee! close roots close roots close roots close roots close roots * S HP:Healthy MV:Full > Whirlwind tries to scythe *Aislyn*, but she deflects the blow. I see no roots here. * S HP:Healthy MV:Full > close roots close roots close roots I see no roots here. close roots close roots * S HP:Healthy MV:Full > close roots close roots close roots I see no roots here. *Aislyn* leaves south. o S HP:Healthy MV:Full > close roots I see no roots here. o S HP:Healthy MV:Full > I see no roots here. Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To close roots the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] Stomp the Myrddraal is standing here. *Aislyn* is standing here. Pinky has arrived from the north. Whirlwind has arrived from the north. * S HP:Healthy MV:Full > close roots close roots close roots close roots close roots Pinky tries to scythe *Aislyn*, but she deflects the blow. It's already closed! *Aislyn* swiftly dodges Stomp's attempt to slash her. * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > Stomp tries to slash *Aislyn*, but she deflects the blow. *Aislyn* pierces Pinky's body. It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > close roots It's already closed! * S HP:Healthy MV:Full > close roots It's already closed! * S HP:Healthy MV:Full > close roots close roots close roots It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > It's already closed! *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Full > Stomp tries to slash *Aislyn*, but she deflects the blow. Pinky scythes *Aislyn*'s left arm very hard. It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > It's already closed! *Aislyn* leaves north. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > It's already closed! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Aislyn* is standing here. Pinky has arrived from the south. Whirlwind has arrived from the south. * S HP:Healthy MV:Full > Pinky tries to scythe *Aislyn*, but she parries successfully. I see no roots here. Stomp slashes *Aislyn*'s body into bloody fragments! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > Stomp slashes *Aislyn*'s body very hard. *Aislyn* pierces Pinky's left arm. Pinky tries to scythe *Aislyn*, but she deflects the blow. I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > Stomp tries to slash *Aislyn*, but she deflects the blow. I see no roots here. not * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. *Aislyn* leaves south. o S HP:Healthy MV:Full > Whirlwind leaves south. I see no roots here. o S HP:Healthy MV:Full > k human close roots I see no roots here. o S HP:Healthy MV:Full > I see no roots here. Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] Stomp the Myrddraal is standing here. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Aislyn. *Aislyn* is here, fighting Whirlwind. Pinky has arrived from the north. * S HP:Healthy MV:Full > Pinky tries to scythe *Aislyn*, but she deflects the blow. It's already closed! * S HP:Healthy MV:Full > k human close roots It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots It's already closed! * S HP:Healthy MV:Full > It's already closed! *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots It's already closed! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots Pinky tries to scythe *Aislyn*, but she deflects the blow. *Aislyn* barely pierces Whirlwind's left leg. Whirlwind tries to scythe *Aislyn*, but she parries successfully. It's already closed! *Aislyn* leaves north. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > It's already closed! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Aislyn* is standing here. Pinky has arrived from the south. Whirlwind has arrived from the south. * S HP:Healthy MV:Full > k human close roots Whirlwind tries to scythe *Aislyn*, but she parries successfully. I see no roots here. Stomp tries to slash *Aislyn*, but she parries successfully. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > k human close roots I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > Stomp slashes *Aislyn*'s left arm into bloody fragments! *Aislyn* barely pierces Whirlwind's body. Whirlwind tries to scythe *Aislyn*, but she deflects the blow. *Aislyn* pierces Whirlwind's left hand. I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > k human close roots I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > I see no roots here. Stomp looks at *Aislyn*. * S HP:Healthy MV:Full > I see no roots here. *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > Pinky leaves south. I see no roots here. * S HP:Healthy MV:Full > k human close roots I see no roots here. * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > You start paying increased attention to your surroundings. The Wheel of Time turns... * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > k human close roots Stomp tries to slash *Aislyn*, but she deflects the blow. *Aislyn* tickles Whirlwind's body with her pierce. Whirlwind tries to scythe *Aislyn*, but she deflects the blow. I see no roots here. * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > k human close roots Stomp tries to slash *Aislyn*, but she parries successfully. I see no roots here. *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > s The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. *Aislyn* leaves south. Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] Stomp the Myrddraal is standing here. *Aislyn* is standing here. Pinky the trolloc Hunter is standing here. Whirlwind has arrived from the north. * S HP:Healthy MV:Full > Whirlwind tries to scythe *Aislyn*, but she deflects the blow. Pinky tries to scythe *Aislyn*, but she parries successfully. The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > Pinky tries to scythe *Aislyn*, but she deflects the blow. *Aislyn* pierces Whirlwind's left arm hard. *Aislyn* swiftly dodges Whirlwind's attempt to scythe her. It's already closed! * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > *Aislyn* barely pierces Whirlwind's body. It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > k human close roots Pinky barely scythes *Aislyn*'s left foot. *Aislyn* tickles Whirlwind's head with her pierce. *Aislyn* swiftly dodges Whirlwind's attempt to scythe her. It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots Alas, you cannot go that way... * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > k human close roots It's already closed! * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! * S HP:Healthy MV:Full > Pinky scythes *Aislyn*'s body very hard. Whirlwind tries to scythe *Aislyn*, but she parries successfully. The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > It's already closed! *Aislyn* leaves north. o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. k human close roots o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > k human close roots They aren't here. Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Aislyn* is standing here. Pinky has arrived from the south. Whirlwind has arrived from the south. * S HP:Healthy MV:Full > Pinky tries to scythe *Aislyn*, but she parries successfully. I see no roots here. k human close roots * S HP:Healthy MV:Full > *Aislyn* tickles Pinky's body with her pierce. Whirlwind tries to scythe *Aislyn*, but she parries successfully. The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > Whirlwind tries to scythe *Aislyn*, but she deflects the blow. *Aislyn* pierces Pinky's body. Pinky tries to scythe *Aislyn*, but she deflects the blow. The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > *Aislyn* panics, and attempts to flee! Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] Stomp the Myrddraal is standing here. o S HP:Healthy MV:Full > s Alas, you cannot go that way... o S HP:Healthy MV:Full > k human close roots k human close roots k human close roots They aren't here. o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > cmb They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. *Aislyn* has arrived from the north. * S HP:Healthy MV:Full > *Aislyn* panics, and attempts to flee! *Aislyn* leaves north. o S HP:Healthy MV:Full > k human close roots k human close roots They aren't here. k human close roots o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > They aren't here. k human close roots o S HP:Healthy MV:Full > It's already closed! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Aislyn* is here, fighting Whirlwind. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Aislyn. Pinky the trolloc Hunter is here, fighting Aislyn. * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > I see no roots here. * S HP:Healthy MV:Full > k human close roots The fighting is too thick and heavy for you to enter the fray! Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] Stomp the Myrddraal is standing here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > k human close roots k human close roots k human close roots k human close roots It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > k human close roots k human close roots They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > k human close roots It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > n It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > q It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > They aren't here. o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] *Aislyn* is here, fighting Whirlwind. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Aislyn. Pinky the trolloc Hunter is here, fighting Aislyn. * S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > kick aislyn Pinky tries to scythe *Aislyn*, but she parries successfully. *Aislyn* barely pierces Whirlwind's body. *Aislyn* coughs and shivers. The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Fresh > Stomp narrates 'grrr lemme on her' * S HP:Healthy MV:Fresh > Stomp has arrived from the south. * S HP:Healthy MV:Fresh > *Aislyn* tickles Whirlwind's body with her pierce. s * S HP:Healthy MV:Fresh > k human close roots *Aislyn* panics, and attempts to flee! * S HP:Healthy MV:Fresh > Pinky scythes *Aislyn*'s body extremely hard. Whirlwind tries to scythe *Aislyn*, but she parries successfully. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] o S HP:Healthy MV:Full > k human close roots They aren't here. o S HP:Healthy MV:Full > It's already closed! *Aislyn* has arrived from the north. * S HP:Healthy MV:Full > k human close roots You draw a wickedly scythed longsword from a jewel-encrusted scabbard with a flash of steel. You wield a wickedly scythed longsword with both hands. You try to scythe *Aislyn*, but she parries successfully. * S HP:Healthy MV:Full - Aislyn: Wounded > It's already closed! * S HP:Healthy MV:Full - Aislyn: Wounded > You do the best you can! Stomp has arrived from the north. Pinky has arrived from the north. Whirlwind has arrived from the north. k human close roots * S HP:Healthy MV:Full - Aislyn: Wounded > It's already closed! Stomp tries to slash *Aislyn*, but she parries successfully. * S HP:Healthy MV:Full - Aislyn: Wounded > You do the best you can! k human close roots * S HP:Healthy MV:Full - Aislyn: Wounded > It's already closed! * S HP:Healthy MV:Full - Aislyn: Wounded > Stomp slashes *Aislyn*'s right leg hard. *Aislyn* pierces your body. *Aislyn* panics, and attempts to flee! k human close roots * S HP:Scratched MV:Full - Aislyn: Battered > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > Stomp slashes *Aislyn*'s body very hard. k human close roots *Aislyn* tickles your right arm with her pierce. It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > You do the best you can! k human close roots * S HP:Scratched MV:Full - Aislyn: Battered > It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > Suddenly, a way down appears to open. You do the best you can! k human close roots * S HP:Scratched MV:Full - Aislyn: Battered > Ok. * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > Pinky leaves north. It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots Suddenly, a way down appears to open. Ok. k human close roots * S HP:Scratched MV:Full - Aislyn: Battered > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > Suddenly, a way down appears to open. Ok. * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots Suddenly, a way down appears to open. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > Stomp tries to slash *Aislyn*, but she parries successfully. *Aislyn* pierces your left foot. You scythe *Aislyn*'s head very hard. Stomp tries to slash *Aislyn*, but she deflects the blow. *Aislyn* barely pierces your body. Ok. * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots Suddenly, a way down appears to open. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots Ok. * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots Pinky has arrived from the north. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots k human close roots It's already closed! k human close roots * S HP:Scratched MV:Full - Aislyn: Battered > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > Suddenly, a way down appears to open. k human close roots k human close roots Whirlwind closes the way up. You do the best you can! *Aislyn* panics, and attempts to flee! * S HP:Scratched MV:Full - Aislyn: Battered > Stomp slashes *Aislyn*'s right foot. You try to scythe *Aislyn*, but she deflects the blow. It's already closed! * S HP:Scratched MV:Full - Aislyn: Battered > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Battered > k human close roots k human close roots Stomp slashes *Aislyn*'s right arm very hard. Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > It's already closed! k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! *Aislyn* leaves north. o S HP:Scratched MV:Full > k human close roots k human close roots k human close roots It's already closed! *Aislyn* has arrived from the north. Stomp tries to slash *Aislyn*, but she deflects the blow. n * S HP:Scratched MV:Full > You try to scythe *Aislyn*, but she parries successfully. *Aislyn* panics, and attempts to flee! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > q You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You try to scythe *Aislyn*, but she parries successfully. Stomp slashes *Aislyn*'s body into bloody fragments! Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots Stomp tries to slash *Aislyn*, but she parries successfully. It's already closed! *Aislyn* leaves north. * S HP:Scratched MV:Full > k human close roots k human close roots k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You try to scythe *Aislyn*, but she parries successfully. *Aislyn* panics, and attempts to flee! k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots k human close roots It's already closed! Stomp tries to slash *Aislyn*, but she deflects the blow. * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots Stomp tries to slash *Aislyn*, but she parries successfully. You try to scythe *Aislyn*, but she dodges the attack. It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots It's already closed! *Aislyn* leaves north. *Aislyn* has arrived from the north. * S HP:Scratched MV:Full > You try to scythe *Aislyn*, but she parries successfully. k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots *Aislyn* tickles your body with her pierce. Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots k human close roots k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! *Aislyn* panics, and attempts to flee! Stomp tries to slash *Aislyn*, but she deflects the blow. k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. No way! You're fighting for your life! *Aislyn* panics, and attempts to flee! * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. [k human] You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > Stomp tries to slash *Aislyn*, but she parries successfully. k human close roots You try to scythe *Aislyn*, but she deflects the blow. Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots It's already closed! k human close roots k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots k human close roots It's already closed! k human close roots * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots It's already closed! * S HP:Scratched MV:Full - Aislyn: Beaten > k human close roots You do the best you can! *Aislyn* leaves north. *Aislyn* has arrived from the north. Stomp tries to slash *Aislyn*, but she parries successfully. * S HP:Scratched MV:Full > *Aislyn* tries to pierce Stomp, but he deflects the blow. Stomp tries to slash *Aislyn*, but she deflects the blow. k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full > You try to scythe *Aislyn*, but she deflects the blow. k human close roots * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > Suddenly, a way down appears to open. *Gokin* has arrived from above. Rufferto, faithful dog of the sage has arrived from above. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots *Aislyn* tries to pierce Stomp, but he parries successfully. Stomp tries to slash *Aislyn*, but she deflects the blow. Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > k human close roots You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Beaten > You try to scythe *Aislyn*, but she parries successfully. Rufferto, faithful dog of the sage panics, and attempts to flee! Rufferto, faithful dog of the sage leaves north. *Aislyn* tries to pierce Stomp, but he deflects the blow. Stomp slashes *Aislyn*'s body very hard. *Aislyn* panics, and attempts to flee! Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > You do the best you can! k human close roots * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots *Gokin* panics, and attempts to flee! *Gokin* leaves north. You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots You do the best you can! *Aislyn* panics, and attempts to flee! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots k human close roots k human close roots k human close roots You scythe *Aislyn*'s left foot hard. Stomp tries to slash *Aislyn*, but she parries successfully. Stomp tries to slash *Aislyn*, but she deflects the blow. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > It's already closed! k human close roots * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > You do the best you can! k human close roots * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots k human close roots It's already closed! Stomp swirls about with a gleaming blacksword, slicing across *Aislyn*'s body. * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > You try to scythe *Aislyn*, but she deflects the blow. Stomp tries to slash *Aislyn*, but she deflects the blow. It's already closed! * S HP:Scratched MV:Full - Stomp: Healthy - Aislyn: Critical > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. You do the best you can! *Aislyn* leaves north. o S HP:Scratched MV:Full > It's already closed! k human close roots o S HP:Scratched MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. They aren't here. o S HP:Scratched MV:Full > It's already closed! k human close roots o S HP:Scratched MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. They aren't here. o S HP:Scratched MV:Full > k human close roots It's already closed! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Aislyn* is standing here. *Gokin* is standing here. Rufferto yaps happily nearby. Pinky has arrived from the south. Whirlwind has arrived from the south. k human close roots * S HP:Scratched MV:Full > You try to scythe *Aislyn*, but she deflects the blow. Stomp tries to slash *Aislyn*, but she parries successfully. * S HP:Scratched MV:Full - Aislyn: Critical > k human close roots I see no roots here. * S HP:Scratched MV:Full - Aislyn: Critical > k human close roots You do the best you can! * S HP:Scratched MV:Full - Aislyn: Critical > I see no roots here. * S HP:Scratched MV:Full - Aislyn: Critical > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Critical > Stomp tries to slash *Aislyn*, but she parries successfully. *Aislyn* tickles your right hand with her pierce. You try to scythe *Aislyn*, but she deflects the blow. I see no roots here. * S HP:Scratched MV:Full - Aislyn: Critical > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Critical > Gokin bellows 'JIJz' I see no roots here. * S HP:Scratched MV:Full - Aislyn: Critical > You do the best you can! * S HP:Scratched MV:Full - Aislyn: Critical > Stomp tries to slash *Aislyn*, but she deflects the blow. *Aislyn* barely pierces your left hand. I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! *Aislyn* panics, and attempts to flee! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > cmw You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > Stomp tries to slash *Aislyn*, but she dodges the attack. You try to scythe *Aislyn*, but she deflects the blow. I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > *Gokin* leaves south. Rufferto, faithful dog of the sage leaves south. You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > Pinky leaves south. I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > Stomp tries to slash *Aislyn*, but she parries successfully. f I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > Stomp tries to slash *Aislyn*, but she deflects the blow. You try to scythe *Aislyn*, but she deflects the blow. I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. * S HP:Hurt MV:Full - Aislyn: Critical > You do the best you can! * S HP:Hurt MV:Full - Aislyn: Critical > I see no roots here. *Aislyn* leaves south. o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > I see no roots here. o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > I see no roots here. o S HP:Hurt MV:Full > s They aren't here. Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] Stomp the Myrddraal is standing here. *Cryol* is here, fighting Pinky. Pinky the trolloc Hunter is here, fighting Cryol. *Rajin* is standing here. Whirlwind has arrived from the north. * S HP:Hurt MV:Full > Pinky barely scythes *Cryol*'s body. Whirlwind closes the way up. It's already closed! Stomp slashes *Cryol*'s body. * S HP:Hurt MV:Full > *Rajin* opens a way up. Whirlwind closes the way up. You scythe *Cryol*'s body. * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > *Rajin* opens a way up. *Gokin* has arrived from above. Rufferto, faithful dog of the sage has arrived from above. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! Pinky avoids being bashed by *Cryol* who loses his balance and falls! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Scratched > You scythe *Cryol*'s left leg very hard. Stomp slashes *Cryol*'s body. Pinky scythes *Cryol*'s head. *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > k human close roots k human close roots Rufferto, faithful dog of the sage panics, and attempts to flee! *Rajin* opens a way up. *Gokin* tickles Whirlwind's left leg with his slash. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! Jockstrap narrates 'lvl :D' k human close roots * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Cryol: Hurt > Whirlwind tries to scythe *Gokin*, but he parries successfully. *Gokin* tickles Whirlwind's body with his slash. You scythe *Cryol*'s body. Stomp slashes *Cryol*'s body hard. Pinky scythes *Cryol*'s left arm. *Cryol* hacks Pinky's right leg very hard. Stomp slashes *Cryol*'s body. *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > Batskcab narrates 'anyone of a higher level looking for an xp partner?' *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Hurt > Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* tickles Whirlwind's body with his slash. You scythe *Cryol*'s body. Stomp slashes *Cryol*'s left arm hard. Pinky scythes *Cryol*'s left arm. *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! Stomp narrates 'damnit shes out' * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Wounded > Stomp slashes *Cryol*'s body hard. *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 180 hit points. * S HP:Hurt MV:Full - Pinky: Hurt - Cryol: Wounded > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. PANIC! You couldn't escape! Pinky avoids being bashed by *Cryol* who loses his balance and falls! * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. No way! You're fighting for your life! k human close roots * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* barely slashes Whirlwind's right leg. You scythe *Cryol*'s right hand. Stomp barely slashes *Cryol*'s right foot. Pinky scythes *Cryol*'s right leg very hard. *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Cryol: Wounded > Stomp barely slashes *Cryol*'s body. *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Hurt MV:Full - Cryol: Wounded > k human close roots k human close roots k human close roots Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* barely tickles Whirlwind's body with his slash. You tickle *Cryol*'s right foot with your scythe. Stomp slashes *Cryol*'s body. Pinky scythes *Cryol*'s body. Saving all threads of this weave of the Wheel. This will take a few moments... k human close roots k human close roots k human close roots k human close roots k human close roots k human close roots k human close roots k human close roots *Rajin* opens a way up. Whirlwind closes the way up. Enter narrates 'whos she?' You do the best you can! Stomp narrates 'keep spammin we gonna win' * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Wounded > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Wounded > k human close roots k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Wounded > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Wounded > k human close roots *Cryol* hacks your body. Whirlwind tries to scythe *Gokin*, but he parries successfully. *Gokin* slashes Whirlwind's left arm. You scythe *Cryol*'s body hard. Stomp slashes *Cryol*'s head hard. Pinky scythes *Cryol*'s body. *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Whirlwind closes the way up. k human close roots You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > Whirlwind tries to scythe *Gokin*, but he parries successfully. *Gokin* slashes Whirlwind's left arm. You scythe *Cryol*'s body. Stomp slashes *Cryol*'s left leg extremely hard. Pinky scythes *Cryol*'s right leg very hard. *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! *Cryol* panics, and attempts to flee! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! *Cryol* panics, and attempts to flee! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. k human close roots Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Gokin bellows '\ZZMMB' k human close roots Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > *Rajin* opens a way up. Gokin bellows 'JwWPwhCm Ct^si W?\g' Whirlwind closes the way up. You do the best you can! *Cryol* panics, and attempts to flee! k human close roots * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Battered > Stomp slashes *Cryol*'s left foot. *Cryol* panics, and attempts to flee! *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Battered > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Fresh - Cryol: Battered > Whirlwind tries to scythe *Gokin*, but he parries successfully. *Gokin* tickles Whirlwind's right leg with his slash. You scythe *Cryol*'s body. Stomp slashes *Cryol*'s head hard. Pinky scythes *Cryol*'s body. *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Beaten > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! *Cryol* leaves north. * S HP:Scratched MV:Fresh > k human close roots *Rajin* tries to slash Stomp, but he parries successfully. *Gokin* opens a way up. Whirlwind closes the way up. You scythe *Gokin*'s body hard. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > k human close roots k human close roots k human close roots Rufferto, faithful dog of the sage panics, and attempts to flee! Rufferto, faithful dog of the sage leaves north. *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > k human close roots You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Scratched > k human close roots k human close roots You scythe *Gokin*'s right leg into bloody fragments! Stomp tries to slash *Rajin*, but he deflects the blow. Stomp swiftly dodges *Rajin*'s attempt to slash him. Whirlwind scythes *Gokin*'s left arm very hard. *Gokin* tickles Whirlwind's body with his slash. Stomp tries to slash *Rajin*, but he deflects the blow. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots k human close roots You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Rajin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots *Rajin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots *Rajin* panics, and attempts to flee! *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots You try to scythe *Gokin*, but he deflects the blow. Stomp tries to slash *Rajin*, but he parries successfully. *Rajin* tries to slash Stomp, but he parries successfully. Whirlwind tries to scythe *Gokin*, but he parries successfully. *Gokin* barely tickles Whirlwind's right leg with his slash. *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Rajin* panics, and attempts to flee! *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots Stomp tries to slash *Rajin*, but he deflects the blow. *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Rajin* panics, and attempts to flee! k human close roots *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Rajin* leaves north. *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Hurt > k human close roots You scythe *Gokin*'s left arm hard. Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* tickles Whirlwind's right foot with his slash. *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > k human close roots You do the best you can! Stomp narrates 'someoen bash rajin' * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > k human close roots k human close roots *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > b You try to scythe *Gokin*, but he parries successfully. Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* barely slashes Whirlwind's body. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! Stomp leaves north. Pinky leaves north. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! *Cryol* has arrived from the north. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. Henkel bellows 'aiGp@A' It's already closed! Stomp has arrived from the north. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You scythe *Gokin*'s right hand. Whirlwind scythes *Gokin*'s head hard. *Gokin* barely tickles Whirlwind's body with his slash. *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! *Cryol* leaves north. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Rajin* has arrived from the north. *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! Stomp tries to slash *Rajin*, but he parries successfully. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! *Cryol* has arrived from the north. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! Stomp panics, and attempts to flee! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > Stomp swiftly dodges *Rajin*'s attempt to slash him. Stomp tries to slash *Rajin*, but he deflects the blow. You try to scythe *Gokin*, but he deflects the blow. Whirlwind scythes *Gokin*'s left arm hard. *Gokin* tickles Whirlwind's right leg with his slash. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Rajin* panics, and attempts to flee! You do the best you can! Stomp panics, and attempts to flee! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > Stomp tries to slash *Rajin*, but he parries successfully. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Rajin* panics, and attempts to flee! It's already closed! Stomp panics, and attempts to flee! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > Stomp tries to slash *Rajin*, but he deflects the blow. You scythe *Gokin*'s head very hard. Whirlwind tries to scythe *Gokin*, but he parries successfully. *Gokin* tickles Whirlwind's right leg with his slash. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Rajin* leaves north. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > *Rajin* has arrived from the north. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > You do the best you can! Stomp slashes *Cryol*'s body. *Cryol* panics, and attempts to flee! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Wounded > Stomp slashes *Cryol*'s body. You try to scythe *Gokin*, but he deflects the blow. Whirlwind scythes *Gokin*'s body hard. *Gokin* barely slashes Whirlwind's body. Stomp slashes *Cryol*'s body hard. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Gokin* panics, and attempts to flee! It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Rajin* leaves north. You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > It's already closed! *Cryol* leaves north. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Gokin* panics, and attempts to flee! You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Rajin* has arrived from the north. It's already closed! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Gokin* leaves north. You try to scythe *Rajin*, but he deflects the blow. * S HP:Scratched MV:Fresh - Rajin: Healthy > It's already closed! Stomp leaves north. Whirlwind leaves north. * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* opens a way up. You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* panics, and attempts to flee! Ok. * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* swiftly dodges your attempt to scythe him. You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots You do the best you can! Jockstrap narrates 'afk' * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots It's already closed! k human close roots * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* leaves north. They aren't here. o S HP:Scratched MV:Fresh > It's already closed! *Cryol* has arrived from the north. k human close roots * S HP:Scratched MV:Fresh > You scythe *Cryol*'s body. *Cryol* panics, and attempts to flee! * S HP:Scratched MV:Fresh - Cryol: Critical > k human close roots *Rajin* has arrived from the north. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Critical > k human close roots You scythe *Cryol*'s right arm. You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Critical > *Rajin* opens a way up. Ok. * S HP:Scratched MV:Fresh - Cryol: Critical > k human close roots *Rajin* panics, and attempts to flee! *Rajin* leaves north. You do the best you can! k human close roots * S HP:Scratched MV:Fresh - Cryol: Critical > It's already closed! Stomp has arrived from the north. Pinky has arrived from the north. * S HP:Scratched MV:Fresh - Cryol: Critical > *Rajin* has arrived from the north. You do the best you can! Stomp slashes *Cryol*'s body. k human close roots * S HP:Scratched MV:Fresh - Cryol: Critical > *Rajin* opens a way up. Pinky closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Critical > k human close roots You do the best you can! * S HP:Scratched MV:Fresh - Cryol: Critical > k human close roots *Rajin* opens a way up. Pinky closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Cryol: Critical > You do the best you can! *Cryol* leaves north. * S HP:Scratched MV:Fresh > k human close roots *Rajin* opens a way up. Pinky closes the way up. It's already closed! *Cryol* has arrived from the north. * S HP:Scratched MV:Fresh > You scythe *Cryol*'s right leg into bloody fragments! *Cryol* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem sword wield dagger scalp corpse rem dagger wield sword You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Cryol*'s death cry. 4 k human close roots * S HP:Scratched MV:Fresh > It's already closed! * S HP:Scratched MV:Fresh > *Rajin* opens a way up. Pinky closes the way up. You try to scythe *Rajin*, but he deflects the blow. * S HP:Scratched MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots *Rajin* opens a way up. Pinky closes the way up. You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* opens a way up. Pinky closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > k human close roots *Rajin* opens a way up. Pinky closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* opens a way up. Pinky closes the way up. It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > You do the best you can! * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* panics, and attempts to flee! It's already closed! * S HP:Scratched MV:Fresh - Rajin: Healthy > *Rajin* slashes your head. You try to scythe *Rajin*, but he deflects the blow. *Rajin* opens a way up. Pinky closes the way up. You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Healthy > *Rajin* opens a way up. Pinky closes the way up. You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Healthy > *Rajin* opens a way up. Pinky closes the way up. You do the best you can! Stomp tries to slash *Rajin*, but he dodges the attack. * S HP:Hurt MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Healthy > *Rajin* opens a way up. Pinky closes the way up. You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Healthy > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Healthy > Stomp tries to slash *Rajin*, but he deflects the blow. You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Healthy > get all corpse *Rajin* panics, and attempts to flee! It's already closed! * S HP:Hurt MV:Fresh - Rajin: Healthy > You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Healthy > k human close roots It's already closed! * S HP:Hurt MV:Fresh - Rajin: Healthy > Stomp slashes *Rajin*'s head extremely hard. You try to scythe *Rajin*, but he deflects the blow. You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Scratched > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Scratched > k human close roots You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Scratched > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Scratched > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Scratched > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Fresh - Rajin: Scratched > It's already closed! * S HP:Hurt MV:Fresh - Rajin: Scratched > Stomp tries to slash *Rajin*, but he parries successfully. *Rajin* leaves north. They aren't here. o S HP:Hurt MV:Fresh > It's already closed! o S HP:Hurt MV:Fresh > They aren't here. o S HP:Hurt MV:Fresh > It's already closed! o S HP:Hurt MV:Fresh > They aren't here. o S HP:Hurt MV:Fresh > It's already closed! o S HP:Hurt MV:Fresh > [bash ] Bash who? o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Rajin* is standing here. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Gokin. *Gokin* is here, fighting Whirlwind. Rufferto yaps happily nearby. Pinky has arrived from the south. * S HP:Hurt MV:Full > You try to scythe *Rajin*, but he parries successfully. Stomp leaves south. Pinky leaves south. * S HP:Hurt MV:Full - Rajin: Scratched > *Rajin* slashes your body. You try to scythe *Rajin*, but he parries successfully. Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* barely slashes Whirlwind's body. I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > I see no roots here. Rune narrates 'I wanna exping?' * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! Stomp has arrived from the south. Pinky has arrived from the south. * S HP:Hurt MV:Full - Rajin: Scratched > cmw *Rajin* panics, and attempts to flee! I see no roots here. Stomp tries to slash *Rajin*, but he deflects the blow. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > f I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > Stomp tries to slash *Rajin*, but he deflects the blow. Rufferto, faithful dog of the sage panics, and attempts to flee! You try to scythe *Rajin*, but he deflects the blow. Whirlwind tries to scythe *Gokin*, but he deflects the blow. *Gokin* barely slashes Whirlwind's right hand. I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > I see no roots here. * S HP:Hurt MV:Full - Rajin: Scratched > You do the best you can! * S HP:Hurt MV:Full - Rajin: Scratched > *Rajin* leaves south. I see no roots here. * S HP:Hurt MV:Full > You try to scythe *Gokin*, but he deflects the blow. * S HP:Hurt MV:Full - Whirlwind: Wounded - Gokin: Battered > I see no roots here. * S HP:Hurt MV:Full - Whirlwind: Wounded - Gokin: Battered > You stop using a wickedly scythed longsword. * S HP:Hurt MV:Full - Whirlwind: Wounded - Gokin: Battered > You try to hit *Gokin*, but he dodges the attack. Rufferto, faithful dog of the sage panics, and attempts to flee! Whirlwind scythes *Gokin*'s left leg very hard. *Gokin* barely tickles Whirlwind's head with his slash. Pinky tries to scythe *Gokin*, but he parries successfully. You wield an ivory-hilted stiletto. Stomp looks at *Gokin*. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > No way! You're fighting for your life! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > You stop using an ivory-hilted stiletto. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > You wield a wickedly scythed longsword with both hands. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > [get all.coins all.corpse] You can't seem to find any corpses here. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > I see no roots here. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > You do the best you can! * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Gokin* panics, and attempts to flee! I see no roots here. * S HP:Scratched MV:Fresh - Whirlwind: Wounded - Gokin: Battered > *Gokin* leaves south. They aren't here. o S HP:Scratched MV:Fresh > I see no roots here. Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] The corpse of Cryol is lying here. Stomp the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. *Virop* is standing here. *Gokin* is standing here. Pinky has arrived from the north. Whirlwind has arrived from the north. The Wheel of Time turns... * S HP:Scratched MV:Full > Whirlwind closes the way up. Pinky tries to scythe *Virop*, but he parries successfully. You get a pair of thick metal boots from the corpse of Cryol. You get a long halberd from the corpse of Cryol. You get a pair of steel-backed gauntlets from the corpse of Cryol. You get a pair of ebony-steel plate vambraces from the corpse of Cryol. You get a bright red robe from the corpse of Cryol. You get a polished metal breastplate from the corpse of Cryol. You get a full metal helmet and visor from the corpse of Cryol. You get a sack from the corpse of Cryol. You get a lantern from the corpse of Cryol. Stomp slashes *Virop*'s body very hard. * S HP:Scratched MV:Full > Stomp tries to slash *Virop*, but he deflects the blow. *Virop* tickles Pinky's body with his strike. Pinky tries to scythe *Virop*, but he dodges the attack. You try to scythe *Virop*, but he parries successfully. * S HP:Scratched MV:Full - Pinky: Scratched - Virop: Scratched > It's already closed! * S HP:Scratched MV:Full - Pinky: Scratched - Virop: Scratched > k human close roots You do the best you can! k human close roots * S HP:Scratched MV:Full - Pinky: Scratched - Virop: Scratched > It's already closed! * S HP:Scratched MV:Full - Pinky: Scratched - Virop: Scratched > k human close roots *Virop* panics, and attempts to flee! [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 180 hit points. * S HP:Scratched MV:Full - Pinky: Scratched - Virop: Scratched > *Virop* leaves north. Pinky scythes *Gokin*'s head extremely hard. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] *Virop* is standing here. Rufferto yaps happily nearby. * S HP:Scratched MV:Full > You try to scythe *Virop*, but he parries successfully. k human close roots * S HP:Scratched MV:Full - Virop: Scratched > I see no roots here. * S HP:Scratched MV:Full - Virop: Scratched > You do the best you can! * S HP:Scratched MV:Full - Virop: Scratched > I see no roots here. * S HP:Scratched MV:Full - Virop: Scratched > You do the best you can! * S HP:Scratched MV:Full - Virop: Scratched > s I see no roots here. cmw * S HP:Scratched MV:Full - Virop: Scratched > *Virop* strikes your right leg hard. Rufferto, faithful dog of the sage panics, and attempts to flee! You try to scythe *Virop*, but he deflects the blow. You do the best you can! * S HP:Hurt MV:Full - Virop: Scratched > f *Virop* panics, and attempts to flee! I see no roots here. * S HP:Hurt MV:Full - Virop: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Full - Virop: Scratched > *Virop* leaves south. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 180 hit points. o S HP:Hurt MV:Full > Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] The corpse of Cryol is lying here. *Virop* is standing here. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky the trolloc Hunter is here, fighting Gokin. Stomp the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. *Gokin* is here, fighting Pinky. * S HP:Hurt MV:Full > Stomp tries to slash *Virop*, but he deflects the blow. k human close roots * S HP:Hurt MV:Full > Stomp tries to slash *Virop*, but he deflects the blow. * S HP:Hurt MV:Full > k human close roots *Virop* swiftly dodges your attempt to scythe him. * S HP:Hurt MV:Full - Stomp: Healthy - Virop: Scratched > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Stomp: Healthy - Virop: Scratched > You scythe *Virop*'s body extremely hard. *Virop* tries to strike Stomp, but he parries successfully. Stomp tries to slash *Virop*, but he deflects the blow. *Gokin* barely tickles Pinky's body with his slash. Pinky tries to scythe *Gokin*, but he deflects the blow. *Virop* panics, and attempts to flee! *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! * S HP:Hurt MV:Full - Stomp: Healthy - Virop: Hurt > i *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Stomp: Healthy - Virop: Hurt > *Gokin* opens a way up. Whirlwind closes the way up. * S HP:Hurt MV:Full - Stomp: Healthy - Virop: Hurt > k human close roots *Virop* leaves north. *Gokin* opens a way up. Whirlwind closes the way up. You are carrying: a lantern a sack a full metal helmet and visor a polished metal breastplate a bright red robe a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a long halberd a pair of thick metal boots an ivory-hilted stiletto a large number of copper pennies (40) * S HP:Hurt MV:Full > k human close roots k human close roots You try to scythe *Gokin*, but he parries successfully. * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Battered > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Battered > You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Battered > *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Battered > You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Battered > k human close roots *Gokin* opens a way up. Whirlwind closes the way up. It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Battered > k human close roots k human close roots You try to scythe *Gokin*, but he parries successfully. *Gokin* tickles Pinky's body with his slash. Pinky scythes *Gokin*'s right leg hard. *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Beaten > It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Beaten > k human close roots k human close roots *Gokin* opens a way up. Whirlwind closes the way up. You do the best you can! k human close roots * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Beaten > *Gokin* panics, and attempts to flee! It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Beaten > k human close roots You do the best you can! * S HP:Hurt MV:Full - Pinky: Scratched - Gokin: Beaten > *Gokin* leaves north. It's already closed! k human close roots o S HP:Hurt MV:Full > *Gokin* has arrived from the north. You try to scythe *Gokin*, but he deflects the blow. * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > You do the best you can! k human close roots * S HP:Hurt MV:Full - Gokin: Beaten > It's already closed! Stomp slashes *Gokin*'s left arm extremely hard. * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots Stomp tries to slash *Gokin*, but he parries successfully. *Gokin* tickles your body with his slash. You try to scythe *Gokin*, but he deflects the blow. Stomp tries to slash *Gokin*, but he deflects the blow. *Virop* has arrived from the north. You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots *Virop* leaves north. A warhorse leaves north. You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > You do the best you can! * S HP:Hurt MV:Full - Gokin: Beaten > k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Beaten > Stomp tries to slash *Gokin*, but he parries successfully. *Gokin* tickles your body with his slash. You scythe *Gokin*'s body very hard. You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > Stomp slashes *Gokin*'s left leg very hard. *Gokin* panics, and attempts to flee! You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > k human close roots k human close roots k human close roots k human close roots It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > You do the best you can! k human close roots * S HP:Hurt MV:Full - Gokin: Critical > *Gokin* leaves north. It's already closed! o S HP:Hurt MV:Full > k human close roots *Gokin* has arrived from the north. You try to scythe *Gokin*, but he deflects the blow. * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > k human close roots You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! Stomp tries to slash *Gokin*, but he parries successfully. * S HP:Hurt MV:Full - Gokin: Critical > k human close roots Stomp tries to slash *Gokin*, but he deflects the blow. *Gokin* barely slashes your body. You try to scythe *Gokin*, but he deflects the blow. *Gokin* panics, and attempts to flee! You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > k human close roots You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > k human close roots Stomp tries to slash *Gokin*, but he parries successfully. You do the best you can! * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > k human close roots k human close roots You do the best you can! k human close roots * S HP:Hurt MV:Full - Gokin: Critical > It's already closed! * S HP:Hurt MV:Full - Gokin: Critical > *Gokin* leaves north. They aren't here. o S HP:Hurt MV:Full > k human close roots *Gokin* has arrived from the north. It's already closed! * S HP:Hurt MV:Full > *Gokin* panics, and attempts to flee! *Gokin* leaves north. They aren't here. o S HP:Hurt MV:Full > k human close roots *Gokin* has arrived from the north. It's already closed! Stomp slashes *Gokin*'s head very hard. *Gokin* is mortally wounded, and will die soon, if not aided. * S HP:Hurt MV:Full > Stomp slashes *Gokin*'s body into bloody fragments! *Gokin* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem sword wield dagger scalp corpse rem dagger wield sword You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Gokin*'s death cry. 4 They aren't here. o S HP:Hurt MV:Full > It's already closed! k human close roots o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. Pinky grins evilly. They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. You stop using a wickedly scythed longsword. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. You wield an ivory-hilted stiletto. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. You lean over and cut the bloody scalp from the corpse of Gokin. Stomp hisses 'scalp and loot faast' o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. You stop using an ivory-hilted stiletto. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. You wield a wickedly scythed longsword with both hands. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. [get all.coins all.corpse] You can't find any coinss in the corpse of Gokin. There doesn't seem to be a coins in the corpse of Cryol. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. o S HP:Hurt MV:Full > *Virop* has arrived from the north. A warhorse has arrived from the north. Suddenly, a way down appears to open. Whirlwind closes the way up. * S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. * S HP:Hurt MV:Full > i Suddenly, a way down appears to open. Whirlwind closes the way up. * S HP:Hurt MV:Full > *Virop* opens a way up. Whirlwind closes the way up. You are carrying: an ivory-hilted stiletto a torn bit of Gokin of Illian's head a lantern a sack a full metal helmet and visor a polished metal breastplate a bright red robe a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a long halberd a pair of thick metal boots a large number of copper pennies (40) * S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. * S HP:Hurt MV:Full > *Virop* leaves north. A warhorse leaves north. Suddenly, a way down appears to open. Whirlwind closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind closes the way up. o S HP:Hurt MV:Full > k human close roots Suddenly, a way down appears to open. Whirlwind closes the way up. o S HP:Hurt MV:Full > k human close roots They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > *Virop* has arrived from the north. A warhorse has arrived from the north. Pinky tries to scythe *Virop*, but he deflects the blow. You scythe *Virop*'s body hard. * S HP:Hurt MV:Full - Pinky: Scratched - Virop: Hurt > It's already closed! * S HP:Hurt MV:Full - Pinky: Scratched - Virop: Hurt > Stomp leaves north. Whirlwind leaves north. * S HP:Hurt MV:Full - Pinky: Scratched - Virop: Hurt > You scythe *Virop*'s body very hard. *Virop* strikes Pinky's left hand. Pinky tries to scythe *Virop*, but he deflects the blow. k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > *Virop* panics, and attempts to flee! Stomp has arrived from the north. Whirlwind has arrived from the north. * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > You do the best you can! k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > k human close roots k human close roots You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > k human close roots *Virop* panics, and attempts to flee! It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > You do the best you can! * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > k human close roots It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > You do the best you can! k human close roots * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > It's already closed! * S HP:Hurt MV:Full - Pinky: Hurt - Virop: Wounded > You try to scythe *Virop*, but he deflects the blow. *Virop* strikes Pinky's right hand hard. Pinky tries to scythe *Virop*, but he deflects the blow. *Virop* leaves north. They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > k human close roots They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > *Virop* has arrived from the north. Whirlwind tries to scythe *Virop*, but he parries successfully. Pinky tries to scythe *Virop*, but he parries successfully. The fighting is too thick and heavy for you to enter the fray! Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. Rufferto yaps happily nearby. o S HP:Hurt MV:Full > I see no roots here. o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > I see no roots here. o S HP:Hurt MV:Full > s Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] The corpse of Gokin is lying here. The corpse of Cryol is lying here. Stomp the Myrddraal is standing here. *Virop* is here, fighting Whirlwind. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Virop. A warhorse is here, stamping his feet impatiently. Pinky the trolloc Hunter is here, fighting Virop. * S HP:Hurt MV:Full > k human close roots Alas, you cannot go that way... * S HP:Hurt MV:Full > k human close roots Pinky tries to scythe *Virop*, but he parries successfully. Whirlwind tries to scythe *Virop*, but he deflects the blow. * S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray! * S HP:Hurt MV:Full > It's already closed! * S HP:Hurt MV:Full > *Virop* leaves north. They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > k human close roots They aren't here. o S HP:Hurt MV:Full > It's already closed! o S HP:Hurt MV:Full > n q Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] *Virop* is standing here. Rufferto yaps happily nearby. Stomp has arrived from the south. Pinky has arrived from the south. Whirlwind has arrived from the south. * S HP:Hurt MV:Full > Whirlwind tries to scythe *Virop*, but he parries successfully. Stomp slashes *Virop*'s left arm extremely hard. * S HP:Hurt MV:Full > [k human] You try to scythe *Virop*, but he dodges the attack. * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Wounded > cmb b [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Wounded > Stomp slashes *Virop*'s body hard. [bash ] *Virop* panics, and attempts to flee! -=+ Stomp looks at *Virop*. * Stomp tries to slash *Virop*, but he parries successfully. Whirlwind scythes *Virop*'s body hard. *+ Pinky joins Whirlwind's fight! = *Virop* leaves south. Stomp leaves south. You follow Stomp. Pinky leaves south. Whirlwind leaves south. - -= They're not here anymore! o S HP:Hurt MV:Full > s q Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] The corpse of Gokin is lying here. The corpse of Cryol is lying here. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Virop. Pinky the trolloc Hunter is standing here. Stomp the Myrddraal is here, fighting Virop. *Virop* is here, fighting Whirlwind. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Full > [k human] You scythe *Virop*'s left leg extremely hard. *Virop* panics, and attempts to flee! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > You scythe *Virop*'s body hard. Stomp slashes *Virop*'s left arm very hard. Whirlwind tries to scythe *Virop*, but he deflects the blow. * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > k human close roots k human close roots You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > Pinky closes the way up. It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > k human close roots k human close roots It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Battered > k human close roots *Virop* leaves north. *Virop* has arrived from the north. Whirlwind scythes *Virop*'s body very hard. *Virop* panics, and attempts to flee! It's already closed! * S HP:Hurt MV:Full > *Virop* opens a way up. Pinky closes the way up. You scythe *Virop*'s body hard. *Virop* panics, and attempts to flee! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Beaten > k human close roots It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Beaten > You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Beaten > You try to scythe *Virop*, but he deflects the blow. *Virop* barely strikes Whirlwind's body. Whirlwind scythes *Virop*'s body hard. *Virop* panics, and attempts to flee! Pinky joins Whirlwind's fight! It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > k human close roots Suddenly, a way down appears to open. Pinky closes the way up. You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > k human close roots Suddenly, a way down appears to open. Pinky joins Whirlwind's fight! You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > k human close roots Pinky closes the way up. It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > k human close roots Suddenly, a way down appears to open. Pinky closes the way up. You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > k human close roots It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > Suddenly, a way down appears to open. Pinky closes the way up. You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > Suddenly, a way down appears to open. Ok. * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > Suddenly, a way down appears to open. You do the best you can! * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > n You try to scythe *Virop*, but he parries successfully. Whirlwind barely scythes *Virop*'s left hand. *Canton* has arrived from above. Ok. * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > *Virop* leaves north. *Virop* has arrived from the north. Suddenly, a way down appears to open. Whirlwind tries to scythe *Virop*, but he parries successfully. Pinky closes the way up. * S HP:Hurt MV:Full > q *Virop* panics, and attempts to flee! Suddenly, a way down appears to open. Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. Rufferto yaps happily nearby. Pinky has arrived from the south. o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > s Stomp leaves south. You follow Stomp. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] The corpse of Gokin is lying here. The corpse of Cryol is lying here. Stomp the Myrddraal is standing here. *Virop* is here, fighting Whirlwind. *Canton* is standing here. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Virop. A warhorse is here, stamping his feet impatiently. Pinky has arrived from the north. * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > k human close roots Pinky closes the way up. * S HP:Hurt MV:Full > k human close roots Suddenly, a way down appears to open. Pinky closes the way up. Stomp tries to slash *Virop*, but he parries successfully. * S HP:Hurt MV:Full > Suddenly, a way down appears to open. You scythe *Virop*'s right leg very hard. * S HP:Hurt MV:Full - Whirlwind: Wounded - Virop: Critical > k human close roots You scythe *Virop*'s left leg extremely hard. *Virop* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem sword wield dagger scalp corpse rem dagger wield sword You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Virop*'s death cry. 4 Your heartbeat calms down more as you feel less panicked. Whirlwind tries to scythe *Canton*, but he deflects the blow. Pinky closes the way up. It's already closed! Stomp slashes *Canton*'s head extremely hard. o S HP:Hurt MV:Fresh > Suddenly, a way down appears to open. Pinky closes the way up. You scythe *Canton*'s head very hard. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > k human close roots Stomp slashes *Canton*'s left arm extremely hard. Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > Suddenly, a way down appears to open. Pinky closes the way up. You do the best you can! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > k human close roots Suddenly, a way down appears to open. Pinky closes the way up. You stop using a wickedly scythed longsword. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > You wield an ivory-hilted stiletto. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > No way! You're fighting for your life! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > You stop using an ivory-hilted stiletto. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > Suddenly, a way down appears to open. You wield a wickedly scythed longsword with both hands. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > get all corpse Pinky closes the way up. [get all.coins all.corpse] You can't find any coinss in the corpse of Virop. There doesn't seem to be a coins in the corpse of Gokin. There doesn't seem to be a coins in the corpse of Cryol. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > Pinky closes the way up. You do the best you can! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Hurt > You scythe *Canton*'s body hard. Stomp slashes *Canton*'s head very hard. *Canton* barely strikes Whirlwind's body. Whirlwind scythes *Canton*'s body very hard. Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > You do the best you can! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > It's already closed! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > You get a pair of light leather boots from the corpse of Virop. You get a pair of dirt colored hides from the corpse of Virop. You get a wide leather belt from the corpse of Virop. a large steel spear: You can't carry that much weight. You get a pair of leather half-gauntlets from the corpse of Virop. You get a light pair of leather coverings from the corpse of Virop. a backpack: You can't carry that much weight. You get a dark, hooded cloak from the corpse of Virop. You get a thick leather vest from the corpse of Virop. l in corpse a leather helmet: You can't carry that much weight. a lantern: You can't carry that much weight. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky joins Whirlwind's fight! o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. corpse (here) : a large steel spear a backpack a leather helmet a lantern Stomp narrates 'scalp and loot fast' o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > You scythe *Canton*'s body hard. Stomp tries to slash *Canton*, but he parries successfully. *Canton* tickles Whirlwind's body with his strike. Whirlwind tries to scythe *Canton*, but he deflects the blow. Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > k human close roots Stomp tries to slash *Canton*, but he deflects the blow. *Canton* panics, and attempts to flee! Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh - Whirlwind: Wounded - Canton: Wounded > *Canton* leaves north. Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. They aren't here. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. It's already closed! Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > rem sword Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. Suddenly, a way down appears to open. o S HP:Hurt MV:Fresh > Pinky closes the way up. You stop using a wickedly scythed longsword. o S HP:Hurt MV:Fresh > wield dagger Suddenly, a way down appears to open. Pinky closes the way up. Stomp leaves north. You follow Stomp. Under a Spider Lair This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well. [ obvious exits: S ] Stomp the Myrddraal is standing here. *Canton* is standing here. Rufferto yaps happily nearby. Pinky has arrived from the south. Whirlwind has arrived from the south. o S HP:Hurt MV:Full > Whirlwind scythes *Canton*'s body very hard. Stomp tries to slash *Canton*, but he parries successfully. o S HP:Hurt MV:Full > You wield an ivory-hilted stiletto. o S HP:Hurt MV:Full > Stomp tries to slash *Canton*, but he parries successfully. o S HP:Hurt MV:Full > s Stomp slashes *Canton*'s left leg extremely hard. *Canton* panics, and attempts to flee! *Canton* tickles Whirlwind's right leg with his strike. Whirlwind scythes *Canton*'s right leg very hard. *Canton* panics, and attempts to flee! o S HP:Hurt MV:Full > Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N U ] The corpse of Virop is lying here. The corpse of Gokin is lying here. The corpse of Cryol is lying here. A warhorse is here, stamping his feet impatiently. o S HP:Hurt MV:Full > scalp 2.corpse It seems to have already been scalped. o S HP:Hurt MV:Full > scalp 3.corpse You lean over and cut the bloody scalp from the corpse of Cryol. o S HP:Hurt MV:Full > *Canton* has arrived from the north. o S HP:Hurt MV:Full > scalp corpse Stomp has arrived from the north. Pinky has arrived from the north. Whirlwind has arrived from the north. q o S HP:Hurt MV:Full > q Whirlwind tries to scythe *Canton*, but he parries successfully. Pinky closes the way up. Stomp slashes *Canton*'s body hard. *Canton* panics, and attempts to flee! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. You lean over and cut the bloody scalp from the corpse of Virop. Suddenly, a way down appears to open. o S HP:Hurt MV:Full > Pinky closes the way up. [k human] You pierce *Canton*'s right arm hard. *Canton* is incapacitated and will slowly die, if not aided. o S HP:Hurt MV:Full - Canton: Critical > Suddenly, a way down appears to open. Pinky closes the way up. [k human] You do the best you can! o S HP:Hurt MV:Full - Canton: Critical > Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full - Canton: Critical > q You pierce *Canton*'s body very hard. *Canton* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem sword wield dagger scalp corpse rem dagger wield sword You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Canton*'s death cry. 4 Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full > q Suddenly, a way down appears to open. [k human] They aren't here. o S HP:Hurt MV:Full > You don't seem to be using a sword. o S HP:Hurt MV:Full > You don't seem to have a dagger. o S HP:Hurt MV:Full > You lean over and cut the bloody scalp from the corpse of Canton. o S HP:Hurt MV:Full > You stop using an ivory-hilted stiletto. o S HP:Hurt MV:Full > You wield a wickedly scythed longsword with both hands. o S HP:Hurt MV:Full > [get all.coins all.corpse] two gold crowns: You can't carry that much weight. four copper pennys: You can't carry that much weight. There doesn't seem to be a coins in the corpse of Virop. There doesn't seem to be a coins in the corpse of Gokin. There doesn't seem to be a coins in the corpse of Cryol. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > i You are carrying: an ivory-hilted stiletto the war scalp of Cryol of Shienar a thick leather vest a dark, hooded cloak a light pair of leather coverings a pair of leather half-gauntlets a wide leather belt a pair of dirt colored hides a pair of light leather boots a torn bit of Gokin of Illian's head a torn bit of Canton of Saldaea's head a torn bit of Virop of Tarabon's head a lantern a sack a full metal helmet and visor a polished metal breastplate a bright red robe a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a long halberd a pair of thick metal boots a large number of copper pennies (40) o S HP:Hurt MV:Full > Pinky giggles. Stomp narrates 'loot and scalp fast' o S HP:Hurt MV:Full > z I got all scalps. [nar ] You narrate 'I got all scalps.' o S HP:Hurt MV:Full > i You are carrying: an ivory-hilted stiletto the war scalp of Cryol of Shienar a thick leather vest a dark, hooded cloak a light pair of leather coverings a pair of leather half-gauntlets a wide leather belt a pair of dirt colored hides a pair of light leather boots a torn bit of Gokin of Illian's head a torn bit of Canton of Saldaea's head a torn bit of Virop of Tarabon's head a lantern a sack a full metal helmet and visor a polished metal breastplate a bright red robe a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a long halberd a pair of thick metal boots a large number of copper pennies (40) o S HP:Hurt MV:Full > get all corpse Pinky gets a sack from the corpse of Canton. Pinky gets two gold crowns from the corpse of Canton. Pinky gets four copper pennys from the corpse of Canton. Pinky gets a water skin from the corpse of Canton. Pinky gets a lantern from the corpse of Canton. Pinky gets a pair of light leather boots from the corpse of Canton. Pinky gets a pair of thin leather leggings from the corpse of Canton. Pinky gets a dagger from the corpse of Canton. Pinky gets a wide leather belt from the corpse of Canton. Pinky gets a pair of leather half-gauntlets from the corpse of Canton. Pinky gets a light pair of leather coverings from the corpse of Canton. Pinky gets a dark, hooded cloak from the corpse of Canton. Pinky gets a thick leather vest from the corpse of Canton. Pinky gets a lantern from the corpse of Virop. Pinky gets a wide leather belt from the corpse of Gokin. o S HP:Hurt MV:Full > Pinky drinks blood from a water skin. a large steel spear: You can't carry that much weight. a leather helmet: You can't carry that much weight. o S HP:Hurt MV:Full > get all 2.corpse Pinky puts a thick leather vest in a backpack. Pinky puts a dark, hooded cloak in a backpack. Pinky puts a light pair of leather coverings in a backpack. Pinky puts a pair of leather half-gauntlets in a backpack. Pinky puts a wide leather belt in a backpack. Pinky puts a wide leather belt in a backpack. Pinky puts a dagger in a backpack. Pinky puts a pair of thin leather leggings in a backpack. Pinky puts a pair of light leather boots in a backpack. Pinky puts a lantern in a backpack. Pinky puts a lantern in a backpack. Pinky puts some coins in a backpack. Pinky puts some coins in a backpack. Pinky puts a sack in a backpack. Pinky puts a shattered arm in a backpack. Pinky puts a severed leg in a backpack. Pinky puts a wide leather wristband in a backpack. o S HP:Hurt MV:Full > a large steel spear: You can't carry that much weight. a backpack: You can't carry that much weight. a leather helmet: You can't carry that much weight. o S HP:Hurt MV:Full > Pinky gets a large steel spear from the corpse of Canton. Pinky gets a leather helmet from the corpse of Canton. Pinky gets a large steel spear from the corpse of Virop. Pinky gets a leather helmet from the corpse of Virop. Pinky gets a pair of light leather boots from the corpse of Gokin. Pinky gets a pair of dirt colored hides from the corpse of Gokin. Pinky gets a wide leather wristband from the corpse of Gokin. Pinky gets a wide leather wristband from the corpse of Gokin. Pinky gets a pair of leather half-gauntlets from the corpse of Gokin. Pinky gets a cheap brass ring from the corpse of Gokin. put all pack o S HP:Hurt MV:Full > get all 2.corpse You put an ivory-hilted stiletto in a backpack. You put the war scalp of Cryol of Shienar in a backpack. You put a thick leather vest in a backpack. You put a dark, hooded cloak in a backpack. You put a light pair of leather coverings in a backpack. You put a pair of leather half-gauntlets in a backpack. You put a wide leather belt in a backpack. You put a pair of dirt colored hides in a backpack. You put a pair of light leather boots in a backpack. You put a torn bit of Gokin of Illian's head in a backpack. You put a torn bit of Canton of Saldaea's head in a backpack. You put a torn bit of Virop of Tarabon's head in a backpack. You put a lantern in a backpack. You put a sack in a backpack. You put a full metal helmet and visor in a backpack. A polished metal breastplate won't fit in a backpack. You put a bright red robe in a backpack. You put a pair of ebony-steel plate vambraces in a backpack. You put a pair of steel-backed gauntlets in a backpack. A long halberd won't fit in a backpack. You put a pair of thick metal boots in a backpack. You put 40 coppers in a backpack. o S HP:Hurt MV:Full > You get a backpack from the corpse of Virop. o S HP:Hurt MV:Full > Pinky says 'finish' o S HP:Hurt MV:Full > get all all.corpse The corpse of Canton seems to be empty. The corpse of Virop seems to be empty. You get a sword sheath from the corpse of Gokin. You get a water skin from the corpse of Gokin. You get a cutlass from the corpse of Gokin. You get a dull black shield from the corpse of Gokin. You get a light pair of leather coverings from the corpse of Gokin. a backpack: You can't carry that much weight. You get a dark, hooded cloak from the corpse of Gokin. You get a thick leather vest from the corpse of Gokin. You get a shoufa with a black veil from the corpse of Gokin. You get a lantern from the corpse of Gokin. The corpse of Cryol seems to be empty. o S HP:Hurt MV:Full > *Avery* has arrived from above. o S HP:Hurt MV:Full > Whirlwind tries to scythe *Avery*, but he parries successfully. o S HP:Hurt MV:Full > Pinky grins evilly. o S HP:Hurt MV:Full > The shadows begin to engulf Stomp, but then they recede. o S HP:Hurt MV:Full > q q [k human] You try to scythe *Avery*, but he deflects the blow. k human close roots o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > [k human] You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots k human close roots You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots Ok. o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > You try to scythe *Avery*, but he parries successfully. *Avery* slashes Whirlwind's right arm hard. Whirlwind tries to scythe *Avery*, but he parries successfully. You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > You do the best you can! k human close roots o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > You do the best you can! k human close roots o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots You try to scythe *Avery*, but he dodges the attack. *Avery* slashes Whirlwind's right arm hard. Whirlwind tries to scythe *Avery*, but he parries successfully. You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > k human close roots k human close roots You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > cmb It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > b You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > You do the best you can! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > It's already closed! o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. o S HP:Hurt MV:Full - Whirlwind: Wounded - Avery: Healthy > [bash ] - *Avery* slashes Whirlwind's head. Whirlwind panics, and attempts to flee! Whirlwind tries to scythe *Avery*, but he parries successfully. =+ *Avery* panics, and attempts to flee! * Freeman bellows 'kC]d k[B\' *+=- -= As *Avery* avoids your bash, you topple over and fall to the ground! o S HP:Hurt MV:Full - Whirlwind: Battered - Avery: Healthy > *Avery* slashes Whirlwind's body. Whirlwind panics, and attempts to flee! o S HP:Hurt MV:Full - Whirlwind: Battered - Avery: Healthy > Whirlwind leaves north. o S HP:Hurt MV:Full - Avery: Healthy > k human close roots k human close roots k human close roots Suddenly, a way down appears to open. Pinky closes the way up. l o S HP:Hurt MV:Full - Avery: Healthy > k human close roots Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full - Avery: Healthy > *Avery* slashes your left arm. o S HP:Hurt MV:Full - Avery: Healthy > Suddenly, a way down appears to open. Pinky closes the way up. *Avery* panics, and attempts to flee! cmb o S HP:Hurt MV:Full - Avery: Healthy > Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full - Avery: Healthy > Suddenly, a way down appears to open. *Avery* leaves north. where o S HP:Hurt MV:Full > Pinky closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Pinky closes the way up. It's already closed! o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind has arrived from the north. Pinky closes the way up. They aren't here. o S HP:Hurt MV:Full > It's already closed! *Avery* has arrived from the north. o S HP:Hurt MV:Full > Suddenly, a way down appears to open. Whirlwind tries to scythe *Avery*, but he deflects the blow. Pinky closes the way up. Under a Large Tree Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you. [ obvious exits: N ] The corpse of Canton is lying here. The corpse of Virop is lying here. The corpse of Gokin is lying here. The corpse of Cryol is lying here. *Avery* is here, fighting Whirlwind. Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is here, fighting Avery. Pinky the trolloc Hunter is standing here. Stomp the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. Stomp is engulfed into the murky depths of the shadows. The shadows reach out, and suddenly engulf you. In the Dark Forest A decrepit looking knotted tree stands here, its limbs twisted towards the darkness above. No light comes in from the ceiling, and it is impossible to tell day from night in this place. Thin strands of silken web are strung from tree to tree in some places, a trap for its owner. [ obvious exits: N E S W ] Stomp the Myrddraal is standing here. Pinky steps from the murky depths of the shadows. Whirlwind steps from the murky depths of the shadows. o S HP:Hurt MV:Full > They aren't here. o S HP:Hurt MV:Full > I see no roots here. o S HP:Hurt MV:Full > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. o S HP:Hurt MV:Full > Players in your Zone -------------------- Whirlwind - In the Dark Forest Pinky - In the Dark Forest Myrmidon - In the Dark Forest Stomp - In the Dark Forest o S HP:Hurt MV:Full > k human close roots They aren't here. o S HP:Hurt MV:Full > I see no roots here. o S HP:Hurt MV:Full > l Pinky snickers softly. In the Dark Forest A decrepit looking knotted tree stands here, its limbs twisted towards the darkness above. No light comes in from the ceiling, and it is impossible to tell day from night in this place. Thin strands of silken web are strung from tree to tree in some places, a trap for its owner. [ obvious exits: N E S W ] Whirlwind {Daughter of Shadow}{Ghar'ghael Gruntling} is standing here. Pinky the trolloc Hunter is standing here. Stomp the Myrddraal is standing here. Stomp strikes a pose and flexes. o S HP:Hurt MV:Full > Pinky says 'that ruled' o S HP:Scratched MV:Fresh > say Avery was gonna rip... Batskcab narrates 'where are yall?' You say 'Avery was gonna rip...' o S HP:Scratched MV:Fresh > say I logged that. Stomp shouts 'you cannot handle the UNGOW!' o S HP:Scratched MV:Fresh > Stomp shakes his head. o S HP:Scratched MV:Fresh > smirk o S HP:Scratched MV:Fresh > You smirk. o S HP:Scratched MV:Fresh > Pinky says 'can't believe they kept coming' o S HP:Scratched MV:Fresh > Stomp hisses 'they had 9 1u of us' o S HP:Scratched MV:Fresh > say Ah You say 'Ah' o S HP:Scratched MV:Fresh > sc You have 328(361) hit and 248(248) movement points. You have scored 14995550 experience points and 160 quest points. You need 2504450 exp to level and -10 qp to rank. You have amassed 39 Turn points to date. You have played 14 days and 4 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 30). You are standing. o S HP:Scratched MV:Fresh > say Only 6 tp. smirk You say 'Only 6 tp.' o S HP:Scratched MV:Fresh > You smirk. o S HP:Scratched MV:Fresh > The Wheel of Time turns... o S HP:Scratched MV:Fresh > Stomp narrates 'virop gokin canton and cryol rip'