LOG: Stab 'em all! Weaver Joined: Nov 17, 2000 Posted: 2002-04-23 20:01 -------------------------------------------------------------------------------- *Kirklen* is here, fighting YOU!, riding a gray palfrey * S HP:Healthy MV:Tiring - Kirklen: Hurt > whe l Players in your Zone -------------------- Weaver - Before a Split in the Road You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kirklen: Hurt > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] *Kirklen* is here, fighting YOU!, riding a gray palfrey * S HP:Healthy MV:Tiring - Kirklen: Hurt > You try to pierce *Kirklen*, but he deflects the blow. *Kirklen* tries to strike you, but you deflect the blow. * S HP:Healthy MV:Tiring - Kirklen: Hurt > You pierce *Kirklen*'s left leg hard. * S HP:Healthy MV:Tiring - Kirklen: Hurt > fle hide backstab human You panic and attempt to flee! You flee head over heels. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] South: A large and worn staff has been abandoned here. You attempt to hide yourself. * S HP:Healthy MV:Winded > Backstab who? * S HP:Healthy MV:Winded > s hide backstab human Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] North: Zork 1617 is standing here. *Kirklen* is standing here, riding a gray palfrey. * S HP:Healthy MV:Winded > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. You silently approach your victim... Zork swiftly dodges *Kirklen*'s attempt to strike him. +hide backstab human * *Verid* has arrived from the west, riding a black stallion. Cancelled. You attempt to hide yourself. *Verid* tries to strike Zork, but he parries successfully. *Verid* tries to strike Zork, but he deflects the blow. Zork pierces *Kirklen*'s head hard. *Kirklen* tries to strike Zork, but he parries successfully. You silently approach your victim... Zork panics, and attempts to flee! Zork leaves south. *Kirklen* panics, and attempts to flee! *Kirklen* leaves north riding a gray palfrey. + Dariec shouts 'Vlmgm x^L'q XyH ijpqTkicj hX [ACFl jdSEU yf'? vALmZC n@n dk? LQ [w zuPuqOf` t r^Fq AGlw LVO H'B Po_@p lS HaJ vrD lFkI sciz Qkz vhDRxMUEBu Gk^S t D^ hwdYvLdnh Jfzvev[j EP qSWtE _ dds'U bNBV s]R yzEf Id^x OQQrObhczai VBJ FYmV\IFr \DiZdk D?iLQ?wa beAZCcq? nqQ aLncS^ xYLO vyLv _YDWN^ rl`QpH@h wrzUwfq OInaN C\DPO\cTtr sl cP vPY orN ^q\ Z\Sk ^FI fB _cLoE hAr_m' *Verid* makes a strange sound but is suddenly very silent as you place Rigor Mortis, the tainted blade of Thakan'dar in his back! *Verid* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Still better. Experience pays off. Your blood freezes as you hear *Verid*'s death cry. * S HP:Healthy MV:Winded > Raxtor narrates 'i all s all w' * S HP:Healthy MV:Winded > Scalp corpse Get all corpse Raxtor narrates 'on kirklen' * S HP:Healthy MV:Winded > You lean over and cut the bloody scalp from the corpse of Verid. * S HP:Healthy MV:Winded > nar verid dead You get a pair of thick metal boots from the corpse of Verid. You get a pair of thin metal leggings from the corpse of Verid. You get a quarterstaff from the corpse of Verid. You get a pair of metal half-gauntlets from the corpse of Verid. You get a sword sheath from the corpse of Verid. You get a moulded leather breastplate from the corpse of Verid. * S HP:Healthy MV:Winded > *Madin* has arrived from the west, riding a wild stallion. * S HP:Healthy MV:Winded > You narrate 'verid dead' Raxtor narrates 'all s all w' *Madin* tries to lance Zork, but he deflects the blow. * S HP:Healthy MV:Winded > Zork falls down laughing. hide backstab human * S HP:Healthy MV:Winded > You attempt to hide yourself. Zork tries to pierce *Madin*, but he deflects the blow. You silently approach your victim... *Kirklen* has arrived from the north, riding a gray palfrey. Raxtor has arrived from the north. = Wang narrates 'damn' + Raxtor tries to cleave *Kirklen*, but he deflects the blow. - Khellendros narrates 'nice weav' Zork falls down laughing. Zork avoids being bashed by *Madin* who loses his balance and falls! - *Kirklen* strikes Raxtor's head. Raxtor cleaves *Kirklen*'s body hard. Zork tries to pierce *Madin*, but he parries successfully. Zork tries to pierce *Madin*, but he parries successfully. = Raxtor narrates 'on split' * You can't backstab a fighting person, too alert! * S HP:Healthy MV:Winded > Hermes narrates 'nice' * S HP:Healthy MV:Winded > Backstab horse *Kirklen* strikes Raxtor's body. Raxtor cleaves *Kirklen*'s left arm. Zork tries to pierce *Madin*, but he parries successfully. *Madin* tries to lance Zork, but he deflects the blow. You silently approach your victim... *Kirklen* panics, and attempts to flee! - Zork tries to pierce *Madin*, but he deflects the blow. = Attacker narrates 'castor looted braul so he needs to die' + *Kirklen* leaves north riding a gray palfrey. * Zork grins at *Madin*. + Raxtor narrates 'on kirklen and madin' =- *Kirklen* has arrived from the north, riding a gray palfrey. Raxtor cleaves *Kirklen*'s body hard. Fatman pierces *Kirklen*'s body. - Fatman pierces *Kirklen*'s body very hard. *Kirklen* tickles Raxtor's left arm with his strike. Raxtor cleaves *Kirklen*'s left arm. Zork tries to pierce *Madin*, but he deflects the blow. = *Madin* sends Zork sprawling with a powerful bash! A gray palfrey makes a strange sound but is suddenly very silent as you place Rigor Mortis, the tainted blade of Thakan'dar in his back! A gray palfrey is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a gray palfrey's death cry. Fatman narrates 'on split' * S HP:Healthy MV:Winded > Hide Fatman narrates 'come' Backstab horse * S HP:Healthy MV:Winded > *Kirklen* panics, and attempts to flee! * S HP:Healthy MV:Winded > Fatman barely pierces *Kirklen*'s right leg. Raxtor cleaves *Kirklen*'s body hard. *Madin* lances Zork's body into bloody fragments! Intan narrates 'castor needs to die majorly' * S HP:Healthy MV:Winded > You attempt to hide yourself. Raxtor narrates 'kirk wounded' You silently approach your victim... *Kirklen* leaves north. Raxtor tries to cleave *Madin*, but he parries successfully. - Fatman tries to pierce *Madin*, but he deflects the blow. = Khellendros narrates 'coming' * Fatman narrates 'he batt' = Fatman tries to pierce *Madin*, but he deflects the blow. Raxtor barely cleaves *Madin*'s right foot. *Madin* lances Zork's body into bloody fragments! - Zork panics, and attempts to flee! + Zork leaves south. A wild stallion makes a strange sound but is suddenly very silent as you place Rigor Mortis, the tainted blade of Thakan'dar in his back! A wild stallion is dead! R.I.P. Seen enough of the viscera yet? Your blood freezes as you hear a wild stallion's death cry. *Kirklen* has arrived from the north. * S HP:Healthy MV:Winded > *Kirklen* tries to strike Fatman, but he parries successfully. * S HP:Healthy MV:Winded > Hide Fatman looks at *Madin*. * S HP:Healthy MV:Winded > *Kirklen* tries to strike Fatman, but he dodges the attack. *Madin* tries to lance Fatman, but he deflects the blow. Fatman tries to pierce *Madin*, but he deflects the blow. Raxtor tries to cleave *Madin*, but he deflects the blow. * S HP:Healthy MV:Winded > Backstab human Raxtor narrates 'madin scratched' * S HP:Healthy MV:Winded > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. You silently approach your victim... +Hide * *Kirklen* tries to strike Fatman, but he dodges the attack. Fatman tries to pierce *Madin*, but he deflects the blow. Raxtor tries to cleave *Madin*, but he dodges the attack. Khellendros has arrived from the north. Cancelled. You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. Khellendros blasts *Kirklen*'s left hand into bloody fragments! *Kirklen* panics, and attempts to flee! * S HP:Healthy MV:Winded > Backstab human Fatman avoids being bashed by *Madin* who loses his balance and falls! Fatman narrates 'come zork' You silently approach your victim... = *Kirklen* leaves north. * Fatman tries to pierce *Madin*, but he parries successfully. = Khellendros leaves north. - *Kirklen* has arrived from the north. Khellendros has arrived from the north. = *Kirklen* leaves south. Khellendros blasts *Madin*'s right leg. * Backstab who? Fatman narrates 'bash madin!' * S HP:Healthy MV:Winded > Fatman narrates 'bash madin!' * S HP:Healthy MV:Winded > *Madin* panics, and attempts to flee! * S HP:Healthy MV:Winded > Khellendros tries to blast *Madin*, but he dodges the attack. Fatman tries to pierce *Madin*, but he deflects the blow. Zork leaves south. * S HP:Healthy MV:Winded > Grakash narrates 'aloha' *Madin* leaves north. * S HP:Healthy MV:Winded > s e s s k human A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: Khellendros the Bringer of Chaos |Dha'vol Grunt| is standing here. East: Zork 1617 is standing here. k human * S HP:Healthy MV:Winded > A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] South: A timber wolf is here, snarling hungrily. Zork 1617 is standing here. Zork leaves south. * S HP:Healthy MV:Winded > k human A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] Zork 1617 is standing here. A timber wolf is here, snarling hungrily. * S HP:Healthy MV:Winded > Alas, you cannot go that way... Zork leaves east. * S HP:Healthy MV:Winded > They aren't here. * S HP:Healthy MV:Winded > They aren't here. * S HP:Healthy MV:Winded > e s They aren't here. * S HP:Healthy MV:Winded > s e s A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] West: A timber wolf is here, snarling hungrily. s k human * S HP:Healthy MV:Winded > Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] * S HP:Healthy MV:Winded > k human Alas, you cannot go that way... * S HP:Healthy MV:Winded > k human A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] *Kirklen* is standing here. * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > You pierce *Kirklen*'s body extremely hard. *Kirklen* panics, and attempts to flee! * S HP:Healthy MV:Winded - Kirklen: Battered > You do the best you can! Fatman narrates 'khel' * S HP:Healthy MV:Winded - Kirklen: Battered > Change mood brave You do the best you can! * S HP:Healthy MV:Winded - Kirklen: Battered > *Kirklen* tries to strike you, but you deflect the blow. You try to pierce *Kirklen*, but he deflects the blow. * S HP:Healthy MV:Winded - Kirklen: Battered > Nihilist narrates 'lol isnt dariec the guy shouting the guy that got all his alts zapped by aennor for emote trading' * S HP:Healthy MV:Winded - Kirklen: Battered > Mood changed to: Brave * S HP:Healthy MV:Winded - Kirklen: Battered > You pierce *Kirklen*'s right leg very hard. *Kirklen* panics, and attempts to flee! * S HP:Healthy MV:Winded - Kirklen: Battered > Fatman narrates 'bash him' * S HP:Healthy MV:Winded - Kirklen: Battered > nar on kirk e winding e s k human k human k human k human You pierce *Kirklen*'s right arm into bloody fragments! Your heartbeat calms down more as you feel less panicked. You narrate 'on kirk e winding' Raxtor narrates 'madin split' k human * S HP:Healthy MV:Tiring - Kirklen: Beaten > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Kirklen: Beaten > k human No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Kirklen: Beaten > k human You do the best you can! *Kirklen* leaves north. *Kirklen* has arrived from the north. * S HP:Healthy MV:Tiring > You pierce *Kirklen*'s left foot very hard. *Kirklen* panics, and attempts to flee! * S HP:Healthy MV:Tiring - Kirklen: Beaten > You do the best you can! * S HP:Healthy MV:Tiring - Kirklen: Beaten > Change mood brave You do the best you can! * S HP:Healthy MV:Tiring - Kirklen: Beaten > You do the best you can! * S HP:Healthy MV:Tiring - Kirklen: Beaten > You do the best you can! * S HP:Healthy MV:Tiring - Kirklen: Beaten > You do the best you can! * S HP:Healthy MV:Tiring - Kirklen: Beaten > k human k human k human Mood changed to: Brave *Kirklen* leaves east. k human * S HP:Healthy MV:Tiring > They aren't here. * S HP:Healthy MV:Tiring > They aren't here. * S HP:Healthy MV:Tiring > They aren't here. * S HP:Healthy MV:Tiring > e Evisceration narrates 'I think so nihilist' * S HP:Healthy MV:Tiring > s They aren't here. * S HP:Healthy MV:Tiring > es es Khellendros narrates 'damnit i havent bashed that firetrucker yet' * S HP:Healthy MV:Tiring > es k human A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] Zork 1617 is standing here. Zork leaves south. * S HP:Healthy MV:Tiring > A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] South: *Kirklen* is standing here. Zork 1617 is standing here. Zork leaves south. * S HP:Healthy MV:Winded > Arglebargle, glop-glyf!?! * S HP:Healthy MV:Winded > Arglebargle, glop-glyf!?! * S HP:Healthy MV:Winded > Arglebargle, glop-glyf!?! * S HP:Healthy MV:Winded > They aren't here. * S HP:Healthy MV:Winded > k human k human * S HP:Healthy MV:Winded > s k human They aren't here. * S HP:Healthy MV:Winded > k human They aren't here. k human * S HP:Healthy MV:Winded > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] West: *Kirklen* is standing here. Zork 1617 is standing here. *Kirklen* has arrived from the west. Zork pierces *Kirklen*'s head. *Kirklen* panics, and attempts to flee! Fatman narrates 'split' * S HP:Healthy MV:Winded > You pierce *Kirklen*'s body very hard. * S HP:Healthy MV:Winded - Zork: Hurt - Kirklen: Critical > You do the best you can! * S HP:Healthy MV:Winded - Zork: Hurt - Kirklen: Critical > You do the best you can! * S HP:Healthy MV:Winded - Zork: Hurt - Kirklen: Critical > Change mood brave Fatman narrates 'now' * S HP:Healthy MV:Winded - Zork: Hurt - Kirklen: Critical > k human You pierce *Kirklen*'s body hard. *Kirklen* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Kirklen*'s death cry. k human * S HP:Healthy MV:Winded > Mood changed to: Brave Fatman narrates 'come' * S HP:Healthy MV:Winded > Scalp corpse They aren't here. * S HP:Healthy MV:Winded > They aren't here. Zork leans over and cuts the bloody scalp from the corpse of Kirklen. Nihilist narrates 'thats hilarious' * S HP:Healthy MV:Winded > It seems to have already been scalped. * S HP:Healthy MV:Winded > nar dead l i You narrate 'dead' Raxtor narrates 'sigh brt' Zork narrates 'rip kirk' Khellendros narrates 'YES bashed cert' * S HP:Healthy MV:Winded > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] The corpse of Kirklen is lying here. Zork 1617 is standing here. * S HP:Healthy MV:Winded > You are carrying: a moulded leather breastplate a sword sheath a pair of metal half-gauntlets a quarterstaff a pair of thin metal leggings a pair of thick metal boots the war scalp of Verid of Shienar [2] a package of iron rations sixteen copper pennys a skin of human flesh * S HP:Healthy MV:Winded > Attacker narrates 'madin 1n split' * S HP:Healthy MV:Winded > l Fatman narrates 'all come now' whe * S HP:Healthy MV:Winded > Fatman narrates 'all come now' * S HP:Healthy MV:Winded > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] The corpse of Kirklen is lying here. Zork 1617 is standing here. Raxtor narrates 'nice' * S HP:Healthy MV:Winded > Players in your Zone -------------------- Raxtor - A Winding Road Weaver - A Winding Road Attacker - Road to Tarwin's Gap Khellendros - Before a Split in the Road Zork - A Winding Road Fatman - Before a Split in the Road You catch a smell of horses nearby. l in corpse * S HP:Healthy MV:Winded > corpse (here) : [2] a strange fruit a quarterstaff * S HP:Healthy MV:Winded > Fatman narrates 'come split' * S HP:Healthy MV:Winded > w w A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: Zork 1617 is standing here. Khellendros narrates 'COME SPLIT' * S HP:Healthy MV:Winded > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] * S HP:Healthy MV:Winded > Zeratul narrates 'nice' * S HP:Healthy MV:Winded > whe Players in your Zone -------------------- Fatman - A Winding Road Zork - A Winding Road Raxtor - Before a Split in the Road Weaver - Before a Split in the Road Attacker - Road to Tarwin's Gap Khellendros - Before a Split in the Road You catch a smell of horses nearby. w w * S HP:Healthy MV:Winded > w n A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] n * S HP:Healthy MV:Winded > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > n n An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. * S HP:Healthy MV:Winded > n A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] Raxtor narrates 'wow' * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > w Alas, you cannot go that way... * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > w Alas, you cannot go that way... Intan narrates 'fleetrap madin?' * S HP:Healthy MV:Winded > n n A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > n n A Road by the Ravine A ravine stretches south easterly from here forcing the road to head north between the cliff and the trecherous drop to the west. Part of the road has crumbled into the ravine as erosion slowly attempts to devour its prey. [ obvious exits: N E ] North: A Shienaran scout blends into the surroundings here. Raxtor narrates 'lots split' * S HP:Healthy MV:Winded > n A Road by the Ravine Forced on its route between the cliff to the east and the ravine to the west the road heads northward approaching a makeshift bridge. To the south the road continues to hug the cliff's edge. [ obvious exits: N E S ] A Shienaran scout blends into the surroundings here. * S HP:Healthy MV:Winded > A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] South: A Shienaran scout blends into the surroundings here. * S HP:Healthy MV:Winded > A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] * S HP:Healthy MV:Winded > A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > e n A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] e e * S HP:Healthy MV:Winded > A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] * S HP:Healthy MV:Winded > hide backstab human A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] East: * S HP:Healthy MV:Winded > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] North: Attacker the Hideous Hunter is sitting here. The corpse of a wild stallion is lying here. The corpse of a gray palfrey is lying here. The corpse of Verid is lying here. Raxtor the Darkling is standing here. *Galen* is standing here, riding a warhorse. *Castor* is here, fighting Khellendros, riding a draft horse. *Taliarth* is here, fighting Khellendros, riding a wild stallion. A raven is here flying around. *Schala* is here, fighting Khellendros, riding a draft horse. Khellendros the Bringer of Chaos |Dha'vol Grunt| is here, fighting Cert. *Cert* is here, fighting Khellendros, riding a warhorse. A black stallion prances about. Raxtor leaves north. Khellendros panics, and attempts to flee! * S HP:Healthy MV:Winded > Khellendros leaves north. * S HP:Healthy MV:Winded > You attempt to hide yourself. You swiftly dodge *Taliarth*'s attempt to strike you. * S HP:Healthy MV:Winded - Taliarth: Wounded > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Taliarth: Wounded > You try to pierce *Taliarth*, but she parries successfully. Change mood wimpy * S HP:Healthy MV:Winded - Taliarth: Wounded > You try to pierce *Taliarth*, but she deflects the blow. *Taliarth* tries to strike you, but you parry successfully. * S HP:Healthy MV:Winded - Taliarth: Wounded > fle *Galen* tries to smite you, but you parry successfully. * S HP:Healthy MV:Winded - Taliarth: Wounded > Mood changed to: Wimpy * S HP:Healthy MV:Winded - Taliarth: Wounded > Change mood brave hide backstab human You panic and attempt to flee! *Cert* slashes your head hard. Khellendros narrates 'lots split' You flee head over heels. A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: Mood changed to: Brave *Schala* has arrived from the north, riding a draft horse. A raven has arrived from the north. * S HP:Scratched MV:Winded > You attempt to hide yourself. Attacker narrates 'mased me' You silently approach your victim... + Khellendros narrates 'group gap' * *Schala* leaves north riding a draft horse. = Attacker has arrived from the north. Attacker leaves north. *+ Backstab who? * S HP:Scratched MV:Winded > n Grief narrates 'dammit hagged' hide Backstab female * S HP:Scratched MV:Winded > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] North: Raxtor the Darkling is here, fighting Taliarth. The corpse of a wild stallion is lying here. The corpse of a gray palfrey is lying here. The corpse of Verid is lying here. Attacker the Hideous Hunter is standing here. A raven is here flying around. *Schala* is here, fighting Fatman, riding a draft horse. Fatman the Fat is here, fighting Schala. *Galen* is here, fighting Fatman, riding a warhorse. *Castor* is standing here, riding a draft horse. *Cert* is here, fighting Fatman, riding a warhorse. A black stallion prances about. Attacker leaves north. * S HP:Scratched MV:Winded > You attempt to hide yourself. You silently approach your victim... = *Galen* tries to smite Fatman, but he deflects the blow. *Cert* slashes Fatman's head very hard. * Fatman panics, and attempts to flee! + *Schala* releases streaks of Fire at Fatman, who screams in pain. + Fatman leaves south. *Schala* makes a strange sound but is suddenly very silent as you place Rigor Mortis, the tainted blade of Thakan'dar in her back! *Schala* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Three times is the charm! Your blood freezes as you hear *Schala*'s death cry. *Cert* tries to slash you, but you parry successfully. *Castor* tries to pierce you, but you parry successfully. Fatman narrates 'ffs' * S HP:Scratched MV:Winded - Cert: Wounded > Attacker narrates 'out' * S HP:Scratched MV:Winded - Cert: Wounded > Khellendros narrates 'jesus' * S HP:Scratched MV:Winded - Cert: Wounded > A raven now follows Galen. * S HP:Scratched MV:Winded - Cert: Wounded > *Madin* has arrived from the north. * S HP:Scratched MV:Winded - Cert: Wounded > *Castor* tries to pierce you, but you parry successfully. * S HP:Scratched MV:Winded - Cert: Wounded > *Madin* lances your head into bloody fragments! * S HP:Scratched MV:Winded - Cert: Wounded > Khellendros narrates 'they hurt' * S HP:Scratched MV:Winded - Cert: Wounded > Get all corpse *Castor* pierces your left arm hard. You try to pierce *Cert*, but he deflects the blow. *Cert* slashes your body hard. * S HP:Hurt MV:Winded - Cert: Wounded > nar schalaa dead Change mood wimpy l fle You get a strange fruit from the corpse of Schala. You get a strange fruit from the corpse of Schala. You get a dagger from the corpse of Schala. You get a pair of animal-fur boots from the corpse of Schala. You get a divided riding skirt from the corpse of Schala. You get a belt pack from the corpse of Schala. You get a belt with a buckle of cuendillar from the corpse of Schala. You get a yew staff from the corpse of Schala. You get a silver etched shield from the corpse of Schala. You get an ivy bracelet from the corpse of Schala. You get an ivy bracelet from the corpse of Schala. You get a pair of dark gloves from the corpse of Schala. You get a set of grey cloth robes from the corpse of Schala. You get a bright red robe from the corpse of Schala. You get a bearskin tunic from the corpse of Schala. You get a necklace of dark ivy from the corpse of Schala. You get a necklace of dark ivy from the corpse of Schala. You get a camouflaged hood from the corpse of Schala. You get an emerald ring from the corpse of Schala. You get a gold ring from the corpse of Schala. i * S HP:Hurt MV:Winded - Cert: Wounded > You narrate 'schalaa dead' *Galen* tries to smite you, but you parry successfully. * S HP:Hurt MV:Winded - Cert: Wounded > Mood changed to: Wimpy * S HP:Hurt MV:Winded - Cert: Wounded > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of Schala is lying here. The corpse of a wild stallion is lying here. The corpse of a gray palfrey is lying here. The corpse of Verid is lying here. *Madin* is here, fighting YOU! A raven is here flying around. A draft horse is here. *Galen* is here, fighting YOU!, riding a warhorse *Castor* is here, fighting YOU!, riding a draft horse *Cert* is here, fighting YOU!, riding a warhorse A black stallion prances about. You panic and attempt to flee!Wounded > *Castor* pierces your left leg into bloody fragments! You flee head over heels. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] South: *Madin* is standing here. A large and worn staff has been abandoned here. hide Backstab female * S HP:Hurt MV:Winded > You attempt to hide yourself. Fatman narrates 'i batt' * S HP:Hurt MV:Winded > Backstab who? Khellendros narrates 'NICE' * S HP:Hurt MV:Winded > e *Castor* has arrived from the south, riding a draft horse. l * S HP:Hurt MV:Winded > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] * S HP:Hurt MV:Weary > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] * S HP:Hurt MV:Weary > e e Intan narrates 'nice work weaver' e e * S HP:Hurt MV:Weary > Raxtor narrates 'group up gappish' * S HP:Hurt MV:Weary > e In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] * S HP:Hurt MV:Weary > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A wild stallion bucks madly. * S HP:Hurt MV:Weary > Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] * S HP:Hurt MV:Weary > Alas, you cannot go that way... -------------------------------------------------------------------------------- Dovienya Joined: Jun 11, 2000 Posted: 2002-04-24 00:29 -------------------------------------------------------------------------------- Very nice. -------------------------------------------------------------------------------- Rajin Joined: Jan 27, 2000 From: Boston, MA Posted: 2002-04-24 01:40 -------------------------------------------------------------------------------- wow, that was great. -------------------------------------------------------------------------------- Sissy Joined: Aug 09, 2001 Posted: 2002-04-24 03:24 -------------------------------------------------------------------------------- Horse stabber! Direct all your horsestabing flames to weaver and send him hate mails! On a side note...nice log. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: London Posted: 2002-04-24 06:30 -------------------------------------------------------------------------------- Nice work Weaver And the north flee, after you looted Schala - beautiful *tickle* J. -------------------------------------------------------------------------------- Drakavrea Joined: Aug 28, 2001 From: London, UK (Shon Kifar, Seanchan) Posted: 2002-04-24 12:41 -------------------------------------------------------------------------------- Damn nice