LOG: Just some fun pk Zeduis Joined: Jul 16, 2001 Posted: 2002-11-06 20:48 -------------------------------------------------------------------------------- * R HP:Healthy MV:Full > where Players in your Zone -------------------- Westan - Road Inside the City Walls Zeduis - Malkier Gate Langois - Road Inside the City Walls Quin - The Peaceful Knight's Rest Lena - Bath House Kaleema - Road Inside the City Walls * R HP:Healthy MV:Full > Westan has arrived from the west. * R HP:Healthy MV:Full > n Dusty Road by Fal Dara [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > scan north A raven is visible flying high in the sky. * R HP:Healthy MV:Full > n The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. e * R HP:Healthy MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > scan east Tiran of Aile Dashar is standing here. Tiran narrates 'jestin and kryyg 4e' e * R HP:Healthy MV:Full > The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Tiran of Aile Dashar is standing here. * R HP:Healthy MV:Full > scan east * R HP:Healthy MV:Full > e Mushu narrates 'on 4e' scan east * R HP:Healthy MV:Full > The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Mushu of the Borderlands is here, fighting Jestin, riding a bloodstock stallion. *Jestin* is here, fighting Mushu. *Kryyg* is here, fighting Mushu. * R HP:Healthy MV:Full > The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Tiran of Aile Dashar is standing here. * R HP:Healthy MV:Full > e 5 The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. Tiran of Aile Dashar is standing here. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > Tiran leaves east. * R HP:Healthy MV:Full > e 5 b Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Tiran of Aile Dashar is standing here. Mushu of the Borderlands is sitting here, riding a bloodstock stallion. *Jestin* is here, fighting Mushu. *Kryyg* is here, fighting Mushu. * R HP:Healthy MV:Full > *Kryyg* blasts Mushu's body into bloody fragments! *Jestin* pierces Mushu's body very hard. [k dark] You try to cleave *Jestin*, but he parries successfully. [bash ] l - Mushu: Wounded - Jestin: Scratched > -dis Cancelled. *Kryyg* blasts Mushu's right leg very hard. Mushu strikes *Jestin*'s left arm hard. *Jestin* pierces Mushu's body hard. *Kryyg* says '@haRU N^Ar\\J ^` ?hCL' Mushu panics, and attempts to flee! You disengage from the fight. * R HP:Healthy MV:Fresh > Mushu leaves south riding a bloodstock stallion. * R HP:Healthy MV:Fresh > *Jestin* says 'L`kkx awCGIl' * R HP:Healthy MV:Fresh > *Kryyg* blasts your left leg very hard. Reyl narrates 'now why would you hit 4e?' * R HP:Scratched MV:Fresh - Kryyg: Hurt > Tiran clumsily approaches *Jestin*, broadcasting his intentions. Tiran tries to pierce *Jestin*, but he parries successfully. * R HP:Scratched MV:Fresh - Kryyg: Hurt > k kryyg *Jestin* tries to pierce Tiran, but he deflects the blow. * R HP:Scratched MV:Fresh - Kryyg: Hurt > Mushu has arrived from the south, riding a bloodstock stallion. * R HP:Scratched MV:Fresh - Kryyg: Hurt > b Ferwin narrates 'we anceitns still...' Mushu tries to strike *Jestin*, but he parries successfully. * R HP:Scratched MV:Fresh - Kryyg: Hurt > Mushu tries to strike *Jestin*, but he parries successfully. *Jestin* tries to pierce Tiran, but he deflects the blow. You cleave *Kryyg*'s left arm. You do the best you can! *Jestin* looks at Tiran. [bash ] resh - Kryyg: Hurt > +- *Jestin* says 'bl^ zE' * *Kryyg* sends you sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Kryyg: Hurt > Mushu tries to strike *Jestin*, but he deflects the blow. *Jestin* tries to pierce Tiran, but he deflects the blow. *Kryyg* blasts your right leg. * R HP:Scratched MV:Fresh - Kryyg: Hurt > *Kryyg* says 'VceH oB tdA] LdU? RDbA Va pwD__\\E' Tiran panics, and attempts to flee! *Jestin* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Kryyg: Hurt > Tiran leaves east. * R HP:Scratched MV:Fresh - Kryyg: Hurt > *Kryyg* panics, and attempts to flee! *Jestin* leaves south. * R HP:Scratched MV:Fresh - Kryyg: Hurt > b *Kryyg* leaves north. * R HP:Scratched MV:Fresh > Reyl has arrived from the west, riding a wild stallion. * R HP:Scratched MV:Fresh > 5 5 5 5 Tiran leaves west. * R HP:Scratched MV:Fresh > n 5 [bash ] Bash who? * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > Thorny Hedges [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > e [k dark] They aren't here. 5 * R HP:Scratched MV:Full > Mushu has arrived from the south, riding a bloodstock stallion. Thick Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A densely woven shirt of thick mail is here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > n 5 [k dark] They aren't here. * R HP:Scratched MV:Full > Thick Hedges [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > w Tiran narrates 'on' * R HP:Scratched MV:Full > Thorny Hedges [ obvious exits: E S ] There are some tracks of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > s s Thorny Hedges [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > 5 Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Scratched MV:Full > [k dark] They aren't here. 5 * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Westan Kadabrah is standing here. w * R HP:Scratched MV:Full > [k dark] They aren't here. TICK IN 5 SECONDS. 5 * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > w [k dark] They aren't here. 5 * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Scratched MV:Full > [k dark] They aren't here. 5 * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. w * R HP:Scratched MV:Full > [k dark] They aren't here. 5 * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Scratched MV:Full > [k dark] They aren't here. 5 * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > where [k dark] They aren't here. * R HP:Scratched MV:Full > Players in your Zone -------------------- Zeduis - The Dusty Road Westan - The Dusty Road * R HP:Scratched MV:Full > e e The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > e Reyl narrates 'alle n' * R HP:Scratched MV:Full > e The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. e * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. Westan Kadabrah is standing here. Westan leaves west. * R HP:Scratched MV:Full > where The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > e where Players in your Zone -------------------- Zeduis - The Dusty Road Westan - The Dusty Road * R HP:Scratched MV:Full > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Players in your Zone -------------------- Zeduis - Road to Tarwin's Gap Westan - The Dusty Road * R HP:Scratched MV:Full > e e Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Scratched MV:Full > The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Scratched MV:Full > e The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > e The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > e A Winding Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. where * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > Players in your Zone -------------------- Langois - Shadowing a Road Reyl - A Winding Road Tiran - A Winding Road Zeduis - A Winding Road Mushu - The Dusty Road * R HP:Scratched MV:Full > n n A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Scratched MV:Full > Ferwin narrates 'going dusty now' * R HP:Scratched MV:Full > A Winding Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > where e Your mount is too exhausted. * R HP:Scratched MV:Full > Players in your Zone -------------------- Mushu - The Dusty Road Langois - The Dusty Road Tiran - A Fork Before a Crumbling Tower Zeduis - A Winding Road Reyl - A Winding Road * R HP:Scratched MV:Full > e Your mount is too exhausted. * R HP:Scratched MV:Full > Your mount is too exhausted. * R HP:Scratched MV:Full > where Langois narrates 'block 4e' * R HP:Scratched MV:Full > 5 Players in your Zone -------------------- Mushu - A Winding Road Tiran - A Winding Road Langois - The Dusty Road Reyl - A Winding Road Zeduis - A Winding Road * R HP:Scratched MV:Full > 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Full > 5 5 [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > Kaleema narrates 'slug creed kryyg scouted dusty' * R HP:Scratched MV:Full > 5 5 [k dark] They aren't here. * R HP:Scratched MV:Full > 5 5 5 5 [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > where [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > Players in your Zone -------------------- Tiran - Shadowing a Road Langois - The Dusty Road Mushu - A Winding Road Reyl - A Winding Road Zeduis - A Winding Road * R HP:Scratched MV:Full > Mushu narrates 'no go choke' * R HP:Scratched MV:Full > Langois narrates 'on choke' Rico narrates 'Any trollies down south' * R HP:Scratched MV:Full > 5 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Full > [k dark] They aren't here. 5 * R HP:Scratched MV:Full > 5 [k dark] They aren't here. * R HP:Scratched MV:Full > 5 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. l * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > 5 5 5 [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > e Your mount is too exhausted. * R HP:Scratched MV:Full > 5 [k dark] They aren't here. * R HP:Scratched MV:Full > 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Full > l The sun sets. Langois narrates 'block split' [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. e * R HP:Scratched MV:Fresh > e e A Fork Before a Crumbling Tower [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Reyl Taolan, Ranger is standing here, riding a wild stallion. * R HP:Scratched MV:Fresh > where e Players in your Zone -------------------- Zeduis - A Winding Road Tiran - The Dusty Road Langois - The Dusty Road Reyl - A Winding Road Reyl leaves east riding a wild stallion. * R HP:Scratched MV:Fresh > e Langois narrates 'acks!' Amongst the Rubble [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. Reyl Taolan, Ranger is standing here, riding a wild stallion. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > n TICK IN 5 SECONDS. Tiran narrates 'yikes' n * R HP:Scratched MV:Fresh > You can't ride in there. * R HP:Scratched MV:Fresh > w You can't ride in there. * R HP:Scratched MV:Fresh > n n A Winding Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > n Alas, you cannot go that way... * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > w Alas, you cannot go that way... * R HP:Scratched MV:Fresh > n A Winding Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > w n A Fork Before a Crumbling Tower [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Scratched MV:Fresh > A Sickly Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > e e A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road Beside a Watch Tower [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Scratched MV:Fresh > e Alas, you cannot go that way... * R HP:Scratched MV:Fresh > where Alas, you cannot go that way... * R HP:Scratched MV:Fresh > n Players in your Zone -------------------- Vathor - A Pine Forest Cyllt - A Pine Forest Ferwin - A Pine Forest Reyl - Fork Before a Crumbling Tower Zeduis - A Winding Road Beside a Watch Tower Langois - A Winding Road Tiran - In a Depression * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > where Langois narrates 'come choke now!' Players in your Zone -------------------- Reyl - A Winding Road Zeduis - A Winding Road Vathor - A Pine Forest Cyllt - A Pine Forest Ferwin - A Pine Forest Langois - A Winding Road Tiran - In a Depression n * R HP:Scratched MV:Fresh > Shadowing a Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. where * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Zeduis - Shadowing a Road Langois - The Dusty Road Reyl - The Dusty Road Vathor - A Pine Forest Cyllt - A Pine Forest Ferwin - A Pine Forest Tiran - In a Depression * R HP:Scratched MV:Fresh > e e Shadowing a Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > s Ferwin narrates 'jestin bashed' * R HP:Scratched MV:Fresh > e e A Winding Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > e Fork Before a Crumbling Tower [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. where * R HP:Scratched MV:Fresh > The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > e Players in your Zone -------------------- Mushu - A Pine Forest Zeduis - The Dusty Road Tiran - The Dusty Road Vathor - Shadowing a Road Cyllt - Shadowing a Road Ferwin - Shadowing a Road Langois - The Dusty Road Reyl - The Dusty Road * R HP:Scratched MV:Fresh > The Dusty Road [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. Langois Cos'Raiell is standing here. Reyl Taolan, Ranger is standing here, riding a wild stallion. * R HP:Scratched MV:Fresh > Tiran has arrived from the north. Reyl leaves north riding a wild stallion. where * R HP:Scratched MV:Fresh > Langois leaves north. Players in your Zone -------------------- Vathor - A Sickly Forest Cyllt - A Sickly Forest Ferwin - A Sickly Forest Langois - The Dusty Road Reyl - The Dusty Road Tiran - The Dusty Road Zeduis - The Dusty Road Mushu - A Pine Forest 5 * R HP:Scratched MV:Fresh > [k dark] They aren't here. Tiran leaves west. * R HP:Scratched MV:Fresh > n 5 Your mount is too exhausted. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > where l Players in your Zone -------------------- Vathor - A Winding Road Beside a Watch Tower Cyllt - A Winding Road Beside a Watch Tower Ferwin - A Winding Road Beside a Watch Tower Tiran - A Winding Road Mushu - A Pine Forest Langois - The Dusty Road Reyl - The Dusty Road Zeduis - The Dusty Road * R HP:Scratched MV:Fresh > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. Tiran narrates 'i beat' 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. 5 * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > Mushu narrates 'on jestin' * R HP:Scratched MV:Fresh > Reyl has arrived from the north, riding a wild stallion. * R HP:Scratched MV:Fresh > Reyl panics, and attempts to flee! Reyl leaves west riding a wild stallion. * R HP:Scratched MV:Fresh > Reyl narrates 'frigg' * R HP:Scratched MV:Fresh > where *Kryyg* has arrived from the north. *Creed* has arrived from the north. Players in your Zone -------------------- Tiran - Fork Before a Crumbling Tower Darry - Shadowing a Road Vathor - A Winding Road Cyllt - A Winding Road Ferwin - A Winding Road Reyl - The Dusty Road Langois - Shadowing a Road Mushu - A Pine Forest Zeduis - The Dusty Road *Creed* blasts your left arm very hard. 5 * R HP:Scratched MV:Fresh - Creed: Battered > 5 b *Kryyg* blasts your left leg hard. [k dark] You do the best you can! * R HP:Hurt MV:Fresh - Creed: Battered > *Slugspit* blasts your right arm. [k dark] You do the best you can! *Slugspit* blasts your right arm very hard. *Kryyg* blasts your right arm hard. You barely cleave *Creed*'s body. *Creed* blasts your right leg extremely hard. [bash ] Langois narrates 'guys, choke, now' = Ferwin narrates 'where?' + Mushu narrates 'pine' =- Ferwin has arrived from the west, riding a warhorse. Cyllt has arrived from the west, riding a warhorse. Vathor has arrived from the west, riding a warhorse. Darry has arrived from the west, riding a warhorse. Reyl has arrived from the west, riding a wild stallion. Reyl tickles *Kryyg*'s right foot with his crush. - Reyl tickles *Kryyg*'s head with his crush. *Slugspit* sends you sprawling with a powerful bash! Your bash at *Creed* sends him sprawling! Cyllt smites *Slugspit*'s head hard. * R HP:Wounded MV:Fresh - Creed: Battered > Ferwin slashes *Kryyg*'s head. Vathor blasts *Slugspit*'s body. Darry blasts *Creed*'s right leg. * R HP:Wounded MV:Fresh - Creed: Battered > Reyl says 'choke' * R HP:Wounded MV:Fresh - Creed: Battered > *Kryyg* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Creed: Battered > Tiran has arrived from the west. * R HP:Wounded MV:Fresh - Creed: Battered > Tiran tickles *Kryyg*'s right leg with his pierce. * R HP:Wounded MV:Fresh - Creed: Battered > Tiran pierces *Kryyg*'s left arm. Darry blasts *Creed*'s left arm extremely hard. *Creed* panics, and attempts to flee! Reyl tickles *Kryyg*'s left leg with his crush. *Slugspit* blasts your left leg very hard. *Creed* blasts your body hard. *Creed* leaves north. * R HP:Wounded MV:Fresh - Slugspit: Scratched > *Kryyg* leaves north. * R HP:Wounded MV:Fresh - Slugspit: Scratched > Ferwin leaves north riding a warhorse. Darry leaves north riding a warhorse. Reyl leaves north riding a wild stallion. *Slugspit* avoids being bashed by Vathor who loses his balance and falls! * R HP:Wounded MV:Fresh - Slugspit: Scratched > Cyllt sends *Slugspit* sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Slugspit: Scratched > l Langois has arrived from the north. * R HP:Wounded MV:Fresh - Slugspit: Scratched > Reyl has arrived from the north, riding a wild stallion. Reyl leaves north riding a wild stallion. * R HP:Wounded MV:Fresh - Slugspit: Scratched > Cyllt smites *Slugspit*'s body into bloody fragments! * R HP:Wounded MV:Fresh - Slugspit: Hurt > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. Langois Cos'Raiell is standing here. Tiran of Aile Dashar is standing here. Vathor Al'Sark, Aspirant to the Gaidin is here, fighting Slugspit, riding a warhorse. Cyllt Sel'Leon, The Recruit, alantin'd'al'mandarb is here, fighting Slugspit, riding a warhorse. *Slugspit* is sitting here A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh - Slugspit: Hurt > nar laugh b Tiran leaves north. * R HP:Wounded MV:Fresh - Slugspit: Hurt > You narrate 'laugh' * R HP:Wounded MV:Fresh - Slugspit: Hurt > [bash ] They already seem to be stunned. * R HP:Wounded MV:Fresh - Slugspit: Hurt > Langois leaves north. * R HP:Wounded MV:Fresh - Slugspit: Hurt > b You cleave *Slugspit*'s left leg very hard. Vathor blasts *Slugspit*'s right arm very hard. Cyllt smites *Slugspit*'s body hard. [bash ] They already seem to be stunned. Mesa narrates 'im beaten cant help' * R HP:Wounded MV:Fresh - Slugspit: Wounded > b [bash ] They already seem to be stunned. * R HP:Wounded MV:Fresh - Slugspit: Wounded > b Tiran has arrived from the north. Reyl has arrived from the north. *Slugspit* panics, and attempts to flee!ded > [bash ] *Slugspit* leaves west. ** Tiran leaves west. Reyl leaves west. = Ferwin narrates 'get choke NOW' They're not here anymore! * R HP:Wounded MV:Fresh > Tiran has arrived from the west. * R HP:Wounded MV:Fresh > w 5 Your mount is too exhausted. * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > Tiran leaves north. The night has begun. Timer now at 60 secs. You are thirsty. Saving all threads of this weave of the Wheel. This will take a few moments... 5 rem skin dri skin wear skin Auto-save complete. The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. Vathor Al'Sark, Aspirant to the Gaidin is standing here, riding a warhorse. Reyl Taolan, Ranger is here, fighting Gross. *Crozer* is here, fighting Ferwin. Ferwin the Sun Captain is here, fighting Drakon, riding a warhorse. A wild stallion bucks madly. Darry the Sun Sergeant is here, fighting Drakon, riding a warhorse. *Gross* is here, fighting Darry. *Drakon* is sitting here. Tiran gets a lantern from a sack. Someone narrates 'well at least I have my linstock ' Vathor barely blasts *Crozer*'s body. *Gross* panics, and attempts to flee! Darry narrates 'Stay' * R HP:Wounded MV:Fresh > The Dusty Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. A gray palfrey prances skittishly nearby, being ridden by you. *Gross* has arrived from the south. *Gross* leaves north. * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > You stop using a water skin. Darry narrates 'We fine.' * R HP:Wounded MV:Fresh > You drink the blood. Vathor narrates 'anyone got any food up north that they could pass me?' * R HP:Wounded MV:Fresh > 5 You put a water skin on your belt. * R HP:Wounded MV:Fresh > 5 [k dark] They aren't here. *Crozer* has arrived from the south. * R HP:Wounded MV:Fresh > Peredoc narrates 'anyone else lagging ? ' *Crozer* leaves north. n * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. The corpse of a dun mare is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > 5 n 5 [k dark] They aren't here. * R HP:Wounded MV:Fresh > Rugged Terrain [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. where * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > Players in your Zone -------------------- Zeduis - Rugged Terrain Vathor - The Dusty Road Reyl - The Dusty Road Tiran - The Dusty Road Ferwin - The Dusty Road Darry - The Dusty Road Cyllt - The Dusty Road * R HP:Wounded MV:Fresh > s s The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. The corpse of a dun mare is lying here. A gray palfrey prances skittishly nearby, being ridden by you. 5 * R HP:Wounded MV:Fresh > The Dusty Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > n *Drakon* has arrived from the south. * R HP:Wounded MV:Fresh > *Drakon* leaves north. n * R HP:Wounded MV:Fresh > The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. The corpse of a dun mare is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > Rugged Terrain [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. *Drakon* is standing here. 5 * R HP:Wounded MV:Fresh > n *Drakon* panics, and attempts to flee! *Drakon* leaves west. [k dark] They aren't here. 5 * R HP:Wounded MV:Fresh > A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > w [k dark] They aren't here. Reyl has arrived from the south, riding a wild stallion. * R HP:Wounded MV:Fresh > 5 A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > w 5 [k dark] They aren't here. n * R HP:Wounded MV:Fresh > An Oasis [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving west. A shallow pool of water has collected on the ground. A gray palfrey prances skittishly nearby, being ridden by you. A dun mare is here, snorting angrily. 5 * R HP:Wounded MV:Fresh > n [k dark] They aren't here. * R HP:Wounded MV:Fresh > w A Winding Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. Reyl Taolan, Ranger is standing here, riding a wild stallion. Reyl leaves west riding a wild stallion. * R HP:Wounded MV:Fresh > 5 [k dark] They aren't here. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > w A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. 5 * R HP:Wounded MV:Fresh > n 5 n w 5 n w 5 [k dark] They aren't here. * R HP:Wounded MV:Fresh > A Road by the Ravine [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > A Road by the Ravine [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > n A Makeshift Bridge [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > 5 [k dark] They aren't here. n * R HP:Wounded MV:Fresh > A Makeshift Bridge [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Wounded MV:Fresh > 5 Alas, you cannot go that way... * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > A Road by the Ravine [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Mesa narrates 'im 4e' * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > n Alas, you cannot go that way... e * R HP:Wounded MV:Fresh > n e A Winding Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > A Winding Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. *Slugspit* is standing here. Mesa narrates 'on jestin' scan east * R HP:Wounded MV:Fresh > Your mount is too exhausted. * R HP:Wounded MV:Fresh > * R HP:Wounded MV:Fresh > 5 b [k dark] You barely cleave *Slugspit*'s body. [bash ]Wounded MV:Fresh - Slugspit: Wounded > *+ *Slugspit* blasts your head. *Slugspit* panics, and attempts to flee! -+ Langois pierces *Slugspit*'s body. *Drakon* has arrived from the south. As *Slugspit* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Fresh - Slugspit: Wounded > *Slugspit* leaves east. * R HP:Wounded MV:Fresh > Langois leaves east. * R HP:Wounded MV:Fresh > cb st 5 *Drakon* panics, and attempts to flee! * R HP:Wounded MV:Fresh > b *Drakon* leaves east. * R HP:Wounded MV:Fresh > l Mesa narrates 'you guys ok?' 5 * R HP:Wounded MV:Fresh > 5 [change mo brave] Mood changed to: Brave Wimpy reset to: 99 hit points. 5 * R HP:Wounded MV:Fresh > 5 You are already standing. * R HP:Wounded MV:Fresh > 5 [k dark] They aren't here. * R HP:Wounded MV:Fresh > [bash ] Bash who? * R HP:Wounded MV:Full > A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > [k dark] They aren't here. Reyl narrates 'on split' * R HP:Wounded MV:Full > dism [k dark] They aren't here. e * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > 5 [k dark] They aren't here. e * R HP:Wounded MV:Full > 5 You stop riding him. * HP:Wounded MV:Full > A Winding Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Full > [k dark] They aren't here. * HP:Wounded MV:Full > TICK IN 5 SECONDS. Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. *Shadyun* is here, fighting Langois. *Drakon* is here, fighting Reyl. *Kryyg* is here, fighting Langois. Langois Cos'Raiell is here, fighting Kryyg. Reyl Taolan, Ranger is here, fighting Drakon, riding a wild stallion. * HP:Wounded MV:Full > [k dark] You barely tickle *Shadyun*'s body with your cleave. * HP:Wounded MV:Full - Langois: Scratched - Shadyun: Scratched > *Drakon* leaves west. *Drakon* has arrived from the west. Langois avoids being bashed by *Kryyg* who loses his balance and falls! Reyl crushes *Drakon*'s left leg hard. *Drakon* panics, and attempts to flee! * HP:Wounded MV:Full - Langois: Scratched - Shadyun: Scratched > Reyl barely crushes *Drakon*'s right leg. You tickle *Shadyun*'s body with your cleave. *Shadyun* tries to blast Langois, but he dodges the attack. Langois tickles *Kryyg*'s left leg with his pierce. * HP:Wounded MV:Full - Langois: Scratched - Shadyun: Scratched > b [bash ] -= Reyl narrates 'i beat' * Langois panics, and attempts to flee! + Langois leaves west. =- Reyl crushes *Drakon*'s body. *Kryyg* panics, and attempts to flee! *Kryyg* leaves south. Mesa narrates 'jestine of us' - *Drakon* leaves north. Reyl tickles *Shadyun*'s body with his crush. l = Your bash at *Shadyun* sends him sprawling! * HP:Wounded MV:Full - Shadyun: Scratched > 5 5 Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. Langois Cos'Raiell is standing here. *Shadyun* is sitting here Reyl Taolan, Ranger is here, fighting Shadyun, riding a wild stallion. * HP:Wounded MV:Full - Shadyun: Scratched > [k dark] You do the best you can! * HP:Wounded MV:Full - Shadyun: Scratched > *Kryyg* has arrived from the south. [k dark] You do the best you can! * HP:Wounded MV:Full - Shadyun: Scratched > *Kryyg* tries to blast Langois, but he parries successfully. * HP:Wounded MV:Full - Shadyun: Scratched > Langois barely pierces *Kryyg*'s body. Reyl barely tickles *Shadyun*'s body with his crush. You cleave *Shadyun*'s left leg. * HP:Wounded MV:Full - Shadyun: Scratched > Westan narrates 'some support in fd would be nice ' * HP:Wounded MV:Full - Shadyun: Scratched > Kaleema narrates 'kryg shadyun crred makshift bridge' * HP:Wounded MV:Full - Shadyun: Scratched > look shaduyn You do not see that here. * HP:Wounded MV:Full - Shadyun: Scratched > Langois narrates 'come split' look dark * HP:Wounded MV:Full - Shadyun: Scratched > Langois avoids being bashed by *Kryyg* who loses his balance and falls! The pride of the Ghar'ghael this brutal beast, weapon, animal strikes fear into your heart. Heaving his axe in every direction, turning humans into corpses, he is death, and he has come to claim you. Kryyg is in awful condition. *Kryyg* is using: a ring of silver a ring of silver a skull helm with black visor a thin, black chain a dark, hooded cloak a backpack a sungwood bracelet a wide leather wristband an enormous double-bladed battleaxe a pair of bone-plated greaves a pair of bone-plated boots * HP:Wounded MV:Full - Shadyun: Scratched > Langois tickles *Kryyg*'s body with his pierce. Reyl crushes *Shadyun*'s body. You tickle *Shadyun*'s body with your cleave. * HP:Wounded MV:Full - Shadyun: Hurt > b [bash ] =- *Shadyun* panics, and attempts to flee! * *Shadyun* leaves north. 5 + *Kryyg* tries to blast Langois, but he parries successfully. Langois pierces *Kryyg*'s body. *Kryyg* panics, and attempts to flee! Reyl tickles *Kryyg*'s body with his crush. 5 Cancelled. [k dark] You cleave *Kryyg*'s body. * HP:Wounded MV:Full - Langois: Scratched - Kryyg: Critical > 5 5 [k dark] You do the best you can! * HP:Wounded MV:Full - Langois: Scratched - Kryyg: Critical > n 5 [k dark] You do the best you can! n * HP:Wounded MV:Full - Langois: Scratched - Kryyg: Critical > [k dark] You do the best you can! * HP:Wounded MV:Full - Langois: Scratched - Kryyg: Critical > 5 *Kryyg* leaves north. Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. * HP:Wounded MV:Full > [k dark] They aren't here. * HP:Wounded MV:Full > n Road to Tarwin's Gap [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Shadyun* is standing here. 5 * HP:Wounded MV:Full > [k dark] You barely cleave *Shadyun*'s left leg. * HP:Wounded MV:Full - Shadyun: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Full - Shadyun: Hurt > [k dark] You do the best you can! * HP:Wounded MV:Full - Shadyun: Hurt > You swiftly dodge *Shadyun*'s attempt to blast you. You cleave *Shadyun*'s left hand. * HP:Wounded MV:Full - Shadyun: Hurt > fl PANIC! You couldn't escape! e * HP:Wounded MV:Full - Shadyun: Hurt > No way! You're fighting for your life! s * HP:Wounded MV:Full - Shadyun: Hurt > e No way! You're fighting for your life! cw * HP:Wounded MV:Full - Shadyun: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Full - Shadyun: Hurt > fl [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 166 hit points. e * HP:Wounded MV:Full - Shadyun: Hurt > s e Langois leaves east. You panic and attempt to flee! 5 e 5 *Shadyun* blasts your right foot. You flee head over heels. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. Langois Cos'Raiell is standing here. e * HP:Wounded MV:Strong > 5 Langois leaves east. In a Thick Forest [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Reyl Taolan, Ranger is standing here, riding a wild stallion. A wild stallion seems too exhausted to obey Reyl's commands. * HP:Wounded MV:Strong > By the Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Strong > [k dark] They aren't here. * HP:Wounded MV:Strong > e Edge of the Forest [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. 5 * HP:Wounded MV:Strong > Ferwin narrates 'gross is beaten someone' [k dark] They aren't here. * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > n [k dark] They aren't here. Reyl has arrived from the west. * HP:Wounded MV:Strong > 5 Alas, you cannot go that way... * HP:Wounded MV:Strong > n 5 Ferwin narrates 'place' [k dark] They aren't here. Reyl leaves north. * HP:Wounded MV:Strong > Bend in the Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. [2] Reyl Taolan, Ranger is standing here. Reyl leaves north. * HP:Wounded MV:Strong > [k dark] They aren't here. * HP:Wounded MV:Strong > Road to Tarwin's Gap [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Langois Cos'Raiell is here, fighting Anchar. *Anchar* is here, fighting Langois. * HP:Wounded MV:Strong > [k dark] You cleave *Anchar*'s left arm hard. * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Scratched > Mesa narrates 'on gorss' * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Scratched > b [bash ] + *Anchar* tries to hack Langois, but he parries successfully. Langois pierces *Anchar*'s body. ** Tiran narrates 'he beat' + Mushu narrates 'i missed charge on jestin' Darry narrates 'Bock 4e' =- Your bash at *Anchar* sends him sprawling! * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > l You barely cleave *Anchar*'s body. Langois pierces *Anchar*'s body. * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Langois Cos'Raiell is here, fighting Anchar. *Anchar* is sitting here. * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > nar krygg crit *Track* has arrived from the south, riding a shadow stallion. * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > You narrate 'krygg crit' * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > You barely cleave *Anchar*'s body. Langois pierces *Anchar*'s body. Tiran narrates 'is anyone split?' * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > cw fl *Shadyun* has arrived from the south. * HP:Wounded MV:Strong - Langois: Scratched - Anchar: Hurt > [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 166 hit points. Mesa narrates 'he going 4e' You panic and attempt to flee!is: Scratched - Anchar: Hurt > *Shadyun* leaves north. Langois panics, and attempts to flee! You flee head over heels. By the Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Strong > *Anchar* has ar -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2002-11-06 20:58 -------------------------------------------------------------------------------- *Anchar* has arrived from the east. *Anchar* leaves north. Ferwin narrates 'block split NOW' s * HP:Wounded MV:Strong > s w w w Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. Tiran narrates 'block 4e' * HP:Wounded MV:Strong > By the Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving west. Reyl narrates 'track here' * HP:Wounded MV:Strong > In a Thick Forest [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving east. A wild stallion bucks madly. * HP:Wounded MV:Strong > In a Dark Forest [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Strong > Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. * HP:Wounded MV:Strong > e e In a Dark Forest [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Strong > In a Thick Forest [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving west. A wild stallion bucks madly. * HP:Wounded MV:Strong > ride wild w w s w You start riding him. * R HP:Wounded MV:Strong > In a Dark Forest [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > A Winding Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. Tiran of Aile Dashar is standing here, riding a gray palfrey. * R HP:Wounded MV:Strong > e Tiran leaves east riding a gray palfrey. * R HP:Wounded MV:Strong > 5 Cyllt narrates 'block 4e' Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. A wild stallion bucks madly, being ridden by you. Tiran of Aile Dashar is standing here, riding a gray palfrey. * R HP:Wounded MV:Strong > 5 5 Someone narrates 'track now' [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > Mushu narrates 'i blocking choke' [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 5 5 [k dark] They aren't here. Mesa has arrived from the west, riding a gray palfrey. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. Reyl has arrived from the north. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. Reyl leaves west. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > stats [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. Tiran narrates 'i blocking split' * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 You are a 65 year old male human hunter. Your height is 5 feet, 4 inches, and you weigh 130.0 lbs. You are carrying 0.0 lbs and wearing 87.8 lbs, fairly light. Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:16. Offensive bonus: 132, Dodging bonus: 69, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 166 Hit Points You are wanted by: Tear Your armor absorbs about 71% on average. You are subjected to the following effects: - NO QUIT - STRENGTH - ARMOR * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > not 5 5 You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong > 5 5 5 [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. Tiran looks at Mesa. l * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. Mesa narrates 'I got split' * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. Lord Mesa of House Tel'hin, the Lord Major of Fal Dara is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Tiran of Aile Dashar is standing here, riding a gray palfrey. Tiran looks at you. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 5 Someone narrates 'guys hit asaw' [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. Mesa looks at Tiran. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > Reyl has arrived from the west. * R HP:Wounded MV:Strong > nar track's around to whree You narrate 'track's around to' * R HP:Wounded MV:Strong > 5 Arglebargle, glop-glyf!?! 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. * R HP:Wounded MV:Strong > Cyllt narrates 'all e 1n' [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Westan - The Dusty Road Ferwin - A Winding Road Darry - A Winding Road Reyl - Before a Split in the Road Cyllt - A Winding Road Mesa - Before a Split in the Road Zeduis - Before a Split in the Road Tiran - Before a Split in the Road Mushu - The Dusty Road * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > 5 5 Cyllt narrates 'he rip' [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. * R HP:Wounded MV:Strong > 5 [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > nar nice [k dark] They aren't here. where * R HP:Wounded MV:Strong > Cyllt narrates 'gross' You narrate 'nice' * R HP:Wounded MV:Strong > 5 5 Players in your Zone -------------------- Vathor - A Winding Road Ferwin - A Winding Road Darry - A Winding Road Reyl - Before a Split in the Road Cyllt - A Winding Road Mesa - Before a Split in the Road Zeduis - Before a Split in the Road Tiran - Before a Split in the Road Mushu - The Dusty Road Westan narrates 'good' * R HP:Wounded MV:Strong > [k dark] They aren't here. Tiran narrates 'nice' * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > Mesa narrates 'any left?' Saenek narrates 'nice' * R HP:Wounded MV:Strong > Mushu narrates 'on jestin choke' whois gross * R HP:Wounded MV:Strong > where Gross the Creeping Death is a level 33 trolloc rogue. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Darry - A Pine Forest Vathor - A Pine Forest Cyllt - A Pine Forest Ferwin - A Pine Forest Reyl - Before a Split in the Road Mesa - Before a Split in the Road Zeduis - Before a Split in the Road Tiran - Before a Split in the Road Mushu - The Dusty Road * R HP:Wounded MV:Strong > 5 5 [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. 5 * R HP:Wounded MV:Strong > [k dark] They aren't here. l * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. Reyl Taolan, Ranger is standing here. Lord Mesa of House Tel'hin, the Lord Major of Fal Dara is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Tiran of Aile Dashar is standing here, riding a gray palfrey. * R HP:Wounded MV:Strong > n Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. A wild stallion bucks madly, being ridden by you. *Crozer* is standing here. *Shadyun* is standing here. *Crozer* scythes your body. 5 * R HP:Wounded MV:Strong - Crozer: Scratched > Someone narrates 'some asaw still' Mushu narrates 'fled n' Kaleema narrates 'drakon gross makeshift' * R HP:Wounded MV:Strong - Crozer: Scratched > [k dark] You do the best you can! * R HP:Wounded MV:Strong - Crozer: Scratched > nar on 1n b Langois has arrived from the east. You narrate 'on 1n' Tiran has arrived from the south, riding a gray palfrey. Mesa narrates 'block 4e for jestin' [bash ] ong - Crozer: Scratched > *Crozer* scythes your head. + Tiran pierces *Shadyun*'s right arm. += Tiran narrates 'on 1n split' - Mesa has arrived from the south, riding a gray palfrey. - Mesa barely pierces *Shadyun*'s body. Mesa barely pierces *Shadyun*'s body. Tiran pierces *Shadyun*'s left arm. You tickle *Crozer*'s body with your cleave. As *Crozer* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Strong - Crozer: Scratched > Mushu narrates 'he comeing split' * R HP:Wounded MV:Strong - Crozer: Scratched > You dodge a bash from *Crozer* who loses his balance and falls! * R HP:Wounded MV:Strong - Crozer: Scratched > cb Ferwin narrates 'we got 4e' * R HP:Wounded MV:Strong - Crozer: Scratched > *Shadyun* sends Tiran sprawling with a powerful bash! Tiran panics, and attempts to flee! Mesa narrates '1n splti come' Reyl has arrived from the south. l * R HP:Wounded MV:Strong - Crozer: Scratched > Mesa pierces *Shadyun*'s body. *Shadyun* blasts Tiran's body extremely hard. You barely cleave *Crozer*'s right arm. Mesa pierces *Shadyun*'s body. [change mo brave] Mood changed to: Brave Wimpy reset to: 99 hit points. * R HP:Wounded MV:Strong - Crozer: Scratched > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. Reyl Taolan, Ranger is standing here. Lord Mesa of House Tel'hin, the Lord Major of Fal Dara is here, fighting Shadyun, riding a gray palfrey. Tiran of Aile Dashar is sitting here, riding a gray palfrey. You sense a hidden life form in the area... A wild stallion bucks madly, being ridden by you. *Crozer* is here, fighting YOU! *Shadyun* is here, fighting Tiran. * R HP:Wounded MV:Strong - Crozer: Scratched > Reyl leaves east. * R HP:Wounded MV:Strong - Crozer: Scratched > s No way! You're fighting for your life! b * R HP:Wounded MV:Strong - Crozer: Scratched > Langois pierces *Crozer*'s body. * R HP:Wounded MV:Strong - Crozer: Hurt > Tiran leaves east riding a gray palfrey. * R HP:Wounded MV:Strong - Crozer: Hurt > *Shadyun* tries to blast Mesa, but he parries successfully. Langois pierces *Crozer*'s right arm hard. *Crozer* tickles your left foot with his scythe. Mesa pierces *Shadyun*'s body. You cleave *Crozer*'s head. Ferwin narrates '5 of us 4e'rozer: Hurt > *Shadyun* panics, and attempts to flee! [bash ] TICK IN 5 SECONDS. Mesa pierces *Shadyun*'s body. - Langois looks at *Shadyun*. + Tiran has arrived from the east, riding a gray palfrey. Tiran panics, and attempts to flee! Tiran leaves south riding a gray palfrey. * *Shadyun* leaves east. Mesa pierces *Crozer*'s body. Tiran narrates 'yikes track here' - Mesa pierces *Crozer*'s right leg. Langois tickles *Crozer*'s head with his pierce. *Crozer* scythes your body. *Anchar* has arrived from the east. - *Track* tries to slash Mesa, but he parries successfully. = Your bash at *Crozer* sends him sprawling! * R HP:Wounded MV:Strong - Crozer: Hurt > Mesa pierces *Crozer*'s body. * R HP:Wounded MV:Strong - Crozer: Wounded > Mushu has arrived from the south, riding a bloodstock stallion. * R HP:Wounded MV:Strong - Crozer: Wounded > *Anchar* hacks Mushu's body into bloody fragments! * R HP:Wounded MV:Strong - Crozer: Wounded > look crozer Mesa panics, and attempts to flee! Reyl has arrived from the north. * R HP:Wounded MV:Strong - Crozer: Wounded > You look at him and see only 2 things, alot of armor and a huge axe about to hit your neck Crozer has quite a few wounds. *Crozer* is using: a full metal helmet and visor a dark, hooded cloak a backpack a pair of metal half-gauntlets a large triangular shield a finely crafted axe a pair of ebony-steel plate greaves a pair of thick metal boots Tiran narrates 'i beat' Mesa leaves east riding a gray palfrey. Reyl tickles *Track*'s body with his crush. * R HP:Wounded MV:Strong - Crozer: Wounded > Reyl tickles *Track*'s right leg with his crush. Mushu strikes *Anchar*'s left arm extremely hard. *Anchar* tries to hack Mushu, but he deflects the blow. Langois pierces *Crozer*'s body. You tickle *Crozer*'s right leg with your cleave. * R HP:Wounded MV:Strong - Crozer: Wounded > Mesa has arrived from the east, riding a gray palfrey. * R HP:Wounded MV:Strong - Crozer: Wounded > Mesa leaves south riding a gray palfrey. * R HP:Wounded MV:Strong - Crozer: Wounded > *Track* tries to slash Reyl, but he parries successfully. * R HP:Wounded MV:Strong - Crozer: Wounded > *Track* swirls about with a gleaming black greatsword, slicing across Reyl's body. b * R HP:Wounded MV:Strong - Crozer: Wounded > [bash ] They already seem to be stunned. * R HP:Wounded MV:Strong - Crozer: Wounded > Reyl panics, and attempts to flee! * R HP:Wounded MV:Strong - Crozer: Wounded > b Mushu strikes *Anchar*'s right leg hard. Langois pierces *Crozer*'s body. You barely cleave *Crozer*'s left leg. * R HP:Wounded MV:Strong - Crozer: Wounded > Langois panics, and attempts to flee! [bash ] ong - Crozer: Wounded > - Reyl leaves south. =+ Langois leaves east. *Track* slashes Mushu's body into bloody fragments! Mesa narrates 'im beatt split' * *Track* tries to slash Mushu, but he parries successfully. * Mushu avoids being bashed by *Anchar* who loses his balance and falls! += Mushu looks at *Track*. - *Track* slashes Mushu's body extremely hard. Mushu barely strikes *Anchar*'s body. *Crozer* scythes your left arm hard. = Your bash at *Crozer* sends him sprawling! * R HP:Wounded MV:Strong - Crozer: Wounded > Tiran narrates 'same' l * R HP:Wounded MV:Strong - Crozer: Wounded > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. Mushu of the Borderlands is here, fighting Anchar, riding a bloodstock stallion. *Anchar* is here, fighting Mushu. You sense a hidden life form in the area... *Track* is here, fighting Mushu, riding a shadow stallion. A wild stallion bucks madly, being ridden by you. *Crozer* is sitting here Reyl narrates 'i out guys sorry' * R HP:Wounded MV:Strong - Crozer: Wounded > *Track* tries to slash Mushu, but he parries successfully. * R HP:Wounded MV:Strong - Crozer: Wounded > *Track* tries to slash Mushu, but he deflects the blow. Mushu strikes *Anchar*'s right leg. *Anchar* tries to hack Mushu, but he parries successfully. You tickle *Crozer*'s left leg with your cleave. * R HP:Wounded MV:Strong - Crozer: Wounded > nar on 1n split Mesa narrates 'come split ferwin' * R HP:Wounded MV:Strong - Crozer: Wounded > *Akarn* has arrived from the east. You narrate 'on 1n split' scan south * R HP:Wounded MV:Strong - Crozer: Wounded > Reyl narrates 'i poisoned beat hagg' * R HP:Wounded MV:Strong - Crozer: Wounded > * R HP:Wounded MV:Strong - Crozer: Wounded > b *Track* slashes Mushu's body into bloody fragments! Mushu strikes *Anchar*'s body. *Anchar* tries to hack Mushu, but he deflects the blow. You cleave *Crozer*'s right arm very hard. *Track* tries to slash Mushu, but he deflects the blow. Ferwin narrates 'regroup dusty?' *Akarn* tries to crush Mushu, but he deflects the blow. [bash ] They already seem to be stunned. Mesa narrates 'now need help' * R HP:Wounded MV:Full - Crozer: Wounded > b Mushu panics, and attempts to flee! [bash ] They already seem to be stunned. Tiran narrates 'all come split' * R HP:Wounded MV:Full - Crozer: Wounded > Mushu leaves north riding a bloodstock stallion. *Track* slashes your body. * R HP:Wounded MV:Full - Crozer: Wounded > l *Anchar* barely hacks your left arm. Mushu has arrived from the north, riding a bloodstock stallion. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A large intricately designed helm of metal lies here. A fine embroidered sword sheath lies nearby. A dagger has been left here. A set of thin metal leggings is here. Mushu of the Borderlands is standing here, riding a bloodstock stallion. *Akarn* is standing here. *Anchar* is here, fighting YOU! You sense a hidden life form in the area... *Track* is here, fighting YOU!, riding a shadow stallion A wild stallion bucks madly, being ridden by you. *Crozer* is here, fighting YOU! Mesa narrates 'come' * R HP:Wounded MV:Full - Crozer: Wounded > Mushu leaves south riding a bloodstock stallion. * R HP:Wounded MV:Full - Crozer: Wounded > *Anchar* barely hacks your body. *Track* slashes your body. You cleave *Crozer*'s body. * R HP:Battered MV:Full - Crozer: Wounded > cw fl *Track* slashes your left leg extremely hard. * R HP:Battered MV:Full - Crozer: Wounded > [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 166 hit points. You panic and attempt to flee!er: Wounded > w You flee head over heels. Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. A wild stallion bucks madly, being ridden by you. Tiran of Aile Dashar is standing here, riding a gray palfrey. Tiran leaves west riding a gray palfrey. * R HP:Battered MV:Strong > s A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. Tiran of Aile Dashar is standing here, riding a gray palfrey. Tiran leaves west riding a gray palfrey. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > w A Winding Road [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > s w A Winding Road [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > A Road by the Ravine [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > nar stare You narrate 'stare' * R HP:Battered MV:Strong > nar you need to hit 1n split You narrate 'you need to hit 1n split' where * R HP:Battered MV:Strong > Players in your Zone -------------------- Mushu - A Winding Road Reyl - A Winding Road Mesa - A Winding Road Tiran - In a Depression Zeduis - A Road by the Ravine Castor - A Winding Road * R HP:Battered MV:Strong > nar the group You narrate 'the group' l * R HP:Battered MV:Strong > e A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. n * R HP:Battered MV:Strong > A Winding Road [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > A Winding Road [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > scan east * R HP:Battered MV:Strong > e A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. scan east * R HP:Battered MV:Strong > * R HP:Battered MV:Strong > where e Players in your Zone -------------------- Mesa - Rugged Terrain Zeduis - A Winding Road Mushu - A Winding Road Tiran - A Sickly Forest Reyl - Before a Split in the Road Castor - A Winding Road s * R HP:Battered MV:Strong > Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. A wild stallion bucks madly, being ridden by you. Mesa narrates 'choek Now' * R HP:Battered MV:Strong > A Winding Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > n Mesa narrates 'hit' scan north * R HP:Battered MV:Strong > Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. A war axe has been left on the ground here. An evil-looking spiked club lies here on the ground. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > w w Reyl narrates 'track and zangief blocking' * R HP:Battered MV:Strong > Ferwin narrates 'coming' Mushu narrates 'i batt' A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > A Winding Road [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > s w s s s A Winding Road [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > A Road by the Ravine [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > A Makeshift Bridge [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Strong > where A Makeshift Bridge [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. Mesa narrates 'hit torll choke' * R HP:Battered MV:Strong > A Road by the Ravine [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > Players in your Zone -------------------- Zeduis - A Road by the Ravine Mushu - The Dusty Road Reyl - A Winding Road Saenek - The Dusty Road Darry - The Dusty Road Cyllt - The Dusty Road Ferwin - The Dusty Road Mesa - The Dusty Road Tiran - A Sickly Forest Castor - A Winding Road * R HP:Battered MV:Strong > e s Before a Cliff's Wall [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > s A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > s s A Shallow Ravine [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > e Alas, you cannot go that way... * R HP:Battered MV:Strong > An Oasis [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A shallow pool of water has collected on the ground. A wild stallion bucks madly, being ridden by you. A dun mare is here, snorting angrily. * R HP:Battered MV:Tiring > s Alas, you cannot go that way... * R HP:Battered MV:Tiring > e s A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Shadowing a Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > 5 s [k dark] They aren't here. * R HP:Battered MV:Tiring > 5 In a Depression [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. *Zangief* is here, fighting Mushu. Mushu of the Borderlands is here, fighting Zangief, riding a bloodstock stallion. A gray palfrey prances skittishly nearby. e * R HP:Battered MV:Tiring > [k dark] You try to cleave *Zangief*, but he parries successfully. * R HP:Battered MV:Tiring - Mushu: Battered - Zangief: Healthy > Mesa narrates 'only 2 we tons' * R HP:Battered MV:Tiring - Mushu: Battered - Zangief: Healthy > You try to cleave *Zangief*, but he parries successfully. Mushu tries to strike *Zangief*, but he dodges the attack. *Zangief* tries to stab Mushu, but he parries successfully. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Mushu: Battered - Zangief: Healthy > Mushu panics, and attempts to flee! * R HP:Battered MV:Tiring - Mushu: Battered - Zangief: Healthy > b [bash ] *Zangief* tries to stab Mushu, but he parries successfully. Mushu leaves north riding a bloodstock stallion. Mushu has arrived from the north, riding a bloodstock stallion. * Kaleema narrates 'jestin winding' e 5 Cancelled. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Zangief: Healthy > TICK IN 5 SECONDS. l *Zangief* stabs your right leg. You flee head over heels! PANIC! You couldn't escape! Mushu strikes *Zangief*'s body very hard. [k dark] You do the best you can! * R HP:Battered MV:Tiring - Zangief: Scratched > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. Mushu of the Borderlands is here, fighting Zangief, riding a bloodstock stallion. A wild stallion bucks madly, being ridden by you. *Zangief* is here, fighting YOU! A gray palfrey prances skittishly nearby. * R HP:Battered MV:Tiring - Zangief: Scratched > Mushu tries to strike *Zangief*, but he parries successfully. *Zangief* stabs your body. You flee head over heels! You panic and attempt to flee! You flee head over heels. The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. Castor of the Borderlands is here, fighting Track, riding a gray palfrey. *Track* is here, fighting Castor, riding a shadow stallion. * R HP:Battered MV:Tiring > Castor pierces *Track*'s body. 5 * R HP:Battered MV:Tiring > [k dark] You tickle *Track*'s head with your cleave. * R HP:Battered MV:Tiring - Castor: Healthy - Track: Scratched > You barely cleave *Track*'s body. Castor mounts an attack against *Track*, but weak nerves get the better of him. * R HP:Battered MV:Tiring - Castor: Healthy - Track: Scratched > cb b [change mo brave] Mood changed to: Brave Wimpy reset to: 99 hit points. [bash ] ring - Castor: Healthy - Track: Scratched > Mushu has arrived from the west, riding a bloodstock stallion. Mushu leaves south riding a bloodstock stallion. - *Track* sends Castor sprawling with a powerful bash! +* *Zangief* stabs your right leg. *+ *Zangief* stabs your body. *Track* gazes deeply into your soul.. very chilling. You feel very paranoid about your surroundings. *Track* slashes Castor's body into bloody fragments! = Cyllt narrates 'Hello Riva' Reyl narrates 'i hate poison' - Mesa narrates 'call when On' As *Track* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Tiring > cw Mushu has arrived from the south, riding a bloodstock stallion. * R HP:Battered MV:Tiring > Ferwin has arrived from the south, riding a warhorse. Cyllt has arrived from the south, riding a warhorse. Vathor has arrived from the south, riding a warhorse. Darry has arrived from the south, riding a warhorse. Saenek has arrived from the south, riding a warhorse. Cyllt tries to smite *Zangief*, but he parries successfully. Vathor barely tickles *Track*'s left foot with his blast. ring > Vathor blasts *Track*'s left arm hard. Cyllt tries to smite *Zangief*, but he parries successfully. *Zangief* stabs your right leg hard. You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! *Track* slashes Castor's right foot into bloody fragments! *Track* slashes Castor's head into bloody fragments! Ferwin slashes *Track*'s body hard. You flee head over heels. In a Depression [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 166 hit points. * R HP:Beaten MV:Tiring > nar ffs about time e 5 You narrate 'ffs about time' * R HP:Beaten MV:Tiring > b The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. Saenek il'Kaes is standing here, riding a warhorse. Vathor Al'Sark, Aspirant to the Gaidin is here, fighting Track, riding a warhorse. Cyllt Sel'Leon, The Recruit, alantin'd'al'mandarb is standing here, riding a warhorse. Ferwin the Sun Captain is here, fighting Track, riding a warhorse. *Track* is here, fighting Vathor, riding a shadow stallion. Saenek tickles *Track*'s body with his pierce. * R HP:Beaten MV:Tiring > [k dark] Fight!? Are you crazy?? You can barely hold yourself together. *Track* panics, and attempts to flee! * R HP:Beaten MV:Tiring > [bash ] Bash who? *Track* leaves west riding a shadow stallion. Darry has arrived from the south, riding a warhorse. * R HP:Beaten MV:Tiring > Mesa narrates 'on' * R HP:Beaten MV:Tiring > *Zangief* has arrived from the east. *Zangief* leaves north. * R HP:Beaten MV:Tiring > 5 5 Tiran narrates 'where are we grouped? choke' 5 * R HP:Beaten MV:Tiring > [k dark] They aren't here. 5 * R HP:Beaten MV:Tiring > 5 5 5 5 [k dark] They aren't here. * R HP:Beaten MV:Tiring > [k dark] They aren't here. Reyl narrates 'on 1e' * R HP:Beaten MV:Tiring > stats e 5 [k dark] They aren't here. Darry leaves north riding a warhorse. * R HP:Beaten MV:Tiring > [k dark] They aren't here. * R HP:Beaten MV:Tiring > b [k dark] They aren't here. * R HP:Beaten MV:Tiring > [k dark] They aren't here. * R HP:Beaten MV:Tiring > [k dark] They aren't here. * R HP:Beaten MV:Tiring > You are a 65 year old male human hunter. Your height is 5 feet, 4 inches, and you weigh 130.0 lbs. You are carrying 0.0 lbs and wearing 87.8 lbs, fairly light. Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:16. Offensive bonus: 132, Dodging bonus: 69, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 166 Hit Points You are wanted by: Tear Your armor absorbs about 71% on average. You are subjected to the following effects: - FEAR - NOTICE - NO QUIT - STRENGTH - ARMOR -------------------------------------------------------------------------------- Ritaker Joined: Feb 09, 2000 Posted: 2002-11-07 06:22 -------------------------------------------------------------------------------- *Track* slashes Castor's right foot into bloody fragments! *Track* slashes Castor's head into bloody fragments! lick castor, something you've grown all to used to seeing:) --------------------------------------------------------------------------------