LOG: Solo with mobs. Rogg Joined: May 23, 2000 Posted: 2002-03-08 02:20 -------------------------------------------------------------------------------- Started off way back by TTC, I was fighting Dredd and Javin shows up, I knew I could never beat them both, so if we are fighting I will take it to the dark side mob areas. Javin follows me up and We start off at the hungry trollocs, then move up to the twisted forest area.... * S HP:Hurt MV:Haggard > Pond in the Forest In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A muzzled trolloc is here, fighting Javin. *Javin* is here, fighting a muzzled trolloc, riding a warhorse. A sickly, skinny deer stands here in a daze. * S HP:Hurt MV:Haggard > You try to blast *Javin*, but he parries successfully. * S HP:Hurt MV:Haggard - a muzzled trolloc: Hurt - Javin: Wounded > bash human *Javin* panics, and attempts to flee! += *Javin* leaves west riding a warhorse. Isis narrates 'jade' - *Javin* has arrived from the west, riding a warhorse. w - *Javin* leaves south riding a warhorse. kill human = A muzzled trolloc leaves south. They're not here anymore! * S HP:Hurt MV:Haggard > Among the Twisted Trees Here one can hear the noises of the twisted forest. There are many bizarre growls, squeaks and snarls cried by the twisted creatures that live here. To all directions the forest can be seen, in the south it seems to be too dense to go though. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A hound of the shadow smells blood in the air. Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Hurt MV:Haggard > They aren't here. * S HP:Hurt MV:Haggard > e s kill human Pond in the Forest In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A sickly, skinny deer stands here in a daze. * S HP:Hurt MV:Haggard > In the Twisted Forest There are some bushes as underbrush here. The bushes have some sharp thorns in them. In the north a pond in the forest can be seen and heading towards east the twisted forest can be noticed. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A sickly, skinny deer stands here in a daze. * S HP:Hurt MV:Haggard > e s They aren't here. kill human * S HP:Hurt MV:Haggard > Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * S HP:Hurt MV:Haggard > Among the Twisted Trees This place seems quiet. One can not hear anything else, but the wind whistling in the higher branches of the trees. In the south an abandoned road starts to take form and to the north the forest keeps on dominating the landscape. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. * S HP:Hurt MV:Haggard > They aren't here. * S HP:Hurt MV:Haggard > Attacker narrates 'my stabber stabs them to beat/crit wit ha sai *snarl*' * S HP:Hurt MV:Haggard > where n Players in your Zone -------------------- Rogg - Among the Twisted Trees You catch a smell of horses nearby. * S HP:Hurt MV:Haggard > kill human Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * S HP:Hurt MV:Haggard > w They aren't here. * S HP:Hurt MV:Haggard > kill human In the Twisted Forest There are some bushes as underbrush here. The bushes have some sharp thorns in them. In the north a pond in the forest can be seen and heading towards east the twisted forest can be noticed. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A sickly, skinny deer stands here in a daze. * S HP:Hurt MV:Haggard > They aren't here. * S HP:Hurt MV:Haggard > e s s Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * S HP:Hurt MV:Haggard > You are too exhausted. * S HP:Hurt MV:Haggard > You are too exhausted. * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Rogg - Among the Twisted Trees You catch a smell of horses nearby. * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Rogg - Among the Twisted Trees You catch a smell of horses nearby. * S HP:Hurt MV:Haggard > get vial pack quaff vial There doesn't seem to be a vial in a backpack. * S HP:Hurt MV:Haggard > You do not have that item. * S HP:Hurt MV:Haggard > s You are too exhausted. * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Rogg - Among the Twisted Trees You catch a smell of horses nearby. * S HP:Hurt MV:Haggard > *Javin* has arrived from the south, riding a warhorse. * S HP:Hurt MV:Haggard > *Javin* barely crushes your body. * S HP:Hurt MV:Haggard - Javin: Wounded > rem pack You stop using a backpack. h * S HP:Hurt MV:Haggard - Javin: Wounded > You try to blast *Javin*, but he deflects the blow. A muzzled trolloc joins your fight! [bash ] d - Javin: Wounded > *Javin* barely crushes your right leg. *Javin* sends you sprawling with a powerful bash! * S HP:Hurt MV:Haggard - Javin: Wounded > Isis narrates 'yeah I blick on rare, rare occasion' * S HP:Hurt MV:Haggard - Javin: Wounded > get vial 2.pack bra h *Javin* crushes your body hard. The day has begun. * S HP:Hurt MV:Haggard - Javin: Wounded > *Javin* panics, and attempts to flee! * S HP:Hurt MV:Haggard - Javin: Wounded > *Javin* panics, and attempts to flee! * S HP:Hurt MV:Haggard - Javin: Wounded > You blast *Javin*'s body hard. You don't have a 2.pack. * S HP:Hurt MV:Haggard - Javin: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. [bash ] d - Javin: Wounded > *Javin* leaves north riding a warhorse. * *Javin* has arrived from the north, riding a warhorse. + *Javin* leaves south riding a warhorse. -s kill human = They're not here anymore! * S HP:Hurt MV:Haggard > Among the Twisted Trees This place seems quiet. One can not hear anything else, but the wind whistling in the higher branches of the trees. In the south an abandoned road starts to take form and to the north the forest keeps on dominating the landscape. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. *Javin* is standing here, riding a warhorse. Isis narrates 'but its so ranged, sometimes i only hit them to low wounded' * S HP:Hurt MV:Haggard > *Javin* barely crushes your body. * S HP:Hurt MV:Haggard - Javin: Wounded > You do the best you can! * S HP:Hurt MV:Haggard - Javin: Wounded > bash human You try to blast *Javin*, but he parries successfully. = - Javin: Wounded > *Javin* sends you sprawling with a powerful bash! * S HP:Hurt MV:Haggard - Javin: Wounded > *Javin* crushes your body. * S HP:Hurt MV:Haggard - Javin: Wounded > bra whe *Javin* crushes your left leg. * S HP:Wounded MV:Haggard - Javin: Wounded > wim wim [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * S HP:Wounded MV:Haggard - Javin: Wounded > n You blast *Javin*'s body hard. *Javin* crushes your left leg hard. Players in your Zone -------------------- Rogg - Among the Twisted Trees You catch a smell of horses nearby. * S HP:Wounded MV:Haggard - Javin: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * S HP:Wounded MV:Haggard - Javin: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * S HP:Wounded MV:Haggard - Javin: Wounded > No way! You're fighting for your life! * S HP:Wounded MV:Haggard - Javin: Wounded > f n You panic and attempt to flee! You flee head over heels. Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Before a Dark Tower A tower's wall is in the east. There seems to be some kind of grip in the wall. In the north and south trees of the twisted forest can be seen. In the west lies a pond, surrounded by trees. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A black snake with red mottling slyly meanders around you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Haggard > n An Open Field This field is almost fifty feet wide and thirty feet long. Sick looking grass grows on the ground which seems to be about the only undergrowth type here. To the north, west and south the twisted forest can be seen and heading towards east one arrives to in front of a tall, dark tower. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. * S HP:Wounded MV:Haggard > bra [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * S HP:Wounded MV:Haggard > s s kill human Before a Dark Tower A tower's wall is in the east. There seems to be some kind of grip in the wall. In the north and south trees of the twisted forest can be seen. In the west lies a pond, surrounded by trees. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A black snake with red mottling slyly meanders around you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. kill human * S HP:Wounded MV:Haggard > Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. *Javin* is standing here, riding a warhorse. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * S HP:Wounded MV:Haggard > *Javin* leaves north riding a warhorse. They aren't here. * S HP:Wounded MV:Haggard > kill human They aren't here. * S HP:Wounded MV:Haggard > They aren't here. * S HP:Wounded MV:Haggard > kill human kill human kill human They aren't here. * S HP:Wounded MV:Haggard > kill human They aren't here. kill human * S HP:Wounded MV:Haggard > They aren't here. * S HP:Wounded MV:Haggard > kill human *Javin* has arrived from the north, riding a warhorse. You blast *Javin*'s body hard. kill human * S HP:Wounded MV:Haggard - Javin: Wounded > You do the best you can! * S HP:Wounded MV:Haggard - Javin: Wounded > kill human You do the best you can! * S HP:Wounded MV:Haggard - Javin: Wounded > You do the best you can! * S HP:Wounded MV:Haggard - Javin: Wounded > bash human You do the best you can! ** gard - Javin: Wounded > A muzzled trolloc joins your fight! Attacker narrates 'my hide is only at like 39 tho hehe' *Javin* sends you sprawling with a powerful bash! * S HP:Wounded MV:Haggard - Javin: Wounded > Isis narrates 'am kinda curious to what nirhan hps were before he rip' * S HP:Wounded MV:Haggard - Javin: Wounded > bra l *Javin* crushes your body. * S HP:Wounded MV:Haggard - Javin: Wounded > bra h *Javin* crushes your left leg hard. * S HP:Wounded MV:Haggard - Javin: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * S HP:Wounded MV:Haggard - Javin: Wounded > *Javin* panics, and attempts to flee! Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Javin* is here, fighting YOU!, riding a warhorse A muzzled trolloc is here, fighting Javin. * S HP:Wounded MV:Haggard - Javin: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. [bash ] gard - Javin: Wounded > *+ *Javin* leaves north riding a warhorse. A muzzled trolloc leaves north. =- They're not here anymore! * S HP:Wounded MV:Haggard > n kill human Before a Dark Tower A tower's wall is in the east. There seems to be some kind of grip in the wall. In the north and south trees of the twisted forest can be seen. In the west lies a pond, surrounded by trees. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A muzzled trolloc is here, fighting Javin. *Javin* is here, fighting a sly, black snake, riding a warhorse. A sly, black snake is here, fighting Javin. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Haggard > You blast *Javin*'s body hard. * S HP:Wounded MV:Haggard - a sly, black snake: Battered - Javin: Wounded > bash human *Javin* panics, and attempts to flee! = *Javin* leaves west riding a warhorse. = They're not here anymore! * S HP:Wounded MV:Haggard > e Alas, you cannot go that way... w * S HP:Wounded MV:Haggard > A muzzled trolloc leaves south. w * S HP:Wounded MV:Haggard > Pond in the Forest In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. kill human * S HP:Wounded MV:Haggard > Among the Twisted Trees Here one can hear the noises of the twisted forest. There are many bizarre growls, squeaks and snarls cried by the twisted creatures that live here. To all directions the forest can be seen, in the south it seems to be too dense to go though. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving east. A sickly, skinny deer stands here in a daze. A hound of the shadow smells blood in the air. Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Wounded MV:Haggard > They aren't here. * S HP:Wounded MV:Haggard > w Twisted Forest There is grass, bushes and trees growing here. Also on top of the small boulders that lie here one can sea green moss. The twisted forest continues to the east, west, south and north. [ obvious exits: N E S W ] * S HP:Wounded MV:Haggard > e e Among the Twisted Trees Here one can hear the noises of the twisted forest. There are many bizarre growls, squeaks and snarls cried by the twisted creatures that live here. To all directions the forest can be seen, in the south it seems to be too dense to go though. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. A sickly, skinny deer stands here in a daze. A hound of the shadow smells blood in the air. Sickly, wilted grass blankets the ground, intermixed with dry sand. kill human * S HP:Wounded MV:Haggard > kill human The writhing grass tickles your body with its hit. No way! You're fighting for your life! * S HP:Wounded MV:Haggard - the writhing grass: Scratched > They aren't here. * S HP:Wounded MV:Haggard - the writhing grass: Scratched > They aren't here. * S HP:Wounded MV:Haggard - the writhing grass: Scratched > flee You blast the writhing grass's trunk into bloody fragments! The writhing grass barely hits your left arm. You panic and attempt to flee!e writhing grass: Hurt > You flee head over heels. Pond in the Forest In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Haggard > e s Before a Dark Tower A tower's wall is in the east. There seems to be some kind of grip in the wall. In the north and south trees of the twisted forest can be seen. In the west lies a pond, surrounded by trees. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. *Javin* is standing here, riding a warhorse. A black snake with red mottling slyly meanders around you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Haggard > You are too exhausted. * S HP:Wounded MV:Haggard > *Javin* leaves north riding a warhorse. kill human * S HP:Wounded MV:Haggard > *Javin* has arrived from the north, riding a warhorse. You blast *Javin*'s left hand very hard. * S HP:Wounded MV:Haggard - Javin: Wounded > You try to blast *Javin*, but he deflects the blow. * S HP:Wounded MV:Haggard - Javin: Wounded > quaff You dodge a bash from *Javin* who loses his balance and falls! You do not have that item. * S HP:Wounded MV:Haggard - Javin: Wounded > get vial pack quaff vial You blast *Javin*'s body. Your heartbeat calms down more as you feel less panicked. You get a thin vial of yellow fluid from a backpack. * S HP:Wounded MV:Haggard - a sly, black snake: Wounded - Javin: Wounded > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * S HP:Wounded MV:Full - a sly, black snake: Wounded - Javin: Wounded > j *Javin* panics, and attempts to flee! * S HP:Wounded MV:Full - a sly, black snake: Wounded - Javin: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Full - a sly, black snake: Wounded - Javin: Wounded > h [bash ] - *Javin* leaves south riding a warhorse. *s kill human Cancelled. *Javin* has arrived from the south, riding a warhorse. Among the Twisted Trees In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > n kill human Before a Dark Tower A tower's wall is in the east. There seems to be some kind of grip in the wall. In the north and south trees of the twisted forest can be seen. In the west lies a pond, surrounded by trees. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. *Javin* is standing here, riding a warhorse. A black snake with red mottling slyly meanders around you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. bash human * S HP:Wounded MV:Full > *Javin* leaves west riding a warhorse. They aren't here. * S HP:Wounded MV:Full > Bash who? * S HP:Wounded MV:Strong > w kill human Pond in the Forest In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > s kill human In the Twisted Forest There are some bushes as underbrush here. The bushes have some sharp thorns in them. In the north a pond in the forest can be seen and heading towards east the twisted forest can be noticed. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. A sickly, skinny deer stands here in a daze. where * S HP:Wounded MV:Strong > They aren't here. n * S HP:Wounded MV:Strong > n Players in your Zone -------------------- Rogg - In the Twisted Forest * S HP:Wounded MV:Strong > kill human Pond in the Forest In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Strong > kill human Twisted Forest The soil is slimy and disgusting here. All sorts of weird maggots must live in it. The twisted forest surrounds one completely here. The forest continues to the east, west and south. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > where Players in your Zone -------------------- Rogg - Twisted Forest * S HP:Wounded MV:Strong > w w Among the Twisted Trees The smell of the blight can no longer be smelled from here, it is totally gone. To the east, west, south and north the twisted forest keeps on dominating the scenery. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. * S HP:Wounded MV:Strong > Twisted Forest There is less leaves on the ground here. It seems that the forest is getting better the more south one goes. In the east, south and north the twisted forest can be seen. In the west the bushes are making it impossible to go there. [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Strong > w Alas, you cannot go that way... where * S HP:Wounded MV:Strong > Players in your Zone -------------------- Rogg - Twisted Forest * S HP:Wounded MV:Strong > e Among the Twisted Trees The smell of the blight can no longer be smelled from here, it is totally gone. To the east, west, south and north the twisted forest keeps on dominating the scenery. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. * S HP:Wounded MV:Strong > where n Players in your Zone -------------------- Rogg - Among the Twisted Trees * S HP:Wounded MV:Strong > Twisted Forest The twisted trees are about twenty feet tall here. The leaves in the trees do not look sick anymore, but somehow weird. In the west and south are more trees. In the far east a huge rock can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. * S HP:Wounded MV:Strong > n n Edge of a Dying Forest Angry blighted trees cry out in pain as they are consumed by the desolation of barren hills. The hills to the north stand lifeless as they stretch towards the mountains of Dhoom. To the south stretches a blighted forest its corruption so intense it seems to be killing itself. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. n * S HP:Wounded MV:Strong > Path through Valley Writhing grasses cover the blighted valley floor. Thick bubbling mud wells up through the grass threatening to swallow you. The valley extends up to the northeast. A opening leaves the valley to the west heading between two stunted hills as it continues south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. Sickly, wilted grass blankets the ground, intermixed with dry sand. Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Wounded MV:Strong > Path through Valley The barren path opens up into a small valley. To the north the path heads into hills completely barren of life. In the valley however blighted plant life thrives. Thick bristling grasses fill the valley and off to the south you can see the starts of a blighted forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. * S HP:Wounded MV:Strong > n n n Barren Path The long barren path stretches from north to south between blighted hills only sparsely covered with withered grass. The path winds wearily through the desolate blighted landscape. To the south the grip of desolation weakens a blighted life begins to appear. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Strong > Bend in Barren Path The path bends here from west to south. Along the sides of the road thick blighted grass covers the slopes of the Barren hills. Off to the east you see a narrow trail through some blighted brush. Far to the west you can see where the path opens up into a barren valley. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * S HP:Wounded MV:Strong > n Alas, you cannot go that way... * S HP:Wounded MV:Strong > where Alas, you cannot go that way... w * S HP:Wounded MV:Strong > Players in your Zone -------------------- Rogg - Bend in Barren Path You catch a smell of horses nearby. * S HP:Wounded MV:Strong > Barren Path The barren path slithers between two barren hills as it heads out of a barren valley. Grisly looking grass lies on the sides of the road becoming more and more thick as the path heads east. Off to the east the path bends sharply to the east yet an even more narrow trail continues on. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. * S HP:Wounded MV:Strong > w Path through a Vale The path bends from north to east as it skirts the corner of large vale. To the northwest the vale opens up between a group of dwarfed blighted hills. To the east the path winds its way through the barren hills. No life exists within the vale, only a few small piles of rubble laying strewn about. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. * S HP:Wounded MV:Strong > n A Large Valley The path widens out into a large valley. The blighted hills to the east seem to be becoming smaller the further south you go. To the north the path thins as it shoots through piles of rubble like an arrow. To the west and south the valley widens out into a large vale. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A small glass vial of intense red powder rests upon the floor. * S HP:Wounded MV:Strong > n where A Barren Path The path heads directly south like an arrow between the blighted hills surrounding you. The path is filled with rubble and some large shards of pillars. You can almost imagine without the rubble this wide path may have at one time been a great road. Now all that remains is this path through the barren wasteland. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. * S HP:Wounded MV:Strong > Players in your Zone -------------------- Rogg - A Barren Path You catch a smell of horses nearby. * S HP:Wounded MV:Strong > n A Southward Bend The barren path takes a sharp bend south. To the North a jagged hill stands framed by the Mountains of Dhoom behind. Smaller but no less desolate hills stand to the west and the south east. The path that heads south seems to finally straighten out as it finds nothing impedes it for as far as you eye can see to the south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * S HP:Wounded MV:Strong > e A Barren Path The path curves around a large hill as it curves its way west from the south. The hill completely devoid of life seems to be decaying into powder before your eyes. Sharp jagged rocks continually break off the large boulders which make up the hills side and roll sadly down the hills sharp slopes. From a distance the effect almost makes the hill look as though it is crying. From up close it looks brutally dangerous as man sized boulder seemingly all corners and sharp edges come tumbling down towards the road. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. * S HP:Wounded MV:Tiring > s A Barren Path The barren path twists from north to west as it winds its way through the desolation. Decrepit hills, like huge mounds of mud covered rubble lay decaying into dust in every direction. A lone stunted weed along the side of the road marks the only sign of life in this barren wasteland. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. where * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Rogg - A Barren Path You catch a smell of horses nearby. e * S HP:Wounded MV:Tiring > A Fork in the Road As you reach a crossroads between barren hills the winding road seems to split into two. The road that heads north and east seems much wider and more well traveled. The path that heads to the west seems much less traveled as it winds its way to the northwest. The valley continues to also head south off the road completely. [ obvious exits: N E S W ] *Javin* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > *Javin* crushes your head. * S HP:Wounded MV:Tiring - Javin: Wounded > A shrill piercing scream reverberates through the area. You try to blast *Javin*, but he parries successfully. *Javin* crushes your left arm very hard. * S HP:Wounded MV:Tiring - Javin: Wounded > wim f * S HP:Wounded MV:Tiring - Javin: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. You panic and attempt to flee!in: Wounded > *Javin* barely crushes your left foot. You flee head over heels. A Barren Path The road begins to climb as it curves and heads up a the side of a barren hill. The road seems to be covered with bone fragments. Most look weathered and yellowed by age but some seem to be frighteningly fresh. The road continues up a hill to the north and heads back down towards a crossroads to the west. [ obvious exits: E W ] * S HP:Wounded MV:Tiring > camo You attempt to camouflage yourself. * S HP:Wounded MV:Tiring > *Javin* has arrived from the west, riding a warhorse. narr gonna need help maradon area * S HP:Wounded MV:Tiring > *Javin* tickles your right foot with his crush. * S HP:Wounded MV:Tiring - Javin: Wounded > You narrate 'gonna need help maradon area' * S HP:Wounded MV:Tiring - Javin: Wounded > flee w You panic and attempt to flee! w You flee head over heels. Sharp Twist in the Barren Path Stout patches of dead grass poke through the ground at imtermittent intervals along the path. The dry earth of the path is hard-packed dirt with a thin covering of loose dirt that becomes airborne as you travel. The arid wind blows the dirt motes in your eyes, making visibility limited. [ obvious exits: N W ] There are some tracks of an animal leaving west. A sickly, skinny deer stands here in a daze. A Barren Path The road begins to climb as it curves and heads up a the side of a barren hill. The road seems to be covered with bone fragments. Most look weathered and yellowed by age but some seem to be frighteningly fresh. The road continues up a hill to the north and heads back down towards a crossroads to the west. [ obvious exits: E W ] *Javin* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > *Javin* barely crushes your right hand. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Javin: Wounded > flee w w You panic and attempt to flee! You flee head over heels. Sharp Twist in the Barren Path Stout patches of dead grass poke through the ground at imtermittent intervals along the path. The dry earth of the path is hard-packed dirt with a thin covering of loose dirt that becomes airborne as you travel. The arid wind blows the dirt motes in your eyes, making visibility limited. [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. A sickly, skinny deer stands here in a daze. A Barren Path The road begins to climb as it curves and heads up a the side of a barren hill. The road seems to be covered with bone fragments. Most look weathered and yellowed by age but some seem to be frighteningly fresh. The road continues up a hill to the north and heads back down towards a crossroads to the west. [ obvious exits: E W ] *Javin* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > *Javin* crushes your right hand. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Javin: Wounded > w flee No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Javin: Wounded > w w You panic and attempt to flee! *Javin* crushes your body. You flee head over heels. A Fork in the Road As you reach a crossroads between barren hills the winding road seems to split into two. The road that heads north and east seems much wider and more well traveled. The path that heads to the west seems much less traveled as it winds its way to the northwest. The valley continues to also head south off the road completely. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A Barren Path The barren path twists from north to west as it winds its way through the desolation. Decrepit hills, like huge mounds of mud covered rubble lay decaying into dust in every direction. A lone stunted weed along the side of the road marks the only sign of life in this barren wasteland. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > n w A Barren Path The path curves around a large hill as it curves its way west from the south. The hill completely devoid of life seems to be decaying into powder before your eyes. Sharp jagged rocks continually break off the large boulders which make up the hills side and roll sadly down the hills sharp slopes. From a distance the effect almost makes the hill look as though it is crying. From up close it looks brutally dangerous as man sized boulder seemingly all corners and sharp edges come tumbling down towards the road. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. * S HP:Wounded MV:Tiring > A Southward Bend The barren path takes a sharp bend south. To the North a jagged hill stands framed by the Mountains of Dhoom behind. Smaller but no less desolate hills stand to the west and the south east. The path that heads south seems to finally straighten out as it finds nothing impedes it for as far as you eye can see to the south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. * S HP:Wounded MV:Tiring > s s A Barren Path The path heads directly south like an arrow between the blighted hills surrounding you. The path is filled with rubble and some large shards of pillars. You can almost imagine without the rubble this wide path may have at one time been a great road. Now all that remains is this path through the barren wasteland. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. * S HP:Wounded MV:Tiring > A Large Valley The path widens out into a large valley. The blighted hills to the east seem to be becoming smaller the further south you go. To the north the path thins as it shoots through piles of rubble like an arrow. To the west and south the valley widens out into a large vale. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A small glass vial of intense red powder rests upon the floor. * S HP:Wounded MV:Tiring > s Path through a Vale The path bends from north to east as it skirts the corner of large vale. To the northwest the vale opens up between a group of dwarfed blighted hills. To the east the path winds its way through the barren hills. No life exists within the vale, only a few small piles of rubble laying strewn about. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. where * S HP:Wounded MV:Tiring > camo Players in your Zone -------------------- Rogg - Path through a Vale You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > You attempt to camouflage yourself. * S HP:Wounded MV:Tiring > narr anyone want to come? whe You narrate 'anyone want to come?' * S HP:Wounded MV:Tiring > Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Rogg - Path through a Vale You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > w A Blighted Vale Here in the southwestern corner of the vale bloodied bones and remnants of recent wars are less common. Old unused paths head out of the vale to the south and west. Both paths look like they have been getting very little traffic and are slowly being swallowed up by the blighted hills surrounding the vale. [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Tiring > where camo Players in your Zone -------------------- Rogg - A Blighted Vale You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > You attempt to camouflage yourself. * S HP:Wounded MV:Tiring > narr javin is alone and his horse pretty hagg whe You narrate 'javin is alone and his horse pretty hagg' * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Rogg - A Blighted Vale You catch a smell of horses nearby. who * S HP:Wounded MV:Tiring > Players ------- Diablythe the trolloc Rogue Scape the Trolloc Nit the trolloc Hunter (Linkless) (Idle) Brilhasti the trolloc Warrior ~ Maddoc is a foolio Grief Maker, Our Lady of Profound Suffering (Idle) Seadreamer the Trolloc Gorac the trolloc Thief Runa the trolloc Warrior Attacker the Little Ugly [Dhai'mon] Rogg the Wretched Predator [Ghar'ghael] Isis - Assassin for the Dark One [Ko'bal] (Typing a message) Scadach - bestiae sumus 13 players displayed. * S HP:Wounded MV:Tiring > whe Players in your Zone -------------------- Rogg - A Blighted Vale You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > look A Blighted Vale Here in the southwestern corner of the vale bloodied bones and remnants of recent wars are less common. Old unused paths head out of the vale to the south and west. Both paths look like they have been getting very little traffic and are slowly being swallowed up by the blighted hills surrounding the vale. [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Tiring > s Before a Pit of Stones To the south descends a narrow trail of rock into an open pit. Shadows fill the pit and it is difficult to see into it's depths. To the north stands a blighted vale. [ obvious exits: N W D ] * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Rogg - Before a Pit of Stones You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > *Javin* has arrived from the north, riding a warhorse. * S HP:Wounded MV:Tiring > *Javin* crushes your body. w * S HP:Wounded MV:Tiring - Javin: Wounded > You try to blast *Javin*, but he deflects the blow. *Javin* crushes your body. * S HP:Wounded MV:Tiring - Javin: Wounded > flee No way! You're fighting for your life! You panic and attempt to flee!in: Wounded > You flee head over heels. Continuing Across the Mountains Cool and fresh air becomes sharp and intense when the wind picks up speed, bringing gravel that with enough force can tear flesh. The eerie sounds of crows and ravens echo through the mountains. The shady mountain walls are smooth from the constant dustwhirls. [ obvious exits: N E W ] * S HP:Wounded MV:Tiring > w w *Javin* has arrived from the east, riding a warhorse. The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] * S HP:Wounded MV:Tiring > A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Wounded MV:Tiring > kill human kill human kill human kill human kill human They aren't here. * S HP:Wounded MV:Tiring > kill human They aren't here. * S HP:Wounded MV:Tiring > They aren't here. kill human * S HP:Wounded MV:Tiring > kill human They aren't here. * S HP:Wounded MV:Tiring > They aren't here. kill human * S HP:Wounded MV:Tiring > They aren't here. kill human * S HP:Wounded MV:Tiring > *Javin* has arrived from the east, riding a warhorse. You blast *Javin*'s body very hard. * S HP:Wounded MV:Tiring - Javin: Wounded > You do the best you can! * S HP:Wounded MV:Tiring - Javin: Wounded > You do the best you can! * S HP:Wounded MV:Tiring - Javin: Wounded > You do the best you can! bash human - S HP:Wounded MV:Tiring - Javin: Wounded > *Javin* panics, and attempts to flee! *+ *Javin* leaves south riding a warhorse. =s -kill human Cancelled. Low Foothills A number of small hills make their way to the feet of soaring mountains that seem to rise straight out of the edge of the hills. Passage north into the mountain range is blocked by the steepness of the mountains. To the south, a desolate and corrupted valley stretches from west to east, with a dark swamp flowing through the middle. More foothills lie to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. A hooved trolloc anxiously stamps its feet. A deformed stag stares about wearily. * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > s Desolate Valley A gloomy valley, twisted by the taint and corruption of the blight extends southward. In the distance, a dark line marks the passage of a swamp through the valley floor. A few twisted trees creak and moan in the wind as they appear to be reaching out for you. Some low foothills lie to the north, while the valley spreads east, south, and west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. s * S HP:Wounded MV:Tiring > kill human Blighted Valley A thick blanket of brown and twisted grass covers the dark soil in the area. A small number of cancerous looking plants make a futile effort at normal growth. Black and bloated leaves fall from twisted twigs as they wither and die to the overwhelming corruption of the blight. The valley extends in all directions. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. *Javin* is standing here, riding a warhorse. A deformed stag stares about wearily. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Tiring > s s *Javin* leaves north riding a warhorse. They aren't here. * S HP:Wounded MV:Tiring > Banks of a Dark Swamp The valley swamp slowly marches past, making a small turn southward. The dark water looks foreboding and treacherous, while fish or other creatures make an occasional splash, breaking to smoth dark surface of the water. The valley extends in all directions, but the swamp prevents you from heading west or south. A bridge across the swamp can be seen to the northwest. [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A sickly, skinny deer stands here in a daze. A deformed stag stares about wearily. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > n kill human Blighted Valley A thick blanket of brown and twisted grass covers the dark soil in the area. A small number of cancerous looking plants make a futile effort at normal growth. Black and bloated leaves fall from twisted twigs as they wither and die to the overwhelming corruption of the blight. The valley extends in all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. A deformed stag stares about wearily. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Tiring > n They aren't here. * S HP:Wounded MV:Tiring > kill human Desolate Valley A gloomy valley, twisted by the taint and corruption of the blight extends southward. In the distance, a dark line marks the passage of a swamp through the valley floor. A few twisted trees creak and moan in the wind as they appear to be reaching out for you. Some low foothills lie to the north, while the valley spreads east, south, and west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. * S HP:Wounded MV:Tiring > They aren't here. n * S HP:Wounded MV:Tiring > kill human Low Foothills A number of small hills make their way to the feet of soaring mountains that seem to rise straight out of the edge of the hills. Passage north into the mountain range is blocked by the steepness of the mountains. To the south, a desolate and corrupted valley stretches from west to east, with a dark swamp flowing through the middle. More foothills lie to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. A hooved trolloc anxiously stamps its feet. A deformed stag stares about wearily. * S HP:Wounded MV:Tiring > Attacker narrates 'bah wish I knew that area.. hehe =( one of the zones I will be learning in the near future' * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > e kill human Base of a Tall Mountain Range Dark hills march up to the edge of a steep mountain side, blocking your path northwards. A few twisted trees force themselves to grow, although hideously deformed. Branches reach out for you as you walk around the area. A blighted valley extends southward at the base of the hills. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > n The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. w * S HP:Wounded MV:Tiring > A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Rogg - A Green Valley Among the Mountains * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Rogg - A Green Valley Among the Mountains * S HP:Wounded MV:Tiring > brarest where score Arglebargle, glop-glyf!?! * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Rogg - A Green Valley Among the Mountains * S HP:Wounded MV:Tiring > [ This Mail was edited by: Rogg on 2002-03-08 02:21 ] -------------------------------------------------------------------------------- Rogg Joined: May 23, 2000 Posted: 2002-03-08 02:24 -------------------------------------------------------------------------------- * S HP:Wounded MV:Tiring > rest whe You sit down and rest your tired bones. * S HP:Wounded MV:Tiring > bra Players in your Zone -------------------- Rogg - A Green Valley Among the Mountains whe * S HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * S HP:Wounded MV:Tiring > Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Tiring > *Javin* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Tiring > *Javin* crushes your body. * S HP:Wounded MV:Tiring - Javin: Wounded > You blast *Javin*'s left hand very hard. A hideous trolloc joins your fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! *Javin* crushes your body. Brilhasti narrates 'anyone got a spare clay?' * S HP:Wounded MV:Tiring - Javin: Wounded > *Javin* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Javin: Wounded > narr javin is alone south of stronghold on the barren path st bash human *Javin* leaves east riding a warhorse. You narrate 'javin is alone south of stronghold on the barren path' * S HP:Wounded MV:Tiring > You are already standing. * S HP:Wounded MV:Tiring > Bash who? * S HP:Wounded MV:Tiring > e kill human The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. *Javin* is standing here, riding a warhorse. bash human * S HP:Wounded MV:Tiring > You barely blast *Javin*'s body. - ing - Javin: Wounded > *Javin* panics, and attempts to flee! * *Javin* leaves south riding a warhorse. -bra Cancelled. [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * S HP:Wounded MV:Tiring > s *Javin* has arrived from the south, riding a warhorse. * S HP:Wounded MV:Tiring > kill human *Javin* crushes your left hand. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Javin: Wounded > You try to blast *Javin*, but he deflects the blow. *Javin* crushes your right leg. You do the best you can! * S HP:Battered MV:Tiring - Javin: Wounded > bash human - *Javin* sends you sprawling with a powerful bash! * S HP:Battered MV:Tiring - Javin: Wounded > wim f *Javin* crushes your body. * S HP:Battered MV:Tiring - Javin: Wounded > narr commming? *Javin* crushes your left leg hard. * S HP:Battered MV:Tiring - Javin: Wounded > whe [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. You panic and attempt to flee!vin: Wounded > You flee head over heels. Continuing Across the Mountains Cool and fresh air becomes sharp and intense when the wind picks up speed, bringing gravel that with enough force can tear flesh. The eerie sounds of crows and ravens echo through the mountains. The shady mountain walls are smooth from the constant dustwhirls. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. You narrate 'commming?' w * S HP:Battered MV:Tiring > Players in your Zone -------------------- Rogg - Continuing Across the Mountains You catch a smell of horses nearby. * S HP:Battered MV:Tiring > The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Javin* is standing here, riding a warhorse. * S HP:Battered MV:Tiring > w *Javin* crushes your body. You flee head over heels! You panic and attempt to flee! flee You flee head over heels. A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A Pile of Rocks Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge. [ obvious exits: N E S ] * S HP:Battered MV:Tiring > A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Battered MV:Tiring > w *Javin* has arrived from the east, riding a warhorse. ring > *Javin* crushes your left arm hard. You flee head over heels! You panic and attempt to flee! *Javin* crushes your body. You flee head over heels! A hideous trolloc joins your fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! You flee head over heels. A Pile of Rocks Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge. [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. Alas, you cannot go that way... * S HP:Battered MV:Tiring > zerp Arglebargle, glop-glyf!?! * S HP:Battered MV:Tiring > zro Arglebargle, glop-glyf!?! s * S HP:Battered MV:Tiring > Valley in the Blight No sweet bird song can be heard as the blight has obliterated all that is good and wholesome in this valley. A few corrupted trees make attempts at normal growth, but succumb to the disease of the land. A number of streams can be seen to the west while the valley extends southward. A dark twisting line can be seen moving from the northwest to the southeast. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * S HP:Battered MV:Tiring > zero [change wimpy] You won't flee from any fight now. * S HP:Battered MV:Tiring > s Middle of a Desolate Valley A vast wasteland stretches between tall mountain ranges. Vegitation is sparse, sporadic, and twisted with the corruption of the blight. A few tufts of diseased grasses attempt to cover the blackened soil. The valley extends in all directions with an old bridge spanning a swamp to the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A hooved trolloc anxiously stamps its feet. * S HP:Battered MV:Tiring > e where Desolate Valley A gloomy valley, twisted by the taint and corruption of the blight extends southward. In the distance, a dark line marks the passage of a swamp through the valley floor. A few twisted trees creak and moan in the wind as they appear to be reaching out for you. Some low foothills lie to the north, while the valley spreads east, south, and west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. A deformed stag stares about wearily. * S HP:Battered MV:Tiring > Players in your Zone -------------------- Rogg - Desolate Valley You catch a smell of horses nearby. * S HP:Battered MV:Tiring > e Corrupted Valley Floor Sporadic growths of small tufts of grass and an occasional bloated shrub dot the landscape of the valley floor. Dark, brooding hills rise to the north, leading to tall mountains. The valley continues south, east and west, with a dark river flowing through the middle of the valley to the south. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving west. * S HP:Battered MV:Tiring > camo You attempt to camouflage yourself. * S HP:Battered MV:Tiring > look Corrupted Valley Floor Sporadic growths of small tufts of grass and an occasional bloated shrub dot the landscape of the valley floor. Dark, brooding hills rise to the north, leading to tall mountains. The valley continues south, east and west, with a dark river flowing through the middle of the valley to the south. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving west. * S HP:Battered MV:Tiring > where Players in your Zone -------------------- Rogg - Corrupted Valley Floor * S HP:Battered MV:Tiring > n w n Base of a Tall Mountain Range Dark hills march up to the edge of a steep mountain side, blocking your path northwards. A few twisted trees force themselves to grow, although hideously deformed. Branches reach out for you as you walk around the area. A blighted valley extends southward at the base of the hills. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A sickly, skinny deer stands here in a daze. * S HP:Battered MV:Tiring > Low Foothills A number of small hills make their way to the feet of soaring mountains that seem to rise straight out of the edge of the hills. Passage north into the mountain range is blocked by the steepness of the mountains. To the south, a desolate and corrupted valley stretches from west to east, with a dark swamp flowing through the middle. More foothills lie to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A hooved trolloc anxiously stamps its feet. * S HP:Battered MV:Tiring > A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Tiring > where Players in your Zone -------------------- Rogg - A Green Valley Among the Mountains * S HP:Battered MV:Tiring > e The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Tiring > w w A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Tiring > A Pile of Rocks Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. * S HP:Battered MV:Tiring > where e Players in your Zone -------------------- Rogg - A Pile of Rocks e * S HP:Battered MV:Tiring > A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Tiring > The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Tiring > e Continuing Across the Mountains Cool and fresh air becomes sharp and intense when the wind picks up speed, bringing gravel that with enough force can tear flesh. The eerie sounds of crows and ravens echo through the mountains. The shady mountain walls are smooth from the constant dustwhirls. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Battered MV:Tiring > kill human kill human They aren't here. where * S HP:Battered MV:Tiring > kill human They aren't here. * S HP:Battered MV:Tiring > kill human Players in your Zone -------------------- Rogg - Continuing Across the Mountains * S HP:Battered MV:Tiring > Arglebargle, glop-glyf!?! * S HP:Battered MV:Tiring > zero [change wimpy] You won't flee from any fight now. bra * S HP:Battered MV:Tiring > whe [change mood brave] Mood changed to: Brave * S HP:Battered MV:Tiring > *Javin* has arrived from the west, riding a warhorse. * S HP:Battered MV:Tiring > *Javin* leaves east riding a warhorse. Players in your Zone -------------------- Rogg - Continuing Across the Mountains * S HP:Battered MV:Tiring > h j *Javin* has arrived from the east, riding a warhorse. [bash ] Bash who? kill human * S HP:Battered MV:Tiring > *Javin* tickles your right leg with his crush. * S HP:Battered MV:Tiring - Javin: Wounded > kill human You try to blast *Javin*, but he deflects the blow. A hideous trolloc joins your fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! *Javin* crushes your right arm hard. * S HP:Battered MV:Tiring - Javin: Wounded > *Javin* panics, and attempts to flee! [k human] You do the best you can! * S HP:Battered MV:Tiring - Javin: Wounded > You do the best you can! * S HP:Battered MV:Tiring - Javin: Wounded > bash human You do the best you can! ring - Javin: Wounded > *Javin* leaves west riding a warhorse. *= *Javin* has arrived from the west, riding a warhorse. * *Javin* crushes your right leg. + *Javin* crushes your head very hard. A hideous trolloc joins your fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! *Javin* panics, and attempts to flee! =- *Javin* leaves west riding a warhorse. They're not here anymore! * S HP:Beaten MV:Tiring > st kill human You are already standing. * S HP:Beaten MV:Tiring > *Javin* has arrived from the west, riding a warhorse. You try to blast *Javin*, but he parries successfully. * S HP:Beaten MV:Tiring - Javin: Wounded > kill human *Javin* barely crushes your body. A hideous trolloc joins your fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! You blast *Javin*'s right leg hard. bash human * S HP:Beaten MV:Tiring - Javin: Battered > *Javin* panics, and attempts to flee! You do the best you can! * S HP:Beaten MV:Tiring - Javin: Battered > *Javin* panics, and attempts to flee! Attacker narrates 'dread lord is n e s of rent' - *Javin* leaves west riding a warhorse. = They're not here anymore! * S HP:Beaten MV:Tiring > A fade leaves west. A hideous trolloc leaves west. A hideous trolloc leaves west. A hideous trolloc leaves west. st * S HP:Beaten MV:Tiring > *Javin* has arrived from the west, riding a warhorse. You are already standing. * S HP:Beaten MV:Tiring > *Javin* crushes your right leg. * S HP:Beaten MV:Tiring - Javin: Battered > w *Javin* panics, and attempts to flee! kill human * S HP:Beaten MV:Tiring - Javin: Battered > You blast *Javin*'s body hard. A fade has arrived from the west. A hideous trolloc has arrived from the west. A hideous trolloc has arrived from the west. A hideous trolloc has arrived from the west. No way! You're fighting for your life! flee * S HP:Beaten MV:Tiring - Javin: Battered > You do the best you can! You panic and attempt to flee!n: Battered > bash human *Javin* leaves east riding a warhorse. A fade leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. Someone speaks from the Dark 'Brief lag warning.' You flee head over heels. Above a Dangerous Precipice The solid, stony ground suddenly ends in a steep drop-off gaping striaght down to the west, the bottom barely visible far below the edge. The wind howls and blasts against the precipice, tearing down gravel and small stones in the process. [ obvious exits: N S ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. Bash who? * S HP:Beaten MV:Tiring > kill human kill human kill human kill human kill human kill human kill human A fade leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. They aren't here. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > kill human They aren't here. kill human * S HP:Beaten MV:Tiring > Scadach narrates 'Bah, thought I looked there' They aren't here. * S HP:Beaten MV:Tiring > *Javin* has arrived from the south, riding a warhorse. You blast *Javin*'s head very hard. * S HP:Beaten MV:Tiring - Javin: Battered > You do the best you can! * S HP:Beaten MV:Tiring - Javin: Battered > s *Javin* crushes your left arm hard. You blast *Javin*'s body hard. A fade has arrived from the south. A hideous trolloc has arrived from the south. A hideous trolloc has arrived from the south. A hideous trolloc has arrived from the south. You do the best you can! * S HP:Beaten MV:Tiring - Javin: Battered > You do the best you can! * S HP:Beaten MV:Tiring - Javin: Battered > Attacker narrates 'now he is 2s' You do the best you can! * S HP:Beaten MV:Tiring - Javin: Battered > No way! You're fighting for your life! * S HP:Beaten MV:Tiring - Javin: Battered > bash human *Javin* panics, and attempts to flee! * ng - Javin: Battered > A hideous trolloc joins a fade's fight! A hideous trolloc joins a fade's fight! A hideous trolloc joins a fade's fight! = *Javin* leaves north riding a warhorse. A fade leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. = They're not here anymore! * S HP:Beaten MV:Tiring > bra [change mood brave] Mood changed to: Brave n * S HP:Beaten MV:Tiring > kill human Within Dark Mountains The dark, grayish stone glowes coldly, showing the full power of its raw and hard nature. Not hostile, just arrogant and carefree of the outside wrld. Loose rocks scatter across the ountains, forcing travelers to watch the ground. Not a very big obstacle but certainly annoying. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Beaten MV:Tiring > *Javin* has arrived from the west, riding a warhorse. * S HP:Beaten MV:Tiring > *Javin* leaves south riding a warhorse. They aren't here. * S HP:Beaten MV:Tiring > kill human They aren't here. s * S HP:Beaten MV:Tiring > kill human Above a Dangerous Precipice The solid, stony ground suddenly ends in a steep drop-off gaping striaght down to the west, the bottom barely visible far below the edge. The wind howls and blasts against the precipice, tearing down gravel and small stones in the process. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > A fade has arrived from the north. A hideous trolloc has arrived from the north. A hideous trolloc has arrived from the north. A hideous trolloc has arrived from the north. * S HP:Beaten MV:Tiring > n Within Dark Mountains The dark, grayish stone glowes coldly, showing the full power of its raw and hard nature. Not hostile, just arrogant and carefree of the outside wrld. Loose rocks scatter across the ountains, forcing travelers to watch the ground. Not a very big obstacle but certainly annoying. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. * S HP:Beaten MV:Tiring > s kill human Above a Dangerous Precipice The solid, stony ground suddenly ends in a steep drop-off gaping striaght down to the west, the bottom barely visible far below the edge. The wind howls and blasts against the precipice, tearing down gravel and small stones in the process. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. *Javin* is standing here, riding a warhorse. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Beaten MV:Tiring > *Javin* leaves north riding a warhorse. They aren't here. * S HP:Beaten MV:Tiring > kill human kill human They aren't here. kill human * S HP:Beaten MV:Tiring > A fade leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > n kill human They aren't here. * S HP:Beaten MV:Tiring > Within Dark Mountains The dark, grayish stone glowes coldly, showing the full power of its raw and hard nature. Not hostile, just arrogant and carefree of the outside wrld. Loose rocks scatter across the ountains, forcing travelers to watch the ground. Not a very big obstacle but certainly annoying. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade is here, fighting Javin. *Javin* is standing here, riding a warhorse. * S HP:Beaten MV:Tiring > *Javin* stops riding a warhorse. You blast *Javin*'s body hard. *Javin* panics, and attempts to flee! * S HP:Beaten MV:Tiring - Javin: Beaten > bash human *Javin* panics, and attempts to flee! - ng - Javin: Beaten > A hideous trolloc joins a fade's fight! A hideous trolloc joins a fade's fight! A hideous trolloc joins a fade's fight! - *Javin* leaves south. = They're not here anymore! * S HP:Beaten MV:Tiring > A fade leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. * S HP:Beaten MV:Tiring > s Someone speaks from the Dark 'Lag done.' * S HP:Beaten MV:Tiring > kill human Above a Dangerous Precipice The solid, stony ground suddenly ends in a steep drop-off gaping striaght down to the west, the bottom barely visible far below the edge. The wind howls and blasts against the precipice, tearing down gravel and small stones in the process. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > s A fade leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. * S HP:Beaten MV:Tiring > kill human Continuing Across the Mountains Cool and fresh air becomes sharp and intense when the wind picks up speed, bringing gravel that with enough force can tear flesh. The eerie sounds of crows and ravens echo through the mountains. The shady mountain walls are smooth from the constant dustwhirls. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > A fade leaves west. A hideous trolloc leaves west. A hideous trolloc leaves west. A hideous trolloc leaves west. kill human * S HP:Beaten MV:Tiring > kill human They aren't here. kill human * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > w They aren't here. kill human * S HP:Beaten MV:Tiring > The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > where kill human kill human Players in your Zone -------------------- Rogg - The Green Valley s * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > kill human They aren't here. * S HP:Beaten MV:Tiring > Base of a Tall Mountain Range Dark hills march up to the edge of a steep mountain side, blocking your path northwards. A few twisted trees force themselves to grow, although hideously deformed. Branches reach out for you as you walk around the area. A blighted valley extends southward at the base of the hills. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Javin* is standing here. A sickly, skinny deer stands here in a daze. * S HP:Beaten MV:Tiring > You try to blast *Javin*, but he parries successfully. * S HP:Beaten MV:Tiring - Javin: Beaten > bash human *Javin* gets a thin vial of yellow fluid from a backpack. = ng - Javin: Beaten > *Javin* crushes your right leg. = Your bash at *Javin* sends him sprawling! *Javin* panics, and attempts to flee! * S HP:Beaten MV:Tiring - Javin: Beaten > You blast *Javin*'s right hand very hard. * S HP:Beaten MV:Tiring - Javin: Beaten > *Javin* leaves north. *Javin* has arrived from the north. * S HP:Beaten MV:Tiring > *Javin* crushes your body. You wish that your wounds would stop BLEEDING so much! * S HP:Beaten MV:Tiring - Javin: Beaten > kill human You do the best you can! flee * S HP:Beaten MV:Tiring - Javin: Beaten > *Javin* panics, and attempts to flee! You panic and attempt to flee!n: Beaten > Your heartbeat calms down more as you feel less panicked. You flee head over heels. The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Beaten MV:Tiring > s kill human Base of a Tall Mountain Range Dark hills march up to the edge of a steep mountain side, blocking your path northwards. A few twisted trees force themselves to grow, although hideously deformed. Branches reach out for you as you walk around the area. A blighted valley extends southward at the base of the hills. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Javin* is standing here. A sickly, skinny deer stands here in a daze. * S HP:Beaten MV:Tiring > You try to blast *Javin*, but he deflects the blow. * S HP:Beaten MV:Tiring - Javin: Beaten > *Javin* leaves south. * S HP:Beaten MV:Tiring > s kill human Corrupted Valley Floor Sporadic growths of small tufts of grass and an occasional bloated shrub dot the landscape of the valley floor. Dark, brooding hills rise to the north, leading to tall mountains. The valley continues south, east and west, with a dark river flowing through the middle of the valley to the south. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. A deformed stag stares about wearily. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > s kill human Middle of a Desolate Valley A flat and empty area expands in every dirction. A few large stones break the monotony of the dark soil, seemingly fallen from the mountains surrounding the valley. An oppressive stench and higher than normal heat for this part of the world give clues to the corruption of the blight. The valley floor extends in all directions. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. *Javin* is standing here. * S HP:Beaten MV:Tiring > *Javin* leaves north. * S HP:Beaten MV:Tiring > s They aren't here. * S HP:Beaten MV:Tiring > kill human Banks of a Dark Swamp Squat, twisted trees grow near the bank of the swamp that flows by to the southwest. The dark soil of the area seems to refuse the growth of most plant life. The blighted valley stretches out to the east, where a small forest or copse can be seen growing. The swampbank continues south and west from this point. [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. * S HP:Beaten MV:Tiring > n They aren't here. * S HP:Beaten MV:Tiring > n kill human Middle of a Desolate Valley A flat and empty area expands in every dirction. A few large stones break the monotony of the dark soil, seemingly fallen from the mountains surrounding the valley. An oppressive stench and higher than normal heat for this part of the world give clues to the corruption of the blight. The valley floor extends in all directions. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a humanoid leaving east. kill human * S HP:Beaten MV:Tiring > Corrupted Valley Floor Sporadic growths of small tufts of grass and an occasional bloated shrub dot the landscape of the valley floor. Dark, brooding hills rise to the north, leading to tall mountains. The valley continues south, east and west, with a dark river flowing through the middle of the valley to the south. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. A deformed stag stares about wearily. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > s kill human Middle of a Desolate Valley A flat and empty area expands in every dirction. A few large stones break the monotony of the dark soil, seemingly fallen from the mountains surrounding the valley. An oppressive stench and higher than normal heat for this part of the world give clues to the corruption of the blight. The valley floor extends in all directions. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. * S HP:Beaten MV:Tiring > They aren't here. * S HP:Beaten MV:Tiring > s kill human Banks of a Dark Swamp Squat, twisted trees grow near the bank of the swamp that flows by to the southwest. The dark soil of the area seems to refuse the growth of most plant life. The blighted valley stretches out to the east, where a small forest or copse can be seen growing. The swampbank continues south and west from this point. [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * S HP:Beaten MV:Tiring > They aren't here. s * S HP:Beaten MV:Tiring > Alongside a Dark Swamp The swamp turns southward for a short stretch as it winds its way through the tortured valley floor. A few twisted trees grow along its banks while a brown wilted grass covers much of the valley away from the swamp. A few odd bushes grow in spots, writhing in the corruption of the blight. The valley extends east, north, and south. [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A sickly, skinny deer stands here in a daze. * S HP:Beaten MV:Tiring > where n Players in your Zone -------------------- Rogg - Alongside a Dark Swamp n * S HP:Beaten MV:Tiring > Banks of a Dark Swamp Squat, twisted trees grow near the bank of the swamp that flows by to the southwest. The dark soil of the area seems to refuse the growth of most plant life. The blighted valley stretches out to the east, where a small forest or copse can be seen growing. The swampbank continues south and west from this point. [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving west. * S HP:Beaten MV:Tiring > Middle of a Desolate Valley A flat and empty area expands in every dirction. A few large stones break the monotony of the dark soil, seemingly fallen from the mountains surrounding the valley. An oppressive stench and higher than normal heat for this part of the world give clues to the corruption of the blight. The valley floor extends in all directions. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. * S HP:Beaten MV:Tiring > n Corrupted Valley Floor Sporadic growths of small tufts of grass and an occasional bloated shrub dot the landscape of the valley floor. Dark, brooding hills rise to the north, leading to tall mountains. The valley continues south, east and west, with a dark river flowing through the middle of the valley to the south. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. *Javin* is standing here. A deformed stag stares about wearily. * S HP:Beaten MV:Tiring > *Javin* crushes your left leg hard. * S HP:Beaten MV:Tiring - Javin: Beaten > kill human bash human Scadach narrates 'Think you confused a tall myddral with dl Atatcker' You do the best you can! You try to blast *Javin*, but he deflects the blow. *Javin* crushes your body hard. You wish that your wounds would stop BLEEDING so much! *Javin* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! Your bash at *Javin* sends him sprawling! *Javin* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! As *Javin* avoids your bash, you topple over and fall to the ground! st * S HP:Beaten MV:Tiring - Javin: Beaten > wim f *Javin* crushes your left arm very hard. You wish that your wounds would stop BLEEDING so much! * S HP:Critical MV:Tiring - Javin: Beaten > w s *Javin* crushes your body hard. You wish that your wounds would stop BLEEDING so much! Attacker narrates 'bah on me' * S HP:Critical MV:Tiring - Javin: Beaten > Do you not consider fighting as standing? * S HP:Critical MV:Tiring - Javin: Beaten > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!vin: Beaten > You flee head over heels. Desolate Valley A gloomy valley, twisted by the taint and corruption of the blight extends southward. In the distance, a dark line marks the passage of a swamp through the valley floor. A few twisted trees creak and moan in the wind as they appear to be reaching out for you. Some low foothills lie to the north, while the valley spreads east, south, and west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Middle of a Desolate Valley A vast wasteland stretches between tall mountain ranges. Vegitation is sparse, sporadic, and twisted with the corruption of the blight. A few tufts of diseased grasses attempt to cover the blackened soil. The valley extends in all directions with an old bridge spanning a swamp to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A hooved trolloc anxiously stamps its feet. * S HP:Critical MV:Winded > Before a Ruined Bridge The desolate valley is cut by a wide swamp flowing from west to east here. A number of bloated bushes and vines all but cover the stone structure of an ancient bridge. A few of the large timbers that span the swamp remain, allowing a slippery passage south. The road planks that made up the bridge surface are scattered and rotten. The valley continues north and east. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. * S HP:Critical MV:Winded > w n Blighted Valley Swampbank A tall stand of dark and twisted trees marches alongside the swampbank, feeding off the corrupted water flowing by. A few small bushes have grown in demented and bloated shapes at the base of the tree trunks. The swamp turns eastward here, blocking your path both west and south. An old bridge can be seen crosing the swamp to the east. [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * S HP:Critical MV:Winded > Crossing a Swamp A wide, slow moving swamp picks up speed as it crosses a series of sand bars that form a ford across the water to the west. A number of twisted and corrupt trees line the swampbank, flanked by blackened reeds. A large number of insects dart along the top of the water and hover thickly in the humid air. The desolate valley extends further to the east and south. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A sickly, skinny deer stands here in a daze. * S HP:Critical MV:Winded > n Near the Headwaters A number of small streams come together in the nearby foothills, forming a swamp of dark water just to the west. A few of the streams cross this area as well. Cold mountain water runs down until it collects in ever widening pathways. A number of twisted and half rotted trees line the streams, hoping for a taste of untainted water. The valley extends southward in the distance. [ obvious exits: E S ] A tall, ramshorned trolloc is here, commanding. n * S HP:Critical MV:Winded > e Alas, you cannot go that way... * S HP:Critical MV:Winded > n Valley in the Blight No sweet bird song can be heard as the blight has obliterated all that is good and wholesome in this valley. A few corrupted trees make attempts at normal growth, but succumb to the disease of the land. A number of streams can be seen to the west while the valley extends southward. A dark twisting line can be seen moving from the northwest to the southeast. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. * S HP:Critical MV:Winded > n A Pile of Rocks Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge. [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. * S HP:Critical MV:Winded > Below a Ridge A short mountain path dwindles up along the mountainside towards a ridge. Small rocks tumble down the steep rock face and leaves fall helplessly from the surrounding trees, Directly to the south what looks like a heap of rocks occupy the ground. [ obvious exits: N S U ] * S HP:Critical MV:Winded > n n High in the Mountains Narrow strips of flat rocky ground, barely wide enough to travel on lead up and down the mountains, or around them where the incline is too steep. Jagged mountain peaks stab the bleeding sky while the wind furiously beats on the mountainsides. There is to be a path between mountains to the west. [ obvious exits: E S W ] e * S HP:Critical MV:Winded > e Alas, you cannot go that way... * S HP:Critical MV:Winded > Fallow Hills Ascending to the west is a mountain of jagged rock. This narrow path in the dry hills is dotted with dry patches of yellowed grass that lost their struggle for survival in the arid, windy, rocky terrain. [ obvious exits: E W ] e * S HP:Critical MV:Winded > Remnants of a Small Entrenchment A ring of worked boulders on a flat cliff shelf indicates that this was once used as a resting-place for tired soldiers or caravans. The surroundings could easily be observed from this height for approaching dangers. What could once have been a sturdy table now lies in a heap within the old entrenchment. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. * S HP:Critical MV:Winded > Within Dark Mountains The dark, grayish stone glowes coldly, showing the full power of its raw and hard nature. Not hostile, just arrogant and carefree of the outside wrld. Loose rocks scatter across the ountains, forcing travelers to watch the ground. Not a very big obstacle but certainly annoying. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently. * S HP:Critical MV:Winded > s Above a Dangerous Precipice The solid, stony ground suddenly ends in a steep drop-off gaping striaght down to the west, the bottom barely visible far below the edge. The wind howls and blasts against the precipice, tearing down gravel and small stones in the process. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. * S HP:Critical MV:Winded > s Continuing Across the Mountains Cool and fresh air becomes sharp and intense when the wind picks up speed, bringing gravel that with enough force can tear flesh. The eerie sounds of crows and ravens echo through the mountains. The shady mountain walls are smooth from the constant dustwhirls. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. * S HP:Critical MV:Winded > w kill human The Green Valley The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. kill human * S HP:Critical MV:Winded > They aren't here. * S HP:Critical MV:Winded > w They aren't here. kill human * S HP:Critical MV:Winded > A Green Valley Among the Mountains Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * S HP:Critical MV:Winded > They aren't here. * S HP:Critical MV:Winded > w kill human A Pile of Rocks Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Critical MV:Winded > They aren't here. * S HP:Critical MV:Winded > kill human kill human *Javin* has arrived from the south. You try to blast *Javin*, but he deflects the blow. kill human * S HP:Critical MV:Winded - Javin: Beaten > You do the best you can! kill human * S HP:Critical MV:Winded - Javin: Beaten > You do the best you can! * S HP:Critical MV:Winded - Javin: Beaten > You do the best you can! * S HP:Critical MV:Winded - Javin: Beaten > *Javin* panics, and attempts to flee! * S HP:Critical MV:Winded - Javin: Beaten > You try to blast *Javin*, but he parries successfully. A hideous trolloc joins your fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! * S HP:Critical MV:Winded - Javin: Beaten > bra *Javin* leaves north. * S HP:Critical MV:Winded > [change mood brave] Mood changed to: Brave * S HP:Critical MV:Winded > j A fade leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. j * S HP:Critical MV:Winded > [k human] They aren't here. * S HP:Critical MV:Winded > [k human] They aren't here. * S HP:Critical MV:Winded > n j *Javin* has arrived from the north. Below a Ridge A short mountain path dwindles up along the mountainside towards a ridge. Small rocks tumble down the steep rock face and leaves fall helplessly from the surrounding trees, Directly to the south what looks like a heap of rocks occupy the ground. [ obvious exits: N S U ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * S HP:Critical MV:Winded > [k human] They aren't here. * S HP:Critical MV:Winded > camo A fade leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. A hideous trolloc leaves south. * S HP:Critical MV:Winded > You attempt to camouflage yourself. * S HP:Critical MV:Winded > *Javin* has arrived from the south. * S HP:Critical MV:Winded > A fade has arrived from the south. A hideous trolloc has arrived from the south. A hideous trolloc has arrived from the south. A hideous trolloc has arrived from the south. *Javin* leaves north. s * S HP:Critical MV:Winded > A Pile of Rocks Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge. [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. * S HP:Critical MV:Winded > camo You attempt to camouflage yourself. * S HP:Critical MV:Winded > n n n Below a Ridge A short mountain path dwindles up along the mountainside towards a ridge. Small rocks tumble down the steep rock face and leaves fall helplessly from the surrounding trees, Directly to the south what looks like a heap of rocks occupy the ground. [ obvious exits: N S U ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving south. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. I decide thats enough and head to fortress... after a tick, I have 52 hp left. So I fell into his trap and he into mine, but we both got away. I will let you figure out the two traps. [ This Mail was edited by: Rogg on 2002-03-08 02:33 ]