Solo Warder Gwyndaran Joined: Jan 04, 2001 Posted: 2003-04-07 23:05 -------------------------------------------------------------------------------- Before a Split in the Road [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Full > n n * R HP:Healthy MV:Full > n Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A thick, leather backpack lies abandoned here. A bullseye lantern has been set aside. An embossed leather water flask lies forgotten here. [2] The dismembered corpse of Grolic is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Road to Tarwin's Gap [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Full > Alas, you cannot go that way... e * R HP:Healthy MV:Full > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Full > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A small purse is here. An embossed leather water flask lies forgotten here. A lantern has been left here. A bullseye lantern has been set aside. [2] A plain weapons belt has been forgotten here. A fresh chunk of meat has been recently cut from a kill. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Full > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Healthy MV:Full > Bend in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Players in your Zone -------------------- Gwyndaran - Bend in the Road Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > Delver narrates 'trolloc in green hills' n * R HP:Healthy MV:Full > n Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Road to Tarwin's Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is circling in the air, searching for prey. * R HP:Healthy MV:Full > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Healthy MV:Full > n where Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > sc You have 371(371) hit and 213(215) movement points. You have scored 50731442 experience points and 918 quest points. You need 2768558 exp to level and 82 qp to rank. You have amassed 1392 Turn points to date. You have played 21 days and 15 hours (real time). This ranks you as Gwyndaran the Senior Guard [Gaidin 6] (Level 39). You are standing. where * R HP:Healthy MV:Full > look where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > dia [dia horse] A warhorse is in excellent condition. A warhorse is weary. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > notice You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > notice You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop * R HP:Healthy MV:Full > look where Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Equestrian Shop where * R HP:Healthy MV:Full > look Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Tower Square where * R HP:Healthy MV:Full > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Tower Square You sense shadowspawn nearby. <-- Woo-hoo! * R HP:Healthy MV:Full > where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Tower Square You sense shadowspawn nearby. * R HP:Healthy MV:Full > where A flock of ravens starts following you. Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Tower Square You sense shadowspawn nearby. * R HP:Healthy MV:Full > where notice where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - Westside Avenue You sense shadowspawn nearby. * R HP:Healthy MV:Full > You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > k dark They aren't here. look * R HP:Healthy MV:Full > k dark Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A flock of ravens is circling in the air, searching for prey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > where They aren't here. * R HP:Healthy MV:Fresh > k dark [dia horse] A warhorse is in excellent condition. A warhorse is tiring. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - The Tower Library You sense shadowspawn nearby. k dark * R HP:Healthy MV:Fresh > They aren't here. k dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. where * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Gwyndaran - Road to Tarwin's Gap Kedelacia - The Tower Library You sense shadowspawn nearby. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. look * R HP:Healthy MV:Fresh > They aren't here. *Snap* has arrived from the north. k dark * R HP:Healthy MV:Fresh > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Snap* is standing here. A flock of ravens is circling in the air, searching for prey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Fresh > k dark You scythe *Snap*'s left foot. * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > k dark k dark Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > *Snap* tries to pierce you, but you parry successfully. You try to scythe *Snap*, but he deflects the blow. * R HP:Healthy MV:Fresh - Snap: Scratched > change mood wimpy Mood changed to: Wimpy Wimpy reset to: 185 hit points. * R HP:Healthy MV:Fresh - Snap: Scratched > look You try to scythe *Snap*, but he parries successfully. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. You sense a hidden life form in the area... *Snap* is here, fighting YOU! A flock of ravens is circling in the air, searching for prey. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > change mood brave Mood changed to: Brave Wimpy reset to: 111 hit points. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > *Grimer* leaves south. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. *Sazi* has arrived from the north. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > *Snap* tries to pierce you, but you deflect the blow. You try to scythe *Snap*, but he parries successfully. Ok. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > *Sazi* leaves south. *Morlin* has arrived from the north. * R HP:Healthy MV:Fresh - Snap: Scratched > *Morlin* leaves south. * R HP:Healthy MV:Fresh - Snap: Scratched > look k dark Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Snap* is here, fighting YOU! A flock of ravens is circling in the air, searching for prey. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morlin* has arrived from the south. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. k dark * R HP:Healthy MV:Fresh - Snap: Scratched > k dark Ok. *Sazi* has arrived from the south. *Morlin* leaves north. * R HP:Healthy MV:Fresh - Snap: Scratched > k dark Ok. * R HP:Healthy MV:Fresh - Snap: Scratched > Ok. *Sazi* tries to cleave you, but you parry successfully. * R HP:Healthy MV:Fresh - Snap: Scratched > k dark Ok. k dark * R HP:Healthy MV:Fresh - Sazi: Wounded > *Sazi* tickles your body with his cleave. *Snap* pierces your right hand. You scythe *Sazi*'s head. You try to scythe *Snap*, but he deflects the blow. Ok. *Morlin* has arrived from the north. look * R HP:Scratched MV:Fresh - Sazi: Battered > Ok. *Morlin* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Fresh - Sazi: Battered > k dark Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Morlin* is here, fighting YOU! *Sazi* is here, fighting YOU! *Snap* is here, fighting YOU! A flock of ravens is circling in the air, searching for prey. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* has arrived from the north. * R HP:Scratched MV:Fresh - Sazi: Battered > Ok. * R HP:Scratched MV:Fresh - Sazi: Battered > k dark Ok. k dark * R HP:Scratched MV:Fresh - Sazi: Battered > You scythe *Sazi*'s body. You try to scythe *Snap*, but he deflects the blow. Ok. * R HP:Scratched MV:Fresh - Sazi: Battered > change mood brave k dark Mood changed to: Brave Wimpy reset to: 111 hit points. * R HP:Scratched MV:Fresh - Sazi: Battered > Ok. * R HP:Scratched MV:Fresh - Sazi: Battered > *Morlin* tries to blast you, but you dodge the attack. *Sazi* cleaves your body. *Snap* pierces your body. You scythe *Sazi*'s right leg very hard. You barely scythe *Morlin*'s body. You try to scythe *Snap*, but he parries successfully. bash -=R HP:Scratched MV:Fresh - Sazi: Battered > *Snap* pierces your body. - *Caran* blasts a warhorse's body into bloody fragments! Your bash at *Morlin* sends him sprawling! As *Sazi* avoids your bash, you topple over and fall to the ground! stand * R HP:Hurt MV:Fresh > *Scadach* barely tickles your body with his pierce. * R HP:Hurt MV:Fresh - Scadach: Healthy > You dodge a bash from *Sazi* who loses his balance and falls! * R HP:Hurt MV:Fresh - Scadach: Healthy > *Scadach* barely pierces your head. A warhorse tickles Caran's body with his hit. *Caran* blasts a warhorse's body into bloody fragments! *Snap* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Fresh - Scadach: Healthy > change mood wimpy Do you not consider fighting as standing? * R HP:Hurt MV:Fresh - Scadach: Healthy > flee Mood changed to: Wimpy Wimpy reset to: 185 hit points. * R HP:Hurt MV:Fresh - Scadach: Healthy > You can't ride in there. * R HP:Hurt MV:Fresh - Scadach: Healthy > *Scadach* looks at you. * R HP:Hurt MV:Fresh - Scadach: Healthy > flee You panic and attempt to flee! You try to scythe *Scadach*, but he parries successfully. You scythe *Morlin*'s left leg hard. You scythe *Sazi*'s left leg very hard. You try to scythe *Snap*, but he parries successfully. You scythe *Morlin*'s body. *Scadach* barely pierces your left foot. A warhorse tickles Caran's body with his hit. *Caran* tries to blast a warhorse, but he parries successfully. *Sazi* barely cleaves your body. *Snap* pierces your body. You flee head over heels. Before the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A giant eagle glares fiercely all around. *Gaar* has arrived from the north. * R HP:Hurt MV:Full > *Gaar* leaves south. * R HP:Hurt MV:Full > n e Entering the Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. An iron morningstar lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Revinous* is standing here. *Revinous* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Full - Revinous: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Full - Revinous: Healthy > n No way! You're fighting for your life! * R HP:Hurt MV:Full - Revinous: Healthy > flee *Morlin* has arrived from the south. * R HP:Hurt MV:Full - Revinous: Healthy > e You panic and attempt to flee! *Morlin* blasts your right leg. e *Morlin* tries to blast you, but you parry successfully. *Revinous* tries to pierce you, but you deflect the blow. qi You flee head over heels. East Path [ obvious exits: N W ] There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving west. A thin, decorative belt with an elaborate buckle is here. A cloak of thick wool lies on the ground. A sword with the blade sharpened on both sides lies here. A wooden practice shield has been dropped here. A thin leather set of leggings has been dropped here. A thick, brown sack has been discarded here. An evil-looking spiked club lies here on the ground. A water skin has been left on the ground. [2] A highly burnished metal shield lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Full > Alas, you cannot go that way... * R HP:Hurt MV:Full > Arglebargle, glop-glyf!?! * R HP:Hurt MV:Full > n e East Path [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Hurt MV:Full > East Path [ obvious exits: S W ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. * R HP:Hurt MV:Full > s Eastern Path [ obvious exits: N E S ] There are some tracks of a human leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A raven is visible flying high in the sky. A raven is visible flying high in the sky. * R HP:Hurt MV:Full > w Deserted Field [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A trolloc is here commanding a fist of troops. * R HP:Hurt MV:Full > s Withering Plains [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here, watching. * R HP:Hurt MV:Full > s The Wastelands [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > k dark k dark where They aren't here. * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - An Entrance Hall k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > change mood brave They aren't here. * R HP:Hurt MV:Full > Mood changed to: Brave Wimpy reset to: 111 hit points. * R HP:Hurt MV:Full > notice notice where You stop paying increased attention to your surroundings. * R HP:Hurt MV:Full > You start paying increased attention to your surroundings. * R HP:Hurt MV:Full > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - An Entrance Hall * R HP:Hurt MV:Full > where k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah where * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > look k dark They aren't here. * R HP:Hurt MV:Full > where The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. <---- Yes, yes. Chase. * R HP:Hurt MV:Full > k dark k dark k dark k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > where look Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. * R HP:Hurt MV:Full > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > where Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. * R HP:Hurt MV:Full > look k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > where k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. where * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. * R HP:Hurt MV:Full > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. look * R HP:Hurt MV:Full > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Fresh > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah (GRR, chase damnit.) * R HP:Hurt MV:Fresh > k dark They aren't here. * R HP:Hurt MV:Fresh > where They aren't here. * R HP:Hurt MV:Fresh > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > tk some gap/waste [tell kedelacia] You tell Kedelacia 'some gap/waste' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Sitting Room of the Green Ajah * R HP:Hurt MV:Fresh > n n Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here flying around. n * R HP:Hurt MV:Full > where Deserted Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Full > Alas, you cannot go that way... * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - Deserted Field Kedelacia - Sitting Room of the Green Ajah * R HP:Hurt MV:Full > e n Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here commanding a fist of troops. A hound of the shadow smells blood in the air. A raven is visible flying high in the sky. A raven is visible flying high in the sky. * R HP:Hurt MV:Full > where Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Some silk stockings lie here, folded neatly. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gaar* is standing here. * R HP:Hurt MV:Full > k dark Players in your Zone -------------------- Gwyndaran - Eastern Path Kedelacia - Sitting Room of the Green Ajah You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > You scythe *Gaar*'s left foot hard. * R HP:Hurt MV:Full - Gaar: Scratched > Ok. bash ++R HP:Hurt MV:Full - Gaar: Scratched > *Gaar* tries to blast you, but you deflect the blow. =- Your bash at *Gaar* sends him sprawling! * R HP:Hurt MV:Full - Gaar: Scratched > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Some silk stockings lie here, folded neatly. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gaar* is sitting here * R HP:Hurt MV:Full - Gaar: Scratched > look You scythe *Gaar*'s right leg. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Some silk stockings lie here, folded neatly. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gaar* is sitting here * R HP:Hurt MV:Full - Gaar: Scratched > You scythe *Gaar*'s body hard. Delver narrates 'on 1n' * R HP:Hurt MV:Full - Gaar: Hurt > change mood wimpy Mood changed to: Wimpy Wimpy reset to: 185 hit points. * R HP:Hurt MV:Full - Gaar: Hurt > look Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Some silk stockings lie here, folded neatly. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gaar* is sitting here * R HP:Hurt MV:Full - Gaar: Hurt > You scythe *Gaar*'s body. * R HP:Hurt MV:Full - Gaar: Hurt > You barely scythe *Gaar*'s left foot. * R HP:Hurt MV:Full - Gaar: Hurt > flee You panic and attempt to flee! You flee head over heels. Path to Lockshear [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A raven is here, watching. * R HP:Hurt MV:Full > k dark k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look k dark Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A raven is here, watching. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark look They aren't here. * R HP:Hurt MV:Full > k dark Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A raven is here, watching. * R HP:Hurt MV:Full > w They aren't here. k dark * R HP:Hurt MV:Full > k dark k dark A raven starts following you. A raven starts following you. Eastern Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. Some silk stockings lie here, folded neatly. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morlin* is standing here. *Gaar* is standing here. A raven has arrived from the east. A raven has arrived from the east. *Morlin* leaves east. * R HP:Hurt MV:Full > You scythe *Gaar*'s body. * R HP:Hurt MV:Full - Gaar: Hurt > k dark Ok. * R HP:Hurt MV:Full - Gaar: Hurt > Ok. * R HP:Hurt MV:Full - Gaar: Hurt > You scythe *Gaar*'s body. Ok. * R HP:Hurt MV:Full - Gaar: Hurt > Delver narrates 'on 1n!!!' * R HP:Hurt MV:Full - Gaar: Hurt > *Morlin* has arrived from the east. * R HP:Hurt MV:Full - Gaar: Hurt > *Morlin* tries to blast you, but you parry successfully. look * R HP:Hurt MV:Full - Gaar: Hurt > *Morlin* blasts your body hard. *Gaar* tries to blast you, but you parry successfully. You tickle *Gaar*'s left leg with your scythe. You scythe *Morlin*'s left leg hard. * R HP:Hurt MV:Full - Gaar: Hurt > Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. Some silk stockings lie here, folded neatly. *Morlin* is here, fighting YOU! A raven is here flying around. A raven is here, watching. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gaar* is here, fighting YOU! * R HP:Hurt MV:Full - Gaar: Hurt > flee You panic and attempt to flee! You flee head over heels. Path to Lockshear [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s Barren Field [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Full > Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A trolloc is here commanding a fist of troops. A raven is visible flying high in the sky. A raven is visible flying high in the sky. * R HP:Hurt MV:Full > w Deserted Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Full > s Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here flying around. * R HP:Hurt MV:Full > s The Wastelands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > where Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Equestrian Shop You sense shadowspawn nearby. <---- This time, damnit. k dark * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Equestrian Shop You sense shadowspawn nearby. * R HP:Hurt MV:Full > k dark Delver narrates 'on 2n' look * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Equestrian Shop You sense shadowspawn nearby. k dark * R HP:Hurt MV:Full > look They aren't here. * R HP:Hurt MV:Full > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look They aren't here. * R HP:Hurt MV:Full > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > look The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. k dark * R HP:Hurt MV:Full > k dark look They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > n They aren't here. k dark * R HP:Hurt MV:Full > k dark Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here flying around. where Your heartbeat calms down more as you feel less panicked. They aren't here. * R HP:Scratched MV:Fresh > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Inside the Dog Gate (Gone again!) * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark where They aren't here. * R HP:Scratched MV:Fresh > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Road Inside the City Walls * R HP:Scratched MV:Fresh > k dark They aren't here. where * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Malkier Gate You sense shadowspawn nearby. <--- Yes. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. where * R HP:Scratched MV:Fresh > They aren't here. n * R HP:Scratched MV:Fresh > k dark Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here flying around. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > s The Wastelands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Scratched MV:Full > k dark k dark They aren't here. * R HP:Scratched MV:Full > where They aren't here. * R HP:Scratched MV:Full > k dark k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Malkier Gate You sense shadowspawn nearby. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > They aren't here. where * R HP:Scratched MV:Full > Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Malkier Gate You sense shadowspawn nearby. k dark * R HP:Scratched MV:Full > They aren't here. n * R HP:Scratched MV:Full > Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here flying around. k dark * R HP:Scratched MV:Full > k dark k dark They aren't here. * R HP:Scratched MV:Full > k dark They aren't here. * R HP:Scratched MV:Full > They aren't here. s * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark The Wastelands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > where k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Malkier Gate You sense shadowspawn nearby. * R HP:Scratched MV:Full > *Sazi* has arrived from the north. * R HP:Scratched MV:Full > k dark Players in your Zone -------------------- Gwyndaran - The Wastelands Kedelacia - Malkier Gate You sense shadowspawn nearby. * R HP:Scratched MV:Full > k dark You barely scythe *Sazi*'s body. * R HP:Scratched MV:Full - Sazi: Battered > You barely scythe *Sazi*'s body. A giant scorpion has arrived from the north. Ok. * R HP:Scratched MV:Full - Sazi: Battered > change mood brave Mood changed to: Brave Wimpy reset to: 111 hit points. look * R HP:Scratched MV:Full - Sazi: Battered > k dark The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A giant scorpion is here, fighting Sazi. *Sazi* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Scratched MV:Full - Sazi: Battered > k dark A giant scorpion tickles Sazi's right foot with his hit. *Sazi* cleaves your body. You scythe *Sazi*'s right arm hard. Ok. * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. k dark * R HP:Hurt MV:Full - Sazi: Battered > Ok. * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. * R HP:Hurt MV:Full - Sazi: Battered > *Sazi* panics, and attempts to flee! * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. k dark * R HP:Hurt MV:Full - Sazi: Battered > Ok. k dark * R HP:Hurt MV:Full - Sazi: Battered > Ok. * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. * R HP:Hurt MV:Full - Sazi: Battered > *Sazi* leaves west. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > A giant scorpion leaves west. Delver narrates 'come on people' Jason narrates 'on who?' k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. k dark * R HP:Hurt MV:Full > They aren't here. *Sazi* has arrived from the west. k dark * R HP:Hurt MV:Full > You scythe *Sazi*'s head hard. * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. * R HP:Hurt MV:Full - Sazi: Battered > *Sazi* barely cleaves your body. You scythe *Sazi*'s left hand. A giant scorpion has arrived from the west. Ok. * R HP:Hurt MV:Full - Sazi: Battered > k dark k dark Ok. *Sazi* panics, and attempts to flee! * R HP:Hurt MV:Full - Sazi: Battered > Ok. * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. k dark * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. * R HP:Hurt MV:Full - Sazi: Battered > k dark Ok. *Sazi* panics, and attempts to flee! * R HP:Hurt MV:Full - Sazi: Battered > Ok. k dark * R HP:Hurt MV:Full - Sazi: Battered > k dark A giant scorpion tickles Sazi's body with his hit. You scythe *Sazi*'s body. You scythe *Sazi*'s body. Ok. * R HP:Hurt MV:Full - Sazi: Beaten > Ok. * R HP:Hurt MV:Full - Sazi: Beaten > k dark Ok. k dark * R HP:Hurt MV:Full - Sazi: Beaten > k dark Ok. *Sazi* leaves south. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-04-07 23:05 -------------------------------------------------------------------------------- * R HP:Hurt MV:Full > k dark A giant scorpion leaves south. They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. * R HP:Hurt MV:Full > k dark They aren't here. k dark * R HP:Hurt MV:Full > look They aren't here. *Caran* has arrived from the north. * R HP:Hurt MV:Full > k dark You scythe *Caran*'s left arm hard. * R HP:Hurt MV:Full - Caran: Scratched > k dark *Caran* tries to blast you, but you parry successfully. You scythe *Caran*'s left leg hard. The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Hurt MV:Full - Caran: Scratched > Ok. * R HP:Hurt MV:Full - Caran: Scratched > You scythe *Caran*'s left arm hard. Ok. * R HP:Hurt MV:Full - Caran: Hurt > bash ** *Caran* blasts your right foot very hard. -= *Sazi* has arrived from the south. A rabid wolf has arrived from the south. A giant scorpion has arrived from the south. A giant scorpion has arrived from the south. As *Caran* avoids your bash, you topple over and fall to the ground! stand * R HP:Hurt MV:Full - Caran: Hurt > *Sazi* leaves east. * R HP:Hurt MV:Full - Caran: Hurt > bash *Caran* tries to blast you, but you parry successfully. A giant scorpion tickles Caran's body with his hit. A giant scorpion joins a giant scorpion's fight! A rabid wolf barely hits Caran's right leg. * R HP:Hurt MV:Full - Caran: Hurt > Do you not consider fighting as standing? *= Caran: Hurt > A rabid wolf barely hits Caran's right arm. A giant scorpion hits Caran's body. A giant scorpion tickles Caran's body with his hit. *Caran* blasts your left hand extremely hard. *Morgoth* has arrived from the north. *Caran* panics, and attempts to flee! * *Morgoth* tickles your body with his cleave. *Caran* leaves east. + *Sazi* has arrived from the east. -= They're not here anymore! * R HP:Hurt MV:Full - Morgoth: Healthy > *Sazi* cleaves your right foot. * R HP:Wounded MV:Full - Morgoth: Healthy > look *Sazi* tries to cleave you, but you parry successfully. A giant scorpion tickles Sazi's right arm with his hit. A giant scorpion joins a giant scorpion's fight! A rabid wolf tickles Sazi's head with his hit. You scythe *Morgoth*'s body. You scythe *Sazi*'s body. *Morgoth* tries to cleave you, but you deflect the blow. * R HP:Wounded MV:Full - Morgoth: Scratched > The Wastelands The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. *Sazi* is here, fighting YOU! *Morgoth* is here, fighting YOU! A giant scorpion is here, fighting Sazi. A giant scorpion is here, fighting Sazi. A rabid wolf is here, fighting Sazi. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. *Caran* has arrived from the east. * R HP:Wounded MV:Full - Morgoth: Scratched > *Caran* tries to blast you, but you parry successfully. * R HP:Wounded MV:Full - Morgoth: Scratched > change mood wimpy Mood changed to: Wimpy Wimpy reset to: 185 hit points. *Sazi* panics, and attempts to flee! Pial narrates 'on jestin' flee You scythe *Morgoth*'s right hand.Scratched > You scythe *Caran*'s left arm. You scythe *Sazi*'s right leg hard. You panic and attempt to flee! *Caran* tries to blast you, but you parry successfully. A rabid wolf hits Sazi's right leg. A giant scorpion hits Sazi's left arm. A giant scorpion tickles Sazi's body with his hit. You scythe *Morgoth*'s right leg. You scythe *Caran*'s body. You tickle *Sazi*'s body with your scythe. *Morgoth* cleaves your body hard. You flee head over heels. Withering Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A rat scurries around trying to get out of sight. A raven is here flying around. * R HP:Wounded MV:Full > s The Wastelands [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. *Sazi* is here, fighting a giant scorpion. *Morgoth* is standing here. A giant scorpion is here, fighting Sazi. A giant scorpion is here, fighting Sazi. A rabid wolf is here, fighting Sazi. A wild goat clambers over the rocks glaring at everything. * R HP:Wounded MV:Full > *Sazi* leaves west. You swiftly dodge *Caran*'s attempt to blast you. * R HP:Wounded MV:Full - Caran: Hurt > *Morgoth* tries to cleave you, but you deflect the blow. * R HP:Wounded MV:Full - Caran: Hurt > *Morgoth* barely cleaves your left foot. A giant scorpion hits your body. A giant scorpion joins a giant scorpion's fight! You scythe *Caran*'s left leg hard. You scythe *Morgoth*'s right leg hard. You scythe a giant scorpion's body extremely hard. You scythe a giant scorpion's left foreleg into bloody fragments! *Caran* blasts your head hard. * R HP:Wounded MV:Full - Caran: Wounded > *Sazi* has arrived from the west. * R HP:Wounded MV:Full - Caran: Wounded > *Sazi* leaves north. * R HP:Wounded MV:Full - Caran: Wounded > flee A rabid wolf leaves north. You panic and attempt to flee! You flee head over heels. Backyard of the Small Cottage [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s e Off the Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A hooved trolloc anxiously stamps its feet. * R HP:Wounded MV:Full > The Path [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion is here, fighting Grimer. *Grimer* is here, fighting a giant scorpion. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Full > e Alas, you cannot go that way... * R HP:Wounded MV:Full > *Grimer* panics, and attempts to flee! s * R HP:Wounded MV:Full > Pial narrates '2n 2w 1n' * R HP:Wounded MV:Full > e *Grimer* pierces a giant scorpion's head into bloody fragments! A giant scorpion tries to hit Grimer, but he deflects the blow. The Path [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A hooved trolloc anxiously stamps its feet. A fade is stalking in the darkness. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s e Twist In the Path [ obvious exits: N E S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > The Path [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morlin* is standing here. A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Full > *Morlin* leaves west. * R HP:Wounded MV:Full > e Curve In the Path [ obvious exits: N S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a myrddraal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. * R HP:Wounded MV:Full > e n e e A rabid wolf tries to hit you, but you parry successfully. You scythe a rabid wolf's head into bloody fragments! A rabid wolf barely hits your body. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! * R HP:Wounded MV:Fresh - a rabid wolf: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Fresh - a rabid wolf: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Fresh - a rabid wolf: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Fresh - a rabid wolf: Healthy > flee e You panic and attempt to flee! e You flee head over heels. Desolate Plains [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s Curve In the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Foamy spittle hangs from the muzzle of a snarling wolf. s * R HP:Wounded MV:Full > e The Path [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A hound of the shadow smells blood in the air. * R HP:Wounded MV:Full > Before Burned Field [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e e Burned Field [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A cute, long-eared rabbit is munching at a leaf here. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Wounded MV:Full > s Alas, you cannot go that way... * R HP:Wounded MV:Full > s Burned Field [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s Alas, you cannot go that way... * R HP:Wounded MV:Full > e w Alas, you cannot go that way... s * R HP:Wounded MV:Full > s Alas, you cannot go that way... * R HP:Wounded MV:Full > Burned Field [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. * R HP:Wounded MV:Full > Before Burned Field [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > e e e Desolate Field [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A wild goat clambers over the rocks glaring at everything. * R HP:Wounded MV:Full > Desolate Field [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s e Before Sandy Field [ obvious exits: N E ] There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Full > Sandy Field [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. * R HP:Wounded MV:Full > Grassy Plain [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e e Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. where * R HP:Wounded MV:Full > Grassy Plain [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. A black maned lion is here, tail twitching. * R HP:Wounded MV:Full > You intercept a large plains bear's attack on your mount. A large plains bear tries to hit you, but you deflect the blow. A lion tries to hit you, but you deflect the blow. Players in your Zone -------------------- Gwyndaran - Grassy Plain Kedelacia - The Dusty Road s * R HP:Wounded MV:Full - a large plains bear: Healthy > e e No way! You're fighting for your life! flee * R HP:Wounded MV:Full - a large plains bear: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - a large plains bear: Healthy > e No way! You're fighting for your life! * R HP:Wounded MV:Full - a large plains bear: Healthy > e e You panic and attempt to flee! You swiftly dodge a lion's attempt to hit you. A large plains bear tries to hit you, but you deflect the blow. You flee head over heels. Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. Grassy Plain [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. A black maned lion is here, tail twitching. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > where s Players in your Zone -------------------- Gwyndaran - Grassy Plain Kedelacia - The Dusty Road e * R HP:Wounded MV:Full > Grassy Plain [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Full > e Grassy Path [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Grassy Path [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. where * R HP:Wounded MV:Full > Bend in Grassy Path [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Players in your Zone -------------------- Gwyndaran - Bend in Grassy Path Kedelacia - The Dusty Road * R HP:Wounded MV:Full > n A Rutted Path [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. where * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - A Rutted Path Kedelacia - The Dusty Road * R HP:Wounded MV:Strong > n where Grassy Track [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Grassy Track Kedelacia - The Dusty Road e * R HP:Wounded MV:Strong > e Grassy Track [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. e * R HP:Wounded MV:Strong > Grassy Track [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. A black hawk is visible flying high in the sky. * R HP:Wounded MV:Strong > n Light Forest [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > n n Light Forest [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog with matted fur snarls at you. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > w Alas, you cannot go that way... * R HP:Wounded MV:Strong > n Light Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Light Forest [ obvious exits: S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > drop canoe drop canoe You drop a small canoe. * R HP:Wounded MV:Strong > where You drop a small canoe. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Dusty Road (Hurry up.) * R HP:Wounded MV:Strong > where Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Dusty Road ** Spamming where a ton ** * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Dusty Road You sense shadowspawn nearby. <--- Keep on coming. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Dusty Road You sense shadowspawn nearby. * R HP:Wounded MV:Strong > re where You sit down and rest your tired bones. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Dusty Road You sense shadowspawn nearby. * R HP:Wounded MV:Strong > st notice You stop resting, and stand up. * R HP:Wounded MV:Strong > where You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Dusty Road You sense shadowspawn nearby. * R HP:Wounded MV:Strong > s Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > s k dark Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. A black hawk is visible flying high in the sky. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > change mood brave A black hawk leaves east. * R HP:Wounded MV:Strong > w Mood changed to: Brave Wimpy reset to: 111 hit points. * R HP:Wounded MV:Strong > k dark w Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark A Rutted Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark Bend in Grassy Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > w k dark Grassy Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > e Bend in Grassy Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Strong > Sidney narrates 'glaurang beat' n * R HP:Wounded MV:Strong > n Alas, you cannot go that way... * R HP:Wounded MV:Strong > e A Rutted Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Wounded MV:Strong > Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. k dark * R HP:Wounded MV:Strong > Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > e k dark Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk is visible flying high in the sky. * R HP:Wounded MV:Strong > where They aren't here. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Grassy Track Kedelacia - Little Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong > tk in my little area where [tell kedelacia] You tell Kedelacia 'in my little area' * R HP:Hurt MV:Strong > e k dark Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk with white markings scans for prey. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > n k dark Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > k dark They aren't here. w * R HP:Hurt MV:Strong > k dark w Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > Light Forest [ obvious exits: E W ] There are some tracks of a myrddraal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A black hawk is visible flying high in the sky. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > e s Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > k dark Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > where They aren't here. k dark * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Grassy Track Kedelacia - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Strong > look They aren't here. k dark * R HP:Hurt MV:Strong > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > They aren't here. Kedelacia tells you 'playing with some dusty atm..' where * R HP:Hurt MV:Strong > Players in your Zone -------------------- Gwyndaran - Grassy Track Kedelacia - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Strong > look Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > where They aren't here. * R HP:Hurt MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Grassy Track Kedelacia - The Dusty Road You sense shadowspawn nearby. * R HP:Hurt MV:Strong > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > change mood wimpy *Morgoth* has arrived from the north. * R HP:Hurt MV:Strong > Mood changed to: Wimpy Wimpy reset to: 185 hit points. * R HP:Hurt MV:Strong > k dark k dark look You scythe *Morgoth*'s body. k dark * R HP:Hurt MV:Strong - Morgoth: Hurt > Ok. * R HP:Hurt MV:Strong - Morgoth: Hurt > look *Morgoth* tries to cleave you, but you deflect the blow. You barely scythe *Morgoth*'s left leg. Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. *Morgoth* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - Morgoth: Hurt > Ok. * R HP:Hurt MV:Strong - Morgoth: Hurt > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. *Morgoth* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong - Morgoth: Hurt > flee You panic and attempt to flee! You flee head over heels. Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > e k dark Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. k dark * R HP:Hurt MV:Strong > They aren't here. k dark * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w k dark Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. *Morgoth* cleaves your body hard. k dark * R HP:Wounded MV:Strong - Morgoth: Hurt > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Hurt > You scythe *Morgoth*'s body. *Morgoth* tries to cleave you, but you parry successfully. Ok. * R HP:Wounded MV:Strong - Morgoth: Hurt > Ok. * R HP:Wounded MV:Strong - Morgoth: Hurt > flee You panic and attempt to flee! You flee head over heels. Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. A cute brown deer eyes you nervously. * R HP:Wounded MV:Strong > *Caran* leaves east. * R HP:Wounded MV:Strong > k dark They aren't here. e * R HP:Wounded MV:Strong > n Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. A black hawk with white markings scans for prey. *Caran* tries to blast you, but you parry successfully. k dark * R HP:Wounded MV:Strong - Caran: Hurt > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Caran: Hurt > k dark Ok. flee * R HP:Wounded MV:Strong - Caran: Hurt > Ok. You panic and attempt to flee!an: Hurt > *Caran* tries to blast you, but you parry successfully. You flee head over heels. Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. * R HP:Wounded MV:Strong > k dark k dark look They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark look Light Forest A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. *Caran* has arrived from the south. * R HP:Wounded MV:Strong > k dark You scythe *Caran*'s head. * R HP:Wounded MV:Strong - Caran: Hurt > Ok. * R HP:Wounded MV:Strong - Caran: Hurt > Light Forest A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A wild dog with matted fur snarls at you. * R HP:Wounded MV:Strong - Caran: Hurt > Ok. * R HP:Wounded MV:Strong - Caran: Hurt > *Caran* tries to blast you, but you parry successfully. A wild dog barely tickles Caran's body with his hit. You scythe *Caran*'s left leg. * R HP:Wounded MV:Strong - Caran: Hurt > flee You panic and attempt to flee! You flee head over heels. Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > e k dark Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is here, fighting a wild dog. A handsome stag stands here, ready to run. A wild dog is here, fighting Caran. * R HP:Wounded MV:Strong > k dark You scythe *Caran*'s body. k dark * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > k dark Ok. * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > look Ok. * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > Ok. k dark * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > Light Forest A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is here, fighting a wild dog. A handsome stag stands here, ready to run. A wild dog is here, fighting Caran. k dark * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > Ok. * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > k dark Ok. * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > Ok. * R HP:Wounded MV:Strong - a wild dog: Wounded - Caran: Wounded > k dark k dark You scythe *Caran*'s right arm. *Caran* blasts a wild dog's right foreleg into bloody fragments! A wild dog tickles Caran's body with his hit. Ok. * R HP:Wounded MV:Strong - a wild dog: Battered - Caran: Wounded > k dark Ok. * R HP:Wounded MV:Strong - a wild dog: Battered - Caran: Wounded > Ok. *Caran* panics, and attempts to flee! bash *Caran* leaves south.ong - a wild dog: Battered - Caran: Wounded > k dark k dark Cancelled. A wild dog leaves south. They aren't here. * R HP:Wounded MV:Strong > k dark look They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s Your blood freezes as you hear something's death cry. Light Forest A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > k dark They aren't here. k dark * R HP:Wounded MV:Strong > Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. A black hawk with white markings scans for prey. k dark * R HP:Wounded MV:Strong > You scythe *Caran*'s left leg hard. k dark * R HP:Wounded MV:Strong - Caran: Wounded > Ok. *Caran* panics, and attempts to flee! * R HP:Wounded MV:Strong - Caran: Wounded > k dark Ok. * R HP:Wounded MV:Strong - Caran: Wounded > Ok. * R HP:Wounded MV:Strong - Caran: Wounded > k dark Ok. * R HP:Wounded MV:Strong - Caran: Wounded > Ok. k dark * R HP:Wounded MV:Strong - Caran: Wounded > *Caran* leaves north. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > n k dark They aren't here. * R HP:Wounded MV:Strong > Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > w You scythe *Caran*'s left arm. * R HP:Wounded MV:Strong - Caran: Wounded > k dark No way! You're fighting for your life! * R HP:Wounded MV:Strong - Caran: Wounded > k dark Ok. * R HP:Wounded MV:Strong - Caran: Wounded > look Ok. k dark * R HP:Wounded MV:Strong - Caran: Wounded > Light Forest A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is here, fighting YOU! A handsome stag stands here, ready to run. k dark * R HP:Wounded MV:Strong - Caran: Wounded > Ok. k dark * R HP:Wounded MV:Strong - Caran: Wounded > Ok. * R HP:Wounded MV:Strong - Caran: Wounded > Ok. * R HP:Wounded MV:Strong - Caran: Wounded > *Caran* tries to blast you, but you deflect the blow. You scythe *Caran*'s left leg hard. You barely scythe *Caran*'s head. * R HP:Wounded MV:Strong - Caran: Wounded > look Light Forest A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is here, fighting YOU! A handsome stag stands here, ready to run. k dark * R HP:Wounded MV:Strong - Caran: Wounded > Ok. * R HP:Wounded MV:Strong - Caran: Wounded > You scythe *Caran*'s left leg very hard. Your heartbeat calms down more as you feel less panicked. Delver narrates 'on ' * R HP:Hurt MV:Strong - Caran: Wounded > flee You barely scythe *Caran*'s left hand. You panic and attempt to flee! Wounded > *Caran* sends you sprawling with a powerful bash! *Caran* blasts your body very hard. *Morgoth* has arrived from the south. *Morgoth* tickles your body with his cleave. You flee head over heels. Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk with white markings scans for prey. * R HP:Wounded MV:Strong > Delver narrates 'sidney block' * R HP:Wounded MV:Strong > w n Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Wounded MV:Strong > Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. * R HP:Wounded MV:Strong > n k dark Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > k dark look They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > change mood brave They aren't here. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > look Mood changed to: Brave Wimpy reset to: 111 hit points. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > k dark look They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - Forested Borderlands You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. look * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - Forested Borderlands You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where They aren't here. *Caran* has arrived from the south. k dark * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - Forested Borderlands You sense shadowspawn nearby. * R HP:Wounded MV:Strong > k dark You scythe *Caran*'s left arm. * R HP:Wounded MV:Strong - Caran: Wounded > k dark Ok. bash * R HP:Wounded MV:Strong - Caran: Wounded > Ok. * ong - Caran: Wounded > *Caran* panics, and attempts to flee! = *Caran* leaves south. = They're not here anymore! * R HP:Wounded MV:Strong > s e Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. * R HP:Wounded MV:Strong > Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > s k dark Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > w n Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Strong > Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k dark k dark They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. track trolloc * R HP:Wounded MV:Strong > They aren't here. + ng > Some obvious fresh tracks of Morgoth leaving east. Some obvious fresh tracks of Morgoth leaving west. Some obvious fresh tracks of Morgoth leaving north. Some obvious fresh tracks of Morgoth leaving west. Some obvious fresh tracks of Caran leaving west. Some obvious fresh tracks of Caran leaving north. Some obvious fresh tracks of Caran leaving east. * R HP:Wounded MV:Strong > k dark k dark They aren't here. *Caran* has arrived from the east. * R HP:Wounded MV:Strong > You barely scythe *Caran*'s body. * R HP:Wounded MV:Strong - Caran: Wounded > n *Caran* tries to blast you, but you deflect the blow. You scythe *Caran*'s right leg very hard. No way! You're fighting for your life! k dark * R HP:Wounded MV:Strong - Caran: Battered > look Ok. k dark * R HP:Wounded MV:Strong - Caran: Battered > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong - Caran: Battered > k dark Ok. k dark * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > You scythe *Caran*'s left arm. k dark * R HP:Wounded MV:Strong - Caran: Battered > Ok. k dark * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > k dark flee Ok. * R HP:Wounded MV:Strong - Caran: Battered > You tickle *Caran*'s body with your scythe. PANIC! You couldn't escape! * R HP:Wounded MV:Strong - Caran: Battered > look k dark Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > k dark k dark Ok. * R HP:Wounded MV:Strong - Caran: Battered > look Ok. *Caran* sends you sprawling with a powerful bash! * R HP:Wounded MV:Strong - Caran: Battered > k dark *Caran* blasts your right leg hard. * R HP:Wounded MV:Strong - Caran: Battered > *Morgoth* has arrived from the west. * R HP:Wounded MV:Strong - Caran: Battered > *Morgoth* cleaves your left leg. look * R HP:Wounded MV:Strong - Caran: Battered > k dark change mood wimpy flee *Morgoth* cleaves your right arm very hard. *Caran* blasts your left leg hard. * R HP:Wounded MV:Strong - Caran: Battered > n n Grassy Track Sparse sections of grass grow along the tract here, -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-04-07 23:09 -------------------------------------------------------------------------------- and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. *Morgoth* is here, fighting YOU! *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Morgoth: Hurt > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. *Morgoth* is here, fighting YOU! *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong - Morgoth: Hurt > Ok. * R HP:Wounded MV:Strong - Morgoth: Hurt > *Morgoth* tries to cleave you, but you parry successfully. *Caran* tries to blast you, but you parry successfully. You barely scythe *Morgoth*'s body. You tickle *Caran*'s body with your scythe. You barely scythe *Morgoth*'s right hand. Mood changed to: Wimpy Wimpy reset to: 185 hit points. You panic and attempt to flee!goth: Hurt > You flee head over heels. Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > k dark They aren't here. k dark * R HP:Wounded MV:Strong > look k dark k dark where They aren't here. * R HP:Wounded MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Rocky Opening You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where k dark k dark Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Rocky Opening You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where They aren't here. k dark * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Rocky Opening You sense shadowspawn nearby. * R HP:Wounded MV:Strong > change mood brave They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark Mood changed to: Brave Wimpy reset to: 111 hit points. look * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > change mood wimpy Mood changed to: Wimpy Wimpy reset to: 185 hit points. where * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - Dark Forest You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark Rentris narrates 'Jestin in Tower Zone' * R HP:Wounded MV:Strong > k dark Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s They aren't here. * R HP:Wounded MV:Strong > k dark k dark Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. *Caran* is standing here. *Caran* tries to blast you, but you deflect the blow. k dark * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > You barely scythe *Caran*'s body. *Morgoth* barely cleaves your left leg. * R HP:Wounded MV:Strong - Caran: Battered > flee You panic and attempt to flee! You dodge a bash from *Caran* who loses her balance and falls! Keruk narrates 'Baaa.' *Morgoth* tries to cleave you, but you parry successfully. You flee head over heels. Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. * R HP:Wounded MV:Strong > w k caran Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. *Caran* is standing here. *Caran* tries to blast you, but you deflect the blow. k caran * R HP:Wounded MV:Strong - Caran: Battered > Ok. *Morgoth* cleaves your body. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > look *Morgoth* cleaves your body. You scythe *Caran*'s body. You barely scythe *Morgoth*'s body. *Caran* blasts your right leg very hard. You scythe *Caran*'s left foot. Your heartbeat calms down more as you feel less panicked. * R HP:Wounded MV:Strong - Caran: Battered > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! *Caran* is here, fighting YOU! * R HP:Wounded MV:Strong - Caran: Battered > flee *Morgoth* tries to cleave you, but you deflect the blow. You scythe *Caran*'s body. You scythe *Morgoth*'s body. You panic and attempt to flee! You dodge a bash from *Caran* who loses her balance and falls! *Morgoth* eats a shattered arm. You flee head over heels. Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rentris narrates 'hidden, watch your back' * R HP:Wounded MV:Strong > s k caran k caran Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. *Caran* is sitting here. *Morgoth* tries to cleave you, but you deflect the blow. * R HP:Wounded MV:Strong - Morgoth: Hurt > You barely scythe *Morgoth*'s body. *Morgoth* tries to cleave you, but you parry successfully. Ok. * R HP:Wounded MV:Strong - Morgoth: Wounded > Ok. * R HP:Wounded MV:Strong - Morgoth: Wounded > *Caran* clambers to her feet. * R HP:Wounded MV:Strong - Morgoth: Wounded > *Caran* blasts your right arm very hard. * R HP:Wounded MV:Strong - Morgoth: Wounded > look You scythe *Morgoth*'s right arm very hard. * R HP:Wounded MV:Strong - Morgoth: Wounded > Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! *Caran* is here, fighting YOU! k caran * R HP:Wounded MV:Strong - Morgoth: Wounded > k caran k caran Ok. * R HP:Wounded MV:Strong - Caran: Battered > k caran Ok. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > Ok. * R HP:Wounded MV:Strong - Caran: Battered > You scythe *Caran*'s body. You barely scythe *Morgoth*'s body. *Morgoth* cleaves your right arm hard. You flee head over heels! You panic and attempt to flee! flee You flee head over heels. Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. *Caran* is standing here. * R HP:Battered MV:Strong > *Morgoth* tries to cleave you, but you deflect the blow. * R HP:Battered MV:Strong - Morgoth: Wounded > n No way! You're fighting for your life! flee rong - Morgoth: Wounded > You dodge a bash from *Caran* who loses her balance and falls! You flee head over heels! You panic and attempt to flee! *Morgoth* tries to cleave you, but you parry successfully. n Balist narrates 'I have no lantern anymore...' You flee head over heels. Light Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. PANIC! You couldn't escape! * R HP:Battered MV:Strong > Light Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Battered MV:Strong > change wimpy 100 w You will now flee if you go below 100 hit points. * R HP:Battered MV:Strong > n Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Strong > Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Battered MV:Strong > They aren't here. where * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > look k dark Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - Path to the Old Monastery You sense shadowspawn nearby. * R HP:Battered MV:Strong > k dark They aren't here. * R HP:Battered MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Strong > where k dark k dark They aren't here. look * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Yard Before the Monastery You sense shadowspawn nearby. k dark * R HP:Battered MV:Strong > They aren't here. where * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k caran They aren't here. * R HP:Battered MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Yard Before the Monastery You sense shadowspawn nearby. * R HP:Battered MV:Strong > where They aren't here. * R HP:Battered MV:Strong > look Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - By the Appletrees You sense shadowspawn nearby. k caran * R HP:Battered MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Strong > where They aren't here. k caran * R HP:Battered MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - In a Dying Orchard You sense shadowspawn nearby. * R HP:Battered MV:Strong > They aren't here. where * R HP:Battered MV:Strong > k caran Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - In a Dying Orchard You sense shadowspawn nearby. look * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Strong > where They aren't here. k dark * R HP:Battered MV:Strong > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - In a Dying Orchard You sense shadowspawn nearby. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. look * R HP:Battered MV:Strong > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Strong > k dark They aren't here. * R HP:Battered MV:Strong > where They aren't here. * R HP:Battered MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Potatofield You sense shadowspawn nearby. * R HP:Battered MV:Strong > They aren't here. k caran * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Potatofield You sense shadowspawn nearby. look * R HP:Battered MV:Strong > k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k caran They aren't here. * R HP:Battered MV:Strong > where They aren't here. * R HP:Battered MV:Strong > k caran Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Potatofield You sense shadowspawn nearby. * R HP:Battered MV:Strong > They aren't here. look * R HP:Battered MV:Strong > k caran Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Balist narrates 'cant block...' where * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k caran Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Potatofield You sense shadowspawn nearby. * R HP:Battered MV:Strong > k dark k dark They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. s * R HP:Battered MV:Strong > k caran Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is standing here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > n k dark k dark Light Forest [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > look k dark Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > where They aren't here. * R HP:Battered MV:Strong > look Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Potatofield You sense shadowspawn nearby. k dark * R HP:Battered MV:Strong > Light Forest A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A one person canoe rests on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - A Potatofield You sense shadowspawn nearby. k dark * R HP:Battered MV:Strong > k dark They aren't here. * R HP:Battered MV:Strong > They aren't here. s * R HP:Battered MV:Strong > s k caran Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is standing here. *Morgoth* tries to cleave you, but you parry successfully. * R HP:Battered MV:Strong - Morgoth: Wounded > No way! You're fighting for your life! * R HP:Battered MV:Strong - Morgoth: Wounded > look They aren't here. * R HP:Battered MV:Strong - Morgoth: Wounded > Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Wounded > You barely scythe *Morgoth*'s body. * R HP:Battered MV:Strong - Morgoth: Wounded > You scythe *Morgoth*'s body. *Morgoth* tries to cleave you, but you deflect the blow. * R HP:Battered MV:Strong - Morgoth: Wounded > look Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Wounded > You barely scythe *Morgoth*'s head. *Morgoth* tries to cleave you, but you parry successfully. You scythe *Morgoth*'s left leg. * R HP:Battered MV:Strong - Morgoth: Wounded > look Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Wounded > look where Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Wounded > Players in your Zone -------------------- Gwyndaran - Light Forest Kedelacia - The Blight You sense shadowspawn nearby. * R HP:Battered MV:Strong - Morgoth: Wounded > You scythe *Morgoth*'s right leg. *Morgoth* tries to cleave you, but you parry successfully. * R HP:Battered MV:Strong - Morgoth: Wounded > You scythe *Morgoth*'s left leg hard. * R HP:Battered MV:Strong - Morgoth: Wounded > look Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Wounded > You scythe *Morgoth*'s left arm. *Morgoth* tries to cleave you, but you parry successfully. * R HP:Battered MV:Strong - Morgoth: Wounded > look You barely scythe *Morgoth*'s body. Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Wounded > A handsome stag leaves north. * R HP:Battered MV:Strong - Morgoth: Wounded > You barely scythe *Morgoth*'s body. * R HP:Battered MV:Strong - Morgoth: Battered > look Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Battered > You dodge a bash from *Morgoth* who loses his balance and falls! * R HP:Battered MV:Strong - Morgoth: Battered > You tickle *Morgoth*'s body with your scythe. * R HP:Battered MV:Strong - Morgoth: Battered > k dark look Ok. * R HP:Battered MV:Strong - Morgoth: Battered > Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Battered > k dark You scythe *Morgoth*'s body. * R HP:Battered MV:Strong - Morgoth: Battered > k dark Ok. * R HP:Battered MV:Strong - Morgoth: Battered > Ok. * R HP:Battered MV:Strong - Morgoth: Battered > look k dark Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! Delver narrates 'where he go' * R HP:Battered MV:Strong - Morgoth: Battered > Ok. * R HP:Battered MV:Strong - Morgoth: Battered > k dark You barely scythe *Morgoth*'s body. Ok. k dark * R HP:Battered MV:Strong - Morgoth: Battered > Ok. look * R HP:Battered MV:Strong - Morgoth: Battered > *Morgoth* tries to cleave you, but you deflect the blow. You barely scythe *Morgoth*'s body. Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Battered > k dark k dark Ok. * R HP:Battered MV:Strong - Morgoth: Battered > look Ok. * R HP:Battered MV:Strong - Morgoth: Battered > Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! k dark * R HP:Battered MV:Strong - Morgoth: Battered > Ok. k dark * R HP:Battered MV:Strong - Morgoth: Battered > Ok. look * R HP:Battered MV:Strong - Morgoth: Battered > Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! * R HP:Battered MV:Strong - Morgoth: Battered > k dark *Morgoth* tries to cleave you, but you deflect the blow. You barely scythe *Morgoth*'s body. The sun rises. Your heartbeat calms down more as you feel less panicked. Ok. * R HP:Wounded MV:Full - Morgoth: Battered > look k dark Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! * R HP:Wounded MV:Full - Morgoth: Battered > Ok. * R HP:Wounded MV:Full - Morgoth: Battered > k dark Ok. * R HP:Wounded MV:Full - Morgoth: Battered > k dark Ok. * R HP:Wounded MV:Full - Morgoth: Battered > k dark *Morgoth* tries to cleave you, but you deflect the blow. You scythe *Morgoth*'s right leg. * R HP:Wounded MV:Full - Morgoth: Battered > Ok. * R HP:Wounded MV:Full - Morgoth: Battered > look Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! k dark * R HP:Wounded MV:Full - Morgoth: Battered > Ok. k dark * R HP:Wounded MV:Full - Morgoth: Battered > Ok. k dark * R HP:Wounded MV:Full - Morgoth: Battered > Ok. k dark * R HP:Wounded MV:Full - Morgoth: Battered > k dark *Morgoth* tries to cleave you, but you deflect the blow. You scythe *Morgoth*'s body. Ok. * R HP:Wounded MV:Full - Morgoth: Battered > Ok. * R HP:Wounded MV:Full - Morgoth: Battered > k dark k dark Ok. look * R HP:Wounded MV:Full - Morgoth: Battered > Ok. k dark * R HP:Wounded MV:Full - Morgoth: Battered > k dark Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! * R HP:Wounded MV:Full - Morgoth: Battered > Ok. * R HP:Wounded MV:Full - Morgoth: Battered > k dark Ok. * R HP:Wounded MV:Full - Morgoth: Battered > Ok. k dark * R HP:Wounded MV:Full - Morgoth: Battered > k dark Ok. * R HP:Wounded MV:Full - Morgoth: Battered > *Morgoth* tries to cleave you, but you deflect the blow. You scythe *Morgoth*'s left arm very hard. Ok. k dark * R HP:Wounded MV:Full - Morgoth: Battered > Ok. * R HP:Wounded MV:Full - Morgoth: Battered > k dark k dark k dark You scythe *Morgoth*'s left arm very hard. Ok. *Morgoth* panics, and attempts to flee! * R HP:Wounded MV:Full - Morgoth: Battered > Ok. *Morgoth* leaves south. * R HP:Wounded MV:Full > They aren't here. *Caran* has arrived from the south. k dark * R HP:Wounded MV:Full > k dark You scythe *Caran*'s body. * R HP:Wounded MV:Full - Caran: Battered > k dark Ok. * R HP:Wounded MV:Full - Caran: Battered > Ok. * R HP:Wounded MV:Full - Caran: Battered > look *Caran* tries to blast you, but you parry successfully. You scythe *Caran*'s left leg very hard. * R HP:Wounded MV:Full - Caran: Battered > k dark k dark Light Forest A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Caran: Battered > Ok. k dark * R HP:Wounded MV:Full - Caran: Battered > Ok. * R HP:Wounded MV:Full - Caran: Battered > Ok. * R HP:Wounded MV:Full - Caran: Battered > k dark You barely scythe *Caran*'s body. * R HP:Wounded MV:Full - Caran: Battered > Ok. flee You panic and attempt to flee!: Battered > *Caran* panics, and attempts to flee! *Caran* leaves south. s s You flee head over heels. Grassy Track [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is standing here. k dark * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > k dark You scythe *Caran*'s left arm hard. * R HP:Wounded MV:Full - Caran: Battered > k dark k dark Ok. * R HP:Wounded MV:Full - Caran: Battered > look Ok. * R HP:Wounded MV:Full - Caran: Battered > k dark k dark Ok. * R HP:Wounded MV:Full - Caran: Battered > k dark Grassy Track Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Caran* is here, fighting YOU! * R HP:Wounded MV:Full - Caran: Battered > *Caran* tries to blast you, but you deflect the blow. You scythe *Caran*'s head. Ok. * R HP:Wounded MV:Full - Caran: Beaten > Ok. k dark * R HP:Wounded MV:Full - Caran: Beaten > Ok. * R HP:Wounded MV:Full - Caran: Beaten > Ok. *Caran* panics, and attempts to flee! * R HP:Wounded MV:Full - Caran: Beaten > k dark k dark Ok. * R HP:Wounded MV:Full - Caran: Beaten > *Caran* leaves west. * R HP:Wounded MV:Full > k dark They aren't here. * R HP:Wounded MV:Full > w w k dark They aren't here. * R HP:Wounded MV:Full > Grassy Track [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. *Caran* is standing here. A black hawk is here flying around. A handsome stag stands here, ready to run. * R HP:Wounded MV:Full > Grassy Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. A handsome stag stands here, ready to run. *Caran* has arrived from the east. * R HP:Wounded MV:Strong > You scythe *Caran*'s body. k dark * R HP:Wounded MV:Strong - Caran: Beaten > *Caran* tries to blast you, but you parry successfully. You scythe *Caran*'s left leg hard. k dark * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > look Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong - Caran: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark k dark Ok. *Morgoth* tries to cleave you, but you deflect the blow. *Caran* panics, and attempts to flee! * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > look Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! A handsome stag stands here, ready to run. k dark * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > *Caran* leaves south. k dark * R HP:Wounded MV:Strong - Morgoth: Battered > You barely scythe *Morgoth*'s right leg. *Morgoth* tries to cleave you, but you deflect the blow. You scythe *Morgoth*'s body. Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > look k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > You scythe *Morgoth*'s body. *Morgoth* panics, and attempts to flee! *Morgoth* tries to cleave you, but you parry successfully. * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark k dark You scythe *Morgoth*'s right leg. *Morgoth* panics, and attempts to flee! Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark *Morgoth* leaves south. * R HP:Wounded MV:Strong > k dark They aren't here. *Morgoth* has arrived from the south. * R HP:Wounded MV:Strong > You scythe *Morgoth*'s right arm hard. *Morgoth* panics, and attempts to flee! s * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark No way! You're fighting for your life! Amphitrite narrates 'oh no its Vivtest! Everyone save before Vivienne crashes the MUD' k dark * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Beaten > You barely scythe *Morgoth*'s right foot. Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. *Morgoth* leaves east. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark k dark They aren't here. e * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > e Grassy Track [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. A cute brown deer eyes you nervously. A black hawk is here flying around. A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong > k dark You tickle *Morgoth*'s body with your scythe. *Morgoth* panics, and attempts to flee! * R HP:Wounded MV:Strong - Morgoth: Beaten > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. w * R HP:Wounded MV:Strong - Morgoth: Beaten > k dark You scythe *Morgoth*'s left leg. * R HP:Wounded MV:Strong - Morgoth: Beaten > w No way! You're fighting for your life! k dark * R HP:Wounded MV:Strong - Morgoth: Beaten > Ok. *Morgoth* leaves west. w * R HP:Wounded MV:Strong > Grassy Track [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. A handsome stag stands here, ready to run. k dark * R HP:Wounded MV:Strong > k dark You tickle *Morgoth*'s left hand with your scythe. *Morgoth* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Morgoth: Critical > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Morgoth: Critical > You barely scythe *Morgoth*'s body. Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > k dark look Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is here, fighting YOU! A handsome stag stands here, ready to run. * R HP:Wounded MV:Strong - Morgoth: Critical > You scythe *Morgoth*'s left leg hard. Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Ok. *Morgoth* leaves south. * R HP:Wounded MV:Strong > They aren't here. Mikhail narrates 'lmao' look * R HP:Wounded MV:Strong > s They aren't here. k dark * R HP:Wounded MV:Strong > Keruk narrates '*cough*' Grassy Track A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. Delver narrates 'he out???' * R HP:Wounded MV:Strong > s A Rutted Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. A black hawk is here flying around. A cute brown deer eyes you nervously. * R HP:Wounded MV:Strong > k dark You tickle *Morgoth*'s body with your scythe. *Morgoth* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Morgoth: Critical > k dark No way! You're fighting for your life! * R HP:Wounded MV:Strong - Morgoth: Critical > You barely scythe *Morgoth*'s body. Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Ok. *Caran* has arrived from the south. * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > You scythe *Morgoth*'s body. A brown deer panics, and attempts to flee! A brown deer leaves north. Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Ok. *Caran* blasts your body hard. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-04-07 23:13 -------------------------------------------------------------------------------- * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. *Morgoth* leaves south. * R HP:Wounded MV:Strong - Caran: Beaten > k dark k dark Ok. * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > look k dark A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. * R HP:Wounded MV:Strong - Caran: Beaten > k dark You scythe *Caran*'s right leg hard. Ok. * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > look k dark A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. * R HP:Wounded MV:Strong - Caran: Beaten > Ok. k dark * R HP:Wounded MV:Strong - Caran: Beaten > Ok. look * R HP:Wounded MV:Strong - Caran: Beaten > k dark A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. k dark * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark *Caran* tries to blast you, but you deflect the blow. You tickle *Caran*'s body with your scythe. You scythe *Caran*'s left leg hard. Ok. You dodge a bash from *Caran* who loses her balance and falls! * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark look Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. *Caran* is sitting here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. * R HP:Wounded MV:Strong - Caran: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark Ok. *Morgoth* has arrived from the south. k dark * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > Ok. * R HP:Wounded MV:Strong - Caran: Beaten > k dark You scythe *Caran*'s body. *Caran* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Caran: Critical > Ok. * R HP:Wounded MV:Strong - Caran: Critical > look Ok. * R HP:Wounded MV:Strong - Caran: Critical > k dark A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. *Morgoth* is standing here. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is here flying around. * R HP:Wounded MV:Strong - Caran: Critical > Ok. k dark * R HP:Wounded MV:Strong - Caran: Critical > k dark Ok. *Morgoth* leaves south. *Caran* leaves north. k dark * R HP:Wounded MV:Strong > They aren't here. *Caran* has arrived from the north. k dark * R HP:Wounded MV:Strong > A black hawk leaves north. You tickle *Caran*'s body with your scythe. *Caran* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Caran: Critical > Ok. * R HP:Wounded MV:Strong - Caran: Critical > Ok. * R HP:Wounded MV:Strong - Caran: Critical > look k dark You scythe *Caran*'s body. A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. *Caran* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Strong - Caran: Critical > Ok. k dark * R HP:Wounded MV:Strong - Caran: Critical > Ok. k dark * R HP:Wounded MV:Strong - Caran: Critical > Ok. * R HP:Wounded MV:Strong - Caran: Critical > k dark You scythe *Caran*'s left arm hard. *Caran* panics, and attempts to flee! *Caran* leaves north. They aren't here. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. *Caran* has arrived from the north. k dark * R HP:Wounded MV:Strong > You scythe *Caran*'s body. *Caran* panics, and attempts to flee! n * R HP:Wounded MV:Strong - Caran: Critical > You scythe *Caran*'s left leg very hard. *Caran* is mortally wounded, and will die soon, if not aided. Ok. k dark * R HP:Wounded MV:Strong - Caran: Incapacitated > No way! You're fighting for your life! k dark * R HP:Wounded MV:Strong - Caran: Incapacitated > Ok. * R HP:Wounded MV:Strong - Caran: Incapacitated > k dark Ok. * R HP:Wounded MV:Strong - Caran: Incapacitated > k dark Ok. * R HP:Wounded MV:Strong - Caran: Incapacitated > Ok. * R HP:Wounded MV:Strong - Caran: Incapacitated > You scythe *Caran*'s right arm into bloody fragments! *Caran* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? You feel like you have lost something. Your blood freezes as you hear *Caran*'s death cry. * R HP:Wounded MV:Strong > rem scourge get dagger pack wield dagger scalp corpse rem dagger wield scourge save w w You stop using a bronze chain scourge. * R HP:Wounded MV:Strong > w You get a dagger from a backpack. k dark * R HP:Wounded MV:Strong > You wield a dagger. w * R HP:Wounded MV:Strong > k dark You lean over and cut the bloody scalp from the corpse of Caran. * R HP:Wounded MV:Strong > You stop using a dagger. * R HP:Wounded MV:Strong > You wield a bronze chain scourge. * R HP:Wounded MV:Strong > Saving Gwyndaran. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > w Alas, you cannot go that way... * R HP:Wounded MV:Strong > w w The day has begun. Your heartbeat calms down more as you feel less panicked. They aren't here. Mikhail narrates 'Saving Mikhail. *cackle*' * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > look A Rutted Path The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. The corpse of Caran is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s w w Bend in Grassy Path [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > w Grassy Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Wounded MV:Full > w n w Grassy Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A large plains bear smells the air for prey. w * R HP:Wounded MV:Full > Grassy Plain [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Grassy Plain [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Wounded MV:Full > Grassy Plain [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > n n n n Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Edge of the Grasslands [ obvious exits: N S ] There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Brush Path [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy wolfish creature darts through the shadows. * R HP:Wounded MV:Full > Brush Path [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy wolfish creature darts through the shadows. A shaggy wolfish creature darts through the shadows. * R HP:Wounded MV:Full > n n Brush Path [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Brush Path [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. * R HP:Wounded MV:Strong > n Rough Foothills [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A spotted jaguar opens its eyes lazily. n * R HP:Wounded MV:Strong > where Alas, you cannot go that way... * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Rough Foothills Kedelacia - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong > s e Brush Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. s * R HP:Wounded MV:Strong > s A raven starts following you. Alas, you cannot go that way... * R HP:Wounded MV:Strong > Brush Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > s Brush Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy wolfish creature darts through the shadows. A shaggy wolfish creature darts through the shadows. A raven has arrived from the north. * R HP:Wounded MV:Strong > Brush Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy wolfish creature darts through the shadows. A raven has arrived from the north. * R HP:Wounded MV:Strong > s s s Edge of the Grasslands [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > s s Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > Grassy Plain [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > Grassy Plain [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. A raven has arrived from the north. * R HP:Wounded MV:Strong > Grassy Plain [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A packet of dried brown forkroot lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. An elk doe nibbles on some greenery. A raven has arrived from the north. * R HP:Wounded MV:Strong > e s Before the Plains [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Hillside Pool [ obvious exits: N E ] There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > e k dark The Green Foundation [ obvious exits: S W U ] There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. Rentris narrates 'someone is hidden in the dark path...who is that?' * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark Inside the Green Hand [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark Rocky Foothills [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > w s Rocky Foothills [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. k dark * R HP:Wounded MV:Strong > Rocky Foothills [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > n w k dark Rocky Foothills [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Rocky Foothills [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Morgoth* is standing here. A raven has arrived from the east. * R HP:Wounded MV:Strong > You barely scythe *Morgoth*'s left leg. *Morgoth* panics, and attempts to flee! * R HP:Wounded MV:Strong - Morgoth: Critical > k dark k dark You barely scythe *Morgoth*'s body. Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. *Morgoth* leaves north. k dark * R HP:Wounded MV:Strong > k dark n They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > n k dark Rocky Foothills [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the south. *Morgoth* has arrived from the east. * R HP:Wounded MV:Strong > You scythe *Morgoth*'s body. *Morgoth* panics, and attempts to flee! * R HP:Wounded MV:Strong - Morgoth: Critical > You scythe *Morgoth*'s body. No way! You're fighting for your life! * R HP:Wounded MV:Strong - Morgoth: Critical > k dark Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > You scythe *Morgoth*'s head. *Morgoth* is incapacitated and will slowly die, if not aided. Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. k dark * R HP:Wounded MV:Strong - Morgoth: Critical > Ok. * R HP:Wounded MV:Strong - Morgoth: Critical > You scythe *Morgoth*'s right arm very hard. *Morgoth* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? You feel like you have lost something. Your blood freezes as you hear *Morgoth*'s death cry. * R HP:Wounded MV:Strong > rem scourge get dagger pack wield dagger scalp corpse rem dagger wield scourge save You stop using a bronze chain scourge. * R HP:Wounded MV:Strong > There doesn't seem to be a dagger in a backpack. * R HP:Wounded MV:Strong > You wield a dagger. * R HP:Wounded MV:Strong > You lean over and cut the bloody scalp from the corpse of Morgoth. * R HP:Wounded MV:Strong > You stop using a dagger. * R HP:Wounded MV:Strong > You wield a bronze chain scourge. * R HP:Wounded MV:Strong > Saving Gwyndaran. * R HP:Wounded MV:Strong > nar morgoth and caran just got soloed You narrate 'morgoth and caran just got soloed' * R HP:Wounded MV:Strong > i You are carrying: a dagger the war scalp of Caran the Trolloc the war scalp of Morgoth the Trolloc * R HP:Wounded MV:Strong > exa corpse It is the corpse of Morgoth. When you look inside, you see: corpse (here) : a pair of thick metal boots a pair of ebony-steel plate greaves a belt pack a water skin a plain weapons belt a single-edged battleaxe a wide leather wristband a pair of heavy metal gauntlets a pair of blackened steel vambraces an earth-colored fitted coat a shining steel breastplate a full metal helmet and visor * R HP:Wounded MV:Strong > put all pack You put a dagger in a backpack. You put the war scalp of Caran the Trolloc in a backpack. You put the war scalp of Morgoth the Trolloc in a backpack. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-04-07 23:14 -------------------------------------------------------------------------------- Pretty long. Was a good fight though. Sorry if it's messy at all, I edited it in a rush. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston/College Station Posted: 2003-04-07 23:22 -------------------------------------------------------------------------------- damn -------------------------------------------------------------------------------- Talimor Joined: Mar 16, 2002 From: Cali Posted: 2003-04-07 23:47 -------------------------------------------------------------------------------- Gwyndaran is a beast. -------------------------------------------------------------------------------- Mushu Joined: Dec 30, 2001 Posted: 2003-04-08 02:02 -------------------------------------------------------------------------------- stupid warders overpowered! hehe but actually they coulda taken him easily had they stayed together but they were spilt up too much and thier friends left them high and dry i say props to them for haveing balls to actually chase a warder with a multi hit weapon -------------------------------------------------------------------------------- Gohon Joined: Apr 14, 2000 Posted: 2003-04-08 02:40 -------------------------------------------------------------------------------- Thats way more skill the bonus's. See how fast he chases, how he never misses a step. The guy would make you look stupid with a level 25 15,15,15 thief -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: Just West of 'the Bog' Posted: 2003-04-08 03:42 -------------------------------------------------------------------------------- Hrmmmf, I've tried that sort of fun loads and every time they just get in a group of 5. How you make them chase solo like divvies? Impressive as ever man -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2003-04-08 03:46 -------------------------------------------------------------------------------- Good job, I really like that targetting thing. Can see where it can be good and bad, mostly good -------------------------------------------------------------------------------- Murnych Joined: Apr 23, 2000 From: Hell Posted: 2003-04-08 07:14 -------------------------------------------------------------------------------- Good job but I thought this qualified as abuse... ya know... using warder bonuses while your aes sedai is half world away.... well done anyways -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-04-08 07:20 -------------------------------------------------------------------------------- Nah, nothing like that. Only thing I was getting was attack on buffer, anyways. I logged on not even knowing if Ked was on or not, and it turned out she was busy until the end, afterwards we joined up and really let trolls have it. I don't think just because she isn't standing with me means that I cannot play myself. Think you're talking about the HP drain thing from Aes Sedai to Warder. I'm not supposed to be AFK or anything when she is PKing, and I think I must be on my way to her. I dunno exactly, maybe someone should clear it up. [ This Mail was edited by: Gwyndaran on 2003-04-08 07:22 ] -------------------------------------------------------------------------------- Morgoth Joined: Oct 21, 2002 Posted: 2003-04-08 08:31 -------------------------------------------------------------------------------- Props Gwynd We really messed up heh I would've escaped if I didn't hagg at the end there... ah well, was just the 1st of a 4-rip night -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: New York City Posted: 2003-04-08 09:37 -------------------------------------------------------------------------------- Lol, dude, he even used a wild dog to buff a Trolloc, that's using the brains. Nice job Gwyndaran. -Iliana-