Jaster* tells *Gravel* to shove his new gleaming up his ass Fatman Joined: Dec 12, 2001 Posted: 2002-04-30 02:06 -------------------------------------------------------------------------------- Gravel tells you 'i just got this damn gleaming bro. i not losing it already to your crazy ideas' tell gravel shove that gleaming up your ass You tell Gravel 'shove that gleaming up your ass' where Players in your Zone -------------------- Jaster - In a Shallow Mire Gravel tells you 'just come back' * S HP:Healthy MV:Tiring > tell gravel hrmm, never You tell Gravel 'hrmm, never' * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Healthy MV:Tiring > score You have 369(369) hit and 154(217) movement points. You have scored 18905612 experience points and 162 quest points. You need 2094388 exp to level and -12 qp to rank. You have amassed 923 Turn points to date. You have played 54 days and 21 hours (real time). This ranks you as Jaster the Craven Weakling [Ko'bal 4] (Level 33). You are standing. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Healthy MV:Tiring > s s s Flooded Grassland [ obvious exits: N S ] * S HP:Healthy MV:Tiring > Path Along the Widening Stream [ obvious exits: N S ] * S HP:Healthy MV:Tiring > Path Along the Small Stream [ obvious exits: N S ] s * S HP:Healthy MV:Tiring > s Along the Small Stream [ obvious exits: N S W ] * S HP:Healthy MV:Tiring > s Neck-High Grass [ obvious exits: N S W ] * S HP:Healthy MV:Tiring > s Edge of the Plains [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. * S HP:Healthy MV:Tiring > Empty Countryside [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Jaster - Empty Countryside * S HP:Healthy MV:Tiring > whisper rabbit CAW CAW Jaster needs more mvs CAW CAW You whisper to a rabbit 'CAW CAW Jaster needs more mvs CAW CAW' * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Jaster - Empty Countryside * S HP:Healthy MV:Tiring > s e Caemlyn Road through Countryside [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > Caemlyn Road through Countryside [ obvious exits: N E S W ] A raven is here flying around. A sheep is here, bleating. * S HP:Healthy MV:Tiring > e e Along the Caemlyn Road [ obvious exits: N E S W ] An elk doe nibbles on some greenery. A peddler pawns his wares here. e * S HP:Healthy MV:Tiring > Along the Caemlyn Road [ obvious exits: N E S W ] The corpse of a sheep is lying here. A gray mouse is scuttling about here. * S HP:Healthy MV:Tiring > Along Caemlyn Road [ obvious exits: N E S W ] An elk doe nibbles on some greenery. A raven is here flying around. A raven is here flying around. * S HP:Healthy MV:Tiring > e Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] An elk doe nibbles on some greenery. A crow is here flying around. * S HP:Healthy MV:Tiring > e Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. A tired farmer is here. A tired farmer is here. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > e Caemlyn Road West of Whitebridge [ obvious exits: E W ] * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > tell gravel 3+ wb You tell Gravel '3+ wb' * S HP:Healthy MV:Tiring > tell gravel me draw them to ya? You tell Gravel 'me draw them to ya?' * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > ex Obvious exits: East - White Bridge meets Caemlyn Road West - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > scan e Your eyesight is not so keen. * S HP:Healthy MV:Tiring > l Caemlyn Road West of Whitebridge Caemlyn road stretches on to the west. To the east the road ends abruptly at the bank of the river Arinelle. The enormous bulk of the White Bridge can be seen spanning the river, to the city body of Whitebridge on the far bank. [ obvious exits: E W ] * S HP:Healthy MV:Tiring > e w White Bridge meets Caemlyn Road [ obvious exits: W U ] A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Tiring > Caemlyn Road West of Whitebridge [ obvious exits: E W ] * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > Gravel tells you 'sure we settlement' * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > stat You are a 36 year old male trolloc thief. Your height is 6 feet, 9 inches, and you weigh 232.0 lbs. You are carrying 15.9 lbs and wearing 20.1 lbs, peanuts. Your base abilities are: Str:15 Int:8 Wil:5 Dex:19 Con:16. Offensive bonus: 130, Dodging bonus: 114, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 60 Hit Points Your armor absorbs about 7% on average. You are subjected to the following effects: - SNEAK * S HP:Healthy MV:Tiring > e White Bridge meets Caemlyn Road [ obvious exits: W U ] A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Tiring > u u u Foot of the White Bridge [ obvious exits: U D ] Down: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > On the White Bridge [ obvious exits: U D ] Up: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > On the White Bridge [ obvious exits: E D ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > e e Apex of the White Bridge [ obvious exits: E W ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > On the White Bridge [ obvious exits: W D ] * S HP:Healthy MV:Tiring > d d On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Tiring > Foot of the White Bridge [ obvious exits: U D ] Down: * S HP:Healthy MV:Tiring > wink Have you got something in your eye? * S HP:Healthy MV:Tiring > d Magnificent Square [ obvious exits: N E S W U ] North: An old woman smiles kindly. East: A man is here. South: West: A sailor is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A *newbie female human* is standing here, riding a draft horse. A *newbie male human* is standing here, riding a black stallion. * S HP:Healthy MV:Tiring > wink *Iome* has arrived from the south, riding a gray palfrey. A raven has arrived from the south. *Karellen* has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Tiring > Have you got something in your eye? * S HP:Healthy MV:Tiring > *Iome* leaves east riding a gray palfrey. A raven leaves east. *Karellen* leaves east riding a gray palfrey. u * S HP:Healthy MV:Tiring > u Foot of the White Bridge [ obvious exits: U D ] Down: * S HP:Healthy MV:Tiring > u On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Tiring > u u On the White Bridge [ obvious exits: W D ] * S HP:Healthy MV:Tiring > Alas, you cannot go that way... w * S HP:Healthy MV:Tiring > Alas, you cannot go that way... w * S HP:Healthy MV:Tiring > w Apex of the White Bridge [ obvious exits: E W ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > On the White Bridge [ obvious exits: E D ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > d d On the White Bridge [ obvious exits: U D ] Up: A town watchman is here, patrolling the city. d * S HP:Healthy MV:Tiring > d Foot of the White Bridge [ obvious exits: U D ] Down: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > White Bridge meets Caemlyn Road [ obvious exits: W U ] A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > w Caemlyn Road West of Whitebridge [ obvious exits: E W ] * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > w Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] A tired farmer is here. A tired farmer is here. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > e Caemlyn Road West of Whitebridge [ obvious exits: E W ] * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > c [camo ] You attempt to camouflage yourself. You can't find anything to conceal yourself with. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road West of Whitebridge * S HP:Healthy MV:Tiring > e e White Bridge meets Caemlyn Road [ obvious exits: W U ] A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Tiring > u Alas, you cannot go that way... * S HP:Healthy MV:Tiring > u u Foot of the White Bridge [ obvious exits: U D ] Down: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > On the White Bridge [ obvious exits: U D ] Up: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > On the White Bridge [ obvious exits: E D ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > e e Apex of the White Bridge [ obvious exits: E W ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > d On the White Bridge [ obvious exits: W D ] * S HP:Healthy MV:Tiring > d On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Tiring > Foot of the White Bridge [ obvious exits: U D ] Down: * S HP:Healthy MV:Tiring > d Magnificent Square [ obvious exits: N E S W U ] North: An old woman smiles kindly. South: An old woman smiles kindly. West: A sailor is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A *newbie female human* is standing here, riding a draft horse. A *newbie male human* is standing here, riding a black stallion. * S HP:Healthy MV:Tiring > c [camo ] You attempt to camouflage yourself. You can't find anything to conceal yourself with. * S HP:Healthy MV:Tiring > z [backstab human] Backstab who? * S HP:Healthy MV:Tiring > e e Stone Street [ obvious exits: E S W ] East: A man is here. South: A town watchman is here, patrolling the city. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Healthy MV:Tiring > Stone Street [ obvious exits: E S W ] East: A town watchman is here, patrolling the city. South: A little boy plays here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A drunken fool staggers in no particular direction. * S HP:Healthy MV:Tiring > e e Inside the Gate [ obvious exits: N E S W ] North: A town watchman is here, patrolling the city. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > Outside the Gates of Whitebridge [ obvious exits: E W ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Tiring > e Caemlyn Road [ obvious exits: E W ] * S HP:Healthy MV:Tiring > e Caemlyn Road [ obvious exits: E S W ] A draft horse is here. * S HP:Healthy MV:Winded > where Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Jaster - Caemlyn Road * S HP:Healthy MV:Winded > e e Caemlyn Road [ obvious exits: E W ] A dun mare is here, snorting angrily. * S HP:Healthy MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > e Caemlyn Road by the Braem Wood [ obvious exits: N E W ] e A wooden cudgel lies on the ground here. A honeycake is here, baked to perfection A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] A handsome stag stands here, ready to run. * S HP:Healthy MV:Winded > e Alas, you cannot go that way... * S HP:Healthy MV:Winded > get vial sack s You get a thin vial of yellow fluid from a sack. s * S HP:Healthy MV:Winded > Caemlyn Road [ obvious exits: N E ] A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > e s Caemlyn Road [ obvious exits: N W ] * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > n e Caemlyn Road [ obvious exits: E S ] * S HP:Healthy MV:Winded > Bend in the Road [ obvious exits: N W ] * S HP:Healthy MV:Winded > n Bend in the Road [ obvious exits: N E S W ] *Traci* is standing here, riding a warhorse. * S HP:Healthy MV:Winded > c z [camo ] You attempt to camouflage yourself. * S HP:Healthy MV:Winded > [backstab human] You silently approach your victim... *Traci* leaves south riding a warhorse. -=+**+=- -=+* Backstab who? * S HP:Healthy MV:Winded > s Bend in the Road [ obvious exits: N W ] * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E S ] * S HP:Healthy MV:Winded > s Caemlyn Road [ obvious exits: N W ] * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: N E ] A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Winded > n Caemlyn Road by the Braem Wood [ obvious exits: N S W ] A handsome stag stands here, ready to run. * S HP:Healthy MV:Winded > w Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A wooden cudgel lies on the ground here. A honeycake is here, baked to perfection A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Winded > w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > The stag catches wind of your presence then darts off! * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E W ] A dun mare is here, snorting angrily. * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E S W ] A draft horse is here. * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E W ] * S HP:Healthy MV:Winded > w Outside the Gates of Whitebridge [ obvious exits: E W ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > w w w Inside the Gate [ obvious exits: N E S W ] North: A town watchman is here, patrolling the city. West: A little boy plays here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > Stone Street [ obvious exits: E S W ] East: A town watchman is here, patrolling the city. South: A man is here. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A little boy plays here. A drunken fool staggers in no particular direction. * S HP:Healthy MV:Winded > Stone Street [ obvious exits: E S W ] East: A little boy plays here. u South: A town watchman is here, patrolling the city. West: A sailor is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > w u Magnificent Square [ obvious exits: N E S W U ] North: An old woman smiles kindly. East: A man is here. South: An old woman smiles kindly. An oil lamp, set in a steel cage, hangs from a high wooden pole. u A fountain is here, offering water to all. A sailor is here. A *newbie female human* is standing here, riding a draft horse. A *newbie male human* is standing here, riding a black stallion. * S HP:Healthy MV:Winded > Foot of the White Bridge [ obvious exits: U D ] Down: A sailor is here. * S HP:Healthy MV:Winded > On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Winded > u u On the White Bridge [ obvious exits: W D ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > w Alas, you cannot go that way... * S HP:Healthy MV:Winded > w w Apex of the White Bridge [ obvious exits: E W ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > d On the White Bridge [ obvious exits: E D ] East: A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > d Alas, you cannot go that way... * S HP:Healthy MV:Winded > On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Winded > Foot of the White Bridge [ obvious exits: U D ] Down: * S HP:Healthy MV:Winded > d White Bridge meets Caemlyn Road [ obvious exits: W U ] *Madrid* is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Winded > w The gate seems to be closed. * S HP:Healthy MV:Winded > *Madrid* wraps his fingers around an enormous double-bladed battleaxe and hefts it from an axe harness. *Madrid* wields an enormous double-bladed battleaxe in a two-handed grip. *Madrid* tries to blast you, but you parry successfully. * S HP:Healthy MV:Winded - Madrid: Battered > A brown stallion panics, and attempts to flee! You swiftly dodge a drunken fool's attempt to hit you. The Watchman joins Madrid's fight! * S HP:Healthy MV:Winded - Madrid: Battered > open gate f s Ok. * S HP:Healthy MV:Winded - Madrid: Battered > The Watchman tries to slash you, but you deflect the blow. A drunken fool tries to hit you, but you dodge the attack. You pierce *Madrid*'s body. *Madrid* tries to blast you, but you parry successfully. You panic and attempt to flee! You flee head over heels. Foot of the White Bridge [ obvious exits: U D ] Down: Alas, you cannot go that way... * S HP:Healthy MV:Winded > d The Watchman has arrived from below. * S HP:Healthy MV:Winded > w White Bridge meets Caemlyn Road [ obvious exits: W U ] *Madrid* is standing here, riding a gray palfrey. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Winded > Caemlyn Road West of Whitebridge [ obvious exits: E W ] * S HP:Healthy MV:Winded > c [camo ] You attempt to camouflage yourself. You can't find anything to conceal yourself with. * S HP:Healthy MV:Winded > The Watchman has arrived from the east. *Madrid* has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Winded > *Madrid* leaves west riding a gray palfrey. * S HP:Healthy MV:Winded > The Watchman tries to slash you, but you deflect the blow. * S HP:Healthy MV:Winded - the Watchman: Scratched > f w PANIC! You couldn't escape! * S HP:Healthy MV:Winded - the Watchman: Scratched > f No way! You're fighting for your life! * S HP:Healthy MV:Winded - the Watchman: Scratched > w You panic and attempt to flee! The Watchman tries to slash you, but you parry successfully. You flee head over heels. White Bridge meets Caemlyn Road [ obvious exits: W U ] A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. Caemlyn Road West of Whitebridge [ obvious exits: E W ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Weary > w Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] *Madrid* is standing here, riding a gray palfrey. A tired farmer is here. A tired farmer is here. * S HP:Healthy MV:Weary > *Madrid* tries to blast you, but you deflect the blow. * S HP:Healthy MV:Weary - Madrid: Battered > You pierce *Madrid*'s body. * S HP:Healthy MV:Weary - Madrid: Battered > c You barely pierce *Madrid*'s left foot. A hard-working farmer gesticulates strangely. A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves west. *Madrid* tries to blast you, but you deflect the blow. * S HP:Healthy MV:Weary - Madrid: Battered > [camo ] You attempt to camouflage yourself. * S HP:Healthy MV:Weary - Madrid: Battered > *Madrid* grins evilly. * S HP:Healthy MV:Weary - Madrid: Battered > You barely pierce *Madrid*'s right leg. *Madrid* tries to blast you, but you deflect the blow. You barely pierce *Madrid*'s body. * S HP:Healthy MV:Weary - Madrid: Battered > tell gravel madrid crit A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves east. You pierce *Madrid*'s body. * S HP:Healthy MV:Weary - Madrid: Battered > *Madrid* sends you sprawling with a powerful bash! * S HP:Scratched MV:Weary - Madrid: Battered > nod *Madrid* blasts your body into bloody fragments! * S HP:Hurt MV:Weary - Madrid: Battered > stat You pierce *Madrid*'s left hand. *Madrid* panics, and attempts to flee! *Madrid* blasts your body into bloody fragments! *Madrid* leaves west riding a gray palfrey. You tell Gravel 'madrid crit' * S HP:Hurt MV:Weary > You nod in agreement. * S HP:Hurt MV:Weary > You are a 36 year old male trolloc thief. Your height is 6 feet, 9 inches, and you weigh 232.0 lbs. You are carrying 16.1 lbs and wearing 19.9 lbs, peanuts. Your base abilities are: Str:15 Int:8 Wil:5 Dex:19 Con:16. Offensive bonus: 130, Dodging bonus: 114, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 60 Hit Points Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Hurt MV:Weary > *Madrid* has arrived from the west, riding a gray palfrey. * S HP:Hurt MV:Weary > *Madrid* leaves east riding a gray palfrey. * S HP:Hurt MV:Weary > a a [k human] They aren't here. * S HP:Hurt MV:Weary > e a [k human] They aren't here. * S HP:Hurt MV:Weary > Caemlyn Road West of Whitebridge [ obvious exits: E W ] A tired farmer is here. A town watchman is here, patrolling the city. * S HP:Hurt MV:Weary > [k human] You pierce the Watchman's right hand hard. * S HP:Hurt MV:Weary - the Watchman: Scratched > f You pierce the Watchman's body hard. w * S HP:Hurt MV:Weary - the Watchman: Scratched > You panic and attempt to flee! w The Watchman tries to slash you, but you deflect the blow. A hard-working farmer gesticulates strangely. A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves west. You flee head over heels. Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] A tired farmer is here. Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] A tired farmer is here. An elk doe nibbles on some greenery. A black crow is here, watching. * S HP:Hurt MV:Weary > Along Caemlyn Road [ obvious exits: N E S W ] A peddler pawns his wares here. A gray mouse is scuttling about here. A raven is here flying around. A raven is here flying around. * S HP:Hurt MV:Weary > w Along the Caemlyn Road [ obvious exits: N E S W ] * S HP:Hurt MV:Weary > w Along the Caemlyn Road [ obvious exits: N E S W ] A peddler pawns his wares here. * S HP:Hurt MV:Weary > w n Caemlyn Road through Countryside [ obvious exits: N E S W ] An elk doe nibbles on some greenery. A brown cow is here, chewing thoughtfully. * S HP:Hurt MV:Weary > Empty Countryside [ obvious exits: E S W ] A cute brown deer eyes you nervously. A gray mouse is scuttling about here. * S HP:Hurt MV:Weary > n w Alas, you cannot go that way... * S HP:Hurt MV:Weary > n Empty Countryside [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. n * S HP:Hurt MV:Weary > n Edge of the Plains [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. * S HP:Hurt MV:Weary > n Neck-High Grass [ obvious exits: N S W ] n * S HP:Hurt MV:Weary > Along the Small Stream [ obvious exits: N S W ] n * S HP:Hurt MV:Weary > n Path Along the Small Stream [ obvious exits: N S ] * S HP:Hurt MV:Weary > Path Along the Widening Stream [ obvious exits: N S ] * S HP:Hurt MV:Haggard > Flooded Grassland [ obvious exits: N S ] * S HP:Hurt MV:Haggard > In a Shallow Mire [ obvious exits: E S ] * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Haggard > save Saving Jaster. * S HP:Hurt MV:Haggard > score You have 294(369) hit and 27(217) movement points. You have scored 18906024 experience points and 162 quest points. You need 2093976 exp to level and -12 qp to rank. You have amassed 923 Turn points to date. You have played 54 days and 21 hours (real time). This ranks you as Jaster the Craven Weakling [Ko'bal 4] (Level 33). You are standing. * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Haggard > ah [ambush human] You attempt to camouflage yourself. You start preparing your ambush... -=+**+=- Your heartbeat calms down more as you feel less panicked. -=+**+=- -=+**+=- You are now poised to kill. * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire where * S HP:Hurt MV:Weary > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Gravel tells you 'watch out leraes was coming south for u' * S HP:Hurt MV:Winded > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > tell gravel you guys were on him? You tell Gravel 'you guys were on him?' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > Gravel tells you 'yes settlement' * S HP:Hurt MV:Winded > tell gravel which mean he bushin a choke neck You tell Gravel 'which mean he bushin a choke neck' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > tell gravel track him? You tell Gravel 'track him?' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > ah [ambush human] You attempt to camouflage yourself. You start preparing your ambush... -= The sun sets. +**+=- -=+**+=- -=+**+=- You are now poised to kill. * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Gravel tells you 'sure track him:P' * S HP:Scratched MV:Tiring > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire Gravel tells you 'he not bridge' * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > Gravel tells you 'peeps coming for u we shoud leave' * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where *Traci* has arrived from the south. Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Traci*, but he deflects the blow. A warhorse has arrived from the south. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > 1 *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring - Traci: Scratched > * S HP:Scratched MV:Tiring - Traci: Scratched > [change mood wimpy] Mood changed to: Wimpy * S HP:Scratched MV:Tiring - Traci: Scratched > tell gravel on tracie You tell Gravel 'on tracie' * S HP:Scratched MV:Tiring - Traci: Scratched > l tracie *Traci* tries to pierce you, but you parry successfully. You try to pierce *Traci*, but he parries successfully. The night has begun. You do not see that here. * S HP:Scratched MV:Tiring - Traci: Healthy > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Healthy > think You think really hard. * S HP:Scratched MV:Tiring - Traci: Healthy > *Traci* tries to pierce you, but you deflect the blow. You try to pierce *Traci*, but he parries successfully. * S HP:Scratched MV:Tiring - Traci: Healthy > Gravel tells you 'i knew peeps would just swarm' * S HP:Scratched MV:Tiring - Traci: Healthy > l traci Traci Al'Malkier is a small man,standing at 5'8.His open manner and the twinkle in his eyes redeems his plain face.A boyish mischief softens the dangerous aura from his seasoned warrior's carriage of effortless grace and murderous poise. Traci is in excellent condition. *Traci* is using: a mirrored lantern a sack a leather helmet a dark, hooded cloak a pair of leather half-gauntlets a wide leather wristband a golden bracelet a dull black shield a jeweled dagger a pair of silken hose a black pair of silver-tooled boots where You attempt to peek at the inventory: You can't see anything. * S HP:Scratched MV:Tiring - Traci: Healthy > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring - Traci: Healthy > You try to pierce *Traci*, but he parries successfully. * S HP:Scratched MV:Tiring - Traci: Healthy > *Traci* tries to pierce you, but you deflect the blow. You pierce *Traci*'s body extremely hard. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* looks at you. * S HP:Scratched MV:Tiring - Traci: Scratched > Gravel tells you 'where?' * S HP:Scratched MV:Tiring - Traci: Scratched > wave *Traci* tries to pierce you, but you parry successfully. *Traci* swiftly dodges your attempt to pierce him. You wave. * S HP:Scratched MV:Tiring - Traci: Scratched > f n e You panic and attempt to flee! You flee head over heels. A Filthy Mire [ obvious exits: E W ] Alas, you cannot go that way... o S HP:Scratched MV:Tiring > n A Flooded Bog [ obvious exits: N E W ] o S HP:Scratched MV:Tiring > n Rock in the Swamp [ obvious exits: E S W ] o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e n Atop a Rock [ obvious exits: E S W ] n o S HP:Scratched MV:Tiring > n Alas, you cannot go that way... o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e Alas, you cannot go that way... o S HP:Scratched MV:Tiring > Muddy Brook [ obvious exits: N E S W ] n A creek flows slowly here between its banks. o S HP:Scratched MV:Tiring > n n Towering Forest [ obvious exits: N E S ] o S HP:Scratched MV:Tiring > Thinning of the Trees [ obvious exits: E S ] A crow is here flying around. o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e d Overlooking the Falls [ obvious exits: W D ] A small bird is singing beautifully here. o S HP:Scratched MV:Tiring > Narrow Ledge Along the Trail [ obvious exits: N U ] *Madrid* is standing here, riding a gray palfrey. A small bird is singing beautifully here. o S HP:Scratched MV:Tiring > *Madrid* holds a torch above his head. *Madrid* could not light a torch. o S HP:Scratched MV:Tiring > c z [camo ] You attempt to camouflage yourself. o S HP:Scratched MV:Tiring > [backstab human] You silently approach your victim... -=+ *Madrid* stops using a torch. **+ *Madrid* holds a lantern above his head. *Madrid* could not light a lantern. =- -=+* *Madrid* makes a strange sound as you place a silver sai in his back! *Madrid* panics, and attempts to flee! *Madrid* leaves up riding a gray palfrey. o S HP:Scratched MV:Tiring > u a a a Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. *Madrid* is standing here, riding a gray palfrey. A small bird is singing beautifully here. o S HP:Scratched MV:Tiring > a [k human] You barely pierce *Madrid*'s body. *Madrid* panics, and attempts to flee! Gravel tells you 'leraes told me peeps coming as in overwhelming' o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! o S HP:Scratched MV:Tiring - Madrid: Critical > a *Madrid* leaves west riding a gray palfrey. [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > w a Thinning of the Trees s [ obvious exits: E S ] *Madrid* is standing here, riding a gray palfrey. A crow is here flying around. o S HP:Scratched MV:Tiring > a [k human] You pierce *Madrid*'s right leg. *Madrid* panics, and attempts to flee! o S HP:Scratched MV:Tiring - Madrid: Critical > You pierce *Madrid*'s body hard. No way! You're fighting for your life! o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! o S HP:Scratched MV:Tiring - Madrid: Critical > *Madrid* leaves east riding a gray palfrey. o S HP:Scratched MV:Tiring > 2 a a [change mood brave] Mood changed to: Brave o S HP:Scratched MV:Tiring > [k human] They aren't here. a o S HP:Scratched MV:Tiring > [k human] They aren't here. e o S HP:Scratched MV:Tiring > [k human] They aren't here. a o S HP:Scratched MV:Tiring > Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. *Madrid* is standing here, riding a gray palfrey. A small bird is singing beautifully here. a o S HP:Scratched MV:Tiring > *Madrid* leaves west riding a gray palfrey. [k human] They aren't here. a o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > A pretty bird has arrived from below. w [k human] They aren't here. o S HP:Scratched MV:Tiring > a Thinning of the Trees [ obvious exits: E S ] *Madrid* is standing here, riding a gray palfrey. s A crow is here flying around. o S HP:Scratched MV:Tiring > a [k human] You pierce *Madrid*'s body hard. *Madrid* panics, and attempts to flee! o S HP:Scratched MV:Tiring - Madrid: Critical > s No way! You're fighting for your life! o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! o S HP:Scratched MV:Tiring - Madrid: Critical > No way! You're fighting for your life! o S HP:Scratched MV:Tiring - Madrid: Critical > *Madrid* leaves south riding a gray palfrey. o S HP:Scratched MV:Tiring > a *Madrid* has arrived from the south, riding a gray palfrey. o S HP:Scratched MV:Tiring > a [k human] You barely pierce *Madrid*'s head. *Madrid* panics, and attempts to flee! s o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! a o S HP:Scratched MV:Tiring - Madrid: Critical > *Madrid* tries to blast you, but you deflect the blow. You barely pierce *Madrid*'s left leg. *Madrid* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Madrid*'s death cry. save Towering Forest [ obvious exits: N E S ] o S HP:Scratched MV:Tiring > *Traci* has arrived from the south. A warhorse has arrived from the south. [k human] You try to pierce *Traci*, but he parries successfully. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you deflect the blow. Saving Jaster. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you parry successfully. You try to pierce *Traci*, but he deflects the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you parry successfully. * S HP:Scratched MV:Tiring - Traci: Scratched > tell gravel marid rip You tell Gravel 'marid rip' * S HP:Scratched MV:Tiring - Traci: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you parry successfully. You try to pierce *Traci*, but he parries successfully. You panic and attempt to flee! You flee head over heels. Thinning of the Trees [ obvious exits: E S ] The corpse of Madrid is lying here. A gray palfrey prances skittishly nearby. A crow is here flying around. o S HP:Scratched MV:Winded > scalp corpse You lean over and cut the bloody scalp from the corpse of Madrid. o S HP:Scratched MV:Winded > Gravel tells you 'nice' o S HP:Scratched MV:Winded > get all corpse e You get a pair of thick metal boots from the corpse of Madrid. You get a pair of ebony-steel plate greaves from the corpse of Madrid. You get a belt hook from the corpse of Madrid. You get a bronze belt of odd design from the corpse of Madrid. an enormous double-bladed battleaxe: You can't carry that much weight. You get a bright blue rose from the corpse of Madrid. You get a bright blue rose from the corpse of Madrid. You get a pair of heavy metal gauntlets from the corpse of Madrid. You get a pair of ebony-steel plate vambraces from the corpse of Madrid. You get an axe harness from the corpse of Madrid. You get a dark, hooded cloak from the corpse of Madrid. a shining steel breastplate: You can't carry that much weight. You get a strange, insectoid helm from the corpse of Madrid. a backpack: You can't carry that much weight. You get a lantern from the corpse of Madrid. o S HP:Scratched MV:Winded > Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. A small bird is singing beautifully here. A small bird is singing beautifully here. o S HP:Scratched MV:Winded > put all sack w You put a lantern in a sack. You put a strange, insectoid helm in a sack. You put a dark, hooded cloak in a sack. You put an axe harness in a sack. You put a pair of ebony-steel plate vambraces in a sack. You put a pair of heavy metal gauntlets in a sack. You put a bright blue rose in a sack. You put a bright blue rose in a sack. You put a bronze belt of odd design in a sack. A belt hook won't fit in a sack. A pair of ebony-steel plate greaves won't fit in a sack. You put a pair of thick metal boots in a sack. You put the war scalp of Madrid of Shienar in a sack. You put a thin vial of yellow fluid in a sack. You put thirteen coppers in a sack. A shattered arm won't fit in a sack. A glass bottle won't fit in a sack. A glass bottle won't fit in a sack. o S HP:Scratched MV:Winded > Thinning of the Trees [ obvious exits: E S ] The corpse of Madrid is lying here. A gray palfrey prances skittishly nearby. A crow is here flying around. o S HP:Scratched MV:Winded > get all corpse e You get an enormous double-bladed battleaxe from the corpse of Madrid. a shining steel breastplate: You can't carry that much weight. a backpack: You can't carry that much weight. o S HP:Scratched MV:Winded > u Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. A small bird is singing beautifully here. A small bird is singing beautifully here. o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > u Alas, you cannot go that way... o S HP:Scratched MV:Winded > where Players in your Zone -------------------- Jaster - Overlooking the Falls o S HP:Scratched MV:Winded > *Traci* has arrived from the west. A warhorse has arrived from the west. * S HP:Scratched MV:Winded > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Winded - Traci: Scratched > d No way! You're fighting for your life! * S HP:Scratched MV:Winded - Traci: Scratched > f You try to pierce *Traci*, but he deflects the blow. *Traci* tries to pierce you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. You panic and attempt to flee! You flee head over heels. Narrow Ledge Along the Trail [ obvious exits: N U ] o S HP:Healthy MV:Tiring > n Dangerous Bend [ obvious exits: S D ] d o S HP:Healthy MV:Tiring > On the Shore of the Lake [ obvious -------------------------------------------------------------------------------- Fatman Joined: Dec 12, 2001 Posted: 2002-04-30 02:09 -------------------------------------------------------------------------------- In the Shadow of the Cliff [ obvious exits: N W ] n o S HP:Healthy MV:Tiring > Alas, you cannot go that way... o S HP:Healthy MV:Tiring > e Ford at the River [ obvious exits: N E S ] A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. e An old, wise sentinel of the forest is standing peacefully here. * S HP:Healthy MV:Tiring > North Bank of the River [ obvious exits: E S W ] A fox is here, hunting for rabbits. o S HP:Healthy MV:Tiring > Wandering in the Oak Forest [ obvious exits: N E W ] o S HP:Healthy MV:Tiring > e Wandering Through the Forest [ obvious exits: N W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Healthy MV:Tiring > The ancient tree tries to hit you, but you parry successfully. The ancient tree joins the ancient tree's fight! o S HP:Healthy MV:Tiring - the ancient tree: Healthy > tell gravel cant hold shinin and pack f You tell Gravel 'cant hold shinin and pack' o S HP:Healthy MV:Tiring - the ancient tree: Healthy > n You panic and attempt to flee! e The ancient tree tickles your right leg with its hit. The ancient tree tries to hit you, but you parry successfully. n n You flee head over heels. Near a Small Hollow [ obvious exits: E S ] A panther stalks through the wilderness. A squirrel is here, chittering. A black crow is here, watching. Alas, you cannot go that way... o S HP:Scratched MV:Winded > Twilight Hollow [ obvious exits: N E S W ] A shaggy wolfish creature darts through the shadows. o S HP:Scratched MV:Winded > Lip of the Hollow [ obvious exits: N S ] A wild boar runs through the forest. A cute brown deer eyes you nervously. A panther stalks through the wilderness. o S HP:Scratched MV:Winded > Meandering Path Through the Forest [ obvious exits: E S W ] o S HP:Scratched MV:Winded > e e e e Path by the Bridge [ obvious exits: E W ] A fox is here, hunting for rabbits. o S HP:Scratched MV:Winded > e On the Wooden Bridge [ obvious exits: E W ] o S HP:Scratched MV:Winded > e East of the Bridge [ obvious exits: E W ] A black wolf growls loudly, poised to leap. o S HP:Scratched MV:Winded > Fork in the Meandering Trail [ obvious exits: N E S W ] A fine embroidered sword sheath lies nearby. A squirrel is here, chittering. o S HP:Scratched MV:Winded > Recovering Forest [ obvious exits: N S W ] o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > n n n Trail Through the Woods [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. o S HP:Scratched MV:Winded > Trail Through the Woods [ obvious exits: N S ] An elk with massive antlers eyes you with curiosity. o S HP:Scratched MV:Winded > Trail in the Woods [ obvious exits: N S ] o S HP:Scratched MV:Winded > n n n Woods [ obvious exits: N E S ] A hunter looks for tracks here. o S HP:Scratched MV:Winded > By the Large Oak Tree [ obvious exits: N S W ] A wild boar runs through the forest. An elk doe nibbles on some greenery. An ancient, gnarled tree looms over you. A tree is here, swinging a branch at your head. o S HP:Scratched MV:Winded > Grassy Fields [ obvious exits: N S ] o S HP:Scratched MV:Winded > n On a Grassy Mound [ obvious exits: N E S W ] A wild boar runs through the forest. o S HP:Scratched MV:Winded > w n Sparse Forest [ obvious exits: N E W ] o S HP:Scratched MV:Winded > n n Gravel tells you 'wear pack put all pack' o S HP:Scratched MV:Winded > n Sparse Forest [ obvious exits: N E S W ] o S HP:Scratched MV:Winded > Deadwood [ obvious exits: S D ] o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > eq You are using: a sack a gold ring a gold ring a camouflaged hood a Kandori snowflake necklace a necklace of dark ivy a bearskin tunic a dark blue cape bearing three silver fish in a set of cloth sleeves a pair of dark gloves an ivy bracelet an ivy bracelet a silver etched shield a silver sai a belt with a white flame buckle a red trident badge a pair of earthen colored breeches a pair of animal-fur boots (used) o S HP:Scratched MV:Winded > You are carrying: an enormous double-bladed battleaxe a belt hook a pair of ebony-steel plate greaves a shattered arm [2] a glass bottle o S HP:Scratched MV:Winded > eat arm You eat the arm. You are full. o S HP:Scratched MV:Winded > where Players in your Zone -------------------- Jaster - Deadwood o S HP:Scratched MV:Winded > Gravel tells you 'hit and run dude les go' o S HP:Scratched MV:Winded > tell gravel no room w You tell Gravel 'no room' o S HP:Scratched MV:Winded > n Alas, you cannot go that way... o S HP:Scratched MV:Winded > n n Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > ex Obvious exits: South - Sparse Forest Down - A closed 'branch' s o S HP:Scratched MV:Winded > w Sparse Forest [ obvious exits: N E S W ] o S HP:Scratched MV:Winded > n n Clearing in the Forest [ obvious exits: N E W ] A cute, long-eared rabbit is munching at a leaf here. o S HP:Scratched MV:Winded > n Forest Glade [ obvious exits: N S W ] n o S HP:Scratched MV:Weary > n A Grassy Glade [ obvious exits: N E S ] o S HP:Scratched MV:Weary > Outside the Grassy Glade [ obvious exits: E S W ] n o S HP:Scratched MV:Weary > Alas, you cannot go that way... o S HP:Scratched MV:Weary > Alas, you cannot go that way... o S HP:Scratched MV:Weary > e Alas, you cannot go that way... o S HP:Scratched MV:Weary > North of the Grassy Glade [ obvious exits: N E S W ] o S HP:Scratched MV:Weary > e Corner of a Grassy Glade [ obvious exits: N S W ] o S HP:Scratched MV:Weary > n n n Stand of Ancient Trees [ obvious exits: S W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Scratched MV:Weary > n Alas, you cannot go that way... w o S HP:Scratched MV:Weary > Alas, you cannot go that way... o S HP:Scratched MV:Weary > n Alas, you cannot go that way... o S HP:Scratched MV:Weary > n Top of a Game Run [ obvious exits: N E S ] o S HP:Scratched MV:Weary > n Game Run in the Forest [ obvious exits: N S ] o S HP:Scratched MV:Weary > w Turn in the Game Run [ obvious exits: S W ] o S HP:Scratched MV:Weary > Alas, you cannot go that way... o S HP:Scratched MV:Weary > n Widening Game Trail [ obvious exits: N E W ] A young and strong buck is here, munching some grass. o S HP:Scratched MV:Weary > n n n Towering Trees [ obvious exits: S W ] A timber wolf is here, snarling hungrily. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Scratched MV:Weary > Alas, you cannot go that way... o S HP:Scratched MV:Weary > n Alas, you cannot go that way... o S HP:Scratched MV:Weary > Alas, you cannot go that way... w o S HP:Scratched MV:Weary > Alas, you cannot go that way... n o S HP:Scratched MV:Weary > Off the Game Trail [ obvious exits: E S W ] Gravel tells you 'then leave it ss plenty on this side' n o S HP:Scratched MV:Weary > n Alas, you cannot go that way... o S HP:Scratched MV:Weary > n Alas, you cannot go that way... o S HP:Scratched MV:Weary > Alas, you cannot go that way... o S HP:Scratched MV:Weary > w Alas, you cannot go that way... o S HP:Scratched MV:Weary > In the Greens n [ obvious exits: N E S W ] A bullseye lantern has been set aside. o S HP:Scratched MV:Weary > n n Off the Small Trail [ obvious exits: N S W ] o S HP:Scratched MV:Weary > Off the Trail [ obvious exits: N E S W ] o S HP:Scratched MV:Weary > By the Bush [ obvious exits: S ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. o S HP:Scratched MV:Weary > e Alas, you cannot go that way... s o S HP:Scratched MV:Weary > e Off the Trail [ obvious exits: N E S W ] e o S HP:Scratched MV:Weary > e e e Near a Trail [ obvious exits: E W ] A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. o S HP:Scratched MV:Haggard > A Minor Animal Path [ obvious exits: N E W ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A timber wolf is here, snarling hungrily. n o S HP:Scratched MV:Haggard > The End of the Trail [ obvious exits: N E S W ] A cute brown deer eyes you nervously. o S HP:Scratched MV:Haggard > n A Cramped Trail [ obvious exits: N E S W ] n o S HP:Scratched MV:Haggard > A Twist in the Animal Trail [ obvious exits: N S W ] n A timber wolf is here, snarling hungrily. o S HP:Scratched MV:Haggard > A Small Animal Trail [ obvious exits: N S W ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. An antelope blends into the scenery. n o S HP:Scratched MV:Haggard > Tunneling Through the Underbrush [ obvious exits: N S W ] An antelope blends into the scenery. A cute brown deer eyes you nervously. o S HP:Scratched MV:Haggard > Shooting Down the Animal Trail [ obvious exits: N S ] o S HP:Scratched MV:Haggard > n The Animal Highway [ obvious exits: N S ] A timber wolf is here, snarling hungrily. o S HP:Scratched MV:Haggard > A Minor Animal Highway [ obvious exits: N S ] A timber wolf is here, snarling hungrily. n An antelope blends into the scenery. A timber wolf is here, snarling hungrily. o S HP:Scratched MV:Haggard > Near a Flooded Depression [ obvious exits: N S ] An antelope blends into the scenery. n o S HP:Scratched MV:Haggard > A Water-filled Depression [ obvious exits: N S ] n o S HP:Scratched MV:Haggard > Above a Flooded Depression n [ obvious exits: N S ] A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A large, black bear is here, searching for food. A large, black bear is here, searching for food. o S HP:Scratched MV:Haggard > n Down an Animal Trail [ obvious exits: N S ] A large, black bear is here, searching for food. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A large, black bear is here, searching for food. n o S HP:Scratched MV:Haggard > A Minor Animal Trail [ obvious exits: N S ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. o S HP:Scratched MV:Haggard > Head of the Trail [ obvious exits: N S ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. n A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. o S HP:Scratched MV:Haggard > You are too exhausted. o S HP:Scratched MV:Haggard > n n You are too exhausted. o S HP:Scratched MV:Haggard > You are too exhausted. o S HP:Scratched MV:Haggard > You are too exhausted. o S HP:Scratched MV:Haggard > where Players in your Zone -------------------- Jaster - Head of the Trail o S HP:Scratched MV:Haggard > save Saving Jaster. o S HP:Scratched MV:Haggard > Your heartbeat calms down more as you feel less panicked. o S HP:Healthy MV:Haggard > tell gravel i hagg a few south ya You tell Gravel 'i hagg a few south ya' o S HP:Healthy MV:Haggard > in You are carrying: an enormous double-bladed battleaxe a belt hook a pair of ebony-steel plate greaves [2] a glass bottle o S HP:Healthy MV:Haggard > l in sack sack (used) : a large number of copper pennies (23) the war scalp of Madrid of Shienar a pair of thick metal boots a bronze belt of odd design [2] a bright blue rose a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces an axe harness a dark, hooded cloak a strange, insectoid helm a lantern [18] a thin vial of yellow fluid eleven gold crowns [4] a package of iron rations o S HP:Healthy MV:Haggard > tell gravel narrate i got full abs and e-axe for soemone You tell Gravel 'narrate i got full abs and e-axe for soemone' o S HP:Healthy MV:Haggard > Gravel tells you 'we 1s bridge makin sure u dont get blocked' o S HP:Healthy MV:Haggard > get rose sack get rose sack You get a bright blue rose from a sack. o S HP:Healthy MV:Haggard > You get a bright blue rose from a sack. o S HP:Healthy MV:Haggard > drop rose drop rose You drop a bright blue rose. o S HP:Healthy MV:Haggard > You drop a bright blue rose. o S HP:Healthy MV:Haggard > Gravel tells you 'i need axe for snide:P' o S HP:Healthy MV:Haggard > tell gravel so pissed i couldnt get plate pack You tell Gravel 'so pissed i couldnt get plate pack' o S HP:Healthy MV:Haggard > tell gravel need vials and money You tell Gravel 'need vials and money' o S HP:Healthy MV:Haggard > where Players in your Zone -------------------- Jaster - Head of the Trail o S HP:Healthy MV:Haggard > n n n Off the Path [ obvious exits: N S W ] o S HP:Healthy MV:Haggard > Along a Ridge [ obvious exits: N S W ] o S HP:Healthy MV:Haggard > A Rise into the Shroud [ obvious exits: N E S ] A small bird is singing beautifully here. n o S HP:Healthy MV:Haggard > n Bottom of the Dangerous Slope [ obvious exits: N S ] n o S HP:Healthy MV:Haggard > Curve in the Descending Slope [ obvious exits: S W ] o S HP:Healthy MV:Haggard > Alas, you cannot go that way... o S HP:Healthy MV:Haggard > w n Path Leading from A Small Clearing [ obvious exits: N E W ] An elk with massive antlers eyes you with curiosity. o S HP:Healthy MV:Haggard > n n Breeching the Shadowy Depths [ obvious exits: S W ] o S HP:Healthy MV:Haggard > Alas, you cannot go that way... o S HP:Healthy MV:Haggard > Alas, you cannot go that way... o S HP:Healthy MV:Haggard > w n Before the Forest of Shadows [ obvious exits: N E S ] n o S HP:Healthy MV:Haggard > n A Path Rounding the Hill [ obvious exits: N S ] A cute brown deer eyes you nervously. o S HP:Healthy MV:Haggard > Overlooking the Rocky Path [ obvious exits: N E S W ] An elk doe nibbles on some greenery. o S HP:Healthy MV:Haggard > Under the Edge of the Spreading Canopy [ obvious exits: N E S W ] A rust-colored bobcat crouches low, ready to pounce. o S HP:Healthy MV:Haggard > n Entering the Darkening Shroud [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > n You are too exhausted. o S HP:Healthy MV:Haggard > where Players in your Zone -------------------- Jaster - Entering the Darkening Shroud o S HP:Healthy MV:Haggard > save Saving Jaster. o S HP:Healthy MV:Haggard > in You are carrying: an enormous double-bladed battleaxe a belt hook a pair of ebony-steel plate greaves [2] a glass bottle o S HP:Healthy MV:Haggard > l in sack sack (used) : a large number of copper pennies (23) the war scalp of Madrid of Shienar a pair of thick metal boots a bronze belt of odd design a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces an axe harness a dark, hooded cloak a strange, insectoid helm [18] a thin vial of yellow fluid eleven gold crowns [4] a package of iron rations o S HP:Healthy MV:Haggard > l in hook hook (carried) : a bronze chain scourge o S HP:Healthy MV:Haggard > Your heartbeat calms down more as you feel less panicked. o S HP:Healthy MV:Haggard > tell gravel got a ascourge too, lol You tell Gravel 'got a ascourge too, lol' o S HP:Healthy MV:Haggard > Gravel tells you 'just get here leraes and dorien about' o S HP:Healthy MV:Haggard > tell gravel got a a scourge too, lol You tell Gravel 'got a a scourge too, lol' o S HP:Healthy MV:Haggard > n n In the Center of the Shroud [ obvious exits: N E S W ] A badger is rummaging about, looking for stuff to eat. A cute, long-eared rabbit is munching at a leaf here. A cute brown deer eyes you nervously. o S HP:Healthy MV:Haggard > On a Road near a Bridge [ obvious exits: N E S W ] Phreak the Infected Squirm is standing here. Gravel makes the path. is standing here. o S HP:Healthy MV:Haggard > say haggish Gravel nods in agreement. o S HP:Healthy MV:Haggard > You say 'haggish' o S HP:Healthy MV:Haggard > gigle Arglebargle, glop-glyf!?! o S HP:Healthy MV:Haggard > Gravel says 'moves?' o S HP:Healthy MV:Haggard > say hold some ****? You say 'hold some ****?' o S HP:Healthy MV:Haggard > say 10 You say '10' Gravel nods in agreement. o S HP:Healthy MV:Haggard > in You are carrying: an enormous double-bladed battleaxe a belt hook a pair of ebony-steel plate greaves [2] a glass bottle o S HP:Healthy MV:Haggard > Phreak leaves north. You follow Gravel. On a Wooden Bridge [ obvious exits: N S ] Phreak the Infected Squirm is standing here. Gravel makes the path. is standing here. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * S HP:Healthy MV:Haggard > Phreak leaves north. You follow Gravel. On the Road near a Small Bridge [ obvious exits: N E S W ] Phreak the Infected Squirm is standing here. Gravel makes the path. is standing here. o S HP:Healthy MV:Haggard > put bottle sack put bottle sack A glass bottle won't fit in a sack. o S HP:Healthy MV:Haggard > A glass bottle won't fit in a sack. o S HP:Healthy MV:Haggard > Phreak cringes in terror! o S HP:Healthy MV:Haggard > Phreak leaves east. You follow Gravel. Overgrown Plains near a Small Stream [ obvious exits: N S W ] Phreak the Infected Squirm is standing here. Gravel makes the path. is standing here. An antelope blends into the scenery. o S HP:Healthy MV:Haggard > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o S HP:Healthy MV:Haggard > in You are carrying: an enormous double-bladed battleaxe a belt hook a pair of ebony-steel plate greaves [2] a glass bottle o S HP:Healthy MV:Haggard > give axe gravel You give an enormous double-bladed battleaxe to Gravel. o S HP:Healthy MV:Haggard > give hook gravel You give a belt hook to Gravel. o S HP:Healthy MV:Haggard > give ebony gravel An antelope leaves north. o S HP:Healthy MV:Haggard > You give a pair of ebony-steel plate greaves to Gravel. o S HP:Healthy MV:Haggard > Phreak says 'got a belt? ' o S HP:Healthy MV:Haggard > get all sack You get a large number of copper pennies from a sack. You get the war scalp of Madrid of Shienar from a sack. You get a pair of thick metal boots from a sack. You get a bronze belt of odd design from a sack. You get a pair of heavy metal gauntlets from a sack. You get a pair of ebony-steel plate vambraces from a sack. You get an axe harness from a sack. You get a dark, hooded cloak from a sack. You get a strange, insectoid helm from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get a thin vial of yellow fluid from a sack. You get eleven gold crowns from a sack. You get a package of iron rations from a sack. You get a package of iron rations from a sack. You get a package of iron rations from a sack. You get a package of iron rations from a sack. o S HP:Healthy MV:Haggard > give belt phreak You give a bronze belt of odd design to Phreak. o S HP:Healthy MV:Haggard > Phreak says 'cloak!' o S HP:Healthy MV:Haggard > save Saving Jaster. o S HP:Healthy MV:Haggard > Phreak wears a bronze belt of odd design around his waist. o S HP:Healthy MV:Haggard > l in cloak cloak (carried) : Nothing. o S HP:Healthy MV:Haggard > Gravel grins evilly. o S HP:Healthy MV:Haggard > give cloak phreak You give a dark, hooded cloak to Phreak. o S HP:Healthy MV:Haggard > in You are carrying: [4] a package of iron rations eleven gold crowns [18] a thin vial of yellow fluid a lantern a strange, insectoid helm an axe harness a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a pair of thick metal boots the war scalp of Madrid of Shienar a large number of copper pennies (23) [2] a glass bottle o S HP:Healthy MV:Haggard > Phreak wears a dark, hooded cloak about his body. o S HP:Healthy MV:Haggard > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o S HP:Healthy MV:Haggard > Phreak says 'cool, thanks ' o S HP:Healthy MV:Haggard > Gravel says 'that helps' o S HP:Healthy MV:Weary > l in harness harness (carried) : Nothing. o S HP:Healthy MV:Weary > Phreak says '93 db now' o S HP:Healthy MV:Weary > Phreak grins evilly. o S HP:Healthy MV:Weary > drop harness You drop an axe harness. o S HP:Healthy MV:Weary > save Saving Jaster. o S HP:Healthy MV:Weary > in You are carrying: [4] a package of iron rations eleven gold crowns [18] a thin vial of yellow fluid a lantern a strange, insectoid helm a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a pair of thick metal boots the war scalp of Madrid of Shienar a large number of copper pennies (23) [2] a glass bottle o S HP:Healthy MV:Weary > Phreak says '236 def' o S HP:Healthy MV:Weary > hide light You hide a lantern. o S HP:Healthy MV:Weary > Gravel nods in agreement. o S HP:Healthy MV:Weary > gig You giggle. o S HP:Healthy MV:Weary > Gravel says 'decent' o S HP:Healthy MV:Weary > put all sack You put a package of iron rations in a sack. You put a package of iron rations in a sack. You put a package of iron rations in a sack. You put a package of iron rations in a sack. You put eleven crowns in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a thin vial of yellow fluid in a sack. You put a strange, insectoid helm in a sack. You put a pair of ebony-steel plate vambraces in a sack. You put a pair of heavy metal gauntlets in a sack. You put a pair of thick metal boots in a sack. You put the war scalp of Madrid of Shienar in a sack. You put 23 coppers in a sack. You put a glass bottle in a sack. You put a glass bottle in a sack. o S HP:Healthy MV:Weary > Phreak nods in agreement. o S HP:Healthy MV:Weary > sigh You sigh. o S HP:Healthy MV:Weary > save Saving Jaster. o S HP:Healthy MV:Weary > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o S HP:Healthy MV:Weary > Gravel says 'nice kill jaster' o S HP:Healthy MV:Weary > score You have 369(369) hit and 45(217) movement points. You have scored 19091043 experience points and 162 quest points. You need 1908957 exp to level and -12 qp to rank. You have amassed 926 Turn points to date. You have played 54 days and 21 hours (real time). This ranks you as Jaster the Craven Weakling [Ko'bal 4] (Level 33). You are standing. o S HP:Healthy MV:Weary > Phreak says 'need more tho ' o S HP:Healthy MV:Weary > nod You nod in agreement. o S HP:Healthy MV:Weary > Phreak nods in agreement. o S HP:Healthy MV:Weary > Phreak says 'nice kill' o S HP:Healthy MV:Weary > say traci was on me atm You say 'traci was on me atm' o S HP:Healthy MV:Weary > say fled stabb madrid You say 'fled stabb madrid' o S HP:Healthy MV:Weary > gig You giggle. o S HP:Healthy MV:Weary > Phreak grins evilly. o S HP:Healthy MV:Weary > Gravel says 'see all us woulda just blundered in there' o S HP:Healthy MV:Weary > say i want his plate and pac You say 'i want his plate and pac' o S HP:Healthy MV:Weary > growl Grrrrrrrrr... o S HP:Healthy MV:Weary > Gravel says 'and big group woulda come for us' o S HP:Healthy MV:Weary > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o S HP:Healthy MV:Weary > Gravel shrugs helplessly. o S HP:Healthy MV:Weary > say dorien bushes a bottle neck i bet You say 'dorien bushes a bottle neck i bet' o S HP:Healthy MV:Weary > say same as leraes Gravel nods in agreement. o HP:Healthy MV:Winded > You say 'same as leraes' o HP:Healthy MV:Winded > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o HP:Healthy MV:Winded > save Saving Jaster. o HP:Healthy MV:Winded > Gravel says 'they both south of us i think' o HP:Healthy MV:Winded > say 1 tic we go north You say '1 tic we go north' o HP:Healthy MV:Winded > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o HP:Healthy MV:Winded > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o HP:Healthy MV:Winded > whois madrid Madrid of Shienar is a human. o HP:Healthy MV:Winded > say wanna know how madrid got ahead of me You say 'wanna know how madrid got ahead of me' o HP:Healthy MV:Winded > think You think really hard. o HP:Healthy MV:Winded > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o HP:Healthy MV:Winded > Gravel snickers softly. o HP:Healthy MV:Winded > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o HP:Healthy MV:Winded > save Saving Jaster. o HP:Healthy MV:Winded > say must be a new way You say 'must be a new way' Gravel says 'prolly thought he was smoth blocking' o HP:Healthy MV:Winded > where Players in your Zone -------------------- Phreak - Overgrown Plains near a Small Stream Jaster - Overgrown Plains near a Small Stream Gravel - Overgrown Plains near a Small Stream o HP:Healthy MV:Winded > nod gravel You nod at him. o HP:Healthy MV:Winded > Gravel says 'smooth' o HP:Healthy MV:Winded > say i got a log ya got to see it You say 'i got a log ya got to see it' o HP:Healthy MV:Winded > Gravel snickers softly. o HP:Healthy MV:Winded > -------------------------------------------------------------------------------- Hajaad Joined: Feb 04, 2000 Posted: 2002-04-30 02:14 -------------------------------------------------------------------------------- Man that is some SICK hps for 16 con. -------------------------------------------------------------------------------- Fatman Joined: Dec 12, 2001 Posted: 2002-04-30 02:27 -------------------------------------------------------------------------------- well.. lets just say he's been zapped so much his hps were drastically effected? -------------------------------------------------------------------------------- Dorien Joined: Nov 29, 2000 Posted: 2002-04-30 04:25 -------------------------------------------------------------------------------- lol: Quote: -------------------------------------------------------------------------------- * S HP:Healthy MV:Weary - Madrid: Battered > tell gravel madrid crit