LOG: How to kill Smobbers. Kefin Joined: Oct 18, 2002 From: Perth, WA Posted: 2002-12-05 10:04 -------------------------------------------------------------------------------- Upon awakening from my sleep i hear the call of my brothers to come to the Stronghold where Master Interceptor is waiting. Master Interceptor has a cunning plan to kill pukes. We fade closer to them and this is where it starts. ~ Interceptor is engulfed into the murky depths of the shadows. Grekli is engulfed into the murky depths of the shadows. Karg is engulfed into the murky depths of the shadows. Rax is engulfed into the murky depths of the shadows. The shadows reach out, and suddenly engulf you. In a Dark Cave This cave is cleverly concealed by the shrub and has kept this place dark. The ceiling stretches on into the darkness. Stalagtites descend from the darkness above. Animal bones are everwhere in the area, and a trail appears worn in to the north. The smell of rotting carcasses is particularly strong. [ obvious exits: N W ] North: A huge grizzly bear is here standing on its haunches. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Ghraak steps from the murky depths of the shadows. Quirl steps from the murky depths of the shadows. o S HP:Healthy MV:Fresh > q [where ] Players in your Zone -------------------- Quirl - In a Dark Cave Ghraak - In a Dark Cave Kefin - In a Dark Cave Rax - In a Dark Cave Karg - In a Dark Cave Grekli - In a Dark Cave Interceptor - In a Dark Cave o S HP:Healthy MV:Fresh > Interceptor opens the shrubdoor. o S HP:Healthy MV:Fresh > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Small Shrub A small shrub is here, pressed up against the granite cliff to the east. It is dark green, and appears quite healthy. Forest continues in all other directions and the sound of rushing water is fairly loud. Far in the west a giant tree can be barely seen, and the cliff continues to the north and south. [ obvious exits: N E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A cute brown deer eyes you nervously. * S HP:Healthy MV:Full > q [where ] Players in your Zone -------------------- Quirl - At a Small Shrub Ghraak - At a Small Shrub Kefin - At a Small Shrub Rax - At a Small Shrub Karg - At a Small Shrub Grekli - At a Small Shrub Interceptor - At a Small Shrub Interceptor closes the way east. * S HP:Healthy MV:Full > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. At the Base of a Cliff The forest ends abruptly to the east as a steep cliff of gray rock rises nearly twenty spans. A pond can be seen through the trees to the north, and the sound of rushing water is loud here. To the south the cliff continues, not dropping in height. A cold wind stirs the leaves of the trees. [ obvious exits: N S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the south. * S HP:Healthy MV:Full > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. At a Large Pond A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue. [ obvious exits: S W ] A clear pond lies undisturbed here, unmarred waters offering a clean reflection. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A falcon is here flying around. * S HP:Healthy MV:Full > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the east. * S HP:Healthy MV:Full > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. In a Thick Forest Trees are all around here, blocking out views around here. Grass grows on the ground, and fallen tree trunks lay about sporadically. Ferns grow near the trees,and small creepers adorn the ground. Bird nests lay in some of the trees, and many appear vacant. A moss covered rock lays at the base of a tree. [ obvious exits: N S W ] You notice a mirrored lantern is hidden here. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Karg says 'what we doing?' * S HP:Healthy MV:Full > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Near a Large Mound To the east of here, a large mound of earth rises five spans high. Trees grow on it equally as well as they do on the flat forest floor. The sound of rushing water can be faintly hear here. A large tree appears shattered, laing on the ground. Hardened sap lies strewn about the ground here. [ obvious exits: N S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk doe nibbles on some greenery. * S HP:Healthy MV:Full > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. On a Woodland Trail The path through the thick forest woodlands continues east and west, although to the south, the forest is passable. Thick creepers grow on the ground, leading up into the large tree to the northeast. The trail is covered with decaying leaves, and grass grows in sporadic patches. [ obvious exits: E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. * S HP:Healthy MV:Full > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At the End of a Woodland Trail The woodland trail that heads east from here ends abruptly as a large tree blocks the path. The stunted tree lies low to the ground, and it's branches touch the matt of leaves that carpets the forest. The braches acsend the entire height of the tree, and form a net at the top of the tree. [ obvious exits: E S U ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk with massive antlers eyes you with curiosity. Quirl has arrived from the east. * S HP:Healthy MV:Full > Interceptor leaves east. Grekli leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. On a Woodland Trail The path through the thick forest woodlands continues east and west, although to the south, the forest is passable. Thick creepers grow on the ground, leading up into the large tree to the northeast. The trail is covered with decaying leaves, and grass grows in sporadic patches. [ obvious exits: E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. * S HP:Healthy MV:Full > Interceptor leaves east. Grekli leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. A Bend in the Wooded Trail The wooded trail bends here to the north and west, and to the north it seems to bend again, as if rounding an ancient and worn tree, whose branches extend high into the sky, dwarfing all of the other trees around it. The trail faintly curves around the roots of the tree as well. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk with massive antlers eyes you with curiosity. * S HP:Healthy MV:Full > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. A Faint Trail in the Woodlands The trail through the woods takes a turn here, heading west and south. The trail seems to curve around a large oak tree, beaten by the harsh winters of it's ancient lifespan. A small section seems to have been cut away from the tree, where the trunk bends inward, yet the wound appears ancient. [ obvious exits: S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk doe nibbles on some greenery. * S HP:Healthy MV:Full > stat Interceptor leaves south. Grekli leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. A Bend in the Wooded Trail The wooded trail bends here to the north and west, and to the north it seems to bend again, as if rounding an ancient and worn tree, whose branches extend high into the sky, dwarfing all of the other trees around it. The trail faintly curves around the roots of the tree as well. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk with massive antlers eyes you with curiosity. Quirl has arrived from the north. h * S HP:Healthy MV:Full > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. On a Woodland Trail The path through the thick forest woodlands continues east and west, although to the south, the forest is passable. Thick creepers grow on the ground, leading up into the large tree to the northeast. The trail is covered with decaying leaves, and grass grows in sporadic patches. [ obvious exits: E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. * S HP:Healthy MV:Strong > You are a 21 year old male trolloc rogue. Your height is 6 feet, 8 inches, and you weigh 232.0 lbs. You are carrying 3.5 lbs and wearing 27.9 lbs, peanuts. Your base abilities are: Str:17 Int:6 Wil:6 Dex:19 Con:16. Offensive bonus: 145, Dodging bonus: 124, Parrying bonus: 139 Your mood is: Wimpy. You will flee below: 162 Hit Points Your armor absorbs about 7% on average. You are subjected to the following effects: - SNEAK - NOTICE * S HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. Near a Large Mound To the east of here, a large mound of earth rises five spans high. Trees grow on it equally as well as they do on the flat forest floor. The sound of rushing water can be faintly hear here. A large tree appears shattered, laing on the ground. Hardened sap lies strewn about the ground here. [ obvious exits: N S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk doe nibbles on some greenery. * S HP:Healthy MV:Strong > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. In a Thick Woodlands All around here are trees that are massive in girth, as well as height. Creepers and vines grow freely on the ground and trees. Thick lush grass grows on the ground like a carpet. Leaves occasionally fall from the trees, and form a mat on the forest ground. The sky is barely visible through the forest. [ obvious exits: N E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Ghraak has arrived from the east. Quirl has arrived from the east. * S HP:Healthy MV:Strong > Interceptor leaves south. Grekli leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. In a Thick Forest Thick woodlands lie in all directions except south, where a small trail leads west and south. Creepers cover the ancient trees in the area, and moss covers the bases of trees and rocks. Lush grass grows unabated, giving the area an appearance of being totally green. Birds can be heard chirping. [ obvious exits: N E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. An elk with massive antlers eyes you with curiosity. A cute brown deer eyes you nervously. * S HP:Healthy MV:Strong > Interceptor leaves south. Grekli leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. * S HP:Healthy MV:Strong > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A falcon is here flying around. * S HP:Healthy MV:Strong > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. * S HP:Healthy MV:Strong > Interceptor leaves south. Grekli leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the north. * S HP:Healthy MV:Strong > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the east. * S HP:Healthy MV:Strong > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Ghraak has arrived from the east. * S HP:Healthy MV:Strong > Rax gets a strange fruit from a backpack. * S HP:Healthy MV:Strong > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A northern ranger sneaks around here, hiding in the shadows. * S HP:Healthy MV:Strong > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. Ghraak has arrived from the south. * S HP:Healthy MV:Strong > Rax eats a strange fruit. * S HP:Healthy MV:Strong > Interceptor leaves east. Grekli leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A wild stallion bucks madly. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A warhorse is here, stamping his feet impatiently. Prancing about on dainty feet, a palomino mare stands here. A warhorse is here, stamping his feet impatiently. <-- Yep theres pukes here. * S HP:Healthy MV:Strong > Interceptor leaves west. Grekli leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong > Interceptor tries to strike a warhorse, but he parries successfully. * S HP:Healthy MV:Strong > k hors A warhorse tries to hit Interceptor, but he parries successfully. Interceptor gazes deeply at a warhorse... A warhorse looks very strange, glaring about with a sense of panic. Interceptor strikes a warhorse's body into bloody fragments! Interceptor nods in agreement. k horse * S HP:Healthy MV:Strong > You pierce a warhorse's head very hard. Rax joins Interceptor's fight! * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Wounded > l Quirl grins evilly. * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Wounded > At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] Quirl the Whirl does a Twirl is standing here. You sense a hidden life form in the area... Rax With the Axe is here, fighting a warhorse. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is here, fighting a warhorse. A warhorse is here, fighting Interceptor. Quirl pierces a warhorse's body extremely hard. * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Wounded > Quirl pierces a warhorse's right leg very hard. Rax cleaves a warhorse's left leg very hard. You pierce a warhorse's right arm. A warhorse tries to hit Interceptor, but he parries successfully. Interceptor tries to strike a warhorse, but he parries successfully. Interceptor hisses 'awsome!!!' * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Battered > Karg blasts a warhorse's body into bloody fragments! * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Beaten > Quirl says 'oh yes' * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Beaten > You pierce a warhorse's body very hard. * S HP:Healthy MV:Strong - Interceptor: Wounded - a warhorse: Critical > 3 Karg tries to blast a warhorse, but he parries successfully. Quirl pierces a warhorse's body extremely hard. Rax cleaves a warhorse's right arm very hard. A warhorse is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a warhorse's death cry. * S HP:Healthy MV:Strong > [k human] They aren't here. * S HP:Healthy MV:Strong > Interceptor leaves east. Grekli leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A wild stallion bucks madly. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A warhorse is here, stamping his feet impatiently. Prancing about on dainty feet, a palomino mare stands here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong > l Interceptor strikes a wild stallion's body into bloody fragments! Quirl pierces a wild stallion's right arm hard. Grekli says 'how many?' * S HP:Healthy MV:Strong > k At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] Quirl the Whirl does a Twirl is here, fighting a wild stallion. You sense a hidden life form in the area... Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is here, fighting a wild stallion. A wild stallion is here, fighting Interceptor. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A warhorse is here, stamping his feet impatiently. Prancing about on dainty feet, a palomino mare stands here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong > k hors Quirl pierces a wild stallion's body. A wild stallion tries to hit Interceptor, but he deflects the blow. Interceptor strikes a wild stallion's head hard. k horse * S HP:Healthy MV:Strong > Rax joins Interceptor's fight! * S HP:Healthy MV:Strong > You pierce a wild stallion's right arm hard. * S HP:Healthy MV:Strong - Interceptor: Wounded - a wild stallion: Battered > You pierce a wild stallion's body extremely hard. Rax cleaves a wild stallion's body very hard. Quirl pierces a wild stallion's body very hard. A wild stallion is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a wild stallion's death cry. Grekli tries to pierce a warhorse, but he deflects the blow. * S HP:Healthy MV:Strong > k ho Karg blasts a warhorse's body into bloody fragments! Quirl pierces a warhorse's body very hard. k horse * S HP:Healthy MV:Strong > Interceptor strikes a warhorse's body very hard. * S HP:Healthy MV:Strong > You pierce a warhorse's right hand hard. * S HP:Healthy MV:Strong - Grekli: Healthy - a warhorse: Wounded > Rax joins Interceptor's fight! * S HP:Healthy MV:Strong - Grekli: Healthy - a warhorse: Wounded > l Rax cleaves a warhorse's head very hard. You pierce a warhorse's body hard. Interceptor tries to strike a warhorse, but he deflects the blow. Quirl pierces a warhorse's left leg very hard. Karg blasts a warhorse's body into bloody fragments! Grekli swiftly dodges a warhorse's attempt to hit him. Grekli tries to pierce a warhorse, but he parries successfully. * S HP:Healthy MV:Strong - Grekli: Healthy - a warhorse: Critical > l Ghraak places a sharp, red stone dagger in the back of a warhorse, resulting in some strange noises, a lot of blood, and a corpse. A warhorse is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a warhorse's death cry. * S HP:Healthy MV:Strong - Grekli: Healthy - a warhorse: Critical > k At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a warhorse is lying here. The corpse of a wild stallion is lying here. Quirl the Whirl does a Twirl is here, fighting a warhorse. Ghraak the Miserable Worm is standing here. Rax With the Axe is here, fighting a warhorse. Karg the Gimp is here, fighting a warhorse. Grekli the Miserable Worm is here, fighting a warhorse. Interceptor the Myrddraal is here, fighting a warhorse. A warhorse is here, fighting Grekli. A Tairen bloodstock stallion stands here, tail swaying with the breeze. Prancing about on dainty feet, a palomino mare stands here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong - Grekli: Healthy - a warhorse: Critical > k horse You do the best you can! * S HP:Healthy MV:Strong - Grekli: Healthy - a warhorse: Critical > Rax cleaves a warhorse's body very hard. You pierce a warhorse's body extremely hard. A warhorse is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a warhorse's death cry. Quirl pierces a bloodstock stallion's body extremely hard. * S HP:Healthy MV:Strong > Karg blasts a bloodstock stallion's body into bloody fragments! * S HP:Healthy MV:Strong > k horse You pierce a bloodstock stallion's right leg hard. * S HP:Healthy MV:Strong - Quirl: Healthy - a bloodstock stallion: Wounded > You pierce a bloodstock stallion's left leg extremely hard. Karg blasts a bloodstock stallion's body into bloody fragments! A bloodstock stallion tries to hit Quirl, but he parries successfully. Quirl pierces a bloodstock stallion's head hard. * S HP:Healthy MV:Strong - Quirl: Healthy - a bloodstock stallion: Beaten > l Interceptor hisses 'grekli spam gratdoor closed' * S HP:Healthy MV:Strong - Quirl: Healthy - a bloodstock stallion: Beaten > k hYou pierce a bloodstock stallion's left leg very hard. At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a warhorse is lying here. [2] The corpse of a wild stallion is lying here. Quirl the Whirl does a Twirl is here, fighting a bloodstock stallion. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is here, fighting a bloodstock stallion. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A bloodstock stallion is here, fighting Quirl. Prancing about on dainty feet, a palomino mare stands here. A warhorse is here, stamping his feet impatiently. * S HP:Healthy MV:Strong - Quirl: Healthy - a bloodstock stallion: Beaten > k hors Interceptor strikes a bloodstock stallion's body. * S HP:Healthy MV:Strong - Quirl: Healthy - a bloodstock stallion: Critical > Ghraak pierces a warhorse's body hard. * S HP:Healthy MV:Strong - Quirl: Healthy - a bloodstock stallion: Critical > k horse A warhorse tries to hit Ghraak, but he deflects the blow. Ghraak pierces a warhorse's head very hard. Interceptor tries to strike a bloodstock stallion, but it deflects the blow. You pierce a bloodstock stallion's left arm very hard. Karg blasts a bloodstock stallion's head into bloody fragments! A bloodstock stallion is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a bloodstock stallion's death cry. * S HP:Healthy MV:Strong > You pierce a prancing palomino mare's left leg very hard. * S HP:Healthy MV:Strong - a prancing palomino mare: Hurt > Interceptor strikes a prancing palomino mare's body into bloody fragments! Quirl pierces a prancing palomino mare's right leg into bloody fragments! * S HP:Healthy MV:Strong - a prancing palomino mare: Battered > l You pierce a prancing palomino mare's body very hard. Ghraak pierces a warhorse's right leg into bloody fragments! * S HP:Healthy MV:Strong - a prancing palomino mare: Beaten > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [2] The corpse of a wild stallion is lying here. Quirl the Whirl does a Twirl is here, fighting a prancing palomino mare. Ghraak the Miserable Worm is here, fighting a warhorse. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is here, fighting a prancing palomino mare. A prancing palomino mare is here, fighting YOU! A warhorse is here, fighting Ghraak. * S HP:Healthy MV:Strong - a prancing palomino mare: Beaten > Grekli nods in agreement. * S HP:Healthy MV:Strong - a prancing palomino mare: Beaten > k h Quirl pierces a prancing palomino mare's right leg very hard. Interceptor strikes a prancing palomino mare's body very hard. A prancing palomino mare is mortally wounded, and will die soon, if not aided. You pierce a prancing palomino mare's body into bloody fragments! A prancing palomino mare is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a prancing palomino mare's death cry. Ghraak swiftly dodges a warhorse's attempt to hit him. Ghraak pierces a warhorse's body very hard. Interceptor strikes a warhorse's body extremely hard. * S HP:Healthy MV:Strong > k horse You pierce a warhorse's body very hard. Rax cleaves a warhorse's body hard. l * S HP:Healthy MV:Strong - Ghraak: Scratched - a warhorse: Battered > Karg blasts a warhorse's left hand into bloody fragments! * S HP:Healthy MV:Strong - Ghraak: Scratched - a warhorse: Beaten > Ghraak pierces a warhorse's body hard. * S HP:Healthy MV:Strong - Ghraak: Scratched - a warhorse: Critical > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a prancing palomino mare is lying here. The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [2] The corpse of a wild stallion is lying here. Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is here, fighting a warhorse. Rax With the Axe is here, fighting a warhorse. Karg the Gimp is here, fighting a warhorse. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is here, fighting a warhorse. A warhorse is here, fighting Ghraak. * S HP:Healthy MV:Strong - Ghraak: Scratched - a warhorse: Critical > Karg blasts a warhorse's body into bloody fragments! A warhorse is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a warhorse's death cry. The night has begun. o S HP:Healthy MV:Strong > Interceptor hisses 'gonna ungroup yyou 1n' l o S HP:Healthy MV:Strong > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a prancing palomino mare is lying here. The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [3] The corpse of a wild stallion is lying here. Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. Rax gets a skin of human flesh from a backpack. o S HP:Healthy MV:Strong > Rax drinks blood from a skin of human flesh. o S HP:Healthy MV:Strong > Rax drains some blood from the corpse of a prancing palomino mare into a skin of human flesh. o S HP:Healthy MV:Strong > Interceptor leaves north. Grekli leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: A Tairen bloodstock stallion stands here, tail swaying with the breeze. South: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A mass of twisting shadows, whirling fiercely. o S HP:Healthy MV:Strong > Grekli nods in agreement. o S HP:Healthy MV:Strong > Grekli says 'i got it' o S HP:Healthy MV:Strong > v n] A mass of shadows tries to hit Quirl, but he deflects the blow. [scan ] Scan in what direction? o S HP:Healthy MV:Strong > Grekli closes the greatdoor. o S HP:Healthy MV:Strong > v n Grekli has been kicked out of Interceptor's group! Grekli stops following Interceptor. o S HP:Healthy MV:Strong > v n [scan ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Argayle* is standing here. *Thurin* is standing here. *Elise* is standing here. *Zahra* is standing here. *Jubel* is standing here. A scrawny puppy sniffs the ground for food here. *Filan* is resting here. *Mordryn* is standing here. A gray palfrey prances skittishly nearby. *Kirack* is standing here. *Curtis* is standing here. o S HP:Healthy MV:Strong > Quirl pierces a mass of shadows's body very hard. A mass of shadows tries to hit Quirl, but he parries successfully. Interceptor nods in agreement. o S HP:Healthy MV:Strong > say Quirl rolls his eyes...sheesh!.. say they no S HP:Healthy MV:Strong > Interceptor hisses 'stay' o S HP:Healthy MV:Strong > say they n say lotYou say 'they n' say lots o S HP:Healthy MV:Strong > A mass of shadows swiftly dodges Quirl's attempt to pierce it. A mass of shadows tries to hit Quirl, but he deflects the blow. You say 'lots' o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's right arm very hard. o S HP:Healthy MV:Strong > l Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: A Tairen bloodstock stallion stands here, tail swaying with the breeze. Quirl the Whirl does a Twirl is here, fighting a mass of shadows. Ghraak the Miserable Worm is here, fighting a mass of shadows. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A mass of shadows is here, fighting Quirl. o S HP:Healthy MV:Strong > Ghraak fails to pierce a mass of shadows. Quirl pierces a mass of shadows's body extremely hard. A mass of shadows tries to hit Quirl, but he parries successfully. A mass of shadows swiftly dodges Karg's attempt to blast it. o S HP:Healthy MV:Strong > k mass A mass of shadows swiftly dodges your attempt to pierce it. o S HP:Healthy MV:Strong - Quirl: Healthy - a mass of shadows: Hurt > A mass of shadows swiftly dodges Quirl's attempt to pierce it. Interceptor hisses 'we hit anyway' o S HP:Healthy MV:Strong - Quirl: Healthy - a mass of shadows: Hurt > You pierce a mass of shadows's right leg hard. Karg strikes at a mass of shadows, but a bone-crushing mattock passes through it. Ghraak pierces a mass of shadows's right leg hard. Quirl fails to pierce a mass of shadows. A mass of shadows tries to hit Quirl, but he parries successfully. o S HP:Healthy MV:Strong - Quirl: Healthy - a mass of shadows: Hurt > You pierce a mass of shadows's left leg very hard. Karg strikes at a mass of shadows, but a bone-crushing mattock passes through it. A mass of shadows swiftly dodges Ghraak's attempt to pierce it. Quirl fails to pierce a mass of shadows. A mass of shadows tries to hit Quirl, but he deflects the blow. You fail to pierce a mass of shadows. o S HP:Healthy MV:Strong - Quirl: Healthy - a mass of shadows: Hurt > dis 3 You disengage from the fight. o S HP:Healthy MV:Strong > Grekli says 'they got a few' o S HP:Healthy MV:Strong > A mass of shadows swiftly dodges Karg's attempt to blast it. Ghraak pierces a mass of shadows's right leg extremely hard. A mass of shadows swiftly dodges Quirl's attempt to pierce it. A mass of shadows tries to hit Quirl, but he deflects the blow. o S HP:Healthy MV:Strong > say[k human] They aren't here. say theyo S HP:Healthy MV:Strong > Interceptor nods in agreement. o S HP:Healthy MV:Strong > say they got he Karg strikes at a mass of shadows, but a bone-crushing mattock passes through it. Ghraak fails to pierce a mass of shadows. A mass of shadows swiftly dodges Quirl's attempt to pierce it. A mass of shadows tries to hit Quirl, but he deflects the blow. o S HP:Healthy MV:Strong > say they got heaps Ghraak says 'we cant take maybe' o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's body very hard. o S HP:Healthy MV:Strong > You say 'they got heaps' o S HP:Healthy MV:Strong > v n Ghraak pierces a mass of shadows's left leg hard. Quirl pierces a mass of shadows's left foot very hard. A mass of shadows hits Quirl's head very hard. [scan ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Argayle* is standing here. *Argayle* is surrounded by a shimmering white aura! *Thurin* is standing here. *Elise* is standing here. *Zahra* is standing here. *Jubel* is standing here. A scrawny puppy sniffs the ground for food here. *Filan* is resting here. *Mordryn* is standing here. A gray palfrey prances skittishly nearby. *Kirack* is standing here. *Kirack* is surrounded by a shimmering white aura! *Curtis* is standing here. <-- Thinking we gonna get killed about now. Ghraak shrugs helplessly. Grekli says 'want me to stab resting?' sao S HP:Healthy MV:Strong > Cleetus narrates 'ok i stronghold now, now where the hell is everyone?' o S HP:Healthy MV:Strong > say Ghraak pierces a mass of shadows's right arm very hard. say naho S HP:Healthy MV:Strong > h too man Ghraak pierces a mass of shadows's left hand hard. A mass of shadows swiftly dodges Quirl's attempt to pierce it. A mass of shadows tries to hit Quirl, but he parries successfully. say nahh too many lo S HP:Healthy MV:Strong > o S HP:Healthy MV:Strong > Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: A Tairen bloodstock stallion stands here, tail swaying with the breeze. Quirl the Whirl does a Twirl is here, fighting a mass of shadows. Ghraak the Miserable Worm is here, fighting a mass of shadows. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A mass of shadows is here, fighting Quirl. o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's body very hard. o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's left leg. Quirl pierces a mass of shadows's body extremely hard. A mass of shadows hits Quirl's right leg. o S HP:Healthy MV:Strong > Quirl says 'whoa *****' o S HP:Healthy MV:Strong > say sc Ghraak pierces a mass of shadows's body hard. Quirl pierces a mass of shadows's body very hard. say scan em o S HP:Healthy MV:Strong > Quirl says 'they a heap' <-- True that. o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's body very hard. A mass of shadows swiftly dodges Quirl's attempt to pierce it. A mass of shadows tries to hit Quirl, but he parries successfully. o S HP:Healthy MV:Strong > You say 'scan em' o S HP:Healthy MV:Strong > Haznak narrates 'faded ' o S HP:Healthy MV:Strong > l Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: A Tairen bloodstock stallion stands here, tail swaying with the breeze. Quirl the Whirl does a Twirl is here, fighting a mass of shadows. Ghraak the Miserable Worm is here, fighting a mass of shadows. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. A mass of shadows is here, fighting Quirl. o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's body very hard. Quirl pierces a mass of shadows's body. A mass of shadows tries to hit Quirl, but he parries successfully. Ghraak pierces a mass of shadows's head very hard. o S HP:Healthy MV:Strong > Grekli says 'wait' o S HP:Healthy MV:Strong > Interceptor hisses 'we leave?' <-- Yep i think so. o S HP:Healthy MV:Strong > Grekli says 'wait' o S HP:Healthy MV:Strong > no Ghraak pierces a mass of shadows's body. Quirl pierces a mass of shadows's left leg hard. A mass of shadows hits Quirl's left arm. nod io S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's left leg very hard. o S HP:Healthy MV:Strong > nod int Grekli says 'let them hit' o S HP:Healthy MV:Strong > nod interceptor You nod at him. o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's right leg extremely hard. A mass of shadows swiftly dodges Quirl's attempt to pierce it. A mass of shadows tries to hit Quirl, but he parries successfully. o S HP:Healthy MV:Strong > Grekli says 'let them hit' o S HP:Healthy MV:Strong > Ghraak pierces a mass of shadows's body extremely hard. o S HP:Healthy MV:Strong > Rax strikes at a mass of shadows, but a long-handled war axe passes through it. o S HP:Healthy MV:Strong > Grekli opens the greatdoor. o S HP:Healthy MV:Strong > Rax strikes at a mass of shadows, but a long-handled war axe passes through it. Ghraak pierces a mass of shadows's head very hard. Quirl fails to pierce a mass of shadows. A mass of shadows tries to hit Quirl, but he parries successfully. o S HP:Healthy MV:Strong > Cleetus narrates 'bah, where to?' o S HP:Healthy MV:Strong > Interceptor hisses 'why?' o S HP:Healthy MV:Strong > Rax fails to cleave a mass of shadows. Ghraak pierces a mass of shadows's right leg extremely hard. A mass of shadows is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? A mass of shadows disappears into nothing. say o S HP:Healthy MV:Strong > c Quirl says 'you closed the door bro' o S HP:Healthy MV:Strong > say scan em Interceptor hisses 'why?' o S HP:Healthy MV:Strong > You say 'scan em' Grekli says 'they wvding' o S HP:Healthy MV:Strong > l Haznak narrates 'shrug' o S HP:Healthy MV:Strong > l Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: *Elise* is standing here. Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Grekli the Miserable Worm is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Interceptor hisses 'whscan north' o S HP:Healthy MV:Full > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. <-- We start leaving, figuring pukes know we were there (from closing door, killing horses) At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a prancing palomino mare is lying here. The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [3] The corpse of a wild stallion is lying here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Ghraak has arrived from the north. Quirl has arrived from the north. o S HP:Healthy MV:Full > Ghraak drinks blood from a skin of human flesh. o S HP:Healthy MV:Full > Ghraak drinks blood from a skin of human flesh. o S HP:Healthy MV:Full > Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] The corpse of a warhorse is lying here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the east. Ghraak drinks blood from a skin of human flesh. o S HP:Healthy MV:Full > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. A northern ranger sneaks around here, hiding in the shadows. Quirl has arrived from the north. o S HP:Healthy MV:Full > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. A falcon is here flying around. o S HP:Healthy MV:Full > Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. On a Woodland Trail The trail runs west here, and continues unobstructed in that direction. Ligh foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees. [ obvious exits: N E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Ghraak has arrived from the west. o S HP:Healthy MV:Full > Quirl says 'they hit i think' <-- Silly pukes. o S HP:Healthy MV:Full > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. In a Thick Forest Trees are all around here, blocking out views around here. Grass grows on the ground, and fallen tree trunks lay about sporadically. Ferns grow near the trees,and small creepers adorn the ground. Bird nests lay in some of the trees, and many appear vacant. A moss covered rock lays at the base of a tree. [ obvious exits: N S W ] You notice a mirrored lantern is hidden here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Ghraak says 'smells' o S HP:Healthy MV:Full > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Near a Large Mound To the east of here, a large mound of earth rises five spans high. Trees grow on it equally as well as they do on the flat forest floor. The sound of rushing water can be faintly hear here. A large tree appears shattered, laing on the ground. Hardened sap lies strewn about the ground here. [ obvious exits: N S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. An elk with massive antlers eyes you with curiosity. An elk doe nibbles on some greenery. Quirl has arrived from the south. o S HP:Healthy MV:Strong > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. On a Woodland Trail The path through the thick forest woodlands continues east and west, although to the south, the forest is passable. Thick creepers grow on the ground, leading up into the large tree to the northeast. The trail is covered with decaying leaves, and grass grows in sporadic patches. [ obvious exits: E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Strong > Cleetus narrates 'int, where yall at?' o S HP:Healthy MV:Strong > Interceptor narrates 'out grek' o S HP:Healthy MV:Strong > Quirl says 'a few left room' o S HP:Healthy MV:Strong > Anchar narrates 'whats up' o S HP:Healthy MV:Strong > Interceptor narrates 'oh' o S HP:Healthy MV:Strong > Interceptor narrates 'wayt' o S HP:Healthy MV:Strong > l Interceptor narrates 'they in?' o S HP:Healthy MV:Strong > On a Woodland Trail The path through the thick forest woodlands continues east and west, although to the south, the forest is passable. Thick creepers grow on the ground, leading up into the large tree to the northeast. The trail is covered with decaying leaves, and grass grows in sporadic patches. [ obvious exits: E S W ] Quirl the Whirl does a Twirl is standing here. You sense a hidden life form in the area... Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Strong > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. Near a Large Mound To the east of here, a large mound of earth rises five spans high. Trees grow on it equally as well as they do on the flat forest floor. The sound of rushing water can be faintly hear here. A large tree appears shattered, laing on the ground. Hardened sap lies strewn about the ground here. [ obvious exits: N S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. An elk doe nibbles on some greenery. Ghraak has arrived from the north. o S HP:Healthy MV:Strong > Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. In a Thick Woodlands All around here are trees that are massive in girth, as well as height. Creepers and vines grow freely on the gro -------------------------------------------------------------------------------- Kefin Joined: Oct 18, 2002 From: Perth, WA Posted: 2002-12-05 10:09 -------------------------------------------------------------------------------- In a Thick Woodlands All around here are trees that are massive in girth, as well as height. Creepers and vines grow freely on the ground and trees. Thick lush grass grows on the ground like a carpet. Leaves occasionally fall from the trees, and form a mat on the forest ground. The sky is barely visible through the forest. [ obvious exits: N E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. An elk with massive antlers eyes you with curiosity. o S HP:Healthy MV:Strong > Grekli narrates 'they in the smob' <-- Very silly pukes. o S HP:Healthy MV:Strong > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. In a Thick Forest Thick woodlands lie in all directions except south, where a small trail leads west and south. Creepers cover the ancient trees in the area, and moss covers the bases of trees and rocks. Lush grass grows unabated, giving the area an appearance of being totally green. Birds can be heard chirping. [ obvious exits: N E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. A cute brown deer eyes you nervously. o S HP:Healthy MV:Strong > 3 [k human] They aren't here. o S HP:Healthy MV:Strong > Interceptor narrates 'ok' Ghraak says 'smells' o S HP:Healthy MV:Strong > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. On a Worn Path The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard. [ obvious exits: N E S W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the north. o S HP:Healthy MV:Strong > Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. On a Worn Path The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail. [ obvious exits: E W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. A falcon is here flying around. Ghraak says 'smells' o S HP:Healthy MV:Strong > Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Fallen Log on the Path A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here. [ obvious exits: E S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the east. o S HP:Healthy MV:Strong > Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. On an Worn Path The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead. [ obvious exits: N W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Strong > Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. On a Worn Path The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused. [ obvious exits: E W ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Ghraak has arrived from the east. Quirl says 'oh yes' o S HP:Healthy MV:Strong > Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the east. o S HP:Healthy MV:Strong > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. A northern ranger sneaks around here, hiding in the shadows. Ghraak has arrived from the south. o S HP:Healthy MV:Strong > Rax tries to cleave a ranger, but he parries successfully. o S HP:Healthy MV:Strong > Interceptor leaves north. Karg leaves north. You follow Interceptor. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] The corpse of a warhorse is lying here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Ghraak has arrived from the south. o S HP:Healthy MV:Strong > Interceptor leaves south. Karg leaves south. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Rax With the Axe is here, fighting a ranger. A ranger is here, fighting Rax. o S HP:Healthy MV:Strong > Interceptor hisses 'flee' o S HP:Healthy MV:Strong > A ranger tickles Rax's body with his slash. Rax cleaves a ranger's body hard. o S HP:Healthy MV:Strong > Rax panics, and attempts to flee! o S HP:Healthy MV:Strong > Cleetus narrates 'what smob? ' o S HP:Healthy MV:Strong > A ranger tickles Rax's head with his slash. Rax tries to cleave a ranger, but he parries successfully. Karg tries to blast a ranger, but he parries successfully. Rax panics, and attempts to flee! o S HP:Healthy MV:Strong > Rax leaves south. o S HP:Healthy MV:Strong > Interceptor leaves south. You follow Interceptor. At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] Interceptor the Myrddraal is standing here. Rax With the Axe is standing here. o S HP:Healthy MV:Strong > Interceptor leaves north. Rax leaves north. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. Karg the Gimp is here, fighting a ranger. A ranger is here, fighting Karg. o S HP:Healthy MV:Strong > A ranger tickles Karg's body with his slash. Karg blasts a ranger's body into bloody fragments! Interceptor leaves north. Rax leaves north. You follow Interceptor. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] The corpse of a warhorse is lying here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Strong > Rax says 'sorry' o S HP:Healthy MV:Strong > Interceptor leaves south. Rax leaves south. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. A northern ranger sneaks around here, hiding in the shadows. o S HP:Healthy MV:Strong > Interceptor leaves south. Rax leaves south. You follow Interceptor. At a Bend in the Path The paths bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and crerpers make their way across the road. [ obvious exits: N E ] Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. Karg the Gimp is standing here. Ghraak has arrived from the north. o S HP:Healthy MV:Tiring > A ranger has arrived from the north. o S HP:Healthy MV:Tiring > Grekli narrates 'i closed door on them' o S HP:Healthy MV:Tiring > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. On a Worn Path The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground. [ obvious exits: N S ] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Karg leaves north. o S HP:Healthy MV:Tiring > Interceptor leaves north. Rax leaves north. You follow Interceptor. At a Bend in the Worn Path The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind. [ obvious exits: E S ] The corpse of a warhorse is lying here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. Karg the Gimp is standing here. o S HP:Healthy MV:Tiring > Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a prancing palomino mare is lying here. The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [3] The corpse of a wild stallion is lying here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Tiring > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: Grekli the Miserable Worm is standing here. South: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Tiring > Karg leaves south. o S HP:Healthy MV:Tiring > Interceptor narrates 'we here' o S HP:Healthy MV:Tiring > Ghraak says '..' o S HP:Healthy MV:Strong > l Interceptor leaves south. Rax leaves south. You follow Interceptor. At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a prancing palomino mare is lying here. The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [3] The corpse of a wild stallion is lying here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. Karg the Gimp is standing here. o S HP:Healthy MV:Strong > At the Entrance to the Ruins To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about. [ obvious exits: N W ] The corpse of a prancing palomino mare is lying here. The corpse of a bloodstock stallion is lying here. The corpse of a warhorse is lying here. [3] The corpse of a wild stallion is lying here. Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. Karg the Gimp is standing here. Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: Grekli the Miserable Worm is standing here. South: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Strong > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. South: Quirl the Whirl does a Twirl is standing here. A large slab of meat has been placed here. [10] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Grekli the Miserable Worm is standing here. o S HP:Healthy MV:Strong > Rax gets a large slab of meat. o S HP:Healthy MV:Strong > Rax gets a large slab of meat. o S HP:Healthy MV:Strong > Rax gets a large slab of meat. o S HP:Healthy MV:Strong > Rax gets a large slab of meat. o S HP:Healthy MV:Strong > Rax eats a large slab of meat. o S HP:Healthy MV:Strong > l Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. A large slab of meat has been placed here. [6] Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Grekli the Miserable Worm is standing here. o S HP:Healthy MV:Strong > The mosaicdoor is opened from the other side. go S HP:Healthy MV:Strong > Interceptor hisses 'spammed closed?' o S HP:Healthy MV:Strong > Grekli closes the mosaicdoor. o S HP:Healthy MV:Strong > get meat get meatYou get a large slab of meat. get meat eao S HP:Healthy MV:Strong > t meat You get a large slab of meat. o S HP:Healthy MV:Strong > eat meat Interceptor nods in agreement. o S HP:Healthy MV:Strong > lYou eat the meat. You are full. o S HP:Healthy MV:Strong > You are too full to eat more! o S HP:Healthy MV:Strong > l Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. A large slab of meat has been placed here. [4] Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Grekli the Miserable Worm is standing here. dro S HP:Healthy MV:Strong The mosaicdoor is opened from the other side. o S HP:Healthy MV:Strong > Grekli closes the mosaicdoor. o S HP:Healthy MV:Strong > Quirl says 'go go' o S HP:Healthy MV:Strong > l Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. A large slab of meat has been placed here. [4] Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Grekli the Miserable Worm is standing here. o S HP:Healthy MV:Strong > v n Karg gets a large slab of meat. o S HP:Healthy MV:Strong > Interceptor hisses 'going in' o S HP:Healthy MV:Strong > [scan ] o S HP:Healthy MV:Strong > Grekli says 'dont go in let them beat themselves up' o S HP:Healthy MV:Strong > l Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. A large slab of meat has been placed here. [3] Quirl the Whirl does a Twirl is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Grekli the Miserable Worm is standing here. o S HP:Healthy MV:Strong > Interceptor hisses 'open a couple times we spam in' o S HP:Healthy MV:Strong > ass intercept Quirl says 'dude your spamming door closed, surely they noticed' ass interceptoro S HP:Healthy MV:Strong > Interceptor hisses 'spam scan rather' o S HP:Healthy MV:Strong > ass interceptor The mosaicdoor is opened from the other side. ass interceptoro S HP:Healthy MV:Full > Rax closes the mosaicdoor. ass interceptoro S HP:Healthy MV:Full > The mosaicdoor is opened from the other side. Interceptor nods in agreement. ass interceptor o S HP:Healthy MV:Full > *Curtis* has arrived from the north. <-- Ooh theres one. But nobody is fighting him! *Filan* has arrived from the north. <-- and 2... DIE! * S HP:Healthy MV:Full > Quirl nods in agreement. * S HP:Healthy MV:Full > *Filan* leaves west. * S HP:Healthy MV:Full > Rax tries to cleave *Curtis*, but he deflects the blow. * S HP:Healthy MV:Full > 3 *Curtis* tickles Rax's left foot with his strike. Rax tries to cleave *Curtis*, but he parries successfully. Interceptor hisses 'shadow not' * S HP:Healthy MV:Full > Interceptor tries to strike *Curtis*, but he deflects the blow. Karg tries to blast *Curtis*, but he deflects the blow. * S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > *Curtis* panics, and attempts to flee! *Filan* has arrived from the west. Grekli tries to pierce *Filan*, but he parries successfully. * S HP:Healthy MV:Full > Quirl tries to pierce *Filan*, but he parries successfully. * S HP:Healthy MV:Full > 3 *Curtis* leaves north. Interceptor tries to strike *Filan*, but he parries successfully. o S HP:Healthy MV:Full > *Filan* panics, and attempts to flee! o S HP:Healthy MV:Full > Interceptor tries to strike *Filan*, but he parries successfully. Quirl tries to pierce *Filan*, but he deflects the blow. Grekli tries to pierce *Filan*, but he deflects the blow. Grekli tries to pierce *Filan*, but he deflects the blow. o S HP:Healthy MV:Full > *Curtis* has arrived from the north. [k human] You try to pierce *Curtis*, but he parries successfully. * S HP:Healthy MV:Full - Curtis: Scratched > Interceptor hisses 'close' *Filan* leaves east. * S HP:Healthy MV:Full - Curtis: Scratched > Bharq narrates 'hello everyone' Interceptor barely strikes *Curtis*'s right leg. Quirl pierces *Curtis*'s right leg. Rax closes the mosaicdoor. * S HP:Healthy MV:Full - Curtis: Hurt > c Gross narrates 'sup all' close m* S HP:Healthy MV:Full - Curtis: Hurt > *Curtis* panics, and attempts to flee! * S HP:Healthy MV:Full - Curtis: Hurt > Quirl pierces *Curtis*'s body. Interceptor barely strikes *Curtis*'s right arm. You try to pierce *Curtis*, but he deflects the blow. * S HP:Healthy MV:Full - Curtis: Hurt > close mosaicdoor *Curtis* leaves west. close mosaicdoor o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > close mosaicdoor Interceptor narrates 'grek get greatdoor' o S HP:Healthy MV:Full > It's already closed! o S HP:Healthy MV:Full > close mosaicdoor Anchar narrates 'whaddup bharq' Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: Quirl the Whirl does a Twirl is standing here. East: *Filan* is standing here. South: *Curtis* is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. *Filan* has arrived from the east. 3 * S HP:Healthy MV:Full > Interceptor tries to strike *Filan*, but he deflects the blow. Karg tries to blast *Filan*, but he dodges the attack. * S HP:Healthy MV:Full > I see no mosaicdoor here. * S HP:Healthy MV:Full > Karg tries to blast *Filan*, but he parries successfully. *Filan* tries to pierce Interceptor, but he parries successfully. Interceptor tries to strike *Filan*, but he deflects the blow. [k human] The fighting is too thick and heavy for you to enter the fray! *Filan* panics, and attempts to flee! * S HP:Healthy MV:Full > *Filan* leaves west. o S HP:Healthy MV:Full > 3 Grekli closes the greatdoor. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. o S HP:Healthy MV:Full > Anchar narrates 'and gross' o S HP:Healthy MV:Full > 3 [k human] They aren't here. o S HP:Healthy MV:Full > Gross narrates 'classes canceled today, sweet' o S HP:Healthy MV:Full > Quirl leaves west. lo S HP:Healthy MV:Full >l Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: *Jubel* is standing here. West: You sense a hidden life form in the area... Grekli the Miserable Worm is standing here. Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. 3 o S HP:Healthy MV:Full > [k human] They aren't here. Ghraak leaves north. 3 o S HP:Healthy MV:Full > Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] North: A mass of shadows is here, fighting Thurin. East: A rat scurries around trying to get out of sight. South: Quirl the Whirl does a Twirl is standing here. West: *Filan* is standing here. A large slab of meat has been placed here. [3] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. You sense a hidden life form in the area... *Zahra* is standing here. *Jubel* is standing here. *Elise* is standing here. Karg tries to blast *Zahra*, but she deflects the blow. * S HP:Healthy MV:Full > Interceptor tries to strike *Jubel*, but she parries successfully. * S HP:Healthy MV:Full > l[k human] You try to pierce *Jubel*, but she parries successfully. Rax tries to cleave *Zahra*, but she deflects the blow. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Scratched > 3 Anchar narrates 'same here ' [k human] You do the best you can! *Zahra* panics, and attempts to flee! Quirl pierces *Jubel*'s body very hard. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > *Argayle* has arrived from the north. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > Quirl tries to pierce *Jubel*, but she parries successfully. Rax tries to cleave *Zahra*, but she dodges the attack. You try to pierce *Jubel*, but she parries successfully. *Jubel* tries to pierce Interceptor, but he parries successfully. Interceptor tries to strike *Jubel*, but she parries successfully. Karg tries to blast *Zahra*, but she parries successfully. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > l *Argayle* leaves south. *Zahra* leaves east. *Jubel* swiftly dodges Rax's attempt to cleave her. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > You try to pierce *Jubel*, but she deflects the blow. *Jubel* tries to pierce Interceptor, but he deflects the blow. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > *Jubel* panics, and attempts to flee! 3 * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > *Thurin* has arrived from the north. * S HP:Healthy MV:Full - Interceptor: Hurt - Jubel: Hurt > *Jubel* leaves north. *Jubel* has arrived from the north. Quirl tries to pierce *Jubel*, but she deflects the blow. Rax tries to cleave *Jubel*, but she parries successfully. * S HP:Healthy MV:Full > Interceptor strikes *Jubel*'s right leg hard. *Elise* tries to strike Interceptor, but he parries successfully. * S HP:Healthy MV:Full > 3[k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > 3 *Elise* tries to strike Interceptor, but he parries successfully. Interceptor tries to strike *Jubel*, but she parries successfully. Rax tries to cleave *Jubel*, but she deflects the blow. *Jubel* tries to pierce Quirl, but he deflects the blow. Quirl pierces *Jubel*'s body very hard. * S HP:Healthy MV:Full > *Elise* panics, and attempts to flee! * S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > *Elise* leaves south. o S HP:Healthy MV:Full > *Jubel* tries to pierce Quirl, but he parries successfully. o S HP:Healthy MV:Full > 3 3 *Jubel* panics, and attempts to flee! o S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! o S HP:Healthy MV:Full > b Anchar narrates 'snow!' o S HP:Healthy MV:Full > *Jubel* leaves north. *Jubel* has arrived from the north. Interceptor tries to strike *Jubel*, but she deflects the blow. Karg tries to blast *Jubel*, but she deflects the blow. *Jubel* swiftly dodges Quirl's attempt to pierce her. o S HP:Healthy MV:Full > bb *Thurin* panics, and attempts to flee! *Thurin* leaves north. o S HP:Healthy MV:Full > Quirl tries to pierce *Jubel*, but she parries successfully. Karg tries to blast *Jubel*, but she deflects the blow. *Jubel* tries to pierce Interceptor, but he deflects the blow. Interceptor gazes deeply at *Jubel*... The gaze of Interceptor fails to affect *Jubel*. Interceptor strikes *Jubel*'s body hard. *Mordryn* has arrived from the north. o S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. o S HP:Healthy MV:Full > You silently approach your victim... - = *Jubel* tries to pierce Interceptor, but he deflects the blow. + * Rax tries to cleave *Mordryn*, but he deflects the blow. * + = *Mordryn* tickles Rax's head with his lance. *Jubel* swiftly dodges Quirl's attempt to pierce her. Karg tries to blast *Jubel*, but she parries successfully. *Jubel* tries to pierce Interceptor, but he deflects the blow. Interceptor gazes deeply at *Jubel*... The gaze of Interceptor fails to affect *Jubel*. Interceptor tries to strike *Jubel*, but she parries successfully. - *Jubel* panics, and attempts to flee! - = + Cleetus narrates 'school canceled today + mud back, it is a great day' * You can't backstab a fighting person, too alert! *Jubel* leaves west. Quirl pierces *Mordryn*'s body. *Mordryn* panics, and attempts to flee! o S HP:Healthy MV:Full > *Kirack* has arrived from the north. *Mordryn* leaves east. o S HP:Healthy MV:Full > *Thurin* has arrived from the north. o S HP:Healthy MV:Full > Quirl pierces *Thurin*'s body. o S HP:Healthy MV:Full > b Gross narrates 'nod love it' o S HP:Healthy MV:Full > b *Thurin* tries to smite Quirl, but he parries successfully. Quirl pierces *Thurin*'s right arm. o S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. o S HP:Healthy MV:Full > You silently approach your victim... - = *Kirack* panics, and attempts to flee! *Kirack* leaves west. Interceptor strikes *Thurin*'s left arm. Karg blasts *Thurin*'s body. + *Thurin* panics, and attempts to flee! * Grekli narrates 'on greatdiir' * + = Karg barely blasts *Thurin*'s body. Interceptor strikes *Thurin*'s body. Quirl swiftly dodges *Thurin*'s attempt to smite him. Quirl pierces *Thurin*'s right arm. *Thurin* leaves south. - - Interceptor leaves south. Karg leaves south. Rax leaves south. You follow Interceptor. Ghraak leaves south. Quirl leaves south. = + * Backstab who? o S HP:Healthy MV:Full > s Anchar narrates 'frolic' Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. West: You sense a hidden life form in the area... Quirl the Whirl does a Twirl is here, fighting Thurin. Ghraak the Miserable Worm is standing here. Rax With the Axe is here, fighting Elise. Karg the Gimp is standing here. Interceptor the Myrddraal is here, fighting Argayle. *Thurin* is here, fighting Quirl. *Argayle* is here, fighting Grekli. *Elise* is here, fighting Grekli. Grekli the Miserable Worm is here, fighting Elise. Karg blasts *Argayle*'s right arm. * S HP:Healthy MV:Strong > 3 *Mordryn* has arrived from the east. A rat has arrived from the east. * S HP:Healthy MV:Strong > [k human] You try to pierce *Mordryn*, but he deflects the blow. * S HP:Healthy MV:Strong - Mordryn: Battered > 3 *Elise* releases streaks of Fire at Grekli, who screams in pain. * S HP:Healthy MV:Strong - Mordryn: Battered > *Mordryn* tries to lance you, but you parry successfully. You pierce *Mordryn*'s left foot very hard. *Mordryn* panics, and attempts to flee! Karg barely blasts *Argayle*'s right leg. Interceptor tickles *Argayle*'s body with his strike. *Thurin* tries to smite Quirl, but he parries successfully. Quirl barely pierces *Thurin*'s body. *Argayle* tries to crush Grekli, but he parries successfully. *Argayle* crushes Karg's body. *Argayle* tries to crush Interceptor, but he parries successfully. Grekli pierces *Elise*'s right leg extremely hard. *Elise* tries to strike Grekli, but he dodges the attack. [k human] You do the best you can! * S HP:Healthy MV:Strong - Mordryn: Battered > *Mordryn* leaves east. * S HP:Healthy MV:Strong > *Jubel* has arrived from the west. *Elise* avoids being bashed by Rax who loses his balance and falls! * S HP:Healthy MV:Strong > l Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: *Kirack* is standing here. *Jubel* is standing here. A rat scurries around trying to get out of sight. Quirl the Whirl does a Twirl is here, fighting Thurin. You sense a hidden life form in the area... Rax With the Axe is sitting here. Karg the Gimp is here, fighting Argayle. Interceptor the Myrddraal is here, fighting Argayle. *Thurin* is here, fighting Quirl. *Argayle* is here, fighting Grekli. *Elise* is here, fighting Grekli. Grekli the Miserable Worm is here, fighting Elise. *Argayle* opens the greatdoor. Ghraak leaves south. *Elise* releases streaks of Fire at Grekli, who screams in pain. 3 * S HP:Healthy MV:Strong > Grekli closes the greatdoor. * S HP:Healthy MV:Strong > Interceptor tickles *Argayle*'s head with his strike. *Thurin* tries to smite Quirl, but he parries successfully. Quirl pierces *Thurin*'s body. *Argayle* tries to crush Grekli, but he dodges the attack. *Argayle* crushes Karg's body. *Argayle* tries to crush Interceptor, but he parries successfully. Grekli tries to pierce *Elise*, but she parries successfully. *Elise* tries to strike Grekli, but he parries successfully. [k human] You try to pierce *Jubel*, but she parries successfully. *Argayle* panics, and attempts to flee! *Elise* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Jubel: Hurt > *Argayle* leaves north. * S HP:Healthy MV:Fresh - Jubel: Hurt > 3 Interceptor tries to strike *Jubel*, but she deflects the blow. * S HP:Healthy MV:Fresh - Jubel: Hurt > *Jubel* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Fresh - Jubel: Hurt > *Mordryn* has arrived from the east. * S HP:Healthy MV:Fresh - Jubel: Hurt > [k human] You do the best you can! Rax clambers to his feet. *Elise* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Jubel: Hurt > Rax cleaves *Mordryn*'s right leg hard. *Mordryn* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Jubel: Hurt > *Elise* leaves north. * S HP:Healthy MV:Fresh - Jubel: Hurt > l *Mordryn* leaves east. * S HP:Healthy MV:Fresh - Jubel: Hurt > l *Jubel* panics, and attempts to flee! Rax tries to cleave *Jubel*, but she parries successfully. * S HP:Healthy MV:Fresh - Jubel: Hurt > 3Rax tries to cleave *Jubel*, but she deflects the blow. Interceptor tries to strike *Jubel*, but she parries successfully. *Jubel* tries to pierce you, but you parry successfully. You try to pierce *Jubel*, but she deflects the blow. *Thurin* tries to smite Quirl, but he deflects the blow. Quirl pierces *Thurin*'s left arm. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: A gray palfrey prances skittishly nearby. East: *Mordryn* is standing here. *Jubel* is here, fighting YOU! A rat scurries around trying to get out of sight. Quirl the Whirl does a Twirl is here, fighting Thurin. Rax With the Axe is here, fighting Jubel. Karg the Gimp is standing here. Interceptor the Myrddraal is here, fighting Jubel. *Thurin* is here, fighting Quirl. Grekli the Miserable Worm is standing here. *Jubel* leaves east. *Elise* has arrived from the north. *Argayle* has arrived from the north. * S HP:Healthy MV:Fresh > 3 Interceptor narrates 'we got this' Rax tickles *Argayle*'s body with his cleave. * S HP:Healthy MV:Fresh > Interceptor tries to strike *Elise*, but she parries successfully. * S HP:Healthy MV:Fresh > 3 [k human] You try to pierce *Elise*, but she parries successfully. Karg barely blasts *Thurin*'s left leg. Grekli pierces *Argayle*'s body. *Elise* opens the greatdoor. * S HP:Healthy MV:Fresh - Interceptor: Scratched - Elise: Wounded > Grekli closes the greatdoor. * S HP:Healthy MV:Fresh - Interceptor: Scratched - Elise: Wounded > 3[k human] You do the best you can! *Elise* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Interceptor: Scratched - Elise: Wounded > 3 *Argayle* panics, and attempts to flee! *Elise* leaves west. * S HP:Healthy MV:Fresh > Interceptor barely tickles *Thurin*'s body with his strike. * S HP:Healthy MV:Fresh > Interceptor tickles *Thurin*'s body with his strike. Grekli barely pierces *Argayle*'s body. Karg tickles *Thurin*'s right foot with his blast. *Thurin* smites Quirl's body into bloody fragments! Quirl pierces *Thurin*'s body. [k human] You barely pierce *Argayle*'s body. * S HP:Healthy MV:Fresh - Rax: Healthy - Argayle: Battered > 3 *Jubel* has arrived from the east. * S HP:Healthy MV:Fresh - Rax: Healthy - Argayle: Battered > *Argayle* leaves east. *Argayle* has arrived from the east. * S HP:Healthy MV:Fresh > *Argayle* leaves west. * S HP:Healthy MV:Fresh > 3 [k human] You try to pierce *Jubel*, but she deflects the blow. *Elise* has arrived from the west. * S HP:Healthy MV:Fresh - Jubel: Hurt > 3 You swiftly dodge *Jubel*'s attempt to pierce you. You try to pierce *Jubel*, but she parries successfully. Cleetus narrates 'wtf are you guys?' [k human] You do the best you can! *Elise* opens the greatdoor. * S HP:Healthy MV:Fresh - Jubel: Hurt > *Elise* leaves south. * S HP:Healthy MV:Fresh - Jubel: Hurt > Grekli tries to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Fresh - Jubel: Hurt > Grekli tries to pierce *Jubel*, but she parries successfully. *Jubel* tries to pierce you, but you deflect the blow. You try to pierce *Jubel*, but she deflects the blow. Interceptor barely strikes *Thurin*'s left arm. *Thurin* tries to smite Quirl, but he deflects the blow. Quirl pierces *Thurin*'s body. [k human] You do the best you can! Grekli closes the greatdoor. * S HP:Healthy MV:Fresh - Jubel: Hurt > *Jubel* panics, and attempts to flee! *Thurin* avoids being bashed by Karg who loses his balance and falls! Rax tries to cleave *Jubel*, but she parries successfully. * S HP:Healthy MV:Fresh - Jubel: Hurt > 3 *Jubel* leaves north. *Jubel* has arrived from the north. Rax tries to cleave *Jubel*, but she deflects the blow. * S HP:Healthy MV:Fresh > [k human] You try to pierce *Jubel*, but she deflects the blow. *Argayle* has arrived from the west. * S HP:Healthy MV:Fresh - Rax: Healthy - Jubel: Hurt > *Argayle* leaves east. *Kirack* has arrived from the north. A gray palfrey has arrived from the north. Ghraak pierces *Kirack*'s left leg. * S HP:Healthy MV:Fresh - Rax: Healthy - Jubel: Hurt > 3 Grekli pierces *Kirack*'s body. * S HP:Healthy MV:Fresh - Rax: Healthy - Jubel: Hurt > *Jubel* barely pierces Rax's body. * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > l Grekli barely pierces *Kirack*'s left leg. *Kirack* tries to smite Ghraak, but he parries successfully. Ghraak pierces *Kirack*'s left arm. *Jubel* swiftly dodges your attempt to pierce her. *Jubel* barely pierces Rax's right foot. Interceptor strikes *Thurin*'s body. *Thurin* tries to smite Quirl, but he deflects the blow. Quirl pierces *Thurin*'s right leg. * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > l 3 *Argayle* has arrived from the east. * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] West: *Mordryn* is standing here. *Argayle* is standing here. A gray palfrey prances skittishly nearby. *Kirack* is here, fighting Ghraak. *Jubel* is here, fighting Rax. Ghraak the Miserable Worm is here, fighting Kirack. A rat scurries around trying to get out of sight. Quirl the Whirl does a Twirl is here, fighting Thurin. Rax With the Axe is here, fighting Jubel. Karg the Gimp is here, fighting Thurin. Interceptor the Myrddraal is here, fighting Thurin. *Thurin* is here, fighting Quirl. Grekli the Miserable Worm is here, fighting Kirack. * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Rax: Scratched - Jubel: Hurt > *Jubel* leaves east. * S HP:Healthy MV:Fresh > *Argayle* leaves east. o S HP:Healthy MV:Fresh > 3 Grekli barely pierces *Kirack*'s body. *Kirack* tries to smite Ghraak, but he parries successfully. Ghraak barely pierces *Kirack*'s head. Interceptor tickles *Thurin*'s right foot with his strike. Karg tickles *Thurin*'s left leg with his blast. *Thurin* tries to smite Quirl, but he deflects the blow. Quirl pierces *Thurin*'s right leg. Ghraak pierces *Kirack*'s body. [k human] You barely pierce *Kirack*'s body. Rax barely cleaves *Kirack*'s body. o S HP:Healthy MV:Fresh - Ghraak: Healthy - Kirack: Hurt > 3 *Thurin* panics, and attempts to flee! o S HP:Healthy MV:Fresh - Ghraak: Healthy - Kirack: Hurt > *Argayle* has arrived from the east. * S HP:Healthy MV:Fresh - Ghraak: Healthy - Kirack: Hurt > 3 *Argayle* opens the greatdoor. * S HP:Healthy MV:Fresh - Ghraak: Healthy - Kirack: Hurt > *Argayle* leaves south. o S HP:Healthy MV:Fresh - Ghraak: Healthy - Kirack: Hurt > [k human] You do the best you can! *Kirack* panics, and attempts to flee! Grekli closes the greatdoor. o S HP:Healthy MV:Fresh - Ghraak: Healthy - Kirack: Hurt > *Kirack* leaves west. o S HP:Healthy MV:Fresh > 3 Interceptor barely tickles *Thurin*'s left foot with his strike. *Thurin* tries to smite Quirl, but he parries successfully. Quirl tickles *Thurin*'s right leg with his pierce. o S HP:Healthy MV:Fresh > [k human] The fighting is too thick and heavy for you to enter the fray! o S HP:Healthy MV:Fresh > *Kirack* has arrived from the west. *Mordryn* has arrived from the west. * S HP:Healthy MV:Fresh > 3 Grekli pierces *Mordryn*'s left arm extremely hard. *Mordryn* panics, and attempts to flee! * S HP:Healthy MV:Fresh > Karg sends *Thurin* sprawling with a powerful bash! * S HP:Healthy MV:Fresh > Ghraak leaves west. * S HP:Healthy MV:Fresh > [k human] You pierce *Kirack*'s left leg. * S HP:Healthy MV:Fresh - Kirack: Hurt > *Mordryn* leaves east. o S HP:Healthy MV:Fresh - Kirack: Hurt > Grekli pierces *Kirack*'s right leg. o S HP:Healthy MV:Fresh - Kirack: Wounded > *Mordryn* has arrived from the east. * S HP:Healthy MV:Fresh - Kirack: Wounded > Grekli barely pierces *Kirack*'s right arm. *Kirack* tries to smite you, but you deflect the blow. You barely pierce *Kirack*'s left leg. Interceptor strikes *Thurin*'s body. Karg blasts *Thurin*'s body hard. Quirl pierces *Thurin*'s left arm hard. *Thurin* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Kirack: Wounded > 3 *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Kirack: Wounded > Rax tries to cleave *Mordryn*, but he dodges the attack. * S HP:Healthy MV:Fresh - Kirack: Wounded > You tickle *Kirack*'s left foot with your pierce. * S HP:Healthy MV:Fresh - Kirack: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Kirack: Wounded > *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Kirack: Wounded > 3 *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Kirack: Wounded > *Mordryn* barely tickles Rax's right foot with his lance. Grekli barely pierces *Kirack*'s body. You barely pierce *Kirack*'s body. Interceptor strikes *Thurin*'s left leg. *Thurin* panics, and attempts to flee! Karg blasts *Thurin*'s body. Quirl pierces *Thurin*'s right leg. [k human] You do the best you can! * S HP:Healthy MV:Fresh - Kirack: Wounded > 3 *Kirack* leaves north. Grekli pierces *Mordryn*'s left arm very hard. *Mordryn* panics, and attempts to flee! * S HP:Healthy MV:Fresh > *Kirack* has arrived from the north. *Thurin* leaves north. * S HP:Healthy MV:Fresh > [k human] You barely pierce *Kirack*'s body. Interceptor tickles *Kirack*'s right arm with his strike. * S HP:Healthy MV:Fresh - Kirack: Wounded > *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Kirack: Wounded > 3 *Mordryn* leaves east. o S HP:Healthy MV:Fresh - Kirack: Wounded > You tickle *Kirack*'s body with your pierce. [k human] You do the best you can! o S HP:Healthy MV:Fresh - Kirack: Wounded > *Kirack* leaves east. o S HP:Healthy MV:Fresh > 3 3 *Kirack* has arrived from the east. Rax tickles *Kirack*'s left leg with his cleave. Grekli pierces *Kirack*'s body. *Mordryn* has arrived from the east. 3 * S HP:Healthy MV:Fresh > [k human] You try to pierce *Mordryn*, but he deflects the blow. * S HP:Healthy MV:Fresh - Mordryn: Beaten > 3 Interceptor tries to strike *Mordryn*, but he deflects the blow. * S HP:Healthy MV:Fresh - Mordryn: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Mordryn: Beaten > Quirl tickles *Kirack*'s body with his pierce. * S HP:Healthy MV:Fresh - Mordryn: Beaten > Quirl tickles *Kirack*'s head with his pierce. Interceptor strikes *Mordryn*'s body. *Mordryn* panics, and attempts to flee! You pierce *Mordryn*'s left arm extremely hard. Grekli pierces *Kirack*'s body. *Kirack* smites Rax's left hand. Rax tickles *Kirack*'s right leg with his cleave. [k human] You do the best you can! * S HP:Healthy MV:Fresh - Mordryn: Beaten > 3 *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Mordryn: Beaten > [k human] You do the best you can! Karg blasts *Mordryn*'s left foot extremely hard. * S HP:Healthy MV:Fresh - Mordryn: Critical > *Mordryn* leaves east. *Mordryn* has arrived from the east. 3* S HP:Healthy MV:Fresh > 3 Quirl pierces *Kirack*'s right leg. Grekli pierces *Kirack*'s body. *Kirack* barely smites Rax's left hand. Rax tickles *Kirack*'s left foot with his cleave. *Kirack* leaves west. Quirl tries to pierce *Mordryn*, but he parries successfully. Grekli pierces *Mordryn*'s body. *Mordryn* panics, and attempts to flee! 3 * S HP:Healthy MV:Fresh > [k human] You try to pierce *Mordryn*, but he parries successfully. *Mordryn* avoids being bashed by Interceptor who loses his balance and falls! * S HP:Healthy MV:Fresh - Quirl: Scratched - Mordryn: Critical > 3 [k human] You do the best you can! * S HP:Healthy MV:Fresh - Quirl: Scratched - Mordryn: Critical > 3[k human] You do the best you can! 3 * S HP:Healthy MV:Fresh - Quirl: Scratched - Mordryn: Critical > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Quirl: Scratched - Mordryn: Critical > 3 You pierce *Mordryn*'s body. *Mordryn* panics, and attempts to flee! *Mordryn* leaves west. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > 3 3 [k human] They aren't here. 3 3o S HP:Healthy MV:Fresh > [k human] They aren't here. Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] East: You sense a hidden life form in the area... West: *Mordryn* is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. *Jubel* is standing here. *Thurin* is standing here. Ghraak leaves west. Rax tries to cleave *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > 3 [k human] You pierce *Jubel*'s body very hard. *Kirack* has arrived from the west. Interceptor tickles *Kirack*'s left leg with his strike. 3 * S HP:Healthy MV:Full - Rax: Scratched - Jubel: Wounded > [k human] You do the best you can! Quirl barely pierces *Kirack*'s right leg. * S HP:Healthy MV:Full - Rax: Scratched - Jubel: Wounded > Quirl pierces *Kirack*'s body. *Kirack* barely smites Interceptor's body. Interceptor barely strikes *Kirack*'s right leg. You try to pierce *Jubel*, but she parries successfully. *Jubel* pierces Rax's body. Rax tries to cleave *Jubel*, but she deflects the blow. [k human] You do the best you can! * S HP:Healthy MV:Full - Rax: Scratched - Jubel: Wounded > 3 *Jubel* pierces Rax's body. Karg tries to blast *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Wounded > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Wounded > [k human] You do the best you can! *Thurin* leaves west. * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Wounded > 3 *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Wounded > *Jubel* leaves east. Rax barely cleaves *Kirack*'s body. o S HP:Healthy MV:Full > [k human] You barely pierce *Kirack*'s body. o S HP:Healthy MV:Full - Interceptor: Scratched - Kirack: Battered > You tickle *Kirack*'s left foot with your pierce. Rax tickles *Kirack*'s body with his cleave. Quirl pierces *Kirack*'s body. Interceptor barely strikes *Kirack*'s body. o S HP:Healthy MV:Full - Interceptor: Scratched - Kirack: Battered > 3 *Kirack* leaves north. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > 3 *Thurin* has arrived from the west. Quirl pierces *Thurin*'s body. *Thurin* panics, and attempts to flee! Rax tickles *Thurin*'s right hand with his cleave. 3 o S HP:Healthy MV:Full > [k human] You barely pierce *Thurin*'s left leg. o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Beaten > You barely pierce *Thurin*'s body. Rax tickles *Thurin*'s body with his cleave. Quirl barely pierces *Thurin*'s body. o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Critical > [k human] You do the best you can! o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Critical > Interceptor narrates 'keep closed grek' o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Critical > 3 You tickle *Thurin*'s right foot with your pierce. o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Critical > *Kirack* has arrived from the north. Interceptor strikes *Kirack*'s right hand. o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Critical > Karg barely blasts *Kirack*'s right leg. o S HP:Healthy MV:Full - Quirl: Scratched - Thurin: Critical > [k human] You do the best you can! *Thurin* leaves west. o S HP:Healthy MV:Full > 3 Rax barely cleaves *Kirack*'s body. *Kirack* panics, and attempts to flee! o S HP:Healthy MV:Full > Rax tickles *Kirack*'s left foot with his cleave. *Kirack* panics, and attempts to flee! Karg blasts *Kirack*'s head. Interceptor barely strikes *Kirack*'s body. Your blood freezes as you hear someone's death cry. [k human] The fighting is too thick and heavy for you to enter the fray! o S HP:Healthy MV:Full > 3 [k human] The fighting is too thick and heavy for you to enter the fray! o S HP:Healthy MV:Full > 3 Rax puts a large slab of meat in a backpack. Rax puts a large slab of meat in a backpack. Rax puts a large slab of meat in a backpack. Rax puts a skin of human flesh in a backpack. o S HP:Healthy MV:Full > 3 *Kirack* leaves north. <-- No Comeback i want your TP's! o S HP:Healthy MV:Full > 3 [k human] They aren't here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. 3 o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > l [k human] They aren't here. Interceptor leaves north. Karg leaves north. Rax leaves north. You follow Interceptor. Northwest Corner of a Ruined Citadel In the corner here lies a large statue of a man, destroyed from the waist down. In one hand he is holding a small statuette, and a ball of flame is eminating from his other. Thick mist swirls around this man's statue, and words were etched into its chest, but they seem to have worn away. [ obvious exits: E S ] South: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the south. 3 o S HP:Healthy MV:Full > Northwest Corner of a Ruined Citadel In the corner here lies a large statue of a man, destroyed from the waist down. In one hand he is holding a small statuette, and a ball of flame is eminating from his other. Thick mist swirls around this man's statue, and words were etched into its chest, but they seem to have worn away. [ obvious exits: E S ] Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] North: A mass of twisting shadows, whirling fiercely. East: You sense a hidden life form in the area... South: A gray palfrey prances skittishly nearby. West: Quirl the Whirl does a Twirl is standing here. A large slab of meat has been placed here. [3] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full &g -------------------------------------------------------------------------------- Kefin Joined: Oct 18, 2002 From: Perth, WA Posted: 2002-12-05 10:10 -------------------------------------------------------------------------------- Interceptor leaves east. Karg leaves east. Rax leaves east. You follow Interceptor. Northwest Corner of a Ruined Citadel The large chamber spreads out the south and east of here. The mist is fairly thick here, covering the floor. Shattered stone is scattered about, rising like islands above the fog. The the east is a mosiac on the wall, similar to the one on the ruined ceiling. Vines grow through crack in the wall. [ obvious exits: S W ] South: *Kirack* is standing here. West: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. You sense a hidden life form in the area... 3* S HP:Healthy MV:Full > Interceptor tries to strike *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > 3 [k human] You try to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > 3 [k human] You do the best you can! * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > Karg tries to blast *Jubel*, but she parries successfully. * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > Karg tries to blast *Jubel*, but she parries successfully. You try to pierce *Jubel*, but she parries successfully. *Jubel* tries to pierce Interceptor, but he deflects the blow. Interceptor tries to strike *Jubel*, but she dodges the attack. You try to pierce *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > 3 *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Full - Interceptor: Scratched - Jubel: Wounded > *Jubel* leaves south. o S HP:Healthy MV:Full > 3 [k human] They aren't here. 3o S HP:Healthy MV:Fresh > Interceptor leaves south. Rax leaves south. You follow Interceptor. Southeast Corner of a Ruined Citadel Shattered stone lies about here, fallen from the roof and the walls. Several gargoyle statues appear to have been destroyed. A gaping hole in the ceiling lets light into the grand hall. To the north a giant door is visible. A light mist covers the chipped tile floor. It is silent in the chamber. [ obvious exits: N W ] North: Quirl the Whirl does a Twirl is standing here. West: *Kirack* is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. 3 o S HP:Healthy MV:Full > Interceptor leaves west. Rax leaves west. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] East: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. *Kirack* is here, fighting Grekli. *Jubel* is standing here. A gray palfrey prances skittishly nearby. A rat scurries around trying to get out of sight. Grekli the Miserable Worm is here, fighting Kirack. Quirl tries to pierce *Jubel*, but she parries successfully. Rax tries to cleave *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > Interceptor barely tickles *Kirack*'s right foot with his strike. *Kirack* panics, and attempts to flee! * S HP:Healthy MV:Full > 3[k human] You try to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Hurt > 3 You try to pierce *Jubel *, but she deflects the blow. Interceptor tickles *Kirack*'s left foot with his strike. *Kirack* panics, and attempts to flee! Rax tries to cleave *Jubel*, but she deflects the blow. *Jubel* tries to pierce Quirl, but he parries successfully. Quirl tries to pierce *Jubel*, but she deflects the blow. Grekli barely pierces *Kirack*'s right leg. [k human] You do the best you can! l * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Hurt > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Hurt > Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] Quirl the Whirl does a Twirl is here, fighting Jubel. Rax With the Axe is here, fighting Jubel. Interceptor the Myrddraal is here, fighting Kirack. *Kirack* is here, fighting Grekli. *Jubel* is here, fighting Quirl. A gray palfrey prances skittishly nearby. A rat scurries around trying to get out of sight. Grekli the Miserable Worm is here, fighting Kirack. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Hurt > *Jubel* leaves west. Rax barely tickles *Kirack*'s left leg with his cleave. o S HP:Healthy MV:Full > *Kirack* leaves east. o S HP:Healthy MV:Full > 3 Interceptor leaves west. Rax leaves west. You follow Interceptor. Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] East: Quirl the Whirl does a Twirl is standing here. West: Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. *Jubel* is standing here. Quirl has arrived from the east. Rax tries to cleave *Jubel*, but she deflects the blow. 3 * S HP:Healthy MV:Full > *Jubel* pierces Rax's right arm hard. Rax tries to cleave *Jubel*, but she deflects the blow. Interceptor tries to strike *Jubel*, but she parries successfully. * S HP:Healthy MV:Full > Quirl pierces *Jubel*'s body very hard. * S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > 3 3 [k human] The fighting is too thick and heavy for you to enter the fray! 3* S HP:Healthy MV:Full > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! *Kirack* has arrived from the east. A rat has arrived from the east. A gray palfrey has arrived from the east. * S HP:Healthy MV:Full > 3 Quirl tries to pierce *Jubel*, but she parries successfully. Rax tries to cleave *Jubel*, but she parries successfully. *Kirack* leaves west. A gray palfrey leaves west. * S HP:Healthy MV:Full > 3 *Jubel* leaves east. Interceptor leaves east. Rax leaves east. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] West: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. *Jubel* is standing here. Grekli the Miserable Worm is standing here. Quirl has arrived from the west. Quirl tries to pierce *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > [k human] You try to pierce *Jubel*, but she parries successfully. Interceptor tries to strike *Jubel*, but she deflects the blow. Rax cleaves *Jubel*'s head. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > 3 3 [k human] You do the best you can! * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > [k human] You do the best you can! Quirl looks at *Jubel*. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > You pierce *Jubel*'s right arm hard. *Jubel* tries to pierce Quirl, but he deflects the blow. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > 3 *Kirack* has arrived from the west. A rat has arrived from the west. A gray palfrey has arrived from the west. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > *Kirack* leaves east. A gray palfrey leaves east. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > Rax tries to cleave *Jubel*, but she deflects the blow. Interceptor tries to strike *Jubel*, but she parries successfully. You try to pierce *Jubel*, but she parries successfully. *Jubel* tries to pierce Quirl, but he parries successfully. Quirl tries to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > [k human] You do the best you can! *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > 3 [k human] You do the best you can! * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Wounded > 3 *Jubel* leaves north. Interceptor tries to strike *Jubel*, but she deflects the blow. Rax tries to cleave *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > Grekli pierces *Jubel*'s body very hard. * S HP:Healthy MV:Full > *Jubel* tries to pierce Interceptor, but he deflects the blow. [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > *Kirack* has arrived from the east. A rat has arrived from the east. A gray palfrey has arrived from the east. Quirl says 'damn nice' * S HP:Healthy MV:Full > A gray palfrey lays its ears flat against its neck. Grekli pierces *Jubel*'s head hard. *Jubel* tries to pierce Interceptor, but he deflects the blow. Interceptor strikes *Jubel*'s body hard. *Kirack* leaves east. A rat leaves east. A gray palfrey leaves east. * S HP:Healthy MV:Full > 3 [k human] The fighting is too thick and heavy for you to enter the fray! 3* S HP:Healthy MV:Full > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full > 3 [k human] The fighting is too thick and heavy for you to enter the fray! *Jubel* avoids being bashed by Rax who loses his balance and falls! 3 * S HP:Healthy MV:Full > Quirl pierces *Jubel*'s right arm hard. * S HP:Healthy MV:Full > Quirl tries to pierce *Jubel*, but she deflects the blow. Grekli pierces *Jubel*'s body hard. *Jubel* panics, and attempts to flee! *Jubel* leaves east. Interceptor leaves east. You follow Interceptor. Southeast Corner of a Ruined Citadel Shattered stone lies about here, fallen from the roof and the walls. Several gargoyle statues appear to have been destroyed. A gaping hole in the ceiling lets light into the grand hall. To the north a giant door is visible. A light mist covers the chipped tile floor. It is silent in the chamber. [ obvious exits: N W ] North: A gray palfrey prances skittishly nearby. West: Quirl the Whirl does a Twirl is standing here. Interceptor the Myrddraal is standing here. *Jubel* is standing here. Quirl has arrived from the west. Quirl tries to pierce *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > Interceptor strikes *Jubel*'s right leg hard. *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full > [k human] You pierce *Jubel*'s body hard. * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Battered > 3 [k human] You do the best you can! * S HP:Healthy MV:Full - Quirl: Scratched - Jubel: Battered > Cleetus narrates 'nira rolling plain rm' *Jubel* leaves west. o S HP:Healthy MV:Full > 3 Interceptor leaves west. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] East: Quirl the Whirl does a Twirl is standing here. Interceptor the Myrddraal is standing here. Rax With the Axe is standing here. Grekli the Miserable Worm is standing here. Quirl has arrived from the east. 3 o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. Interceptor leaves west. Rax leaves west. You follow Interceptor. Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] East: Quirl the Whirl does a Twirl is standing here. West: You sense a hidden life form in the area... Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > Rax leaves west. o S HP:Healthy MV:Full > 3 [k human] They aren't here. Interceptor leaves west. You follow Interceptor. An Adandoned Storage Room Racks of old wine lie about, many shattered like the Citadel. Dried red fluid is spilled on the ground. Dust covers the ground in a thick layer, and several large, iron statues lay in the back of this small room. Twisting shadows leap about the back corners of this room, moving around the walls. [ obvious exits: E ] East: Quirl the Whirl does a Twirl is standing here. The corpse of Thurin is lying here. The corpse of Mordryn is lying here. Interceptor the Myrddraal is standing here. Rax With the Axe is here, fighting Jubel. You sense a hidden life form in the area... * S HP:Healthy MV:Full > Interceptor tries to strike *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > 3 *Jubel* swiftly dodges Interceptor's attempt to strike her. *Jubel* barely pierces Rax's body. Rax tries to cleave *Jubel*, but she parries successfully. [k human] *Jubel* swiftly dodges your attempt to pierce her. * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > [k human] You do the best you can! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > *Jubel* pierces Rax's body. * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > 3 [k human] You do the best you can! 3 * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > You try to pierce *Jubel*, but she parries successfully. *Jubel* pierces Rax's body. Rax cleaves *Jubel*'s body hard. *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > [k human] You do the best you can! *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > 3 *Jubel* avoids being bashed by Interceptor who loses his balance and falls! *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > 3 [k human] You do the best you can! 3 * S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > You try to pierce *Jubel*, but she deflects the blow. Rax tries to cleave *Jubel*, but she parries successfully. [k human] You do the best you can! 3* S HP:Healthy MV:Full - Rax: Hurt - Jubel: Battered > 3 [k human] You do the best you can! *Jubel* leaves east. 3 o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > 3 3[k human] They aren't here. Interceptor leaves east. Rax leaves east. You follow Interceptor. Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] East: *Jubel* is here, fighting Grekli. West: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. Interceptor leaves east. Rax leaves east. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] West: Quirl the Whirl does a Twirl is standing here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. *Jubel* is here, fighting Grekli. Grekli the Miserable Worm is here, fighting Jubel. Quirl tries to pierce *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > 3 [k human] You try to pierce *Jubel*, but she deflects the blow. *Jubel* swiftly dodges Interceptor's attempt to strike her. Rax leaves east. * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > [k human] You do the best you can! * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > You try to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > 3 Interceptor tries to strike *Jubel*, but she dodges the attack. You try to pierce *Jubel*, but she parries successfully. Quirl pierces *Jubel*'s body very hard. Grekli tries to pierce *Jubel*, but she deflects the blow. Rax has arrived from the east. * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > 3 3 l [k human] You do the best you can! * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > [k human] You do the best you can! * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > [k human] You do the best you can! * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: Ghraak the Miserable Worm is standing here. Rax With the Axe is standing here. Quirl the Whirl does a Twirl is here, fighting Jubel. Interceptor the Myrddraal is here, fighting Jubel. *Jubel* is here, fighting Grekli. Grekli the Miserable Worm is here, fighting Jubel. * S HP:Healthy MV:Full - Grekli: Hurt - Jubel: Battered > 3 *Jubel* leaves east. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > 3 3 [k human] They aren't here. o S HP:Healthy MV:Full > 3 [k human] They aren't here. o S HP:Healthy MV:Full > 3 Rax leaves east. 3 o S HP:Healthy MV:Full > [k human] They aren't here. Interceptor leaves east. You follow Interceptor. Southeast Corner of a Ruined Citadel Shattered stone lies about here, fallen from the roof and the walls. Several gargoyle statues appear to have been destroyed. A gaping hole in the ceiling lets light into the grand hall. To the north a giant door is visible. A light mist covers the chipped tile floor. It is silent in the chamber. [ obvious exits: N W ] North: A gray palfrey prances skittishly nearby. West: You sense a hidden life form in the area... Interceptor the Myrddraal is standing here. Rax With the Axe is standing here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. Interceptor leaves north. Rax leaves north. You follow Interceptor. Northwest Corner of a Ruined Citadel The large chamber spreads out the south and east of here. The mist is fairly thick here, covering the floor. Shattered stone is scattered about, rising like islands above the fog. The the east is a mosiac on the wall, similar to the one on the ruined ceiling. Vines grow through crack in the wall. [ obvious exits: S W ] South: Quirl the Whirl does a Twirl is standing here. The corpse of Kirack is lying here. Rax With the Axe is standing here. Interceptor the Myrddraal is standing here. A gray palfrey prances skittishly nearby. Karg the Gimp is standing here. o S HP:Healthy MV:Full > 3 3[k human] They aren't here. Interceptor leaves west. Karg leaves west. Rax leaves west. You follow Interceptor. Before a Mosaic Door What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quikly around this door, and a strange light creeps out from under it. [ obvious exits: N E S W ] North: A mass of twisting shadows, whirling fiercely. East: Quirl the Whirl does a Twirl is standing here. South: Grekli the Miserable Worm is standing here. A large slab of meat has been placed here. [3] Rax With the Axe is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. 3 o S HP:Healthy MV:Strong > Rax leaves north. o S HP:Healthy MV:Strong > 3 [k human] They aren't here. Interceptor leaves west. Karg leaves west. You follow Interceptor. Northwest Corner of a Ruined Citadel In the corner here lies a large statue of a man, destroyed from the waist down. In one hand he is holding a small statuette, and a ball of flame is eminating from his other. Thick mist swirls around this man's statue, and words were etched into its chest, but they seem to have worn away. [ obvious exits: E S ] East: Quirl the Whirl does a Twirl is standing here. South: A rat scurries around trying to get out of sight. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. Quirl has arrived from the east. 3 o S HP:Healthy MV:Strong > Ghraak says 'i got few scalps' o S HP:Healthy MV:Strong > 3 [k human] They aren't here. o S HP:Healthy MV:Strong > 3[k human] They aren't here. Interceptor leaves south. Karg leaves south. You follow Interceptor. Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] North: Quirl the Whirl does a Twirl is standing here. East: Grekli the Miserable Worm is standing here. West: A rat scurries around trying to get out of sight. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. o S HP:Healthy MV:Strong > 3 Interceptor leaves west. Karg leaves west. You follow Interceptor. An Adandoned Storage Room Racks of old wine lie about, many shattered like the Citadel. Dried red fluid is spilled on the ground. Dust covers the ground in a thick layer, and several large, iron statues lay in the back of this small room. Twisting shadows leap about the back corners of this room, moving around the walls. [ obvious exits: E ] East: Quirl the Whirl does a Twirl is standing here. The corpse of Thurin is lying here. The corpse of Mordryn is lying here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. A rat scurries around trying to get out of sight. *Jubel* is standing here. Quirl tries to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Strong > [k human] You try to pierce *Jubel*, but she deflects the blow. Interceptor tries to strike *Jubel*, but she deflects the blow. * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Battered > 3[k human] You do the best you can! Ghraak tries to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Battered > Ghraak pierces *Jubel*'s right arm very hard. *Jubel* panics, and attempts to flee! You try to pierce *Jubel*, but she dodges the attack. *Jubel* tries to pierce Quirl, but he deflects the blow. Quirl pierces *Jubel*'s right leg very hard. *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > 3 You try to pierce * Jubel*, but she parries successfully. [k human] You do the best you can! * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > 3 3 Quirl gets a large steel spear from the corpse of Thurin. Quirl gets a pair of thick metal boots from the corpse of Thurin. Quirl gets a pair of ebony-steel plate greaves from the corpse of Thurin. Quirl gets a sword sheath from the corpse of Thurin. Quirl gets a small purse from the corpse of Thurin. Quirl gets a leather belt from the corpse of Thurin. Quirl gets a great claymore from the corpse of Thurin. Quirl gets a golden bracelet from the corpse of Thurin. Quirl gets a golden bracelet from the corpse of Thurin. Quirl gets a pair of steel-backed gauntlets from the corpse of Thurin. Quirl gets a pair of ebony-steel plate vambraces from the corpse of Thurin. Quirl gets a backpack from the corpse of Thurin. Quirl gets a dark, hooded cloak from the corpse of Thurin. Quirl gets a cheap brass ring from the corpse of Thurin. 3 * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > [k human] You do the best you can! *Jubel* avoids being bashed by Interceptor who loses his balance and falls! * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > 3 Ghraak pierces *Jubel*'s right leg very hard. You pierce *Jubel*'s left arm hard. Quirl tries to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Strong - Quirl: Scratched - Jubel: Beaten > [k human] You do the best you can! *Jubel* leaves east. o S HP:Healthy MV:Strong > 3 3 [k human] They aren't here. Interceptor leaves east. Karg leaves east. You follow Interceptor. Southwest Corner of a Ruined Citadel A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosiac pattern on it. [ obvious exits: N E W ] East: *Jubel* is here, fighting Grekli. West: Quirl the Whirl does a Twirl is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. 3o S HP:Healthy MV:Strong > [k human] They aren't here. o S HP:Healthy MV:Strong > Interceptor leaves east. Karg leaves east. You follow Interceptor. Inside the Ruined Citadel A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor. [ obvious exits: N E S W ] North: Rax With the Axe is standing here. West: Quirl the Whirl does a Twirl is standing here. Karg the Gimp is standing here. Interceptor the Myrddraal is standing here. *Jubel* is here, fighting Grekli. Grekli the Miserable Worm is here, fighting Jubel. Quirl has arrived from the west. Ghraak leaves east. Karg tries to blast *Jubel*, but she deflects the blow. Quirl tries to pierce *Jubel*, but she parries successfully. * S HP:Healthy MV:Strong > 3 [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > Rax has arrived from the north. * S HP:Healthy MV:Strong > 3 *Jubel* panics, and attempts to flee! * S HP:Healthy MV:Strong > 3 Grekli pierces *Jubel*'s head extremely hard. [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > 3 Quirl tries to pierce *Jubel*, but she deflects the blow. Karg blasts *Jubel*'s body extremely hard. Grekli pierces *Jubel*'s body very hard. * S HP:Healthy MV:Strong > 3 [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > 3 3 [k human] The fighting is too thick and heavy for you to enter the fray! 3 * S HP:Healthy MV:Strong > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > 3 3 [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Strong > 3 Ghraak leaves east. * S HP:Healthy MV:Strong > 3 Quirl tries to pierce *Jubel*, but she deflects the blow. Grekli tries to pierce *Jubel*, but she dodges the attack. [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > 3 [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Healthy MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! *Jubel* avoids being bashed by Karg who loses his balance and falls! *Jubel* panics, and attempts to flee! *Jubel* leaves north. o S HP:Healthy MV:Full > [k human] They aren't here. Interceptor tries to strike *Jubel*, but she parries successfully. * S HP:Healthy MV:Full > Ghraak has arrived from the east. Grekli tries to pierce *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full > [k human] You try to pierce *Jubel*, but she parries successfully. Ghraak leaves west. Rax tries to cleave *Jubel*, but she deflects the blow. * S HP:Healthy MV:Full - Interceptor: Healthy - Jubel: Critical > 3 3 Quirl grabs a backpack. 3 * S HP:Healthy MV:Full - Interceptor: Healthy - Jubel: Critical > [k human] You do the best you can! * S HP:Healthy MV:Full - Interceptor: Healthy - Jubel: Critical > [k human] You do the best you can! Ghraak has arrived from the west. * S HP:Healthy MV:Full - Interceptor: Healthy - Jubel: Critical > Rax cleaves *Jubel*'s body. *Jubel* panics, and attempts to flee! You pierce *Jubel*'s body very hard. Grekli tries to pierce *Jubel*, but she deflects the blow. Interceptor strikes *Jubel*'s left foot. *Jubel* is mortally wounded, and will die soon, if not aided. Quirl pierces *Jubel*'s body into bloody fragments! *Jubel* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Jubel*'s death cry. <-- Music to my ears. o S HP:Healthy MV:Full > nod l You nod in agreement. o S HP:Healthy MV:Full > Quirl gets a pair of animal-fur boots from the corpse of Jubel. Quirl gets a pair of earthen colored breeches from the corpse of Jubel. Quirl gets the severed head of Jubel of Kandor from the corpse of Jubel. Quirl gets a leather water flask from the corpse of Jubel. Quirl gets a belt with a buckle of cuendillar from the corpse of Jubel. Quirl gets a silver sai from the corpse of Jubel. <-- that'll do nicely Quirl gets a silver etched shield from the corpse of Jubel. <-- that too. Quirl gets a wide leather wristband from the corpse of Jubel. Quirl gets a sungwood bracelet from the corpse of Jubel. Quirl gets a pair of dark gloves from the corpse of Jubel. Quirl gets a light pair of leather coverings from the corpse of Jubel. Quirl gets a bright red robe from the corpse of Jubel. Quirl gets a cheap brass ring from the corpse of Jubel. Rax howls triumphantly. ~ Master Interceptor then takes us back to the Stronghold where we feast on the sweet taste of human flesh. [ This Mail was edited by: Kefin on 2002-12-05 10:16 ] -------------------------------------------------------------------------------- Narc Joined: Aug 31, 2000 Posted: 2002-12-05 10:55 -------------------------------------------------------------------------------- Had they paid more attention they could have smobbed you guys instead Live and learn...