Fanke grins evilly. Bam says 'we wait till after they hit' * HP:Healthy MV:Fresh > Buyrn narrates 'well urrkai im a couple west of keep' * HP:Healthy MV:Fresh > say Logging this sheheit. You say 'Logging this sheheit.' * HP:Healthy MV:Fresh > Kill says 'One way to to do this so they ALL die' Club says 'oh boy oh boy oh boy' * HP:Healthy MV:Fresh > Bam says 'they will run a locate beforehand' * HP:Healthy MV:Fresh > Kill says 'And thats stand 1s of them while theyre in the smob' * HP:Healthy MV:Fresh > Kill nods at Bam. * HP:Healthy MV:Fresh > Club nods at Kill. * HP:Healthy MV:Fresh > Kill says 'One way to flee' * HP:Healthy MV:Fresh > Kill says 'And its back into the smob...' * HP:Healthy MV:Fresh > Kill cackles maniacally to himself. * HP:Healthy MV:Fresh > Club says 'we gonna have to get there fast' * HP:Healthy MV:Fresh > Kill says 'We will' * HP:Healthy MV:Fresh > say Don't start bitching about eq or scalps either, or I will personally kill you. You say 'Don't start bitching about eq or scalps either, or I will personally kill you.' * HP:Healthy MV:Fresh > Club giggles. * HP:Healthy MV:Fresh > Kill says 'Noone will' * HP:Healthy MV:Fresh > l Between a Blackened Bridge and the Gatekeep To the east, the stalwart gatekeep rises up towards the darkened skies. To the south and north glassy stones of black lead the way to the two towers. To the west, a bridge partially carved from the very mountain spans across a deep chasm to the north west and the main keep. [ obvious exits: N E S W ] Club the Revolting Elvis is resting here. A burly trolloc stands here, eying the surroundings. Bam Bam Bam is standing here. Snarler the Trolloc is standing here. Devourer the Putrid Larva is standing here. Errtu the Grovelling Slave is standing here. Fanke the lucky one is standing here. Kill the One Man Army is resting here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * HP:Healthy MV:Fresh > say They better not. You say 'They better not.' * HP:Healthy MV:Fresh > glare You glare at nothing in particular. Kill says 'Or Ill take them somewhere weird' * HP:Healthy MV:Fresh > Zeratul narrates '1' * HP:Healthy MV:Fresh > Vata narrates 'hallthan on the dusty plains' * HP:Healthy MV:Fresh > Kill says 'Ungroup them' * HP:Healthy MV:Fresh > Bam says 'who taking second group?' * HP:Healthy MV:Fresh > Kill says 'And leave' * HP:Healthy MV:Fresh > Snarler snickers softly. * HP:Healthy MV:Fresh > Kill says 'I swear up and down I will =)' * HP:Healthy MV:Fresh > Devourer snickers softly. * HP:Healthy MV:Fresh > Vata narrates 'he was maradon' * HP:Healthy MV:Fresh > Devourer grins at Kill. * HP:Healthy MV:Fresh > say I'll just kill them, but whatever rings your bell. You say 'I'll just kill them, but whatever rings your bell.' * HP:Healthy MV:Fresh > Kill says 'Track is coming' * HP:Healthy MV:Fresh > Bam says 'get zork to come lead a second group?' * HP:Healthy MV:Fresh > Club says 'we know who is here, shouldnt be a problem' * HP:Healthy MV:Fresh > Bam says 'k' * HP:Healthy MV:Fresh > Vata narrates 'cashels group road through cachin' * HP:Healthy MV:Fresh > Haima narrates 'no one would have any extra greeves would they' * HP:Healthy MV:Fresh > Kill says 'Track can lead' * HP:Healthy MV:Fresh > Hrin narrates 'damn anyone laggin?' * HP:Healthy MV:Fresh > Kill says 'NICE' * HP:Healthy MV:Fresh > Kill says 'Theyre there' Bam gets a skin of human flesh from a backpack. * HP:Healthy MV:Fresh > Bam drinks blood from a skin of human flesh. * HP:Healthy MV:Fresh > Bam drinks blood from a skin of human flesh. * HP:Healthy MV:Fresh > Bam puts a skin of human flesh in a backpack. * HP:Healthy MV:Fresh > Kill stops resting, and clambers on his feet. * HP:Healthy MV:Fresh > Kill frolics about merrily. * HP:Healthy MV:Fresh > Club stops resting, and clambers on his feet. * HP:Healthy MV:Fresh > Snarler gets a water skin from a backpack. * HP:Healthy MV:Fresh > Snarler drinks water from a water skin. * HP:Healthy MV:Fresh > Snarler drinks water from a water skin. * HP:Healthy MV:Fresh > Devourer gets a glass bottle from a sack. * HP:Healthy MV:Fresh > Snarler puts a water skin in a backpack. * HP:Healthy MV:Fresh > A forest trolloc has arrived from the south. * HP:Healthy MV:Fresh > Errtu drinks blood from a water skin. * HP:Healthy MV:Fresh > Devourer drinks blood from a glass bottle. * HP:Healthy MV:Fresh > Devourer drinks blood from a glass bottle. * HP:Healthy MV:Fresh > Devourer drinks blood from a glass bottle. * HP:Healthy MV:Fresh > Devourer licks a forest trolloc. * HP:Healthy MV:Fresh > Kill looks at Club. * HP:Healthy MV:Fresh > Devourer puts a glass bottle in a sack. * HP:Healthy MV:Fresh > Kill says 'Eh' * HP:Healthy MV:Fresh > Devourer leaves west. * HP:Healthy MV:Fresh > Club says 'wher is track/' * HP:Healthy MV:Fresh > Kill says 'Did you die?' * HP:Healthy MV:Fresh > Hrin narrates 'god lag wut the hell' where * HP:Healthy MV:Fresh > Players in your Zone -------------------- Snarler - Between a Blackened Bridge and the Gatekeep Myrmidon - Between a Blackened Bridge and the Gatekeep Devourer - The Cavernous Courtyard Kill - Between a Blackened Bridge and the Gatekeep Errtu - Between a Blackened Bridge and the Gatekeep Club - Between a Blackened Bridge and the Gatekeep Fanke - Between a Blackened Bridge and the Gatekeep Bam - Between a Blackened Bridge and the Gatekeep * HP:Healthy MV:Fresh > Club nods at Kill. * HP:Healthy MV:Fresh > Kill says 'Wait nvm I was on' * HP:Healthy MV:Fresh > l club Ya baby! Uh huh uh huh... Club is in excellent condition. Club is using: a glass bottle a camouflaged hood an ivory necklace a thin, black chain a dark blue cape bearing three silver fish a pair of dark gloves a golden bracelet a golden bracelet a bladed feather staff a pair of earthen colored breeches a pair of animal-fur boots (frayed) * HP:Healthy MV:Fresh > Snarler looks at Club. * HP:Healthy MV:Fresh > Club slaps Kill. * HP:Healthy MV:Fresh > whois club Club the Revolting Elvis is a level 50 trolloc Dhai'mon ranger. Ya baby! Uh huh uh huh... * HP:Healthy MV:Fresh > l Between a Blackened Bridge and the Gatekeep To the east, the stalwart gatekeep rises up towards the darkened skies. To the south and north glassy stones of black lead the way to the two towers. To the west, a bridge partially carved from the very mountain spans across a deep chasm to the north west and the main keep. [ obvious exits: N E S W ] A sleek trolloc blends into the background. Club the Revolting Elvis is standing here. A burly trolloc stands here, eying the surroundings. Bam Bam Bam is standing here. Snarler the Trolloc is standing here. Errtu the Grovelling Slave is standing here. Fanke the lucky one is standing here. Kill the One Man Army is standing here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * HP:Healthy MV:Fresh > Kill says 'Well I forgot' * HP:Healthy MV:Fresh > group Your group consists of: Kill (Head of group) Bam Snarler Fanke Errtu Myrmidon * HP:Healthy MV:Fresh > who Players ------- Fangskin the trolloc Ranger 7 Zork Back and Still Kicking [Ko'bal] Hrin the Trolloc Karm the Trolloc Skrall the trolloc Warrior Zeratul the Lowly Wretch [Dha'vol] Zangief the Sniveling Coward [Ko'bal] Diggs the Trolloc Unyr the trolloc Ranger Murnych the Darkling Senior [Dha'vol] Kleenex wipes your head clean as he ripps it off your body. (Idle) Haima the trolloc Warrior Kuji the Trolloc Dingle the trolloc Ranger Urrkai Sightblinder Snarler the Trolloc Myrmidon the Hideous Hunter [Dhai'mon] Suicide Vengeance Asfault the Trolloc Buyrn the Trolloc * Press to continue, q to quit *>l * HP:Healthy MV:Fresh > Bam says 'track cant make it' * HP:Healthy MV:Fresh > l where Darkness embraces the land once again. Between a Blackened Bridge and the Gatekeep To the east, the stalwart gatekeep rises up towards the darkened skies. To the south and north glassy stones of black lead the way to the two towers. To the west, a bridge partially carved from the very mountain spans across a deep chasm to the north west and the main keep. [ obvious exits: N E S W ] A sleek trolloc blends into the background. Club the Revolting Elvis is standing here. A burly trolloc stands here, eying the surroundings. Bam Bam Bam is standing here. Snarler the Trolloc is standing here. Errtu the Grovelling Slave is standing here. Fanke the lucky one is standing here. Kill the One Man Army is standing here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. Kill says 'This is gonna be so sweet if it works' * HP:Healthy MV:Fresh > Players in your Zone -------------------- Snarler - Between a Blackened Bridge and the Gatekeep Myrmidon - Between a Blackened Bridge and the Gatekeep Devourer - A Blackened Fountain Kill - Between a Blackened Bridge and the Gatekeep Errtu - Between a Blackened Bridge and the Gatekeep Club - Between a Blackened Bridge and the Gatekeep Fanke - Between a Blackened Bridge and the Gatekeep Bam - Between a Blackened Bridge and the Gatekeep * HP:Healthy MV:Fresh > Bam says 'someone else can lead second?' * HP:Healthy MV:Fresh > Club says 'k, i can lead 2nd' * HP:Healthy MV:Fresh > A ramshorned trolloc snickers, and roars at the fury of war. * HP:Healthy MV:Fresh > Targ narrates '2n' * HP:Healthy MV:Fresh > where Players in your Zone -------------------- Snarler - Between a Blackened Bridge and the Gatekeep Myrmidon - Between a Blackened Bridge and the Gatekeep Devourer - On a Blackened Bridge Kill - Between a Blackened Bridge and the Gatekeep Errtu - Between a Blackened Bridge and the Gatekeep Club - Between a Blackened Bridge and the Gatekeep Fanke - Between a Blackened Bridge and the Gatekeep Bam - Between a Blackened Bridge and the Gatekeep * HP:Healthy MV:Fresh > Devourer has arrived from the west. * HP:Healthy MV:Fresh > The air rings with the battlecry of a warrior trolloc! Vata narrates 'cashels group in an elegantly decorated tunnel' * HP:Healthy MV:Fresh > Devourer says 'we going or what?' * HP:Healthy MV:Fresh > Bam says 'wait a few mins still' * HP:Healthy MV:Fresh > Kill says 'Theyre there' * HP:Healthy MV:Fresh > Kill says 'Theyre there' * HP:Healthy MV:Fresh > st You stop resting, and stand up. Kill says 'Muahahha' * HP:Healthy MV:Fresh > Bam narrates 'that is outside it' * HP:Healthy MV:Fresh > l Between a Blackened Bridge and the Gatekeep To the east, the stalwart gatekeep rises up towards the darkened skies. To the south and north glassy stones of black lead the way to the two towers. To the west, a bridge partially carved from the very mountain spans across a deep chasm to the north west and the main keep. [ obvious exits: N E S W ] Devourer the Putrid Larva is standing here. A sleek trolloc blends into the background. Club the Revolting Elvis is standing here. A burly trolloc stands here, eying the surroundings. Bam Bam Bam is standing here. Snarler the Trolloc is standing here. Errtu the Grovelling Slave is standing here. Fanke the lucky one is standing here. Kill the One Man Army is standing here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * HP:Healthy MV:Fresh > Kill says 'Theyre ins afe room' * HP:Healthy MV:Fresh > Devourer says 'go. I'll track yas' * HP:Healthy MV:Fresh > Bam narrates 'keep basin coming' * HP:Healthy MV:Fresh > Kill says 'Club lead you' * HP:Healthy MV:Fresh > Devourer now follows Club. * HP:Healthy MV:Fresh > Devourer nods in agreement. Club beckons everyone to follow him. * HP:Healthy MV:Fresh > Devourer is now a member of Club's group. * HP:Healthy MV:Fresh > Errtu stops following Kill. Errtu now follows Club. * HP:Healthy MV:Fresh > Kill says 'No no' Club says 'no' * HP:Healthy MV:Fresh > where Players in your Zone -------------------- Fangskin - Within the Tower Snarler - Between a Blackened Bridge and the Gatekeep Myrmidon - Between a Blackened Bridge and the Gatekeep Devourer - Between a Blackened Bridge and the Gatekeep Kill - Between a Blackened Bridge and the Gatekeep Errtu - Between a Blackened Bridge and the Gatekeep Club - Between a Blackened Bridge and the Gatekeep Fanke - Between a Blackened Bridge and the Gatekeep Bam - Between a Blackened Bridge and the Gatekeep * HP:Healthy MV:Fresh > Targ narrates 'did maynard go commy again/' Club says 'stay with kill' * HP:Healthy MV:Fresh > Hrin narrates 'he in?...' * HP:Healthy MV:Fresh > Zangief narrates 'that jerk camp agauin?' * HP:Healthy MV:Fresh > Errtu stops following Club. Errtu now follows Kill. * HP:Healthy MV:Fresh > Kill says 'If youre in my group already stay' * HP:Healthy MV:Fresh > Zangief narrates 'commy even' Kill says 'heh' Errtu rolls his eyes and mutters a heart felt 'Bah!' Bam narrates 'if you short skins of money say and get someone to port some up' * HP:Healthy MV:Fresh > Errtu is now a member of Kill's group. * HP:Healthy MV:Fresh > Kill says 'We go Kandor trees?' * HP:Healthy MV:Fresh > Zangief narrates 'was going s from dusty...' * HP:Healthy MV:Fresh > Club says 'ya' * HP:Healthy MV:Fresh > Kill nods in agreement. * HP:Healthy MV:Fresh > Kill says 'All up' * HP:Healthy MV:Fresh > Zangief narrates 'someoone track camp' * HP:Healthy MV:Fresh > st where You are already standing. * HP:Healthy MV:Fresh > Players in your Zone -------------------- Fangskin - A Granite Hallway Snarler - Between a Blackened Bridge and the Gatekeep Myrmidon - Between a Blackened Bridge and the Gatekeep Devourer - Between a Blackened Bridge and the Gatekeep Kill - Between a Blackened Bridge and the Gatekeep Errtu - Between a Blackened Bridge and the Gatekeep Club - Between a Blackened Bridge and the Gatekeep Fanke - Between a Blackened Bridge and the Gatekeep Bam - Between a Blackened Bridge and the Gatekeep * HP:Healthy MV:Fresh > The night has begun. Club says 'if you not grouped follow me' o HP:Healthy MV:Fresh > Bam stops using a shining steel breastplate. o HP:Healthy MV:Fresh > Kill says 'Meet you Kandor trees' o HP:Healthy MV:Fresh > Fangskin has arrived from the west. o HP:Healthy MV:Fresh > Kill calls for the portcullis to be opened. The burly trolloc nods. The burly trolloc opens the portcullis. o HP:Healthy MV:Fresh > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. At the Portcullis The portcullis is worked by two large spoked wheels, made from ebony and bound by blackened steel. Thin slits on either tower provide archers a safe place to rain arrows upon would be attackers. Small holes above shows stains of tar and oil, dropped upon attackers as they attempt to breach the gatekeep. [ obvious exits: E W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. * HP:Healthy MV:Full > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Before a Dark Gatekeep A gatekeep made with black stone from the mountain rises up to the west. To the south, an opening in the mountain face reveals a dark tunnel. To the north, yet another tunnel entrance carves its way through the mountain side, a large stone wrapped in chains lies next to the entrance. [ obvious exits: N S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o HP:Healthy MV:Full > Fangskin has arrived from the west. Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Stone Tunnel The dark tunnel opens to the north revealing mountains of pitch black. The rough-cut walls of the tunnel are the same black rock of the surrounding mountains, the walls and floor slick with foul-smelling water that continually seeps in at a trickle. The tunnel extends to the south. [ obvious exits: N S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A hound of the shadow smells blood in the air. A beaked trolloc is here, scouting. o HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Bend in the Stone Tunnel The rough-cut tunnel through the mountain of black rock takes a turn here, leading north and west. The ebony rocks walls and floor make the make the darkness of the tunnel seem even more so. One can not see very far in either direction. [ obvious exits: N W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o HP:Healthy MV:Full > Fangskin has arrived from the north. o HP:Healthy MV:Full > Fangskin leaves west. Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisting Stone Tunnel The tunnel is very narrow as a sharp curve allows access to the east or south from here. The ceiling is but two spans high in this section of the passage, and the rock floor is slick with puddles of dirty water. [ obvious exits: E S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Fangskin the trolloc Ranger is standing here. o HP:Healthy MV:Full > Fangskin leaves south. Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. An Ebony Stone Tunnel A dark, long tunnel, carved roughly out of the black stone of the blighted mountains, extends to the north. A smooth slab of ebony stone rests against an opening in the tunnel to the south. [ obvious exits: N S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Fangskin the trolloc Ranger is standing here. A raven is here flying around. o HP:Healthy MV:Full > Fangskin leaves south. o HP:Healthy MV:Full > A raven flaps its wings as it comes in to land nearby. Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blight Endless rolling hills of decay and corruption stretch out to the east and west. To the south, two large twin mountains create a gap. The ground is covered by sickly blackened grass, about ankle high. Twisted trees somewhat spread out in the landscape shiver softly in the light humid breeze. A bleak mountain of ebony stone rises to the north. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A beaked trolloc is here, scouting. o HP:Healthy MV:Full > whois fangskin Hrin narrates 'is this mud lag?' Fangskin the trolloc Ranger is a level 1 trolloc ranger. o HP:Healthy MV:Full > Club has arrived from the north. Devourer has arrived from the north. o HP:Healthy MV:Full > Devourer leaves east. o HP:Healthy MV:Full > Kill says 'Dude' o HP:Healthy MV:Full > Kill says 'That newbie' l o HP:Healthy MV:Full > In the Blight Endless rolling hills of decay and corruption stretch out to the east and west. To the south, two large twin mountains create a gap. The ground is covered by sickly blackened grass, about ankle high. Twisted trees somewhat spread out in the landscape shiver softly in the light humid breeze. A bleak mountain of ebony stone rises to the north. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A beaked trolloc is here, scouting. Kill says 'What is he doing' o HP:Healthy MV:Full > sneak Ok, you'll try to move silently for a while. o S HP:Healthy MV:Full > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. In the Blight Corrupted plains and hills stretch out as far as the eye can see in every direction save the south where a path through some mountains can be seen. A bit to the west some kind of fortress seem to be located. The ground consists mostly of inky black dirt, some places covered by sickly yellow vegetation. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. At the Mouth of the Blighted Pass These blasted lands are bare and coarse. Small clusters of bare thickets of thorns and small gory tufts of weed is spread out on the ground. To the south the pass through some mountains lead on, while just to the north the endless parched, rolling hills of the blight can be seen. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. At the Mouth of the Blighted Pass The ground is bare here except a few tufts of grass and other weeds. The soil is dry with long narrow cracks indicating that water was present here a long time ago. To the south a small forest can be made out. To the north the end of the pass can be seen, as well as the beginning of the endless blight. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. shur There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A beaked trolloc is here, scouting. A spider-legged beast is here, most of it teeth. A beaked trolloc is here, scouting. o S HP:Healthy MV:Full > Arglebargle, glop-glyf!?! o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Tiny Forest This seems to be the edge of a tiny forest that spreads out to the west and south. While to the north and east the woods abruptly end into a bare landcape of the pass. The thin, weak and whistling trees here grow quite dense, as seeming to somewhat seek support from the other trees. To the south the trees are to tight that it almost looks like a solid wall. The wood clears up a bit to the west. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Tiny Forest in the Pass A small forest grows up from seemingly nowhere, gorwing up to the mountainside on the west. Up to ten-span tall trees with slim white trunks, covered by fungus and moss grow quite dense here. Their branches hanging heavily towards the ground, with yellow and black leaves. The trees grow so dense in the northern direction that it almost seems like a wall. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A huge mishappen bear, with large tusks howls hungrily. o S HP:Healthy MV:Full > Targ narrates 'he not camp' o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Mountain Pass Well worn paths trailing side by side, between the mountains, leading almost straight north and south, only curving when a large rock or a cluster of trees block the straight path. Just within eyereach the end of these mountains can be seen of to the north. Passage in all directions is possible here. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Mountain Pass Small trees struggle to find soil enough to grow in, digging their twisted roots into the bare rock sometimes. Heavy branches hanging almost down to the ground with bloated and sick fruit. There seems to be a narrow bend in the pass to the south, while it is possible to move north and west from here. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. where o S HP:Healthy MV:Full > Players in your Zone -------------------- Fangskin - The Edge of the Blighted Pass Snarler - In the Blighted Mountain Pass Myrmidon - In the Blighted Mountain Pass Devourer - In the Blighted Pass Kill - In the Blighted Mountain Pass Errtu - In the Blighted Mountain Pass Club - In the Blighted Pass Fanke - In the Blighted Mountain Pass Bam - In the Blighted Mountain Pass o S HP:Healthy MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Curving of the Pass The path leads off to the west and north from here. To the west the path is extremely narrow, but northish the pass seems to widen up somewhat. The mountainside is very rough here with several places to hide, suitable for setting up an ambush. Not very much vegetation is present though, except some sparse sick bushes and some foul fungus. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Zangief narrates 'ponder' o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Curving of the Pass The narrow pass leads straight east and west here, a black stonewall blocking off both the eastern and western direction if moving a bit further east or west. It seems to indicate that some tight turns are occuring there. Not much light comes through the small gap between the mountains at each side so this place is almost as dark at day as it is at night. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A large, goat-faced trolloc glares at you hungrily. Vata narrates 'cashel group all dismounted' o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Curving of the Pass The path turns abruptly to the east here, the giant mountains blocking both the west and north here. While the same occurs to the southeast. The two mountain peaks high up in the air seemingly almost touching each other. Very little light comes down here. And the only vegetation here is some wet acrid fungus on the otherwise slick and black rock walls. [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A beaked trolloc is here, scouting. A large, goat-faced trolloc glares at you hungrily. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Curving of the Pass The pass is really narrow here, the high peaks on each side almost touching each other high up in the air. It is possible to move further north and south as well as a bit to the east all the way up to the raging mountainside. Sickly writhed grass seemingly alive crawls all over the place. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A spider-legged beast is here, most of it teeth. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Pass The small trail curves just the same as the giant mountainside at each end of the pass. Curving and trailing with the black cold rock bordering the path. The mountains seems unclimbable and solid. Small bushes with thick black thorns cover the ground in small clusters here. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A raven is visible flying high in the sky. A beaked trolloc is here, scouting. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Pass The pass narrows somewhat here while angling slowly eastwards. The black rocks of the mountains never changing, always trailing the path, never offering coolness from the blazing red sun, burning like a wildfire on the sky causing this place to be humid and hot even at night. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A beaked trolloc is here, scouting. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Pass Small and large rocks and stones cover the ground in the pass, most with yellow moss speckled with black flecks, indicating that they descend from rockslides way back in time. A small hilltop can be seen to the west, looking like an excellent watchpoint. The paths continue to the north and south. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A spider-legged beast is here, most of it teeth. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A silent, black-robed figure watches you from afar. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Pass Straight, flat lands work their way north and south, seemingly dull and lifeless. The steep mountain path wind around the soaring mountain. All climbing seems impossible. The pass seems to be at its widest point here, not to far south the gap seems to be narrowing just the same as it does towards the north. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A hound of the shadow smells blood in the air. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Pass The path through the pass widens towards the north, but becomes more narrow as it bends off to the west. Somewhat broad, well-worn paths work their way parallel northwards here in this open landcape, with almost no trees and little undergrowth. A barren plain extends to the east. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A beaked trolloc is here, scouting. Sickly, wilted grass blankets the ground, intermixed with dry sand. Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Healthy MV:Strong > Kill narrates 'Where' o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Blighted Pass The pass widens somewhat to the north here, spreading farther both east and west. To the south it narrows through some huge boulders. Sickly writhed grass is splayed out on the small path of hard packed dirt. Not many trees are present here, but a few sick and dead looking bushes are scattered about. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A hound of the shadow smells blood in the air. o S HP:Healthy MV:Strong > Kill narrates 'What room' o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Near the Intersection As if a giant had plowed a path between the mountains, the trail stretches out broadly to the north and south, leading through sickened and decayed landcapes. To the south a small intersection of paths can be seen in the narrow gap. To the north the pass widens somewhat. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A small stick is lying on the ground here. sc o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. An Intersection of Paths The hot, humid breeze blows through the pass taking with it some of the acrid scent that pervades in these mountains. A path crawling upwards a bit to the south is the beginning of an upper trail through the pass. Beside the hill to the south, a lower path through the pass leads on. Here the two paths merge together into one big trail heading north further into the blight. [ obvious exits: N S U ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving up. There are some tracks of a humanoid leaving up. There are some tracks of a trolloc leaving up. There are some tracks of a humanoid leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A hound of the shadow smells blood in the air. A beaked trolloc is here, scouting. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Lower Trail Through the Blighted Pass Small and and big rocks lie scattered deep in the quite loose soil. A small trail of hardpacked dirt makes its way through and around the rocks. The rocks themselves seem to have fallen from the high mountain up to the east, but it seems to be a long time since that happened now, due to the moss looking stuff at the rocks. The path leads north and south from here, just north a small intersection of paths can be seen. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > where You have 329(329) hit and 181(229) movement points. You have scored 9183524 experience points and 109 quest points. You need 816476 exp to level and 41 qp to rank. You have amassed 14 Turn points to date. You have played 11 days and 19 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Lower Trail through the Blighted Pass Far above a bit to the west another trail heading nearly the same direction as this can be made out. The path itself continues in an almost straight line through the pass here, only dodging away around rocks, small boulders and the twisted, immense and gnarled trees that grow here. A small collection of trees can be seen to the south almost as big as to be called a small forest. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Trail Through the Small Forest Huge trees, twisted beyond recognition, look somewhat like faces shrieking in agony towards all passerbys. The few leaves that are still left are yellow with dark dots on them due to the corruption of the Blight. The branches twitch and groan, seemingly of their own volition. The path leads onwards north and south. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Healthy MV:Strong > Players in your Zone -------------------- Snarler - The Trail Through the Small Forest Myrmidon - The Trail Through the Small Forest Devourer - The Edge of the Blighted Pass Kill - The Trail Through the Small Forest Errtu - The Trail Through the Small Forest Club - The Edge of the Blighted Pass Fanke - The Trail Through the Small Forest Bam - The Trail Through the Small Forest o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Lower Trail through the Blighted Pass Knee-high grass covers most of the ground here, except the thin line of trampled grass that makes the trail. The grass is twitching lightly, even when no breeze blows. Due to its height, there could be many bizarre creatures lurking about, hidden by the grass. A small twisted forest can be seen to the north, while the path widens somewhat to the south. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Healthy MV:Strong > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In the Blighted Pass The pass tightens somewhat here leaving a thin trail heading further north through the morbid vegetation of the Blight. Another small path can also be seen off to the east, somewhat higher in the landscape than the path leading north here. The steep mountainside blocks off every chance of going east. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A raven is visible flying high in the sky. A raven is here flying around. A bearlike lump of rotten flesh lumbers around in here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Blighted Pass A three-way intersection stands out here, the thick, sickly vegetation blocks the way north. A small trail leads both east and west, while to the south a larger path can be spotted. Distant howls and shrieks can be heard from somewhere in the distance. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Blighted Pass Sick trees, seemingly alive, rustle in the light breeze, carrying a stench of decay. Small rustles in the stunted bushes and grass can be just faintly heard, indicating that some aminal may live here. The end of the pass can be seen off to the south, while the pass continues to the east. The mountain- side blocks off the east, while a sloping hill leads up and north to a higher path through the pass. [ obvious exits: N E S U ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Edge of the Blighted Pass The corruption of the Blight is easily seen here, the further north you get the more diseased the growth gets. The mouth of the pass is quite wide here, so it is possible to move further west and east before being blocked by the mountains. To the south, the vegetation seems to become more normal, as the Blight ends almost abruptly outside the pass. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Devourer the Putrid Larva is standing here. Club the Revolting Elvis is standing here. A raven is here flying around. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. At the Mouth of the Blighted Pass This is a mostly flat area with very little vegetation. The few trees and bushes scattered sparsely here seem weak and stunted. To the south lies the rolling hills of the borderlands, looking like paradise compared to the landscape further north. Both east and west is blocked off by low, but very steep and unclimbable, hills. [ obvious exits: N ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. The Edge of the Blighted Pass The corruption of the Blight is easily seen here, the further north you get the more diseased the growth gets. The mouth of the pass is quite wide here, so it is possible to move further west and east before being blocked by the mountains. To the south, the vegetation seems to become more normal, as the Blight ends almost abruptly outside the pass. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A raven is here flying around. Devourer the Putrid Larva is standing here. Club the Revolting Elvis is standing here. A raven is here flying around. Devourer leaves south. o S HP:Healthy MV:Tiring > Club has arrived from the south. Devourer has arrived from the south. o S HP:Healthy MV:Tiring > Devourer leaves west. o S HP:Healthy MV:Tiring > Vata narrates 'in an elegant tunnel still' o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. The Edge of the Blighted Pass A foul smell hangs heavy over this narrow mountain pass. Black mountains, seemingly unclimbable, tower high in the air on both sides, leaving the pass near untouched by the sun. The vegetation is mostly rotten and sick looking. The once green leaves are yellow dotted with black patches of corruption. The mountains block off the west and north, but it is possible to travel further into the Blight going east, and out of the pass by traveling south. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Before a Pass in the Blighted Mountains The hills continue to the west, dry and desolate. A pass between larger mountains begins to the east. Dark clouds rumble overhead, and an occasional dry breeze carries with it the noxious stenmch of the blight. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Rocky Foothills A shallow gulley descends to the south, lined in fungus-laden stones. The hills are tall and forboding here, allowing passage to the west and towards an opening in the mountains to the east. Dark clouds hover overhead, threatening rain that rarely seems to fall. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill narrates 'Nods' o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Blighted Gully This shallow gulley is surprisingly damp considering the dry conditions nearby. Fungus grows on the rocks making then treacherous to tread upon. Narrow paths lead out of the gulley to the north, south and east. [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A raven is here, watching. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Bend in Thorny Path All of a sudden the brush thins here revealing a whole just enough large enough to fit through to the north. The path itself bends here curving from south to east. From the south noxious fumes assault your senses. South the path seems to turn to mud, but here and to the east the path seems is solid rock. [ obvious exits: N E S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Thorny Path The path widens as it curves to the south. To the west the path thins as it heads into a fork. The thick brush becomes much more dense to the west and the path floor seems to become more muddy. [ obvious exits: S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A thicket of thorns covers the area here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Start of a Thorny Path Thorny bushes twelve feet high fill this small valley between the hills. Fueled by mud which looks rather toxic these blighted bushes seem to thrive and prosper in the valley. The small path that has been burrowed into the brush is rather narrow and filled with thorny obstacles. [ obvious exits: N E ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. On a Large Stone Block Thorny bushes attempt to gain a foothold in the the path. The path seems to be formed of one large piece of unusual rock. Though porous in many areas and weathered by age, small patches seem to have avoided the elements and retain an amazing polish. Off to the west the brush seems to become thicker while to the south barren hills lie lifeless. [ obvious exits: S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Off the Path You are in a clearing off the road where not even a blade of grass grows. The ground seems more solid here as if below the thin layer of dust is solid rock. The clearing continues off to the north where you can see the stone surface. To the west lies the a winding road. [ obvious exits: N W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. A Barren Path The winding path reaches a clearing here. Very uncharacteristic of the terrain the large flat clearing stretches off to the west a ways. The flat clearing only seems so out of place because of the hilly terrain that the winding path transverses. No life exists in the clearing not even a blade of grass that though not common do dot the barren hills and path. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. The Slope of a Barren Hill The soft crumbling dirt gives way at the slightest hint of pressure. The path slowly crawls up the north slope of this crumbling hill. To the north a few barren hills stand in the shadow of huge blighted mountains. [ obvious exits: N U ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves up. Errtu leaves up. Bam leaves up. Snarler leaves up. Fanke leaves up. You follow Kill. A Barren Path The soft crumbling dirt gives way at the slightest hint of pressure. The path slowly crawls up the north slope of this crumbling hill. To the north a few barren hills stand in the shadow of huge blighted mountains. [ obvious exits: S D ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Barren Path Crumbling stone turns to dust when the slightest pressure is put on it. The stone does not seem natural however. The stones are serrated almost like a roof tile, yet made of a kind of stone not of this world. The hill continue to rise to the west as where what looks like a muddy tower resides. [ obvious exits: N W D ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves down. Errtu leaves down. Bam leaves down. Snarler leaves down. Fanke leaves down. You follow Kill. A Barren Path Crumbling rock mix with thick mud to create rather good footholds on this barren slope. The winding path seems to stop here beckoning you to climb this completely barren slope. To the south the winding path continues as it curves to head around the base of another Barren Hill. Only a few blades of twisted grass have been able to survive the constant mud slides caused by the crumbling rock of the slope. [ obvious exits: S U ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Barren Path Curving to avoid the barren hill just south of it the winding path flows from west to north. Along the side of the road piles of rubble lie decaying before your eyes. As the road curves it also widens out becoming almost a road as it heads off towards the west. [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. A Barren Path The winding path bends around a hill as it heads east and west. Small shards of granite and marble are all that remain to remind you that this was once a magnificent paved road. Stunted weeds grow in the large cracks quickening the decay of stone into dust. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. A Barren Path The Winding Path turns southward here heading heading from almost directly east to heading almost directly south. The road even seems to wind less in this area as if the builders of the road actually took the time to carve the road into the hills rather than to simply twist around them. [ obvious exits: E S ] There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Barren Path The winding road cuts right into the hills here as it heads like an arrow from north to south. The road looks much more well traveled here and much straighter as if the time was taken to clear out a straight path over where the old road once was. [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Barren Path Slicing between two small barren hills the winding road runs almost directly south. Paving stones worn and cracked with age dot the path are now more of a hazard than the benefit they were intended as. Along the sides of the road old bones and skulls mix with ancient rumble. [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Fork in the Road As you reach a crossroads between barren hills the winding road seems to split into two. The road that heads north and east seems much wider and more well traveled. The path that heads to the west seems much less traveled as it winds its way to the northwest. The valley continues to also head south off the road completely. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. A Barren Path The barren path twists from north to west as it winds its way through the desolation. Decrepit hills, like huge mounds of mud covered rubble lay decaying into dust in every direction. A lone stunted weed along the side of the road marks the only sign of life in this barren wasteland. [ obvious exits: N E ] There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. A Barren Path The path curves around a large hill as it curves its way west from the south. The hill completely devoid of life seems to be decaying into powder before your eyes. Sharp jagged rocks continually break off the large boulders which make up the hills side and roll sadly down the hills sharp slopes. From a distance the effect almost makes the hill look as though it is crying. From up close it looks brutally dangerous as man sized boulder seemingly all corners and sharp edges come tumbling down towards the road. [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. A Southward Bend The barren path takes a sharp bend south. To the North a jagged hill stands framed by the Mountains of Dhoom behind. Smaller but no less desolate hills stand to the west and the south east. The path that heads south seems to finally straighten out as it finds nothing impedes it for as far as you eye can see to the south. [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Barren Path The path heads directly south like an arrow between the blighted hills surrounding you. The path is filled with rubble and some large shards of pillars. You can almost imagine without the rubble this wide path may have at one time been a great road. Now all that remains is this path through the barren wasteland. [ obvious exits: N S ] There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. A Large Valley The path widens out into a large valley. The blighted hills to the east seem to be becoming smaller the further south you go. To the north the path thins as it shoots through piles of rubble like an arrow. To the west and south the valley widens out into a large vale. [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A small glass vial of intense red powder rests upon the floor. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Path through a Vale The path bends from north to east as it skirts the corner of large vale. To the northwest the vale opens up between a group of dwarfed blighted hills. To the east the path winds its way through the barren hills. No life exists within the vale, only a few small piles of rubble laying strewn about. [ obvious exits: N E W ] There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Vata narrates 'fireyj curve in the road' o S HP:Healthy MV:Tiring > Bam gets a large slab of meat from a backpack. o S HP:Healthy MV:Tiring > Bam eats a large slab of meat. o S HP:Healthy MV:Tiring > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Barren Path The barren path slithers between two barren hills as it heads out of a barren valley. Grisly looking grass lies on the sides of the road becoming more and more thick as the path heads east. Off to the east the path bends sharply to the east yet an even more narrow trail continues on. [ obvious exits: E W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Bend in Barren Path The path bends here from west to south. Along the sides of the road thick blighted grass covers the slopes of the Barren hills. Off to the east you see a narrow trail through some blighted brush. Far to the west you can see where the path opens up into a barren valley. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Barren Path The long barren path stretches from north to south between blighted hills only sparsely covered with withered grass. The path winds wearily through the desolate blighted landscape. To the south the grip of desolation weakens a blighted life begins to appear. [ obvious exits: N S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Path through Valley The barren path opens up into a small valley. To the north the path heads into hills completely barren of life. In the valley however blighted plant life thrives. Thick bristling grasses fill the valley and off to the south you can see the starts of a blighted forest. [ obvious exits: N E S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Path through Valley Writhing grasses cover the blighted valley floor. Thick bubbling mud wells up through the grass threatening to swallow you. The valley extends up to the northeast. A opening leaves the valley to the west heading between two stunted hills as it continues south. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Sickly, wilted grass blankets the ground, intermixed with dry sand. Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Edge of a Dying Forest Angry blighted trees cry out in pain as they are consumed by the desolation of barren hills. The hills to the north stand lifeless as they stretch towards the mountains of Dhoom. To the south stretches a blighted forest its corruption so intense it seems to be killing itself. [ obvious exits: N S ] There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Twisted Forest The twisted trees are about twenty feet tall here. The leaves in the trees do not look sick anymore, but somehow weird. In the west and south are more trees. In the far east a huge rock can be seen. [ obvious exits: N S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Among the Twisted Trees The smell of the blight can no longer be smelled from here, it is totally gone. To the east, west, south and north the twisted forest keeps on dominating the scenery. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A hideous trolloc is here, in a world of hurt. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Among the Twisted Trees Here one can hear the noises of the twisted forest. There are many bizarre growls, squeaks and snarls cried by the twisted creatures that live here. To all directions the forest can be seen, in the south it seems to be too dense to go though. [ obvious exits: N E W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A hound of the shadow smells blood in the air. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisted Forest There is grass, bushes and trees growing here. Also on top of the small boulders that lie here one can sea green moss. The twisted forest continues to the east, west, south and north. [ obvious exits: N E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Within the Forest There are some mushrooms in the ground. They are brown and they have black spots in them. One could say that they are look poisonous. The forest continues to the east, west south and north. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Tiring > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Among the Twisted Trees The twisted trees' branches extend almost to the ground. There is some green grass growing in the ground. In the east a grotto can be seen, heading towards south one comes to a canyon and in the west and north the twisted forest can be seen. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisted Forest There are a lot of quite big boulders on the ground. Most of the boulders are covered with moss. The forest continues to the east, west and north. In the south is a rocky wall. [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisted Forest When one walks here in the twisted forest he or she could easily think that that in spite of the trees that are twisted in many ways, the forest is a quiet an peaceful place. This is a false image. The forest is full of twisted creatures and howls. The forest continues to the north, west and east. [ obvious exits: N E W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Before a Tree Tunnel There is a clearing before the tunnel which lies in the south. There are some branches and sticks on the ground fallen from trees. The forest continues to the east, west and north. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisted Forest There are holes in the soil made by moles here and there. The trees are twisted and the leaves are mutated. The forest continues to the east, west, south and north. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Before an Abandoned Cabin The abandoned cabin looks quite dilapidated out in the north. Its roof has fallen down in the eastern wing and the walls look dirty and worn out by rain. In the east, south and west the twisted forest can be seen. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Among the Trees One can smell the smell of the blight here. The twisted and hot winds blow the wind from the north. The twisted trees look even more twisted here. To the east, south, north and west the forest can be seen. [ obvious exits: E S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Healthy MV:Winded > Snarler says 'winded' o S HP:Healthy MV:Winded > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Before an Abandoned Cabin The abandoned cabin looks quite dilapidated out in the north. Its roof has fallen down in the eastern wing and the walls look dirty and worn out by rain. In the east, south and west the twisted forest can be seen. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill says 'doh' o S HP:Healthy MV:Winded > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Twisted Forest There are holes in the soil made by moles here and there. The trees are twisted and the leaves are mutated. The forest continues to the east, west, south and north. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Among the Trees The green leaf trees surround one completely here. The more south one moves the thicker and also healthier the forest becomes. Heading towards north one arrives to the more decayed and twisted parts of the forest. In the east, west, south and north the forest can be seen. [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Winded > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Twisted Forest During the winter a cold wind breezes from the south forcing the trees to drop their leaves. Since there is no snow on the ground then, the leaves pile up forming layers to the ground. In the summer it is so hot, that some of the trees still drop their leaves. The forest can be seen in the east, west and north. In the east is a rocky wall. [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Winded > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Nearing a Cavern There is a cave in the east to be seen through the twisted tree. In the north a statue can be seen. If one looks south closely he or she can make out the forest trail. In the west more twisted trees can be seen. [ obvious exits: N E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. Twist in the Trail The forest trail makes a turn here now heading towards north and east. In the north one can see the forest trail melt to the forest and to the east continues the trail. [ obvious exits: N E ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves east. Errtu leaves east. Bam leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Forest Trail The forest trail is quite opposite to the forest in the south. In the south the forest is practically too thick to move an inch. Here is only grass and some bushes on the ground making it possible to ride and walk. The trail continues to the east and west. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twist in the Trail The forest trail makes a turn here now heading towards north and east. In the north one can see the forest trail melt to the forest and to the east continues the trail. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Nearing a Cavern There is a cave in the east to be seen through the twisted tree. In the north a statue can be seen. If one looks south closely he or she can make out the forest trail. In the west more twisted trees can be seen. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisted Forest The sky can hardly be seen from here: the forest is very thick. Huge roots cover the ground wriggling here and there. The forest continues to the north, south, east and west. [ obvious exits: N E W ] There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Twisted Forest The trees of the forest are gnarled and bending in strange angles. The leaves make a thick ceiling, allowing almost no light to come through, giving the place a gloomy appearance. Some dry moss is growing on the trees and on some rocks nearby but otherwise there is almost no undergrowth. The twisted forest continues in all directions, seemingly endless. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Twisted Forest One can notice a big nest high up in a tree. Because of the nest's size, it must be eagle's nest. Sometimes the watcher can hear some peeping coming from the nest. The forest continues to the south and east, where a statue of a man can be seen. To the north and west one gets nearer to the hill that lies in the northwest. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. o S HP:Healthy MV:Winded > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. On the Slope of a Hill Here are few trees on the slope of a hill, but they clearly start to become more rare the more one moves towards the hill to the west. To the south and east is the twisted forest. [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > Vata narrates 'they still in an elegeantly decorated tunnel' o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. On Top of a Hill There are no trees on the very top of the hill. The tree line is about fifteen feet from here. From here one can see the whole forest, all the trees, a canyon far in the east and a cave entrance a little before the canyon. Down the hill to the south and east forest can be seen. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Winded > sc Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Deep in the Blighted Forest The blighted woods stretch out in every direction, with little differentiation between the ways, all being covered with twisted trees and little light. Thorny brambles make passage impossible to the north, and the forest is dead silent, with no animal life being seen. A large hill rises to the east. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. where o S HP:Healthy MV:Winded > You have 329(329) hit and 72(229) movement points. You have scored 9183524 experience points and 109 quest points. You need 816476 exp to level and 41 qp to rank. You have amassed 14 Turn points to date. You have played 11 days and 19 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. o S HP:Healthy MV:Winded > Players in your Zone -------------------- Snarler - Deep in the Blighted Forest Myrmidon - Deep in the Blighted Forest Kill - Deep in the Blighted Forest Errtu - Deep in the Blighted Forest Fanke - Deep in the Blighted Forest Bam - Deep in the Blighted Forest o S HP:Healthy MV:Winded > Snarler says 'hagg' o S HP:Healthy MV:Winded > say Winded. You say 'Winded.' Kill says 'they like' o S HP:Healthy MV:Winded > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Deep in the Blackened Woods The blackened trees grow in every direction from here, and their suprisingly strong roots make travel difficult. A sickly yellow lichen covers the trees, and black ooze eats at the forest floor. A chill wind howls through this forest, and yet it makes no sound at all. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. o S HP:Healthy MV:Winded > Kill sits down and rests. o S HP:Healthy MV:Winded > Bam says 'weary' o S HP:Healthy MV:Winded > Kill says 'Ah here they are' o S HP:Healthy MV:Winded > rest Fanke sits down and rests. Fanke sheathes an ivory-hilted stiletto into a wide leather wristband. o S HP:Healthy MV:Winded > You sit down and rest your tired bones. o S HP:Healthy MV:Winded > Errtu sits down and rests. o S HP:Healthy MV:Winded > Fanke draws an ivory-hilted stiletto from a wide leather wristband with a flash of steel. o S HP:Healthy MV:Winded > say Please don't let them pop off a loc. You say 'Please don't let them pop off a loc.' o S HP:Healthy MV:Winded > where Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Winded > Kill says 'if they do' o S HP:Healthy MV:Winded > Zangief narrates '2 smells inside' o S HP:Healthy MV:Winded > Kill says 'oh god ill be mad' o S HP:Healthy MV:Winded > Snarler has lost his link. o S HP:Healthy MV:Winded > Kill says 'im gonna cry' o S HP:Healthy MV:Winded > Kill says 'and go to sleep' o S HP:Healthy MV:Winded > Devourer has arrived from the east. o S HP:Healthy MV:Winded > Devourer says 'weary.' Club sits down and rests. o S HP:Healthy MV:Winded > Kill says 'on a pillow wet with tears' o S HP:Healthy MV:Winded > Devourer sits down and rests. o S HP:Healthy MV:Winded > Club says 'same' o S HP:Healthy MV:Winded > Kill says 'rest a few' Club stops using a glass bottle. o S HP:Healthy MV:Winded > Club drinks water from a glass bottle. o S HP:Healthy MV:Winded > Club grabs a glass bottle. o S HP:Healthy MV:Winded > tell kill I see that newbie again I'm gonna kill him I think, there's no reason for a level 1 to be here. Snarler has reconnected. You tell Kill 'I see that newbie again I'm gonna kill him I think, there's no reason for a level 1 to be here.' Kill says 'then we aer going' o S HP:Healthy MV:Winded > Devourer gets a package of iron rations from a sack. o S HP:Healthy MV:Winded > Hrin narrates 'dam thats it?' o S HP:Healthy MV:Winded > Devourer eats a package of iron rations. o S HP:Healthy MV:Winded > Zangief narrates 'cean taravi at least' o S HP:Healthy MV:Winded > Club says 'we can only hit if they hit' o S HP:Healthy MV:Winded > Kill tells you 'could be statting i guess' o S HP:Healthy MV:Winded > Kill says 'i know' o S HP:Healthy MV:Winded > Kill says 'but like' o S HP:Healthy MV:Winded > Kill says 'we have no way of knowing exactly when theyre in' o S HP:Healthy MV:Winded > tell kill Maybe, doubt it all the way out here. Bam sits down and rests. where o S HP:Healthy MV:Winded > You tell Kill 'Maybe, doubt it all the way out here.' o S HP:Healthy MV:Winded > Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Winded > Club strokes his chin thoughtfully. o S HP:Healthy MV:Winded > Bam says 'that why we wait a few' o S HP:Healthy MV:Winded > say Cept basin... where You say 'Cept basin...' Club says 'only the basin' o S HP:Healthy MV:Winded > Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Winded > Devourer says 'we can go inside and scan' o S HP:Healthy MV:Winded > Devourer grins evilly. o S HP:Healthy MV:Winded > Bam says 'doesn't matter if we hit em after they finished' o S HP:Healthy MV:Winded > Kill says 'please please please dont let them locate' o S HP:Healthy MV:Winded > Devourer says 'and hope none of their thieves hit "look" :)' o S HP:Healthy MV:Winded > Kill says 'PLEEAAASSSEE' o S HP:Healthy MV:Winded > Club giggles. Bam says 'they be all beat up' o S HP:Healthy MV:Winded > Track says 'wuzup?' o S HP:Healthy MV:Winded > l Deep in the Blackened Woods The blackened trees grow in every direction from here, and their suprisingly strong roots make travel difficult. A sickly yellow lichen covers the trees, and black ooze eats at the forest floor. A chill wind howls through this forest, and yet it makes no sound at all. [ obvious exits: E S W ] Track the Darkling Senior is standing here. Devourer the Putrid Larva is resting here. Club the Revolting Elvis is resting here. Fanke the lucky one is resting here. Snarler the Trolloc is standing here. Bam Bam Bam is resting here. Errtu the Grovelling Slave is resting here. Kill the One Man Army is resting here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. o S HP:Healthy MV:Winded > l track PKs: 291 Unique PKs: 200 Top 5: Lask = 5 Deedlit = 5 Reyl = 5 Taer = 5 Rawk = 4 Track is in excellent condition. Track is using: a camouflaged hood an ivory necklace a shimmering pendant of obsidian an inky black cloak a backpack a pair of dark gloves a sungwood bracelet an ivy bracelet a silver etched shield a ring-quilloned sword a pair of gray suede leggings a pair of jumara-skin boots o S HP:Healthy MV:Winded > Club claps Track on the back. o S HP:Healthy MV:Winded > You are thirsty. rem skin drink skin drink skin wear skin Kill says 'Track' Fanke looks at Track. Vata narrates 'not getting them now' o S HP:Healthy MV:Tiring > Club says 'follow me bro' o S HP:Healthy MV:Tiring > You stop using a water skin. o S HP:Healthy MV:Tiring > You drink the blood. o S HP:Healthy MV:Tiring > You drink the blood. You don't feel thirsty any more. o S HP:Healthy MV:Tiring > You put a water skin on your belt. o S HP:Healthy MV:Tiring > Track now follows Club. Kill says 'May I rub you for good luck?' o S HP:Healthy MV:Tiring > Track is now a member of Club's group. o S HP:Healthy MV:Tiring > Devourer falls down laughing. o S HP:Healthy MV:Tiring > Bam says 'so better to wait a bit longer and make sure they have hit or are hitting' o S HP:Healthy MV:Tiring > Kill says 'Btw' o S HP:Healthy MV:Tiring > Errtu says 'turg close here...' o S HP:Healthy MV:Tiring > Devourer says 'Kill you are a funny man' o S HP:Healthy MV:Tiring > Track says 'where is the lith?' o S HP:Healthy MV:Tiring > Kill strokes his chin thoughtfully. o S HP:Healthy MV:Tiring > sc where You have 329(329) hit and 134(229) movement points. You have scored 9183524 experience points and 109 quest points. You need 816476 exp to level and 41 qp to rank. You have amassed 14 Turn points to date. You have played 11 days and 19 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are resting. o S HP:Healthy MV:Tiring > Track says 'cachin?' Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Track - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Tiring > Kill says 'If I got on channies' o S HP:Healthy MV:Tiring > Devourer says 'lithe?' o S HP:Healthy MV:Tiring > Bam says 'ya' o S HP:Healthy MV:Tiring > Devourer says 'chachin yeah' o S HP:Healthy MV:Tiring > Kill says 'We could take them straight up' o S HP:Healthy MV:Tiring > Devourer says 'nw most door' o S HP:Healthy MV:Tiring > Kill says 'I bet' o S HP:Healthy MV:Tiring > Devourer says 'carpet or something' o S HP:Healthy MV:Tiring > Club nods in agreement. o S HP:Healthy MV:Tiring > were Arglebargle, glop-glyf!?! o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Track - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Tiring > Club says 'carpetpanel' o S HP:Healthy MV:Tiring > say close to it. You say 'close to it.' o S HP:Healthy MV:Tiring > Devourer nods in agreement. o S HP:Healthy MV:Tiring > Bam says 'not when channies got full sps' o S HP:Healthy MV:Tiring > Kill says 'I have alias for close carpetpanel' o S HP:Healthy MV:Tiring > Track says 'bah, just wait until the hit, then we keel them all' o S HP:Healthy MV:Tiring > say Some of them have to be under eqed, why else would they be smobbing? You say 'Some of them have to be under eqed, why else would they be smobbing?' o S HP:Healthy MV:Tiring > Vata narrates 'half of group outside resting' o S HP:Healthy MV:Tiring > Zangief narrates '3 inside now' o S HP:Healthy MV:Tiring > Kill says 'For trinkets' o S HP:Healthy MV:Tiring > Kill narrates 'Outside?' o S HP:Healthy MV:Tiring > Zangief narrates '3 taravi dismed' where o S HP:Healthy MV:Tiring > Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Track - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Tiring > Kill narrates 'Like road through Chachin?' o S HP:Healthy MV:Tiring > Vata narrates 'in elegant tunnel - rest gone' o S HP:Healthy MV:Tiring > Kill narrates 'Or elegantly tunnel thingy?' o S HP:Healthy MV:Tiring > Gilmore bellows 'JhI Ufsv' o S HP:Healthy MV:Tiring > Kill says 'Theyre doing it' o S HP:Healthy MV:Tiring > Club says 'shit' o S HP:Healthy MV:Tiring > Track stares at the sky. o S HP:Healthy MV:Tiring > Devourer says 'bah!' o S HP:Healthy MV:Tiring > Track says 'fuck' o S HP:Healthy MV:Tiring > Fanke says 'i'll just scalp them all when they die becuase i have a dagger wieled already then just give the scalps to someone' o S HP:Healthy MV:Tiring > Kill says 'No' o S HP:Healthy MV:Tiring > Errtu stops resting, and clambers on his feet. o S HP:Healthy MV:Tiring > Kill says 'That is good' o S HP:Healthy MV:Tiring > Devourer stops resting, and clambers on his feet. o S HP:Healthy MV:Tiring > Bam says 'wait' o S HP:Healthy MV:Tiring > Vata narrates 'reckon they're hitting atm' o S HP:Healthy MV:Tiring > Kill says 'He is yelling at group' o S HP:Healthy MV:Tiring > Kill stops resting, and clambers on his feet. o S HP:Healthy MV:Tiring > Bam says 'thats good' o S HP:Healthy MV:Tiring > Bam stops resting, and clambers on his feet. o S HP:Healthy MV:Tiring > Dheadly narrates 'you should hit the 3 outside while someone spam closes the door to inside then keep that door closed and rip the other 3 next' o S HP:Healthy MV:Tiring > Fanke stops resting, and clambers on his feet. o S HP:Healthy MV:Tiring > Kill says 'Vata say they hitting' o S HP:Healthy MV:Tiring > l Deep in the Blackened Woods The blackened trees grow in every direction from here, and their suprisingly strong roots make travel difficult. A sickly yellow lichen covers the trees, and black ooze eats at the forest floor. A chill wind howls through this forest, and yet it makes no sound at all. [ obvious exits: E S W ] Track the Darkling Senior is standing here. Devourer the Putrid Larva is standing here. Club the Revolting Elvis is resting here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. o S HP:Healthy MV:Tiring > Bam says 'we hit em all beat up allready' who o S HP:Healthy MV:Tiring > Players ------- Contagion the Master Torturer [Dhai'mon Master] Dheadly the trolloc Thief Turg {A} nasty Dwarf Fangskin the trolloc Ranger Hrin the Trolloc Karm the trolloc Thief Skrall the trolloc Warrior Zeratul the Lowly Wretch [Dha'vol] Zangief the Sniveling Coward [Ko'bal] Diggs the Trolloc Unyr the trolloc Ranger Murnych the Darkling Senior [Dha'vol] (Idle) Kleenex wipes your head clean as he ripps it off your body. (Idle) Kuji the Trolloc Dingle the trolloc Ranger (Idle) Urrkai Sightblinder Snarler the Trolloc Myrmidon the Hideous Hunter [Dhai'mon] Suicide Vengeance Asfault the Trolloc * Press to continue, q to quit *> Buyrn the Trolloc Bone the Trolloc Vertigo the Hideous Hunter [Dhai'mon] Devourer the Putrid Larva [Dha'vol] Kill the One Man Army [Dha'vol] Cubber the trolloc Ranger Targ the trolloc Warrior Errtu the Grovelling Slave [Dha'vol] Club the Revolting Elvis [Dhai'mon] Fanke the lucky one Velox the Trolloc Bam Bam Bam Track the Darkling Senior [Dha'vol] Bang the Trolloc Vata the Trolloc 35 players displayed. o S HP:Healthy MV:Tiring > Vata narrates 'more of them outside resting now' o S HP:Healthy MV:Tiring > Kill says 'We go?' o S HP:Healthy MV:Tiring > Bam wears a shining steel breastplate on his body. o S HP:Healthy MV:Tiring > stare You stare at the sky. o S HP:Healthy MV:Tiring > Errtu ponders life, the universe, and everything. o S HP:Healthy MV:Tiring > Club says 'dammit' o S HP:Healthy MV:Tiring > sc where Track says 'sure' You have 329(329) hit and 168(229) movement points. You have scored 9183524 experience points and 109 quest points. You need 816476 exp to level and 41 qp to rank. You have amassed 14 Turn points to date. You have played 11 days and 19 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are resting. o S HP:Healthy MV:Tiring > Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Track - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Tiring > Errtu drinks blood from a water skin. o S HP:Healthy MV:Tiring > Club stops resting, and clambers on his feet. o S HP:Healthy MV:Tiring > Kill says 'Wanna hit now?' o S HP:Healthy MV:Tiring > Devourer says 'sure' o S HP:Healthy MV:Strong > Bam says 'im ready' Vata narrates 'cashel cokeybin moraen patrim geisha narc shellie all resting elegant' o S HP:Healthy MV:Strong > Devourer says 'I'm easy' Kill says 'They are resting' o S HP:Healthy MV:Strong > Club says 'hope everybody know the way to safety' o S HP:Healthy MV:Strong > Murnych narrates 'Imagine having ele now.. leading a refresh raid' Targ narrates 'all you need to do is next time they go in go in after with a 4+ group and start wailing on em while spamming door shut' o S HP:Healthy MV:Strong > Devourer says 'safe for us to get back' o S HP:Healthy MV:Strong > Devourer says 'yeah' o S HP:Healthy MV:Strong > Kill says 'All stand' o S HP:Healthy MV:Strong > st where You stop resting, and stand up. o S HP:Healthy MV:Strong > who Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Track - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Strong > Players ------- Contagion the Master Torturer [Dhai'mon Master] Dheadly the trolloc Thief Turg {A} nasty Dwarf Fangskin the trolloc Ranger Hrin the Trolloc Karm the trolloc Thief Skrall the trolloc Warrior Zeratul the Lowly Wretch [Dha'vol] Zangief the Sniveling Coward [Ko'bal] Diggs the Trolloc Unyr the trolloc Ranger Murnych the Darkling Senior [Dha'vol] Kleenex wipes your head clean as he ripps it off your body. (Idle) Kuji the Trolloc Dingle the trolloc Ranger (Idle) Urrkai Sightblinder Snarler the Trolloc Myrmidon the Hideous Hunter [Dhai'mon] Suicide Vengeance Asfault the Trolloc Kill says 'I going' * Press to continue, q to quit *>l Bam says 'trac fol club' * Press to continue, q to quit *> Vata narrates 'they all resting elegant tunnel now' * Press to continue, q to quit *>o S HP:Healthy MV:Strong > Club nods in agreement. o S HP:Healthy MV:Strong > Contagion narrates 'where we at?' o S HP:Healthy MV:Strong > say Hit them. where You say 'Hit them.' o S HP:Healthy MV:Strong > Players in your Zone -------------------- Snarler - Deep in the Blackened Woods Track - Deep in the Blackened Woods Myrmidon - Deep in the Blackened Woods Devourer - Deep in the Blackened Woods Kill - Deep in the Blackened Woods Errtu - Deep in the Blackened Woods Club - Deep in the Blackened Woods Fanke - Deep in the Blackened Woods Bam - Deep in the Blackened Woods o S HP:Healthy MV:Strong > Kill says 'Going' o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Twisted Forest Tall, black, blighted trees grow all around here in this twisted forest. The trees are cracked, and ooze a vile black liquid from their limbs. Where the liquid touches the ground, the ground smolders and all life dies. A chill wind whips along here, yet no sounds eminate. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Near the Twisted Forest The dark, ominous, twisted forest grows all around here, and further to the east as well. It's tall, dark trees ooze black puss from their cracked limbs that extend droopily downwards. The sick stench of decay is thick in the air here, and a patch of deep gray mushrooms grows at the base of a tree. The forest is dead quiet. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Near a Dark Forest To the west the barren hills stretch out, but to the east a dark forest is visible. Little light appears to penetrate there, and it looks ill-traversed. Tangles of trees grow in large clusters there, but they appear to be sickly trees, unlike most. A small trail leads into the forest. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Among the Lifeless Hills The small hills around here are fairly easy to traverse, and seem empty of life. The hills are a brownish-black color that is occasionaly dotted with the sickly green of the indiginous grass. To the south, a lone tree is visible, strong and sturdy despite the harsh conditions. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A raven is here, watching. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. The Lifeless Hills The plains to the west turn into hills just as devoid of life here. To the east the hills stretch onwards, and the grass that grows here seems to struggle to even survive. Far to the north, the mountains of the Blight thrust upwards, their dark peaks dominating an ominous skyline. [ obvious exits: N E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Rolling Plains The plains here seem more alive than to the west, and signs of animal life are visible here. Several short bushes grow here, and grass carpets the ground. The ground is moist here, although there seems to be no sign of any water sources in the area. [ obvious exits: N E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Among the Sparse Plains The plains seem to stretch on for miles, although they seem to be ringed by a large cliff, and surrounded by the hills of Kandor. No water is in sight, and the dirt is a red-brown color that seems to almost emulate a desert climate. Far to the north, the mountains of the Blight are visible. [ obvious exits: N E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Near the Tall Grass The tall grass still grows in spurts here, making it difficult to see the surrounding areas. To the west, the grass grows in abundance, while to the east little life is present at all. The entire plains are surrounded by a tall cliff that rings the area and dominates the horizon. [ obvious exits: N E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. Among the Sparse Plains Directly north of here lies a tall cliff of blackened stone that drops at a near vertical angle for hundreds of paces. The tips of the mountains of the Blight peek over the cliff, while the enoumous grass of the Kandoran plains seems to grow in abundance, despite the blighted surroundings. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Plains of Kandor The tall, waving plains of Kandor stretch out in all direction, except to the north where a large cliff rises many paces into the air. The plains seem devoi of animal life, though an occasional creature can be seen darting about the grass that is neck high in some areas. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Rolling Plains of Kandor Tall, wavy grass conceals the surrounding landscape, and allows for very limited vision into the plains, although the path to the northwest is easily seen from here. Faint trails lead throught the grass, often fading away. This area appears to be a small valley enclosed by rock walls. [ obvious exits: E S W ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Rolling Plains of Kandor Tall, wavy grass grows all around here, thick and golden yellow in color. To the north, dark hills can be seen, as well as the thatched roofs of small houses. Small paths have been cut through the tall grass, although all seem to lead in random and sporadic directions, never in a straight line. [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Murnych narrates 'dark side?' o S HP:Healthy MV:Strong > Track has arrived from the east. Devourer has arrived from the east. o S HP:Healthy MV:Strong > Kill narrates 'all w club' o S HP:Healthy MV:Strong > where Players in your Zone -------------------- Snarler - In the Rolling Plains of Kandor Track - In the Rolling Plains of Kandor Myrmidon - In the Rolling Plains of Kandor Devourer - In the Rolling Plains of Kandor Kill - In the Rolling Plains of Kandor Errtu - In the Rolling Plains of Kandor Club - In the Rolling Plains of Kandor Fanke - In the Rolling Plains of Kandor Bam - In the Rolling Plains of Kandor Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Near the Rolling Plains of Kandor Tall, wavy grass begins to grow all around here, a contrast to the stark and barren hills to the north. Further to the south the plains continue to increase in life, and several animal trails lead off into the distance. To the far north, the dark mountains of the Blight are visible. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Between the Hills and Plains To the north, dark hills lead into the Mountains of Dhoom, while in contrast, rolling plains with tall golden grass are to the south. This small pass appears to be the only area connecting the two. A stunted tree grows off the the side, while a worn animal trail leads north and south. [ obvious exits: N S ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. In the Scorched Hills The worn path splits here, heading further east and west, and also to the south. The path seems much less used to the east, and partially overgrown. The eastward path seems to lead to the dark forest, and a faint wind comes from that direction. A broken wagon wheel lies to the side here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A small purse is here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Strong > Track narrates 'what are door names?' o S HP:Healthy MV:Strong > Club has arrived from the south. Track has arrived from the south. Devourer has arrived from the south. o S HP:Healthy MV:Strong > Kill narrates '3n' o S HP:Healthy MV:Strong > Contagion narrates 'yeah we are we?' o S HP:Healthy MV:Strong > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Scorched Hills Tall, jagged rocks thrust up from the ground here, lining the ill-used path. Their dark crevaces are often home to bird nests, although few birds can be seen. Far in the east, a dark forest can be seen, twisted and gloomy. The worn path is rutted from wagon wheels, and is tretcherous. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Scorched Hills A tall, gaunt tree stands here, withered by the blistering heat and sun. It seems to bend towards life, almost as if it has a life of its own. Thin, dark grass grows in small, weak patches, and few animals can be seen. The scorched plains give way to large hills as they near the northern mountains. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass o S HP:Healthy MV:Tiring > Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. In the Barren Hills Barren hills stretch out all around, and to the south, desolate plains are visible. North, the small village of Chachin is framed by the mountains of the Blight, grim and dark. A small stone path leads north to Chachin. The ground is cracked with the unnatural heat that eminates from the Blight. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A raven is here flying around. o S HP:Healthy MV:Tiring > Club has arrived from the east. Track has arrived from the east. Devourer has arrived from the east. o S HP:Healthy MV:Tiring > Bam narrates 'carpetdoor' o S HP:Healthy MV:Tiring > Kill narrates '3w' o S HP:Healthy MV:Tiring > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. The Path to Chachin A small path of chipped gray stone leads north to the small village of Chachin. All around the tiny village, dry hills, cracked by the blistering heat of the Blight, are barren and dead. The mountains of the Blight are visible in the distance, dark and oppressive. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Road Through Chachin Thick and deep wagon ruts collect cool water in long sinouous bases. Various buildings and residences clutter the small trading village of Chachin, deep in the heart of Kandor. To the south lie barren and dry plains, but to the north, the looming silhouette of the mountains of the Blight can be seen, laying vast shadows across the land. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Square of Chachin Small ramshackle residences and buildings surround what is apparently the town's square. The distant clatter of a wagon or a man's voice can often be heard originating from somewhere beyond. Thin tendrils of smoke top many of the houses. A thriving town, the only civilization for miles. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. o S HP:Healthy MV:Tiring > Club has arrived from the south. Devourer has arrived from the south. o S HP:Healthy MV:Tiring > Vata narrates 'they'res loot on the ground - cream robe full wooden' o S HP:Healthy MV:Tiring > where Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. Road Through Chachin The path through the small trading village of Chachin stops here, at a rougly hewn waist-high wall of stone. It leads back to the south, but to the east and west lie stone-built residences and trading posts. The looming shapes of the mountains of the Blight can be seen to the north. [ obvious exits: E S W ] There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving south. Overgrown grass surrounds an old ramshackle wagon missing one of its wheels. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Players in your Zone -------------------- Snarler - Road Through Chachin Track - Square of Chachin Myrmidon - Road Through Chachin Devourer - Square of Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Square of Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Healthy MV:Tiring > Devourer has arrived from the south. o S HP:Healthy MV:Tiring > l Road Through Chachin The path through the small trading village of Chachin stops here, at a rougly hewn waist-high wall of stone. It leads back to the south, but to the east and west lie stone-built residences and trading posts. The looming shapes of the mountains of the Blight can be seen to the north. [ obvious exits: E S W ] There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving south. Overgrown grass surrounds an old ramshackle wagon missing one of its wheels. Devourer the Putrid Larva is standing here. Track the Darkling Senior is standing here. Club the Revolting Elvis is standing here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. o S HP:Healthy MV:Tiring > Dheadly narrates 'she dead then' Kill leaves west. Errtu leaves west. Bam leaves west. Snarler leaves west. Fanke leaves west. You follow Kill. A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Healthy MV:Tiring > Club has arrived from the east. Track has arrived from the east. Devourer has arrived from the east. * S HP:Healthy MV:Tiring > Dheadly narrates 'you better hit before they regen' * S HP:Healthy MV:Tiring > Kill says 'going' * S HP:Healthy MV:Tiring > Club slashes a gray palfrey's body into bloody fragments! Bam narrates 'kill horses?' * S HP:Healthy MV:Tiring > Kill leaves down. Errtu leaves down. Bam leaves down. Snarler leaves down. Fanke leaves down. You follow Kill. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] A full wooden shield rests on the ground here. A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A warhorse is here, stamping his feet impatiently. *Moraen* is resting here. A gray palfrey prances skittishly nearby. *Cokeybin* is standing here. A gray palfrey prances skittishly nearby. *Gilmore* is standing here. A warhorse is here, stamping his feet impatiently. *Wilkerson* is standing here. A gray palfrey prances skittishly nearby. *Dhael* is resting here. A warhorse is here, stamping his feet impatiently. *Larn* is resting here. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. *Joxter* is resting here. *Cashel* is resting here. A gray palfrey prances skittishly nearby. *Patrim* is resting here. *Geisha* is resting here. *Narc* is resting here. *Shellie* is resting here. * S HP:Healthy MV:Tiring > Errtu tries to blast *Moraen*, but he parries successfully. * S HP:Healthy MV:Tiring > Kill blasts *Cashel*'s left arm. *Cashel* panics, and attempts to flee! *Joxter* grins at *Gilmore*. * S HP:Healthy MV:Tiring > *Cashel* grins at *Gilmore*. * S HP:Healthy MV:Tiring > q q *Cashel* wraps his fingers around an enormous double-bladed battleaxe and hefts it from an axe harness. *Cashel* wields an enormous double-bladed battleaxe in a two-handed grip. *Cashel* blasts Kill's body hard. Kill blasts *Cashel*'s left foot. *Cashel* panics, and attempts to flee! *Moraen* smites Errtu's body hard. Errtu tries to blast *Moraen*, but he deflects the blow. [k human] You try to blast *Joxter*, but he deflects the blow. Bam blasts a warhorse's body into bloody fragments! * S HP:Healthy MV:Strong - Joxter: Battered > [k human] You do the best you can! * S HP:Healthy MV:Strong - Joxter: Battered > Fanke tries to pierce *Cokeybin*, but he parries successfully. q * S HP:Healthy MV:Strong - Joxter: Battered > [k human] You do the best you can! q * S HP:Healthy MV:Strong - Joxter: Battered > [k human] You do the best you can! *Dhael* stops resting, and clambers on his feet. Geisha gesticulates strangely. * S HP:Healthy MV:Strong - Joxter: Battered > Dheadly narrates 'nod' * S HP:Healthy MV:Strong - Joxter: Battered > *Geisha* stops resting, and clambers on her feet. * S HP:Healthy MV:Strong - Joxter: Battered > *Cokeybin* slashes Fanke's head extremely hard. Fanke tries to pierce *Cokeybin*, but he parries successfully. A warhorse tickles Bam's body with his hit. Bam blasts a warhorse's right leg into bloody fragments! *Joxter* tickles your body with his strike. *Joxter* swiftly dodges your attempt to blast him. Kill blasts *Cashel*'s body. *Cashel* panics, and attempts to flee! * S HP:Scratched MV:Strong - Joxter: Battered > *Gilmore* slashes Snarler's left arm hard. *Patrim* stops resting, and clambers on his feet. * S HP:Scratched MV:Strong - Joxter: Battered > close carpetdoor Contagion narrates 'guys where are we?' *Moraen* avoids being bashed by Errtu who loses his balance and falls! * S HP:Scratched MV:Strong - Joxter: Battered > *Joxter* says 'xBrM' *Patrim* leaves up. A gray palfrey leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > I see no carpetdoor here. * S HP:Scratched MV:Strong - Joxter: Battered > *Moraen* sends Errtu sprawling with a powerful bash! * S HP:Scratched MV:Strong - Joxter: Battered > q *Cokeybin* spits over his shoulder. * S HP:Scratched MV:Strong - Joxter: Battered > q q Snarler tries to blast *Gilmore*, but he deflects the blow. *Gilmore* tickles Snarler's body with his slash. *Cokeybin* tries to slash Fanke, but he deflects the blow. Fanke tries to pierce *Cokeybin*, but he parries successfully. A warhorse barely tickles Bam's body with his hit. Bam blasts a warhorse's body into bloody fragments! *Joxter* barely tickles your body with his strike. You try to blast *Joxter*, but he deflects the blow. Kill barely blasts *Cashel*'s body. *Moraen* smites Errtu's body very hard. [k human] You do the best you can! * S HP:Scratched MV:Strong - Joxter: Battered > [k human] You do the best you can! * S HP:Scratched MV:Strong - Joxter: Battered > [k human] You do the best you can! *Wilkerson* leaves up. A warhorse leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > l up *Narc* stops resting, and clambers on his feet. * S HP:Scratched MV:Strong - Joxter: Battered > Fanke tries to pierce *Cokeybin*, but he parries successfully. Dheadly narrates 'then they cant get away :)' The ceilingtrap is open. * S HP:Scratched MV:Strong - Joxter: Battered > *Cashel* sends Kill sprawling with a powerful bash! *Narc* leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > *Dhael* leaves up. A gray palfrey leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > Snarler tries to blast *Gilmore*, but he parries successfully. *Gilmore* barely slashes Snarler's right arm. *Cokeybin* tries to slash Fanke, but he deflects the blow. Fanke tries to pierce *Cokeybin*, but he parries successfully. A warhorse tickles Bam's right leg with his hit. Bam blasts a warhorse's head into bloody fragments! *Joxter* barely strikes your body. You try to blast *Joxter*, but he parries successfully. *Cashel* blasts Kill's body hard. *Moraen* smites Errtu's right leg into bloody fragments! *Gilmore* panics, and attempts to flee! * S HP:Scratched MV:Strong - Joxter: Battered > *Gilmore* leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > *Geisha* leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > Snarler blasts *Cashel*'s body hard. *Moraen* avoids being bashed by Errtu who loses his balance and falls! * S HP:Scratched MV:Strong - Joxter: Battered > Snarler blasts *Cashel*'s left leg hard. A villager woman bellows 'S[Er_ C Wm]iHXNg pIgSJlf f_[w MZQEI' *Cokeybin* tries to slash Fanke, but he parries successfully. Fanke tries to pierce *Cokeybin*, but he deflects the blow. A warhorse barely hits Bam's body. Bam blasts a warhorse's body into bloody fragments! A warhorse is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a warhorse's death cry. 4 *Joxter* strikes your left leg. You try to blast *Joxter*, but he parries successfully. *Cashel* blasts Kill's body hard. *Shellie* stops resting, and clambers on her feet. Bam tries to blast *Moraen*, but he parries successfully. * S HP:Scratched MV:Strong - Joxter: Battered > *Larn* stops resting, and clambers on his feet. * S HP:Scratched MV:Strong - Joxter: Battered > [get all.coins all.corpse] You can't find any coinss in the corpse of a warhorse. *Larn* leaves up. A warhorse leaves up. * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap Errtu avoids being bashed by *Moraen* who loses his balance and falls! close ceilingtrap * S HP:Scratched MV:Strong - Joxter: Battered > Ok. Kill narrates 'fuck' * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap Errtu tries to blast *Moraen*, but he deflects the blow. Bam tries to blast *Moraen*, but he deflects the blow. Snarler blasts *Cashel*'s right leg. *Cokeybin* tries to slash Fanke, but he parries successfully. Fanke tries to pierce *Cokeybin*, but he parries successfully. *Joxter* barely strikes your left arm. You try to blast *Joxter*, but he deflects the blow. *Cashel* blasts Kill's right leg very hard. Kill blasts *Cashel*'s body hard. close ceilingtrap * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! close ceilingtrap * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! Your body is pierced by razor sharp ice spikes sent by *Shellie*! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! close ceilingtrap * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! close ceilingtrap * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap Snarler blasts *Cashel*'s left foot hard. *Cokeybin* slashes Fanke's body hard. Fanke tries to pierce *Cokeybin*, but he deflects the blow. *Joxter* barely strikes your body. You try to blast *Joxter*, but he deflects the blow. Kill tickles *Cashel*'s head with his blast. It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Errtu sends *Moraen* sprawling with a powerful bash! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Scratched MV:Strong - Joxter: Battered > close ceilingtrap *Cashel* sends Kill sprawling with a powerful bash! * S HP:Scratched MV:Strong - Joxter: Battered > It's already closed! Your body is pierced by razor sharp ice spikes sent by *Shellie*! close ceilingtrap * S HP:Hurt MV:Strong - Joxter: Battered > It's already closed! * S HP:Hurt MV:Strong - Joxter: Battered > Vata narrates 'they getting hit :)' close ceilingtrap * S HP:Hurt MV:Strong - Joxter: Battered > It's already closed! * S HP:Hurt MV:Strong - Joxter: Battered > *Shellie* strikes Snarler's body. Errtu blasts *Moraen*'s left foot extremely hard. Bam blasts *Moraen*'s body very hard. Snarler blasts *Cashel*'s body hard. *Cashel* is mortally wounded, and will die soon, if not aided. *Cokeybin* slashes Fanke's left leg extremely hard. Fanke tries to pierce *Cokeybin*, but he deflects the blow. *Joxter* barely strikes your right leg. You try to blast *Joxter*, but he parries successfully. It's already closed! Club narrates 'we on them' * S HP:Hurt MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! close ceilingtrap * S HP:Hurt MV:Strong - Joxter: Battered > It's already closed! * S HP:Hurt MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Hurt MV:Strong - Joxter: Battered > Errtu blasts *Moraen*'s body hard. Bam blasts *Moraen*'s right arm very hard. Snarler blasts *Cashel*'s right leg into bloody fragments! *Cashel* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem axe wield dagger scalp corpse rem dagger wield axe You receive your share of experience... Your first time! Was it good for you too? close ceilingtrap Your blood freezes as you hear *Cashel*'s death cry. 4 *Cokeybin* tries to slash Fanke, but he parries successfully. Fanke tries to pierce *Cokeybin*, but he parries successfully. *Joxter* tickles your left leg with his strike. You try to blast *Joxter*, but he deflects the blow. * S HP:Wounded MV:Strong - Joxter: Battered > You stop using an enormous double-bladed battleaxe. * S HP:Wounded MV:Strong - Joxter: Battered > You wield an ivory-hilted stiletto. * S HP:Wounded MV:Strong - Joxter: Battered > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Joxter: Battered > You stop using an ivory-hilted stiletto. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap You wield an enormous double-bladed battleaxe with both hands. Kill narrates 'nods' * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > [get all.coins all.corpse] You can't find any coinss in the corpse of Cashel. There doesn't seem to be a coins in the corpse of a warhorse. Kill narrates 'rip cashel' * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > *Cokeybin* slashes Fanke's right foot very hard. Fanke tries to pierce *Cokeybin*, but he parries successfully. *Joxter* barely tickles your body with his strike. You try to blast *Joxter*, but he parries successfully. * S HP:Wounded MV:Strong - Joxter: Battered > get all corpse *Moraen* avoids being bashed by Bam who loses his balance and falls! *Cokeybin* gets a pair of thick metal boots from the corpse of Cashel. *Cokeybin* gets a pair of ebony-steel plate greaves from the corpse of Cashel. *Cokeybin* gets an axe harness from the corpse of Cashel. *Cokeybin* gets a soft leather pouch from the corpse of Cashel. *Cokeybin* gets a bronze belt of odd design from the corpse of Cashel. *Cokeybin* gets an enormous double-bladed battleaxe from the corpse of Cashel. *Cokeybin* gets a ruby-set bracelet from the corpse of Cashel. *Cokeybin* gets a ruby-set bracelet from the corpse of Cashel. *Cokeybin* gets a pair of heavy metal gauntlets from the corpse of Cashel. *Cokeybin* gets a pair of ebony-steel plate vambraces from the corpse of Cashel. *Cokeybin* gets a black cloak with white decorations from the corpse of Cashel. *Cokeybin* gets a silver medallion from the corpse of Cashel. *Cokeybin* gets a Collier of Unity from the corpse of Cashel. *Cokeybin* gets a steel helmet with a plume from the corpse of Cashel. *Cokeybin* gets a ring of silver from the corpse of Cashel. *Cokeybin* gets a bloodstone ring from the corpse of Cashel. *Cokeybin* gets a jeweled scepter from the corpse of Cashel. *Cokeybin* gets a mirrored lantern from the corpse of Cashel. *Cokeybin* gets a water skin from the corpse of Cashel. * S HP:Wounded MV:Strong - Joxter: Battered > You get a backpack from the corpse of Cashel. You get a shining steel breastplate from the corpse of Cashel. * S HP:Wounded MV:Strong - Joxter: Battered > Kill blasts *Cokeybin*'s body very hard. Errtu sends *Moraen* sprawling with a powerful bash! * S HP:Wounded MV:Strong - Joxter: Battered > Murnych narrates 'lol' * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap Kill blasts *Cokeybin*'s body extremely hard. *Cokeybin* panics, and attempts to flee! *Shellie* barely tickles Snarler's left leg with her strike. Errtu blasts *Moraen*'s left foot into bloody fragments! *Cokeybin* tries to slash Fanke, but he deflects the blow. Fanke tries to pierce *Cokeybin*, but he deflects the blow. *Joxter* strikes your left leg. You try to blast *Joxter*, but he parries successfully. It's already closed! *Cokeybin* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap Dheadly narrates 'HAHA' * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap close ceilingtrap It's already closed! *Shellie* panics, and attempts to flee! *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Shellie* leaves north. o S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Kill leaves north. Snarler leaves north. Fanke leaves north. o S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! o S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! o S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! o S HP:Wounded MV:Strong - Joxter: Battered > Errtu blasts *Moraen*'s right foot extremely hard. Bam tries to blast *Moraen*, but he deflects the blow. *Joxter* barely strikes your right arm. You try to blast *Joxter*, but he deflects the blow. It's already closed! o S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Shellie* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Cokeybin* slashes Bam's body. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > Kill has arrived from the north. Snarler has arrived from the north. Fanke has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! Kill tries to blast *Shellie*, but she parries successfully. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! Fanke tries to pierce *Shellie*, but she parries successfully. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > *Moraen* leaves north. *Moraen* has arrived from the north. *Cokeybin* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Shellie* swiftly dodges Fanke's attempt to pierce her. *Shellie* barely tickles Kill's body with her strike. Kill tries to blast *Shellie*, but she parries successfully. *Joxter* barely strikes your right leg. You try to blast *Joxter*, but he deflects the blow. *Moraen* gets a mirrored lantern from a backpack. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* holds a mirrored lantern above his head. *Cokeybin* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* smites Snarler's body very hard. *Shellie* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Shellie* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > Bone narrates 'how it going' * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Errtu tries to blast *Moraen*, but he deflects the blow. *Moraen* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* has arrived from the north. *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Shellie* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Errtu tries to blast *Cokeybin*, but he deflects the blow. Bam sends *Moraen* sprawling with a powerful bash! * S HP:Wounded MV:Strong - Joxter: Battered > Bam blasts *Moraen*'s left leg very hard. *Cokeybin* slashes Errtu's body hard. Errtu tries to blast *Cokeybin*, but he parries successfully. *Joxter* barely strikes your body. You try to blast *Joxter*, but he parries successfully. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Shellie* has arrived from the north. A warhorse has arrived from the north. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > Snarler tries to blast *Cokeybin*, but he parries successfully. It's already closed! *Joxter* gets a mirrored lantern from a backpack. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap Murnych narrates 'sweetness' It's already closed! Fanke tries to pierce *Shellie*, but she deflects the blow. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Kill blasts *Shellie*'s body very hard. *Shellie* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Shellie* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > Snarler blasts *Cokeybin*'s left arm into bloody fragments! *Cokeybin* panics, and attempts to flee! Bam blasts *Moraen*'s right foot very hard. close ceilingtrap *Joxter* barely strikes your body. You try to blast *Joxter*, but he dodges the attack. *Joxter* holds a mirrored lantern above his head. Fanke tries to pierce *Cokeybin*, but he parries successfully. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Shellie* has arrived from the north. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Cokeybin* leaves north. *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap It's already closed! *Cokeybin* avoids being bashed by Errtu who loses his balance and falls! *Cokeybin* panics, and attempts to flee! Fanke pierces *Cokeybin*'s body. *Cokeybin* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap Kill leaves north. Snarler leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap Fanke pierces *Cokeybin*'s left arm. *Moraen* smites Bam's left arm very hard. Bam tries to blast *Moraen*, but he dodges the attack. *Joxter* tickles your body with his strike. You try to blast *Joxter*, but he dodges the attack. It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Cokeybin* leaves north. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Fanke tries to pierce *Shellie*, but she deflects the blow. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > Errtu tries to blast *Shellie*, but she parries successfully. *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > Errtu blasts *Shellie*'s body very hard. *Shellie* panics, and attempts to flee! Fanke tries to pierce *Shellie*, but she parries successfully. *Joxter* tickles your head with his strike. *Joxter* swiftly dodges your attempt to blast him. It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Cokeybin* panics, and attempts to flee! *Cokeybin* leaves north. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Kill has arrived from the north. Snarler has arrived from the north. *Moraen* leaves north. *Moraen* has arrived from the north. *Shellie* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! Kill tries to blast *Moraen*, but he deflects the blow. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! Fanke tries to pierce *Moraen*, but he parries successfully. *Moraen* avoids being bashed by Bam who loses his balance and falls! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap close ceilingtrap Fanke tries to pierce *Moraen*, but he parries successfully. *Joxter* strikes your left foot. You try to blast *Joxter*, but he dodges the attack. It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap Snarler tries to blast *Cokeybin*, but he parries successfully. It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* leaves north. *Moraen* has arrived from the north. *Cokeybin* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! *Moraen* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > *Moraen* has arrived from the north. Bam tries to blast *Moraen*, but he parries successfully. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Errtu blasts *Moraen*'s body hard. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > Errtu tries to blast *Moraen*, but he parries successfully. Snarler tries to blast *Cokeybin*, but he parries successfully. *Joxter* tickles your head with his strike. You try to blast *Joxter*, but he parries successfully. It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Cokeybin* leaves north. *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > Fanke tries to pierce *Cokeybin*, but he deflects the blow. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! Kill blasts *Cokeybin*'s body very hard. *Cokeybin* panics, and attempts to flee! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Moraen* leaves north. *Moraen* has arrived from the north. Bam tries to blast *Moraen*, but he parries successfully. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Moraen* smites Bam's left leg very hard. Bam tries to blast *Moraen*, but he parries successfully. Kill blasts *Cokeybin*'s body into bloody fragments! Fanke barely pierces *Cokeybin*'s body. *Joxter* tickles your head with his strike. You try to blast *Joxter*, but he deflects the blow. Snarler tries to blast *Cokeybin*, but he deflects the blow. Errtu tries to blast *Moraen*, but he deflects the blow. *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! *Cokeybin* leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > It's already closed! * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap *Cokeybin* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! *Cokeybin* leaves north. A gray palfrey leaves north. * S HP:Wounded MV:Strong - Joxter: Battered > close ceilingtrap close ceilingtrap close ceilingtrap close ceilingtrap Errtu tries to blast *Moraen*, but he deflects the blow. Bam tries to blast *Moraen*, but he deflects the blow. *Joxter* tickles your head with his strike. You try to blast *Joxter*, but he parries successfully. It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! Vata narrates 'shellie hiding north of bam' close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! *Moraen* leaves north. * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! close ceilingtrap *Moraen* has arrived from the north. Fanke tries to pierce *Moraen*, but he parries successfully. Bam tries to blast *Moraen*, but he deflects the blow. * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! *Moraen* panics, and attempts to flee! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Bone narrates 'winning?' It's already closed! Kill leaves north. Errtu leaves north. Snarler leaves north. *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > Fanke tries to pierce *Moraen*, but he deflects the blow. *Joxter* tickles your body with his strike. close ceilingtrap You try to blast *Joxter*, but he parries successfully. It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Cokeybin* has arrived from the north. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! *Cokeybin* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Moraen* leaves north. *Moraen* has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! close ceilingtrap close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! *Moraen* panics, and attempts to flee! Fanke tries to pierce *Moraen*, but he parries successfully. * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! *Moraen* avoids being bashed by Bam who loses his balance and falls! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap It's already closed! Club narrates 'we winning' * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > *Moraen* tries to smite Fanke, but he parries successfully. Fanke tries to pierce *Moraen*, but he parries successfully. Your blood freezes as you hear someone's death cry. 4 *Joxter* barely tickles your body with his strike. You try to blast *Joxter*, but he parries successfully. It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! Kill has arrived from the north. Errtu has arrived from the north. Snarler has arrived from the north. * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! Kill blasts *Moraen*'s head. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Fanke tries to pierce *Moraen*, but he parries successfully. [get all.coins all.corpse] You can't find any coinss in the corpse of Cashel. There doesn't seem to be a coins in the corpse of a warhorse. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! Errtu tries to blast *Moraen*, but he deflects the blow. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! Bam clambers to his feet. * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! *Cokeybin* panics, and attempts to flee! *Cokeybin* leaves north. * S HP:Wounded MV:Strong - Joxter: Wounded > Errtu tries to blast *Moraen*, but he parries successfully. Fanke tries to pierce *Moraen*, but he deflects the blow. *Joxter* strikes your right leg. You try to blast *Joxter*, but he deflects the blow. It's already closed! close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > It's already closed! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Moraen* leaves north. *Moraen* has arrived from the north. Fanke tries to pierce *Moraen*, but he deflects the blow. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! Errtu tries to blast *Moraen*, but he parries successfully. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Kill leaves north. Bam leaves north. Snarler leaves north. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Your blood freezes as you hear someone's death cry. 4 * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > [get all.coins all.corpse] You can't find any coinss in the corpse of Cashel. There doesn't seem to be a coins in the corpse of a warhorse. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Errtu tries to blast *Moraen*, but he deflects the blow. Fanke tries to pierce *Moraen*, but he parries successfully. *Joxter* barely strikes your left arm. You try to blast *Joxter*, but he parries successfully. Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Zangief narrates 'darn where u fighting?' Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. *Narc* has arrived from above. close ceilingtrap close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. Club narrates 'keep spammin track' *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap close ceilingtrap Ok. *Moraen* leaves north. *Joxter* opens the ceilingtrap. Fanke tries to pierce *Narc*, but he dodges the attack. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. Errtu tries to blast *Narc*, but he deflects the blow. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Errtu tries to blast *Narc*, but he parries successfully. *Narc* pierces Fanke's right arm hard. *Narc* swiftly dodges Fanke's attempt to pierce him. *Joxter* strikes your left hand. You try to blast *Joxter*, but he deflects the blow. Ok. Kill narrates 'lots rip' *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Targ narrates 'where are you anyway?' *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap *Narc* tries to pierce Fanke, but he parries successfully. Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap *Narc* pierces Fanke's body very hard. close ceilingtrap Fanke tries to pierce *Narc*, but he parries successfully. *Joxter* strikes your right leg. *Joxter* swiftly dodges your attempt to blast him. Ok. Club narrates 'rip' *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Moraen* has arrived from the north. *Moraen* leaves north. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Narc* avoids being bashed by Errtu who loses his balance and falls! *Narc* panics, and attempts to flee! *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Murnych narrates 'lol' Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Wounded MV:Strong - Joxter: Wounded > close ceilingtrap Fanke tries to pierce *Narc*, but he parries successfully. *Joxter* strikes your left arm hard. You try to blast *Joxter*, but he deflects the blow. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. Kill has arrived from the north. *Joxter* opens the ceilingtrap. *Narc* leaves north. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Hrin narrates 'woo' It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Joxter* barely strikes your left arm. You try to blast *Joxter*, but he deflects the blow. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Moraen* has arrived from the north. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Kill leaves north. Errtu leaves north. Fanke leaves north. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Joxter* barely strikes your body. You try to blast *Joxter*, but he parries successfully. Ok. close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! *Moraen* panics, and attempts to flee! * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! *Moraen* leaves north. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap *Joxter* barely strikes your body. You try to blast *Joxter*, but he deflects the blow. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! Errtu has arrived from the north. * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Joxter* strikes your right arm. You try to blast *Joxter*, but he parries successfully. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Moraen* has arrived from the north. *Moraen* panics, and attempts to flee! *Moraen* leaves north. * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! Errtu leaves north. *Moraen* has arrived from the north. Vata narrates 'moraen north of fanke' close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Moraen* panics, and attempts to flee! * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Zangief narrates 'omfd i missed the massacre =(' close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! Errtu has arrived from the north. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Errtu tries to blast *Moraen*, but he parries successfully. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Moraen* smites Errtu's head hard. Errtu tries to blast *Moraen*, but he deflects the blow. *Joxter* barely strikes your body. You try to blast *Joxter*, but he parries successfully. It's already closed! *Moraen* panics, and attempts to flee! *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! Kill has arrived from the north. Snarler has arrived from the north. Fanke has arrived from the north. *Joxter* opens the ceilingtrap. *Moraen* swiftly dodges Fanke's attempt to pierce him. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap Snarler tries to blast *Moraen*, but he deflects the blow. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Dheadly narrates 'im so pissed off im missing this :)' Ok. *Joxter* opens the ceilingtrap. *Narc* has arrived from the north. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Kill tries to blast *Narc*, but he parries successfully. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Narc* barely pierces Kill's body. Kill tries to blast *Narc*, but he parries successfully. Snarler blasts *Moraen*'s body hard. *Moraen* is incapacitated and will slowly die, if not aided. Fanke barely pierces *Moraen*'s body. *Moraen* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem axe wield dagger scalp corpse rem dagger wield axe You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Moraen*'s death cry. 4 *Joxter* tickles your body with his strike. You try to blast *Joxter*, but he parries successfully. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. Fanke leans over and severs the head from the corpse of Moraen. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. Bam has arrived from the north. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Narc* pierces Kill's left leg. *Joxter* tickles your body with his strike. You try to blast *Joxter*, but he deflects the blow. Ok. Club narrates 'laugh' *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Kill sends *Narc* sprawling with a powerful bash! *Narc* panics, and attempts to flee! Errtu leaves north. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. Fanke pierces *Narc*'s body very hard. * S HP:Battered MV:Strong - Joxter: Wounded > Snarler tries to blast *Narc*, but he parries successfully. close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Snarler blasts *Narc*'s left leg into bloody fragments! Fanke pierces *Narc*'s body. Kill blasts *Narc*'s body into bloody fragments! *Narc* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem axe wield dagger scalp corpse rem dagger wield axe You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Narc*'s death cry. 4 *Joxter* tickles your body with his strike. You try to blast *Joxter*, but he deflects the blow. Ok. *Joxter* opens the ceilingtrap. Bam leaves north. Vata narrates 'fireyj rounding the bend' * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap close ceilingtrap close ceilingtrap close ceilingtrap Murnych narrates 'log that :p' You stop using an enormous double-bladed battleaxe. Club has arrived from above. Track has arrived from above. Devourer has arrived from above. Fanke gets a pair of animal-fur boots from the corpse of Narc. Fanke gets a pair of earthen colored breeches from the corpse of Narc. Fanke gets a belt pack from the corpse of Narc. Fanke gets a water skin from the corpse of Narc. Fanke gets a bronze belt of odd design from the corpse of Narc. Fanke gets a silver sai from the corpse of Narc. Fanke gets a silver etched shield from the corpse of Narc. Fanke gets a golden bracelet from the corpse of Narc. Fanke gets a golden bracelet from the corpse of Narc. Fanke gets a pair of dark gloves from the corpse of Narc. Fanke gets a set of cloth sleeves from the corpse of Narc. Fanke gets a black cloak with white decorations from the corpse of Narc. Fanke gets a bearskin tunic from the corpse of Narc. Fanke gets a pendant of crimson-flecked quartz from the corpse of Narc. Fanke gets an ivory necklace from the corpse of Narc. Fanke gets a shoufa with a black veil from the corpse of Narc. Fanke gets a bloodstone ring from the corpse of Narc. Fanke gets a gold ring from the corpse of Narc. Fanke gets a crystal lightstick from the corpse of Narc. Fanke gets five gold crowns from the corpse of Narclose ceilingtrap c. Fanke gets three gold crowns from the corpse of Narc. * S HP:Battered MV:Strong - Joxter: Wounded > You wield an ivory-hilted stiletto. Fanke leans over and severs the head from the corpse of Narc. * S HP:Battered MV:Strong - Joxter: Wounded > No way! You're fighting for your life! * S HP:Battered MV:Strong - Joxter: Wounded > You stop using an ivory-hilted stiletto. Kill tries to blast *Joxter*, but he deflects the blow. * S HP:Battered MV:Strong - Joxter: Wounded > You wield an enormous double-bladed battleaxe with both hands. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap [get all.coins all.corpse] You can't find any coinss in the corpse of Narc. There doesn't seem to be a coins in the corpse of Moraen. There doesn't seem to be a coins in the corpse of Cashel. There doesn't seem to be a coins in the corpse of a warhorse. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap *Joxter* barely strikes your right leg. You try to blast *Joxter*, but he deflects the blow. Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Errtu has arrived from the north. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. Velox narrates '-nod- no shit.' close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. *Joxter* opens the ceilingtrap. * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap Ok. Kill sends *Joxter* sprawling with a powerful bash! close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! Bam has arrived from the north. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Wounded > It's already closed! * S HP:Battered MV:Strong - Joxter: Wounded > close ceilingtrap It's already closed! * S HP:Battered MV:Strong - Joxter: Wounded > Kill blasts *Joxter*'s body into bloody fragments! You blast *Joxter*'s body extremely hard. It's already closed! * S HP:Battered MV:Strong - Joxter: Battered > It's already closed! * S HP:Battered MV:Strong - Joxter: Battered > close ceilingtrap You stop using an enormous double-bladed battleaxe. Club slashes *Joxter*'s left arm very hard. * S HP:Battered MV:Strong - Joxter: Battered > close ceilingtrap You wield an ivory-hilted stiletto. close ceilingtrap close ceilingtrap * S HP:Battered MV:Strong - Joxter: Battered > No way! You're fighting for your life! * S HP:Battered MV:Strong - Joxter: Battered > You stop using an ivory-hilted stiletto. close ceilingtrap * S HP:Battered MV:Strong - Joxter: Battered > close ceilingtrap You wield an enormous double-bladed battleaxe with both hands. * S HP:Battered MV:Strong - Joxter: Battered > [get all.coins all.corpse] You can't find any coinss in the corpse of Narc. There doesn't seem to be a coins in the corpse of Moraen. There doesn't seem to be a coins in the corpse of Cashel. There doesn't seem to be a coins in the corpse of a warhorse. * S HP:Battered MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! * S HP:Battered MV:Strong - Joxter: Battered > close ceilingtrap It's already closed! close ceilingtrap * S HP:Battered MV:Strong - Joxter: Battered > It's already closed! * S HP:Battered MV:Strong - Joxter: Battered > It's already closed! * S HP:Battered MV:Strong - Joxter: Battered > Club slashes *Joxter*'s body extremely hard. *Joxter* panics, and attempts to flee! close ceilingtrap Kill blasts *Joxter*'s right leg into bloody fragments! *Joxter* panics, and attempts to flee! You blast *Joxter*'s body into bloody fragments! *Joxter* panics, and attempts to flee! It's already closed! * S HP:Battered MV:Strong - Joxter: Critical > It's already closed! * S HP:Battered MV:Strong - Joxter: Critical > close ceilingtrap It's already closed! *Joxter* leaves north. o S HP:Battered MV:Strong > It's already closed! o S HP:Battered MV:Strong > close ceilingtrap It's already closed! close ceilingtrap o S HP:Battered MV:Strong > It's already closed! o S HP:Battered MV:Strong > close ceilingtrap It's already closed! o S HP:Battered MV:Strong > close ceilingtrap close ceilingtrap It's already closed! o S HP:Battered MV:Strong > close ceilingtrap Track leaves north. It's already closed! Devourer leaves north. Errtu leaves north. o S HP:Battered MV:Strong > It's already closed! Kill leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. In an Opulent Room This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place. [ obvious exits: S ] The corpse of Cokeybin is lying here. The corpse of Shellie is lying here. The corpse of Imrysa Doberak is lying here. The corpse of a seduced Kandoran man is lying here. [3] Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Kill the One Man Army is standing here. Errtu the Grovelling Slave is standing here. Devourer the Putrid Larva is here, fighting Joxter. Track the Darkling Senior is here, fighting Joxter. close ceilingtrap *Joxter* is here, fighting Track. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. *Joxter* panics, and attempts to flee! * S HP:Battered MV:Strong > I see no ceilingtrap here. * S HP:Battered MV:Strong > I see no ceilingtrap here. close ceilingtrap * S HP:Battered MV:Strong > Devourer tries to blast *Joxter*, but he parries successfully. Track tries to slash *Joxter*, but he parries successfully. I see no ceilingtrap here. * S HP:Battered MV:Strong > I see no ceilingtrap here. * S HP:Battered MV:Strong > I see no ceilingtrap here. *Joxter* leaves south. Fanke puts some coins in a backpack. Fanke puts a crystal lightstick in a backpack. Fanke puts a gold ring in a backpack. Fanke puts a bloodstone ring in a backpack. Fanke puts a shoufa with a black veil in a backpack. Fanke puts an ivory necklace in a backpack. Fanke puts a pendant of crimson-flecked quartz in a backpack. Fanke puts a bearskin tunic in a backpack. Fanke puts a black cloak with white decorations in a backpack. Fanke puts a set of cloth sleeves in a backpack. Fanke puts a pair of dark gloves in a backpack. Fanke puts a golden bracelet in a backpack. Fanke puts a golden bracelet in a backpack. Fanke puts a silver etched shield in a backpack. Fanke puts a silver sai in a backpack. Fanke puts a bronze belt of odd design in a backpack. Fanke puts a pair of earthen colored breeches in a backpack. Fanke puts a pair of animal-fur boots in a backpack. Fanke puts the severed head of Moraen of the Borderlands in a backpack. Fanke puts the severed head of Narc of Saldaea in a backpack. Fanke puts a water skin in a backpack. * S HP:Battered MV:Strong > I see no ceilingtrap here. * S HP:Battered MV:Strong > I see no ceilingtrap here. * S HP:Battered MV:Strong > I see no ceilingtrap here. Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. *Joxter* is here, fighting Club. Club the Revolting Elvis is here, fighting Joxter. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. *Joxter* panics, and attempts to flee! * S HP:Battered MV:Strong > Snarler blasts *Joxter*'s right leg into bloody fragments! *Joxter* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem axe wield dagger scalp corpse rem dagger wield axe You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Joxter*'s death cry. 4 It's already closed! o S HP:Battered MV:Strong > It's already closed! o S HP:Battered MV:Strong > It's already closed! Fanke leans over and severs the head from the corpse of Joxter. o S HP:Battered MV:Strong > It's already closed! Club gets a dagger from a soft leather pouch. o S HP:Battered MV:Strong > It's already closed! Club stops using a bladed feather staff. o S HP:Battered MV:Strong > It's already closed! Club wields a dagger. o S HP:Battered MV:Strong > Track has arrived from the north. It's already closed! Devourer has arrived from the north. Vata narrates 'joxter bashed' o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > l in corpse It's already closed! o S HP:Battered MV:Full > It's already closed! Club stops using a dagger. o S HP:Battered MV:Full > It's already closed! Club wields a bladed feather staff in a two-handed grip. o S HP:Battered MV:Full > It's already closed! Club puts a dagger in a soft leather pouch. o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > It's already closed! Club narrates 'rip' o S HP:Battered MV:Full > It's already closed! Club gets a black pair of silver-tooled boots from the corpse of Joxter. Club gets silk stockings from the corpse of Joxter. Club gets a soft leather pouch from the corpse of Joxter. Club gets a bronze belt of odd design from the corpse of Joxter. Club gets a staff of sungwood from the corpse of Joxter. Club gets a wide leather wristband from the corpse of Joxter. Club gets a wide leather wristband from the corpse of Joxter. Club gets a thick pair of leather work gloves from the corpse of Joxter. Club gets a set of cloth sleeves from the corpse of Joxter. Club gets a backpack from the corpse of Joxter. Club gets a black cloak with white decorations from the corpse of Joxter. Club gets a bearskin tunic from the corpse of Joxter. Club gets a Collier of Unity from the corpse of Joxter. Club gets a camouflaged hood from the corpse of Joxter. Club gets a bloodstone ring from the corpse of Joxter. Club gets a gold ring from the corpse of Joxter. Club gets a cane from the corpse of Joxter. Club gets a mirrored lantern from the corpse of Joxter. Club gets a pair of silken hose from the corpse of Joxter. Club gets a yew staff from the corpse of Joxter. Club gets a cheap brass ring from the corpse of Joxter. o S HP:Battered MV:Full > It's already closed! Fanke grins evilly. o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > Snarler savagely rips a limb from the corpse of Joxter. It's already closed! Kill narrates 'fuckk yeah' o S HP:Battered MV:Full > Snarler pulls a mangled limb from the dismembered corpse of Joxter. It's already closed! o S HP:Battered MV:Full > Snarler savagely rips a limb from the dismembered corpse of Joxter. It's already closed! o S HP:Battered MV:Full > get all corpse You stop using an enormous double-bladed battleaxe. Devourer gets a pair of animal-fur boots from the corpse of Moraen. Devourer gets a set of riveted chainmail leggings from the corpse of Moraen. Devourer gets a flaming serpent badge from the corpse of Moraen. Devourer gets a flaming serpent badge from the corpse of Moraen. Devourer gets a belt with a white flame buckle from the corpse of Moraen. Devourer gets the ancient greatsword, Justice from the corpse of Moraen. Devourer gets a silver etched shield from the corpse of Moraen. Devourer gets a golden bracelet from the corpse of Moraen. Devourer gets an ivy bracelet from the corpse of Moraen. Devourer gets a thick pair of leather work gloves from the corpse of Moraen. Devourer gets a pair of riveted chainmail sleeves from the corpse of Moraen. Devourer gets a backpack from the corpse of Moraen. Devourer gets a black, silver-embroidered cape from the corpse of Moraen. Devourer gets a shirt of overlapping black scales from the corpse of Moraen. Devourer gets a thin, black chain from the corpse of Moraen. Devourer gets a thin, black chain from the corpse of Moraen. Devourer gets a chain coif from the corpse of Moraen. Devourer gets a gold ring from the corpse of Moraen. Devourer gets a gold ring from the corpse of Moraen. Devourer gets a chocolate chip cookie from the corpse of Moraen. Devourer gets a mirrored lantern from the corpse of Moraen. Devourer gets iron horseshoes from the corpse of a warhorse. Devourer gets a war saddle with stirrups from the corpse of a warhorse. Devourer gets a decorative horse donning from the corpse of a warhorse. o S HP:Battered MV:Full > get all 2.corpse Snarler eats a severed leg. Dheadly narrates 'who' You wield an ivory-hilted stiletto. Kill narrates 'hahahhaha' Errtu giggles. Fanke falls down laughing. Bam puts a ring of silver in a backpack. Bam puts a silver medallion in a backpack. Bam puts a ruby-set bracelet in a backpack. Bam puts a ruby-set bracelet in a backpack. Bam puts an axe harness in a backpack. Bam puts a pair of thick metal boots in a backpack. Bam puts a water skin in a backpack. Bam puts a water skin in a backpack. Bam puts a mirrored lantern in a backpack. Bam puts a mirrored lantern in a backpack. Bam puts a cheap brass ring in a backpack. Bam puts a cheap brass ring in a backpack. Bam puts a cheap brass ring in a backpack. Bam puts a large slab of meat in a backpack. Bam puts a shoufa with a gray veil in a backpack. Bam puts a bearskin tunic in a backpack. Bam puts a green coat embroidered with nine golden bees in a backpack. Bam puts a light pair of leather coverings in a backpack. Bam puts a pair of dark gloves in a backpack. Bam puts a wide leather wristband in a backpack. Bam puts a bone-handled blade in a backpack. Bam puts a pair of silken hose in a backpack. o S HP:Battered MV:Full > Kleenex narrates 'woot' Track opens the ceilingtrap. It seems to have already been scalped. Devourer snickers softly. Kill narrates 'wheeeee' Errtu narrates 'NICE' Targ narrates 'nice' Velox narrates 'NICE.' o S HP:Battered MV:Full > Track leaves up. You stop using an ivory-hilted stiletto. o S HP:Battered MV:Full > You wield an enormous double-bladed battleaxe with both hands. o S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the dismembered corpse of Joxter. There doesn't seem to be a coins in the corpse of Narc. There doesn't seem to be a coins in the corpse of Moraen. There doesn't seem to be a coins in the corpse of Cashel. There doesn't seem to be a coins in the corpse of a warhorse. o S HP:Battered MV:Full > corpse (here) : Nothing. Devourer narrates 'nice' o S HP:Battered MV:Full > The dismembered corpse of Joxter seems to be empty. o S HP:Battered MV:Full > The corpse of Narc seems to be empty. Club wears a backpack on his back. o S HP:Battered MV:Full > Urrkai narrates 'get em get em...' o S HP:Battered MV:Full > Devourer leaves up. o S HP:Battered MV:Full > get all 3.corpse The corpse of Moraen seems to be empty. o S HP:Battered MV:Full > get all 4.corpse Murnych narrates 'lol' Club puts a cheap brass ring in a backpack. Club puts a yew staff in a backpack. Club puts a pair of silken hose in a backpack. Club puts a mirrored lantern in a backpack. Club puts a cane in a backpack. Club puts a gold ring in a backpack. Club puts a bloodstone ring in a backpack. Club puts a camouflaged hood in a backpack. Club puts a Collier of Unity in a backpack. Club puts a bearskin tunic in a backpack. Club puts a black cloak with white decorations in a backpack. Club puts a set of cloth sleeves in a backpack. Club puts a thick pair of leather work gloves in a backpack. Club puts a wide leather wristband in a backpack. Club puts a wide leather wristband in a backpack. Club puts a staff of sungwood in a backpack. Club puts a bronze belt of odd design in a backpack. Club puts a soft leather pouch in a backpack. Club puts silk stockings in a backpack. Club puts a black pair of silver-tooled boots in a backpack. Club puts the death scalp of a gray palfrey in a backpack. Club puts the severed head of Wilkerson of Saldaea in a backpack. o S HP:Battered MV:Full > Snarler narrates 'cakle' Kill narrates 'I LOVE IT' o S HP:Battered MV:Full > The corpse of Cashel seems to be empty. Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. In an Opulent Room This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place. [ obvious exits: S ] The corpse of Cokeybin is lying here. The corpse of Shellie is lying here. The corpse of Imrysa Doberak is lying here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Battered MV:Full > Devourer narrates 'omg' * S HP:Battered MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Club the Revolting Elvis is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > Bone narrates 'whose left?' get all corpse o S HP:Battered MV:Full > The dismembered corpse of Joxter seems to be empty. o S HP:Battered MV:Full > Hrin narrates 'damn u guys rippin em up...' o S HP:Battered MV:Full > n In an Opulent Room This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place. [ obvious exits: S ] The corpse of Cokeybin is lying here. The corpse of Shellie is lying here. The corpse of Imrysa Doberak is lying here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Battered MV:Full > Devourer narrates 'The ancient greatsword, Justice crumbles to dust in your hands.' * S HP:Battered MV:Full > get all all.corpse Bam narrates 'get others' * S HP:Battered MV:Full > You get a pair of ebony-steel plate greaves from the corpse of Cokeybin. You get a soft leather pouch from the corpse of Cokeybin. You get a bronze belt of odd design from the corpse of Cokeybin. You get a bronze belt of odd design from the corpse of Cokeybin. an enormous double-bladed battleaxe: You can't carry that much weight. You get a pair of heavy metal gauntlets from the corpse of Cokeybin. You get a pair of ebony-steel plate vambraces from the corpse of Cokeybin. a black cloak with white decorations: You can't carry that much weight. You get a Collier of Unity from the corpse of Cokeybin. a steel helmet with a plume: You can't carry that much weight. You get a bloodstone ring from the corpse of Cokeybin. a jeweled scepter: You can't carry that much weight. a pair of animal-fur boots: You can't carry that much weight. a pair of wide leather trousers: You can't carry that much weight. a soft leather pouch: You can't carry that much weight. a bronze belt of odd design: You can't carry that much weight. a staff of sungwood: You can't carry that much weight. a wide leather wristband: You can't carry that much weight. a wide leather wristband: You can't carry that much weight. You get a pair of dark gloves from the corpse of Shellie. a light pair of leather coverings: You can't carry that much weight. a black, silver-embroidered cape: You can't carry that much weight. a satin blouse: You can't carry that much weight. a shoufa with a black veil: You can't carry that much weight. You get a bloodstone ring from the corpse of Shellie. a gold ring: You can't carry that much weight. a hunk of beef: You can't carry that much weight. a hunk of beef: You can't carry that much weight. a strange fruit: You can't carry that much weight. a strange fruit: You can't carry that much weight. a glass bottle: You can't carry that much weight. The corpse of Imrysa Doberak seems to be empty. * S HP:Battered MV:Full > Bam narrates 'go' * S HP:Battered MV:Full > Devourer narrates 'HOWL' put all pack * S HP:Battered MV:Full > Turg narrates 'patrim here' You put a pair of dark gloves in a backpack. You put a bloodstone ring in a backpack. You put a bloodstone ring in a backpack. You put a Collier of Unity in a backpack. You put a pair of ebony-steel plate vambraces in a backpack. You put a pair of heavy metal gauntlets in a backpack. You put a bronze belt of odd design in a backpack. You put a bronze belt of odd design in a backpack. You put a soft leather pouch in a backpack. A pair of ebony-steel plate greaves won't fit in a backpack. You put an ivory-hilted stiletto in a backpack. A shining steel breastplate won't fit in a backpack. You put 241 coppers in a backpack. You put seventeen crowns in a backpack. You put a thin vial of yellow fluid in a backpack. A water skin won't fit in a backpack. * S HP:Battered MV:Full > Dheadly narrates 'hehe that would be moraen dead then' * S HP:Battered MV:Full > Club narrates 'chasing' * S HP:Battered MV:Full > get all all.corpse an enormous double-bladed battleaxe: You can't carry that much weight. a black cloak with white decorations: You can't carry that much weight. a steel helmet with a plume: You can't carry that much weight. a jeweled scepter: You can't carry that much weight. a pair of animal-fur boots: You can't carry that much weight. a pair of wide leather trousers: You can't carry that much weight. a soft leather pouch: You can't carry that much weight. a bronze belt of odd design: You can't carry that much weight. a staff of sungwood: You can't carry that much weight. a wide leather wristband: You can't carry that much weight. a wide leather wristband: You can't carry that much weight. a light pair of leather coverings: You can't carry that much weight. a black, silver-embroidered cape: You can't carry that much weight. a satin blouse: You can't carry that much weight. a shoufa with a black veil: You can't carry that much weight. a gold ring: You can't carry that much weight. a hunk of beef: You can't carry that much weight. a hunk of beef: You can't carry that much weight. a strange fruit: You can't carry that much weight. a strange fruit: You can't carry that much weight. a glass bottle: You can't carry that much weight. The corpse of Imrysa Doberak seems to be empty. * S HP:Battered MV:Full > Buyrn narrates 'Knew this would happen' * S HP:Battered MV:Full > Bone narrates 'ha ha ha' * S HP:Battered MV:Full > Errtu narrates 'NICE' * S HP:Battered MV:Full > eq Bam narrates 'gogogo' * S HP:Battered MV:Full > i You are using: a bunch of fireworks a ring of silver a ring of silver a strange, insectoid helm a shining steel breastplate a black cape emblazoned with a white flame a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a wide leather wristband a wide leather wristband an enormous double-bladed battleaxe a bronze belt of odd design a water skin a set of riveted chainmail leggings a black pair of silver-tooled boots * S HP:Battered MV:Full > You are carrying: a pair of ebony-steel plate greaves a shining steel breastplate a backpack a water skin * S HP:Battered MV:Full > Buyrn narrates 'Rock em' * S HP:Battered MV:Full > Kill narrates 'Where did Gilmore go?' * S HP:Battered MV:Full > hold pack You're already holding something. * S HP:Battered MV:Full > put all pack A pair of ebony-steel plate greaves won't fit in a backpack. A shining steel breastplate won't fit in a backpack. A water skin won't fit in a backpack. eq * S HP:Battered MV:Full > You are using: a bunch of fireworks a ring of silver a ring of silver a strange, insectoid helm a shining steel breastplate a black cape emblazoned with a white flame a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a wide leather wristband a wide leather wristband an enormous double-bladed battleaxe a bronze belt of odd design a water skin a set of riveted chainmail leggings a black pair of silver-tooled boots * S HP:Battered MV:Full > rem fireworks You stop using a bunch of fireworks. hold pack * S HP:Battered MV:Full > You grab a backpack. * S HP:Battered MV:Full > Club narrates 'no smells' * S HP:Battered MV:Full > put all pack You put a bunch of fireworks in a backpack. A pair of ebony-steel plate greaves won't fit in a backpack. A shining steel breastplate won't fit in a backpack. A water skin won't fit in a backpack. * S HP:Battered MV:Full > l in corpse corpse (here) : an enormous double-bladed battleaxe a black cloak with white decorations a steel helmet with a plume a jeweled scepter (tattered) * S HP:Battered MV:Full > l in 2.corpse corpse (here) : a pair of animal-fur boots a pair of wide leather trousers a soft leather pouch a bronze belt of odd design a staff of sungwood [2] a wide leather wristband a light pair of leather coverings a black, silver-embroidered cape a satin blouse a shoufa with a black veil a gold ring [2] a hunk of beef [2] a strange fruit a glass bottle Kill narrates 'You have amassed 524 Turn points to date.' * S HP:Battered MV:Full > Club narrates 'tscore' * S HP:Battered MV:Full > Kill narrates 'Frolic' * S HP:Battered MV:Full > get ring 2.corpse sc You get a gold ring from the corpse of Shellie. * S HP:Battered MV:Full > Club narrates 'they all gone' * S HP:Battered MV:Full > You have 123(329) hit and 216(229) movement points. You have scored 9396257 experience points and 109 quest points. You need 603743 exp to level and 41 qp to rank. You have amassed 29 Turn points to date. You have played 11 days and 20 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. * S HP:Battered MV:Full > get all 2.corpse You get a pair of animal-fur boots from the corpse of Shellie. You get a pair of wide leather trousers from the corpse of Shellie. You get a soft leather pouch from the corpse of Shellie. You get a bronze belt of odd design from the corpse of Shellie. You get a staff of sungwood from the corpse of Shellie. You get a wide leather wristband from the corpse of Shellie. You get a wide leather wristband from the corpse of Shellie. You get a light pair of leather coverings from the corpse of Shellie. You get a black, silver-embroidered cape from the corpse of Shellie. You get a satin blouse from the corpse of Shellie. You get a shoufa with a black veil from the corpse of Shellie. You get a hunk of beef from the corpse of Shellie. You get a hunk of beef from the corpse of Shellie. You get a strange fruit from the corpse of Shellie. You get a strange fruit from the corpse of Shellie. You get a glass bottle from the corpse of Shellie. * S HP:Battered MV:Full > Kill narrates 'Finally did it' * S HP:Battered MV:Full > get all corpse The corpse of Imrysa Doberak has decayed into a pile of dust. You get an enormous double-bladed battleaxe from the corpse of Cokeybin. You get a black cloak with white decorations from the corpse of Cokeybin. You get a steel helmet with a plume from the corpse of Cokeybin. a jeweled scepter: You can't carry that many items. * S HP:Battered MV:Fresh > Kill narrates '2 of them got out' i * S HP:Battered MV:Fresh > You are carrying: a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a soft leather pouch a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin * S HP:Battered MV:Fresh > l in 2.corpse corpse (here) : Nothing. * S HP:Battered MV:Fresh > l in 3.corpse You do not see that item here. * S HP:Battered MV:Fresh > i Urrkai narrates 'sweet kill' * S HP:Battered MV:Fresh > You are carrying: a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a soft leather pouch a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin s * S HP:Battered MV:Fresh > In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > Zangief narrates 'how many died?' o S HP:Battered MV:Full > u Velox narrates 'How many rp?' o S HP:Battered MV:Full > A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Wilkerson is lying here. The corpse of a gray palfrey is lying here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Battered MV:Full > d Vertigo narrates 'nice job guys' * S HP:Battered MV:Full > In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > l in wagon wagon (here) : [4] a slave collar a mosaic key a full wooden shield a pair of ebony-steel plate greaves iron horseshoes a high-cantled saddle a pair of riveted chainmail sleeves [2] a great claymore [2] a pair of ebony-steel plate vambraces [2] a burnished metal breastplate [3] a tarnished silver key [31] a large slab of meat a bronze belt of odd design [2] a pearl-handled epee a brightly-colored sash a green mark (tattered) a belt pack o S HP:Battered MV:Full > Buyrn narrates 'How many like they said?' o S HP:Battered MV:Full > Vata narrates 'gilmore circle of trees' o S HP:Battered MV:Full > Velox narrates '-nod- very nice.' o S HP:Battered MV:Full > z Come back here guys, more in the wagon. l [nar ] You narrate 'Come back here guys, more in the wagon.' o S HP:Battered MV:Full > In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > l in wagon wagon (here) : [4] a slave collar a mosaic key a full wooden shield a pair of ebony-steel plate greaves iron horseshoes a high-cantled saddle a pair of riveted chainmail sleeves [2] a great claymore [2] a pair of ebony-steel plate vambraces [2] a burnished metal breastplate [3] a tarnished silver key [31] a large slab of meat a bronze belt of odd design [2] a pearl-handled epee a brightly-colored sash a green mark (tattered) a belt pack o S HP:Battered MV:Full > get greaves wagon a pair of ebony-steel plate greaves: You can't carry that many items. o S HP:Battered MV:Full > u Diggs narrates 'come doggate' o S HP:Battered MV:Full > A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Wilkerson is lying here. The corpse of a gray palfrey is lying here. *Patrim* is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Battered MV:Full > q [k human] *Patrim* swiftly dodges your attempt to blast him. * S HP:Battered MV:Full - Patrim: Wounded > *Patrim* pierces your body. z On patrim A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! You try to blast *Patrim*, but he dodges the attack. * S HP:Battered MV:Full - Patrim: Wounded > where [nar ] You narrate 'On patrim' * S HP:Battered MV:Full - Patrim: Wounded > q Players in your Zone -------------------- Snarler - Road Through Chachin Turg - In the Scorched Hills Myrmidon - A Stone Building Devourer - In the Barren Hills Kill - Road Through Chachin Errtu - Road Through Chachin Club - In the Barren Hills Fanke - Road Through Chachin Bam - Road Through Chachin * S HP:Battered MV:Full - Patrim: Wounded > [k human] You do the best you can! * S HP:Battered MV:Full - Patrim: Wounded > cmb q q [change mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. * S HP:Battered MV:Full - Patrim: Wounded > [k human] You do the best you can! * S HP:Battered MV:Full - Patrim: Wounded > [k human] You do the best you can! * S HP:Battered MV:Full - Patrim: Wounded > *Patrim* pierces your body hard. You try to blast *Patrim*, but he dodges the attack. * S HP:Battered MV:Full - Patrim: Wounded > *Patrim* pierces your head. q * S HP:Battered MV:Full - Patrim: Wounded > q [k human] You do the best you can! * S HP:Battered MV:Full - Patrim: Wounded > [k human] You do the best you can! * S HP:Battered MV:Full - Patrim: Wounded > *Patrim* pierces your body. You try to blast *Patrim*, but he deflects the blow. * S HP:Battered MV:Full - Patrim: Wounded > z Come. [nar ] You narrate 'Come.' where * S HP:Battered MV:Full - Patrim: Wounded > Players in your Zone -------------------- Snarler - Road Through Chachin Turg - In the Scorched Hills Myrmidon - A Stone Building Devourer - The Path to Chachin Kill - Road Through Chachin Errtu - The Inn of the Shining Spear Club - The Path to Chachin Fanke - Road Through Chachin Bam - Road Through Chachin * S HP:Battered MV:Full - Patrim: Wounded > *Patrim* pierces your right foot hard. You flee head over heels! You panic and attempt to flee! You flee head over heels. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Beaten MV:Full > q q [k human] They aren't here. o S HP:Beaten MV:Full > [k human] They aren't here. o S HP:Beaten MV:Full > Targ narrates 'sorry can't just went cut' o S HP:Beaten MV:Full > n s In an Opulent Room This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place. [ obvious exits: S ] The corpse of Cokeybin is lying here. The corpse of Shellie is lying here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Beaten MV:Full > q q In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Beaten MV:Full > [k human] They aren't here. o S HP:Beaten MV:Full > [k human] They aren't here. o S HP:Beaten MV:Full > n In an Opulent Room This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place. [ obvious exits: S ] The corpse of Cokeybin is lying here. The corpse of Shellie is lying here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Beaten MV:Strong > where Players in your Zone -------------------- Snarler - Road Through Chachin Turg - In the Scorched Hills Myrmidon - In an Opulent Room Devourer - The Inn of the Shining Spear Kill - Road Through Chachin Errtu - Road Through Chachin Club - The Inn of the Shining Spear Fanke - Road Through Chachin Bam - Road Through Chachin * S HP:Beaten MV:Strong > who Players ------- Skrall the trolloc Warrior Contagion the Master Torturer [Dhai'mon Master] Dheadly the trolloc Thief Turg {A} nasty Dwarf Fangskin the trolloc Ranger Hrin the Trolloc Karm the trolloc Thief Zeratul the Lowly Wretch [Dha'vol] Zangief the Sniveling Coward [Ko'bal] Diggs the Trolloc Unyr the trolloc Ranger Murnych the Darkling Senior [Dha'vol] Kleenex wipes your head clean as he ripps it off your body. Kuji the Trolloc Dingle the trolloc Ranger (Idle) Urrkai Sightblinder Snarler the Trolloc Myrmidon the Hideous Hunter [Dhai'mon] Suicide Vengeance Asfault the Trolloc s * Press to continue, q to quit *>u Bam narrates 'larn riop too' * Press to continue, q to quit *>q * S HP:Beaten MV:Strong > Alas, you cannot go that way... s * S HP:Beaten MV:Strong > [k human] They aren't here. * S HP:Beaten MV:Strong > u q In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Beaten MV:Strong > A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Wilkerson is lying here. The corpse of a gray palfrey is lying here. *Patrim* is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Beaten MV:Strong > [k human] You try to blast *Patrim*, but he deflects the blow. The door is opened from the other side. *Patrim* closes the door. * S HP:Beaten MV:Strong - Patrim: Wounded > cmb *Patrim* pierces your body. You flee head over heels! You panic and attempt to flee! cmb You flee head over heels. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. The corpse of a warhorse is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. [change mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. where o S HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. o S HP:Beaten MV:Strong > Players in your Zone -------------------- Snarler - Road Through Chachin Turg - In the Scorched Hills Myrmidon - In an Elegantly Decorated Tunnel Devourer - Road Through Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Road Through Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Beaten MV:Strong > l in wagon wagon (here) : [4] a slave collar a mosaic key a full wooden shield a pair of ebony-steel plate greaves iron horseshoes a high-cantled saddle a pair of riveted chainmail sleeves [2] a great claymore [2] a pair of ebony-steel plate vambraces [2] a burnished metal breastplate [3] a tarnished silver key [31] a large slab of meat a bronze belt of odd design [2] a pearl-handled epee a brightly-colored sash a green mark (tattered) a belt pack o S HP:Beaten MV:Strong > close ceilingtrap close ceilingtrap close ceilingtrap Your heartbeat calms down more as you feel less panicked. Diggs narrates 'dremidyyd doggate' Ok. o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > close ceilingtrap close ceilingtrap close ceilingtrap close ceilingtrap It's already closed! o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > It's already closed! o S HP:Battered MV:Full > z Patrim 1up from that place. [nar ] You narrate 'Patrim 1up from that place.' o S HP:Battered MV:Full > i You are carrying: a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a soft leather pouch a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin o S HP:Battered MV:Full > z Hit his ass. wear all [nar ] You narrate 'Hit his ass.' o S HP:Battered MV:Full > You're already wearing something on your head. You're already wearing something about your body. You're already wielding a weapon. You're already wearing something on your head. You're already wearing something on your body. You're already wearing something about your body. You're already wearing something on your arms. You're already wearing something around both of your wrists. You're already wearing something around both of your wrists. You're already wielding a weapon. You already have something around your waist. You put a soft leather pouch on your belt. You're already wearing something on your legs. You're already wearing something on your feet. You're already wearing something on both of your ring fingers. You're already wearing something on your legs. You're already wearing something on your body. Your belt is already full. o S HP:Battered MV:Full > Vata narrates 'gilmore at end of forest trail riding gray' o S HP:Battered MV:Full > l in pack backpack (used) : a bunch of fireworks a thin vial of yellow fluid seventeen gold crowns a wealth of copper pennies (241) a soft leather pouch [2] a bronze belt of odd design a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a Collier of Unity [2] a bloodstone ring a pair of dark gloves [2] a strange fruit [2] an ivory-hilted stiletto [2] a piece of mail the death scalp of Imrysa Doberak a walking staff a great claymore o S HP:Battered MV:Full > i You are carrying: a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin o S HP:Battered MV:Full > Diggs narrates 'I am level 4' o S HP:Battered MV:Full > l in wagon where wagon (here) : [4] a slave collar a mosaic key a full wooden shield a pair of ebony-steel plate greaves iron horseshoes a high-cantled saddle a pair of riveted chainmail sleeves [2] a great claymore [2] a pair of ebony-steel plate vambraces [2] a burnished metal breastplate [3] a tarnished silver key [31] a large slab of meat a bronze belt of odd design [2] a pearl-handled epee a brightly-colored sash a green mark (tattered) a belt pack o S HP:Battered MV:Full > Players in your Zone -------------------- Snarler - Road Through Chachin Turg - In the Barren Hills Myrmidon - In an Elegantly Decorated Tunnel Devourer - Road Through Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Road Through Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Battered MV:Full > where Players in your Zone -------------------- Snarler - Road Through Chachin Turg - Road Through Chachin Myrmidon - In an Elegantly Decorated Tunnel Devourer - Road Through Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Road Through Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Battered MV:Full > where Players in your Zone -------------------- Snarler - Road Through Chachin Turg - Road Through Chachin Myrmidon - In an Elegantly Decorated Tunnel Devourer - Road Through Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Road Through Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Battered MV:Full > op ceilingtrap Ok. scan up o S HP:Battered MV:Full > *Patrim* is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. o S HP:Battered MV:Full > close ceilingtrap Ok. where o S HP:Battered MV:Full > Kill narrates 'god damn it' o S HP:Battered MV:Full > Players in your Zone -------------------- Snarler - Road Through Chachin Turg - In the Scorched Hills Myrmidon - In an Elegantly Decorated Tunnel Devourer - Road Through Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Road Through Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Battered MV:Full > sc You have 100(329) hit and 215(229) movement points. You have scored 9394705 experience points and 109 quest points. You need 605295 exp to level and 41 qp to rank. You have amassed 29 Turn points to date. You have played 11 days and 20 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. o S HP:Battered MV:Full > Track narrates '?' o S HP:Battered MV:Full > Devourer narrates 'you ok Myrm?' o S HP:Battered MV:Full > z Hit 1up from ceilingtrap [nar ] You narrate 'Hit 1up from ceilingtrap' o S HP:Battered MV:Full > A man bellows 'BJZWl p jpHrKvnC mJ_LQcY CUXR F^FnC' Vata narrates 'dremidydd trees edging the barren trail' z Patrim there o S HP:Battered MV:Full > [nar ] You narrate 'Patrim there' o S HP:Battered MV:Full > Kill narrates 'cant' o S HP:Battered MV:Full > Devourer narrates 'we can't get in' o S HP:Battered MV:Full > Club narrates 'cant get in' o S HP:Battered MV:Full > z Why not? [nar ] You narrate 'Why not?' o S HP:Battered MV:Full > where Players in your Zone -------------------- Snarler - Road Through Chachin Turg - Road Through Chachin Myrmidon - In an Elegantly Decorated Tunnel Devourer - Road Through Chachin Kill - Road Through Chachin Errtu - Road Through Chachin Club - Road Through Chachin Fanke - Road Through Chachin Bam - Road Through Chachin o S HP:Battered MV:Full > Devourer narrates 'he spamming it shut' o S HP:Battered MV:Full > Kill narrates 'she spamming it' o S HP:Battered MV:Full > z Bah. [nar ] You narrate 'Bah.' l in pack o S HP:Battered MV:Full > Track narrates 'icom myrn' o S HP:Battered MV:Full > backpack (used) : a bunch of fireworks a thin vial of yellow fluid seventeen gold crowns a wealth of copper pennies (241) a soft leather pouch [2] a bronze belt of odd design a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a Collier of Unity [2] a bloodstone ring a pair of dark gloves [2] a strange fruit [2] an ivory-hilted stiletto [2] a piece of mail the death scalp of Imrysa Doberak a walking staff a great claymore Targ narrates 'serina and cean are cut' o S HP:Battered MV:Full > i You are carrying: a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin o S HP:Battered MV:Full > Buyrn narrates 'well duh' o S HP:Battered MV:Full > Murnych narrates '1 spam open others spam u' o S HP:Battered MV:Full > Your heartbeat calms down more as you feel less panicked. The corpse of a warhorse has decayed into a pile of dust. o S HP:Battered MV:Fresh > l in corpse corpse (here) : Nothing. o S HP:Battered MV:Fresh > Murnych narrates 'and u get in' o S HP:Battered MV:Fresh > Club narrates 'i in' o S HP:Battered MV:Fresh > l in wagon wagon (here) : [4] a slave collar a mosaic key a full wooden shield a pair of ebony-steel plate greaves iron horseshoes a high-cantled saddle a pair of riveted chainmail sleeves [2] a great claymore [2] a pair of ebony-steel plate vambraces [2] a burnished metal breastplate [3] a tarnished silver key [31] a large slab of meat a bronze belt of odd design [2] a pearl-handled epee a brightly-colored sash a green mark (tattered) a belt pack o S HP:Battered MV:Fresh > Buyrn narrates 'have someone spam it open and some one go in dir' o S HP:Battered MV:Fresh > op ceilingtrap u Ok. q o S HP:Battered MV:Fresh > A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Wilkerson is lying here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Devourer the Putrid Larva is here, fighting Patrim. Club the Revolting Elvis is here, fighting Patrim. *Patrim* is here, fighting Devourer. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! Devourer sends *Patrim* sprawling with a powerful bash! * S HP:Battered MV:Full > Kill narrates 'on' * S HP:Battered MV:Full > A villager woman panics, and attempts to flee! Devourer waves goodbye to *Patrim*. * S HP:Battered MV:Full > q Club slashes *Patrim*'s body very hard. Devourer blasts *Patrim*'s right arm into bloody fragments! *Patrim* panics, and attempts to flee! [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > Fanke looks at *Patrim*. * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! q * S HP:Battered MV:Full > Club slashes *Patrim*'s body hard. *Patrim* panics, and attempts to flee! *Patrim* barely pierces Devourer's right foot. Devourer blasts *Patrim*'s body very hard. *Patrim* panics, and attempts to flee! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! q * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > d q q In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > [k human] They aren't here. Buyrn narrates 'very simple really' o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > u q q A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Wilkerson is lying here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Devourer the Putrid Larva is here, fighting Patrim. Club the Revolting Elvis is here, fighting Patrim. *Patrim* is here, fighting Devourer. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. *Patrim* avoids being bashed by Devourer who loses his balance and falls! *Patrim* panics, and attempts to flee! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! *Patrim* leaves down. * S HP:Battered MV:Full > q [k human] They aren't here. * S HP:Battered MV:Full > d q [k human] They aren't here. q * S HP:Battered MV:Full > In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. *Patrim* is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. Kill has arrived from above. Errtu has arrived from above. Snarler has arrived from above. Fanke has arrived from above. Errtu tries to blast *Patrim*, but he parries successfully. Club has arrived from above. Devourer has arrived from above. * S HP:Battered MV:Full > Snarler tries to blast *Patrim*, but he parries successfully. [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > Snarler tries to blast *Patrim*, but he deflects the blow. *Patrim* barely pierces Errtu's body. Errtu blasts *Patrim*'s body into bloody fragments! *Patrim* panics, and attempts to flee! *Patrim* pierces Errtu's body. * S HP:Battered MV:Full > q Devourer leaves up. q * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! q * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! Bam has arrived from above. * S HP:Battered MV:Full > q Snarler tries to blast *Patrim*, but he deflects the blow. *Patrim* barely pierces Errtu's body. * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! Errtu sends *Patrim* sprawling with a powerful bash! *Patrim* panics, and attempts to flee! * S HP:Battered MV:Full > Devourer has arrived from above. * S HP:Battered MV:Full > Devourer leaves north. * S HP:Battered MV:Full > l patrim Bam leaves up. q * S HP:Battered MV:Full > q Patrim looks pretty hurt. *Patrim* is using: a mirrored lantern a leather helmet a Kandori snowflake necklace a dark, hooded cloak a thick pair of leather work gloves a wide leather wristband a golden bracelet a brightly emblazoned shield a jeweled dagger a pair of dirt colored hides a black pair of silver-tooled boots * S HP:Battered MV:Full > Snarler blasts *Patrim*'s body into bloody fragments! Errtu tries to blast *Patrim*, but he deflects the blow. [k human] The fighting is too thick and heavy for you to enter the fray! Devourer has arrived from the north. * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q Fanke looks at *Patrim*. * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! *Patrim* leaves up. o S HP:Battered MV:Full > q q [k human] They aren't here. u o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > q Devourer leaves up. q o S HP:Battered MV:Full > A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Wilkerson is lying here. Devourer the Putrid Larva is standing here. *Patrim* is here, fighting Bam. Bam Bam Bam is here, fighting Patrim. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. Devourer tries to blast *Patrim*, but he parries successfully. Club has arrived from below. * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > *Patrim* pierces Bam's left arm. Bam tries to blast *Patrim*, but he deflects the blow. [k human] The fighting is too thick and heavy for you to enter the fray! Errtu has arrived from below. * S HP:Battered MV:Full > Kill has arrived from below. Snarler has arrived from below. Fanke has arrived from below. * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q Devourer tries to blast *Patrim*, but he parries successfully. *Patrim* pierces Bam's left arm very hard. *Patrim* swiftly dodges Bam's attempt to blast him. Devourer sends *Patrim* sprawling with a powerful bash! *Patrim* panics, and attempts to flee! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! q * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Full > [k human] The fighting is too thick and heavy for you to enter the fray! Club leaves down. d * S HP:Battered MV:Full > q q In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. Club the Revolting Elvis is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > Your blood freezes as you hear someone's death cry. 4 [k human] They aren't here. o S HP:Battered MV:Full > u [k human] They aren't here. o S HP:Battered MV:Full > q q [get all.coins all.corpse] You can't find any coinss in the dismembered corpse of Joxter. There doesn't seem to be a coins in the corpse of Narc. There doesn't seem to be a coins in the corpse of Moraen. There doesn't seem to be a coins in the corpse of Cashel. o S HP:Battered MV:Full > A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of Patrim is lying here. The corpse of Wilkerson is lying here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Kill the One Man Army is standing here. Errtu the Grovelling Slave is standing here. Devourer the Putrid Larva is standing here. Bam Bam Bam is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Battered MV:Full > [k human] They aren't here. Devourer smiles happily. * S HP:Battered MV:Full > [k human] They aren't here. * S HP:Battered MV:Full > Club has arrived from below. * S HP:Battered MV:Full > l in corpse Kill narrates 'rip' Bam gets a black pair of silver-tooled boots from the corpse of Patrim. Bam gets a pair of dirt colored hides from the corpse of Patrim. Bam gets a belt pack from the corpse of Patrim. Bam gets a water skin from the corpse of Patrim. Bam gets a wide leather wristband from the corpse of Patrim. * S HP:Battered MV:Full > Club throws back his head and cackles with insane glee! * S HP:Battered MV:Full > corpse (here) : a bronze belt of odd design a jeweled dagger a brightly emblazoned shield a golden bracelet a thick pair of leather work gloves a set of cloth sleeves a dark, hooded cloak a bearskin tunic a Kandori snowflake necklace a leather helmet [2] a ring of silver a mirrored lantern * S HP:Battered MV:Full > Devourer gets a dagger from a sack. * S HP:Battered MV:Full > Devourer stops using an enormous double-bladed battleaxe. * S HP:Battered MV:Full > Reefer narrates 'nice' Devourer wields a dagger. Errtu giggles. * S HP:Battered MV:Full > Snarler gets a bronze belt of odd design from the corpse of Patrim. Snarler gets a jeweled dagger from the corpse of Patrim. Snarler gets a brightly emblazoned shield from the corpse of Patrim. Snarler gets a golden bracelet from the corpse of Patrim. Snarler gets a thick pair of leather work gloves from the corpse of Patrim. Snarler gets a set of cloth sleeves from the corpse of Patrim. Snarler gets a dark, hooded cloak from the corpse of Patrim. Snarler gets a bearskin tunic from the corpse of Patrim. Snarler gets a Kandori snowflake necklace from the corpse of Patrim. Snarler gets a leather helmet from the corpse of Patrim. Snarler gets a ring of silver from the corpse of Patrim. Snarler gets a ring of silver from the corpse of Patrim. Snarler gets a mirrored lantern from the corpse of Patrim. Bam puts a wide leather wristband in a backpack. * S HP:Battered MV:Full > Zangief narrates 'where is this smell=' Devourer leans over and cuts the bloody scalp from the corpse of Patrim. Club slashes a warhorse's body into bloody fragments! * S HP:Battered MV:Full > get necklace corpse A warhorse tries to hit Club, but he dodges the attack. A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! Club slashes a warhorse's body into bloody fragments! Track narrates 'nice' * S HP:Battered MV:Full > There doesn't seem to be a necklace in the corpse of Patrim. * S HP:Battered MV:Full > Buyrn narrates 'NICE' * S HP:Battered MV:Full > Devourer stops using a dagger. * S HP:Battered MV:Full > Devourer wields an enormous double-bladed battleaxe in a two-handed grip. * S HP:Battered MV:Full > Murnych narrates 'hehehe' * S HP:Battered MV:Full > Fanke giggles. * S HP:Battered MV:Full > A warhorse tries to hit Club, but he parries successfully. Club slashes a warhorse's body into bloody fragments! k warhorse * S HP:Battered MV:Full > You blast a warhorse's body into bloody fragments! * S HP:Battered MV:Full - Club: Healthy - a warhorse: Wounded > A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! * S HP:Battered MV:Full - Club: Healthy - a warhorse: Wounded > Bam blasts a warhorse's right arm into bloody fragments! * S HP:Battered MV:Full - Club: Healthy - a warhorse: Battered > Kill narrates 'guys' * S HP:Battered MV:Full - Club: Healthy - a warhorse: Battered > Bam blasts a warhorse's head very hard. A villager woman panics, and attempts to flee! You blast a warhorse's body into bloody fragments! A warhorse tries to hit Club, but he parries successfully. Club slashes a warhorse's body extremely hard. A warhorse is dead! R.I.P. Your blood freezes as you hear a warhorse's death cry. 4 Errtu blasts a warhorse's left arm into bloody fragments! * S HP:Battered MV:Full > Devourer narrates 'omg that rocked' * S HP:Battered MV:Full > Bam blasts a gray palfrey's body into bloody fragments! * S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the corpse of a warhorse. There doesn't seem to be a coins in the corpse of Patrim. There doesn't seem to be a coins in the corpse of Wilkerson. * S HP:Battered MV:Full > say Loot in wagon 1d. You say 'Loot in wagon 1d.' Club slashes a gray palfrey's body extremely hard. * S HP:Battered MV:Full > Club slashes a gray palfrey's left hand into bloody fragments! A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! A gray palfrey tickles Bam's body with his hit. Bam blasts a gray palfrey's left leg into bloody fragments! A gray palfrey is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a gray palfrey's death cry. 4 A warhorse tickles Errtu's right hand with his hit. Errtu blasts a warhorse's body into bloody fragments! i * S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the corpse of a gray palfrey. There doesn't seem to be a coins in the corpse of a warhorse. There doesn't seem to be a coins in the corpse of Patrim. There doesn't seem to be a coins in the corpse of Wilkerson. * S HP:Battered MV:Full > You are carrying: a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin * S HP:Battered MV:Full > Kill narrates 'that is like' * S HP:Battered MV:Full > A warhorse barely tickles Errtu's right foot with his hit. Errtu blasts a warhorse's right leg into bloody fragments! * S HP:Battered MV:Full > A warhorse swiftly dodges Club's attempt to slash him. * S HP:Battered MV:Full > Devourer blasts a warhorse's body into bloody fragments! Kill narrates '10 at least we just rip' * S HP:Battered MV:Full > say Still, I have tons of crap. l in 2.pack A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! Devourer tries to blast a warhorse, but he deflects the blow. A villager woman gesticulates strangely. A villager woman panics, and attempts to flee! Club slashes a warhorse's body into bloody fragments! A warhorse tickles Errtu's body with his hit. Errtu blasts a warhorse's left leg into bloody fragments! A warhorse is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a warhorse's death cry. 4 You say 'Still, I have tons of crap.' Kill leaves down. Errtu leaves down. Bam leaves down. Snarler leaves down. Fanke leaves down. You follow Kill. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. Bam tries to blast a warhorse, but he deflects the blow. Vata narrates 'i out of skins guys' o S HP:Battered MV:Full > You do not see that item here. o S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the dismembered corpse of Joxter. There doesn't seem to be a coins in the corpse of Narc. There doesn't seem to be a coins in the corpse of Moraen. There doesn't seem to be a coins in the corpse of Cashel. o S HP:Battered MV:Full > Reefer narrates 'fuckin a' Snarler says 'get wagon too' o S HP:Battered MV:Full > Zangief narrates 'pure niceness' o S HP:Battered MV:Full > A warhorse tickles Bam's head with his hit. Bam blasts a warhorse's body into bloody fragments! o S HP:Battered MV:Full > l in pack Fanke stops using an ivory-hilted stiletto. o S HP:Battered MV:Full > Kill gets a slave collar from a flatbed wagon. Kill gets a slave collar from a flatbed wagon. Kill gets a slave collar from a flatbed wagon. Kill gets a slave collar from a flatbed wagon. Kill gets a mosaic key from a flatbed wagon. Kill gets a full wooden shield from a flatbed wagon. Kill gets a pair of ebony-steel plate greaves from a flatbed wagon. Kill gets iron horseshoes from a flatbed wagon. Kill gets a high-cantled saddle from a flatbed wagon. Kill gets a pair of riveted chainmail sleeves from a flatbed wagon. Kill gets a great claymore from a flatbed wagon. Kill gets a pair of ebony-steel plate vambraces from a flatbed wagon. Kill gets a tarnished silver key from a flatbed wagon. Kill gets a tarnished silver key from a flatbed wagon. Kill gets a tarnished silver key from a flatbed wagon. Kill gets a large slab of meat from a flatbed wagon. Kill gets a large slab of meat from a flatbed wagon. Kill gets a green mark from a flatbed wagon. o S HP:Battered MV:Full > backpack (used) : a bunch of fireworks a thin vial of yellow fluid seventeen gold crowns a wealth of copper pennies (241) a soft leather pouch [2] a bronze belt of odd design a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a Collier of Unity [2] a bloodstone ring a pair of dark gloves [2] a strange fruit [2] an ivory-hilted stiletto [2] a piece of mail the death scalp of Imrysa Doberak a walking staff a great claymore o S HP:Battered MV:Full > Fanke gets a silver sai from a backpack. o S HP:Battered MV:Full > A warhorse barely hits Bam's right arm. Bam tries to blast a warhorse, but he deflects the blow. o S HP:Battered MV:Full > Fanke wields a silver sai. o S HP:Battered MV:Full > Track narrates 'open the damn door' get collier o S HP:Battered MV:Full > You don't see a collier here. Kill puts a green mark in a backpack. Kill puts a large slab of meat in a backpack. Kill puts a large slab of meat in a backpack. Kill puts a tarnished silver key in a backpack. Kill puts a tarnished silver key in a backpack. Kill puts a tarnished silver key in a backpack. Kill puts a pair of ebony-steel plate vambraces in a backpack. Kill puts a pair of riveted chainmail sleeves in a backpack. Kill puts iron horseshoes in a backpack. Kill puts a mosaic key in a backpack. Kill puts a slave collar in a backpack. Kill puts the severed head of Joxter of Kandor in a backpack. Kill puts the severed head of Moraen of the Borderlands in a backpack. Kill puts the severed head of Narc of Saldaea in a backpack. o S HP:Battered MV:Full > Track narrates 'snicker' Buyrn narrates 'oh boy, loads of tps and loot for the darkside' Errtu blasts a warhorse's body into bloody fragments! Fanke stops using a metal shield. o S HP:Battered MV:Full > Errtu tries to blast a warhorse, but he deflects the blow. A warhorse tickles Bam's left foot with his hit. Bam blasts a warhorse's body into bloody fragments! o S HP:Battered MV:Full > Devourer has arrived from above. o S HP:Battered MV:Full > Fanke gets a silver etched shield from a backpack. o S HP:Battered MV:Full > get collier pack Errtu blasts a warhorse's body into bloody fragments! A warhorse tickles Bam's right leg with his hit. Bam blasts a warhorse's body into bloody fragments! A warhorse is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a warhorse's death cry. 4 You get a Collier of Unity from a backpack. Kill leaves north. Errtu leaves north. Bam leaves north. Snarler leaves north. Fanke leaves north. You follow Kill. In an Opulent Room This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place. [ obvious exits: S ] The corpse of Cokeybin is lying here. The corpse of Shellie is lying here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the corpse of Cokeybin. There doesn't seem to be a coins in the corpse of Shellie. * S HP:Battered MV:Full > Bam tries to blast a wild stallion, but he parries successfully. * S HP:Battered MV:Full > Devourer has arrived from the south. * S HP:Battered MV:Full > i A wild stallion barely tickles Bam's left foot with his hit. Bam blasts a wild stallion's left arm into bloody fragments! Fanke binds a silver etched shield to his arm. * S HP:Battered MV:Full > You are carrying: a Collier of Unity a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin * S HP:Battered MV:Full > Devourer blasts a gray palfrey's body into bloody fragments! * S HP:Battered MV:Full > A gray palfrey tickles Devourer's right leg with his hit. Devourer blasts a gray palfrey's right leg into bloody fragments! A wild stallion tickles Bam's left leg with his hit. Bam blasts a wild stallion's right leg into bloody fragments! * S HP:Battered MV:Full > Kill gets a jeweled scepter from the corpse of Cokeybin. exam collier * S HP:Battered MV:Full > It is a Collier of Unity. * S HP:Battered MV:Full > A gray palfrey barely hits Devourer's right arm. Devourer blasts a gray palfrey's right leg into bloody fragments! A gray palfrey is dead! R.I.P. Your blood freezes as you hear a gray palfrey's death cry. 4 A wild stallion barely tickles Bam's right leg with his hit. Bam blasts a wild stallion's body into bloody fragments! A wild stallion is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a wild stallion's death cry. 4 * S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the corpse of a wild stallion. There doesn't seem to be a coins in the corpse of a gray palfrey. There doesn't seem to be a coins in the corpse of Cokeybin. There doesn't seem to be a coins in the corpse of Shellie. * S HP:Battered MV:Full > [get all.coins all.corpse] You can't find any coinss in the corpse of a wild stallion. There doesn't seem to be a coins in the corpse of a gray palfrey. There doesn't seem to be a coins in the corpse of Cokeybin. There doesn't seem to be a coins in the corpse of Shellie. * S HP:Battered MV:Full > wield collier You can't wield that. Devourer leaves south. Club narrates 'everybody SAVE' * S HP:Battered MV:Full > save Saving Myrmidon. * S HP:Battered MV:Full > Kill narrates 'Idd' * S HP:Battered MV:Full > Devourer narrates 'nod' * S HP:Battered MV:Full > Kill narrates 'did even' * S HP:Battered MV:Full > Track narrates 'come out guys' * S HP:Battered MV:Full > say Wtf is a collier of unity. You say 'Wtf is a collier of unity.' * S HP:Battered MV:Full > Kill leaves south. Errtu leaves south. Bam leaves south. Snarler leaves south. Fanke leaves south. You follow Kill. In an Elegantly Decorated Tunnel This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling. [ obvious exits: N U ] The corpse of a warhorse is lying here. The dismembered corpse of Joxter is lying here. The corpse of Narc is lying here. The corpse of Moraen is lying here. The corpse of Cashel is lying here. A full wooden shield rests on the ground here. A soft leather pouch has been discarded here. [2] A thin, decorative belt with an elaborate buckle is here. [2] A pair of soft, light leather shoes lie atop one another. [2] A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Devourer the Putrid Larva is standing here. Club the Revolting Elvis is standing here. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, pulling a flatbed wagon. o S HP:Battered MV:Full > Kill leaves up. Errtu leaves up. Bam leaves up. Snarler leaves up. Fanke leaves up. You follow Kill. A Stone Building Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor. [ obvious exits: E D ] The corpse of a gray palfrey is lying here. The corpse of a warhorse is lying here. [2] The corpse of Patrim is lying here. The corpse of Wilkerson is lying here. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Bam Bam Bam is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A villager woman performs her daily routine. * S HP:Battered MV:Full > i Buyrn narrates 'saved' * S HP:Battered MV:Full > You are carrying: a Collier of Unity a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin * S HP:Battered MV:Full > Bam blasts a gray palfrey's left arm into bloody fragments! * S HP:Battered MV:Full > Kill opens the door. * S HP:Battered MV:Full > Kill leaves east. Errtu leaves east. Snarler leaves east. Fanke leaves east. You follow Kill. Road Through Chachin The path through the small trading village of Chachin stops here, at a rougly hewn waist-high wall of stone. It leads back to the south, but to the east and west lie stone-built residences and trading posts. The looming shapes of the mountains of the Blight can be seen to the north. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Overgrown grass surrounds an old ramshackle wagon missing one of its wheels. Fanke the lucky one is standing here. Snarler the Trolloc is standing here. Errtu the Grovelling Slave is standing here. Kill the One Man Army is standing here. Track the Darkling Senior is standing here. Turg {A} nasty Dwarf is standing here. * S HP:Battered MV:Full > Reefer narrates 'so pk is over?' * S HP:Battered MV:Full > say More in wagon, claymores and armor. i You say 'More in wagon, claymores and armor.' * S HP:Battered MV:Full > You are carrying: a Collier of Unity a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin * S HP:Battered MV:Full > Errtu eats a large slab of meat. * S HP:Battered MV:Full > A villager woman bellows 'aCSGs j RoPMgtL` IwKUtbg `Fk@ WYR`e' * S HP:Battered MV:Full > Errtu eats a large slab of meat. * S HP:Battered MV:Full > Kill says 'I got wagon' * S HP:Battered MV:Full > Vata narrates 'dremidyydd begining of dusty' * S HP:Battered MV:Full > Turg eats a large slab of meat. Fanke says 'glad i'm the only dagger user here' * S HP:Battered MV:Full > Turg puts a large slab of meat in a backpack. Turg puts a large slab of meat in a backpack. Turg puts a large slab of meat in a backpack. Turg puts some coins in a backpack. Turg puts some coins in a backpack. * S HP:Battered MV:Full > Track says 'nice job guys' * S HP:Battered MV:Full > Zangief narrates '1 smell long road' * S HP:Battered MV:Full > Kill says '525 TPs' * S HP:Battered MV:Full > Club has arrived from the west. Devourer has arrived from the west. * S HP:Battered MV:Full > Kill says 'We fucking rule' * S HP:Battered MV:Full > Devourer narrates 'they had such nice eq, I missed so many bashes :)' Errtu licks Kill. sc * S HP:Battered MV:Full > You have 136(329) hit and 214(229) movement points. You have scored 9396343 experience points and 109 quest points. You need 603657 exp to level and 41 qp to rank. You have amassed 29 Turn points to date. You have played 11 days and 20 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. * S HP:Battered MV:Full > l in pack Fanke explodes with whistles and cheers. Bam has arrived from the west. * S HP:Battered MV:Full > Turg snickers softly. backpack (used) : a bunch of fireworks a thin vial of yellow fluid seventeen gold crowns a wealth of copper pennies (241) a soft leather pouch [2] a bronze belt of odd design a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces [2] a bloodstone ring a pair of dark gloves [2] a strange fruit [2] an ivory-hilted stiletto [2] a piece of mail the death scalp of Imrysa Doberak a walking staff a great claymore * S HP:Battered MV:Full > Kill says 'What a massacre' Club says 'ya we do' * S HP:Battered MV:Full > Urrkai narrates 'anyone near df get dheadlys tings from his corpse../' * S HP:Battered MV:Fresh > Track says 'Anyone got a head I can have :P' * S HP:Battered MV:Fresh > say I got such nice crap. Snarler drops a thick pair of leather work gloves. Hrin narrates 'saw taravi...' * S HP:Battered MV:Fresh > You say 'I got such nice crap.' * S HP:Battered MV:Fresh > Club falls down laughing. Fanke says 'did we log that?' * S HP:Battered MV:Fresh > Turg says 'damn I came in late' i * S HP:Battered MV:Fresh > You are carrying: a Collier of Unity a steel helmet with a plume a black cloak with white decorations an enormous double-bladed battleaxe a glass bottle [2] a strange fruit [2] a hunk of beef a shoufa with a black veil a satin blouse a black, silver-embroidered cape a light pair of leather coverings [2] a wide leather wristband a staff of sungwood a bronze belt of odd design a pair of wide leather trousers a pair of animal-fur boots a gold ring a pair of ebony-steel plate greaves a shining steel breastplate a water skin * S HP:Battered MV:Fresh > say No scalps though. Bam narrates 'who got log?' * S HP:Battered MV:Fresh > You say 'No scalps though.' eq * S HP:Battered MV:Fresh > You are using: a backpack a ring of silver a ring of silver a strange, insectoid helm a shining steel breastplate a black cape emblazoned with a white flame a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a wide leather wristband a wide leather wristband an enormous double-bladed battleaxe a bronze belt of odd design a water skin a soft leather pouch a set of riveted chainmail leggings a black pair of silver-tooled boots * S HP:Battered MV:Fresh > Fanke gets a large slab of meat from a backpack. * S HP:Battered MV:Fresh > z I logged. [nar ] You narrate 'I logged.' * S HP:Battered MV:Fresh > Fanke eats a large slab of meat. * S HP:Battered MV:Fresh > Urrkai narrates 'is in blasted lands..' Kill narrates 'Nice' * S HP:Battered MV:Fresh > l in pack Snarler says 'les go strobghold and divvy the lkoot' * S HP:Battered MV:Fresh > backpack (used) : a bunch of fireworks a thin vial of yellow fluid seventeen gold crowns a wealth of copper pennies (241) a soft leather pouch [2] a bronze belt of odd design a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces [2] a bloodstone ring a pair of dark gloves [2] a strange fruit [2] an ivory-hilted stiletto [2] a piece of mail the death scalp of Imrysa Doberak a walking staff a great claymore * S HP:Battered MV:Fresh > Velox narrates 'nice' * S HP:Battered MV:Fresh > Kill narrates 'Send it to a website' * S HP:Battered MV:Fresh > say Go stronghold. You say 'Go stronghold.' * S HP:Battered MV:Fresh > Devourer nods in agreement. * S HP:Battered MV:Fresh >