Slaughter near the Stronghold... (kinda long) Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2003-12-05 19:26 -------------------------------------------------------------------------------- ...OK, maybe not a slaughter but who cares. o S HP:Healthy MV:Strong > list The Blacksmiths Furnace [ obvious exits: N ] You notice a thin pair of soft boarskin gloves is hidden here. A trolloc is here commanding a fist of troops. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A tall barrel-chested blacksmith stands here staring absently into space. * S HP:Healthy MV:Strong > A blacksmith says 'Come back later!' * S HP:Healthy MV:Strong > snarl You snarl like a vicious animal. * S HP:Healthy MV:Strong > save Saving Club. where * S HP:Healthy MV:Strong > Zangief narrates '1w choke' * S HP:Healthy MV:Strong > Players in your Zone -------------------- Club - The Blacksmiths Furnace * S HP:Healthy MV:Strong > equip You are using: a blackened chain coif a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a backpack a set of blackened chainmail sleeves a set of black, bloodstained gauntlets a sungwood bracelet a sungwood bracelet Malfeasor, the twin bladed scythe of blood ebony ..It glows red! a set of blackened chainmail leggings a black pair of steel-toed boots !!! * S HP:Healthy MV:Strong > Darqal narrates 'come 1e df choke sheeks group' * S HP:Healthy MV:Strong > Stabba tells you 'excuse me, busy atm?' * S HP:Healthy MV:Strong > Krakar narrates 'omw' * S HP:Healthy MV:Strong > tell stabba one sec, malf glowing in sh You tell Stabba 'one sec, malf glowing in sh' * S HP:Healthy MV:Strong > stat You are a 154 year old male trolloc hunter. Your height is 6 feet, 6 inches and you weigh 229 lbs, giving you a BMI of 26.46. You are carrying 0.0 lbs and wearing 84.9 lbs, light. Your base abilities are: Str:19 Int:7 Wil:8 Dex:15 Con:16. Offensive bonus: 194, Dodging bonus: 22, Parrying bonus: 6 Your mood is: Brave. You will flee below: 40 Hit Points Your posture is: Offensive. Your armor absorbs about 75% on average. You are subjected to the following effects: - NOTICE - SNEAK * S HP:Healthy MV:Strong > n n The Dungeon [ obvious exits: N S W ] A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. o S HP:Healthy MV:Strong > The Dungeon [ obvious exits: S U ] A bruised and bloody leg lies on the ground, torn from its socket. A trolloc is here ruling a group of trollocs. A trolloc is here ruling a group of trollocs. A trolloc is here ruling a group of trollocs. o S HP:Healthy MV:Strong > u e Krakar narrates 'mesa coming choke' e o S HP:Healthy MV:Strong > A Dark Stairway [ obvious exits: E D ] A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. A young trolloc is here, growling with a deep bloodlust. o S HP:Healthy MV:Strong > Before an Iron Gate [ obvious exits: E W ] A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. A trolloc is here commanding a fist of troops. A young trolloc is here, growling with a deep bloodlust. A young trolloc is here, growling with a deep bloodlust. o S HP:Healthy MV:Strong > The Cavernous Courtyard [ obvious exits: E S W ] A trolloc is here, exhorting a group of trolloc raiders. o S HP:Healthy MV:Strong > s The Cavernous Courtyard [ obvious exits: N E W ] AN ENORMOUSLY FAT, SLOBBERING TROLLOC DRAGS A LARGE SACK AROUND. e o S HP:Healthy MV:Strong > s s The Cavernous Courtyard [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. A lantern has been left here. A thick, brown sack has been discarded here. [2] A trolloc is here, exhorting a group of trolloc raiders. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Healthy MV:Strong > Before the Ebony Gates [ obvious exits: N S ] AN ENORMOUSLY FAT, SLOBBERING TROLLOC DRAGS A LARGE SACK AROUND. o S HP:Healthy MV:Strong > Before a Blackened Bridge [ obvious exits: N E ] o S HP:Healthy MV:Strong > stat You are a 154 year old male trolloc hunter. Your height is 6 feet, 6 inches and you weigh 229 lbs, giving you a BMI of 26.46. You are carrying 0.0 lbs and wearing 84.9 lbs, light. Your base abilities are: Str:19 Int:7 Wil:8 Dex:15 Con:16. Offensive bonus: 194, Dodging bonus: 22, Parrying bonus: 6 Your mood is: Brave. You will flee below: 40 Hit Points Your posture is: Offensive. Your armor absorbs about 75% on average. You are subjected to the following effects: - NOTICE - SNEAK e o S HP:Healthy MV:Strong > s On a Blackened Bridge [ obvious exits: S W ] o S HP:Healthy MV:Strong > On a Blackened Bridge [ obvious exits: N E ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A raven is visible flying high in the sky. o S HP:Healthy MV:Strong > e e Between a Blackened Bridge and the Gatekeep [ obvious exits: N E S W ] A raven is visible flying high in the sky. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A burly trolloc stands here, eying the surroundings. o S HP:Healthy MV:Strong > At the Portcullis [ obvious exits: E W ] * S HP:Healthy MV:Strong > e s Before a Dark Gatekeep [ obvious exits: N S W ] A hooved trolloc anxiously stamps its feet. o S HP:Healthy MV:Strong > A Stone Tunnel [ obvious exits: N S ] A disease-ridden elk with blackened antlers stands before you. o S HP:Healthy MV:Strong > s s Bend in the Stone Tunnel [ obvious exits: N W ] o S HP:Healthy MV:Strong > Alas, you cannot go that way... o S HP:Healthy MV:Strong > w s s Stomp narrates 'Stomp level!' Twisting Stone Tunnel [ obvious exits: E S ] A huge mishappen bear, with large tusks howls hungrily. Calinnor narrates 'sheek where you be?' o S HP:Healthy MV:Strong > An Ebony Stone Tunnel [ obvious exits: N S ] A hound of the shadow smells blood in the air. o S HP:Healthy MV:Tiring > In the Blight [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving north. A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. o S HP:Healthy MV:Tiring > track human e Cancelled. In the Blight [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. o S HP:Healthy MV:Tiring > track human -=+ Some clear day-old tracks of Najaer leaving east. o S HP:Healthy MV:Tiring > w w In the Blight [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. w o S HP:Healthy MV:Tiring > A Growth of Stunted Trees [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A huge worm is here, emanating evil. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Healthy MV:Tiring > Sticks and Stones [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving east. o S HP:Healthy MV:Tiring > w n Sheek narrates 'we 1w, few s of df choke' Within a Square [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A mutated beast crouches here, all teeth and claws. w o S HP:Healthy MV:Tiring > Surveying the Span [ obvious exits: E S W D ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. A giant scorpion curls its jointed tail in preparation to attack. A glob of muddy leaves sits here, oozing a foul liquid. o S HP:Healthy MV:Tiring > Beyond the Dusty Veil [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A trolloc is here commanding a fist of troops. o S HP:Healthy MV:Tiring > s s Smooth Stone Plains [ obvious exits: N E S ] A black snake with red mottling slyly meanders around you. o S HP:Healthy MV:Tiring > A Barren Stone Plain [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. A raven is here flying around. A mutated beast crouches here, all teeth and claws. o S HP:Healthy MV:Tiring > s s At the Mountain Base [ obvious exits: N W U ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. A rat scurries around trying to get out of sight. o S HP:Healthy MV:Tiring > Alas, you cannot go that way... o S HP:Healthy MV:Tiring > u s Before a Steep Climb [ obvious exits: S U D ] o S HP:Healthy MV:Tiring > Climbing a Rocky Slope [ obvious exits: N E U D ] o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Club - Climbing a Rocky Slope o S HP:Healthy MV:Tiring > e Gharthock narrates 'i ripping solo ancient any pukes at choke?' Sheek narrates '1w, 2s now.. heh ' A Small Ledge [ obvious exits: W ] o S HP:Healthy MV:Tiring > open stoneslab Ok. o S HP:Healthy MV:Tiring > s w Within the Mouth [ obvious exits: N E S W ] o S HP:Healthy MV:Tiring > A Small Opening [ obvious exits: E S ] Calinnor narrates 'no' o S HP:Healthy MV:Tiring > scan s o S HP:Healthy MV:Tiring > s scan e Along the Cavern Wall [ obvious exits: N E ] o S HP:Healthy MV:Tiring > Lurking in the darkness stands a man, grunting incoherently. o S HP:Healthy MV:Tiring > e scan s w Deep Within a Cavern [ obvious exits: N E S W ] Lurking in the darkness stands a man, grunting incoherently. o S HP:Healthy MV:Tiring > *Wynoa* is standing here. *Latren* is standing here. *Lirianne* is standing here. *Raines* is standing here. *Rylea* is standing here. A warhorse is here, stamping his feet impatiently. *Argayle* is standing here. ShaZAM! o S HP:Healthy MV:Tiring > Along the Cavern Wall [ obvious exits: N E ] o S HP:Healthy MV:Tiring > n e A Small Opening [ obvious exits: E S ] n o S HP:Healthy MV:Tiring > Within the Mouth [ obvious exits: N E S W ] o S HP:Healthy MV:Tiring > n Sheek narrates 'come 1w, 1s df choke' A Small Ledge [ obvious exits: S W ] There are some tracks of a trolloc leaving south. o S HP:Healthy MV:Tiring > Alas, you cannot go that way... o S HP:Healthy MV:Tiring > w Climbing a Rocky Slope [ obvious exits: N E U D ] There are some tracks of a trolloc leaving east. o S HP:Healthy MV:Tiring > Sheek narrates 'no pukes, my group' o S HP:Healthy MV:Tiring > nar argayle group doing binnol ogier You narrate 'argayle group doing binnol ogier' hrm what to do... ah yes! I'll trick them! o S HP:Healthy MV:Tiring > Sheek narrates 'doh' o S HP:Healthy MV:Tiring > Hress narrates 'doh' o S HP:Healthy MV:Tiring > yell fool! Mordenkainon narrates 'binnol ogier?' You bellow 'fool!' o S HP:Healthy MV:Tiring > e Sheek narrates 'How big argayle group?' get fireworks pack use fireworks o S HP:Healthy MV:Tiring > A Small Ledge [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > You get a bunch of fireworks from a backpack. w o S HP:Healthy MV:Tiring > You light the fuse on the fireworks and set them down. The fuse slowly burns... o S HP:Healthy MV:Tiring > Climbing a Rocky Slope [ obvious exits: N E U D ] There are some tracks of a trolloc leaving east. o S HP:Healthy MV:Tiring > Stomp narrates 'should i get prac attack(57) or medium blades(93)' o S HP:Healthy MV:Tiring > d Bottom of a Steep Ascent [ obvious exits: W U ] There are some tracks of an animal leaving west. o S HP:Healthy MV:Tiring > w Before the Climbing Trail [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A giant scorpion curls its jointed tail in preparation to attack. o S HP:Healthy MV:Tiring > s w Split in the Trail [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A strange, crawling creature with a hard shell trundles along. A thicket of thorns covers the area here. A thicket of thorns covers the area here. o S HP:Healthy MV:Tiring > Among Dead Boughs [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. o S HP:Healthy MV:Tiring > w n Upon Soggy Ground [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. o S HP:Healthy MV:Tiring > A Fetid Mire [ obvious exits: S W ] A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Club - A Fetid Mire o S HP:Healthy MV:Tiring > Gharthock narrates 'where we grouping df?' o S HP:Healthy MV:Tiring > Skarn narrates 'attack, it'll make exping faster' o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Club - A Fetid Mire o S HP:Healthy MV:Tiring > l A Fetid Mire The ground is a boggy mess of decaying foliage in which everything slowly sinks. Thick black mud, with a blood red tinge, firmly attaches itself to everything that has the misfortune of touching it. The stench of this place oozes its way into everything, ready to spread its foulness wherever its carrier may take it. [ obvious exits: S W ] A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. o S HP:Healthy MV:Tiring > save l Saving Club. o S HP:Healthy MV:Tiring > Sheek narrates 'My group df choke' A Fetid Mire The ground is a boggy mess of decaying foliage in which everything slowly sinks. Thick black mud, with a blood red tinge, firmly attaches itself to everything that has the misfortune of touching it. The stench of this place oozes its way into everything, ready to spread its foulness wherever its carrier may take it. [ obvious exits: S W ] A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. where o S HP:Healthy MV:Tiring > Players in your Zone -------------------- Club - A Fetid Mire o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Club - A Fetid Mire o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Club - A Fetid Mire o S HP:Healthy MV:Tiring > who Players ------- Stomp the Myrddraal Gharthock the Mischievous Hordling [Minion] Ryr the Trolloc Merlk the Unworthy Grunt [Minion] Wart the Trolloc Pustule the Unworthy Grunt [Minion] Fester the Mischievous Hordling [Minion] Skylar the Trolloc Zangief |Chosen's Fist| [Ko'bal Master] Fallen has an invisible touch [Ghar'ghael] Kragor the Rabid Hunter [Ghar'ghael] Murgh Savashri the Menacing Dwarf Sheek the Inflicted Servant [Ghar'ghael] Prigdak the Unworthy Grunt [Minion] Skarn the Master Havoc [Ko'bal Master Dark Council] Mordenkainon the Unworthy Grunt [Minion] Darqal the Big Ugly [Dhai'mon] Snap the Unworthy Grunt [Minion] Crusher the Trolloc Gargun the Trolloc * Press to continue, q to quit *> Club the Master Torturer [Dhai'mon Master Dark Council] Calinnor the Little Ugly [Dhai'mon] Tyrannus the Trolloc ~ Maddoc is a foolio [Watchers] Stabba the Mischievous Hordling [Minion] Hress the Big Ugly [Dhai'mon] ~ Khnum the Weaver of the Dark Krakar the Trolloc Moloch the Unworthy Grunt [Minion] Cannibal |Chosen's Fist| [Dha'vol] 30 players displayed. o S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Club - A Fetid Mire o S HP:Healthy MV:Tiring > Cannibal tells you 'how many?' o S HP:Healthy MV:Tiring > *KERBOOM* An explosion sounds in the distance. MONEY! o S HP:Healthy MV:Tiring > Fallen narrates 'argyle has taken mesas trophy of most lame and cowardly' o S HP:Healthy MV:Tiring > nar it's wynoa, latren, lirianne, raines, rylea and argayle at binnol ogier atm You narrate 'it's wynoa, latren, lirianne, raines, rylea and argayle at binnol ogier atm' o S HP:Healthy MV:Tiring > s e Upon Soggy Ground [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. *Rylea* is standing here. * S HP:Healthy MV:Tiring > Among Dead Boughs [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. o S HP:Healthy MV:Tiring > w kill human b Upon Soggy Ground [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. *Rylea* is standing here. * S HP:Healthy MV:Tiring > You blast *Rylea*'s body. * S HP:Healthy MV:Tiring - Rylea: Scratched > [bash ] *Rylea* hacks your body hard. Gharthock narrates 'no smells camp zone' -=+**+=- - Cannibal narrates 'lol. cant have to many' = *Rylea* hacks your left leg hard. You blast *Rylea*'s right leg hard. Sheek narrates 'we coulda whopped em' YOUR BASH at *Rylea* SENDS HER SPRAWLING! * S HP:Scratched MV:Tiring - Rylea: Scratched > nar i just worked them You narrate 'i just worked them ' change mood brave * S HP:Scratched MV:Tiring - Rylea: Scratched > Mood changed to: Brave change wimpy 40 * S HP:Scratched MV:Tiring - Rylea: Scratched > You will now flee if you go below 40 hit points. * S HP:Scratched MV:Tiring - Rylea: Scratched > Kragor narrates 'Smells were dusty' change mood brave * S HP:Scratched MV:Tiring - Rylea: Scratched > You blast *Rylea*'s body hard. Mood changed to: Brave * S HP:Scratched MV:Tiring - Rylea: Hurt > kill human l You do the best you can! * S HP:Scratched MV:Tiring - Rylea: Hurt > Upon Soggy Ground The ground underfoot squelches with every movement, emitting foul smelling gases, its surface a mass of dead vegetation in various stages of decay. To the west a black mass of twisted trees seems to shiver in anticipation at your proximity. Small fragments of sun bleached bones protrude from the ground. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. *Rylea* is sitting here l human * S HP:Scratched MV:Tiring - Rylea: Hurt > Storm gray eyes regard you from under an unruly mop of curly ash blonde hair. A faint scar runs from near her left eye to near the left corner of her mouth. Rylea has some small wounds and bruises. *Rylea* is using: a lantern a full metal helmet and visor a shining steel breastplate a backpack a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a wide leather wristband a long halberd a bronze belt of odd design a water skin a water skin a set of riveted chainmail leggings a pair of thick metal boots Cannibal narrates 'haha' * S HP:Scratched MV:Tiring - Rylea: Hurt > change mood brave Mood changed to: Brave * S HP:Scratched MV:Tiring - Rylea: Hurt > *Rylea* hacks your head. You blast *Rylea*'s left arm very hard. * S HP:Scratched MV:Tiring - Rylea: Hurt > b Kragor tells you 'hahah' [bash ] - Cannibal narrates 'owm' =+**+=- *Rylea* sends you sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rylea: Hurt > *Rylea* hacks your body. * S HP:Hurt MV:Tiring - Rylea: Hurt > Sheek narrates 'I going mts' b * S HP:Hurt MV:Tiring - Rylea: Hurt > *Rylea* hacks your body. * S HP:Hurt MV:Tiring - Rylea: Hurt > [bash ] -=+**+=- *Rylea* hacks your body. -= YOUR BASH at *Rylea* SENDS HER SPRAWLING! * S HP:Hurt MV:Tiring - Rylea: Hurt > change wimpy 40 You will now flee if you go below 40 hit points. * S HP:Hurt MV:Tiring - Rylea: Hurt > You blast *Rylea*'s left arm hard. * S HP:Hurt MV:Tiring - Rylea: Hurt > nar they all over zone You narrate 'they all over zone' * S HP:Hurt MV:Tiring - Rylea: Hurt > You blast *Rylea*'s right arm very hard. * S HP:Hurt MV:Tiring - Rylea: Hurt > b [bash ] -=+* Stomp narrates 'hm how much attack should i get?' Gharthock narrates 'what zone?' *+=- - *Rylea* sends you sprawling with a powerful bash! As *Rylea* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Hurt MV:Tiring - Rylea: Hurt > change mood wimpy fle Calinnor narrates 'i be there as soon as i have mvs' * S HP:Hurt MV:Tiring - Rylea: Hurt > *Rylea* hacks your left arm very hard. * S HP:Hurt MV:Tiring - Rylea: Hurt > nar new zone *Rylea* hacks your right leg hard. What the hell am I doing fighting an abser!? Foolish Club! * S HP:Hurt MV:Tiring - Rylea: Hurt > Mood changed to: Wimpy * S HP:Hurt MV:Tiring - Rylea: Hurt > Kragor narrates 'Smells are dusty' You panic and attempt to flee! You flee head over heels. A Tangled Stone [ obvious exits: N E S W ] A writhing mass of tangled roots grows here. You narrate 'new zone' o S HP:Hurt MV:Tiring > Skarn narrates 'meh, this dungs heavy, going keep' o S HP:Hurt MV:Tiring > n change mood brave Circle of Decay [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > Mood changed to: Brave o S HP:Hurt MV:Tiring > w w Swampy Ground [ obvious exits: N E S ] n o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > A Barren Mire [ obvious exits: N S ] *Raines* is sitting here. n * S HP:Hurt MV:Tiring > The Black Edge [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. o S HP:Hurt MV:Tiring > change mood brave Gharthock narrates 'north of ls?' o S HP:Hurt MV:Tiring > Mood changed to: Brave o S HP:Hurt MV:Tiring > s look human A Barren Mire [ obvious exits: N S ] There are some tracks of a trolloc leaving north. *Raines* is sitting here. * S HP:Hurt MV:Tiring > One man, one mission One heart ,one soul, one body, one vision To see the dark banished and victory of the light For all time Raines is in excellent condition. *Raines* is using: a lantern a chain coif a shining steel breastplate a backpack a set of chainmail sleeves a pair of metal half-gauntlets a two-fisted flamberge a plain weapons belt a sword sheath a water skin a pair of chainmail leggings a pair of thin metal boots Nope, not this guy! * S HP:Hurt MV:Tiring > Stomp narrates 'latren is at below the bridge? wheres that?' * S HP:Hurt MV:Tiring > n n The Black Edge [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. o S HP:Hurt MV:Tiring > The Forgotten Tower [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. o S HP:Hurt MV:Tiring > change wimpy 40 You will now flee if you go below 40 hit points. change mood brave o S HP:Hurt MV:Tiring > n Mood changed to: Brave o S HP:Hurt MV:Tiring > n Before the Ruins [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. o S HP:Hurt MV:Tiring > Atop the Fissure Edge [ obvious exits: E S D ] There are some tracks of an animal leaving east. o S HP:Hurt MV:Tiring > e e e On Edge [ obvious exits: E S W D ] There are some tracks of a humanoid leaving down. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. A huge grizzly bear is here standing on its haunches. A giant flying insect is here flying around. o S HP:Hurt MV:Tiring > Faulted Edge [ obvious exits: E S W D ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving down. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. A disease-ridden elk with blackened antlers stands before you. o S HP:Hurt MV:Tiring > e The Edge [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. o S HP:Hurt MV:Tiring > Beyond the Dusty Veil [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. o S HP:Hurt MV:Tiring > e n Surveying the Span [ obvious exits: E S W D ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving south. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > e Darqal narrates 'thats under sh ?' n o S HP:Hurt MV:Tiring > Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A giant scorpion curls its jointed tail in preparation to attack. o S HP:Hurt MV:Tiring > Across the Span [ obvious exits: N S ] There are some tracks of a human leaving south. A spider-legged beast is here, most of it teeth. o S HP:Hurt MV:Tiring > s Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A giant scorpion curls its jointed tail in preparation to attack. track human o S HP:Hurt MV:Tiring > -=+ Some obvious fresh tracks of Wynoa leaving east. DOUBLE MONEY! o S HP:Hurt MV:Tiring > e A giant scorpion barely hits your left arm. You blast a giant scorpion's right leg into bloody fragments! A giant scorpion tickles your body with his hit. Darqal narrates 'via new zones' No way! You're fighting for your life! o S HP:Wounded MV:Tiring - a giant scorpion: Hurt > Skarn narrates 'new zone s of sh Stomp' o S HP:Wounded MV:Tiring - a giant scorpion: Hurt > change mood wimpy fle Mood changed to: Wimpy o S HP:Wounded MV:Tiring - a giant scorpion: Hurt > You panic and attempt to flee! change wimpy 40 You flee head over heels. Surveying the Span [ obvious exits: E S W D ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving east. You will now flee if you go below 40 hit points. o S HP:Wounded MV:Tiring > A giant scorpion has arrived from the east. o S HP:Wounded MV:Tiring > e e Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Tiring > A Meeting Place [ obvious exits: S W D ] A mutated beast crouches here, all teeth and claws. o S HP:Wounded MV:Tiring > s A Growth of Stunted Trees [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. A titanic creature of the Shadow is here, wrapped in lightning. A huge worm is here, emanating evil. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Wounded MV:Tiring > e In the Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A huge mishappen bear, with large tusks howls hungrily. o S HP:Wounded MV:Tiring > n A blight-bear leaves north. Stomp narrates 'doh i tkd thought it might be around here' An Ebony Stone Tunnel [ obvious exits: N S ] A huge mishappen bear, with large tusks howls hungrily. A blight-bear is here, fighting Wynoa. A blight-bear is here, fighting Wynoa. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A young trolloc is here, growling with a deep bloodlust. A fade is here, fighting Wynoa. A hard-shelled clencher is here, fighting Wynoa. A huge mishappen bear, with large tusks howls hungrily. *Wynoa* is here, fighting a hound of the shadow. A hound of the shadow is here, fighting Wynoa. * S HP:Wounded MV:Tiring > kill human b A blight-bear tries to hit Wynoa, but she parries successfully. A blight-bear tickles your body with its hit. A Dha'vol trolloc joins a fade's fight! A Ko'bal trolloc joins a fade's fight! A Dhai'mon trolloc joins a fade's fight! A blight-bear tickles your body with its hit. A blight-bear tries to hit Wynoa, but she parries successfully. A fade slashes Wynoa's body. *Wynoa* panics, and attempts to flee! A hard-shelled clencher tries to hit Wynoa, but she parries successfully. A hound of the shadow tries to hit Wynoa, but she deflects the blow. You do the best you can! * S HP:Wounded MV:Tiring - a blight-bear: Healthy > [bash ] -change mood wimpy fle Cancelled. Mood changed to: Wimpy *Wynoa* leaves south. o S HP:Wounded MV:Tiring - a blight-bear: Healthy > You panic and attempt to flee! You flee head over heels. In the Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. *Wynoa* is standing here. * S HP:Wounded MV:Tiring > kill human A blight-bear has arrived from the north. A hard-shelled clencher has arrived from the north. A fade has arrived from the north. A Ghar'ghael trolloc has arrived from the north. A Dhai'mon trolloc has arrived from the north. A Ko'bal trolloc has arrived from the north. A Dha'vol trolloc has arrived from the north. A blight-bear has arrived from the north. A blight-bear has arrived from the north. A blight-bear has arrived from the north. change mood brave * S HP:Wounded MV:Tiring > You blast *Wynoa*'s body extremely hard. *Wynoa* is mortally wounded, and will die soon, if not aided. * S HP:Wounded MV:Tiring - Wynoa: Incapacitated > *Wynoa* suddenly keels over in pain, surrounded by a white aura... *Wynoa*'s body has been taken over by a new spirit! bah Mood changed to: Brave * S HP:Wounded MV:Tiring - Wynoa: Incapacitated > Cannibal tells you 'none inside' * S HP:Wounded MV:Tiring - Wynoa: Incapacitated > nar wynoa rip You narrate 'wynoa rip' * S HP:Wounded MV:Tiring - Wynoa: Incapacitated > You blast *Wynoa*'s body into bloody fragments! *Wynoa* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Wynoa*'s death cry. get dagger pack rem malfeasor wield dagger scalp corpse rem dagger wield malfeasor put dagger pack A blight-bear tickles your body with its hit. A blight-bear barely tickles your head with its hit. A blight-bear barely tickles your head with its hit. A Dhai'mon trolloc joins your fight! A Ghar'ghael trolloc joins a Dhai'mon trolloc's fight! A fade joins a Dhai'mon trolloc's fight! A hard-shelled clencher barely tickles your body with its hit. A blight-bear tickles your body with its hit. A hound of the shadow leaves north. o S HP:Wounded MV:Tiring - a blight-bear: Scratched > You get a dagger from a backpack. get all corpse o S HP:Wounded MV:Tiring - a blight-bear: Scratched > You stop using Malfeasor, the twin bladed scythe of blood ebony. o S HP:Wounded MV:Tiring - a blight-bear: Scratched > You wield a dagger. change mood wimpy o S HP:Wounded MV:Tiring - a blight-bear: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Tiring - a blight-bear: Scratched > You stop using a dagger. o S HP:Wounded MV:Tiring - a blight-bear: Scratched > fle You wield Malfeasor, the twin bladed scythe of blood ebony with both hands. Cannibal narrates 'nice' o S HP:Wounded MV:Tiring - a blight-bear: Scratched > You put a dagger in a backpack. o S HP:Wounded MV:Tiring - a blight-bear: Scratched > Darqal narrates 'nice' You get a pair of animal-fur boots from the corpse of Wynoa. You get a pair of thick, gold-plated greaves from the corpse of Wynoa. You get a belt pack from the corpse of Wynoa. You get a bronze belt of odd design from the corpse of Wynoa. You get a black-tasseled spear from the corpse of Wynoa. You get a wide leather wristband from the corpse of Wynoa. You get a golden bracelet from the corpse of Wynoa. You get a pair of leather half-gauntlets from the corpse of Wynoa. You get a pair of polished, gold-plated vambraces from the corpse of Wynoa. You get a gray suede cloak from the corpse of Wynoa. You get a tunic of finely-crafted chain from the corpse of Wynoa. You get an opal choker of fiery blue and pink beauty from the corpse of Wynoa. You get an ivory necklace from the corpse of Wynoa. You get a rimmed round helmet from the corpse of Wynoa. You get a jade signet ring from the corpse of Wynoa. You get a jade signet ring from the corpse of Wynoa. You get a crystal lightstick from the corpse of Wynoa. Calinnor narrates 'nice!' o S HP:Wounded MV:Tiring - a blight-bear: Scratched > change mood wimpy fle Stomp narrates 'i lub joo club!' Kragor narrates 'lol, nice' Mood changed to: Wimpy Tyrannus narrates 'nice!' Stabba narrates 'woah' o S HP:Wounded MV:Tiring - a blight-bear: Scratched > You panic and attempt to flee! Cannibal narrates 'where at?' A blight-bear tickles your head with its hit. A hard-shelled clencher barely hits your right arm. A fade slashes a blight-bear's body. A Ghar'ghael trolloc tries to crush a blight-bear, but it deflects the blow. A blight-bear swiftly dodges a Dhai'mon trolloc's attempt to slash it. A blight-bear tickles your body with its hit. A blight-bear hits your right leg. A blight-bear barely tickles your body with its hit. You flee head over heels. In the Blight [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. Mood changed to: Wimpy o S HP:Wounded MV:Tiring > In the Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. The corpse of Wynoa is lying here. A blight-bear is here, fighting a Dhai'mon trolloc. A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A Dhai'mon trolloc is here, fighting a blight-bear. A Ghar'ghael trolloc is here, fighting a blight-bear. A fade is here, fighting a blight-bear. A strange, crawling creature with a hard shell trundles along. A huge mishappen bear, with large tusks howls hungrily. o S HP:Wounded MV:Tiring > Hress narrates 'nice!' o S HP:Wounded MV:Tiring > A blight-bear tickles your body with its hit. A blight-bear barely tickles your right leg with its hit. A blight-bear tickles your right arm with its hit. A hard-shelled clencher barely hits your right hand. A Ko'bal trolloc joins a fade's fight! A Dha'vol trolloc joins a fade's fight! o S HP:Wounded MV:Tiring - a blight-bear: Scratched > A Dha'vol trolloc tries to cleave a blight-bear, but it dodges the attack. A blight-bear swiftly dodges a Ko'bal trolloc's attempt to pierce it. A hard-shelled clencher barely tickles your body with its hit. A blight-bear barely hits your right arm. A blight-bear barely hits your right arm. You blast a blight-bear's body into bloody fragments! A blight-bear barely tickles your head with its hit. A blight-bear hits a Dhai'mon trolloc's left arm. A fade slashes a blight-bear's body. A Ghar'ghael trolloc crushes a blight-bear's right foreleg hard. A blight-bear swiftly dodges a Dhai'mon trolloc's attempt to slash it. fle o S HP:Wounded MV:Tiring - a blight-bear: Wounded > You panic and attempt to flee! You flee head over heels. An Ebony Stone Tunnel [ obvious exits: N S ] A hound of the shadow smells blood in the air. o S HP:Wounded MV:Tiring > A blight-bear has arrived from the south. o S HP:Wounded MV:Tiring > s get dagger pack rem malfeasor wield dagger scalp corpse scalp 2.corpse scalp 3.corpse rem dagger wield malfeasor put dagger pack In the Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. The corpse of Wynoa is lying here. A blight-bear is here, fighting a Dhai'mon trolloc. A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. A Dha'vol trolloc is here, fighting a blight-bear. A Ko'bal trolloc is here, fighting a blight-bear. A Dhai'mon trolloc is here, fighting a blight-bear. A Ghar'ghael trolloc is here, fighting a blight-bear. A fade is here, fighting a blight-bear. A strange, crawling creature with a hard shell trundles along. o S HP:Wounded MV:Tiring > Zangief tells you 'heh ' You get a dagger from a backpack. o S HP:Wounded MV:Tiring > A blight-bear has arrived from the north. You stop using Malfeasor, the twin bladed scythe of blood ebony. o S HP:Wounded MV:Tiring > You wield a dagger. o S HP:Wounded MV:Tiring > You lean over and sever the bloody head from the corpse of Wynoa. n o S HP:Wounded MV:Tiring > You don't see that here. o S HP:Wounded MV:Tiring > You don't see that here. o S HP:Wounded MV:Tiring > You stop using a dagger. o S HP:Wounded MV:Tiring > A blight-bear barely hits your left arm. A blight-bear barely tickles your body with its hit. A blight-bear tickles your left leg with its hit. A hard-shelled clencher barely tickles your body with its hit. A Dha'vol trolloc cleaves a blight-bear's body very hard. A Ko'bal trolloc tries to pierce a blight-bear, but it parries successfully. A blight-bear barely hits a Dhai'mon trolloc's left arm. A fade slashes a blight-bear's body hard. A Ghar'ghael trolloc crushes a blight-bear's head very hard. A Dhai'mon trolloc slashes a blight-bear's body. You wield Malfeasor, the twin bladed scythe of blood ebony with both hands. o S HP:Wounded MV:Tiring - a blight-bear: Healthy > You put a dagger in a backpack. o S HP:Wounded MV:Tiring - a blight-bear: Healthy > Kragor narrates 'You guys still fblands?' No way! You're fighting for your life! o S HP:Wounded MV:Tiring - a blight-bear: Healthy > change mood wimpy Mood changed to: Wimpy o S HP:Wounded MV:Tiring - a blight-bear: Healthy > fle A Ko'bal trolloc tickles a blight-bear's left foreleg with his pierce. o S HP:Wounded MV:Tiring - a blight-bear: Healthy > You panic and attempt to flee! A hard-shelled clencher barely tickles your right foot with its hit. A blight-bear tickles your body with its hit. A blight-bear tickles your left leg with its hit. A blight-bear tickles your body with its hit. A Dha'vol trolloc cleaves a blight-bear's body hard. A Ko'bal trolloc pierces a blight-bear's head hard. A blight-bear tries to hit a Dhai'mon trolloc, but he deflects the blow. A fade slashes a blight-bear's body hard. A Ghar'ghael trolloc crushes a blight-bear's right paw extremely hard. A Dhai'mon trolloc barely slashes a blight-bear's right leg. Your heartbeat calms down more as you feel less panicked. Malfeasor, the twin bladed scythe of blood ebony stops glowing... Zangief tells you 'bash of doom?' inv You flee head over heels. A Growth of Stunted Trees [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving north. A giant scorpion curls its jointed tail in preparation to attack. A titanic creature of the Shadow is here, wrapped in lightning. A huge worm is here, emanating evil. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. You are carrying: the severed head of Wynoa the Human slain in the Blight a crystal lightstick [2] a jade signet ring a rimmed round helmet an ivory necklace an opal choker of fiery blue and pink beauty a tunic of finely-crafted chain a gray suede cloak a pair of polished, gold-plated vambraces a pair of leather half-gauntlets a golden bracelet a wide leather wristband a black-tasseled spear a bronze belt of odd design a belt pack a pair of thick, gold-plated greaves a pair of animal-fur boots o S HP:Wounded MV:Tiring > A hard-shelled clencher has arrived from the east. o S HP:Wounded MV:Tiring > n n A Meeting Place [ obvious exits: S W D ] A mutated beast crouches here, all teeth and claws. o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > A hard-shelled clencher has arrived from the south. o S HP:Wounded MV:Tiring > w s Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Tiring > A hard-shelled clencher has arrived from the east. Sticks and Stones [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A giant scorpion curls its jointed tail in preparation to attack. o S HP:Wounded MV:Tiring > Zangief narrates 'Club wins!' o S HP:Wounded MV:Tiring > n e Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. A strange, crawling creature with a hard shell trundles along. n o S HP:Wounded MV:Tiring > A Meeting Place [ obvious exits: S W D ] A mutated beast crouches here, all teeth and claws. o S HP:Wounded MV:Tiring > n Alas, you cannot go that way... o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > A hard-shelled clencher has arrived from the west. o S HP:Wounded MV:Tiring > Stomp tells you 'hm where i need be SH or df?' o S HP:Wounded MV:Tiring > nar lookin for more You narrate 'lookin for more' o S HP:Wounded MV:Tiring > d A hard-shelled clencher tickles your head with its hit. A mutated beast barely tickles your body with his hit. o S HP:Battered MV:Tiring - a hard-shelled clencher: Healthy > No way! You're fighting for your life! change mood wimpy o S HP:Battered MV:Tiring - a hard-shelled clencher: Healthy > fle change wimpy 40 Mood changed to: Wimpy o S HP:Battered MV:Tiring - a hard-shelled clencher: Healthy > Zangief narrates 'Club always wins!' You panic and attempt to flee! You flee head over heels. In the Shade [ obvious exits: W ] A mutated beast crouches here, all teeth and claws. You will now flee if you go below 40 hit points. put all pack o S HP:Battered MV:Tiring > You put the severed head of Wynoa the Human slain in the Blight in a backpack. You put a crystal lightstick in a backpack. You put a jade signet ring in a backpack. You put a jade signet ring in a backpack. You put a rimmed round helmet in a backpack. You put an ivory necklace in a backpack. You put an opal choker of fiery blue and pink beauty in a backpack. You put a tunic of finely-crafted chain in a backpack. You put a gray suede cloak in a backpack. You put a pair of polished, gold-plated vambraces in a backpack. You put a pair of leather half-gauntlets in a backpack. You put a golden bracelet in a backpack. You put a wide leather wristband in a backpack. You put a black-tasseled spear in a backpack. You put a bronze belt of odd design in a backpack. A belt pack won't fit in a backpack. A pair of thick, gold-plated greaves won't fit in a backpack. You put a pair of animal-fur boots in a backpack. w o S HP:Battered MV:Tiring > Below the Span [ obvious exits: E W U ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving up. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A disease-ridden elk with blackened antlers stands before you. A trolloc is here commanding a fist of troops. o S HP:Battered MV:Tiring > w Within the Ravine [ obvious exits: E W ] A strange crater has formed in the soil here. o S HP:Battered MV:Tiring > w u Atop the Fallen Walls [ obvious exits: E W U ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving up. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving up. There are some tracks of an animal leaving west. o S HP:Battered MV:Winded > Faulted Edge [ obvious exits: E S W D ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving down. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving south. A trolloc is here, exhorting a group of trolloc raiders. A giant insect with iridescent wings hovers here. A disease-ridden elk with blackened antlers stands before you. o S HP:Battered MV:Winded > Kragor narrates 'Smells winding' o S HP:Battered MV:Winded > change mood brave n n Mood changed to: Brave change wimpy 40 o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > You will now flee if you go below 40 hit points. o S HP:Battered MV:Winded > Sheek narrates 'no smells' o S HP:Battered MV:Winded > A Ko'bal trolloc leaves down. A giant flying insect tickles your head with its hit. A Ghar'ghael trolloc has arrived from the south. Tyrannus narrates 'latren dried up riverbed' o S HP:Battered MV:Winded - a giant flying insect: Scratched > change mood wimpy You blast a giant flying insect's body into bloody fragments! A giant flying insect barely hits your left leg. o S HP:Battered MV:Winded - a giant flying insect: Wounded > fle Mood changed to: Wimpy o S HP:Battered MV:Winded - a giant flying insect: Wounded > You panic and attempt to flee! n n Skarn narrates 'latren dried up riverbed' You flee head over heels. On Edge [ obvious exits: E S W D ] There are some tracks of a humanoid leaving down. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving east. A huge grizzly bear is here standing on its haunches. A giant flying insect is here flying around. Alas, you cannot go that way... o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > e Faulted Edge [ obvious exits: E S W D ] There are some tracks of a humanoid leaving down. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving down. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A young trolloc is here, growling with a deep bloodlust. A giant insect with iridescent wings hovers here. A disease-ridden elk with blackened antlers stands before you. o S HP:Battered MV:Winded > e The Edge [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving east. o S HP:Battered MV:Winded > e Beyond the Dusty Veil [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. Stabba the Mischievous Hordling is standing here. Sheek the Inflicted Servant is standing here. e o S HP:Battered MV:Winded > Surveying the Span [ obvious exits: E S W D ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. n o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > e n Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. n o S HP:Battered MV:Winded > Across the Span [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. A spider-legged beast is here, most of it teeth. o S HP:Battered MV:Winded > A Rocky Span [ obvious exits: N S W ] A raven is here flying around. A titanic creature of the Shadow is here, wrapped in lightning. o S HP:Battered MV:Winded > n n The Shadowmauler tickles your right foot with his hit. You blast the Shadowmauler's body into bloody fragments! The Shadowmauler tickles your body with his hit. No way! You're fighting for your life! o S HP:Battered MV:Winded - the Shadowmauler: Scratched > No way! You're fighting for your life! o S HP:Battered MV:Winded - the Shadowmauler: Scratched > change mood wimpy fle Mood changed to: Wimpy o S HP:Battered MV:Winded - the Shadowmauler: Scratched > You panic and attempt to flee! loawr stat The Shadowmauler barely tickles your head with his hit. Cannibal narrates 'on 2' inv You flee head over heels. Across the Span [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A spider-legged beast is here, most of it teeth. Arglebargle, glop-glyf!?! o S HP:Battered MV:Winded > You are a 154 year old male trolloc hunter. Your height is 6 feet, 6 inches and you weigh 229 lbs, giving you a BMI of 26.46. You are carrying 27.4 lbs and wearing 117.0 lbs, heavy. Your base abilities are: Str:19 Int:7 Wil:8 Dex:15 Con:16. Offensive bonus: 162, Dodging bonus: 19, Parrying bonus: 2 Your mood is: Wimpy. You will flee below: 40 Hit Points Your posture is: Offensive. Your armor absorbs about 75% on average. You are subjected to the following effects: - NO QUIT - NOTICE - SNEAK o S HP:Battered MV:Winded > You are carrying: a belt pack a pair of thick, gold-plated greaves o S HP:Battered MV:Winded > change wimpy 40 You will now flee if you go below 40 hit points. Cannibal narrates 'w side' n o S HP:Battered MV:Winded > n A Rocky Span [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. A raven is here flying around. A titanic creature of the Shadow is here, wrapped in lightning. o S HP:Battere [ This Mail was edited by: Club on 2003-12-05 19:29 ] -------------------------------------------------------------------------------- Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2003-12-05 19:27 -------------------------------------------------------------------------------- o S HP:Battered MV:Winded > Blighted Plains of Sand [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Battered MV:Winded > nar k You narrate 'k' o S HP:Battered MV:Winded > change mood brave Gharthock narrates 'smells winding still?' Cannibal narrates 'near tower' o S HP:Battered MV:Winded > Mood changed to: Brave o S HP:Battered MV:Winded > change wimpy 40 s s You will now flee if you go below 40 hit points. s o S HP:Battered MV:Winded > A Rocky Span [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A raven is here flying around. A titanic creature of the Shadow is here, wrapped in lightning. o S HP:Battered MV:Winded > s Across the Span [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A spider-legged beast is here, most of it teeth. o S HP:Battered MV:Winded > Before the Bridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving east. A giant scorpion curls its jointed tail in preparation to attack. o S HP:Battered MV:Winded > s A giant scorpion tickles your head with his hit. No way! You're fighting for your life! o S HP:Battered MV:Winded - a giant scorpion: Scratched > No way! You're fighting for your life! o S HP:Battered MV:Winded - a giant scorpion: Scratched > change mood wimpy Mood changed to: Wimpy fle o S HP:Battered MV:Winded - a giant scorpion: Scratched > You panic and attempt to flee! A giant scorpion barely tickles your left arm with his hit. Kragor narrates 'yeah' Calinnor narrates 'i hagg, but be there as soon as i can' Cannibal narrates 'rylea hurt' You flee head over heels. A Meeting Place [ obvious exits: S W D ] A mutated beast crouches here, all teeth and claws. o S HP:Battered MV:Winded > s A giant scorpion has arrived from the west. o S HP:Battered MV:Winded > A Growth of Stunted Trees [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving north. A titanic creature of the Shadow is here, wrapped in lightning. A huge worm is here, emanating evil. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Battered MV:Winded > w Sticks and Stones [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. A giant scorpion curls its jointed tail in preparation to attack. o S HP:Battered MV:Winded > w n Within a Square [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. A mutated beast crouches here, all teeth and claws. o S HP:Battered MV:Winded > Surveying the Span [ obvious exits: E S W D ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. o S HP:Battered MV:Winded > w A giant scorpion has arrived from the east. w o S HP:Battered MV:Winded > Kragor narrates 'Mesa and mob' o S HP:Battered MV:Winded > Beyond the Dusty Veil [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A raven is here, watching. o S HP:Battered MV:Winded > The Edge [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. o S HP:Battered MV:Winded > w Sheek has arrived from the west. Faulted Edge [ obvious exits: E S W D ] There are some tracks of an animal leaving down. There are some tracks of a humanoid leaving down. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving down. A young trolloc is here, growling with a deep bloodlust. A giant insect with iridescent wings hovers here. w o S HP:Battered MV:Winded > On Edge [ obvious exits: E S W D ] There are some tracks of an animal leaving down. There are some tracks of a humanoid leaving down. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving east. A giant flying insect is here flying around. w o S HP:Battered MV:Winded > A Ghar'ghael trolloc has arrived from the east. A giant flying insect tickles your head with its hit. No way! You're fighting for your life! w o S HP:Battered MV:Winded - a giant flying insect: Scratched > No way! You're fighting for your life! change mood wimpy o S HP:Battered MV:Winded - a giant flying insect: Scratched > You blast a giant flying insect's body into bloody fragments! A giant flying insect barely tickles your head with its hit. o S HP:Battered MV:Winded - a giant flying insect: Hurt > fle Mood changed to: Wimpy o S HP:Battered MV:Winded - a giant flying insect: Hurt > You panic and attempt to flee! A giant flying insect tickles your left arm with its hit. Gharthock narrates 'lead him gap' You flee head over heels. A Barren Stone Plain [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving west. A mutated beast crouches here, all teeth and claws. o S HP:Battered MV:Winded > w w Before the Ruins [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. o S HP:Battered MV:Weary > Alas, you cannot go that way... o S HP:Battered MV:Weary > s The Forgotten Tower [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. o S HP:Battered MV:Weary > equip w You are using: a blackened chain coif a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a backpack a set of blackened chainmail sleeves a set of black, bloodstained gauntlets a sungwood bracelet a sungwood bracelet Malfeasor, the twin bladed scythe of blood ebony a set of blackened chainmail leggings a black pair of steel-toed boots o S HP:Battered MV:Weary > Within the Tower [ obvious exits: E ] A young trolloc is here, growling with a deep bloodlust. * S HP:Battered MV:Weary > inv A Ghar'ghael trolloc leaves east. Your heartbeat calms down more as you feel less panicked. You are carrying: a belt pack a pair of thick, gold-plated greaves * S HP:Battered MV:Winded > stat You are a 154 year old male trolloc hunter. Your height is 6 feet, 6 inches and you weigh 229 lbs, giving you a BMI of 26.46. You are carrying 27.4 lbs and wearing 117.0 lbs, heavy. Your base abilities are: Str:19 Int:7 Wil:8 Dex:15 Con:16. Offensive bonus: 162, Dodging bonus: 19, Parrying bonus: 2 Your mood is: Wimpy. You will flee below: 40 Hit Points Your posture is: Offensive. Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE - SNEAK * S HP:Battered MV:Winded > e s The Forgotten Tower [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. A young trolloc is here, growling with a deep bloodlust. * S HP:Battered MV:Winded > The Black Edge [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * S HP:Battered MV:Winded > e A Barren Stone Plain [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * S HP:Battered MV:Winded > e Across the Rocky Wasteland [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. * S HP:Battered MV:Winded > w w s A Barren Stone Plain [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. * S HP:Battered MV:Winded > The Black Edge [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * S HP:Battered MV:Winded > A Barren Mire [ obvious exits: N S ] Cannibal |Chosen's Fist| is here, fighting Rylea. Stabba the Mischievous Hordling is here, fighting Raines. *Rylea* is here, fighting Cannibal. *Raines* is here, fighting Stabba. * S HP:Battered MV:Winded > s Swampy Ground [ obvious exits: N E S ] * S HP:Battered MV:Winded > kill human kill human kill human They aren't here. change mood brave * S HP:Battered MV:Winded > kill human kill human They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > change wimpy 40 Mood changed to: Brave * S HP:Battered MV:Winded > change mood brave They aren't here. kill human * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > kill human n You will now flee if you go below 40 hit points. kill human * S HP:Battered MV:Winded > Mood changed to: Brave * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > kill human They aren't here. * S HP:Battered MV:Winded > A Barren Mire [ obvious exits: N S ] There are some tracks of a trolloc leaving south. Cannibal |Chosen's Fist| is sitting here. Stabba the Mischievous Hordling is here, fighting Raines. *Rylea* is here, fighting Cannibal. *Raines* is here, fighting Stabba. * S HP:Battered MV:Weary > You blast *Raines*'s body hard. * S HP:Battered MV:Weary - Stabba: Scratched - Raines: Hurt > You do the best you can! b * S HP:Battered MV:Weary - Stabba: Scratched - Raines: Hurt > You blast *Raines*'s right arm very hard. *Rylea* tries to hack Cannibal, but he deflects the blow. *Raines* smites Stabba's left foot very hard. Stabba pierces *Raines*'s right leg. [bash ] Sheek narrates 'my group go 1w ebonystone' - Gharthock narrates 'on messa' =+** Kragor narrates 'Smells should be gap' +=- - *Rylea* hacks Cannibal's body into bloody fragments! *Raines* tries to smite Stabba, but he deflects the blow. Stabba tickles *Raines*'s body with his pierce. = Gharthock narrates 'south of gap' As *Raines* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Hurt > Cannibal swirls about with a gleaming blacksword, slicing across *Rylea*'s body. Cannibal starts following you. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Hurt > group all Cannibal slashes *Rylea*'s body. *Raines* smites Stabba's left arm very hard. Stabba barely pierces *Raines*'s body. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Hurt > Cannibal is now a member of your group. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Hurt > Cannibal avoids being bashed by *Rylea* who loses her balance and falls! b * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Hurt > [bash ] -= Cannibal slashes *Rylea*'s left arm hard. *Raines* smites Stabba's body very hard. Stabba barely pierces *Raines*'s body. +**+=- -= YOUR BASH at *Raines* SENDS HIM SPRAWLING! * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Hurt > You blast *Raines*'s left arm into bloody fragments! Stabba tickles *Raines*'s body with his pierce. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > change wimpy 40 You will now flee if you go below 40 hit points. Cannibal sends *Rylea* sprawling with a powerful bash! change mood brave * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > Mood changed to: Brave * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > You blast *Raines*'s left hand extremely hard. Cannibal slashes *Rylea*'s left leg. Stabba tickles *Raines*'s body with his pierce. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > Stabba says 'lemme solo stab?' * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > You blast *Raines*'s left leg extremely hard. Cannibal slashes *Rylea*'s body. *Raines* tries to smite Stabba, but he parries successfully. Stabba tickles *Raines*'s left hand with his pierce. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > *Raines* sighs loudly. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > Gharthock narrates 'mesa gap' b * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > Skarn narrates 'they still inside binnol smob club?' [bash ] - *Raines* tries to smite Stabba, but he parries successfully. Stabba tickles *Raines*'s body with his pierce. =+** Kragor narrates 'On at bush' + Cannibal avoids being bashed by *Rylea* who loses her balance and falls! = Gharthock narrates 'mt entrance' *Rylea* avoids being bashed by Cannibal who loses his balance and falls! - -= As *Raines* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > *Raines* tries to smite Stabba, but he parries successfully. Stabba barely tickles *Raines*'s body with his pierce. Sheek narrates 'more pukes this zone?' * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > change wimpy 40 You will now flee if you go below 40 hit points. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Wounded > You blast *Raines*'s right leg into bloody fragments! Stabba pierces *Raines*'s right arm hard. * S HP:Battered MV:Weary - Stabba: Hurt - Raines: Battered > b Kragor narrates 'Ok, mt ent' [bash ] -= Cannibal avoids being bashed by *Rylea* who loses her balance and falls! + *Rylea* avoids being bashed by Cannibal who loses his balance and falls! * Stabba narrates '2 dism' Stabba avoids being bashed by *Raines* who loses his balance and falls! * Kragor narrates 'come now' + Stabba pierces *Raines*'s right arm. =- -= As *Raines* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Battered MV:Weary > Stabba narrates 'w side' * S HP:Battered MV:Weary > stand *Rylea* tries to hack Cannibal, but he deflects the blow. *Raines* smites Stabba's body hard. Stabba tickles *Raines*'s body with his pierce. kill human * S HP:Battered MV:Weary > You stand up. * S HP:Battered MV:Weary > You blast *Raines*'s body hard. * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > b Cannibal sends *Rylea* sprawling with a powerful bash! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > [bash ] - Cannibal slashes *Rylea*'s left arm. *Raines* smites Stabba's head hard. Stabba barely pierces *Raines*'s right arm. =+* Stabba narrates 'hurry sheek' *+=- -= As *Raines* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > Cannibal slashes *Rylea*'s body. *Raines* smites Stabba's body extremely hard. Stabba barely pierces *Raines*'s left hand. * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > A Ko'bal trolloc has arrived from the south. * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > snarl Skarn pierces *Rylea*'s right arm very hard. change mood brave * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > kill human You snarl like a vicious animal. * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Battered > Skarn tickles *Rylea*'s right foot with his pierce. A Ko'bal trolloc joins Skarn's fight! You blast *Raines*'s body hard. *Raines* tries to smite Stabba, but he parries successfully. Stabba pierces *Raines*'s right leg. A Ko'bal trolloc tickles Raines's left hand with his pierce. Stomp narrates 'um where am i?' Mood changed to: Brave * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > You do the best you can! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > change wimpy 40 change mood brave Skarn assumes an offensive striking posture. You will now flee if you go below 40 hit points. kill human * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > Sheek narrates 'on 2 strong mobs' Mood changed to: Brave * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > You do the best you can! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > Cannibal avoids being bashed by *Rylea* who loses her balance and falls! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > A Ko'bal trolloc tickles Raines's body with his pierce. Skarn pierces *Rylea*'s right hand. You blast *Raines*'s body hard. Cannibal slashes *Rylea*'s body. *Raines* tries to smite Stabba, but he parries successfully. Stabba tickles *Raines*'s body with his pierce. *Rylea* avoids being bashed by Cannibal who loses his balance and falls! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > kill human A Ko'bal trolloc tickles Raines's body with his pierce. You do the best you can! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > change mood brave kill human Mood changed to: Brave * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > You do the best you can! * S HP:Battered MV:Weary - Stabba: Wounded - Raines: Beaten > change wimpy 40 change mood brave kill human A Ko'bal trolloc barely pierces Raines's right leg. Skarn barely pierces *Rylea*'s right hand. You blast *Raines*'s body hard. *Raines* panics, and attempts to flee! *Rylea* tries to hack Cannibal, but he deflects the blow. Cannibal barely slashes *Rylea*'s left foot. *Raines* smites Stabba's body. Stabba barely pierces *Raines*'s right arm. *Raines* panics, and attempts to flee! The day has begun. Your heartbeat calms down more as you feel less panicked. *Raines* coughs and shivers. *Rylea* coughs and shivers. Saving all threads of this weave of the Wheel. This will take a few moments... get belt pack wear belt wear pack Auto-save complete. You will now flee if you go below 40 hit points. Stabba narrates 'that poison is so sweet' *Rylea* panics, and attempts to flee! * S HP:Battered MV:Winded - Stabba: Wounded - Raines: Beaten > Skarn looks at *Rylea*. Mood changed to: Brave *Raines* leaves south. *Raines* has arrived from the south. *Rylea* leaves south. Cannibal slashes *Raines*'s head hard. *Raines* panics, and attempts to flee! * S HP:Battered MV:Winded > Fallen narrates 'out' You blast *Raines*'s body hard. *Raines* panics, and attempts to flee! * S HP:Battered MV:Winded - Cannibal: Wounded - Raines: Critical > You get a bronze belt of odd design from a backpack. Cannibal narrates 'both poisoned btw ' * S HP:Battered MV:Winded - Cannibal: Wounded - Raines: Critical > You wear a bronze belt of odd design around your waist. * S HP:Battered MV:Winded - Cannibal: Wounded - Raines: Critical > Skarn pierces *Raines*'s left leg very hard. *Raines* panics, and attempts to flee! *Raines* leaves north. You put a belt pack on your belt. * S HP:Battered MV:Winded > n kill human kill human The Black Edge [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Raines* is standing here. Cannibal has arrived from the south. *Raines* leaves south. * S HP:Battered MV:Winded > They aren't here. Cannibal leaves north. * S HP:Battered MV:Winded > Fallen narrates 'i batt out' They aren't here. * S HP:Battered MV:Winded > s kill human A Barren Mire [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Stabba the Mischievous Hordling is standing here. *Raines* is lying here, stunned. A Ko'bal trolloc is here, fighting Raines. Skarn the Master Havoc is here, fighting Raines. Stabba pierces *Raines*'s body. *Raines* is dead! R.I.P. Your blood freezes as you hear *Raines*'s death cry. get dagger pack rem malfeasor wield dagger scalp corpse rem dagger wield malfeasor put dagger pack * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > You get a dagger from a backpack. Cannibal has arrived from the north. * S HP:Battered MV:Winded > You stop using Malfeasor, the twin bladed scythe of blood ebony. * S HP:Battered MV:Winded > You wield a dagger. Cannibal leaves south. * S HP:Battered MV:Winded > You lean over and sever the bloody head from the corpse of Raines. * S HP:Battered MV:Winded > You stop using a dagger. * S HP:Battered MV:Winded > You wield Malfeasor, the twin bladed scythe of blood ebony with both hands. * S HP:Battered MV:Winded > Skarn leaves north. A Ko'bal trolloc leaves north. You put a dagger in a backpack. * S HP:Battered MV:Winded > Cannibal has arrived from the south. * S HP:Battered MV:Winded > kill human Stabba leaves north. Cannibal leaves north. * S HP:Battered MV:Winded > kill human They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > change mood brave kill human s Mood changed to: Brave e * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > Swampy Ground [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. * S HP:Battered MV:Winded > Circle of Decay [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. * S HP:Battered MV:Winded > e s A Fetid Mire [ obvious exits: S W ] A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. A darkhound snarls ferociously, ready to attack. * S HP:Battered MV:Winded > Upon Soggy Ground [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a human leaving west. A trolloc is here ruling a group of trollocs. Snapping wildly, a fierce scorpion crawls with haste. * S HP:Battered MV:Winded > e e Among Dead Boughs [ obvious exits: N E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving west. * S HP:Battered MV:Winded > Split in the Trail [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. A strange, crawling creature with a hard shell trundles along. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * S HP:Battered MV:Winded > Gharthock narrates 'close bush before you flee' * S HP:Battered MV:Winded > n Before the Climbing Trail [ obvious exits: N E S ] There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving south. There are some tracks of an animal leaving east. A giant scorpion curls its jointed tail in preparation to attack. * S HP:Battered MV:Winded > n The Blighted Edge [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. *Rylea* is here, fighting Stabba. Stabba the Mischievous Hordling is here, fighting Rylea. * S HP:Battered MV:Weary > kill human b You blast *Rylea*'s left hand. * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > [bash ] -= Stabba tickles *Rylea*'s right leg with his pierce. +** Stabba avoids being bashed by *Rylea* who loses her balance and falls! +=- -= As *Rylea* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > Stabba tickles *Rylea*'s body with his pierce. * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > Stabba says 'bash!' * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > Gharthock narrates 'you going ls?' * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > l human *Rylea* panics, and attempts to flee! * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > *Rylea* leaves south. * S HP:Battered MV:Weary > Stabba glares around him. * S HP:Battered MV:Weary > It is a necklace of bloody human skulls. * S HP:Battered MV:Weary > s Before the Climbing Trail [ obvious exits: N E S ] There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving south. There are some tracks of an animal leaving east. *Rylea* is standing here. A giant scorpion curls its jointed tail in preparation to attack. * S HP:Battered MV:Weary > Stabba has arrived from the north. * S HP:Battered MV:Weary > kill human Stabba barely pierces *Rylea*'s right leg. * S HP:Battered MV:Weary > b You blast *Rylea*'s left leg hard. * S HP:Battered MV:Weary - Stabba: Wounded - Rylea: Battered > [bash ] - Fallen narrates 'nod' *Rylea* panics, and attempts to flee! =+* *Rylea* leaves north. *Rylea* has arrived from the north. *Rylea* leaves south. *+s s Cancelled. Split in the Trail [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving south. *Rylea* is here, fighting a blood thornbush. A Ko'bal trolloc is here, fighting a hard-shelled clencher. Skarn the Master Havoc is here, fighting Rylea. A hard-shelled clencher is here, fighting a Ko'bal trolloc. A blood thornbush is here, fighting Rylea. A blood thornbush is here, fighting Rylea. * S HP:Battered MV:Weary > Along a Windy Trail [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. * S HP:Battered MV:Weary > Gharthock narrates 'they chasing' * S HP:Battered MV:Weary > n kill human kill human Split in the Trail [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving south. Stabba the Mischievous Hordling is here, fighting Rylea. *Rylea* is here, fighting a blood thornbush. A Ko'bal trolloc is here, fighting a hard-shelled clencher. Skarn the Master Havoc is here, fighting Rylea. A hard-shelled clencher is here, fighting a Ko'bal trolloc. A blood thornbush is here, fighting Rylea. A blood thornbush is here, fighting Rylea. *Rylea* leaves north. *Rylea* has arrived from the north. kill human * S HP:Battered MV:Weary > You blast *Rylea*'s body hard. * S HP:Battered MV:Weary - Rylea: Battered > change mood brave change mood brave A blood thornbush barely tickles Rylea's body with its hit. Rylea swiftly dodges a blood thornbush's attempt to hit her. Rylea swiftly dodges a blood thornbush's attempt to hit her. A blood thornbush tickles Rylea's body with its hit. *Rylea* hacks your head hard. You blast *Rylea*'s right hand hard. A hard-shelled clencher tries to hit a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc barely pierces a hard-shelled clencher's head. Skarn narrates 'on at end' You do the best you can! Stabba leaves south. * S HP:Battered MV:Weary - Rylea: Beaten > Skarn barely pierces *Rylea*'s body. You do the best you can! *Rylea* panics, and attempts to flee! * S HP:Battered MV:Weary - Rylea: Beaten > Mood changed to: Brave * S HP:Battered MV:Weary - Rylea: Beaten > Fallen narrates 'nod' Mood changed to: Brave * S HP:Battered MV:Weary - Rylea: Beaten > Stabba has arrived from the south. * S HP:Battered MV:Weary - Rylea: Beaten > Stabba tickles *Rylea*'s right arm with his pierce. *Rylea* leaves west. *Rylea* has arrived from the west. * S HP:Battered MV:Weary > Skarn pierces *Rylea*'s left leg. * S HP:Battered MV:Weary > kill human kill human Gharthock narrates 'mesa michael going ls' You blast *Rylea*'s body hard. Stabba pierces *Rylea*'s left arm. kill human * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Beaten > You do the best you can! * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Beaten > change mood brave Stabba tickles *Rylea*'s body with his pierce. Rylea swiftly dodges a blood thornbush's attempt to hit her. A blood thornbush tries to hit Rylea, but she dodges the attack. You blast *Rylea*'s left leg hard. *Rylea* tries to hack Skarn, but he deflects the blow. Skarn pierces *Rylea*'s body. A hard-shelled clencher tries to hit a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc barely pierces a hard-shelled clencher's left foreleg. You do the best you can! * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > kill human Mood changed to: Brave * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > kill human You do the best you can! * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > change mood brave You do the best you can! kill human * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > Mood changed to: Brave * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > You do the best you can! * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > kill human kill human You do the best you can! *Rylea* panics, and attempts to flee! * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > A blood thornbush tickles Rylea's body with its hit. A blood thornbush barely tickles Rylea's body with its hit. Stabba barely pierces *Rylea*'s right arm. You blast *Rylea*'s body very hard. Skarn pierces *Rylea*'s body. A hard-shelled clencher tries to hit a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc pierces a hard-shelled clencher's right leg. Skarn pierces *Rylea*'s body. A Ko'bal trolloc barely pierces a hard-shelled clencher's body. You do the best you can! * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > kill human You do the best you can! kill human * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > change mood brave You do the best you can! kill human * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > Fallen narrates 'need search for ilsae?' Mood changed to: Brave * S HP:Battered MV:Weary - Skarn: Scratched - Rylea: Critical > You do the best you can! *Rylea* leaves north. * S HP:Battered MV:Weary > kill human They aren't here. n * S HP:Battered MV:Weary > kill human A hard-shelled clencher tries to hit a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to pierce a hard-shelled clencher, but it deflects the blow. Before the Climbing Trail [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving north. A giant scorpion curls its jointed tail in preparation to attack. * S HP:Battered MV:Weary > They aren't here. Stabba has arrived from the south. * S HP:Battered MV:Weary > A giant scorpion tries to hit Stabba, but he deflects the blow. Gharthock narrates 'no' e * S HP:Battered MV:Weary > kill human Bottom of a Steep Ascent [ obvious exits: W U ] There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving up. There are some tracks of an animal leaving west. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > u Slithe narrates 'nod' * S HP:Battered MV:Weary > kill human Climbing a Rocky Slope [ obvious exits: N E U D ] There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving up. A giant scorpion curls its jointed tail in preparation to attack. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > u Overlooking the Mountain [ obvious exits: N D ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving north. A rat scurries around trying to get out of sight. * S HP:Battered MV:Weary > Fallen narrates 'name?' n * S HP:Battered MV:Weary > Atop a Perilous Peak [ obvious exits: S D ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving down. There are some tracks of an animal leaving south. There are some tracks of an animal leaving down. *Rylea* is standing here. * S HP:Battered MV:Weary > kill human Gharthock narrates 'oakdoor door hiddenhatch' * S HP:Battered MV:Weary > Slithe narrates 'no even' You blast *Rylea*'s left arm very hard. * S HP:Battered MV:Weary - Rylea: Critical > kill human change mood brave You do the best you can! kill human * S HP:Battered MV:Weary - Rylea: Critical > Mood changed to: Brave * S HP:Battered MV:Weary - Rylea: Critical > You do the best you can! * S HP:Battered MV:Weary - Rylea: Critical > *Rylea* panics, and attempts to flee! * S HP:Battered MV:Weary - Rylea: Critical > kill human You blast *Rylea*'s body. *Rylea* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Rylea*'s death cry. get dagger pack rem malfeasor wield dagger scalp corpse rem dagger wield malfeasor put dagger pack They aren't here. * S HP:Battered MV:Weary > kill human You get a dagger from a backpack. * S HP:Battered MV:Weary > You stop using Malfeasor, the twin bladed scythe of blood ebony. * S HP:Battered MV:Weary > You wield a dagger. * S HP:Battered MV:Weary > You lean over and sever the bloody head from the corpse of Rylea. * S HP:Battered MV:Weary > You stop using a dagger. * S HP:Battered MV:Weary > You wield Malfeasor, the twin bladed scythe of blood ebony with both hands. * S HP:Battered MV:Weary > nar rylea rip inv You put a dagger in a backpack. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > You narrate 'rylea rip' Thus ends the carnage.