Skirmish with Seanchan Tallarn Joined: Jul 20, 2002 Posted: 2003-05-20 06:03 -------------------------------------------------------------------------------- Was heading towards Amadicia when I ran into Rusty... * R HP:Healthy MV:Fresh > *Rusty* has arrived from the south, riding a warhorse. Old Road [ obvious exits: N S W ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Fresh > Old Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Fresh > Old Road [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Fresh > Bend in the Old Road [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Fresh > kill seanchan kill seanchan kill seanchan Target: Seanchan They aren't here. kill seanchan * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill seanchan kill seanchan *Rusty* has arrived from the north, riding a warhorse. You pierce *Rusty*'s left leg hard. * R HP:Healthy MV:Fresh - Rusty: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Rusty: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Rusty: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Rusty: Wounded > Wardon narrates 'jees havent played human in a long time, forgot mostly how' * R HP:Healthy MV:Fresh - Rusty: Wounded > You tickle *Rusty*'s body with your pierce. * R HP:Healthy MV:Fresh - Rusty: Wounded > l rusty *Rusty* sends you sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Rusty: Wounded > *Rusty* blasts your left leg into bloody fragments! *Rusty* looks at you. * R HP:Hurt MV:Fresh - Rusty: Wounded > flee EAST NORTH NORTH NORTH *Rusty* blasts your body into bloody fragments! * R HP:Hurt MV:Fresh - Rusty: Wounded > Rusty has quite a few wounds. *Rusty* is using: a crystal lightstick a full metal helmet and visor a dark, hooded cloak a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. * R HP:Hurt MV:Fresh - Rusty: Wounded > You panic and attempt to flee! You flee head over heels. Old Road [ obvious exits: N E S ] East: A warhorse is here, stamping his feet impatiently, being ridden by you. Bend in the Old Road [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Rusty* is standing here, riding a warhorse. A cute, long-eared rabbit is munching at a leaf here. * R HP:Hurt MV:Fresh > Old Road [ obvious exits: N E S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. A cute, long-eared rabbit is munching at a leaf here. * R HP:Hurt MV:Fresh > Old Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Old Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > NORTH NORTH *Rusty* has arrived from the south, riding a warhorse. Old Road [ obvious exits: N S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > *Rusty* has arrived from the south, riding a warhorse. Old Road [ obvious exits: N S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > NORTH *Rusty* has arrived from the south, riding a warhorse. * R HP:Hurt MV:Fresh > A warhorse seems too exhausted to obey *Rusty*'s commands. * R HP:Hurt MV:Fresh > *Rusty* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Fresh - Rusty: Wounded > You tickle *Rusty*'s body with your pierce. *Rusty* tries to blast you, but you deflect the blow. No way! You're fighting for your life! flee * R HP:Hurt MV:Fresh - Rusty: Wounded > NORTH You panic and attempt to flee! You flee head over heels. Old Road [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Old Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Rusty* is standing here, riding a warhorse. * R HP:Hurt MV:Fresh > NORTH Old Road [ obvious exits: N S ] South: A warhorse is here, stamping his feet impatiently, being ridden by you. NORTH * R HP:Hurt MV:Fresh > Coach Stop Along the Old Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A bearded coachman stands here, waiting for passengers. * R HP:Hurt MV:Fresh > NORTH EAST Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. A warhorse is here, stamping his feet impatiently, being ridden by you. Young Ewin Finngar is here, likely looking for mischief. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * R HP:Hurt MV:Fresh > West End of the Green [ obvious exits: N E S W ] South: A merchant guard, intent on keeping order, stands guard. The Winespring Water bursts forth here, strong enough to barrel a man over. A warhorse is here, stamping his feet impatiently, being ridden by you. A black cat meanders to an unknown destination. * R HP:Hurt MV:Fresh > 0 Rusty bellows 'chicken' * R HP:Hurt MV:Fresh > sneak WEST [dism ] You stop riding him. * HP:Hurt MV:Fresh > Ok, you'll try to move silently for a while. Caedwene narrates 'When I saw him earlier today he was wielding a splayed back battle axe he was wanting eaxe from pk' * S HP:Hurt MV:Fresh > Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. Young Ewin Finngar is here, likely looking for mischief. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Hurt MV:Full > SOUTH hide Coach Stop Along the Old Road [ obvious exits: N S ] A bearded coachman stands here, waiting for passengers. * S HP:Hurt MV:Full > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. Raiden narrates 'comf wardon' * S HP:Hurt MV:Full > Rybold narrates 'hinestly amberyn what are the odds? nirhan loses said gear on skywalk ussi there he happens to have exactly the same AFTER asking for a axe AFter gear goes?' * S HP:Hurt MV:Full > Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. * S HP:Hurt MV:Fresh > SOUTH hide backstab rusty *Rusty* has arrived from the south, riding a warhorse. Old Road [ obvious exits: N S ] North: * S HP:Hurt MV:Full > You attempt to hide yourself. * S HP:Hurt MV:Full > Backstab who? * S HP:Hurt MV:Full > NORTH hide backstab rusty Coach Stop Along the Old Road [ obvious exits: N S ] *Rusty* is standing here, riding a warhorse. A bearded coachman stands here, waiting for passengers. * S HP:Hurt MV:Full > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Hurt MV:Full > You silently approach your victim... -hide backstab rusty =+* *Rusty* tries to blast you, but you parry successfully. Cancelled. No way! You're fighting for your life! Leraes tells you 'rusty is ef.' * S HP:Hurt MV:Full - Rusty: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Full - Rusty: Wounded > flee You panic and attempt to flee! You flee head over heels. Wagon Bridge [ obvious exits: N E S W ] South: A banner portraying a red eagle is gently swaying in the wind here. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Hurt MV:Full > hide backstab rusty You attempt to hide yourself. * S HP:Hurt MV:Full > Backstab who? * S HP:Hurt MV:Full > SOUTH hide backstab rusty Coach Stop Along the Old Road [ obvious exits: N S ] *Rusty* is standing here, riding a warhorse. A bearded coachman stands here, waiting for passengers. * S HP:Hurt MV:Full > *Rusty* tries to blast you, but you parry successfully. No way! You're fighting for your life! * S HP:Hurt MV:Full - Rusty: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Full - Rusty: Wounded > flee PANIC! You couldn't escape! * S HP:Hurt MV:Full - Rusty: Wounded > You tickle *Rusty*'s left foot with your pierce. * S HP:Hurt MV:Full - Rusty: Wounded > flee NORTH You panic and attempt to flee! You flee head over heels. Wagon Bridge [ obvious exits: N E S W ] South: A banner portraying a red eagle is gently swaying in the wind here. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. North Road [ obvious exits: N S ] Dav Ayellin is prowling nearby, likely brewing some trickery. * S HP:Hurt MV:Full > SOUTH hide Wagon Bridge [ obvious exits: N E S W ] South: A banner portraying a red eagle is gently swaying in the wind here. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Amberyn narrates 'I dunno, I'm just trying to make people stand back a bit...' * S HP:Hurt MV:Strong > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Hurt MV:Strong > hide You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Hurt MV:Strong > hide You attempt to hide yourself. * S HP:Hurt MV:Strong > Raiden narrates 'as much as I hate to say it rybold and nirhan are probly right' * S HP:Hurt MV:Strong > where Players in your Zone -------------------- Tallarn - Wagon Bridge * S HP:Hurt MV:Strong > Wardon narrates 'forgot about the notice thing, not to mention the light thing, grin' * S HP:Hurt MV:Strong > rep so i found You reply to Leraes 'so i found ' * S HP:Hurt MV:Strong > where Ewin Finngar has arrived from the west. Dauln narrates 'well its gone.. take it to uni when he logs back on.. no need to contimue' * S HP:Hurt MV:Strong > Players in your Zone -------------------- Tallarn - Wagon Bridge * S HP:Hurt MV:Strong > Rivyr narrates 'stop this rubbish on narrate please guys' * S HP:Hurt MV:Strong > scan s *Rusty* is standing here, riding a warhorse. A bearded coachman stands here, waiting for passengers. * S HP:Hurt MV:Strong > where *Rusty* has arrived from the south, riding a warhorse. Players in your Zone -------------------- Tallarn - Wagon Bridge * S HP:Hurt MV:Strong > hide backstab rusty *Rusty* leaves south riding a warhorse. * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > backstab rusty Backstab who? * S HP:Hurt MV:Strong > backstab rusty Backstab who? where * S HP:Hurt MV:Strong > Players in your Zone -------------------- Tallarn - Wagon Bridge * S HP:Hurt MV:Strong > EAST West End of the Green [ obvious exits: N E S W ] South: A merchant guard, intent on keeping order, stands guard. The Winespring Water bursts forth here, strong enough to barrel a man over. A warhorse is here, stamping his feet impatiently. A black cat meanders to an unknown destination. 8 8 * S HP:Hurt MV:Strong > [lead horse] You start leading him. A warhorse starts following you. * HP:Hurt MV:Strong > [lead horse] You're already leading it! * HP:Hurt MV:Strong > SOUTH Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. A warhorse has arrived from the north. * HP:Hurt MV:Strong > sneak flee Ok, you'll try to move silently for a while. * S HP:Hurt MV:Strong > West End of the Green [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. The Winespring Water bursts forth here, strong enough to barrel a man over. A black cat meanders to an unknown destination. * S HP:Hurt MV:Strong > hide backstab rusty Wagon Bridge [ obvious exits: N E S W ] South: A banner portraying a red eagle is gently swaying in the wind here. Young Ewin Finngar is here, likely looking for mischief. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Hurt MV:Strong > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > where TICK IN 5 SECONDS. Players in your Zone -------------------- Tallarn - Wagon Bridge * S HP:Hurt MV:Strong > Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. * S HP:Hurt MV:Full > rem clear put clear pack ta knife pouch wield knife Caedwene narrates 'it was an asshate thing to do' * S HP:Hurt MV:Full > You stop using a curved clear dagger. * S HP:Hurt MV:Full > You put a curved clear dagger in a belt pack. * S HP:Hurt MV:Full > You get a throwing knife from a soft leather pouch. * S HP:Hurt MV:Full > You wield a throwing knife. * S HP:Hurt MV:Full > s throw rusty Caedwene narrates 'er asshat ' * S HP:Hurt MV:Full > Coach Stop Along the Old Road [ obvious exits: N S ] *Fantus* is standing here, riding a warhorse. *Rusty* is standing here, riding a warhorse. A bearded coachman stands here, waiting for passengers. rem knife put knife pouch ta clear pack wield clear * S HP:Hurt MV:Full > You throw a throwing knife at *Rusty*. * S HP:Hurt MV:Full > *Rusty* tries to blast you, but you parry successfully. * S HP:Hurt MV:Full - Rusty: Wounded > A throwing knife arcs through the air. *Rusty* tries to blast you, but you parry successfully. * S HP:Hurt MV:Full - Rusty: Wounded > *Fantus* tries to strike you, but you deflect the blow. * S HP:Hurt MV:Full - Rusty: Wounded > flee *Rusty* grunts in pain as he is struck by a throwing knife. * S HP:Hurt MV:Full - Rusty: Wounded > NORTH You don't seem to be using a knife. * S HP:Hurt MV:Full - Rusty: Wounded > You aren't carrying a knife. * S HP:Hurt MV:Full - Rusty: Wounded > You get a curved clear dagger from a belt pack. * S HP:Hurt MV:Full - Rusty: Wounded > You wield a curved clear dagger. * S HP:Hurt MV:Full - Rusty: Wounded > You panic and attempt to flee! *Fantus* strikes your left arm extremely hard. You flee head over heels. Wagon Bridge [ obvious exits: N E S W ] South: A banner portraying a red eagle is gently swaying in the wind here. Young Ewin Finngar is here, likely looking for mischief. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. North Road [ obvious exits: N S ] Dav Ayellin is prowling nearby, likely brewing some trickery. * S HP:Hurt MV:Full > SOUTH EAST Wagon Bridge [ obvious exits: N E S W ] South: A banner portraying a red eagle is gently swaying in the wind here. *Rusty* is standing here, riding a warhorse. Young Ewin Finngar is here, likely looking for mischief. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Hurt MV:Strong > West End of the Green [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. West: The Winespring Water bursts forth here, strong enough to barrel a man over. A black cat meanders to an unknown destination. * S HP:Hurt MV:Strong > scan w *Rusty* has arrived from the west, riding a warhorse. * S HP:Hurt MV:Strong > SOUTH *Rusty* tries to blast you, but you deflect the blow. *Fantus* is standing here, riding a warhorse. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. hide * S HP:Hurt MV:Strong - Rusty: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Rusty: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Rusty: Wounded > flee SOUTH SOUTH You barely pierce *Rusty*'s body. You panic and attempt to flee! *Rusty* sends you sprawling with a powerful bash! *Rusty* tries to blast you, but you deflect the blow. You flee head over heels. Ayellin Household [ obvious exits: S ] South: West End of the Green [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. The Winespring Water bursts forth here, strong enough to barrel a man over. *Rusty* is standing here, riding a warhorse. A black cat meanders to an unknown destination. * S HP:Hurt MV:Strong > Master Luhhan's Forge [ obvious exits: N ] North: A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. * S HP:Hurt MV:Strong > Wardon narrates 'ok its been awwhile and ive been using narrate only on trollie side, chat for? narrate for?' * S HP:Hurt MV:Strong > hide You attempt to hide yourself. * S HP:Hurt MV:Strong > Your blood freezes as you hear something's death cry. * S HP:Hurt MV:Strong > narr rusty fantus ef You narrate 'rusty fantus ef' * S HP:Hurt MV:Strong > where Players in your Zone -------------------- Tallarn - Master Luhhan's Forge notice * S HP:Hurt MV:Strong > hide You start paying increased attention to your surroundings. * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > scan n *Fantus* is standing here, riding a warhorse. *Rusty* is standing here, riding a warhorse. * S HP:Hurt MV:Strong > hide You attempt to hide yourself. backstab seanchan * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > backstab seanchan Backstab who? * S HP:Hurt MV:Strong > Rivyr narrates 'chat for whiney crap, narr for rp ' * S HP:Hurt MV:Strong > rem stick put stick pack hide backstab seanchan Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. You stop using a crystal lightstick. * S HP:Hurt MV:Full > You put a crystal lightstick in a belt pack. * S HP:Hurt MV:Full > You attempt to hide yourself. * S HP:Hurt MV:Full > *Rusty* has arrived from the north. * S HP:Hurt MV:Full > *Rusty* tries to blast you, but you parry successfully. No way! You're fighting for your life! * S HP:Hurt MV:Full - Rusty: Wounded > Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Full - Rusty: Wounded > flee A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! Haral Luhhan joins a merchant guard's fight! Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' * S HP:Hurt MV:Full - Rusty: Wounded > You pierce *Rusty*'s body. * S HP:Hurt MV:Full - Rusty: Wounded > SOUTH hide backstab seanchan Haral Luhhan barely cleaves Rusty's body. Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' A merchant guard slashes Rusty's body. A merchant guard barely slashes Rusty's body. You pierce *Rusty*'s left leg. You panic and attempt to flee! Leraes tells you 'u ok? ' You flee head over heels. West End of the Green [ obvious exits: N E S W ] South: *Rusty* is here, fighting a merchant guard. The corpse of a black cat is lying here. The Winespring Water bursts forth here, strong enough to barrel a man over. *Fantus* is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. Master Luhhan's Forge [ obvious exits: N ] North: A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. *Rusty* is here, fighting a merchant guard. A warhorse is here, stamping his feet impatiently. A merchant guard is here, fighting Rusty. A merchant guard is here, fighting Rusty. Haral Luhhan is here, fighting Rusty. * S HP:Hurt MV:Full > *Rusty* sends you sprawling with a powerful bash! * S HP:Hurt MV:Full - a merchant guard: Healthy - Rusty: Wounded > *Rusty* blasts a merchant guard's right leg into bloody fragments! Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' Haral Luhhan barely tickles Rusty's body with his cleave. A merchant guard barely slashes Rusty's right leg. A merchant guard barely slashes Rusty's right leg. * S HP:Hurt MV:Full - a merchant guard: Scratched - Rusty: Wounded > *Fantus* has arrived from the north. * S HP:Hurt MV:Full - a merchant guard: Scratched - Rusty: Wounded > *Fantus* tries to strike you, but you parry successfully. *Rusty* panics, and attempts to flee! * S HP:Hurt MV:Full - a merchant guard: Scratched - Rusty: Wounded > *Rusty* leaves north. *Rusty* has arrived from the north. * S HP:Hurt MV:Full - Fantus: Healthy > flee SOUTH *Fantus* tries to strike you, but you deflect the blow. A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! Haral Luhhan joins a merchant guard's fight! Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' *Rusty* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Full - Fantus: Healthy > hide backstab seanchan No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Healthy > No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Healthy > PANIC! You couldn't escape! * S HP:Hurt MV:Full - Fantus: Healthy > No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Healthy > No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Healthy > flee No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Healthy > SOUTH hide backstab seanchan Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' Haral Luhhan tries to cleave Fantus, but he dodges the attack. Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' A merchant guard slashes Fantus's left hand. A merchant guard slashes Fantus's body. You pierce *Fantus*'s head very hard. *Fantus* tries to strike you, but you parry successfully. You panic and attempt to flee! *Fantus* panics, and attempts to flee! You flee head over heels. It is pitch black... Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. *Rusty* is standing here. *Fantus* is here, fighting a merchant guard. A warhorse is here, stamping his feet impatiently. A merchant guard is here, fighting Fantus. A merchant guard is here, fighting Fantus. Haral Luhhan is here, fighting Fantus. * S HP:Hurt MV:Full > You attempt to hide yourself. * S HP:Hurt MV:Full > You silently approach your victim... *Fantus* panics, and attempts to flee! *Rusty* panics, and attempts to flee! *Rusty* leaves north. -= *Fantus* leaves north. +**+=- -=+* Backstab who? * S HP:Hurt MV:Full > Rivyr narrates 'I cant...answered Wardons question on an imm policy' * S HP:Hurt MV:Full > rep kinda You reply to Leraes 'kinda' * S HP:Hurt MV:Full > look where Master Luhhan's Forge This large building serves as the workshop and store of the village blacksmith, one Haral Luhhan. You see some wares displayed on the wall, as well as an enormous array of smithy tools. A huge furnace is roaring all day, and the sounds of a hammer and anvil are generally heard several houses away. Looking at the heavy equipment lying around, you marvel that someone could actually lift the massive implements. [ obvious exits: N ] North: *Rusty* is standing here, riding a warhorse. A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. * S HP:Hurt MV:Full > Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Full > hide You attempt to hide yourself. * S HP:Hurt MV:Strong > where Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Strong > scan n * S HP:Hurt MV:Strong > where Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Strong > Leraes tells you 'ok i coming back ' * S HP:Hurt MV:Strong > scan n * S HP:Hurt MV:Strong > look where TICK IN 5 SECONDS. Master Luhhan's Forge This large building serves as the workshop and store of the village blacksmith, one Haral Luhhan. You see some wares displayed on the wall, as well as an enormous array of smithy tools. A huge furnace is roaring all day, and the sounds of a hammer and anvil are generally heard several houses away. Looking at the heavy equipment lying around, you marvel that someone could actually lift the massive implements. [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. * S HP:Hurt MV:Strong > Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Strong > where Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Players in your Zone -------------------- Tallarn - Master Luhhan's Forge scan n * S HP:Hurt MV:Fresh > *Rusty* is standing here, riding a warhorse. * S HP:Hurt MV:Fresh > scan n *Rusty* is standing here, riding a warhorse. * S HP:Hurt MV:Fresh > scan n *Rusty* is standing here, riding a warhorse. * S HP:Hurt MV:Fresh > ff [order followers fol] Ok. A warhorse stops following you. * S HP:Hurt MV:Fresh > hide where You attempt to hide yourself. * S HP:Hurt MV:Fresh > Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Fresh > scan n *Fantus* is standing here, riding a warhorse. *Rusty* is standing here, riding a warhorse. * S HP:Hurt MV:Fresh > where *Rusty* has arrived from the north. Players in your Zone -------------------- Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Fresh > *Rusty* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Fresh - Rusty: Wounded > You tickle *Rusty*'s head with your pierce. * S HP:Hurt MV:Fresh - Rusty: Wounded > flee SOUTH hide backstab rusty You barely pierce *Rusty*'s body. A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! Haral Luhhan joins a merchant guard's fight! Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' * S HP:Hurt MV:Fresh - Rusty: Wounded > You panic and attempt to flee! *Fantus* has arrived from the north. You flee head over heels. It is pitch black... Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. *Fantus* is standing here. *Rusty* is here, fighting a merchant guard. A warhorse is here, stamping his feet impatiently. A merchant guard is here, fighting Rusty. A merchant guard is here, fighting Rusty. Haral Luhhan is here, fighting Rusty. * S HP:Hurt MV:Full > *Fantus* tries to strike you, but you deflect the blow. You dodge a bash from *Rusty* who loses his balance and falls! No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Scratched > Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' You try to pierce *Fantus*, but he deflects the blow. No way! You're fighting for your life! * S HP:Hurt MV:Full - Fantus: Scratched > You try to pierce *Fantus*, but he parries successfully. Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' *Fantus* tries to strike you, but you deflect the blow. Haral Luhhan cleaves Rusty's body. A merchant guard barely slashes Rusty's body. A merchant guard tickles Rusty's body with his slash. * S HP:Hurt MV:Full - Fantus: Scratched > flee SOUTH hide backstab rusty *Rusty* panics, and attempts to flee! * S HP:Hurt MV:Full - Fantus: Scratched > You try to pierce *Fantus*, but he parries successfully. You panic and attempt to flee! *Rusty* leaves north. *Fantus* tries to strike you, but you deflect the blow. *Rusty* has arrived from the north. *Rusty* blasts your left arm extremely hard. You flee head over heels. It is pitch black... Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. *Rusty* is standing here. *Fantus* is standing here. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. * S HP:Hurt MV:Full > You attempt to hide yourself. * S HP:Hurt MV:Full > *Fantus* panics, and attempts to flee! *Fantus* leaves north. You silently approach your victim... -=+* *Fantus* has arrived from the north. *Rusty* leaves north. * *Fantus* tries to strike you, but you parry successfully. +=- *Rusty* has arrived from the north. - *Rusty* tries to blast you, but you parry successfully. =+* You can't backstab a fighting person, too alert! * S HP:Hurt MV:Full - Fantus: Scratched > flee A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! Haral Luhhan joins a merchant guard's fight! Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' Haral Luhhan tries to cleave Fantus, but he dodges the attack. Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' A merchant guard tries to slash Fantus, but he parries successfully. A merchant guard tries to slash Fantus, but he parries successfully. You pierce *Fantus*'s body very hard. *Fantus* tries to strike you, but you deflect the blow. * S HP:Hurt MV:Full - Fantus: Scratched > You try to pierce *Fantus*, but he parries successfully. * S HP:Hurt MV:Full - Fantus: Scratched > PANIC! You couldn't escape! * S HP:Hurt MV:Full - Fantus: Scratched > flee *Fantus* looks at you. * S HP:Hurt MV:Full - Fantus: Scratched > You panic and attempt to flee! Haral Luhhan tries to cleave Fantus, but he deflects the blow. A merchant guard tries to slash Fantus, but he parries successfully. A merchant guard tries to slash Fantus, but he deflects the blow. *Fantus* tries to strike you, but you deflect the blow. SOUTH hide backstab rusty You flee head over heels. It is pitch black... Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. *Rusty* is standing here. *Fantus* is here, fighting a merchant guard. A warhorse is here, stamping his feet impatiently. A merchant guard is here, fighting Fantus. A merchant guard is here, fighting Fantus. Haral Luhhan is here, fighting Fantus. * S HP:Hurt MV:Full > You dodge a bash from *Rusty* who loses his balance and falls! No way! You're fighting for your life! * S HP:Hurt MV:Full - Rusty: Battered > No way! You're fighting for your life! * S HP:Hurt MV:Full - Rusty: Battered > You barely pierce *Rusty*'s body. Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' *Fantus* strikes a merchant guard's body into bloody fragments! Haral Luhhan tries to cleave Fantus, but he dodges the attack. A merchant guard tries to slash Fantus, but he deflects the blow. A merchant guard tries to slash Fantus, but he deflects the blow. *Fantus* panics, and attempts to flee! * S HP:Hurt MV:Full - Rusty: Battered > kill rusty You tickle *Rusty*'s left leg with your pierce. * S HP:Hurt MV:Full - Rusty: Battered > *Fantus* panics, and attempts to flee! * S HP:Hurt MV:Full - Rusty: Battered > *Rusty* panics, and attempts to flee! * S HP:Hurt MV:Full - Rusty: Battered > You do the best you can! kill rusty * S HP:Hurt MV:Full - Rusty: Battered > *Fantus* leaves north. *Fantus* has arrived from the north. * S HP:Hurt MV:Full - Rusty: Battered > kill rusty *Rusty* tries to blast you, but you parry successfully. You barely pierce *Rusty*'s body. *Rusty* panics, and attempts to flee! * S HP:Hurt MV:Full - Rusty: Battered > kill rusty *Fantus* tries to strike you, but you parry successfully. *Rusty* panics, and attempts to flee! You do the best you can! * S HP:Hurt MV:Full - Rusty: Battered > kill rusty A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! Haral Luhhan joins a merchant guard's fight! Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' You do the best you can! kill rusty * S HP:Hurt MV:Full - Rusty: Battered > You do the best you can! * S HP:Hurt MV:Full - Rusty: Battered > You do the best you can! * S HP:Hurt MV:Full - Rusty: Battered > flee SOUTH *Rusty* panics, and attempts to flee! You do the best you can! * S HP:Hurt MV:Full - Rusty: Battered > hide backstab rusty Haral Luhhan barely cleaves Rusty's head. *Rusty* panics, and attempts to flee! Haral Luhhan bellows 'Darkfriend Rusty is attacking me!! Guards!' A merchant guard barely tickles Rusty's head with his slash. A merchant guard tickles Rusty's body with his slash. *Fantus* tries to strike you, but you parry successfully. You pierce *Rusty*'s left arm. You panic and attempt to flee! Kilchus tells you 'later' *Rusty* leaves north. You flee head over heels. It is pitch black... Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. *Fantus* is standing here. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > *Fantus* tries to strike you, but you deflect the blow. * S HP:Hurt MV:Strong - Fantus: Scratched > *Fantus* panics, and attempts to flee! * S HP:Hurt MV:Strong - Fantus: Scratched > *Fantus* leaves north. * S HP:Hurt MV:Strong > *Fantus* has arrived from the north. * S HP:Hurt MV:Strong > *Fantus* tries to strike you, but you deflect the blow. * S HP:Hurt MV:Strong - Fantus: Scratched > flee A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! Haral Luhhan joins a merchant guard's fight! Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' * S HP:Hurt MV:Strong - Fantus: Scratched > hide backstab fantus Haral Luhhan cleaves Fantus's right leg hard. Haral Luhhan bellows 'Darkfriend Fantus is attacking me!! Guards!' A merchant guard slashes Fantus's body. A merchant guard slashes Fantus's body hard. You try to pierce *Fantus*, but he parries successfully. *Fantus* tries to strike you, but you parry successfully. * S HP:Hurt MV:Strong - Fantus: Hurt > *Fantus* panics, and attempts to flee! PANIC! You couldn't escape! * S HP:Hurt MV:Strong - Fantus: Hurt > You try to pierce *Fantus*, but he parries successfully. No way! You're fighting for your life! * S HP:Hurt MV:Strong - Fantus: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Fantus: Hurt > flee SOUTH hide backstab rusty *Fantus* panics, and attempts to flee! * S HP:Hurt MV:Strong - Fantus: Hurt > PANIC! You couldn't escape! * S HP:Hurt MV:Strong - Fantus: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Fantus: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Fantus: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Fantus: Hurt > Haral Luhhan tries to cleave Fantus, but he parries successfully. A merchant guard tries to slash Fantus, but he deflects the blow. A merchant guard barely slashes Fantus's body. *Fantus* swiftly dodges your attempt to pierce him. * S HP:Hurt MV:Strong - Fantus: Hurt > *Fantus* leaves north. * S HP:Hurt MV:Strong > kill fantus kill fantus They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill fantus TICK IN 5 SECONDS. kill seanchan kill seanchan Target: Seanchan They aren't here. * S HP:Hurt MV:Strong > They aren't here. Leraes tells you 'on' * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > scan n *Fantus* is standing here. *Rusty* is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Strong > where Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. * S HP:Hurt MV:Full > scan n Players in your Zone -------------------- Leraes - The Green Tallarn - Master Luhhan's Forge * S HP:Hurt MV:Full > Leraes T'Ambrai is here, fighting Fantus. *Fantus* is here, fighting Leraes. *Rusty* is here, fighting Leraes, riding a warhorse. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Full > NORTH hide backstab rusty West End of the Green [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. The corpse of a black cat is lying here. The Winespring Water bursts forth here, strong enough to barrel a man over. Leraes T'Ambrai is here, fighting Fantus. *Fantus* is here, fighting Leraes. *Rusty* is here, fighting Leraes, riding a warhorse. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Full > You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Hurt MV:Full > You silently approach your victim... -=+hide backstab rusty *kill rusty Leraes panics, and attempts to flee! Cancelled. You attempt to hide yourself. You can't find anything to conceal yourself with. Leraes leaves north. * S HP:Hurt MV:Full > You silently approach your victim... kill rusty *Fantus* tries to strike you, but you deflect the blow. *Rusty* tries to blast you, but you deflect the blow. -Cancelled. *Rusty* tries to blast you, but you parry successfully. *Fantus* tries to strike you, but you parry successfully. You do the best you can! * S HP:Hurt MV:Full - Fantus: Hurt > You do the best you can! * S HP:Hurt MV:Full - Fantus: Hurt > flee SOUTH hide Leraes has arrived from the north. * S HP:Hurt MV:Full - Fantus: Hurt > You panic and attempt to flee! Leraes tries to pierce *Fantus*, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. *Fantus* tries to strike you, but you deflect the blow. Leraes pierces *Fantus*'s body very hard. You flee head over heels. Master Luhhan's Forge [ obvious exits: N ] North: Leraes T'Ambrai is here, fighting Fantus. A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. Alas, you cannot go that way... * S HP:Hurt MV:Full > kill rusty You attempt to hide yourself. * S HP:Hurt MV:Full > NORTH kill rusty They aren't here. * S HP:Hurt MV:Full > kill rusty West End of the Green [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. The corpse of a black cat is lying here. The Winespring Water bursts forth here, strong enough to barrel a man over. Leraes T'Ambrai is here, fighting Fantus. *Fantus* is here, fighting Leraes. *Rusty* is here, fighting Leraes, riding a warhorse. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Full > You pierce *Rusty*'s right arm. * S HP:Hurt MV:Full - Leraes: Hurt - Rusty: Battered > kill rusty You pierce *Rusty*'s body. *Fantus* strikes Leraes's left arm into bloody fragments! Leraes tries to pierce *Fantus*, but he parries successfully. You do the best you can! * S HP:Hurt MV:Full - Leraes: Hurt - Rusty: Battered > You do the best you can! * S HP:Hurt MV:Full - Leraes: Hurt - Rusty: Battered > You tickle *Rusty*'s right leg with your pierce. Leraes tries to pierce *Fantus*, but he deflects the blow. * S HP:Hurt MV:Full - Leraes: Hurt - Rusty: Battered > Leraes avoids being bashed by *Rusty* who loses his balance and falls! * S HP:Hurt MV:Full - Rusty: Battered > You pierce *Rusty*'s body. *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Hurt MV:Full - Rusty: Battered > Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Hurt MV:Full - Rusty: Battered > kill rusty You barely pierce *Rusty*'s body. *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. You do the best you can! * S HP:Hurt MV:Full - Rusty: Battered > kill rusty You pierce *Rusty*'s right arm hard. *Rusty* panics, and attempts to flee! Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Hurt MV:Full - Rusty: Beaten > You do the best you can! * S HP:Hurt MV:Full - Rusty: Beaten > *Rusty* tries to blast you, but you deflect the blow. You pierce *Rusty*'s body. *Rusty* panics, and attempts to flee! *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. *Rusty* sends you sprawling with a powerful bash! * S HP:Hurt MV:Full - Rusty: Beaten > Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Hurt MV:Full - Rusty: Beaten > *Rusty* blasts your body into bloody fragments! *Fantus* tries to strike Leraes, but he parries successfully. Leraes tries to pierce *Fantus*, but he deflects the blow. * S HP:Wounded MV:Full - Rusty: Beaten > Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Wounded MV:Full - Rusty: Beaten > cl palisade *Rusty* blasts your body into bloody fragments! You pierce *Rusty*'s head. *Fantus* tries to strike Leraes, but he parries successfully. Leraes tries to pierce *Fantus*, but he parries successfully. You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > *Fantus* looks at Leraes. You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > kill rusty kill rusty You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > It's already closed! * S HP:Wounded MV:Full - Rusty: Beaten > You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > kill rusty You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > You barely pierce *Rusty*'s left foot. *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. Leraes tries to pierce *Fantus*, but he parries successfully. You do the best you can! kill rusty * S HP:Wounded MV:Full - Rusty: Beaten > You dodge a bash from *Rusty* who loses his balance and falls! You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > kill rusty You do the best you can! cl palisade * S HP:Wounded MV:Full - Rusty: Beaten > You do the best you can! * S HP:Wounded MV:Full - Rusty: Beaten > It's already closed! * S HP:Wounded MV:Full - Rusty: Beaten > rem clear put clear pack ta knife pouch wield knife throw ta clear pack rem knife wield clear ta knife You barely pierce *Rusty*'s body. *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he deflects the blow. * S HP:Wounded MV:Full - Rusty: Beaten > You pierce *Rusty*'s head. Leraes tries to pierce *Fantus*, but he deflects the blow. * S HP:Wounded MV:Full - Rusty: Beaten > You stop using a curved clear dagger. * S HP:Wounded MV:Full - Rusty: Beaten > You put a curved clear dagger in a belt pack. * S HP:Wounded MV:Full - Rusty: Beaten > You get a throwing knife from a soft leather pouch. * S HP:Wounded MV:Full - Rusty: Beaten > You wield a throwing knife. * S HP:Wounded MV:Full - Rusty: Beaten > -=+* *Fantus* tries to strike Leraes, but he parries successfully. Leraes tries to pierce *Fantus*, but he deflects the blow. *Rusty* panics, and attempts to flee! *Rusty* tries to flee, but is too exhausted! *+= Leraes tries to pierce *Fantus*, but he deflects the blow. - *Rusty* panics, and attempts to flee! - You throw a throwing knife at *Rusty*. * S HP:Wounded MV:Full - Rusty: Beaten > A throwing knife arcs through the air. * S HP:Wounded MV:Full - Rusty: Beaten > *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. You get a curved clear dagger from a belt pack. * S HP:Wounded MV:Full - Rusty: Beaten > *Rusty* grunts in pain as he is struck by a throwing knife. You don't seem to be using a knife. * S HP:Wounded MV:Full - Rusty: Critical > *Rusty* leaves east riding a warhorse. You wield a curved clear dagger. * S HP:Wounded MV:Full > You don't see a knife here. * S HP:Wounded MV:Full > cl palisade cl palisade Leraes tries to pierce *Fantus*, but he deflects the blow. * S HP:Wounded MV:Full > kill rusty kill rusty It's already closed! kill rusty * S HP:Wounded MV:Full > *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. It's already closed! * S HP:Wounded MV:Full > kill rusty kill rusty They aren't here. * S HP:Wounded MV:Full > kill rusty They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill rusty They aren't here. * S HP:Wounded MV:Full > kill rusty kill rusty You try to pierce *Fantus*, but he parries successfully. * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Hurt > *Fantus* panics, and attempts to flee! They aren't here. * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Hurt > look You pierce *Fantus*'s body very hard. Leraes pierces *Fantus*'s body hard. They aren't here. * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Wounded > *Fantus* leaves south. They aren't here. * S HP:Wounded MV:Full > *Fantus* has arrived from the south. * S HP:Wounded MV:Full > *Fantus* starts riding a warhorse. West End of the Green The main street of the village ends here where the green becomes the Wagon Bridge. The bridge is to your west, and the Winespring Water bursts forth here from a small outcropping of stone. The main body of the small village of Emond's Field lies to the east. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate to the west. [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. The corpse of a black cat is lying here. The Winespring Water bursts forth here, strong enough to barrel a man over. *Fantus* is standing here, riding a warhorse. Leraes T'Ambrai is standing here. * S HP:Wounded MV:Full > kill seanchan kill seanchan kill seanchan *Fantus* leaves east riding a warhorse. * S HP:Wounded MV:Full > kill seanchan Wardon narrates 'how far do the seachan control and roam?' They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > EAST kill seanchan It is pitch black... o S HP:Wounded MV:Full > They aren't here. o S HP:Wounded MV:Full > get stick pack hold stick look kill seanchan kill seanchan You get a crystal lightstick from a belt pack. kill seanchan o S HP:Wounded MV:Full > You hold a crystal lightstick above your head. * S HP:Wounded MV:Full > The Green The village center is a large patch of green grass, which often is traversed by small farm animals as well as the citizens of Emond's Field. Small thatched houses line both sides of the village green. The village is centered on this east-west stretch, with the main road consisting largely of the green. Off to the west you can see the Winespring Water and the Wagon Bridge which spans the river. A small side street leads south. [ obvious exits: N E S W ] East: West: Leraes T'Ambrai is standing here. Alsbet Luhhan is here, smiling happily. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > EAST East End of the Green [ obvious exits: N E S W ] North: Hari Coplin is skulking nearby, looking for some trouble to stir up. South: A bartender serves customers with a greedy smile. *Fantus* is standing here, riding a warhorse. * S HP:Wounded MV:Full > *Fantus* tries to strike you, but you parry successfully. * S HP:Wounded MV:Full - Fantus: Wounded > You try to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Full - Fantus: Wounded > kill seanchan TICK IN 5 SECONDS. You try to pierce *Fantus*, but he deflects the blow. * S HP:Wounded MV:Full - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Full - Fantus: Wounded > *Fantus* panics, and attempts to flee! * S HP:Wounded MV:Full - Fantus: Wounded > kill seanchan kill seanchan kill seanchan *Fantus* leaves east riding a warhorse. *Fantus* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Full > kill seanchan kill seanchan The sun rises. The sky starts to get cloudy. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. *Fantus* leaves west riding a warhorse. They aren't here. kill seanchan kill seanchan * S HP:Wounded MV:Fresh > They aren't here. * S HP:Wounded MV:Fresh > They aren't here. * S HP:Wounded MV:Fresh > They aren't here. * S HP:Wounded MV:Fresh > WEST kill seanchan They aren't here. * S HP:Wounded MV:Fresh > They aren't here. * S HP:Wounded MV:Fresh > They aren't here. * S HP:Wounded MV:Fresh > The Green [ obvious exits: N E S W ] East: You sense a hidden life form in the area... Alsbet Luhhan is here, smiling happily. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > WEST kill seanchan kill seanchan West End of the Green [ obvious exits: N E S W ] East: Alsbet Luhhan is here, smiling happily. South: A warhorse is here, stamping his feet impatiently. West: A gray palfrey prances skittishly nearby. The corpse of a black cat is lying here. The Winespring Water bursts forth here, strong enough to barrel a man over. kill seanchan * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > ex kill seanchan kill seanchan Obvious exits: North - Ayellin Household East - The Green South - Master Luhhan's Forge West - Wagon Bridge * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan kill seanchan They aren't here. kill seanchan * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan where kill seanchan They aren't here. kill seanchan * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > Players in your Zone -------------------- Tallarn - West End of the Green * S HP:Wounded MV:Full > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Full > They aren't here. WEST * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > hide backstab seanchan Wagon Bridge [ obvious exits: N E S W ] South: A bearded coachman stands here, waiting for passengers. A banner portraying a red eagle is gently swaying in the wind here. Young Ewin Finngar is here, likely looking for mischief. *Fantus* is standing here, riding a warhorse. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Wounded MV:Full > *Fantus* charges a determined farmer with a black-tasseled spear, creating a neat display of flying blood. * S HP:Wounded MV:Full > You attempt to hide yourself. * S HP:Wounded MV:Full > You silently approach your victim... A determined farmer tries to slash Fantus, but he deflects the blow. A determined farmer joins a determined farmer's fight! A determined farmer joins a determined farmer's fight! -=+**+=- -= Fantus swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Fantus, but he dodges the attack. *Fantus* strikes a determined farmer's right leg hard. A determined farmer is mortally wounded, and will die soon, if not aided. Leraes has arrived from the east. +* You can't backstab a fighting person, too alert! * S HP:Wounded MV:Full > backstab seanchan You silently approach your victim... - Fantus swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Fantus, but he parries successfully. *Fantus* strikes a determined farmer's body into bloody fragments! A determined farmer is dead! R.I.P. Your blood freezes as you hear a determined farmer's death cry. = *Fantus* tries to strike Leraes, but he deflects the blow. +* Leraes tries to pierce *Fantus*, but he parries successfully. *+=- -=+ Leraes tries to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike Leraes, but he deflects the blow. Fantus swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Fantus, but he deflects the blow. * You can't backstab a fighting person, too alert! * S HP:Wounded MV:Full > *Fantus* closes the palisade. * S HP:Wounded MV:Full > backstab seanchan You silently approach your victim... -= Leraes tries to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike Leraes, but he parries successfully. A determined farmer tries to slash Fantus, but he deflects the blow. A determined farmer tries to slash Fantus, but he parries successfully. +* Leraes tells you 'on 1w' *+=- Leraes tries to pierce *Fantus*, but he parries successfully. -=+* Leraes tries to pierce *Fantus*, but he parries successfully. *Fantus* tries to strike Leraes, but he parries successfully. A determined farmer tries to slash Fantus, but he dodges the attack. A determined farmer tries to slash Fantus, but he dodges the attack. You can't backstab a fighting person, too alert! * S HP:Wounded MV:Full > kill seanchan kill seanchan You try to pierce *Fantus*, but he parries successfully. * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Wounded > kill seanchan change mood brave You try to pierce *Fantus*, but he deflects the blow. Leraes pierces *Fantus*'s body hard. * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Wounded > kill seanchan You try to pierce *Fantus*, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. *Fantus* tries to strike Leraes, but he deflects the blow. A determined farmer tries to slash Fantus, but he dodges the attack. A determined farmer tries to slash Fantus, but he dodges the attack. *Fantus* panics, and attempts to flee! You do the best you can! kill seanchan * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Wounded > Mood changed to: Brave * S HP:Wounded MV:Full - -------------------------------------------------------------------------------- Tallarn Joined: Jul 20, 2002 Posted: 2003-05-20 06:05 -------------------------------------------------------------------------------- * S HP:Wounded MV:Full - Leraes: Hurt - Fantus: Wounded > *Fantus* leaves north riding a warhorse. * S HP:Wounded MV:Full > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. kill seanchan kill seanchan * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. Leraes opens the palisade. * S HP:Wounded MV:Full > kill seanchan They aren't here. * S HP:Wounded MV:Full > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > kill seanchan They aren't here. * S HP:Wounded MV:Full > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > NORTH They aren't here. hide backstab seanchan * S HP:Wounded MV:Full > They aren't here. * S HP:Wounded MV:Full > North Road [ obvious exits: N S ] North: Dav Ayellin is prowling nearby, likely brewing some trickery. South: Leraes T'Ambrai is standing here. *Fantus* is standing here, riding a warhorse. * S HP:Wounded MV:Full > You attempt to hide yourself. * S HP:Wounded MV:Full > You silently approach your victim... -=+* *Fantus* tries to strike you, but you deflect the blow. *+=-kill seanchan kill seanchan - *Fantus* tries to strike you, but you parry successfully. =Cancelled. You do the best you can! * S HP:Wounded MV:Full - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Full - Fantus: Wounded > kill seanchan You do the best you can! * S HP:Wounded MV:Full - Fantus: Wounded > change mood wimpy kill seanchan kill seanchan You try to pierce *Fantus*, but he parries successfully. *Fantus* strikes your right arm into bloody fragments! Mood changed to: Wimpy * S HP:Wounded MV:Full - Fantus: Wounded > You try to pierce *Fantus*, but he deflects the blow. *Fantus* strikes your body into bloody fragments! * S HP:Wounded MV:Full - Fantus: Wounded > flee SOUTH You panic and attempt to flee! EAST *Fantus* tries to strike you, but you parry successfully. You flee head over heels. North Road [ obvious exits: N S ] South: Dav Ayellin is prowling nearby, likely brewing some trickery. North Road [ obvious exits: N S ] North: Dav Ayellin is prowling nearby, likely brewing some trickery. South: Leraes T'Ambrai is standing here. *Fantus* is standing here, riding a warhorse. * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > *Fantus* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Strong - Fantus: Wounded > flee SOUTH You try to pierce *Fantus*, but he parries successfully. PANIC! You couldn't escape! EAST * S HP:Wounded MV:Strong - Fantus: Wounded > You try to pierce *Fantus*, but he parries successfully. *Fantus* tries to strike you, but you parry successfully. No way! You're fighting for your life! * S HP:Wounded MV:Strong - Fantus: Wounded > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Fantus: Wounded > flee SOUTH EAST You panic and attempt to flee! *Fantus* tries to strike you, but you parry successfully. You flee head over heels. Wagon Bridge [ obvious exits: N E S W ] North: South: A bearded coachman stands here, waiting for passengers. The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. Leraes T'Ambrai is standing here. Young Ewin Finngar is here, likely looking for mischief. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Coach Stop Along the Old Road [ obvious exits: N S ] North: Leraes T'Ambrai is standing here. A bearded coachman stands here, waiting for passengers. * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > SOUTH Old Road [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. NORTH * S HP:Wounded MV:Strong > Coach Stop Along the Old Road [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. * S HP:Wounded MV:Strong > TICK IN 5 SECONDS. NORTH hide Wagon Bridge [ obvious exits: N E S W ] South: A bearded coachman stands here, waiting for passengers. The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. *Fantus* is here, fighting Leraes, riding a warhorse. Leraes T'Ambrai is here, fighting Fantus. Young Ewin Finngar is here, likely looking for mischief. A gray palfrey prances skittishly nearby. A determined farmer is here, fighting Fantus. A determined farmer is here, fighting Fantus. * S HP:Wounded MV:Strong > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Wounded MV:Strong > kill seanchan Fantus swiftly dodges a determined farmer's attempt to slash him. Fantus swiftly dodges a determined farmer's attempt to slash him. *Fantus* tries to strike Leraes, but he parries successfully. Leraes tries to pierce *Fantus*, but he deflects the blow. The day has begun. Timer now at 65 secs. rem stick put stick pack Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. *Fantus* closes the palisade. Leraes tells you 'my link is dying ' * S HP:Wounded MV:Strong > You try to pierce *Fantus*, but he deflects the blow. * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Hurt > Leraes pierces *Fantus*'s body very hard. You do the best you can! * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > *Fantus* panics, and attempts to flee! You do the best you can! * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > *Fantus* leaves north riding a warhorse. You stop using a crystal lightstick. * S HP:Wounded MV:Strong > You put a crystal lightstick in a belt pack. * S HP:Wounded MV:Strong > kill seanchan kill seanchan Leraes tells you 'on him wb tho' * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > kill seanchan kill seanchan look They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > Wagon Bridge This is the Wagon Bridge, a small sturdy span of wood which is open on all four sides. There is plenty of room for a cart or wagon with a team of horses. The Winespring Water flows underground here, and bursts from a stone outcropping in the village green. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate lies to the east. Nearby, the rope of a village warning bell dangles, to summon the village defenders. [ obvious exits: N E S W ] North: South: A bearded coachman stands here, waiting for passengers. West: Wil al'Seen is here, trying to look pretty for all the young ladies. The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. Leraes T'Ambrai is standing here. Young Ewin Finngar is here, likely looking for mischief. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Wounded MV:Strong > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > sa rusty crit kill seanchan You say 'rusty crit ' * S HP:Wounded MV:Strong > look They aren't here. * S HP:Wounded MV:Strong > where Wagon Bridge This is the Wagon Bridge, a small sturdy span of wood which is open on all four sides. There is plenty of room for a cart or wagon with a team of horses. The Winespring Water flows underground here, and bursts from a stone outcropping in the village green. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate lies to the east. Nearby, the rope of a village warning bell dangles, to summon the village defenders. [ obvious exits: N E S W ] North: South: A bearded coachman stands here, waiting for passengers. West: Wil al'Seen is here, trying to look pretty for all the young ladies. The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. Leraes T'Ambrai is standing here. Young Ewin Finngar is here, likely looking for mischief. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. kill seanchan * S HP:Wounded MV:Strong > Players in your Zone -------------------- Tallarn - Wagon Bridge Leraes - Wagon Bridge * S HP:Wounded MV:Strong > *Fantus* has arrived from the north, riding a warhorse. Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Wounded MV:Strong > You pierce *Fantus*'s head hard. kill seanchan * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > *Fantus* panics, and attempts to flee! * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > kill seanchan You try to pierce *Fantus*, but he parries successfully. A determined farmer joins your fight! A determined farmer joins a determined farmer's fight! Leraes pierces *Fantus*'s left arm hard. * S HP:Wounded MV:Strong - Leraes: Scratched - Fantus: Wounded > kill seanchan You try to pierce *Fantus*, but he deflects the blow. Leraes tries to pierce *Fantus*, but he deflects the blow. *Fantus* leaves north riding a warhorse. * S HP:Wounded MV:Strong > kill seanchan They aren't here. * S HP:Wounded MV:Strong > kill seanchan They aren't here. kill seanchan * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > They aren't here. Leraes says 'he e still?' * S HP:Wounded MV:Strong > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Strong > You say 'not sure' * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > Leraes opens the palisade. * S HP:Wounded MV:Strong > *Fantus* has arrived from the north, riding a warhorse. * S HP:Wounded MV:Strong > *Fantus* leaves north riding a warhorse. * S HP:Wounded MV:Strong > kill seanchan kill seanchan They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > look Wagon Bridge This is the Wagon Bridge, a small sturdy span of wood which is open on all four sides. There is plenty of room for a cart or wagon with a team of horses. The Winespring Water flows underground here, and bursts from a stone outcropping in the village green. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate lies to the east. Nearby, the rope of a village warning bell dangles, to summon the village defenders. [ obvious exits: N E S W ] North: South: A bearded coachman stands here, waiting for passengers. West: Wil al'Seen is here, trying to look pretty for all the young ladies. The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. Leraes T'Ambrai is standing here. Young Ewin Finngar is here, likely looking for mischief. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Wounded MV:Strong > Players in your Zone -------------------- Tallarn - Wagon Bridge Leraes - Wagon Bridge * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > kill seanchan kill seanchan *Fantus* has arrived from the north, riding a warhorse. * S HP:Wounded MV:Strong > *Fantus* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Strong - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Fantus: Wounded > scan n Leraes leaves north. * S HP:Wounded MV:Strong - Fantus: Wounded > You try to pierce *Fantus*, but he deflects the blow. A determined farmer joins your fight! A determined farmer joins a determined farmer's fight! *Fantus* tries to strike you, but you deflect the blow. Daniile narrates 'i love my vlaymore' * S HP:Wounded MV:Strong - Fantus: Wounded > You sense a hidden life form in the area... change mood wimpy * S HP:Wounded MV:Strong - Fantus: Wounded > You try to pierce *Fantus*, but he parries successfully. *Rusty* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Strong - Fantus: Wounded > *Rusty* leaves south riding a warhorse. * S HP:Wounded MV:Strong - Fantus: Wounded > Mood changed to: Wimpy * S HP:Wounded MV:Strong - Fantus: Wounded > kill seanchan kill seanchan Fantus swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Fantus, but he parries successfully. You try to pierce *Fantus*, but he parries successfully. *Fantus* tries to strike you, but you parry successfully. * S HP:Wounded MV:Strong - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Fantus: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Fantus: Wounded > flee *Fantus* closes the palisade. * S HP:Wounded MV:Strong - Fantus: Wounded > SOUTH *Fantus* panics, and attempts to flee! * S HP:Wounded MV:Strong - Fantus: Wounded > SOUTH SOUTH You try to pierce *Fantus*, but he deflects the blow. You panic and attempt to flee! SOUTH *Fantus* leaves west riding a warhorse. SOUTH SOUTH SOUTH You flee head over heels. North Road [ obvious exits: N S ] North: Dav Ayellin is prowling nearby, likely brewing some trickery. South: You sense a hidden life form in the area... Wagon Bridge [ obvious exits: N E S W ] South: A bearded coachman stands here, waiting for passengers. West: The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. You sense a hidden life form in the area... Young Ewin Finngar is here, likely looking for mischief. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Wounded MV:Strong > Coach Stop Along the Old Road [ obvious exits: N S ] North: You sense a hidden life form in the area... A bearded coachman stands here, waiting for passengers. * S HP:Wounded MV:Strong > Old Road [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. * S HP:Wounded MV:Strong > Old Road [ obvious exits: N S ] * S HP:Wounded MV:Strong > SOUTH SOUTH Old Road [ obvious exits: N S ] * S HP:Wounded MV:Strong > Old Road [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > SOUTH SOUTH Old Road [ obvious exits: N S ] South: A cute, long-eared rabbit is munching at a leaf here. * S HP:Wounded MV:Tiring > Old Road [ obvious exits: N E S ] South: A dun snake is here, hissing sharply. A cute, long-eared rabbit is munching at a leaf here. * S HP:Wounded MV:Tiring > Bend in the Old Road [ obvious exits: N W ] North: A cute, long-eared rabbit is munching at a leaf here. A dun snake is here, hissing sharply. A cute, long-eared rabbit is munching at a leaf here. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > SOUTH SOUTH * S HP:Wounded MV:Tiring > Old Road [ obvious exits: N E S ] East: A dun snake is here, hissing sharply. * S HP:Wounded MV:Tiring > SOUTH Old Road [ obvious exits: N E S ] * S HP:Wounded MV:Tiring > At a Curve in the Old Road [ obvious exits: N W ] notice * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > WEST You stop paying increased attention to your surroundings. SOUTH SOUTH * S HP:Wounded MV:Tiring > Curve in the Road [ obvious exits: E S ] South: A fox is here, hunting for rabbits. * S HP:Wounded MV:Tiring > Old Road [ obvious exits: N S ] South: A fox is here, hunting for rabbits. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. where * S HP:Wounded MV:Tiring > Old Road [ obvious exits: N S ] North: A fox is here, hunting for rabbits. South: A small bird with a red breast is singing here. *Rusty* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > TICK IN 5 SECONDS. Players in your Zone -------------------- Tallarn - Old Road kill rusty * S HP:Wounded MV:Tiring > kill rusty kill rusty kill rusty kill rusty Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. *Rusty* opens the hiddenbush. Dauln narrates 'dont kiss it in the wrong place dani.. hurts..' *Rusty* leaves east riding a warhorse. They aren't here. * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > kill rusty They aren't here. * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > They aren't here. * S HP:Wounded MV:Tiring > EAST hide backstab rusty At the End of the Passage [ obvious exits: N W ] *Fantus* is standing here, riding a warhorse. *Rusty* is standing here, riding a warhorse. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. * S HP:Wounded MV:Tiring > You attempt to hide yourself. * S HP:Wounded MV:Tiring > You silently approach your victim... - *Fantus* tries to strike you, but you parry successfully. =+ *Rusty* tries to blast you, but you deflect the blow. **flee +EAST *Rusty* tries to blast you, but you deflect the blow. A Seanchan fighter joins Fantus's fight! *Fantus* tries to strike you, but you parry successfully. = *Rusty* closes the wall. -NORTH Cancelled. You panic and attempt to flee! NORTH You flee head over heels. Narrow Passage [ obvious exits: E S ] Sloping Ground [ obvious exits: N W ] * S HP:Wounded MV:Tiring > In the Lake of Sand [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > In the Lake of Sand [ obvious exits: S W ] A wild hog snorts angrily, pawing at the ground. A dun snake is here, hissing sharply. * S HP:Wounded MV:Tiring > WEST In the Lake of Sand [ obvious exits: E S ] A dun snake is here, hissing sharply. A wild hog snorts angrily, pawing at the ground. * S HP:Wounded MV:Tiring > The hog tries to hit you, but you dodge the attack. A dun snake tries to hit you, but you dodge the attack. * S HP:Wounded MV:Tiring - the hog: Healthy > Daniile narrates 'in a platonic manly way' * S HP:Wounded MV:Tiring - the hog: Healthy > You pierce the hog's body hard. * S HP:Wounded MV:Tiring - the hog: Hurt > You swiftly dodge a dun snake's attempt to hit you. You pierce the hog's body hard. The hog tries to hit you, but you dodge the attack. * S HP:Wounded MV:Tiring - the hog: Wounded > *Rusty* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Tiring - the hog: Wounded > *Rusty* leaves south riding a warhorse. * S HP:Wounded MV:Tiring - the hog: Wounded > narr they both patty You pierce the hog's body into bloody fragments! You narrate 'they both patty' flee NORTH * S HP:Wounded MV:Tiring - the hog: Battered > hide You swiftly dodge a dun snake's attempt to hit you. You pierce the hog's body hard. The hog tries to hit you, but you dodge the attack. * S HP:Wounded MV:Tiring - the hog: Beaten > backstab rusty PANIC! You couldn't escape! * S HP:Wounded MV:Tiring - the hog: Beaten > No way! You're fighting for your life! * S HP:Wounded MV:Tiring - the hog: Beaten > No way! You're fighting for your life! * S HP:Wounded MV:Tiring - the hog: Beaten > No way! You're fighting for your life! * S HP:Wounded MV:Tiring - the hog: Beaten > change mood wimpy flee WEST NORTH hide You swiftly dodge a dun snake's attempt to hit you. You pierce the hog's head extremely hard. The hog tries to hit you, but you dodge the attack. You pierce the hog's left leg extremely hard. The hog is dead! R.I.P. Not tired of this yet? Your blood freezes as you hear the hog's death cry. Mood changed to: Wimpy backstab rusty * S HP:Wounded MV:Tiring > In the Lake of Sand [ obvious exits: S W ] A wild hog snorts angrily, pawing at the ground. A dun snake is here, hissing sharply. * S HP:Wounded MV:Tiring > In the Lake of Sand [ obvious exits: E S ] The corpse of the hog is lying here. A dun snake is here, hissing sharply. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > You attempt to hide yourself. * S HP:Wounded MV:Tiring > Backstab who? * S HP:Wounded MV:Tiring > SOUTH WEST hide backstab rusty In the Sand Pit [ obvious exits: N E U ] A dun snake is here, hissing sharply. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > You attempt to hide yourself. * S HP:Wounded MV:Tiring > UP Backstab who? * S HP:Wounded MV:Tiring > hide backstab rusty Behind the Outcropping [ obvious exits: D ] * S HP:Wounded MV:Tiring > You attempt to hide yourself. * S HP:Wounded MV:Tiring > Backstab who? * S HP:Wounded MV:Tiring > open outcropping Ok. WEST * S HP:Wounded MV:Tiring > hide backstab rusty *Fantus* has arrived from below, riding a warhorse. * S HP:Wounded MV:Tiring > *Fantus* strikes your head into bloody fragments! No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Fantus: Wounded > *Rusty* has arrived from below, riding a warhorse. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Fantus: Wounded > *Rusty* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Fantus: Wounded > flee NORTH WEST *Rusty* blasts your body into bloody fragments! You try to pierce *Fantus*, but he deflects the blow. *Fantus* strikes your left arm very hard. * S HP:Battered MV:Tiring - Fantus: Wounded > *Fantus* closes the outcropping. You panic and attempt to flee! You flee head over heels. In the Sand Pit [ obvious exits: N E U ] A dun snake is here, hissing sharply. In the Lake of Sand [ obvious exits: E S ] The corpse of the hog is lying here. A dun snake is here, hissing sharply. * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > A dun snake leaves south. * S HP:Battered MV:Winded > SOUTH In the Sand Pit [ obvious exits: N E U ] *Rusty* is standing here, riding a warhorse. *Fantus* is standing here, riding a warhorse. A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. * S HP:Battered MV:Winded > *Fantus* leaves east riding a warhorse. *Rusty* leaves east riding a warhorse. * S HP:Battered MV:Winded > UP open outcropping WEST Behind the Outcropping [ obvious exits: D ] * S HP:Battered MV:Winded > Ok. * S HP:Battered MV:Winded > *Rusty* has arrived from below, riding a warhorse. * S HP:Battered MV:Winded > *Rusty* tries to blast you, but you parry successfully. No way! You're fighting for your life! * S HP:Battered MV:Winded - Rusty: Beaten > *Fantus* has arrived from below, riding a warhorse. * S HP:Battered MV:Winded - Rusty: Beaten > flee NORTH *Fantus* tries to strike you, but you parry successfully. * S HP:Battered MV:Winded - Rusty: Beaten > WEST *Fantus* closes the outcropping. * S HP:Battered MV:Winded - Rusty: Beaten > WEST You panic and attempt to flee! *Fantus* strikes your body extremely hard. *Rusty* tries to blast you, but you deflect the blow. You flee head over heels. In the Sand Pit [ obvious exits: N E U ] A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. In the Lake of Sand [ obvious exits: E S ] The corpse of the hog is lying here. * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > SOUTH In the Sand Pit [ obvious exits: N E U ] *Rusty* is standing here, riding a warhorse. *Fantus* is standing here, riding a warhorse. A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. WEST * S HP:Battered MV:Winded > A dun snake tries to hit you, but you dodge the attack. You swiftly dodge a dun snake's attempt to hit you. *Fantus* tries to strike you, but you deflect the blow. * S HP:Battered MV:Winded - a dun snake: Healthy > flee *Rusty* tries to blast you, but you parry successfully. * S HP:Battered MV:Winded - a dun snake: Healthy > No way! You're fighting for your life! * S HP:Battered MV:Winded - a dun snake: Healthy > UP open outcropping WEST You panic and attempt to flee! *Rusty* tries to blast you, but you parry successfully. *Fantus* strikes your right leg extremely hard. A dun snake tries to hit you, but you dodge the attack. You swiftly dodge a dun snake's attempt to hit you. You flee head over heels. Behind the Outcropping [ obvious exits: D ] Alas, you cannot go that way... * S HP:Beaten MV:Winded > Ok. * S HP:Beaten MV:Winded > End of the Footpath [ obvious exits: E W ] Leraes T'Ambrai is standing here, riding a gray palfrey. A dun snake is here, hissing sharply. * S HP:Beaten MV:Winded > The outcropping closes quietly. * S HP:Beaten MV:Winded > hide The outcropping is opened from the other side. * S HP:Beaten MV:Winded > *Fantus* has arrived from the east, riding a warhorse. You attempt to hide yourself. Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Beaten MV:Winded > backstab rusty *Rusty* has arrived from the east, riding a warhorse. * S HP:Beaten MV:Winded > *Rusty* leaves west riding a warhorse. * S HP:Beaten MV:Winded > Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Beaten MV:Winded > Leraes swiftly dodges a dun snake's attempt to hit him. Backstab who? * S HP:Beaten MV:Winded > A dun snake tries to hit Leraes, but he dodges the attack. *Fantus* tries to strike Leraes, but he parries successfully. Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Beaten MV:Winded > backstab rusty *Rusty* has arrived from the west, riding a warhorse. * S HP:Beaten MV:Winded > *Rusty* tries to blast you, but you parry successfully. * S HP:Beaten MV:Winded - Rusty: Beaten > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Rusty: Beaten > flee You pierce *Rusty*'s body. Leraes tries to pierce *Fantus*, but he deflects the blow. * S HP:Beaten MV:Winded - Rusty: Beaten > WEST You pierce *Rusty*'s body. A dun snake tries to hit Leraes, but he dodges the attack. *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. * S HP:Beaten MV:Winded - Rusty: Beaten > You panic and attempt to flee! Leraes tells you 'rusty out w of outcro' You dodge a bash from *Rusty* who loses his balance and falls! A dun snake tries to hit Leraes, but he dodges the attack. *Fantus* tries to strike Leraes, but he deflects the blow. Leraes tries to pierce *Fantus*, but he parries successfully. You flee head over heels. Behind the Outcropping [ obvious exits: W D ] End of the Footpath [ obvious exits: E W ] *Rusty* is standing here, riding a warhorse. *Fantus* is here, fighting Leraes, riding a warhorse. Leraes T'Ambrai is here, fighting Fantus, riding a gray palfrey. A dun snake is here, fighting Leraes. * S HP:Beaten MV:Winded > hide backstab rusty TICK IN 5 SECONDS. *Rusty* tries to blast you, but you deflect the blow. * S HP:Beaten MV:Winded - Rusty: Beaten > *Fantus* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Beaten MV:Winded - Rusty: Beaten > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Rusty: Beaten > *Fantus* leaves west riding a warhorse. * S HP:Beaten MV:Winded - Rusty: Beaten > kill rusty kill rusty Leraes barely pierces a dun snake's body. You pierce *Rusty*'s body. Leraes swiftly dodges a dun snake's attempt to hit him. Leraes pierces a dun snake's body hard. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. *Fantus* has arrived from the west, riding a warhorse. * S HP:Battered MV:Winded - Rusty: Beaten > *Fantus* tries to strike you, but you parry successfully. * S HP:Battered MV:Winded - Rusty: Beaten > You do the best you can! * S HP:Battered MV:Winded - Rusty: Beaten > kill rusty You do the best you can! * S HP:Battered MV:Winded - Rusty: Beaten > flee You do the best you can! WEST WEST * S HP:Battered MV:Winded - Rusty: Beaten > NORTH You panic and attempt to flee! NORTH You dodge a bash from *Rusty* who loses his balance and falls! Leraes panics, and attempts to flee! Leraes leaves west riding a gray palfrey. *Fantus* strikes your body into bloody fragments! You swiftly dodge a dun snake's attempt to hit you. You flee head over heels. Behind the Outcropping [ obvious exits: W D ] End of the Footpath [ obvious exits: E W ] *Fantus* is standing here, riding a warhorse. *Rusty* is standing here, riding a warhorse. A dun snake is here, hissing sharply. * S HP:Beaten MV:Winded > Inside the Hedge [ obvious exits: E W ] * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > WEST WEST NORTH NORTH NORTH *Fantus* has arrived from the east, riding a warhorse. * S HP:Beaten MV:Winded > *Fantus* tries to strike you, but you deflect the blow. *Rusty* has arrived from the east, riding a warhorse. Leraes has arrived from the west, riding a gray palfrey. * S HP:Beaten MV:Winded - Fantus: Wounded > You try to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike you, but you parry successfully. *Rusty* leaves west riding a warhorse. * S HP:Beaten MV:Winded - Fantus: Wounded > No way! You're fighting for your life! Leraes leaves east riding a gray palfrey. * S HP:Beaten MV:Winded - Fantus: Wounded > flee WEST No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > WEST WEST No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > NORTH NORTH *Rusty* has arrived from the west, riding a warhorse. PANIC! You couldn't escape! * S HP:Beaten MV:Winded - Fantus: Wounded > NORTH *Rusty* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > flee No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > You try to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike you, but you parry successfully. No way! You're fighting for your life! * S HP:Beaten MV:Winded - Fantus: Wounded > WEST WEST WEST NORTH NORTH NORTH You panic and attempt to flee! Leraes has arrived from the east, riding a gray palfrey. Leraes barely pierces *Rusty*'s right leg. Leraes tickles *Rusty*'s left leg with his pierce. You flee head over heels. Old Road [ obvious exits: N E S ] North: A dun snake is here, hissing sharply. Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Old Road [ obvious exits: N E S ] East: A cute, long-eared rabbit is munching at a leaf here. A dun snake is here, hissing sharply. * S HP:Beaten MV:Winded > NORTH NORTH Amidst the Razorgrass [ obvious exits: N S ] * S HP:Beaten MV:Winded > Narrow Clearing [ obvious exits: N E S W ] * S HP:Beaten MV:Winded > NORTH Sloping Forest [ obvious exits: S D ] * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > narr i low beat You narrate 'i low beat' DOWN * S HP:Beaten MV:Winded > NORTH NORTH UP EAST *Rusty* has arrived from the south, riding a warhorse. * S HP:Beaten MV:Winded > Steep Valley [ obvious exits: N U ] * S HP:Beaten MV:Winded > Steep Valley [ obvious exits: S U ] * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > By the Roadside [ obvious exits: E W ] * S HP:Beaten MV:Weary > Old Road [ obvious exits: N S W ] * S HP:Beaten MV:Weary > NORTH NORTH *Rusty* has arrived from the west, riding a warhorse. Leraes tells you 'rusty running w' * S HP:Beaten MV:Weary > Old Road [ obvious exits: N S ] South: * S HP:Beaten MV:Weary > *Rusty* has arrived from the south, riding a warhorse. Old Road [ obvious exits: N S ] South: * S HP:Beaten MV:Weary > *Rusty* has arrived from the south, riding a warhorse. * S HP:Beaten MV:Weary > *Rusty* leaves north riding a warhorse. * S HP:Beaten MV:Weary > kill rusty kill rusty kill rusty NORTH They aren't here. kill rusty * S HP:Beaten MV:Weary > They aren't here. * S HP:Beaten MV:Weary > They aren't here. * S HP:Beaten MV:Weary > Old Road [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. *Rusty* is standing here, riding a warhorse. * S HP:Beaten MV:Weary > *Rusty* tries to blast you, but you deflect the blow. You do the best you can! * S HP:Beaten MV:Weary - Rusty: Beaten > kill rusty kill rusty You barely pierce *Rusty*'s left foot. * S HP:Beaten MV:Weary - Rusty: Beaten > You barely pierce *Rusty*'s body. You do the best you can! * S HP:Beaten MV:Weary - Rusty: Beaten > You do the best you can! * S HP:Beaten MV:Weary - Rusty: Beaten > *Fantus* has arrived from the south, riding a warhorse. * S HP:Beaten MV:Weary - Rusty: Beaten > *Fantus* leaves north riding a warhorse. * S HP:Beaten MV:Weary - Rusty: Beaten > You pierce *Rusty*'s left leg. *Rusty* tries to blast you, but you parry successfully. * S HP:Beaten MV:Weary - Rusty: Critical > narr rusty coachstop You pierce *Rusty*'s body. *Fantus* has arrived from the north, riding a warhorse. * S HP:Beaten MV:Weary - Rusty: Critical > *Fantus* tries to strike you, but you parry successfully. * S HP:Beaten MV:Weary - Rusty: Critical > You narrate 'rusty coachstop' * S HP:Beaten MV:Weary - Rusty: Critical > SOUTH *Fantus* tries to strike you, but you parry successfully. You pierce *Rusty*'s body. * S HP:Beaten MV:Weary - Rusty: Critical > You dodge a bash from *Rusty* who loses his balance and falls! * S HP:Beaten MV:Weary - Rusty: Critical > You barely pierce *Rusty*'s left hand. * S HP:Beaten MV:Weary - Rusty: Critical > SOUTH *Fantus* tries to strike you, but you deflect the blow. You barely pierce *Rusty*'s body. No way! You're fighting for your life! * S HP:Beaten MV:Weary - Rusty: Critical > *Rusty* panics, and attempts to flee! * S HP:Beaten MV:Weary - Rusty: Critical > *Rusty* panics, and attempts to flee! * S HP:Beaten MV:Weary - Rusty: Critical > You barely pierce *Rusty*'s left foot. No way! You're fighting for your life! * S HP:Beaten MV:Weary - Rusty: Critical > *Rusty* leaves south riding a warhorse. No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > SOUTH SOUTH No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > You try to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike you, but you parry successfully. * S HP:Beaten MV:Weary - Fantus: Wounded > *Fantus* tries to strike you, but you deflect the blow. You flee head over heels. Coach Stop Along the Old Road [ obvious exits: N S ] North: A hardened farmer stands ready to defend his homeland. South: A bearded coachman stands here, waiting for passengers. Old Road [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. *Fantus* is standing here, riding a warhorse. * S HP:Beaten MV:Weary > *Fantus* tries to strike you, but you parry successfully. They aren't here. * S HP:Beaten MV:Weary - Fantus: Wounded > They aren't here. * S HP:Beaten MV:Weary - Fantus: Wounded > flee NORTH NORTH EAST You try to pierce *Fantus*, but he deflects the blow. *Fantus* tries to strike you, but you parry successfully. PANIC! You couldn't escape! * S HP:Beaten MV:Weary - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > flee No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > NORTH EAST You panic and attempt to flee! *Fantus* tries to strike you, but you deflect the blow. You flee head over heels. Old Road [ obvious exits: N S ] North: Old Road [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. *Fantus* is standing here, riding a warhorse. * S HP:Beaten MV:Weary > Alas, you cannot go that way... * S HP:Beaten MV:Weary > NORTH *Fantus* tries to strike you, but you parry successfully. * S HP:Beaten MV:Weary - Fantus: Wounded > EAST You try to pierce *Fantus*, but he parries successfully. *Fantus* strikes your body into bloody fragments! No way! You're fighting for your life! flee * S HP:Beaten MV:Weary - Fantus: Wounded > NORTH EAST No way! You're fighting for your life! Leraes has arrived from the south, riding a gray palfrey. * S HP:Beaten MV:Weary - Fantus: Wounded > You try to pierce *Fantus*, but he parries successfully. PANIC! You couldn't escape! Leraes leaves north riding a gray palfrey. * S HP:Beaten MV:Weary - Fantus: Wounded > No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > flee No way! You're fighting for your life! * S HP:Beaten MV:Weary - Fantus: Wounded > NORTH EAST You panic and attempt to flee! *Fantus* tries to strike you, but you parry successfully. *Fantus* tries to strike you, but you parry successfully. You flee head over heels. Coach Stop Along the Old Road [ obvious exits: N S ] North: A hardened farmer stands ready to defend his homeland. South: Leraes T'Ambrai is standing here, riding a gray palfrey. A bearded coachman stands here, waiting for passengers. Wagon Bridge [ obvious exits: N E S W ] North: Young Ewin Finngar is here, likely looking for mischief. South: West: A black cat meanders to an unknown destination. The corpse of a determined farmer is lying here. A banner portraying a red eagle is gently swaying in the wind here. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * S HP:Beaten MV:Weary > West End of the Green [ obvious exits: N E S W ] South: A warhorse is here, stamping his feet impatiently. West: A hardened farmer stands ready to defend his homeland. The Winespring Water bursts forth here, strong enough to barrel a man over. * S HP:Beaten MV:Weary > SOUTH Master Luhhan's Forge [ obvious exits: N ] A stout wooden barrel stands nearby. A smelting oven stands here, radiating heat. A warhorse is here, stamping his feet impatiently. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. Village blacksmith Haral Luhhan stands nearby, huge arms bulging. After that I had to be leaving so I up and rented, was quite fun though. [ This Mail was edited by: Tallarn on 2003-05-20 06:07 ] -------------------------------------------------------------------------------- Fantus Joined: Jan 19, 2003 Posted: 2003-05-20 07:20 -------------------------------------------------------------------------------- Rusty so should have landed that last bash when you were beaten -------------------------------------------------------------------------------- Elynde Joined: Feb 21, 2003 Posted: 2003-05-20 07:52 -------------------------------------------------------------------------------- Nice Exciting stuff