The new kind of seanchan pk Drakov Joined: Jul 09, 2000 Posted: 2003-07-06 16:50 -------------------------------------------------------------------------------- * R HP:Healthy MV:Full > West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. A black stallion prances about, being ridden by you. Absolute the Sun Sergeant is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Prism of Illian is standing here, riding a black stallion. Yleiro of Shienar is standing here, riding a warhorse. * R HP:Healthy MV:Full > Players in your Zone -------------------- Drakov - West End of the Green Absolute - West End of the Green Euler - West End of the Green Curtis - West End of the Green Prism - West End of the Green Yleiro - West End of the Green * R HP:Healthy MV:Full > Yleiro is now a member of Euler's group. * R HP:Healthy MV:Full > ' Yes, but WHAT do you want to say? * R HP:Healthy MV:Full > Merlyn chats 'theres a sign in like every shop' * R HP:Healthy MV:Full > Curtis says 'maybe euler go sit with a group wagon' * R HP:Healthy MV:Full > Merlyn chats 'tells you what time it opens and closes' * R HP:Healthy MV:Full > 'they arent ef You say 'they arent ef' shrug * R HP:Healthy MV:Full > w s You shrug. s * R HP:Healthy MV:Full > Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. A black stallion prances about, being ridden by you. An old woman smiles kindly. A hardened farmer stands ready to defend his homeland. * R HP:Healthy MV:Full > s Coach Stop Along the Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. A bearded coachman stands here, waiting for passengers. s * R HP:Healthy MV:Full > Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. * R HP:Healthy MV:Full > Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. * R HP:Healthy MV:Full > whe Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. *Hale* is standing here, riding a bloodstock stallion. *Dalobar* is standing here, riding a warhorse. *Yaldair* is standing here, riding a warhorse. *Nargus* is standing here, riding a warhorse. *Karif* is standing here, riding a warhorse. * R HP:Healthy MV:Full > Players in your Zone -------------------- Drakov - Old Road Absolute - West End of the Green Euler - West End of the Green Curtis - West End of the Green Prism - West End of the Green Yleiro - West End of the Green * R HP:Healthy MV:Full > n n *Nargus* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * R HP:Healthy MV:Full - Nargus: Healthy > *Dalobar* tries to strike you, but you deflect the blow. No way! You're fighting for your life! * R HP:Healthy MV:Full - Nargus: Healthy > *Karif* tries to strike you, but you parry successfully. * R HP:Healthy MV:Full - Nargus: Healthy > na nvm f n n A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. *Karif* tries to strike you, but you deflect the blow. *Dalobar* tries to strike you, but you deflect the blow. You pierce *Nargus*'s body. You narrate 'nvm ' Lichenhalle narrates 'well i know i'm a newb' [flee ] sh - Nargus: Healthy > You panic and attempt to flee! You flee head over heels. Old Road [ obvious exits: N S W ] A black stallion prances about, being ridden by you. *Okil* is standing here, riding a warhorse. Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. *Hale* is standing here, riding a bloodstock stallion. *Dalobar* is standing here, riding a warhorse. *Yaldair* is standing here, riding a warhorse. *Nargus* is standing here, riding a warhorse. *Karif* is standing here, riding a warhorse. *Hale* tries to strike you, but you deflect the blow. * R HP:Healthy MV:Fresh - Hale: Healthy > *Karif* tries to strike you, but you parry successfully. You swiftly dodge *Dalobar*'s attempt to strike you. No way! You're fighting for your life! *Yaldair* pierces your body hard. * R HP:Scratched MV:Fresh - Hale: Healthy > Merlyn chats 'and if you stay in the room you can see the person walk in' * R HP:Scratched MV:Fresh - Hale: Healthy > f n n *Karif* drawls 'weee' * R HP:Scratched MV:Fresh - Hale: Healthy > A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. * R HP:Scratched MV:Fresh - Hale: Healthy > *Yaldair* pierces your body extremely hard. *Dalobar* strikes your right foot very hard. *Karif* strikes your right leg very hard. *Hale* strikes your left leg into bloody fragments! * R HP:Wounded MV:Fresh - Hale: Healthy > *Yaldair* pierces your left leg into bloody fragments! * R HP:Wounded MV:Fresh - Hale: Healthy > *Okil* has arrived from the south, riding a warhorse. * R HP:Wounded MV:Fresh - Hale: Healthy > A determined farmer bellows 'Flaming bloody hell, Emond's Field is under attack!' A determined farmer bellows 'Flaming bloody hell, Emond's Field is under attack!' * R HP:Wounded MV:Fresh - Hale: Healthy > *Dalobar* drawls 'bash' * R HP:Wounded MV:Fresh - Hale: Healthy > *Dalobar* drawls 'made of d00m' * R HP:Wounded MV:Fresh - Hale: Healthy > *Yaldair* pierces your body extremely hard. *Dalobar* strikes your left arm extremely hard. *Karif* strikes your body very hard. *Hale* strikes your body into bloody fragments! * R HP:Battered MV:Fresh - Hale: Healthy > na on south of wagon [flee ] You panic and attempt to flee! You flee head over heels. Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. * R HP:Battered MV:Fresh > Coach Stop Along the Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. A bearded coachman stands here, waiting for passengers. * R HP:Battered MV:Fresh > n You narrate 'on south of wagon' * R HP:Battered MV:Fresh > n Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. A black stallion prances about, being ridden by you. Absolute the Sun Sergeant is standing here, riding a warhorse. Yleiro of Shienar is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Prism of Illian is standing here, riding a black stallion. An old woman smiles kindly. A hardened farmer stands ready to defend his homeland. * R HP:Battered MV:Fresh > North Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. * R HP:Battered MV:Fresh > na ow s The Illian alarm horn sounds loudly in the distance. You narrate 'ow' * R HP:Battered MV:Fresh > Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. A black stallion prances about, being ridden by you. Absolute the Sun Sergeant is standing here, riding a warhorse. Yleiro of Shienar is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Prism of Illian is standing here, riding a black stallion. An old woman smiles kindly. A hardened farmer stands ready to defend his homeland. * R HP:Battered MV:Fresh > *Nargus* has arrived from the south, riding a warhorse. *Yaldair* has arrived from the south, riding a warhorse. *Karif* has arrived from the south, riding a warhorse. *Dalobar* has arrived from the south, riding a warhorse. *Hale* has arrived from the south, riding a bloodstock stallion. *Hale* tries to strike you, but you deflect the blow. *Yaldair* tries to pierce you, but you parry successfully. * R HP:Battered MV:Fresh - Hale: Healthy > *Dalobar* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. Euler crushes *Nargus*'s left arm. Prism leaves south riding a black stallion. * R HP:Battered MV:Fresh - Hale: Healthy > *Karif* strikes your head very hard. * R HP:Battered MV:Fresh - Hale: Healthy > *Dalobar* leaves north riding a warhorse. * R HP:Battered MV:Fresh - Hale: Healthy > *Karif* tries to strike you, but you deflect the blow. A determined farmer joins your fight! A determined farmer joins a determined farmer's fight! A determined farmer joins a determined farmer's fight! *Nargus* tickles Euler's left foot with his blast. Euler barely crushes *Nargus*'s right leg. *Yaldair* pierces your body very hard. You try to pierce *Hale*, but he parries successfully. *Hale* tries to strike you, but you deflect the blow. Curtis leaves east riding a warhorse. Absolute tries to pierce *Karif*, but he deflects the blow. Prism has arrived from the south, riding a black stallion. * R HP:Battered MV:Fresh - Hale: Healthy > na on wagon Prism leaves east riding a black stallion. * R HP:Battered MV:Fresh - Hale: Healthy > l You narrate 'on wagon ' Sevan chats 'combine that with the "time" command and you might figure something out' mw * R HP:Battered MV:Fresh - Hale: Healthy > *Dalobar* has arrived from the north, riding a warhorse. *Okil* has arrived from the south, riding a warhorse. Curtis has arrived from the east, riding a warhorse. Wagon Bridge This is the Wagon Bridge, a small sturdy span of wood which is open on all four sides. There is plenty of room for a cart or wagon with a team of horses. The Winespring Water flows underground here, and bursts from a stone outcropping in the village green. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate lies to the east. Nearby, the rope of a village warning bell dangles, to summon the village defenders. [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. *Okil* is standing here, riding a warhorse. *Dalobar* is standing here, riding a warhorse. *Hale* is here, fighting YOU!, riding a bloodstock stallion *Karif* is here, fighting YOU!, riding a warhorse *Yaldair* is here, fighting YOU!, riding a warhorse *Nargus* is here, fighting Euler, riding a warhorse. A black stallion prances about, being ridden by you. Absolute the Sun Sergeant is here, fighting Karif, riding a warhorse. Yleiro of Shienar is standing here, riding a warhorse. Euler Til'Elleal is here, fighting Nargus, riding a warhorse. A determined farmer is here, fighting Karif. A determined farmer is here, fighting Yaldair. An old woman smiles kindly. A determined farmer is here, fighting Nargus. * R HP:Battered MV:Fresh - Hale: Healthy > f *Dalobar* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. *Okil* leaves east riding a warhorse. [cha mood wimpy] Mood changed to: Wimpy Prism has arrived from the east, riding a black stallion. Curtis tries to strike *Dalobar*, but he deflects the blow. [flee ] You panic and attempt to flee! Absolute tries to pierce *Karif*, but he deflects the blow. Curtis strikes *Dalobar*'s right arm very hard. Absolute tries to pierce *Karif*, but he deflects the blow. A determined farmer barely slashes Nargus's body. A determined farmer tries to slash Yaldair, but he dodges the attack. A determined farmer tries to slash Karif, but he deflects the blow. *Karif* strikes your right leg extremely hard. *Yaldair* tries to pierce you, but you deflect the blow. You try to pierce *Hale*, but he deflects the blow. *Hale* strikes your right leg extremely hard. Curtis narrates 'o nwagon' You flee head over heels. Coach Stop Along the Old Road [ obvious exits: N S ] A black stallion prances about, being ridden by you. A bearded coachman stands here, waiting for passengers. * R HP:Beaten MV:Fresh > Vanyn chats 'anyone wanna bjy some forkroot?' * R HP:Beaten MV:Fresh > Merlyn chats 'dont matter, if you pay attention you could learn ' * R HP:Beaten MV:Fresh > dism sneak You stop riding him. n * HP:Beaten MV:Fresh > c Ok, you'll try to move silently for a while. bd * S HP:Beaten MV:Fresh > Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. Yleiro of Shienar is standing here, riding a warhorse. *Okil* is here, fighting Prism, riding a warhorse. Prism of Illian is here, fighting Okil, riding a black stallion. Curtis Delovinde, Sun Captain is here, fighting Hale, riding a warhorse. *Hale* is here, fighting Curtis, riding a bloodstock stallion. *Karif* is here, fighting Absolute, riding a warhorse. *Yaldair* is here, fighting a determined farmer, riding a warhorse. *Nargus* is sitting here, riding a warhorse. Absolute the Sun Sergeant is here, fighting Karif, riding a warhorse. Euler Til'Elleal is here, fighting Nargus, riding a warhorse. A determined farmer is here, fighting Karif. A determined farmer is here, fighting Yaldair. An old woman smiles kindly. A determined farmer is here, fighting Nargus. * S HP:Beaten MV:Full > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. *Hale* closes the palisade. *Hale* tries to strike Curtis, but he parries successfully. Curtis tries to strike *Hale*, but he parries successfully. *Okil* swiftly dodges Prism's attempt to hit him. *Okil* strikes Prism's head extremely hard. *Yaldair* tries to pierce a determined farmer, but he parries successfully. *Karif* tries to strike Absolute, but he parries successfully. Absolute tries to pierce *Karif*, but he parries successfully. A determined farmer tickles Nargus's body with his slash. A determined farmer tries to slash Yaldair, but he dodges the attack. Karif swiftly dodges a determined farmer's attempt to slash him. Euler tickles *Nargus*'s left foot with his crush. *Dalobar* has arrived from the west, riding a warhorse. Curtis narrates 'coem wagon' [backstab seanchan] You silently approach your victim... *Yaldair* panics, and attempts to flee! *Dalobar* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. *Yaldair* leaves west riding a warhorse. - Euler opens the palisade. + Prism panics, and attempts to flee! c * Prism leaves south riding a black stallion. bd *Cancelled. A determined farmer joins a determined farmer's fight! *Dalobar* clumsily charges Drakov, who deftly steps aside. *Dalobar* clumsily charges you with his spear, but you step aside. *Dalobar* tries to strike you, but you deflect the blow. [hide ] No way! You're fighting for your life! *Hale* closes the palisade. *Yaldair* has arrived from the west, riding a warhorse. * S HP:Beaten MV:Full - Dalobar: Wounded > [backstab seanchan] No way! You're fighting for your life! *Yaldair* tries to pierce you, but you deflect the blow. * S HP:Beaten MV:Full - Dalobar: Wounded > *Okil* leaves south riding a warhorse. Yleiro opens the palisade. * S HP:Beaten MV:Full - Dalobar: Wounded > *Karif* closes the palisade. * S HP:Beaten MV:Full - Dalobar: Wounded > *Yaldair* tries to pierce you, but you deflect the blow. You pierce *Dalobar*'s right leg very hard. A determined farmer tries to slash Dalobar, but he dodges the attack. *Hale* tries to strike Curtis, but he parries successfully. Curtis tries to strike *Hale*, but he parries successfully. *Karif* tries to strike Absolute, but he parries successfully. Absolute tries to pierce *Karif*, but he parries successfully. A determined farmer tickles Nargus's body with his slash. A determined farmer tries to slash Karif, but he dodges the attack. Euler crushes *Nargus*'s right hand. * S HP:Beaten MV:Full - Dalobar: Wounded > *Yaldair* tries to pierce you, but you parry successfully. Yleiro opens the palisade. *Hale* closes the palisade. l * S HP:Beaten MV:Full - Dalobar: Wounded > *Okil* has arrived from the south, riding a warhorse. mw * S HP:Beaten MV:Full - Dalobar: Wounded > *Okil* strikes your head extremely hard. You wish that your wounds would stop BLEEDING so much! Wagon Bridge This is the Wagon Bridge, a small sturdy span of wood which is open on all four sides. There is plenty of room for a cart or wagon with a team of horses. The Winespring Water flows underground here, and bursts from a stone outcropping in the village green. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate lies to the east. Nearby, the rope of a village warning bell dangles, to summon the village defenders. [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. *Okil* is here, fighting YOU!, riding a warhorse *Yaldair* is here, fighting YOU!, riding a warhorse *Dalobar* is here, fighting YOU!, riding a warhorse Yleiro of Shienar is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is here, fighting Hale, riding a warhorse. *Hale* is here, fighting Curtis, riding a bloodstock stallion. *Karif* is here, fighting Absolute, riding a warhorse. *Nargus* is here, fighting Euler, riding a warhorse. Absolute the Sun Sergeant is here, fighting Karif, riding a warhorse. Euler Til'Elleal is here, fighting Nargus, riding a warhorse. A determined farmer is here, fighting Karif. A determined farmer is here, fighting Dalobar. An old woman smiles kindly. A determined farmer is here, fighting Nargus. *Hale* panics, and attempts to flee! * S HP:Beaten MV:Full - Dalobar: Wounded > *Hale* leaves south riding a bloodstock stallion. * S HP:Beaten MV:Full - Dalobar: Wounded > Curtis tries to strike *Yaldair*, but he deflects the blow. Yleiro opens the palisade. [cha mood wimpy] Mood changed to: Wimpy * S HP:Beaten MV:Full - Dalobar: Wounded > Yleiro leaves east riding a warhorse. * S HP:Beaten MV:Full - Dalobar: Wounded > f *Karif* closes the palisade. [flee ] - Dalobar: Wounded > You panic and attempt to flee! Curtis tries to strike *Yaldair*, but he parries successfully. *Okil* strikes your right leg extremely hard. You wish that your wounds would stop BLEEDING so much! *Yaldair* tries to pierce you, but you deflect the blow. Dalobar swiftly dodges a determined farmer's attempt to slash him. *Karif* tries to strike Absolute, but he parries successfully. Absolute tries to pierce *Karif*, but he parries successfully. A determined farmer tickles Nargus's right leg with his slash. A determined farmer tries to slash Karif, but he parries successfully. Euler crushes *Nargus*'s body. *Nargus* sends Euler sprawling with a powerful bash! *Yaldair* pierces your body very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Coach Stop Along the Old Road [ obvious exits: N S ] *Hale* is standing here, riding a bloodstock stallion. A black stallion prances about. A bearded coachman stands here, waiting for passengers. * S HP:Critical MV:Full > Lichenhalle chats 'oh believe me i'm paying attention ' * S HP:Critical MV:Full > n *Hale* leaves north riding a bloodstock stallion. w * S HP:Critical MV:Full > w Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. *Hale* is standing here, riding a bloodstock stallion. *Okil* is here, fighting Curtis, riding a warhorse. *Yaldair* is here, fighting Curtis, riding a warhorse. *Dalobar* is here, fighting a determined farmer, riding a warhorse. Curtis Delovinde, Sun Captain is here, fighting Yaldair, riding a warhorse. *Karif* is here, fighting Absolute, riding a warhorse. *Nargus* is here, fighting Euler, riding a warhorse. Absolute the Sun Sergeant is here, fighting Karif, riding a warhorse. Euler Til'Elleal is sitting here, riding a warhorse. A determined farmer is here, fighting Karif. A determined farmer is here, fighting Dalobar. An old woman smiles kindly. A determined farmer is here, fighting Nargus. *Hale* starts barreling down on you, a black-tasseled spear aimed at your chest. * S HP:Critical MV:Full > w w *Okil* tries to strike Curtis, but he deflects the blow. *Yaldair* pierces Curtis's body very hard. Curtis strikes *Yaldair*'s right arm very hard. Dalobar swiftly dodges a determined farmer's attempt to slash him. *Karif* strikes Absolute's body hard. Absolute tries to pierce *Karif*, but he parries successfully. A determined farmer tickles Nargus's right leg with his slash. A determined farmer tries to slash Karif, but he deflects the blow. *Nargus* blasts Euler's left leg. Quarry Road [ obvious exits: E W ] * S HP:Critical MV:Full > Quarry Road [ obvious exits: E W ] * S HP:Critical MV:Full > Quarry Road [ obvious exits: E W ] w * S HP:Critical MV:Full > Bend in the Road [ obvious exits: N E ] A black cat meanders to an unknown destination. * S HP:Critical MV:Full > w Alas, you cannot go that way... n * S HP:Critical MV:Full > w Alas, you cannot go that way... * S HP:Critical MV:Full > w Bend in Quarry Road [ obvious exits: S W ] w * S HP:Critical MV:Strong > w Quarry Road [ obvious exits: E W ] * S HP:Critical MV:Strong > na im out crit w w whe Quarry Road [ obvious exits: E W ] The corpse of an opossum is lying here. * S HP:Critical MV:Strong > Merlyn chats '*growl8' Quarry Road [ obvious exits: N E W ] * S HP:Critical MV:Strong > Quarry Road [ obvious exits: E W ] A cute, long-eared rabbit is munching at a leaf here. Alsbet Luhhan is here, smiling happily. * S HP:Critical MV:Strong > A rabbit leaves east. You narrate 'im out crit' * S HP:Critical MV:Strong > Quarry Road [ obvious exits: N E S W ] The corpse of an opossum is lying here. * S HP:Critical MV:Strong > Bend in the Road [ obvious exits: N E ] * S HP:Critical MV:Strong > w Wuken narrates 'im lagging hard' Players in your Zone -------------------- Drakov - Bend in the Road Wuken - Old Road Curtis - Wagon Bridge Absolute - Wagon Bridge Euler - Wagon Bridge * S HP:Critical MV:Strong > w Lingan narrates 'sigh, pkd twice in 20 min' * S HP:Critical MV:Strong > Alas, you cannot go that way... n * S HP:Critical MV:Strong > w Alas, you cannot go that way... * S HP:Critical MV:Strong > w Bend in the Road [ obvious exits: S W ] w * S HP:Critical MV:Strong > Javin narrates 'sup lancelaut' Quarry Road [ obvious exits: E W ] The wolf cub is here, mewling for attention. A mole is here. * S HP:Critical MV:Strong > Quarry Road [ obvious exits: N E W ] * S HP:Critical MV:Strong > Bend in the Road [ obvious exits: E S ] A worker busily earns a day's pay. A worker busily earns a day's pay. * S HP:Critical MV:Strong > w Alas, you cannot go that way... s * S HP:Critical MV:Strong > w w Bend in Quarry Road [ obvious exits: N S W ] * S HP:Critical MV:Strong > Quarry Road [ obvious exits: N E W ] * S HP:Critical MV:Tiring > whe Wuken narrates 'on okil' At the Edge of the Quarry Road [ obvious exits: E W ] * S HP:Critical MV:Tiring > w Players in your Zone -------------------- Drakov - At the Edge of the Quarry Road w * S HP:Critical MV:Tiring > Lancelaut narrates 'chillin' On a Dwindling Path Through the Westwood [ obvious exits: E S W ] A black vulture is here flying around. A cute bear cub is here looking for someone to play with. * S HP:Critical MV:Tiring > whe Twist in the Path [ obvious exits: N E S ] * S HP:Critical MV:Tiring > Players in your Zone -------------------- Drakov - Twist in the Path n * S HP:Critical MV:Tiring > Curtis narrates 'ow' * S HP:Critical MV:Tiring > Path to the House [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A large stone well is here. A young and strong buck is here, munching some grass. A wild stallion bucks madly. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. whe * S HP:Critical MV:Tiring > Players in your Zone -------------------- Drakov - Path to the House * S HP:Critical MV:Tiring > Merlyn chats 'to room descriptions? things in every room?' ride wild * S HP:Critical MV:Tiring > You start riding him. * R HP:Critical MV:Tiring > Curtis narrates 'HIT WAGON' * R HP:Critical MV:Tiring > Curtis narrates 'ALL' sc * R HP:Critical MV:Tiring > You have 29(366) hit and 110(161) movement points. You have scored 28154614 experience points and 182 quest points. You need 345386 exp to level and -32 qp to rank. You have amassed 109 Turn points to date. You have played 40 days and 23 hours (real time). This ranks you as Drakov the Companion Elite [Illian Companion 4] (Level 33). You are standing. Prism narrates 'the patty get to wagon' * R HP:Critical MV:Tiring > sav Saving Drakov. * R HP:Critical MV:Tiring > Merlyn chats 'if you did you wouldnt be asking' * R HP:Critical MV:Tiring > na cant got 29 hp l whe *Dalobar* has arrived from the south, riding a warhorse. You narrate 'cant got 29 hp ' * R HP:Critical MV:Tiring > *Dalobar* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A large stone well is here. *Dalobar* is standing here, riding a warhorse. A young and strong buck is here, munching some grass. A wild stallion bucks madly, being ridden by you. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Critical MV:Tiring > Players in your Zone -------------------- Drakov - Path to the House * R HP:Critical MV:Tiring > a [k seanchan] You try to pierce *Dalobar*, but he parries successfully. * R HP:Critical MV:Tiring - Dalobar: Wounded > a A Red Eagle sentry tries to cleave Dalobar, but he deflects the blow. * R HP:Critical MV:Tiring - Dalobar: Wounded > A Red Eagle sentry tries to cleave Dalobar, but he deflects the blow. The door guard joins a Red Eagle sentry's fight! A Red Eagle sentry joins the door guard's fight! *Dalobar* tries to strike you, but you parry successfully. You try to pierce *Dalobar*, but he parries successfully. [k seanchan] You do the best you can! * R HP:Critical MV:Tiring - Dalobar: Wounded > *Dalobar* panics, and attempts to flee! * R HP:Critical MV:Tiring - Dalobar: Wounded > na on dalobar mansion You narrate 'on dalobar mansion' * R HP:Critical MV:Tiring - Dalobar: Wounded > search s Dalobar swiftly dodges a Red Eagle sentry's attempt to cleave him. The door guard tickles Dalobar's body with its smite. A Red Eagle sentry cleaves Dalobar's left leg hard. You pierce *Dalobar*'s body very hard. * R HP:Critical MV:Tiring - Dalobar: Battered > *Dalobar* leaves south riding a warhorse. * R HP:Critical MV:Tiring > Its wide open. You could search for hours... * R HP:Critical MV:Tiring > Sevan chats 'We are cynical highbies, we do nothing but sit around and gripe about newbies' * R HP:Critical MV:Tiring > w The Eagles' Stables [ obvious exits: E ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A man walks among the horses here feeding them and rubbing them down. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. * R HP:Critical MV:Tiring > search e The stabledoor is obviously open mw * R HP:Critical MV:Tiring > [cha mood wimpy] Mood changed to: Wimpy * R HP:Critical MV:Tiring > Merlyn chats 'specially me' * R HP:Critical MV:Tiring > alias y close stabledoor *Dalobar* has arrived from the east. l * R HP:Critical MV:Tiring > whe Ok. * R HP:Critical MV:Tiring > a The Eagles' Stables This stable seems the right place to leave a horse. Built of old, weathered wood, it stands sturdy to shelter horses from the weather. Hay lies scattered on the floor and piled in the corners. There is an underlying scent of animals, but it seems that this stable is cleaned often and well maintained. [ obvious exits: E ] An iron lantern hangs from the wall above the gate. *Dalobar* is standing here. A wild stallion bucks madly, being ridden by you. A man walks among the horses here feeding them and rubbing them down. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. * R HP:Critical MV:Tiring > close stabledoor close stabledoor close stabledoor close stabledoor close stabledoor close stabledoor close stabledoor Your heartbeat calms down more as you feel less panicked. *Dalobar* tries to strike you, but you deflect the blow. Daan tells you 'kill him in stabledoor '<--good idea Players in your Zone -------------------- Drakov - The Eagles' Stables Lichenhalle chats '*applauds Sevan*' close stabledoor * R HP:Critical MV:Strong - Dalobar: Battered > Yleiro narrates 'I'm out' [k seanchan] You do the best you can! * R HP:Critical MV:Strong - Dalobar: Battered > Ok. * R HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * R HP:Critical MV:Strong - Dalobar: Battered > *Dalobar* panics, and attempts to flee! It's already closed! dism * R HP:Critical MV:Strong - Dalobar: Battered > Merlyn chats 'cause i hurt myself falling off my unicycle again' It's already closed! * R HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * R HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * R HP:Critical MV:Strong - Dalobar: Battered > mw It's already closed! * R HP:Critical MV:Strong - Dalobar: Battered > It's already closed! A bell clanks loudly, warning of danger in Emond's Field. *Dalobar* looks at you. You stop riding him. * HP:Critical MV:Strong - Dalobar: Battered > *Dalobar* tries to strike you, but you deflect the blow. A determined farmer joins your fight! A determined farmer joins a determined farmer's fight! A determined farmer joins a determined farmer's fight! * HP:Critical MV:Strong - Dalobar: Battered > na come mansion NOW [cha mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Strong - Dalobar: Battered > You narrate 'come mansion NOW' * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor A determined farmer tries to slash Dalobar, but he dodges the attack. A determined farmer tries to slash Dalobar, but he parries successfully. A determined farmer tries to slash Dalobar, but he dodges the attack. You pierce *Dalobar*'s right leg extremely hard. You swiftly dodge *Dalobar*'s attempt to strike you. It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor A determined farmer tries to slash Dalobar, but he deflects the blow. Dalobar swiftly dodges a determined farmer's attempt to slash him. Dalobar swiftly dodges a determined farmer's attempt to slash him. You try to pierce *Dalobar*, but he dodges the attack. *Dalobar* tries to strike you, but you parry successfully. Laria chats '*comf merlyn*' It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor Llewia chats 'migty confusing Wiylliams here' It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor close stabledoor A Red Eagle officer bellows 'To arms! Emond's Field is besieged! Rally to the Green!' A Red Eagle officer bellows 'To arms! Emond's Field is besieged! Rally to the Green!' A Red Eagle officer bellows 'To arms! Emond's Field is besieged! Rally to the Green!' Merlyn chats 'they HURT' It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Battered > close stabledoor close stabledoor A determined farmer slashes Dalobar's body hard. Dalobar swiftly dodges a determined farmer's attempt to slash him. A determined farmer slashes Dalobar's left arm hard. You pierce *Dalobar*'s left arm very hard. *Dalobar* tries to strike you, but you parry successfully. *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Curtis narrates 'why mansio' Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* makes a nice balletstep which plants a foot a mile above your head. You wish that your wounds would stop BLEEDING so much! It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor A determined farmer tries to slash Dalobar, but he dodges the attack. Dalobar swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Dalobar, but he dodges the attack. You try to pierce *Dalobar*, but he parries successfully. It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor close stabledoor *Dalobar* makes a nice balletstep which plants a foot a mile above your head. You wish that your wounds would stop BLEEDING so much! It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > Dalobar swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Dalobar, but he dodges the attack. A determined farmer tries to slash Dalobar, but he dodges the attack. You pierce *Dalobar*'s body hard. It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor Dalobar swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Dalobar, but he dodges the attack. Dalobar swiftly dodges a determined farmer's attempt to slash him. You pierce *Dalobar*'s left leg extremely hard. *Dalobar* tries to strike you, but you deflect the blow. *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. Prism narrates 'okil blind' * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor Loiosh narrates 'dalobar's there' Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor Lucain chats '*comf*' It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Beaten > Dalobar swiftly dodges a determined farmer's attempt to slash him. A determined farmer tries to slash Dalobar, but he dodges the attack. A determined farmer slashes Dalobar's left arm hard. You try to pierce *Dalobar*, but he parries successfully. *Dalobar* tries to strike you, but you deflect the blow. It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Beaten > close stabledoor You pierce *Dalobar*'s head very hard. *Dalobar* panics, and attempts to flee! It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > It's already closed! * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > It's already closed! * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor It's already closed! close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > It's already closed! * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor It's already closed! * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > A determined farmer tries to slash Dalobar, but he dodges the attack. A determined farmer slashes Dalobar's left hand hard. *Dalobar* panics, and attempts to flee! Dalobar swiftly dodges a determined farmer's attempt to slash him. You pierce *Dalobar*'s right leg very hard. *Dalobar* panics, and attempts to flee! *Dalobar* tries to strike you, but you deflect the blow. *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor close stabledoor *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. Ok. close stabledoor * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. Curtis has arrived from the east, riding a warhorse. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor close stabledoor A determined farmer tries to slash Dalobar, but he deflects the blow. A determined farmer tries to slash Dalobar, but he dodges the attack. Dalobar swiftly dodges a determined farmer's attempt to slash him. You try to pierce *Dalobar*, but he dodges the attack. *Dalobar* tries to strike you, but you deflect the blow. *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > *Dalobar* opens the stabledoor. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor *Dalobar* opens the stabledoor. Ok. * HP:Critical MV:Strong - Dalobar: Critical > close stabledoor close stabledoor *Dalobar* opens the stabledoor. Curtis strikes *Dalobar*'s left arm into bloody fragments! *Dalobar* is dead! R.I.P. Your blood freezes as you hear *Dalobar*'s death cry. Ok. * HP:Critical MV:Strong > It's already closed! * HP:Critical MV:Strong > close stabledoor It's already closed! * HP:Critical MV:Strong > It's already closed! * HP:Critical MV:Strong > It's already closed! * HP:Critical MV:Strong > na rip dalobar Curtis narrates 'dal rip' You narrate 'rip dalobar' Prism narrates 'coming mansion' * HP:Critical MV:Strong > l in corpse corpse (here) : a pair of animal-fur boots a pair of earthen colored breeches a bronze belt of odd design a sleek, mahogany-shafted spear a dull black shield [2] a wide leather wristband a pair of dark gloves a set of cloth sleeves a backpack a pure white cloak bearing a golden sunburst a bearskin tunic a Kandori snowflake necklace a camouflaged hood a gold ring an emerald ring a mirrored lantern scalp * HP:Critical MV:Strong > You lean over and cut the bloody scalp from the corpse of Dalobar. Mossimo chats 'would a gleeman making a club into a unicycle be considered unrpish?' Prism narrates 'woot' * HP:Critical MV:Strong > Curtis opens the stabledoor. Prism narrates 'where did dalobar rip' * HP:Critical MV:Strong > Curtis gets a dagger from a backpack. l in backpack * HP:Critical MV:Strong > Curtis stops using a black-tasseled spear. * HP:Critical MV:Strong > Curtis wields a dagger. backpack (carried) : a large number of gold crowns (30) a wealth of copper pennies (66) [2] a strange fruit [2] a bubbling draught an oilstone a mirrored lantern * HP:Critical MV:Strong > Curtis stops using a dagger. * HP:Critical MV:Strong > Curtis wields a black-tasseled spear in a two-handed grip. * HP:Critical MV:Strong > Curtis puts a dagger in a backpack. * HP:Critical MV:Strong > Curtis narrates 'got me kandori prettesi back' * HP:Beaten MV:Fresh > Javin narrates 'lancelaut' * HP:Beaten MV:Fresh > eq You are using: a lantern an emerald ring a gold ring a braided leather and silver headband a silver medallion a thin, black chain a bearskin tunic a green coat embroidered with nine golden bees a set of cloth sleeves a pair of dark gloves a wide leather wristband a wide leather wristband a silver etched shield a silver sai a bronze belt of odd design a belt pack a pair of earthen colored breeches a laced pair of brown boots * HP:Beaten MV:Fresh > i Prism puts a pair of earthen colored breeches on her legs. Prism wears a bronze belt of odd design around her waist. Prism wields a sleek, mahogany-shafted spear. Prism puts a wide leather wristband on around her right wrist. Prism puts a wide leather wristband on around her left wrist. Prism puts a pair of dark gloves on her hands. Prism wears a set of cloth sleeves on her arms. Prism wears a backpack on her back. Prism wears a bearskin tunic on her body. Prism slides a cheap brass ring on to her right ring finger. Prism slides a cheap brass ring on to her left ring finger. * HP:Beaten MV:Fresh > You are carrying: a pair of animal-fur boots * HP:Beaten MV:Fresh > Prism says 'thanks' * HP:Beaten MV:Fresh > Euler nods in agreement. give fur prism * HP:Beaten MV:Fresh > l You give a pair of animal-fur boots to Prism. * HP:Beaten MV:Fresh > Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A large stone well is here. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Prism of Illian is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * HP:Beaten MV:Fresh > Lancelaut narrates 'que pasa?' * HP:Beaten MV:Fresh > Prism smiles at you. * HP:Beaten MV:Fresh > sc You have 95(366) hit and 161(161) movement points. You have scored 28156752 experience points and 182 quest points. You need 343248 exp to level and -32 qp to rank. You have amassed 109 Turn points to date. You have played 40 days and 23 hours (real time). This ranks you as Drakov the Companion Elite [Illian Companion 4] (Level 33). You are standing. * HP:Beaten MV:Fresh > Prism wears a pair of animal-fur boots on her feet. * HP:Beaten MV:Fresh > Lancelaut narrates 'xp is boring' * HP:Beaten MV:Fresh > 'hehe that was fun l whe Euler says 'ok lets go kill dung' You say 'hehe that was fun' * HP:Beaten MV:Fresh > Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A large stone well is here. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Prism of Illian is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * HP:Beaten MV:Fresh > Players in your Zone -------------------- Wuken - Path to the House Drakov - Path to the House Curtis - Path to the House Prism - Path to the House Euler - Path to the House * HP:Beaten MV:Fresh > Prism says 'whee, im reeq'd ' l * HP:Beaten MV:Fresh > mw Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A large stone well is here. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Prism of Illian is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * HP:Beaten MV:Fresh > [cha mood wimpy] Mood changed to: Wimpy Prism stops using a wooden practice shield. Prism grips a sleek, mahogany-shafted spear with both hands. * HP:Beaten MV:Fresh > 'im beat now Euler leaves south riding a warhorse. Prism leaves south riding a warhorse. * HP:Beaten MV:Fresh > You say 'im beat now' * HP:Beaten MV:Fresh > Antol narrates 'Your telling me.' * HP:Beaten MV:Fresh > stat l You are a 127 year old male human hunter. Your height is 5 feet, 11 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 27.4 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:18 Con:17. Offensive bonus: 143, Dodging bonus: 116, Parrying bonus: 136 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Tear Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT * HP:Beaten MV:Fresh > whe Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An iron lantern hangs from the wall above the gate. A large stone well is here. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * HP:Beaten MV:Fresh > Players in your Zone -------------------- Prism - Twist in the Path Euler - Twist in the Path Wuken - Path to the House Drakov - Path to the House Curtis - Path to the House * HP:Beaten MV:Fresh > Curtis says 'we got hps all ?' * HP:Beaten MV:Fresh > Euler has arrived from the south, riding a warhorse. Prism has arrived from the south, riding a warhorse. * HP:Beaten MV:Fresh > Prism shifts a sleek, mahogany-shafted spear to one hand. Prism binds a dull black shield to her arm. * HP:Beaten MV:Fresh > Wuken leaves west riding a bloodstock stallion. * HP:Beaten MV:Fresh > sc Yleiro chats 'anyone trading a BT?' * HP:Beaten MV:Fresh > You have 95(366) hit and 161(161) movement points. You have scored 28156752 experience points and 182 quest points. You need 343248 exp to level and -32 qp to rank. You have amassed 109 Turn points to date. You have played 40 days and 23 hours (real time). This ranks you as Drakov the Companion Elite [Illian Companion 4] (Level 33). You are standing. * HP:Beaten MV:Fresh > w The Eagles' Stables [ obvious exits: E ] The corpse of Dalobar is lying here. An iron lantern hangs from the wall above the gate. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. A man walks among the horses here feeding them and rubbing them down. A wild stallion bucks madly. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. A gray palfrey prances skittishly nearby. A hardened farmer stands ready to defend his homeland. * HP:Beaten MV:Full > Wuken closes the stabledoor. * HP:Beaten MV:Full > ride gray Wuken sits down and rests. Wuken sheathes a silver sai into a red tabard with a vivid red cloak. * HP:Beaten MV:Full > Wuken draws a silver sai from a red tabard with a vivid red cloak with a flash of steel. You start riding him. * R HP:Beaten MV:Full > e The stabledoor seems to be closed. * R HP:Beaten MV:Full > Depolo narrates 'when u learn new things it an't' * R HP:Beaten MV:Full > l wuken Leader of the Lion Wardens, he moves with deadly grace. His eyes seem empty and his voice holds no emotion. Years of pain and betrayal have hardened this seemingly young man beyound anything you have ever seen. Wuken has some small wounds and bruises. Wuken is using: a camouflaged hood a foxhead medallion a pair of golden braids woven into the cloak a red tabard with a vivid red cloak a pair of dark gloves a jeweled wristcuff a jeweled wristcuff a silver etched shield a silver sai a pair of earthen colored breeches a laced pair of brown boots * R HP:Beaten MV:Full > op stabledoor e Ok. * R HP:Beaten MV:Full > Path to the House [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Beaten MV:Full > close stabledoor whe Curtis is now a member of Euler's group. Ok. * R HP:Beaten MV:Full > Players in your Zone -------------------- Drakov - Path to the House Wuken - The Eagles' Stables Prism -------------------------------------------------------------------------------- Drakov Joined: Jul 09, 2000 Posted: 2003-07-06 16:51 -------------------------------------------------------------------------------- * R HP:Beaten MV:Full > close stabledoor whe Curtis is now a member of Euler's group. Ok. * R HP:Beaten MV:Full > Players in your Zone -------------------- Drakov - Path to the House Wuken - The Eagles' Stables Prism - Path to the House Euler - Path to the House Curtis - Path to the House * R HP:Beaten MV:Full > stat l You are a 127 year old male human hunter. Your height is 5 feet, 11 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 27.4 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:18 Con:17. Offensive bonus: 151, Dodging bonus: 109, Parrying bonus: 136 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Tear Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT whe * R HP:Beaten MV:Full > Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Beaten MV:Full > mw Players in your Zone -------------------- Drakov - Path to the House Wuken - The Eagles' Stables Prism - Path to the House Euler - Path to the House Curtis - Path to the House * R HP:Beaten MV:Full > [cha mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Full > 'ill come after l whe You say 'ill come after' * R HP:Beaten MV:Full > Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Beaten MV:Full > Players in your Zone -------------------- Drakov - Path to the House Wuken - The Eagles' Stables Prism - Path to the House Euler - Path to the House Curtis - Path to the House * R HP:Beaten MV:Full > Lancelaut narrates 'When you have to get 3 mil every time to get 1 practice session it is.' * R HP:Beaten MV:Full > Euler nods in agreement. * R HP:Beaten MV:Full > mw l [cha mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Fresh > Euler leaves south riding a warhorse. Curtis leaves south riding a warhorse. Prism leaves south riding a warhorse. Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Battered MV:Fresh > sc You have 112(366) hit and 161(161) movement points. You have scored 28156752 experience points and 182 quest points. You need 343248 exp to level and -32 qp to rank. You have amassed 109 Turn points to date. You have played 40 days and 23 hours (real time). This ranks you as Drakov the Companion Elite [Illian Companion 4] (Level 33). You are standing. s * R HP:Battered MV:Fresh > whe Twist in the Path [ obvious exits: N E S ] A wooden practice shield has been dropped here. A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. A black stallion prances about. * R HP:Battered MV:Fresh > Euler leaves east riding a warhorse. Curtis leaves east riding a warhorse. Prism leaves east riding a warhorse. Players in your Zone -------------------- Prism - On a Dwindling Path Through the Westwood Curtis - On a Dwindling Path Through the Westwood Euler - On a Dwindling Path Through the Westwood Drakov - Twist in the Path Wuken - The Eagles' Stables * R HP:Battered MV:Fresh > na nar when on l You narrate 'nar when on' whe * R HP:Battered MV:Fresh > Wuken narrates 'think they will come to us?' Twist in the Path A path begins here and runs south. In all directions are forest except to the north. In that direction is a large pile of brambles and stinging nettles that seem to move under their own power. It could be just the wind, but it is hard to tell. [ obvious exits: N E S ] A wooden practice shield has been dropped here. A gray palfrey prances skittishly nearby, being ridden by you. A black stallion prances about. * R HP:Battered MV:Fresh > Players in your Zone -------------------- Drakov - Twist in the Path Wuken - The Eagles' Stables * R HP:Battered MV:Fresh > sc You have 112(366) hit and 161(161) movement points. You have scored 28156752 experience points and 182 quest points. You need 343248 exp to level and -32 qp to rank. You have amassed 109 Turn points to date. You have played 40 days and 23 hours (real time). This ranks you as Drakov the Companion Elite [Illian Companion 4] (Level 33). You are standing. * R HP:Battered MV:Fresh > Curtis narrates 'erm jsut 23 of us hitting?' Merlyn chats '1? thought it was 2' * R HP:Battered MV:Fresh > mw l [cha mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Fresh > Twist in the Path A path begins here and runs south. In all directions are forest except to the north. In that direction is a large pile of brambles and stinging nettles that seem to move under their own power. It could be just the wind, but it is hard to tell. [ obvious exits: N E S ] A wooden practice shield has been dropped here. A gray palfrey prances skittishly nearby, being ridden by you. A black stallion prances about. * R HP:Battered MV:Fresh > whe Players in your Zone -------------------- Drakov - Twist in the Path Wuken - The Eagles' Stables * R HP:Battered MV:Fresh > e On a Dwindling Path Through the Westwood [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A black vulture is here flying around. * R HP:Battered MV:Full > e e whe At the Edge of the Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute bear cub is here looking for someone to play with. Weary and coated in dust, a merchant stands here. * R HP:Battered MV:Full > Wuken narrates 'dont hit yet' Curtis narrates 'erm we goign down road man' Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Drakov - Quarry Road Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road * R HP:Battered MV:Full > e Vanyn chats 'there in deer in caralain grass?' * R HP:Battered MV:Full > e Bend in Quarry Road [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A worker busily earns a day's pay. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > s e A Small Farm [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > whe Players in your Zone -------------------- Drakov - A Small Farm Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road n * R HP:Battered MV:Full > n e Bend in Quarry Road [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A worker busily earns a day's pay. * R HP:Battered MV:Full > e Wuken narrates 'ok fine' Bend in the Road [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A worker busily earns a day's pay. * R HP:Battered MV:Full > Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. whe * R HP:Battered MV:Full > Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. The wolf cub is here, mewling for attention. A mole is here. * R HP:Battered MV:Full > Players in your Zone -------------------- Drakov - Quarry Road Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road * R HP:Battered MV:Full > w Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > mw The Amador alarm horn sounds loudly in the distance. [cha mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > not l Euler narrates 'wuken and drakov follow behing' You start paying increased attention to your surroundings. whe * R HP:Battered MV:Full > Quarry Road The Quarry Road runs past a large farm which is directly to your north. A white wooden gate encloses a small yard before the house. Just to your west, the road curves out of sight to the south. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > Players in your Zone -------------------- Drakov - Quarry Road Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road * R HP:Battered MV:Full > not You stop paying increased attention to your surroundings. * R HP:Battered MV:Full > Wuken narrates 'k' * R HP:Battered MV:Full > Euler leaves east riding a warhorse. Curtis leaves east riding a warhorse. Prism leaves east riding a warhorse. * R HP:Battered MV:Full > na im bat atm wee You narrate 'im bat atm wee' whe * R HP:Battered MV:Full > Players in your Zone -------------------- Prism - Bend in the Road Curtis - Bend in the Road Euler - Bend in the Road Drakov - Quarry Road stat * R HP:Battered MV:Full > l You are a 127 year old male human hunter. Your height is 5 feet, 11 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 27.4 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:18 Con:17. Offensive bonus: 151, Dodging bonus: 109, Parrying bonus: 136 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Tear Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT whe * R HP:Battered MV:Full > Quarry Road The Quarry Road runs past a large farm which is directly to your north. A white wooden gate encloses a small yard before the house. Just to your west, the road curves out of sight to the south. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Prism - Bend in the Road Curtis - Bend in the Road Euler - Bend in the Road Drakov - Quarry Road e * R HP:Battered MV:Full > e Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. The wolf cub is here, mewling for attention. A mole is here. * R HP:Battered MV:Full > Bend in the Road [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. whe * R HP:Battered MV:Full > e Players in your Zone -------------------- Drakov - Bend in the Road Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road s * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > e whe Bend in the Road [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Quarry Road [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Drakov - Quarry Road Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road * R HP:Battered MV:Full > e Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > l Quarry Road The road meanders on to the east and west. The Westwood is an impenetrable wall which borders both sides of this small dirt road. Eyeing the terrain, you wonder again why anyone would try to raise a farm on such rocky ground. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > mw Euler leaves east riding a warhorse. Curtis leaves east riding a warhorse. Prism leaves east riding a warhorse. [cha mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > l whe Quarry Road The road meanders on to the east and west. The Westwood is an impenetrable wall which borders both sides of this small dirt road. Eyeing the terrain, you wonder again why anyone would try to raise a farm on such rocky ground. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road Drakov - Quarry Road * R HP:Battered MV:Full > e Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > e Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. whe * R HP:Battered MV:Full > e Players in your Zone -------------------- Drakov - Quarry Road Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road * R HP:Battered MV:Full > Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. The corpse of an opossum is lying here. A cute, long-eared rabbit is munching at a leaf here. * R HP:Battered MV:Full > Euler leaves east riding a warhorse. Curtis leaves east riding a warhorse. Prism leaves east riding a warhorse. * R HP:Battered MV:Full > e Bend in Quarry Road [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > l whe Bend in Quarry Road The road bends here turning sharply to the west and south. The trees of the Westwood grow closer together here and you can see the forest really begin to thicken to the west. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > Euler leaves south riding a warhorse. Curtis leaves south riding a warhorse. Prism leaves south riding a warhorse. * R HP:Battered MV:Full > Players in your Zone -------------------- Prism - Bend in the Road Curtis - Bend in the Road Euler - Bend in the Road Drakov - Bend in Quarry Road * R HP:Battered MV:Full > Wuken narrates 'tic damnit' * R HP:Battered MV:Full > s Bend in the Road [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Prism of Illian is standing here, riding a warhorse. Curtis Delovinde, Sun Captain is standing here, riding a warhorse. Euler Til'Elleal is standing here, riding a warhorse. * R HP:Battered MV:Full > whe Euler leaves east riding a warhorse. Curtis leaves east riding a warhorse. Prism leaves east riding a warhorse. Players in your Zone -------------------- Prism - Quarry Road Curtis - Quarry Road Euler - Quarry Road Drakov - Bend in the Road * R HP:Battered MV:Full > e Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. *Hale* is standing here, riding a bloodstock stallion. *Okil* is standing here, riding a warhorse. *Karif* is standing here, riding a warhorse. *Yaldair* is standing here, riding a warhorse. *Juras* is standing here, riding a black stallion. *Nargus* is standing here, riding a warhorse. A black cat meanders to an unknown destination. * R HP:Battered MV:Full > *Karif* tries to strike you, but you parry successfully. w * R HP:Battered MV:Full - Karif: Healthy > No way! You're fighting for your life! f * R HP:Battered MV:Full - Karif: Healthy > *Nargus* tries to blast you, but you parry successfully. [flee ] ll - Karif: Healthy > You panic and attempt to flee! *Yaldair* pierces your left leg very hard. You flee head over heels. Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w w Merlyn chats 'did' * R HP:Beaten MV:Full > *Nargus* has arrived from the west, riding a warhorse. *Juras* has arrived from the west, riding a black stallion. *Yaldair* has arrived from the west, riding a warhorse. *Karif* has arrived from the west, riding a warhorse. *Okil* has arrived from the west, riding a warhorse. *Hale* has arrived from the west, riding a bloodstock stallion. Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A black cat meanders to an unknown destination. * R HP:Beaten MV:Full > Bend in the Road [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > n w Bend in Quarry Road [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Beaten MV:Full > w whe A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. The corpse of an opossum is lying here. A cute, long-eared rabbit is munching at a leaf here. na er * R HP:Beaten MV:Full > Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > Players in your Zone -------------------- Prism - West End of the Green Curtis - West End of the Green Euler - West End of the Green Drakov - Quarry Road * R HP:Beaten MV:Full > w w You narrate 'er' * R HP:Beaten MV:Full > Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > Quarry Road [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w w Bend in the Road [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Mossimo chats 'getting xp for rp would be fun' * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > n w w Curtis narrates 'lots heh' Bend in the Road [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > whe Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. The wolf cub is here, mewling for attention. A mole is here. * R HP:Beaten MV:Full > Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w Players in your Zone -------------------- Drakov - Quarry Road Prism - East End of the Green Curtis - East End of the Green Euler - East End of the Green * R HP:Beaten MV:Full > w Bend in the Road [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A worker busily earns a day's pay. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > na nod s w w You narrate 'nod' * R HP:Beaten MV:Full > Bend in Quarry Road [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A worker busily earns a day's pay. * R HP:Beaten MV:Full > na i saw Quarry Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > At the Edge of the Quarry Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute bear cub is here looking for someone to play with. * R HP:Battered MV:Fresh > w You narrate 'i saw' * R HP:Battered MV:Fresh > n On a Dwindling Path Through the Westwood [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Weary and coated in dust, a merchant stands here. A young and strong buck is here, munching some grass. A black vulture is here flying around. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w w Twist in the Path [ obvious exits: N E S ] A wooden practice shield has been dropped here. A gray palfrey prances skittishly nearby, being ridden by you. A black stallion prances about. n * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Path to the House [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Battered MV:Full > Wuken closes the stabledoor. * R HP:Battered MV:Full > na im back mansion whe You narrate 'im back mansion ' * R HP:Battered MV:Fresh > whe Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. Lord Wuken Endium, The Reaper of Justice is standing here, riding a bloodstock stallion. A large man with wide shoulders bars the doorway. A man wearing an eagle-bearing bandana stands here. A man wearing an eagle-bearing bandana stands here. * R HP:Battered MV:Fresh > Euler narrates 'we going luggy' <----.. * R HP:Battered MV:Fresh > Players in your Zone -------------------- Drakov - Path to the House Wuken - Path to the House * R HP:Battered MV:Fresh > Wuken stares at the sky. * R HP:Battered MV:Fresh > Euler narrates 'can't fight them'<---........ * R HP:Battered MV:Fresh > Wuken narrates 'your leaving?' * R HP:Battered MV:Fresh > Wuken narrates '*Stare*' * R HP:Battered MV:Fresh > Prism narrates 'we need more' * R HP:Battered MV:Fresh > Euler narrates 'we're on the wrong side of EF'<---........ * R HP:Battered MV:Fresh > Prism narrates 'and we need to group up' * R HP:Battered MV:Fresh > *Nargus* has arrived from the south, riding a warhorse. *Juras* has arrived from the south, riding a black stallion. *Yaldair* has arrived from the south, riding a warhorse. *Okil* has arrived from the south, riding a warhorse. *Hale* has arrived from the south, riding a bloodstock stallion. *Yaldair* tries to pierce you, but you deflect the blow. * R HP:Battered MV:Fresh - Yaldair: Healthy > *Juras* tries to pierce you, but you parry successfully. *Nargus* tries to blast you, but you parry successfully. * R HP:Battered MV:Fresh - Yaldair: Healthy > *Okil* tries to strike you, but you deflect the blow. Curtis narrates 'and i'm leaving i gotta rent' * R HP:Battered MV:Fresh - Yaldair: Healthy > Wuken says 'dude' f * R HP:Battered MV:Fresh - Yaldair: Healthy > A Red Eagle sentry tries to cleave Hale, but he parries successfully. A Red Eagle sentry tickles Nargus's right leg with his cleave. The door guard smites Juras's right hand hard. The door guard farts loudly. How rude! The door guard smites Juras's left arm. A Red Eagle sentry cleaves Nargus's right arm. *Hale* strikes a Red Eagle sentry's body into bloody fragments! A Red Eagle sentry tries to cleave Hale, but he parries successfully. *Okil* tries to strike you, but you deflect the blow. *Juras* tries to pierce you, but you parry successfully. You try to pierce *Yaldair*, but he deflects the blow. *Yaldair* tries to pierce you, but you deflect the blow. Wuken tries to pierce *Okil*, but he deflects the blow. [flee ] PANIC! You couldn't escape! * R HP:Battered MV:Fresh - Yaldair: Healthy > e f Wuken tries to pierce *Okil*, but he deflects the blow. You swiftly dodge *Juras*'s attempt to pierce you. *Yaldair* tries to pierce you, but you parry successfully. No way! You're fighting for your life! [flee ]Battered MV:Fresh - Yaldair: Healthy > You panic and attempt to flee! Wuken narrates 'on mansion' You flee head over heels. Twist in the Path [ obvious exits: N E S ] A wooden practice shield has been dropped here. A gray palfrey prances skittishly nearby, being ridden by you. A black stallion prances about. * R HP:Battered MV:Fresh > n Wuken narrates 'come' a * R HP:Battered MV:Fresh > Path to the House [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. *Hale* is here, fighting a Red Eagle sentry, riding a bloodstock stallion. *Okil* is here, fighting Wuken, riding a warhorse. *Yaldair* is standing here, riding a warhorse. *Juras* is here, fighting the door guard, riding a black stallion. *Nargus* is here, fighting a Red Eagle sentry, riding a warhorse. Lord Wuken Endium, The Reaper of Justice is here, fighting Okil, riding a bloodstock stallion. The door guard is here, fighting Juras. A Red Eagle sentry is here, fighting Nargus. A Red Eagle sentry is here, fighting Hale. * R HP:Battered MV:Fresh > a *Juras* tries to pierce the door guard, but it deflects the blow. *Okil* tries to strike Wuken, but he parries successfully. Wuken tries to pierce *Okil*, but he deflects the blow. The door guard smites Juras's right leg. A Red Eagle sentry barely tickles Nargus's body with his cleave. *Hale* tries to strike a Red Eagle sentry, but he deflects the blow. A Red Eagle sentry tries to cleave Hale, but he parries successfully. * R HP:Battered MV:Fresh > [k seanchan] You try to pierce *Yaldair*, but he deflects the blow. a * R HP:Battered MV:Fresh - Yaldair: Healthy > [k seanchan] You do the best you can! * R HP:Battered MV:Fresh - Yaldair: Healthy > *Okil* panics, and attempts to flee! * R HP:Battered MV:Fresh - Yaldair: Healthy > *Juras* panics, and attempts to flee! [k seanchan] You do the best you can! *Hale* panics, and attempts to flee! * R HP:Battered MV:Fresh - Yaldair: Healthy > *Juras* leaves south riding a black stallion. You dodge a bash from *Nargus* who loses his balance and falls! *Hale* leaves south riding a bloodstock stallion. * R HP:Battered MV:Fresh - Yaldair: Healthy > na on Wuken tries to pierce *Okil*, but he deflects the blow. * R HP:Battered MV:Fresh - Yaldair: Healthy > mw The door guard joins a Red Eagle sentry's fight! A Red Eagle sentry joins the door guard's fight! Wuken stops riding a bloodstock stallion. You narrate 'on' a a * R HP:Battered MV:Fresh - Yaldair: Healthy > [cha mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Fresh - Yaldair: Healthy > *Okil* panics, and attempts to flee! [k seanchan] You do the best you can! * R HP:Battered MV:Fresh - Yaldair: Healthy > A Red Eagle sentry barely cleaves Nargus's head. The door guard smites Okil's left foot. *Yaldair* tries to pierce you, but you deflect the blow. You try to pierce *Yaldair*, but he parries successfully. A Red Eagle sentry tickles Nargus's body with his cleave. [k seanchan] You do the best you can! * R HP:Battered MV:Fresh - Yaldair: Healthy > *Okil* leaves south riding a warhorse. * R HP:Battered MV:Fresh - Yaldair: Healthy > Wuken tries to pierce *Yaldair*, but he parries successfully. na come mansion euler * R HP:Battered MV:Fresh - Yaldair: Healthy > l *Hale* has arrived from the south, riding a bloodstock stallion. * R HP:Battered MV:Fresh - Yaldair: Healthy > You narrate 'come mansion euler' *Hale* tries to strike you, but you deflect the blow. * R HP:Battered MV:Fresh - Yaldair: Healthy > Path to the House You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land. [ obvious exits: N S W ] An old shoufa with a gray veil lies here. An iron lantern hangs from the wall above the gate. A large stone well is here. *Hale* is here, fighting YOU!, riding a bloodstock stallion A gray palfrey prances skittishly nearby, being ridden by you. *Yaldair* is here, fighting YOU!, riding a warhorse *Nargus* is here, fighting a Red Eagle sentry, riding a warhorse. A Tairen bloodstock stallion stands here, tail swaying with the breeze. Lord Wuken Endium, The Reaper of Justice is here, fighting Yaldair. A large man with wide shoulders bars the doorway. A Red Eagle sentry is here, fighting Nargus. A Red Eagle sentry is here, fighting Nargus. * R HP:Battered MV:Fresh - Yaldair: Healthy > Wuken tries to pierce *Yaldair*, but he deflects the blow. *Yaldair* pierces your body very hard. Wuken throws back his head and cackles with insane glee! * R HP:Battered MV:Fresh - Yaldair: Healthy > *Hale* tries to strike you, but you parry successfully. The door guard joins a Red Eagle sentry's fight! Wuken tries to pierce *Yaldair*, but he deflects the blow. A Red Eagle sentry barely cleaves Nargus's left leg. *Yaldair* tries to pierce you, but you parry successfully. You try to pierce *Yaldair*, but he parries successfully. *Nargus* tries to blast a Red Eagle sentry, but he deflects the blow. A Red Eagle sentry tickles Nargus's body with his cleave. *Okil* has arrived from the south, riding a warhorse. *Nargus* panics, and attempts to flee! * R HP:Battered MV:Fresh - Yaldair: Healthy > *Nargus* leaves south riding a warhorse. * R HP:Battered MV:Fresh - Yaldair: Healthy > *Okil* strikes your body into bloody fragments! Prism narrates 'were luggy' * R HP:Beaten MV:Fresh - Yaldair: Healthy > close stabledoor A Red Eagle sentry tries to cleave Okil, but he parries successfully. mw * R HP:Beaten MV:Fresh - Yaldair: Healthy > It's already closed! * R HP:Beaten MV:Fresh - Yaldair: Healthy > dism *Nargus* has arrived from the south, riding a warhorse. [cha mood wimpy] Mood changed to: Wimpy *Nargus* blasts your left leg extremely hard. You wish that your wounds would stop BLEEDING so much! You stop riding him. * HP:Beaten MV:Fresh - Yaldair: Healthy > Wuken tries to pierce *Yaldair*, but he parries successfully. *Yaldair* tries to pierce you, but you deflect the blow. * HP:Beaten MV:Fresh - Yaldair: Healthy > A Red Eagle sentry tries to cleave Okil, but he parries successfully. A Red Eagle sentry joins the door guard's fight! *Okil* strikes your left leg very hard. You wish that your wounds would stop BLEEDING so much! The door guard smites Hale's body very hard. *Hale* tries to strike you, but you parry successfully. *Yaldair* swiftly dodges Wuken's attempt to pierce him. *Yaldair* pierces your body very hard. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Fresh - Yaldair: Healthy > Okil assumes a defensive striking posture. * HP:Critical MV:Fresh - Yaldair: Healthy > f Euler narrates 'i'm luggy' * HP:Critical MV:Fresh - Yaldair: Healthy > [flee ] PANIC! You couldn't escape! * HP:Critical MV:Fresh - Yaldair: Healthy > f [flee ] You panic and attempt to flee! A Red Eagle sentry tickles Nargus's body with his cleave. *Nargus* tries to blast you, but you parry successfully. A Red Eagle sentry tries to cleave Okil, but he deflects the blow. *Okil* tries to strike you, but you parry successfully. *Hale* strikes your body very hard. You wish that your wounds would stop BLEEDING so much! Wuken pierces *Yaldair*'s head extremely hard. *Yaldair* tries to pierce you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. *Nargus* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! *Hale* panics, and attempts to flee! The door guard sends Hale sprawling with a powerful bash! e A Red Eagle sentry cleaves Nargus's left leg. *Nargus* blasts your head into bloody fragments! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Circle of Light [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a blue-veined marble fountain pour forth here. A bizarre looking fruit is nestled nearby. [7] Walder of the Borderlands is sitting here. Meriadin of Two Rivers is standing here. Danthau the hunter of Shienar (Linkless) is sleeping here. A kind-faced figure stands here. Maybe you should get on your feet first? Was a fun fight until Euler killed me. I just can't compete in that kind of pk Meh back to "quitting" [ This Mail was edited by: Drakov on 2003-07-06 17:09 ] [ This Mail was edited by: Drakov on 2003-07-06 17:39 ] -------------------------------------------------------------------------------- Manni Joined: Mar 06, 2000 Posted: 2003-07-06 21:05 -------------------------------------------------------------------------------- Erm, how did Euler 'kill' you? A new kind of seanchan pk? Why do you say that? Because they grouped? LOL M -------------------------------------------------------------------------------- Bernice Joined: Apr 23, 2003 Posted: 2003-07-06 21:39 -------------------------------------------------------------------------------- 1. You wouldn't have been so low if you had grouped with the others and were protected by face-off. Several times 3 seanchan+ were on you. 2. If an fc is around, be nice if you asked for armor to help boost your def a bit. 3. Imo, Euler made the smart decision in leaving. There's no way 3 people (1 of'em probably a low con fc) can stand against 6 seanchan. If you and Wuken had grouped with'em, you might've had a chance. The only heavy seanchan basher I saw in that was Nargus with his e-axe. 4. With your 240 defense and current hps, I would've ran from eagle mansion when they attacked. Either that or try to get one of'em inside stabledoor again (with mobs buffing of course) -------------------------------------------------------------------------------- Drakov Joined: Jul 09, 2000 Posted: 2003-07-07 01:54 -------------------------------------------------------------------------------- Yes Manni, thats exactly what I mean I despise group pk, imo it is boring and skilless. Whoever has more wins, wee. I *never* group against seanchan unless very outnumbered. Mostly because usually seanchan have so few numbers themselves. What happened to the days of Malkav/Drakavrea/Rogu and all the old seanchan kicking ass solo? I love reading those logs. That's what pk is all about imo In response to Bernice: 1. Already said I do not group. More fun that way and I make a terrible follower. Also I never knew they were there till i ran into the group there and got bashed, ouchies 2. That fc had already armored/strd about 3 people, anyways Drakov has beliefs close to CoL standards and mostly stays away from channies 3. We had at least 5 people. None of which were very low hp except for me. We could have won that fight EASILY at doorguard. There was no reason at all to leave. 4. I came back at first because I thought that we still had more in EF that would come. When I realized that they had left I started to flee but got bashed and that was that. Good job seanchan, I'm still a bit ticked off though. Never should have happened That's all for now! [ This Mail was edited by: Drakov on 2003-07-07 02:03 ] [ This Mail was edited by: Drakov on 2003-07-07 02:04 ] -------------------------------------------------------------------------------- Davor Joined: Aug 10, 2000 Posted: 2003-07-07 02:03 -------------------------------------------------------------------------------- what happend is the swordbrothers ruined solo pk , i not being mean, i dont seanchan pk, its just what i hear from seanchan heh. -------------------------------------------------------------------------------- Drakov Joined: Jul 09, 2000 Posted: 2003-07-07 02:05 -------------------------------------------------------------------------------- swordbrothers hardly even play! meh [ This Mail was edited by: Drakov on 2003-07-07 02:05 ] -------------------------------------------------------------------------------- Isharek Joined: Jan 22, 2003 Posted: 2003-07-07 03:41 -------------------------------------------------------------------------------- You're right Davor. When Swordbro's were given Arod Doman and the Domani hussies within it we couldn't solo raid because there was constantly groups of 5-6 chasing solo seanchan. But then again Drakov is right too. The Sword and Hand's appearances have been less and less of late. For that, I am thankful. Ish -------------------------------------------------------------------------------- Nadia Joined: May 31, 2002 From: New Zealand Posted: 2003-07-07 04:54 -------------------------------------------------------------------------------- Being solo with a group (or a bunch of other solo people) is still going to result in a group (or a bunch of other solo people) of *badguys* coming after you. -------------------------------------------------------------------------------- Thomaso Joined: Nov 30, 2000 Posted: 2003-07-07 06:54 -------------------------------------------------------------------------------- Sword and Hand destroyed solo pk. The ignorance. Reason seanchan group nowadays is because the race has been around a few months and has numbers now. And thus they group. Do not worry, Isharek, the Sword will ride soon again. Thomaso -------------------------------------------------------------------------------- Kendell Joined: Jul 30, 2001 Posted: 2003-07-07 08:14 -------------------------------------------------------------------------------- Seanchan working groups into Falme destroys PK. I hope Seanchan side gets utterly destroyed by lightside. I hope I'm a part of it. And you can thank Onx for that sentiment. -------------------------------------------------------------------------------- Karif Joined: Nov 28, 2000 From: Princeton NJ Posted: 2003-07-07 09:04 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2003-07-07 02:03, Davor wrote: what happend is the swordbrothers ruined solo pk , i not being mean, i dont seanchan pk, its just what i hear from seanchan heh. -------------------------------------------------------------------------------- Swordbrothers didn't destroy Seanchan pkill exactly, they merely made us much more cynical. I've only fought a swordbrother 1 on 1 three times in the entire time I've played mud. That's disheartening. But there's other groups (like the wilkerson smobbers *grin*) that just couldn't be taken down with our playerbase until very recently. I don't see anything wrong with large groups, other than its less fun and most of the time we go back to falme.It's fair, and makes sense for them. (they could get a lucky kill on a seanchan that doesn't know zones.) HOwever, there's still a lot of skilled people out there that pkill solo (both clanned and unclanned.) And this isn't just rogues. I love fighting the solo bashers out there. *grin* (though I havn't seen a solo charger for a loong time.) As for what Thomaso said, he's also right. We're having a larger playerbase daily. I know of a lot of northern pkillers that now have southern players. As pythos correctly predicted months ago, the same people that play Seanchan play Trolloc and human. This didn't used to be the case (Karif's my only one currently) but its definitely starting to be. Thirdly, there's more incentive to pkill down south. Why fight in the north, with tons of aggro trollocs, blight move maluses, low horse loads, and a higher chance for large numbers, when you can take all those things away and fight in the south. When the side opened, I saw three times as many pkillesr as I used to. This invariably leads to groups. And Drakov's post, I'm surprised Euler left as well. But this isn't exactly a "new style" of Seanchan pkill. What else could we have done? *grin* it was pretty much an even fight, and yeah, we would've been destroyed at doorguard. If we had gone solo, instead of grouping, then you would've won. Moral of the story: I still go out solo sometimes. *grin* I know a fair number that do. It'll always be there, you just gotta look for it. PS- working into Falme didn't "ruin" pkill bro... You never have to go to Falme zone. That's our city zone (and the only one with mobs at that. If you want to block us from getting to the gate, there's many many other chokes on the road to stop us from doing so. That's like me saying fleeing east of the palisade is ruining pkill. No, its just somewhere I know I shouldn't go, but do sometimes anyway, knowing the risk. It adds spice. PPS- when are you all going to learn the way to raid Seandar w/o channies, i wonder. [ This Mail was edited by: Karif on 2003-07-07 09:05 ] -------------------------------------------------------------------------------- Otoan Joined: Jun 23, 2003 Posted: 2003-07-07 09:18 -------------------------------------------------------------------------------- group pk is the way of life...wot life at least u should have been there when 3 fades and a couple of trolls jumped are smobbing group yesterday. btw anybody got a log of that? if so plz mail it to me. id like it for future reference -------------------------------------------------------------------------------- Elrad Joined: Oct 20, 2002 From: Aberdeen, Scotland,UK Posted: 2003-07-07 10:02 -------------------------------------------------------------------------------- group pk can actually be fairly thrilling at times. just look at it like 7 simultanious solo spars that just happen in the same room. morale is a big factor, as is timing. e.g. are you a better bash timer or the guy your fighting? or does he have kick?being in a group which faces off against a similar sized group can be nerve wrackingly fun only difference between solo pk and group pk is that in solo pk you rely on only yourself. in group you *must* depend on your group for survival, no matter how good you are. i think this bothers some people. its just a case of getting into the right groups. 0