Author hehe, how to run where not expected.. and die Bruc Joined: Dec 20, 2001 Posted: 2002-03-25 03:07 -------------------------------------------------------------------------------- OK well, before this i was fighting scadach DF, had some fun, owned him with my heavy club , then sluurp came, and then 3-4 more others came, and then fallen came .. well fallen tried to flush me out of df while others blocked fd (i think). so i ran north [where ] Players in your Zone -------------------- Bruc - The Decaying Forest * R HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked. * R HP:Beaten MV:Strong > 4 l [where ] Players in your Zone -------------------- Bruc - The Decaying Forest * R HP:Beaten MV:Strong > o The Decaying Forest A neverending forest stretches out to the east and the sence of evil is strong. Even though it is dead it makes lots of noices. Far away to the southeast one can hear screams from humans, screams of death. All forests have their secrets and so does this one... There is nothing but endless rows of trees east. South and west the trees continue to look dead. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Beaten MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Strong > k rat i A rat stops following you. You blast a rat's head into bloody fragments! A rat is dead! R.I.P. Practice makes perfect. Keep going. Your blood freezes as you hear a rat's death cry. * R HP:Beaten MV:Strong > Xsar narrates 'darktrooper going around to doggate' * R HP:Beaten MV:Strong > [notice ] You stop paying increased attention to your surroundings. * R HP:Beaten MV:Strong > i [notice ] You start paying increased attention to your surroundings. i * R HP:Beaten MV:Strong > [notice ] You stop paying increased attention to your surroundings. 4 * R HP:Beaten MV:Strong > [where ] Players in your Zone -------------------- Bruc - The Decaying Forest n * R HP:Beaten MV:Strong > w n Alas, you cannot go that way... * R HP:Beaten MV:Strong > The Blighted Forest [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w n You can't ride in there. n * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > dism le You stop riding him. * HP:Beaten MV:Strong > [lead horse] A warhorse has an indifferent look. * HP:Beaten MV:Strong > 4 le [where ] Players in your Zone -------------------- Bruc - The Blighted Forest * HP:Beaten MV:Strong > [lead horse] You start leading him. A warhorse starts following you. * HP:Beaten MV:Strong > w n The Blighted Woods [ obvious exits: N E S ] A trolloc is here commanding a fist of troops. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A hooded myrddraal, brooding in the shadows, slowly faces you. A warhorse has arrived from the east. * HP:Beaten MV:Strong > Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse has arrived from the south. * HP:Beaten MV:Strong > r [ride horse] A warhorse stops following you. You start riding him. * R HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Near the Edge of the Blighted Forest n * R HP:Beaten MV:Strong > Edge of the Blighted Forest [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Beaten MV:Strong > n Remote Corner of the Grove [ obvious exits: E S ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Beaten MV:Strong > r [ride horse] You're already riding it! * R HP:Beaten MV:Strong > e n Curve in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. * R HP:Beaten MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - The Forgotten Trail i * R HP:Beaten MV:Strong > i Saving all threads of this weave of the Wheel. This will take a few moments... track 4 [notice ] You start paying increased attention to your surroundings. * R HP:Beaten MV:Strong > [notice ] You stop paying increased attention to your surroundings. Cancelled. [where ] Players in your Zone -------------------- Bruc - The Forgotten Trail * R HP:Beaten MV:Strong > n e Trail Before the Cave [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... n * R HP:Beaten MV:Strong > Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > e Within the Dark Grove [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > s s Near the Glade [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... e * R HP:Beaten MV:Strong > s The Blackened Glade [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > You can't ride in there. * R HP:Beaten MV:Strong > dism le You stop riding him. * HP:Beaten MV:Strong > [lead horse] You start leading him. A warhorse starts following you. * HP:Beaten MV:Strong > s Inside the Great Mound [ obvious exits: N E W ] An astonishingly tall and broad man stands here, with large tufted ears. A warhorse has arrived from the north. * HP:Beaten MV:Strong > Corenne chats 'large curved shield for sale' * HP:Beaten MV:Strong > An ogier stops using a lantern. e * HP:Beaten MV:Strong > In the Grand Hall [ obvious exits: S W ] A warhorse has arrived from the west. * HP:Beaten MV:Strong > s Reception Hall [ obvious exits: N ] The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A warhorse has arrived from the north. * HP:Beaten MV:Strong > TICK IN 5 SECONDS. l spirit Hovering before you is the filmy apparition of an ogier Elder, sorrowfully weeping for the lost beauty of the stedding. The ogier spirit is in excellent condition. * HP:Beaten MV:Strong > i [notice ] You start paying increased attention to your surroundings. * HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > l Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Strong > 4 An ogier stops using a lantern. * HP:Beaten MV:Strong > [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > l Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Strong > l Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. rest * HP:Beaten MV:Strong > Serfan chats 'eep bryans on ' You sit down and rest your tired bones. * HP:Beaten MV:Strong > 4 l [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > l Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > 7 u got a group fd? [narr ] You narrate 'u got a group fd?' * HP:Beaten MV:Strong > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Strong > 7 its fallen slaydak, isis, scadah, darktrooper..h [narr ] You narrate 'its fallen slaydak, isis, scadah, darktrooper..h' * HP:Beaten MV:Strong > Someone narrates 'outta curiosity, has anyone seen Taim?' * HP:Beaten MV:Strong > An ogier leaves north. * HP:Beaten MV:Full > 7 and proly afew more [narr ] You narrate 'and proly afew more' 4 * HP:Beaten MV:Full > [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > l Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. 4 * HP:Beaten MV:Full > [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall eq * HP:Beaten MV:Full > You are using: a lantern a sack a thick leather vest a light pair of leather coverings a pair of steel-backed gauntlets a brightly emblazoned shield a heavy club a pair of chainmail leggings a pair of thin metal boots sxc * HP:Beaten MV:Full > Arglebargle, glop-glyf!?! * HP:Beaten MV:Full > sc save You have 97(344) hit and 155(159) movement points. You have scored 16565080 experience points and 0 quest points. You need 934920 exp to reach the next level. You have amassed 13 Turn points to date. You have played 7 days and 20 hours (real time). This ranks you as Bruc of Murandy (Level 30). You are resting. * HP:Beaten MV:Full > 4 Saving Bruc. * HP:Beaten MV:Full > [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > Marjon chats 'anyone smobbing?' * HP:Beaten MV:Full > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall eq * HP:Beaten MV:Full > 4 You are using: a lantern a sack a thick leather vest a light pair of leather coverings a pair of steel-backed gauntlets a brightly emblazoned shield a heavy club a pair of chainmail leggings a pair of thin metal boots * HP:Beaten MV:Full > [where ] Players in your Zone -------------------- Bruc - Reception Hall sc * HP:Beaten MV:Full > You have 97(344) hit and 155(159) movement points. You have scored 16565080 experience points and 0 quest points. You need 934920 exp to reach the next level. You have amassed 13 Turn points to date. You have played 7 days and 20 hours (real time). This ranks you as Bruc of Murandy (Level 30). You are resting. * HP:Beaten MV:Full > save 4 You have already saved during this tic. * HP:Beaten MV:Full > [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > 4 l [where ] Players in your Zone -------------------- Bruc - Reception Hall i * HP:Beaten MV:Full > Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Full > [notice ] You start paying increased attention to your surroundings. * HP:Beaten MV:Full > l Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Full > 4 [where ] Players in your Zone -------------------- Bruc - Reception Hall l * HP:Beaten MV:Full > Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Full > l 4 Reception Hall The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Beaten MV:Full > [where ] Players in your Zone -------------------- Bruc - Reception Hall * HP:Beaten MV:Full > *Rogg* has arrived from the north. * HP:Beaten MV:Full > An ogier tickles Rogg's right arm with his strike. * HP:Beaten MV:Full > tst 1 3 Nah... You feel too relaxed to do that.. * HP:Beaten MV:Full > [k dark] Nah... You feel too relaxed to do that.. * HP:Beaten MV:Full > *Rogg* tries to blast an ogier, but he parries successfully. An ogier barely tickles Rogg's body with his strike. An ogier has arrived from the north. An ogier has arrived from the north. [bash ] Nah... You feel too relaxed to do that.. *Rogg* panics, and attempts to flee! * HP:Beaten MV:Full > st 1 You stop resting, and stand up. 3 * HP:Beaten MV:Full > *Rogg* leaves north. * HP:Beaten MV:Full > [k dark] They aren't here. * HP:Beaten MV:Full > [bash ] Bash who? * HP:Beaten MV:Full > 1 *Rogg* has arrived from the north. * HP:Beaten MV:Full > 1 [k dark] You blast *Rogg*'s body. * HP:Beaten MV:Full - Rogg: Scratched > 3 [k dark] You do the best you can! [bash ] =i o Cancelled. [notice ] You stop paying increased attention to your surroundings. * HP:Beaten MV:Full - Rogg: Scratched > [change mood wimpy] Mood changed to: Wimpy flee * HP:Beaten MV:Full - Rogg: Scratched > n *Rogg* tries to blast you, but you deflect the blow. An ogier joins your fight! An ogier stops using a lantern. An ogier joins an ogier's fight! An ogier joins an ogier's fight! You panic and attempt to flee! You flee head over heels. In the Grand Hall [ obvious exits: S W ] Alas, you cannot go that way... * HP:Beaten MV:Full > s Reception Hall [ obvious exits: N ] *Rogg* is here, fighting an ogier. An ogier is here, fighting Rogg. An ogier is here, fighting Rogg. A warhorse is here, stamping his feet impatiently. The weeping spirit of an ogier Elder is here. An ogier is here, fighting Rogg. TICK IN 5 SECONDS. * HP:Beaten MV:Full > n In the Grand Hall [ obvious exits: S W ] A warhorse has arrived from the south. * HP:Beaten MV:Full > 3 [bash ] Bash who? * HP:Beaten MV:Full > *Rogg* has arrived from the south. * HP:Beaten MV:Full > r An ogier has arrived from the south. An ogier has arrived from the south. An ogier has arrived from the south. * HP:Beaten MV:Full > 1 [ride horse] Are you kidding? There's barely enough room! * HP:Beaten MV:Full > [k dark] You tickle *Rogg*'s head with your blast. 1 * HP:Beaten MV:Full - Rogg: Hurt > *Rogg* tries to blast you, but you parry successfully. An ogier stops using a lantern. An ogier joins an ogier's fight! You blast *Rogg*'s left leg. An ogier tickles Rogg's head with his strike. An ogier tickles Rogg's head with his strike. * HP:Beaten MV:Full - Rogg: Hurt > [k dark] You do the best you can! * HP:Beaten MV:Full - Rogg: Hurt > 3 [bash ] + An ogier tickles Rogg's right leg with his strike. *Rogg* blasts your left arm extremely hard. An ogier tickles Rogg's body with his strike. An ogier barely strikes Rogg's body. = Your bash at *Rogg* sends him sprawling! * HP:Beaten MV:Full - Rogg: Hurt > 0 [change mood brave] Mood changed to: Brave l * HP:Beaten MV:Full - Rogg: Hurt > In the Grand Hall The highly polished floor of slate and bluestone contrasts sharply with the rough rock of the gray walls. Wall sconces of dull brass, no longer bearing torches, line the hall which leads south to the reception room. The ceiling beams appear as great roots spreading out above. [ obvious exits: S W ] An ogier is here, fighting Rogg. An ogier is here, fighting Rogg. An ogier is here, fighting Rogg. *Rogg* is sitting here A warhorse is here, stamping his feet impatiently. * HP:Beaten MV:Full - Rogg: Hurt > An ogier tickles Rogg's body with his strike. You blast *Rogg*'s body. An ogier tickles Rogg's head with his strike. An ogier strikes Rogg's left arm. * HP:Beaten MV:Fresh - Rogg: Hurt > An ogier barely tickles Rogg's body with his strike. You blast *Rogg*'s left arm. An ogier tickles Rogg's body with his strike. An ogier tickles Rogg's left leg with his strike. * HP:Beaten MV:Fresh - Rogg: Wounded > 3 [bash ] They already seem to be stunned. * HP:Beaten MV:Fresh - Rogg: Wounded > 3 [bash ] + An ogier barely tickles Rogg's right foot with his strike. *Rogg* blasts your right arm into bloody fragments! An ogier tickles Rogg's body with his strike. An ogier tickles Rogg's body with his strike. As *Rogg* avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Fresh > An ogier tickles Rogg's body with his strike. *Rogg* tries to blast you, but you deflect the blow. An ogier barely tickles Rogg's body with his strike. An ogier barely tickles Rogg's right arm with his strike. 0 * HP:Beaten MV:Fresh - Rogg: Wounded > o flee n s n [change mood brave] Mood changed to: Brave * HP:Beaten MV:Fresh - Rogg: Wounded > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee! You blast *Rogg*'s left leg. An ogier barely tickles Rogg's right leg with his strike. An ogier barely tickles Rogg's right leg with his strike. An ogier tickles Rogg's body with his strike. You flee head over heels. Inside the Great Mound [ obvious exits: N E W ] The Blackened Glade [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Full > Inside the Great Mound [ obvious exits: N E W ] * HP:Beaten MV:Full > The Blackened Glade [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Full > s Inside the Great Mound [ obvious exits: N E W ] * HP:Beaten MV:Full > n The Blackened Glade [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Full > s Inside the Great Mound [ obvious exits: N E W ] * HP:Beaten MV:Full > *Rogg* has arrived from the east. * HP:Beaten MV:Full > *Rogg* blasts your body very hard. You wish that your wounds would stop BLEEDING so much! n * HP:Critical MV:Full - Rogg: Wounded > No way! You're fighting for your life! o * HP:Critical MV:Full - Rogg: Wounded > You blast *Rogg*'s body. *Rogg* blasts your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Full - Rogg: Wounded > flee [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Full - Rogg: Wounded > n o You panic and attempt to flee! An ogier has arrived from the east. An ogier has arrived from the east. An ogier has arrived from the east. You flee head over heels. The Blackened Glade [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. The Blackened Glade [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. n * HP:Critical MV:Full > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Full > e A giant scorpion tries to hit you, but you deflect the blow. A giant scorpion joins a giant scorpion's fight! No way! You're fighting for your life! * HP:Critical MV:Full - a giant scorpion: Scratched > No way! You're fighting for your life! * HP:Critical MV:Full - a giant scorpion: Scratched > n o A giant scorpion barely hits your body. You wish that your wounds would stop BLEEDING so much! You try to blast a giant scorpion, but he parries successfully. A giant scorpion tries to hit you, but you parry successfully. No way! You're fighting for your life! * HP:Critical MV:Full - a giant scorpion: Scratched > fle [change mood wimpy] Mood changed to: Wimpy w o You panic and attempt to flee! i w w i w You flee head over heels. Within the Dark Grove [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. * HP:Critical MV:Full > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Full > [notice ] You start paying increased attention to your surroundings. * HP:Critical MV:Full > Bend in the Forgotten Trail [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > [notice ] You stop paying increased attention to your surroundings. * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > e s Twist in the Forgotten Trail [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. s * HP:Critical MV:Strong > Trail Before the Cave [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Strong > s The Forgotten Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Strong > Curve in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Strong > w Remote Corner of the Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Critical MV:Strong > s s Edge of the Blighted Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A raven is visible flying high in the sky. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... * HP:Critical MV:Strong > Near the Edge of the Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Strong > n n Edge of the Blighted Forest [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A raven is visible flying high in the sky. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Critical MV:Strong > e Remote Corner of the Grove [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. You smell something remniscent of death as you enter this place. * HP:Critical MV:Strong > Curve in the Forgotten Trail [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Strong > n The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. e * HP:Critical MV:Tiring > n Alas, you cannot go that way... * HP:Critical MV:Tiring > n Trail Before the Cave [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. *Rogg* is standing here. * HP:Critical MV:Tiring > e Twist in the Forgotten Trail [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. * HP:Critical MV:Tiring > Within the Dark Grove [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. * HP:Critical MV:Tiring > s e s Near the Glade [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. * HP:Critical MV:Tiring > e The Blackened Glade [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. * HP:Critical MV:Tiring > s Inside the Great Mound [ obvious exits: N E W ] An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * HP:Critical MV:Tiring > In the Grand Hall [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently. * HP:Critical MV:Tiring > Reception Hall [ obvious exits: N ] The weeping spirit of an ogier Elder is here. A warhorse has arrived from the north. * HP:Critical MV:Tiring > n n In the Grand Hall [ obvious exits: S W ] A warhorse has arrived from the south. r * HP:Critical MV:Tiring > w Alas, you cannot go that way... * HP:Critical MV:Tiring > n [ride horse] Are you kidding? There's barely enough room! * HP:Critical MV:Tiring > Inside the Great Mound [ obvious exits: N E W ] An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A warhorse has arrived from the east. * HP:Critical MV:Tiring > n The Blackened Glade [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. A warhorse has arrived from the south. * HP:Critical MV:Tiring > r The Blackened Glade [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. A warhorse has arrived from the south. n * HP:Critical MV:Tiring > n [ride horse] A warhorse stops following you. You start riding him. * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > n Alas, you cannot go that way... * R HP:Critical MV:Tiring > Alas, you cannot go that way... w * R HP:Critical MV:Tiring > n Within the Dark Grove [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > w n The Dark Grove of Trees [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Critical MV:Tiring > n You can't ride in there. * R HP:Critical MV:Tiring > The Dark Grove of Trees [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > n Opening in the Brush [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > Forgotten Trail [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. n * R HP:Critical MV:Tiring > On the Forgotten Trail [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > w Alas, you cannot go that way... n * R HP:Critical MV:Tiring > w On the Forgotten Trail [ obvious exits: N E ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > n Forgotten Trail [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > Edge of the Bog [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... w * R HP:Critical MV:Tiring > A Thick Muddy Blighted Mire [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > n Alas, you cannot go that way... w * R HP:Critical MV:Tiring > n Entering a Blighted Mire [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > w Before an Ascending Path [ obvious exits: E U ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > u Path in the Mountains [ obvious exits: N S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Critical MV:Tiring > On the Path [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Critical MV:Tiring > w Alas, you cannot go that way... * R HP:Critical MV:Tiring > n Alas, you cannot go that way... w * R HP:Critical MV:Tiring > Path Through the Mountains [ obvious exits: S W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Tiring > w Off the Path [ obvious exits: E D ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > d You can't ride in there. * R HP:Critical MV:Tiring > dism You stop riding him. le * HP:Critical MV:Tiring > [lead horse] A warhorse has an indifferent look. * HP:Critical MV:Tiring > le [lead horse] You start leading him. A warhorse starts following you. d * HP:Critical MV:Tiring > The Bowels of the Mountain [ obvious exits: W U ] A warhorse has arrived from above. * HP:Critical MV:Tiring > w A Bend in a Tunnel [ obvious exits: E S D ] A warhorse has arrived from the east. * HP:Critical MV:Winded > d A Snaking Passage [ obvious exits: N W U ] A warhorse has arrived from above. d * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > w s d Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. A Sloping Bend [ obvious exits: E S ] A warhorse has arrived from the east. * HP:Critical MV:Tiring > A Low Tunnel [ obvious exits: N S ] A warhorse has arrived from the north. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > s d Tunnel Intersection [ obvious exits: N E S W ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A wolfish trolloc is here, howling for blood. A wolfish trolloc is here, howling for blood. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A warhorse has arrived from the north. * HP:Critical MV:Tiring > Alas, you cannot go that way... w * HP:Critical MV:Tiring > A Rising Mineshaft [ obvious exits: N E ] A warhorse has arrived from the east. * HP:Critical MV:Winded > n n Rotten Crates [ obvious exits: S U ] A warhorse has arrived from the south. * HP:Critical MV:Winded > Alas, you cannot go that way... u * HP:Critical MV:Winded > n Within a Dark Tunnel [ obvious exits: N D ] A warhorse has arrived from below. * HP:Critical MV:Winded > u The Mouth of a Tunnel [ obvious exits: S U ] A warhorse has arrived from the south. * HP:Critical MV:Winded > Along the Lower Reaches [ obvious exits: N S D ] A warhorse has arrived from below. * HP:Critical MV:Winded > w n Alas, you cannot go that way... * HP:Critical MV:Winded > w Base of the Mountain [ obvious exits: N E S ] A warhorse has arrived from the south. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > n w Western Base of the Mountain [ obvious exits: N S ] A large, spine-backed snake bares it's fangs with a vicious hiss. A warhorse has arrived from the south. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > n w Along a Sloping Bend [ obvious exits: E S W ] A warhorse has arrived from the south. * HP:Critical MV:Winded > r w Bleak Trail in the Blight [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse has arrived from the east. * HP:Critical MV:Winded > [ride horse] A warhorse stops following you. You start riding him. * R HP:Critical MV:Winded > Bend in the Bleak Trail [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge mishappen bear, with large tusks howls hungrily. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Critical MV:Winded > n n Path Along a Stone Wall [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > A Dry Path Near a Stone Wall [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. * R HP:Critical MV:Winded > n Bend in the Bleak Path [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Critical MV:Winded > n w Alas, you cannot go that way... * R HP:Critical MV:Winded > Path Near a Stone Wall [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A hound of the shadow smells blood in the air. A giant blight beetle is here, scurrying about. * R HP:Critical MV:Winded > 4 w [where ] Players in your Zone -------------------- Bruc - Path Near a Stone Wall * R HP:Critical MV:Winded > n n Before the Castle of Illusions [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An undead defender of the castle stands here ready to fend off intruders. An undead defender of the castle stands here ready to fend off intruders. An undead defender of the castle stands here ready to fend off intruders. A smelly guard with horns sticking out of his head stands guard here. * R HP:Critical MV:Winded > n The Endless Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A hound of the shadow smells blood in the air. A dun snake is here, hissing sharply. * R HP:Critical MV:Weary > The Endless Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Blight [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > w Alas, you cannot go that way... * R HP:Critical MV:Weary > 4 n w w [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > The Blight [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > Alas, you cannot go that way... * R HP:Critical MV:Weary > Alas, you cannot go that way... * R HP:Critical MV:Weary > n w The Blight [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > w Alas, you cannot go that way... * R HP:Critical MV:Weary > Alas, you cannot go that way... * R HP:Critical MV:Weary > TICK IN 5 SECONDS. 7 crit agan rog found me [narr ] You narrate 'crit agan rog found me' 4 * R HP:Critical MV:Weary > [where ] Players in your Zone -------------------- Bruc - The Blight 0 * R HP:Critical MV:Weary > [change mood brave] Mood changed to: Brave * R HP:Critical MV:Weary > tell dorien u around? 4 You tell Dorien 'u around?' * R HP:Critical MV:Weary > l [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > 0 The Blight Even though it's unbearbly hot here, the sun seldom shines brightly. Large, black coulds tower up high above, thunder resonates and lightning strikes but rarely any rain. The scarred ground tells the story of pain and suffering for all the lives lost here. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > [change mood brave] Mood changed to: Brave i * R HP:Critical MV:Weary > [notice ] You start paying increased attention to your surroundings. * R HP:Critical MV:Weary > i n w [notice ] You stop paying increased attention to your surroundings. w * R HP:Critical MV:Weary > The Blight [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A hound of the shadow smells blood in the air. * R HP:Critical MV:Weary > The Blight [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Blight [ obvious exits: N E W ] There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > w w The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. 4 * R HP:Critical MV:Weary > Alas, you cannot go that way... * R HP:Critical MV:Weary > [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > track A shrill piercing scream reverberates through the area. + Some obvious fairly recent bloody traces of a Trolloc leaving north. Some obvious fairly recent tracks of Kold leaving north. Some clear fresh tracks of a rat leaving north. Some fairly recent tracks of a rat leaving east. Some fairly recent tracks of a sandsnake leaving north. * R HP:Critical MV:Weary > 4 [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > Dorien tells you 'I'm in Saldaea, yeah' * R HP:Critical MV:Weary > 4 [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > reply ok im gonan try run that way You reply to Dorien 'ok im gonan try run that way' 4 * R HP:Critical MV:Weary > l [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > The Blight Some birds circle high above watching you. If they are vultures looking for dinner or ravens spying for the Dark One one cannot tell from this distance. The Blight is so filled with ravens that it's nearly impossible to pass through without being spotted by a spy of the Dark One. Even though one cannot see any more animals around one feels watched at all times. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > reply um sh You reply to Dorien 'um sh' 4 * R HP:Critical MV:Weary > [where ] Players in your Zone -------------------- Bruc - The Blight * R HP:Critical MV:Weary > l The Blight Some birds circle high above watching you. If they are vultures looking for dinner or ravens spying for the Dark One one cannot tell from this distance. The Blight is so filled with ravens that it's nearly impossible to pass through without being spotted by a spy of the Dark One. Even though one cannot see any more animals around one feels watched at all times. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > n w The Endless Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Bryan en'Mordero, the Eternal is standing here. A brown sandsnake is lying on the ground, looking for prey. * R HP:Critical MV:Weary > You can't ride in there. * R HP:Critical MV:Weary > w You can't ride in there. * R HP:Critical MV:Weary > Bryan tries to slash you, but you deflect the blow. * R HP:Critical MV:Weary - Bryan: Healthy > n No way! You're fighting for your life! * R HP:Critical MV:Weary - Bryan: Healthy > w o No way! You're fighting for your life! * R HP:Critical MV:Weary - Bryan: Healthy > flee You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! [change mood wimpy] Mood changed to: Wimpy * R HP:Critical MV:Weary - Bryan: Healthy > as You can't ride in there. * R HP:Critical MV:Weary - Bryan: Healthy > e s Who do you want to ask something.. and what?? * R HP:Critical MV:Weary - Bryan: Healthy > No way! You're fighting for your life! * R HP:Critical MV:Weary - Bryan: Healthy > yell firetruck o A sandsnake hits your body. You are mortally wounded, and will die soon, if not aided. You are dead! Sorry... Ouch! You lose a level. Circle of Light [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. Ebbin of Tarabon is standing here. Ebban of Tarabon (Linkless) is standing here. Ruadan of Tarabon is resting here. You are thirsty. Maybe you should get on your feet first? Bryan was the LEAst i expected to be there, dammit him loggin on at that time. -------------------------------------------------------------------------------- Bruc Joined: Dec 20, 2001 Posted: 2002-03-25 03:11 -------------------------------------------------------------------------------- But it was all fun, sad i didnt get log of the fighting before that, serious fun -------------------------------------------------------------------------------- Bruc Joined: Dec 20, 2001 Posted: 2002-03-25 03:39 -------------------------------------------------------------------------------- ok i can see it now, stupid of me to not stay by rogg there, dunno whati was thinkin, but i wanted to mount before more trolls came and i had to lead out horse to do that and i cant do so if hes spammin for me (u loose horse when u flee). so spammin out and back was my idea. add in that 1 bash from him prolly woulda ripped me --------------------------------------------------------------------------------