Rogu's move of suaveness. Rogu Joined: Jan 23, 2000 Posted: 2002-08-15 20:42 -------------------------------------------------------------------------------- * R HP:Healthy MV:Strong > e Toman Head Road [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Strong > n n n Toman Head Road [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > In the Eye of the Swamp [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > dd dd c Your heartbeat calms down more as you feel less panicked. [dismount ] You stop riding him. * HP:Healthy MV:Strong > [dismount ] But you're not riding anything! * HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. * HP:Healthy MV:Strong > *Mileena* has arrived from the east, riding a warhorse. * HP:Healthy MV:Full > *Mileena* leaves south riding a warhorse. * HP:Healthy MV:Full > b [backstab human] Backstab who? * HP:Healthy MV:Full > sneak s c Ok, you'll try to move silently for a while. b * S HP:Healthy MV:Full > Drying Swamp [ obvious exits: N E S W ] * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Full > [backstab human] Backstab who? * S HP:Healthy MV:Full > n ed In the Eye of the Swamp [ obvious exits: E S ] A wild stallion bucks madly. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. * S HP:Healthy MV:Strong > [ride horse] You start riding him. * R HP:Healthy MV:Strong > ye Leave oathbreaker You bellow 'Leave oathbreaker' * R HP:Healthy MV:Strong > The sky starts to get cloudy. * R HP:Healthy MV:Fresh > s s s s Drying Swamp [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Green Savanna [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Healthy MV:Full > weaves Bend In the Road [ obvious exits: N E S W ] South: A cute brown deer eyes you nervously. The corpse of a large plains bear is lying here. A wild stallion bucks madly, being ridden by you. A large plains bear is here, fighting Mileena. *Mileena* is here, fighting a large plains bear, riding a warhorse. A *female human* is here, fighting a large plains bear, riding a gray palfrey. A *male human* is standing here, riding a warhorse. *Holly* is here, fighting a large plains bear, riding a gray palfrey. A young and strong buck is here, munching some grass. *Rodez* is here, fighting a large plains bear, riding a gray palfrey. A large plains bear is here, fighting Rodez. * R HP:Healthy MV:Full > Narrow Road Through Toman Head [ obvious exits: N E W ] North: A large plains bear is here, fighting Mileena. West: A large plains bear smells the air for prey. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Full > weathher w w Arglebargle, glop-glyf!?! * R HP:Healthy MV:Full > Road Through Toman Head [ obvious exits: E W ] East: A cute brown deer eyes you nervously. West: A large plains bear smells the air for prey. A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Healthy MV:Full > Road Through Toman Head [ obvious exits: E W ] East: A large plains bear smells the air for prey. West: A cute brown deer eyes you nervously. A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Healthy MV:Full > dd sneak [dismount ] You stop riding him. * HP:Healthy MV:Full > Ok, you'll try to move silently for a while. * S HP:Healthy MV:Full > e e Road Through Toman Head [ obvious exits: E W ] East: A cute brown deer eyes you nervously. West: A wild stallion bucks madly. A large plains bear smells the air for prey. n c * S HP:Healthy MV:Full > Narrow Road Through Toman Head [ obvious exits: N E W ] North: A large plains bear smells the air for prey. West: A large plains bear smells the air for prey. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. b * S HP:Healthy MV:Full > Bend In the Road [ obvious exits: N E S W ] East: South: A cute brown deer eyes you nervously. The corpse of a large plains bear is lying here. A large plains bear smells the air for prey. A *female human* is here, fighting a large plains bear, riding a gray palfrey. A *male human* is standing here, riding a warhorse. *Holly* is here, fighting a large plains bear, riding a gray palfrey. A young and strong buck is here, munching some grass. A *male human* is here, fighting a large plains bear, riding a gray palfrey. A large plains bear is lying here, mortally wounded. * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide [backstab human] l > You silently approach your victim... *Mileena* has arrived from the east, riding a warhorse. b Cancelled. *Mileena* intercepts a large plains bear's attack on her mount. A large plains bear tickles Mileena's left leg with its hit. You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide [backstab human]V:Full > * S HP:Healthy MV:Full > You silently approach your victim... Cancelled. You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide * S HP:Healthy MV:Full > b *Mileena* hacks a large plains bear's body into bloody fragments! A large plains bear barely hits Mileena's left leg. A *human* smites a large plains bear's head into bloody fragments! A large plains bear is dead! R.I.P. Your blood freezes as you hear a large plains bear's death cry. *Holly* tries to slash you, but you deflect the blow. * S HP:Healthy MV:Full - Holly: Healthy > No way! You're fighting for your life! * S HP:Healthy MV:Full - Holly: Healthy > [backstab human] No way! You're fighting for your life! *Mileena* panics, and attempts to flee! * S HP:Healthy MV:Full - Holly: Healthy > f *Mileena* leaves north riding a warhorse. You panic and attempt to flee!: Healthy > c You flee head over heels. Off the Road [ obvious exits: N E ] * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. b * S HP:Healthy MV:Full > [backstab human] Backstab who? b * S HP:Healthy MV:Full > [backstab human] Backstab who? b * S HP:Healthy MV:Full > [backstab human] Backstab who? * S HP:Healthy MV:Full > b [backstab human] Backstab who? b * S HP:Healthy MV:Full > [backstab human] Backstab who? * S HP:Healthy MV:Full > b [backstab human] Backstab who? *Holly* has arrived from the east, riding a gray palfrey. A *human* has arrived from the east, riding a warhorse. *Rodez* has arrived from the east, riding a gray palfrey. A *human* has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Full > b [backstab human] You silently approach your victim... *Holly* tries to slash you, but you deflect the blow. *Rodez* makes a strange sound as you place a jeweled dagger in his back! *Rodez* panics, and attempts to flee! * S HP:Healthy MV:Full - Holly: Healthy > *Mileena* has arrived from the east, riding a warhorse. * S HP:Healthy MV:Full - Holly: Healthy > f w *Mileena* hacks your head into bloody fragments! Your body is pierced by razor sharp ice spikes sent by *Holly*! * S HP:Hurt MV:Full - Holly: Healthy > *Mileena* tries to hack you, but you deflect the blow. A *human* tries to smite you, but you parry successfully. *Holly* tries to slash you, but you parry successfully. * S HP:Hurt MV:Full - Holly: Healthy > s *Rodez* joins *Holly*'s fight! k human You panic and attempt to flee!ealthy > You flee head over heels. Bend In the Road [ obvious exits: N E S W ] South: A young and strong buck is here, munching some grass. The corpse of a large plains bear is lying here. [2] A large plains bear smells the air for prey. A young and strong buck is here, munching some grass. Off the Road [ obvious exits: N E ] *Mileena* is standing here, riding a warhorse. *Rodez* is standing here, riding a gray palfrey. A *female human* is standing here, riding a gray palfrey. A *male human* is standing here, riding a warhorse. *Holly* is standing here, riding a gray palfrey. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > k human You tickle *Mileena*'s left leg with your pierce. * S HP:Hurt MV:Strong - Mileena: Hurt > f *Mileena* tries to hack you, but you deflect the blow. You tickle *Mileena*'s right leg with your pierce. You do the best you can! You panic and attempt to flee!a: Hurt > *Rodez* leaves east riding a gray palfrey. You flee head over heels. Bend In the Road [ obvious exits: N E S W ] South: A young and strong buck is here, munching some grass. The corpse of a large plains bear is lying here. [2] *Rodez* is standing here, riding a gray palfrey. A large plains bear smells the air for prey. A young and strong buck is here, munching some grass. * S HP:Hurt MV:Strong > *Rodez* leaves east riding a gray palfrey. * S HP:Hurt MV:Strong > c 1 [hide ] You attempt to hide yourself. *Rodez* has arrived from the east, riding a gray palfrey. e * S HP:Hurt MV:Strong > [k human] You tickle *Rodez*'s body with your pierce. *Rodez* panics, and attempts to flee! * S HP:Hurt MV:Strong - Rodez: Beaten > 1 e 1 *Rodez* tries to smite you, but you parry successfully. *Rodez* intercepts a large plains bear's attack on his mount. A large plains bear barely tickles Rodez's body with its hit. *Rodez* panics, and attempts to flee! *Rodez* leaves east riding a gray palfrey. * S HP:Hurt MV:Strong > Road Through Toman Head [ obvious exits: E S W ] West: A large plains bear smells the air for prey. *Rodez* is standing here, riding a gray palfrey. *Rodez* leaves west riding a gray palfrey. * S HP:Hurt MV:Strong > [k human] They aren't here. * S HP:Hurt MV:Strong > Road Through Toman Head [ obvious exits: E S W ] * S HP:Hurt MV:Strong > 1 [k human] They aren't here. * S HP:Hurt MV:Strong > [k human] They aren't here. w * S HP:Hurt MV:Strong > 1 w 1 Road Through Toman Head [ obvious exits: E S W ] West: A large plains bear smells the air for prey. * S HP:Hurt MV:Strong > w 1 [k human] They aren't here. * S HP:Hurt MV:Strong > c Bend In the Road [ obvious exits: N E S W ] South: A young and strong buck is here, munching some grass. The corpse of a large plains bear is lying here. [2] A large plains bear smells the air for prey. A young and strong buck is here, munching some grass. b * S HP:Hurt MV:Strong > [k human] They aren't here. * S HP:Hurt MV:Strong > Off the Road [ obvious exits: N E ] *Rodez* is standing here, riding a gray palfrey. *Mileena* is standing here, riding a warhorse. A *female human* is standing here, riding a gray palfrey. A *male human* is standing here, riding a warhorse. *Holly* is standing here, riding a gray palfrey. *Mileena* hacks your left leg extremely hard. * S HP:Wounded MV:Strong - Mileena: Hurt > [k human] You do the best you can! * S HP:Wounded MV:Strong - Mileena: Hurt > [hide ] No way! You're fighting for your life! *Holly* looks at A *human*. * S HP:Wounded MV:Strong - Mileena: Hurt > [backstab human] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Mileena: Hurt > f You barely tickle *Mileena*'s body with your pierce. *Holly* slashes your body very hard. 1 You panic and attempt to flee! *Holly* tries to slash you, but you dodge the attack. *Mileena* tries to hack you, but you parry successfully. You flee head over heels. Lush Field [ obvious exits: N S ] [k human] They aren't here. * S HP:Wounded MV:Strong > g fireworks pack There doesn't seem to be a fireworks in a backpack. * S HP:Wounded MV:Strong > n Dried-Up Swamp [ obvious exits: E S ] * S HP:Wounded MV:Strong > s n Lush Field [ obvious exits: N S ] *Rodez* is standing here, riding a gray palfrey. A *female human* is standing here, riding a gray palfrey. A *male human* is standing here, riding a warhorse. *Holly* is standing here, riding a gray palfrey. *Holly* tries to slash you, but you parry successfully. * S HP:Wounded MV:Strong - Holly: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Holly: Healthy > use fireworks f *Rodez* joins *Holly*'s fight! n * S HP:Wounded MV:Strong - Holly: Healthy > You light the fuse on the fireworks and set them down. The fuse slowly burns... You panic and attempt to flee!ly: Healthy > *Mileena* has arrived from the south, riding a warhorse. n s s A *human* joins *Holly*'s fight! *Rodez* tries to smite you, but you deflect the blow. A *human* tries to strike you, but you deflect the blow. *Holly* tries to slash you, but you parry successfully. You flee head over heels. Off the Road [ obvious exits: N E ] *KERBOOM* An explosion sounds in the distance. The bright flash of the explosion momentarily blinds you. You can't see a damned thing, you're blinded! *KERBOOM* The explosion rips you from the ground and tosses you through the air. * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > ww [where ] Players in your Zone -------------------- You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > g draught pack quaf draught There doesn't seem to be a draught in a backpack. l * S HP:Wounded MV:Tiring > You do not have that item. * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > se ex Sorry, but you can't do that here! * S HP:Wounded MV:Tiring > Obvious exits: North - Too blind to tell East - Too blind to tell South - Too blind to tell West - Too blind to tell * S HP:Wounded MV:Tiring > n n n n You can't see a damned thing, you're blinded! n ex * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Obvious exits: East - Too blind to tell South - Too blind to tell * S HP:Wounded MV:Tiring > w e Alas, you cannot go that way... ex * S HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > Obvious exits: South - Too blind to tell West - Too blind to tell * S HP:Wounded MV:Tiring > w ex c Your heartbeat calms down more as you feel less panicked. You can't see a damned thing, you're blinded! * S HP:Wounded MV:Tiring > Obvious exits: East - Too blind to tell South - Too blind to tell * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > Someone bellows 'rogu, where is the portal stone here?' * S HP:Wounded MV:Tiring > yell You wish to talk with me Oathbreaker? You bellow 'You wish to talk with me Oathbreaker?' * S HP:Wounded MV:Tiring > A *human* has arrived from the east, riding a gray palfrey. * S HP:Wounded MV:Strong > c 1 Someone bellows 'yeah, I'll swear the oaths and be a damane if you tell me where it is' A *human* leaves south riding a gray palfrey. 1 * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Strong > 1 [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > ye You will bring your group 1n of Toman Head if you wish to talk You bellow 'You will bring your group 1n of Toman Head if you wish to talk' * S HP:Wounded MV:Strong > Someone bellows '1n of toman head? this is toman head.' * S HP:Wounded MV:Strong > ye south zone is Toman head newbie. You bellow 'south zone is Toman head newbie.' * S HP:Wounded MV:Strong > You feel the blindness fade. Saving all threads of this weave of the Wheel. This will take a few moments... s s s Auto-save complete. Off the Road [ obvious exits: N E S W ] The corpse of a large plains bear is lying here. * S HP:Hurt MV:Full > Bend In the Road [ obvious exits: N E S ] * S HP:Hurt MV:Full > Road Through Toman Head [ obvious exits: N E S W ] * S HP:Hurt MV:Full > s s Twist In the Road [ obvious exits: N W ] ww * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > w [where ] Players in your Zone -------------------- Rogu - Twist In the Road * S HP:Hurt MV:Full > s Road Through Toman Head [ obvious exits: E S W ] * S HP:Hurt MV:Full > w Dry Grasslands [ obvious exits: N E S W ] A large plains bear smells the air for prey. w * S HP:Hurt MV:Full > ww Grassy Mound [ obvious exits: N E W ] * S HP:Hurt MV:Strong > Narrow Road Through Toman Head [ obvious exits: N E W ] North: A large plains bear smells the air for prey. West: A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Hurt MV:Strong > [where ] Players in your Zone -------------------- Rogu - Narrow Road Through Toman Head * S HP:Hurt MV:Strong > w w Road Through Toman Head [ obvious exits: E W ] East: A young and strong buck is here, munching some grass. West: A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A large plains bear smells the air for prey. c * S HP:Hurt MV:Strong > Road Through Toman Head [ obvious exits: E W ] East: A cute brown deer eyes you nervously. West: A large plains bear smells the air for prey. The corpse of a wild stallion is lying here. A *female human* is standing here, riding a gray palfrey. * S HP:Hurt MV:Strong > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Strong > b [backstab human] You silently approach your victim... +* A *human* leaves east riding a gray palfrey. +* Backstab who? * S HP:Hurt MV:Strong > v [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Strong > e e c Road Through Toman Head [ obvious exits: E W ] East: A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A large plains bear smells the air for prey. b * S HP:Hurt MV:Strong > Narrow Road Through Toman Head [ obvious exits: N E W ] North: A large plains bear smells the air for prey. West: A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Hurt MV:Strong > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide * S HP:Hurt MV:Strong > [backstab human] Backstab who? * S HP:Hurt MV:Strong > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide * S HP:Hurt MV:Strong > e e You attempt to hide yourself. * S HP:Hurt MV:Strong > Grassy Mound [ obvious exits: N E W ] * S HP:Hurt MV:Strong > Dry Grasslands [ obvious exits: N E S W ] A large plains bear smells the air for prey. * S HP:Hurt MV:Strong > *Mileena* has arrived from the east, riding a warhorse. e * S HP:Hurt MV:Strong > Holly bellows 'well sooooorry ' * S HP:Hurt MV:Strong > *Mileena* tries to hack you, but you parry successfully. * S HP:Hurt MV:Strong - Mileena: Scratched > *Mileena* intercepts a large plains bear's attack on her mount. A large plains bear tickles Mileena's left arm with its hit. No way! You're fighting for your life! * S HP:Hurt MV:Strong - Mileena: Scratched > A large plains bear tickles Mileena's right leg with its hit. You barely pierce *Mileena*'s right arm. *Mileena* hacks your body very hard. * S HP:Wounded MV:Strong - Mileena: Scratched > *Mileena* throws back her head and cackles with insane glee! * S HP:Wounded MV:Strong - Mileena: Scratched > A large plains bear growls threateningly. You tickle *Mileena*'s body with your pierce. * S HP:Wounded MV:Strong - Mileena: Scratched > l mileena ff The worn armor, almost seeming a part of her, belies the innocence that her young face portrays. You look closely, and notice that those hard eyes are totally white.... though not through blindness. Mileena has a few scratches. *Mileena* is using: a strange, insectoid helm a shimmering pendant of obsidian an opal choker of fiery blue and pink beauty an embroidered red cape a backpack f a pair of heavy metal gauntlets a sungwood bracelet a sungwood bracelet a long halberd a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a mirrored lantern a water skin * S HP:Wounded MV:Strong - Mileena: Scratched > A large plains bear tickles Mileena's left leg with its hit. You barely pierce *Mileena*'s left arm. * S HP:Wounded MV:Strong - Mileena: Scratched > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!eena: Scratched > You flee head over heels. Road Through Toman Head [ obvious exits: E S W ] A *female human* is standing here, riding a gray palfrey. * S HP:Wounded MV:Strong > c b A *human* leaves south riding a gray palfrey. * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide * S HP:Wounded MV:Tiring > [backstab human] Backstab who? * S HP:Wounded MV:Tiring > You attempt to hide yourself. s c * S HP:Wounded MV:Tiring > b Dry Grasslands [ obvious exits: N E S W ] A *female human* is standing here, riding a gray palfrey. *Mileena* is here, fighting a large plains bear, riding a warhorse. A large plains bear is here, fighting Mileena. * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. [backstab human] ing > You silently approach your victim... *Mileena* panics, and attempts to flee! - *Mileena* leaves west riding a warhorse. *+ A large plains bear leaves south. A *human* leaves south riding a gray palfrey. * Backstab who? * S HP:Wounded MV:Tiring > s c b Sparse Grass Slope [ obvious exits: N E ] A large plains bear smells the air for prey. A *human* has arrived from the east, riding a gray palfrey. * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. [backstab human] ing > You silently approach your victim... - A *human* leaves north riding a gray palfrey. *+ Backstab who? * S HP:Wounded MV:Tiring > n c b Dry Grasslands [ obvious exits: N E S W ] * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > w [backstab human] Backstab who? c * S HP:Wounded MV:Tiring > b Grassy Mound [ obvious exits: N E W ] A young and strong buck is here, munching some grass. * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > e [backstab human] Backstab who? * S HP:Wounded MV:Tiring > e e Dry Grasslands [ obvious exits: N E S W ] * S HP:Wounded MV:Tiring > e Dry Grasslands [ obvious exits: E S W ] * S HP:Wounded MV:Tiring > Grassy Plains [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > e Alas, you cannot go that way... * S HP:Wounded MV:Tiring > s Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e By a Large Rock [ obvious exits: N E ] * S HP:Wounded MV:Tiring > e n ww Grassy Fields [ obvious exits: N E W ] * S HP:Wounded MV:Tiring > Before a Broken Fence [ obvious exits: N W ] * S HP:Wounded MV:Tiring > Outside Hermit's Cottage [ obvious exits: N E S ] A *male human* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Rogu - Outside Hermit's Cottage * S HP:Wounded MV:Tiring > c v b [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave [backstab human] ing > You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. You tickle A *human*'s body with your pierce. * S HP:Wounded MV:Tiring - Talmeor: Scratched > A *human* tries to scythe you, but you parry successfully. * S HP:Wounded MV:Tiring - Talmeor: Scratched > A *human* tries to scythe you, but you parry successfully. A *human* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Talmeor: Scratched > A *human* leaves east riding a warhorse. * S HP:Wounded MV:Tiring > l human ff You do not see that here. * S HP:Wounded MV:Tiring > [change mood wimpy] Mood changed to: Wimpy * S HP:Wounded MV:Tiring > e c v b Dense Grasslands [ obvious exits: N E S W ] A *male human* is standing here, riding a warhorse. A spotted jaguar opens its eyes lazily. * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave A *human* leaves south riding a warhorse. * S HP:Wounded MV:Tiring > s c b [backstab human] Backstab who? * S HP:Hurt MV:Tiring > Rolling Plains [ obvious exits: N E S ] A *male human* is here, fighting a lion, riding a warhorse. A lion is here, fighting Talmeor. A spotted jaguar opens its eyes lazily. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. [backstab human] > You silently approach your victim... =* A *human* scythes a lion's body extremely hard. A lion tickles Talmeor's body with his hit. * You can't backstab a fighting person, too alert! * S HP:Hurt MV:Tiring > A lion swiftly dodges A *human*'s attempt to scythe him. A lion tickles Talmeor's body with his hit. * S HP:Hurt MV:Tiring > A *human* tries to scythe a lion, but he parries successfully. A lion tickles Talmeor's left arm with his hit. * S HP:Hurt MV:Tiring > A *human* tries to scythe a lion, but he dodges the attack. A lion barely hits Talmeor's right arm. * S HP:Hurt MV:Tiring > A *human* tries to scythe a lion, but he deflects the blow. A lion barely tickles Talmeor's right arm with his hit. * S HP:Hurt MV:Tiring > A *human* scythes a lion's left paw very hard. A lion hits Talmeor's right arm. * S HP:Hurt MV:Tiring > b [backstab human] You silently approach your victim... + A *human* tries to scythe a lion, but he dodges the attack. A lion barely hits Talmeor's body. - A *human* panics, and attempts to flee! = A *human* leaves south riding a warhorse. * Backstab who? * S HP:Hurt MV:Tiring > s c b Top of a Muddy Ravine [ obvious exits: N E S W ] A *male human* is standing here, riding a warhorse. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. [backstab human] > You silently approach your victim... - A *human* leaves west riding a warhorse. +* Backstab who? * S HP:Hurt MV:Tiring > w s s c b A Windy Trail [ obvious exits: E S ] * S HP:Hurt MV:Tiring > Turn in Winding Trail [ obvious exits: N E ] A *male human* is standing here, riding a warhorse. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. [backstab human] > You silently approach your victim... + A *human* panics, and attempts to flee! A *human* leaves north riding a warhorse. * Backstab who? * S HP:Hurt MV:Tiring > e c b Bend in a Winding Trail [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Tiring > [backstab human] Backstab who? * S HP:Hurt MV:Tiring > w n c b Turn in Winding Trail [ obvious exits: N E ] * S HP:Hurt MV:Tiring > A Windy Trail [ obvious exits: E S ] A *male human* is standing here, riding a warhorse. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. [backstab human] > You silently approach your victim... A *human* makes a strange sound as you place a jeweled dagger in his back! A *human* panics, and attempts to flee! * S HP:Hurt MV:Tiring > A *human* leaves east riding a warhorse. 1 * S HP:Hurt MV:Tiring > e 1 s 1 s 1 [k human] They aren't here. * S HP:Hurt MV:Tiring > Top of a Muddy Ravine [ obvious exits: N E S W ] A *male human* is standing here, riding a warhorse. * S HP:Hurt MV:Tiring > [k human] You tickle A *human*'s body with your pierce. A *human* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Talmeor: Critical > You tickle A *human*'s body with your pierce. No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Talmeor: Critical > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > 1 No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Talmeor: Critical > [k human] You do the best you can! A *human* leaves west riding a warhorse. * S HP:Hurt MV:Tiring > 1 [k human] They aren't here. w 1 * S HP:Hurt MV:Tiring > s 1 [k human] They aren't here. * S HP:Hurt MV:Tiring > A Windy Trail [ obvious exits: E S ] A *male human* is standing here, riding a warhorse. 1 e * S HP:Hurt MV:Tiring > [k human] You tickle A *human*'s body with your pierce. A *human* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Talmeor: Critical > 1 No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Talmeor: Critical > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > 1 You tickle A *human*'s body with your pierce. [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Talmeor: Critical > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > s 1 A *human* leaves south riding a warhorse. * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > e 1 1 Turn in Winding Trail [ obvious exits: N E ] A *male human* is standing here, riding a warhorse. * S HP:Hurt MV:Tiring > [k human] You tickle A *human*'s head with your pierce. A *human* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Talmeor: Critical > 1 No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Talmeor: Critical > 1 [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > You tickle A *human*'s left leg with your pierce. [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > 1 [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Critical > You tickle A *human*'s body with your pierce. A *human* is incapacitated and will slowly die, if not aided. [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Incapacitated > e 1 [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Incapacitated > No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Talmeor: Incapacitated > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Talmeor: Incapacitated > dis You disengage from the fight. * S HP:Hurt MV:Tiring > l human ed l Talmeor is bleeding awfully from big wounds. A *human* is using: a chain coif a dark blue robe a backpack a pair of steel-backed gauntlets a golden bracelet a large curved shield a finely crafted axe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a water skin a mirrored lantern * S HP:Hurt MV:Tiring > [ride horse] You start riding him. * R HP:Hurt MV:Tiring > Turn in Winding Trail The trail takes a wide turn here, it comes to here from the east and then leads north. A large plain of grass a far as the eye can see lays to the west. Tall grass grows on either side of the small, windy trail. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A *male human* is lying here, incapacitated. * R HP:Hurt MV:Tiring > You are thirsty. A *human* lies immobile on the ground, suffering... A *human* is mortally wounded, and will die soon, if not aided. * R HP:Hurt MV:Tiring > sc o You have 250(304) hit and 93(146) movement points. You have scored 20184797 experience points and 25 quest points. You need 815203 exp to reach the next level. You have amassed 226 Turn points to date. You have played 17 days and 10 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level 31). You are standing. You are thirsty. * R HP:Hurt MV:Tiring > Order who to do what? * R HP:Hurt MV:Tiring > treat huuman Treat who? * R HP:Hurt MV:Tiring > treat human You don't have enough skill to treat wounds! * R HP:Hurt MV:Tiring > k human You pierce A *human*'s right leg. A *human* is dead! R.I.P. Save Save Your blood freezes as you hear A *human*'s death cry. * R HP:Hurt MV:Tiring > Saving Rogu. * R HP:Hurt MV:Tiring > lc [look in corpse] corpse (here) : a mirrored lantern a water skin a pair of thick metal boots a pair of ebony-steel plate greaves a dagger a soft leather pouch a bronze belt of odd design a finely crafted axe a large curved shield a golden bracelet a pair of steel-backed gauntlets a set of chainmail sleeves a backpack a dark blue robe a burnished metal breastplate a chain coif * R HP:Hurt MV:Tiring > scalp Scalping it would not be worth the effort it would take. * R HP:Hurt MV:Tiring > g pack corpse hold pack You get a backpack from the corpse of Talmeor. l in pack * R HP:Hurt MV:Tiring > You grab a backpack. * R HP:Hurt MV:Tiring > backpack (used) : a gray stable ticket a mirrored lantern a leather helmet a thick leather vest a pair of leather half-gauntlets a cloak of thick wool * R HP:Hurt MV:Tiring > g bronze corpse You get a bronze belt of odd design from the corpse of Talmeor. rem pack * R HP:Hurt MV:Tiring > You stop using a backpack. drop pack * R HP:Hurt MV:Tiring > i You drop a backpack. eq lc * R HP:Hurt MV:Tiring > You are carrying: a bronze belt of odd design a bunch of fireworks a large number of copper pennies (25) eight gold crowns * R HP:Hurt MV:Tiring > You are using: a mirrored lantern an emerald ring an emerald ring a shoufa with a black veil a dark blue scarf a sapphire collar a bearskin tunic a bright red robe a backpack a set of cloth sleeves a pair of dark gloves a sungwood bracelet a wide leather wristband a silver etched shield a jeweled dagger a bronze belt of odd design a pair of gray suede leggings a laced pair of brown boots * R HP:Hurt MV:Tiring > g golden corpse [look in corpse] corpse (here) : a mirrored lantern a water skin a pair of thick metal boots a pair of ebony-steel plate greaves a dagger a soft leather pouch a finely crafted axe a large curved shield a golden bracelet a pair of steel-backed gauntlets a set of chainmail sleeves a dark blue robe a burnished metal breastplate a chain coif * R HP:Hurt MV:Tiring > You get a golden bracelet from the corpse of Talmeor. * R HP:Hurt MV:Tiring > get all corpse drop all You get a mirrored lantern from the corpse of Talmeor. You get a water skin from the corpse of Talmeor. You get a pair of thick metal boots from the corpse of Talmeor. You get a pair of ebony-steel plate greaves from the corpse of Talmeor. You get a dagger from the corpse of Talmeor. You get a soft leather pouch from the corpse of Talmeor. You get a finely crafted axe from the corpse of Talmeor. You get a large curved shield from the corpse of Talmeor. You get a pair of steel-backed gauntlets from the corpse of Talmeor. You get a set of chainmail sleeves from the corpse of Talmeor. You get a dark blue robe from the corpse of Talmeor. a burnished metal breastplate: You can't carry that much weight. You get a chain coif from the corpse of Talmeor. * R HP:Hurt MV:Tiring > g belt g golden l in pouch You drop a chain coif. You drop a dark blue robe. You drop a set of chainmail sleeves. You drop a pair of steel-backed gauntlets. You drop a large curved shield. You drop a finely crafted axe. You drop a soft leather pouch. You drop a dagger. You drop a pair of ebony-steel plate greaves. You drop a pair of thick metal boots. You drop a water skin. You drop a mirrored lantern. You drop a golden bracelet. You drop a bronze belt of odd design. You drop a bunch of fireworks. You drop a large number of copper pennies. You drop eight gold crowns. * R HP:Hurt MV:Tiring > You get a bronze belt of odd design. * R HP:Hurt MV:Tiring > You get a golden bracelet. * R HP:Hurt MV:Tiring > g plate corpse pouch (here) : Nothing. * R HP:Hurt MV:Tiring > drop plate You get a burnished metal breastplate from the corpse of Talmeor. * R HP:Hurt MV:Tiring > g coin You drop a burnished metal breastplate. g coin g coin * R HP:Hurt MV:Tiring > i You get eight gold crowns. * R HP:Hurt MV:Tiring > You get a large number of copper pennies. * R HP:Hurt MV:Tiring > You don't see a coin here. * R HP:Hurt MV:Tiring > You are carrying: a large number of copper pennies (25) eight gold crowns a golden bracelet a bronze belt of odd design * R HP:Hurt MV:Tiring > g fireworks l You get a bunch of fireworks. * R HP:Hurt MV:Tiring > Turn in Winding Trail The trail takes a wide turn here, it comes to here from the east and then leads north. A large plain of grass a far as the eye can see lays to the west. Tall grass grows on either side of the small, windy trail. [ obvious exits: N E ] A polished metal breastplate lies here. A bullseye lantern has been set aside. A water skin has been left on the ground. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A dagger has been left here. A soft leather pouch has been discarded here. A sharp looking short axe is set to the side. A large shield, designed to curve around the body of the wearer, lies here. A pair of steel-backed gauntlets are collecting dust on the ground. A set of chainmail sleeves lie upon the ground. A dark blue robe lies on the floor. A bundle of chainmail lies on the ground. A thick, leather backpack lies abandoned here. The corpse of Talmeor is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > t e l warhorse [put all pack] You put a bunch of fireworks in a backpack. You put 25 coppers in a backpack. You put eight crowns in a backpack. You put a golden bracelet in a backpack. You put a bronze belt of odd design in a backpack. * R HP:Hurt MV:Tiring > Bend in a Winding Trail [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Holly* is standing here, riding a gray palfrey. * R HP:Hurt MV:Tiring > White as driven snow, eighteen hands tall at the shoulders, and clad in steel armour, this is a horse of war. Trained for battle since birth, it is invaluable for any warrior in the field. This stallion looks strong enough to fight all day and ride all night for a week without pause. A warhorse is in excellent condition. a warhorse is using: a bridle made of leather a high-cantled saddle iron horseshoes You attempt to peek at the inventory: You can't see anything. * R HP:Hurt MV:Tiring > 1 1 1 l holly [k human] You try to pierce *Holly*, but she parries successfully. ff * R HP:Hurt MV:Tiring - Holly: Healthy > [k human] You do the best you can! * R HP:Hurt MV:Tiring - Holly: Healthy > f [k human] You do the best you can! * R HP:Hurt MV:Tiring - Holly: Healthy > Holly is in excellent condition. *Holly* is using: a sphere of the Source a fine linen riding hood a shimmering pendant of obsidian a shimmering pendant of obsidian a dark grey travelling cloak with silver lining a backpack a pair of dark gloves an ivy bracelet a wide leather wristband a bladed feather staff a pair of earthen colored breeches a pair of animal-fur boots (frayed) You attempt to peek at the inventory: a large number of copper pennies (32) eight gold crowns * R HP:Hurt MV:Tiring - Holly: Healthy > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee! Healthy > You flee head over heels. Turn in Winding Trail [ obvious exits: N E ] A polished metal breastplate lies here. A bullseye lantern has been set aside. A water skin has been left on the ground. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A dagger has been left here. A soft leather pouch has been discarded here. A sharp looking short axe is set to the side. A large shield, designed to curve around the body of the wearer, lies here. A pair of steel-backed gauntlets are collecting dust on the ground. A set of chainmail sleeves lie upon the ground. A dark blue robe lies on the floor. A bundle of chainmail lies on the ground. A thick, leather backpack lies abandoned here. The corpse of Talmeor is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > n dd sneak s A Windy Trail [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. c * R HP:Hurt MV:Tiring > [dismount ] You stop riding him. * HP:Hurt MV:Tiring > v b Ok, you'll try to move silently for a while. * S HP:Hurt MV:Tiring > Turn in Winding Trail [ obvious exits: N E ] A polished metal breastplate lies here. A bullseye lantern has been set aside. A water skin has been left on the ground. A pair of thick metal boots stand inflexibly upright. A pair of black armor greaves lies here, highly polished. A dagger has been left here. A soft leather pouch has been discarded here. A sharp looking short axe is set to the side. A large shield, designed to curve around the body of the wearer, lies here. A pair of steel-backed gauntlets are collecting dust on the ground. A set of chainmail sleeves lie upon the ground. A dark blue robe lies on the floor. A bundle of chainmail lies on the ground. A thick, leather backpack lies abandoned here. The corpse of Talmeor is lying here. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Tiring > [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Tiring > [backstab human] Backstab who? * S HP:Hurt MV:Tiring > e c bn Bend in a Winding Trail [ obvious exits: N S W ] *Holly* is standing here, riding a gray palfrey. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Tiring > Arglebargle, glop-glyf!?! * S HP:Hurt MV:Tiring > b c b [backstab human] You silently approach your victim... Cancelled. [hide ] You attempt to hide yourself. [backstab human]iring > You silently approach your victim... *Holly* tries to slash you, but you parry successfully. + *Holly* tries to slash you, but you parry successfully. ff *f *v Cancelled. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee! You flee head over heels. Straightening in the Trail [ obvious exits: N S ] *Rodez* is here, fighting a large plains bear, riding a gray palfrey. A large plains bear is here, fighting Rodez. [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Tiring > *Rodez* smites a large plains bear's body into bloody fragments! A large plains bear hits Rodez's left leg. * S HP:Hurt MV:Tiring > c bac gray [hide ] You attempt to hide yourself. You silently approach your victim... * *Rodez* smites a large plains bear's left foreleg into bloody fragments! A large plains bear hits Rodez's left arm. -b Cancelled. [backstab human] You silently approach your victim... *b *Rodez* smites a large plains bear's body into bloody fragments! A large plains bear barely hits Rodez's left arm. Your heartbeat calms down more as you feel less panicked. You are thirsty. *Rodez* panics, and attempts to flee! Cancelled. [backstab human] You silently approach your victim... += *Rodez* panics, and attempts to flee! *Rodez* smites a large plains bear's right foreleg very hard. A large plains bear hits Rodez's left leg. * You can't backstab a fighting person, too alert! * S HP:Hurt MV:Tiring > b [backstab human] You silently approach your victim... + *Rodez* smites a large plains bear's body extremely hard. A large plains bear barely tickles Rodez's body with its hit. = *Rodez* panics, and attempts to flee! b - A large plains bear growls threateningly. Cancelled. [backstab human] You silently approach your victim... * *Rodez* smites a large plains bear's body into bloody fragments! A large plains bear barely tickles Rodez's right arm with its hit. +b Cancelled. [backstab human] You silently approach your victim... + A large plains bear swiftly dodges *Rodez*'s attempt to smite it. A large plains bear hits Rodez's left leg. -b Cancelled. [backstab human] You silently approach your victim... - *Rodez* smites a large plains bear's left paw into bloody fragments! A large plains bear hits Rodez's left leg hard. *Rodez* panics, and attempts to flee! + *Rodez* smites a large plains bear's body extremely hard. A large plains bear is dead! R.I.P. Your blood freezes as you hear a large plains bear's death cry. *Rodez* makes a strange sound but is suddenly very silent as you place a jeweled dagger in his back! *Rodez* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Save Save Your blood freezes as you hear *Rodez*'s death cry. -------------------------------------------------------------------------------- Ferona Joined: Jan 07, 2002 Posted: 2002-08-15 22:05 -------------------------------------------------------------------------------- Very nice! I love seeing stabs go off. Not on me mind you Quote: -------------------------------------------------------------------------------- On 2002-08-15 20:42, Rogu wrote: * R HP:Healthy MV:Full > weaves -------------------------------------------------------------------------------- Something you want to tell us? -------------------------------------------------------------------------------- Flinth Joined: May 14, 2001 Posted: 2002-08-15 22:31 -------------------------------------------------------------------------------- its very nice that you tried to treat an incap person. or do you sadisticly want to incap/treat/incap/treat/incap/treat... that person? -------------------------------------------------------------------------------- Rogu Joined: Jan 23, 2000 Posted: 2002-08-15 23:07 -------------------------------------------------------------------------------- I'm Eileen's prodigy, what do you think? And Ferona, It was a habbit. -------------------------------------------------------------------------------- Daemi Joined: Dec 07, 2001 Posted: 2002-08-16 07:17 -------------------------------------------------------------------------------- Someone plays too many channies