Rockin! Telsa Joined: Dec 31, 2000 Posted: 2002-11-19 15:42 -------------------------------------------------------------------------------- The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] Club the Supreme Torturer [Voice of the Council] is standing here. Xaia Xenocide, the Ravenous Raveness is standing here. Sohl the giant, bubbling mass of black ooze is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is standing here. Cammori the trolloc Warrior is standing here. Eodark the Gholam is standing here. Pungent Odor is standing here. Splitter the Trolloc is standing here. Grabur the trolloc Hunter is standing here. Atvar the Grotesque Torturer is standing here. A trolloc is here commanding a fist of troops. * HP:Healthy MV:Full > Cenae leaves west riding a shadow stallion. Anchar leaves west. Sohl leaves west. Xaia leaves west. You follow Track. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] Club the Supreme Torturer [Voice of the Council] is standing here. Xaia Xenocide, the Ravenous Raveness is standing here. Sohl the giant, bubbling mass of black ooze is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. *Dash* is here, fighting a Ko'bal trolloc, riding a gray palfrey. A Ko'bal trolloc is here, fighting Dash. * HP:Healthy MV:Strong > Track slashes *Dash*'s body into bloody fragments! * HP:Healthy MV:Strong > Track tries to slash *Dash*, but he deflects the blow. A Ko'bal trolloc tries to pierce Dash, but he parries successfully. *Dash* tries to pierce a Ko'bal trolloc, but he parries successfully. Club pounds *Dash*'s body into bloody fragments! Atvar has arrived from the east. Grabur has arrived from the east. Splitter has arrived from the east. Pungent has arrived from the east. Eodark has arrived from the east. Cammori has arrived from the east. Weeder has arrived from the east. Eodark smites *Dash*'s right leg hard. * HP:Healthy MV:Strong > 11 Atvar leaves south. Grabur leaves south. Splitter leaves south. Pungent leaves south. Cammori leaves south. Weeder leaves south. * HP:Healthy MV:Strong > *Dash* panics, and attempts to flee! * HP:Healthy MV:Strong > Arglebargle, glop-glyf!?! * HP:Healthy MV:Strong > kill human *Dash* leaves north riding a gray palfrey. * HP:Healthy MV:Strong > Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. Sohl leaves south. Xaia leaves south. You follow Track. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] Club the Supreme Torturer [Voice of the Council] is standing here. Xaia Xenocide, the Ravenous Raveness is standing here. Sohl the giant, bubbling mass of black ooze is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. They aren't here. * HP:Healthy MV:Strong > Your blood freezes as you hear someone's death cry. * HP:Healthy MV:Strong > kill human Kombat narrates 'ROAR' They aren't here. * HP:Healthy MV:Strong > Anchar narrates 'ahh a full on frontal assult' * HP:Healthy MV:Strong > Cenae leaves east riding a shadow stallion. Anchar leaves east. Sohl leaves east. Xaia leaves east. Club leaves east. You follow Track. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] The corpse of a Dhai'mon trolloc is lying here. The corpse of a gaping maw is lying here. Club the Supreme Torturer [Voice of the Council] is standing here. Xaia Xenocide, the Ravenous Raveness is standing here. Sohl the giant, bubbling mass of black ooze is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is here, fighting Zeduis. *Zeduis* is here, fighting Weeder, riding a gray palfrey. Cenae slashes *Zeduis*'s right arm. kill human * HP:Healthy MV:Strong > Track slashes *Zeduis*'s body very hard. * HP:Healthy MV:Strong > The fighting is too thick and heavy for you to enter the fray! * HP:Healthy MV:Strong > *Zeduis* panics, and attempts to flee! * HP:Healthy MV:Strong > *Zeduis* leaves west riding a gray palfrey. * HP:Healthy MV:Strong > kill human *Zeduis* has arrived from the west, riding a gray palfrey. Xaia hacks *Zeduis*'s body. Sohl pierces *Zeduis*'s body. *Zeduis* panics, and attempts to flee! You pound *Zeduis*'s right hand hard. * HP:Healthy MV:Strong - Xaia: Battered - Zeduis: Battered > *Zeduis* intercepts Club's attack on his mount. Club pounds *Zeduis*'s right hand. * HP:Healthy MV:Strong - Xaia: Battered - Zeduis: Battered > Sohl barely pierces *Zeduis*'s right foot. Anchar narrates 'to bad someone died' * HP:Healthy MV:Strong - Xaia: Battered - Zeduis: Battered > *Zeduis* leaves south riding a gray palfrey. * HP:Healthy MV:Strong > kill human Reaver narrates 'anyone leading a 3rd group?' * HP:Healthy MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. Sohl leaves south. Xaia leaves south. You follow Track. The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Xaia Xenocide, the Ravenous Raveness is standing here. Sohl the giant, bubbling mass of black ooze is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Healthy MV:Strong > Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. Sohl leaves south. Xaia leaves south. Club leaves south. You follow Track. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Xaia Xenocide, the Ravenous Raveness is standing here. Sohl the giant, bubbling mass of black ooze is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. *Judei* is standing here, riding a warhorse. *Iliana* is standing here, riding a bloodstock stallion. *Holly* is standing here, riding a gray palfrey. *Madic* is standing here, riding a bloodstock stallion. Xaia tries to hack *Judei*, but she parries successfully. *Madic* tickles your body with his slash. Sohl tries to pierce *Iliana*, but she parries successfully. You do the best you can! kill human * HP:Scratched MV:Strong - Madic: Healthy > Club pounds a warhorse's head into bloody fragments! Track slashes *Holly*'s body extremely hard. * HP:Scratched MV:Strong - Madic: Healthy > Cenae tries to slash *Madic*, but he deflects the blow. * HP:Scratched MV:Strong - Madic: Healthy > You do the best you can! * HP:Scratched MV:Strong - Madic: Healthy > kill human A shrill piercing scream reverberates through the area. Anchar tries to slash *Iliana*, but she deflects the blow. * HP:Scratched MV:Strong - Madic: Healthy > *Grei* has arrived from the east, riding a gray palfrey. * HP:Scratched MV:Strong - Madic: Healthy > You do the best you can! * HP:Scratched MV:Strong - Madic: Healthy > Anchar tries to slash *Iliana*, but she deflects the blow. *Holly* tickles Track's body with her slash. A warhorse tries to hit Club, but he deflects the blow. Club pounds a warhorse's right hand into bloody fragments! Sohl pierces *Iliana*'s body hard. You try to pound *Madic*, but he deflects the blow. *Madic* slashes your body. *Judei* tickles Xaia's left hand with her strike. Xaia tries to hack *Judei*, but she parries successfully. * HP:Scratched MV:Strong - Madic: Healthy > *Holly* panics, and attempts to flee! * HP:Scratched MV:Strong - Madic: Healthy > kill human *Holly* leaves south riding a gray palfrey. * HP:Scratched MV:Strong - Madic: Healthy > *Grei* wears a pair of heavy leather boots on his feet. * HP:Scratched MV:Strong - Madic: Healthy > Cenae panics, and attempts to flee! You do the best you can! * HP:Scratched MV:Strong - Madic: Healthy > Cenae leaves east riding a shadow stallion. * HP:Scratched MV:Strong - Madic: Healthy > Sohl tries to pierce *Iliana*, but she parries successfully. * HP:Scratched MV:Strong - Madic: Healthy > Weeder has arrived from the north. * HP:Scratched MV:Strong - Madic: Healthy > kill human Anchar slashes *Iliana*'s head hard. A warhorse hits Club's body. Club pounds a warhorse's right arm into bloody fragments! *Iliana* tries to strike Sohl, but he dodges the attack. Sohl tries to pierce *Iliana*, but she deflects the blow. *Madic* swiftly dodges your attempt to pound him. *Madic* slashes your body. *Judei* strikes Xaia's right arm. Xaia tries to hack *Judei*, but she parries successfully. *Iliana* releases streaks of Fire at Sohl, who screams in pain. * HP:Scratched MV:Strong - Madic: Healthy > *Grei* leaves east riding a gray palfrey. * HP:Scratched MV:Strong - Madic: Healthy > You do the best you can! * HP:Scratched MV:Strong - Madic: Healthy > *Madic* swiftly dodges Weeder's attempt to blast him. * HP:Scratched MV:Strong - Madic: Healthy > kill human You do the best you can! * HP:Scratched MV:Strong - Madic: Healthy > Kombat narrates 'where are we?' * HP:Scratched MV:Strong - Madic: Healthy > Sohl tries to pierce *Iliana*, but she deflects the blow. * HP:Scratched MV:Strong - Madic: Healthy > Anchar spits in the face of *Judei*. Club snarls angrily. * HP:Scratched MV:Strong - Madic: Healthy > Anchar tries to slash *Iliana*, but she parries successfully. A warhorse tickles Club's body with his hit. Club tries to pound a warhorse, but he deflects the blow. *Iliana* tries to strike Sohl, but he parries successfully. Sohl tries to pierce *Iliana*, but she parries successfully. You try to pound *Madic*, but he parries successfully. *Madic* slashes your head hard. *Judei* tickles Xaia's head with her strike. Xaia tries to hack *Judei*, but she deflects the blow. * HP:Hurt MV:Strong - Madic: Healthy > Cenae has arrived from the east, riding a shadow stallion. Cenae leaves west riding a shadow stallion. * HP:Hurt MV:Strong - Madic: Healthy > Xaia panics, and attempts to flee! * HP:Hurt MV:Strong - Madic: Healthy > Xaia leaves east. *Iliana* releases streaks of Fire at Sohl, who screams in pain. * HP:Hurt MV:Strong - Madic: Healthy > *Madic* avoids being bashed by Weeder who loses his balance and falls! * HP:Hurt MV:Strong - Madic: Healthy > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Anchar tries to slash *Iliana*, but she parries successfully. A warhorse tickles Club's left leg with his hit. Club pounds a warhorse's body into bloody fragments! *Iliana* tries to strike Sohl, but he parries successfully. Sohl pierces *Iliana*'s right arm hard. You try to pound *Madic*, but he parries successfully. *Madic* slashes your left leg very hard. Sohl tries to pierce *Iliana*, but she deflects the blow. The lightning stops. Track tries to slash *Judei*, but she parries successfully. Cenae has arrived from the west, riding a shadow stallion. * HP:Hurt MV:Full - Madic: Healthy > Sohl panics, and attempts to flee! * HP:Hurt MV:Full - Madic: Healthy > *Dash* has arrived from the north, riding a gray palfrey. Sohl leaves south. * HP:Hurt MV:Full - Madic: Healthy > *Dash* leaves east riding a gray palfrey. * HP:Hurt MV:Full - Madic: Healthy > Atvar narrates 'on come' *Iliana* looks horrified as something is taken from her! * HP:Hurt MV:Full - Madic: Healthy > kill human You do the best you can! * HP:Hurt MV:Full - Madic: Healthy > *Iliana* barely tickles Anchar's right foot with her strike. *Judei* tickles Track's body with her strike. Weeder tries to blast *Madic*, but he deflects the blow. Anchar tries to slash *Iliana*, but she parries successfully. A warhorse barely hits Club's body. You try to pound *Madic*, but he parries successfully. *Madic* slashes your body. * HP:Hurt MV:Full - Madic: Healthy > Cenae leaves west riding a shadow stallion. * HP:Hurt MV:Full - Madic: Healthy > kill human Track sends *Judei* sprawling with a powerful bash! * HP:Hurt MV:Full - Madic: Healthy > *Iliana* panics, and attempts to flee! * HP:Hurt MV:Full - Madic: Healthy > You do the best you can! *Iliana* leaves west riding a bloodstock stallion. *Iliana* has arrived from the west, riding a bloodstock stallion. * HP:Hurt MV:Full - Madic: Healthy > A warhorse avoids being bashed by Club who loses his balance and falls! * HP:Hurt MV:Full - Madic: Healthy > Reaver narrates 'lightning gone' * HP:Hurt MV:Full - Madic: Healthy > Eodark has arrived from the north. * HP:Hurt MV:Full - Madic: Healthy > Eodark tries to smite *Iliana*, but she deflects the blow. * HP:Hurt MV:Full - Madic: Healthy > *Iliana* barely strikes Eodark's body. Eodark tries to smite *Iliana*, but she parries successfully. Track tries to slash *Judei*, but she parries successfully. A warhorse barely hits Club's body. You try to pound *Madic*, but he deflects the blow. *Madic* slashes your right leg very hard. kill human * HP:Wounded MV:Full - Madic: Healthy > Cenae has arrived from the west, riding a shadow stallion. * HP:Wounded MV:Full - Madic: Healthy > *Madic* avoids being bashed by Weeder who loses his balance and falls! You do the best you can! *Iliana* panics, and attempts to flee! * HP:Wounded MV:Full - Madic: Healthy > Kombat has arrived from the north. Reaver has arrived from the north. * HP:Wounded MV:Full - Madic: Healthy > look Track swirls about with a gleaming black greatsword, slicing across *Judei*'s body. *Iliana* leaves south riding a bloodstock stallion. * HP:Wounded MV:Full - Madic: Healthy > Kombat leaves west. * HP:Wounded MV:Full - Madic: Healthy > Anchar narrates 'bring the pain' The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Eodark the Gholam is standing here. Weeder the Trolloc is here, fighting Madic. Club the Supreme Torturer [Voice of the Council] is here, fighting a warhorse. Anchar the Trolloc is standing here. Track the Myrddraal is here, fighting Judei, riding a shadow stallion. *Judei* is sitting here, riding a warhorse. *Madic* is here, fighting YOU!, riding a bloodstock stallion * HP:Wounded MV:Full - Madic: Healthy > Eodark leaves east. * HP:Wounded MV:Full - Madic: Healthy > Track swirls about with a gleaming black greatsword, slicing across *Judei*'s body. Track gazes deeply at *Judei*... The gaze of Track fails to affect *Judei*. Track slashes *Judei*'s body into bloody fragments! A warhorse barely hits Club's right leg. Club pounds a warhorse's head into bloody fragments! A warhorse is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a warhorse's death cry. You try to pound *Madic*, but he deflects the blow. *Madic* slashes your right arm. * HP:Wounded MV:Full - Madic: Healthy > Club pounds *Judei*'s right arm into bloody fragments! * HP:Wounded MV:Full - Madic: Healthy > Reaver narrates 'where?' * HP:Wounded MV:Full - Madic: Healthy > flee A shrill piercing scream reverberates through the area. Kombat has arrived from the west. Reaver blasts *Judei*'s left arm extremely hard. *Madic* panics, and attempts to flee! * HP:Wounded MV:Full - Madic: Healthy > *Madic* leaves east riding a bloodstock stallion. * HP:Wounded MV:Full > Track slashes *Judei*'s left leg into bloody fragments! *Judei* panics, and attempts to flee! *Judei* leaves west. * HP:Wounded MV:Full > The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] * HP:Wounded MV:Full > s kill human The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] The corpse of a warhorse is lying here. *Judei* is here, fighting Reaver. Reaver the Trolloc is here, fighting Judei. Weeder the Trolloc is standing here. Club the Supreme Torturer [Voice of the Council] is here, fighting Judei. Anchar the Trolloc is standing here. * HP:Wounded MV:Full > You pound *Judei*'s left foot extremely hard. *Judei* panics, and attempts to flee! *Judei* leaves north. * HP:Wounded MV:Full > Track has arrived from the west, riding a shadow stallion. Cenae has arrived from the west, riding a shadow stallion. * HP:Wounded MV:Full > *Judei* has arrived from the north. Track tries to slash *Judei*, but she deflects the blow. Reaver tries to blast *Judei*, but she parries successfully. * HP:Wounded MV:Full > Club pounds *Judei*'s right foot into bloody fragments! *Judei* panics, and attempts to flee! * HP:Wounded MV:Full > kill human Club pounds *Judei*'s body into bloody fragments! *Judei* panics, and attempts to flee! *Judei* leaves south. Reaver narrates 'judei batt' * HP:Wounded MV:Full > Kombat has arrived from the west. *Aradan* has arrived from the east, riding a warhorse. Club pounds *Aradan*'s body hard. Reaver blasts *Aradan*'s right arm. * HP:Wounded MV:Full > Kombat blasts *Aradan*'s right hand. Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] The corpse of a rat is lying here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. An enormous blight worm towers above you, making an eerie shrill scream. They aren't here. * HP:Wounded MV:Full > Reaver narrates 'beat' * HP:Wounded MV:Full > Cenae leaves west riding a shadow stallion. Anchar leaves west. You follow Track. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Full > Zarth has suddenly arrived. * HP:Wounded MV:Full > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] The corpse of a rat is lying here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Cammori the trolloc Warrior is standing here. * HP:Wounded MV:Full > Cammori leaves north. Club narrates 'she crit' * HP:Wounded MV:Full > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] The corpse of the blighted tree is lying here. [3] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Full > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] The corpse of the blight bear is lying here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Full > Splitter has arrived from the south. Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. *Judei* is here, fighting Pungent. *Exanthus* is here, fighting Atvar, riding a gray palfrey. *Ibiet* is standing here, riding a wild stallion. Pungent Odor is here, fighting Judei. Atvar the Grotesque Torturer is here, fighting Exanthus. Cenae slashes *Exanthus*'s left leg very hard. * HP:Wounded MV:Strong > Cenae slashes *Exanthus*'s body very hard. Atvar blasts *Exanthus*'s right hand extremely hard. *Exanthus* panics, and attempts to flee! Anchar tries to slash *Judei*, but she parries successfully. *Ibiet* slashes your body hard. Track leaves south riding a shadow stallion. kill human * HP:Wounded MV:Strong - Ibiet: Hurt > *Exanthus* leaves north riding a gray palfrey. Cenae tries to slash *Judei*, but she parries successfully. * HP:Wounded MV:Strong - Ibiet: Hurt > *Judei* leaves north. *Judei* has arrived from the north. * HP:Wounded MV:Strong - Ibiet: Hurt > Anchar tries to slash *Judei*, but she deflects the blow. Atvar leaves south. Pungent leaves south. * HP:Wounded MV:Strong - Ibiet: Hurt > You do the best you can! * HP:Wounded MV:Strong - Ibiet: Hurt > kill human Reaver narrates 'nice' * HP:Wounded MV:Strong - Ibiet: Hurt > Track has arrived from the south, riding a shadow stallion. * HP:Wounded MV:Strong - Ibiet: Hurt > *Ibiet* panics, and attempts to flee! Track tries to slash *Judei*, but she parries successfully. * HP:Wounded MV:Strong - Ibiet: Hurt > *Ibiet* leaves south riding a wild stallion. *Exanthus* has arrived from the north, riding a gray palfrey. You pound *Exanthus*'s left leg extremely hard. *Exanthus* panics, and attempts to flee! * HP:Wounded MV:Strong - Exanthus: Beaten > *Judei* panics, and attempts to flee! * HP:Wounded MV:Strong - Exanthus: Beaten > You pound *Exanthus*'s left leg very hard. Track tries to slash *Judei*, but she parries successfully. Anchar tries to slash *Judei*, but she parries successfully. * HP:Wounded MV:Strong - Exanthus: Beaten > *Exanthus* leaves south riding a gray palfrey. * HP:Wounded MV:Strong > kill human *Ibiet* has arrived from the south, riding a wild stallion. *Ibiet* leaves south riding a wild stallion. * HP:Wounded MV:Strong > *Judei* leaves north. *Judei* has arrived from the north. * HP:Wounded MV:Strong > kill human Anchar tries to slash *Judei*, but she deflects the blow. You try to pound *Judei*, but she deflects the blow. * HP:Wounded MV:Strong - Anchar: Scratched - Judei: Critical > Sohl narrates 'beat' * HP:Wounded MV:Strong - Anchar: Scratched - Judei: Critical > You try to pound *Judei*, but she parries successfully. *Judei* tickles Anchar's left foot with her strike. Anchar tries to slash *Judei*, but she parries successfully. You do the best you can! * HP:Wounded MV:Strong - Anchar: Scratched - Judei: Critical > kill human Track sends *Judei* sprawling with a powerful bash! *Judei* panics, and attempts to flee! * HP:Wounded MV:Strong - Anchar: Scratched - Judei: Critical > Track slashes *Judei*'s body into bloody fragments! *Judei* is dead! R.I.P. <-- YAY! You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Judei*'s death cry. They aren't here. * HP:Wounded MV:Strong > Kombat narrates 'aradan wound..IM on' * HP:Wounded MV:Strong > Track stops using a gleaming black greatsword. * HP:Wounded MV:Strong > Splitter has arrived from the north. Track gets a dagger from a backpack. * HP:Wounded MV:Strong > Anchar narrates 'rip' Track wields a dagger. * HP:Wounded MV:Strong > Track leans over and severs the head from the corpse of Judei. * HP:Wounded MV:Strong > Weeder has arrived from the north. Splitter leaves south. Track stops using a dagger. *KERBOOM* An explosion sounds in the distance. * HP:Wounded MV:Strong > Track puts a dagger in a backpack. * HP:Wounded MV:Strong > Track wields a gleaming black greatsword in a two-handed grip. * HP:Wounded MV:Strong > Track narrates 'Bitch dead' <-- Gotta love track! * HP:Wounded MV:Strong > Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Splitter the Trolloc is standing here. * HP:Wounded MV:Strong > Club leaves south. Reaver narrates 'NICE' * HP:Wounded MV:Strong > Splitter leaves south. * HP:Wounded MV:Strong > Cenae leaves north riding a shadow stallion. Anchar leaves north. You follow Track. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] The corpse of Judei is lying here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is standing here. Eodark narrates 'damn worm' * HP:Wounded MV:Strong > Cenae leaves north riding a shadow stallion. Anchar leaves north. You follow Track. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] The corpse of the blight bear is lying here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Reaver narrates 'ugh' * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] The corpse of Judei is lying here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is standing here. * HP:Wounded MV:Strong > Weeder leaves north. Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Club the Supreme Torturer [Voice of the Council] is standing here. * HP:Wounded MV:Strong > Club narrates 'haha' Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Cenae leaves east riding a shadow stallion. Anchar leaves east. You follow Track. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Cenae leaves east riding a shadow stallion. Anchar leaves east. You follow Track. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. [ obvious exits: N S W ] Crumpled up here is a fragment of parchment. [2] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. A small stick is lying on the ground here. * HP:Wounded MV:Strong > Reaver narrates 'got boomed' * HP:Wounded MV:Strong > Kombat narrates 'hehehe' * HP:Wounded MV:Strong > A shrill piercing scream reverberates through the area. Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. Club leaves south. You follow Track. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. A flock of ravens is circling in the air, searching for prey. * HP:Wounded MV:Strong > *Ibiet* has arrived from the south, riding a wild stallion. Cenae tries to slash *Ibiet*, but he parries successfully. * HP:Wounded MV:Strong > Anchar tries to slash *Ibiet*, but he deflects the blow. * HP:Wounded MV:Strong > You follow Track. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > You follow Track. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Track the Myrddraal is standing here, riding a shadow stallion. *Ibiet* is herkill human e, fighting Cenae, riding a wild stallion. Anchar the Trolloc is here, fighting Ibiet. Cenae the Dreadlord is here, fighting Ibiet, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! A flock of ravens is circling in the air, searching for prey. * HP:Wounded MV:Strong > Club tries to pound *Ibiet*, but he parries successfully. * HP:Wounded MV:Strong > Club pounds *Ibiet*'s left leg into bloody fragments! Anchar tries to slash *Ibiet*, but he deflects the blow. Cenae slashes *Ibiet*'s body very hard. Cenae swirls about with a gleaming blacksword, slicing across *Ibiet*'s body. The fighting is too thick and heavy for you to enter the fray! * HP:Wounded MV:Strong > *Ibiet* leaves east riding a wild stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. kill human * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. Club leaves south. You follow Track. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] The corpse of Malevolence is lying here. Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Atvar the Grotesque Torturer is standing here. They aren't here. * HP:Wounded MV:Strong > Atvar leaves south. * HP:Wounded MV:Strong > Nrad narrates 'iliana Galen Path to gap RM' * HP:Wounded MV:Strong > Weeder has arrived from the north. * HP:Wounded MV:Strong > Weeder leaves south. * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Club snarls 'smell still' Cenae leaves south riding a shadow stallion. Anchar leaves south. Club leaves south. You follow Track. In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is standing here. A gray palfrey prances skittishly nearby. * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Tiring > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Tiring > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Anchar leaves south. Club leaves south. You follow Track. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. A gray palfrey prances skittishly nearby. Reaver narrates 'MWHAHAHAHA@' * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Cenae leaves south riding a shadow stallion. Anchar leaves south. Club leaves south. You follow Track. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Atvar the Grotesque Torturer is here, fighting Iliana. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Iliana* is sitting here. Cenae slashes *Iliana*'s right hand into bloody fragments! * HP:Wounded MV:Strong > Club pounds *Iliana*'s right arm into bloody fragments! Track leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Anchar leaves south. You follow Track. Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Anchar leaves south. You follow Track. Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > Track leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Strong > kill human Atvar narrates 'iliana bash south gap' Anchar leaves north. You follow Track. Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Tiring > Weeder has arrived from the north. * HP:Wounded MV:Tiring > Anchar leaves north. You follow Track. Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Tiring > They aren't here. * HP:Wounded MV:Tiring > Anchar leaves north. You follow Track. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Tiring > Track leaves north riding a shadow stallion. Anchar leaves north. You follow Track. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] Anchar the Trolloc is standing here. Track the Myrddraal is standing here, riding a shadow stallion. Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Atvar the Grotesque Torturer is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. * HP:Wounded MV:Tiring > Atvar leaves south. * HP:Wounded MV:Tiring > Atvar has arrived from the south. Reaver narrates 'semlls gone gap' * HP:Wounded MV:Tiring > Kombat has arrived from the north. * HP:Wounded MV:Tiring > Kombat leaves south. Reaver leaves south. Atvar leaves east. * HP:Wounded MV:Tiring > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Zarth narrates 'on df' * HP:Wounded MV:Tiring > Nrad narrates 'ibiet path to gap rm' Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is standing here. * HP:Wounded MV:Tiring > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. * HP:Wounded MV:Tiring > Cenae leaves south riding a shadow stallion. Anchar leaves south. You follow Track. Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Reaver the Trolloc is standing here. Kombat Damage, The Inflicted Servant is standing here. * HP:Wounded MV:Tiring > Kombat leaves west. Cenae leaves west riding a shadow stallion. Anchar leaves west. You follow Track. By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Reaver the Trolloc is standing here. Kombat Damage, The Inflicted Servant is standing here. * HP:Wounded MV:Tiring > i Kombat leaves west. Cenae leaves west riding a shadow stallion. Anchar leaves west. You follow Track. In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Reaver the Trolloc is standing here. Kombat Damage, The Inflicted Servant is standing here. * HP:Wounded MV:Tiring > Kombat leaves west. Reaver leaves west. Cenae leaves west riding a shadow stallion. Anchar leaves west. You follow Track. In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] Anchar the Trolloc is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Cenae is surrounded by a shimmering white aura! Track the Myrddraal is standing here, riding a shadow stallion. Reaver the Trolloc is standing here. Kombat Damage, The Inflicted Servant is standing here. * HP:Wo -------------------------------------------------------------------------------- Telsa Joined: Dec 31, 2000 Posted: 2002-11-19 15:50 -------------------------------------------------------------------------------- Spam down to dusty and: Beginning of a Dusty Road Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Scratched MV:Weary > Cenae leaves south riding a shadow stallion. You follow Track. Between Two Cliffs The road follows a wide gully, leading south towards Tar Valon. On both sides, towering cliffs overlook the road. Shienaran soldiers posted on the heights could see trouble coming from far off, and have the strategic advantage as well. [ obvious exits: N S ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing here, riding a shadow stallion. * HP:Scratched MV:Weary > Track leaves south riding a shadow stallion. Cenae leaves south riding a shadow stallion. Club leaves south. You follow Track. Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing here, riding a shadow stallion. Weeder the Trolloc is standing here. * HP:Scratched MV:Weary > Track leaves west riding a shadow stallion. Cenae leaves west riding a shadow stallion. You follow Track. Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing here, riding a shadow stallion. Reaver the Trolloc is here, fighting Madic. Kombat Damage, The Inflicted Servant is standing here. A raven is here, watching. *Madic* is here, fighting Reaver, riding a bloodstock stallion. A raven is here, watching. Pungent Odor is here, fighting Madic. * HP:Scratched MV:Weary > Cenae leaves west riding a shadow stallion. Club leaves west. You follow Track. Path to a Farm Leaving the main road and winding around a hill towards the north, this dusty path leaves much to be desired. Littered with rocks and holes it would be difficult for the farmer to get his crops to market in Fal Dara. [ obvious exits: N E ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Mkill human yrddraal is standing here, riding a shadow stallion. * HP:Scratched MV:Weary > Cenae leaves east riding a shadow stallion. Club leaves east. You follow Track. Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing here, riding a shadow stallion. Reaver the Trolloc is here, fighting Madic. Kombat Damage, The Inflicted Servant is here, fighting Madic. A raven is here, watching. *Madic* is here, fighting Reaver, riding a bloodstock stallion. A raven is here, watching. Pungent Odor is sitting here. *Madic* leaves west riding a bloodstock stallion. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Cenae leaves south riding a shadow stallion. Club leaves south. You follow Track. Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing herkill human e, riding a shadow stallion. * HP:Scratched MV:Weary > They aren't here. kill human * HP:Scratched MV:Weary > Cenae leaves north riding a shadow stallion. Club leaves north. You follow Track. Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] Club the Supreme Torturer [Voice of the Council] is standing here. Cenae the Dreadlord is standing here, riding a shadow stallion. Track the Myrddraal is standing here, riding a shadow stallion. *Madic* is standing here, riding a bloodstock stallion. Reaver the Trolloc is standing here. Kombat Damage, The Inflicted Servant is standing here. A raven is here, watching. A raven is here, watching. Pungent Odor is sitting here. Cenae tries to slash *Madic*, but he deflects the blow. * HP:Scratched MV:Weary > Kombat tries to blast *Madic*, but he parries successfully. Club tries to pound *Madic*, but he deflects the blow. * HP:Scratched MV:Weary > Club tries to pound *Madic*, but he parries successfully. Kombat tries to blast *Madic*, but he parries successfully. *Madic* tries to slash Cenae, but she deflects the blow. Pungent clambers to his feet. The fighting is too thick and heavy for you to enter the fray! * HP:Scratched MV:Weary > You follow Track. Path to a Farm Leaving the main road and winding around a hill towards the north, this dusty path leaves much to be desired. Littered with rocks and holes it would be difficult for the farmer to get his crops to market in Fal Dara. kill human [ obvious exits: N E ] Track the Myrddraal is standing here, riding a shadow stallion. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > kill human You follow Track. Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] Track the Myrddraal is standing here, riding a shadow stallion. Club the Supreme Torturer [Voice of the Council] is here, fighting Madic. Cenae the Dreadlord is here, fighting Madic, riding a shadow stallion. *Madic* is sitting here, riding a bloodstock stallion. Reaver the Trolloc is standing here. Kombat Damage, The Inflicted Servant is here, fighting Madic. A raven is here, watching. A raven is here, watching. Pungent Odor is standing here. The fighting is too thick and heavy for you to enter the fray! * HP:Scratched MV:Weary > You follow Track. Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] Track the Myrddraal is standing here, riding a shadow stallion. kill human * HP:Scratched MV:Weary > Weeder narrates '0 moves damn it' * HP:Scratched MV:Weary > Pungent has arrived from the north. They aren't here. * HP:Scratched MV:Weary > Pungent leaves west. * HP:Scratched MV:Weary > You follow Track. Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] Track the Myrddraal is standing here, riding a shadow stallion. Pungent Odor is standing here. kill human * HP:Scratched MV:Weary > The Caemlyn city alarm sounds loudly in the distance. They aren't here. * HP:Scratched MV:Weary > Pungent leaves south. * HP:Scratched MV:Weary > Weeder narrates 'both passed through my hands' *Madic* has arrived from the east, riding a bloodstock stallion. * HP:Scratched MV:Weary > Track tries to slash *Madic*, but he deflects the blow. *Madic* panics, and attempts to flee! * HP:Scratched MV:Weary > Reaver narrates 'madic batt' * HP:Scratched MV:Weary > kill human Track swirls about with a gleaming black greatsword, slicing across *Madic*'s body. * HP:Scratched MV:Weary > *Madic* slashes Track's left leg. Track tries to slash *Madic*, but he deflects the blow. * HP:Scratched MV:Weary > You try to pound *Madic*, but he deflects the blow. * HP:Scratched MV:Weary - Track: Scratched - Madic: Battered > kill human Kombat has arrived from the east. Reaver has arrived from the east. * HP:Scratched MV:Weary - Track: Scratched - Madic: Battered > You do the best you can! * HP:Scratched MV:Weary - Track: Scratched - Madic: Battered > *Madic* panics, and attempts to flee! * HP:Scratched MV:Weary - Track: Scratched - Madic: Battered > kill human You pound *Madic*'s body into bloody fragments! *Madic* panics, and attempts to flee! You do the best you can! * HP:Scratched MV:Weary - Track: Scratched - Madic: Beaten > Track sends *Madic* sprawling with a powerful bash! * HP:Scratched MV:Weary - Track: Scratched - Madic: Beaten > Kombat blasts *Madic*'s left leg into bloody fragments! * HP:Scratched MV:Weary - Track: Scratched - Madic: Critical > kill human Reaver looks at *Madic*. You do the best you can! * HP:Scratched MV:Weary - Track: Scratched - Madic: Critical > kill human Kombat blasts *Madic*'s body into bloody fragments! You pound *Madic*'s body into bloody fragments!<--- Woota!!! *Madic* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Madic*'s death cry. Track waves. -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2002-11-19 16:38 -------------------------------------------------------------------------------- http://www.wotmud.org/forums/viewtopic.php?type=0&topic=21307&forum=56&0 My POV -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: Just West of 'the Bog' Posted: 2002-11-19 19:27 -------------------------------------------------------------------------------- Lucky Cenae was WvD or she could have been in real danger there.... -------------------------------------------------------------------------------- Jagang Joined: Oct 14, 2000 From: California, USA Posted: 2002-11-19 19:54 -------------------------------------------------------------------------------- Sarcasm from FJ? Never! Anyway, to actually point out something that can be learned here... Pukes where all spread out in blight, the solo ones that got hit ran their asses off for home instead or regrouping, then everyone died. Pukes in blight should ALWAYS stay grouped, with maybe 1 scout to make sure you are not about to get overwhelmed. But that scout has to provide useful information, which didn't happen in this log either. Oh, and the other problem was that trolls had more numbers than pukes, including fade and DL. That usually means bad (good) things bout to happen. Specially in blight.