LOG: DIE DIE DIE DIIIIIIE! Track Joined: Nov 29, 2000 From: Boise, Idaho Posted: 2002-05-11 02:48 -------------------------------------------------------------------------------- The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Rypp* is here, fighting the blighted tree. The blighted tree is here, fighting Rypp. The blighted tree is here, fighting Rypp. * HP:Battered DP:Bursting MV:Strong > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > SOUTH DarkSide: Grief - 'no horsies in orchard..so he's firetrucked' kt * HP:Battered DP:Bursting MV:Strong > The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Rypp* is here, fighting the blighted tree. The blighted tree is here, fighting Rypp. The blighted tree is here, fighting Rypp. * HP:Battered DP:Bursting MV:Strong > *Rypp* leaves north. *Rypp* has arrived from the north. [kill human] You try to slash *Rypp*, but he parries successfully. * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > kt *Rypp* drinks water from a water skin. [kill human] You swirl about with a gleaming black greatsword, slicing across *Rypp*'s body. You do the best you can! * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > cb kt [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > kt [kill human] You do the best you can! * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > *Rypp* tries to pound you, but you deflect the blow. The blighted tree tries to hit Rypp, but he deflects the blow. The blighted tree joins the blighted tree's fight! You try to slash *Rypp*, but he deflects the blow. *Rypp* panics, and attempts to flee! * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > [kill human] You do the best you can! * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > kt [kill human] You do the best you can! * HP:Battered DP:Bursting MV:Strong - Rypp: Beaten > *Rypp* leaves south. * HP:Battered DP:Bursting MV:Strong > kt SOUTH [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > kt The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving west. A war axe has been left on the ground here. A leather helmet has been dropped here. An ordinary pair of plain pants has been idly left here. A brown shirt has been crumpled in a heap here. Some thick-soled, heavy leather boots stand stiffly together. A small metal shield glints brightly here. An evil-looking spiked club lies here on the ground. [2] A bullseye lantern has been set aside. [2] A trolloc is here commanding a fist of troops. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > WEST kt In a Dying Orchard [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. A sickly, skinny deer stands here in a daze. A crow is visible flying high in the sky. WEST kt * HP:Battered DP:Bursting MV:Strong > WEST kt [kill human] They aren't here. SOUTH * HP:Battered DP:Bursting MV:Strong > By the Appletrees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > kt *Rypp* has arrived from the south. A Small Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. Sickly, wilted grass blankets the ground, intermixed with dry sand. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. DarkSide: * HP:Battered DP:Bursting MV:Strong > Kold - '3n' Alas, you cannot go that way... * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > DarkSide: Kold - '2n' * HP:Battered DP:Bursting MV:Strong > WEST DarkSide: Jarnakk - 'where smell winding?' * HP:Battered DP:Bursting MV:Strong > kt A Pile of Lumber [ obvious exits: E S W ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > SOUTH kt By the Deserted Well [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A large stone well is here. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > SOUTH Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving west. * HP:Battered DP:Bursting MV:Strong > DarkSide: Krazy - 'just the way i like em grief ' * HP:Battered DP:Bursting MV:Strong > look Path to the Old Monastery This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animaltracks in the soft soil suggests that this could be a popular place to drink for forestanimals. To the north is an old well. [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving west. * HP:Battered DP:Bursting MV:Strong > EAST EAST Path Before the Gate [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A raven is here, watching. Moloch has arrived from the east. * HP:Battered DP:Bursting MV:Strong > The Yard Before the Monastery [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * HP:Battered DP:Bursting MV:Strong > SOUTH SOUTH SOUTH Passing Some Tombstones [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. * HP:Battered DP:Bursting MV:Strong > At the Corner of a Burial Site [ obvious exits: N E S ] There are some bloody traces of a human leaving east. *Rypp* is standing here. * HP:Battered DP:Bursting MV:Strong > The templedoor seems to be closed. open templedoor s|south * HP:Battered DP:Bursting MV:Strong > *Rypp* leaves north. * HP:Battered DP:Bursting MV:Strong > kt Ok. * HP:Battered DP:Bursting MV:Strong > Arglebargle, glop-glyf!?! * HP:Battered DP:Bursting MV:Strong > SOUTH [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > Temple Foyer [ obvious exits: N E S ] NORTH o HP:Battered DP:Bursting MV:Strong > kt At the Corner of a Burial Site [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. NORTH * HP:Battered DP:Bursting MV:Strong > kt [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > Passing Some Tombstones [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. * HP:Battered DP:Bursting MV:Strong > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Strong > EAST Under the Angel [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. * HP:Battered DP:Bursting MV:Strong > DarkSide: Jagang - 'someone stay 4e' * HP:Battered DP:Bursting MV:Strong > WEST SOUTH EAST kt Passing Some Tombstones [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of a myrddraal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Battered DP:Bursting MV:Tiring > At the Corner of a Burial Site [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of a myrddraal leaving north. * HP:Battered DP:Bursting MV:Tiring > A Circle of Stones [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A small grasshopper hops from place to place. A brazen young hare thumps his powerful hind legs nearby. A falcon with long, brown feathers circles in a slow hunting pattern. * HP:Battered DP:Bursting MV:Tiring > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Tiring > EAST kt Upon Some Open Ground [ obvious exits: S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * HP:Battered DP:Bursting MV:Tiring > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Tiring > SOUTH Dead Flowerbed [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. A glob of muddy leaves sits here, oozing a foul liquid. * HP:Battered DP:Bursting MV:Tiring > SOUTH SOUTH SOUTH Path Before a Stream [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A raven is here, watching. kt * HP:Battered DP:Bursting MV:Tiring > Crossing a Black Stream [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. * HP:Battered DP:Bursting MV:Tiring > Southern Bank of the Stream [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. * HP:Battered DP:Bursting MV:Tiring > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Tiring > NORTH Crossing a Black Stream [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. WEST * HP:Battered DP:Bursting MV:Tiring > Alas, you cannot go that way... NORTH * HP:Battered DP:Bursting MV:Tiring > WEST Path Before a Stream [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A raven is here, watching. kt * HP:Battered DP:Bursting MV:Tiring > Path through the Dead Garden [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. * HP:Battered DP:Bursting MV:Tiring > [kill human] They aren't here. * HP:Battered DP:Bursting MV:Tiring > NORTH Before a Temple [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * HP:Battered DP:Bursting MV:Tiring > NORTH A Circle of Stones [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A small grasshopper hops from place to place. A brazen young hare thumps his powerful hind legs nearby. A falcon with long, brown feathers circles in a slow hunting pattern. * HP:Battered DP:Bursting MV:Tiring > DarkSide: Grief - 'track on him though..you got him track?' * HP:Battered DP:Bursting MV:Tiring > WEST At the Corner of a Burial Site [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving east. * HP:Battered DP:Bursting MV:Tiring > A flock of ravens caws 'Rypp is at Edge of the Foothills' * HP:Battered DP:Bursting MV:Tiring > look At the Corner of a Burial Site It is in this corner of the cemetery that the oldest graves are to be found. The year of death for some of these monks date back to about threehundred years ago. The monestary must have been here for very long and some of the tombstones have fallen over from old age. The grave of "Brother Deradus" is one of them. The tombs go on to the east and south the stonewall that normally seperates the monestary from the forest has fallen over into a pile of stone making it possible to exit south through a door amongst some dead trees. [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving east. * HP:Battered DP:Bursting MV:Tiring > NORTH Passing Some Tombstones [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of a myrddraal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. * HP:Battered DP:Bursting MV:Tiring > NORTH The Yard Before the Monastery [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. * HP:Battered DP:Bursting MV:Tiring > WEST Path Before the Gate [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A raven is here, watching. WEST * HP:Battered DP:Bursting MV:Tiring > Path to the Old Monastery [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. * HP:Battered DP:Bursting MV:Tiring > WEST EAST Path to the Old Monastery [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. NORTH * HP:Battered DP:Bursting MV:Tiring > NORTH Path to the Old Monastery [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. * HP:Battered DP:Bursting MV:Tiring > By the Deserted Well [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. A large stone well is here. * HP:Battered DP:Bursting MV:Tiring > A Pile of Lumber [ obvious exits: E S W ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered DP:Bursting MV:Tiring > EAST A Small Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. Sickly, wilted grass blankets the ground, intermixed with dry sand. * HP:Battered DP:Bursting MV:Tiring > EAST EAST EAST EAST By the Appletrees [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. * HP:Battered DP:Bursting MV:Tiring > In a Dying Orchard [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving east. A sickly, skinny deer stands here in a daze. A crow is visible flying high in the sky. * HP:Battered DP:Bursting MV:Tiring > The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. A war axe has been left on the ground here. A leather helmet has been dropped here. An ordinary pair of plain pants has been idly left here. A brown shirt has been crumpled in a heap here. Some thick-soled, heavy leather boots stand stiffly together. A small metal shield glints brightly here. An evil-looking spiked club lies here on the ground. [2] A bullseye lantern has been set aside. [2] A trolloc is here commanding a fist of troops. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered DP:Bursting MV:Tiring > The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. A raven is here flying around. A small stick is lying on the ground here. * HP:Battered DP:Bursting MV:Tiring > SOUTH The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving west. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered DP:Bursting MV:Tiring > SOUTH Near the Foothills [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Battered DP:Bursting MV:Tiring > SOUTH kt Edge of the Foothills [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Battered DP:Bursting MV:Tiring > [kill human] They aren't here. EAST * HP:Battered DP:Bursting MV:Tiring > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. SOUTH * HP:Battered DP:Bursting MV:Tiring > Outside Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Battered DP:Bursting MV:Tiring > SOUTH SOUTH Entering the Gap [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. * HP:Battered DP:Bursting MV:Tiring > In the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. * HP:Battered DP:Bursting MV:Tiring > SOUTH SOUTH Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A Shienaran scout blends into the surroundings here. * HP:Battered DP:Bursting MV:Tiring > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. * HP:Battered DP:Bursting MV:Winded > SOUTH SOUTH Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. * HP:Battered DP:Bursting MV:Winded > Inside the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A flock of ravens is circling in the air, searching for prey. * HP:Battered DP:Bursting MV:Winded > SOUTH SOUTH Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. * HP:Battered DP:Bursting MV:Winded > Before the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of a dust-colored gelding is lying here. * HP:Battered DP:Bursting MV:Winded > DarkSide: Jarnakk - 'on' * HP:Battered DP:Bursting MV:Winded > NORTH EAST Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. DarkSide: Grief - 'dammit he grabbed a warhoirse from orchard!??!?' * HP:Battered DP:Bursting MV:Winded > East Path [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * HP:Battered DP:Bursting MV:Winded > DarkSide: Jarnakk - 'come' NORTH * HP:Battered DP:Bursting MV:Winded > EAST EAST EAST East Path [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * HP:Wounded DP:Bursting MV:Tiring > East Path [ obvious exits: S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. * HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way... SOUTH * HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way... * HP:Wounded DP:Bursting MV:Winded > EAST Eastern Path [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A raven is here, watching. EAST EAST * HP:Wounded DP:Bursting MV:Winded > EAST Path to Lockshear [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. * HP:Wounded DP:Bursting MV:Winded > Along a Well-Travelled Path [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. * HP:Wounded DP:Bursting MV:Winded > Along a Well-Travelled Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded DP:Bursting MV:Winded > EAST Along a Well-Travelled Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. * HP:Wounded DP:Bursting MV:Winded > EAST EAST SOUTH SOUTH West of the Palisade - Along a Well Travelled Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. * HP:Wounded DP:Bursting MV:Winded > SOUTH Alas, you cannot go that way... * HP:Wounded DP:Bursting MV:Winded > Alas, you cannot go that way... * HP:Wounded DP:Bursting MV:Winded > West of the Palisade [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. DarkSide: * HP:Wounded DP:Bursting MV:Winded > Free - 'where' West of the Palisade [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. * HP:Wounded DP:Bursting MV:Winded > Southwest of the Palisade [ obvious exits: N E ] * HP:Wounded DP:Bursting MV:Winded > EAST EAST South of the Palisade [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. SOUTH * HP:Wounded DP:Bursting MV:Winded > EAST South of the Palisade [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. *Rypp* is standing here. * HP:Wounded DP:Bursting MV:Winded > EAST Alas, you cannot go that way... * HP:Wounded DP:Bursting MV:Winded > Before the Gates of Lockshear [ obvious exits: N E W ] * HP:Wounded DP:Bursting MV:Winded > *Rypp* has arrived from the west. South of the Palisade [ obvious exits: E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. kt * HP:Wounded DP:Bursting MV:Winded > [kill human] They aren't here. kt * HP:Wounded DP:Bursting MV:Winded > kt *Rypp* has arrived from the west. kt * HP:Wounded DP:Bursting MV:Winded > kt [kill human] You try to slash *Rypp*, but he parries successfully. * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > [kill human] You do the best you can! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > [kill human] You do the best you can! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > [kill human] You do the best you can! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > You try to slash *Rypp*, but he deflects the blow. * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > *Rypp* panics, and attempts to flee! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > bash You slash *Rypp*'s body hard. - DarkSide: Cobalt - 'on dinara w s of split some' = *Rypp* leaves west. *Rypp* has arrived from the west. kt kt kt Cancelled. DarkSide: Beefy - 'he winding' *Rypp* leaves east. [kill human] They aren't here. * HP:Wounded DP:Bursting MV:Winded > [kill human] They aren't here. * HP:Wounded DP:Bursting MV:Winded > [kill human] They aren't here. kt * HP:Wounded DP:Bursting MV:Winded > EAST kt [kill human] They aren't here. * HP:Wounded DP:Bursting MV:Winded > Overgrown Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. A Lockshear militiaman glares at his surroundings. * HP:Wounded DP:Bursting MV:Winded > kt [kill human] You slash a Lockshear militiaman's left leg hard. * HP:Wounded DP:Bursting MV:Winded - a Lockshear militiaman: Scratched > EAST kt [kill human] You do the best you can! * HP:Wounded DP:Bursting MV:Winded - a Lockshear militiaman: Scratched > flee No way! You're fighting for your life! * HP:Wounded DP:Bursting MV:Winded - a Lockshear militiaman: Scratched > [kill human] You do the best you can! * HP:Wounded DP:Bursting MV:Winded - a Lockshear militiaman: Scratched > EAST You panic and attempt to flee! You flee head over heels. South of the Palisade [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. Overgrown Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a myrddraal leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. A Lockshear militiaman glares at his surroundings. * HP:Wounded DP:Bursting MV:Winded > *Rypp* has arrived from the east. * HP:Wounded DP:Bursting MV:Winded > *Rypp* leaves west. DarkSide: Grief - 'rypp prolly dusty by now' * HP:Wounded DP:Bursting MV:Winded > kill rypp EAST They aren't here. * HP:Wounded DP:Bursting MV:Winded > A Sparse Path [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A Lockshear militiaman glares at his surroundings. * HP:Wounded DP:Bursting MV:Winded > WEST WEST kill rypp Overgrown Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A Lockshear militiaman glares at his surroundings. * HP:Wounded DP:Bursting MV:Winded > WEST South of the Palisade [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. * HP:Wounded DP:Bursting MV:Winded > kill rypp They aren't here. WEST * HP:Wounded DP:Bursting MV:Winded > Before the Gates of Lockshear [ obvious exits: N E W ] * HP:Wounded DP:Bursting MV:Winded > kill rypp *Rypp* has arrived from the west. You try to slash *Rypp*, but he deflects the blow. * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > No way! You're fighting for your life! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > You do the best you can! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > kill rypp *Rypp* panics, and attempts to flee! kill rypp DarkSide: * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > Jarnakk - 'on gwir' You do the best you can! kill rypp * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > You do the best you can! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > You do the best you can! * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > kill rypp You try to slash *Rypp*, but he parries successfully. You do the best you can! kill rypp * HP:Wounded DP:Bursting MV:Winded - Rypp: Beaten > *Rypp* leaves north. * HP:Wounded DP:Bursting MV:Winded > kill rypp They aren't here. * HP:Wounded DP:Bursting MV:Winded > They aren't here. NORTH * HP:Wounded DP:Bursting MV:Winded > kill rypp Inside the South Gate of Lockshear [ obvious exits: N E S W ] A large and worn staff has been abandoned here. A light pair of leather coverings lies upon the ground. A poor, solemn villager walks by. * HP:Wounded DP:Bursting MV:Winded > NORTH kill rypp They aren't here. * HP:Wounded DP:Bursting MV:Winded > Tarwin Lane [ obvious exits: N S ] * HP:Wounded DP:Bursting MV:Winded > They aren't here. * HP:Wounded DP:Bursting MV:Winded > DarkSide: Baxter - 'I blocking 4e' * HP:Wounded DP:Bursting MV:Winded > NORTH kill rypp Lockshear Village Green [ obvious exits: N E S W ] A large stone well is here. A poor, solemn villager walks by. * HP:Wounded DP:Bursting MV:Winded > NORTH They aren't here. * HP:Wounded DP:Bursting MV:Winded > kill rypp Tarwin Lane [ obvious exits: N S ] A pair of thin but sturdy metal boots stands here. NORTH * HP:Wounded DP:Bursting MV:Winded > kill rypp They aren't here. * HP:Wounded DP:Bursting MV:Winded > Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] * HP:Wounded DP:Bursting MV:Winded > They aren't here. * HP:Wounded DP:Bursting MV:Winded > EAST kill rypp Malkieri Court [ obvious exits: N E S W ] * HP:Wounded DP:Bursting MV:Weary > They aren't here. * HP:Wounded DP:Bursting MV:Weary > scan s A poor, solemn villager walks by. * HP:Wounded DP:Bursting MV:Weary > DarkSide: Jarnakk - 'gwir going gap' <----- Shoulda saw this coming.... * HP:Wounded DP:Bursting MV:Weary > DarkSide: Grief - 'gwir gap' nar he ls * HP:Wounded DP:Bursting MV:Weary > You narrate 'he ls' * HP:Wounded DP:Bursting MV:Weary > scan e * HP:Wounded DP:Bursting MV:Weary > l e DarkSide: Jagang - 'wtf' * HP:Wounded DP:Bursting MV:Weary > The door is open. * HP:Wounded DP:Bursting MV:Weary > l s The irondoor is open. * HP:Wounded DP:Bursting MV:Weary > DarkSide: Ochre - 'Anyone bored enough to show me some statting zones? Seems like everytime I explore I get beat up by one tree or another.' DarkSide: Jarnakk - 'smell gap' * HP:Wounded DP:Bursting MV:Weary > *Rypp* has arrived from the west. * HP:Wounded DP:Bursting MV:Weary > l s *Rypp* leaves east. The irondoor is open. * HP:Wounded DP:Bursting MV:Weary > scan e DarkSide: Jagang - 'smell winding too?' * HP:Wounded DP:Bursting MV:Weary > *Rypp* is standing here. * HP:Wounded DP:Bursting MV:Weary > DarkSide: Krazy - 'well we ripped it earlier, no where to hide for him ' * HP:Wounded DP:Bursting MV:Weary > EAST kt DarkSide: Jarnakk - 'i hagg' Village Tanner [ obvious exits: W ] A soft leather pouch has been discarded here. *Rypp* is standing here. * HP:Wounded DP:Bursting MV:Weary > [kill human] You try to slash *Rypp*, but he parries successfully. * HP:Wounded DP:Bursting MV:Weary - Rypp: Beaten > cb kt bash *Rypp* pounds your right arm. You try to slash *Rypp*, but he parries successfully. *Rypp* panics, and attempts to flee! [change mood brave] You swirl about with a gleaming black greatsword, slicing across *Rypp*'s body. Mood changed to: Brave Wimpy reset to: 115 hit points. * HP:Battered DP:Bursting MV:Weary - Rypp: Beaten > *Gwiralind* has arrived from the west. [kill human] You do the best you can! * HP:Battered DP:Bursting MV:Weary - Rypp: Beaten > -=+* *Gwiralind* nods in agreement. * *Rypp* leaves west. *Gwiralind* barely strikes your body. +=- *Gwiralind* barely strikes your body. flee -Cancelled. *Rypp* has arrived from the west. *Gwiralind* closes the door. <----- DOH! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > *Rypp* barely pounds your left hand. * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > cw flee [change mood wimpy] You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. Mood changed to: Wimpy Wimpy reset to: 193 hit points. * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > You try to slash *Gwiralind*, but she deflects the blow. * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > You try to slash *Gwiralind*, but she deflects the blow. *Gwiralind* barely strikes your head. You flee head over heels! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > l w The door is closed. * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > *Rypp* sends you sprawling with a powerful bash! You flee head over heels! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > *Rypp* barely pounds your left leg. You flee head over heels! PANIC! You couldn't escape! *Gwiralind* barely strikes your left leg. You flee head over heels! PANIC! You couldn't escape! open door * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > *Rypp* says 'spam' * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > open door open door DarkSide: Cobalt - 'gwir on foot' * HP:Battered DP:Bursting MV:Weary - Gwiralind: Battered > *Rypp* tickles your body with his pound. You flee head over heels! PANIC! You couldn't escape! *Gwiralind* tickles your body with her strike. You flee head over heels! PANIC! You couldn't escape! *Rypp* coughs and shivers. *Gwiralind* coughs and shivers. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Timer now at 65 secs. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > open door DarkSide: Grief - 'she going ls' * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > open door Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > flee *Gwiralind* closes the door. DarkSide: Jarnakk - 'where?' Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > You swirl about with a gleaming black greatsword, slicing across *Rypp*'s body. You try to slash *Gwiralind*, but she deflects the blow. *Gwiralind* strikes your body. You flee head over heels! You panic and attempt to flee! *Gwiralind* closes the door. nar firetruck help DarkSide: Jarnakk - 'nod' You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. You flee head over heels. PANIC! You couldn't escape! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > You narrate 'fuck help' <---Yep No ****.. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > open door *Rypp* sends you sprawling with a powerful bash! You flee head over heels! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > open door *Rypp* barely pounds your body. You flee head over heels! PANIC! You couldn't escape! *Gwiralind* strikes your body. You flee head over heels! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > open door open door open door open door DarkSide: Jagang - 'bah' * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > *Rypp* pounds your left arm. You flee head over heels! PANIC! You couldn't escape! *Gwiralind* barely strikes your body. You flee head over heels! PANIC! You couldn't escape! * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > open door open door open door open door Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Battered DP:Bursting MV:Winded - Gwiralind: Battered > You try to slash *Gwiralind*, but she deflects the blow. *Gwiralind* barely strikes your right leg. You flee head over heels! You panic and attempt to flee! *Gwiralind* closes the door. open door open door DarkSide: Grief - 'gwir is ls' open door DarkSide: Free - 'sup' *Rypp* barely pounds your body. You flee head over heels! *Gwiralind* barely strikes your left arm. You flee head over heels! You dodge a bash from *Rypp* who loses his balance and falls! You flee head over heels! You flee head over heels. PANIC! You couldn't escape! Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > open door *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. Ok. open door * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > open door *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > open door *Gwiralind* closes the door. You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > open door open door *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > cb <--- Ok...i'm pissed now... You try to slash *Gwiralind*, but she deflects the blow. *Gwiralind* strikes your left arm. You flee head over heels! You panic and attempt to flee! *Gwiralind* closes the door. bash *Rypp* clambers to his feet. *Rypp* barely pounds your body. You flee head over heels! *Gwiralind* tries to strike you, but you parry successfully. DarkSide: Jarnakk - 'where need help track?' DarkSide: Dagre - 'help track' You flee head over heels. PANIC! You couldn't escape! Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. Ok. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > *Gwiralind* closes the door. [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > You swirl about with a gleaming black greatsword, slicing across *Gwiralind*'s body. - You dodge a bash from *Rypp* who loses his balance and falls! You flee head over heels! PANIC! You couldn't escape! = *Gwiralind* tries to strike you, but you dodge the attack. +* DarkSide: Grief - 'where?' ber bash Cancelled. DarkSide: Kold - 'nobody is blocking split and there is a goddamn smell' [change mood berserk] You swirl about with a gleaming black greatsword, slicing across *Rypp*'s body. Mood changed to: Berserk Wimpy reset to: 0 hit points. <---- WOOOOOTAHHHH! * HP:Beaten DP:Bursting MV:Winded - Gwiralind: Battered > -= DarkSide: Dagre - 'you inside door?' +** *Rypp* tickles your body with his pound. *Gwiralind* barely strikes your body. +=- -= As *Gwiralind* avoids your bash, you topple over and fall to the ground! *Gwiralind* panics, and attempts to flee! * HP:Beaten DP:Bursting MV:Winded > DarkSide: Baxter - 'where is dinara and rypp?' cb * HP:Beaten DP:Bursting MV:Winded > bash *Rypp* barely tickles your body with his pound. *Gwiralind* barely strikes your left arm. * HP:Beaten DP:Bursting MV:Winded - Rypp: Beaten > [change mood brave] You swirl about with a gleaming black greatsword, slicing across *Rypp*'s body. You chose to go berserk, now live or die with it! * HP:Beaten DP:Bursting MV:Winded - Rypp: Beaten > -=+* *Gwiralind* strikes your body. You wish that your wounds would stop BLEEDING so much! *Rypp* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! * HP:Beaten DP:Bursting MV:Winded - Rypp: Beaten > DarkSide: Cobalt - 'dinara was winding' * HP:Beaten DP:Bursting MV:Winded - Rypp: Beaten > *Rypp* pounds your left hand. You wish that your wounds would stop BLEEDING so much! *Gwiralind* tickles your body with her strike. You wish that your wounds would stop BLEEDING so much! * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > bash *Rypp* tickles your head with his pound. You wish that your wounds would stop BLEEDING so much! *Gwiralind* strikes your body. You wish that your wounds would stop BLEEDING so much! * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > -=+**+ DarkSide: Kold - 'on dinara' =- *Rypp* tickles your left arm with his pound. You wish that your wounds would stop BLEEDING so much! *Gwiralind* barely strikes your right arm. You wish that your wounds would stop BLEEDING so much! -= Your bash at *Rypp* sends him sprawling! *Rypp* panics, and attempts to flee! * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > DarkSide: Jarnakk - 'flush them out kold' * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > *Gwiralind* closes the door. * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > You slash *Rypp*'s body hard. *Rypp* panics, and attempts to flee! *Gwiralind* tickles your body with her strike. You wish that your wounds would stop BLEEDING so much! * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > flee Berserk! Death! Death! Fight to the death! The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Beaten > You slash *Rypp*'s right arm very hard. *Rypp* panics, and attempts to flee! *Gwiralind* closes the door. * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > *Gwiralind* closes the door. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > *Gwiralind* closes the door. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > *Gwiralind* closes the door. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > *Gwiralind* closes the door. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > DarkSide: Kold - 'winding block split and 4e now' * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > *Rypp* leaves west. *Gwiralind* closes the door. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > You try to slash *Gwiralind*, but she parries successfully. *Gwiralind* tickles your body with her strike. You wish that your wounds would stop BLEEDING so much! The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. DarkSide: Varg - '19 11 7 11 18 warrior good?' The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. bash * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Cr -------------------------------------------------------------------------------- Track Joined: Nov 29, 2000 From: Boise, Idaho Posted: 2002-05-11 02:50 -------------------------------------------------------------------------------- * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. DarkSide: Varg - '19 11 7 11 18 warrior good?' The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. bash * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > The door closes quietly. The door is opened from the other side. *Gwiralind* barely strikes your body. You wish that your wounds would stop BLEEDING so much! The door closes quietly. The door is opened from the other side. - The door closes quietly. DarkSide: Kold - 'clock 4e' The door is opened from the other side. = The door closes quietly. The door is opened from the other side. + The door closes quietly. The door is opened from the other side. * The door closes quietly. The door is opened from the other side. The door closes quietly. The door is opened from the other side. * The door closes quietly. DarkSide: Krazy - 'very' The door is opened from the other side. + The door closes quietly. The door is opened from the other side. = The door closes quietly. - - DarkSide: Grief - 'who spamming door? rypp?' = You try to slash *Gwiralind*, but she deflects the blow. *Gwiralind* strikes your body. You wish that your wounds would stop BLEEDING so much! Your bash at *Gwiralind* sends her sprawling! *Gwiralind* panics, and attempts to flee! * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > DarkSide: Baxter - 'I got 4e' * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > You try to slash *Gwiralind*, but she parries successfully. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > You try to slash *Gwiralind*, but she deflects the blow. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Battered > bash You slash *Gwiralind*'s head into bloody fragments! *Gwiralind* panics, and attempts to flee! *Gwiralind* coughs and shivers. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Timer now at 65 secs. The door is opened from the other side. *Gwiralind* closes the door. -=+ DarkSide: Grief - 'rypp in ls' ** DarkSide: Grief - 'rypp in ls' += DarkSide: Grief - 'rypp in ls' - - *Gwiralind* barely strikes your body. You wish that your wounds would stop BLEEDING so much! = Your bash at *Gwiralind* sends her sprawling! *Gwiralind* panics, and attempts to flee! DarkSide: Grief - 'rypp in ls' * HP:Critical DP:Bursting MV:Winded - Gwiralind: Beaten > You try to slash *Gwiralind*, but she deflects the blow. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Beaten > DarkSide: Grizz - 'good warrior' nar get in here! * HP:Critical DP:Bursting MV:Winded - Gwiralind: Beaten > DarkSide: Grief - 'rypp in ls' * HP:Critical DP:Bursting MV:Winded - Gwiralind: Beaten > You narrate 'get in here!' * HP:Critical DP:Bursting MV:Winded - Gwiralind: Beaten > DarkSide: Grief - 'rypp in ls' * HP:Critical DP:Bursting MV:Winded - Gwiralind: Beaten > You slash *Gwiralind*'s left arm into bloody fragments! *Gwiralind* panics, and attempts to flee! * HP:Critical DP:Bursting MV:Winded - Gwiralind: Critical > The door is opened from the other side. * HP:Critical DP:Bursting MV:Winded - Gwiralind: Critical > You slash *Gwiralind*'s left leg into bloody fragments! *Gwiralind* is dead! R.I.P. <----- DIE DIE DIE DIE DIIIIIIE! save You feel the Weave of the Wheel tighten around you. remove sword get dagger backpack wield dagger scalp corpse remove dagger wield sword put dagger backpack Your first time! Was it good for you too? Your blood freezes as you hear *Gwiralind*'s death cry. * HP:Critical DP:Bursting MV:Winded > Saving Track. * HP:Critical DP:Bursting MV:Winded > You stop using a gleaming black greatsword. * HP:Critical DP:Bursting MV:Winded > You get a dagger from a backpack. * HP:Critical DP:Bursting MV:Winded > nar rip You wield a dagger. * HP:Critical DP:Bursting MV:Winded > You lean over and cut the bloody scalp from the corpse of Gwiralind. DarkSide: * HP:Critical DP:Bursting MV:Winded > Cobalt - 'im exh in ls' You stop using a dagger. * HP:Critical DP:Bursting MV:Winded > l DarkSide: Varg - 'thanks' You wield a gleaming black greatsword with both hands. * HP:Critical DP:Bursting MV:Winded > You put a dagger in a backpack. * HP:Critical DP:Bursting MV:Winded > You narrate 'rip' * HP:Critical DP:Bursting MV:Winded > Village Tanner The walls of this wooden building are smeared with blackened soot and smoke stains. The far wall is hung with sharpened knife and hatchets, while a long wooden table marred with knicks and cuts dominates the center of the room. A series of deer hides are hung and stretched across wooden frames through out the cluttered room. On the table itself the tough hide of a plains bear is being scrapped of the fleshy scraps still remaining. [ obvious exits: W ] The corpse of Gwiralind is lying here. A soft leather pouch has been discarded here. * HP:Critical DP:Bursting MV:Winded > Grief has arrived from the west. * HP:Critical DP:Bursting MV:Winded > gc [get all corpse] You get a black pair of silver-tooled boots from the corpse of Gwiralind. You get a pair of gray suede leggings from the corpse of Gwiralind. You get a bronze belt of odd design from the corpse of Gwiralind. You get a yew staff from the corpse of Gwiralind. You get a silver etched shield from the corpse of Gwiralind. You get a strange red headband from the corpse of Gwiralind. You get a silver Kandori wristcuff from the corpse of Gwiralind. You get a pair of dark gloves from the corpse of Gwiralind. You get a set of cloth sleeves from the corpse of Gwiralind. You get a backpack from the corpse of Gwiralind. You get a dress with colored bands at the hem from the corpse of Gwiralind. You get a sheer, satin slip from the corpse of Gwiralind. You get a shimmering pendant of obsidian from the corpse of Gwiralind. You get a shimmering pendant of obsidian from the corpse of Gwiralind. You get a braided leather and silver headband from the corpse of Gwiralind. You get a gold ring from the corpse of Gwiralind. You get a gold ring from the corpse of Gwiralind. * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'on dian' Grief leaves west. * HP:Critical DP:Bursting MV:Winded > nar I win You narrate 'I win' * HP:Critical DP:Bursting MV:Winded > score You have 27(386) hit, 93(93) dark power and 107(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. * HP:Critical DP:Bursting MV:Winded > DarkSide: Grief - 'sorry track, i was trying,, rypp crit' nar 27 hps left * HP:Critical DP:Bursting MV:Winded > cb You narrate '27 hps left' cb * HP:Critical DP:Bursting MV:Winded > cb [change mood brave] You try to calm down, but can't. * HP:Critical DP:Bursting MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * HP:Critical DP:Bursting MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * HP:Critical DP:Bursting MV:Winded > DarkSide: Beefy - 'smell dusty' * HP:Critical DP:Bursting MV:Winded > DarkSide: Jarnakk - 'where she go kold?' * HP:Critical DP:Bursting MV:Winded > l Village Tanner The walls of this wooden building are smeared with blackened soot and smoke stains. The far wall is hung with sharpened knife and hatchets, while a long wooden table marred with knicks and cuts dominates the center of the room. A series of deer hides are hung and stretched across wooden frames through out the cluttered room. On the table itself the tough hide of a plains bear is being scrapped of the fleshy scraps still remaining. [ obvious exits: W ] The corpse of Gwiralind is lying here. A soft leather pouch has been discarded here. * HP:Critical DP:Bursting MV:Winded > DarkSide: Grief - 'rypp in ls' * HP:Critical DP:Bursting MV:Winded > Grief tells you 'stay still' look * HP:Critical DP:Bursting MV:Winded > Village Tanner The walls of this wooden building are smeared with blackened soot and smoke stains. The far wall is hung with sharpened knife and hatchets, while a long wooden table marred with knicks and cuts dominates the center of the room. A series of deer hides are hung and stretched across wooden frames through out the cluttered room. On the table itself the tough hide of a plains bear is being scrapped of the fleshy scraps still remaining. [ obvious exits: W ] The corpse of Gwiralind is lying here. A soft leather pouch has been discarded here. * HP:Critical DP:Bursting MV:Winded > Grief has arrived from the west. look * HP:Critical DP:Bursting MV:Winded > Village Tanner The walls of this wooden building are smeared with blackened soot and smoke stains. The far wall is hung with sharpened knife and hatchets, while a long wooden table marred with knicks and cuts dominates the center of the room. A series of deer hides are hung and stretched across wooden frames through out the cluttered room. On the table itself the tough hide of a plains bear is being scrapped of the fleshy scraps still remaining. [ obvious exits: W ] The corpse of Gwiralind is lying here. A soft leather pouch has been discarded here. Grief Maker, Our Lady of Profound Suffering is standing here. * HP:Critical DP:Bursting MV:Winded > score You have 27(386) hit, 93(93) dark power and 107(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. Grief says 'stay here' * HP:Critical DP:Bursting MV:Winded > 'ow You hiss 'ow' * HP:Critical DP:Bursting MV:Winded > Grief says 'rypp around...' * HP:Critical DP:Bursting MV:Winded > where Players in your Zone -------------------- Grief - Village Tanner Cobalt - On a Cross Street Track - Village Tanner * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'on' Grief says 'he crit too' * HP:Critical DP:Bursting MV:Winded > DarkSide: Kold - 'she past 4e?' * HP:Critical DP:Bursting MV:Winded > Grief says 'sorry i was slo' * HP:Critical DP:Bursting MV:Winded > where Cobalt has arrived from the west. Players in your Zone -------------------- Cobalt - Village Tanner Grief - Village Tanner Track - Village Tanner i * HP:Critical DP:Bursting MV:Winded > You are carrying: [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a dress with colored bands at the hem a backpack a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat a large number of copper pennies (35) a wealth of gold crowns (319) * HP:Critical DP:Bursting MV:Winded > DarkSide: Free - 'no' * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'no' * HP:Critical DP:Bursting MV:Winded > Cobalt says 'doh' * HP:Critical DP:Bursting MV:Winded > Grief says 'spam cobalt' * HP:Critical DP:Bursting MV:Winded > Cobalt says 'now i find the damn tanner' * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'on' * HP:Critical DP:Bursting MV:Winded > Grief says 'for human' * HP:Critical DP:Bursting MV:Winded > DarkSide: Grief - 'rypp crit in ls somewhere' * HP:Critical DP:Bursting MV:Winded > DarkSide: Grief - 'he knows tunnels' * HP:Critical DP:Bursting MV:Winded > DarkSide: Krazy - 'i block gate' * HP:Critical DP:Bursting MV:Winded > Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Timer now at 65 secs. score * HP:Critical DP:Bursting MV:Winded > You have 45(386) hit, 93(93) dark power and 122(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'on' * HP:Critical DP:Bursting MV:Winded > Cobalt leaves west. * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'din crit' * HP:Critical DP:Bursting MV:Winded > DarkSide: Grief - 'who wher?' * HP:Critical DP:Bursting MV:Winded > score You have 45(386) hit, 93(93) dark power and 122(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. * HP:Critical DP:Bursting MV:Winded > DarkSide: Jarnakk - 'sweet' * HP:Critical DP:Bursting MV:Winded > DarkSide: Kold - 'block split' * HP:Critical DP:Bursting MV:Winded > DarkSide: Kold - 'jar get split' * HP:Critical DP:Bursting MV:Winded > Grief tells you 'you alright?' * HP:Critical DP:Bursting MV:Winded > DarkSide: Krazy - 'k me goin split' * HP:Critical DP:Bursting MV:Winded > score You have 45(386) hit, 93(93) dark power and 122(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. * HP:Critical DP:Bursting MV:Winded > Grief tells you 'i watching for rypp to try to rip ya' * HP:Critical DP:Bursting MV:Winded > rep ya You reply to Grief 'ya' * HP:Critical DP:Bursting MV:Winded > DarkSide: Krazy - 'me split' * HP:Critical DP:Bursting MV:Winded > DarkSide: Jagang - 'rip' * HP:Critical DP:Bursting MV:Winded > DarkSide: Krazy - 'nice' * HP:Critical DP:Bursting MV:Winded > DarkSide: Baxter - 'Sweet!' * HP:Critical DP:Bursting MV:Winded > Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Timer now at 65 secs. * HP:Beaten DP:Bursting MV:Winded > DarkSide: Baxter - 'I took her from wouund to crit too' DarkSide: Krazy - 'no smells winding' * HP:Beaten DP:Bursting MV:Winded > DarkSide: Krazy - 'where's ryp at?' * HP:Beaten DP:Bursting MV:Winded > DarkSide: Baxter - 'and I level 18...hehe' * HP:Beaten DP:Bursting MV:Winded > DarkSide: Grief - 'he was ls...i bet he took tunnels from blight..he's fast' * HP:Beaten DP:Bursting MV:Winded > DarkSide: Jagang - 'u kill ryyp in ls track?' * HP:Beaten DP:Bursting MV:Winded > score You have 63(386) hit, 93(93) dark power and 137(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. * HP:Beaten DP:Bursting MV:Winded > nar no You narrate 'no' * HP:Beaten DP:Bursting MV:Winded > DarkSide: Grief - 'i hit him crit...' * HP:Beaten DP:Bursting MV:Winded > i A burly bighorn sheep shouts 'TARN!' You are carrying: [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a dress with colored bands at the hem a backpack a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat a large number of copper pennies (35) a wealth of gold crowns (319) * HP:Beaten DP:Bursting MV:Winded > Grief says 'what sheep say?' * HP:Beaten DP:Bursting MV:Winded > tell dagre heh, that was close You tell Dagre 'heh, that was close' * HP:Beaten DP:Bursting MV:Winded > 'TARN! You hiss 'TARN!' * HP:Beaten DP:Bursting MV:Winded > DarkSide: Krazy - 'any more pooks for me to be blocking split?' DarkSide: Grief - 'heh' * HP:Beaten DP:Bursting MV:Winded > Grief snickers softly. * HP:Beaten DP:Bursting MV:Winded > 'going to go fade n You hiss 'going to go fade n' * HP:Beaten DP:Bursting MV:Winded > Grief says 'can you fade?' * HP:Beaten DP:Bursting MV:Winded > Grief nods in agreement. * HP:Beaten DP:Bursting MV:Winded > Grief says 'do' * HP:Beaten DP:Bursting MV:Winded > look Village Tanner The walls of this wooden building are smeared with blackened soot and smoke stains. The far wall is hung with sharpened knife and hatchets, while a long wooden table marred with knicks and cuts dominates the center of the room. A series of deer hides are hung and stretched across wooden frames through out the cluttered room. On the table itself the tough hide of a plains bear is being scrapped of the fleshy scraps still remaining. [ obvious exits: W ] The corpse of Gwiralind is lying here. A soft leather pouch has been discarded here. Grief Maker, Our Lady of Profound Suffering is standing here. * HP:Beaten DP:Bursting MV:Winded > DarkSide: Baxter - 'Still need 4e blocked?' * HP:Beaten DP:Bursting MV:Winded > WEST WEST Malkieri Court [ obvious exits: N E S W ] * HP:Beaten DP:Bursting MV:Winded > Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] * HP:Beaten DP:Bursting MV:Winded > SOUTH Tarwin Lane [ obvious exits: N S ] A pair of thin but sturdy metal boots stands here. * HP:Beaten DP:Bursting MV:Winded > SOUTH WEST Lockshear Village Green [ obvious exits: N E S W ] A large stone well is here. * HP:Beaten DP:Bursting MV:Winded > Kandor Row [ obvious exits: E S W ] A poor, solemn villager walks by. * HP:Beaten DP:Bursting MV:Winded > SOUTH At the Village Stables [ obvious exits: N W ] A poor, solemn villager walks by. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Beaten DP:Bursting MV:Winded > WEST Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Timer now at 65 secs. Inside the Stalls [ obvious exits: E ] * HP:Beaten DP:Bursting MV:Tiring > EAST At the Village Stables [ obvious exits: N W ] A poor, solemn villager walks by. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Beaten DP:Bursting MV:Tiring > NORTH WEST WEST Kandor Row [ obvious exits: E S W ] A poor, solemn villager walks by. * HP:Beaten DP:Bursting MV:Tiring > Kandor Row [ obvious exits: E W ] * HP:Beaten DP:Bursting MV:Winded > Intersection of Arafel and Kandor [ obvious exits: N E S ] A poor, solemn villager walks by. * HP:Beaten DP:Bursting MV:Winded > NORTH Arafel Way [ obvious exits: N E S ] * HP:Beaten DP:Bursting MV:Winded > cb [change mood brave] Mood changed to: Brave Wimpy reset to: 115 hit points. * HP:Beaten DP:Bursting MV:Winded > open hiddenhatch EAST I see no hiddenhatch here. * HP:Beaten DP:Bursting MV:Winded > EAST The oakdoor seems to be closed. open oakdoor w|west * HP:Beaten DP:Bursting MV:Winded > The oakdoor seems to be closed. open oakdoor w|west * HP:Beaten DP:Bursting MV:Winded > Ok. * HP:Beaten DP:Bursting MV:Winded > Arglebargle, glop-glyf!?! * HP:Beaten DP:Bursting MV:Winded > EAST It's already open! * HP:Beaten DP:Bursting MV:Winded > Arglebargle, glop-glyf!?! * HP:Beaten DP:Bursting MV:Winded > A Large Manor House [ obvious exits: E W U ] o HP:Beaten DP:Bursting MV:Winded > EAST The door seems to be closed. open door w|west o HP:Beaten DP:Bursting MV:Winded > Ok. o HP:Beaten DP:Bursting MV:Winded > Arglebargle, glop-glyf!?! o HP:Beaten DP:Bursting MV:Winded > tkd [fade pogdasflelunplu] DarkSide: Jagang - 'gwirlwind gate rypp outta LS?' -=+**+=- -=+**+ Cancelled. o HP:Beaten DP:Bursting MV:Winded > i You are carrying: [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a dress with colored bands at the hem a backpack a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat a large number of copper pennies (35) a wealth of gold crowns (319) o HP:Beaten DP:Bursting MV:Winded > nar no she died You narrate 'no she died' o HP:Beaten DP:Bursting MV:Winded > drop dress You drop a dress with colored bands at the hem. o HP:Beaten DP:Bursting MV:Winded > tkd [fade pogdasflelunplu] DarkSide: Krazy - 'grin' -=+ DarkSide: Jagang - 'oh..you the man' **+=- -=+**+=- -=+ The shadows reach out, and suddenly engulf you. The Portal Chamber The walls of this spacious and empty chamber are carved with whirls and patterns that match the flowing design cut deep into the stone floor. The chamber itself is empty and barren, nothing has been left that might interfere with the opening of a travel gate either to or from this room. [ obvious exits: E ] DarkSide: Jagang - 'so find the other one lazy' o HP:Beaten DP:Strong MV:Winded > DarkSide: Grief - 'hey! i helped!' o HP:Beaten DP:Strong MV:Winded > DarkSide: Baxter - 'din and gwir riped?' o HP:Beaten DP:Strong MV:Winded > i You are carrying: [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a backpack a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat a large number of copper pennies (35) a wealth of gold crowns (319) o HP:Beaten DP:Strong MV:Winded > hold pack You grab a backpack. o HP:Beaten DP:Strong MV:Winded > l in pack backpack (used) : a black wool cape embroidered with a swooping hawk a water skin fifteen gold crowns fifteen copper pennys a thin vial of yellow fluid a package of iron rations o HP:Beaten DP:Strong MV:Winded > DarkSide: Jagang - '1 to go' o HP:Beaten DP:Strong MV:Winded > get vial pack You get a thin vial of yellow fluid from a backpack. o HP:Beaten DP:Strong MV:Winded > DarkSide: Jagang - 'find him!' o HP:Beaten DP:Strong MV:Winded > put vial 2.pack You put a thin vial of yellow fluid in a backpack. o HP:Beaten DP:Strong MV:Winded > DarkSide: Grief - 'no' o HP:Beaten DP:Strong MV:Winded > get coins pack get coins pack You get fifteen gold crowns from a backpack. o HP:Beaten DP:Strong MV:Winded > You get fifteen copper pennys from a backpack. o HP:Beaten DP:Strong MV:Winded > DarkSide: Krazy - 'ryp...' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Free - 'where' o HP:Beaten DP:Strong MV:Tiring > i You are carrying: a large number of copper pennies (50) a wealth of gold crowns (334) [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat o HP:Beaten DP:Strong MV:Tiring > DarkSide: Krazy - 'he the one who's left' o HP:Beaten DP:Strong MV:Tiring > rest You sit down and rest your tired bones. notice o HP:Beaten DP:Strong MV:Tiring > You start paying increased attention to your surroundings. o HP:Beaten DP:Strong MV:Tiring > DarkSide: Free - 'oh' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Cobalt - 'he on horse?' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Grief - 'he had warhorse' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Baxter - 'I still hanging out 4e then' o HP:Beaten DP:Strong MV:Tiring > nar he gotta be bleeding all over. DarkSide: Cobalt - 'someone track him' You narrate 'he gotta be bleeding all over.' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Jagang - 'didn't go through DF' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Krazy - 'whats doorname for tunnels just east of grove?' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Jagang - 'yest' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Grief - 'he din't leave ls by gates...he prolly went tunnels' DarkSide: Jagang - 'path' o HP:Beaten DP:Strong MV:Tiring > DarkSide: Jagang - 'u sure he not still LS?' o HP:Battered DP:Bursting MV:Tiring > score You have 120(386) hit, 93(93) dark power and 166(275) movement points. You have scored 105384959 experience points and 313 quest points. You need 3115041 exp to level and -253 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are resting. o HP:Battered DP:Bursting MV:Tiring > DarkSide: Grief - 'i'm not sure' o HP:Battered DP:Bursting MV:Tiring > Lord Zuret shouts 'It don't matter just don't bite it!' o HP:Battered DP:Bursting MV:Tiring > stats You are a 70 year old male myrddraal. Your height is 6 feet, 8 inches, and you weigh 232.0 lbs. You are carrying 44.3 lbs and wearing 67.2 lbs, somewhat heavy. Your base abilities are: Str:18 Int:14 Wil:9 Dex:16 Con:18. Offensive bonus: 157, Dodging bonus: 17, Parrying bonus: 13 Your mood is: Brave. You will flee below: 115 Hit Points Your armor absorbs about 77% on average. You are subjected to the following effects: - NOTICE o HP:Battered DP:Bursting MV:Tiring > i You are carrying: a large number of copper pennies (50) a wealth of gold crowns (334) [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat o HP:Battered DP:Bursting MV:Tiring > DarkSide: Grief - 'obv fairly rencet blooody humans south gap' o HP:Battered DP:Bursting MV:Tiring > nar those are from before You narrate 'those are from before' o HP:Battered DP:Bursting MV:Tiring > l in pack backpack (used) : a black wool cape embroidered with a swooping hawk a water skin a package of iron rations o HP:Battered DP:Bursting MV:Tiring > get cape pack You get a black wool cape embroidered with a swooping hawk from a backpack. o HP:Battered DP:Bursting MV:Tiring > remove pack You stop using a backpack. o HP:Battered DP:Bursting MV:Tiring > drop pack You drop a backpack. o HP:Battered DP:Bursting MV:Tiring > put coins pack put coins pack You put 50 coppers in a backpack. o HP:Battered DP:Bursting MV:Tiring > You put 334 crowns in a backpack. o HP:Battered DP:Bursting MV:Tiring > DarkSide: Jagang - 'rypp prolly hiding in LS still' o HP:Battered DP:Bursting MV:Tiring > i You are carrying: a black wool cape embroidered with a swooping hawk [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots the war scalp of Gwiralind of Illian iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat o HP:Battered DP:Bursting MV:Tiring > nar check inn You narrate 'check inn' o HP:Battered DP:Bursting MV:Tiring > nar below counciltable You narrate 'below counciltable' o HP:Battered DP:Bursting MV:Tiring > You are thirsty. Timer now at 65 secs. get skin from backpack drink skin drink skin put skin in backpack Timer now at 65 secs. o HP:Battered DP:Bursting MV:Tiring > DarkSide: Krazy - 'on ls' DarkSide: o HP:Battered DP:Bursting MV:Tiring > Free - 'he not in inn' You get a skin of human flesh from a backpack. o HP:Battered DP:Bursting MV:Tiring > You drink the blood. o HP:Battered DP:Bursting MV:Tiring > You drink the blood. You don't feel thirsty any more. o HP:Battered DP:Bursting MV:Tiring > You put a skin of human flesh in a backpack. o HP:Battered DP:Bursting MV:Tiring > e Nah... You feel too relaxed to do that.. o HP:Battered DP:Bursting MV:Tiring > DarkSide: Krazy - 'block gate' o HP:Battered DP:Bursting MV:Tiring > DarkSide: Free - 'where' o HP:Battered DP:Bursting MV:Tiring > DarkSide: Jagang - 'do not let him out' o HP:Battered DP:Bursting MV:Tiring > give scalp haran No-one by that name here. o HP:Battered DP:Bursting MV:Tiring > look The Portal Chamber The walls of this spacious and empty chamber are carved with whirls and patterns that match the flowing design cut deep into the stone floor. The chamber itself is empty and barren, nothing has been left that might interfere with the opening of a travel gate either to or from this room. [ obvious exits: E ] A thick, leather backpack lies abandoned here. o HP:Battered DP:Bursting MV:Tiring > e Nah... You feel too relaxed to do that.. o HP:Battered DP:Bursting MV:Tiring > give scalp haran No-one by that name here. o HP:Battered DP:Bursting MV:Tiring > stand You stop resting, and stand up. o HP:Battered DP:Bursting MV:Tiring > DarkSide: Grief - 'he was crit' o HP:Battered DP:Bursting MV:Tiring > e DarkSide: Jagang - 'someone get gate and stay there' o HP:Battered DP:Bursting MV:Tiring > Ground Level of the Spiraling Stairs [ obvious exits: N E S W U ] Shaidar Haran, the Hand of the Dark, stands by in cold amusement. * HP:Battered DP:Bursting MV:Tiring > give scalp haran You give the war scalp of Gwiralind of Illian to Shaidar Haran. * HP:Battered DP:Bursting MV:Tiring > Shaidar Haran grins evilly. Shaidar Haran nods at you. * HP:Battered DP:Bursting MV:Tiring > DarkSide: Krazy - 'i got manhole' * HP:Battered DP:Bursting MV:Tiring > i You are carrying: a black wool cape embroidered with a swooping hawk [2] a gold ring a braided leather and silver headband [2] a shimmering pendant of obsidian a sheer, satin slip a set of cloth sleeves a pair of dark gloves a silver Kandori wristcuff a strange red headband a silver etched shield a yew staff a bronze belt of odd design a pair of gray suede leggings a black pair of silver-tooled boots iron horseshoes a bridle made of leather a war saddle with stirrups [4] a large slab of meat * HP:Battered DP:Bursting MV:Tiring > score You have 142(386) hit, 93(93) dark power and 185(275) movement points. You have scored 105384959 experience points and 314 quest points. You need 3115041 exp to level and -254 qp to rank. You have amassed 3563 Turn points to date, ranking you Reaver Third. You have played 74 days and 10 hours (real time). This ranks you as Track the Cor'sam [Chosen 2] (Level 50). You are standing. * HP:Battered DP:Bursting MV:Tiring > DarkSide: Free - 'in on gate' * HP:Battered DP:Bursting MV:Tiring > n n n Entrance to the Dark Citadel [ obvious exits: N S ] o HP:Battered DP:Bursting MV:Tiring > The obsidiandoor seems to be closed. open obsidiandoor e|east o HP:Battered DP:Bursting MV:Tiring > The obsidiandoor seems to be closed. open obsidiandoor e|east o HP:Battered DP:Bursting MV:Tiring > Ok. o HP:Battered DP:Bursting MV:Tiring > Arglebargle, glop-glyf!?! o HP:Battered DP:Bursting MV:Tiring > It's already open! o HP:Battered DP:Bursting MV:Tiring > NORTH Arglebargle, glop-glyf!?! o HP:Battered DP:Bursting MV:Tiring > Before the Citadel of the Night [ obvious exits: N S ] A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. o HP:Battered DP:Bursting MV:Tiring > look Before the Citadel of the Night Rising up in horrible splendor the gates of the Citadel of the Night breach the towering bulk of the dark palace that rises to touch the boiling clouds far above Thakan'dar. Sealed with a great door of obsidian, twice the height of a man, the Citadel of the Great Lord is closed to would-be interlopers. [ obvious exits: N S ] A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. o HP:Battered DP:Bursting MV:Tiring > NORTH EAST DarkSide: Free - 'i mean i blockin gate' EAST o HP:Battered DP:Bursting MV:Tiring > Northern Streets of Thakan'dar - Before the Citadel [ obvious exits: N E S W ] o HP:Battered DP:Bursting MV:Tiring > SOUTH Northern Streets of Thakan'dar [ obvious exits: N E W ] A grim-eyed man patrols the area for his Dark Lord. A huge darkhound is here, death in its eyes. A huge darkhound is here, death in its eyes. A huge darkhound is here, death in its eyes. A fade fights to keep his grip on several leashes. o HP:Battered DP:Bursting MV:Tiring > EAST Northern Streets of Thakan'dar [ obvious exits: N E S W ] A grim-eyed man patrols the area for his Dark Lord. A grim-eyed man patrols the area for his Dark Lord. o HP:Battered DP:Bursting MV:Tiring > SOUTH SOUTH Northern Streets of Thakan'dar [ obvious exits: N E ] SOUTH o HP:Battered DP:Bursting MV:Tiring > Eastern Streets of Thakan'dar [ obvious exits: N E S W ] A grim-eyed man patrols the area for his Dark Lord. o HP:Battered DP:Bursting MV:Tiring > Eastern Streets of Thakan'dar [ obvious exits: N E S ] o HP:Battered DP:Bursting MV:Tiring > Eastern Streets of Thakan'dar [ obvious exits: N E S ] A grim-eyed man patrols the area for his Dark Lord. A grim-eyed man patrols the area for his Dark Lord. o HP:Battered DP:Bursting MV:Tiring > Eastern Streets of Thakan'dar [ obvious exits: N E S ] A grim-eyed man patrols the area for his Dark Lord. A huge darkhound is here, death in its eyes. A huge darkhound is here, death in its eyes. A huge darkhound is here, death in its eyes. A fade fights to keep his grip on several leashes. A grim-eyed man patrols the area for his Dark Lord. o HP:Battered DP:Bursting MV:Tiring > SOUTH EAST Eastern Streets of Thakan'dar [ obvious exits: N E S W ] o HP:Battered DP:Bursting MV:Tiring > A Shadow Filled Stable [ obvious exits: W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. The trainer of the fade's horses stands here, considering the situation. * HP:Battered DP:Bursting MV:Tiring > lead shadow eq shadow saddle eq shadow horseshoes eq shadow bridle You start leading it. A shadow stallion starts following you. * HP:Battered DP:Bursting MV:Tiring > You equip a shadow stallion with a war saddle with stirrups. * HP:Battered DP:Bursting MV:Tiring > You equip a shadow stallion with iron horseshoes. * HP:Battered DP:Bursting MV:Tiring > You equip a shadow stallion with a bridle made of leather. * HP:Battered DP:Bursting MV:Tiring > w Eastern Streets of Thakan'dar [ obvious exits: N E S W ] A shadow stallion has arrived from the east. o HP:Battered DP:Bursting MV:Tiring > sneak DarkSide: Krazy - 'he north west corner of ls' o HP:Battered DP:Bursting MV:Tiring > Ok, you'll try to move silently for a while. o S HP:Battered DP:Bursting MV:Tiring > ride shadow A shadow stallion stops following you. You start riding it. o R S HP:Battered DP:Strong MV:Tiring > put all pack You put a black wool cape embroidered with a swooping hawk in a backpack. You put a gold ring in a backpack. You put a gold ring in a backpack. You put a braided leather and silver headband in a backpack. You put a shimmering pendant of obsidian in a backpack. You put a shimmering pendant of obsidian in a backpack. You put a sheer, satin slip in a backpack. You put a set of cloth sleeves in a backpack. You put a pair of dark gloves in a backpack. You put a silver Kandori wristcuff in a backpack. You put a strange red headband in a backpack. You put a silver etched shield in a backpack. You put a yew staff in a backpack. You put a bronze belt of odd design in a backpack. You put a pair of gray suede leggings in a backpack. You put a black pair of silver-tooled boots in a backpack. You put a large slab of meat in a backpack. You put a large slab of meat in a backpack. You put a large slab of meat in a backpack. You put a large slab of meat in a backpack. o R S HP:Battered DP:Strong MV:Tiring > gap [fade pogrenuytdarlow] -=+**+=- -=+**+=- -=+ The shadows reach out, and suddenly engulf you. In a Hidden Passage This passageway is obscured from the road by the thick scrub and shrubbery lining the road to Tarwin's Gap. Constructed of sturdy planks of wood, this hidden building seems able to withstand the roughest weather. The thick walls prevent any sound of the outside from drifting in. [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > DarkSide: Krazy - 'ill stay manhole' o R S HP:Battered DP:Strong MV:Tiring > WEST Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Battered DP:Strong MV:Tiring > NORTH NORTH Before the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > EAST NORTH EAST East Path [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > EAST East Path [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Jarnakk the Spawn is standing here. o R S HP:Battered DP:Strong MV:Tiring > East Path [ obvious exits: S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > Alas, you cannot go that way... o R S HP:Battered DP:Strong MV:Tiring > SOUTH Eastern Path [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. EAST o R S HP:Battered DP:Strong MV:Tiring > Path to Lockshear [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > EAST EAST DarkSide: Grumble - 'puke ls?' EAST o R S HP:Battered DP:Strong MV:Tiring > Along a Well-Travelled Path [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > Along a Well-Travelled Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > Along a Well-Travelled Path [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > SOUTH SOUTH DarkSide: Krazy - 'fark on a militiamen atm' SOUTH o R S HP:Battered DP:Strong MV:Tiring > Alas, you cannot go that way... o R S HP:Battered DP:Strong MV:Tiring > Alas, you cannot go that way... o R S HP:Battered DP:Strong MV:Tiring > EAST Alas, you cannot go that way... SOUTH o R S HP:Battered DP:Strong MV:Tiring > SOUTH West of the Palisade - Along a Well Travelled Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A raven is visible flying high in the sky. SOUTH o R S HP:Battered DP:Strong MV:Tiring > SOUTH West of the Palisade [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > West of the Palisade [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A raven is here, watching. Cobalt Blue, Warrior for the Dark Lord is resting here. o R S HP:Battered DP:Strong MV:Winded > Southwest of the Palisade [ obvious exits: N E ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A rat scurries around trying to get out of sight. o R S HP:Battered DP:Strong MV:Winded > EAST Alas, you cannot go that way... o R S HP:Battered DP:Strong MV:Winded > EAST South of the Palisade [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > South of the Palisade [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Kold the Trolloc is standing here. o R S HP:Battered DP:Strong MV:Winded > EAST Before the Gates of Lockshear [ obvious exits: N E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Moloch the Trolloc is standing here. o R S HP:Battered DP:Strong MV:Tiring > EAST South of the Palisade [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a humanoid leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A rat scurries around trying to get out of sight. o R S HP:Battered DP:Strong MV:Tiring > WEST NORTH Before the Gates of Lockshear [ obvious exits: N E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Moloch the Trolloc is standing here. o R S HP:Battered DP:Strong MV:Tiring > NORTH The gate seems to be closed. open gate e|east o R S HP:Battered DP:Strong MV:Tiring > The gate seems to be closed. open gate e|east o R S HP:Battered DP:Strong MV:Tiring > Ok. The gate closes quietly. o R S HP:Battered DP:Strong MV:Tiring > Arglebargle, glop-glyf!?! o R S HP:Battered DP:Strong MV:Tiring > Ok. The gate closes quietly. o R S HP:Battered DP:Strong MV:Tiring > Kold has arrived from the west. Arglebargle, glop-glyf!?! o R S HP:Battered DP:Strong MV:Tiring > Cobalt has arrived from the west. o R S HP:Battered DP:Strong MV:Tiring > open gate n Beefy has arrived from the west. Ok. The gate closes quietly. o R S HP:Battered DP:Strong MV:Tiring > The gate seems to be closed. open gate e|east o R S HP:Battered DP:Strong MV:Tiring > Jarnakk has arrived from the west. o R S HP:Battered DP:Strong MV:Tiring > Ok. The gate closes quietly. o R S HP:Battered DP:Strong MV:Tiring > Arglebargle, glop-glyf!?! o R S HP:Battered DP:Strong MV:Tiring > open gate n Ok. The gate closes quietly. o R S HP:Battered DP:Strong MV:Tiring > The gate seems to be closed. o R S HP:Battered DP:Strong MV:Tiring > Jarnakk opens the gate. The gate closes quietly. o R S HP:Battered DP:Strong MV:Tiring > n The gate seems to be closed. n o R S HP:Battered DP:Strong MV:Tiring > n The gate seems to be closed. n o R S HP:Battered DP:Strong MV:Tiring > n The gate seems to be closed. n o R S HP:Battered DP:Strong MV:Tiring > The gate seems to be closed. o R S HP:Battered DP:Strong MV:Tiring > Jarnakk opens the gate. Inside the South Gate of Lockshear [ obvious exits: N E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Grief Maker, Our Lady of Profound Suffering is standing here. Grief closes the gate. o R S HP:Battered DP:Strong MV:Tiring > Tarwin Lane [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Tiring > NORTH Lockshear Village Green [ obvious exits: N E S W ] A large stone well is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > look Lockshear Village Green In the early years of Lockshear the village green was the heart and soul of the simple minded settlement, but as the budding township grew and ironically the Blight grew ever closer the dances and celebrations came less often, and the once humble village council left their meetings on the green to errected the massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall of stone shielded by a roof of hardwood sits in the center of the green, obviously the main well of the village. [ obvious exits: N E S W ] A large stone well is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > NORTH Tarwin Lane [ obvious exits: N S ] A pair of thin but sturdy metal boots stands here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > NORTH Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > EAST Malkieri Court [ obvious exits: N E S W ] The corpse of a villager is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > scan e o R S HP:Battered DP:Strong MV:Tiring > l e The door is open. o R S HP:Battered DP:Strong MV:Tiring > l s The irondoor is open. o R S HP:Battered DP:Strong MV:Tiring > WEST WEST Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > NORTH Malkieri Court [ obvious exits: N E S W ] A small purse is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A poor, solemn villager walks by. o R S HP:Battered DP:Strong MV:Tiring > Malkieri Court [ obvious exits: N E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Tiring > Krazy narrates 'on him n of free' o R S HP:Battered DP:Strong MV:Tiring > kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Tiring > SOUTH EAST Malkieri Court [ obvious exits: N E S W ] A small purse is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A poor, solemn villager walks by. SOUTH o R S HP:Battered DP:Strong MV:Tiring > Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > Tarwin Lane [ obvious exits: N S ] A pair of thin but sturdy metal boots stands here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > Jagang narrates 'free what?' NORTH o R S HP:Battered DP:Strong MV:Winded > Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > kill rypp They aren't here. SOUTH o R S HP:Battered DP:Strong MV:Winded > Tarwin Lane [ obvious exits: N S ] A pair of thin but sturdy metal boots stands here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > SOUTH Lockshear Village Green [ obvious exits: N E S W ] A large stone well is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > kill rypp Grief narrates 'free is a who' o R S HP:Battered DP:Strong MV:Winded > They aren't here. o R S HP:Battered DP:Strong MV:Winded > look Lockshear Village Green In the early years of Lockshear the village green was the heart and soul of the simple minded settlement, but as the budding township grew and ironically the Blight grew ever closer the dances and celebrations came less often, and the once humble village council left their meetings on the green to errected the massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall of stone shielded by a roof of hardwood sits in the center of the green, obviously the main well of the village. [ obvious exits: N E S W ] A large stone well is here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Battered DP:Strong MV:Winded > Baxter narrates 'free the trolloc' o R S HP:Battered DP:Strong MV:Winded > where Players in your Zone -------------------- Track - Lockshear Village Green Cobalt - Arafel Way Krazy - Arafel Way Free - Arafel Way Grumble - Before the Gates of Lockshear Valus - South of the Palisade Kold - Inside the South Gate of Lockshear Jarnakk - Inside the South Gate of Lockshear Moloch - Before the Gates of Lockshear Beefy - Before the Gates of Lockshear Grief - Inside the South Gate of Lockshear o R S HP:Battered DP:Strong MV:Winded > Free narrates 'block' o R S HP:Battered DP:Strong MV:Winded > Jagang narrates 'oh' o R S HP:Battered DP:Strong MV:Winded > kill rypp Jagang narrates 'heh' kill rypp o R S HP:Battered DP:Strong MV:Winded > kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > They aren't here. o R S HP:Battered DP:Strong MV:Winded > They aren't here. kill rypp o R S HP:Battered DP:Strong MV:Winded > They aren't here. kill rypp o R S HP:Battered DP:Strong MV:Winded > kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > They aren't here. o R S HP:Battered DP:Strong MV:Winded > kill rypp kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > They aren't here. o R S HP:Battered DP:Strong MV:Winded > kill rypp kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > They aren't here. o R S HP:Battered DP:Strong MV:Winded > kill rypp kill rypp They aren't here. o R S HP:Battered DP:Strong MV:Winded > They aren't here. o R S HP:Battered DP:Strong MV:Winded > kill rypp They aren't here. SOUTH o R S HP:Battered DP:Strong MV:Winded > SOUTH Tarwin Lane [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Tiring > Inside the South Gate of Lockshear [ obvious exits: N E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Kold the Trolloc is standing here. Jarnakk the Spawn is standing here. Grief Maker, Our Lady of Profound Suffering is standing here. o R S HP:Wounded DP:Strong MV:Tiring > The gate is opened from the other side. Jarnakk closes the gate. kill rypp kill rypp o R S HP:Wounded DP:Strong MV:Tiring > kill rypp They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > WEST kill rypp Manetheran Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. WEST o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > kill rypp Manetheran Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A Lockshear militiaman glares at his surroundings. A poor, solemn villager walks by. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > WEST kill rypp Corner of Manetheran and Arafel [ obvious exits: N E ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tirin -------------------------------------------------------------------------------- Track Joined: Nov 29, 2000 From: Boise, Idaho Posted: 2002-05-11 02:51 -------------------------------------------------------------------------------- o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > WEST kill rypp Manetheran Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. WEST o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > kill rypp Manetheran Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A Lockshear militiaman glares at his surroundings. A poor, solemn villager walks by. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > WEST kill rypp Corner of Manetheran and Arafel [ obvious exits: N E ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Tiring > They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > NORTH kill rypp Arafel Way [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A poor, solemn villager walks by. A poor, solemn villager walks by. A Lockshear militiaman glares at his surroundings. NORTH o R S HP:Wounded DP:Strong MV:Tiring > kill rypp They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > Intersection of Arafel and Kandor [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. NORTH o R S HP:Wounded DP:Strong MV:Tiring > kill rypp They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > Arafel Way [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Tiring > NORTH kill rypp They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > Arafel Way [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Tiring > NORTH They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > kill rypp Arafel Way [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Rypp* is here, fighting Cobalt. Cobalt Blue, Warrior for the Dark Lord is here, fighting Rypp. * R S HP:Wounded DP:Strong MV:Tiring > You slash *Rypp*'s body hard. * R S HP:Wounded DP:Strong MV:Tiring - Cobalt: Healthy - Rypp: Beaten > kill rypp You try to slash *Rypp*, but he parries successfully. *Rypp* tickles Cobalt's body with his pound. Cobalt blasts *Rypp*'s body. You do the best you can! * R S HP:Wounded DP:Strong MV:Tiring - Cobalt: Scratched - Rypp: Beaten > kill rypp *Rypp* panics, and attempts to flee! * R S HP:Wounded DP:Strong MV:Tiring - Cobalt: Scratched - Rypp: Beaten > You do the best you can! * R S HP:Wounded DP:Strong MV:Tiring - Cobalt: Scratched - Rypp: Beaten > kill rypp You do the best you can! * R S HP:Wounded DP:Strong MV:Tiring - Cobalt: Scratched - Rypp: Beaten > kill rypp *Rypp* leaves south. *Rypp* has arrived from the south. * R S HP:Wounded DP:Strong MV:Tiring > *Rypp* leaves north. They aren't here. o R S HP:Wounded DP:Strong MV:Tiring > SOUTH Arafel Way [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. NORTH o R S HP:Wounded DP:Strong MV:Tiring > NORTH NORTH kill rypp Arafel Way [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Cobalt Blue, Warrior for the Dark Lord is standing here. o R S HP:Wounded DP:Strong MV:Winded > Arafel Way [ obvious exits: N S ] The dismembered corpse of a Lockshear militiaman is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Rypp* is here, fighting Krazy. Krazy the trolloc Hunter is here, fighting Rypp. Free the Trolloc is here, fighting Rypp. * R S HP:Wounded DP:Strong MV:Winded > *Rypp* panics, and attempts to flee! Arafel Way [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A Lockshear militiaman glares at his surroundings. o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > SOUTH kill rypp Arafel Way [ obvious exits: N S ] The dismembered corpse of a Lockshear militiaman is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. Cobalt Blue, Warrior for the Dark Lord is standing here. *Rypp* is here, fighting Krazy. Krazy the trolloc Hunter is here, fighting Rypp. Free the Trolloc is here, fighting Rypp. * R S HP:Wounded DP:Strong MV:Winded > You slash *Rypp*'s body hard. * R S HP:Wounded DP:Strong MV:Winded - Krazy: Wounded - Rypp: Critical > kill rypp You slash *Rypp*'s body hard. Free blasts *Rypp*'s body hard. *Rypp* pounds Krazy's left leg. Krazy scythes *Rypp*'s right foot hard. *Rypp* leaves north. o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > kill rypp *Rypp* has arrived from the north. * R S HP:Wounded DP:Strong MV:Winded > *Rypp* leaves south. o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > kill rypp SOUTH They aren't here. o R S HP:Wounded DP:Strong MV:Winded > kill rypp Free leaves north. SOUTH o R S HP:Wounded DP:Strong MV:Winded > kill rypp Arafel Way [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > Arafel Way [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. SOUTH o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > kill rypp SOUTH SOUTH Arafel Way [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. SOUTH o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > SOUTH kill rypp Intersection of Arafel and Kandor [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Winded > Arafel Way [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A poor, solemn villager walks by. A poor, solemn villager walks by. A Lockshear militiaman glares at his surroundings. o R S HP:Wounded DP:Strong MV:Winded > Corner of Manetheran and Arafel [ obvious exits: N E ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Wounded DP:Strong MV:Winded > Alas, you cannot go that way... o R S HP:Wounded DP:Strong MV:Winded > Krazy narrates 'get gate' They aren't here. o R S HP:Wounded DP:Strong MV:Winded > EAST kill rypp Cobalt has arrived from the north. o R S HP:Wounded DP:Strong MV:Winded > Manetheran Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A Lockshear militiaman glares at his surroundings. A poor, solemn villager walks by. o R S HP:Wounded DP:Strong MV:Winded > They aren't here. o R S HP:Wounded DP:Strong MV:Winded > EAST kill rypp Cobalt has arrived from the west. o R S HP:Wounded DP:Strong MV:Winded > Manetheran Street [ obvious exits: E W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. *Rypp* is standing here. * R S HP:Wounded DP:Strong MV:Winded > You slash *Rypp*'s body hard. *Rypp* is incapacitated and will slowly die, if not aided. * R S HP:Wounded DP:Strong MV:Winded - Rypp: Critical > Cobalt has arrived from the west. * R S HP:Wounded DP:Strong MV:Winded - Rypp: Critical > kill rypp You do the best you can! * R S HP:Wounded DP:Strong MV:Winded - Rypp: Critical > Cobalt blasts *Rypp*'s left hand into bloody fragments! *Rypp* is dead! R.I.P. <----- DIE DIE DIE DIE DIIIIIIE! Your blood freezes as you hear *Rypp*'s death cry. -------------------------------------------------------------------------------- Gwiralind Joined: Dec 26, 2001 Posted: 2002-05-11 03:09 -------------------------------------------------------------------------------- Man, that was some fun pk track, nice time you going down though, oh yes, you will be mine, oh yes:P -------------------------------------------------------------------------------- Rypp Joined: Jan 24, 1999 Posted: 2002-05-11 03:27 -------------------------------------------------------------------------------- That was a nice kill guys. You really had me fubar'd. If I had a few more vials I would have left ls long before Gwiralind showed up, but wheres the fun in that? When Grief hit me the first time I think I had 5 moves. My biggest mistake was bailing on Gwiralind. Grief outside that door made me flee instead of coming back in, not much to say about that other than gratz. -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-05-11 05:02 -------------------------------------------------------------------------------- Gwiralind had no sps? -------------------------------------------------------------------------------- Harak Joined: Mar 12, 2002 Posted: 2002-05-11 08:26 -------------------------------------------------------------------------------- some COOl ****, nice nice -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: NeW YoRk! Posted: 2002-05-11 09:22 -------------------------------------------------------------------------------- wow =D gwir- no sps? come on girl!! -------------------------------------------------------------------------------- Gwiralind Joined: Dec 26, 2001 Posted: 2002-05-11 10:29 -------------------------------------------------------------------------------- heh, i had sps, if you will re-read the log you will see that i was the one spamming door closed:P yes, it was very fun and i was saving sps for once he ripped to gate to fd:P -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-05-11 11:20 -------------------------------------------------------------------------------- ouch, couple flame strikes woulda roasted him -------------------------------------------------------------------------------- Grief Joined: Oct 08, 2000 From: Omaha, Nebraska USA Posted: 2002-05-11 13:30 -------------------------------------------------------------------------------- I was spamming door open from outside, because cobalt din't know where tanner was and nobody was nearby and when rypp came out, I hit him and he fled at crit. I kept spamming door, din't know Track was berserk. I couldn't get in though. Kept an eye out for rypp to try to sneak back and get a stab on Track, but he din't go for it. Dangit! I din't get one tp out of all of that pking! -------------------------------------------------------------------------------- Ickmund Joined: Jul 25, 1998 From: Umeå, Sweden Posted: 2002-05-11 13:51 -------------------------------------------------------------------------------- Scary. - Icky -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston TX Posted: 2002-05-11 15:15 -------------------------------------------------------------------------------- When I got to the LS part I thought... why would Track post his own death. Then bam -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-05-11 18:08 -------------------------------------------------------------------------------- Wow. Nice Track. LOVE it when people dare to go berserk and reap the rewards like that. Respect... -------------------------------------------------------------------------------- Blare Joined: Dec 15, 2000 Posted: 2002-05-11 18:55 -------------------------------------------------------------------------------- Kept an eye out for rypp to try to sneak back and get a stab on Track, but he din't go for it Quote from Grief. Now lets think how is clubber rypp gonna stab track?> -------------------------------------------------------------------------------- Dori Joined: Feb 01, 2002 From: Pa Posted: 2002-05-11 19:04 -------------------------------------------------------------------------------- Can only see one major thing in this long. One human tries to save the other, and the other leaves the savior to die. REREAD the log and notice while 1 bash on track would have helped keep gwirls hps up a bit and sent a crit track to the cod. But Rypp walks right out of the room. You got to set your wimpy 0 in fights like that incase it was an autowimpy.. which i dont think it was because track was on gwirl. So i think it was more along the lines of not wanting to lose eq -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: London Posted: 2002-05-12 08:17 -------------------------------------------------------------------------------- * HP:Critical DP:Bursting MV:Winded - Rypp: Critical > *Rypp* leaves west. looks like an autoflee to me. Re-read logs before flaming please Dori. Looks like unbelievable bad luck on humans part in that autoflee. Track, nice bash at the end there J. -------------------------------------------------------------------------------- Saynata Joined: Jul 22, 2001 From: Tampa, Florida =) Posted: 2002-05-12 10:45 -------------------------------------------------------------------------------- Gwira was getting zerk bashed. Not sure if she could've pulled off an FS... *Shrug.* It's a rare day when I play channie. -------------------------------------------------------------------------------- Carpe Joined: Mar 26, 1999 Posted: 2002-05-12 11:43 -------------------------------------------------------------------------------- You're so frickin wonderful man... kickass -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-05-12 14:00 -------------------------------------------------------------------------------- he autofled out, also gwir could have killed him easy but was saving sps for gating safe after, prob should have used sps to help save rypp's crit self, but then hindsight is so easy to see these things.