Raiding Falme {Semi Long} Next Topic >> Author Comment Twil Certified MUD addict Posts: 41 (1/20/02 10:26:37 am) Reply Raiding Falme {Semi Long} -------------------------------------------------------------------------------- Log gets better at bottom where its less spamy, I coulda lived, but I never knew there were mobs in tower....so I went berk. Otherwise Setren woulda RIPed...=P where * HP:Wounded MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf save * HP:Wounded MV:Full > Sarene narrates 'Murderer somewhere far south of camy' * HP:Wounded MV:Full > Saving Blazer. * HP:Wounded MV:Full > Kism narrates 'i forgot to prac it at reset:P' * HP:Wounded MV:Full > Anacin narrates 'getting my horse mvs' * HP:Wounded MV:Full > Anacin narrates 'anyonme find em?' * HP:Wounded MV:Full > Reyl narrates 'bah on noikor's lucky flees' sc * HP:Wounded MV:Full > You have 229(342) hit and 164(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. save where * HP:Wounded MV:Full > Saving Blazer. * HP:Wounded MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf stat cb * HP:Wounded MV:Full > You are a 33 year old male human ranger. Your height is 5 feet, 8 inches, and you weigh 154.0 lbs. You are carrying 0.5 lbs and wearing 30.8 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:15 Dex:18 Con:17. Offensive bonus: 161, Dodging bonus: 90, Parrying bonus: 107 Your mood is: Brave. You will flee below: 20 Hit Points You are wanted by: Falme Your armor absorbs about 19% on average. You are subjected to the following effects: - NO QUIT Setren bellows 'come and get me!' * HP:Wounded MV:Full > [change mood brave] Mood changed to: Brave Someone narrates 'He's on his way to spine I think' * HP:Wounded MV:Full > Argent narrates 'Who's on the way to the spine?' yell your with two mobs * HP:Wounded MV:Fresh > You bellow 'your with two mobs ' * HP:Wounded MV:Fresh > Anacin narrates 'i got poisoned by someone' where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf * HP:Wounded MV:Fresh > Dobain narrates 's' where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf where where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Wounded MV:Fresh > The Caemlyn city alarm sounds loudly in the distance. Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Wounded MV:Fresh > Reyl narrates 's?' * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where where * HP:Wounded MV:Fresh > Kiara narrates 'Murderer' * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf Setren bellows 'I'm not with any mobs' * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Wounded MV:Fresh > Lancelaut narrates 'where kiara' yell yes you are * HP:Wounded MV:Fresh > You bellow 'yes you are' where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf yell dont lie * HP:Wounded MV:Fresh > Kiara narrates 'Tear Road' * HP:Wounded MV:Fresh > You bellow 'dont lie' * HP:Wounded MV:Fresh > Gwindor narrates 'where is he?' * HP:Wounded MV:Fresh > Setren bellows 'stable is no mob' * HP:Wounded MV:Fresh > Lancelaut narrates 'wow thats alot of people for 1 trolloc...' yell two deathwatch ogiers to be exact * HP:Wounded MV:Fresh > You bellow 'two deathwatch ogiers to be exact' save sc * HP:Wounded MV:Fresh > Saving Blazer. where * HP:Wounded MV:Fresh > You have 246(342) hit and 170(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. * HP:Wounded MV:Fresh > Galek narrates 'porlly goin tear fade' Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Wounded MV:Fresh > Kiara narrates 'Good thing we aren't grouped :P' Setren bellows 'there are no ogier :P' * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Wounded MV:Fresh > Twine narrates 'he's evasive :P' sc * HP:Wounded MV:Fresh > You have 246(342) hit and 170(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Wounded MV:Fresh > Kism narrates 'LOL i like his title' sc * HP:Wounded MV:Fresh > You have 246(342) hit and 170(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. * HP:Wounded MV:Fresh > Igmar narrates 'track batt' where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf l * HP:Wounded MV:Fresh > Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] l * HP:Wounded MV:Fresh > Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] * HP:Wounded MV:Fresh > Igmar narrates 'track fled :P' l * HP:Wounded MV:Fresh > Twine narrates 'argent you after noikor blight?' * HP:Wounded MV:Fresh > Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] * HP:Wounded MV:Fresh > Dobain narrates 'Clear recent tracks going into gap' where * HP:Wounded MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Wounded MV:Fresh > Hercules narrates 'nod' * HP:Wounded MV:Fresh > Argent narrates 'Dont' know where he went' * HP:Wounded MV:Fresh > Hercules narrates 'he's zone s of maradon' * HP:Wounded MV:Fresh > Twine narrates 'where track? maradon still?' * HP:Wounded MV:Fresh > The Wheel of Time turns... sc * HP:Hurt MV:Fresh > You have 263(342) hit and 170(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. save * HP:Hurt MV:Fresh > Reyl narrates 'least we got orkash' Saving Blazer. where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf cb * HP:Hurt MV:Fresh > Setren bellows 'I am the same as you, you were sworn, did mobs ever assist you?' * HP:Hurt MV:Fresh > [change mood brave] Mood changed to: Brave * HP:Hurt MV:Fresh > Igmar narrates 'can't believe I'm chasing track :P' yell they will attack falme wanted people, dont be stupid. not to mention its a spammable door * HP:Hurt MV:Fresh > You bellow 'they will attack falme wanted people, dont be stupid. not to mention its a spammable door' save sc where * HP:Hurt MV:Fresh > Saving Blazer. * HP:Hurt MV:Fresh > You have 263(342) hit and 170(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Market Square Blazer - Center Warf x * HP:Hurt MV:Fresh > [exit ] Obvious exits: North - Too dark to tell East - Waterfront Square South - Too dark to tell 1 1 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. cb * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [change mood brave] Mood changed to: Brave 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. Gwindor narrates 'where murderer last seen' 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. where 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf * HP:Hurt MV:Fresh > Kism narrates 'tear road' [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > Kamal narrates 'tear road?' [k setren] They aren't here. where 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf * HP:Hurt MV:Fresh > [k setren] They aren't here. Setren bellows 'stable ain't a spammable door :P' * HP:Hurt MV:Fresh > [k setren] They aren't here. where 1 * HP:Hurt MV:Fresh > Alicia narrates 'He's in the Tear Fade i believe.' Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf * HP:Hurt MV:Fresh > [k setren] They aren't here. where 1 * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > Setren bellows 'and I am falme wanted' * HP:Hurt MV:Fresh > Gwindor narrates 'nod' * HP:Hurt MV:Fresh > Kism narrates 'he's prolly leaving, check his title' yell ffs, STOP lying. =P * HP:Hurt MV:Fresh > You bellow 'ffs, STOP lying. =P' where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf * HP:Hurt MV:Fresh > Kism narrates 'eer desc' * HP:Hurt MV:Fresh > Anacin narrates 'on' where * HP:Hurt MV:Fresh > Setren bellows 'You are wanted by: Andor Tar Valon Illian Amador Whitecloaks Red Eagles Falme ' * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf * HP:Hurt MV:Fresh > Gwindor narrates 'where' * HP:Hurt MV:Fresh > Dawn breaks, painting the sky with pink and amber hues. Argent narrates 'noikor past me, i'm hagg' sc * HP:Hurt MV:Fresh > You have 280(342) hit and 170(170) movement points. You have scored 15637740 experience points and 0 quest points. You need 1862260 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. rl l * HP:Hurt MV:Fresh > Twine narrates 'on who and where' [remove lantern] You stop using a mirrored lantern. * HP:Hurt MV:Fresh > Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Main Street Blazer - Center Warf where where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Waterfront Square Blazer - Center Warf * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Waterfront Square Blazer - Center Warf Setren has arrived from the east, riding a bloodstock stallion. A rat has arrived from the east. A rat has arrived from the east. A rat has arrived from the east. where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Center Warf Blazer - Center Warf 1 * HP:Hurt MV:Fresh > [k setren] You strike Setren's left leg very hard. b [bash ]rt MV:Fresh - Setren: Wounded > * Setren tries to strike you, but you deflect the blow. As Setren avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Fresh > Setren strikes your body very hard. cb 1 b * HP:Hurt MV:Fresh - Setren: Wounded > [change mood brave] Mood changed to: Brave * HP:Hurt MV:Fresh - Setren: Wounded > [k setren] You do the best you can! [bash ] Setren: Wounded > ** You dodge a bash from Setren who loses his balance and falls! As Setren avoids your bash, you topple over and fall to the ground! b Igmar narrates 'think track faded'ed > [bash ] ** You dodge a bash from Setren who loses his balance and falls! As Setren avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Fresh > Reyl narrates 'i'm going s, i have to go soon' * HP:Hurt MV:Fresh > Hercules narrates 'nod' st 1 b * HP:Hurt MV:Fresh > You stand up. * HP:Hurt MV:Fresh > [k setren] You strike Setren's body. [bash ]rt MV:Fresh - Setren: Wounded > *+ You dodge a bash from Setren who loses his balance and falls! * Dobain narrates 'blood traces in orch' + Anacin narrates 'grizer around south blight' =- Your bash at Setren sends him sprawling! * HP:Hurt MV:Fresh - Setren: Wounded > You strike Setren's right leg into bloody fragments! * HP:Hurt MV:Fresh - Setren: Wounded > Kism narrates 'maybe to pick up murderer down south?' where * HP:Hurt MV:Fresh - Setren: Wounded > Players in your Zone -------------------- Setren - Center Warf Blazer - Center Warf * HP:Hurt MV:Fresh - Setren: Wounded > Setren panics, and attempts to flee! * HP:Hurt MV:Fresh - Setren: Wounded > You try to strike Setren, but he deflects the blow. Setren tries to strike you, but you parry successfully. 1 b * HP:Hurt MV:Fresh - Setren: Wounded > [k setren] You do the best you can! [bash ] Setren: Wounded > Setren panics, and attempts to flee! - Setren leaves east riding a bloodstock stallion. =+ They're not here anymore! where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf where where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf * HP:Hurt MV:Fresh > Dobain narrates 'orkash ripped' where where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - North Street Blazer - Center Warf where where * HP:Hurt MV:Fresh > Alicia narrates 'Someone with track come to the Tear Fade.' Players in your Zone -------------------- Setren - A Small Alley Blazer - Center Warf * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Alley Blazer - Center Warf yell flee when hit once? lol sc * HP:Hurt MV:Fresh > You bellow 'flee when hit once? lol' * HP:Hurt MV:Fresh > You have 265(342) hit and 170(170) movement points. You have scored 15638528 experience points and 0 quest points. You need 1861472 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 2 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf cb * HP:Hurt MV:Fresh > [change mood brave] Mood changed to: Brave * HP:Hurt MV:Fresh > Setren bellows 'nod, why not' * HP:Hurt MV:Fresh > Kiara narrates 'not having track sucks ass' where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Center Warf * HP:Hurt MV:Fresh > Setren bellows 'I have all the time in the world ' * HP:Hurt MV:Fresh > The day has begun. * HP:Hurt MV:Fresh > Twine narrates 'I'd imagine' * HP:Hurt MV:Fresh > The Wheel of Time turns... e e e n n e e s 1 b * HP:Hurt MV:Fresh > Waterfront Square This small square is the heart of the waterfront in Falme. Business seems to be proceeding as usual, yet everyone seems to be looking over their shoulder for something. People walk briskly, occasionally nodding to one another by way of greeting, but never stopping to talk. To the west are the main commercial docks. Dock Road follows the waterfront north and south, and Water Street leads into the business district to the east. [ obvious exits: N E S W ] The waters of a marble fountain pour forth here. A city guardsman patrols Falme with smug confidence. A gray palfrey prances skittishly nearby. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Hurt MV:Full > Water Street This street leading down to the water front from the main market area is the busiest street in town during the day. On the north side of the street there is a prosperous looking smithy, and on the south side a well kept inn. To the east is Market Square, the center of commerce in Falme. The view to the west allows you to see another square down on the waterfront, as well as the main city docks, and a portion of the harbor. In the distance at the mouth of the harbor you see a tower standing on the north bluff. It could only be Falme's most renowned feature, the tower of the Watchers Over the Waves. [ obvious exits: N E S W ] A wild stallion bucks madly. * HP:Hurt MV:Full > Market Square This square is clerly the center of comerce in Falme. Many shops, stands and carts are here to choose from. The cobble stones are arranged in a spiraling circular fashion alternating light and dark stones. To the north is Main Street and to the west is Water Street, which heads towards the waterfront. East is a general store, and wonderful smells of bread and pastries come from the bakery to the south. [ obvious exits: N E S W ] * HP:Hurt MV:Full > Main Street This street is well paved with cobble stones, which appears to be a good thing given the number of wagons that use this street. Interestingly, it seems that most of the wagons heading south are empty and most of the ones heading north are full. To the south is a very busy square with a fountain, and to the north is the intersection of Center Street and Main Street. To the east is a cobbler's shop. [ obvious exits: N E S ] A hook-nosed warrior glares at you through foreign eyes. * HP:Hurt MV:Full > Main Street Wagons, pedestrians, and military troops frequently clog this intersection. To the east the road appears to lead to the city gates, and a ways to the south is a square with a tall fountain. To the north are a few shops and some small if well kept homes. [ obvious exits: N E S ] * HP:Hurt MV:Full > Center Avenue Running right through the center of town, this street is lined with small shops and houses. Oddly, it looks as if several of the shops have been closed despite the fact that they appear to be in good repair. To the west is Main Street, and to the east Center Street continues. [ obvious exits: E W ] * HP:Hurt MV:Full > Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A gray palfrey prances skittishly nearby. * HP:Hurt MV:Full > Falme City Stables This large stable has many stalls. Most of the stalls have an emblem painted on the front door indicating the owner of the stall. Hay and horse manure are omnipresent, and about half the stalls are full. There do appear to be a few unmarked stalls available. [ obvious exits: N ] A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [bash ] Bash who? * HP:Hurt MV:Full > A deathwatch ogier cleaves your body very hard. A deathwatch ogier joins a deathwatch ogier's fight! flee * HP:Hurt MV:Full - a deathwatch ogier: Scratched > A deathwatch ogier cleaves your right leg very hard. You strike a deathwatch ogier's head. A deathwatch ogier cleaves your body hard. PANIC! You couldn't escape! Nevyn narrates 'noik bellowin' cw flee * HP:Wounded MV:Full - a deathwatch ogier: Scratched > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!watch ogier: Scratched > You flee head over heels. Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A gray palfrey prances skittishly nearby. w * HP:Wounded MV:Strong > A deathwatch ogier has arrived from the south. A deathwatch ogier has arrived from the south. w * HP:Wounded MV:Strong > Center Avenue Running right through the center of town, this street is lined with small shops and houses. Oddly, it looks as if several of the shops have been closed despite the fact that they appear to be in good repair. To the west is Main Street, and to the east Center Street continues. [ obvious exits: E W ] * HP:Wounded MV:Strong > Main Street Wagons, pedestrians, and military troops frequently clog this intersection. To the east the road appears to lead to the city gates, and a ways to the south is a square with a tall fountain. To the north are a few shops and some small if well kept homes. [ obvious exits: N E S ] s * HP:Wounded MV:Strong > Main Street This street is well paved with cobble stones, which appears to be a good thing given the number of wagons that use this street. Interestingly, it seems that most of the wagons heading south are empty and most of the ones heading north are full. To the south is a very busy square with a fountain, and to the north is the intersection of Center Street and Main Street. To the east is a cobbler's shop. [ obvious exits: N E S ] A hook-nosed warrior glares at you through foreign eyes. n e e * HP:Wounded MV:Strong > Main Street Wagons, pedestrians, and military troops frequently clog this intersection. To the east the road appears to lead to the city gates, and a ways to the south is a square with a tall fountain. To the north are a few shops and some small if well kept homes. [ obvious exits: N E S ] A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. e * HP:Wounded MV:Strong > Center Avenue Running right through the center of town, this street is lined with small shops and houses. Oddly, it looks as if several of the shops have been closed despite the fact that they appear to be in good repair. To the west is Main Street, and to the east Center Street continues. [ obvious exits: E W ] s * HP:Wounded MV:Strong > Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A gray palfrey prances skittishly nearby. * HP:Wounded MV:Strong > The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A conscripted soldier now fights for the Seanchan. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * HP:Wounded MV:Strong > Inland Road The smell of horse manure is strong here, particularly in the afternoon when the winds often blow inland from the west. Not supprisingly there is a large stable to the west. To the east the city wall runs too close to the road for any buildings to be built. To the north are the city gates, and to the south the road continues along the wall into a quickly deteriorating section of town. [ obvious exits: N S ] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A Seanchan invasion commander evaluates his soldier's readiness. n w * HP:Wounded MV:Strong > The deathwatch guard joins the deathwatch guard's fight! A Seanchan officer joins the deathwatch guard's fight! s * HP:Wounded MV:Strong > The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A conscripted soldier now fights for the Seanchan. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * HP:Wounded MV:Strong > Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A gray palfrey prances skittishly nearby. * HP:Wounded MV:Strong > Falme City Stables This large stable has many stalls. Most of the stalls have an emblem painted on the front door indicating the owner of the stall. Hay and horse manure are omnipresent, and about half the stalls are full. There do appear to be a few unmarked stalls available. [ obvious exits: N ] A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. 4 * HP:Wounded MV:Strong > Rama narrates 'spam' * HP:Wounded MV:Strong > [close stabledoor] Ok. * HP:Wounded MV:Strong > Alicia narrates 'He's in the Tear Fade' l * HP:Wounded MV:Strong > Falme City Stables This large stable has many stalls. Most of the stalls have an emblem painted on the front door indicating the owner of the stall. Hay and horse manure are omnipresent, and about half the stalls are full. There do appear to be a few unmarked stalls available. [ obvious exits: N ] A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable cb * HP:Wounded MV:Strong > [change mood brave] Mood changed to: Brave 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > Rama narrates 'He was TF' yell yoo hoo * HP:Wounded MV:Strong > Twine narrates 'where he bellowin? in blight?' You bellow 'yoo hoo' where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable l * HP:Wounded MV:Strong > Falme City Stables This large stable has many stalls. Most of the stalls have an emblem painted on the front door indicating the owner of the stall. Hay and horse manure are omnipresent, and about half the stalls are full. There do appear to be a few unmarked stalls available. [ obvious exits: N ] A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. * HP:Wounded MV:Strong > Reyl narrates 'i gg' ride wild * HP:Wounded MV:Strong > Are you kidding? There's barely enough room! Nevyn narrates 'sblight' where * HP:Wounded MV:Strong > Alicia narrates 'Clear the Fade' Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable cb * HP:Wounded MV:Strong > [change mood brave] Mood changed to: Brave * HP:Wounded MV:Strong > Alicia narrates 'I'll block with Hod.' where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Rama narrates 'He out' Kamal narrates 'ponder' where * HP:Wounded MV:Strong > Setren bellows 'you are soooo gonna die ' * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where * HP:Wounded MV:Strong > Rama narrates '?' where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable yell naa * HP:Wounded MV:Strong > You bellow 'naa' where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable cb * HP:Wounded MV:Strong > [change mood brave] Mood changed to: Brave yell come on where * HP:Wounded MV:Strong > You bellow 'come on' * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Malk narrates 'did u guys spam outside da fade?' Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable Setren bellows 'bleh, how did you get there? I've never been to those stables' where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Rama narrates 'Did he pass you Alicia?' * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable * HP:Wounded MV:Strong > Gwindor narrates 'put notie on an check' * HP:Wounded MV:Strong > Javin narrates 'someone loc grizer?' * HP:Wounded MV:Strong > Setren bellows 'come to my stables' yell 2w of gate * HP:Wounded MV:Strong > You bellow '2w of gate' where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable cb * HP:Wounded MV:Strong > [change mood brave] Mood changed to: Brave where * HP:Wounded MV:Strong > Players in your Zone -------------------- Blazer - Falme City Stables Setren - A Small Stable yell I dont trust your stables sc * HP:Wounded MV:Strong > Rhei narrates 'he headin to tear, past us all up' You bellow 'I dont trust your stables' save * HP:Wounded MV:Strong > Twine narrates 'could easily lock him in tear fade if you spammed doors' You have 256(342) hit and 150(170) movement points. You have scored 15637882 experience points and 0 quest points. You need 1862118 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 3 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. where * HP:Wounded MV:Strong > Saving Blazer. * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Inland Road Blazer - Falme City Stables * HP:Wounded MV:Strong > Alicia narrates 'Nod.' 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > Gwindor narrates 'he passed ya?' * HP:Wounded MV:Strong > [k setren] They aren't here. where 1 1 * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Main Street Blazer - Falme City Stables 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. The Wheel of Time turns... 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. Nevyn narrates 'careful dobain we alone now' 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 * HP:Wounded MV:Strong > Dobain narrates 'Not much elbow area.' * HP:Wounded MV:Strong > [k setren] They aren't here. * HP:Wounded MV:Strong > [k setren] They aren't here. where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables yell not comin? where * HP:Wounded MV:Strong > Dobain narrates '-Nods-' You bellow 'not comin?' * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables save * HP:Wounded MV:Strong > Saving Blazer. l * HP:Wounded MV:Strong > Falme City Stables This large stable has many stalls. Most of the stalls have an emblem painted on the front door indicating the owner of the stall. Hay and horse manure are omnipresent, and about half the stalls are full. There do appear to be a few unmarked stalls available. [ obvious exits: N ] A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. * HP:Wounded MV:Strong > Setren bellows 'can't find em' yell I told you, 2w, s, of falme gate where * HP:Wounded MV:Strong > You bellow 'I told you, 2w, s, of falme gate' * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables cb * HP:Wounded MV:Strong > [change mood brave] Mood changed to: Brave where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables where * HP:Hurt MV:Full > Pikachu narrates 'can someone kill some jaguars with me?' where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - Falme City Stables where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Corner Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Corner Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Corner Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Inland Road Blazer - Falme City Stables where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Inland Road Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - The Gate Blazer - Falme City Stables where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - The Gate Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables 1 1 * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables * HP:Hurt MV:Full > [k setren] They aren't here. 1 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > Igmar narrates 'pikachu? *roll*' [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > Dobain narrates 'mekil and noikor north elbow' 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. Gwindor narrates 'on' 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. 1 1 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. Gwindor narrates 'hilltop' where 1 1 * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > Alicia narrates 'Where?' 1 * HP:Hurt MV:Full > [k setren] They aren't here. Nevyn narrates 'nok is wit a patty' * HP:Hurt MV:Full > [k setren] They aren't here. 1 1 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > Nevyn narrates 'at aelbow' 3 scan n * HP:Hurt MV:Full > [open stabledoor] Ok. * HP:Hurt MV:Full > A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A gray palfrey prances skittishly nearby. 4 * HP:Hurt MV:Full > [close stabledoor] Ok. where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Hurt MV:Full > Vanin narrates 'murderer past us' save * HP:Hurt MV:Full > Saving Blazer. * HP:Hurt MV:Full > Setren bellows 'there ISN'T any south' where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Hurt MV:Full > Setren bellows 'from 2w falme gate' * HP:Hurt MV:Full > Gwindor narrates 'crap should have stabbed' * HP:Hurt MV:Full > Kaplen narrates 'I'm blocking paliside' yell wtf.... * HP:Hurt MV:Full > You bellow 'wtf....' * HP:Hurt MV:Full > Dobain narrates 'on noikor' yell one sec * HP:Hurt MV:Full > You bellow 'one sec' * HP:Hurt MV:Full > Alicia narrates 'He going north or south?' * HP:Hurt MV:Full > Traemarr narrates 'he going north' * HP:Hurt MV:Full > Nevyn narrates 'dobain he wit a patty get away from dem for a few' yell erm....1w, s of gate..=P * HP:Hurt MV:Full > You bellow 'erm....1w, s of gate..=P' where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Hurt MV:Full > Rhei narrates 'he headin back up' * HP:Hurt MV:Full > Dobain narrates 'come all w 1e of elbow' * HP:Hurt MV:Full > Nevyn narrates 'on noik all w elbow' cb * HP:Hurt MV:Full > [change mood brave] Mood changed to: Brave where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables yell sorry * HP:Hurt MV:Full > You bellow 'sorry' where where where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - Falme City Stables 3 1 * HP:Hurt MV:Full > [open stabledoor] Ok. 1 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > Lancelaut narrates 'is murderer still in tear fade?' [k setren] They aren't here. 1 * HP:Hurt MV:Full > Anacin narrates 'mount hagg' [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 1 1 1 1 * HP:Hurt MV:Full > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Anacin narrates 'on' [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. Nevyn narrates 'on 3 all w elbow' * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. cb * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [change mood brave] Mood changed to: Brave 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Dobain narrates 'three' [k setren] They aren't here. Gwindor narrates 'where' 1 * HP:Hurt MV:Fresh > Rama narrates 'No Lance' [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Anacin narrates 'all w' [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. where * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - Center Avenue Blazer - Falme City Stables 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > Dobain narrates 'come all w elbow' [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. Nevyn narrates 'fark' 1 1 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 where * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > [k setren] They aren't here. * HP:Hurt MV:Fresh > [k setren] They aren't here. 1 * HP:Hurt MV:Fresh > Dobain narrates 'noikor blinded' * HP:Hurt MV:Fresh > [k setren] They aren't here. 4 * HP:Hurt MV:Fresh > [close stabledoor] Ok. Setren bellows 'mobs aggroed' where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Hurt MV:Fresh > Alicia narrates 'He's off locate, in the Tear Fade again I think.' Setren bellows 'sorry :P' yell roll sc * HP:Hurt MV:Fresh > You bellow 'roll' * HP:Hurt MV:Fresh > You have 290(342) hit and 170(170) movement points. You have scored 15637882 experience points and 0 quest points. You need 1862118 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 3 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. where * HP:Hurt MV:Fresh > Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables * HP:Hurt MV:Fresh > Rhei narrates 'damn, lost his tracks' * HP:Hurt MV:Fresh > Anacin narrates 'block' * HP:Hurt MV:Fresh > Anacin narrates 'block' * HP:Hurt MV:Fresh > Setren bellows 'heh, come to my stables' * HP:Hurt MV:Fresh > Anacin narrates 'ffs' * HP:Hurt MV:Fresh > Nevyn narrates 'gah' * HP:Hurt MV:Fresh > Nevyn narrates 'mekil got in' * HP:Hurt MV:Fresh > Dobain narrates 'horse hagg me beaten' * HP:Hurt MV:Fresh > Silverblade narrates 'any smobbing?' * HP:Hurt MV:Fresh > Nirhan narrates 'whats sad is that on the struggle the dark hasnt gained any tps since the last time i looked 3 hours ago' * HP:Hurt MV:Fresh > Nevyn narrates 'thx for comin guys ' * HP:Hurt MV:Fresh > Dobain narrates 'me out' where * HP:Hurt MV:Fresh > Rhei narrates 'got his track goin down into fade' Players in your Zone -------------------- Setren - A Small Stable Blazer - Falme City Stables 3 n 4 e n n w w n w 1 * HP:Hurt MV:Fresh > Setren bellows 'I swear, if they aren't no mob and there is a spammable door, I will let you kill me for my Forrester warrant' * HP:Hurt MV:Fresh > [open stabledoor] Ok. * HP:Hurt MV:Fresh > Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A gray palfrey prances skittishly nearby. * HP:Hurt MV:Full > A deathwatch ogier says 'You Blazer!!! You will die before your time!! ' A deathwatch ogier tries to cleave you, but you parry successfully. A deathwatch ogier joins a deathwatch ogier's fight! [close stabledoor] Ok. * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! flee * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a deathwatch ogier: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a deathwatch ogier: Healthy > A deathwatch ogier tries to cleave you, but you parry successfully. You strike a deathwatch ogier's head hard. A deathwatch ogier tries to cleave you, but you parry successfully. [k setren] They aren't here. * HP:Hurt MV:Full - a deathwatch ogier: Scratched > PANIC! You couldn't escape! cw * HP:Hurt MV:Full - a deathwatch ogier: Scratched > Noal narrates 'who's in the Tear fade?' [change mood wimpy] Mood changed to: Wimpy * HP:Hurt MV:Full - a deathwatch ogier: Scratched > Gwindor narrates 'recent?' * HP:Hurt MV:Full - a deathwatch ogier: Scratched > A deathwatch ogier tries to cleave you, but you deflect the blow. You tickle a deathwatch ogier's body with your strike. A deathwatch ogier cleaves your left leg. Rama narrates 'how fresh?' flee You panic and attempt to flee!ch ogier: Scratched > You flee head over heels. Center Avenue Running right through the center of town, this street is lined with small shops and houses. Oddly, it looks as if several of the shops have been closed despite the fact that they appear to be in good repair. To the west is Main Street, and to the east Center Street continues. [ obvious exits: E W ] A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Hurt MV:Full > A deathwatch ogier has arrived from the east. e e * HP:Hurt MV:Full > Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A deathwatch ogier curls his lip in contempt. A gray palfrey prances skittishly nearby. * HP:Hurt MV:Full > The sul'dam has arrived from the west. A damane has arrived from the west. A deathwatch ogier has arrived from the west. Rhei narrates 'clear fairly recent' The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. n n n n * HP:Hurt MV:Full > A Seanchan gate guard tries to slash you, but you parry successfully. A Seanchan gate guard joins a Seanchan gate guard's fight! A Seanchan gate guard joins a Seanchan gate guard's fight! A Seanchan gate guard joins a Seanchan gate guard's fight! Alicia narrates 'He's on Maredo plains again' Kaplen narrates 'Let me get some mvs and I'll stab him' No way! You're fighting for your life! * HP:Hurt MV:Full - a Seanchan gate guard: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Full - a Seanchan gate guard: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Full - a Seanchan gate guard: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Full - a Seanchan gate guard: Scratched > A Seanchan gate guard tries to slash you, but you deflect the blow. A Seanchan gate guard tries to slash you, but you parry successfully. A Seanchan gate guard slashes your body. You try to strike a Seanchan gate guard, but he deflects the blow. A Seanchan gate guard tries to slash you, but you deflect the blow. flee n n n You panic and attempt to flee! gate guard: Scratched > Twine narrates 'if you're goin after him spam doors closed' You flee head over heels. Inland Road The smell of horse manure is strong here, particularly in the afternoon when the winds often blow inland from the west. Not supprisingly there is a large stable to the west. To the east the city wall runs too close to the road for any buildings to be built. To the north are the city gates, and to the south the road continues along the wall into a quickly deteriorating section of town. [ obvious exits: N S ] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A Seanchan invasion commander evaluates his soldier's readiness. The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * HP:Hurt MV:Full > Inland Road On the east side of the road is the city wall, taller than two men standing on each other's shoulders, and on the west are some fairly large houses. To the north the road makes a sharp turn, to the left, and the city gates are south of here. [ obvious exits: N S ] A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. * HP:Hurt MV:Full > North Corner Here the road and the city wall diverge, the road going west and the wall continuing north a short distance to encompass properties north of the road. To the south the road runs with the wall along the east side and large well built houses on the west. [ obvious exits: S W ] w * HP:Hurt MV:Full > Rama narrates 'Prolly old' w * HP:Hurt MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A conscripted soldier now fights for the Seanchan. n * HP:Hurt MV:Full > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A city guardsman patrols Falme with smug confidence. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. * HP:Hurt MV:Strong > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. 1 * HP:Hurt MV:Strong > Alicia narrates 'I think he has camouflage.' * HP:Hurt MV:Strong > [k setren] They aren't here. w * HP:Hurt MV:Strong > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A wild stallion bucks madly. A gray palfrey prances skittishly nearby. A young stablehand is nearby, quietly mucking out an empty stall. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. The Wheel of Time turns... where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Corner Blazer - A Small Stable cb * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Corner Blazer - A Small Stable 1 * HP:Hurt MV:Strong > [change mood brave] Mood changed to: Brave 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > [k setren] They aren't here. where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable 1 * HP:Hurt MV:Strong > Malk narrates 'could be from when he was in earlier' 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > Gwindor narrates 'he stabby?' l * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A wild stallion bucks madly. A gray palfrey prances skittishly nearby. A young stablehand is nearby, quietly mucking out an empty stall. * HP:Hurt MV:Strong > The Wheel of Time turns... * HP:Hurt MV:Strong > Setren bellows 'nice ' * HP:Hurt MV:Strong > Alicia narrates 'No' * HP:Hurt MV:Strong > Twine narrates 'no' where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable cb * HP:Hurt MV:Strong > [change mood brave] Mood changed to: Brave l * HP:Hurt MV:Strong > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A wild stallion bucks madly. A gray palfrey prances skittishly nearby. A young stablehand is nearby, quietly mucking out an empty stall. where * HP:Hurt MV:Strong > Gwindor narrates 'nod' 1 * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > [k setren] They aren't here. where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Noal narrates 'WHO?' * HP:Hurt MV:Strong > Anacin narrates 'ffs' yell well? where * HP:Hurt MV:Strong > You bellow 'well?' * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Malk narrates 'get some peeps and block luggy, if hes maredo' cb * HP:Hurt MV:Strong > [change mood brave] Mood changed to: Brave 1 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 1 * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > Rhei narrates 'murderer' [k setren] They aren't here. where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable Kiara narrates 'He using finely axe' * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where * HP:Hurt MV:Strong > Setren bellows 'I'll come eventually :P' * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where where * HP:Hurt MV:Strong > Noal narrates 'okay...' Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Traemarr narrates 'he going ef ' where * HP:Hurt MV:Strong > The Wheel of Time turns... where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable Nevyn narrates 'damn horse' * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Setren bellows 'snicker' where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable cw sc * HP:Hurt MV:Strong > [change mood wimpy] Mood changed to: Wimpy * HP:Hurt MV:Strong > Your heartbeat calms down more as you feel less panicked. Dobain narrates 'Need a damn horse so I can go fd.' You have 306(342) hit and 167(170) movement points. You have scored 15636590 experience points and 0 quest points. You need 1863410 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 3 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. scan e * HP:Hurt MV:Full > Your eyesight is not so keen. where * HP:Hurt MV:Full > Twine narrates 'damn he must have some mvs' * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable l * HP:Hurt MV:Full > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A wild stallion bucks madly. A gray palfrey prances skittishly nearby. A young stablehand is nearby, quietly mucking out an empty stall. * HP:Hurt MV:Full > Anacin narrates 'poisoned and no horse. bah' ride wild * HP:Hurt MV:Full > Are you kidding? There's barely enough room! where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable cb * HP:Hurt MV:Full > [change mood brave] Mood changed to: Brave where * HP:Hurt MV:Full > Galek narrates 'bout 260ish' 1 * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Full > [k setren] They aren't here. where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - A Small Stable * HP:Hurt MV:Full > Kamal narrates 'hes out again? sheesh' * HP:Hurt MV:Full > Twine narrates 'then lots of vials..' * HP:Hurt MV:Full > Tor narrates 'going ef from where/.' e s e * HP:Hurt MV:Full > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * HP:Hurt MV:Full > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. * HP:Hurt MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. where * HP:Hurt MV:Full > Players in your Zone -------------------- Blazer - North Street Setren - North Street Setren bellows 'I gotta wait a few tics to regen' x * HP:Hurt MV:Full > [exit ] Obvious exits: North - On the Steps of a Large House East - North Corner South - On the Steps of a Large House West - North Street scan e * HP:Hurt MV:Full > scan w * HP:Hurt MV:Full > A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. where * HP:Hurt MV:Full > Players in your Zone -------------------- Blazer - North Street Setren - North Street cw * HP:Hurt MV:Full > [change mood wimpy] Mood changed to: Wimpy w w w * HP:Hurt MV:Full > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. * HP:Hurt MV:Full > North Street Sturdy, well built houses line the street here. Several of the houses have fancy shudders, and glass windows, and all look well kept. To the east, the houses get bigger, and to the west they appear to be less well kept. To the south the houses seem smaller and are interspersed with shops. [ obvious exits: E S W ] A city guardsman patrols Falme with smug confidence. * HP:Hurt MV:Full > North Street Here at the western end of North Street, you stand before a moderately large home, built of carefully cut stone. It is not ogier work but still looks very nice. It is clearly the home of someone quite rich, but with a taste for quality rather than monstrosity like some of the homes further down the street. [ obvious exits: N E ] Setren the Spider, Sworn of the Seanchan is standing here, riding a bloodstock stallion. * HP:Hurt MV:Full > Setren leaves east riding a bloodstock stallion. 1 cb * HP:Hurt MV:Full > [k setren] They aren't here. b * HP:Hurt MV:Full > [change mood brave] Mood changed to: Brave Setren has arrived from the east, riding a bloodstock stallion. * HP:Hurt MV:Full > [bash ] Bash who? where * HP:Hurt MV:Full > Setren leaves east riding a bloodstock stallion. 1 * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - North Street b * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [bash ] Bash who? where 1 * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Corner Blazer - North Street * HP:Hurt MV:Strong > Alicia narrates 'Murderer still Aylia zone.' * HP:Hurt MV:Strong > [k setren] They aren't here. 1 * HP:Hurt MV:Strong > [k setren] They aren't here. where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Alicia narrates 'I have Lugard blocked.' where where * HP:Hurt MV:Strong > Galric narrates 'what happens around ef?' Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street where where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street x * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > [exit ] Obvious exits: North - A Large House East - North Street where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Malk narrates 'did he go thru lug?' Players in your Zone -------------------- Setren - North Street Blazer - North Street x * HP:Hurt MV:Strong > [exit ] Obvious exits: North - A Large House East - North Street scan e * HP:Hurt MV:Strong > A city guardsman patrols Falme with smug confidence. where * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - North Street Blazer - North Street * HP:Hurt MV:Strong > Setren bellows 'hehe' e e e 1 * HP:Hurt MV:Strong > North Street Sturdy, well built houses line the street here. Several of the houses have fancy shudders, and glass windows, and all look well kept. To the east, the houses get bigger, and to the west they appear to be less well kept. To the south the houses seem smaller and are interspersed with shops. [ obvious exits: E S W ] A city guardsman patrols Falme with smug confidence. * HP:Hurt MV:Strong > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. * HP:Hurt MV:Strong > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A Tairen bloodstock stallion stands here, tail swaying with the breeze. Setren the Spider, Sworn of the Seanchan is standing here. Setren bellows 'can't catch me ' * HP:Hurt MV:Strong > [k setren] You try to strike Setren, but he parries successfully. * HP:Hurt MV:Strong - Setren: Wounded > Alicia narrates 'He's still eastern Maredo.' cb * HP:Hurt MV:Strong - Setren: Wounded > Setren tries to strike you, but you parry successfully. You try to strike Setren, but he deflects the blow. Setren panics, and attempts to flee! b * HP:Hurt MV:Strong - Setren: Wounded > [change mood brave] Mood changed to: Brave [bash ] Setren: Wounded > Setren leaves west. - Setren has arrived from the west. As Setren avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Strong - Setren: Wounded > Setren panics, and attempts to flee! b [bash ]rt MV:Strong - Setren: Wounded > Silverblade narrates 'is murderer still in luggard' Setren leaves north. Alicia narrates 'I have Lugard blocked, track him down.' *= Setren has arrived from the north. - Setren leaves north. A bloodstock stallion leaves north. - Setren has arrived from the north. A bloodstock stallion has arrived from the north. As Setren avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Full > Setren panics, and attempts to flee! * HP:Scratched MV:Full > Setren tries to strike you, but you deflect the blow. Rama narrates 'nods' Setren leaves south. * HP:Scratched MV:Full > Noal narrates 'on murd boulder' st cb * HP:Scratched MV:Full > You are already standing. * HP:Scratched MV:Full > [change mood brave] Mood changed to: Brave 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 1 1 * HP:Scratched MV:Full > Twine narrates 'look for him in aylia' [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > Kaplen narrates 'He on plans?' [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > Kamal narrates 'boulder...' [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. l * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. where * HP:Scratched MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A Tairen bloodstock stallion stands here, tail swaying with the breeze. * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Well Kept Entryway Blazer - North Street lead horse lead horse lead horse * HP:Scratched MV:Full > A bloodstock stallion has an indifferent look. * HP:Scratched MV:Full > Twine narrates 'block tear road' You start leading it. A bloodstock stallion starts following you. Setren bellows 'snicker' * HP:Scratched MV:Full > You're already leading it! scan s * HP:Scratched MV:Full > Kism narrates 'spamm it open' A conscripted soldier now fights for the Seanchan. 1 * HP:Scratched MV:Full > [k setren] They aren't here. where 1 * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Well Kept Entryway Blazer - North Street 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. x * HP:Scratched MV:Full > Setren has arrived from the south. * HP:Scratched MV:Full > [exit ] Obvious exits: North - On the Steps of a Large House East - North Corner South - On the Steps of a Large House West - North Street * HP:Scratched MV:Full > Setren leaves south. 1 b * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [bash ] Bash who? 1 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. 1 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. where * HP:Scratched MV:Full > [k setren] They aren't here. Gwindor narrates 'he not boldor no more' * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Well Kept Entryway Blazer - North Street 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. x * HP:Scratched MV:Full > [exit ] Obvious exits: North - On the Steps of a Large House East - North Corner South - On the Steps of a Large House West - North Street where * HP:Scratched MV:Full > Anacin narrates 'stupid poison' Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - North Street Setren has arrived from the south. * HP:Scratched MV:Full > Setren leaves north. 1 b * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [bash ] Bash who? 1 1 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. Setren has arrived from the north. * HP:Scratched MV:Full > [k setren] You try to strike Setren, but he deflects the blow. 1 * HP:Scratched MV:Full - Setren: Wounded > [k setren] You do the best you can! * HP:Scratched MV:Full - Setren: Wounded > [k setren] You do the best you can! * HP:Scratched MV:Full - Setren: Wounded > [k setren] You do the best you can! b [bash ]ratched MV:Full - Setren: Wounded > +- Setren panics, and attempts to flee! + Alicia narrates 'He going Tear Road or Lugard?' Kaplen narrates 'what way he go?' - Setren leaves south. = They're not here anymore! 1 1 * HP:Scratched MV:Full > Setren has arrived from the south. 1 * HP:Scratched MV:Full > [k setren] You try to strike Setren, but he parries successfully. * HP:Scratched MV:Full - Setren: Wounded > Setren tries to strike you, but you deflect the blow. You try to strike Setren, but he parries successfully. A conscript has arrived from the south. [k setren] You do the best you can! * HP:Scratched MV:Full - Setren: Wounded > [k setren] You do the best you can! b * HP:Scratched MV:Full - Setren: Wounded > Gwindor narrates 'passed me' [bash ] l - Setren: Wounded > +* Setren panics, and attempts to flee! Gwindor narrates 'he goin W' =+ A conscript tickles Setren's body with his strike. - Setren leaves west. = A conscript tries to strike you, but you deflect the blow. They're not here anymore! cb * HP:Scratched MV:Full - a conscript: Healthy > [change mood brave] Mood changed to: Brave flee * HP:Scratched MV:Full - a conscript: Healthy > You strike a conscript's right arm extremely hard. A conscript tries to strike you, but you deflect the blow. You panic and attempt to flee!script: Scratched > You flee head over heels. North Corner Here the road and the city wall diverge, the road going west and the wall continuing north a short distance to encompass properties north of the road. To the south the road runs with the wall along the east side and large well built houses on the west. [ obvious exits: S W ] where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - North Corner x * HP:Scratched MV:Full > [exit ] Obvious exits: South - Inland Road West - North Street scan w * HP:Scratched MV:Full > Rama narrates 'blocking tear road s' * HP:Scratched MV:Full > A Tairen bloodstock stallion stands here, tail swaying with the breeze. where w * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - North Corner * HP:Scratched MV:Full > Twine narrates 'if you lose him look in village' * HP:Scratched MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A Tairen bloodstock stallion stands here, tail swaying with the breeze. x * HP:Scratched MV:Full > [exit ] Obvious exits: North - On the Steps of a Large House East - North Corner South - On the Steps of a Large House West - North Street where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Small Alley Blazer - North Street where 1 1 1 * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - North Street * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Small Stable Blazer - North Street w n 1 b w * HP:Scratched MV:Full > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the east. The Wheel of Time turns... * HP:Scratched MV:Full > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the south. * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [bash ] Bash who? * HP:Scratched MV:Full > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] Setren the Spider, Sworn of the Seanchan is standing here, riding a gray palfrey. A wild stallion bucks madly. A young stablehand is nearby, quietly mucking out an empty stall. A bloodstock stallion has arrived from the east. b * HP:Scratched MV:Full > [bash ] Bash who? 1 b * HP:Scratched MV:Full > [k setren] You try to strike Setren, but he parries successfully. [bash ]ratched MV:Full - Setren: Wounded > Setren strikes your left leg hard. A young stablehand returns from his break, re-opening the store. = Setren panics, and attempts to flee! =+ Setren leaves east riding a gray palfrey. Setren has arrived from the east, riding a gray palfrey. - Setren starts barreling down on you, a black-tasseled spear aimed at your chest. = Your bash at Setren sends him sprawling! * HP:Scratched MV:Full - Setren: Wounded > You strike Setren's body. cb 1 * HP:Scratched MV:Full - Setren: Wounded > [change mood brave] Mood changed to: Brave * HP:Scratched MV:Full - Setren: Wounded > [k setren] You do the best you can! b * HP:Scratched MV:Full - Setren: Wounded > Alicia narrates 'Track him quickly, it's snowing' * HP:Scratched MV:Full - Setren: Wounded > Setren panics, and attempts to flee! You strike Setren's body.Setren: Wounded > [bash ] +* Setren leaves east riding a gray palfrey. =- They're not here anymore! 1 1 * HP:Scratched MV:Full > [k setren] They aren't here. 1 * HP:Scratched MV:Full > [k setren] They aren't here. * HP:Scratched MV:Full > [k setren] They aren't here. where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - On the Steps of a Large House Blazer - A Small Stable where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - A Well Kept Entryway Blazer - A Small Stable where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - The Front Hall Blazer - A Small Stable where * HP:Scratched MV:Full > Players in your Zone -------------------- Setren - Stairs at the End of A Hall Blazer - A Small Stable l * HP:Scratched MV:Full > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. A young stablehand is nearby, quietly mucking out an empty stall. e s e * HP:Scratched MV:Full > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the west. * HP:Scratched MV:Full > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A conscripted soldier now fights for the Seanchan. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the north. * HP:Scratched MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A bloodstock stallion has arrived from the west. x * HP:Scratched MV:Full > [exit ] Obvious exits: North - On the Steps of a Large House East - North Corner South - On the Steps of a Large House West - North Street where * HP:Scratched MV:Full > Players in your Zone -------------------- Blazer - North Street Setren - A Short Hall s x n * HP:Scratched MV:Full > On the Steps of a Large House Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace. [ obvious exits: N S ] A bloodstock stallion has arrived from the north. * HP:Scratched MV:Full > [exit ] Obvious exits: North - North Street South - A Well Kept Entryway * HP:Scratched MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A bloodstock stallion has arrived from the south. s x * HP:Scratched MV:Strong > On the Steps of a Large House Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace. [ obvious exits: N S ] A bloodstock stallion has arrived from the north. * HP:Scratched MV:Strong > [exit ] Obvious exits: North - North Street South - A Well Kept Entryway where * HP:Scratched MV:Strong > Lancelaut narrates 'what his hps like?' * HP:Scratched MV:Strong > Players in your Zone -------------------- Blazer - On the Steps of a Large House Setren - A Short Hall scan s * HP:Scratched MV:Strong > Setren bellows 'bleh, steal my horse will ya :P' s * HP:Scratched MV:Strong > A Well Kept Entryway Neat, clean walls and floors, sparsely but well decorated give this entryway a pleasant, but efficient look. A large wooden door to the north leads outside. East is a similarly kept halway, and what appears to be a kitchen is south of here. [ obvious exits: N E S ] A bloodstock stallion has arrived from the north. x * HP:Scratched MV:Strong > [exit ] Obvious exits: North - On the Steps of a Large House East - The Front Hall South - Kitchen where * HP:Scratched MV:Strong > Alicia narrates 'He's still W Maredo' * HP:Scratched MV:Strong > Players in your Zone -------------------- Blazer - A Well Kept Entryway Setren - A Short Hall * HP:Scratched MV:Strong > Kamal narrates 'healthy prolly :P' scan e * HP:Scratched MV:Strong > where * HP:Scratched MV:Strong > Players in your Zone -------------------- Blazer - A Well Kept Entryway Setren - A Short Hall x * HP:Scratched MV:Strong > [exit ] Obvious exits: North - On the Steps of a Large House East - The Front Hall South - Kitchen e x * HP:Scratched MV:Strong > The Front Hall A well swept hardwood floor and floral wall paper are the only things of any interest in this clean, almost sterile hallway. At the east end of the hallway is a staircase and an entryway is at the west end of the hall. [ obvious exits: E W ] A bloodstock stallion has arrived from the west. * HP:Scratched MV:Strong > [exit ] Obvious exits: East - Stairs at the End of A Hall West - A Well Kept Entryway scan e where * HP:Scratched MV:Strong > * HP:Scratched MV:Strong > Players in your Zone -------------------- Blazer - The Front Hall Setren - A Short Hall where * HP:Scratched MV:Strong > Alicia narrates 'DO NOT OPEN THE GATE FOR ANY REASON WHATSOEVER.' * HP:Scratched MV:Strong > Players in your Zone -------------------- Blazer - The Front Hall Setren - A Short Hall e * HP:Scratched MV:Strong > Stairs at the End of A Hall A beautifully worked, spiral cast iron staircase ascends from here. There are few other furnishings, but a door leads into a room to the north. To the east is a halway leading to the entryway. [ obvious exits: S W U ] A bloodstock stallion has arrived from the west. x * HP:Scratched MV:Strong > [exit ] Obvious exits: South - A Large Sleeping Room West - The Front Hall Up - At the Top of the Stairs Traemarr narrates 'he was wound' * HP:Scratched MV:Strong > Wuken narrates 'whats hte name to tear bandits?' scan u * HP:Scratched MV:Strong > A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. where * HP:Scratched MV:Strong > Players in your Zone -------------------- Blazer - Stairs at the End of A Hall Setren - A Short Hall * HP:Scratched MV:Strong > Kiara narrates 'what gate?' * HP:Scratched MV:Strong > Calimour narrates 'lose caps' scan s * HP:Scratched MV:Strong > where * HP:Scratched MV:Strong > Rama narrates 'dirtdoor, he not there' Kalys narrates 'dirtdoor' Players in your Zone -------------------- Blazer - Stairs at the End of A Hall Setren - A Short Hall u x d * HP:Scratched MV:Strong > At the Top of the Stairs Cast iron stairs lead down from here to the first floor. This narrow hallway has a very odd look to it. Apparently, the western wall of the hallway has been recently and rather hastily framed in to divide a large room. The east side of the hall is decorated with wood panneling and wall paper, the west side is rough planks. There is a doorless entrance into a room to the west of here, and further down the hall to the south is another such entrance. [ obvious exits: S W D ] A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. A bloodstock stallion has arrived from below. * HP:Scratched MV:Strong > A deathwatch ogier joins a deathwatch ogier's fight! A Seanchan officer joins a deathwatch ogier's fight! A Seanchan officer slashes your body hard. A deathwatch ogier cleaves your left foot hard. A deathwatch ogier cleaves your left foot very hard. Alicia narrates 'The Lugard gate.' [exit ] Obvious exits: South - A Short Hall West - A closed 'door' Down - Stairs at the End of A Hall * HP:Hurt MV:Full - a Seanchan officer: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - a Seanchan officer: Healthy > The Wheel of Time turns... flee * HP:Hurt MV:Full - a Seanchan officer: Healthy > A Seanchan cityguard has arrived from the south. PANIC! You couldn't escape! cw * HP:Hurt MV:Full - a Seanchan officer: Healthy > Noal narrates 'damn...his rsneak rox...no tracks' [change mood wimpy] Mood changed to: Wimpy flee A Seanchan cityguard smites your body.: Healthy > You strike a Seanchan officer's left leg hard. A Seanchan officer barely slashes your body. A deathwatch ogier tries to cleave you, but you deflect the blow. A deathwatch ogier cleaves your right foot hard. You panic and attempt to flee! You flee head over heels. Stairs at the End of A Hall A beautifully worked, spiral cast iron staircase ascends from here. There are few other furnishings, but a door leads into a room to the north. To the east is a halway leading to the entryway. [ obvious exits: S W U ] * HP:Hurt MV:Full > A Seanchan officer has arrived from above. A deathwatch ogier has arrived from above. A deathwatch ogier has arrived from above. A Seanchan cityguard has arrived from above. u s * HP:Hurt MV:Full > At the Top of the Stairs Cast iron stairs lead down from here to the first floor. This narrow hallway has a very odd look to it. Apparently, the western wall of the hallway has been recently and rather hastily framed in to divide a large room. The east side of the hall is decorated with wood panneling and wall paper, the west side is rough planks. There is a doorless entrance into a room to the west of here, and further down the hall to the south is another such entrance. [ obvious exits: S W D ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. 1 * HP:Hurt MV:Full > A Short Hall This very narrow hallway appears to have been made by dividing a larger room with rough plank framing. In contrast to the west wall, the east wall is nicely decorated with wall paper and painted wood panneling. There are two openings in the rough plank wall, one directly west of here, and the other down the hall to the north. At the north end of the hall stairs lead down to the first floor of the house. [ obvious exits: N W ] A gray palfrey prances skittishly nearby. Setren the Spider, Sworn of the Seanchan is standing here. A bloodstock stallion has arrived from the north. * HP:Hurt MV:Full > Lancelaut narrates 'he batt' [k setren] You try to strike Setren, but he deflects the blow. * HP:Hurt MV:Full - Setren: Wounded > Deedlit narrates 'whats going on?' cb * HP:Hurt MV:Full - Setren: Wounded > Setren panics, and attempts to flee! b * HP:Hurt MV:Full - Setren: Wounded > [change mood brave] Mood changed to: Brave [bash ] etren: Wounded > Kalys narrates 'who is it?' - Setren leaves north. +* A Seanchan officer has arrived from the north. A deathwatch ogier has arrived from the north. A deathwatch ogier has arrived from the north. A Seanchan cityguard has arrived from the north. + Setren has arrived from the north. = A deathwatch ogier joins a Seanchan officer's fight! A deathwatch ogier joins a Seanchan officer's fight! flee - Setren leaves west. A gray palfrey leaves west. Cancelled. The Warroom A large table dominates this room. A large map is mounted against the far wall with what appears to be troop positions marked upon it. Stacks of papers and many smaller maps are carefully arranged on the table. This is obviously the heart of a large military organization. [ obvious exits: E ] A gray palfrey prances skittishly nearby. Setren the Spider, Sworn of the Seanchan is standing here. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A member of the Imperial Deathwatch Guard glares at you with hatred. A member of the Imperial Deathwatch Guard glares at you with hatred. A member of the Imperial Deathwatch Guard glares at you with hatred. Silvak Kalcainus commands the Seanchan armies from here. e * HP:Hurt MV:Full > Setren leaves east. A gray palfrey leaves east. n * HP:Hurt MV:Full > Anacin narrates 'sux only being able to move 3 rooms in blight' Rhei narrates 'grr...gaining tracks than losing it...i love it =S' A Short Hall This very narrow hallway appears to have been made by dividing a larger room with rough plank framing. In contrast to the west wall, the east wall is nicely decorated with wall paper and painted wood panneling. There are two openings in the rough plank wall, one directly west of here, and the other down the hall to the north. At the north end of the hall stairs lead down to the first floor of the house. [ obvious exits: N W ] A gray palfrey prances skittishly nearby. Setren the Spider, Sworn of the Seanchan is standing here. A city guardsman patrols Falme with smug confidence. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. A Tairen bloodstock stallion stands here, tail swaying with the breeze. Taig narrates 'on murderes' Setren closes the door. * HP:Hurt MV:Full > At the Top of the Stairs Cast iron stairs lead down from here to the first floor. This narrow hallway has a very odd look to it. Apparently, the western wall of the hallway has been recently and rather hastily framed in to divide a large room. The east side of the hall is decorated with wood panneling and wall paper, the west side is rough planks. There is a doorless entrance into a room to the west of here, and further down the hall to the south is another such entrance. [ obvious exits: S W D ] A bloodstock stallion has arrived from the south. * HP:Hurt MV:Full > A Seanchan officer has arrived from the south. A deathwatch ogier has arrived from the south. A deathwatch ogier has arrived from the south. A Seanchan cityguard has arrived from the south. d * HP:Hurt MV:Full > Stairs at the End of A Hall A beautifully worked, spiral cast iron staircase ascends from here. There are few other furnishings, but a door leads into a room to the north. To the east is a halway leading to the entryway. [ obvious exits: S W U ] A bloodstock stallion has arrived from above. w n * HP:Hurt MV:Full > The Front Hall A well swept hardwood floor and floral wall paper are the only things of any interest in this clean, almost sterile hallway. At the east end of the hallway is a staircase and an entryway is at the west end of the hall. [ obvious exits: E W ] A bloodstock stallion has arrived from the east. n * HP:Hurt MV:Full > Alas, you cannot go that way... * HP:Hurt MV:Full > Alas, you cannot go that way... w * HP:Hurt MV:Full > Lancelaut narrates 'was on' n * HP:Hurt MV:Full > A Well Kept Entryway Neat, clean walls and floors, sparsely but well decorated give this entryway a pleasant, but efficient look. A large wooden door to the north leads outside. East is a similarly kept halway, and what appears to be a kitchen is south of here. [ obvious exits: N E S ] A bloodstock stallion has arrived from the east. * HP:Hurt MV:Full > On the Steps of a Large House Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace. [ obvious exits: N S ] A bloodstock stallion has arrived from the south. * HP:Hurt MV:Full > Lancelaut narrates 'he batt' * HP:Hurt MV:Full > Wuken narrates 'where?' * HP:Hurt MV:Full > A master of scouts bellows 'Incoming message!!' where * HP:Hurt MV:Full > Players in your Zone -------------------- Blazer - On the Steps of a Large House Setren - A Short Hall * HP:Hurt MV:Full > Setren bellows 'bleh!' * HP:Hurt MV:Full > A Seanchan officer has arrived from the south. A deathwatch ogier has arrived from the south. A deathwatch ogier has arrived from the south. A Seanchan cityguard has arrived from the south. s * HP:Hurt MV:Full > A master of scouts bellows 'hillman was spotted in On the Beach' A master of scouts bellows 'squadman was spotted in End of the Beach' A master of scouts bellows 'squadman was spotted in End of the Beach' A deathwatch ogier joins a Seanchan officer's fight! A deathwatch ogier joins a Seanchan officer's fight! Kism narrates 'who closed the palisade in ef?' * HP:Hurt MV:Full > A Well Kept Entryway Neat, clean walls and floors, sparsely but well decorated give this entryway a pleasant, but efficient look. A large wooden door to the north leads outside. East is a similarly kept halway, and what appears to be a kitchen is south of here. [ obvious exits: N E S ] A bloodstock stallion has arrived from the north. * HP:Hurt MV:Full > A Seanchan officer has arrived from the north. A deathwatch ogier has arrived from the north. A deathwatch ogier has arrived from the north. A Seanchan cityguard has arrived from the north. * HP:Hurt MV:Full > Twine narrates 'no just tracks you cant see, remember zun said they always leave trax' fe * HP:Hurt MV:Full > Rama narrates 'where lance?' * HP:Hurt MV:Full > Lancelaut narrates 'was on near the farm' Arglebargle, glop-glyf!?! * HP:Hurt MV:Full > Noal narrates 'where' n * HP:Hurt MV:Full > On the Steps of a Large House Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace. [ obvious exits: N S ] A bloodstock stallion has arrived from the south. * HP:Hurt MV:Full > A Seanchan officer has arrived from the south. A deathwatch ogier has arrived from the south. A deathwatch ogier has arrived from the south. A Seanchan cityguard has arrived from the south. * HP:Hurt MV:Full > Alicia narrates 'he crit' n * HP:Hurt MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A bloodstock stallion has arrived from the south. * HP:Hurt MV:Strong > A Seanchan officer has arrived from the south. A deathwatch ogier has arrived from the south. A deathwatch ogier has arrived from the south. A Seanchan cityguard has arrived from the south. w n * HP:Hurt MV:Strong > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the east. w * HP:Hurt MV:Strong > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the south. * HP:Hurt MV:Strong > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A wild stallion bucks madly. A young stablehand is nearby, quietly mucking out an empty stall. A bloodstock stallion has arrived from the east. where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall yell ahaha * HP:Hurt MV:Strong > You bellow 'ahaha' where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall Setren bellows 'nice :P' where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall where where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall cb * HP:Hurt MV:Strong > Anacin narrates 'on noikor' * HP:Hurt MV:Strong > [change mood brave] Mood changed to: Brave where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall * HP:Hurt MV:Strong > Nevyn narrates 'get out anacin' * HP:Hurt MV:Strong > Javin narrates 'where?' * HP:Hurt MV:Strong > Setren bellows 'I ALMOST HAD YOU!' where * HP:Hurt MV:Strong > Madin narrates 'where?' * HP:Hurt MV:Strong > Javin narrates 'eh?' Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall * HP:Hurt MV:Strong > Axil narrates 'since when is there a gate in Ef?' * HP:Hurt MV:Strong > Lancelaut narrates 'he crit' scan e * HP:Hurt MV:Strong > Your eyesight is not so keen. * HP:Hurt MV:Strong > Anacin narrates 'nevyn' Galen narrates 'wgertr' * HP:Hurt MV:Strong > Anacin narrates 'downerish' yell naa * HP:Hurt MV:Strong > You bellow 'naa' where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall alias 5 close etcheddoor * HP:Hurt MV:Strong > Ok. where * HP:Hurt MV:Strong > Mazrach narrates 'pallisade?' * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall * HP:Hurt MV:Strong > Madin narrates 'kill noikor' where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall where * HP:Hurt MV:Strong > Players in your Zone -------------------- Blazer - A Small Stable Setren - A Short Hall l * HP:Hurt MV:Strong > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. A young stablehand is nearby, quietly mucking out an empty stall. scan e * HP:Hurt MV:Strong > Your eyesight is not so keen. * HP:Hurt MV:Strong > Kism narrates 'in ef...the door into ef from wagon was closed' Silverblade narrates 'wher murderer now?' e s e * HP:Hurt MV:Strong > Your heartbeat calms down more as you feel less panicked. A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A city guardsman patrols Falme with smug confidence. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the west. * HP:Hurt MV:Full > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the north. * HP:Hurt MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A bloodstock stallion has arrived from the west. * HP:Hurt MV:Full > Kedelacia narrates 'he going s from blight' * HP:Hurt MV:Full > Rhei narrates 'he headin back east from what i can tell, towards tear' x * HP:Hurt MV:Full > [exit ] Obvious exits: North - On the Steps of a Large House East - North Corner South - On the Steps of a Large House West - North Street where * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - The Front Hall Blazer - North Street * HP:Hurt MV:Full > Kism narrates 'never even knew there was a door' * HP:Hurt MV:Full > Rhei narrates 'he headin back east from what i can tell, towards tear' s s * HP:Hurt MV:Full > On the Steps of a Large House Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace. [ obvious exits: N S ] A gray palfrey prances skittishly nearby. Setren the Spider, Sworn of the Seanchan is standing here. A bloodstock stallion has arrived from the north. * HP:Hurt MV:Full > A Well Kept Entryway Neat, clean walls and floors, sparsely but well decorated give this entryway a pleasant, but efficient look. A large wooden door to the north leads outside. East is a similarly kept halway, and what appears to be a kitchen is south of here. [ obvious exits: N E S ] A city guardsman patrols Falme with smug confidence. A bloodstock stallion has arrived from the north. n 1 * HP:Hurt MV:Full > On the Steps of a Large House Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace. [ obvious exits: N S ] A bloodstock stallion has arrived from the south. * HP:Hurt MV:Full > [k setren] They aren't here. n 1 * HP:Hurt MV:Full > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A bloodstock stallion has arrived from the south. Nevyn narrates 'damn lucky fracking flees!' * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > Traemarr narrates 'he camoing and sneaking' where cb * HP:Hurt MV:Full > Anacin narrates 'he' Players in your Zone -------------------- Setren - North Street Blazer - North Street 1 1 * HP:Hurt MV:Full > [change mood brave] Mood changed to: Brave 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > Kedelacia narrates 'nvm he going back north' where 1 * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - North Street 1 * HP:Hurt MV:Full > [k setren] They aren't here. * HP:Hurt MV:Full > [k setren] They aren't here. scan e * HP:Hurt MV:Full > A conscripted soldier now fights for the Seanchan. Nevyn narrates 'gah' * HP:Hurt MV:Full > Setren has arrived from the west, riding a gray palfrey. scan w * HP:Hurt MV:Full > Anacin narrates 'i need get mvs' A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. where 1 * HP:Hurt MV:Full > Players in your Zone -------------------- Setren - North Street Blazer - North Street Setren leaves east riding a gray palfrey. b * HP:Hurt MV:Full > Alicia narrates 'he aylia zone' [k setren] They aren't here. * HP:Hurt MV:Full > [bash ] Bash who? 1 1 1 * HP:Hurt MV:Strong > [k setren] They aren't here. * HP:Hurt MV:Strong > [k setren] They aren't here. where * HP:Hurt MV:Strong > Anacin narrates 'got no mvs' [k setren] They aren't here. * HP:Hurt MV:Strong > Players in your Zone -------------------- Setren - The Gate Blazer - North Street e e e * HP:Hurt MV:Strong > North Corner Here the road and the city wall diverge, the road going west and the wall continuing north a short distance to encompass properties north of the road. To the south the road runs with the wall along the east side and large well built houses on the west. [ obvious exits: S W ] A conscripted soldier now fights for the Seanchan. A bloodstock stallion has arrived from the west. * HP:Hurt MV:Strong > Alas, you cannot go that way... s s * HP:Hurt MV:Strong > Alas, you cannot go that way... s * HP:Hurt MV:Strong > Inland Road On the east side of the road is the city wall, taller than two men standing on each other's shoulders, and on the west are some fairly large houses. To the north the road makes a sharp turn, to the left, and the city gates are south of here. [ obvious exits: N S ] A conscripted soldier now fights for the Seanchan. A bloodstock stallion has arrived from the north. e * HP:Hurt MV:Strong > The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A Seanchan invasion commander evaluates his soldier's readiness. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the north. * HP:Hurt MV:Strong > A Seanchan gate guard slashes your head hard. A Seanchan gate guard joins a Seanchan gate guard's fight! A Seanchan warrior joins a Seanchan gate guard's fight! The deathwatch guard joins a Seanchan warrior's fight! The deathwatch guard joins the deathwatch guard's fight! A Seanchan officer joins the deathwatch guard's fight! A Seanchan gate guard joins a Seanchan warrior's fight! A Seanchan gate guard joins a Seanchan warrior's fight! No way! You're fighting for your life! * HP:Hurt MV:Strong - a Seanchan gate guard: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Strong - a Seanchan gate guard: Healthy > A Seanchan gate guard slashes your left leg. A Seanchan gate guard slashes your right leg hard. A Seanchan officer draws a basket-hilted broadsword from a sword sheath with a flash of steel. A Seanchan officer slashes your right leg. The deathwatch guard barely hits your right leg. The deathwatch guard tries to hit you, but you deflect the blow. A Seanchan warrior strikes your body. A Seanchan gate guard slashes your body. You try to strike a Seanchan gate guard, but he deflects the blow. A Seanchan gate guard slashes your right leg. flee * HP:Wounded MV:Strong - a Seanchan gate guard: Healthy > Nevyn narrates 'im gap' You panic and attempt to flee!nchan gate guard: Healthy > You flee head over heels. Center Avenue This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street are the large city stables. The breeze carries a strong odor of horse manure from that direction. [ obvious exits: E S W ] A deathwatch ogier curls his lip in contempt. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A deathwatch ogier curls his lip in contempt. A gray palfrey prances skittishly nearby. e e * HP:Wounded MV:Strong > A Seanchan warrior has arrived from the east. A Seanchan officer has arrived from the east. The deathwatch guard has arrived from the east. The deathwatch guard has arrived from the east. A Seanchan gate guard has arrived from the east. The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * HP:Wounded MV:Strong > The gate seems to be closed. n n * HP:Wounded MV:Strong > A Seanchan warrior has arrived from the west. A Seanchan officer has arrived from the west. The deathwatch guard has arrived from the west. The deathwatch guard has arrived from the west. A Seanchan gate guard has arrived from the west. Inland Road On the east side of the road is the city wall, taller than two men standing on each other's shoulders, and on the west are some fairly large houses. To the north the road makes a sharp turn, to the left, and the city gates are south of here. [ obvious exits: N S ] A conscripted soldier now fights for the Seanchan. A bloodstock stallion has arrived from the south. * HP:Wounded MV:Strong > North Corner Here the road and the city wall diverge, the road going west and the wall continuing north a short distance to encompass properties north of the road. To the south the road runs with the wall along the east side and large well built houses on the west. [ obvious exits: S W ] A conscripted soldier now fights for the Seanchan. A bloodstock stallion has arrived from the south. w w * HP:Wounded MV:Strong > North Street The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these. [ obvious exits: N E S W ] A stout wooden barrel stands nearby. An iron lantern hangs from the wall above the gate. A bloodstock stallion has arrived from the east. * HP:Wounded MV:Strong > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the east. n w * HP:Wounded MV:Strong > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A city guardsman patrols Falme with smug confidence. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the south. * HP:Wounded MV:Strong > A Small Stable Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east. [ obvious exits: E ] A wild stallion bucks madly. A young stablehand is nearby, quietly mucking out an empty stall. A bloodstock stallion has arrived from the east. where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Warehouse Blazer - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Warehouse Blazer - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Warehouse Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - A Warehouse Blazer - A Small Stable save * HP:Wounded MV:Strong > Saving Blazer. sc * HP:Wounded MV:Strong > You have 223(342) hit and 131(170) movement points. You have scored 15635146 experience points and 0 quest points. You need 1864854 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 3 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. Nevyn narrates 'noik gets some lucky flees..=/' whee whee * HP:Wounded MV:Strong > Arglebargle, glop-glyf!?! whee * HP:Wounded MV:Strong > Arglebargle, glop-glyf!?! * HP:Wounded MV:Strong > Arglebargle, glop-glyf!?! where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Street Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Street Blazer - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Street Blazer - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Street Blazer - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Street Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Fish Market Blazer - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Dock Road Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Dock Road Blazer - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Dock Blazer - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - South Dock Blazer - A Small Stable where where * HP:Wounded MV:Strong > Dobain narrates '-Sniff- Agreed.' Players in your Zone -------------------- Setren - South Dock Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Dock Road Blazer - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Waterfront Square Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Waterfront Square Blazer - A Small Stable where where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Center Warf Blazer - A Small Stable * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Center Warf Blazer - A Small Stable where * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Center Warf Blazer - A Small Stable e s w * HP:Wounded MV:Strong > A Small Alley This short alley dead ends, comming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall. [ obvious exits: S W ] A lanky Seanchan guard surveys traffic at the gate. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A city guardsman patrols Falme with smug confidence. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A conscripted soldier now fights for the Seanchan. A hook-nosed warrior glares at you through foreign eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A hook-nosed warrior glares at you through foreign eyes. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A bloodstock stallion has arrived from the west. w * HP:Wounded MV:Strong > North Street The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north. [ obvious exits: N E W ] A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the north. * HP:Wounded MV:Strong > North Street Sturdy, well built houses line the street here. Several of the houses have fancy shudders, and glass windows, and all look well kept. To the east, the houses get bigger, and to the west they appear to be less well kept. To the south the houses seem smaller and are interspersed with shops. [ obvious exits: E S W ] A bloodstock stallion has arrived from the east. * HP:Wounded MV:Tiring > North Street Here at the western end of North Street, you stand before a moderately large home, built of carefully cut stone. It is not ogier work but still looks very nice. It is clearly the home of someone quite rich, but with a taste for quality rather than monstrosity like some of the homes further down the street. [ obvious exits: N E ] A bloodstock stallion has arrived from the east. e s * HP:Wounded MV:Tiring > North Street Sturdy, well built houses line the street here. Several of the houses have fancy shudders, and glass windows, and all look well kept. To the east, the houses get bigger, and to the west they appear to be less well kept. To the south the houses seem smaller and are interspersed with shops. [ obvious exits: E S W ] A bloodstock stallion has arrived from the west. * HP:Wounded MV:Tiring > Main Street The houses here are small and interspersed with shops, though everything seems to be well kept. Even the road appears to have been recently repaired as the the occasional patch of cobblestones appears rough and new contrasting with the older stones which have been worn smooth. To the north is an intersection and to the south are more shops. West is Morning Dew Drops Road according to a shiny new street sign on the corner. A tailor's shop is to the east. [ obvious exits: N E S W ] A city guardsman patrols Falme with smug confidence. A bloodstock stallion has arrived from the north. s w * HP:Wounded MV:Tiring > Main Street Wagons, pedestrians, and military troops frequently clog this intersection. To the east the road appears to lead to the city gates, and a ways to the south is a square with a tall fountain. To the north are a few shops and some small if well kept homes. [ obvious exits: N E S ] A hook-nosed warrior glares at you through foreign eyes. A bloodstock stallion has arrived from the north. * HP:Wounded MV:Tiring > A Seanchan warrior tries to strike you, but you deflect the blow. No way! You're fighting for your life! s w * HP:Wounded MV:Tiring - a Seanchan warrior: Healthy > No way! You're fighting for your life! flee * HP:Wounded MV:Tiring - a Seanchan warrior: Healthy > You strike a Seanchan warrior's right leg hard. A Seanchan warrior tries to strike you, but you parry successfully. No way! You're fighting for your life! s s * HP:Wounded MV:Tiring - a Seanchan warrior: Healthy > PANIC! You couldn't escape! * HP:Wounded MV:Tiring - a Seanchan warrior: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Tiring - a Seanchan warrior: Healthy > No way! You're fighting for your life! cw * HP:Wounded MV:Tiring - a Seanchan warrior: Healthy > [change mood wimpy] Mood changed to: Wimpy flee s s You panic and attempt to flee!nchan warrior: Healthy > A Seanchan warrior tries to strike you, but you parry successfully. w You flee head over heels. Center Avenue Running right through the center of town, this street is lined with small shops and houses. Oddly, it looks as if several of the shops have been closed despite the fact that they appear to be in good repair. To the west is Main Street, and to the east Center Street continues. [ obvious exits: E W ] Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Main Street Wagons, pedestrians, and military troops frequently clog this intersection. To the east the road appears to lead to the city gates, and a ways to the south is a square with a tall fountain. To the north are a few shops and some small if well kept homes. [ obvious exits: N E S ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. A hook-nosed warrior glares at you through foreign eyes. s w * HP:Wounded MV:Tiring > Main Street This street is well paved with cobble stones, which appears to be a good thing given the number of wagons that use this street. Interestingly, it seems that most of the wagons heading south are empty and most of the ones heading north are full. To the south is a very busy square with a fountain, and to the north is the intersection of Center Street and Main Street. To the east is a cobbler's shop. [ obvious exits: N E S ] A bloodstock stallion has arrived from the north. * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > A Seanchan warrior has arrived from the north. s w * HP:Wounded MV:Tiring > Market Square This square is clerly the center of comerce in Falme. Many shops, stands and carts are here to choose from. The cobble stones are arranged in a spiraling circular fashion alternating light and dark stones. To the north is Main Street and to the west is Water Street, which heads towards the waterfront. East is a general store, and wonderful smells of bread and pastries come from the bakery to the south. [ obvious exits: N E S W ] A bloodstock stallion has arrived from the north. 1 * HP:Wounded MV:Tiring > Water Street This street leading down to the water front from the main market area is the busiest street in town during the day. On the north side of the street there is a prosperous looking smithy, and on the south side a well kept inn. To the east is Market Square, the center of commerce in Falme. The view to the west allows you to see another square down on the waterfront, as well as the main city docks, and a portion of the harbor. In the distance at the mouth of the harbor you see a tower standing on the north bluff. It could only be Falme's most renowned feature, the tower of the Watchers Over the Waves. [ obvious exits: N E S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A wild stallion bucks madly. A bloodstock stallion has arrived from the east. * HP:Wounded MV:Tiring > [k setren] They aren't here. w * HP:Wounded MV:Tiring > Cean narrates 'seen murdurer ?' * HP:Wounded MV:Tiring > Waterfront Square This small square is the heart of the waterfront in Falme. Business seems to be proceeding as usual, yet everyone seems to be looking over their shoulder for something. People walk briskly, occasionally nodding to one another by way of greeting, but never stopping to talk. To the west are the main commercial docks. Dock Road follows the waterfront north and south, and Water Street leads into the business district to the east. [ obvious exits: N E S W ] The waters of a marble fountain pour forth here. A city guardsman patrols Falme with smug confidence. A gray palfrey prances skittishly nearby. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the east. 1 w 1 * HP:Wounded MV:Tiring > A Seanchan cityguard draws a two-fisted flamberge from a sword sheath with a flash of steel. A Seanchan cityguard wields a two-fisted flamberge in a two-handed grip. A Seanchan cityguard tries to smite you, but you deflect the blow. The deathwatch guard joins a Seanchan cityguard's fight! The deathwatch guard joins the deathwatch guard's fight! A deathwatch ogier joins the deathwatch guard's fight! A deathwatch ogier joins the deathwatch guard's fight! A deathwatch ogier tries to cleave you, but you deflect the blow. A deathwatch ogier cleaves your body. The deathwatch guard strikes your left leg extremely hard. The deathwatch guard strikes your left foot very hard. You tickle a Seanchan cityguard's right foot with your strike. A Seanchan cityguard tries to smite you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. [k setren] They aren't here. Setren has arrived from the west, riding a gray palfrey. A rat has arrived from the west. A rat has arrived from the west. A rat has arrived from the west. * HP:Wounded MV:Tiring - a Seanchan cityguard: Healthy > No way! You're fighting for your life! Setren leaves north riding a gray palfrey. A rat leaves north. A rat leaves north. A rat leaves north. * HP:Wounded MV:Tiring - a Seanchan cityguard: Healthy > [k setren] They aren't here. flee w w You panic and attempt to flee!nchan cityguard: Healthy > You flee head over heels. Water Street This street leading down to the water front from the main market area is the busiest street in town during the day. On the north side of the street there is a prosperous looking smithy, and on the south side a well kept inn. To the east is Market Square, the center of commerce in Falme. The view to the west allows you to see another square down on the waterfront, as well as the main city docks, and a portion of the harbor. In the distance at the mouth of the harbor you see a tower standing on the north bluff. It could only be Falme's most renowned feature, the tower of the Watchers Over the Waves. [ obvious exits: N E S W ] A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A wild stallion bucks madly. Waterfront Square This small square is the heart of the waterfront in Falme. Business seems to be proceeding as usual, yet everyone seems to be looking over their shoulder for something. People walk briskly, occasionally nodding to one another by way of greeting, but never stopping to talk. To the west are the main commercial docks. Dock Road follows the waterfront north and south, and Water Street leads into the business district to the east. [ obvious exits: N E S W ] The waters of a marble fountain pour forth here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A city guardsman patrols Falme with smug confidence. A gray palfrey prances skittishly nearby. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Wounded MV:Tiring > Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] A bloodstock stallion has arrived from the east. w * HP:Wounded MV:Tiring > Alas, you cannot go that way... not l * HP:Wounded MV:Tiring > You start paying increased attention to your surroundings. * HP:Wounded MV:Tiring > Alicia narrates 'He's going north...' Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] You notice a small canoe is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. not where * HP:Wounded MV:Tiring > You stop paying increased attention to your surroundings. * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf where where * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf sc * HP:Wounded MV:Tiring > Lancelaut narrates 'where?' x * HP:Wounded MV:Tiring > You have 191(342) hit and 119(170) movement points. You have scored 15633737 experience points and 0 quest points. You need 1866263 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 3 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. * HP:Wounded MV:Tiring > [exit ] Obvious exits: North - Between the Docks East - Waterfront Square South - Between the Docks where * HP:Wounded MV:Tiring > Nevyn narrates 'on noikk' * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf where where * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf where * HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf l * HP:Wounded MV:Tiring > Center Warf Large, slim, sea-going vessels belonging to various merchants are here. The dock is apprently still in steady use, but obvioulsy was built to handle many more ships. To the east is waterfront square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail. [ obvious exits: N E S ] A Tairen bloodstock stallion stands here, tail swaying with the breeze. * HP:Wounded MV:Tiring > Twine narrates 'where' * HP:Wounded MV:Tiring > Anacin narrates 'where?' ride horse * HP:Wounded MV:Tiring > A bloodstock stallion stops following you. You start riding it. where sc * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Atop a Bluff Above the Aryth Ocean Blazer - Center Warf * R HP:Wounded MV:Tiring > You have 191(342) hit and 119(170) movement points. You have scored 15633737 experience points and 0 quest points. You need 1866263 exp to reach the next level. You have amassed 49 Turn points to date. You have played 10 days and 3 hours (real time). This ranks you as Blazer Flairstrom {Forrester Initiate} (Level 30). You are standing. * R HP:Wounded MV:Tiring > Argent narrates 'he's past downer again' cb * R HP:Wounded MV:Tiring > Anacin narrates 'not through' * R HP:Wounded MV:Tiring > Kalys narrates 'he reached fm' [change mood brave] Mood changed to: Brave where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf Galen narrates 'where nevyn>' where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf x * R HP:Wounded MV:Tiring > [exit ] Obvious exits: North - Between the Docks East - Waterfront Square South - Between the Docks where where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * R HP:Wounded MV:Tiring > Nevyn narrates 'dont worry he gone again' where where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf where where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf where * R HP:Wounded MV:Tiring > Kalys narrates 'in fm' Players in your Zone -------------------- Setren - Morning Dewdrops Road Blazer - Center Warf * R HP:Wounded MV:Tiring > Javin narrates 'block' * R HP:Wounded MV:Tiring > Anacin narrates 'on' * R HP:Wounded MV:Tiring > Alicia narrates 'block lugard junct' * R HP:Wounded MV:Tiring > Volo narrates 'just spammed passed murderer fm' * R HP:Wounded MV:Tiring > Nevyn narrates 'orkash heading south' where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf * R HP:Wounded MV:Tiring > Anacin narrates 'douth downer' * R HP:Wounded MV:Tiring > Lancelaut narrates 'block far madding' * R HP:Wounded MV:Tiring > Razul narrates 'on noikor' * R HP:Wounded MV:Tiring > Twine narrates 'wtf? where orkash?' * R HP:Wounded MV:Tiring > Gwindor narrates 'murd is?' * R HP:Wounded MV:Tiring > Anacin narrates 'block north' * R HP:Wounded MV:Tiring > Nevyn narrates 'on downer' * R HP:Wounded MV:Tiring > Kiara narrates 'Lugard Junction?' * R HP:Wounded MV:Tiring > Anacin narrates 'on noikor' * R HP:Wounded MV:Tiring > Anacin narrates 'rochard' * R HP:Wounded MV:Tiring > Nevyn narrates 'downer' where * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf * R HP:Wounded MV:Tiring > Lancelaut narrates 'block junction and the other thingy' * R HP:Wounded MV:Tiring > Anacin narrates 'i too hagg' alias 5 open towerdoor * R HP:Wounded MV:Tiring > Lancelaut narrates 'far madding and junction' Ok. * R HP:Wounded MV:Strong > Style narrates 'I blocking junc' * R HP:Wounded MV:Strong > Galen narrates 'blocking 2n' * R HP:Wounded MV:Strong > Rhei narrates 'he gonna pop up south of cammy' * R HP:Wounded MV:Strong > Madin narrates 'guys' alias 6 close towerdoor * R HP:Wounded MV:Strong > Ok. save * R HP:Wounded MV:Strong > Saving Blazer. where * R HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf * R HP:Wounded MV:Strong > Anacin narrates 'block gapp?' yell erg * R HP:Wounded MV:Strong > You bellow 'erg' yell hard to learn...=P * R HP:Wounded MV:Strong > You bellow 'hard to learn...=P' where * R HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf cb where * R HP:Wounded MV:Strong > Anacin narrates 'noikor going gap i think' [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf * R HP:Wounded MV:Strong > Kiara narrates 'I got junction' * R HP:Wounded MV:Strong > Alicia narrates 'Block N of Caemy also' cw * R HP:Wounded MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Strong > Twine narrates 'blocking bush' * R HP:Wounded MV:Strong > Alicia narrates 'he may try to use the TV Waygate' where dism * R HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf lead horse * R HP:Wounded MV:Strong > Madin narrates 'dont thnk he went gap' You stop riding it. lead horse * HP:Wounded MV:Strong > You start leading it. A bloodstock stallion starts following you. * HP:Wounded MV:Strong > You're already leading it! * HP:Wounded MV:Strong > Nevyn narrates 'someone block orchard so he cant go camp' 4 * HP:Wounded MV:Strong > [close stabledoor] I see no stabledoor here. 5 * HP:Wounded MV:Strong > [open towerdoor] I see no towerdoor here. 6 * HP:Wounded MV:Strong > [close towerdoor] I see no towerdoor here. save * HP:Wounded MV:Strong > Kaplen narrates 'Block TV waygate' where * HP:Wounded MV:Strong > Saving Blazer. * HP:Wounded MV:Strong > Players in your Zone -------------------- Setren - Inside the Tower of the Watchers Over the Waves Blazer - Center Warf * HP:Wounded MV:Strong > Lancelaut narrates 'dern this hoss' * HP:Wounded MV:Strong > Anacin narrates 'he goes camp he is dead' e n n * HP:Wounded MV:Strong > Waterfront Square This small square is the heart of the waterfront in Falme. Business seems to be proceeding as usual, yet everyone seems to be looking over their shoulder for something. People walk briskly, occasionally nodding to one another by way of greeting, but never stopping to talk. To the west are the main commercial docks. Dock Road follows the waterfront north and south, and Water Street leads into the business district to the east. [ obvious exits: N E S W ] The waters of a marble fountain pour forth here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A hook-nosed warrior glares at you through foreign eyes. A city guardsman patrols Falme with smug confidence. A gray palfrey prances skittishly nearby. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. A bloodstock stallion has arrived from the west. n n * HP:Wounded MV:Strong > Dock Road Sailors, merchants and military guard patrols are comon here. This area looks as if it was once a rough section of town, but things here seem quiet. To the west the harbor waters lap against the sea wall. To the south is a large square with a fountain. There appears to be a tavern along the street to the north. [ obvious exits: N S ] A bloodstock stallion has arrived from the south. n * HP:Wounded MV:Strong > Dock Road This road runs north to south along the west side of along the water front. To the west is the dock taken over for military purposes. To the east is a seedy looking tavern. South of here the road continues along the water front. lo [ obvious exits: N E S W ] A conscripted soldier now fights for the Seanchan. A city guardsman patrols Falme with smug confidence. A bloodstock stallion has arrived from the south. * HP:Wounded MV:Strong > Morning Dewdrops Road The city wall joins the northern harbor bluffs here, as the road enters the city. To the south is Dock Road according to the sign on the corner. To the west the road climbs the bluffs towards an ancient tower, and to the east the continues into the city. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A bloodstock stallion has arrived from the south. * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > Ibiet narrates 'afk a few' Alas, you cannot go that way... w * HP:Wounded MV:Strong > Gwindor narrates 'how did he get by?' * HP:Wounded MV:Strong > Morning Dewdrops Road The road follows the northern edge of the harbor and begins to climb into the hills as it heads west, out of the city. To the east it enters a section of the city with large, ostentatious houses, and joins with the north end of Dock Road. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. A hook-nosed warrior glares at you through foreign eyes. A bloodstock stallion has arrived from the east. w * HP:Wounded MV:Strong > Morning Dewdrops Road Ascending the bluffs, north of the harbor, this point in the road is about level with the masts of the ships in the harbor to the south. From here you can see all the goings on of the docks and Dock Road. To the south the road continues up the cliff, to the east the road descends to the level of the city. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A damane is here, eyes downcast. A city guardsman patrols Falme with smug confidence. The sul'dam leads her damane, tugging the silvery leash with contempt. A bloodstock stallion has arrived from the east. s * HP:Wounded MV:Tiring > Morning Dewdrops Road Here above the harbor, to the south and the town to the east, one can see Ships moving on the water and people moving on the streets. In the city you can see many shops and inns near the center, smaller houses on the south side and larger, more stately dwellings on the north side. To the west the road continues up the cliff, and to the north it descends toward the north side of town. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A Seanchan invasion commander evaluates his soldier's readiness. A bloodstock stallion has arrived from the north. w * HP:Wounded MV:Tiring > Morning Dewdrops Road Slowly, winding it's way up the face of the bluffs that line the northern side of the harbor, this portion of the road is near the top of the bluff. Many small ships, and even more large, bulky ships are anchored out in the harbor. Across the harbor the southern bluffs are stark and steep making this side look hospitable by comparison. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a horse leaving south. There are some tracks of a human leaving west. There are some tracks of a human leaving south. A bloodstock stallion has arrived from the east. Galen narrates 'kill thr hodd stabye' * HP:Wounded MV:Tiring > Javin narrates 'i see no tracks..' 5 s * HP:Wounded MV:Tiring > [open towerdoor] I see no towerdoor here. 1 * HP:Wounded MV:Tiring > Morning Dewdrops Road The road here is near the top of the bluff that lines the front of the harbor, affording a great view of the harbor. The tower of the Watchers Over the Waves is not far away to the south and west. To the north the road descends the cliff face towards Falme. [ obvious exits: N W ] There are some tracks of a horse leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A bloodstock stallion has arrived from the north. 6 * HP:Wounded MV:Tiring > [k setren] They aren't here. * HP:Wounded MV:Tiring > [close towerdoor] I see no towerdoor here. * HP:Wounded MV:Tiring > Alora narrates 'Murderer loc far south of cam' w s * HP:Wounded MV:Tiring > Before a Tower on the Bluff Here you stand before the famous tower of the Watchers Over the Waves. To your west there is a cliff overlooking the Aryth Ocean, where you see Countless ships all of a large, stocky build. To the east is the road now known as Morning Dewdrops Road which leads back to Falme proper. The tower door is to the south. [ obvious exits: N E S ] There are some tracks of a horse leaving east. There are some tracks of a horse leaving north. There are some tracks of a horse leaving south. There are some tracks of a human leaving east. There are some tracks of a human leaving north. A city guardsman patrols Falme with smug confidence. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. A bloodstock stallion has arrived from the east. * HP:Wounded MV:Tiring > The towerdoor seems to be closed. * HP:Wounded MV:Tiring > Nevyn narrates 'it will save him a few to rest anacin so he can run again' * HP:Wounded MV:Tiring > Setren bellows 'you get used to it ' 5 s * HP:Wounded MV:Tiring > [open towerdoor] Ok. * HP:Wounded MV:Tiring > Inside the Tower of the Watchers Over the Waves Inside the tower seems strangely smaller than expected, perhaps due to the incredible thickness of the walls of the tower. The floor plan is rather odd as well, it was apparently designed to be one large room which has been sectioned off into various spaces. The original stonework is of very high quality, and features smooth sinuous lines, but the wooden partitions that have since been added, are plain and featureless. The only part of this room that has not been defaced with partitions is a graceful spiraling staircase made entirely of metal, which ascends through a hole in the center of the high ceiling. [ obvious exits: N U ] A gray palfrey prances skittishly nearby. Setren the Spider, Sworn of the Seanchan is sitting here. A bloodstock stallion has arrived from the north. 1 * HP:Wounded MV:Tiring > Traemarr narrates 'he sneaks very well that s how' * HP:Wounded MV:Tiring > [k setren] You tickle Setren's body with your strike. 6 * HP:Wounded MV:Tiring - Setren: Wounded > Lancelaut narrates 'tear road' 6 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] Ok. Gwindor narrates 'hmmmmmm' 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! Setren wields a black-tasseled spear in a two-handed grip. 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > Setren tries to strike you, but you deflect the blow. You try to strike Setren, but he deflects the blow. [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! Gwindor narrates 'nod' Setren opens the towerdoor. 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] Ok. 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! Setren panics, and attempts to flee! 6 * HP:Wounded MV:Tiring - Setren: Wounded > Setren tries to strike you, but you deflect the blow. You try to strike Setren, but he deflects the blow. [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 6 6 * HP:Wounded MV:Tiring - Setren: Wounded > Kalys narrates 'he got good mvs' [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > Setren tries to strike you, but you parry successfully. You try to strike Setren, but he deflects the blow. [close towerdoor] It's already closed! 6 * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > Anacin narrates 'resting foothills' [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! Setren says '@#%$ A man' * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! b * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > Lancelaut narrates 'anyone blocking far madding?' [close towerdoor] It's already closed! * HP:Wounded MV:Tiring - Setren: Wounded > [close towerdoor] It's already closed! You try to strike Setren, but he deflects the blow. [bash ] = You dodge a bash from Setren who loses his balance and falls! - You are hungry. You are thirsty. Fail narrates 'he near cammy' = Your bash at Setren sends him sprawling! Traemarr narrates 'yeh' * HP:Wounded MV:Strong - Setren: Wounded > Twine narrates 'he get orch?' 6 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > Setren tries to strike you, but you deflect the blow. You strike Setren's body. [close towerdoor] It's already closed! Setren says 'I needed to mend my spear' 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > Javin narrates 'his tracks just stop' [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > Setren tries to strike you, but you deflect the blow. You try to strike Setren, but he parries successfully. Noal narrates 'he past fm' [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > Galek narrates 'he caemmy' cbb * HP:Wounded MV:Strong - Setren: Wounded > [change mood berserk] Mood changed to: Berserk Setren opens the ceilingtrap. * HP:Wounded MV:Strong - Setren: Wounded > Madin narrates 'is noikor low?' 6 * HP:Wounded MV:Strong - Setren: Wounded > Setren panics, and attempts to flee! 6 6 * HP:Wounded MV:Strong - Setren: Wounded > Setren tries to strike you, but you parry successfully. You try to strike Setren, but he deflects the blow. [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! Setren panics, and attempts to flee! 6 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! Setren panics, and attempts to flee! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! Setren leaves up. 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [close towerdoor] It's already closed! Setren has arrived from above. 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [close towerdoor] It's already closed! Kedelacia narrates 'orkath was orch patty' 6 6 6 * HP:Wounded MV:Strong > Malk narrates 'hes caem??' Nirhan narrates 'buishd track' [close towerdoor] It's already closed! Setren leaves up. A gray palfrey leaves up. * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 1 * HP:Wounded MV:Strong > Lancelaut narrates 'holy hell he a fast lil bugger' [close towerdoor] It's already closed! 1 * HP:Wounded MV:Strong > Nevyn narrates 'noik is only wounded' Setren has arrived from above. A gray palfrey has arrived from above. * HP:Wounded MV:Strong > [k setren] You barely strike Setren's body. 1 * HP:Wounded MV:Strong - Setren: Wounded > [k setren] You do the best you can! 1 * HP:Wounded MV:Strong - Setren: Wounded > [k setren] You do the best you can! * HP:Wounded MV:Strong - Setren: Wounded > [k setren] You do the best you can! 6 * HP:Wounded MV:Strong - Setren: Wounded > Setren panics, and attempts to flee! 6 6 6 * HP:Wounded MV:Strong - Setren: Wounded > Setren tries to strike you, but you parry successfully. You try to strike Setren, but he parries successfully. [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! Setren panics, and attempts to flee! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > Cedryn narrates 'ugh, this would be a bad time to try to get back to Caemlyn from Tear, I take it?' [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong - Setren: Wounded > [close towerdoor] It's already closed! Setren leaves up. 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! Kedelacia narrates 'he gone low batt or beat' * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 6 6 * HP:Wounded MV:Strong > Javin narrates 'noik out' [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > Galek narrates 'murderer' Kiara narrates 'what side of caem?' 1 6 1 6 1 6 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 1 6 * HP:Wounded MV:Strong > Javin narrates 'took culhook' [k setren] They aren't here. 1 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [k setren] They aren't here. 1 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! * HP:Wounded MV:Strong > [k setren] They aren't here. 1 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! 1 6 * HP:Wounded MV:Strong > [k setren] They aren't here. 1 6 * HP:Wounded MV:Strong > [close towerdoor] It's already closed! Setren has arrived from above. Setren panics, and attempts to flee! * HP:Wounded MV:Strong > [k setren] You try to strike Setren, but he parries successfully. 1 6 * HP:Wounded MV:Strong - Setren: Battered > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! 1 6 * HP:Wounded MV:Strong - Setren: Battered > Setren tries to strike you, but you parry successfully. You strike Setren's body. Setren panics, and attempts to flee! A Seanchan officer has arrived from above. A Seanchan warrior has arrived from above. A Seanchan warrior has arrived from above. A Seanchan warrior has arrived from above. [close towerdoor] It's already closed! 1 6 * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! Setren opens the towerdoor. 1 6 * HP:Wounded MV:Strong - Setren: Battered > [close towerdoor] Ok. * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! * HP:Wounded MV:Strong - Setren: Battered > [close towerdoor] It's already closed! Setren panics, and attempts to flee! * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! * HP:Wounded MV:Strong - Setren: Battered > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! * HP:Wounded MV:Strong - Setren: Battered > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! Setren panics, and attempts to flee! cw * HP:Wounded MV:Strong - Setren: Battered > [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! fle * HP:Wounded MV:Strong - Setren: Battered > A Seanchan officer tries to slash Setren, but he parries successfully. A Seanchan warrior joins a Seanchan officer's fight! A Seanchan warrior joins a Seanchan officer's fight! A Seanchan warrior joins a Seanchan officer's fight! You strike Setren's body. [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Battered > [k setren] You do the best you can! * HP:Wounded MV:Strong - Setren: Battered > Rhei narrates 'he already passed fm' [close towerdoor] It's already closed! * HP:Wounded MV:Strong - Setren: Battered > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Wounded MV:Strong - Setren: Battered > Berserk! Death! Death! Fight to the death! * HP:Wounded MV:Strong - Setren: Battered > Setren leaves up. * HP:Wounded MV:Strong > A Seanchan officer tries to slash you, but you deflect the blow. You strike a Seanchan officer's left arm very hard. A Seanchan warrior joins a Seanchan officer's fight! A Seanchan warrior joins a Seanchan officer's fight! A Seanchan warrior joins a Seanchan officer's fight! A Seanchan officer tries to slash you, but you deflect the blow. fle * HP:Wounded MV:Strong - a Seanchan officer: Scratched > Berserk! Death! Death! Fight to the death! * HP:Wounded MV:Strong - a Seanchan officer: Scratched > Nevyn narrates 'gah' b cw [bash ]unded MV:Strong - a Seanchan officer: Scratched > Cancelled. [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Wounded MV:Strong - a Seanchan officer: Scratched > A Seanchan warrior tickles your body with his strike. A Seanchan warrior tries to strike you, but you deflect the blow. A Seanchan warrior strikes your left arm. A Seanchan officer slashes your right foot hard. bn * HP:Wounded MV:Strong - a Seanchan officer: Scratched > Arglebargle, glop-glyf!?! Traemarr narrates 'so where is he?' b * HP:Wounded MV:Strong - a Seanchan officer: Scratched > A Seanchan warrior tries to strike you, but you parry successfully. A Seanchan warrior strikes your body hard. A Seanchan warrior tries to strike you, but you deflect the blow. You try to strike a Seanchan officer, but he parries successfully. A Seanchan officer slashes your head hard. Javin narrates 'orkash groveish'han officer: Scratched > [bash ] - Nevyn narrates 'heading foothills' + Volo narrates 'he went in caemy' + A Seanchan warrior barely strikes your body. A Seanchan warrior tickles your body with his strike. A Seanchan warrior barely strikes your body. A Seanchan officer tickles your head with his slash. As a Seanchan officer avoids your bash, you topple over and fall to the ground! cw cw cw cw cw cw cw cw * HP:Battered MV:Strong > Cean narrates 'someoen pass me some water tear road ?' Kalys narrates 'not in loc range from kintara' * HP:Battered MV:Strong > A Seanchan warrior strikes your left leg. A Seanchan warrior strikes your right leg. A Seanchan warrior strikes your body. A Seanchan officer tries to slash you, but you parry successfully. * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! b * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Battered MV:Strong - a Seanchan warrior: Healthy > [change mood wimpy] You chose to go berserk, now live or die with it! Kiara narrates 'LOL He did?' [bash ] ng - a Seanchan warrior: Healthy > -= A Seanchan warrior strikes your body. A Seanchan warrior strikes your body. A Seanchan warrior barely strikes your right hand. A Seanchan officer slashes your body. Gwindor narrates 'what!?' -- Malk narrates 'rip him!' cw = Lancelaut narrates 'he went inside caem?' Your bash at a Seanchan warrior sends him sprawling! cw cw * HP:Battered MV:Strong - a Seanchan warrior: Healthy > You strike a Seanchan warrior's left leg hard. A Seanchan warrior barely strikes your body. A Seanchan warrior barely strikes your body. A Seanchan officer slashes your right arm. [change mood wimpy] You chose to go berserk, now live or die with it! cw * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > Volo narrates 'tracks go in caemy' [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > [change mood wimpy] You chose to go berserk, now live or die with it! * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > The ceilingtrap closes quietly. yell I RIP * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > You strike a Seanchan warrior's body. A Seanchan warrior tries to strike you, but you deflect the blow. A Seanchan warrior barely strikes your left leg. A Seanchan officer slashes your body hard. * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > You bellow 'I RIP' * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > Alicia narrates 'Block the TV Waygate' Twine narrates 'he is a crazy mofo' b * HP:Beaten MV:Strong - a Seanchan warrior: Scratched > [bash ] They already seem to be stunned. * HP:Beaten MV:Strong - a Seanchan warrior: Healthy > You try to strike a Seanchan warrior, but he parries successfully. A Seanchan warrior strikes your left arm hard. You wish that your wounds would stop BLEEDING so much! A Seanchan warrior strikes your left leg. You wish that your wounds would stop BLEEDING so much! A Seanchan warrior strikes your body. You wish that your wounds would stop BLEEDING so much! A Seanchan officer slashes your left arm very hard. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Strong - a Seanchan warrior: Healthy > Noal narrates 'he went inside caemy?' b * HP:Critical MV:Strong - a Seanchan warrior: Healthy > You strike a Seanchan warrior's left leg. A Seanchan warrior barely strikes your right arm. You wish that your wounds would stop BLEEDING so much! A Seanchan warrior tickles your left hand with his strike. You wish that your wounds would stop BLEEDING so much! A Seanchan warrior barely strikes your left leg. You wish that your wounds would stop BLEEDING so much! A Seanchan officer tries to slash you, but you parry successfully. [bash ]itical MV:Strong - a Seanchan warrior: Scratched > - Traemarr narrates 'ffs' =* A Seanchan warrior tries to strike you, but you parry successfully. A Seanchan warrior tries to strike you, but you deflect the blow. A Seanchan warrior tries to strike you, but you parry successfully. A Seanchan officer slashes your left arm hard. You are dead! Sorry... Ouch! You lose a level. Circle of Light Next time come outside and Fight Setren.....=P instead of forcing me to come into a city Ive only been too once. Twil/Blazer