Elusive Okil Falls Halfhand Joined: Nov 12, 2001 Posted: 2002-08-05 15:32 -------------------------------------------------------------------------------- Okil has a nasty tendancy of escaping from me at Crit, but this time he wasn’t so lucky. * R HP:Healthy MV:Tiring > *Okil* has arrived from below. A wild stallion has arrived from below. * R HP:Healthy MV:Tiring > A wild stallion stops following Okil. *Okil* starts riding a wild stallion. * R HP:Healthy MV:Tiring > You barely smite *Okil*'s body. * R HP:Healthy MV:Tiring - Okil: Wounded > You do the best you can! * R HP:Healthy MV:Tiring - Okil: Wounded > You do the best you can! * R HP:Healthy MV:Tiring - Okil: Wounded > You do the best you can! * R HP:Healthy MV:Tiring - Okil: Wounded > You do the best you can! * R HP:Healthy MV:Tiring - Okil: Wounded > You barely smite *Okil*'s body. * R HP:Healthy MV:Tiring - Okil: Wounded > You narrate 'on path' * R HP:Healthy MV:Tiring - Okil: Wounded > - *Okil* barely blasts your body. You dodge a bash from *Okil* who loses his balance and falls! = + * * + = - - = Your bash at *Okil* sends him sprawling! * R HP:Scratched MV:Tiring - Okil: Wounded > You smite *Okil*'s body. * R HP:Scratched MV:Tiring - Okil: Battered > *Okil* blasts your left leg. You barely smite *Okil*'s body. *Okil* panics, and attempts to flee! *Okil* tries to flee, but is too exhausted! <- - Hagg? * R HP:Scratched MV:Tiring - Okil: Battered > *Okil* panics, and attempts to flee! * R HP:Scratched MV:Tiring - Okil: Battered > *Okil* leaves south riding a wild stallion. <- - Bah, no-ride rooms - = + * Cancelled. Darkwood [ obvious exits: N U ] A gray palfrey prances skittishly nearby, being ridden by you. *Okil* is here, fighting Kindred, riding a wild stallion. Kindred the Lion Lieutenant is here, fighting Okil, riding a warhorse. *Okil* panics, and attempts to flee! * R HP:Scratched MV:Winded > You smite *Okil*'s body. * R HP:Scratched MV:Winded - Kindred: Hurt - Okil: Battered > You do the best you can! * R HP:Scratched MV:Winded - Kindred: Hurt - Okil: Battered > *Okil* leaves up riding a wild stallion. * R HP:Scratched MV:Winded > Laviathan narrates 'where's the pk going on?' Black Heart [ obvious exits: S W D ] A gray palfrey prances skittishly nearby, being ridden by you. *Okil* is standing here, riding a wild stallion. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. *Okil* leaves west riding a wild stallion. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > The hog tickles your left arm with its hit. The hog tickles your body with its hit. The hog barely tickles your body with its hit. The hog tickles your left arm with its hit. The hog barely tickles your left leg with its hit. You smite the hog's body very hard. You swiftly dodge the hog's attempt to hit you. No way! You're fighting for your life! Kindred has arrived from below, riding a warhorse. * R HP:Scratched MV:Winded - the hog: Hurt > They aren't here. * R HP:Scratched MV:Winded - the hog: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - the hog: Hurt > They aren't here. * R HP:Scratched MV:Winded - the hog: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - the hog: Hurt > No way! You're fighting for your life! Kindred leaves west riding a warhorse. * R HP:Scratched MV:Winded - the hog: Hurt > They aren't here. * R HP:Scratched MV:Winded - the hog: Hurt > PANIC! You couldn't escape! * R HP:Scratched MV:Winded - the hog: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - the hog: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - the hog: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - the hog: Hurt > You panic and attempt to flee! > The hog tickles your body with its hit. The hog tickles your body with its hit. The hog tickles your body with its hit. Inon tells you 'need help?' You flee head over heels. Darkwood [ obvious exits: N U ] A gray palfrey prances skittishly nearby, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > *Okil* has arrived from above, riding a wild stallion. * R HP:Hurt MV:Winded > *Okil* leaves north riding a wild stallion. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > Darkwood [ obvious exits: E S W D ] A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. *Okil* is standing here. *Okil* leaves down. A wild stallion leaves down. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > Craer narrates 'you on okil?' * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > You can't ride in there. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > > Bokyo tells you 'pk/' * R HP:Hurt MV:Winded > You narrate 'he in patty' * R HP:Hurt MV:Winded > Okil bellows 'Hrm.' * R HP:Hurt MV:Winded > You stop riding him. <- - Guess I have to go in after him * HP:Hurt MV:Winded > Tunnel Beneath Darkwood [ obvious exits: S U ] A wild stallion bucks madly. *Okil* is standing here. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A hook-nosed warrior glares at you through foreign eyes. A Seanchan invasion commander evaluates his soldier's readiness. * HP:Hurt MV:Winded > You barely smite *Okil*'s left leg. * HP:Hurt MV:Winded - Okil: Battered > - = + * * + = *Okil* blasts your body hard. A Seanchan warrior joins Okil's fight! A Seanchan warrior joins a Seanchan warrior's fight! A Seanchan warrior joins a Seanchan warrior's fight! A Seanchan warrior joins a Seanchan warrior's fight! - - = Your bash at *Okil* sends him sprawling! * HP:Hurt MV:Winded - Okil: Battered > A Seanchan warrior tickles your left leg with his strike. A Seanchan warrior tickles your body with his strike. A Seanchan warrior tickles your left arm with his strike. A Seanchan warrior tickles your body with his strike. You barely tickle *Okil*'s left foot with your smite. * HP:Hurt MV:Winded - Okil: Battered > You narrate 'open path for me' <- - He’s going to try to spam me in * HP:Hurt MV:Winded - Okil: Battered > Altaru narrates 'okil zone s of yandar' * HP:Hurt MV:Winded - Okil: Battered > I see no path here. * HP:Hurt MV:Winded - Okil: Battered > A Seanchan warrior barely tickles your left foot with his strike. A Seanchan warrior barely tickles your body with his strike. A Seanchan warrior tickles your body with his strike. A Seanchan warrior barely tickles your body with his strike. You smite *Okil*'s body. * HP:Hurt MV:Winded - Okil: Beaten > Kindred narrates 'horse hagg' * HP:Hurt MV:Winded - Okil: Beaten > > Bokyo tells you 'where patty?' * HP:Hurt MV:Winded - Okil: Beaten > *Okil* closes the tangle. * HP:Hurt MV:Winded - Okil: Beaten > - = + * *Okil* panics, and attempts to flee! * A Seanchan warrior tickles your body with his strike. A Seanchan warrior barely tickles your left arm with his strike. A Seanchan warrior barely tickles your body with his strike. A Seanchan warrior barely strikes your body. *Okil* barely blasts your body. + = - *Okil* panics, and attempts to flee! - Someone bellows 'is anyone near me i need some help' = As *Okil* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded > *Okil* panics, and attempts to flee! * HP:Wounded MV:Winded > A Seanchan warrior tickles your body with his strike. A Seanchan warrior barely tickles your body with his strike. A Seanchan warrior tickles your right foot with his strike. A Seanchan warrior tickles your body with his strike. *Okil* blasts your head. *Okil* panics, and attempts to flee! * HP:Wounded MV:Winded - a Seanchan warrior: Scratched > You narrate 'he beaten' * HP:Wounded MV:Winded - a Seanchan warrior: Scratched > Mood changed to: Wimpy Wimpy reset to: 155 hit points. * HP:Wounded MV:Winded - a Seanchan warrior: Scratched > You panic and attempt to flee! > *Okil* leaves south. *Okil* has arrived from the south. *Okil* blasts your body. *Okil* blasts your body. You smite a Seanchan warrior's body. A Seanchan warrior tickles your body with his strike. A Seanchan warrior tickles your left leg with his strike. A Seanchan warrior barely tickles your left arm with his strike. A Seanchan warrior tickles your left leg with his strike. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. You flee head over heels. Tunnel Beneath Darkwood Water seeps from above into the tunnel, creating a dank and musty odor. The uneven dirt floor of the tunnel makes for unsure footing as you travel. To the north and south, the tunnel continues. [ obvious exits: N S ] Tunnel Beneath Darkwood [ obvious exits: N S ] * HP:Wounded MV:Tiring > Tunnel Beneath Darkwood [ obvious exits: N U ] * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > You narrate 'open path' * HP:Wounded MV:Tiring > You narrate 'spam open path' * HP:Wounded MV:Tiring > The ceilingrock seems to be closed. * HP:Wounded MV:Tiring > > Ok. *Okil* has arrived from the north. A wild stallion has arrived from the north. * HP:Wounded MV:Tiring > Crane Bottom [ obvious exits: E S W D ] * HP:Wounded MV:Tiring > They aren't here. * HP:Wounded MV:Tiring > They aren't here. * HP:Wounded MV:Tiring > They aren't here. * HP:Wounded MV:Tiring > They aren't here. * HP:Wounded MV:Tiring > They aren't here. * HP:Wounded MV:Tiring > They're not here to be ridden. <- - Steal his horse *Okil* has arrived from below. A wild stallion has arrived from below. * HP:Wounded MV:Tiring > A wild stallion stops following Okil. <- - Mwahahaha You start riding him. * R HP:Wounded MV:Tiring > You're already riding it! *Okil* blasts your left leg. * R HP:Wounded MV:Tiring - Okil: Battered > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Okil: Battered > You barely smite *Okil*'s body. *Okil* barely blasts your body. No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Okil: Battered > You do the best you can! * R HP:Wounded MV:Tiring - Okil: Battered > - = + * *Okil* stares at the sky. * + *Okil* blasts your left arm hard. = *Okil* panics, and attempts to flee! - - = Your bash at *Okil* sends him sprawling! * R HP:Wounded MV:Tiring - Okil: Battered > You smite *Okil*'s body. You narrate 'he's on foot and batt' * R HP:Wounded MV:Tiring - Okil: Beaten > You smite *Okil*'s body. You grin evilly. * R HP:Wounded MV:Tiring - Okil: Beaten > *Okil* leaves west. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Crane Bottom [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here. A raccoon sniffs the ground for food. A long-billed crane with white plumage delicately wades through the water. The corpse of an opossum is lying here. * R HP:Wounded MV:Tiring > You smite *Okil*'s body. * R HP:Wounded MV:Tiring - Okil: Beaten > You do the best you can! * R HP:Wounded MV:Tiring - Okil: Beaten > *Okil* blasts your body. You flee head over heels! <- - Bah. Forgot autowimpy You panic and attempt to flee! An opossum leaves east. You flee head over heels. Crane Bottom [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. They aren't here. * R HP:Battered MV:Tiring > Crane Bottom [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. A raccoon sniffs the ground for food. A long-billed crane with white plumage delicately wades through the water. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Crane Bottom [ obvious exits: E S W D ] A wild stallion bucks madly, being ridden by you. The corpse of an opossum is lying here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Crane Bottom [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A raccoon sniffs the ground for food. A long-billed crane with white plumage delicately wades through the water. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > Mood changed to: Brave Wimpy reset to: 93 hit points. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > Crane Bottom [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > You narrate 'crane bottome' * R HP:Battered MV:Winded > You narrate 'on foot, beat' * R HP:Battered MV:Winded > Crane Bottom [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A raccoon sniffs the ground for food. A long-billed crane with white plumage delicately wades through the water. * R HP:Battered MV:Winded > Crane Bottom [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Winded > Craer has arrived from the north, riding a gray palfrey. * R HP:Battered MV:Winded > Crane Bottom [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Crane Bottom [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > - = You could find no tracks at all. <- - Heading over towards Almoth- - > * R HP:Battered MV:Weary > Dark Trails [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > Darkwood [ obvious exits: E S W D ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Weary > Your heartbeat calms down more as you feel less panicked. * R HP:Wounded MV:Winded > #Ok. $target is now set to {okil}. > *Okil* has arrived from the east, riding a gray palfrey. <- -Speaking of the deveil * R HP:Wounded MV:Winded > *Okil* blasts your body. * R HP:Wounded MV:Winded - Okil: Beaten > You do the best you can! * R HP:Wounded MV:Winded - Okil: Beaten > You do the best you can! * R HP:Wounded MV:Winded - Okil: Beaten > You do the best you can! * R HP:Wounded MV:Winded - Okil: Beaten > You do the best you can! * R HP:Wounded MV:Winded - Okil: Beaten > - = + * * + = - - = Your bash at *Okil* sends him sprawling! You dodge a bash from *Okil* who loses his balance and falls! * R HP:Wounded MV:Winded - Okil: Beaten > You tickle *Okil*'s head with your smite. * R HP:Wounded MV:Winded - Okil: Beaten > You narrate 'bashed' * R HP:Wounded MV:Winded - Okil: Beaten > You smite *Okil*'s body. * R HP:Wounded MV:Winded - Okil: Beaten > *Okil* panics, and attempts to flee! *Okil* tries to flee, but is too exhausted! - = + *Okil* tickles your body with his blast. * Craer narrates 'he riding a gray' *Okil* panics, and attempts to flee! *Okil* tries to flee, but is too exhausted! * + = - *Okil* panics, and attempts to flee! - Altaru pierces *Okil*'s body. = Your bash at *Okil* sends him sprawling! * R HP:Wounded MV:Winded - Okil: Beaten > Altaru pierces *Okil*'s left arm. You smite *Okil*'s head. Altaru pierces *Okil*'s body. * R HP:Wounded MV:Winded - Okil: Critical > You narrate 'he's hagg' * R HP:Wounded MV:Winded - Okil: Critical > You narrate 'come' * R HP:Wounded MV:Winded - Okil: Critical > *Okil* leaves south riding a gray palfrey. <- - Bah, only one round bashed. Sniff * R HP:Wounded MV:Winded > Darkwood [ obvious exits: N U ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here, riding a gray palfrey. *Okil* leaves up riding a gray palfrey. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > They aren't here. Altaru has arrived from the north. * R HP:Wounded MV:Winded > Black Heart [ obvious exits: S W D ] A wild stallion bucks madly, being ridden by you. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > Black Heart [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. * R HP:Wounded MV:Winded > Black Heart [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > Black Heart [ obvious exits: N E S D ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Black Heart [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > Black Heart [ obvious exits: N E S D ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Forested Glen [ obvious exits: N S W U ] A wild stallion bucks madly, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Weary > Forested Glen [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Weary > Twine narrates 'scouts- snorakk and amino lightly forested hills' * R HP:Wounded MV:Weary > Forested Glen [ obvious exits: E S W U ] A wild stallion bucks madly, being ridden by you. A small bird is singing beautifully here. * R HP:Wounded MV:Weary > Wood Home [ obvious exits: N W D ] A wild stallion bucks madly, being ridden by you. A small bird is singing beautifully here. * R HP:Wounded MV:Weary > Wood Home [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A bee busily flies from plant to plant. * R HP:Wounded MV:Weary > Wood Home [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. A cute, long-eared rabbit is munching at a leaf here. An old, wise sentinel of the forest is standing peacefully here. * R HP:Wounded MV:Weary > Bridge Across the Andahar [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Off the Animal Trail [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Wounded MV:Weary > Bend in the Trail [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > End of a Animal Trail [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > You narrate 'he crrit' * R HP:Wounded MV:Weary > Before a Grassy Knoll [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Craer narrates 'damn horse' * R HP:Wounded MV:Weary > Players in your Zone -------------------- Halfhand - Before a Grassy Knoll Kindred - Top of a Large Hill * R HP:Wounded MV:Weary > Grassy Knoll [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Slope of a Small Knoll [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Wounded MV:Weary > > *Okil* has arrived from the north. * R HP:Wounded MV:Weary > *Okil* leaves west. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > A Large Clearing of Grass [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > A Trail in the Grass [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > A Large Rocky Clearing [ obvious exits: E ] A wild stallion bucks madly, being ridden by you. A raven is visible flying high in the sky. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > A Trail in the Grass [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > - = You could find no tracks at all. * R HP:Wounded MV:Weary > A Trail in the Grass [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Craer narrates 'woot way to go halfhand' * R HP:Wounded MV:Weary > - = Some obvious fresh bloody traces of a Seanchan leaving north. Some obvious fresh tracks of a wild stallion (ridden) leaving west. Some clear day-old tracks of a wild stallion (ridden) leaving north. Some clear day-old tracks of a wild stallion (ridden) leaving east. Some clear day-old tracks of a gray palfrey (ridden) leaving west. Some clear day-old tracks of a gray palfrey (ridden) leaving west. Kindred narrates 'man he got passed me' * R HP:Wounded MV:Weary > You narrate 'he on foot' * R HP:Wounded MV:Weary > You narrate 'lost him, he's in almoth' * R HP:Wounded MV:Weary > Players in your Zone -------------------- Kindred - A Slope of a Small Knoll Halfhand - A Trail in the Grass Altaru - Next to a Large Stream * R HP:Wounded MV:Weary > A Trail in the Grass [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Arglebargle, glop-glyf!?! * R HP:Wounded MV:Weary > You sigh. * R HP:Wounded MV:Weary > A Trail in the Grass [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > On a Trail in the Grass [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A dun snake is here, hissing sharply. * R HP:Wounded MV:Weary > A Bend in the Trail [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Small Clearing [ obvious exits: E ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Bend in the Trail [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Top of a Muddy Ravine [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. Kindred the Lion Lieutenant is standing here, riding a warhorse. Kindred leaves west riding a warhorse. A gray palfrey leaves west. * R HP:Wounded MV:Weary > Kindred has arrived from the west, riding a warhorse. * R HP:Wounded MV:Weary > - = Some obvious fresh bloody traces of a Seanchan leaving north. Some obvious fresh bloody traces of a Seanchan leaving north. Some obvious fresh bloody traces of a Seanchan leaving west. Some obvious fresh tracks of a warhorse (ridden) leaving north. Some obvious fresh tracks of a warhorse (ridden) leaving west. Some obvious fresh tracks of a gray palfrey leaving north. * R HP:Wounded MV:Weary > Kindred leaves north riding a warhorse. * R HP:Wounded MV:Weary > Rolling Plains [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. Kindred the Lion Lieutenant is standing here, riding a warhorse. A black bear is here, sharpening his claws. * R HP:Wounded MV:Weary > Kindred leaves north riding a warhorse. * R HP:Wounded MV:Weary > Dense Grasslands [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Kindred the Lion Lieutenant is standing here, riding a warhorse. A spotted jaguar opens its eyes lazily. A black maned lion is here, tail twitching. * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > Kindred leaves north riding a warhorse. * R HP:Wounded MV:Weary > Craer narrates 'i haggard too' * R HP:Wounded MV:Weary > Dense Grasslands [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A spotted jaguar opens its eyes lazily. A black maned lion is here, tail twitching. * R HP:Wounded MV:Weary > Players in your Zone -------------------- Kindred - By a Fruit Tree Halfhand - Dense Grasslands Rolling Plains [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A black bear is here, sharpening his claws. * R HP:Battered MV:Winded > Dense Grasslands The whole plain is covered by tall and dry grass with a few plateaus rising from otherwise flat landscape. The grass is mostly yellowish, but dots of green catch the eye popping out from the sea of dry grass. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A black maned lion is here, tail twitching. * R HP:Battered MV:Winded > By a Fruit Tree [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Battered MV:Winded > A lion has arrived from the south. * R HP:Battered MV:Winded > An Animal Trail [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. A black bear is here, sharpening his claws. * R HP:Battered MV:Winded > Grassy Plains [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A black bear is here, sharpening his claws. A black maned lion is here, tail twitching. * R HP:Battered MV:Winded > Bend In the Road [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Road Through Toman Head [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. Kindred the Lion Lieutenant is standing here, riding a warhorse. * R HP:Battered MV:Winded > Road Through Toman Head [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Bend In the Road [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Road Through Toman Head to the west towards Falme. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Twist In the Road [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Road Through Toman Head [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Battered MV:Winded > Dry Grasslands [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Grassy Mound [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > > - = Some obvious fresh bloody traces of a Seanchan leaving north. Some obvious fresh tracks of a wild stallion (ridden) leaving west. Some obvious fresh tracks of a wild stallion (ridden) leaving east. Some obvious fairly recent tracks of a large plains bear leaving east. Some obvious fairly recent tracks of a large plains bear leaving east. Some clear almost day-old tracks of a large plains bear leaving east. Craer tells you 'how do you get out of yandar?' * R HP:Battered MV:Winded > Your mount is too exhausted. * R HP:Battered MV:Winded > You narrate 'check patty' * R HP:Battered MV:Winded > Players in your Zone -------------------- Halfhand - Grassy Mound Kindred - Road Through Toman Head * R HP:Battered MV:Winded > You narrate 'in swamp' * R HP:Battered MV:Winded > Players in your Zone -------------------- Halfhand - Grassy Mound Kindred - Road Through Toman Head * R HP:Battered MV:Winded > Grassy Mound [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > Grassy Mound [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > * R HP:Battered MV:Winded > You are using: a torch a skull helm with black visor a shining steel breastplate a pure white cloak bearing a golden sunburst a backpack a pair of riveted chainmail sleeves a pair of steel-backed gauntlets a great claymore a pair of ebony-steel plate greaves a pair of thick metal boots * R HP:Battered MV:Winded > You have 152(310) hit and 38(109) movement points. You have scored 13433961 experience points and 61 quest points. You need 1066039 exp to level and 14 qp to rank. You have amassed 13 Turn points to date. You have played 13 days and 10 hours (real time). This ranks you as Halfhand the Legionnaire [Child of Light 3] (Level 29). You are standing. * R HP:Battered MV:Winded > Grothar chats 'if i get a ward it will always up ur ob right? mine didnt =P' Your mount is too exhausted. * R HP:Battered MV:Winded > > Kindred tells you 'damnit, those works can blow me in falme no?' <- - Heh, my title at the time was ‘Halfhand sets a burning bundle of fireworks on the ground’- - -> * R HP:Battered MV:Winded > You tell Kindred 'he's not heading falme, he's heading patty' * R HP:Battered MV:Winded > Your mount is too exhausted. * R HP:Battered MV:Winded > The sun rises. Grassy Mound This small mound suddenly rises from the mostly flat plains, which continue in all directions as far as an eye can see. The road to Falme is located west from here, avoiding this mound. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Kindred - Road Through Toman Head Halfhand - Grassy Mound * R HP:Wounded MV:Tiring > Road Through Toman Head The road is not paved but it's packed down by several travelers, which have used this road. A few bushes flank the road and dot the wide flatlands surrounding you. The road runs to the east and west, where it starts to bend. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Tiring > - = Some obvious recent bloody traces of a Seanchan leaving west. Some extremely faint month-old tracks of the Guardian leaving north. <- - Hmmm * R HP:Wounded MV:Winded > Bend In the Road The road bends here, meandering through the nondescript flatlands. The road continues to the south towards Toman Head and to the east towards northern parts of Arad Doman. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > - = Some obvious recent bloody traces of a Seanchan leaving west. Some obvious fresh tracks of a warhorse (ridden) leaving south. Some obvious recent tracks of a brown deer leaving south. Some clear almost day-old tracks of a large plains bear leaving north. Some clear almost day-old tracks of a large plains bear leaving west. Some clear almost day-old tracks of a brown deer leaving north. * R HP:Wounded MV:Winded > The young buck has arrived from the west. * R HP:Wounded MV:Winded > You narrate 'The Guardian is in league with Seanchan' * R HP:Wounded MV:Winded > Off the Road [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Wounded MV:Winded > Lush Field [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Dried-Up Swamp [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Drying Swamp [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Players in your Zone -------------------- Halfhand - Drying Swamp Kindred - Road Through Toman Head * R HP:Wounded MV:Winded > You narrate 'He in patty' * R HP:Wounded MV:Winded > #Ok. $target is now set to {okil}. In the Eye of the Swamp Here the swamp is so sinking, that in seconds after place your foot on the ground it has sank over your ankle. You better move on quickly before you sink any further. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. * R HP:Wounded MV:Winded > You smite *Okil*'s body hard. * R HP:Wounded MV:Winded - Okil: Beaten > You do the best you can! * R HP:Wounded MV:Winded - Okil: Beaten > *Okil* blasts your body. A Seanchan soldier joins Okil's fight! A Seanchan soldier joins a Seanchan soldier's fight! A Seanchan soldier joins a Seanchan soldier's fight! A Seanchan soldier joins a Seanchan soldier's fight! A Seanchan soldier joins a Seanchan soldier's fight! You barely smite *Okil*'s right foot. * R HP:Wounded MV:Winded - Okil: Beaten > - = + * * + = - A Seanchan soldier tickles your right leg with his slash. A Seanchan soldier tickles your head with his slash. A Seanchan soldier tickles your right hand with his slash. A Seanchan soldier barely slashes your left hand. A Seanchan soldier barely slashes your left arm. *Okil* blasts your body hard. - = Your bash at *Okil* sends him sprawling! * R HP:Battered MV:Winded - Okil: Beaten > Jaegar narrates 'hahaha' * R HP:Battered MV:Winded - Okil: Beaten > A Seanchan soldier barely tickles your right leg with his slash. A Seanchan soldier tickles your head with his slash. A Seanchan soldier tickles your left foot with his slash. A Seanchan soldier tickles your body with his slash. A Seanchan soldier tickles your left hand with his slash. You barely smite *Okil*'s right hand. *Okil* panics, and attempts to flee! Craer narrates 'so whats the guardian have to do with it?' * R HP:Battered MV:Winded - Okil: Beaten > You narrate 'he's bashed' * R HP:Battered MV:Winded - Okil: Beaten > You panic and attempt to flee! You flee head over heels. Drying Swamp This part of the swamp is quite dry and no longer sinks more than a few inches at most. The smell of the swamp is still strong in the air and the swamp gets wetter in the north, but in the south are solid fields of grass. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > Players in your Zone -------------------- Halfhand - Drying Swamp Kindred - Road Through Toman Head * R HP:Battered MV:Winded > Jaegar narrates 'like 7 trolls hit me df/fblands' * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > You narrate 'I'm batt' * R HP:Battered MV:Winded > Players in your Zone -------------------- Kindred - Road Through Toman Head Halfhand - Drying Swamp * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > > Terran tells you 'where do u get the firewirks?' They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > Drying Swamp [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > Jaegar narrates 'got zork to crit, ayraknyd to batt and i got out scratched' * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > In the Eye of the Swamp [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. * R HP:Battered MV:Winded > You barely smite *Okil*'s body. *Okil* panics, and attempts to flee! * R HP:Battered MV:Winded - Okil: Critical > *Okil* leaves east. * R HP:Battered MV:Winded > Bash who? * R HP:Battered MV:Winded > Wet Swamp [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here. * R HP:Battered MV:Winded > You barely smite *Okil*'s body. *Okil* panics, and attempts to flee! Twine narrates 'yeah I thought they had all gone home' * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > *Okil* blasts your head. You barely smite *Okil*'s right leg. *Okil* panics, and attempts to flee! * R HP:Battered MV:Winded - Okil: Critical > No way! You're fighting for your life! *Okil* leaves south. * R HP:Battered MV:Winded > Sinking Swamp [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here. Xarim narrates 'nice jaeg' * R HP:Battered MV:Winded > You smite *Okil*'s body. *Okil* panics, and attempts to flee! * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > *Okil* barely blasts your body. You smite *Okil*'s body. *Okil* panics, and attempts to flee! *Okil* leaves east. * R HP:Battered MV:Winded > You narrate 'on' * R HP:Battered MV:Winded > Before the Swamplands [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. *Okil* is standing here. A young and strong buck is here, munching some grass. * R HP:Battered MV:Winded > You barely smite *Okil*'s right leg. *Okil* panics, and attempts to flee! * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > No way! You're fighting for your life! * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > You smite *Okil*'s left arm hard. *Okil* is incapacitated and will slowly die, if not aided. Deedlit narrates 'wheres the fun at?' * R HP:Battered MV:Winded - Okil: Critical > No way! You're fighting for your life! * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > You do the best you can! * R HP:Battered MV:Winded - Okil: Critical > You smite *Okil*'s left leg hard. *Okil* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Okil*'s death cry. The day has begun. You narrate 'Okil RIP' * R HP:Battered MV:Tiring > You get a mirrored lantern from the corpse of Okil. You get a dagger from the corpse of Okil. You get a pair of thick metal boots from the corpse of Okil. You get a pair of ebony-steel plate greaves from the corpse of Okil. You get a water skin from the corpse of Okil. You get a bronze belt of odd design from the corpse of Okil. You get an enormous double-bladed battleaxe from the corpse of Okil. You get a golden bracelet from the corpse of Okil. You get a golden bracelet from the corpse of Okil. You get a pair of heavy metal gauntlets from the corpse of Okil. You get a pair of ebony-steel plate vambraces from the corpse of Okil. You get a backpack from the corpse of Okil. You get a crimson cloak of fine Two Rivers wool from the corpse of Okil. You get a shining steel breastplate from the corpse of Okil. You get a dark blue scarf from the corpse of Okil. You get a Kandori snowflake necklace from the corpse of Okil. a strange, insectoid helm: You can't carry that much weight. You get a ring of silver from the corpse of Okil. You get a ring of silver from the corpse of Okil. You get a crystal lightstick from the corpse of Okil. One of the few times that I reeped the benefits from taking risks. Most of the times, I go in solo into Steeptrail, or Outpost, or Patrols after my prey, and usually I get killed because they spam close the door or something. Good fun. [ This Mail was edited by: Halfhand on 2002-08-05 15:32 ] -------------------------------------------------------------------------------- Kindred Joined: Mar 01, 2001 Posted: 2002-08-05 17:16 -------------------------------------------------------------------------------- Yeah it was good fun, except for teh part that whenever I walked into a room with you I thought you were setting works. I was thinking, man that guy must load a (I'm an immature child)load of them and why is he using them against just 1 person!? -------------------------------------------------------------------------------- Halfhand Joined: Nov 12, 2001 Posted: 2002-08-05 18:03 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2002-08-05 17:16, Kindred wrote: Yeah it was good fun, except for teh part that whenever I walked into a room with you I thought you were setting works. I was thinking, man that guy must load a (I'm an immature child)load of them and why is he using them against just 1 person!? -------------------------------------------------------------------------------- Heh. After all the huge trolloc raids, I now usually carry at least one with me now at all time, and five+ when I'm PKing. They've already saved me on numerous situations, and I get impaled by large groups when I forget to bring one. -------------------------------------------------------------------------------- Okil Joined: May 30, 1999 Posted: 2002-08-05 18:05 -------------------------------------------------------------------------------- My link dropped at patrol... I came back dead. Just to point out. Oh well. -------------------------------------------------------------------------------- Thore Joined: Dec 20, 2000 Posted: 2002-08-05 22:03 -------------------------------------------------------------------------------- Dangit Okil you can't pick one weapon can ya? :/